Subversion Repositories Games.Carmageddon

Rev

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Rev Author Line No. Line
5 pmbaty 1
VERSION 5		// V1 expects map checkpoint rectangles
2
// V2 and above expect map checkpoint points
3
// V3 and above expect splash file stuff at the end
4
// V4 and above expect two sets of PIX and M^T and ped substitution entry
5
// V5 and above expect a 'yon multipsier' at the very end of the file
6
-0.411,-0.247,-12.001   						// Position of centre of start of grid
7
181									// Direction that grid faces in
8
// Laps, checkpoints etc
9
60,30,10							// Initial timer count for each skill level
10
4									// # laps
11
5000,5000,5000						// Race completed bonus (all laps raced) for each skill level
12
10000,10000,10000					// Race completed bonus (all peds killed) for each skill level
13
10000,10000,10000					// Race completed bonus (all oppos wasted) for each skill level
14
// Width and height of map checkpoint rectangles
15
9,18
16
11,26
17
 
18
4									// # pixelmap files to load
19
COLICIUM.PIX
20
BIGSTAND.PIX
21
DRKSCRN.PIX
22
FOGSCRN.PIX
23
4									// # pixelmap files to load(low memory)
24
COLICIUM.PIX
25
BIGSTAND.PIX
26
DRKSCRN.PIX
27
FOGSCRN.PIX
28
2									// # shade table files to load
29
DRRENDER.TAB
30
IDENTITY.TAB
31
4									// # material files to load
32
COLICIUM.MAT
33
DARKSKY.MAT
34
DRKSCRN.MAT
35
FOGSCRN.MAT
36
4									// # material files to load(low memory)
37
COLICIUM.MAT
38
DARKSKY.MAT
39
DRKSCRN.MAT
40
FOGSCRN.MAT
41
1									// # model files to load
42
COLICIUM.DAT
43
COLICIUM.ACT							// Track actor
44
COLCMX.ACT							// Additional actor
45
// HORIZON STUFF
46
BIGSTAND.PIX						// Name of sky texture pixelmap (or "none")
47
4									// Horizontal repetitions of sky texture
48
90									// Vertical size of sky texture (degrees)
49
140									// Position of horizon (pixels below top)
50
NONE								// Depth cue mode ("none", "dark" or "fog")
51
7,0									// Degree of fog/darkness
52
// DEFAULT ENGINE NOISE
53
 
54
// SPECIAL EFFECTS VOLUMES
55
 
56
// REFLECTIVE WINDSCREEN SPECIFICATIONS
57
DARKSKY.MAT							// Material to use for default screens
58
DRKSCRN.MAT							// Material to use for default screens during darkness
59
FOGSCRN.MAT							// Material to use for default screens during fog
60
 
