Rev 5 | Details | Compare with Previous | Last modification | View Log | RSS feed
| Rev | Author | Line No. | Line |
|---|---|---|---|
| 10 | pmbaty | 1 | // **************** RO1 (FORMERLY NIK) ********************************************************************************** |
| 5 | pmbaty | 2 | 1 // Reference number |
| 3 | 0.35 // Height |
||
| 4 | 250 // Points value |
||
| 5 | 15 // Hit points |
||
| 6 | 2,4031,4030 // Exploding noises |
||
| 7 | 4040 // Falling noise |
||
| 8 | 0.00002 // Acceleration |
||
| 9 | 1 // Image index |
||
| 10 | IDENTITY.TAB |
||
| 11 | RO1.PIX |
||
| 12 | STDPED.MAT |
||
| 13 | 2 // Index of fatal car-impact action |
||
| 14 | 4 // Index of non-fatal car-impact action |
||
| 15 | 1 // Index of after-non-fatal-impact action |
||
| 16 | 5 // Index of fatal falling action |
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| 17 | 6 // Index of non-fatal falling action |
||
| 18 | 3 // Index of giblets action |
||
| 19 | 7 // Number of actions |
||
| 20 | // Action #0 - stand there, looking nervous |
||
| 21 | 0,100 // Danger level, percentage chance |
||
| 22 | 0,0 // Initial speed, looping speed |
||
| 23 | 20.0 // Reaction time for this action |
||
| 24 | |||
| 25 | 3 // Number of sequences for this action |
||
| 26 | 90,8 // Max bearing, sequence index |
||
| 27 | 270,4 // Max bearing, sequence index |
||
| 28 | 360,8 // Max bearing, sequence index |
||
| 10 | pmbaty | 29 | // Action #1 - turn frightened and run like fuck |
| 5 | pmbaty | 30 | 1,100 // Danger level, percentage chance |
| 31 | 0,0.0008 // Initial speed, looping speed |
||
| 32 | 0.05 // Reaction time for this action |
||
| 33 | 1,4003 // Sounds |
||
| 34 | 4 // Number of sequences for this action |
||
| 35 | 90,0 // Max bearing, sequence index |
||
| 36 | 180,1 // Max bearing, sequence index |
||
| 37 | 270,2 // Max bearing, sequence index |
||
| 38 | 360,3 // Max bearing, sequence index |
||
| 10 | pmbaty | 39 | // Action #2 - fatal car collision |
| 5 | pmbaty | 40 | 1000,0 // Danger level, percentage chance |
| 41 | 0,0 // Initial speed, looping speed |
||
| 42 | |||
| 43 | 1,4013 // Sounds |
||
| 44 | 1 // Number of sequences for this action |
||
| 45 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 46 | // Action #3 - turning into giblets |
| 5 | pmbaty | 47 | 1000,0 // Danger level, percentage chance |
| 48 | 0,0 // Initial speed, looping speed |
||
| 49 | |||
| 50 | |||
| 51 | 1 // Number of sequences for this action |
||
| 52 | 360,6 // Max bearing, sequence index |
||
| 53 | ///Action #4 - non-fatal car collision |
||
| 54 | 1000,0 // Danger level, percentage chance |
||
| 55 | 0,0 // Initial speed, looping speed |
||
| 56 | |||
| 57 | 1,4003 // Sounds |
||
| 58 | 1 // Number of sequences for this action |
||
| 59 | 360,7 // Max bearing, sequence index |
||
| 60 | // Action #5 - fatal ground collision |
||
| 61 | 1000,0 // Danger level, percentage chance |
||
| 62 | 0,0 // Initial speed, looping speed |
||
| 63 | |||
| 64 | 1,4013 // Sounds |
||
| 65 | 1 // Number of sequences for this action |
||
| 66 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 67 | // Action #6 - non-fatal ground collision |
| 5 | pmbaty | 68 | 1000,0 // Danger level, percentage chance |
| 69 | 0,0 // Initial speed, looping speed |
||
| 70 | |||
| 71 | 1,4003 // Sounds |
||
| 72 | 1 // Number of sequences for this action |
||
| 73 | 360,7 // Max bearing, sequence index |
||
| 74 | 9 // Number of sequences |
||
| 10 | pmbaty | 75 | // Sequence #0 - turn frightened and run away to their right |
| 5 | pmbaty | 76 | collide // Include this frame in collision calcs |
| 77 | speed // Frame rate type |
||
| 78 | 0.06,8 // Min frame rate, max frame rate, |
||
| 79 | 4 // Number of initial frames |
||
| 80 | RO1SHK.PIX |
||
| 81 | 0,0,flipped |
||
| 82 | RO1STL1.PIX |
||
| 83 | 0,0,flipped |
||
| 84 | RO1SHK.PIX |
||
| 85 | 0,0,not flipped |
||
| 86 | RO1TRN.PIX |
||
| 87 | 0,0,not flipped |
||
| 88 | 4 // Number of looping frames |
||
| 89 | RO1RUNA1.PIX |
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| 90 | 0,0,flipped |
||
| 91 | RO1RUNA2.PIX |
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| 92 | 0,0,flipped |
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| 93 | RO1RUNA3.PIX |
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| 94 | 0,0,flipped |
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| 95 | RO1RUNA2.PIX |
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| 96 | 0,0,flipped |
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| 10 | pmbaty | 97 | // Sequence #1 - turn frightened and run towards to their left |
| 5 | pmbaty | 98 | collide // Include this frame in collision calcs |
| 99 | speed // Frame rate type |
||
| 100 | 0.06,8 // Min frame rate, max frame rate, |
||
| 101 | 4 // Number of initial frames |
||
| 102 | RO1SHK.PIX |
||
| 103 | 0,0,flipped |
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| 104 | RO1STL1.PIX |
||
| 105 | 0,0,flipped |
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| 106 | RO1SHK.PIX |
||
| 107 | 0,0,not flipped |
||
| 108 | RO1TRN.PIX |
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| 109 | 0,0,not flipped |
||
| 110 | 4 // Number of looping frames |
||
| 111 | RO1RUNT1.PIX |
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| 112 | 0,0,not flipped |
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| 113 | RO1RUNT2.PIX |
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| 114 | 0,0,not flipped |
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| 115 | RO1RUNT3.PIX |
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| 116 | 0,0,not flipped |
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| 117 | RO1RUNT2.PIX |
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| 118 | 0,0,not flipped |
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| 10 | pmbaty | 119 | // Sequence #2 - turn frightened and run towards to their right |
| 5 | pmbaty | 120 | collide // Include this frame in collision calcs |
| 121 | speed // Frame rate type |
||
| 122 | 0.06,8 // Min frame rate, max frame rate, |
||
| 123 | 4 // Number of initial frames |
||
| 124 | RO1SHK.PIX |
||
| 125 | 0,0,flipped |
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| 126 | RO1STL1.PIX |
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| 127 | 0,0,flipped |
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| 128 | RO1SHK.PIX |
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| 129 | 0,0,not flipped |
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| 130 | RO1TRN.PIX |
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| 131 | 0,0,not flipped |
||
| 132 | 4 // Number of looping frames |
||
| 133 | RO1RUNT1.PIX |
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| 134 | 0,0,flipped |
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| 135 | RO1RUNT2.PIX |
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| 136 | 0,0,flipped |
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| 137 | RO1RUNT3.PIX |
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| 138 | 0,0,flipped |
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| 139 | RO1RUNT2.PIX |
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| 140 | 0,0,flipped |
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| 141 | // Sequence #3 - turn frightened and run away to their left |
||
| 142 | collide // Include this frame in collision calcs |
||
| 143 | speed // Frame rate type |
||
| 144 | 0.06,8 // Min frame rate, max frame rate, |
||
| 145 | 4 // Number of initial frames |
||
| 146 | RO1SHK.PIX |
||
| 147 | 0,0,flipped |
||
| 148 | RO1STL1.PIX |
||
| 149 | 0,0,flipped |
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| 150 | RO1SHK.PIX |
||
| 151 | 0,0,not flipped |
||
| 152 | RO1TRN.PIX |
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| 153 | 0,0,not flipped |
||
| 154 | 4 // Number of looping frames |
||
| 155 | RO1RUNA1.PIX |
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| 156 | 0,0,not flipped |
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| 157 | RO1RUNA2.PIX |
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| 158 | 0,0,not flipped |
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| 159 | RO1RUNA3.PIX |
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| 160 | 0,0,not flipped |
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| 161 | RO1RUNA2.PIX |
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| 162 | 0,0,not flipped |
||
| 163 | ///Sequence #4 - stationary, looking from side to side |
||
| 164 | collide // Include this frame in collision calcs |
||
| 165 | variable // Frame rate type |
||
| 166 | 1,6 // Min frame rate, max frame rate, |
||
| 167 | |||
| 168 | 2 // Number of looping frames |
||
| 169 | RO1STL1.PIX |
||
| 170 | 0,0,flipped |
||
| 171 | RO1STL2.PIX |
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| 172 | 0,0,flipped |
||
| 10 | pmbaty | 173 | // Sequence #5 - fatal collision with car |
| 5 | pmbaty | 174 | don't collide // Exclude this frame in collision calcs |
| 175 | variable // Frame rate type |
||
| 176 | 12,12 // Min frame rate, max frame rate, |
||
| 177 | 4 // Number of initial frames |
||
| 178 | RO1HIT1.PIX |
||
| 179 | 0,0,not flipped |
||
| 180 | RO1HIT2.PIX |
||
| 181 | 0,0,not flipped |
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| 182 | RO1HIT3.PIX |
||
| 183 | 0,0,not flipped |
||
| 184 | RO1HIT4.PIX |
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| 185 | 0,0,not flipped |
||
| 186 | 2 // Number of looping frames |
||
| 187 | RO1DED1.PIX |
||
| 188 | 0,0,not flipped |
||
| 189 | RO1DED2.PIX |
||
| 190 | 0,0,not flipped |
||
| 191 | // Sequence #6 - turning into giblets |
||
| 192 | don't collide // Exclude this frame in collision calcs |
||
| 193 | fixed // Frame rate type |
||
| 194 | 1 // Number of initial frames |
||
| 195 | GCHUNKS1.PIX |
||
| 196 | 0,0,not flipped |
||
| 197 | |||
| 10 | pmbaty | 198 | // Sequence #7 - non-fatal collision with car |
| 5 | pmbaty | 199 | collide // Include this frame in collision calcs |
| 200 | variable // Frame rate type |
||
| 201 | 12,12 // Min frame rate, max frame rate, |
||
| 202 | 2 // Number of initial frames |
||
| 203 | RO1HIT1.PIX |
||
| 204 | 0,0,not flipped |
||
| 205 | RO1HIT2.PIX |
||
| 206 | 0,0,not flipped |
||
| 207 | |||
| 10 | pmbaty | 208 | // Sequence #8 - stationary, looking the other way from side to side |
| 5 | pmbaty | 209 | collide // Include this frame in collision calcs |
| 210 | variable // Frame rate type |
||
| 211 | 1,6 // Min frame rate, max frame rate, |
||
| 212 | |||
| 213 | 2 // Number of looping frames |
||
| 214 | RO1BAK1.PIX |
||
| 215 | 0,0,not flipped |
||
| 216 | RO1BAK2.PIX |
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| 217 | 0,0,flipped |
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| 218 | NEXT PEDESTRIAN |
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| 10 | pmbaty | 219 | // **************** RO2 (FORMERLY ???) ********************************************************************************** |
| 5 | pmbaty | 220 | 32 // Reference number |
| 221 | 0.35 // Height |
||
| 222 | 250 // Points value |
||
| 223 | 15 // Hit points |
||
| 224 | 2,4031,4030 // Exploding noises |
||
| 225 | 4040 // Falling noise |
||
| 226 | 0.00002 // Acceleration |
||
| 227 | 1 // Image index |
||
| 228 | IDENTITY.TAB |
||
| 229 | RO2.PIX |
||
| 230 | STDPED.MAT |
||
| 231 | 2 // Index of fatal car-impact action |
||
| 232 | 4 // Index of non-fatal car-impact action |
||
| 233 | 1 // Index of after-non-fatal-impact action |
||
| 234 | 5 // Index of fatal falling action |
||
| 235 | 6 // Index of non-fatal falling action |
||
| 236 | 3 // Index of giblets action |
||
| 237 | 7 // Number of actions |
||
| 238 | // Action #0 - stand there, looking nervous |
||
| 239 | 0,100 // Danger level, percentage chance |
||
| 240 | 0,0 // Initial speed, looping speed |
||
| 241 | 20.0 // Reaction time for this action |
||
| 242 | |||
| 243 | 3 // Number of sequences for this action |
||
| 244 | 90,8 // Max bearing, sequence index |
||
| 245 | 270,4 // Max bearing, sequence index |
||
| 246 | 360,8 // Max bearing, sequence index |
||
| 10 | pmbaty | 247 | // Action #1 - turn frightened and run like fuck |
| 5 | pmbaty | 248 | 1,100 // Danger level, percentage chance |
| 249 | 0,0.0008 // Initial speed, looping speed |
||
| 250 | 0.05 // Reaction time for this action |
||
| 251 | 1,4003 // Sounds |
||
| 252 | 4 // Number of sequences for this action |
||
| 253 | 90,0 // Max bearing, sequence index |
||
| 254 | 180,1 // Max bearing, sequence index |
||
| 255 | 270,2 // Max bearing, sequence index |
||
| 256 | 360,3 // Max bearing, sequence index |
||
| 10 | pmbaty | 257 | // Action #2 - fatal car collision |
| 5 | pmbaty | 258 | 1000,0 // Danger level, percentage chance |
| 259 | 0,0 // Initial speed, looping speed |
||
| 260 | |||
| 261 | 1,4013 // Sounds |
||
| 262 | 1 // Number of sequences for this action |
||
| 263 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 264 | // Action #3 - turning into giblets |
| 5 | pmbaty | 265 | 1000,0 // Danger level, percentage chance |
| 266 | 0,0 // Initial speed, looping speed |
||
| 267 | |||
| 268 | |||
| 269 | 1 // Number of sequences for this action |
||
| 270 | 360,6 // Max bearing, sequence index |
||
| 271 | ///Action #4 - non-fatal car collision |
||
| 272 | 1000,0 // Danger level, percentage chance |
||
| 273 | 0,0 // Initial speed, looping speed |
||
| 274 | |||
| 275 | 1,4003 // Sounds |
||
| 276 | 1 // Number of sequences for this action |
||
| 277 | 360,7 // Max bearing, sequence index |
||
| 278 | // Action #5 - fatal ground collision |
||
| 279 | 1000,0 // Danger level, percentage chance |
||
| 280 | 0,0 // Initial speed, looping speed |
||
| 281 | |||
| 282 | 1,4013 // Sounds |
||
| 283 | 1 // Number of sequences for this action |
||
| 284 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 285 | // Action #6 - non-fatal ground collision |
| 5 | pmbaty | 286 | 1000,0 // Danger level, percentage chance |
| 287 | 0,0 // Initial speed, looping speed |
||
| 288 | |||
| 289 | 1,4003 // Sounds |
||
| 290 | 1 // Number of sequences for this action |
||
| 291 | 360,7 // Max bearing, sequence index |
||
| 292 | 9 // Number of sequences |
||
| 10 | pmbaty | 293 | // Sequence #0 - turn frightened and run away to their right |
| 5 | pmbaty | 294 | collide // Include this frame in collision calcs |
| 295 | speed // Frame rate type |
||
| 296 | 0.06,8 // Min frame rate, max frame rate, |
||
| 297 | 4 // Number of initial frames |
||
| 298 | RO2SHK.PIX |
||
| 299 | 0,0,flipped |
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| 300 | RO2STL1.PIX |
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| 301 | 0,0,flipped |
||
| 302 | RO2SHK.PIX |
||
| 303 | 0,0,not flipped |
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| 304 | RO2TRN.PIX |
||
| 305 | 0,0,not flipped |
||
| 306 | 4 // Number of looping frames |
||
| 307 | RO2RUNA1.PIX |
||
| 308 | 0,0,flipped |
||
| 309 | RO2RUNA2.PIX |
||
| 310 | 0,0,flipped |
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| 311 | RO2RUNA3.PIX |
||
| 312 | 0,0,flipped |
||
| 313 | RO2RUNA2.PIX |
||
| 314 | 0,0,flipped |
||
| 10 | pmbaty | 315 | // Sequence #1 - turn frightened and run towards to their left |
| 5 | pmbaty | 316 | collide // Include this frame in collision calcs |
| 317 | speed // Frame rate type |
||
| 318 | 0.06,8 // Min frame rate, max frame rate, |
||
| 319 | 4 // Number of initial frames |
||
| 320 | RO2SHK.PIX |
||
| 321 | 0,0,flipped |
||
| 322 | RO2STL1.PIX |
||
| 323 | 0,0,flipped |
||
| 324 | RO2SHK.PIX |
||
| 325 | 0,0,not flipped |
||
| 326 | RO2TRN.PIX |
||
| 327 | 0,0,not flipped |
||
| 328 | 4 // Number of looping frames |
||
| 329 | RO2RUNT1.PIX |
||
| 330 | 0,0,not flipped |
||
| 331 | RO2RUNT2.PIX |
||
| 332 | 0,0,not flipped |
||
| 333 | RO2RUNT3.PIX |
||
| 334 | 0,0,not flipped |
||
| 335 | RO2RUNT2.PIX |
||
| 336 | 0,0,not flipped |
||
| 10 | pmbaty | 337 | // Sequence #2 - turn frightened and run towards to their right |
| 5 | pmbaty | 338 | collide // Include this frame in collision calcs |
| 339 | speed // Frame rate type |
||
| 340 | 0.06,8 // Min frame rate, max frame rate, |
||
| 341 | 4 // Number of initial frames |
||
| 342 | RO2SHK.PIX |
||
| 343 | 0,0,flipped |
||
| 344 | RO2STL1.PIX |
||
| 345 | 0,0,flipped |
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| 346 | RO2SHK.PIX |
||
| 347 | 0,0,not flipped |
||
| 348 | RO2TRN.PIX |
||
| 349 | 0,0,not flipped |
||
| 350 | 4 // Number of looping frames |
||
| 351 | RO2RUNT1.PIX |
||
| 352 | 0,0,flipped |
||
| 353 | RO2RUNT2.PIX |
||
| 354 | 0,0,flipped |
||
| 355 | RO2RUNT3.PIX |
||
| 356 | 0,0,flipped |
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| 357 | RO2RUNT2.PIX |
||
| 358 | 0,0,flipped |
||
| 359 | // Sequence #3 - turn frightened and run away to their left |
||
| 360 | collide // Include this frame in collision calcs |
||
| 361 | speed // Frame rate type |
||
| 362 | 0.06,8 // Min frame rate, max frame rate, |
||
| 363 | 4 // Number of initial frames |
||
| 364 | RO2SHK.PIX |
||
| 365 | 0,0,flipped |
||
| 366 | RO2STL1.PIX |
||
| 367 | 0,0,flipped |
||
| 368 | RO2SHK.PIX |
||
| 369 | 0,0,not flipped |
||
| 370 | RO2TRN.PIX |
||
| 371 | 0,0,not flipped |
||
| 372 | 4 // Number of looping frames |
||
| 373 | RO2RUNA1.PIX |
||
| 374 | 0,0,not flipped |
||
| 375 | RO2RUNA2.PIX |
||
| 376 | 0,0,not flipped |
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| 377 | RO2RUNA3.PIX |
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| 378 | 0,0,not flipped |
||
| 379 | RO2RUNA2.PIX |
||
| 380 | 0,0,not flipped |
||
| 381 | ///Sequence #4 - stationary, looking from side to side |
||
| 382 | collide // Include this frame in collision calcs |
||
| 383 | variable // Frame rate type |
||
| 384 | 1,6 // Min frame rate, max frame rate, |
||
| 385 | |||
| 386 | 2 // Number of looping frames |
||
| 387 | RO2STL1.PIX |
||
| 388 | 0,0,flipped |
||
| 389 | RO2STL2.PIX |
||
| 390 | 0,0,flipped |
||
| 10 | pmbaty | 391 | // Sequence #5 - fatal collision with car |
| 5 | pmbaty | 392 | don't collide // Exclude this frame in collision calcs |
| 393 | variable // Frame rate type |
||
| 394 | 12,12 // Min frame rate, max frame rate, |
||
| 395 | 4 // Number of initial frames |
||
| 396 | RO2HIT1.PIX |
||
| 397 | 0,0,not flipped |
||
| 398 | RO2HIT2.PIX |
||
| 399 | 0,0,not flipped |
||
| 400 | RO2HIT3.PIX |
||
| 401 | 0,0,not flipped |
||
| 402 | RO2HIT4.PIX |
||
| 403 | 0,0,not flipped |
||
| 404 | 2 // Number of looping frames |
||
| 405 | R02DED1.PIX |
||
| 406 | 0,0,not flipped |
||
| 407 | RO2DED2.PIX |
||
| 408 | 0,0,not flipped |
||
| 409 | // Sequence #6 - turning into giblets |
||
| 410 | don't collide // Exclude this frame in collision calcs |
||
| 411 | fixed // Frame rate type |
||
| 412 | 1 // Number of initial frames |
||
| 413 | GCHUNKS1.PIX |
||
| 414 | 0,0,not flipped |
||
| 415 | |||
| 10 | pmbaty | 416 | // Sequence #7 - non-fatal collision with car |
| 5 | pmbaty | 417 | collide // Include this frame in collision calcs |
| 418 | variable // Frame rate type |
||
| 419 | 12,12 // Min frame rate, max frame rate, |
||
| 420 | 2 // Number of initial frames |
||
| 421 | RO2HIT1.PIX |
||
| 422 | 0,0,not flipped |
||
| 423 | RO2HIT2.PIX |
||
| 424 | 0,0,not flipped |
||
| 425 | |||
| 10 | pmbaty | 426 | // Sequence #8 - stationary, looking the other way from side to side |
| 5 | pmbaty | 427 | collide // Include this frame in collision calcs |
| 428 | variable // Frame rate type |
||
| 429 | 1,6 // Min frame rate, max frame rate, |
||
| 430 | |||
| 431 | 2 // Number of looping frames |
||
| 432 | RO2BAK1.PIX |
||
| 433 | 0,0,not flipped |
||
| 434 | RO2BAK2.PIX |
||
| 435 | 0,0,flipped |
||
| 436 | NEXT PEDESTRIAN |
||
| 10 | pmbaty | 437 | // **************** RO3(FORMERLY ???) ********************************************************************************** |
| 5 | pmbaty | 438 | 2 // Reference number |
| 439 | 0.35 // Height |
||
| 440 | 250 // Points value |
||
| 441 | 15 // Hit points |
||
| 442 | 2,4031,4030 // Exploding noises |
||
| 443 | 4040 // Falling noise |
||
| 444 | 0.00002 // Acceleration |
||
| 445 | 1 // Image index |
||
| 446 | IDENTITY.TAB |
||
| 447 | RO3.PIX |
||
| 448 | STDPED.MAT |
||
| 449 | 2 // Index of fatal car-impact action |
||
| 450 | 4 // Index of non-fatal car-impact action |
||
| 451 | 1 // Index of after-non-fatal-impact action |
||
| 452 | 5 // Index of fatal falling action |
||
| 453 | 6 // Index of non-fatal falling action |
||
| 454 | 3 // Index of giblets action |
||
| 455 | 7 // Number of actions |
||
| 456 | // Action #0 - stand there, looking nervous |
||
| 457 | 0,100 // Danger level, percentage chance |
||
| 458 | 0,0 // Initial speed, looping speed |
||
| 459 | 20.0 // Reaction time for this action |
||
| 460 | |||
| 461 | 3 // Number of sequences for this action |
||
| 462 | 90,8 // Max bearing, sequence index |
||
| 463 | 270,4 // Max bearing, sequence index |
||
| 464 | 360,8 // Max bearing, sequence index |
||
| 10 | pmbaty | 465 | // Action #1 - turn frightened and run like fuck |
| 5 | pmbaty | 466 | 1,100 // Danger level, percentage chance |
| 467 | 0,0.0008 // Initial speed, looping speed |
||
| 468 | 0.05 // Reaction time for this action |
||
| 469 | 1,4003 // Sounds |
||
| 470 | 4 // Number of sequences for this action |
||
| 471 | 90,0 // Max bearing, sequence index |
||
| 472 | 180,1 // Max bearing, sequence index |
||
| 473 | 270,2 // Max bearing, sequence index |
||
| 474 | 360,3 // Max bearing, sequence index |
||
| 10 | pmbaty | 475 | // Action #2 - fatal car collision |
| 5 | pmbaty | 476 | 1000,0 // Danger level, percentage chance |
| 477 | 0,0 // Initial speed, looping speed |
||
| 478 | |||
| 479 | 1,4013 // Sounds |
||
| 480 | 1 // Number of sequences for this action |
||
| 481 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 482 | // Action #3 - turning into giblets |
| 5 | pmbaty | 483 | 1000,0 // Danger level, percentage chance |
| 484 | 0,0 // Initial speed, looping speed |
||
| 485 | |||
| 486 | |||
| 487 | 1 // Number of sequences for this action |
||
| 488 | 360,6 // Max bearing, sequence index |
||
| 489 | ///Action #4 - non-fatal car collision |
||
| 490 | 1000,0 // Danger level, percentage chance |
||
| 491 | 0,0 // Initial speed, looping speed |
||
| 492 | |||
| 493 | 1,4003 // Sounds |
||
| 494 | 1 // Number of sequences for this action |
||
| 495 | 360,7 // Max bearing, sequence index |
||
| 496 | // Action #5 - fatal ground collision |
||
| 497 | 1000,0 // Danger level, percentage chance |
||
| 498 | 0,0 // Initial speed, looping speed |
||
| 499 | |||
| 500 | 1,4013 // Sounds |
||
| 501 | 1 // Number of sequences for this action |
||
| 502 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 503 | // Action #6 - non-fatal ground collision |
| 5 | pmbaty | 504 | 1000,0 // Danger level, percentage chance |
| 505 | 0,0 // Initial speed, looping speed |
||
| 506 | |||
| 507 | 1,4003 // Sounds |
||
| 508 | 1 // Number of sequences for this action |
||
| 509 | 360,7 // Max bearing, sequence index |
||
| 510 | 9 // Number of sequences |
||
| 10 | pmbaty | 511 | // Sequence #0 - turn frightened and run away to their right |
| 5 | pmbaty | 512 | collide // Include this frame in collision calcs |
| 513 | speed // Frame rate type |
||
| 514 | 0.06,8 // Min frame rate, max frame rate, |
||
| 515 | 4 // Number of initial frames |
||
| 516 | RO3SHK.PIX |
||
| 517 | 0,0,flipped |
||
| 518 | RO3STL1.PIX |
||
| 519 | 0,0,flipped |
||
| 520 | RO3SHK.PIX |
||
| 521 | 0,0,not flipped |
||
| 522 | RO3TRN.PIX |
||
| 523 | 0,0,not flipped |
||
| 524 | 4 // Number of looping frames |
||
| 525 | RO3RUNA1.PIX |
||
| 526 | 0,0,flipped |
||
| 527 | RO3RUNA2.PIX |
||
| 528 | 0,0,flipped |
||
| 529 | RO3RUNA3.PIX |
||
| 530 | 0,0,flipped |
||
| 531 | RO3RUNA2.PIX |
||
| 532 | 0,0,flipped |
||
| 10 | pmbaty | 533 | // Sequence #1 - turn frightened and run towards to their left |
| 5 | pmbaty | 534 | collide // Include this frame in collision calcs |
| 535 | speed // Frame rate type |
||
| 536 | 0.06,8 // Min frame rate, max frame rate, |
||
| 537 | 4 // Number of initial frames |
||
| 538 | RO3SHK.PIX |
||
| 539 | 0,0,flipped |
||
| 540 | RO3STL1.PIX |
||
| 541 | 0,0,flipped |
||
| 542 | RO3SHK.PIX |
||
| 543 | 0,0,not flipped |
||
| 544 | RO3TRN.PIX |
||
| 545 | 0,0,not flipped |
||
| 546 | 4 // Number of looping frames |
||
| 547 | RO3RUNT1.PIX |
||
| 548 | 0,0,not flipped |
||
| 549 | RO3RUNT2.PIX |
||
| 550 | 0,0,not flipped |
||
| 551 | RO3RUNT3.PIX |
||
| 552 | 0,0,not flipped |
||
| 553 | RO3RUNT2.PIX |
||
| 554 | 0,0,not flipped |
||
| 10 | pmbaty | 555 | // Sequence #2 - turn frightened and run towards to their right |
| 5 | pmbaty | 556 | collide // Include this frame in collision calcs |
| 557 | speed // Frame rate type |
||
| 558 | 0.06,8 // Min frame rate, max frame rate, |
||
| 559 | 4 // Number of initial frames |
||
| 560 | RO3SHK.PIX |
||
| 561 | 0,0,flipped |
||
| 562 | RO3STL1.PIX |
||
| 563 | 0,0,flipped |
||
| 564 | RO3SHK.PIX |
||
| 565 | 0,0,not flipped |
||
| 566 | RO3TRN.PIX |
||
| 567 | 0,0,not flipped |
||
| 568 | 4 // Number of looping frames |
||
| 569 | RO3RUNT1.PIX |
||
| 570 | 0,0,flipped |
||
| 571 | RO3RUNT2.PIX |
||
| 572 | 0,0,flipped |
||
| 573 | RO3RUNT3.PIX |
||
| 574 | 0,0,flipped |
||
| 575 | RO3RUNT2.PIX |
||
| 576 | 0,0,flipped |
||
| 577 | // Sequence #3 - turn frightened and run away to their left |
||
| 578 | collide // Include this frame in collision calcs |
||
| 579 | speed // Frame rate type |
||
| 580 | 0.06,8 // Min frame rate, max frame rate, |
||
| 581 | 4 // Number of initial frames |
||
| 582 | RO3SHK.PIX |
||
| 583 | 0,0,flipped |
||
| 584 | RO3STL1.PIX |
||
| 585 | 0,0,flipped |
||
| 586 | RO3SHK.PIX |
||
| 587 | 0,0,not flipped |
||
| 588 | RO3TRN.PIX |
||
| 589 | 0,0,not flipped |
||
| 590 | 4 // Number of looping frames |
||
| 591 | RO3RUNA1.PIX |
||
| 592 | 0,0,not flipped |
||
| 593 | RO3RUNA2.PIX |
||
| 594 | 0,0,not flipped |
||
| 595 | RO3RUNA3.PIX |
||
| 596 | 0,0,not flipped |
||
| 597 | RO3RUNA2.PIX |
||
| 598 | 0,0,not flipped |
||
| 599 | ///Sequence #4 - stationary, looking from side to side |
||
| 600 | collide // Include this frame in collision calcs |
||
| 601 | variable // Frame rate type |
||
| 602 | 1,6 // Min frame rate, max frame rate, |
||
| 603 | |||
| 604 | 2 // Number of looping frames |
||
| 605 | RO3STL1.PIX |
||
| 606 | 0,0,flipped |
||
| 607 | RO3STL2.PIX |
||
| 608 | 0,0,flipped |
||
| 10 | pmbaty | 609 | // Sequence #5 - fatal collision with car |
| 5 | pmbaty | 610 | don't collide // Exclude this frame in collision calcs |
| 611 | variable // Frame rate type |
||
| 612 | 12,12 // Min frame rate, max frame rate, |
||
| 613 | 4 // Number of initial frames |
||
| 614 | RO3HIT1.PIX |
||
| 615 | 0,0,not flipped |
||
| 616 | RO3HIT2.PIX |
||
| 617 | 0,0,not flipped |
||
| 618 | RO3HIT3.PIX |
||
| 619 | 0,0,not flipped |
||
| 620 | RO3HIT4.PIX |
||
| 621 | 0,0,not flipped |
||
| 622 | 2 // Number of looping frames |
||
| 623 | R03DED1.PIX |
||
| 624 | 0,0,not flipped |
||
| 625 | RO3DED2.PIX |
||
| 626 | 0,0,not flipped |
||
| 627 | // Sequence #6 - turning into giblets |
||
| 628 | don't collide // Exclude this frame in collision calcs |
||
| 629 | fixed // Frame rate type |
||
| 630 | 1 // Number of initial frames |
||
| 631 | GCHUNKS1.PIX |
||
| 632 | 0,0,not flipped |
||
| 633 | |||
| 10 | pmbaty | 634 | // Sequence #7 - non-fatal collision with car |
| 5 | pmbaty | 635 | collide // Include this frame in collision calcs |
| 636 | variable // Frame rate type |
||
| 637 | 12,12 // Min frame rate, max frame rate, |
||
| 638 | 2 // Number of initial frames |
||
| 639 | RO3HIT1.PIX |
||
| 640 | 0,0,not flipped |
||
| 641 | RO3HIT2.PIX |
||
| 642 | 0,0,not flipped |
||
| 643 | |||
| 10 | pmbaty | 644 | // Sequence #8 - stationary, looking the other way from side to side |
| 5 | pmbaty | 645 | collide // Include this frame in collision calcs |
| 646 | variable // Frame rate type |
||
| 647 | 1,6 // Min frame rate, max frame rate, |
||
| 648 | |||
| 649 | 2 // Number of looping frames |
||
| 650 | RO3BAK1.PIX |
||
| 651 | 0,0,not flipped |
||
| 652 | RO3BAK2.PIX |
||
| 653 | 0,0,flipped |
||
| 654 | NEXT PEDESTRIAN |
||
| 10 | pmbaty | 655 | // **************** RO4(FORMERLY ???) ********************************************************************************** |
| 5 | pmbaty | 656 | 3 // Reference number |
| 657 | 0.35 // Height |
||
| 658 | 250 // Points value |
||
| 659 | 15 // Hit points |
||
| 660 | 2,4031,4030 // Exploding noises |
||
| 661 | 4040 // Falling noise |
||
| 662 | 0.00002 // Acceleration |
||
| 663 | 1 // Image index |
||
| 664 | IDENTITY.TAB |
||
| 665 | RO4.PIX |
||
| 666 | STDPED.MAT |
||
| 667 | 2 // Index of fatal car-impact action |
||
| 668 | 4 // Index of non-fatal car-impact action |
||
| 669 | 1 // Index of after-non-fatal-impact action |
||
| 670 | 5 // Index of fatal falling action |
||
| 671 | 6 // Index of non-fatal falling action |
||
| 672 | 3 // Index of giblets action |
||
| 673 | 7 // Number of actions |
||
| 674 | // Action #0 - stand there, looking nervous |
||
| 675 | 0,100 // Danger level, percentage chance |
||
| 676 | 0,0 // Initial speed, looping speed |
||
| 677 | 20.0 // Reaction time for this action |
||
| 678 | |||
| 679 | 3 // Number of sequences for this action |
||
| 680 | 90,8 // Max bearing, sequence index |
||
| 681 | 270,4 // Max bearing, sequence index |
||
| 682 | 360,8 // Max bearing, sequence index |
||
| 10 | pmbaty | 683 | // Action #1 - turn frightened and run like fuck |
| 5 | pmbaty | 684 | 1,100 // Danger level, percentage chance |
| 685 | 0,0.0008 // Initial speed, looping speed |
||
| 686 | 0.05 // Reaction time for this action |
||
| 687 | 1,4003 // Sounds |
||
| 688 | 4 // Number of sequences for this action |
||
| 689 | 90,0 // Max bearing, sequence index |
||
| 690 | 180,1 // Max bearing, sequence index |
||
| 691 | 270,2 // Max bearing, sequence index |
||
| 692 | 360,3 // Max bearing, sequence index |
||
| 10 | pmbaty | 693 | // Action #2 - fatal car collision |
| 5 | pmbaty | 694 | 1000,0 // Danger level, percentage chance |
| 695 | 0,0 // Initial speed, looping speed |
||
| 696 | |||
| 697 | 1,4013 // Sounds |
||
| 698 | 1 // Number of sequences for this action |
||
| 699 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 700 | // Action #3 - turning into giblets |
| 5 | pmbaty | 701 | 1000,0 // Danger level, percentage chance |
| 702 | 0,0 // Initial speed, looping speed |
||
| 703 | |||
| 704 | |||
| 705 | 1 // Number of sequences for this action |
||
| 706 | 360,6 // Max bearing, sequence index |
||
| 707 | ///Action #4 - non-fatal car collision |
||
| 708 | 1000,0 // Danger level, percentage chance |
||
| 709 | 0,0 // Initial speed, looping speed |
||
| 710 | |||
| 711 | 1,4003 // Sounds |
||
| 712 | 1 // Number of sequences for this action |
||
| 713 | 360,7 // Max bearing, sequence index |
||
| 714 | // Action #5 - fatal ground collision |
||
| 715 | 1000,0 // Danger level, percentage chance |
||
| 716 | 0,0 // Initial speed, looping speed |
||
| 717 | |||
| 718 | 1,4013 // Sounds |
||
| 719 | 1 // Number of sequences for this action |
||
| 720 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 721 | // Action #6 - non-fatal ground collision |
| 5 | pmbaty | 722 | 1000,0 // Danger level, percentage chance |
| 723 | 0,0 // Initial speed, looping speed |
||
| 724 | |||
| 725 | 1,4003 // Sounds |
||
| 726 | 1 // Number of sequences for this action |
||
| 727 | 360,7 // Max bearing, sequence index |
||
| 728 | 9 // Number of sequences |
||
| 10 | pmbaty | 729 | // Sequence #0 - turn frightened and run away to their right |
| 5 | pmbaty | 730 | collide // Include this frame in collision calcs |
| 731 | speed // Frame rate type |
||
| 732 | 0.06,8 // Min frame rate, max frame rate, |
||
| 733 | 4 // Number of initial frames |
||
| 734 | RO4SHK.PIX |
||
| 735 | 0,0,flipped |
||
| 736 | RO4STL1.PIX |
||
| 737 | 0,0,flipped |
||
| 738 | RO4SHK.PIX |
||
| 739 | 0,0,not flipped |
||
| 740 | RO4TRN.PIX |
||
| 741 | 0,0,not flipped |
||
| 742 | 4 // Number of looping frames |
||
| 743 | RO4RUNA1.PIX |
||
| 744 | 0,0,flipped |
||
| 745 | RO4RUNA2.PIX |
||
| 746 | 0,0,flipped |
||
| 747 | RO4RUNA3.PIX |
||
| 748 | 0,0,flipped |
||
| 749 | RO4RUNA2.PIX |
||
| 750 | 0,0,flipped |
||
| 10 | pmbaty | 751 | // Sequence #1 - turn frightened and run towards to their left |
| 5 | pmbaty | 752 | collide // Include this frame in collision calcs |
| 753 | speed // Frame rate type |
||
| 754 | 0.06,8 // Min frame rate, max frame rate, |
||
| 755 | 4 // Number of initial frames |
||
| 756 | RO4SHK.PIX |
||
| 757 | 0,0,flipped |
||
| 758 | RO4STL1.PIX |
||
| 759 | 0,0,flipped |
||
| 760 | RO4SHK.PIX |
||
| 761 | 0,0,not flipped |
||
| 762 | RO4TRN.PIX |
||
| 763 | 0,0,not flipped |
||
| 764 | 4 // Number of looping frames |
||
| 765 | RO4RUNT1.PIX |
||
| 766 | 0,0,not flipped |
||
| 767 | RO4RUNT2.PIX |
||
| 768 | 0,0,not flipped |
||
| 769 | RO4RUNT3.PIX |
||
| 770 | 0,0,not flipped |
||
| 771 | RO4RUNT2.PIX |
||
| 772 | 0,0,not flipped |
||
| 10 | pmbaty | 773 | // Sequence #2 - turn frightened and run towards to their right |
| 5 | pmbaty | 774 | collide // Include this frame in collision calcs |
| 775 | speed // Frame rate type |
||
| 776 | 0.06,8 // Min frame rate, max frame rate, |
||
| 777 | 4 // Number of initial frames |
||
| 778 | RO4SHK.PIX |
||
| 779 | 0,0,flipped |
||
| 780 | RO4STL1.PIX |
||
| 781 | 0,0,flipped |
||
| 782 | RO4SHK.PIX |
||
| 783 | 0,0,not flipped |
||
| 784 | RO4TRN.PIX |
||
| 785 | 0,0,not flipped |
||
| 786 | 4 // Number of looping frames |
||
| 787 | RO4RUNT1.PIX |
||
| 788 | 0,0,flipped |
||
| 789 | RO4RUNT2.PIX |
||
| 790 | 0,0,flipped |
||
| 791 | RO4RUNT3.PIX |
||
| 792 | 0,0,flipped |
||
| 793 | RO4RUNT2.PIX |
||
| 794 | 0,0,flipped |
||
| 795 | // Sequence #3 - turn frightened and run away to their left |
||
| 796 | collide // Include this frame in collision calcs |
||
| 797 | speed // Frame rate type |
||
| 798 | 0.06,8 // Min frame rate, max frame rate, |
||
| 799 | 4 // Number of initial frames |
||
| 800 | RO4SHK.PIX |
||
| 801 | 0,0,flipped |
||
| 802 | RO4STL1.PIX |
||
| 803 | 0,0,flipped |
||
| 804 | RO4SHK.PIX |
||
| 805 | 0,0,not flipped |
||
| 806 | RO4TRN.PIX |
||
| 807 | 0,0,not flipped |
||
| 808 | 4 // Number of looping frames |
||
| 809 | RO4RUNA1.PIX |
||
| 810 | 0,0,not flipped |
||
| 811 | RO4RUNA2.PIX |
||
| 812 | 0,0,not flipped |
||
| 813 | RO4RUNA3.PIX |
||
| 814 | 0,0,not flipped |
||
| 815 | RO4RUNA2.PIX |
||
| 816 | 0,0,not flipped |
||
| 817 | ///Sequence #4 - stationary, looking from side to side |
||
| 818 | collide // Include this frame in collision calcs |
||
| 819 | variable // Frame rate type |
||
| 820 | 1,6 // Min frame rate, max frame rate, |
||
| 821 | |||
| 822 | 2 // Number of looping frames |
||
| 823 | RO4STL1.PIX |
||
| 824 | 0,0,flipped |
||
| 825 | RO4STL2.PIX |
||
| 826 | 0,0,flipped |
||
| 10 | pmbaty | 827 | // Sequence #5 - fatal collision with car |
| 5 | pmbaty | 828 | don't collide // Exclude this frame in collision calcs |
| 829 | variable // Frame rate type |
||
| 830 | 12,12 // Min frame rate, max frame rate, |
||
| 831 | 4 // Number of initial frames |
||
| 832 | RO4HIT1.PIX |
||
| 833 | 0,0,not flipped |
||
| 834 | RO4HIT2.PIX |
||
| 835 | 0,0,not flipped |
||
| 836 | RO4HIT3.PIX |
||
| 837 | 0,0,not flipped |
||
| 838 | RO4HIT4.PIX |
||
| 839 | 0,0,not flipped |
||
| 840 | 2 // Number of looping frames |
||
| 841 | R04DED1.PIX |
||
| 842 | 0,0,not flipped |
||
| 843 | RO4DED2.PIX |
||
| 844 | 0,0,not flipped |
||
| 845 | // Sequence #6 - turning into giblets |
||
| 846 | don't collide // Exclude this frame in collision calcs |
||
| 847 | fixed // Frame rate type |
||
| 848 | 1 // Number of initial frames |
||
| 849 | GCHUNKS1.PIX |
||
| 850 | 0,0,not flipped |
||
| 851 | |||
| 10 | pmbaty | 852 | // Sequence #7 - non-fatal collision with car |
| 5 | pmbaty | 853 | collide // Include this frame in collision calcs |
| 854 | variable // Frame rate type |
||
| 855 | 12,12 // Min frame rate, max frame rate, |
||
| 856 | 2 // Number of initial frames |
||
| 857 | RO4HIT1.PIX |
||
| 858 | 0,0,not flipped |
||
| 859 | RO4HIT2.PIX |
||
| 860 | 0,0,not flipped |
||
| 861 | |||
| 10 | pmbaty | 862 | // Sequence #8 - stationary, looking the other way from side to side |
| 5 | pmbaty | 863 | collide // Include this frame in collision calcs |
| 864 | variable // Frame rate type |
||
| 865 | 1,6 // Min frame rate, max frame rate, |
||
| 866 | |||
| 867 | 2 // Number of looping frames |
||
| 868 | RO4BAK1.PIX |
||
| 869 | 0,0,not flipped |
||
| 870 | RO4BAK2.PIX |
||
| 871 | 0,0,flipped |
||
| 872 | NEXT PEDESTRIAN |
||
| 10 | pmbaty | 873 | // **************** RO5 (FORMERLY ANN OR AN) **************************************************************************** |
| 5 | pmbaty | 874 | 4 // Reference number |
| 875 | 0.35 // Height |
||
| 876 | 250 // Points value |
||
| 877 | 15 // Hit points |
||
| 878 | 2,4031,4030 // Exploding noises |
||
| 879 | 4040 // Falling noise |
||
| 880 | 0.00002 // Acceleration |
||
| 881 | 1 // Image index |
||
| 882 | IDENTITY.TAB |
||
| 883 | RO5.PIX |
||
| 884 | STDPED.MAT |
||
| 885 | 2 // Index of fatal car-impact action |
||
| 886 | 4 // Index of non-fatal car-impact action |
||
| 887 | 1 // Index of after-non-fatal-impact action |
||
| 888 | 5 // Index of fatal falling action |
||
| 889 | 6 // Index of non-fatal falling action |
||
| 890 | 3 // Index of giblets action |
||
| 891 | 7 // Number of actions |
||
| 892 | // Action #0 - stand there, looking nervous |
||
| 893 | 0,100 // Danger level, percentage chance |
||
| 894 | 0,0 // Initial speed, looping speed |
||
| 895 | 20.0 // Reaction time for this action |
||
| 896 | |||
| 897 | 3 // Number of sequences for this action |
||
| 898 | 90,8 // Max bearing, sequence index |
||
| 899 | 270,4 // Max bearing, sequence index |
||
| 900 | 360,8 // Max bearing, sequence index |
||
| 10 | pmbaty | 901 | // Action #1 - turn frightened and run like fuck |
| 5 | pmbaty | 902 | 1,100 // Danger level, percentage chance |
| 903 | 0,0.0008 // Initial speed, looping speed |
||
| 904 | 0.05 // Reaction time for this action |
||
| 905 | 1,4003 // Sounds |
||
| 906 | 4 // Number of sequences for this action |
||
| 907 | 90,0 // Max bearing, sequence index |
||
| 908 | 180,1 // Max bearing, sequence index |
||
| 909 | 270,2 // Max bearing, sequence index |
||
| 910 | 360,3 // Max bearing, sequence index |
||
| 10 | pmbaty | 911 | // Action #2 - fatal car collision |
| 5 | pmbaty | 912 | 1000,0 // Danger level, percentage chance |
| 913 | 0,0 // Initial speed, looping speed |
||
| 914 | |||
| 915 | 1,4013 // Sounds |
||
| 916 | 1 // Number of sequences for this action |
||
| 917 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 918 | // Action #3 - turning into giblets |
| 5 | pmbaty | 919 | 1000,0 // Danger level, percentage chance |
| 920 | 0,0 // Initial speed, looping speed |
||
| 921 | |||
| 922 | |||
| 923 | 1 // Number of sequences for this action |
||
| 924 | 360,6 // Max bearing, sequence index |
||
| 925 | ///Action #4 - non-fatal car collision |
||
| 926 | 1000,0 // Danger level, percentage chance |
||
| 927 | 0,0 // Initial speed, looping speed |
||
| 928 | |||
| 929 | 1,4003 // Sounds |
||
| 930 | 1 // Number of sequences for this action |
||
| 931 | 360,7 // Max bearing, sequence index |
||
| 932 | // Action #5 - fatal ground collision |
||
| 933 | 1000,0 // Danger level, percentage chance |
||
