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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 5 | pmbaty | 1 | 3 // Number of special volume types |
| 2 | //(&`.ZkUYl1ch"_+|`.!B |
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| 3 | 0.2 // gravity multiplier |
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| 4 | 50 // viscosity multiplier |
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| 5 | |||
| 6 | 0.002 // Pedestrian damage per millisecond |
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| 7 | |||
| 8 | 1 // depth effect index |
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| 9 | M25.MAT // Windscreen material to use |
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| 10 | 5100 // Sound ID of entry noise |
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| 11 | 5100 // Sound ID of exit noise |
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| 12 | 2 // Engine noise index |
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| 13 | 1 // material index |
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| 14 | //(&`.ZkUYl1ch"_+|`.!A |
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| 15 | 1 // gravity multiplier |
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| 16 | 1 // viscosity multiplier |
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| 17 | |||
| 18 | |||
| 19 | -1 // camera effect index |
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| 20 | -1 // depth effect index |
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| 21 | TUNNSCRN.MAT // Windscreen material to use |
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| 22 | -1 // Sound ID of entry noise |
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| 23 | -1 // Sound ID of exit noise |
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| 24 | 1 // Engine noise index |
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| 25 | |||
| 26 | //(&`.ZkUYl1ch"_+|`.!@ |
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| 27 | 1 // gravity multiplier |
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| 28 | 1 // viscosity multiplier |
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| 29 | |||
| 30 | |||
| 31 | -1 // camera effect index |
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| 32 | -1 // depth effect index |
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| 33 | TUNNSCRN.MAT // Windscreen material to use |
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| 34 | -1 // Sound ID of entry noise |
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| 35 | -1 // Sound ID of exit noise |
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| 36 | |||
| 37 |