61
// MAP DETAILS
62
NCOLOSUM.PIX						// Map pixelmap name
63
-3.66,		0,			0			// World->map transformation matrix
64
0,			0,			0
65
0,			-3.66,		0
66
159.6,		100.2,		0
67
// ****** SKART OF FUNK AND GROOVE STUFF ******
68
START OF FUNK
69
END OF FUNK
70
START OF GROOVE
71
END OF GROOVE
72
// ****** STARK OF PEDESTRIAN STUFF ******
73
5
74
46				// Number of pedestrians
75
// Pedestrian number 33
76
100				// Ref num
77
2				// Number of instructions
78
1				// Initial instruction
79
point
80
-0.914,0.788,-1.823
81
reverse
82
// Pedestrian number 34
83
100				// Ref num
84
2				// Number of instructions
85
1				// Initial instruction
86
point
87
-2.055,0.788,-0.019
88
reverse
89
// Pedestrian number 35
90
100				// Ref num
91
2				// Number of instructions
92
1				// Initial instruction
93
point
94
-1.030,0.788,1.872
95
reverse
96
// Pedestrian number 36
97
100				// Ref num
98
2				// Number of instructions
99
1				// Initial instruction
100
point
101
0.930,0.788,1.770
102
reverse
103
// Pedestrian number 37
104
100				// Ref num
105
2				// Number of instructions
106
1				// Initial instruction
107
point
108
2.101,0.788,0.058
109
reverse
110
// Pedestrian number 38
111
112				// Ref num
112
2				// Number of instructions
113
1				// Initial instruction
114
point
115
1.206,0.788,0.507
116
reverse
117
// Pedestrian number 39
118
112				// Ref num
119
2				// Number of instructions
120
1				// Initial instruction
121
point
122
-1.239,0.788,0.698
123
reverse
124
// Pedestrian number 40
125
112				// Ref num
126
2				// Number of instructions
127
1				// Initial instruction
128
point
129
-1.254,0.788,-0.481
130
reverse
131
// Pedestrian number 41
132
112				// Ref num
133
2				// Number of instructions
134
1				// Initial instruction
135
point
136
-0.301,0.788,-1.206
137
reverse
138
// Pedestrian number 42
139
112				// Ref num
140
2				// Number of instructions
141
1				// Initial instruction
142
point
143
1.230,0.788,-0.572
144
reverse
145
// Pedestrian number 43
146
112				// Ref num
147
2				// Number of instructions
148
1				// Initial instruction
149
point
150
0.352,0.788,-1.265
151
reverse
152
// Pedestrian number 44
153
112				// Ref num
154
2				// Number of instructions
155
1				// Initial instruction
156
point
157
0.348,0.788,1.377
158
reverse
159
// Pedestrian number 45
160
112				// Ref num
161
2				// Number of instructions
162
1				// Initial instruction
163
point
164
-0.311,0.788,1.331
165
reverse
166
// Pedestrian number 46
167
100				// Ref num
168
2				// Number of instructions
169
1				// Initial instruction
170
point
171
8.534,-0.247,14.256
172
reverse
173
// Pedestrian number 47
174
100				// Ref num
175
2				// Number of instructions
176
1				// Initial instruction
177
point
178
-8.151,-0.247,14.658
179
reverse
180
// Pedestrian number 48
181
100				// Ref num
182
2				// Number of instructions
183
1				// Initial instruction
184
point
185
-16.640,-0.247,0.261
186
reverse
187
// Pedestrian number 49
188
100				// Ref num
189
2				// Number of instructions
190
1				// Initial instruction
191
point
192
-8.576,-0.247,-14.383
193
reverse
194
// Pedestrian number 50
195
100				// Ref num
196
2				// Number of instructions
197
1				// Initial instruction
198
point
199
8.289,-0.247,-14.653
200
reverse
201
// Pedestrian number 51
202
100				// Ref num
203
2				// Number of instructions
204
1				// Initial instruction
205
point
206
16.703,-0.247,-0.370
207
reverse
208
// Pedestrian number 52
209
100				// Ref num
210
2				// Number of instructions
211
1				// Initial instruction
212
point
213
23.532,-1.547,-5.984
214
reverse
215
// Pedestrian number 53
216
112				// Ref num
217
2				// Number of instructions
218
1				// Initial instruction
219
point
220
18.803,-1.547,-14.243
221
reverse
222
// Pedestrian number 54
223
128				// Ref num
224
2				// Number of instructions
225
1				// Initial instruction
226
point
227
13.509,-1.547,-20.771
228
reverse
229
// Pedestrian number 55
230
112				// Ref num
231
2				// Number of instructions
232
1				// Initial instruction
233
point
234
6.407,-1.547,-23.249
235
reverse
236
// Pedestrian number 56
237
112				// Ref num
238
2				// Number of instructions
239
1				// Initial instruction
240
point
241
-11.691,-1.547,-21.914
242
reverse
243
// Pedestrian number 57
244
130				// Ref num
245
2				// Number of instructions
246
1				// Initial instruction
247
point
248
-16.483,-1.547,-17.658
249
reverse
250