| 934 | 0,0 // Initial speed, looping speed |
||
| 935 | |||
| 936 | 1,4013 // Sounds |
||
| 937 | 1 // Number of sequences for this action |
||
| 938 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 939 | // Action #6 - non-fatal ground collision |
| 5 | pmbaty | 940 | 1000,0 // Danger level, percentage chance |
| 941 | 0,0 // Initial speed, looping speed |
||
| 942 | |||
| 943 | 1,4003 // Sounds |
||
| 944 | 1 // Number of sequences for this action |
||
| 945 | 360,7 // Max bearing, sequence index |
||
| 946 | 9 // Number of sequences |
||
| 10 | pmbaty | 947 | // Sequence #0 - turn frightened and run away to their right |
| 5 | pmbaty | 948 | collide // Include this frame in collision calcs |
| 949 | speed // Frame rate type |
||
| 950 | 0.06,8 // Min frame rate, max frame rate, |
||
| 951 | 4 // Number of initial frames |
||
| 952 | RO5SHK.PIX |
||
| 953 | 0,0,flipped |
||
| 954 | RO5STL1.PIX |
||
| 955 | 0,0,flipped |
||
| 956 | RO5SHK.PIX |
||
| 957 | 0,0,not flipped |
||
| 958 | RO5TRN.PIX |
||
| 959 | 0,0,not flipped |
||
| 960 | 4 // Number of looping frames |
||
| 961 | RO5RUNA1.PIX |
||
| 962 | 0,0,flipped |
||
| 963 | RO5RUNA2.PIX |
||
| 964 | 0,0,flipped |
||
| 965 | RO5RUNA3.PIX |
||
| 966 | 0,0,flipped |
||
| 967 | RO5RUNA2.PIX |
||
| 968 | 0,0,flipped |
||
| 10 | pmbaty | 969 | // Sequence #1 - turn frightened and run towards to their left |
| 5 | pmbaty | 970 | collide // Include this frame in collision calcs |
| 971 | speed // Frame rate type |
||
| 972 | 0.06,8 // Min frame rate, max frame rate, |
||
| 973 | 4 // Number of initial frames |
||
| 974 | RO5SHK.PIX |
||
| 975 | 0,0,flipped |
||
| 976 | RO5STL1.PIX |
||
| 977 | 0,0,flipped |
||
| 978 | RO5SHK.PIX |
||
| 979 | 0,0,not flipped |
||
| 980 | RO5TRN.PIX |
||
| 981 | 0,0,not flipped |
||
| 982 | 4 // Number of looping frames |
||
| 983 | RO5RUNT1.PIX |
||
| 984 | 0,0,not flipped |
||
| 985 | RO5RUNT2.PIX |
||
| 986 | 0,0,not flipped |
||
| 987 | RO5RUNT3.PIX |
||
| 988 | 0,0,not flipped |
||
| 989 | RO5RUNT2.PIX |
||
| 990 | 0,0,not flipped |
||
| 10 | pmbaty | 991 | // Sequence #2 - turn frightened and run towards to their right |
| 5 | pmbaty | 992 | collide // Include this frame in collision calcs |
| 993 | speed // Frame rate type |
||
| 994 | 0.06,8 // Min frame rate, max frame rate, |
||
| 995 | 4 // Number of initial frames |
||
| 996 | RO5SHK.PIX |
||
| 997 | 0,0,flipped |
||
| 998 | RO5STL1.PIX |
||
| 999 | 0,0,flipped |
||
| 1000 | RO5SHK.PIX |
||
| 1001 | 0,0,not flipped |
||
| 1002 | RO5TRN.PIX |
||
| 1003 | 0,0,not flipped |
||
| 1004 | 4 // Number of looping frames |
||
| 1005 | RO5RUNT1.PIX |
||
| 1006 | 0,0,flipped |
||
| 1007 | RO5RUNT2.PIX |
||
| 1008 | 0,0,flipped |
||
| 1009 | RO5RUNT3.PIX |
||
| 1010 | 0,0,flipped |
||
| 1011 | RO5RUNT2.PIX |
||
| 1012 | 0,0,flipped |
||
| 1013 | // Sequence #3 - turn frightened and run away to their left |
||
| 1014 | collide // Include this frame in collision calcs |
||
| 1015 | speed // Frame rate type |
||
| 1016 | 0.06,8 // Min frame rate, max frame rate, |
||
| 1017 | 4 // Number of initial frames |
||
| 1018 | RO5SHK.PIX |
||
| 1019 | 0,0,flipped |
||
| 1020 | RO5STL1.PIX |
||
| 1021 | 0,0,flipped |
||
| 1022 | RO5SHK.PIX |
||
| 1023 | 0,0,not flipped |
||
| 1024 | RO5TRN.PIX |
||
| 1025 | 0,0,not flipped |
||
| 1026 | 4 // Number of looping frames |
||
| 1027 | RO5RUNA1.PIX |
||
| 1028 | 0,0,not flipped |
||
| 1029 | RO5RUNA2.PIX |
||
| 1030 | 0,0,not flipped |
||
| 1031 | RO5RUNA3.PIX |
||
| 1032 | 0,0,not flipped |
||
| 1033 | RO5RUNA2.PIX |
||
| 1034 | 0,0,not flipped |
||
| 1035 | ///Sequence #4 - stationary, looking from side to side |
||
| 1036 | collide // Include this frame in collision calcs |
||
| 1037 | variable // Frame rate type |
||
| 1038 | 1,6 // Min frame rate, max frame rate, |
||
| 1039 | |||
| 1040 | 2 // Number of looping frames |
||
| 1041 | RO5STL1.PIX |
||
| 1042 | 0,0,flipped |
||
| 1043 | RO5STL2.PIX |
||
| 1044 | 0,0,flipped |
||
| 10 | pmbaty | 1045 | // Sequence #5 - fatal collision with car |
| 5 | pmbaty | 1046 | don't collide // Exclude this frame in collision calcs |
| 1047 | variable // Frame rate type |
||
| 1048 | 12,12 // Min frame rate, max frame rate, |
||
| 1049 | 4 // Number of initial frames |
||
| 1050 | RO5HIT1.PIX |
||
| 1051 | 0,0,not flipped |
||
| 1052 | RO5HIT2.PIX |
||
| 1053 | 0,0,not flipped |
||
| 1054 | RO5HIT3.PIX |
||
| 1055 | 0,0,not flipped |
||
| 1056 | RO5HIT4.PIX |
||
| 1057 | 0,0,not flipped |
||
| 1058 | 2 // Number of looping frames |
||
| 1059 | R05DED1.PIX |
||
| 1060 | 0,0,not flipped |
||
| 1061 | RO5DED2.PIX |
||
| 1062 | 0,0,not flipped |
||
| 1063 | // Sequence #6 - turning into giblets |
||
| 1064 | don't collide // Exclude this frame in collision calcs |
||
| 1065 | fixed // Frame rate type |
||
| 1066 | 1 // Number of initial frames |
||
| 1067 | GCHUNKS1.PIX |
||
| 1068 | 0,0,not flipped |
||
| 1069 | |||
| 10 | pmbaty | 1070 | // Sequence #7 - non-fatal collision with car |
| 5 | pmbaty | 1071 | collide // Include this frame in collision calcs |
| 1072 | variable // Frame rate type |
||
| 1073 | 12,12 // Min frame rate, max frame rate, |
||
| 1074 | 2 // Number of initial frames |
||
| 1075 | RO5HIT1.PIX |
||
| 1076 | 0,0,not flipped |
||
| 1077 | RO5HIT2.PIX |
||
| 1078 | 0,0,not flipped |
||
| 1079 | |||
| 10 | pmbaty | 1080 | // Sequence #8 - stationary, looking the other way from side to side |
| 5 | pmbaty | 1081 | collide // Include this frame in collision calcs |
| 1082 | variable // Frame rate type |
||
| 1083 | 1,6 // Min frame rate, max frame rate, |
||
| 1084 | |||
| 1085 | 2 // Number of looping frames |
||
| 1086 | RO5BAK1.PIX |
||
| 1087 | 0,0,not flipped |
||
| 1088 | RO5BAK2.PIX |
||
| 1089 | 0,0,flipped |
||
| 1090 | NEXT PEDESTRIAN |
||
| 10 | pmbaty | 1091 | // **************** RO6(FORMERLY PER) ************************************************************************************ |
| 5 | pmbaty | 1092 | 5 // Reference number |
| 1093 | 0.35 // Height |
||
| 1094 | 250 // Points value |
||
| 1095 | 15 // Hit points |
||
| 1096 | 2,4031,4030 // Exploding noises |
||
| 1097 | 4040 // Falling noise |
||
| 1098 | 0.00002 // Acceleration |
||
| 1099 | 1 // Image index |
||
| 1100 | IDENTITY.TAB |
||
| 1101 | RO6.PIX |
||
| 1102 | STDPED.MAT |
||
| 1103 | 2 // Index of fatal car-impact action |
||
| 1104 | 4 // Index of non-fatal car-impact action |
||
| 1105 | 1 // Index of after-non-fatal-impact action |
||
| 1106 | 5 // Index of fatal falling action |
||
| 1107 | 6 // Index of non-fatal falling action |
||
| 1108 | 3 // Index of giblets action |
||
| 1109 | 7 // Number of actions |
||
| 1110 | // Action #0 - stand there, looking nervous |
||
| 1111 | 0,100 // Danger level, percentage chance |
||
| 1112 | 0,0 // Initial speed, looping speed |
||
| 1113 | 20.0 // Reaction time for this action |
||
| 1114 | |||
| 1115 | 3 // Number of sequences for this action |
||
| 1116 | 90,8 // Max bearing, sequence index |
||
| 1117 | 270,4 // Max bearing, sequence index |
||
| 1118 | 360,8 // Max bearing, sequence index |
||
| 10 | pmbaty | 1119 | // Action #1 - turn frightened and run like fuck |
| 5 | pmbaty | 1120 | 1,100 // Danger level, percentage chance |
| 1121 | 0,0.0008 // Initial speed, looping speed |
||
| 1122 | 0.05 // Reaction time for this action |
||
| 1123 | 1,4003 // Sounds |
||
| 1124 | 4 // Number of sequences for this action |
||
| 1125 | 90,0 // Max bearing, sequence index |
||
| 1126 | 180,1 // Max bearing, sequence index |
||
| 1127 | 270,2 // Max bearing, sequence index |
||
| 1128 | 360,3 // Max bearing, sequence index |
||
| 10 | pmbaty | 1129 | // Action #2 - fatal car collision |
| 5 | pmbaty | 1130 | 1000,0 // Danger level, percentage chance |
| 1131 | 0,0 // Initial speed, looping speed |
||
| 1132 | |||
| 1133 | 1,4013 // Sounds |
||
| 1134 | 1 // Number of sequences for this action |
||
| 1135 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 1136 | // Action #3 - turning into giblets |
| 5 | pmbaty | 1137 | 1000,0 // Danger level, percentage chance |
| 1138 | 0,0 // Initial speed, looping speed |
||
| 1139 | |||
| 1140 | |||
| 1141 | 1 // Number of sequences for this action |
||
| 1142 | 360,6 // Max bearing, sequence index |
||
| 1143 | ///Action #4 - non-fatal car collision |
||
| 1144 | 1000,0 // Danger level, percentage chance |
||
| 1145 | 0,0 // Initial speed, looping speed |
||
| 1146 | |||
| 1147 | 1,4003 // Sounds |
||
| 1148 | 1 // Number of sequences for this action |
||
| 1149 | 360,7 // Max bearing, sequence index |
||
| 1150 | // Action #5 - fatal ground collision |
||
| 1151 | 1000,0 // Danger level, percentage chance |
||
| 1152 | 0,0 // Initial speed, looping speed |
||
| 1153 | |||
| 1154 | 1,4013 // Sounds |
||
| 1155 | 1 // Number of sequences for this action |
||
| 1156 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 1157 | // Action #6 - non-fatal ground collision |
| 5 | pmbaty | 1158 | 1000,0 // Danger level, percentage chance |
| 1159 | 0,0 // Initial speed, looping speed |
||
| 1160 | |||
| 1161 | 1,4003 // Sounds |
||
| 1162 | 1 // Number of sequences for this action |
||
| 1163 | 360,7 // Max bearing, sequence index |
||
| 1164 | 9 // Number of sequences |
||
| 10 | pmbaty | 1165 | // Sequence #0 - turn frightened and run away to their right |
| 5 | pmbaty | 1166 | collide // Include this frame in collision calcs |
| 1167 | speed // Frame rate type |
||
| 1168 | 0.06,8 // Min frame rate, max frame rate, |
||
| 1169 | 4 // Number of initial frames |
||
| 1170 | RO6SHK.PIX |
||
| 1171 | 0,0,flipped |
||
| 1172 | RO6STL1.PIX |
||
| 1173 | 0,0,flipped |
||
| 1174 | RO6SHK.PIX |
||
| 1175 | 0,0,not flipped |
||
| 1176 | RO6TRN.PIX |
||
| 1177 | 0,0,not flipped |
||
| 1178 | 4 // Number of looping frames |
||
| 1179 | RO6RUNA1.PIX |
||
| 1180 | 0,0,flipped |
||
| 1181 | RO6RUNA2.PIX |
||
| 1182 | 0,0,flipped |
||
| 1183 | RO6RUNA3.PIX |
||
| 1184 | 0,0,flipped |
||
| 1185 | RO6RUNA2.PIX |
||
| 1186 | 0,0,flipped |
||
| 10 | pmbaty | 1187 | // Sequence #1 - turn frightened and run towards to their left |
| 5 | pmbaty | 1188 | collide // Include this frame in collision calcs |
| 1189 | speed // Frame rate type |
||
| 1190 | 0.06,8 // Min frame rate, max frame rate, |
||
| 1191 | 4 // Number of initial frames |
||
| 1192 | RO6SHK.PIX |
||
| 1193 | 0,0,flipped |
||
| 1194 | RO6STL1.PIX |
||
| 1195 | 0,0,flipped |
||
| 1196 | RO6SHK.PIX |
||
| 1197 | 0,0,not flipped |
||
| 1198 | RO6TRN.PIX |
||
| 1199 | 0,0,not flipped |
||
| 1200 | 4 // Number of looping frames |
||
| 1201 | RO6RUNT1.PIX |
||
| 1202 | 0,0,not flipped |
||
| 1203 | RO6RUNT2.PIX |
||
| 1204 | 0,0,not flipped |
||
| 1205 | RO6RUNT3.PIX |
||
| 1206 | 0,0,not flipped |
||
| 1207 | RO6RUNT2.PIX |
||
| 1208 | 0,0,not flipped |
||
| 10 | pmbaty | 1209 | // Sequence #2 - turn frightened and run towards to their right |
| 5 | pmbaty | 1210 | collide // Include this frame in collision calcs |
| 1211 | speed // Frame rate type |
||
| 1212 | 0.06,8 // Min frame rate, max frame rate, |
||
| 1213 | 4 // Number of initial frames |
||
| 1214 | RO6SHK.PIX |
||
| 1215 | 0,0,flipped |
||
| 1216 | RO6STL1.PIX |
||
| 1217 | 0,0,flipped |
||
| 1218 | RO6SHK.PIX |
||
| 1219 | 0,0,not flipped |
||
| 1220 | RO6TRN.PIX |
||
| 1221 | 0,0,not flipped |
||
| 1222 | 4 // Number of looping frames |
||
| 1223 | RO6RUNT1.PIX |
||
| 1224 | 0,0,flipped |
||
| 1225 | RO6RUNT2.PIX |
||
| 1226 | 0,0,flipped |
||
| 1227 | RO6RUNT3.PIX |
||
| 1228 | 0,0,flipped |
||
| 1229 | RO6RUNT2.PIX |
||
| 1230 | 0,0,flipped |
||
| 1231 | // Sequence #3 - turn frightened and run away to their left |
||
| 1232 | collide // Include this frame in collision calcs |
||
| 1233 | speed // Frame rate type |
||
| 1234 | 0.06,8 // Min frame rate, max frame rate, |
||
| 1235 | 4 // Number of initial frames |
||
| 1236 | RO6SHK.PIX |
||
| 1237 | 0,0,flipped |
||
| 1238 | RO6STL1.PIX |
||
| 1239 | 0,0,flipped |
||
| 1240 | RO6SHK.PIX |
||
| 1241 | 0,0,not flipped |
||
| 1242 | RO6TRN.PIX |
||
| 1243 | 0,0,not flipped |
||
| 1244 | 4 // Number of looping frames |
||
| 1245 | RO6RUNA1.PIX |
||
| 1246 | 0,0,not flipped |
||
| 1247 | RO6RUNA2.PIX |
||
| 1248 | 0,0,not flipped |
||
| 1249 | RO6RUNA3.PIX |
||
| 1250 | 0,0,not flipped |
||
| 1251 | RO6RUNA2.PIX |
||
| 1252 | 0,0,not flipped |
||
| 1253 | ///Sequence #4 - stationary, looking from side to side |
||
| 1254 | collide // Include this frame in collision calcs |
||
| 1255 | variable // Frame rate type |
||
| 1256 | 1,6 // Min frame rate, max frame rate, |
||
| 1257 | |||
| 1258 | 2 // Number of looping frames |
||
| 1259 | RO6STL1.PIX |
||
| 1260 | 0,0,flipped |
||
| 1261 | RO6STL2.PIX |
||
| 1262 | 0,0,flipped |
||
| 10 | pmbaty | 1263 | // Sequence #5 - fatal collision with car |
| 5 | pmbaty | 1264 | don't collide // Exclude this frame in collision calcs |
| 1265 | variable // Frame rate type |
||
| 1266 | 12,12 // Min frame rate, max frame rate, |
||
| 1267 | 4 // Number of initial frames |
||
| 1268 | RO6HIT1.PIX |
||
| 1269 | 0,0,not flipped |
||
| 1270 | RO6HIT2.PIX |
||
| 1271 | 0,0,not flipped |
||
| 1272 | RO6HIT3.PIX |
||
| 1273 | 0,0,not flipped |
||
| 1274 | RO6HIT4.PIX |
||
| 1275 | 0,0,not flipped |
||
| 1276 | 2 // Number of looping frames |
||
| 1277 | R06DED1.PIX |
||
| 1278 | 0,0,not flipped |
||
| 1279 | RO6DED2.PIX |
||
| 1280 | 0,0,not flipped |
||
| 1281 | // Sequence #6 - turning into giblets |
||
| 1282 | don't collide // Exclude this frame in collision calcs |
||
| 1283 | fixed // Frame rate type |
||
| 1284 | 1 // Number of initial frames |
||
| 1285 | GCHUNKS1.PIX |
||
| 1286 | 0,0,not flipped |
||
| 1287 | |||
| 10 | pmbaty | 1288 | // Sequence #7 - non-fatal collision with car |
| 5 | pmbaty | 1289 | collide // Include this frame in collision calcs |
| 1290 | variable // Frame rate type |
||
| 1291 | 12,12 // Min frame rate, max frame rate, |
||
| 1292 | 2 // Number of initial frames |
||
| 1293 | RO6HIT1.PIX |
||
| 1294 | 0,0,not flipped |
||
| 1295 | RO6HIT2.PIX |
||
| 1296 | 0,0,not flipped |
||
| 1297 | |||
| 10 | pmbaty | 1298 | // Sequence #8 - stationary, looking the other way from side to side |
| 5 | pmbaty | 1299 | collide // Include this frame in collision calcs |
| 1300 | variable // Frame rate type |
||
| 1301 | 1,6 // Min frame rate, max frame rate, |
||
| 1302 | |||
| 1303 | 2 // Number of looping frames |
||
| 1304 | RO6BAK1.PIX |
||
| 1305 | 0,0,not flipped |
||
| 1306 | RO6BAK2.PIX |
||
| 1307 | 0,0,flipped |
||
| 1308 | NEXT PEDESTRIAN |
||
| 10 | pmbaty | 1309 | // **************** RO7(FORMERLY PRS) ********************************************************************************** |
| 5 | pmbaty | 1310 | 6 // Reference number |
| 1311 | 0.35 // Height |
||
| 1312 | 250 // Points value |
||
| 1313 | 15 // Hit points |
||
| 1314 | 2,4031,4030 // Exploding noises |
||
| 1315 | 4040 // Falling noise |
||
| 1316 | 0.00002 // Acceleration |
||
| 1317 | 1 // Image index |
||
| 1318 | IDENTITY.TAB |
||
| 1319 | RO7.PIX |
||
| 1320 | STDPED.MAT |
||
| 1321 | 2 // Index of fatal car-impact action |
||
| 1322 | 4 // Index of non-fatal car-impact action |
||
| 1323 | 1 // Index of after-non-fatal-impact action |
||
| 1324 | 5 // Index of fatal falling action |
||
| 1325 | 6 // Index of non-fatal falling action |
||
| 1326 | 3 // Index of giblets action |
||
| 1327 | 7 // Number of actions |
||
| 1328 | // Action #0 - stand there, looking nervous |
||
| 1329 | 0,100 // Danger level, percentage chance |
||
| 1330 | 0,0 // Initial speed, looping speed |
||
| 1331 | 20.0 // Reaction time for this action |
||
| 1332 | |||
| 1333 | 3 // Number of sequences for this action |
||
| 1334 | 90,8 // Max bearing, sequence index |
||
| 1335 | 270,4 // Max bearing, sequence index |
||
| 1336 | 360,8 // Max bearing, sequence index |
||
| 10 | pmbaty | 1337 | // Action #1 - turn frightened and run like fuck |
| 5 | pmbaty | 1338 | 1,100 // Danger level, percentage chance |
| 1339 | 0,0.0008 // Initial speed, looping speed |
||
| 1340 | 0.05 // Reaction time for this action |
||
| 1341 | 1,4003 // Sounds |
||
| 1342 | 4 // Number of sequences for this action |
||
| 1343 | 90,0 // Max bearing, sequence index |
||
| 1344 | 180,1 // Max bearing, sequence index |
||
| 1345 | 270,2 // Max bearing, sequence index |
||
| 1346 | 360,3 // Max bearing, sequence index |
||
| 10 | pmbaty | 1347 | // Action #2 - fatal car collision |
| 5 | pmbaty | 1348 | 1000,0 // Danger level, percentage chance |
| 1349 | 0,0 // Initial speed, looping speed |
||
| 1350 | |||
| 1351 | 1,4013 // Sounds |
||
| 1352 | 1 // Number of sequences for this action |
||
| 1353 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 1354 | // Action #3 - turning into giblets |
| 5 | pmbaty | 1355 | 1000,0 // Danger level, percentage chance |
| 1356 | 0,0 // Initial speed, looping speed |
||
| 1357 | |||
| 1358 | |||
| 1359 | 1 // Number of sequences for this action |
||
| 1360 | 360,6 // Max bearing, sequence index |
||
| 1361 | ///Action #4 - non-fatal car collision |
||
| 1362 | 1000,0 // Danger level, percentage chance |
||
| 1363 | 0,0 // Initial speed, looping speed |
||
| 1364 | |||
| 1365 | 1,4003 // Sounds |
||
| 1366 | 1 // Number of sequences for this action |
||
| 1367 | 360,7 // Max bearing, sequence index |
||
| 1368 | // Action #5 - fatal ground collision |
||
| 1369 | 1000,0 // Danger level, percentage chance |
||
| 1370 | 0,0 // Initial speed, looping speed |
||
| 1371 | |||
| 1372 | 1,4013 // Sounds |
||
| 1373 | 1 // Number of sequences for this action |
||
| 1374 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 1375 | // Action #6 - non-fatal ground collision |
| 5 | pmbaty | 1376 | 1000,0 // Danger level, percentage chance |
| 1377 | 0,0 // Initial speed, looping speed |
||
| 1378 | |||
| 1379 | 1,4003 // Sounds |
||
| 1380 | 1 // Number of sequences for this action |
||
| 1381 | 360,7 // Max bearing, sequence index |
||
| 1382 | 9 // Number of sequences |
||
| 10 | pmbaty | 1383 | // Sequence #0 - turn frightened and run away to their right |
| 5 | pmbaty | 1384 | collide // Include this frame in collision calcs |
| 1385 | speed // Frame rate type |
||
| 1386 | 0.06,8 // Min frame rate, max frame rate, |
||
| 1387 | 4 // Number of initial frames |
||
| 1388 | RO7SHK.PIX |
||
| 1389 | 0,0,flipped |
||
| 1390 | RO7STL1.PIX |
||
| 1391 | 0,0,flipped |
||
| 1392 | RO7SHK.PIX |
||
| 1393 | 0,0,not flipped |
||
| 1394 | RO7TRN.PIX |
||
| 1395 | 0,0,not flipped |
||
| 1396 | 4 // Number of looping frames |
||
| 1397 | RO7RUNA1.PIX |
||
| 1398 | 0,0,flipped |
||
| 1399 | RO7RUNA2.PIX |
||
| 1400 | 0,0,flipped |
||
| 1401 | RO7RUNA3.PIX |
||
| 1402 | 0,0,flipped |
||
| 1403 | RO7RUNA2.PIX |
||
| 1404 | 0,0,flipped |
||
| 10 | pmbaty | 1405 | // Sequence #1 - turn frightened and run towards to their left |
| 5 | pmbaty | 1406 | collide // Include this frame in collision calcs |
| 1407 | speed // Frame rate type |
||
| 1408 | 0.06,8 // Min frame rate, max frame rate, |
||
| 1409 | 4 // Number of initial frames |
||
| 1410 | RO7SHK.PIX |
||
| 1411 | 0,0,flipped |
||
| 1412 | RO7STL1.PIX |
||
| 1413 | 0,0,flipped |
||
| 1414 | RO7SHK.PIX |
||
| 1415 | 0,0,not flipped |
||
| 1416 | RO7TRN.PIX |
||
| 1417 | 0,0,not flipped |
||
| 1418 | 4 // Number of looping frames |
||
| 1419 | RO7RUNT1.PIX |
||
| 1420 | 0,0,not flipped |
||
| 1421 | RO7RUNT2.PIX |
||
| 1422 | 0,0,not flipped |
||
| 1423 | RO7RUNT3.PIX |
||
| 1424 | 0,0,not flipped |
||
| 1425 | RO7RUNT2.PIX |
||
| 1426 | 0,0,not flipped |
||
| 10 | pmbaty | 1427 | // Sequence #2 - turn frightened and run towards to their right |
| 5 | pmbaty | 1428 | collide // Include this frame in collision calcs |
| 1429 | speed // Frame rate type |
||
| 1430 | 0.06,8 // Min frame rate, max frame rate, |
||
| 1431 | 4 // Number of initial frames |
||
| 1432 | RO7SHK.PIX |
||
| 1433 | 0,0,flipped |
||
| 1434 | RO7STL1.PIX |
||
| 1435 | 0,0,flipped |
||
| 1436 | RO7SHK.PIX |
||
| 1437 | 0,0,not flipped |
||
| 1438 | RO7TRN.PIX |
||
| 1439 | 0,0,not flipped |
||
| 1440 | 4 // Number of looping frames |
||
| 1441 | RO7RUNT1.PIX |
||
| 1442 | 0,0,flipped |
||
| 1443 | RO7RUNT2.PIX |
||
| 1444 | 0,0,flipped |
||
| 1445 | RO7RUNT3.PIX |
||
| 1446 | 0,0,flipped |
||
| 1447 | RO7RUNT2.PIX |
||
| 1448 | 0,0,flipped |
||
| 1449 | // Sequence #3 - turn frightened and run away to their left |
||
| 1450 | collide // Include this frame in collision calcs |
||
| 1451 | speed // Frame rate type |
||
| 1452 | 0.06,8 // Min frame rate, max frame rate, |
||
| 1453 | 4 // Number of initial frames |
||
| 1454 | RO7SHK.PIX |
||
| 1455 | 0,0,flipped |
||
| 1456 | RO7STL1.PIX |
||
| 1457 | 0,0,flipped |
||
| 1458 | RO7SHK.PIX |
||
| 1459 | 0,0,not flipped |
||
| 1460 | RO7TRN.PIX |
||
| 1461 | 0,0,not flipped |
||
| 1462 | 4 // Number of looping frames |
||
| 1463 | RO7RUNA1.PIX |
||
| 1464 | 0,0,not flipped |
||
| 1465 | RO7RUNA2.PIX |
||
| 1466 | 0,0,not flipped |
||
| 1467 | RO7RUNA3.PIX |
||
| 1468 | 0,0,not flipped |
||
| 1469 | RO7RUNA2.PIX |
||
| 1470 | 0,0,not flipped |
||
| 1471 | ///Sequence #4 - stationary, looking from side to side |
||
| 1472 | collide // Include this frame in collision calcs |
||
| 1473 | variable // Frame rate type |
||
| 1474 | 1,6 // Min frame rate, max frame rate, |
||
| 1475 | |||
| 1476 | 2 // Number of looping frames |
||
| 1477 | RO7STL1.PIX |
||
| 1478 | 0,0,flipped |
||
| 1479 | RO7STL2.PIX |
||
| 1480 | 0,0,flipped |
||
| 10 | pmbaty | 1481 | // Sequence #5 - fatal collision with car |
| 5 | pmbaty | 1482 | don't collide // Exclude this frame in collision calcs |
| 1483 | variable // Frame rate type |
||
| 1484 | 12,12 // Min frame rate, max frame rate, |
||
| 1485 | 4 // Number of initial frames |
||
| 1486 | RO7HIT1.PIX |
||
| 1487 | 0,0,not flipped |
||
| 1488 | RO7HIT2.PIX |
||
| 1489 | 0,0,not flipped |
||
| 1490 | RO7HIT3.PIX |
||
| 1491 | 0,0,not flipped |
||
| 1492 | RO7HIT4.PIX |
||
| 1493 | 0,0,not flipped |
||
| 1494 | 2 // Number of looping frames |
||
| 1495 | RO7DED1.PIX |
||
| 1496 | 0,0,not flipped |
||
| 1497 | RO7DED2.PIX |
||
| 1498 | 0,0,not flipped |
||
| 1499 | // Sequence #6 - turning into giblets |
||
| 1500 | don't collide // Exclude this frame in collision calcs |
||
| 1501 | fixed // Frame rate type |
||
| 1502 | 1 // Number of initial frames |
||
| 1503 | GCHUNKS1.PIX |
||
| 1504 | 0,0,not flipped |
||
| 1505 | |||
| 10 | pmbaty | 1506 | // Sequence #7 - non-fatal collision with car |
| 5 | pmbaty | 1507 | collide // Include this frame in collision calcs |
| 1508 | variable // Frame rate type |
||
| 1509 | 12,12 // Min frame rate, max frame rate, |
||
| 1510 | 2 // Number of initial frames |
||
| 1511 | RO7HIT1.PIX |
||
| 1512 | 0,0,not flipped |
||
| 1513 | RO7HIT2.PIX |
||
| 1514 | 0,0,not flipped |
||
| 1515 | |||
| 10 | pmbaty | 1516 | // Sequence #8 - stationary, looking the other way from side to side |
| 5 | pmbaty | 1517 | collide // Include this frame in collision calcs |
| 1518 | variable // Frame rate type |
||
| 1519 | 1,6 // Min frame rate, max frame rate, |
||
| 1520 | |||
| 1521 | 2 // Number of looping frames |
||
| 1522 | RO7BAK1.PIX |
||
| 1523 | 0,0,not flipped |
||
| 1524 | RO7BAK2.PIX |
||
| 1525 | 0,0,flipped |
||
| 1526 | NEXT PEDESTRIAN |
||
| 10 | pmbaty | 1527 | // **************** RO8(FORMERLY ???) ********************************************************************************** |
| 5 | pmbaty | 1528 | 7 // Reference number |
| 1529 | 0.35 // Height |
||
| 1530 | 250 // Points value |
||
| 1531 | 15 // Hit points |
||
| 1532 | 2,4031,4030 // Exploding noises |
||
| 1533 | 4040 // Falling noise |
||
| 1534 | 0.00002 // Acceleration |
||
| 1535 | 1 // Image index |
||
| 1536 | IDENTITY.TAB |
||
| 1537 | RO8.PIX |
||
| 1538 | STDPED.MAT |
||
| 1539 | 2 // Index of fatal car-impact action |
||
| 1540 | 4 // Index of non-fatal car-impact action |
||
| 1541 | 1 // Index of after-non-fatal-impact action |
||
| 1542 | 5 // Index of fatal falling action |
||
| 1543 | 6 // Index of non-fatal falling action |
||
| 1544 | 3 // Index of giblets action |
||
| 1545 | 7 // Number of actions |
||
| 1546 | // Action #0 - stand there, looking nervous |
||
| 1547 | 0,100 // Danger level, percentage chance |
||
| 1548 | 0,0 // Initial speed, looping speed |
||
| 1549 | 20.0 // Reaction time for this action |
||
| 1550 | |||
| 1551 | 3 // Number of sequences for this action |
||
| 1552 | 90,8 // Max bearing, sequence index |
||
| 1553 | 270,4 // Max bearing, sequence index |
||
| 1554 | 360,8 // Max bearing, sequence index |
||
| 10 | pmbaty | 1555 | // Action #1 - turn frightened and run like fuck |
| 5 | pmbaty | 1556 | 1,100 // Danger level, percentage chance |
| 1557 | 0,0.0008 // Initial speed, looping speed |
||
| 1558 | 0.05 // Reaction time for this action |
||
| 1559 | 1,4003 // Sounds |
||
| 1560 | 4 // Number of sequences for this action |
||
| 1561 | 90,0 // Max bearing, sequence index |
||
| 1562 | 180,1 // Max bearing, sequence index |
||
| 1563 | 270,2 // Max bearing, sequence index |
||
| 1564 | 360,3 // Max bearing, sequence index |
||
| 10 | pmbaty | 1565 | // Action #2 - fatal car collision |
| 5 | pmbaty | 1566 | 1000,0 // Danger level, percentage chance |
| 1567 | 0,0 // Initial speed, looping speed |
||
| 1568 | |||
| 1569 | 1,4013 // Sounds |
||
| 1570 | 1 // Number of sequences for this action |
||
| 1571 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 1572 | // Action #3 - turning into giblets |
| 5 | pmbaty | 1573 | 1000,0 // Danger level, percentage chance |
| 1574 | 0,0 // Initial speed, looping speed |
||
| 1575 | |||
| 1576 | |||
| 1577 | 1 // Number of sequences for this action |
||
| 1578 | 360,6 // Max bearing, sequence index |
||
| 1579 | ///Action #4 - non-fatal car collision |
||
| 1580 | 1000,0 // Danger level, percentage chance |
||
| 1581 | 0,0 // Initial speed, looping speed |
||
| 1582 | |||
| 1583 | 1,4003 // Sounds |
||
| 1584 | 1 // Number of sequences for this action |
||
| 1585 | 360,7 // Max bearing, sequence index |
||
| 1586 | // Action #5 - fatal ground collision |
||
| 1587 | 1000,0 // Danger level, percentage chance |
||
| 1588 | 0,0 // Initial speed, looping speed |
||
| 1589 | |||
| 1590 | 1,4013 // Sounds |
||
| 1591 | 1 // Number of sequences for this action |
||
| 1592 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 1593 | // Action #6 - non-fatal ground collision |
| 5 | pmbaty | 1594 | 1000,0 // Danger level, percentage chance |
| 1595 | 0,0 // Initial speed, looping speed |
||
| 1596 | |||
| 1597 | 1,4003 // Sounds |
||
| 1598 | 1 // Number of sequences for this action |
||
| 1599 | 360,7 // Max bearing, sequence index |
||
| 1600 | 9 // Number of sequences |
||
| 10 | pmbaty | 1601 | // Sequence #0 - turn frightened and run away to their right |
| 5 | pmbaty | 1602 | collide // Include this frame in collision calcs |
| 1603 | speed // Frame rate type |
||
| 1604 | 0.06,8 // Min frame rate, max frame rate, |
||
| 1605 | 4 // Number of initial frames |
||
| 1606 | RO8SHK.PIX |
||
| 1607 | 0,0,flipped |
||
| 1608 | RO8STL1.PIX |
||
| 1609 | 0,0,flipped |
||
| 1610 | RO8SHK.PIX |
||
| 1611 | 0,0,not flipped |
||
| 1612 | RO8TRN.PIX |
||
| 1613 | 0,0,not flipped |
||
| 1614 | 4 // Number of looping frames |
||
| 1615 | RO8RUNA1.PIX |
||
| 1616 | 0,0,flipped |
||
| 1617 | RO8RUNA2.PIX |
||
| 1618 | 0,0,flipped |
||
| 1619 | RO8RUNA3.PIX |
||
| 1620 | 0,0,flipped |
||
| 1621 | RO8RUNA2.PIX |
||
| 1622 | 0,0,flipped |
||
| 10 | pmbaty | 1623 | // Sequence #1 - turn frightened and run towards to their left |
| 5 | pmbaty | 1624 | collide // Include this frame in collision calcs |
| 1625 | speed // Frame rate type |
||
| 1626 | 0.06,8 // Min frame rate, max frame rate, |
||
| 1627 | 4 // Number of initial frames |
||
| 1628 | RO8SHK.PIX |
||
| 1629 | 0,0,flipped |
||
| 1630 | RO8STL1.PIX |
||
| 1631 | 0,0,flipped |
||
| 1632 | RO8SHK.PIX |
||
| 1633 | 0,0,not flipped |
||
| 1634 | RO8TRN.PIX |
||
| 1635 | 0,0,not flipped |
||
| 1636 | 4 // Number of looping frames |
||
| 1637 | RO8RUNT1.PIX |
||
| 1638 | 0,0,not flipped |
||
| 1639 | RO8RUNT2.PIX |
||
| 1640 | 0,0,not flipped |
||
| 1641 | RO8RUNT3.PIX |
||
| 1642 | 0,0,not flipped |
||
| 1643 | RO8RUNT2.PIX |
||
| 1644 | 0,0,not flipped |
||
| 10 | pmbaty | 1645 | // Sequence #2 - turn frightened and run towards to their right |
| 5 | pmbaty | 1646 | collide // Include this frame in collision calcs |
| 1647 | speed // Frame rate type |
||
| 1648 | 0.06,8 // Min frame rate, max frame rate, |
||
| 1649 | 4 // Number of initial frames |
||
| 1650 | RO8SHK.PIX |
||
| 1651 | 0,0,flipped |
||
| 1652 | RO8STL1.PIX |
||
| 1653 | 0,0,flipped |
||
| 1654 | RO8SHK.PIX |
||
| 1655 | 0,0,not flipped |
||
| 1656 | RO8TRN.PIX |
||
| 1657 | 0,0,not flipped |
||
| 1658 | 4 // Number of looping frames |
||
| 1659 | RO8RUNT1.PIX |
||
| 1660 | 0,0,flipped |
||
| 1661 | RO8RUNT2.PIX |
||
| 1662 | 0,0,flipped |
||
| 1663 | RO8RUNT3.PIX |
||
| 1664 | 0,0,flipped |
||
| 1665 | RO8RUNT2.PIX |
||
| 1666 | 0,0,flipped |
||
| 1667 | // Sequence #3 - turn frightened and run away to their left |
||
| 1668 | collide // Include this frame in collision calcs |
||
| 1669 | speed // Frame rate type |
||
| 1670 | 0.06,8 // Min frame rate, max frame rate, |
||
| 1671 | 4 // Number of initial frames |
||
| 1672 | RO8SHK.PIX |
||
| 1673 | 0,0,flipped |
||
| 1674 | RO8STL1.PIX |
||
| 1675 | 0,0,flipped |
||
| 1676 | RO8SHK.PIX |
||
| 1677 | 0,0,not flipped |
||
| 1678 | RO8TRN.PIX |
||
| 1679 | 0,0,not flipped |
||
| 1680 | 4 // Number of looping frames |
||
| 1681 | RO8RUNA1.PIX |
||
| 1682 | 0,0,not flipped |
||
| 1683 | RO8RUNA2.PIX |
||
| 1684 | 0,0,not flipped |
||
| 1685 | RO8RUNA3.PIX |
||
| 1686 | 0,0,not flipped |
||
| 1687 | RO8RUNA2.PIX |
||
| 1688 | 0,0,not flipped |
||
| 1689 | ///Sequence #4 - stationary, looking from side to side |
||
| 1690 | collide // Include this frame in collision calcs |
||
| 1691 | variable // Frame rate type |
||
| 1692 | 1,6 // Min frame rate, max frame rate, |
||
| 1693 | |||
| 1694 | 2 // Number of looping frames |
||
| 1695 | RO8STL1.PIX |
||
| 1696 | 0,0,flipped |
||
| 1697 | RO8STL2.PIX |
||
| 1698 | 0,0,flipped |
||
| 10 | pmbaty | 1699 | // Sequence #5 - fatal collision with car |
| 5 | pmbaty | 1700 | don't collide // Exclude this frame in collision calcs |
| 1701 | variable // Frame rate type |
||
| 1702 | 12,12 // Min frame rate, max frame rate, |
||
| 1703 | 4 // Number of initial frames |
||
| 1704 | RO8HIT1.PIX |
||
| 1705 | 0,0,not flipped |
||
| 1706 | RO8HIT2.PIX |
||
| 1707 | 0,0,not flipped |
||
| 1708 | RO8HIT3.PIX |
||
| 1709 | 0,0,not flipped |
||
| 1710 | RO8HIT4.PIX |
||
| 1711 | 0,0,not flipped |
||
| 1712 | 2 // Number of looping frames |
||
| 1713 | R08DED1.PIX |
||
| 1714 | 0,0,not flipped |
||
| 1715 | RO8DED2.PIX |
||
| 1716 | 0,0,not flipped |
||
| 1717 | // Sequence #6 - turning into giblets |
||
| 1718 | don't collide // Exclude this frame in collision calcs |
||
| 1719 | fixed // Frame rate type |
||
| 1720 | 1 // Number of initial frames |
||
| 1721 | GCHUNKS1.PIX |
||
| 1722 | 0,0,not flipped |
||
| 1723 | |||
| 10 | pmbaty | 1724 | // Sequence #7 - non-fatal collision with car |
| 5 | pmbaty | 1725 | collide // Include this frame in collision calcs |
| 1726 | variable // Frame rate type |
||
| 1727 | 12,12 // Min frame rate, max frame rate, |
||
| 1728 | 2 // Number of initial frames |
||
| 1729 | RO8HIT1.PIX |
||
| 1730 | 0,0,not flipped |
||
| 1731 | RO8HIT2.PIX |
||
| 1732 | 0,0,not flipped |
||
| 1733 | |||
| 10 | pmbaty | 1734 | // Sequence #8 - stationary, looking the other way from side to side |
| 5 | pmbaty | 1735 | collide // Include this frame in collision calcs |
| 1736 | variable // Frame rate type |
||
| 1737 | 1,6 // Min frame rate, max frame rate, |
||
| 1738 | |||
| 1739 | 2 // Number of looping frames |
||
| 1740 | RO8BAK1.PIX |
||
| 1741 | 0,0,not flipped |
||
| 1742 | RO8BAK2.PIX |
||
| 1743 | 0,0,flipped |
||
| 1744 | NEXT PEDESTRIAN |
||
| 10 | pmbaty | 1745 | // **************** RO1(FORMERLY CAM) ********************************************************************************** |
| 5 | pmbaty | 1746 | 8 // Reference number |
| 1747 | 0.35 // Height |
||
| 1748 | 250 // Points value |
||
| 1749 | 15 // Hit points |
||
| 1750 | 2,4031,4030 // Exploding noises |
||
| 1751 | 4040 // Falling noise |
||
| 1752 | 0.00002 // Acceleration |
||
| 1753 | 1 // Image index |
||
| 1754 | IDENTITY.TAB |
||
| 1755 | RO1.PIX |
||
| 1756 | STDPED.MAT |
||
| 1757 | 2 // Index of fatal car-impact action |
||
| 1758 | 4 // Index of non-fatal car-impact action |
||
| 1759 | 1 // Index of after-non-fatal-impact action |
||
| 1760 | 5 // Index of fatal falling action |
||
| 1761 | 6 // Index of non-fatal falling action |
||
| 1762 | 3 // Index of giblets action |
||
| 1763 | 7 // Number of actions |
||
| 1764 | // Action #0 - stand there, looking nervous |
||
| 1765 | 0,100 // Danger level, percentage chance |
||
| 1766 | 0,0 // Initial speed, looping speed |
||
| 1767 | 20.0 // Reaction time for this action |
||
| 1768 | |||
| 1769 | 3 // Number of sequences for this action |
||
| 1770 | 90,8 // Max bearing, sequence index |
||
| 1771 | 270,4 // Max bearing, sequence index |
||
| 1772 | 360,8 // Max bearing, sequence index |
||
| 10 | pmbaty | 1773 | // Action #1 - turn frightened and run like fuck |
| 5 | pmbaty | 1774 | 1,100 // Danger level, percentage chance |
| 1775 | 0,0.0008 // Initial speed, looping speed |
||
| 1776 | 0.05 // Reaction time for this action |
||
| 1777 | 1,4003 // Sounds |
||
| 1778 | 4 // Number of sequences for this action |
||
| 1779 | 90,0 // Max bearing, sequence index |
||
| 1780 | 180,1 // Max bearing, sequence index |
||
| 1781 | 270,2 // Max bearing, sequence index |
||
| 1782 | 360,3 // Max bearing, sequence index |
||
| 10 | pmbaty | 1783 | // Action #2 - fatal car collision |
| 5 | pmbaty | 1784 | 1000,0 // Danger level, percentage chance |
| 1785 | 0,0 // Initial speed, looping speed |
||
| 1786 | |||
| 1787 | 1,4013 // Sounds |
||
| 1788 | 1 // Number of sequences for this action |
||
| 1789 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 1790 | // Action #3 - turning into giblets |
| 5 | pmbaty | 1791 | 1000,0 // Danger level, percentage chance |
| 1792 | 0,0 // Initial speed, looping speed |
||
| 1793 | |||
| 1794 | |||
| 1795 | 1 // Number of sequences for this action |
||
| 1796 | 360,6 // Max bearing, sequence index |
||
| 1797 | ///Action #4 - non-fatal car collision |
||
| 1798 | 1000,0 // Danger level, percentage chance |
||
| 1799 | 0,0 // Initial speed, looping speed |
||
| 1800 | |||
| 1801 | 1,4003 // Sounds |
||
| 1802 | 1 // Number of sequences for this action |
||
| 1803 | 360,7 // Max bearing, sequence index |
||
| 1804 | // Action #5 - fatal ground collision |
||
| 1805 | 1000,0 // Danger level, percentage chance |
||
| 1806 | 0,0 // Initial speed, looping speed |
||
| 1807 | |||
| 1808 | 1,4013 // Sounds |
||
| 1809 | 1 // Number of sequences for this action |
||
| 1810 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 1811 | // Action #6 - non-fatal ground collision |
| 5 | pmbaty | 1812 | 1000,0 // Danger level, percentage chance |
| 1813 | 0,0 // Initial speed, looping speed |
||
| 1814 | |||
| 1815 | 1,4003 // Sounds |
||
| 1816 | 1 // Number of sequences for this action |
||
| 1817 | 360,7 // Max bearing, sequence index |
||
| 1818 | 9 // Number of sequences |
||
| 10 | pmbaty | 1819 | // Sequence #0 - turn frightened and run away to their right |
| 5 | pmbaty | 1820 | collide // Include this frame in collision calcs |
| 1821 | speed // Frame rate type |
||
| 1822 | 0.06,8 // Min frame rate, max frame rate, |
||
| 1823 | 4 // Number of initial frames |
||
| 1824 | RO1SHK.PIX |
||
| 1825 | 0,0,flipped |
||
| 1826 | RO1STL1.PIX |
||
| 1827 | 0,0,flipped |
||
| 1828 | RO1SHK.PIX |
||
| 1829 | 0,0,not flipped |
||
| 1830 | RO1TRN.PIX |
||
| 1831 | 0,0,not flipped |
||
| 1832 | 4 // Number of looping frames |
||
| 1833 | RO1RUNA1.PIX |
||
| 1834 | 0,0,flipped |
||
| 1835 | RO1RUNA2.PIX |
||
| 1836 | 0,0,flipped |
||
| 1837 | RO1RUNA3.PIX |
||
| 1838 | 0,0,flipped |
||
| 1839 | RO1RUNA2.PIX |
||
| 1840 | 0,0,flipped |
||
| 10 | pmbaty | 1841 | // Sequence #1 - turn frightened and run towards to their left |
| 5 | pmbaty | 1842 | collide // Include this frame in collision calcs |
| 1843 | speed // Frame rate type |
||
| 1844 | 0.06,8 // Min frame rate, max frame rate, |
||
| 1845 | 4 // Number of initial frames |
||
| 1846 | RO1SHK.PIX |
||
| 1847 | 0,0,flipped |
||
| 1848 | RO1STL1.PIX |
||
| 1849 | 0,0,flipped |
||
| 1850 | RO1SHK.PIX |
||
| 1851 | 0,0,not flipped |
||
| 1852 | RO1TRN.PIX |
||
| 1853 | 0,0,not flipped |
||
| 1854 | 4 // Number of looping frames |
||
| 1855 | RO1RUNT1.PIX |
||
| 1856 | 0,0,not flipped |
||
| 1857 | RO1RUNT2.PIX |
||
| 1858 | 0,0,not flipped |
||
| 1859 | RO1RUNT3.PIX |
||
| 1860 | 0,0,not flipped |
||
| 1861 | RO1RUNT2.PIX |
||
| 1862 | 0,0,not flipped |
||
| 10 | pmbaty | 1863 | // Sequence #2 - turn frightened and run towards to their right |
| 5 | pmbaty | 1864 | collide // Include this frame in collision calcs |
| 1865 | speed // Frame rate type |
||
| 1866 | 0.06,8 // Min frame rate, max frame rate, |
||
| 1867 | 4 // Number of initial frames |
||
| 1868 | RO1SHK.PIX |
||
| 1869 | 0,0,flipped |
||
| 1870 | RO1STL1.PIX |
||
| 1871 | 0,0,flipped |
||
| 1872 | RO1SHK.PIX |
||
| 1873 | 0,0,not flipped |
||
| 1874 | RO1TRN.PIX |
||
| 1875 | 0,0,not flipped |
||
| 1876 | 4 // Number of looping frames |
||
| 1877 | RO1RUNT1.PIX |
||
| 1878 | 0,0,flipped |
||
| 1879 | RO1RUNT2.PIX |
||
| 1880 | 0,0,flipped |
||
| 1881 | RO1RUNT3.PIX |
||
| 1882 | 0,0,flipped |
||
| 1883 | RO1RUNT2.PIX |
||
| 1884 | 0,0,flipped |
||
| 1885 | // Sequence #3 - turn frightened and run away to their left |
||
| 1886 | collide // Include this frame in collision calcs |
||
| 1887 | speed // Frame rate type |
||
| 1888 | 0.06,8 // Min frame rate, max frame rate, |
||
| 1889 | 4 // Number of initial frames |
||
| 1890 | RO1SHK.PIX |
||
| 1891 | 0,0,flipped |
||
| 1892 | RO1STL1.PIX |
||
| 1893 | 0,0,flipped |
||
| 1894 | RO1SHK.PIX |
||
| 1895 | 0,0,not flipped |
||
| 1896 | RO1TRN.PIX |
||
| 1897 | 0,0,not flipped |
||
| 1898 | 4 // Number of looping frames |
||
| 1899 | RO1RUNA1.PIX |
||
| 1900 | 0,0,not flipped |
||
| 1901 | RO1RUNA2.PIX |
||
| 1902 | 0,0,not flipped |
||
| 1903 | RO1RUNA3.PIX |
||
| 1904 | 0,0,not flipped |
||
| 1905 | RO1RUNA2.PIX |
||
| 1906 | 0,0,not flipped |
||
| 1907 | ///Sequence #4 - stationary, looking from side to side |
||
| 1908 | collide // Include this frame in collision calcs |
||
| 1909 | variable // Frame rate type |
||
| 1910 | 1,6 // Min frame rate, max frame rate, |
||
| 1911 | |||
| 1912 | 2 // Number of looping frames |
||
| 1913 | RO1STL1.PIX |
||
| 1914 | 0,0,flipped |
||
| 1915 | RO1STL2.PIX |
||
| 1916 | 0,0,flipped |
||
| 10 | pmbaty | 1917 | // Sequence #5 - fatal collision with car |
| 5 | pmbaty | 1918 | don't collide // Exclude this frame in collision calcs |
| 1919 | variable // Frame rate type |
||
| 1920 | 12,12 // Min frame rate, max frame rate, |
||
| 1921 | 4 // Number of initial frames |
||
| 1922 | RO1HIT1.PIX |
||
| 1923 | 0,0,not flipped |
||
| 1924 | RO1HIT2.PIX |
||
| 1925 | 0,0,not flipped |
||
| 1926 | RO1HIT3.PIX |
||
| 1927 | 0,0,not flipped |
||
| 1928 | RO1HIT4.PIX |
||
| 1929 | 0,0,not flipped |
||
| 1930 | 2 // Number of looping frames |
||
| 1931 | RO1DED1.PIX |
||
| 1932 | 0,0,not flipped |
||
| 1933 | RO1DED2.PIX |
||
| 1934 | 0,0,not flipped |
||
| 1935 | // Sequence #6 - turning into giblets |
||
| 1936 | don't collide // Exclude this frame in collision calcs |
||
| 1937 | fixed // Frame rate type |
||
| 1938 | 1 // Number of initial frames |
||
| 1939 | GCHUNKS1.PIX |
||
| 1940 | 0,0,not flipped |
||
| 1941 | |||
| 10 | pmbaty | 1942 | // Sequence #7 - non-fatal collision with car |
| 5 | pmbaty | 1943 | collide // Include this frame in collision calcs |
| 1944 | variable // Frame rate type |
||
| 1945 | 12,12 // Min frame rate, max frame rate, |
||
| 1946 | 2 // Number of initial frames |
||
| 1947 | RO1HIT1.PIX |
||
| 1948 | 0,0,not flipped |
||
| 1949 | RO1HIT2.PIX |
||
| 1950 | 0,0,not flipped |
||
| 1951 | |||
| 10 | pmbaty | 1952 | // Sequence #8 - stationary, looking the other way from side to side |
| 5 | pmbaty | 1953 | collide // Include this frame in collision calcs |
| 1954 | variable // Frame rate type |
||
| 1955 | 1,6 // Min frame rate, max frame rate, |
||
| 1956 | |||
| 1957 | 2 // Number of looping frames |
||
| 1958 | RO1BAK1.PIX |
||
| 1959 | 0,0,not flipped |
||
| 1960 | RO1BAK2.PIX |
||
| 1961 | 0,0,flipped |
||
| 1962 | NEXT PEDESTRIAN |
||
| 10 | pmbaty | 1963 | // **************** RO2 (FORMERLY CW0) ********************************************************************************** |
| 5 | pmbaty | 1964 | 9 // Reference number |
| 1965 | 0.35 // Height |
||
| 1966 | 250 // Points value |
||
| 1967 | 15 // Hit points |
||
| 1968 | 2,4031,4030 // Exploding noises |
||
| 1969 | 4040 // Falling noise |
||
| 1970 | 0.00002 // Acceleration |
||
| 1971 | 1 // Image index |
||
| 1972 | IDENTITY.TAB |
||
| 1973 | RO2.PIX |
||
| 1974 | STDPED.MAT |
||
| 1975 | 2 // Index of fatal car-impact action |
||
| 1976 | 4 // Index of non-fatal car-impact action |
||
| 1977 | 1 // Index of after-non-fatal-impact action |
||
| 1978 | 5 // Index of fatal falling action |
||
| 1979 | 6 // Index of non-fatal falling action |
||
| 1980 | 3 // Index of giblets action |
||
| 1981 | 7 // Number of actions |
||
| 1982 | // Action #0 - stand there, looking nervous |
||
| 1983 | 0,100 // Danger level, percentage chance |
||
| 1984 | 0,0 // Initial speed, looping speed |
||
| 1985 | 20.0 // Reaction time for this action |
||
| 1986 | |||
| 1987 | 3 // Number of sequences for this action |
||
| 1988 | 90,8 // Max bearing, sequence index |
||
| 1989 | 270,4 // Max bearing, sequence index |
||
| 1990 | 360,8 // Max bearing, sequence index |
||
| 10 | pmbaty | 1991 | // Action #1 - turn frightened and run like fuck |
| 5 | pmbaty | 1992 | 1,100 // Danger level, percentage chance |
| 1993 | 0,0.0008 // Initial speed, looping speed |
||
| 1994 | 0.05 // Reaction time for this action |
||
| 1995 | 1,4003 // Sounds |
||
| 1996 | 4 // Number of sequences for this action |
||
| 1997 | 90,0 // Max bearing, sequence index |
||
| 1998 | 180,1 // Max bearing, sequence index |
||
| 1999 | 270,2 // Max bearing, sequence index |
||
| 2000 | 360,3 // Max bearing, sequence index |
||
| 10 | pmbaty | 2001 | // Action #2 - fatal car collision |
| 5 | pmbaty | 2002 | 1000,0 // Danger level, percentage chance |
| 2003 | 0,0 // Initial speed, looping speed |
||
| 2004 | |||
| 2005 | 1,4013 // Sounds |
||
| 2006 | 1 // Number of sequences for this action |
||
| 2007 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 2008 | // Action #3 - turning into giblets |
| 5 | pmbaty | 2009 | 1000,0 // Danger level, percentage chance |
| 2010 | 0,0 // Initial speed, looping speed |
||
| 2011 | |||
| 2012 | |||
| 2013 | 1 // Number of sequences for this action |
||
| 2014 | 360,6 // Max bearing, sequence index |
||
| 2015 | ///Action #4 - non-fatal car collision |
||
| 2016 | 1000,0 // Danger level, percentage chance |
||
| 2017 | 0,0 // Initial speed, looping speed |
||
| 2018 | |||
| 2019 | 1,4003 // Sounds |
||
| 2020 | 1 // Number of sequences for this action |
||
| 2021 | 360,7 // Max bearing, sequence index |
||
| 2022 | // Action #5 - fatal ground collision |
||
| 2023 | 1000,0 // Danger level, percentage chance |
||
| 2024 | 0,0 // Initial speed, looping speed |
||
| 2025 | |||
| 2026 | 1,4013 // Sounds |
||
| 2027 | 1 // Number of sequences for this action |
||
| 2028 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 2029 | // Action #6 - non-fatal ground collision |
| 5 | pmbaty | 2030 | 1000,0 // Danger level, percentage chance |
| 2031 | 0,0 // Initial speed, looping speed |
||
| 2032 | |||
| 2033 | 1,4003 // Sounds |
||
| 2034 | 1 // Number of sequences for this action |
||
| 2035 | 360,7 // Max bearing, sequence index |
||
| 2036 | 9 // Number of sequences |
||
| 10 | pmbaty | 2037 | // Sequence #0 - turn frightened and run away to their right |
| 5 | pmbaty | 2038 | collide // Include this frame in collision calcs |
| 2039 | speed // Frame rate type |
||
| 2040 | 0.06,8 // Min frame rate, max frame rate, |
||
| 2041 | 4 // Number of initial frames |
||
| 2042 | RO2SHK.PIX |
||
| 2043 | 0,0,flipped |
||
| 2044 | RO2STL1.PIX |
||
| 2045 | 0,0,flipped |
||
| 2046 | RO2SHK.PIX |
||
| 2047 | 0,0,not flipped |
||
| 2048 | RO2TRN.PIX |
||
| 2049 | 0,0,not flipped |
||
| 2050 | 4 // Number of looping frames |
||
| 2051 | RO2RUNA1.PIX |
||
| 2052 | 0,0,flipped |
||
| 2053 | RO2RUNA2.PIX |
||
| 2054 | 0,0,flipped |
||
| 2055 | RO2RUNA3.PIX |
||
| 2056 | 0,0,flipped |
||
| 2057 | RO2RUNA2.PIX |
||
| 2058 | 0,0,flipped |
||
| 10 | pmbaty | 2059 | // Sequence #1 - turn frightened and run towards to their left |
| 5 | pmbaty | 2060 | collide // Include this frame in collision calcs |
| 2061 | speed // Frame rate type |
||
| 2062 | 0.06,8 // Min frame rate, max frame rate, |
||
| 2063 | 4 // Number of initial frames |
||
| 2064 | RO2SHK.PIX |
||
| 2065 | 0,0,flipped |
||
| 2066 | RO2STL1.PIX |
||
| 2067 | 0,0,flipped |
||
| 2068 | RO2SHK.PIX |
||
| 2069 | 0,0,not flipped |
||
| 2070 | RO2TRN.PIX |
||
| 2071 | 0,0,not flipped |
||
| 2072 | 4 // Number of looping frames |
||
| 2073 | RO2RUNT1.PIX |
||
| 2074 | 0,0,not flipped |
||
| 2075 | RO2RUNT2.PIX |
||
| 2076 | 0,0,not flipped |
||
| 2077 | RO2RUNT3.PIX |
||
| 2078 | 0,0,not flipped |
||
| 2079 | RO2RUNT2.PIX |
||
| 2080 | 0,0,not flipped |
||
| 10 | pmbaty | 2081 | // Sequence #2 - turn frightened and run towards to their right |
| 5 | pmbaty | 2082 | collide // Include this frame in collision calcs |
| 2083 | speed // Frame rate type |
||
| 2084 | 0.06,8 // Min frame rate, max frame rate, |
||
| 2085 | 4 // Number of initial frames |
||
| 2086 | RO2SHK.PIX |
||
| 2087 | 0,0,flipped |
||
| 2088 | RO2STL1.PIX |
||
| 2089 | 0,0,flipped |
||
| 2090 | RO2SHK.PIX |
||
| 2091 | 0,0,not flipped |
||
| 2092 | RO2TRN.PIX |
||
| 2093 | 0,0,not flipped |
||
| 2094 | 4 // Number of looping frames |
||
| 2095 | RO2RUNT1.PIX |
||
| 2096 | 0,0,flipped |
||
| 2097 | RO2RUNT2.PIX |
||
| 2098 | 0,0,flipped |
||
| 2099 | RO2RUNT3.PIX |
||
| 2100 | 0,0,flipped |
||
| 2101 | RO2RUNT2.PIX |
||
| 2102 | 0,0,flipped |
||
| 2103 | // Sequence #3 - turn frightened and run away to their left |
||
| 2104 | collide // Include this frame in collision calcs |
||
| 2105 | speed // Frame rate type |
||
| 2106 | 0.06,8 // Min frame rate, max frame rate, |
||
| 2107 | 4 // Number of initial frames |
||
| 2108 | RO2SHK.PIX |
||
| 2109 | 0,0,flipped |
||
| 2110 | RO2STL1.PIX |
||
| 2111 | 0,0,flipped |
||
| 2112 | RO2SHK.PIX |
||
| 2113 | 0,0,not flipped |
||
| 2114 | RO2TRN.PIX |
||
| 2115 | 0,0,not flipped |
||
| 2116 | 4 // Number of looping frames |
||
| 2117 | RO2RUNA1.PIX |
||
| 2118 | 0,0,not flipped |
||
| 2119 | RO2RUNA2.PIX |
||
| 2120 | 0,0,not flipped |
||
| 2121 | RO2RUNA3.PIX |
||
| 2122 | 0,0,not flipped |
||
| 2123 | RO2RUNA2.PIX |
||
| 2124 | 0,0,not flipped |
||
| 2125 | ///Sequence #4 - stationary, looking from side to side |
||
| 2126 | collide // Include this frame in collision calcs |
||
| 2127 | variable // Frame rate type |
||
| 2128 | 1,6 // Min frame rate, max frame rate, |
||
| 2129 | |||
| 2130 | 2 // Number of looping frames |
||
| 2131 | RO2STL1.PIX |
||
| 2132 | 0,0,flipped |
||
| 2133 | RO2STL2.PIX |
||
| 2134 | 0,0,flipped |
||
| 10 | pmbaty | 2135 | // Sequence #5 - fatal collision with car |
| 5 | pmbaty | 2136 | don't collide // Exclude this frame in collision calcs |
| 2137 | variable // Frame rate type |
||
| 2138 | 12,12 // Min frame rate, max frame rate, |
||
| 2139 | 4 // Number of initial frames |
||
| 2140 | RO2HIT1.PIX |
||
| 2141 | 0,0,not flipped |
||
| 2142 | RO2HIT2.PIX |
||
| 2143 | 0,0,not flipped |
||
| 2144 | RO2HIT3.PIX |
||
| 2145 | 0,0,not flipped |
||
| 2146 | RO2HIT4.PIX |
||
| 2147 | 0,0,not flipped |
||
| 2148 | 2 // Number of looping frames |
||
| 2149 | R02DED1.PIX |
||
| 2150 | 0,0,not flipped |
||
| 2151 | RO2DED2.PIX |
||
| 2152 | 0,0,not flipped |
||
| 2153 | // Sequence #6 - turning into giblets |
||
| 2154 | don't collide // Exclude this frame in collision calcs |
||
| 2155 | fixed // Frame rate type |
||
| 2156 | 1 // Number of initial frames |
||
| 2157 | GCHUNKS1.PIX |
||
| 2158 | 0,0,not flipped |
||
| 2159 | |||
| 10 | pmbaty | 2160 | // Sequence #7 - non-fatal collision with car |
| 5 | pmbaty | 2161 | collide // Include this frame in collision calcs |
| 2162 | variable // Frame rate type |
||
| 2163 | 12,12 // Min frame rate, max frame rate, |
||
| 2164 | 2 // Number of initial frames |
||
| 2165 | RO2HIT1.PIX |
||
| 2166 | 0,0,not flipped |
||
| 2167 | RO2HIT2.PIX |
||
| 2168 | 0,0,not flipped |
||
| 2169 | |||
| 10 | pmbaty | 2170 | // Sequence #8 - stationary, looking the other way from side to side |
| 5 | pmbaty | 2171 | collide // Include this frame in collision calcs |
| 2172 | variable // Frame rate type |
||
| 2173 | 1,6 // Min frame rate, max frame rate, |
||
| 2174 | |||
| 2175 | 2 // Number of looping frames |
||
| 2176 | RO2BAK1.PIX |
||
| 2177 | 0,0,not flipped |
||
| 2178 | RO2BAK2.PIX |
||
| 2179 | 0,0,flipped |
||
| 2180 | NEXT PEDESTRIAN |
||
| 10 | pmbaty | 2181 | // **************** RO3(FORMERLY CW1) ********************************************************************************** |
| 5 | pmbaty | 2182 | 10 // Reference number |
| 2183 | 0.35 // Height |
||
| 2184 | 250 // Points value |
||
| 2185 | 15 // Hit points |
||
| 2186 | 2,4031,4030 // Exploding noises |
||
| 2187 | 4040 // Falling noise |
||
| 2188 | 0.00002 // Acceleration |
||
| 2189 | 1 // Image index |
||
| 2190 | IDENTITY.TAB |
||
| 2191 | RO3.PIX |
||
| 2192 | STDPED.MAT |
||
| 2193 | 2 // Index of fatal car-impact action |
||
| 2194 | 4 // Index of non-fatal car-impact action |
||
| 2195 | 1 // Index of after-non-fatal-impact action |
||
| 2196 | 5 // Index of fatal falling action |
||
| 2197 | 6 // Index of non-fatal falling action |
||
| 2198 | 3 // Index of giblets action |
||
| 2199 | 7 // Number of actions |
||
| 2200 | // Action #0 - stand there, looking nervous |
||
| 2201 | 0,100 // Danger level, percentage chance |
||
| 2202 | 0,0 // Initial speed, looping speed |
||
| 2203 | 20.0 // Reaction time for this action |
||
| 2204 | |||
| 2205 | 3 // Number of sequences for this action |
||
| 2206 | 90,8 // Max bearing, sequence index |
||
| 2207 | 270,4 // Max bearing, sequence index |
||
| 2208 | 360,8 // Max bearing, sequence index |
||
| 10 | pmbaty | 2209 | // Action #1 - turn frightened and run like fuck |
| 5 | pmbaty | 2210 | 1,100 // Danger level, percentage chance |
| 2211 | 0,0.0008 // Initial speed, looping speed |
||
| 2212 | 0.05 // Reaction time for this action |
||
| 2213 | 1,4003 // Sounds |
||
| 2214 | 4 // Number of sequences for this action |
||
| 2215 | 90,0 // Max bearing, sequence index |
||
| 2216 | 180,1 // Max bearing, sequence index |
||
| 2217 | 270,2 // Max bearing, sequence index |
||
| 2218 | 360,3 // Max bearing, sequence index |
||
| 10 | pmbaty | 2219 | // Action #2 - fatal car collision |
| 5 | pmbaty | 2220 | 1000,0 // Danger level, percentage chance |
| 2221 | 0,0 // Initial speed, looping speed |
||
| 2222 | |||
| 2223 | 1,4013 // Sounds |
||
| 2224 | 1 // Number of sequences for this action |
||
| 2225 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 2226 | // Action #3 - turning into giblets |
| 5 | pmbaty | 2227 | 1000,0 // Danger level, percentage chance |
| 2228 | 0,0 // Initial speed, looping speed |
||
| 2229 | |||
| 2230 | |||
| 2231 | 1 // Number of sequences for this action |
||
| 2232 | 360,6 // Max bearing, sequence index |
||
| 2233 | ///Action #4 - non-fatal car collision |
||
| 2234 | 1000,0 // Danger level, percentage chance |
||
| 2235 | 0,0 // Initial speed, looping speed |
||
| 2236 | |||
| 2237 | 1,4003 // Sounds |
||
| 2238 | 1 // Number of sequences for this action |
||
| 2239 | 360,7 // Max bearing, sequence index |
||
| 2240 | // Action #5 - fatal ground collision |
||
| 2241 | 1000,0 // Danger level, percentage chance |
||
| 2242 | 0,0 // Initial speed, looping speed |
||
| 2243 | |||
| 2244 | 1,4013 // Sounds |
||
| 2245 | 1 // Number of sequences for this action |
||
| 2246 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 2247 | // Action #6 - non-fatal ground collision |
| 5 | pmbaty | 2248 | 1000,0 // Danger level, percentage chance |
| 2249 | 0,0 // Initial speed, looping speed |
||
| 2250 | |||
| 2251 | 1,4003 // Sounds |
||
| 2252 | 1 // Number of sequences for this action |
||
| 2253 | 360,7 // Max bearing, sequence index |
||
| 2254 | 9 // Number of sequences |
||
| 10 | pmbaty | 2255 | // Sequence #0 - turn frightened and run away to their right |
| 5 | pmbaty | 2256 | collide // Include this frame in collision calcs |
| 2257 | speed // Frame rate type |
||
| 2258 | 0.06,8 // Min frame rate, max frame rate, |
||
| 2259 | 4 // Number of initial frames |
||
| 2260 | RO3SHK.PIX |
||
| 2261 | 0,0,flipped |
||
| 2262 | RO3STL1.PIX |
||
| 2263 | 0,0,flipped |
||
| 2264 | RO3SHK.PIX |
||
| 2265 | 0,0,not flipped |
||
| 2266 | RO3TRN.PIX |
||
| 2267 | 0,0,not flipped |
||
| 2268 | 4 // Number of looping frames |
||
| 2269 | RO3RUNA1.PIX |
||
| 2270 | 0,0,flipped |
||
| 2271 | RO3RUNA2.PIX |
||
| 2272 | 0,0,flipped |
||
| 2273 | RO3RUNA3.PIX |
||
| 2274 | 0,0,flipped |
||
| 2275 | RO3RUNA2.PIX |
||
| 2276 | 0,0,flipped |
||
| 10 | pmbaty | 2277 | // Sequence #1 - turn frightened and run towards to their left |
| 5 | pmbaty | 2278 | collide // Include this frame in collision calcs |
| 2279 | speed // Frame rate type |
||
| 2280 | 0.06,8 // Min frame rate, max frame rate, |
||
| 2281 | 4 // Number of initial frames |
||
| 2282 | RO3SHK.PIX |
||
| 2283 | 0,0,flipped |
||
| 2284 | RO3STL1.PIX |
||
| 2285 | 0,0,flipped |
||
| 2286 | RO3SHK.PIX |
||
| 2287 | 0,0,not flipped |
||
| 2288 | RO3TRN.PIX |
||
| 2289 | 0,0,not flipped |
||
| 2290 | 4 // Number of looping frames |
||
| 2291 | RO3RUNT1.PIX |
||
| 2292 | 0,0,not flipped |
||
| 2293 | RO3RUNT2.PIX |
||
| 2294 | 0,0,not flipped |
||
| 2295 | RO3RUNT3.PIX |
||
| 2296 | 0,0,not flipped |
||
| 2297 | RO3RUNT2.PIX |
||
| 2298 | 0,0,not flipped |
||
| 10 | pmbaty | 2299 | // Sequence #2 - turn frightened and run towards to their right |
| 5 | pmbaty | 2300 | collide // Include this frame in collision calcs |
| 2301 | speed // Frame rate type |
||
| 2302 | 0.06,8 // Min frame rate, max frame rate, |
||
| 2303 | 4 // Number of initial frames |
||
| 2304 | RO3SHK.PIX |
||
| 2305 | 0,0,flipped |
||
| 2306 | RO3STL1.PIX |
||
| 2307 | 0,0,flipped |
||
| 2308 | RO3SHK.PIX |
||
| 2309 | 0,0,not flipped |
||
| 2310 | RO3TRN.PIX |
||
| 2311 | 0,0,not flipped |
||
| 2312 | 4 // Number of looping frames |
||
| 2313 | RO3RUNT1.PIX |
||
| 2314 | 0,0,flipped |
||
| 2315 | RO3RUNT2.PIX |
||
| 2316 | 0,0,flipped |
||
| 2317 | RO3RUNT3.PIX |
||
| 2318 | 0,0,flipped |
||
| 2319 | RO3RUNT2.PIX |
||
| 2320 | 0,0,flipped |
||
| 2321 | // Sequence #3 - turn frightened and run away to their left |
||
| 2322 | collide // Include this frame in collision calcs |
||
| 2323 | speed // Frame rate type |
||
| 2324 | 0.06,8 // Min frame rate, max frame rate, |
||
| 2325 | 4 // Number of initial frames |
||
| 2326 | RO3SHK.PIX |
||
| 2327 | 0,0,flipped |
||
| 2328 | RO3STL1.PIX |
||
| 2329 | 0,0,flipped |
||
| 2330 | RO3SHK.PIX |
||
| 2331 | 0,0,not flipped |
||
| 2332 | RO3TRN.PIX |
||
| 2333 | 0,0,not flipped |
||
| 2334 | 4 // Number of looping frames |
||
| 2335 | RO3RUNA1.PIX |
||
| 2336 | 0,0,not flipped |
||
| 2337 | RO3RUNA2.PIX |
||
| 2338 | 0,0,not flipped |
||
| 2339 | RO3RUNA3.PIX |
||
| 2340 | 0,0,not flipped |
||
| 2341 | RO3RUNA2.PIX |
||
| 2342 | 0,0,not flipped |
||
| 2343 | ///Sequence #4 - stationary, looking from side to side |
||
| 2344 | collide // Include this frame in collision calcs |
||
| 2345 | variable // Frame rate type |
||
| 2346 | 1,6 // Min frame rate, max frame rate, |
||
| 2347 | |||
| 2348 | 2 // Number of looping frames |
||
| 2349 | RO3STL1.PIX |
||
| 2350 | 0,0,flipped |
||
| 2351 | RO3STL2.PIX |
||
| 2352 | 0,0,flipped |
||
| 10 | pmbaty | 2353 | // Sequence #5 - fatal collision with car |
| 5 | pmbaty | 2354 | don't collide // Exclude this frame in collision calcs |
| 2355 | variable // Frame rate type |
||
| 2356 | 12,12 // Min frame rate, max frame rate, |
||
| 2357 | 4 // Number of initial frames |
||
| 2358 | RO3HIT1.PIX |
||
| 2359 | 0,0,not flipped |
||
| 2360 | RO3HIT2.PIX |
||
| 2361 | 0,0,not flipped |
||
| 2362 | RO3HIT3.PIX |
||
| 2363 | 0,0,not flipped |
||
| 2364 | RO3HIT4.PIX |
||
| 2365 | 0,0,not flipped |
||
| 2366 | 2 // Number of looping frames |
||
| 2367 | R03DED1.PIX |
||
| 2368 | 0,0,not flipped |
||
| 2369 | RO3DED2.PIX |
||
| 2370 | 0,0,not flipped |
||
| 2371 | // Sequence #6 - turning into giblets |
||
| 2372 | don't collide // Exclude this frame in collision calcs |
||
| 2373 | fixed // Frame rate type |
||
| 2374 | 1 // Number of initial frames |
||
| 2375 | GCHUNKS1.PIX |
||
| 2376 | 0,0,not flipped |
||
| 2377 | |||
| 10 | pmbaty | 2378 | // Sequence #7 - non-fatal collision with car |
| 5 | pmbaty | 2379 | collide // Include this frame in collision calcs |
| 2380 | variable // Frame rate type |
||
| 2381 | 12,12 // Min frame rate, max frame rate, |
||
| 2382 | 2 // Number of initial frames |
||
| 2383 | RO3HIT1.PIX |
||
| 2384 | 0,0,not flipped |
||
| 2385 | RO3HIT2.PIX |
||
| 2386 | 0,0,not flipped |
||
| 2387 | |||
| 10 | pmbaty | 2388 | // Sequence #8 - stationary, looking the other way from side to side |
| 5 | pmbaty | 2389 | collide // Include this frame in collision calcs |
| 2390 | variable // Frame rate type |
||
| 2391 | 1,6 // Min frame rate, max frame rate, |
||
| 2392 | |||
| 2393 | 2 // Number of looping frames |
||
| 2394 | RO3BAK1.PIX |
||
| 2395 | 0,0,not flipped |
||
| 2396 | RO3BAK2.PIX |
||
| 2397 | 0,0,flipped |
||
| 2398 | NEXT PEDESTRIAN |
||
| 10 | pmbaty | 2399 | // **************** RO4 (FORMERLY CW3) ********************************************************************************** |
| 5 | pmbaty | 2400 | 11 // Reference number |
| 2401 | 0.35 // Height |
||
| 2402 | 250 // Points value |
||
| 2403 | 15 // Hit points |
||
| 2404 | 2,4031,4030 // Exploding noises |
||
| 2405 | 4040 // Falling noise |
||
| 2406 | 0.00002 // Acceleration |
||
| 2407 | 1 // Image index |
||
| 2408 | IDENTITY.TAB |
||
| 2409 | RO4.PIX |
||
| 2410 | STDPED.MAT |
||
| 2411 | 2 // Index of fatal car-impact action |
||
| 2412 | 4 // Index of non-fatal car-impact action |
||
| 2413 | 1 // Index of after-non-fatal-impact action |
||
| 2414 | 5 // Index of fatal falling action |
||
| 2415 | 6 // Index of non-fatal falling action |
||
| 2416 | 3 // Index of giblets action |
||
| 2417 | 7 // Number of actions |
||
| 2418 | // Action #0 - stand there, looking nervous |
||
| 2419 | 0,100 // Danger level, percentage chance |
||
| 2420 | 0,0 // Initial speed, looping speed |
||
| 2421 | 20.0 // Reaction time for this action |
||
| 2422 | |||
| 2423 | 3 // Number of sequences for this action |
||
| 2424 | 90,8 // Max bearing, sequence index |
||
| 2425 | 270,4 // Max bearing, sequence index |
||
| 2426 | 360,8 // Max bearing, sequence index |
||
| 10 | pmbaty | 2427 | // Action #1 - turn frightened and run like fuck |
| 5 | pmbaty | 2428 | 1,100 // Danger level, percentage chance |
| 2429 | 0,0.0008 // Initial speed, looping speed |
||
| 2430 | 0.05 // Reaction time for this action |
||
| 2431 | 1,4003 // Sounds |
||
| 2432 | 4 // Number of sequences for this action |
||
| 2433 | 90,0 // Max bearing, sequence index |
||
| 2434 | 180,1 // Max bearing, sequence index |
||
| 2435 | 270,2 // Max bearing, sequence index |
||
| 2436 | 360,3 // Max bearing, sequence index |
||
| 10 | pmbaty | 2437 | // Action #2 - fatal car collision |
| 5 | pmbaty | 2438 | 1000,0 // Danger level, percentage chance |
| 2439 | 0,0 // Initial speed, looping speed |
||
| 2440 | |||
| 2441 | 1,4013 // Sounds |
||
| 2442 | 1 // Number of sequences for this action |
||
| 2443 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 2444 | // Action #3 - turning into giblets |
| 5 | pmbaty | 2445 | 1000,0 // Danger level, percentage chance |
| 2446 | 0,0 // Initial speed, looping speed |
||
| 2447 | |||
| 2448 | |||
| 2449 | 1 // Number of sequences for this action |
||
| 2450 | 360,6 // Max bearing, sequence index |
||
| 2451 | ///Action #4 - non-fatal car collision |
||
| 2452 | 1000,0 // Danger level, percentage chance |
||
| 2453 | 0,0 // Initial speed, looping speed |
||
| 2454 | |||
| 2455 | 1,4003 // Sounds |
||
| 2456 | 1 // Number of sequences for this action |
||
| 2457 | 360,7 // Max bearing, sequence index |
||
| 2458 | // Action #5 - fatal ground collision |
||
| 2459 | 1000,0 // Danger level, percentage chance |
||
| 2460 | 0,0 // Initial speed, looping speed |
||
| 2461 | |||
| 2462 | 1,4013 // Sounds |
||
| 2463 | 1 // Number of sequences for this action |
||
| 2464 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 2465 | // Action #6 - non-fatal ground collision |
| 5 | pmbaty | 2466 | 1000,0 // Danger level, percentage chance |
| 2467 | 0,0 // Initial speed, looping speed |
||
| 2468 | |||
| 2469 | 1,4003 // Sounds |
||
| 2470 | 1 // Number of sequences for this action |
||
| 2471 | 360,7 // Max bearing, sequence index |
||
| 2472 | 9 // Number of sequences |
||
| 10 | pmbaty | 2473 | // Sequence #0 - turn frightened and run away to their right |
| 5 | pmbaty | 2474 | collide // Include this frame in collision calcs |
| 2475 | speed // Frame rate type |
||
| 2476 | 0.06,8 // Min frame rate, max frame rate, |
||
| 2477 | 4 // Number of initial frames |
||
| 2478 | RO4SHK.PIX |
||
| 2479 | 0,0,flipped |
||
| 2480 | RO4STL1.PIX |
||
| 2481 | 0,0,flipped |
||
| 2482 | RO4SHK.PIX |
||
| 2483 | 0,0,not flipped |
||
| 2484 | RO4TRN.PIX |
||
| 2485 | 0,0,not flipped |
||
| 2486 | 4 // Number of looping frames |
||
| 2487 | RO4RUNA1.PIX |
||
| 2488 | 0,0,flipped |
||
| 2489 | RO4RUNA2.PIX |
||
| 2490 | 0,0,flipped |
||
| 2491 | RO4RUNA3.PIX |
||
| 2492 | 0,0,flipped |
||
| 2493 | RO4RUNA2.PIX |
||
| 2494 | 0,0,flipped |
||
| 10 | pmbaty | 2495 | // Sequence #1 - turn frightened and run towards to their left |
| 5 | pmbaty | 2496 | collide // Include this frame in collision calcs |
| 2497 | speed // Frame rate type |
||
| 2498 | 0.06,8 // Min frame rate, max frame rate, |
||
| 2499 | 4 // Number of initial frames |
||
| 2500 | RO4SHK.PIX |
||
| 2501 | 0,0,flipped |
||
| 2502 | RO4STL1.PIX |
||
| 2503 | 0,0,flipped |
||
| 2504 | RO4SHK.PIX |
||
| 2505 | 0,0,not flipped |
||
| 2506 | RO4TRN.PIX |
||
| 2507 | 0,0,not flipped |
||
| 2508 | 4 // Number of looping frames |
||
| 2509 | RO4RUNT1.PIX |
||
| 2510 | 0,0,not flipped |
||
| 2511 | RO4RUNT2.PIX |
||
| 2512 | 0,0,not flipped |
||
| 2513 | RO4RUNT3.PIX |
||
| 2514 | 0,0,not flipped |
||
| 2515 | RO4RUNT2.PIX |
||
| 2516 | 0,0,not flipped |
||
| 10 | pmbaty | 2517 | // Sequence #2 - turn frightened and run towards to their right |
| 5 | pmbaty | 2518 | collide // Include this frame in collision calcs |
| 2519 | speed // Frame rate type |
||
| 2520 | 0.06,8 // Min frame rate, max frame rate, |
||
| 2521 | 4 // Number of initial frames |
||
| 2522 | RO4SHK.PIX |
||
| 2523 | 0,0,flipped |
||
| 2524 | RO4STL1.PIX |
||
| 2525 | 0,0,flipped |
||
| 2526 | RO4SHK.PIX |
||
| 2527 | 0,0,not flipped |
||
| 2528 | RO4TRN.PIX |
||
| 2529 | 0,0,not flipped |
||
| 2530 | 4 // Number of looping frames |
||
| 2531 | RO4RUNT1.PIX |
||
| 2532 | 0,0,flipped |
||
| 2533 | RO4RUNT2.PIX |
||
| 2534 | 0,0,flipped |
||
| 2535 | RO4RUNT3.PIX |
||
| 2536 | 0,0,flipped |
||
| 2537 | RO4RUNT2.PIX |
||
| 2538 | 0,0,flipped |
||
| 2539 | // Sequence #3 - turn frightened and run away to their left |
||
| 2540 | collide // Include this frame in collision calcs |
||
| 2541 | speed // Frame rate type |
||
| 2542 | 0.06,8 // Min frame rate, max frame rate, |
||
| 2543 | 4 // Number of initial frames |
||
| 2544 | RO4SHK.PIX |
||
| 2545 | 0,0,flipped |
||
| 2546 | RO4STL1.PIX |
||
| 2547 | 0,0,flipped |
||
| 2548 | RO4SHK.PIX |
||
| 2549 | 0,0,not flipped |
||
| 2550 | RO4TRN.PIX |
||
| 2551 | 0,0,not flipped |
||
| 2552 | 4 // Number of looping frames |
||
| 2553 | RO4RUNA1.PIX |
||
| 2554 | 0,0,not flipped |
||
| 2555 | RO4RUNA2.PIX |
||
| 2556 | 0,0,not flipped |
||
| 2557 | RO4RUNA3.PIX |
||
| 2558 | 0,0,not flipped |
||
| 2559 | RO4RUNA2.PIX |
||
| 2560 | 0,0,not flipped |
||
| 2561 | ///Sequence #4 - stationary, looking from side to side |
||
| 2562 | collide // Include this frame in collision calcs |
||
| 2563 | variable // Frame rate type |
||
| 2564 | 1,6 // Min frame rate, max frame rate, |
||
| 2565 | |||
| 2566 | 2 // Number of looping frames |
||
| 2567 | RO4STL1.PIX |
||
| 2568 | 0,0,flipped |
||
| 2569 | RO4STL2.PIX |
||
| 2570 | 0,0,flipped |
||
| 10 | pmbaty | 2571 | // Sequence #5 - fatal collision with car |
| 5 | pmbaty | 2572 | don't collide // Exclude this frame in collision calcs |
| 2573 | variable // Frame rate type |
||
| 2574 | 12,12 // Min frame rate, max frame rate, |
||
| 2575 | 4 // Number of initial frames |
||
| 2576 | RO4HIT1.PIX |
||
| 2577 | 0,0,not flipped |
||
| 2578 | RO4HIT2.PIX |
||
| 2579 | 0,0,not flipped |
||
| 2580 | RO4HIT3.PIX |
||
| 2581 | 0,0,not flipped |
||
| 2582 | RO4HIT4.PIX |
||
| 2583 | 0,0,not flipped |
||
| 2584 | 2 // Number of looping frames |
||
| 2585 | R04DED1.PIX |
||
| 2586 | 0,0,not flipped |
||
| 2587 | RO4DED2.PIX |
||
| 2588 | 0,0,not flipped |
||
| 2589 | // Sequence #6 - turning into giblets |
||
| 2590 | don't collide // Exclude this frame in collision calcs |
||
| 2591 | fixed // Frame rate type |
||
| 2592 | 1 // Number of initial frames |
||
| 2593 | GCHUNKS1.PIX |
||
| 2594 | 0,0,not flipped |
||
| 2595 | |||
| 10 | pmbaty | 2596 | // Sequence #7 - non-fatal collision with car |
| 5 | pmbaty | 2597 | collide // Include this frame in collision calcs |
| 2598 | variable // Frame rate type |
||
| 2599 | 12,12 // Min frame rate, max frame rate, |
||
| 2600 | 2 // Number of initial frames |
||
| 2601 | RO4HIT1.PIX |
||
| 2602 | 0,0,not flipped |
||
| 2603 | RO4HIT2.PIX |
||
| 2604 | 0,0,not flipped |
||
| 2605 | |||
| 10 | pmbaty | 2606 | // Sequence #8 - stationary, looking the other way from side to side |
| 5 | pmbaty | 2607 | collide // Include this frame in collision calcs |
| 2608 | variable // Frame rate type |
||
| 2609 | 1,6 // Min frame rate, max frame rate, |
||
| 2610 | |||
| 2611 | 2 // Number of looping frames |
||
| 2612 | RO4BAK1.PIX |
||
| 2613 | 0,0,not flipped |
||
| 2614 | RO4BAK2.PIX |
||
| 2615 | 0,0,flipped |
||
| 2616 | NEXT PEDESTRIAN |
||
| 10 | pmbaty | 2617 | // **************** RO5 (FORMERLY ???) ********************************************************************************** |
| 5 | pmbaty | 2618 | 99 // Reference number |
| 2619 | 0.35 // Height |
||
| 2620 | 250 // Points value |
||
| 2621 | 15 // Hit points |
||
| 2622 | 2,4031,4030 // Exploding noises |
||
| 2623 | 4040 // Falling noise |
||
| 2624 | 0.00002 // Acceleration |
||
| 2625 | 1 // Image index |
||
| 2626 | IDENTITY.TAB |
||
| 2627 | RO5.PIX |
||
| 2628 | STDPED.MAT |
||
| 2629 | 2 // Index of fatal car-impact action |
||
| 2630 | 4 // Index of non-fatal car-impact action |
||
| 2631 | 1 // Index of after-non-fatal-impact action |
||
| 2632 | 5 // Index of fatal falling action |
||
| 2633 | 6 // Index of non-fatal falling action |
||
| 2634 | 3 // Index of giblets action |
||
| 2635 | 7 // Number of actions |
||
| 2636 | // Action #0 - stand there, looking nervous |
||
| 2637 | 0,100 // Danger level, percentage chance |
||
| 2638 | 0,0 // Initial speed, looping speed |
||
| 2639 | 20.0 // Reaction time for this action |
||
| 2640 | |||
| 2641 | 3 // Number of sequences for this action |
||
| 2642 | 90,8 // Max bearing, sequence index |
||
| 2643 | 270,4 // Max bearing, sequence index |
||
| 2644 | 360,8 // Max bearing, sequence index |
||
| 10 | pmbaty | 2645 | // Action #1 - turn frightened and run like fuck |
| 5 | pmbaty | 2646 | 1,100 // Danger level, percentage chance |
| 2647 | 0,0.0008 // Initial speed, looping speed |
||
| 2648 | 0.05 // Reaction time for this action |
||
| 2649 | 1,4003 // Sounds |
||
| 2650 | 4 // Number of sequences for this action |
||
| 2651 | 90,0 // Max bearing, sequence index |
||
| 2652 | 180,1 // Max bearing, sequence index |
||
| 2653 | 270,2 // Max bearing, sequence index |
||
| 2654 | 360,3 // Max bearing, sequence index |
||
| 10 | pmbaty | 2655 | // Action #2 - fatal car collision |
| 5 | pmbaty | 2656 | 1000,0 // Danger level, percentage chance |
| 2657 | 0,0 // Initial speed, looping speed |
||
| 2658 | |||
| 2659 | 1,4013 // Sounds |
||
| 2660 | 1 // Number of sequences for this action |
||
| 2661 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 2662 | // Action #3 - turning into giblets |
| 5 | pmbaty | 2663 | 1000,0 // Danger level, percentage chance |
| 2664 | 0,0 // Initial speed, looping speed |
||
| 2665 | |||
| 2666 | |||
| 2667 | 1 // Number of sequences for this action |
||
| 2668 | 360,6 // Max bearing, sequence index |
||
| 2669 | ///Action #4 - non-fatal car collision |
||
| 2670 | 1000,0 // Danger level, percentage chance |
||
| 2671 | 0,0 // Initial speed, looping speed |
||
| 2672 | |||
| 2673 | 1,4003 // Sounds |
||
| 2674 | 1 // Number of sequences for this action |
||
| 2675 | 360,7 // Max bearing, sequence index |
||
| 2676 | // Action #5 - fatal ground collision |
||
| 2677 | 1000,0 // Danger level, percentage chance |
||
| 2678 | 0,0 // Initial speed, looping speed |
||
| 2679 | |||
| 2680 | 1,4013 // Sounds |
||
| 2681 | 1 // Number of sequences for this action |
||
| 2682 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 2683 | // Action #6 - non-fatal ground collision |
| 5 | pmbaty | 2684 | 1000,0 // Danger level, percentage chance |
| 2685 | 0,0 // Initial speed, looping speed |
||
| 2686 | |||
| 2687 | 1,4003 // Sounds |
||
| 2688 | 1 // Number of sequences for this action |
||
| 2689 | 360,7 // Max bearing, sequence index |
||
| 2690 | 9 // Number of sequences |
||
| 10 | pmbaty | 2691 | // Sequence #0 - turn frightened and run away to their right |
| 5 | pmbaty | 2692 | collide // Include this frame in collision calcs |
| 2693 | speed // Frame rate type |
||
| 2694 | 0.06,8 // Min frame rate, max frame rate, |
||
| 2695 | 4 // Number of initial frames |
||
| 2696 | RO5SHK.PIX |
||
| 2697 | 0,0,flipped |
||
| 2698 | RO5STL1.PIX |
||
| 2699 | 0,0,flipped |
||
| 2700 | RO5SHK.PIX |
||
| 2701 | 0,0,not flipped |
||
| 2702 | RO5TRN.PIX |
||
| 2703 | 0,0,not flipped |
||
| 2704 | 4 // Number of looping frames |
||
| 2705 | RO5RUNA1.PIX |
||
| 2706 | 0,0,flipped |
||
| 2707 | RO5RUNA2.PIX |
||
| 2708 | 0,0,flipped |
||
| 2709 | RO5RUNA3.PIX |
||
| 2710 | 0,0,flipped |
||
| 2711 | RO5RUNA2.PIX |
||
| 2712 | 0,0,flipped |
||
| 10 | pmbaty | 2713 | // Sequence #1 - turn frightened and run towards to their left |
| 5 | pmbaty | 2714 | collide // Include this frame in collision calcs |
| 2715 | speed // Frame rate type |
||
| 2716 | 0.06,8 // Min frame rate, max frame rate, |
||
| 2717 | 4 // Number of initial frames |
||
| 2718 | RO5SHK.PIX |
||
| 2719 | 0,0,flipped |
||
| 2720 | RO5STL1.PIX |
||
| 2721 | 0,0,flipped |
||
| 2722 | RO5SHK.PIX |
||
| 2723 | 0,0,not flipped |
||
| 2724 | RO5TRN.PIX |
||
| 2725 | 0,0,not flipped |
||
| 2726 | 4 // Number of looping frames |
||
| 2727 | RO5RUNT1.PIX |
||
| 2728 | 0,0,not flipped |
||
| 2729 | RO5RUNT2.PIX |
||
| 2730 | 0,0,not flipped |
||
| 2731 | RO5RUNT3.PIX |
||
| 2732 | 0,0,not flipped |
||
| 2733 | RO5RUNT2.PIX |
||
| 2734 | 0,0,not flipped |
||
| 10 | pmbaty | 2735 | // Sequence #2 - turn frightened and run towards to their right |
| 5 | pmbaty | 2736 | collide // Include this frame in collision calcs |
| 2737 | speed // Frame rate type |
||
| 2738 | 0.06,8 // Min frame rate, max frame rate, |
||
| 2739 | 4 // Number of initial frames |
||
| 2740 | RO5SHK.PIX |
||
| 2741 | 0,0,flipped |
||
| 2742 | RO5STL1.PIX |
||
| 2743 | 0,0,flipped |
||
| 2744 | RO5SHK.PIX |
||
| 2745 | 0,0,not flipped |
||
| 2746 | RO5TRN.PIX |
||
| 2747 | 0,0,not flipped |
||
| 2748 | 4 // Number of looping frames |
||
| 2749 | RO5RUNT1.PIX |
||
| 2750 | 0,0,flipped |
||
| 2751 | RO5RUNT2.PIX |
||
| 2752 | 0,0,flipped |
||
| 2753 | RO5RUNT3.PIX |
||
| 2754 | 0,0,flipped |
||
| 2755 | RO5RUNT2.PIX |
||
| 2756 | 0,0,flipped |
||
| 2757 | // Sequence #3 - turn frightened and run away to their left |
||
| 2758 | collide // Include this frame in collision calcs |
||
| 2759 | speed // Frame rate type |
||
| 2760 | 0.06,8 // Min frame rate, max frame rate, |
||
| 2761 | 4 // Number of initial frames |
||
| 2762 | RO5SHK.PIX |
||
| 2763 | 0,0,flipped |
||
| 2764 | RO5STL1.PIX |
||
| 2765 | 0,0,flipped |
||
| 2766 | RO5SHK.PIX |
||
| 2767 | 0,0,not flipped |
||
| 2768 | RO5TRN.PIX |
||
| 2769 | 0,0,not flipped |
||
| 2770 | 4 // Number of looping frames |
||
| 2771 | RO5RUNA1.PIX |
||
| 2772 | 0,0,not flipped |
||
| 2773 | RO5RUNA2.PIX |
||
| 2774 | 0,0,not flipped |
||
| 2775 | RO5RUNA3.PIX |
||
| 2776 | 0,0,not flipped |
||
| 2777 | RO5RUNA2.PIX |
||
| 2778 | 0,0,not flipped |
||
| 2779 | ///Sequence #4 - stationary, looking from side to side |
||
| 2780 | collide // Include this frame in collision calcs |
||
| 2781 | variable // Frame rate type |
||
| 2782 | 1,6 // Min frame rate, max frame rate, |
||
| 2783 | |||
| 2784 | 2 // Number of looping frames |
||
| 2785 | RO5STL1.PIX |
||
| 2786 | 0,0,flipped |
||
| 2787 | RO5STL2.PIX |
||
| 2788 | 0,0,flipped |
||
| 10 | pmbaty | 2789 | // Sequence #5 - fatal collision with car |
| 5 | pmbaty | 2790 | don't collide // Exclude this frame in collision calcs |
| 2791 | variable // Frame rate type |
||
| 2792 | 12,12 // Min frame rate, max frame rate, |
||
| 2793 | 4 // Number of initial frames |
||
| 2794 | RO5HIT1.PIX |
||
| 2795 | 0,0,not flipped |
||
| 2796 | RO5HIT2.PIX |
||
| 2797 | 0,0,not flipped |
||
| 2798 | RO5HIT3.PIX |
||
| 2799 | 0,0,not flipped |
||
| 2800 | RO5HIT4.PIX |
||
| 2801 | 0,0,not flipped |
||
| 2802 | 2 // Number of looping frames |
||
| 2803 | R05DED1.PIX |
||
| 2804 | 0,0,not flipped |
||
| 2805 | RO5DED2.PIX |
||
| 2806 | 0,0,not flipped |
||
| 2807 | // Sequence #6 - turning into giblets |
||
| 2808 | don't collide // Exclude this frame in collision calcs |
||
| 2809 | fixed // Frame rate type |
||
| 2810 | 1 // Number of initial frames |
||
| 2811 | GCHUNKS1.PIX |
||
| 2812 | 0,0,not flipped |
||
| 2813 | |||
| 10 | pmbaty | 2814 | // Sequence #7 - non-fatal collision with car |
| 5 | pmbaty | 2815 | collide // Include this frame in collision calcs |
| 2816 | variable // Frame rate type |
||
| 2817 | 12,12 // Min frame rate, max frame rate, |
||
| 2818 | 2 // Number of initial frames |
||
| 2819 | RO5HIT1.PIX |
||
| 2820 | 0,0,not flipped |
||
| 2821 | RO5HIT2.PIX |
||
| 2822 | 0,0,not flipped |
||
| 2823 | |||
| 10 | pmbaty | 2824 | // Sequence #8 - stationary, looking the other way from side to side |
| 5 | pmbaty | 2825 | collide // Include this frame in collision calcs |
| 2826 | variable // Frame rate type |
||
| 2827 | 1,6 // Min frame rate, max frame rate, |
||
| 2828 | |||
| 2829 | 2 // Number of looping frames |
||
| 2830 | RO5BAK1.PIX |
||
| 2831 | 0,0,not flipped |
||
| 2832 | RO5BAK2.PIX |
||
| 2833 | 0,0,flipped |
||
| 2834 | NEXT PEDESTRIAN |
||
| 10 | pmbaty | 2835 | // **************** RO6 (FORMERLY SKN) ********************************************************************************** |
| 5 | pmbaty | 2836 | 20 // Reference number |
| 2837 | 0.35 // Height |
||
| 2838 | 250 // Points value |
||
| 2839 | 15 // Hit points |
||
| 2840 | 2,4031,4030 // Exploding noises |
||
| 2841 | 4040 // Falling noise |
||
| 2842 | 0.00002 // Acceleration |
||
| 2843 | 1 // Image index |
||
| 2844 | IDENTITY.TAB |
||
| 2845 | RO6.PIX |
||
| 2846 | STDPED.MAT |
||
| 2847 | 2 // Index of fatal car-impact action |
||
| 2848 | 4 // Index of non-fatal car-impact action |
||
| 2849 | 1 // Index of after-non-fatal-impact action |
||
| 2850 | 5 // Index of fatal falling action |
||
| 2851 | 6 // Index of non-fatal falling action |
||
| 2852 | 3 // Index of giblets action |
||
| 2853 | 7 // Number of actions |
||
| 2854 | // Action #0 - stand there, looking nervous |
||
| 2855 | 0,100 // Danger level, percentage chance |
||
| 2856 | 0,0 // Initial speed, looping speed |
||
| 2857 | 20.0 // Reaction time for this action |
||
| 2858 | |||
| 2859 | 3 // Number of sequences for this action |
||
| 2860 | 90,8 // Max bearing, sequence index |
||
| 2861 | 270,4 // Max bearing, sequence index |
||
| 2862 | 360,8 // Max bearing, sequence index |
||
| 10 | pmbaty | 2863 | // Action #1 - turn frightened and run like fuck |
| 5 | pmbaty | 2864 | 1,100 // Danger level, percentage chance |
| 2865 | 0,0.0008 // Initial speed, looping speed |
||
| 2866 | 0.05 // Reaction time for this action |
||
| 2867 | 1,4003 // Sounds |
||
| 2868 | 4 // Number of sequences for this action |
||
| 2869 | 90,0 // Max bearing, sequence index |
||
| 2870 | 180,1 // Max bearing, sequence index |
||
| 2871 | 270,2 // Max bearing, sequence index |
||
| 2872 | 360,3 // Max bearing, sequence index |
||
| 10 | pmbaty | 2873 | // Action #2 - fatal car collision |
| 5 | pmbaty | 2874 | 1000,0 // Danger level, percentage chance |
| 2875 | 0,0 // Initial speed, looping speed |
||
| 2876 | |||
| 2877 | 1,4013 // Sounds |
||
| 2878 | 1 // Number of sequences for this action |
||
| 2879 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 2880 | // Action #3 - turning into giblets |
| 5 | pmbaty | 2881 | 1000,0 // Danger level, percentage chance |
| 2882 | 0,0 // Initial speed, looping speed |
||
| 2883 | |||
| 2884 | |||
| 2885 | 1 // Number of sequences for this action |
||
| 2886 | 360,6 // Max bearing, sequence index |
||
| 2887 | ///Action #4 - non-fatal car collision |
||
| 2888 | 1000,0 // Danger level, percentage chance |
||
| 2889 | 0,0 // Initial speed, looping speed |
||
| 2890 | |||
| 2891 | 1,4003 // Sounds |
||
| 2892 | 1 // Number of sequences for this action |
||
| 2893 | 360,7 // Max bearing, sequence index |
||
| 2894 | // Action #5 - fatal ground collision |
||
| 2895 | 1000,0 // Danger level, percentage chance |
||
| 2896 | 0,0 // Initial speed, looping speed |
||
| 2897 | |||
| 2898 | 1,4013 // Sounds |
||
| 2899 | 1 // Number of sequences for this action |
||
| 2900 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 2901 | // Action #6 - non-fatal ground collision |
| 5 | pmbaty | 2902 | 1000,0 // Danger level, percentage chance |
| 2903 | 0,0 // Initial speed, looping speed |
||
| 2904 | |||
| 2905 | 1,4003 // Sounds |
||
| 2906 | 1 // Number of sequences for this action |
||
| 2907 | 360,7 // Max bearing, sequence index |
||
| 2908 | 9 // Number of sequences |
||
| 10 | pmbaty | 2909 | // Sequence #0 - turn frightened and run away to their right |
| 5 | pmbaty | 2910 | collide // Include this frame in collision calcs |
| 2911 | speed // Frame rate type |
||
| 2912 | 0.06,8 // Min frame rate, max frame rate, |
||
| 2913 | 4 // Number of initial frames |
||
| 2914 | RO6SHK.PIX |
||