// Pedestrian number 58
251
131				// Ref num
252
2				// Number of instructions
253
1				// Initial instruction
254
point
255
-24.771,-1.547,-1.255
256
reverse
257
// Pedestrian number 59
258
100				// Ref num
259
2				// Number of instructions
260
1				// Initial instruction
261
point
262
-22.812,-1.547,6.973
263
reverse
264
// Pedestrian number 60
265
100				// Ref num
266
2				// Number of instructions
267
1				// Initial instruction
268
point
269
-18.133,-1.547,15.482
270
reverse
271
// Pedestrian number 61
272
131				// Ref num
273
2				// Number of instructions
274
1				// Initial instruction
275
point
276
-12.839,-1.547,21.048
277
reverse
278
// Pedestrian number 62
279
130				// Ref num
280
2				// Number of instructions
281
1				// Initial instruction
282
point
283
-5.327,-1.547,23.256
284
reverse
285
// Pedestrian number 63
286
131				// Ref num
287
2				// Number of instructions
288
1				// Initial instruction
289
point
290
2.325,-0.247,3.992
291
reverse
292
// Pedestrian number 64
293
128				// Ref num
294
2				// Number of instructions
295
1				// Initial instruction
296
point
297
4.439,-0.247,0.176
298
reverse
299
// Pedestrian number 65
300
129				// Ref num
301
2				// Number of instructions
302
1				// Initial instruction
303
point
304
-2.399,-0.247,-3.840
305
reverse
306
// Pedestrian number 66
307
129				// Ref num
308
2				// Number of instructions
309
1				// Initial instruction
310
point
311
-4.596,-0.247,-0.055
312
reverse
313
// Pedestrian number 67
314
112				// Ref num
315
2				// Number of instructions
316
1				// Initial instruction
317
point
318
-0.523,-0.247,0.117
319
reverse
320
// Pedestrian number 68
321
112				// Ref num
322
2				// Number of instructions
323
1				// Initial instruction
324
point
325
-0.469,-0.247,0.345
326
reverse
327
// Pedestrian number 69
328
100				// Ref num
329
2				// Number of instructions
330
1				// Initial instruction
331
point
332
-0.160,-0.247,0.160
333
reverse
334
// Pedestrian number 70
335
100				// Ref num
336
2				// Number of instructions
337
1				// Initial instruction
338
point
339
-13.876,-0.247,5.688
340
reverse
341
// Pedestrian number 71
342
100				// Ref num
343
2				// Number of instructions
344
1				// Initial instruction
345
point
346
-11.346,-0.247,10.056
347
reverse
348
// Pedestrian number 72
349
100				// Ref num
350
2				// Number of instructions
351
1				// Initial instruction
352
point
353
-2.403,-0.247,14.974
354
reverse
355
// Pedestrian number 73
356
100				// Ref num
357
2				// Number of instructions
358
1				// Initial instruction
359
point
360
12.022,-0.248,9.336
361
reverse
362
// Pedestrian number 74
363
100				// Ref num
364
2				// Number of instructions
365
1				// Initial instruction
366
point
367
14.122,-0.247,-5.281
368
reverse
369
// Pedestrian number 75
370
100				// Ref num
371
2				// Number of instructions
372
1				// Initial instruction
373
point
374
2.443,-0.248,-14.934
375
reverse
376
// Pedestrian number 76
377
100				// Ref num
378
2				// Number of instructions
379
1				// Initial instruction
380
point
381
-11.619,-0.241,-9.657
382
reverse
383
// Pedestrian number 77
384
100				// Ref num
385
2				// Number of instructions
386
1				// Initial instruction
387
point
388
15.644,-1.547,22.869
389
reverse
390
// Pedestrian number 78
391
112				// Ref num
392
2				// Number of instructions
393
1				// Initial instruction
394
point
395
18.949,-1.547,19.066
396
reverse
397
START OF OPPONENT PATHS
398
 
399
 
400
 
401
END OF OPPONENT PATHS
402
1										// number of material modifiers
403
// default materias
404
1.0										// car wall friction
405
1.0										// tyre road friction
406
1.0										// down force
407
0.0										// bumpiness
408
 
409
 
410
 
411
1.0										// sparkiness
412
1										// room for expansion
413
ROAD1.MAT										// room for expansion
414
// Non CarObjects
415
 
416
1									// Number of smoke shadetables
417
222, 230, 245								// r g b values
418
0.25, 0.5, 0.75							// quarter, half and three quarter "strength"
419
6								// Number of network start points
420
-0.685,-1.547,-24.986
421
181
422
21.293,-1.547,-13.032
423
117
424
21.933,-1.547,11.959
425
66
426
0.678,-1.547,25.296
427
1
428
-21.537,-1.547,13.257
429
294
430
-21.810,-1.547,-11.789
431
249
432
1								// number of splash files
433
SPLSHGRN.PIX 						//  name of pixelmapfile for splashes
434
3.0								// Yon multiplier
435
COLICIUM.TXT