| 2915 | 0,0,flipped |
||
| 2916 | RO6STL1.PIX |
||
| 2917 | 0,0,flipped |
||
| 2918 | RO6SHK.PIX |
||
| 2919 | 0,0,not flipped |
||
| 2920 | RO6TRN.PIX |
||
| 2921 | 0,0,not flipped |
||
| 2922 | 4 // Number of looping frames |
||
| 2923 | RO6RUNA1.PIX |
||
| 2924 | 0,0,flipped |
||
| 2925 | RO6RUNA2.PIX |
||
| 2926 | 0,0,flipped |
||
| 2927 | RO6RUNA3.PIX |
||
| 2928 | 0,0,flipped |
||
| 2929 | RO6RUNA2.PIX |
||
| 2930 | 0,0,flipped |
||
| 10 | pmbaty | 2931 | // Sequence #1 - turn frightened and run towards to their left |
| 5 | pmbaty | 2932 | collide // Include this frame in collision calcs |
| 2933 | speed // Frame rate type |
||
| 2934 | 0.06,8 // Min frame rate, max frame rate, |
||
| 2935 | 4 // Number of initial frames |
||
| 2936 | RO6SHK.PIX |
||
| 2937 | 0,0,flipped |
||
| 2938 | RO6STL1.PIX |
||
| 2939 | 0,0,flipped |
||
| 2940 | RO6SHK.PIX |
||
| 2941 | 0,0,not flipped |
||
| 2942 | RO6TRN.PIX |
||
| 2943 | 0,0,not flipped |
||
| 2944 | 4 // Number of looping frames |
||
| 2945 | RO6RUNT1.PIX |
||
| 2946 | 0,0,not flipped |
||
| 2947 | RO6RUNT2.PIX |
||
| 2948 | 0,0,not flipped |
||
| 2949 | RO6RUNT3.PIX |
||
| 2950 | 0,0,not flipped |
||
| 2951 | RO6RUNT2.PIX |
||
| 2952 | 0,0,not flipped |
||
| 10 | pmbaty | 2953 | // Sequence #2 - turn frightened and run towards to their right |
| 5 | pmbaty | 2954 | collide // Include this frame in collision calcs |
| 2955 | speed // Frame rate type |
||
| 2956 | 0.06,8 // Min frame rate, max frame rate, |
||
| 2957 | 4 // Number of initial frames |
||
| 2958 | RO6SHK.PIX |
||
| 2959 | 0,0,flipped |
||
| 2960 | RO6STL1.PIX |
||
| 2961 | 0,0,flipped |
||
| 2962 | RO6SHK.PIX |
||
| 2963 | 0,0,not flipped |
||
| 2964 | RO6TRN.PIX |
||
| 2965 | 0,0,not flipped |
||
| 2966 | 4 // Number of looping frames |
||
| 2967 | RO6RUNT1.PIX |
||
| 2968 | 0,0,flipped |
||
| 2969 | RO6RUNT2.PIX |
||
| 2970 | 0,0,flipped |
||
| 2971 | RO6RUNT3.PIX |
||
| 2972 | 0,0,flipped |
||
| 2973 | RO6RUNT2.PIX |
||
| 2974 | 0,0,flipped |
||
| 2975 | // Sequence #3 - turn frightened and run away to their left |
||
| 2976 | collide // Include this frame in collision calcs |
||
| 2977 | speed // Frame rate type |
||
| 2978 | 0.06,8 // Min frame rate, max frame rate, |
||
| 2979 | 4 // Number of initial frames |
||
| 2980 | RO6SHK.PIX |
||
| 2981 | 0,0,flipped |
||
| 2982 | RO6STL1.PIX |
||
| 2983 | 0,0,flipped |
||
| 2984 | RO6SHK.PIX |
||
| 2985 | 0,0,not flipped |
||
| 2986 | RO6TRN.PIX |
||
| 2987 | 0,0,not flipped |
||
| 2988 | 4 // Number of looping frames |
||
| 2989 | RO6RUNA1.PIX |
||
| 2990 | 0,0,not flipped |
||
| 2991 | RO6RUNA2.PIX |
||
| 2992 | 0,0,not flipped |
||
| 2993 | RO6RUNA3.PIX |
||
| 2994 | 0,0,not flipped |
||
| 2995 | RO6RUNA2.PIX |
||
| 2996 | 0,0,not flipped |
||
| 2997 | ///Sequence #4 - stationary, looking from side to side |
||
| 2998 | collide // Include this frame in collision calcs |
||
| 2999 | variable // Frame rate type |
||
| 3000 | 1,6 // Min frame rate, max frame rate, |
||
| 3001 | |||
| 3002 | 2 // Number of looping frames |
||
| 3003 | RO6STL1.PIX |
||
| 3004 | 0,0,flipped |
||
| 3005 | RO6STL2.PIX |
||
| 3006 | 0,0,flipped |
||
| 10 | pmbaty | 3007 | // Sequence #5 - fatal collision with car |
| 5 | pmbaty | 3008 | don't collide // Exclude this frame in collision calcs |
| 3009 | variable // Frame rate type |
||
| 3010 | 12,12 // Min frame rate, max frame rate, |
||
| 3011 | 4 // Number of initial frames |
||
| 3012 | RO6HIT1.PIX |
||
| 3013 | 0,0,not flipped |
||
| 3014 | RO6HIT2.PIX |
||
| 3015 | 0,0,not flipped |
||
| 3016 | RO6HIT3.PIX |
||
| 3017 | 0,0,not flipped |
||
| 3018 | RO6HIT4.PIX |
||
| 3019 | 0,0,not flipped |
||
| 3020 | 2 // Number of looping frames |
||
| 3021 | R06DED1.PIX |
||
| 3022 | 0,0,not flipped |
||
| 3023 | RO6DED2.PIX |
||
| 3024 | 0,0,not flipped |
||
| 3025 | // Sequence #6 - turning into giblets |
||
| 3026 | don't collide // Exclude this frame in collision calcs |
||
| 3027 | fixed // Frame rate type |
||
| 3028 | 1 // Number of initial frames |
||
| 3029 | GCHUNKS1.PIX |
||
| 3030 | 0,0,not flipped |
||
| 3031 | |||
| 10 | pmbaty | 3032 | // Sequence #7 - non-fatal collision with car |
| 5 | pmbaty | 3033 | collide // Include this frame in collision calcs |
| 3034 | variable // Frame rate type |
||
| 3035 | 12,12 // Min frame rate, max frame rate, |
||
| 3036 | 2 // Number of initial frames |
||
| 3037 | RO6HIT1.PIX |
||
| 3038 | 0,0,not flipped |
||
| 3039 | RO6HIT2.PIX |
||
| 3040 | 0,0,not flipped |
||
| 3041 | |||
| 10 | pmbaty | 3042 | // Sequence #8 - stationary, looking the other way from side to side |
| 5 | pmbaty | 3043 | collide // Include this frame in collision calcs |
| 3044 | variable // Frame rate type |
||
| 3045 | 1,6 // Min frame rate, max frame rate, |
||
| 3046 | |||
| 3047 | 2 // Number of looping frames |
||
| 3048 | RO6BAK1.PIX |
||
| 3049 | 0,0,not flipped |
||
| 3050 | RO6BAK2.PIX |
||
| 3051 | 0,0,flipped |
||
| 3052 | NEXT PEDESTRIAN |
||
| 10 | pmbaty | 3053 | // **************** RO7 (FORMERLY ???) ********************************************************************************** |
| 5 | pmbaty | 3054 | 21 // Reference number |
| 3055 | 0.35 // Height |
||
| 3056 | 250 // Points value |
||
| 3057 | 15 // Hit points |
||
| 3058 | 2,4031,4030 // Exploding noises |
||
| 3059 | 4040 // Falling noise |
||
| 3060 | 0.00002 // Acceleration |
||
| 3061 | 1 // Image index |
||
| 3062 | IDENTITY.TAB |
||
| 3063 | RO7.PIX |
||
| 3064 | STDPED.MAT |
||
| 3065 | 2 // Index of fatal car-impact action |
||
| 3066 | 4 // Index of non-fatal car-impact action |
||
| 3067 | 1 // Index of after-non-fatal-impact action |
||
| 3068 | 5 // Index of fatal falling action |
||
| 3069 | 6 // Index of non-fatal falling action |
||
| 3070 | 3 // Index of giblets action |
||
| 3071 | 7 // Number of actions |
||
| 3072 | // Action #0 - stand there, looking nervous |
||
| 3073 | 0,100 // Danger level, percentage chance |
||
| 3074 | 0,0 // Initial speed, looping speed |
||
| 3075 | 20.0 // Reaction time for this action |
||
| 3076 | |||
| 3077 | 3 // Number of sequences for this action |
||
| 3078 | 90,8 // Max bearing, sequence index |
||
| 3079 | 270,4 // Max bearing, sequence index |
||
| 3080 | 360,8 // Max bearing, sequence index |
||
| 10 | pmbaty | 3081 | // Action #1 - turn frightened and run like fuck |
| 5 | pmbaty | 3082 | 1,100 // Danger level, percentage chance |
| 3083 | 0,0.0008 // Initial speed, looping speed |
||
| 3084 | 0.05 // Reaction time for this action |
||
| 3085 | 1,4003 // Sounds |
||
| 3086 | 4 // Number of sequences for this action |
||
| 3087 | 90,0 // Max bearing, sequence index |
||
| 3088 | 180,1 // Max bearing, sequence index |
||
| 3089 | 270,2 // Max bearing, sequence index |
||
| 3090 | 360,3 // Max bearing, sequence index |
||
| 10 | pmbaty | 3091 | // Action #2 - fatal car collision |
| 5 | pmbaty | 3092 | 1000,0 // Danger level, percentage chance |
| 3093 | 0,0 // Initial speed, looping speed |
||
| 3094 | |||
| 3095 | 1,4013 // Sounds |
||
| 3096 | 1 // Number of sequences for this action |
||
| 3097 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 3098 | // Action #3 - turning into giblets |
| 5 | pmbaty | 3099 | 1000,0 // Danger level, percentage chance |
| 3100 | 0,0 // Initial speed, looping speed |
||
| 3101 | |||
| 3102 | |||
| 3103 | 1 // Number of sequences for this action |
||
| 3104 | 360,6 // Max bearing, sequence index |
||
| 3105 | ///Action #4 - non-fatal car collision |
||
| 3106 | 1000,0 // Danger level, percentage chance |
||
| 3107 | 0,0 // Initial speed, looping speed |
||
| 3108 | |||
| 3109 | 1,4003 // Sounds |
||
| 3110 | 1 // Number of sequences for this action |
||
| 3111 | 360,7 // Max bearing, sequence index |
||
| 3112 | // Action #5 - fatal ground collision |
||
| 3113 | 1000,0 // Danger level, percentage chance |
||
| 3114 | 0,0 // Initial speed, looping speed |
||
| 3115 | |||
| 3116 | 1,4013 // Sounds |
||
| 3117 | 1 // Number of sequences for this action |
||
| 3118 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 3119 | // Action #6 - non-fatal ground collision |
| 5 | pmbaty | 3120 | 1000,0 // Danger level, percentage chance |
| 3121 | 0,0 // Initial speed, looping speed |
||
| 3122 | |||
| 3123 | 1,4003 // Sounds |
||
| 3124 | 1 // Number of sequences for this action |
||
| 3125 | 360,7 // Max bearing, sequence index |
||
| 3126 | 9 // Number of sequences |
||
| 10 | pmbaty | 3127 | // Sequence #0 - turn frightened and run away to their right |
| 5 | pmbaty | 3128 | collide // Include this frame in collision calcs |
| 3129 | speed // Frame rate type |
||
| 3130 | 0.06,8 // Min frame rate, max frame rate, |
||
| 3131 | 4 // Number of initial frames |
||
| 3132 | RO7SHK.PIX |
||
| 3133 | 0,0,flipped |
||
| 3134 | RO7STL1.PIX |
||
| 3135 | 0,0,flipped |
||
| 3136 | RO7SHK.PIX |
||
| 3137 | 0,0,not flipped |
||
| 3138 | RO7TRN.PIX |
||
| 3139 | 0,0,not flipped |
||
| 3140 | 4 // Number of looping frames |
||
| 3141 | RO7RUNA1.PIX |
||
| 3142 | 0,0,flipped |
||
| 3143 | RO7RUNA2.PIX |
||
| 3144 | 0,0,flipped |
||
| 3145 | RO7RUNA3.PIX |
||
| 3146 | 0,0,flipped |
||
| 3147 | RO7RUNA2.PIX |
||
| 3148 | 0,0,flipped |
||
| 10 | pmbaty | 3149 | // Sequence #1 - turn frightened and run towards to their left |
| 5 | pmbaty | 3150 | collide // Include this frame in collision calcs |
| 3151 | speed // Frame rate type |
||
| 3152 | 0.06,8 // Min frame rate, max frame rate, |
||
| 3153 | 4 // Number of initial frames |
||
| 3154 | RO7SHK.PIX |
||
| 3155 | 0,0,flipped |
||
| 3156 | RO7STL1.PIX |
||
| 3157 | 0,0,flipped |
||
| 3158 | RO7SHK.PIX |
||
| 3159 | 0,0,not flipped |
||
| 3160 | RO7TRN.PIX |
||
| 3161 | 0,0,not flipped |
||
| 3162 | 4 // Number of looping frames |
||
| 3163 | RO7RUNT1.PIX |
||
| 3164 | 0,0,not flipped |
||
| 3165 | RO7RUNT2.PIX |
||
| 3166 | 0,0,not flipped |
||
| 3167 | RO7RUNT3.PIX |
||
| 3168 | 0,0,not flipped |
||
| 3169 | RO7RUNT2.PIX |
||
| 3170 | 0,0,not flipped |
||
| 10 | pmbaty | 3171 | // Sequence #2 - turn frightened and run towards to their right |
| 5 | pmbaty | 3172 | collide // Include this frame in collision calcs |
| 3173 | speed // Frame rate type |
||
| 3174 | 0.06,8 // Min frame rate, max frame rate, |
||
| 3175 | 4 // Number of initial frames |
||
| 3176 | RO7SHK.PIX |
||
| 3177 | 0,0,flipped |
||
| 3178 | RO7STL1.PIX |
||
| 3179 | 0,0,flipped |
||
| 3180 | RO7SHK.PIX |
||
| 3181 | 0,0,not flipped |
||
| 3182 | RO7TRN.PIX |
||
| 3183 | 0,0,not flipped |
||
| 3184 | 4 // Number of looping frames |
||
| 3185 | RO7RUNT1.PIX |
||
| 3186 | 0,0,flipped |
||
| 3187 | RO7RUNT2.PIX |
||
| 3188 | 0,0,flipped |
||
| 3189 | RO7RUNT3.PIX |
||
| 3190 | 0,0,flipped |
||
| 3191 | RO7RUNT2.PIX |
||
| 3192 | 0,0,flipped |
||
| 3193 | // Sequence #3 - turn frightened and run away to their left |
||
| 3194 | collide // Include this frame in collision calcs |
||
| 3195 | speed // Frame rate type |
||
| 3196 | 0.06,8 // Min frame rate, max frame rate, |
||
| 3197 | 4 // Number of initial frames |
||
| 3198 | RO7SHK.PIX |
||
| 3199 | 0,0,flipped |
||
| 3200 | RO7STL1.PIX |
||
| 3201 | 0,0,flipped |
||
| 3202 | RO7SHK.PIX |
||
| 3203 | 0,0,not flipped |
||
| 3204 | RO7TRN.PIX |
||
| 3205 | 0,0,not flipped |
||
| 3206 | 4 // Number of looping frames |
||
| 3207 | RO7RUNA1.PIX |
||
| 3208 | 0,0,not flipped |
||
| 3209 | RO7RUNA2.PIX |
||
| 3210 | 0,0,not flipped |
||
| 3211 | RO7RUNA3.PIX |
||
| 3212 | 0,0,not flipped |
||
| 3213 | RO7RUNA2.PIX |
||
| 3214 | 0,0,not flipped |
||
| 3215 | ///Sequence #4 - stationary, looking from side to side |
||
| 3216 | collide // Include this frame in collision calcs |
||
| 3217 | variable // Frame rate type |
||
| 3218 | 1,6 // Min frame rate, max frame rate, |
||
| 3219 | |||
| 3220 | 2 // Number of looping frames |
||
| 3221 | RO7STL1.PIX |
||
| 3222 | 0,0,flipped |
||
| 3223 | RO7STL2.PIX |
||
| 3224 | 0,0,flipped |
||
| 10 | pmbaty | 3225 | // Sequence #5 - fatal collision with car |
| 5 | pmbaty | 3226 | don't collide // Exclude this frame in collision calcs |
| 3227 | variable // Frame rate type |
||
| 3228 | 12,12 // Min frame rate, max frame rate, |
||
| 3229 | 4 // Number of initial frames |
||
| 3230 | RO7HIT1.PIX |
||
| 3231 | 0,0,not flipped |
||
| 3232 | RO7HIT2.PIX |
||
| 3233 | 0,0,not flipped |
||
| 3234 | RO7HIT3.PIX |
||
| 3235 | 0,0,not flipped |
||
| 3236 | RO7HIT4.PIX |
||
| 3237 | 0,0,not flipped |
||
| 3238 | 2 // Number of looping frames |
||
| 3239 | RO7DED1.PIX |
||
| 3240 | 0,0,not flipped |
||
| 3241 | RO7DED2.PIX |
||
| 3242 | 0,0,not flipped |
||
| 3243 | // Sequence #6 - turning into giblets |
||
| 3244 | don't collide // Exclude this frame in collision calcs |
||
| 3245 | fixed // Frame rate type |
||
| 3246 | 1 // Number of initial frames |
||
| 3247 | GCHUNKS1.PIX |
||
| 3248 | 0,0,not flipped |
||
| 3249 | |||
| 10 | pmbaty | 3250 | // Sequence #7 - non-fatal collision with car |
| 5 | pmbaty | 3251 | collide // Include this frame in collision calcs |
| 3252 | variable // Frame rate type |
||
| 3253 | 12,12 // Min frame rate, max frame rate, |
||
| 3254 | 2 // Number of initial frames |
||
| 3255 | RO7HIT1.PIX |
||
| 3256 | 0,0,not flipped |
||
| 3257 | RO7HIT2.PIX |
||
| 3258 | 0,0,not flipped |
||
| 3259 | |||
| 10 | pmbaty | 3260 | // Sequence #8 - stationary, looking the other way from side to side |
| 5 | pmbaty | 3261 | collide // Include this frame in collision calcs |
| 3262 | variable // Frame rate type |
||
| 3263 | 1,6 // Min frame rate, max frame rate, |
||
| 3264 | |||
| 3265 | 2 // Number of looping frames |
||
| 3266 | RO7BAK1.PIX |
||
| 3267 | 0,0,not flipped |
||
| 3268 | RO7BAK2.PIX |
||
| 3269 | 0,0,flipped |
||
| 3270 | NEXT PEDESTRIAN |
||
| 10 | pmbaty | 3271 | // **************** RO8 (FORMERLY ???) ********************************************************************************** |
| 5 | pmbaty | 3272 | 12 // Reference number |
| 3273 | 0.35 // Height |
||
| 3274 | 250 // Points value |
||
| 3275 | 15 // Hit points |
||
| 3276 | 2,4031,4030 // Exploding noises |
||
| 3277 | 4040 // Falling noise |
||
| 3278 | 0.00002 // Acceleration |
||
| 3279 | 1 // Image index |
||
| 3280 | IDENTITY.TAB |
||
| 3281 | RO8.PIX |
||
| 3282 | STDPED.MAT |
||
| 3283 | 2 // Index of fatal car-impact action |
||
| 3284 | 4 // Index of non-fatal car-impact action |
||
| 3285 | 1 // Index of after-non-fatal-impact action |
||
| 3286 | 5 // Index of fatal falling action |
||
| 3287 | 6 // Index of non-fatal falling action |
||
| 3288 | 3 // Index of giblets action |
||
| 3289 | 7 // Number of actions |
||
| 3290 | // Action #0 - stand there, looking nervous |
||
| 3291 | 0,100 // Danger level, percentage chance |
||
| 3292 | 0,0 // Initial speed, looping speed |
||
| 3293 | 20.0 // Reaction time for this action |
||
| 3294 | |||
| 3295 | 3 // Number of sequences for this action |
||
| 3296 | 90,8 // Max bearing, sequence index |
||
| 3297 | 270,4 // Max bearing, sequence index |
||
| 3298 | 360,8 // Max bearing, sequence index |
||
| 10 | pmbaty | 3299 | // Action #1 - turn frightened and run like fuck |
| 5 | pmbaty | 3300 | 1,100 // Danger level, percentage chance |
| 3301 | 0,0.0008 // Initial speed, looping speed |
||
| 3302 | 0.05 // Reaction time for this action |
||
| 3303 | 1,4003 // Sounds |
||
| 3304 | 4 // Number of sequences for this action |
||
| 3305 | 90,0 // Max bearing, sequence index |
||
| 3306 | 180,1 // Max bearing, sequence index |
||
| 3307 | 270,2 // Max bearing, sequence index |
||
| 3308 | 360,3 // Max bearing, sequence index |
||
| 10 | pmbaty | 3309 | // Action #2 - fatal car collision |
| 5 | pmbaty | 3310 | 1000,0 // Danger level, percentage chance |
| 3311 | 0,0 // Initial speed, looping speed |
||
| 3312 | |||
| 3313 | 1,4013 // Sounds |
||
| 3314 | 1 // Number of sequences for this action |
||
| 3315 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 3316 | // Action #3 - turning into giblets |
| 5 | pmbaty | 3317 | 1000,0 // Danger level, percentage chance |
| 3318 | 0,0 // Initial speed, looping speed |
||
| 3319 | |||
| 3320 | |||
| 3321 | 1 // Number of sequences for this action |
||
| 3322 | 360,6 // Max bearing, sequence index |
||
| 3323 | ///Action #4 - non-fatal car collision |
||
| 3324 | 1000,0 // Danger level, percentage chance |
||
| 3325 | 0,0 // Initial speed, looping speed |
||
| 3326 | |||
| 3327 | 1,4003 // Sounds |
||
| 3328 | 1 // Number of sequences for this action |
||
| 3329 | 360,7 // Max bearing, sequence index |
||
| 3330 | // Action #5 - fatal ground collision |
||
| 3331 | 1000,0 // Danger level, percentage chance |
||
| 3332 | 0,0 // Initial speed, looping speed |
||
| 3333 | |||
| 3334 | 1,4013 // Sounds |
||
| 3335 | 1 // Number of sequences for this action |
||
| 3336 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 3337 | // Action #6 - non-fatal ground collision |
| 5 | pmbaty | 3338 | 1000,0 // Danger level, percentage chance |
| 3339 | 0,0 // Initial speed, looping speed |
||
| 3340 | |||
| 3341 | 1,4003 // Sounds |
||
| 3342 | 1 // Number of sequences for this action |
||
| 3343 | 360,7 // Max bearing, sequence index |
||
| 3344 | 9 // Number of sequences |
||
| 10 | pmbaty | 3345 | // Sequence #0 - turn frightened and run away to their right |
| 5 | pmbaty | 3346 | collide // Include this frame in collision calcs |
| 3347 | speed // Frame rate type |
||
| 3348 | 0.06,8 // Min frame rate, max frame rate, |
||
| 3349 | 4 // Number of initial frames |
||
| 3350 | RO8SHK.PIX |
||
| 3351 | 0,0,flipped |
||
| 3352 | RO8STL1.PIX |
||
| 3353 | 0,0,flipped |
||
| 3354 | RO8SHK.PIX |
||
| 3355 | 0,0,not flipped |
||
| 3356 | RO8TRN.PIX |
||
| 3357 | 0,0,not flipped |
||
| 3358 | 4 // Number of looping frames |
||
| 3359 | RO8RUNA1.PIX |
||
| 3360 | 0,0,flipped |
||
| 3361 | RO8RUNA2.PIX |
||
| 3362 | 0,0,flipped |
||
| 3363 | RO8RUNA3.PIX |
||
| 3364 | 0,0,flipped |
||
| 3365 | RO8RUNA2.PIX |
||
| 3366 | 0,0,flipped |
||
| 10 | pmbaty | 3367 | // Sequence #1 - turn frightened and run towards to their left |
| 5 | pmbaty | 3368 | collide // Include this frame in collision calcs |
| 3369 | speed // Frame rate type |
||
| 3370 | 0.06,8 // Min frame rate, max frame rate, |
||
| 3371 | 4 // Number of initial frames |
||
| 3372 | RO8SHK.PIX |
||
| 3373 | 0,0,flipped |
||
| 3374 | RO8STL1.PIX |
||
| 3375 | 0,0,flipped |
||
| 3376 | RO8SHK.PIX |
||
| 3377 | 0,0,not flipped |
||
| 3378 | RO8TRN.PIX |
||
| 3379 | 0,0,not flipped |
||
| 3380 | 4 // Number of looping frames |
||
| 3381 | RO8RUNT1.PIX |
||
| 3382 | 0,0,not flipped |
||
| 3383 | RO8RUNT2.PIX |
||
| 3384 | 0,0,not flipped |
||
| 3385 | RO8RUNT3.PIX |
||
| 3386 | 0,0,not flipped |
||
| 3387 | RO8RUNT2.PIX |
||
| 3388 | 0,0,not flipped |
||
| 10 | pmbaty | 3389 | // Sequence #2 - turn frightened and run towards to their right |
| 5 | pmbaty | 3390 | collide // Include this frame in collision calcs |
| 3391 | speed // Frame rate type |
||
| 3392 | 0.06,8 // Min frame rate, max frame rate, |
||
| 3393 | 4 // Number of initial frames |
||
| 3394 | RO8SHK.PIX |
||
| 3395 | 0,0,flipped |
||
| 3396 | RO8STL1.PIX |
||
| 3397 | 0,0,flipped |
||
| 3398 | RO8SHK.PIX |
||
| 3399 | 0,0,not flipped |
||
| 3400 | RO8TRN.PIX |
||
| 3401 | 0,0,not flipped |
||
| 3402 | 4 // Number of looping frames |
||
| 3403 | RO8RUNT1.PIX |
||
| 3404 | 0,0,flipped |
||
| 3405 | RO8RUNT2.PIX |
||
| 3406 | 0,0,flipped |
||
| 3407 | RO8RUNT3.PIX |
||
| 3408 | 0,0,flipped |
||
| 3409 | RO8RUNT2.PIX |
||
| 3410 | 0,0,flipped |
||
| 3411 | // Sequence #3 - turn frightened and run away to their left |
||
| 3412 | collide // Include this frame in collision calcs |
||
| 3413 | speed // Frame rate type |
||
| 3414 | 0.06,8 // Min frame rate, max frame rate, |
||
| 3415 | 4 // Number of initial frames |
||
| 3416 | RO8SHK.PIX |
||
| 3417 | 0,0,flipped |
||
| 3418 | RO8STL1.PIX |
||
| 3419 | 0,0,flipped |
||
| 3420 | RO8SHK.PIX |
||
| 3421 | 0,0,not flipped |
||
| 3422 | RO8TRN.PIX |
||
| 3423 | 0,0,not flipped |
||
| 3424 | 4 // Number of looping frames |
||
| 3425 | RO8RUNA1.PIX |
||
| 3426 | 0,0,not flipped |
||
| 3427 | RO8RUNA2.PIX |
||
| 3428 | 0,0,not flipped |
||
| 3429 | RO8RUNA3.PIX |
||
| 3430 | 0,0,not flipped |
||
| 3431 | RO8RUNA2.PIX |
||
| 3432 | 0,0,not flipped |
||
| 3433 | ///Sequence #4 - stationary, looking from side to side |
||
| 3434 | collide // Include this frame in collision calcs |
||
| 3435 | variable // Frame rate type |
||
| 3436 | 1,6 // Min frame rate, max frame rate, |
||
| 3437 | |||
| 3438 | 2 // Number of looping frames |
||
| 3439 | RO8STL1.PIX |
||
| 3440 | 0,0,flipped |
||
| 3441 | RO8STL2.PIX |
||
| 3442 | 0,0,flipped |
||
| 10 | pmbaty | 3443 | // Sequence #5 - fatal collision with car |
| 5 | pmbaty | 3444 | don't collide // Exclude this frame in collision calcs |
| 3445 | variable // Frame rate type |
||
| 3446 | 12,12 // Min frame rate, max frame rate, |
||
| 3447 | 4 // Number of initial frames |
||
| 3448 | RO8HIT1.PIX |
||
| 3449 | 0,0,not flipped |
||
| 3450 | RO8HIT2.PIX |
||
| 3451 | 0,0,not flipped |
||
| 3452 | RO8HIT3.PIX |
||
| 3453 | 0,0,not flipped |
||
| 3454 | RO8HIT4.PIX |
||
| 3455 | 0,0,not flipped |
||
| 3456 | 2 // Number of looping frames |
||
| 3457 | R08DED1.PIX |
||
| 3458 | 0,0,not flipped |
||
| 3459 | RO8DED2.PIX |
||
| 3460 | 0,0,not flipped |
||
| 3461 | // Sequence #6 - turning into giblets |
||
| 3462 | don't collide // Exclude this frame in collision calcs |
||
| 3463 | fixed // Frame rate type |
||
| 3464 | 1 // Number of initial frames |
||
| 3465 | GCHUNKS1.PIX |
||
| 3466 | 0,0,not flipped |
||
| 3467 | |||
| 10 | pmbaty | 3468 | // Sequence #7 - non-fatal collision with car |
| 5 | pmbaty | 3469 | collide // Include this frame in collision calcs |
| 3470 | variable // Frame rate type |
||
| 3471 | 12,12 // Min frame rate, max frame rate, |
||
| 3472 | 2 // Number of initial frames |
||
| 3473 | RO8HIT1.PIX |
||
| 3474 | 0,0,not flipped |
||
| 3475 | RO8HIT2.PIX |
||
| 3476 | 0,0,not flipped |
||
| 3477 | |||
| 10 | pmbaty | 3478 | // Sequence #8 - stationary, looking the other way from side to side |
| 5 | pmbaty | 3479 | collide // Include this frame in collision calcs |
| 3480 | variable // Frame rate type |
||
| 3481 | 1,6 // Min frame rate, max frame rate, |
||
| 3482 | |||
| 3483 | 2 // Number of looping frames |
||
| 3484 | RO8BAK1.PIX |
||
| 3485 | 0,0,not flipped |
||
| 3486 | RO8BAK2.PIX |
||
| 3487 | 0,0,flipped |
||
| 3488 | NEXT PEDESTRIAN |
||
| 10 | pmbaty | 3489 | // **************** RO1 (FORMERLY COP) ********************************************************************************** |
| 5 | pmbaty | 3490 | 13 // Reference number |
| 3491 | 0.35 // Height |
||
| 3492 | 250 // Points value |
||
| 3493 | 15 // Hit points |
||
| 3494 | 2,4031,4030 // Exploding noises |
||
| 3495 | 4040 // Falling noise |
||
| 3496 | 0.00002 // Acceleration |
||
| 3497 | 1 // Image index |
||
| 3498 | IDENTITY.TAB |
||
| 3499 | RO1.PIX |
||
| 3500 | STDPED.MAT |
||
| 3501 | 2 // Index of fatal car-impact action |
||
| 3502 | 4 // Index of non-fatal car-impact action |
||
| 3503 | 1 // Index of after-non-fatal-impact action |
||
| 3504 | 5 // Index of fatal falling action |
||
| 3505 | 6 // Index of non-fatal falling action |
||
| 3506 | 3 // Index of giblets action |
||
| 3507 | 7 // Number of actions |
||
| 3508 | // Action #0 - stand there, looking nervous |
||
| 3509 | 0,100 // Danger level, percentage chance |
||
| 3510 | 0,0 // Initial speed, looping speed |
||
| 3511 | 20.0 // Reaction time for this action |
||
| 3512 | |||
| 3513 | 3 // Number of sequences for this action |
||
| 3514 | 90,8 // Max bearing, sequence index |
||
| 3515 | 270,4 // Max bearing, sequence index |
||
| 3516 | 360,8 // Max bearing, sequence index |
||
| 10 | pmbaty | 3517 | // Action #1 - turn frightened and run like fuck |
| 5 | pmbaty | 3518 | 1,100 // Danger level, percentage chance |
| 3519 | 0,0.0008 // Initial speed, looping speed |
||
| 3520 | 0.05 // Reaction time for this action |
||
| 3521 | 1,4003 // Sounds |
||
| 3522 | 4 // Number of sequences for this action |
||
| 3523 | 90,0 // Max bearing, sequence index |
||
| 3524 | 180,1 // Max bearing, sequence index |
||
| 3525 | 270,2 // Max bearing, sequence index |
||
| 3526 | 360,3 // Max bearing, sequence index |
||
| 10 | pmbaty | 3527 | // Action #2 - fatal car collision |
| 5 | pmbaty | 3528 | 1000,0 // Danger level, percentage chance |
| 3529 | 0,0 // Initial speed, looping speed |
||
| 3530 | |||
| 3531 | 1,4013 // Sounds |
||
| 3532 | 1 // Number of sequences for this action |
||
| 3533 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 3534 | // Action #3 - turning into giblets |
| 5 | pmbaty | 3535 | 1000,0 // Danger level, percentage chance |
| 3536 | 0,0 // Initial speed, looping speed |
||
| 3537 | |||
| 3538 | |||
| 3539 | 1 // Number of sequences for this action |
||
| 3540 | 360,6 // Max bearing, sequence index |
||
| 3541 | ///Action #4 - non-fatal car collision |
||
| 3542 | 1000,0 // Danger level, percentage chance |
||
| 3543 | 0,0 // Initial speed, looping speed |
||
| 3544 | |||
| 3545 | 1,4003 // Sounds |
||
| 3546 | 1 // Number of sequences for this action |
||
| 3547 | 360,7 // Max bearing, sequence index |
||
| 3548 | // Action #5 - fatal ground collision |
||
| 3549 | 1000,0 // Danger level, percentage chance |
||
| 3550 | 0,0 // Initial speed, looping speed |
||
| 3551 | |||
| 3552 | 1,4013 // Sounds |
||
| 3553 | 1 // Number of sequences for this action |
||
| 3554 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 3555 | // Action #6 - non-fatal ground collision |
| 5 | pmbaty | 3556 | 1000,0 // Danger level, percentage chance |
| 3557 | 0,0 // Initial speed, looping speed |
||
| 3558 | |||
| 3559 | 1,4003 // Sounds |
||
| 3560 | 1 // Number of sequences for this action |
||
| 3561 | 360,7 // Max bearing, sequence index |
||
| 3562 | 9 // Number of sequences |
||
| 10 | pmbaty | 3563 | // Sequence #0 - turn frightened and run away to their right |
| 5 | pmbaty | 3564 | collide // Include this frame in collision calcs |
| 3565 | speed // Frame rate type |
||
| 3566 | 0.06,8 // Min frame rate, max frame rate, |
||
| 3567 | 4 // Number of initial frames |
||
| 3568 | RO1SHK.PIX |
||
| 3569 | 0,0,flipped |
||
| 3570 | RO1STL1.PIX |
||
| 3571 | 0,0,flipped |
||
| 3572 | RO1SHK.PIX |
||
| 3573 | 0,0,not flipped |
||
| 3574 | RO1TRN.PIX |
||
| 3575 | 0,0,not flipped |
||
| 3576 | 4 // Number of looping frames |
||
| 3577 | RO1RUNA1.PIX |
||
| 3578 | 0,0,flipped |
||
| 3579 | RO1RUNA2.PIX |
||
| 3580 | 0,0,flipped |
||
| 3581 | RO1RUNA3.PIX |
||
| 3582 | 0,0,flipped |
||
| 3583 | RO1RUNA2.PIX |
||
| 3584 | 0,0,flipped |
||
| 10 | pmbaty | 3585 | // Sequence #1 - turn frightened and run towards to their left |
| 5 | pmbaty | 3586 | collide // Include this frame in collision calcs |
| 3587 | speed // Frame rate type |
||
| 3588 | 0.06,8 // Min frame rate, max frame rate, |
||
| 3589 | 4 // Number of initial frames |
||
| 3590 | RO1SHK.PIX |
||
| 3591 | 0,0,flipped |
||
| 3592 | RO1STL1.PIX |
||
| 3593 | 0,0,flipped |
||
| 3594 | RO1SHK.PIX |
||
| 3595 | 0,0,not flipped |
||
| 3596 | RO1TRN.PIX |
||
| 3597 | 0,0,not flipped |
||
| 3598 | 4 // Number of looping frames |
||
| 3599 | RO1RUNT1.PIX |
||
| 3600 | 0,0,not flipped |
||
| 3601 | RO1RUNT2.PIX |
||
| 3602 | 0,0,not flipped |
||
| 3603 | RO1RUNT3.PIX |
||
| 3604 | 0,0,not flipped |
||
| 3605 | RO1RUNT2.PIX |
||
| 3606 | 0,0,not flipped |
||
| 10 | pmbaty | 3607 | // Sequence #2 - turn frightened and run towards to their right |
| 5 | pmbaty | 3608 | collide // Include this frame in collision calcs |
| 3609 | speed // Frame rate type |
||
| 3610 | 0.06,8 // Min frame rate, max frame rate, |
||
| 3611 | 4 // Number of initial frames |
||
| 3612 | RO1SHK.PIX |
||
| 3613 | 0,0,flipped |
||
| 3614 | RO1STL1.PIX |
||
| 3615 | 0,0,flipped |
||
| 3616 | RO1SHK.PIX |
||
| 3617 | 0,0,not flipped |
||
| 3618 | RO1TRN.PIX |
||
| 3619 | 0,0,not flipped |
||
| 3620 | 4 // Number of looping frames |
||
| 3621 | RO1RUNT1.PIX |
||
| 3622 | 0,0,flipped |
||
| 3623 | RO1RUNT2.PIX |
||
| 3624 | 0,0,flipped |
||
| 3625 | RO1RUNT3.PIX |
||
| 3626 | 0,0,flipped |
||
| 3627 | RO1RUNT2.PIX |
||
| 3628 | 0,0,flipped |
||
| 3629 | // Sequence #3 - turn frightened and run away to their left |
||
| 3630 | collide // Include this frame in collision calcs |
||
| 3631 | speed // Frame rate type |
||
| 3632 | 0.06,8 // Min frame rate, max frame rate, |
||
| 3633 | 4 // Number of initial frames |
||
| 3634 | RO1SHK.PIX |
||
| 3635 | 0,0,flipped |
||
| 3636 | RO1STL1.PIX |
||
| 3637 | 0,0,flipped |
||
| 3638 | RO1SHK.PIX |
||
| 3639 | 0,0,not flipped |
||
| 3640 | RO1TRN.PIX |
||
| 3641 | 0,0,not flipped |
||
| 3642 | 4 // Number of looping frames |
||
| 3643 | RO1RUNA1.PIX |
||
| 3644 | 0,0,not flipped |
||
| 3645 | RO1RUNA2.PIX |
||
| 3646 | 0,0,not flipped |
||
| 3647 | RO1RUNA3.PIX |
||
| 3648 | 0,0,not flipped |
||
| 3649 | RO1RUNA2.PIX |
||
| 3650 | 0,0,not flipped |
||
| 3651 | ///Sequence #4 - stationary, looking from side to side |
||
| 3652 | collide // Include this frame in collision calcs |
||
| 3653 | variable // Frame rate type |
||
| 3654 | 1,6 // Min frame rate, max frame rate, |
||
| 3655 | |||
| 3656 | 2 // Number of looping frames |
||
| 3657 | RO1STL1.PIX |
||
| 3658 | 0,0,flipped |
||
| 3659 | RO1STL2.PIX |
||
| 3660 | 0,0,flipped |
||
| 10 | pmbaty | 3661 | // Sequence #5 - fatal collision with car |
| 5 | pmbaty | 3662 | don't collide // Exclude this frame in collision calcs |
| 3663 | variable // Frame rate type |
||
| 3664 | 12,12 // Min frame rate, max frame rate, |
||
| 3665 | 4 // Number of initial frames |
||
| 3666 | RO1HIT1.PIX |
||
| 3667 | 0,0,not flipped |
||
| 3668 | RO1HIT2.PIX |
||
| 3669 | 0,0,not flipped |
||
| 3670 | RO1HIT3.PIX |
||
| 3671 | 0,0,not flipped |
||
| 3672 | RO1HIT4.PIX |
||
| 3673 | 0,0,not flipped |
||
| 3674 | 2 // Number of looping frames |
||
| 3675 | RO1DED1.PIX |
||
| 3676 | 0,0,not flipped |
||
| 3677 | RO1DED2.PIX |
||
| 3678 | 0,0,not flipped |
||
| 3679 | // Sequence #6 - turning into giblets |
||
| 3680 | don't collide // Exclude this frame in collision calcs |
||
| 3681 | fixed // Frame rate type |
||
| 3682 | 1 // Number of initial frames |
||
| 3683 | GCHUNKS1.PIX |
||
| 3684 | 0,0,not flipped |
||
| 3685 | |||
| 10 | pmbaty | 3686 | // Sequence #7 - non-fatal collision with car |
| 5 | pmbaty | 3687 | collide // Include this frame in collision calcs |
| 3688 | variable // Frame rate type |
||
| 3689 | 12,12 // Min frame rate, max frame rate, |
||
| 3690 | 2 // Number of initial frames |
||
| 3691 | RO1HIT1.PIX |
||
| 3692 | 0,0,not flipped |
||
| 3693 | RO1HIT2.PIX |
||
| 3694 | 0,0,not flipped |
||
| 3695 | |||
| 10 | pmbaty | 3696 | // Sequence #8 - stationary, looking the other way from side to side |
| 5 | pmbaty | 3697 | collide // Include this frame in collision calcs |
| 3698 | variable // Frame rate type |
||
| 3699 | 1,6 // Min frame rate, max frame rate, |
||
| 3700 | |||
| 3701 | 2 // Number of looping frames |
||
| 3702 | RO1BAK1.PIX |
||
| 3703 | 0,0,not flipped |
||
| 3704 | RO1BAK2.PIX |
||
| 3705 | 0,0,flipped |
||
| 3706 | NEXT PEDESTRIAN |
||
| 10 | pmbaty | 3707 | // **************** RO2(FORMERLY CPT) ********************************************************************************** |
| 5 | pmbaty | 3708 | 14 // Reference number |
| 3709 | 0.35 // Height |
||
| 3710 | 250 // Points value |
||
| 3711 | 15 // Hit points |
||
| 3712 | 2,4031,4030 // Exploding noises |
||
| 3713 | 4040 // Falling noise |
||
| 3714 | 0.00002 // Acceleration |
||
| 3715 | 1 // Image index |
||
| 3716 | IDENTITY.TAB |
||
| 3717 | RO2.PIX |
||
| 3718 | STDPED.MAT |
||
| 3719 | 2 // Index of fatal car-impact action |
||
| 3720 | 4 // Index of non-fatal car-impact action |
||
| 3721 | 1 // Index of after-non-fatal-impact action |
||
| 3722 | 5 // Index of fatal falling action |
||
| 3723 | 6 // Index of non-fatal falling action |
||
| 3724 | 3 // Index of giblets action |
||
| 3725 | 7 // Number of actions |
||
| 3726 | // Action #0 - stand there, looking nervous |
||
| 3727 | 0,100 // Danger level, percentage chance |
||
| 3728 | 0,0 // Initial speed, looping speed |
||
| 3729 | 20.0 // Reaction time for this action |
||
| 3730 | |||
| 3731 | 3 // Number of sequences for this action |
||
| 3732 | 90,8 // Max bearing, sequence index |
||
| 3733 | 270,4 // Max bearing, sequence index |
||
| 3734 | 360,8 // Max bearing, sequence index |
||
| 10 | pmbaty | 3735 | // Action #1 - turn frightened and run like fuck |
| 5 | pmbaty | 3736 | 1,100 // Danger level, percentage chance |
| 3737 | 0,0.0008 // Initial speed, looping speed |
||
| 3738 | 0.05 // Reaction time for this action |
||
| 3739 | 1,4003 // Sounds |
||
| 3740 | 4 // Number of sequences for this action |
||
| 3741 | 90,0 // Max bearing, sequence index |
||
| 3742 | 180,1 // Max bearing, sequence index |
||
| 3743 | 270,2 // Max bearing, sequence index |
||
| 3744 | 360,3 // Max bearing, sequence index |
||
| 10 | pmbaty | 3745 | // Action #2 - fatal car collision |
| 5 | pmbaty | 3746 | 1000,0 // Danger level, percentage chance |
| 3747 | 0,0 // Initial speed, looping speed |
||
| 3748 | |||
| 3749 | 1,4013 // Sounds |
||
| 3750 | 1 // Number of sequences for this action |
||
| 3751 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 3752 | // Action #3 - turning into giblets |
| 5 | pmbaty | 3753 | 1000,0 // Danger level, percentage chance |
| 3754 | 0,0 // Initial speed, looping speed |
||
| 3755 | |||
| 3756 | |||
| 3757 | 1 // Number of sequences for this action |
||
| 3758 | 360,6 // Max bearing, sequence index |
||
| 3759 | ///Action #4 - non-fatal car collision |
||
| 3760 | 1000,0 // Danger level, percentage chance |
||
| 3761 | 0,0 // Initial speed, looping speed |
||
| 3762 | |||
| 3763 | 1,4003 // Sounds |
||
| 3764 | 1 // Number of sequences for this action |
||
| 3765 | 360,7 // Max bearing, sequence index |
||
| 3766 | // Action #5 - fatal ground collision |
||
| 3767 | 1000,0 // Danger level, percentage chance |
||
| 3768 | 0,0 // Initial speed, looping speed |
||
| 3769 | |||
| 3770 | 1,4013 // Sounds |
||
| 3771 | 1 // Number of sequences for this action |
||
| 3772 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 3773 | // Action #6 - non-fatal ground collision |
| 5 | pmbaty | 3774 | 1000,0 // Danger level, percentage chance |
| 3775 | 0,0 // Initial speed, looping speed |
||
| 3776 | |||
| 3777 | 1,4003 // Sounds |
||
| 3778 | 1 // Number of sequences for this action |
||
| 3779 | 360,7 // Max bearing, sequence index |
||
| 3780 | 9 // Number of sequences |
||
| 10 | pmbaty | 3781 | // Sequence #0 - turn frightened and run away to their right |
| 5 | pmbaty | 3782 | collide // Include this frame in collision calcs |
| 3783 | speed // Frame rate type |
||
| 3784 | 0.06,8 // Min frame rate, max frame rate, |
||
| 3785 | 4 // Number of initial frames |
||
| 3786 | RO2SHK.PIX |
||
| 3787 | 0,0,flipped |
||
| 3788 | RO2STL1.PIX |
||
| 3789 | 0,0,flipped |
||
| 3790 | RO2SHK.PIX |
||
| 3791 | 0,0,not flipped |
||
| 3792 | RO2TRN.PIX |
||
| 3793 | 0,0,not flipped |
||
| 3794 | 4 // Number of looping frames |
||
| 3795 | RO2RUNA1.PIX |
||
| 3796 | 0,0,flipped |
||
| 3797 | RO2RUNA2.PIX |
||
| 3798 | 0,0,flipped |
||
| 3799 | RO2RUNA3.PIX |
||
| 3800 | 0,0,flipped |
||
| 3801 | RO2RUNA2.PIX |
||
| 3802 | 0,0,flipped |
||
| 10 | pmbaty | 3803 | // Sequence #1 - turn frightened and run towards to their left |
| 5 | pmbaty | 3804 | collide // Include this frame in collision calcs |
| 3805 | speed // Frame rate type |
||
| 3806 | 0.06,8 // Min frame rate, max frame rate, |
||
| 3807 | 4 // Number of initial frames |
||
| 3808 | RO2SHK.PIX |
||
| 3809 | 0,0,flipped |
||
| 3810 | RO2STL1.PIX |
||
| 3811 | 0,0,flipped |
||
| 3812 | RO2SHK.PIX |
||
| 3813 | 0,0,not flipped |
||
| 3814 | RO2TRN.PIX |
||
| 3815 | 0,0,not flipped |
||
| 3816 | 4 // Number of looping frames |
||
| 3817 | RO2RUNT1.PIX |
||
| 3818 | 0,0,not flipped |
||
| 3819 | RO2RUNT2.PIX |
||
| 3820 | 0,0,not flipped |
||
| 3821 | RO2RUNT3.PIX |
||
| 3822 | 0,0,not flipped |
||
| 3823 | RO2RUNT2.PIX |
||
| 3824 | 0,0,not flipped |
||
| 10 | pmbaty | 3825 | // Sequence #2 - turn frightened and run towards to their right |
| 5 | pmbaty | 3826 | collide // Include this frame in collision calcs |
| 3827 | speed // Frame rate type |
||
| 3828 | 0.06,8 // Min frame rate, max frame rate, |
||
| 3829 | 4 // Number of initial frames |
||
| 3830 | RO2SHK.PIX |
||
| 3831 | 0,0,flipped |
||
| 3832 | RO2STL1.PIX |
||
| 3833 | 0,0,flipped |
||
| 3834 | RO2SHK.PIX |
||
| 3835 | 0,0,not flipped |
||
| 3836 | RO2TRN.PIX |
||
| 3837 | 0,0,not flipped |
||
| 3838 | 4 // Number of looping frames |
||
| 3839 | RO2RUNT1.PIX |
||
| 3840 | 0,0,flipped |
||
| 3841 | RO2RUNT2.PIX |
||
| 3842 | 0,0,flipped |
||
| 3843 | RO2RUNT3.PIX |
||
| 3844 | 0,0,flipped |
||
| 3845 | RO2RUNT2.PIX |
||
| 3846 | 0,0,flipped |
||
| 3847 | // Sequence #3 - turn frightened and run away to their left |
||
| 3848 | collide // Include this frame in collision calcs |
||
| 3849 | speed // Frame rate type |
||
| 3850 | 0.06,8 // Min frame rate, max frame rate, |
||
| 3851 | 4 // Number of initial frames |
||
| 3852 | RO2SHK.PIX |
||
| 3853 | 0,0,flipped |
||
| 3854 | RO2STL1.PIX |
||
| 3855 | 0,0,flipped |
||
| 3856 | RO2SHK.PIX |
||
| 3857 | 0,0,not flipped |
||
| 3858 | RO2TRN.PIX |
||
| 3859 | 0,0,not flipped |
||
| 3860 | 4 // Number of looping frames |
||
| 3861 | RO2RUNA1.PIX |
||
| 3862 | 0,0,not flipped |
||
| 3863 | RO2RUNA2.PIX |
||
| 3864 | 0,0,not flipped |
||
| 3865 | RO2RUNA3.PIX |
||
| 3866 | 0,0,not flipped |
||
| 3867 | RO2RUNA2.PIX |
||
| 3868 | 0,0,not flipped |
||
| 3869 | ///Sequence #4 - stationary, looking from side to side |
||
| 3870 | collide // Include this frame in collision calcs |
||
| 3871 | variable // Frame rate type |
||
| 3872 | 1,6 // Min frame rate, max frame rate, |
||
| 3873 | |||
| 3874 | 2 // Number of looping frames |
||
| 3875 | RO2STL1.PIX |
||
| 3876 | 0,0,flipped |
||
| 3877 | RO2STL2.PIX |
||
| 3878 | 0,0,flipped |
||
| 10 | pmbaty | 3879 | // Sequence #5 - fatal collision with car |
| 5 | pmbaty | 3880 | don't collide // Exclude this frame in collision calcs |
| 3881 | variable // Frame rate type |
||
| 3882 | 12,12 // Min frame rate, max frame rate, |
||
| 3883 | 4 // Number of initial frames |
||
| 3884 | RO2HIT1.PIX |
||
| 3885 | 0,0,not flipped |
||
| 3886 | RO2HIT2.PIX |
||
| 3887 | 0,0,not flipped |
||
| 3888 | RO2HIT3.PIX |
||
| 3889 | 0,0,not flipped |
||
| 3890 | RO2HIT4.PIX |
||
| 3891 | 0,0,not flipped |
||
| 3892 | 2 // Number of looping frames |
||
| 3893 | R02DED1.PIX |
||
| 3894 | 0,0,not flipped |
||
| 3895 | RO2DED2.PIX |
||
| 3896 | 0,0,not flipped |
||
| 3897 | // Sequence #6 - turning into giblets |
||
| 3898 | don't collide // Exclude this frame in collision calcs |
||
| 3899 | fixed // Frame rate type |
||
| 3900 | 1 // Number of initial frames |
||
| 3901 | GCHUNKS1.PIX |
||
| 3902 | 0,0,not flipped |
||
| 3903 | |||
| 10 | pmbaty | 3904 | // Sequence #7 - non-fatal collision with car |
| 5 | pmbaty | 3905 | collide // Include this frame in collision calcs |
| 3906 | variable // Frame rate type |
||
| 3907 | 12,12 // Min frame rate, max frame rate, |
||
| 3908 | 2 // Number of initial frames |
||
| 3909 | RO2HIT1.PIX |
||
| 3910 | 0,0,not flipped |
||
| 3911 | RO2HIT2.PIX |
||
| 3912 | 0,0,not flipped |
||
| 3913 | |||
| 10 | pmbaty | 3914 | // Sequence #8 - stationary, looking the other way from side to side |
| 5 | pmbaty | 3915 | collide // Include this frame in collision calcs |
| 3916 | variable // Frame rate type |
||
| 3917 | 1,6 // Min frame rate, max frame rate, |
||
| 3918 | |||
| 3919 | 2 // Number of looping frames |
||
| 3920 | RO2BAK1.PIX |
||
| 3921 | 0,0,not flipped |
||
| 3922 | RO2BAK2.PIX |
||
| 3923 | 0,0,flipped |
||
| 3924 | NEXT PEDESTRIAN |
||
| 10 | pmbaty | 3925 | // **************** RO3(FORMERLY FM0) ********************************************************************************** |
| 5 | pmbaty | 3926 | 15 // Reference number |
| 3927 | 0.35 // Height |
||
| 3928 | 250 // Points value |
||
| 3929 | 15 // Hit points |
||
| 3930 | 2,4031,4030 // Exploding noises |
||
| 3931 | 4040 // Falling noise |
||
| 3932 | 0.00002 // Acceleration |
||
| 3933 | 1 // Image index |
||
| 3934 | IDENTITY.TAB |
||
| 3935 | RO3.PIX |
||
| 3936 | STDPED.MAT |
||
| 3937 | 2 // Index of fatal car-impact action |
||
| 3938 | 4 // Index of non-fatal car-impact action |
||
| 3939 | 1 // Index of after-non-fatal-impact action |
||
| 3940 | 5 // Index of fatal falling action |
||
| 3941 | 6 // Index of non-fatal falling action |
||
| 3942 | 3 // Index of giblets action |
||
| 3943 | 7 // Number of actions |
||
| 3944 | // Action #0 - stand there, looking nervous |
||
| 3945 | 0,100 // Danger level, percentage chance |
||
| 3946 | 0,0 // Initial speed, looping speed |
||
| 3947 | 20.0 // Reaction time for this action |
||
| 3948 | |||
| 3949 | 3 // Number of sequences for this action |
||
| 3950 | 90,8 // Max bearing, sequence index |
||
| 3951 | 270,4 // Max bearing, sequence index |
||
| 3952 | 360,8 // Max bearing, sequence index |
||
| 10 | pmbaty | 3953 | // Action #1 - turn frightened and run like fuck |
| 5 | pmbaty | 3954 | 1,100 // Danger level, percentage chance |
| 3955 | 0,0.0008 // Initial speed, looping speed |
||
| 3956 | 0.05 // Reaction time for this action |
||
| 3957 | 1,4003 // Sounds |
||
| 3958 | 4 // Number of sequences for this action |
||
| 3959 | 90,0 // Max bearing, sequence index |
||
| 3960 | 180,1 // Max bearing, sequence index |
||
| 3961 | 270,2 // Max bearing, sequence index |
||
| 3962 | 360,3 // Max bearing, sequence index |
||
| 10 | pmbaty | 3963 | // Action #2 - fatal car collision |
| 5 | pmbaty | 3964 | 1000,0 // Danger level, percentage chance |
| 3965 | 0,0 // Initial speed, looping speed |
||
| 3966 | |||
| 3967 | 1,4013 // Sounds |
||
| 3968 | 1 // Number of sequences for this action |
||
| 3969 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 3970 | // Action #3 - turning into giblets |
| 5 | pmbaty | 3971 | 1000,0 // Danger level, percentage chance |
| 3972 | 0,0 // Initial speed, looping speed |
||
| 3973 | |||
| 3974 | |||
| 3975 | 1 // Number of sequences for this action |
||
| 3976 | 360,6 // Max bearing, sequence index |
||
| 3977 | ///Action #4 - non-fatal car collision |
||
| 3978 | 1000,0 // Danger level, percentage chance |
||
| 3979 | 0,0 // Initial speed, looping speed |
||
| 3980 | |||
| 3981 | 1,4003 // Sounds |
||
| 3982 | 1 // Number of sequences for this action |
||
| 3983 | 360,7 // Max bearing, sequence index |
||
| 3984 | // Action #5 - fatal ground collision |
||
| 3985 | 1000,0 // Danger level, percentage chance |
||
| 3986 | 0,0 // Initial speed, looping speed |
||
| 3987 | |||
| 3988 | 1,4013 // Sounds |
||
| 3989 | 1 // Number of sequences for this action |
||
| 3990 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 3991 | // Action #6 - non-fatal ground collision |
| 5 | pmbaty | 3992 | 1000,0 // Danger level, percentage chance |
| 3993 | 0,0 // Initial speed, looping speed |
||
| 3994 | |||
| 3995 | 1,4003 // Sounds |
||
| 3996 | 1 // Number of sequences for this action |
||
| 3997 | 360,7 // Max bearing, sequence index |
||
| 3998 | 9 // Number of sequences |
||
| 10 | pmbaty | 3999 | // Sequence #0 - turn frightened and run away to their right |
| 5 | pmbaty | 4000 | collide // Include this frame in collision calcs |
| 4001 | speed // Frame rate type |
||
| 4002 | 0.06,8 // Min frame rate, max frame rate, |
||
| 4003 | 4 // Number of initial frames |
||
| 4004 | RO3SHK.PIX |
||
| 4005 | 0,0,flipped |
||
| 4006 | RO3STL1.PIX |
||
| 4007 | 0,0,flipped |
||
| 4008 | RO3SHK.PIX |
||
| 4009 | 0,0,not flipped |
||
| 4010 | RO3TRN.PIX |
||
| 4011 | 0,0,not flipped |
||
| 4012 | 4 // Number of looping frames |
||
| 4013 | RO3RUNA1.PIX |
||
| 4014 | 0,0,flipped |
||
| 4015 | RO3RUNA2.PIX |
||
| 4016 | 0,0,flipped |
||
| 4017 | RO3RUNA3.PIX |
||
| 4018 | 0,0,flipped |
||
| 4019 | RO3RUNA2.PIX |
||
| 4020 | 0,0,flipped |
||
| 10 | pmbaty | 4021 | // Sequence #1 - turn frightened and run towards to their left |
| 5 | pmbaty | 4022 | collide // Include this frame in collision calcs |
| 4023 | speed // Frame rate type |
||
| 4024 | 0.06,8 // Min frame rate, max frame rate, |
||
| 4025 | 4 // Number of initial frames |
||
| 4026 | RO3SHK.PIX |
||
| 4027 | 0,0,flipped |
||
| 4028 | RO3STL1.PIX |
||
| 4029 | 0,0,flipped |
||
| 4030 | RO3SHK.PIX |
||
| 4031 | 0,0,not flipped |
||
| 4032 | RO3TRN.PIX |
||
| 4033 | 0,0,not flipped |
||
| 4034 | 4 // Number of looping frames |
||
| 4035 | RO3RUNT1.PIX |
||
| 4036 | 0,0,not flipped |
||
| 4037 | RO3RUNT2.PIX |
||
| 4038 | 0,0,not flipped |
||
| 4039 | RO3RUNT3.PIX |
||
| 4040 | 0,0,not flipped |
||
| 4041 | RO3RUNT2.PIX |
||
| 4042 | 0,0,not flipped |
||
| 10 | pmbaty | 4043 | // Sequence #2 - turn frightened and run towards to their right |
| 5 | pmbaty | 4044 | collide // Include this frame in collision calcs |
| 4045 | speed // Frame rate type |
||
| 4046 | 0.06,8 // Min frame rate, max frame rate, |
||
| 4047 | 4 // Number of initial frames |
||
| 4048 | RO3SHK.PIX |
||
| 4049 | 0,0,flipped |
||
| 4050 | RO3STL1.PIX |
||
| 4051 | 0,0,flipped |
||
| 4052 | RO3SHK.PIX |
||
| 4053 | 0,0,not flipped |
||
| 4054 | RO3TRN.PIX |
||
| 4055 | 0,0,not flipped |
||
| 4056 | 4 // Number of looping frames |
||
| 4057 | RO3RUNT1.PIX |
||
| 4058 | 0,0,flipped |
||
| 4059 | RO3RUNT2.PIX |
||
| 4060 | 0,0,flipped |
||
| 4061 | RO3RUNT3.PIX |
||
| 4062 | 0,0,flipped |
||
| 4063 | RO3RUNT2.PIX |
||
| 4064 | 0,0,flipped |
||
| 4065 | // Sequence #3 - turn frightened and run away to their left |
||
| 4066 | collide // Include this frame in collision calcs |
||
| 4067 | speed // Frame rate type |
||
| 4068 | 0.06,8 // Min frame rate, max frame rate, |
||
| 4069 | 4 // Number of initial frames |
||
| 4070 | RO3SHK.PIX |
||
| 4071 | 0,0,flipped |
||
| 4072 | RO3STL1.PIX |
||
| 4073 | 0,0,flipped |
||
| 4074 | RO3SHK.PIX |
||
| 4075 | 0,0,not flipped |
||
| 4076 | RO3TRN.PIX |
||
| 4077 | 0,0,not flipped |
||
| 4078 | 4 // Number of looping frames |
||
| 4079 | RO3RUNA1.PIX |
||
| 4080 | 0,0,not flipped |
||
| 4081 | RO3RUNA2.PIX |
||
| 4082 | 0,0,not flipped |
||
| 4083 | RO3RUNA3.PIX |
||
| 4084 | 0,0,not flipped |
||
| 4085 | RO3RUNA2.PIX |
||
| 4086 | 0,0,not flipped |
||
| 4087 | ///Sequence #4 - stationary, looking from side to side |
||
| 4088 | collide // Include this frame in collision calcs |
||
| 4089 | variable // Frame rate type |
||
| 4090 | 1,6 // Min frame rate, max frame rate, |
||
| 4091 | |||
| 4092 | 2 // Number of looping frames |
||
| 4093 | RO3STL1.PIX |
||
| 4094 | 0,0,flipped |
||
| 4095 | RO3STL2.PIX |
||
| 4096 | 0,0,flipped |
||
| 10 | pmbaty | 4097 | // Sequence #5 - fatal collision with car |
| 5 | pmbaty | 4098 | don't collide // Exclude this frame in collision calcs |
| 4099 | variable // Frame rate type |
||
| 4100 | 12,12 // Min frame rate, max frame rate, |
||
| 4101 | 4 // Number of initial frames |
||
| 4102 | RO3HIT1.PIX |
||
| 4103 | 0,0,not flipped |
||
| 4104 | RO3HIT2.PIX |
||
| 4105 | 0,0,not flipped |
||
| 4106 | RO3HIT3.PIX |
||
| 4107 | 0,0,not flipped |
||
| 4108 | RO3HIT4.PIX |
||
| 4109 | 0,0,not flipped |
||
| 4110 | 2 // Number of looping frames |
||
| 4111 | R03DED1.PIX |
||
| 4112 | 0,0,not flipped |
||
| 4113 | RO3DED2.PIX |
||
| 4114 | 0,0,not flipped |
||
| 4115 | // Sequence #6 - turning into giblets |
||
| 4116 | don't collide // Exclude this frame in collision calcs |
||
| 4117 | fixed // Frame rate type |
||
| 4118 | 1 // Number of initial frames |
||
| 4119 | GCHUNKS1.PIX |
||
| 4120 | 0,0,not flipped |
||
| 4121 | |||
| 10 | pmbaty | 4122 | // Sequence #7 - non-fatal collision with car |
| 5 | pmbaty | 4123 | collide // Include this frame in collision calcs |
| 4124 | variable // Frame rate type |
||
| 4125 | 12,12 // Min frame rate, max frame rate, |
||
| 4126 | 2 // Number of initial frames |
||
| 4127 | RO3HIT1.PIX |
||
| 4128 | 0,0,not flipped |
||
| 4129 | RO3HIT2.PIX |
||
| 4130 | 0,0,not flipped |
||
| 4131 | |||
| 10 | pmbaty | 4132 | // Sequence #8 - stationary, looking the other way from side to side |
| 5 | pmbaty | 4133 | collide // Include this frame in collision calcs |
| 4134 | variable // Frame rate type |
||
| 4135 | 1,6 // Min frame rate, max frame rate, |
||
| 4136 | |||
| 4137 | 2 // Number of looping frames |
||
| 4138 | RO3BAK1.PIX |
||
| 4139 | 0,0,not flipped |
||
| 4140 | RO3BAK2.PIX |
||
| 4141 | 0,0,flipped |
||
| 4142 | NEXT PEDESTRIAN |
||
| 10 | pmbaty | 4143 | // **************** RO4(FORMERLY MAN) ********************************************************************************** |
| 5 | pmbaty | 4144 | 16 // Reference number |
| 4145 | 0.35 // Height |
||
| 4146 | 250 // Points value |
||
| 4147 | 15 // Hit points |
||
| 4148 | 2,4031,4030 // Exploding noises |
||
| 4149 | 4040 // Falling noise |
||
| 4150 | 0.00002 // Acceleration |
||
| 4151 | 1 // Image index |
||
| 4152 | IDENTITY.TAB |
||
| 4153 | RO4.PIX |
||
| 4154 | STDPED.MAT |
||
| 4155 | 2 // Index of fatal car-impact action |
||
| 4156 | 4 // Index of non-fatal car-impact action |
||
| 4157 | 1 // Index of after-non-fatal-impact action |
||
| 4158 | 5 // Index of fatal falling action |
||
| 4159 | 6 // Index of non-fatal falling action |
||
| 4160 | 3 // Index of giblets action |
||
| 4161 | 7 // Number of actions |
||
| 4162 | // Action #0 - stand there, looking nervous |
||
| 4163 | 0,100 // Danger level, percentage chance |
||
| 4164 | 0,0 // Initial speed, looping speed |
||
| 4165 | 20.0 // Reaction time for this action |
||
| 4166 | |||
| 4167 | 3 // Number of sequences for this action |
||
| 4168 | 90,8 // Max bearing, sequence index |
||
| 4169 | 270,4 // Max bearing, sequence index |
||
| 4170 | 360,8 // Max bearing, sequence index |
||
| 10 | pmbaty | 4171 | // Action #1 - turn frightened and run like fuck |
| 5 | pmbaty | 4172 | 1,100 // Danger level, percentage chance |
| 4173 | 0,0.0008 // Initial speed, looping speed |
||
| 4174 | 0.05 // Reaction time for this action |
||
| 4175 | 1,4003 // Sounds |
||
| 4176 | 4 // Number of sequences for this action |
||
| 4177 | 90,0 // Max bearing, sequence index |
||
| 4178 | 180,1 // Max bearing, sequence index |
||
| 4179 | 270,2 // Max bearing, sequence index |
||
| 4180 | 360,3 // Max bearing, sequence index |
||
| 10 | pmbaty | 4181 | // Action #2 - fatal car collision |
| 5 | pmbaty | 4182 | 1000,0 // Danger level, percentage chance |
| 4183 | 0,0 // Initial speed, looping speed |
||
| 4184 | |||
| 4185 | 1,4013 // Sounds |
||
| 4186 | 1 // Number of sequences for this action |
||
| 4187 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 4188 | // Action #3 - turning into giblets |
| 5 | pmbaty | 4189 | 1000,0 // Danger level, percentage chance |
| 4190 | 0,0 // Initial speed, looping speed |
||
| 4191 | |||
| 4192 | |||
| 4193 | 1 // Number of sequences for this action |
||
| 4194 | 360,6 // Max bearing, sequence index |
||
| 4195 | ///Action #4 - non-fatal car collision |
||
| 4196 | 1000,0 // Danger level, percentage chance |
||
| 4197 | 0,0 // Initial speed, looping speed |
||
| 4198 | |||
| 4199 | 1,4003 // Sounds |
||
| 4200 | 1 // Number of sequences for this action |
||
| 4201 | 360,7 // Max bearing, sequence index |
||
| 4202 | // Action #5 - fatal ground collision |
||
| 4203 | 1000,0 // Danger level, percentage chance |
||
| 4204 | 0,0 // Initial speed, looping speed |
||
| 4205 | |||
| 4206 | 1,4013 // Sounds |
||
| 4207 | 1 // Number of sequences for this action |
||
| 4208 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 4209 | // Action #6 - non-fatal ground collision |
| 5 | pmbaty | 4210 | 1000,0 // Danger level, percentage chance |
| 4211 | 0,0 // Initial speed, looping speed |
||
| 4212 | |||
| 4213 | 1,4003 // Sounds |
||
| 4214 | 1 // Number of sequences for this action |
||
| 4215 | 360,7 // Max bearing, sequence index |
||
| 4216 | 9 // Number of sequences |
||
| 10 | pmbaty | 4217 | // Sequence #0 - turn frightened and run away to their right |
| 5 | pmbaty | 4218 | collide // Include this frame in collision calcs |
| 4219 | speed // Frame rate type |
||
| 4220 | 0.06,8 // Min frame rate, max frame rate, |
||
| 4221 | 4 // Number of initial frames |
||
| 4222 | RO4SHK.PIX |
||
| 4223 | 0,0,flipped |
||
| 4224 | RO4STL1.PIX |
||
| 4225 | 0,0,flipped |
||
| 4226 | RO4SHK.PIX |
||
| 4227 | 0,0,not flipped |
||
| 4228 | RO4TRN.PIX |
||
| 4229 | 0,0,not flipped |
||
| 4230 | 4 // Number of looping frames |
||
| 4231 | RO4RUNA1.PIX |
||
| 4232 | 0,0,flipped |
||
| 4233 | RO4RUNA2.PIX |
||
| 4234 | 0,0,flipped |
||
| 4235 | RO4RUNA3.PIX |
||
| 4236 | 0,0,flipped |
||
| 4237 | RO4RUNA2.PIX |
||
| 4238 | 0,0,flipped |
||
| 10 | pmbaty | 4239 | // Sequence #1 - turn frightened and run towards to their left |
| 5 | pmbaty | 4240 | collide // Include this frame in collision calcs |
| 4241 | speed // Frame rate type |
||
| 4242 | 0.06,8 // Min frame rate, max frame rate, |
||
| 4243 | 4 // Number of initial frames |
||
| 4244 | RO4SHK.PIX |
||
| 4245 | 0,0,flipped |
||
| 4246 | RO4STL1.PIX |
||
| 4247 | 0,0,flipped |
||
| 4248 | RO4SHK.PIX |
||
| 4249 | 0,0,not flipped |
||
| 4250 | RO4TRN.PIX |
||
| 4251 | 0,0,not flipped |
||
| 4252 | 4 // Number of looping frames |
||
| 4253 | RO4RUNT1.PIX |
||
| 4254 | 0,0,not flipped |
||
| 4255 | RO4RUNT2.PIX |
||
| 4256 | 0,0,not flipped |
||
| 4257 | RO4RUNT3.PIX |
||
| 4258 | 0,0,not flipped |
||
| 4259 | RO4RUNT2.PIX |
||
| 4260 | 0,0,not flipped |
||
| 10 | pmbaty | 4261 | // Sequence #2 - turn frightened and run towards to their right |
| 5 | pmbaty | 4262 | collide // Include this frame in collision calcs |
| 4263 | speed // Frame rate type |
||
| 4264 | 0.06,8 // Min frame rate, max frame rate, |
||
| 4265 | 4 // Number of initial frames |
||
| 4266 | RO4SHK.PIX |
||
| 4267 | 0,0,flipped |
||
| 4268 | RO4STL1.PIX |
||
| 4269 | 0,0,flipped |
||
| 4270 | RO4SHK.PIX |
||
| 4271 | 0,0,not flipped |
||
| 4272 | RO4TRN.PIX |
||
| 4273 | 0,0,not flipped |
||
| 4274 | 4 // Number of looping frames |
||
| 4275 | RO4RUNT1.PIX |
||
| 4276 | 0,0,flipped |
||
| 4277 | RO4RUNT2.PIX |
||
| 4278 | 0,0,flipped |
||
| 4279 | RO4RUNT3.PIX |
||
| 4280 | 0,0,flipped |
||
| 4281 | RO4RUNT2.PIX |
||
| 4282 | 0,0,flipped |
||
| 4283 | // Sequence #3 - turn frightened and run away to their left |
||
| 4284 | collide // Include this frame in collision calcs |
||
| 4285 | speed // Frame rate type |
||
| 4286 | 0.06,8 // Min frame rate, max frame rate, |
||
| 4287 | 4 // Number of initial frames |
||
| 4288 | RO4SHK.PIX |
||
| 4289 | 0,0,flipped |
||
| 4290 | RO4STL1.PIX |
||
| 4291 | 0,0,flipped |
||
| 4292 | RO4SHK.PIX |
||
| 4293 | 0,0,not flipped |
||
| 4294 | RO4TRN.PIX |
||
| 4295 | 0,0,not flipped |
||
| 4296 | 4 // Number of looping frames |
||
| 4297 | RO4RUNA1.PIX |
||
| 4298 | 0,0,not flipped |
||
| 4299 | RO4RUNA2.PIX |
||
| 4300 | 0,0,not flipped |
||
| 4301 | RO4RUNA3.PIX |
||
| 4302 | 0,0,not flipped |
||
| 4303 | RO4RUNA2.PIX |
||
| 4304 | 0,0,not flipped |
||
| 4305 | ///Sequence #4 - stationary, looking from side to side |
||
| 4306 | collide // Include this frame in collision calcs |
||
| 4307 | variable // Frame rate type |
||
| 4308 | 1,6 // Min frame rate, max frame rate, |
||
| 4309 | |||
| 4310 | 2 // Number of looping frames |
||
| 4311 | RO4STL1.PIX |
||
| 4312 | 0,0,flipped |
||
| 4313 | RO4STL2.PIX |
||
| 4314 | 0,0,flipped |
||
| 10 | pmbaty | 4315 | // Sequence #5 - fatal collision with car |
| 5 | pmbaty | 4316 | don't collide // Exclude this frame in collision calcs |
| 4317 | variable // Frame rate type |
||
| 4318 | 12,12 // Min frame rate, max frame rate, |
||
| 4319 | 4 // Number of initial frames |
||
| 4320 | RO4HIT1.PIX |
||
| 4321 | 0,0,not flipped |
||
| 4322 | RO4HIT2.PIX |
||
| 4323 | 0,0,not flipped |
||
| 4324 | RO4HIT3.PIX |
||
| 4325 | 0,0,not flipped |
||
| 4326 | RO4HIT4.PIX |
||
| 4327 | 0,0,not flipped |
||
| 4328 | 2 // Number of looping frames |
||
| 4329 | R04DED1.PIX |
||
| 4330 | 0,0,not flipped |
||
| 4331 | RO4DED2.PIX |
||
| 4332 | 0,0,not flipped |
||
| 4333 | // Sequence #6 - turning into giblets |
||
| 4334 | don't collide // Exclude this frame in collision calcs |
||
| 4335 | fixed // Frame rate type |
||
| 4336 | 1 // Number of initial frames |
||
| 4337 | GCHUNKS1.PIX |
||
| 4338 | 0,0,not flipped |
||
| 4339 | |||
| 10 | pmbaty | 4340 | // Sequence #7 - non-fatal collision with car |
| 5 | pmbaty | 4341 | collide // Include this frame in collision calcs |
| 4342 | variable // Frame rate type |
||
| 4343 | 12,12 // Min frame rate, max frame rate, |
||
| 4344 | 2 // Number of initial frames |
||
| 4345 | RO4HIT1.PIX |
||
| 4346 | 0,0,not flipped |
||
| 4347 | RO4HIT2.PIX |
||
| 4348 | 0,0,not flipped |
||
| 4349 | |||
| 10 | pmbaty | 4350 | // Sequence #8 - stationary, looking the other way from side to side |
| 5 | pmbaty | 4351 | collide // Include this frame in collision calcs |
| 4352 | variable // Frame rate type |
||
| 4353 | 1,6 // Min frame rate, max frame rate, |
||
| 4354 | |||
| 4355 | 2 // Number of looping frames |
||
| 4356 | RO4BAK1.PIX |
||
| 4357 | 0,0,not flipped |
||
| 4358 | RO4BAK2.PIX |
||
| 4359 | 0,0,flipped |
||
| 4360 | NEXT PEDESTRIAN |
||
| 10 | pmbaty | 4361 | // **************** RO5 (FORMERLY MUS) ********************************************************************************** |
| 5 | pmbaty | 4362 | 17 // Reference number |
| 4363 | 0.35 // Height |
||
| 4364 | 250 // Points value |
||
| 4365 | 15 // Hit points |
||
| 4366 | 2,4031,4030 // Exploding noises |
||
| 4367 | 4040 // Falling noise |
||
| 4368 | 0.00002 // Acceleration |
||
| 4369 | 1 // Image index |
||
| 4370 | IDENTITY.TAB |
||
| 4371 | RO5.PIX |
||
| 4372 | STDPED.MAT |
||
| 4373 | 2 // Index of fatal car-impact action |
||
| 4374 | 4 // Index of non-fatal car-impact action |
||
| 4375 | 1 // Index of after-non-fatal-impact action |
||
| 4376 | 5 // Index of fatal falling action |
||
| 4377 | 6 // Index of non-fatal falling action |
||
| 4378 | 3 // Index of giblets action |
||
| 4379 | 7 // Number of actions |
||
| 4380 | // Action #0 - stand there, looking nervous |
||
| 4381 | 0,100 // Danger level, percentage chance |
||
| 4382 | 0,0 // Initial speed, looping speed |
||
| 4383 | 20.0 // Reaction time for this action |
||
| 4384 | |||
| 4385 | 3 // Number of sequences for this action |
||
| 4386 | 90,8 // Max bearing, sequence index |
||
| 4387 | 270,4 // Max bearing, sequence index |
||
| 4388 | 360,8 // Max bearing, sequence index |
||
| 10 | pmbaty | 4389 | // Action #1 - turn frightened and run like fuck |
| 5 | pmbaty | 4390 | 1,100 // Danger level, percentage chance |
| 4391 | 0,0.0008 // Initial speed, looping speed |
||
| 4392 | 0.05 // Reaction time for this action |
||
| 4393 | 1,4003 // Sounds |
||
| 4394 | 4 // Number of sequences for this action |
||
| 4395 | 90,0 // Max bearing, sequence index |
||
| 4396 | 180,1 // Max bearing, sequence index |
||
| 4397 | 270,2 // Max bearing, sequence index |
||
| 4398 | 360,3 // Max bearing, sequence index |
||
| 10 | pmbaty | 4399 | // Action #2 - fatal car collision |
| 5 | pmbaty | 4400 | 1000,0 // Danger level, percentage chance |
| 4401 | 0,0 // Initial speed, looping speed |
||
| 4402 | |||
| 4403 | 1,4013 // Sounds |
||
| 4404 | 1 // Number of sequences for this action |
||
| 4405 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 4406 | // Action #3 - turning into giblets |
| 5 | pmbaty | 4407 | 1000,0 // Danger level, percentage chance |
| 4408 | 0,0 // Initial speed, looping speed |
||
| 4409 | |||
| 4410 | |||
| 4411 | 1 // Number of sequences for this action |
||
| 4412 | 360,6 // Max bearing, sequence index |
||
| 4413 | ///Action #4 - non-fatal car collision |
||
| 4414 | 1000,0 // Danger level, percentage chance |
||
| 4415 | 0,0 // Initial speed, looping speed |
||
| 4416 | |||
| 4417 | 1,4003 // Sounds |
||
| 4418 | 1 // Number of sequences for this action |
||
| 4419 | 360,7 // Max bearing, sequence index |
||
| 4420 | // Action #5 - fatal ground collision |
||
| 4421 | 1000,0 // Danger level, percentage chance |
||
| 4422 | 0,0 // Initial speed, looping speed |
||
| 4423 | |||
| 4424 | 1,4013 // Sounds |
||
| 4425 | 1 // Number of sequences for this action |
||
| 4426 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 4427 | // Action #6 - non-fatal ground collision |
| 5 | pmbaty | 4428 | 1000,0 // Danger level, percentage chance |
| 4429 | 0,0 // Initial speed, looping speed |
||
| 4430 | |||
| 4431 | 1,4003 // Sounds |
||
| 4432 | 1 // Number of sequences for this action |
||
| 4433 | 360,7 // Max bearing, sequence index |
||
| 4434 | 9 // Number of sequences |
||
| 10 | pmbaty | 4435 | // Sequence #0 - turn frightened and run away to their right |
| 5 | pmbaty | 4436 | collide // Include this frame in collision calcs |
| 4437 | speed // Frame rate type |
||
| 4438 | 0.06,8 // Min frame rate, max frame rate, |
||
| 4439 | 4 // Number of initial frames |
||
| 4440 | RO5SHK.PIX |
||
| 4441 | 0,0,flipped |
||
| 4442 | RO5STL1.PIX |
||
| 4443 | 0,0,flipped |
||
| 4444 | RO5SHK.PIX |
||
| 4445 | 0,0,not flipped |
||
| 4446 | RO5TRN.PIX |
||
| 4447 | 0,0,not flipped |
||
| 4448 | 4 // Number of looping frames |
||
| 4449 | RO5RUNA1.PIX |
||
| 4450 | 0,0,flipped |
||
| 4451 | RO5RUNA2.PIX |
||
| 4452 | 0,0,flipped |
||
| 4453 | RO5RUNA3.PIX |
||
| 4454 | 0,0,flipped |
||
| 4455 | RO5RUNA2.PIX |
||
| 4456 | 0,0,flipped |
||
| 10 | pmbaty | 4457 | // Sequence #1 - turn frightened and run towards to their left |
| 5 | pmbaty | 4458 | collide // Include this frame in collision calcs |
| 4459 | speed // Frame rate type |
||
| 4460 | 0.06,8 // Min frame rate, max frame rate, |
||
| 4461 | 4 // Number of initial frames |
||
| 4462 | RO5SHK.PIX |
||
| 4463 | 0,0,flipped |
||
| 4464 | RO5STL1.PIX |
||
| 4465 | 0,0,flipped |
||
| 4466 | RO5SHK.PIX |
||
| 4467 | 0,0,not flipped |
||
| 4468 | RO5TRN.PIX |
||
| 4469 | 0,0,not flipped |
||
| 4470 | 4 // Number of looping frames |
||
| 4471 | RO5RUNT1.PIX |
||
| 4472 | 0,0,not flipped |
||
| 4473 | RO5RUNT2.PIX |
||
| 4474 | 0,0,not flipped |
||
| 4475 | RO5RUNT3.PIX |
||
| 4476 | 0,0,not flipped |
||
| 4477 | RO5RUNT2.PIX |
||
| 4478 | 0,0,not flipped |
||
| 10 | pmbaty | 4479 | // Sequence #2 - turn frightened and run towards to their right |
| 5 | pmbaty | 4480 | collide // Include this frame in collision calcs |
| 4481 | speed // Frame rate type |
||
| 4482 | 0.06,8 // Min frame rate, max frame rate, |
||
| 4483 | 4 // Number of initial frames |
||
| 4484 | RO5SHK.PIX |
||
| 4485 | 0,0,flipped |
||
| 4486 | RO5STL1.PIX |
||
| 4487 | 0,0,flipped |
||
| 4488 | RO5SHK.PIX |
||
| 4489 | 0,0,not flipped |
||
| 4490 | RO5TRN.PIX |
||
| 4491 | 0,0,not flipped |
||
| 4492 | 4 // Number of looping frames |
||
| 4493 | RO5RUNT1.PIX |
||
| 4494 | 0,0,flipped |
||
| 4495 | RO5RUNT2.PIX |
||
| 4496 | 0,0,flipped |
||
| 4497 | RO5RUNT3.PIX |
||
| 4498 | 0,0,flipped |
||
| 4499 | RO5RUNT2.PIX |
||
| 4500 | 0,0,flipped |
||
| 4501 | // Sequence #3 - turn frightened and run away to their left |
||
| 4502 | collide // Include this frame in collision calcs |
||
| 4503 | speed // Frame rate type |
||
| 4504 | 0.06,8 // Min frame rate, max frame rate, |
||
| 4505 | 4 // Number of initial frames |
||
| 4506 | RO5SHK.PIX |
||
| 4507 | 0,0,flipped |
||
| 4508 | RO5STL1.PIX |
||
| 4509 | 0,0,flipped |
||
| 4510 | RO5SHK.PIX |
||
| 4511 | 0,0,not flipped |
||
| 4512 | RO5TRN.PIX |
||
| 4513 | 0,0,not flipped |
||
| 4514 | 4 // Number of looping frames |
||
| 4515 | RO5RUNA1.PIX |
||
| 4516 | 0,0,not flipped |
||
| 4517 | RO5RUNA2.PIX |
||
| 4518 | 0,0,not flipped |
||
| 4519 | RO5RUNA3.PIX |
||
| 4520 | 0,0,not flipped |
||
| 4521 | RO5RUNA2.PIX |
||
| 4522 | 0,0,not flipped |
||
| 4523 | ///Sequence #4 - stationary, looking from side to side |
||
| 4524 | collide // Include this frame in collision calcs |
||
| 4525 | variable // Frame rate type |
||
| 4526 | 1,6 // Min frame rate, max frame rate, |
||
| 4527 | |||
| 4528 | 2 // Number of looping frames |
||
| 4529 | RO5STL1.PIX |
||
| 4530 | 0,0,flipped |
||
| 4531 | RO5STL2.PIX |
||
| 4532 | 0,0,flipped |
||
| 10 | pmbaty | 4533 | // Sequence #5 - fatal collision with car |
| 5 | pmbaty | 4534 | don't collide // Exclude this frame in collision calcs |
| 4535 | variable // Frame rate type |
||
| 4536 | 12,12 // Min frame rate, max frame rate, |
||
| 4537 | 4 // Number of initial frames |
||
| 4538 | RO5HIT1.PIX |
||
| 4539 | 0,0,not flipped |
||
| 4540 | RO5HIT2.PIX |
||
| 4541 | 0,0,not flipped |
||
| 4542 | RO5HIT3.PIX |
||
| 4543 | 0,0,not flipped |
||
| 4544 | RO5HIT4.PIX |
||
| 4545 | 0,0,not flipped |
||
| 4546 | 2 // Number of looping frames |
||
| 4547 | R05DED1.PIX |
||
| 4548 | 0,0,not flipped |
||
| 4549 | RO5DED2.PIX |
||
| 4550 | 0,0,not flipped |
||
| 4551 | // Sequence #6 - turning into giblets |
||
| 4552 | don't collide // Exclude this frame in collision calcs |
||
| 4553 | fixed // Frame rate type |
||
| 4554 | 1 // Number of initial frames |
||
| 4555 | GCHUNKS1.PIX |
||
| 4556 | 0,0,not flipped |
||
| 4557 | |||
| 10 | pmbaty | 4558 | // Sequence #7 - non-fatal collision with car |
| 5 | pmbaty | 4559 | collide // Include this frame in collision calcs |
| 4560 | variable // Frame rate type |
||
| 4561 | 12,12 // Min frame rate, max frame rate, |
||
| 4562 | 2 // Number of initial frames |
||
| 4563 | RO5HIT1.PIX |
||
| 4564 | 0,0,not flipped |
||
| 4565 | RO5HIT2.PIX |
||
| 4566 | 0,0,not flipped |
||
| 4567 | |||
| 10 | pmbaty | 4568 | // Sequence #8 - stationary, looking the other way from side to side |
| 5 | pmbaty | 4569 | collide // Include this frame in collision calcs |
| 4570 | variable // Frame rate type |
||
| 4571 | 1,6 // Min frame rate, max frame rate, |
||
| 4572 | |||
| 4573 | 2 // Number of looping frames |
||
| 4574 | RO5BAK1.PIX |
||
| 4575 | 0,0,not flipped |
||
| 4576 | RO5BAK2.PIX |
||
| 4577 | 0,0,flipped |
||
| 4578 | NEXT PEDESTRIAN |
||
| 10 | pmbaty | 4579 | // **************** RO6(FORMERLY OLD) ********************************************************************************** |
| 5 | pmbaty | 4580 | 18 // Reference number |
| 4581 | 0.35 // Height |
||
| 4582 | 250 // Points value |
||
| 4583 | 15 // Hit points |
||
| 4584 | 2,4031,4030 // Exploding noises |
||
| 4585 | 4040 // Falling noise |
||
| 4586 | 0.00002 // Acceleration |
||
| 4587 | 1 // Image index |
||
| 4588 | IDENTITY.TAB |
||
| 4589 | RO6.PIX |
||
| 4590 | STDPED.MAT |
||
| 4591 | 2 // Index of fatal car-impact action |
||
| 4592 | 4 // Index of non-fatal car-impact action |
||
| 4593 | 1 // Index of after-non-fatal-impact action |
||
| 4594 | 5 // Index of fatal falling action |
||
| 4595 | 6 // Index of non-fatal falling action |
||
| 4596 | 3 // Index of giblets action |
||
| 4597 | 7 // Number of actions |
||
| 4598 | // Action #0 - stand there, looking nervous |
||
| 4599 | 0,100 // Danger level, percentage chance |
||
| 4600 | 0,0 // Initial speed, looping speed |
||
| 4601 | 20.0 // Reaction time for this action |
||
| 4602 | |||
| 4603 | 3 // Number of sequences for this action |
||
| 4604 | 90,8 // Max bearing, sequence index |
||
| 4605 | 270,4 // Max bearing, sequence index |
||
| 4606 | 360,8 // Max bearing, sequence index |
||
| 10 | pmbaty | 4607 | // Action #1 - turn frightened and run like fuck |
| 5 | pmbaty | 4608 | 1,100 // Danger level, percentage chance |
| 4609 | 0,0.0008 // Initial speed, looping speed |
||
| 4610 | 0.05 // Reaction time for this action |
||
| 4611 | 1,4003 // Sounds |
||
| 4612 | 4 // Number of sequences for this action |
||
| 4613 | 90,0 // Max bearing, sequence index |
||
| 4614 | 180,1 // Max bearing, sequence index |
||
| 4615 | 270,2 // Max bearing, sequence index |
||
| 4616 | 360,3 // Max bearing, sequence index |
||
| 10 | pmbaty | 4617 | // Action #2 - fatal car collision |
| 5 | pmbaty | 4618 | 1000,0 // Danger level, percentage chance |
| 4619 | 0,0 // Initial speed, looping speed |
||
| 4620 | |||
| 4621 | 1,4013 // Sounds |
||
| 4622 | 1 // Number of sequences for this action |
||
| 4623 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 4624 | // Action #3 - turning into giblets |
| 5 | pmbaty | 4625 | 1000,0 // Danger level, percentage chance |
| 4626 | 0,0 // Initial speed, looping speed |
||
| 4627 | |||
| 4628 | |||
| 4629 | 1 // Number of sequences for this action |
||
| 4630 | 360,6 // Max bearing, sequence index |
||
| 4631 | ///Action #4 - non-fatal car collision |
||
| 4632 | 1000,0 // Danger level, percentage chance |
||
| 4633 | 0,0 // Initial speed, looping speed |
||
| 4634 | |||
| 4635 | 1,4003 // Sounds |
||
| 4636 | 1 // Number of sequences for this action |
||
| 4637 | 360,7 // Max bearing, sequence index |
||
| 4638 | // Action #5 - fatal ground collision |
||
| 4639 | 1000,0 // Danger level, percentage chance |
||
| 4640 | 0,0 // Initial speed, looping speed |
||
| 4641 | |||
| 4642 | 1,4013 // Sounds |
||
| 4643 | 1 // Number of sequences for this action |
||
| 4644 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 4645 | // Action #6 - non-fatal ground collision |
| 5 | pmbaty | 4646 | 1000,0 // Danger level, percentage chance |
| 4647 | 0,0 // Initial speed, looping speed |
||
| 4648 | |||
| 4649 | 1,4003 // Sounds |
||
| 4650 | 1 // Number of sequences for this action |
||
| 4651 | 360,7 // Max bearing, sequence index |
||
| 4652 | 9 // Number of sequences |
||
| 10 | pmbaty | 4653 | // Sequence #0 - turn frightened and run away to their right |
| 5 | pmbaty | 4654 | collide // Include this frame in collision calcs |
| 4655 | speed // Frame rate type |
||
| 4656 | 0.06,8 // Min frame rate, max frame rate, |
||
| 4657 | 4 // Number of initial frames |
||
| 4658 | RO6SHK.PIX |
||
| 4659 | 0,0,flipped |
||
| 4660 | RO6STL1.PIX |
||
| 4661 | 0,0,flipped |
||
| 4662 | RO6SHK.PIX |
||
| 4663 | 0,0,not flipped |
||
| 4664 | RO6TRN.PIX |
||
| 4665 | 0,0,not flipped |
||
| 4666 | 4 // Number of looping frames |
||
| 4667 | RO6RUNA1.PIX |
||
| 4668 | 0,0,flipped |
||
| 4669 | RO6RUNA2.PIX |
||
| 4670 | 0,0,flipped |
||
| 4671 | RO6RUNA3.PIX |
||
| 4672 | 0,0,flipped |
||
| 4673 | RO6RUNA2.PIX |
||
| 4674 | 0,0,flipped |
||
| 10 | pmbaty | 4675 | // Sequence #1 - turn frightened and run towards to their left |
| 5 | pmbaty | 4676 | collide // Include this frame in collision calcs |
| 4677 | speed // Frame rate type |
||
| 4678 | 0.06,8 // Min frame rate, max frame rate, |
||
| 4679 | 4 // Number of initial frames |
||
| 4680 | RO6SHK.PIX |
||
| 4681 | 0,0,flipped |
||
| 4682 | RO6STL1.PIX |
||
| 4683 | 0,0,flipped |
||
| 4684 | RO6SHK.PIX |
||
| 4685 | 0,0,not flipped |
||
| 4686 | RO6TRN.PIX |
||
| 4687 | 0,0,not flipped |
||
| 4688 | 4 // Number of looping frames |
||
| 4689 | RO6RUNT1.PIX |
||
| 4690 | 0,0,not flipped |
||
| 4691 | RO6RUNT2.PIX |
||
| 4692 | 0,0,not flipped |
||
| 4693 | RO6RUNT3.PIX |
||
| 4694 | 0,0,not flipped |
||
| 4695 | RO6RUNT2.PIX |
||
| 4696 | 0,0,not flipped |
||
| 10 | pmbaty | 4697 | // Sequence #2 - turn frightened and run towards to their right |
| 5 | pmbaty | 4698 | collide // Include this frame in collision calcs |
| 4699 | speed // Frame rate type |
||
| 4700 | 0.06,8 // Min frame rate, max frame rate, |
||
| 4701 | 4 // Number of initial frames |
||
| 4702 | RO6SHK.PIX |
||
| 4703 | 0,0,flipped |
||
| 4704 | RO6STL1.PIX |
||
| 4705 | 0,0,flipped |
||
| 4706 | RO6SHK.PIX |
||
| 4707 | 0,0,not flipped |
||
| 4708 | RO6TRN.PIX |
||
| 4709 | 0,0,not flipped |
||
| 4710 | 4 // Number of looping frames |
||
| 4711 | RO6RUNT1.PIX |
||
| 4712 | 0,0,flipped |
||
| 4713 | RO6RUNT2.PIX |
||
| 4714 | 0,0,flipped |
||
| 4715 | RO6RUNT3.PIX |
||
| 4716 | 0,0,flipped |
||
| 4717 | RO6RUNT2.PIX |
||
| 4718 | 0,0,flipped |
||
| 4719 | // Sequence #3 - turn frightened and run away to their left |
||
| 4720 | collide // Include this frame in collision calcs |
||
| 4721 | speed // Frame rate type |
||
| 4722 | 0.06,8 // Min frame rate, max frame rate, |
||
| 4723 | 4 // Number of initial frames |
||
| 4724 | RO6SHK.PIX |
||
| 4725 | 0,0,flipped |
||
| 4726 | RO6STL1.PIX |
||
| 4727 | 0,0,flipped |
||
| 4728 | RO6SHK.PIX |
||
| 4729 | 0,0,not flipped |
||
| 4730 | RO6TRN.PIX |
||
| 4731 | 0,0,not flipped |
||
| 4732 | 4 // Number of looping frames |
||
| 4733 | RO6RUNA1.PIX |
||
| 4734 | 0,0,not flipped |
||
| 4735 | RO6RUNA2.PIX |
||
| 4736 | 0,0,not flipped |
||
| 4737 | RO6RUNA3.PIX |
||
| 4738 | 0,0,not flipped |
||
| 4739 | RO6RUNA2.PIX |
||
| 4740 | 0,0,not flipped |
||
| 4741 | ///Sequence #4 - stationary, looking from side to side |
||
| 4742 | collide // Include this frame in collision calcs |
||
| 4743 | variable // Frame rate type |
||
| 4744 | 1,6 // Min frame rate, max frame rate, |
||
| 4745 | |||
| 4746 | 2 // Number of looping frames |
||
| 4747 | RO6STL1.PIX |
||
| 4748 | 0,0,flipped |
||
| 4749 | RO6STL2.PIX |
||
| 4750 | 0,0,flipped |
||
| 10 | pmbaty | 4751 | // Sequence #5 - fatal collision with car |
| 5 | pmbaty | 4752 | don't collide // Exclude this frame in collision calcs |
| 4753 | variable // Frame rate type |
||
| 4754 | 12,12 // Min frame rate, max frame rate, |
||
| 4755 | 4 // Number of initial frames |
||
| 4756 | RO6HIT1.PIX |
||
| 4757 | 0,0,not flipped |
||
| 4758 | RO6HIT2.PIX |
||
| 4759 | 0,0,not flipped |
||
| 4760 | RO6HIT3.PIX |
||
| 4761 | 0,0,not flipped |
||
| 4762 | RO6HIT4.PIX |
||
| 4763 | 0,0,not flipped |
||
| 4764 | 2 // Number of looping frames |
||
| 4765 | R06DED1.PIX |
||
| 4766 | 0,0,not flipped |
||
| 4767 | RO6DED2.PIX |
||
| 4768 | 0,0,not flipped |
||
| 4769 | // Sequence #6 - turning into giblets |
||
| 4770 | don't collide // Exclude this frame in collision calcs |
||
| 4771 | fixed // Frame rate type |
||
| 4772 | 1 // Number of initial frames |
||
| 4773 | GCHUNKS1.PIX |
||
| 4774 | 0,0,not flipped |
||
| 4775 | |||
| 10 | pmbaty | 4776 | // Sequence #7 - non-fatal collision with car |
| 5 | pmbaty | 4777 | collide // Include this frame in collision calcs |
| 4778 | variable // Frame rate type |
||
| 4779 | 12,12 // Min frame rate, max frame rate, |
||
| 4780 | 2 // Number of initial frames |
||
| 4781 | RO6HIT1.PIX |
||
| 4782 | 0,0,not flipped |
||
| 4783 | RO6HIT2.PIX |
||
| 4784 | 0,0,not flipped |
||
| 4785 | |||
| 10 | pmbaty | 4786 | // Sequence #8 - stationary, looking the other way from side to side |
| 5 | pmbaty | 4787 | collide // Include this frame in collision calcs |
| 4788 | variable // Frame rate type |
||
| 4789 | 1,6 // Min frame rate, max frame rate, |
||
| 4790 | |||
| 4791 | 2 // Number of looping frames |
||
| 4792 | RO6BAK1.PIX |
||
| 4793 | 0,0,not flipped |
||
| 4794 | RO6BAK2.PIX |
||
| 4795 | 0,0,flipped |
||
| 4796 | NEXT PEDESTRIAN |
||
| 10 | pmbaty | 4797 | // **************** RO7(FORMERLY RID) ********************************************************************************** |
| 5 | pmbaty | 4798 | 19 // Reference number |
| 4799 | 0.35 // Height |
||
| 4800 | 250 // Points value |
||
| 4801 | 15 // Hit points |
||
| 4802 | 2,4031,4030 // Exploding noises |
||
| 4803 | 4040 // Falling noise |
||
| 4804 | 0.00002 // Acceleration |
||
| 4805 | 1 // Image index |
||
| 4806 | IDENTITY.TAB |
||
| 4807 | RO7.PIX |
||
| 4808 | STDPED.MAT |
||
| 4809 | 2 // Index of fatal car-impact action |
||
| 4810 | 4 // Index of non-fatal car-impact action |
||
| 4811 | 1 // Index of after-non-fatal-impact action |
||
| 4812 | 5 // Index of fatal falling action |
||
| 4813 | 6 // Index of non-fatal falling action |
||
| 4814 | 3 // Index of giblets action |
||
| 4815 | 7 // Number of actions |
||
| 4816 | // Action #0 - stand there, looking nervous |
||
| 4817 | 0,100 // Danger level, percentage chance |
||
| 4818 | 0,0 // Initial speed, looping speed |
||
| 4819 | 20.0 // Reaction time for this action |
||
| 4820 | |||
| 4821 | 3 // Number of sequences for this action |
||
| 4822 | 90,8 // Max bearing, sequence index |
||
| 4823 | 270,4 // Max bearing, sequence index |
||
| 4824 | 360,8 // Max bearing, sequence index |
||
| 10 | pmbaty | 4825 | // Action #1 - turn frightened and run like fuck |
| 5 | pmbaty | 4826 | 1,100 // Danger level, percentage chance |
| 4827 | 0,0.0008 // Initial speed, looping speed |
||
| 4828 | 0.05 // Reaction time for this action |
||
| 4829 | 1,4003 // Sounds |
||
| 4830 | 4 // Number of sequences for this action |
||
| 4831 | 90,0 // Max bearing, sequence index |
||
| 4832 | 180,1 // Max bearing, sequence index |
||
| 4833 | 270,2 // Max bearing, sequence index |
||
| 4834 | 360,3 // Max bearing, sequence index |
||
| 10 | pmbaty | 4835 | // Action #2 - fatal car collision |
| 5 | pmbaty | 4836 | 1000,0 // Danger level, percentage chance |
| 4837 | 0,0 // Initial speed, looping speed |
||
| 4838 | |||
| 4839 | 1,4013 // Sounds |
||
| 4840 | 1 // Number of sequences for this action |
||
| 4841 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 4842 | // Action #3 - turning into giblets |
| 5 | pmbaty | 4843 | 1000,0 // Danger level, percentage chance |
| 4844 | 0,0 // Initial speed, looping speed |
||
| 4845 | |||
| 4846 | |||
| 4847 | 1 // Number of sequences for this action |
||
| 4848 | 360,6 // Max bearing, sequence index |
||
| 4849 | ///Action #4 - non-fatal car collision |
||
| 4850 | 1000,0 // Danger level, percentage chance |
||
| 4851 | 0,0 // Initial speed, looping speed |
||
| 4852 | |||
| 4853 | 1,4003 // Sounds |
||
| 4854 | 1 // Number of sequences for this action |
||
| 4855 | 360,7 // Max bearing, sequence index |
||
| 4856 | // Action #5 - fatal ground collision |
||
| 4857 | 1000,0 // Danger level, percentage chance |
||
| 4858 | 0,0 // Initial speed, looping speed |
||
| 4859 | |||
| 4860 | 1,4013 // Sounds |
||
| 4861 | 1 // Number of sequences for this action |
||
| 4862 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 4863 | // Action #6 - non-fatal ground collision |
| 5 | pmbaty | 4864 | 1000,0 // Danger level, percentage chance |
| 4865 | 0,0 // Initial speed, looping speed |
||
| 4866 | |||
| 4867 | 1,4003 // Sounds |
||
| 4868 | 1 // Number of sequences for this action |
||
| 4869 | 360,7 // Max bearing, sequence index |
||
| 4870 | 9 // Number of sequences |
||
| 10 | pmbaty | 4871 | // Sequence #0 - turn frightened and run away to their right |
| 5 | pmbaty | 4872 | collide // Include this frame in collision calcs |
| 4873 | speed // Frame rate type |
||
| 4874 | 0.06,8 // Min frame rate, max frame rate, |
||
| 4875 | 4 // Number of initial frames |
||
| 4876 | RO7SHK.PIX |
||
| 4877 | 0,0,flipped |
||
| 4878 | RO7STL1.PIX |
||
| 4879 | 0,0,flipped |
||
| 4880 | RO7SHK.PIX |
||
| 4881 | 0,0,not flipped |
||
| 4882 | RO7TRN.PIX |
||
| 4883 | 0,0,not flipped |
||
| 4884 | 4 // Number of looping frames |
||
| 4885 | RO7RUNA1.PIX |
||
| 4886 | 0,0,flipped |
||
| 4887 | RO7RUNA2.PIX |
||
| 4888 | 0,0,flipped |
||
| 4889 | RO7RUNA3.PIX |
||
| 4890 | 0,0,flipped |
||
| 4891 | RO7RUNA2.PIX |
||
| 4892 | 0,0,flipped |
||
| 10 | pmbaty | 4893 | // Sequence #1 - turn frightened and run towards to their left |
| 5 | pmbaty | 4894 | collide // Include this frame in collision calcs |
| 4895 | speed // Frame rate type |
||
| 4896 | 0.06,8 // Min frame rate, max frame rate, |
||
| 4897 | 4 // Number of initial frames |
||
| 4898 | RO7SHK.PIX |
||
| 4899 | 0,0,flipped |
||
| 4900 | RO7STL1.PIX |
||
| 4901 | 0,0,flipped |
||
| 4902 | RO7SHK.PIX |
||
| 4903 | 0,0,not flipped |
||
| 4904 | RO7TRN.PIX |
||
| 4905 | 0,0,not flipped |
||
| 4906 | 4 // Number of looping frames |
||
| 4907 | RO7RUNT1.PIX |
||
| 4908 | 0,0,not flipped |
||
| 4909 | RO7RUNT2.PIX |
||
| 4910 | 0,0,not flipped |
||
| 4911 | RO7RUNT3.PIX |
||
| 4912 | 0,0,not flipped |
||
| 4913 | RO7RUNT2.PIX |
||
| 4914 | 0,0,not flipped |
||
| 10 | pmbaty | 4915 | // Sequence #2 - turn frightened and run towards to their right |
| 5 | pmbaty | 4916 | collide // Include this frame in collision calcs |
| 4917 | speed // Frame rate type |
||
| 4918 | 0.06,8 // Min frame rate, max frame rate, |
||
| 4919 | 4 // Number of initial frames |
||
| 4920 | RO7SHK.PIX |
||
| 4921 | 0,0,flipped |
||
| 4922 | RO7STL1.PIX |
||
| 4923 | 0,0,flipped |
||
| 4924 | RO7SHK.PIX |
||
| 4925 | 0,0,not flipped |
||
| 4926 | RO7TRN.PIX |
||
| 4927 | 0,0,not flipped |
||
| 4928 | 4 // Number of looping frames |
||
| 4929 | RO7RUNT1.PIX |
||
| 4930 | 0,0,flipped |
||
| 4931 | RO7RUNT2.PIX |
||
| 4932 | 0,0,flipped |
||
| 4933 | RO7RUNT3.PIX |
||
| 4934 | 0,0,flipped |
||
| 4935 | RO7RUNT2.PIX |
||
| 4936 | 0,0,flipped |
||
| 4937 | // Sequence #3 - turn frightened and run away to their left |
||
| 4938 | collide // Include this frame in collision calcs |
||
| 4939 | speed // Frame rate type |
||
| 4940 | 0.06,8 // Min frame rate, max frame rate, |
||
| 4941 | 4 // Number of initial frames |
||
| 4942 | RO7SHK.PIX |
||
| 4943 | 0,0,flipped |
||
| 4944 | RO7STL1.PIX |
||
| 4945 | 0,0,flipped |
||
| 4946 | RO7SHK.PIX |
||
| 4947 | 0,0,not flipped |
||
| 4948 | RO7TRN.PIX |
||
| 4949 | 0,0,not flipped |
||
| 4950 | 4 // Number of looping frames |
||
| 4951 | RO7RUNA1.PIX |
||
| 4952 | 0,0,not flipped |
||
| 4953 | RO7RUNA2.PIX |
||
| 4954 | 0,0,not flipped |
||
| 4955 | RO7RUNA3.PIX |
||
| 4956 | 0,0,not flipped |
||
| 4957 | RO7RUNA2.PIX |
||
| 4958 | 0,0,not flipped |
||
| 4959 | ///Sequence #4 - stationary, looking from side to side |
||
| 4960 | collide // Include this frame in collision calcs |
||
| 4961 | variable // Frame rate type |
||
| 4962 | 1,6 // Min frame rate, max frame rate, |
||
| 4963 | |||
| 4964 | 2 // Number of looping frames |
||
| 4965 | RO7STL1.PIX |
||
| 4966 | 0,0,flipped |
||
| 4967 | RO7STL2.PIX |
||
| 4968 | 0,0,flipped |
||
| 10 | pmbaty | 4969 | // Sequence #5 - fatal collision with car |
| 5 | pmbaty | 4970 | don't collide // Exclude this frame in collision calcs |
| 4971 | variable // Frame rate type |
||
| 4972 | 12,12 // Min frame rate, max frame rate, |
||
| 4973 | 4 // Number of initial frames |
||
| 4974 | RO7HIT1.PIX |
||
| 4975 | 0,0,not flipped |
||
| 4976 | RO7HIT2.PIX |
||
| 4977 | 0,0,not flipped |
||
| 4978 | RO7HIT3.PIX |
||
| 4979 | 0,0,not flipped |
||
| 4980 | RO7HIT4.PIX |
||
| 4981 | 0,0,not flipped |
||
| 4982 | 2 // Number of looping frames |
||
| 4983 | RO7DED1.PIX |
||
| 4984 | 0,0,not flipped |
||
| 4985 | RO7DED2.PIX |
||
| 4986 | 0,0,not flipped |
||
| 4987 | // Sequence #6 - turning into giblets |
||
| 4988 | don't collide // Exclude this frame in collision calcs |
||
| 4989 | fixed // Frame rate type |
||
| 4990 | 1 // Number of initial frames |
||
| 4991 | GCHUNKS1.PIX |
||
| 4992 | 0,0,not flipped |
||
| 4993 | |||
| 10 | pmbaty | 4994 | // Sequence #7 - non-fatal collision with car |
| 5 | pmbaty | 4995 | collide // Include this frame in collision calcs |
| 4996 | variable // Frame rate type |
||
| 4997 | 12,12 // Min frame rate, max frame rate, |
||
| 4998 | 2 // Number of initial frames |
||
| 4999 | RO7HIT1.PIX |
||
| 5000 | 0,0,not flipped |
||
| 5001 | RO7HIT2.PIX |
||
| 5002 | 0,0,not flipped |
||
| 5003 | |||
| 10 | pmbaty | 5004 | // Sequence #8 - stationary, looking the other way from side to side |
| 5 | pmbaty | 5005 | collide // Include this frame in collision calcs |
| 5006 | variable // Frame rate type |
||
| 5007 | 1,6 // Min frame rate, max frame rate, |
||
| 5008 | |||
| 5009 | 2 // Number of looping frames |
||
| 5010 | RO7BAK1.PIX |
||
| 5011 | 0,0,not flipped |
||
| 5012 | RO7BAK2.PIX |
||
| 5013 | 0,0,flipped |
||
| 5014 | NEXT PEDESTRIAN |
||
| 10 | pmbaty | 5015 | // **************** RO8(FORMERLY ???) ********************************************************************************** |
| 5 | pmbaty | 5016 | 26 // Reference number |
| 5017 | 0.35 // Height |
||
| 5018 | 250 // Points value |
||
| 5019 | 15 // Hit points |
||
| 5020 | 2,4031,4030 // Exploding noises |
||
| 5021 | 4040 // Falling noise |
||
| 5022 | 0.00002 // Acceleration |
||
| 5023 | 1 // Image index |
||
| 5024 | IDENTITY.TAB |
||
| 5025 | RO8.PIX |
||
| 5026 | STDPED.MAT |
||
| 5027 | 2 // Index of fatal car-impact action |
||
| 5028 | 4 // Index of non-fatal car-impact action |
||
| 5029 | 1 // Index of after-non-fatal-impact action |
||
| 5030 | 5 // Index of fatal falling action |
||
| 5031 | 6 // Index of non-fatal falling action |
||
| 5032 | 3 // Index of giblets action |
||
| 5033 | 7 // Number of actions |
||
| 5034 | // Action #0 - stand there, looking nervous |
||
| 5035 | 0,100 // Danger level, percentage chance |
||
| 5036 | 0,0 // Initial speed, looping speed |
||
| 5037 | 20.0 // Reaction time for this action |
||
| 5038 | |||
| 5039 | 3 // Number of sequences for this action |
||
| 5040 | 90,8 // Max bearing, sequence index |
||
| 5041 | 270,4 // Max bearing, sequence index |
||
| 5042 | 360,8 // Max bearing, sequence index |
||
| 10 | pmbaty | 5043 | // Action #1 - turn frightened and run like fuck |
| 5 | pmbaty | 5044 | 1,100 // Danger level, percentage chance |
| 5045 | 0,0.0008 // Initial speed, looping speed |
||
| 5046 | 0.05 // Reaction time for this action |
||
| 5047 | 1,4003 // Sounds |
||
| 5048 | 4 // Number of sequences for this action |
||
| 5049 | 90,0 // Max bearing, sequence index |
||
| 5050 | 180,1 // Max bearing, sequence index |
||
| 5051 | 270,2 // Max bearing, sequence index |
||
| 5052 | 360,3 // Max bearing, sequence index |
||
| 10 | pmbaty | 5053 | // Action #2 - fatal car collision |
| 5 | pmbaty | 5054 | 1000,0 // Danger level, percentage chance |
| 5055 | 0,0 // Initial speed, looping speed |
||
| 5056 | |||
| 5057 | 1,4013 // Sounds |
||
| 5058 | 1 // Number of sequences for this action |
||
| 5059 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 5060 | // Action #3 - turning into giblets |
| 5 | pmbaty | 5061 | 1000,0 // Danger level, percentage chance |
| 5062 | 0,0 // Initial speed, looping speed |
||
| 5063 | |||
| 5064 | |||
| 5065 | 1 // Number of sequences for this action |
||
| 5066 | 360,6 // Max bearing, sequence index |
||
| 5067 | ///Action #4 - non-fatal car collision |
||
| 5068 | 1000,0 // Danger level, percentage chance |
||
| 5069 | 0,0 // Initial speed, looping speed |
||
| 5070 | |||
| 5071 | 1,4003 // Sounds |
||
| 5072 | 1 // Number of sequences for this action |
||
| 5073 | 360,7 // Max bearing, sequence index |
||
| 5074 | // Action #5 - fatal ground collision |
||
| 5075 | 1000,0 // Danger level, percentage chance |
||
| 5076 | 0,0 // Initial speed, looping speed |
||
| 5077 | |||
| 5078 | 1,4013 // Sounds |
||
| 5079 | 1 // Number of sequences for this action |
||
| 5080 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 5081 | // Action #6 - non-fatal ground collision |
| 5 | pmbaty | 5082 | 1000,0 // Danger level, percentage chance |
| 5083 | 0,0 // Initial speed, looping speed |
||
| 5084 | |||
| 5085 | 1,4003 // Sounds |
||
| 5086 | 1 // Number of sequences for this action |
||
| 5087 | 360,7 // Max bearing, sequence index |
||
| 5088 | 9 // Number of sequences |
||
| 10 | pmbaty | 5089 | // Sequence #0 - turn frightened and run away to their right |
| 5 | pmbaty | 5090 | collide // Include this frame in collision calcs |
| 5091 | speed // Frame rate type |
||
| 5092 | 0.06,8 // Min frame rate, max frame rate, |
||
| 5093 | 4 // Number of initial frames |
||
| 5094 | RO8SHK.PIX |
||
| 5095 | 0,0,flipped |
||
| 5096 | RO8STL1.PIX |
||
| 5097 | 0,0,flipped |
||
| 5098 | RO8SHK.PIX |
||
| 5099 | 0,0,not flipped |
||
| 5100 | RO8TRN.PIX |
||
| 5101 | 0,0,not flipped |
||
| 5102 | 4 // Number of looping frames |
||
| 5103 | RO8RUNA1.PIX |
||
| 5104 | 0,0,flipped |
||
| 5105 | RO8RUNA2.PIX |
||
| 5106 | 0,0,flipped |
||
| 5107 | RO8RUNA3.PIX |
||
| 5108 | 0,0,flipped |
||
| 5109 | RO8RUNA2.PIX |
||
| 5110 | 0,0,flipped |
||
| 10 | pmbaty | 5111 | // Sequence #1 - turn frightened and run towards to their left |
| 5 | pmbaty | 5112 | collide // Include this frame in collision calcs |
| 5113 | speed // Frame rate type |
||
| 5114 | 0.06,8 // Min frame rate, max frame rate, |
||
| 5115 | 4 // Number of initial frames |
||
| 5116 | RO8SHK.PIX |
||
| 5117 | 0,0,flipped |
||
| 5118 | RO8STL1.PIX |
||
| 5119 | 0,0,flipped |
||
| 5120 | RO8SHK.PIX |
||
| 5121 | 0,0,not flipped |
||
| 5122 | RO8TRN.PIX |
||
| 5123 | 0,0,not flipped |
||
| 5124 | 4 // Number of looping frames |
||
| 5125 | RO8RUNT1.PIX |
||
| 5126 | 0,0,not flipped |
||
| 5127 | RO8RUNT2.PIX |
||
| 5128 | 0,0,not flipped |
||
| 5129 | RO8RUNT3.PIX |
||
| 5130 | 0,0,not flipped |
||
| 5131 | RO8RUNT2.PIX |
||
| 5132 | 0,0,not flipped |
||
| 10 | pmbaty | 5133 | // Sequence #2 - turn frightened and run towards to their right |
| 5 | pmbaty | 5134 | collide // Include this frame in collision calcs |
| 5135 | speed // Frame rate type |
||
| 5136 | 0.06,8 // Min frame rate, max frame rate, |
||
| 5137 | 4 // Number of initial frames |
||
| 5138 | RO8SHK.PIX |
||
| 5139 | 0,0,flipped |
||
| 5140 | RO8STL1.PIX |
||
| 5141 | 0,0,flipped |
||
| 5142 | RO8SHK.PIX |
||
| 5143 | 0,0,not flipped |
||
| 5144 | RO8TRN.PIX |
||
| 5145 | 0,0,not flipped |
||
| 5146 | 4 // Number of looping frames |
||
| 5147 | RO8RUNT1.PIX |
||
| 5148 | 0,0,flipped |
||
| 5149 | RO8RUNT2.PIX |
||
| 5150 | 0,0,flipped |
||
| 5151 | RO8RUNT3.PIX |
||
| 5152 | 0,0,flipped |
||
| 5153 | RO8RUNT2.PIX |
||
| 5154 | 0,0,flipped |
||
| 5155 | // Sequence #3 - turn frightened and run away to their left |
||
| 5156 | collide // Include this frame in collision calcs |
||
| 5157 | speed // Frame rate type |
||
| 5158 | 0.06,8 // Min frame rate, max frame rate, |
||
| 5159 | 4 // Number of initial frames |
||
| 5160 | RO8SHK.PIX |
||
| 5161 | 0,0,flipped |
||
| 5162 | RO8STL1.PIX |
||
| 5163 | 0,0,flipped |
||
| 5164 | RO8SHK.PIX |
||
| 5165 | 0,0,not flipped |
||
| 5166 | RO8TRN.PIX |
||
| 5167 | 0,0,not flipped |
||
| 5168 | 4 // Number of looping frames |
||
| 5169 | RO8RUNA1.PIX |
||
| 5170 | 0,0,not flipped |
||
| 5171 | RO8RUNA2.PIX |
||
| 5172 | 0,0,not flipped |
||
| 5173 | RO8RUNA3.PIX |
||
| 5174 | 0,0,not flipped |
||
| 5175 | RO8RUNA2.PIX |
||
| 5176 | 0,0,not flipped |
||
| 5177 | ///Sequence #4 - stationary, looking from side to side |
||
| 5178 | collide // Include this frame in collision calcs |
||
| 5179 | variable // Frame rate type |
||
| 5180 | 1,6 // Min frame rate, max frame rate, |
||
| 5181 | |||
| 5182 | 2 // Number of looping frames |
||
| 5183 | RO8STL1.PIX |
||
| 5184 | 0,0,flipped |
||
| 5185 | RO8STL2.PIX |
||
| 5186 | 0,0,flipped |
||
| 10 | pmbaty | 5187 | // Sequence #5 - fatal collision with car |
| 5 | pmbaty | 5188 | don't collide // Exclude this frame in collision calcs |
| 5189 | variable // Frame rate type |
||
| 5190 | 12,12 // Min frame rate, max frame rate, |
||
| 5191 | 4 // Number of initial frames |
||
| 5192 | RO8HIT1.PIX |
||
| 5193 | 0,0,not flipped |
||
| 5194 | RO8HIT2.PIX |
||
| 5195 | 0,0,not flipped |
||
| 5196 | RO8HIT3.PIX |
||
| 5197 | 0,0,not flipped |
||
| 5198 | RO8HIT4.PIX |
||
| 5199 | 0,0,not flipped |
||
| 5200 | 2 // Number of looping frames |
||
| 5201 | R08DED1.PIX |
||
| 5202 | 0,0,not flipped |
||
| 5203 | RO8DED2.PIX |
||
| 5204 | 0,0,not flipped |
||
| 5205 | // Sequence #6 - turning into giblets |
||
| 5206 | don't collide // Exclude this frame in collision calcs |
||
| 5207 | fixed // Frame rate type |
||
| 5208 | 1 // Number of initial frames |
||
| 5209 | GCHUNKS1.PIX |
||
| 5210 | 0,0,not flipped |
||
| 5211 | |||
| 10 | pmbaty | 5212 | // Sequence #7 - non-fatal collision with car |
| 5 | pmbaty | 5213 | collide // Include this frame in collision calcs |
| 5214 | variable // Frame rate type |
||
| 5215 | 12,12 // Min frame rate, max frame rate, |
||
| 5216 | 2 // Number of initial frames |
||
| 5217 | RO8HIT1.PIX |
||
| 5218 | 0,0,not flipped |
||
| 5219 | RO8HIT2.PIX |
||
| 5220 | 0,0,not flipped |
||
| 5221 | |||
| 10 | pmbaty | 5222 | // Sequence #8 - stationary, looking the other way from side to side |
| 5 | pmbaty | 5223 | collide // Include this frame in collision calcs |
| 5224 | variable // Frame rate type |
||
| 5225 | 1,6 // Min frame rate, max frame rate, |
||
| 5226 | |||
| 5227 | 2 // Number of looping frames |
||
| 5228 | RO8BAK1.PIX |
||
| 5229 | 0,0,not flipped |
||
| 5230 | RO8BAK2.PIX |
||
| 5231 | 0,0,flipped |
||
| 5232 | NEXT PEDESTRIAN |
||
| 10 | pmbaty | 5233 | // **************** RO1 (FORMERLY LTH) ************************************************************************************************ |
| 5 | pmbaty | 5234 | 22 // Reference number |
| 5235 | 0.35 // Height |
||
| 5236 | 250 // Points value |
||
| 5237 | 15 // Hit points |
||
| 5238 | 2,4031,4030 // Exploding noises |
||
| 5239 | 4040 // Falling noise |
||
| 5240 | 0.00002 // Acceleration |
||
| 5241 | 1 // Image index |
||
| 5242 | IDENTITY.TAB |
||
| 5243 | RO1.PIX |
||
| 5244 | STDPED.MAT |
||
| 5245 | 2 // Index of fatal car-impact action |
||
| 5246 | 4 // Index of non-fatal car-impact action |
||
| 5247 | 1 // Index of after-non-fatal-impact action |
||
| 5248 | 5 // Index of fatal falling action |
||
| 5249 | 6 // Index of non-fatal falling action |
||
| 5250 | 3 // Index of giblets action |
||
| 5251 | 7 // Number of actions |
||
| 5252 | // Action #0 - stand there, looking nervous |
||
| 5253 | 0,100 // Danger level, percentage chance |
||
| 5254 | 0,0 // Initial speed, looping speed |
||
| 5255 | 20.0 // Reaction time for this action |
||
| 5256 | |||
| 5257 | 3 // Number of sequences for this action |
||
| 5258 | 90,8 // Max bearing, sequence index |
||
| 5259 | 270,4 // Max bearing, sequence index |
||
| 5260 | 360,8 // Max bearing, sequence index |
||
| 10 | pmbaty | 5261 | // Action #1 - turn frightened and run like fuck |
| 5 | pmbaty | 5262 | 1,100 // Danger level, percentage chance |
| 5263 | 0,0.0008 // Initial speed, looping speed |
||
| 5264 | 0.05 // Reaction time for this action |
||
| 5265 | 1,4003 // Sounds |
||
| 5266 | 4 // Number of sequences for this action |
||
| 5267 | 90,0 // Max bearing, sequence index |
||
| 5268 | 180,1 // Max bearing, sequence index |
||
| 5269 | 270,2 // Max bearing, sequence index |
||
| 5270 | 360,3 // Max bearing, sequence index |
||
| 10 | pmbaty | 5271 | // Action #2 - fatal car collision |
| 5 | pmbaty | 5272 | 1000,0 // Danger level, percentage chance |
| 5273 | 0,0 // Initial speed, looping speed |
||
| 5274 | |||
| 5275 | 1,4013 // Sounds |
||
| 5276 | 1 // Number of sequences for this action |
||
| 5277 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 5278 | // Action #3 - turning into giblets |
| 5 | pmbaty | 5279 | 1000,0 // Danger level, percentage chance |
| 5280 | 0,0 // Initial speed, looping speed |
||
| 5281 | |||
| 5282 | |||
| 5283 | 1 // Number of sequences for this action |
||
| 5284 | 360,6 // Max bearing, sequence index |
||
| 5285 | ///Action #4 - non-fatal car collision |
||
| 5286 | 1000,0 // Danger level, percentage chance |
||
| 5287 | 0,0 // Initial speed, looping speed |
||
| 5288 | |||
| 5289 | 1,4003 // Sounds |
||
| 5290 | 1 // Number of sequences for this action |
||
| 5291 | 360,7 // Max bearing, sequence index |
||
| 5292 | // Action #5 - fatal ground collision |
||
| 5293 | 1000,0 // Danger level, percentage chance |
||
| 5294 | 0,0 // Initial speed, looping speed |
||
| 5295 | |||
| 5296 | 1,4013 // Sounds |
||
| 5297 | 1 // Number of sequences for this action |
||
| 5298 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 5299 | // Action #6 - non-fatal ground collision |
| 5 | pmbaty | 5300 | 1000,0 // Danger level, percentage chance |
| 5301 | 0,0 // Initial speed, looping speed |
||
| 5302 | |||
| 5303 | 1,4003 // Sounds |
||
| 5304 | 1 // Number of sequences for this action |
||
| 5305 | 360,7 // Max bearing, sequence index |
||
| 5306 | 9 // Number of sequences |
||
| 10 | pmbaty | 5307 | // Sequence #0 - turn frightened and run away to their right |
| 5 | pmbaty | 5308 | collide // Include this frame in collision calcs |
| 5309 | speed // Frame rate type |
||
| 5310 | 0.06,8 // Min frame rate, max frame rate, |
||
| 5311 | 4 // Number of initial frames |
||
| 5312 | RO1SHK.PIX |
||
| 5313 | 0,0,flipped |
||
| 5314 | RO1STL1.PIX |
||
| 5315 | 0,0,flipped |
||
| 5316 | RO1SHK.PIX |
||
| 5317 | 0,0,not flipped |
||
| 5318 | RO1TRN.PIX |
||
| 5319 | 0,0,not flipped |
||
| 5320 | 4 // Number of looping frames |
||
| 5321 | RO1RUNA1.PIX |
||
| 5322 | 0,0,flipped |
||
| 5323 | RO1RUNA2.PIX |
||
| 5324 | 0,0,flipped |
||
| 5325 | RO1RUNA3.PIX |
||
| 5326 | 0,0,flipped |
||
| 5327 | RO1RUNA2.PIX |
||
| 5328 | 0,0,flipped |
||
| 10 | pmbaty | 5329 | // Sequence #1 - turn frightened and run towards to their left |
| 5 | pmbaty | 5330 | collide // Include this frame in collision calcs |
| 5331 | speed // Frame rate type |
||
| 5332 | 0.06,8 // Min frame rate, max frame rate, |
||
| 5333 | 4 // Number of initial frames |
||
| 5334 | RO1SHK.PIX |
||
| 5335 | 0,0,flipped |
||
| 5336 | RO1STL1.PIX |
||
| 5337 | 0,0,flipped |
||
| 5338 | RO1SHK.PIX |
||
| 5339 | 0,0,not flipped |
||
| 5340 | RO1TRN.PIX |
||
| 5341 | 0,0,not flipped |
||
| 5342 | 4 // Number of looping frames |
||
| 5343 | RO1RUNT1.PIX |
||
| 5344 | 0,0,not flipped |
||
| 5345 | RO1RUNT2.PIX |
||
| 5346 | 0,0,not flipped |
||
| 5347 | RO1RUNT3.PIX |
||
| 5348 | 0,0,not flipped |
||
| 5349 | RO1RUNT2.PIX |
||
| 5350 | 0,0,not flipped |
||
| 10 | pmbaty | 5351 | // Sequence #2 - turn frightened and run towards to their right |
| 5 | pmbaty | 5352 | collide // Include this frame in collision calcs |
| 5353 | speed // Frame rate type |
||
| 5354 | 0.06,8 // Min frame rate, max frame rate, |
||
| 5355 | 4 // Number of initial frames |
||
| 5356 | RO1SHK.PIX |
||
| 5357 | 0,0,flipped |
||
| 5358 | RO1STL1.PIX |
||
| 5359 | 0,0,flipped |
||
| 5360 | RO1SHK.PIX |
||
| 5361 | 0,0,not flipped |
||
| 5362 | RO1TRN.PIX |
||
| 5363 | 0,0,not flipped |
||
| 5364 | 4 // Number of looping frames |
||
| 5365 | RO1RUNT1.PIX |
||
| 5366 | 0,0,flipped |
||
| 5367 | RO1RUNT2.PIX |
||
| 5368 | 0,0,flipped |
||
| 5369 | RO1RUNT3.PIX |
||
| 5370 | 0,0,flipped |
||
| 5371 | RO1RUNT2.PIX |
||
| 5372 | 0,0,flipped |
||
| 5373 | // Sequence #3 - turn frightened and run away to their left |
||
| 5374 | collide // Include this frame in collision calcs |
||
| 5375 | speed // Frame rate type |
||
| 5376 | 0.06,8 // Min frame rate, max frame rate, |
||
| 5377 | 4 // Number of initial frames |
||
| 5378 | RO1SHK.PIX |
||
| 5379 | 0,0,flipped |
||
| 5380 | RO1STL1.PIX |
||
| 5381 | 0,0,flipped |
||
| 5382 | RO1SHK.PIX |
||
| 5383 | 0,0,not flipped |
||
| 5384 | RO1TRN.PIX |
||
| 5385 | 0,0,not flipped |
||
| 5386 | 4 // Number of looping frames |
||
| 5387 | RO1RUNA1.PIX |
||
| 5388 | 0,0,not flipped |
||
| 5389 | RO1RUNA2.PIX |
||
| 5390 | 0,0,not flipped |
||
| 5391 | RO1RUNA3.PIX |
||
| 5392 | 0,0,not flipped |
||
| 5393 | RO1RUNA2.PIX |
||
| 5394 | 0,0,not flipped |
||
| 5395 | ///Sequence #4 - stationary, looking from side to side |
||
| 5396 | collide // Include this frame in collision calcs |
||
| 5397 | variable // Frame rate type |
||
| 5398 | 1,6 // Min frame rate, max frame rate, |
||
| 5399 | |||
| 5400 | 2 // Number of looping frames |
||
| 5401 | RO1STL1.PIX |
||
| 5402 | 0,0,flipped |
||
| 5403 | RO1STL2.PIX |
||
| 5404 | 0,0,flipped |
||
| 10 | pmbaty | 5405 | // Sequence #5 - fatal collision with car |
| 5 | pmbaty | 5406 | don't collide // Exclude this frame in collision calcs |
| 5407 | variable // Frame rate type |
||
| 5408 | 12,12 // Min frame rate, max frame rate, |
||
| 5409 | 4 // Number of initial frames |
||
| 5410 | RO1HIT1.PIX |
||
| 5411 | 0,0,not flipped |
||
| 5412 | RO1HIT2.PIX |
||
| 5413 | 0,0,not flipped |
||
| 5414 | RO1HIT3.PIX |
||
| 5415 | 0,0,not flipped |
||
| 5416 | RO1HIT4.PIX |
||
| 5417 | 0,0,not flipped |
||
| 5418 | 2 // Number of looping frames |
||
| 5419 | RO1DED1.PIX |
||
| 5420 | 0,0,not flipped |
||
| 5421 | RO1DED2.PIX |
||
| 5422 | 0,0,not flipped |
||
| 5423 | // Sequence #6 - turning into giblets |
||
| 5424 | don't collide // Exclude this frame in collision calcs |
||
| 5425 | fixed // Frame rate type |
||
| 5426 | 1 // Number of initial frames |
||
| 5427 | GCHUNKS1.PIX |
||
| 5428 | 0,0,not flipped |
||
| 5429 | |||
| 10 | pmbaty | 5430 | // Sequence #7 - non-fatal collision with car |
| 5 | pmbaty | 5431 | collide // Include this frame in collision calcs |
| 5432 | variable // Frame rate type |
||
| 5433 | 12,12 // Min frame rate, max frame rate, |
||
| 5434 | 2 // Number of initial frames |
||
| 5435 | RO1HIT1.PIX |
||
| 5436 | 0,0,not flipped |
||
| 5437 | RO1HIT2.PIX |
||
| 5438 | 0,0,not flipped |
||
| 5439 | |||
| 10 | pmbaty | 5440 | // Sequence #8 - stationary, looking the other way from side to side |
| 5 | pmbaty | 5441 | collide // Include this frame in collision calcs |
| 5442 | variable // Frame rate type |
||
| 5443 | 1,6 // Min frame rate, max frame rate, |
||
| 5444 | |||
| 5445 | 2 // Number of looping frames |
||
| 5446 | RO1BAK1.PIX |
||
| 5447 | 0,0,not flipped |
||
| 5448 | RO1BAK2.PIX |
||
| 5449 | 0,0,flipped |
||
| 5450 | NEXT PEDESTRIAN |
||
| 5451 | ///**************** RO2 (FORMERLY TIA?) ********************************************************************************************** |
||
| 5452 | 24 // Reference number |
||
| 5453 | 0.35 // Height |
||
| 5454 | 250 // Points value |
||
| 5455 | 15 // Hit points |
||
| 5456 | 2,4031,4030 // Exploding noises |
||
| 5457 | 4040 // Falling noise |
||
| 5458 | 0.00002 // Acceleration |
||
| 5459 | 1 // Image index |
||
| 5460 | IDENTITY.TAB |
||
| 5461 | RO2.PIX |
||
| 5462 | STDPED.MAT |
||
| 5463 | 2 // Index of fatal car-impact action |
||
| 5464 | 4 // Index of non-fatal car-impact action |
||
| 5465 | 1 // Index of after-non-fatal-impact action |
||
| 5466 | 5 // Index of fatal falling action |
||
| 5467 | 6 // Index of non-fatal falling action |
||
| 5468 | 3 // Index of giblets action |
||
| 5469 | 7 // Number of actions |
||
| 5470 | // Action #0 - stand there, looking nervous |
||
| 5471 | 0,100 // Danger level, percentage chance |
||
| 5472 | 0,0 // Initial speed, looping speed |
||
| 5473 | 20.0 // Reaction time for this action |
||
| 5474 | |||
| 5475 | 3 // Number of sequences for this action |
||
| 5476 | 90,8 // Max bearing, sequence index |
||
| 5477 | 270,4 // Max bearing, sequence index |
||
| 5478 | 360,8 // Max bearing, sequence index |
||
| 10 | pmbaty | 5479 | // Action #1 - turn frightened and run like fuck |
| 5 | pmbaty | 5480 | 1,100 // Danger level, percentage chance |
| 5481 | 0,0.0008 // Initial speed, looping speed |
||
| 5482 | 0.05 // Reaction time for this action |
||
| 5483 | 1,4003 // Sounds |
||
| 5484 | 4 // Number of sequences for this action |
||
| 5485 | 90,0 // Max bearing, sequence index |
||
| 5486 | 180,1 // Max bearing, sequence index |
||
| 5487 | 270,2 // Max bearing, sequence index |
||
| 5488 | 360,3 // Max bearing, sequence index |
||
| 10 | pmbaty | 5489 | // Action #2 - fatal car collision |
| 5 | pmbaty | 5490 | 1000,0 // Danger level, percentage chance |
| 5491 | 0,0 // Initial speed, looping speed |
||
| 5492 | |||
| 5493 | 1,4013 // Sounds |
||
| 5494 | 1 // Number of sequences for this action |
||
| 5495 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 5496 | // Action #3 - turning into giblets |
| 5 | pmbaty | 5497 | 1000,0 // Danger level, percentage chance |
| 5498 | 0,0 // Initial speed, looping speed |
||
| 5499 | |||
| 5500 | |||
| 5501 | 1 // Number of sequences for this action |
||
| 5502 | 360,6 // Max bearing, sequence index |
||
| 5503 | ///Action #4 - non-fatal car collision |
||
| 5504 | 1000,0 // Danger level, percentage chance |
||
| 5505 | 0,0 // Initial speed, looping speed |
||
| 5506 | |||
| 5507 | 1,4003 // Sounds |
||
| 5508 | 1 // Number of sequences for this action |
||
| 5509 | 360,7 // Max bearing, sequence index |
||
| 5510 | // Action #5 - fatal ground collision |
||
| 5511 | 1000,0 // Danger level, percentage chance |
||
| 5512 | 0,0 // Initial speed, looping speed |
||
| 5513 | |||
| 5514 | 1,4013 // Sounds |
||
| 5515 | 1 // Number of sequences for this action |
||
| 5516 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 5517 | // Action #6 - non-fatal ground collision |
| 5 | pmbaty | 5518 | 1000,0 // Danger level, percentage chance |
| 5519 | 0,0 // Initial speed, looping speed |
||
| 5520 | |||
| 5521 | 1,4003 // Sounds |
||
| 5522 | 1 // Number of sequences for this action |
||
| 5523 | 360,7 // Max bearing, sequence index |
||
| 5524 | 9 // Number of sequences |
||
| 10 | pmbaty | 5525 | // Sequence #0 - turn frightened and run away to their right |
| 5 | pmbaty | 5526 | collide // Include this frame in collision calcs |
| 5527 | speed // Frame rate type |
||
| 5528 | 0.06,8 // Min frame rate, max frame rate, |
||
| 5529 | 4 // Number of initial frames |
||
| 5530 | RO2SHK.PIX |
||
| 5531 | 0,0,flipped |
||
| 5532 | RO2STL1.PIX |
||
| 5533 | 0,0,flipped |
||
| 5534 | RO2SHK.PIX |
||
| 5535 | 0,0,not flipped |
||
| 5536 | RO2TRN.PIX |
||
| 5537 | 0,0,not flipped |
||
| 5538 | 4 // Number of looping frames |
||
| 5539 | RO2RUNA1.PIX |
||
| 5540 | 0,0,flipped |
||
| 5541 | RO2RUNA2.PIX |
||
| 5542 | 0,0,flipped |
||
| 5543 | RO2RUNA3.PIX |
||
| 5544 | 0,0,flipped |
||
| 5545 | RO2RUNA2.PIX |
||
| 5546 | 0,0,flipped |
||
| 10 | pmbaty | 5547 | // Sequence #1 - turn frightened and run towards to their left |
| 5 | pmbaty | 5548 | collide // Include this frame in collision calcs |
| 5549 | speed // Frame rate type |
||
| 5550 | 0.06,8 // Min frame rate, max frame rate, |
||
| 5551 | 4 // Number of initial frames |
||
| 5552 | RO2SHK.PIX |
||
| 5553 | 0,0,flipped |
||
| 5554 | RO2STL1.PIX |
||
| 5555 | 0,0,flipped |
||
| 5556 | RO2SHK.PIX |
||
| 5557 | 0,0,not flipped |
||
| 5558 | RO2TRN.PIX |
||
| 5559 | 0,0,not flipped |
||
| 5560 | 4 // Number of looping frames |
||
| 5561 | RO2RUNT1.PIX |
||
| 5562 | 0,0,not flipped |
||
| 5563 | RO2RUNT2.PIX |
||
| 5564 | 0,0,not flipped |
||
| 5565 | RO2RUNT3.PIX |
||
| 5566 | 0,0,not flipped |
||
| 5567 | RO2RUNT2.PIX |
||
| 5568 | 0,0,not flipped |
||
| 10 | pmbaty | 5569 | // Sequence #2 - turn frightened and run towards to their right |
| 5 | pmbaty | 5570 | collide // Include this frame in collision calcs |
| 5571 | speed // Frame rate type |
||
| 5572 | 0.06,8 // Min frame rate, max frame rate, |
||
| 5573 | 4 // Number of initial frames |
||
| 5574 | RO2SHK.PIX |
||
| 5575 | 0,0,flipped |
||
| 5576 | RO2STL1.PIX |
||
| 5577 | 0,0,flipped |
||
| 5578 | RO2SHK.PIX |
||
| 5579 | 0,0,not flipped |
||
| 5580 | RO2TRN.PIX |
||
| 5581 | 0,0,not flipped |
||
| 5582 | 4 // Number of looping frames |
||
| 5583 | RO2RUNT1.PIX |
||
| 5584 | 0,0,flipped |
||
| 5585 | RO2RUNT2.PIX |
||
| 5586 | 0,0,flipped |
||
| 5587 | RO2RUNT3.PIX |
||
| 5588 | 0,0,flipped |
||
| 5589 | RO2RUNT2.PIX |
||
| 5590 | 0,0,flipped |
||
| 5591 | // Sequence #3 - turn frightened and run away to their left |
||
| 5592 | collide // Include this frame in collision calcs |
||
| 5593 | speed // Frame rate type |
||
| 5594 | 0.06,8 // Min frame rate, max frame rate, |
||
| 5595 | 4 // Number of initial frames |
||
| 5596 | RO2SHK.PIX |
||
| 5597 | 0,0,flipped |
||
| 5598 | RO2STL1.PIX |
||
| 5599 | 0,0,flipped |
||
| 5600 | RO2SHK.PIX |
||
| 5601 | 0,0,not flipped |
||
| 5602 | RO2TRN.PIX |
||
| 5603 | 0,0,not flipped |
||
| 5604 | 4 // Number of looping frames |
||
| 5605 | RO2RUNA1.PIX |
||
| 5606 | 0,0,not flipped |
||
| 5607 | RO2RUNA2.PIX |
||
| 5608 | 0,0,not flipped |
||
| 5609 | RO2RUNA3.PIX |
||
| 5610 | 0,0,not flipped |
||
| 5611 | RO2RUNA2.PIX |
||
| 5612 | 0,0,not flipped |
||
| 5613 | ///Sequence #4 - stationary, looking from side to side |
||
| 5614 | collide // Include this frame in collision calcs |
||
| 5615 | variable // Frame rate type |
||
| 5616 | 1,6 // Min frame rate, max frame rate, |
||
| 5617 | |||
| 5618 | 2 // Number of looping frames |
||
| 5619 | RO2STL1.PIX |
||
| 5620 | 0,0,flipped |
||
| 5621 | RO2STL2.PIX |
||
| 5622 | 0,0,flipped |
||
| 10 | pmbaty | 5623 | // Sequence #5 - fatal collision with car |
| 5 | pmbaty | 5624 | don't collide // Exclude this frame in collision calcs |
| 5625 | variable // Frame rate type |
||
| 5626 | 12,12 // Min frame rate, max frame rate, |
||
| 5627 | 4 // Number of initial frames |
||
| 5628 | RO2HIT1.PIX |
||
| 5629 | 0,0,not flipped |
||
| 5630 | RO2HIT2.PIX |
||
| 5631 | 0,0,not flipped |
||
| 5632 | RO2HIT3.PIX |
||
| 5633 | 0,0,not flipped |
||
| 5634 | RO2HIT4.PIX |
||
| 5635 | 0,0,not flipped |
||
| 5636 | 2 // Number of looping frames |
||
| 5637 | R02DED1.PIX |
||
| 5638 | 0,0,not flipped |
||
| 5639 | RO2DED2.PIX |
||
| 5640 | 0,0,not flipped |
||
| 5641 | // Sequence #6 - turning into giblets |
||
| 5642 | don't collide // Exclude this frame in collision calcs |
||
| 5643 | fixed // Frame rate type |
||
| 5644 | 1 // Number of initial frames |
||
| 5645 | GCHUNKS1.PIX |
||
| 5646 | 0,0,not flipped |
||
| 5647 | |||
| 10 | pmbaty | 5648 | // Sequence #7 - non-fatal collision with car |
| 5 | pmbaty | 5649 | collide // Include this frame in collision calcs |
| 5650 | variable // Frame rate type |
||
| 5651 | 12,12 // Min frame rate, max frame rate, |
||
| 5652 | 2 // Number of initial frames |
||
| 5653 | RO2HIT1.PIX |
||
| 5654 | 0,0,not flipped |
||
| 5655 | RO2HIT2.PIX |
||
| 5656 | 0,0,not flipped |
||
| 5657 | |||
| 10 | pmbaty | 5658 | // Sequence #8 - stationary, looking the other way from side to side |
| 5 | pmbaty | 5659 | collide // Include this frame in collision calcs |
| 5660 | variable // Frame rate type |
||
| 5661 | 1,6 // Min frame rate, max frame rate, |
||
| 5662 | |||
| 5663 | 2 // Number of looping frames |
||
| 5664 | RO2BAK1.PIX |
||
| 5665 | 0,0,not flipped |
||
| 5666 | RO2BAK2.PIX |
||
| 5667 | 0,0,flipped |
||
| 5668 | NEXT PEDESTRIAN |
||
| 10 | pmbaty | 5669 | // **************** RO3 (FORMERLY ZIM) ************************************************************************************************* |
| 5 | pmbaty | 5670 | 25 // Reference number |
| 5671 | 0.35 // Height |
||
| 5672 | 250 // Points value |
||
| 5673 | 15 // Hit points |
||
| 5674 | 2,4031,4030 // Exploding noises |
||
| 5675 | 4040 // Falling noise |
||
| 5676 | 0.00002 // Acceleration |
||
| 5677 | 1 // Image index |
||
| 5678 | IDENTITY.TAB |
||
| 5679 | RO3.PIX |
||
| 5680 | STDPED.MAT |
||
| 5681 | 2 // Index of fatal car-impact action |
||
| 5682 | 4 // Index of non-fatal car-impact action |
||
| 5683 | 1 // Index of after-non-fatal-impact action |
||
| 5684 | 5 // Index of fatal falling action |
||
| 5685 | 6 // Index of non-fatal falling action |
||
| 5686 | 3 // Index of giblets action |
||
| 5687 | 7 // Number of actions |
||
| 5688 | // Action #0 - stand there, looking nervous |
||
| 5689 | 0,100 // Danger level, percentage chance |
||
| 5690 | 0,0 // Initial speed, looping speed |
||
| 5691 | 20.0 // Reaction time for this action |
||
| 5692 | |||
| 5693 | 3 // Number of sequences for this action |
||
| 5694 | 90,8 // Max bearing, sequence index |
||
| 5695 | 270,4 // Max bearing, sequence index |
||
| 5696 | 360,8 // Max bearing, sequence index |
||
| 10 | pmbaty | 5697 | // Action #1 - turn frightened and run like fuck |
| 5 | pmbaty | 5698 | 1,100 // Danger level, percentage chance |
| 5699 | 0,0.0008 // Initial speed, looping speed |
||
| 5700 | 0.05 // Reaction time for this action |
||
| 5701 | 1,4003 // Sounds |
||
| 5702 | 4 // Number of sequences for this action |
||
| 5703 | 90,0 // Max bearing, sequence index |
||
| 5704 | 180,1 // Max bearing, sequence index |
||
| 5705 | 270,2 // Max bearing, sequence index |
||
| 5706 | 360,3 // Max bearing, sequence index |
||
| 10 | pmbaty | 5707 | // Action #2 - fatal car collision |
| 5 | pmbaty | 5708 | 1000,0 // Danger level, percentage chance |
| 5709 | 0,0 // Initial speed, looping speed |
||
| 5710 | |||
| 5711 | 1,4013 // Sounds |
||
| 5712 | 1 // Number of sequences for this action |
||
| 5713 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 5714 | // Action #3 - turning into giblets |
| 5 | pmbaty | 5715 | 1000,0 // Danger level, percentage chance |
| 5716 | 0,0 // Initial speed, looping speed |
||
| 5717 | |||
| 5718 | |||
| 5719 | 1 // Number of sequences for this action |
||
| 5720 | 360,6 // Max bearing, sequence index |
||
| 5721 | ///Action #4 - non-fatal car collision |
||
| 5722 | 1000,0 // Danger level, percentage chance |
||
| 5723 | 0,0 // Initial speed, looping speed |
||
| 5724 | |||
| 5725 | 1,4003 // Sounds |
||
| 5726 | 1 // Number of sequences for this action |
||
| 5727 | 360,7 // Max bearing, sequence index |
||
| 5728 | // Action #5 - fatal ground collision |
||
| 5729 | 1000,0 // Danger level, percentage chance |
||
| 5730 | 0,0 // Initial speed, looping speed |
||
| 5731 | |||
| 5732 | 1,4013 // Sounds |
||
| 5733 | 1 // Number of sequences for this action |
||
| 5734 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 5735 | // Action #6 - non-fatal ground collision |
| 5 | pmbaty | 5736 | 1000,0 // Danger level, percentage chance |
| 5737 | 0,0 // Initial speed, looping speed |
||
| 5738 | |||
| 5739 | 1,4003 // Sounds |
||
| 5740 | 1 // Number of sequences for this action |
||
| 5741 | 360,7 // Max bearing, sequence index |
||
| 5742 | 9 // Number of sequences |
||
| 10 | pmbaty | 5743 | // Sequence #0 - turn frightened and run away to their right |
| 5 | pmbaty | 5744 | collide // Include this frame in collision calcs |
| 5745 | speed // Frame rate type |
||
| 5746 | 0.06,8 // Min frame rate, max frame rate, |
||
| 5747 | 4 // Number of initial frames |
||
| 5748 | RO3SHK.PIX |
||
| 5749 | 0,0,flipped |
||
| 5750 | RO3STL1.PIX |
||
| 5751 | 0,0,flipped |
||
| 5752 | RO3SHK.PIX |
||
| 5753 | 0,0,not flipped |
||
| 5754 | RO3TRN.PIX |
||
| 5755 | 0,0,not flipped |
||
| 5756 | 4 // Number of looping frames |
||
| 5757 | RO3RUNA1.PIX |
||
| 5758 | 0,0,flipped |
||
| 5759 | RO3RUNA2.PIX |
||
| 5760 | 0,0,flipped |
||
| 5761 | RO3RUNA3.PIX |
||
| 5762 | 0,0,flipped |
||
| 5763 | RO3RUNA2.PIX |
||
| 5764 | 0,0,flipped |
||
| 10 | pmbaty | 5765 | // Sequence #1 - turn frightened and run towards to their left |
| 5 | pmbaty | 5766 | collide // Include this frame in collision calcs |
| 5767 | speed // Frame rate type |
||
| 5768 | 0.06,8 // Min frame rate, max frame rate, |
||
| 5769 | 4 // Number of initial frames |
||
| 5770 | RO3SHK.PIX |
||
| 5771 | 0,0,flipped |
||
| 5772 | RO3STL1.PIX |
||
| 5773 | 0,0,flipped |
||
| 5774 | RO3SHK.PIX |
||
| 5775 | 0,0,not flipped |
||
| 5776 | RO3TRN.PIX |
||
| 5777 | 0,0,not flipped |
||
| 5778 | 4 // Number of looping frames |
||
| 5779 | RO3RUNT1.PIX |
||
| 5780 | 0,0,not flipped |
||
| 5781 | RO3RUNT2.PIX |
||
| 5782 | 0,0,not flipped |
||
| 5783 | RO3RUNT3.PIX |
||
| 5784 | 0,0,not flipped |
||
| 5785 | RO3RUNT2.PIX |
||
| 5786 | 0,0,not flipped |
||
| 10 | pmbaty | 5787 | // Sequence #2 - turn frightened and run towards to their right |
| 5 | pmbaty | 5788 | collide // Include this frame in collision calcs |
| 5789 | speed // Frame rate type |
||
| 5790 | 0.06,8 // Min frame rate, max frame rate, |
||
| 5791 | 4 // Number of initial frames |
||
| 5792 | RO3SHK.PIX |
||
| 5793 | 0,0,flipped |
||
| 5794 | RO3STL1.PIX |
||
| 5795 | 0,0,flipped |
||
| 5796 | RO3SHK.PIX |
||
| 5797 | 0,0,not flipped |
||
| 5798 | RO3TRN.PIX |
||
| 5799 | 0,0,not flipped |
||
| 5800 | 4 // Number of looping frames |
||
| 5801 | RO3RUNT1.PIX |
||
| 5802 | 0,0,flipped |
||
| 5803 | RO3RUNT2.PIX |
||
| 5804 | 0,0,flipped |
||
| 5805 | RO3RUNT3.PIX |
||
| 5806 | 0,0,flipped |
||
| 5807 | RO3RUNT2.PIX |
||
| 5808 | 0,0,flipped |
||
| 5809 | // Sequence #3 - turn frightened and run away to their left |
||
| 5810 | collide // Include this frame in collision calcs |
||
| 5811 | speed // Frame rate type |
||
| 5812 | 0.06,8 // Min frame rate, max frame rate, |
||
| 5813 | 4 // Number of initial frames |
||
| 5814 | RO3SHK.PIX |
||
| 5815 | 0,0,flipped |
||
| 5816 | RO3STL1.PIX |
||
| 5817 | 0,0,flipped |
||
| 5818 | RO3SHK.PIX |
||
| 5819 | 0,0,not flipped |
||
| 5820 | RO3TRN.PIX |
||
| 5821 | 0,0,not flipped |
||
| 5822 | 4 // Number of looping frames |
||
| 5823 | RO3RUNA1.PIX |
||
| 5824 | 0,0,not flipped |
||
| 5825 | RO3RUNA2.PIX |
||
| 5826 | 0,0,not flipped |
||
| 5827 | RO3RUNA3.PIX |
||
| 5828 | 0,0,not flipped |
||
| 5829 | RO3RUNA2.PIX |
||
| 5830 | 0,0,not flipped |
||
| 5831 | ///Sequence #4 - stationary, looking from side to side |
||
| 5832 | collide // Include this frame in collision calcs |
||
| 5833 | variable // Frame rate type |
||
| 5834 | 1,6 // Min frame rate, max frame rate, |
||
| 5835 | |||
| 5836 | 2 // Number of looping frames |
||
| 5837 | RO3STL1.PIX |
||
| 5838 | 0,0,flipped |
||
| 5839 | RO3STL2.PIX |
||
| 5840 | 0,0,flipped |
||
| 10 | pmbaty | 5841 | // Sequence #5 - fatal collision with car |
| 5 | pmbaty | 5842 | don't collide // Exclude this frame in collision calcs |
| 5843 | variable // Frame rate type |
||
| 5844 | 12,12 // Min frame rate, max frame rate, |
||
| 5845 | 4 // Number of initial frames |
||
| 5846 | RO3HIT1.PIX |
||
| 5847 | 0,0,not flipped |
||
| 5848 | RO3HIT2.PIX |
||
| 5849 | 0,0,not flipped |
||
| 5850 | RO3HIT3.PIX |
||
| 5851 | 0,0,not flipped |
||
| 5852 | RO3HIT4.PIX |
||
| 5853 | 0,0,not flipped |
||
| 5854 | 2 // Number of looping frames |
||
| 5855 | R03DED1.PIX |
||
| 5856 | 0,0,not flipped |
||
| 5857 | RO3DED2.PIX |
||
| 5858 | 0,0,not flipped |
||
| 5859 | // Sequence #6 - turning into giblets |
||
| 5860 | don't collide // Exclude this frame in collision calcs |
||
| 5861 | fixed // Frame rate type |
||
| 5862 | 1 // Number of initial frames |
||
| 5863 | GCHUNKS1.PIX |
||
| 5864 | 0,0,not flipped |
||
| 5865 | |||
| 10 | pmbaty | 5866 | // Sequence #7 - non-fatal collision with car |
| 5 | pmbaty | 5867 | collide // Include this frame in collision calcs |
| 5868 | variable // Frame rate type |
||
| 5869 | 12,12 // Min frame rate, max frame rate, |
||
| 5870 | 2 // Number of initial frames |
||
| 5871 | RO3HIT1.PIX |
||
| 5872 | 0,0,not flipped |
||
| 5873 | RO3HIT2.PIX |
||
| 5874 | 0,0,not flipped |
||
| 5875 | |||
| 10 | pmbaty | 5876 | // Sequence #8 - stationary, looking the other way from side to side |
| 5 | pmbaty | 5877 | collide // Include this frame in collision calcs |
| 5878 | variable // Frame rate type |
||
| 5879 | 1,6 // Min frame rate, max frame rate, |
||
| 5880 | |||
| 5881 | 2 // Number of looping frames |
||
| 5882 | RO3BAK1.PIX |
||
| 5883 | 0,0,not flipped |
||
| 5884 | RO3BAK2.PIX |
||
| 5885 | 0,0,flipped |
||
| 5886 | NEXT PEDESTRIAN |
||
| 10 | pmbaty | 5887 | // **************** RO4 (FORMERLY GRN) ************************************************************************************************ |
| 5 | pmbaty | 5888 | 27 // Reference number |
| 5889 | 0.35 // Height |
||
| 5890 | 250 // Points value |
||
| 5891 | 15 // Hit points |
||
| 5892 | 2,4031,4030 // Exploding noises |
||
| 5893 | 4040 // Falling noise |
||
| 5894 | 0.00002 // Acceleration |
||
| 5895 | 1 // Image index |
||
| 5896 | IDENTITY.TAB |
||
| 5897 | RO4.PIX |
||
| 5898 | STDPED.MAT |
||
| 5899 | 2 // Index of fatal car-impact action |
||
| 5900 | 4 // Index of non-fatal car-impact action |
||
| 5901 | 1 // Index of after-non-fatal-impact action |
||
| 5902 | 5 // Index of fatal falling action |
||
| 5903 | 6 // Index of non-fatal falling action |
||
| 5904 | 3 // Index of giblets action |
||
| 5905 | 7 // Number of actions |
||
| 5906 | // Action #0 - stand there, looking nervous |
||
| 5907 | 0,100 // Danger level, percentage chance |
||
| 5908 | 0,0 // Initial speed, looping speed |
||
| 5909 | 20.0 // Reaction time for this action |
||
| 5910 | |||
| 5911 | 3 // Number of sequences for this action |
||
| 5912 | 90,8 // Max bearing, sequence index |
||
| 5913 | 270,4 // Max bearing, sequence index |
||
| 5914 | 360,8 // Max bearing, sequence index |
||
| 10 | pmbaty | 5915 | // Action #1 - turn frightened and run like fuck |
| 5 | pmbaty | 5916 | 1,100 // Danger level, percentage chance |
| 5917 | 0,0.0008 // Initial speed, looping speed |
||
| 5918 | 0.05 // Reaction time for this action |
||
| 5919 | 1,4003 // Sounds |
||
| 5920 | 4 // Number of sequences for this action |
||
| 5921 | 90,0 // Max bearing, sequence index |
||
| 5922 | 180,1 // Max bearing, sequence index |
||
| 5923 | 270,2 // Max bearing, sequence index |
||
| 5924 | 360,3 // Max bearing, sequence index |
||
| 10 | pmbaty | 5925 | // Action #2 - fatal car collision |
| 5 | pmbaty | 5926 | 1000,0 // Danger level, percentage chance |
| 5927 | 0,0 // Initial speed, looping speed |
||
| 5928 | |||
| 5929 | 1,4013 // Sounds |
||
| 5930 | 1 // Number of sequences for this action |
||
| 5931 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 5932 | // Action #3 - turning into giblets |
| 5 | pmbaty | 5933 | 1000,0 // Danger level, percentage chance |
| 5934 | 0,0 // Initial speed, looping speed |
||
| 5935 | |||
| 5936 | |||
| 5937 | 1 // Number of sequences for this action |
||
| 5938 | 360,6 // Max bearing, sequence index |
||
| 5939 | ///Action #4 - non-fatal car collision |
||
| 5940 | 1000,0 // Danger level, percentage chance |
||
| 5941 | 0,0 // Initial speed, looping speed |
||
| 5942 | |||
| 5943 | 1,4003 // Sounds |
||
| 5944 | 1 // Number of sequences for this action |
||
| 5945 | 360,7 // Max bearing, sequence index |
||
| 5946 | // Action #5 - fatal ground collision |
||
| 5947 | 1000,0 // Danger level, percentage chance |
||
| 5948 | 0,0 // Initial speed, looping speed |
||
| 5949 | |||
| 5950 | 1,4013 // Sounds |
||
| 5951 | 1 // Number of sequences for this action |
||
| 5952 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 5953 | // Action #6 - non-fatal ground collision |
| 5 | pmbaty | 5954 | 1000,0 // Danger level, percentage chance |
| 5955 | 0,0 // Initial speed, looping speed |
||
| 5956 | |||
| 5957 | 1,4003 // Sounds |
||
| 5958 | 1 // Number of sequences for this action |
||
| 5959 | 360,7 // Max bearing, sequence index |
||
| 5960 | 9 // Number of sequences |
||
| 10 | pmbaty | 5961 | // Sequence #0 - turn frightened and run away to their right |
| 5 | pmbaty | 5962 | collide // Include this frame in collision calcs |
| 5963 | speed // Frame rate type |
||
| 5964 | 0.06,8 // Min frame rate, max frame rate, |
||
| 5965 | 4 // Number of initial frames |
||
| 5966 | RO4SHK.PIX |
||
| 5967 | 0,0,flipped |
||
| 5968 | RO4STL1.PIX |
||
| 5969 | 0,0,flipped |
||
| 5970 | RO4SHK.PIX |
||
| 5971 | 0,0,not flipped |
||
| 5972 | RO4TRN.PIX |
||
| 5973 | 0,0,not flipped |
||
| 5974 | 4 // Number of looping frames |
||
| 5975 | RO4RUNA1.PIX |
||
| 5976 | 0,0,flipped |
||
| 5977 | RO4RUNA2.PIX |
||
| 5978 | 0,0,flipped |
||
| 5979 | RO4RUNA3.PIX |
||
| 5980 | 0,0,flipped |
||
| 5981 | RO4RUNA2.PIX |
||
| 5982 | 0,0,flipped |
||
| 10 | pmbaty | 5983 | // Sequence #1 - turn frightened and run towards to their left |
| 5 | pmbaty | 5984 | collide // Include this frame in collision calcs |
| 5985 | speed // Frame rate type |
||
| 5986 | 0.06,8 // Min frame rate, max frame rate, |
||
| 5987 | 4 // Number of initial frames |
||
| 5988 | RO4SHK.PIX |
||
| 5989 | 0,0,flipped |
||
| 5990 | RO4STL1.PIX |
||
| 5991 | 0,0,flipped |
||
| 5992 | RO4SHK.PIX |
||
| 5993 | 0,0,not flipped |
||
| 5994 | RO4TRN.PIX |
||
| 5995 | 0,0,not flipped |
||
| 5996 | 4 // Number of looping frames |
||
| 5997 | RO4RUNT1.PIX |
||
| 5998 | 0,0,not flipped |
||
| 5999 | RO4RUNT2.PIX |
||
| 6000 | 0,0,not flipped |
||
| 6001 | RO4RUNT3.PIX |
||
| 6002 | 0,0,not flipped |
||
| 6003 | RO4RUNT2.PIX |
||
| 6004 | 0,0,not flipped |
||
| 10 | pmbaty | 6005 | // Sequence #2 - turn frightened and run towards to their right |
| 5 | pmbaty | 6006 | collide // Include this frame in collision calcs |
| 6007 | speed // Frame rate type |
||
| 6008 | 0.06,8 // Min frame rate, max frame rate, |
||
| 6009 | 4 // Number of initial frames |
||
| 6010 | RO4SHK.PIX |
||
| 6011 | 0,0,flipped |
||
| 6012 | RO4STL1.PIX |
||
| 6013 | 0,0,flipped |
||
| 6014 | RO4SHK.PIX |
||
| 6015 | 0,0,not flipped |
||
| 6016 | RO4TRN.PIX |
||
| 6017 | 0,0,not flipped |
||
| 6018 | 4 // Number of looping frames |
||
| 6019 | RO4RUNT1.PIX |
||
| 6020 | 0,0,flipped |
||
| 6021 | RO4RUNT2.PIX |
||
| 6022 | 0,0,flipped |
||
| 6023 | RO4RUNT3.PIX |
||
| 6024 | 0,0,flipped |
||
| 6025 | RO4RUNT2.PIX |
||
| 6026 | 0,0,flipped |
||
| 6027 | // Sequence #3 - turn frightened and run away to their left |
||
| 6028 | collide // Include this frame in collision calcs |
||
| 6029 | speed // Frame rate type |
||
| 6030 | 0.06,8 // Min frame rate, max frame rate, |
||
| 6031 | 4 // Number of initial frames |
||
| 6032 | RO4SHK.PIX |
||
| 6033 | 0,0,flipped |
||
| 6034 | RO4STL1.PIX |
||
| 6035 | 0,0,flipped |
||
| 6036 | RO4SHK.PIX |
||
| 6037 | 0,0,not flipped |
||
| 6038 | RO4TRN.PIX |
||
| 6039 | 0,0,not flipped |
||
| 6040 | 4 // Number of looping frames |
||
| 6041 | RO4RUNA1.PIX |
||
| 6042 | 0,0,not flipped |
||
| 6043 | RO4RUNA2.PIX |
||
| 6044 | 0,0,not flipped |
||
| 6045 | RO4RUNA3.PIX |
||
| 6046 | 0,0,not flipped |
||
| 6047 | RO4RUNA2.PIX |
||
| 6048 | 0,0,not flipped |
||
| 6049 | ///Sequence #4 - stationary, looking from side to side |
||
| 6050 | collide // Include this frame in collision calcs |
||
| 6051 | variable // Frame rate type |
||
| 6052 | 1,6 // Min frame rate, max frame rate, |
||
| 6053 | |||
| 6054 | 2 // Number of looping frames |
||
| 6055 | RO4STL1.PIX |
||
| 6056 | 0,0,flipped |
||
| 6057 | RO4STL2.PIX |
||
| 6058 | 0,0,flipped |
||
| 10 | pmbaty | 6059 | // Sequence #5 - fatal collision with car |
| 5 | pmbaty | 6060 | don't collide // Exclude this frame in collision calcs |
| 6061 | variable // Frame rate type |
||
| 6062 | 12,12 // Min frame rate, max frame rate, |
||
| 6063 | 4 // Number of initial frames |
||
| 6064 | RO4HIT1.PIX |
||
| 6065 | 0,0,not flipped |
||
| 6066 | RO4HIT2.PIX |
||
| 6067 | 0,0,not flipped |
||
| 6068 | RO4HIT3.PIX |
||
| 6069 | 0,0,not flipped |
||
| 6070 | RO4HIT4.PIX |
||
| 6071 | 0,0,not flipped |
||
| 6072 | 2 // Number of looping frames |
||
| 6073 | R04DED1.PIX |
||
| 6074 | 0,0,not flipped |
||
| 6075 | RO4DED2.PIX |
||
| 6076 | 0,0,not flipped |
||
| 6077 | // Sequence #6 - turning into giblets |
||
| 6078 | don't collide // Exclude this frame in collision calcs |
||
| 6079 | fixed // Frame rate type |
||
| 6080 | 1 // Number of initial frames |
||
| 6081 | GCHUNKS1.PIX |
||
| 6082 | 0,0,not flipped |
||
| 6083 | |||
| 10 | pmbaty | 6084 | // Sequence #7 - non-fatal collision with car |
| 5 | pmbaty | 6085 | collide // Include this frame in collision calcs |
| 6086 | variable // Frame rate type |
||
| 6087 | 12,12 // Min frame rate, max frame rate, |
||
| 6088 | 2 // Number of initial frames |
||
| 6089 | RO4HIT1.PIX |
||
| 6090 | 0,0,not flipped |
||
| 6091 | RO4HIT2.PIX |
||
| 6092 | 0,0,not flipped |
||
| 6093 | |||
| 10 | pmbaty | 6094 | // Sequence #8 - stationary, looking the other way from side to side |
| 5 | pmbaty | 6095 | collide // Include this frame in collision calcs |
| 6096 | variable // Frame rate type |
||
| 6097 | 1,6 // Min frame rate, max frame rate, |
||
| 6098 | |||
| 6099 | 2 // Number of looping frames |
||
| 6100 | RO4BAK1.PIX |
||
| 6101 | 0,0,not flipped |
||
| 6102 | RO4BAK2.PIX |
||
| 6103 | 0,0,flipped |
||
| 6104 | NEXT PEDESTRIAN |
||
| 10 | pmbaty | 6105 | // **************** RO5 (FORMERLY GOD) ************************************************************************************************ |
| 5 | pmbaty | 6106 | 28 // Reference number |
| 6107 | 0.35 // Height |
||
| 6108 | 250 // Points value |
||
| 6109 | 15 // Hit points |
||
| 6110 | 2,4031,4030 // Exploding noises |
||
| 6111 | 4040 // Falling noise |
||
| 6112 | 0.00002 // Acceleration |
||
| 6113 | 1 // Image index |
||
| 6114 | IDENTITY.TAB |
||
| 6115 | RO5.PIX |
||
| 6116 | STDPED.MAT |
||
| 6117 | 2 // Index of fatal car-impact action |
||
| 6118 | 4 // Index of non-fatal car-impact action |
||
| 6119 | 1 // Index of after-non-fatal-impact action |
||
| 6120 | 5 // Index of fatal falling action |
||
| 6121 | 6 // Index of non-fatal falling action |
||
| 6122 | 3 // Index of giblets action |
||
| 6123 | 7 // Number of actions |
||
| 6124 | // Action #0 - stand there, looking nervous |
||
| 6125 | 0,100 // Danger level, percentage chance |
||
| 6126 | 0,0 // Initial speed, looping speed |
||
| 6127 | 20.0 // Reaction time for this action |
||
| 6128 | |||
| 6129 | 3 // Number of sequences for this action |
||
| 6130 | 90,8 // Max bearing, sequence index |
||
| 6131 | 270,4 // Max bearing, sequence index |
||
| 6132 | 360,8 // Max bearing, sequence index |
||
| 10 | pmbaty | 6133 | // Action #1 - turn frightened and run like fuck |
| 5 | pmbaty | 6134 | 1,100 // Danger level, percentage chance |
| 6135 | 0,0.0008 // Initial speed, looping speed |
||
| 6136 | 0.05 // Reaction time for this action |
||
| 6137 | 1,4003 // Sounds |
||
| 6138 | 4 // Number of sequences for this action |
||
| 6139 | 90,0 // Max bearing, sequence index |
||
| 6140 | 180,1 // Max bearing, sequence index |
||
| 6141 | 270,2 // Max bearing, sequence index |
||
| 6142 | 360,3 // Max bearing, sequence index |
||
| 10 | pmbaty | 6143 | // Action #2 - fatal car collision |
| 5 | pmbaty | 6144 | 1000,0 // Danger level, percentage chance |
| 6145 | 0,0 // Initial speed, looping speed |
||
| 6146 | |||
| 6147 | 1,4013 // Sounds |
||
| 6148 | 1 // Number of sequences for this action |
||
| 6149 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 6150 | // Action #3 - turning into giblets |
| 5 | pmbaty | 6151 | 1000,0 // Danger level, percentage chance |
| 6152 | 0,0 // Initial speed, looping speed |
||
| 6153 | |||
| 6154 | |||
| 6155 | 1 // Number of sequences for this action |
||
| 6156 | 360,6 // Max bearing, sequence index |
||
| 6157 | ///Action #4 - non-fatal car collision |
||
| 6158 | 1000,0 // Danger level, percentage chance |
||
| 6159 | 0,0 // Initial speed, looping speed |
||
| 6160 | |||
| 6161 | 1,4003 // Sounds |
||
| 6162 | 1 // Number of sequences for this action |
||
| 6163 | 360,7 // Max bearing, sequence index |
||
| 6164 | // Action #5 - fatal ground collision |
||
| 6165 | 1000,0 // Danger level, percentage chance |
||
| 6166 | 0,0 // Initial speed, looping speed |
||
| 6167 | |||
| 6168 | 1,4013 // Sounds |
||
| 6169 | 1 // Number of sequences for this action |
||
| 6170 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 6171 | // Action #6 - non-fatal ground collision |
| 5 | pmbaty | 6172 | 1000,0 // Danger level, percentage chance |
| 6173 | 0,0 // Initial speed, looping speed |
||
| 6174 | |||
| 6175 | 1,4003 // Sounds |
||
| 6176 | 1 // Number of sequences for this action |
||
| 6177 | 360,7 // Max bearing, sequence index |
||
| 6178 | 9 // Number of sequences |
||
| 10 | pmbaty | 6179 | // Sequence #0 - turn frightened and run away to their right |
| 5 | pmbaty | 6180 | collide // Include this frame in collision calcs |
| 6181 | speed // Frame rate type |
||
| 6182 | 0.06,8 // Min frame rate, max frame rate, |
||
| 6183 | 4 // Number of initial frames |
||
| 6184 | RO5SHK.PIX |
||
| 6185 | 0,0,flipped |
||
| 6186 | RO5STL1.PIX |
||
| 6187 | 0,0,flipped |
||
| 6188 | RO5SHK.PIX |
||
| 6189 | 0,0,not flipped |
||
| 6190 | RO5TRN.PIX |
||
| 6191 | 0,0,not flipped |
||
| 6192 | 4 // Number of looping frames |
||
| 6193 | RO5RUNA1.PIX |
||
| 6194 | 0,0,flipped |
||
| 6195 | RO5RUNA2.PIX |
||
| 6196 | 0,0,flipped |
||
| 6197 | RO5RUNA3.PIX |
||
| 6198 | 0,0,flipped |
||
| 6199 | RO5RUNA2.PIX |
||
| 6200 | 0,0,flipped |
||
| 10 | pmbaty | 6201 | // Sequence #1 - turn frightened and run towards to their left |
| 5 | pmbaty | 6202 | collide // Include this frame in collision calcs |
| 6203 | speed // Frame rate type |
||
| 6204 | 0.06,8 // Min frame rate, max frame rate, |
||
| 6205 | 4 // Number of initial frames |
||
| 6206 | RO5SHK.PIX |
||
| 6207 | 0,0,flipped |
||
| 6208 | RO5STL1.PIX |
||
| 6209 | 0,0,flipped |
||
| 6210 | RO5SHK.PIX |
||
| 6211 | 0,0,not flipped |
||
| 6212 | RO5TRN.PIX |
||
| 6213 | 0,0,not flipped |
||
| 6214 | 4 // Number of looping frames |
||
| 6215 | RO5RUNT1.PIX |
||
| 6216 | 0,0,not flipped |
||
| 6217 | RO5RUNT2.PIX |
||
| 6218 | 0,0,not flipped |
||
| 6219 | RO5RUNT3.PIX |
||
| 6220 | 0,0,not flipped |
||
| 6221 | RO5RUNT2.PIX |
||
| 6222 | 0,0,not flipped |
||
| 10 | pmbaty | 6223 | // Sequence #2 - turn frightened and run towards to their right |
| 5 | pmbaty | 6224 | collide // Include this frame in collision calcs |
| 6225 | speed // Frame rate type |
||
| 6226 | 0.06,8 // Min frame rate, max frame rate, |
||
| 6227 | 4 // Number of initial frames |
||
| 6228 | RO5SHK.PIX |
||
| 6229 | 0,0,flipped |
||
| 6230 | RO5STL1.PIX |
||
| 6231 | 0,0,flipped |
||
| 6232 | RO5SHK.PIX |
||
| 6233 | 0,0,not flipped |
||
| 6234 | RO5TRN.PIX |
||
| 6235 | 0,0,not flipped |
||
| 6236 | 4 // Number of looping frames |
||
| 6237 | RO5RUNT1.PIX |
||
| 6238 | 0,0,flipped |
||
| 6239 | RO5RUNT2.PIX |
||
| 6240 | 0,0,flipped |
||
| 6241 | RO5RUNT3.PIX |
||
| 6242 | 0,0,flipped |
||
| 6243 | RO5RUNT2.PIX |
||
| 6244 | 0,0,flipped |
||
| 6245 | // Sequence #3 - turn frightened and run away to their left |
||
| 6246 | collide // Include this frame in collision calcs |
||
| 6247 | speed // Frame rate type |
||
| 6248 | 0.06,8 // Min frame rate, max frame rate, |
||
| 6249 | 4 // Number of initial frames |
||
| 6250 | RO5SHK.PIX |
||
| 6251 | 0,0,flipped |
||
| 6252 | RO5STL1.PIX |
||
| 6253 | 0,0,flipped |
||
| 6254 | RO5SHK.PIX |
||
| 6255 | 0,0,not flipped |
||
| 6256 | RO5TRN.PIX |
||
| 6257 | 0,0,not flipped |
||
| 6258 | 4 // Number of looping frames |
||
| 6259 | RO5RUNA1.PIX |
||
| 6260 | 0,0,not flipped |
||
| 6261 | RO5RUNA2.PIX |
||
| 6262 | 0,0,not flipped |
||
| 6263 | RO5RUNA3.PIX |
||
| 6264 | 0,0,not flipped |
||
| 6265 | RO5RUNA2.PIX |
||
| 6266 | 0,0,not flipped |
||
| 6267 | ///Sequence #4 - stationary, looking from side to side |
||
| 6268 | collide // Include this frame in collision calcs |
||
| 6269 | variable // Frame rate type |
||
| 6270 | 1,6 // Min frame rate, max frame rate, |
||
| 6271 | |||
| 6272 | 2 // Number of looping frames |
||
| 6273 | RO5STL1.PIX |
||
| 6274 | 0,0,flipped |
||
| 6275 | RO5STL2.PIX |
||
| 6276 | 0,0,flipped |
||
| 10 | pmbaty | 6277 | // Sequence #5 - fatal collision with car |
| 5 | pmbaty | 6278 | don't collide // Exclude this frame in collision calcs |
| 6279 | variable // Frame rate type |
||
| 6280 | 12,12 // Min frame rate, max frame rate, |
||
| 6281 | 4 // Number of initial frames |
||
| 6282 | RO5HIT1.PIX |
||
| 6283 | 0,0,not flipped |
||
| 6284 | RO5HIT2.PIX |
||
| 6285 | 0,0,not flipped |
||
| 6286 | RO5HIT3.PIX |
||
| 6287 | 0,0,not flipped |
||
| 6288 | RO5HIT4.PIX |
||
| 6289 | 0,0,not flipped |
||
| 6290 | 2 // Number of looping frames |
||
| 6291 | R05DED1.PIX |
||
| 6292 | 0,0,not flipped |
||
| 6293 | RO5DED2.PIX |
||
| 6294 | 0,0,not flipped |
||
| 6295 | // Sequence #6 - turning into giblets |
||
| 6296 | don't collide // Exclude this frame in collision calcs |
||
| 6297 | fixed // Frame rate type |
||
| 6298 | 1 // Number of initial frames |
||
| 6299 | GCHUNKS1.PIX |
||
| 6300 | 0,0,not flipped |
||
| 6301 | |||
| 10 | pmbaty | 6302 | // Sequence #7 - non-fatal collision with car |
| 5 | pmbaty | 6303 | collide // Include this frame in collision calcs |
| 6304 | variable // Frame rate type |
||
| 6305 | 12,12 // Min frame rate, max frame rate, |
||
| 6306 | 2 // Number of initial frames |
||
| 6307 | RO5HIT1.PIX |
||
| 6308 | 0,0,not flipped |
||
| 6309 | RO5HIT2.PIX |
||
| 6310 | 0,0,not flipped |
||
| 6311 | |||
| 10 | pmbaty | 6312 | // Sequence #8 - stationary, looking the other way from side to side |
| 5 | pmbaty | 6313 | collide // Include this frame in collision calcs |
| 6314 | variable // Frame rate type |
||
| 6315 | 1,6 // Min frame rate, max frame rate, |
||
| 6316 | |||
| 6317 | 2 // Number of looping frames |
||
| 6318 | RO5BAK1.PIX |
||
| 6319 | 0,0,not flipped |
||
| 6320 | RO5BAK2.PIX |
||
| 6321 | 0,0,flipped |
||
| 6322 | NEXT PEDESTRIAN |
||
| 10 | pmbaty | 6323 | // **************** RO6 (FORMERLY RED) ************************************************************************************************ |
| 5 | pmbaty | 6324 | 30 // Reference number |
| 6325 | 0.35 // Height |
||
| 6326 | 250 // Points value |
||
| 6327 | 15 // Hit points |
||
| 6328 | 2,4031,4030 // Exploding noises |
||
| 6329 | 4040 // Falling noise |
||
| 6330 | 0.00002 // Acceleration |
||
| 6331 | 1 // Image index |
||
| 6332 | IDENTITY.TAB |
||
| 6333 | RO6.PIX |
||
| 6334 | STDPED.MAT |
||
| 6335 | 2 // Index of fatal car-impact action |
||
| 6336 | 4 // Index of non-fatal car-impact action |
||
| 6337 | 1 // Index of after-non-fatal-impact action |
||
| 6338 | 5 // Index of fatal falling action |
||
| 6339 | 6 // Index of non-fatal falling action |
||
| 6340 | 3 // Index of giblets action |
||
| 6341 | 7 // Number of actions |
||
| 6342 | // Action #0 - stand there, looking nervous |
||
| 6343 | 0,100 // Danger level, percentage chance |
||
| 6344 | 0,0 // Initial speed, looping speed |
||
| 6345 | 20.0 // Reaction time for this action |
||
| 6346 | |||
| 6347 | 3 // Number of sequences for this action |
||
| 6348 | 90,8 // Max bearing, sequence index |
||
| 6349 | 270,4 // Max bearing, sequence index |
||
| 6350 | 360,8 // Max bearing, sequence index |
||
| 10 | pmbaty | 6351 | // Action #1 - turn frightened and run like fuck |
| 5 | pmbaty | 6352 | 1,100 // Danger level, percentage chance |
| 6353 | 0,0.0008 // Initial speed, looping speed |
||
| 6354 | 0.05 // Reaction time for this action |
||
| 6355 | 1,4003 // Sounds |
||
| 6356 | 4 // Number of sequences for this action |
||
| 6357 | 90,0 // Max bearing, sequence index |
||
| 6358 | 180,1 // Max bearing, sequence index |
||
| 6359 | 270,2 // Max bearing, sequence index |
||
| 6360 | 360,3 // Max bearing, sequence index |
||
| 10 | pmbaty | 6361 | // Action #2 - fatal car collision |
| 5 | pmbaty | 6362 | 1000,0 // Danger level, percentage chance |
| 6363 | 0,0 // Initial speed, looping speed |
||
| 6364 | |||
| 6365 | 1,4013 // Sounds |
||
| 6366 | 1 // Number of sequences for this action |
||
| 6367 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 6368 | // Action #3 - turning into giblets |
| 5 | pmbaty | 6369 | 1000,0 // Danger level, percentage chance |
| 6370 | 0,0 // Initial speed, looping speed |
||
| 6371 | |||
| 6372 | |||
| 6373 | 1 // Number of sequences for this action |
||
| 6374 | 360,6 // Max bearing, sequence index |
||
| 6375 | ///Action #4 - non-fatal car collision |
||
| 6376 | 1000,0 // Danger level, percentage chance |
||
| 6377 | 0,0 // Initial speed, looping speed |
||
| 6378 | |||
| 6379 | 1,4003 // Sounds |
||
| 6380 | 1 // Number of sequences for this action |
||
| 6381 | 360,7 // Max bearing, sequence index |
||
| 6382 | // Action #5 - fatal ground collision |
||
| 6383 | 1000,0 // Danger level, percentage chance |
||
| 6384 | 0,0 // Initial speed, looping speed |
||
| 6385 | |||
| 6386 | 1,4013 // Sounds |
||
| 6387 | 1 // Number of sequences for this action |
||
| 6388 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 6389 | // Action #6 - non-fatal ground collision |
| 5 | pmbaty | 6390 | 1000,0 // Danger level, percentage chance |
| 6391 | 0,0 // Initial speed, looping speed |
||
| 6392 | |||
| 6393 | 1,4003 // Sounds |
||
| 6394 | 1 // Number of sequences for this action |
||
| 6395 | 360,7 // Max bearing, sequence index |
||
| 6396 | 9 // Number of sequences |
||
| 10 | pmbaty | 6397 | // Sequence #0 - turn frightened and run away to their right |
| 5 | pmbaty | 6398 | collide // Include this frame in collision calcs |
| 6399 | speed // Frame rate type |
||
| 6400 | 0.06,8 // Min frame rate, max frame rate, |
||
| 6401 | 4 // Number of initial frames |
||
| 6402 | RO6SHK.PIX |
||
| 6403 | 0,0,flipped |
||
| 6404 | RO6STL1.PIX |
||
| 6405 | 0,0,flipped |
||
| 6406 | RO6SHK.PIX |
||
| 6407 | 0,0,not flipped |
||
| 6408 | RO6TRN.PIX |
||
| 6409 | 0,0,not flipped |
||
| 6410 | 4 // Number of looping frames |
||
| 6411 | RO6RUNA1.PIX |
||
| 6412 | 0,0,flipped |
||
| 6413 | RO6RUNA2.PIX |
||
| 6414 | 0,0,flipped |
||
| 6415 | RO6RUNA3.PIX |
||
| 6416 | 0,0,flipped |
||
| 6417 | RO6RUNA2.PIX |
||
| 6418 | 0,0,flipped |
||
| 10 | pmbaty | 6419 | // Sequence #1 - turn frightened and run towards to their left |
| 5 | pmbaty | 6420 | collide // Include this frame in collision calcs |
| 6421 | speed // Frame rate type |
||
| 6422 | 0.06,8 // Min frame rate, max frame rate, |
||
| 6423 | 4 // Number of initial frames |
||
| 6424 | RO6SHK.PIX |
||
| 6425 | 0,0,flipped |
||
| 6426 | RO6STL1.PIX |
||
| 6427 | 0,0,flipped |
||
| 6428 | RO6SHK.PIX |
||
| 6429 | 0,0,not flipped |
||
| 6430 | RO6TRN.PIX |
||
| 6431 | 0,0,not flipped |
||
| 6432 | 4 // Number of looping frames |
||
| 6433 | RO6RUNT1.PIX |
||
| 6434 | 0,0,not flipped |
||
| 6435 | RO6RUNT2.PIX |
||
| 6436 | 0,0,not flipped |
||
| 6437 | RO6RUNT3.PIX |
||
| 6438 | 0,0,not flipped |
||
| 6439 | RO6RUNT2.PIX |
||
| 6440 | 0,0,not flipped |
||
| 10 | pmbaty | 6441 | // Sequence #2 - turn frightened and run towards to their right |
| 5 | pmbaty | 6442 | collide // Include this frame in collision calcs |
| 6443 | speed // Frame rate type |
||
| 6444 | 0.06,8 // Min frame rate, max frame rate, |
||
| 6445 | 4 // Number of initial frames |
||
| 6446 | RO6SHK.PIX |
||
| 6447 | 0,0,flipped |
||
| 6448 | RO6STL1.PIX |
||
| 6449 | 0,0,flipped |
||
| 6450 | RO6SHK.PIX |
||
| 6451 | 0,0,not flipped |
||
| 6452 | RO6TRN.PIX |
||
| 6453 | 0,0,not flipped |
||
| 6454 | 4 // Number of looping frames |
||
| 6455 | RO6RUNT1.PIX |
||
| 6456 | 0,0,flipped |
||
| 6457 | RO6RUNT2.PIX |
||
| 6458 | 0,0,flipped |
||
| 6459 | RO6RUNT3.PIX |
||
| 6460 | 0,0,flipped |
||
| 6461 | RO6RUNT2.PIX |
||
| 6462 | 0,0,flipped |
||
| 6463 | // Sequence #3 - turn frightened and run away to their left |
||
| 6464 | collide // Include this frame in collision calcs |
||
| 6465 | speed // Frame rate type |
||
| 6466 | 0.06,8 // Min frame rate, max frame rate, |
||
| 6467 | 4 // Number of initial frames |
||
| 6468 | RO6SHK.PIX |
||
| 6469 | 0,0,flipped |
||
| 6470 | RO6STL1.PIX |
||
| 6471 | 0,0,flipped |
||
| 6472 | RO6SHK.PIX |
||
| 6473 | 0,0,not flipped |
||
| 6474 | RO6TRN.PIX |
||
| 6475 | 0,0,not flipped |
||
| 6476 | 4 // Number of looping frames |
||
| 6477 | RO6RUNA1.PIX |
||
| 6478 | 0,0,not flipped |
||
| 6479 | RO6RUNA2.PIX |
||
| 6480 | 0,0,not flipped |
||
| 6481 | RO6RUNA3.PIX |
||
| 6482 | 0,0,not flipped |
||
| 6483 | RO6RUNA2.PIX |
||
| 6484 | 0,0,not flipped |
||
| 6485 | ///Sequence #4 - stationary, looking from side to side |
||
| 6486 | collide // Include this frame in collision calcs |
||
| 6487 | variable // Frame rate type |
||
| 6488 | 1,6 // Min frame rate, max frame rate, |
||
| 6489 | |||
| 6490 | 2 // Number of looping frames |
||
| 6491 | RO6STL1.PIX |
||
| 6492 | 0,0,flipped |
||
| 6493 | RO6STL2.PIX |
||
| 6494 | 0,0,flipped |
||
| 10 | pmbaty | 6495 | // Sequence #5 - fatal collision with car |
| 5 | pmbaty | 6496 | don't collide // Exclude this frame in collision calcs |
| 6497 | variable // Frame rate type |
||
| 6498 | 12,12 // Min frame rate, max frame rate, |
||
| 6499 | 4 // Number of initial frames |
||
| 6500 | RO6HIT1.PIX |
||
| 6501 | 0,0,not flipped |
||
| 6502 | RO6HIT2.PIX |
||
| 6503 | 0,0,not flipped |
||
| 6504 | RO6HIT3.PIX |
||
| 6505 | 0,0,not flipped |
||
| 6506 | RO6HIT4.PIX |
||
| 6507 | 0,0,not flipped |
||
| 6508 | 2 // Number of looping frames |
||
| 6509 | R06DED1.PIX |
||
| 6510 | 0,0,not flipped |
||
| 6511 | RO6DED2.PIX |
||
| 6512 | 0,0,not flipped |
||
| 6513 | // Sequence #6 - turning into giblets |
||
| 6514 | don't collide // Exclude this frame in collision calcs |
||
| 6515 | fixed // Frame rate type |
||
| 6516 | 1 // Number of initial frames |
||
| 6517 | GCHUNKS1.PIX |
||
| 6518 | 0,0,not flipped |
||
| 6519 | |||
| 10 | pmbaty | 6520 | // Sequence #7 - non-fatal collision with car |
| 5 | pmbaty | 6521 | collide // Include this frame in collision calcs |
| 6522 | variable // Frame rate type |
||
| 6523 | 12,12 // Min frame rate, max frame rate, |
||
| 6524 | 2 // Number of initial frames |
||
| 6525 | RO6HIT1.PIX |
||
| 6526 | 0,0,not flipped |
||
| 6527 | RO6HIT2.PIX |
||
| 6528 | 0,0,not flipped |
||
| 6529 | |||
| 10 | pmbaty | 6530 | // Sequence #8 - stationary, looking the other way from side to side |
| 5 | pmbaty | 6531 | collide // Include this frame in collision calcs |
| 6532 | variable // Frame rate type |
||
| 6533 | 1,6 // Min frame rate, max frame rate, |
||
| 6534 | |||
| 6535 | 2 // Number of looping frames |
||
| 6536 | RO6BAK1.PIX |
||
| 6537 | 0,0,not flipped |
||
| 6538 | RO6BAK2.PIX |
||
| 6539 | 0,0,flipped |
||
| 6540 | NEXT PEDESTRIAN |
||
| 10 | pmbaty | 6541 | // **************** RO7 (FORMERLY KEL (THE BITCH)) ***************************************************************************************** |
| 5 | pmbaty | 6542 | 31 // Reference number |
| 6543 | 0.35 // Height |
||
| 6544 | 250 // Points value |
||
| 6545 | 15 // Hit points |
||
| 6546 | 2,4031,4030 // Exploding noises |
||
| 6547 | 4040 // Falling noise |
||
| 6548 | 0.00002 // Acceleration |
||
| 6549 | 1 // Image index |
||
| 6550 | IDENTITY.TAB |
||
| 6551 | RO7.PIX |
||
| 6552 | STDPED.MAT |
||
| 6553 | 2 // Index of fatal car-impact action |
||
| 6554 | 4 // Index of non-fatal car-impact action |
||
| 6555 | 1 // Index of after-non-fatal-impact action |
||
| 6556 | 5 // Index of fatal falling action |
||
| 6557 | 6 // Index of non-fatal falling action |
||
| 6558 | 3 // Index of giblets action |
||
| 6559 | 7 // Number of actions |
||
| 6560 | // Action #0 - stand there, looking nervous |
||
| 6561 | 0,100 // Danger level, percentage chance |
||
| 6562 | 0,0 // Initial speed, looping speed |
||
| 6563 | 20.0 // Reaction time for this action |
||
| 6564 | |||
| 6565 | 3 // Number of sequences for this action |
||
| 6566 | 90,8 // Max bearing, sequence index |
||
| 6567 | 270,4 // Max bearing, sequence index |
||
| 6568 | 360,8 // Max bearing, sequence index |
||
| 10 | pmbaty | 6569 | // Action #1 - turn frightened and run like fuck |
| 5 | pmbaty | 6570 | 1,100 // Danger level, percentage chance |
| 6571 | 0,0.0008 // Initial speed, looping speed |
||
| 6572 | 0.05 // Reaction time for this action |
||
| 6573 | 1,4003 // Sounds |
||
| 6574 | 4 // Number of sequences for this action |
||
| 6575 | 90,0 // Max bearing, sequence index |
||
| 6576 | 180,1 // Max bearing, sequence index |
||
| 6577 | 270,2 // Max bearing, sequence index |
||
| 6578 | 360,3 // Max bearing, sequence index |
||
| 10 | pmbaty | 6579 | // Action #2 - fatal car collision |
| 5 | pmbaty | 6580 | 1000,0 // Danger level, percentage chance |
| 6581 | 0,0 // Initial speed, looping speed |
||
| 6582 | |||
| 6583 | 1,4013 // Sounds |
||
| 6584 | 1 // Number of sequences for this action |
||
| 6585 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 6586 | // Action #3 - turning into giblets |
| 5 | pmbaty | 6587 | 1000,0 // Danger level, percentage chance |
| 6588 | 0,0 // Initial speed, looping speed |
||
| 6589 | |||
| 6590 | |||
| 6591 | 1 // Number of sequences for this action |
||
| 6592 | 360,6 // Max bearing, sequence index |
||
| 6593 | ///Action #4 - non-fatal car collision |
||
| 6594 | 1000,0 // Danger level, percentage chance |
||
| 6595 | 0,0 // Initial speed, looping speed |
||
| 6596 | |||
| 6597 | 1,4003 // Sounds |
||
| 6598 | 1 // Number of sequences for this action |
||
| 6599 | 360,7 // Max bearing, sequence index |
||
| 6600 | // Action #5 - fatal ground collision |
||
| 6601 | 1000,0 // Danger level, percentage chance |
||
| 6602 | 0,0 // Initial speed, looping speed |
||
| 6603 | |||
| 6604 | 1,4013 // Sounds |
||
| 6605 | 1 // Number of sequences for this action |
||
| 6606 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 6607 | // Action #6 - non-fatal ground collision |
| 5 | pmbaty | 6608 | 1000,0 // Danger level, percentage chance |
| 6609 | 0,0 // Initial speed, looping speed |
||
| 6610 | |||
| 6611 | 1,4003 // Sounds |
||
| 6612 | 1 // Number of sequences for this action |
||
| 6613 | 360,7 // Max bearing, sequence index |
||
| 6614 | 9 // Number of sequences |
||
| 10 | pmbaty | 6615 | // Sequence #0 - turn frightened and run away to their right |
| 5 | pmbaty | 6616 | collide // Include this frame in collision calcs |
| 6617 | speed // Frame rate type |
||
| 6618 | 0.06,8 // Min frame rate, max frame rate, |
||
| 6619 | 4 // Number of initial frames |
||
| 6620 | RO7SHK.PIX |
||
| 6621 | 0,0,flipped |
||
| 6622 | RO7STL1.PIX |
||
| 6623 | 0,0,flipped |
||
| 6624 | RO7SHK.PIX |
||
| 6625 | 0,0,not flipped |
||
| 6626 | RO7TRN.PIX |
||
| 6627 | 0,0,not flipped |
||
| 6628 | 4 // Number of looping frames |
||
| 6629 | RO7RUNA1.PIX |
||
| 6630 | 0,0,flipped |
||
| 6631 | RO7RUNA2.PIX |
||
| 6632 | 0,0,flipped |
||
| 6633 | RO7RUNA3.PIX |
||
| 6634 | 0,0,flipped |
||
| 6635 | RO7RUNA2.PIX |
||
| 6636 | 0,0,flipped |
||
| 10 | pmbaty | 6637 | // Sequence #1 - turn frightened and run towards to their left |
| 5 | pmbaty | 6638 | collide // Include this frame in collision calcs |
| 6639 | speed // Frame rate type |
||
| 6640 | 0.06,8 // Min frame rate, max frame rate, |
||
| 6641 | 4 // Number of initial frames |
||
| 6642 | RO7SHK.PIX |
||
| 6643 | 0,0,flipped |
||
| 6644 | RO7STL1.PIX |
||
| 6645 | 0,0,flipped |
||
| 6646 | RO7SHK.PIX |
||
| 6647 | 0,0,not flipped |
||
| 6648 | RO7TRN.PIX |
||
| 6649 | 0,0,not flipped |
||
| 6650 | 4 // Number of looping frames |
||
| 6651 | RO7RUNT1.PIX |
||
| 6652 | 0,0,not flipped |
||
| 6653 | RO7RUNT2.PIX |
||
| 6654 | 0,0,not flipped |
||
| 6655 | RO7RUNT3.PIX |
||
| 6656 | 0,0,not flipped |
||
| 6657 | RO7RUNT2.PIX |
||
| 6658 | 0,0,not flipped |
||
| 10 | pmbaty | 6659 | // Sequence #2 - turn frightened and run towards to their right |
| 5 | pmbaty | 6660 | collide // Include this frame in collision calcs |
| 6661 | speed // Frame rate type |
||
| 6662 | 0.06,8 // Min frame rate, max frame rate, |
||
| 6663 | 4 // Number of initial frames |
||
| 6664 | RO7SHK.PIX |
||
| 6665 | 0,0,flipped |
||
| 6666 | RO7STL1.PIX |
||
| 6667 | 0,0,flipped |
||
| 6668 | RO7SHK.PIX |
||
| 6669 | 0,0,not flipped |
||
| 6670 | RO7TRN.PIX |
||
| 6671 | 0,0,not flipped |
||
| 6672 | 4 // Number of looping frames |
||
| 6673 | RO7RUNT1.PIX |
||
| 6674 | 0,0,flipped |
||
| 6675 | RO7RUNT2.PIX |
||
| 6676 | 0,0,flipped |
||
| 6677 | RO7RUNT3.PIX |
||
| 6678 | 0,0,flipped |
||
| 6679 | RO7RUNT2.PIX |
||
| 6680 | 0,0,flipped |
||
| 6681 | // Sequence #3 - turn frightened and run away to their left |
||
| 6682 | collide // Include this frame in collision calcs |
||
| 6683 | speed // Frame rate type |
||
| 6684 | 0.06,8 // Min frame rate, max frame rate, |
||
| 6685 | 4 // Number of initial frames |
||
| 6686 | RO7SHK.PIX |
||
| 6687 | 0,0,flipped |
||
| 6688 | RO7STL1.PIX |
||
| 6689 | 0,0,flipped |
||
| 6690 | RO7SHK.PIX |
||
| 6691 | 0,0,not flipped |
||
| 6692 | RO7TRN.PIX |
||
| 6693 | 0,0,not flipped |
||
| 6694 | 4 // Number of looping frames |
||
| 6695 | RO7RUNA1.PIX |
||
| 6696 | 0,0,not flipped |
||
| 6697 | RO7RUNA2.PIX |
||
| 6698 | 0,0,not flipped |
||
| 6699 | RO7RUNA3.PIX |
||
| 6700 | 0,0,not flipped |
||
| 6701 | RO7RUNA2.PIX |
||
| 6702 | 0,0,not flipped |
||
| 6703 | ///Sequence #4 - stationary, looking from side to side |
||
| 6704 | collide // Include this frame in collision calcs |
||
| 6705 | variable // Frame rate type |
||
| 6706 | 1,6 // Min frame rate, max frame rate, |
||
| 6707 | |||
| 6708 | 2 // Number of looping frames |
||
| 6709 | RO7STL1.PIX |
||
| 6710 | 0,0,flipped |
||
| 6711 | RO7STL2.PIX |
||
| 6712 | 0,0,flipped |
||
| 10 | pmbaty | 6713 | // Sequence #5 - fatal collision with car |
| 5 | pmbaty | 6714 | don't collide // Exclude this frame in collision calcs |
| 6715 | variable // Frame rate type |
||
| 6716 | 12,12 // Min frame rate, max frame rate, |
||
| 6717 | 4 // Number of initial frames |
||
| 6718 | RO7HIT1.PIX |
||
| 6719 | 0,0,not flipped |
||
| 6720 | RO7HIT2.PIX |
||
| 6721 | 0,0,not flipped |
||
| 6722 | RO7HIT3.PIX |
||
| 6723 | 0,0,not flipped |
||
| 6724 | RO7HIT4.PIX |
||
| 6725 | 0,0,not flipped |
||
| 6726 | 2 // Number of looping frames |
||
| 6727 | RO7DED1.PIX |
||
| 6728 | 0,0,not flipped |
||
| 6729 | RO7DED2.PIX |
||
| 6730 | 0,0,not flipped |
||
| 6731 | // Sequence #6 - turning into giblets |
||
| 6732 | don't collide // Exclude this frame in collision calcs |
||
| 6733 | fixed // Frame rate type |
||
| 6734 | 1 // Number of initial frames |
||
| 6735 | GCHUNKS1.PIX |
||
| 6736 | 0,0,not flipped |
||
| 6737 | |||
| 10 | pmbaty | 6738 | // Sequence #7 - non-fatal collision with car |
| 5 | pmbaty | 6739 | collide // Include this frame in collision calcs |
| 6740 | variable // Frame rate type |
||
| 6741 | 12,12 // Min frame rate, max frame rate, |
||
| 6742 | 2 // Number of initial frames |
||
| 6743 | RO7HIT1.PIX |
||
| 6744 | 0,0,not flipped |
||
| 6745 | RO7HIT2.PIX |
||
| 6746 | 0,0,not flipped |
||
| 6747 | |||
| 10 | pmbaty | 6748 | // Sequence #8 - stationary, looking the other way from side to side |
| 5 | pmbaty | 6749 | collide // Include this frame in collision calcs |
| 6750 | variable // Frame rate type |
||
| 6751 | 1,6 // Min frame rate, max frame rate, |
||
| 6752 | |||
| 6753 | 2 // Number of looping frames |
||
| 6754 | RO7BAK1.PIX |
||
| 6755 | 0,0,not flipped |
||
| 6756 | RO7BAK2.PIX |
||
| 6757 | 0,0,flipped |
||
| 6758 | NEXT PEDESTRIAN |
||
| 10 | pmbaty | 6759 | // **************** RO8 (FORMERLY BAT) ************************************************************************************************* |
| 5 | pmbaty | 6760 | 29 // Reference number |
| 6761 | 0.35 // Height |
||
| 6762 | 250 // Points value |
||
| 6763 | 15 // Hit points |
||
| 6764 | 2,4031,4030 // Exploding noises |
||
| 6765 | 4040 // Falling noise |
||
| 6766 | 0.00002 // Acceleration |
||
| 6767 | 1 // Image index |
||
| 6768 | IDENTITY.TAB |
||
| 6769 | RO8.PIX |
||
| 6770 | STDPED.MAT |
||
| 6771 | 2 // Index of fatal car-impact action |
||
| 6772 | 4 // Index of non-fatal car-impact action |
||
| 6773 | 1 // Index of after-non-fatal-impact action |
||
| 6774 | 5 // Index of fatal falling action |
||
| 6775 | 6 // Index of non-fatal falling action |
||
| 6776 | 3 // Index of giblets action |
||
| 6777 | 7 // Number of actions |
||
| 6778 | // Action #0 - stand there, looking nervous |
||
| 6779 | 0,100 // Danger level, percentage chance |
||
| 6780 | 0,0 // Initial speed, looping speed |
||
| 6781 | 20.0 // Reaction time for this action |
||
| 6782 | |||
| 6783 | 3 // Number of sequences for this action |
||
| 6784 | 90,8 // Max bearing, sequence index |
||
| 6785 | 270,4 // Max bearing, sequence index |
||
| 6786 | 360,8 // Max bearing, sequence index |
||
| 10 | pmbaty | 6787 | // Action #1 - turn frightened and run like fuck |
| 5 | pmbaty | 6788 | 1,100 // Danger level, percentage chance |
| 6789 | 0,0.0008 // Initial speed, looping speed |
||
| 6790 | 0.05 // Reaction time for this action |
||
| 6791 | 1,4003 // Sounds |
||
| 6792 | 4 // Number of sequences for this action |
||
| 6793 | 90,0 // Max bearing, sequence index |
||
| 6794 | 180,1 // Max bearing, sequence index |
||
| 6795 | 270,2 // Max bearing, sequence index |
||
| 6796 | 360,3 // Max bearing, sequence index |
||
| 10 | pmbaty | 6797 | // Action #2 - fatal car collision |
| 5 | pmbaty | 6798 | 1000,0 // Danger level, percentage chance |
| 6799 | 0,0 // Initial speed, looping speed |
||
| 6800 | |||
| 6801 | 1,4013 // Sounds |
||
| 6802 | 1 // Number of sequences for this action |
||
| 6803 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 6804 | // Action #3 - turning into giblets |
| 5 | pmbaty | 6805 | 1000,0 // Danger level, percentage chance |
| 6806 | 0,0 // Initial speed, looping speed |
||
| 6807 | |||
| 6808 | |||
| 6809 | 1 // Number of sequences for this action |
||
| 6810 | 360,6 // Max bearing, sequence index |
||
| 6811 | ///Action #4 - non-fatal car collision |
||
| 6812 | 1000,0 // Danger level, percentage chance |
||
| 6813 | 0,0 // Initial speed, looping speed |
||
| 6814 | |||
| 6815 | 1,4003 // Sounds |
||
| 6816 | 1 // Number of sequences for this action |
||
| 6817 | 360,7 // Max bearing, sequence index |
||
| 6818 | // Action #5 - fatal ground collision |
||
| 6819 | 1000,0 // Danger level, percentage chance |
||
| 6820 | 0,0 // Initial speed, looping speed |
||
| 6821 | |||
| 6822 | 1,4013 // Sounds |
||
| 6823 | 1 // Number of sequences for this action |
||
| 6824 | 360,5 // Max bearing, sequence index |
||
| 10 | pmbaty | 6825 | // Action #6 - non-fatal ground collision |
| 5 | pmbaty | 6826 | 1000,0 // Danger level, percentage chance |
| 6827 | 0,0 // Initial speed, looping speed |
||
| 6828 | |||
| 6829 | 1,4003 // Sounds |
||
| 6830 | 1 // Number of sequences for this action |
||
| 6831 | 360,7 // Max bearing, sequence index |
||
| 6832 | 9 // Number of sequences |
||
| 10 | pmbaty | 6833 | // Sequence #0 - turn frightened and run away to their right |
| 5 | pmbaty | 6834 | collide // Include this frame in collision calcs |
| 6835 | speed // Frame rate type |
||
| 6836 | 0.06,8 // Min frame rate, max frame rate, |
||
| 6837 | 4 // Number of initial frames |
||
| 6838 | RO8SHK.PIX |
||
| 6839 | 0,0,flipped |
||
| 6840 | RO8STL1.PIX |
||
| 6841 | 0,0,flipped |
||
| 6842 | RO8SHK.PIX |
||
| 6843 | 0,0,not flipped |
||
| 6844 | RO8TRN.PIX |
||
| 6845 | 0,0,not flipped |
||
| 6846 | 4 // Number of looping frames |
||
| 6847 | RO8RUNA1.PIX |
||
| 6848 | 0,0,flipped |
||
| 6849 | RO8RUNA2.PIX |
||
| 6850 | 0,0,flipped |
||
| 6851 | RO8RUNA3.PIX |
||
| 6852 | 0,0,flipped |
||
| 6853 | RO8RUNA2.PIX |
||
| 6854 | 0,0,flipped |
||
| 10 | pmbaty | 6855 | // Sequence #1 - turn frightened and run towards to their left |
| 5 | pmbaty | 6856 | collide // Include this frame in collision calcs |
| 6857 | speed // Frame rate type |
||
| 6858 | 0.06,8 // Min frame rate, max frame rate, |
||
| 6859 | 4 // Number of initial frames |
||
| 6860 | RO8SHK.PIX |
||
| 6861 | 0,0,flipped |
||
| 6862 | RO8STL1.PIX |
||
| 6863 | 0,0,flipped |
||
| 6864 | RO8SHK.PIX |
||
| 6865 | 0,0,not flipped |
||
| 6866 | RO8TRN.PIX |
||
| 6867 | 0,0,not flipped |
||
| 6868 | 4 // Number of looping frames |
||
| 6869 | RO8RUNT1.PIX |
||
| 6870 | 0,0,not flipped |
||
| 6871 | RO8RUNT2.PIX |
||
| 6872 | 0,0,not flipped |
||
| 6873 | RO8RUNT3.PIX |
||
| 6874 | 0,0,not flipped |
||
| 6875 | RO8RUNT2.PIX |
||
| 6876 | 0,0,not flipped |
||
| 10 | pmbaty | 6877 | // Sequence #2 - turn frightened and run towards to their right |
| 5 | pmbaty | 6878 | collide // Include this frame in collision calcs |
| 6879 | speed // Frame rate type |
||
| 6880 | 0.06,8 // Min frame rate, max frame rate, |
||
| 6881 | 4 // Number of initial frames |
||
| 6882 | RO8SHK.PIX |
||
| 6883 | 0,0,flipped |
||
| 6884 | RO8STL1.PIX |
||
| 6885 | 0,0,flipped |
||
| 6886 | RO8SHK.PIX |
||
| 6887 | 0,0,not flipped |
||
| 6888 | RO8TRN.PIX |
||
| 6889 | 0,0,not flipped |
||
| 6890 | 4 // Number of looping frames |
||
| 6891 | RO8RUNT1.PIX |
||
| 6892 | 0,0,flipped |
||
| 6893 | RO8RUNT2.PIX |
||
| 6894 | 0,0,flipped |
||
| 6895 | RO8RUNT3.PIX |
||
| 6896 | 0,0,flipped |
||
| 6897 | RO8RUNT2.PIX |
||
| 6898 | 0,0,flipped |
||
| 6899 | // Sequence #3 - turn frightened and run away to their left |
||
| 6900 | collide // Include this frame in collision calcs |
||
| 6901 | speed // Frame rate type |
||
| 6902 | 0.06,8 // Min frame rate, max frame rate, |
||
| 6903 | 4 // Number of initial frames |
||
| 6904 | RO8SHK.PIX |
||
| 6905 | 0,0,flipped |
||
| 6906 | RO8STL1.PIX |
||
| 6907 | 0,0,flipped |
||
| 6908 | RO8SHK.PIX |
||
| 6909 | 0,0,not flipped |
||
| 6910 | RO8TRN.PIX |
||
| 6911 | 0,0,not flipped |
||
| 6912 | 4 // Number of looping frames |
||
| 6913 | RO8RUNA1.PIX |
||
| 6914 | 0,0,not flipped |
||
| 6915 | RO8RUNA2.PIX |
||
| 6916 | 0,0,not flipped |
||
| 6917 | RO8RUNA3.PIX |
||
| 6918 | 0,0,not flipped |
||
| 6919 | RO8RUNA2.PIX |
||
| 6920 | 0,0,not flipped |
||
| 6921 | ///Sequence #4 - stationary, looking from side to side |
||
| 6922 | collide // Include this frame in collision calcs |
||
| 6923 | variable // Frame rate type |
||
| 6924 | 1,6 // Min frame rate, max frame rate, |
||
| 6925 | |||
| 6926 | 2 // Number of looping frames |
||
| 6927 | RO8STL1.PIX |
||
| 6928 | 0,0,flipped |
||
| 6929 | RO8STL2.PIX |
||
| 6930 | 0,0,flipped |
||
| 10 | pmbaty | 6931 | // Sequence #5 - fatal collision with car |
| 5 | pmbaty | 6932 | don't collide // Exclude this frame in collision calcs |
| 6933 | variable // Frame rate type |
||
| 6934 | 12,12 // Min frame rate, max frame rate, |
||
| 6935 | 4 // Number of initial frames |
||
| 6936 | RO8HIT1.PIX |
||
| 6937 | 0,0,not flipped |
||
| 6938 | RO8HIT2.PIX |
||
| 6939 | 0,0,not flipped |
||
| 6940 | RO8HIT3.PIX |
||
| 6941 | 0,0,not flipped |
||
| 6942 | RO8HIT4.PIX |
||
| 6943 | 0,0,not flipped |
||
| 6944 | 2 // Number of looping frames |
||
| 6945 | R08DED1.PIX |
||
| 6946 | 0,0,not flipped |
||
| 6947 | RO8DED2.PIX |
||
| 6948 | 0,0,not flipped |
||
| 6949 | // Sequence #6 - turning into giblets |
||
| 6950 | don't collide // Exclude this frame in collision calcs |
||
| 6951 | fixed // Frame rate type |
||
| 6952 | 1 // Number of initial frames |
||
| 6953 | GCHUNKS1.PIX |
||
| 6954 | 0,0,not flipped |
||
| 6955 | |||
| 10 | pmbaty | 6956 | // Sequence #7 - non-fatal collision with car |
| 5 | pmbaty | 6957 | collide // Include this frame in collision calcs |
| 6958 | variable // Frame rate type |
||
| 6959 | 12,12 // Min frame rate, max frame rate, |
||
| 6960 | 2 // Number of initial frames |
||
| 6961 | RO8HIT1.PIX |
||
| 6962 | 0,0,not flipped |
||
| 6963 | RO8HIT2.PIX |
||
| 6964 | 0,0,not flipped |
||
| 6965 | |||
| 10 | pmbaty | 6966 | // Sequence #8 - stationary, looking the other way from side to side |
| 5 | pmbaty | 6967 | collide // Include this frame in collision calcs |
| 6968 | variable // Frame rate type |
||
| 6969 | 1,6 // Min frame rate, max frame rate, |
||
| 6970 | |||
| 6971 | 2 // Number of looping frames |
||
| 6972 | RO8BAK1.PIX |
||
| 6973 | 0,0,not flipped |
||
| 6974 | RO8BAK2.PIX |
||
| 6975 | 0,0,flipped |
||
| 6976 | NEXT PEDESTRIAN |
||
| 10 | pmbaty | 6977 | //----------------------------------------------------------------------------------------------------------------- |
| 6978 | // END OF ACTUAL PEDS |
||
| 6979 | //----------------------------------------------------------------------------------------------------------------- |
||
| 6980 | // **************** BARREL ***************************************************************************************** |
||
| 5 | pmbaty | 6981 | 100 // Reference number |
| 6982 | 0.19 // Height |
||
| 6983 | |||
| 6984 | 0.0001 // Hit points |
||
| 6985 | 1,5400 // Exploding noises |
||
| 6986 | -1 // Falling noise |
||
| 6987 | |||
| 6988 | -1 // Image index |
||
| 6989 | IDENTITY.TAB |
||
| 6990 | BARREL.PIX |
||
| 6991 | STDPED.MAT |
||
| 6992 | 1 // Index of fatal car-impact action |
||
| 6993 | -1 // Index of non-fatal car-impact action |
||
| 6994 | -1 // Index of after-non-fatal-impact action |
||
| 6995 | -1 // Index of fatal falling action |
||
| 6996 | -1 // Index of non-fatal falling action |
||
| 6997 | -1 // Index of giblets action |
||
| 6998 | 2 // Number of actions |
||
| 10 | pmbaty | 6999 | // Action #0 - standing there |
| 5 | pmbaty | 7000 | 0,100 // Danger level, percentage chance |
| 7001 | 0,0 // Initial speed, looping speed |
||
| 7002 | |||
| 7003 | |||
| 7004 | 3 // Number of sequences for this action |
||
| 7005 | 10,0 // Max bearing, sequence index |
||
| 7006 | 350,1 // Max bearing, sequence index |
||
| 7007 | 360,0 // Max bearing, sequence index |
||
| 10 | pmbaty | 7008 | // Action #1 - exploding |
| 5 | pmbaty | 7009 | 1000,0 // Danger level, percentage chance |
| 7010 | 0,0 // Initial speed, looping speed |
||
| 7011 | |||
| 7012 | |||
| 7013 | 1 // Number of sequences for this action |
||
| 7014 | 360,2 // Max bearing, sequence index |
||
| 7015 | 3 // Number of sequences |
||
| 10 | pmbaty | 7016 | // Sequence #0 - standing there |
| 5 | pmbaty | 7017 | collide // Include this frame in collision calcs |
| 7018 | fixed // Frame rate type |
||
| 7019 | 1 // Number of initial frames |
||
| 7020 | OGDRUM1.PIX |
||
| 7021 | 0,0,flipped |
||
| 7022 | |||
| 10 | pmbaty | 7023 | // Sequence #1 - standing there |
| 5 | pmbaty | 7024 | collide // Include this frame in collision calcs |
| 7025 | fixed // Frame rate type |
||
| 7026 | 1 // Number of initial frames |
||
| 7027 | OGDRUM2.PIX |
||
| 7028 | 0,0,flipped |
||
| 7029 | |||
| 7030 | // Sequence #2 - exploding |
||
| 7031 | don't collide // Exclude this frame in collision calcs |
||
| 7032 | variable // Frame rate type |
||
| 7033 | 10,10 |
||
| 7034 | 7 // Number of initial frames |
||
| 7035 | EXP1.PIX |
||
| 7036 | -0.02,0.11,flipped |
||
| 7037 | EXP2.PIX |
||
| 7038 | -0.03357,0.1492,flipped |
||
| 7039 | EXP3.PIX |
||
| 7040 | -0.05222,0.16039,flipped |
||
| 7041 | EXP4.PIX |
||
| 7042 | -0.05968,0.18277,flipped |
||
| 7043 | EXP5.PIX |
||
| 7044 | -0.05222,0.20515,flipped |
||
| 7045 | EXP6.PIX |
||
| 7046 | -0.05222,0.22007,flipped |
||
| 7047 | EXP7.PIX |
||
| 7048 | -0.05595,0.2238,flipped |
||
| 7049 | |||
| 7050 | NEXT PEDESTRIAN |
||
| 7051 | 101 // Reference number |
||
| 7052 | 0.19 // Height |
||
| 7053 | |||
| 7054 | 0.0001 // Hit points |
||
| 7055 | 1,5400 // Exploding noises |
||
| 7056 | -1 // Falling noise |
||
| 7057 | |||
| 7058 | -1 // Image index |
||
| 7059 | IDENTITY.TAB |
||
| 7060 | BARREL.PIX |
||
| 7061 | STDPED.MAT |
||
| 7062 | 1 // Index of fatal car-impact action |
||
| 7063 | -1 // Index of non-fatal car-impact action |
||
| 7064 | -1 // Index of after-non-fatal-impact action |
||
| 7065 | -1 // Index of fatal falling action |
||
| 7066 | -1 // Index of non-fatal falling action |
||
| 7067 | -1 // Index of giblets action |
||
| 7068 | 2 // Number of actions |
||
| 10 | pmbaty | 7069 | // Action #0 - standing there |
| 5 | pmbaty | 7070 | 0,100 // Danger level, percentage chance |
| 7071 | 0,0 // Initial speed, looping speed |
||
| 7072 | |||
| 7073 | |||
| 7074 | 3 // Number of sequences for this action |
||
| 7075 | 10,0 // Max bearing, sequence index |
||
| 7076 | 350,1 // Max bearing, sequence index |
||
| 7077 | 360,0 // Max bearing, sequence index |
||
| 10 | pmbaty | 7078 | // Action #1 - exploding |
| 5 | pmbaty | 7079 | 1000,0 // Danger level, percentage chance |
| 7080 | 0,0 // Initial speed, looping speed |
||
| 7081 | |||
| 7082 | |||
| 7083 | 1 // Number of sequences for this action |
||
| 7084 | 360,2 // Max bearing, sequence index |
||
| 7085 | 3 // Number of sequences |
||
| 10 | pmbaty | 7086 | // Sequence #0 - standing there |
| 5 | pmbaty | 7087 | collide // Include this frame in collision calcs |
| 7088 | fixed // Frame rate type |
||
| 7089 | 1 // Number of initial frames |
||
| 7090 | OGDRUM1.PIX |
||
| 7091 | 0,0,flipped |
||
| 7092 | |||
| 10 | pmbaty | 7093 | // Sequence #1 - standing there |
| 5 | pmbaty | 7094 | collide // Include this frame in collision calcs |
| 7095 | fixed // Frame rate type |
||
| 7096 | 1 // Number of initial frames |
||
| 7097 | OGDRUM2.PIX |
||
| 7098 | 0,0,flipped |
||
| 7099 | |||
| 7100 | // Sequence #2 - exploding |
||
| 7101 | don't collide // Exclude this frame in collision calcs |
||
| 7102 | variable // Frame rate type |
||
| 7103 | 10,10 |
||
| 7104 | 7 // Number of initial frames |
||
| 7105 | EXP1.PIX |
||
| 7106 | -0.02,0.11,flipped |
||
| 7107 | EXP2.PIX |
||
| 7108 | -0.03357,0.1492,flipped |
||
| 7109 | EXP3.PIX |
||
| 7110 | -0.05222,0.16039,flipped |
||
| 7111 | EXP4.PIX |
||
| 7112 | -0.05968,0.18277,flipped |
||
| 7113 | EXP5.PIX |
||
| 7114 | -0.05222,0.20515,flipped |
||
| 7115 | EXP6.PIX |
||
| 7116 | -0.05222,0.22007,flipped |
||
| 7117 | EXP7.PIX |
||
| 7118 | -0.05595,0.2238,flipped |
||
| 7119 | |||
| 7120 | NEXT PEDESTRIAN |
||
| 7121 | 102 // Reference number |
||
| 7122 | 0.19 // Height |
||
| 7123 | |||
| 7124 | 0.0001 // Hit points |
||
| 7125 | 1,5400 // Exploding noises |
||
| 7126 | -1 // Falling noise |
||
| 7127 | |||
| 7128 | -1 // Image index |
||
| 7129 | IDENTITY.TAB |
||
| 7130 | BARREL.PIX |
||
| 7131 | STDPED.MAT |
||
| 7132 | 1 // Index of fatal car-impact action |
||
| 7133 | -1 // Index of non-fatal car-impact action |
||
| 7134 | -1 // Index of after-non-fatal-impact action |
||
| 7135 | -1 // Index of fatal falling action |
||
| 7136 | -1 // Index of non-fatal falling action |
||
| 7137 | -1 // Index of giblets action |
||
| 7138 | 2 // Number of actions |
||
| 10 | pmbaty | 7139 | // Action #0 - standing there |
| 5 | pmbaty | 7140 | 0,100 // Danger level, percentage chance |
| 7141 | 0,0 // Initial speed, looping speed |
||
| 7142 | |||
| 7143 | |||
| 7144 | 3 // Number of sequences for this action |
||
| 7145 | 10,0 // Max bearing, sequence index |
||
| 7146 | 350,1 // Max bearing, sequence index |
||
| 7147 | 360,0 // Max bearing, sequence index |
||
| 10 | pmbaty | 7148 | // Action #1 - exploding |
| 5 | pmbaty | 7149 | 1000,0 // Danger level, percentage chance |
| 7150 | 0,0 // Initial speed, looping speed |
||
| 7151 | |||
| 7152 | |||
| 7153 | 1 // Number of sequences for this action |
||
| 7154 | 360,2 // Max bearing, sequence index |
||
| 7155 | 3 // Number of sequences |
||
| 10 | pmbaty | 7156 | // Sequence #0 - standing there |
| 5 | pmbaty | 7157 | collide // Include this frame in collision calcs |
| 7158 | fixed // Frame rate type |
||
| 7159 | 1 // Number of initial frames |
||
| 7160 | ORDRUM1.PIX |
||
| 7161 | 0,0,flipped |
||
| 7162 | |||
| 10 | pmbaty | 7163 | // Sequence #1 - standing there |
| 5 | pmbaty | 7164 | collide // Include this frame in collision calcs |
| 7165 | fixed // Frame rate type |
||
| 7166 | 1 // Number of initial frames |
||
| 7167 | ORDRUM2.PIX |
||
| 7168 | 0,0,flipped |
||
| 7169 | |||
| 7170 | // Sequence #2 - exploding |
||
| 7171 | don't collide // Exclude this frame in collision calcs |
||
| 7172 | variable // Frame rate type |
||
| 7173 | 10,10 |
||
| 7174 | 7 // Number of initial frames |
||
| 7175 | EXP1.PIX |
||
| 7176 | -0.02,0.11,flipped |
||
| 7177 | EXP2.PIX |
||
| 7178 | -0.03357,0.1492,flipped |
||
| 7179 | EXP3.PIX |
||
| 7180 | -0.05222,0.16039,flipped |
||
| 7181 | EXP4.PIX |
||
| 7182 | -0.05968,0.18277,flipped |
||
| 7183 | EXP5.PIX |
||
| 7184 | -0.05222,0.20515,flipped |
||
| 7185 | EXP6.PIX |
||
| 7186 | -0.05222,0.22007,flipped |
||
| 7187 | EXP7.PIX |
||
| 7188 | -0.05595,0.2238,flipped |
||
| 7189 | |||
| 7190 | NEXT PEDESTRIAN |
||
| 7191 | 103 // Reference number |
||
| 7192 | 0.19 // Height |
||
| 7193 | |||
| 7194 | 0.0001 // Hit points |
||
| 7195 | 1,5400 // Exploding noises |
||
| 7196 | -1 // Falling noise |
||
| 7197 | |||
| 7198 | -1 // Image index |
||
| 7199 | IDENTITY.TAB |
||
| 7200 | BARREL.PIX |
||
| 7201 | STDPED.MAT |
||
| 7202 | 1 // Index of fatal car-impact action |
||
| 7203 | -1 // Index of non-fatal car-impact action |
||
| 7204 | -1 // Index of after-non-fatal-impact action |
||
| 7205 | -1 // Index of fatal falling action |
||
| 7206 | -1 // Index of non-fatal falling action |
||
| 7207 | -1 // Index of giblets action |
||
| 7208 | 2 // Number of actions |
||
| 10 | pmbaty | 7209 | // Action #0 - standing there |
| 5 | pmbaty | 7210 | 0,100 // Danger level, percentage chance |
| 7211 | 0,0 // Initial speed, looping speed |
||
| 7212 | |||
| 7213 | |||
| 7214 | 3 // Number of sequences for this action |
||
| 7215 | 10,0 // Max bearing, sequence index |
||
| 7216 | 350,1 // Max bearing, sequence index |
||
| 7217 | 360,0 // Max bearing, sequence index |
||
| 10 | pmbaty | 7218 | // Action #1 - exploding |
| 5 | pmbaty | 7219 | 1000,0 // Danger level, percentage chance |
| 7220 | 0,0 // Initial speed, looping speed |
||
| 7221 | |||
| 7222 | |||
| 7223 | 1 // Number of sequences for this action |
||
| 7224 | 360,2 // Max bearing, sequence index |
||
| 7225 | 3 // Number of sequences |
||
| 10 | pmbaty | 7226 | // Sequence #0 - standing there |
| 5 | pmbaty | 7227 | collide // Include this frame in collision calcs |
| 7228 | fixed // Frame rate type |
||
| 7229 | 1 // Number of initial frames |
||
| 7230 | ORDRUM1.PIX |
||
| 7231 | 0,0,flipped |
||
| 7232 | |||
| 10 | pmbaty | 7233 | // Sequence #1 - standing there |
| 5 | pmbaty | 7234 | collide // Include this frame in collision calcs |
| 7235 | fixed // Frame rate type |
||
| 7236 | 1 // Number of initial frames |
||
| 7237 | ORDRUM2.PIX |
||
| 7238 | 0,0,flipped |
||
| 7239 | |||
| 7240 | // Sequence #2 - exploding |
||
| 7241 | don't collide // Exclude this frame in collision calcs |
||
| 7242 | variable // Frame rate type |
||
| 7243 | 10,10 |
||
| 7244 | 7 // Number of initial frames |
||
| 7245 | EXP1.PIX |
||
| 7246 | -0.02,0.11,flipped |
||
| 7247 | EXP2.PIX |
||
| 7248 | -0.03357,0.1492,flipped |
||
| 7249 | EXP3.PIX |
||
| 7250 | -0.05222,0.16039,flipped |
||
| 7251 | EXP4.PIX |
||
| 7252 | -0.05968,0.18277,flipped |
||
| 7253 | EXP5.PIX |
||
| 7254 | -0.05222,0.20515,flipped |
||
| 7255 | EXP6.PIX |
||
| 7256 | -0.05222,0.22007,flipped |
||
| 7257 | EXP7.PIX |
||
| 7258 | -0.05595,0.2238,flipped |
||
| 7259 | |||
| 7260 | NEXT PEDESTRIAN |
||
| 7261 | 104 // Reference number |
||
| 7262 | 0.19 // Height |
||
| 7263 | |||
| 7264 | 0.0001 // Hit points |
||
| 7265 | 1,5400 // Exploding noises |
||
| 7266 | -1 // Falling noise |
||
| 7267 | |||
| 7268 | -1 // Image index |
||
| 7269 | IDENTITY.TAB |
||
| 7270 | BARREL.PIX |
||
| 7271 | STDPED.MAT |
||
| 7272 | 1 // Index of fatal car-impact action |
||
| 7273 | -1 // Index of non-fatal car-impact action |
||
| 7274 | -1 // Index of after-non-fatal-impact action |
||
| 7275 | -1 // Index of fatal falling action |
||
| 7276 | -1 // Index of non-fatal falling action |
||
| 7277 | -1 // Index of giblets action |
||
| 7278 | 2 // Number of actions |
||
| 10 | pmbaty | 7279 | // Action #0 - standing there |
| 5 | pmbaty | 7280 | 0,100 // Danger level, percentage chance |
| 7281 | 0,0 // Initial speed, looping speed |
||
| 7282 | |||
| 7283 | |||
| 7284 | 3 // Number of sequences for this action |
||
| 7285 | 10,0 // Max bearing, sequence index |
||
| 7286 | 350,1 // Max bearing, sequence index |
||
| 7287 | 360,0 // Max bearing, sequence index |
||
| 10 | pmbaty | 7288 | // Action #1 - exploding |
| 5 | pmbaty | 7289 | 1000,0 // Danger level, percentage chance |
| 7290 | 0,0 // Initial speed, looping speed |
||
| 7291 | |||
| 7292 | |||
| 7293 | 1 // Number of sequences for this action |
||
| 7294 | 360,2 // Max bearing, sequence index |
||
| 7295 | 3 // Number of sequences |
||
| 10 | pmbaty | 7296 | // Sequence #0 - standing there |
| 5 | pmbaty | 7297 | collide // Include this frame in collision calcs |
| 7298 | fixed // Frame rate type |
||
| 7299 | 1 // Number of initial frames |
||
| 7300 | ORDRUM1.PIX |
||
| 7301 | 0,0,flipped |
||
| 7302 | |||
| 10 | pmbaty | 7303 | // Sequence #1 - standing there |
| 5 | pmbaty | 7304 | collide // Include this frame in collision calcs |
| 7305 | fixed // Frame rate type |
||
| 7306 | 1 // Number of initial frames |
||
| 7307 | ORDRUM2.PIX |
||
| 7308 | 0,0,flipped |
||
| 7309 | |||
| 7310 | // Sequence #2 - exploding |
||
| 7311 | don't collide // Exclude this frame in collision calcs |
||
| 7312 | variable // Frame rate type |
||
| 7313 | 10,10 |
||
| 7314 | 7 // Number of initial frames |
||
| 7315 | EXP1.PIX |
||
| 7316 | -0.02,0.11,flipped |
||
| 7317 | EXP2.PIX |
||
| 7318 | -0.03357,0.1492,flipped |
||
| 7319 | EXP3.PIX |
||
| 7320 | -0.05222,0.16039,flipped |
||
| 7321 | EXP4.PIX |
||
| 7322 | -0.05968,0.18277,flipped |
||
| 7323 | EXP5.PIX |
||
| 7324 | -0.05222,0.20515,flipped |
||
| 7325 | EXP6.PIX |
||
| 7326 | -0.05222,0.22007,flipped |
||
| 7327 | EXP7.PIX |
||
| 7328 | -0.05595,0.2238,flipped |
||
| 7329 | |||
| 7330 | NEXT PEDESTRIAN |
||
| 7331 | 105 // Reference number |
||
| 7332 | 0.19 // Height |
||
| 7333 | |||
| 7334 | 0.0001 // Hit points |
||
| 7335 | 1,5400 // Exploding noises |
||
| 7336 | -1 // Falling noise |
||
| 7337 | |||
| 7338 | -1 // Image index |
||
| 7339 | IDENTITY.TAB |
||
| 7340 | BARREL.PIX |
||
| 7341 | STDPED.MAT |
||
| 7342 | 1 // Index of fatal car-impact action |
||
| 7343 | -1 // Index of non-fatal car-impact action |
||
| 7344 | -1 // Index of after-non-fatal-impact action |
||
| 7345 | -1 // Index of fatal falling action |
||
| 7346 | -1 // Index of non-fatal falling action |
||
| 7347 | -1 // Index of giblets action |
||
| 7348 | 2 // Number of actions |
||
| 10 | pmbaty | 7349 | // Action #0 - standing there |
| 5 | pmbaty | 7350 | 0,100 // Danger level, percentage chance |
| 7351 | 0,0 // Initial speed, looping speed |
||
| 7352 | |||
| 7353 | |||
| 7354 | 3 // Number of sequences for this action |
||
| 7355 | 10,0 // Max bearing, sequence index |
||
| 7356 | 350,1 // Max bearing, sequence index |
||
| 7357 | 360,0 // Max bearing, sequence index |
||
| 10 | pmbaty | 7358 | // Action #1 - exploding |
| 5 | pmbaty | 7359 | 1000,0 // Danger level, percentage chance |
| 7360 | 0,0 // Initial speed, looping speed |
||
| 7361 | |||
| 7362 | |||
| 7363 | 1 // Number of sequences for this action |
||
| 7364 | 360,2 // Max bearing, sequence index |
||
| 7365 | 3 // Number of sequences |
||
| 10 | pmbaty | 7366 | // Sequence #0 - standing there |
| 5 | pmbaty | 7367 | collide // Include this frame in collision calcs |
| 7368 | fixed // Frame rate type |
||
| 7369 | 1 // Number of initial frames |
||
| 7370 | OCYLNDR1.PIX |
||
| 7371 | 0,0,flipped |
||
| 7372 | |||
| 10 | pmbaty | 7373 | // Sequence #1 - standing there |
| 5 | pmbaty | 7374 | collide // Include this frame in collision calcs |
| 7375 | fixed // Frame rate type |
||
| 7376 | 1 // Number of initial frames |
||
| 7377 | OCYLNDR2.PIX |
||
| 7378 | 0,0,flipped |
||
| 7379 | |||
| 7380 | // Sequence #2 - exploding |
||
| 7381 | don't collide // Exclude this frame in collision calcs |
||
| 7382 | variable // Frame rate type |
||
| 7383 | 10,10 |
||
| 7384 | 7 // Number of initial frames |
||
| 7385 | EXP1.PIX |
||
| 7386 | -0.02,0.11,flipped |
||
| 7387 | EXP2.PIX |
||
| 7388 | -0.03357,0.1492,flipped |
||
| 7389 | EXP3.PIX |
||
| 7390 | -0.05222,0.16039,flipped |
||
| 7391 | EXP4.PIX |
||
| 7392 | -0.05968,0.18277,flipped |
||
| 7393 | EXP5.PIX |
||
| 7394 | -0.05222,0.20515,flipped |
||
| 7395 | EXP6.PIX |
||
| 7396 | -0.05222,0.22007,flipped |
||
| 7397 | EXP7.PIX |
||
| 7398 | -0.05595,0.2238,flipped |
||
| 7399 | |||
| 7400 | NEXT PEDESTRIAN |
||
| 7401 | 106 // Reference number |
||
| 7402 | 0.19 // Height |
||
| 7403 | |||
| 7404 | 0.0001 // Hit points |
||
| 7405 | 1,5400 // Exploding noises |
||
| 7406 | -1 // Falling noise |
||
| 7407 | |||
| 7408 | -1 // Image index |
||
| 7409 | IDENTITY.TAB |
||
| 7410 | BARREL.PIX |
||
| 7411 | STDPED.MAT |
||
| 7412 | 1 // Index of fatal car-impact action |
||
| 7413 | -1 // Index of non-fatal car-impact action |
||
| 7414 | -1 // Index of after-non-fatal-impact action |
||
| 7415 | -1 // Index of fatal falling action |
||
| 7416 | -1 // Index of non-fatal falling action |
||
| 7417 | -1 // Index of giblets action |
||
| 7418 | 2 // Number of actions |
||
| 10 | pmbaty | 7419 | // Action #0 - standing there |
| 5 | pmbaty | 7420 | 0,100 // Danger level, percentage chance |
| 7421 | 0,0 // Initial speed, looping speed |
||
| 7422 | |||
| 7423 | |||
| 7424 | 3 // Number of sequences for this action |
||
| 7425 | 10,0 // Max bearing, sequence index |
||
| 7426 | 350,1 // Max bearing, sequence index |
||
| 7427 | 360,0 // Max bearing, sequence index |
||
| 10 | pmbaty | 7428 | // Action #1 - exploding |
| 5 | pmbaty | 7429 | 1000,0 // Danger level, percentage chance |
| 7430 | 0,0 // Initial speed, looping speed |
||
| 7431 | |||
| 7432 | |||
| 7433 | 1 // Number of sequences for this action |
||
| 7434 | 360,2 // Max bearing, sequence index |
||
| 7435 | 3 // Number of sequences |
||
| 10 | pmbaty | 7436 | // Sequence #0 - standing there |
| 5 | pmbaty | 7437 | collide // Include this frame in collision calcs |
| 7438 | fixed // Frame rate type |
||
| 7439 | 1 // Number of initial frames |
||
| 7440 | OCYLNDR1.PIX |
||
| 7441 | 0,0,flipped |
||
| 7442 | |||
| 10 | pmbaty | 7443 | // Sequence #1 - standing there |
| 5 | pmbaty | 7444 | collide // Include this frame in collision calcs |
| 7445 | fixed // Frame rate type |
||
| 7446 | 1 // Number of initial frames |
||
| 7447 | OCYLNDR2.PIX |
||
| 7448 | 0,0,flipped |
||
| 7449 | |||
| 7450 | // Sequence #2 - exploding |
||
| 7451 | don't collide // Exclude this frame in collision calcs |
||
| 7452 | variable // Frame rate type |
||
| 7453 | 10,10 |
||
| 7454 | 7 // Number of initial frames |
||
| 7455 | EXP1.PIX |
||
| 7456 | -0.02,0.11,flipped |
||
| 7457 | EXP2.PIX |
||
| 7458 | -0.03357,0.1492,flipped |
||
| 7459 | EXP3.PIX |
||
| 7460 | -0.05222,0.16039,flipped |
||
| 7461 | EXP4.PIX |
||
| 7462 | -0.05968,0.18277,flipped |
||
| 7463 | EXP5.PIX |
||
| 7464 | -0.05222,0.20515,flipped |
||
| 7465 | EXP6.PIX |
||
| 7466 | -0.05222,0.22007,flipped |
||
| 7467 | EXP7.PIX |
||
| 7468 | -0.05595,0.2238,flipped |
||
| 7469 | |||
| 7470 | NEXT PEDESTRIAN |
||
| 7471 | 107 // Reference number |
||
| 7472 | 0.19 // Height |
||
| 7473 | |||
| 7474 | 0.0001 // Hit points |
||
| 7475 | 1,5400 // Exploding noises |
||
| 7476 | -1 // Falling noise |
||
| 7477 | |||
| 7478 | -1 // Image index |
||
| 7479 | IDENTITY.TAB |
||
| 7480 | BARREL.PIX |
||
| 7481 | STDPED.MAT |
||
| 7482 | 1 // Index of fatal car-impact action |
||
| 7483 | -1 // Index of non-fatal car-impact action |
||
| 7484 | -1 // Index of after-non-fatal-impact action |
||
| 7485 | -1 // Index of fatal falling action |
||
| 7486 | -1 // Index of non-fatal falling action |
||
| 7487 | -1 // Index of giblets action |
||
| 7488 | 2 // Number of actions |
||
| 10 | pmbaty | 7489 | // Action #0 - standing there |
| 5 | pmbaty | 7490 | 0,100 // Danger level, percentage chance |
| 7491 | 0,0 // Initial speed, looping speed |
||
| 7492 | |||
| 7493 | |||
| 7494 | 3 // Number of sequences for this action |
||
| 7495 | 10,0 // Max bearing, sequence index |
||
| 7496 | 350,1 // Max bearing, sequence index |
||
| 7497 | 360,0 // Max bearing, sequence index |
||
| 10 | pmbaty | 7498 | // Action #1 - exploding |
| 5 | pmbaty | 7499 | 1000,0 // Danger level, percentage chance |
| 7500 | 0,0 // Initial speed, looping speed |
||
| 7501 | |||
| 7502 | |||
| 7503 | 1 // Number of sequences for this action |
||
| 7504 | 360,2 // Max bearing, sequence index |
||
| 7505 | 3 // Number of sequences |
||
| 10 | pmbaty | 7506 | // Sequence #0 - standing there |
| 5 | pmbaty | 7507 | collide // Include this frame in collision calcs |
| 7508 | fixed // Frame rate type |
||
| 7509 | 1 // Number of initial frames |
||
| 7510 | OTYRES1.PIX |
||
| 7511 | 0,0,flipped |
||
| 7512 | |||
| 10 | pmbaty | 7513 | // Sequence #1 - standing there |
| 5 | pmbaty | 7514 | collide // Include this frame in collision calcs |
| 7515 | fixed // Frame rate type |
||
| 7516 | 1 // Number of initial frames |
||
| 7517 | OTYRES2.PIX |
||
| 7518 | 0,0,flipped |
||
| 7519 | |||
| 7520 | // Sequence #2 - exploding |
||
| 7521 | don't collide // Exclude this frame in collision calcs |
||
| 7522 | variable // Frame rate type |
||
| 7523 | 10,10 |
||
| 7524 | 7 // Number of initial frames |
||
| 7525 | EXP1.PIX |
||
| 7526 | -0.02,0.11,flipped |
||
| 7527 | EXP2.PIX |
||
| 7528 | -0.03357,0.1492,flipped |
||
| 7529 | EXP3.PIX |
||
| 7530 | -0.05222,0.16039,flipped |
||
| 7531 | EXP4.PIX |
||
| 7532 | -0.05968,0.18277,flipped |
||
| 7533 | EXP5.PIX |
||
| 7534 | -0.05222,0.20515,flipped |
||
| 7535 | EXP6.PIX |
||
| 7536 | -0.05222,0.22007,flipped |
||
| 7537 | EXP7.PIX |
||
| 7538 | -0.05595,0.2238,flipped |
||
| 7539 | |||
| 7540 | NEXT PEDESTRIAN |
||
| 7541 | 108 // Reference number |
||
| 7542 | 0.19 // Height |
||
| 7543 | |||
| 7544 | 0.0001 // Hit points |
||
| 7545 | 1,5400 // Exploding noises |
||
| 7546 | -1 // Falling noise |
||
| 7547 | |||
| 7548 | -1 // Image index |
||
| 7549 | IDENTITY.TAB |
||
| 7550 | BARREL.PIX |
||
| 7551 | STDPED.MAT |
||
| 7552 | 1 // Index of fatal car-impact action |
||
| 7553 | -1 // Index of non-fatal car-impact action |
||
| 7554 | -1 // Index of after-non-fatal-impact action |
||
| 7555 | -1 // Index of fatal falling action |
||
| 7556 | -1 // Index of non-fatal falling action |
||
| 7557 | -1 // Index of giblets action |
||
| 7558 | 2 // Number of actions |
||
| 10 | pmbaty | 7559 | // Action #0 - standing there |
| 5 | pmbaty | 7560 | 0,100 // Danger level, percentage chance |
| 7561 | 0,0 // Initial speed, looping speed |
||
| 7562 | |||
| 7563 | |||
| 7564 | 3 // Number of sequences for this action |
||
| 7565 | 10,0 // Max bearing, sequence index |
||
| 7566 | 350,1 // Max bearing, sequence index |
||
| 7567 | 360,0 // Max bearing, sequence index |
||
| 10 | pmbaty | 7568 | // Action #1 - exploding |
| 5 | pmbaty | 7569 | 1000,0 // Danger level, percentage chance |
| 7570 | 0,0 // Initial speed, looping speed |
||
| 7571 | |||
| 7572 | |||
| 7573 | 1 // Number of sequences for this action |
||
| 7574 | 360,2 // Max bearing, sequence index |
||
| 7575 | 3 // Number of sequences |
||
| 10 | pmbaty | 7576 | // Sequence #0 - standing there |
| 5 | pmbaty | 7577 | collide // Include this frame in collision calcs |
| 7578 | fixed // Frame rate type |
||
| 7579 | 1 // Number of initial frames |
||
| 7580 | OYDRUM1.PIX |
||
| 7581 | 0,0,flipped |
||
| 7582 | |||
| 10 | pmbaty | 7583 | // Sequence #1 - standing there |
| 5 | pmbaty | 7584 | collide // Include this frame in collision calcs |
| 7585 | fixed // Frame rate type |
||
| 7586 | 1 // Number of initial frames |
||
| 7587 | OYDRUM2.PIX |
||
| 7588 | 0,0,flipped |
||
| 7589 | |||
| 7590 | // Sequence #2 - exploding |
||
| 7591 | don't collide // Exclude this frame in collision calcs |
||
| 7592 | variable // Frame rate type |
||
| 7593 | 10,10 |
||
| 7594 | 7 // Number of initial frames |
||
| 7595 | EXP1.PIX |
||
| 7596 | -0.02,0.11,flipped |
||
| 7597 | EXP2.PIX |
||
| 7598 | -0.03357,0.1492,flipped |
||
| 7599 | EXP3.PIX |
||
| 7600 | -0.05222,0.16039,flipped |
||
| 7601 | EXP4.PIX |
||
| 7602 | -0.05968,0.18277,flipped |
||
| 7603 | EXP5.PIX |
||
| 7604 | -0.05222,0.20515,flipped |
||
| 7605 | EXP6.PIX |
||
| 7606 | -0.05222,0.22007,flipped |
||
| 7607 | EXP7.PIX |
||
| 7608 | -0.05595,0.2238,flipped |
||
| 7609 | |||
| 7610 | NEXT PEDESTRIAN |
||
| 7611 | 109 // Reference number |
||
| 7612 | 0.19 // Height |
||
| 7613 | |||
| 7614 | 0.0001 // Hit points |
||
| 7615 | 1,5400 // Exploding noises |
||
| 7616 | -1 // Falling noise |
||
| 7617 | |||
| 7618 | -1 // Image index |
||
| 7619 | IDENTITY.TAB |
||
| 7620 | BARREL.PIX |
||
| 7621 | STDPED.MAT |
||
| 7622 | 1 // Index of fatal car-impact action |
||
| 7623 | -1 // Index of non-fatal car-impact action |
||
| 7624 | -1 // Index of after-non-fatal-impact action |
||
| 7625 | -1 // Index of fatal falling action |
||
| 7626 | -1 // Index of non-fatal falling action |
||
| 7627 | -1 // Index of giblets action |
||
| 7628 | 2 // Number of actions |
||
| 10 | pmbaty | 7629 | // Action #0 - standing there |
| 5 | pmbaty | 7630 | 0,100 // Danger level, percentage chance |
| 7631 | 0,0 // Initial speed, looping speed |
||
| 7632 | |||
| 7633 | |||
| 7634 | 3 // Number of sequences for this action |
||
| 7635 | 10,0 // Max bearing, sequence index |
||
| 7636 | 350,1 // Max bearing, sequence index |
||
| 7637 | 360,0 // Max bearing, sequence index |
||
| 10 | pmbaty | 7638 | // Action #1 - exploding |
| 5 | pmbaty | 7639 | 1000,0 // Danger level, percentage chance |
| 7640 | 0,0 // Initial speed, looping speed |
||
| 7641 | |||
| 7642 | |||
| 7643 | 1 // Number of sequences for this action |
||
| 7644 | 360,2 // Max bearing, sequence index |
||
| 7645 | 3 // Number of sequences |
||
| 10 | pmbaty | 7646 | // Sequence #0 - standing there |
| 5 | pmbaty | 7647 | collide // Include this frame in collision calcs |
| 7648 | fixed // Frame rate type |
||
| 7649 | 1 // Number of initial frames |
||
| 7650 | OYDRUM1.PIX |
||
| 7651 | 0,0,flipped |
||
| 7652 | |||
| 10 | pmbaty | 7653 | // Sequence #1 - standing there |
| 5 | pmbaty | 7654 | collide // Include this frame in collision calcs |
| 7655 | fixed // Frame rate type |
||
| 7656 | 1 // Number of initial frames |
||
| 7657 | OYDRUM2.PIX |
||
| 7658 | 0,0,flipped |
||
| 7659 | |||
| 7660 | // Sequence #2 - exploding |
||
| 7661 | don't collide // Exclude this frame in collision calcs |
||
| 7662 | variable // Frame rate type |
||
| 7663 | 10,10 |
||
| 7664 | 7 // Number of initial frames |
||
| 7665 | EXP1.PIX |
||
| 7666 | -0.02,0.11,flipped |
||
| 7667 | EXP2.PIX |
||
| 7668 | -0.03357,0.1492,flipped |
||
| 7669 | EXP3.PIX |
||
| 7670 | -0.05222,0.16039,flipped |
||
| 7671 | EXP4.PIX |
||
| 7672 | -0.05968,0.18277,flipped |
||
| 7673 | EXP5.PIX |
||
| 7674 | -0.05222,0.20515,flipped |
||
| 7675 | EXP6.PIX |
||
| 7676 | -0.05222,0.22007,flipped |
||
| 7677 | EXP7.PIX |
||
| 7678 | -0.05595,0.2238,flipped |
||
| 7679 | |||
| 7680 | NEXT PEDESTRIAN |
||
| 7681 | 110 // Reference number |
||
| 7682 | 0.19 // Height |
||
| 7683 | |||
| 7684 | 0.0001 // Hit points |
||
| 7685 | 1,5400 |
||
| 7686 | -1 // Falling noise |
||
| 7687 | |||
| 7688 | -1 // Image index |
||
| 7689 | IDENTITY.TAB |
||
| 7690 | BARREL.PIX |
||
| 7691 | STDPED.MAT |
||
| 7692 | 1 // Index of fatal car-impact action |
||
| 7693 | -1 // Index of non-fatal car-impact action |
||
| 7694 | -1 // Index of after-non-fatal-impact action |
||
| 7695 | -1 // Index of fatal falling action |
||
| 7696 | -1 // Index of non-fatal falling action |
||
| 7697 | -1 // Index of giblets action |
||
| 7698 | 2 // Number of actions |
||
| 10 | pmbaty | 7699 | // Action #0 - standing there |
| 5 | pmbaty | 7700 | 0,100 // Danger level, percentage chance |
| 7701 | 0,0 // Initial speed, looping speed |
||
| 7702 | |||
| 7703 | |||
| 7704 | 3 // Number of sequences for this action |
||
| 7705 | 10,0 // Max bearing, sequence index |
||
| 7706 | 350,1 // Max bearing, sequence index |
||
| 7707 | 360,0 // Max bearing, sequence index |
||
| 10 | pmbaty | 7708 | // Action #1 - exploding |
| 5 | pmbaty | 7709 | 1000,0 // Danger level, percentage chance |
| 7710 | 0,0 // Initial speed, looping speed |
||
| 7711 | |||
| 7712 | |||
| 7713 | 1 // Number of sequences for this action |
||
| 7714 | 360,2 // Max bearing, sequence index |
||
| 7715 | 3 // Number of sequences |
||
| 10 | pmbaty | 7716 | // Sequence #0 - standing there |
| 5 | pmbaty | 7717 | collide // Include this frame in collision calcs |
| 7718 | fixed // Frame rate type |
||
| 7719 | 1 // Number of initial frames |
||
| 7720 | OGDRUM1.PIX |
||
| 7721 | 0,0,flipped |
||
| 7722 | |||
| 10 | pmbaty | 7723 | // Sequence #1 - standing there |
| 5 | pmbaty | 7724 | collide // Include this frame in collision calcs |
| 7725 | fixed // Frame rate type |
||
| 7726 | 1 // Number of initial frames |
||
| 7727 | OGDRUM1.PIX |
||
| 7728 | 0,0,flipped |
||
| 7729 | |||
| 7730 | // Sequence #2 - exploding |
||
| 7731 | don't collide // Exclude this frame in collision calcs |
||
| 7732 | variable // Frame rate type |
||
| 7733 | 10,10 |
||
| 7734 | 7 // Number of initial frames |
||
| 7735 | EXP1.PIX |
||
| 7736 | -0.02,0.11,flipped |
||
| 7737 | EXP2.PIX |
||
| 7738 | -0.03357,0.1492,flipped |
||
| 7739 | EXP3.PIX |
||
| 7740 | -0.05222,0.16039,flipped |
||
| 7741 | EXP4.PIX |
||
| 7742 | -0.05968,0.18277,flipped |
||
| 7743 | EXP5.PIX |
||
| 7744 | -0.05222,0.20515,flipped |
||
| 7745 | EXP6.PIX |
||
| 7746 | -0.05222,0.22007,flipped |
||
| 7747 | EXP7.PIX |
||
| 7748 | -0.05595,0.2238,flipped |
||
| 7749 | |||
| 7750 | NEXT PEDESTRIAN |
||
| 7751 | 111 // Reference number |
||
| 7752 | 0.19 // Height |
||
| 7753 | |||
| 7754 | 0.0001 // Hit points |
||
| 7755 | 1,5400 |
||
| 7756 | -1 // Falling noise |
||
| 7757 | |||
| 7758 | -1 // Image index |
||
| 7759 | IDENTITY.TAB |
||
| 7760 | BARREL.PIX |
||
| 7761 | STDPED.MAT |
||
| 7762 | 1 // Index of fatal car-impact action |
||
| 7763 | -1 // Index of non-fatal car-impact action |
||
| 7764 | -1 // Index of after-non-fatal-impact action |
||
| 7765 | -1 // Index of fatal falling action |
||
| 7766 | -1 // Index of non-fatal falling action |
||
| 7767 | -1 // Index of giblets action |
||
| 7768 | 2 // Number of actions |
||
| 10 | pmbaty | 7769 | // Action #0 - standing there |
| 5 | pmbaty | 7770 | 0,100 // Danger level, percentage chance |
| 7771 | 0,0 // Initial speed, looping speed |
||
| 7772 | |||
| 7773 | |||
| 7774 | 3 // Number of sequences for this action |
||
| 7775 | 10,0 // Max bearing, sequence index |
||
| 7776 | 350,1 // Max bearing, sequence index |
||
| 7777 | 360,0 // Max bearing, sequence index |
||
| 10 | pmbaty | 7778 | // Action #1 - exploding |
| 5 | pmbaty | 7779 | 1000,0 // Danger level, percentage chance |
| 7780 | 0,0 // Initial speed, looping speed |
||
| 7781 | |||
| 7782 | |||
| 7783 | 1 // Number of sequences for this action |
||
| 7784 | 360,2 // Max bearing, sequence index |
||
| 7785 | 3 // Number of sequences |
||
| 10 | pmbaty | 7786 | // Sequence #0 - standing there |
| 5 | pmbaty | 7787 | collide // Include this frame in collision calcs |
| 7788 | fixed // Frame rate type |
||
| 7789 | 1 // Number of initial frames |
||
| 7790 | OCYLNDR1.PIX |
||
| 7791 | 0,0,flipped |
||
| 7792 | |||
| 10 | pmbaty | 7793 | // Sequence #1 - standing there |
| 5 | pmbaty | 7794 | collide // Include this frame in collision calcs |
| 7795 | fixed // Frame rate type |
||
| 7796 | 1 // Number of initial frames |
||
| 7797 | OCYLNDR2.PIX |
||
| 7798 | 0,0,flipped |
||
| 7799 | |||
| 7800 | // Sequence #2 - exploding |
||
| 7801 | don't collide // Exclude this frame in collision calcs |
||
| 7802 | variable // Frame rate type |
||
| 7803 | 10,10 |
||
| 7804 | 7 // Number of initial frames |
||
| 7805 | EXP1.PIX |
||
| 7806 | -0.02,0.11,flipped |
||
| 7807 | EXP2.PIX |
||
| 7808 | -0.03357,0.1492,flipped |
||
| 7809 | EXP3.PIX |
||
| 7810 | -0.05222,0.16039,flipped |
||
| 7811 | EXP4.PIX |
||
| 7812 | -0.05968,0.18277,flipped |
||
| 7813 | EXP5.PIX |
||
| 7814 | -0.05222,0.20515,flipped |
||
| 7815 | EXP6.PIX |
||
| 7816 | -0.05222,0.22007,flipped |
||
| 7817 | EXP7.PIX |
||
| 7818 | -0.05595,0.2238,flipped |
||
| 7819 | |||
| 7820 | NEXT PEDESTRIAN |
||
| 7821 | 112 // Reference number |
||
| 7822 | 0.19 // Height |
||
| 7823 | |||
| 7824 | 0.0001 // Hit points |
||
| 7825 | 1,5400 |
||
| 7826 | -1 // Falling noise |
||
| 7827 | |||
| 7828 | -1 // Image index |
||
| 7829 | IDENTITY.TAB |
||
| 7830 | BARREL.PIX |
||
| 7831 | STDPED.MAT |
||
| 7832 | 1 // Index of fatal car-impact action |
||
| 7833 | -1 // Index of non-fatal car-impact action |
||
| 7834 | -1 // Index of after-non-fatal-impact action |
||
| 7835 | -1 // Index of fatal falling action |
||
| 7836 | -1 // Index of non-fatal falling action |
||
| 7837 | -1 // Index of giblets action |
||
| 7838 | 2 // Number of actions |
||
| 10 | pmbaty | 7839 | // Action #0 - standing there |
| 5 | pmbaty | 7840 | 0,100 // Danger level, percentage chance |
| 7841 | 0,0 // Initial speed, looping speed |
||
| 7842 | |||
| 7843 | |||
| 7844 | 3 // Number of sequences for this action |
||
| 7845 | 10,0 // Max bearing, sequence index |
||
| 7846 | 350,1 // Max bearing, sequence index |
||
| 7847 | 360,0 // Max bearing, sequence index |
||
| 10 | pmbaty | 7848 | // Action #1 - exploding |
| 5 | pmbaty | 7849 | 1000,0 // Danger level, percentage chance |
| 7850 | 0,0 // Initial speed, looping speed |
||
| 7851 | |||
| 7852 | |||
| 7853 | 1 // Number of sequences for this action |
||
| 7854 | 360,2 // Max bearing, sequence index |
||
| 7855 | 3 // Number of sequences |
||
| 10 | pmbaty | 7856 | // Sequence #0 - standing there |
| 5 | pmbaty | 7857 | collide // Include this frame in collision calcs |
| 7858 | fixed // Frame rate type |
||
| 7859 | 1 // Number of initial frames |
||
| 7860 | OGDRUM1.PIX |
||
| 7861 | 0,0,flipped |
||
| 7862 | |||
| 10 | pmbaty | 7863 | // Sequence #1 - standing there |
| 5 | pmbaty | 7864 | collide // Include this frame in collision calcs |
| 7865 | fixed // Frame rate type |
||
| 7866 | 1 // Number of initial frames |
||
| 7867 | OGDRUM2.PIX |
||
| 7868 | 0,0,flipped |
||
| 7869 | |||
| 7870 | // Sequence #2 - exploding |
||
| 7871 | don't collide // Exclude this frame in collision calcs |
||
| 7872 | variable // Frame rate type |
||
| 7873 | 10,10 |
||
| 7874 | 7 // Number of initial frames |
||
| 7875 | EXP1.PIX |
||
| 7876 | -0.02,0.11,flipped |
||
| 7877 | EXP2.PIX |
||
| 7878 | -0.03357,0.1492,flipped |
||
| 7879 | EXP3.PIX |
||
| 7880 | -0.05222,0.16039,flipped |
||
| 7881 | EXP4.PIX |
||
| 7882 | -0.05968,0.18277,flipped |
||
| 7883 | EXP5.PIX |
||
| 7884 | -0.05222,0.20515,flipped |
||
| 7885 | EXP6.PIX |
||
| 7886 | -0.05222,0.22007,flipped |
||
| 7887 | EXP7.PIX |
||
| 7888 | -0.05595,0.2238,flipped |
||
| 7889 | |||
| 7890 | NEXT PEDESTRIAN |
||
| 7891 | 113 // Reference number |
||
| 7892 | 0.19 // Height |
||
| 7893 | |||
| 7894 | 0.0001 // Hit points |
||
| 7895 | 1,5400 |
||
| 7896 | -1 // Falling noise |
||
| 7897 | |||
| 7898 | -1 // Image index |
||
| 7899 | IDENTITY.TAB |
||
| 7900 | BARREL.PIX |
||
| 7901 | STDPED.MAT |
||
| 7902 | 1 // Index of fatal car-impact action |
||
| 7903 | -1 // Index of non-fatal car-impact action |
||
| 7904 | -1 // Index of after-non-fatal-impact action |
||
| 7905 | -1 // Index of fatal falling action |
||
| 7906 | -1 // Index of non-fatal falling action |
||
| 7907 | -1 // Index of giblets action |
||
| 7908 | 2 // Number of actions |
||
| 10 | pmbaty | 7909 | // Action #0 - standing there |
| 5 | pmbaty | 7910 | 0,100 // Danger level, percentage chance |
| 7911 | 0,0 // Initial speed, looping speed |
||
| 7912 | |||
| 7913 | |||
| 7914 | 3 // Number of sequences for this action |
||
| 7915 | 10,0 // Max bearing, sequence index |
||
| 7916 | 350,1 // Max bearing, sequence index |
||
| 7917 | 360,0 // Max bearing, sequence index |
||
| 10 | pmbaty | 7918 | // Action #1 - exploding |
| 5 | pmbaty | 7919 | 1000,0 // Danger level, percentage chance |
| 7920 | 0,0 // Initial speed, looping speed |
||
| 7921 | |||
| 7922 | |||
| 7923 | 1 // Number of sequences for this action |
||
| 7924 | 360,2 // Max bearing, sequence index |
||
| 7925 | 3 // Number of sequences |
||
| 10 | pmbaty | 7926 | // Sequence #0 - standing there |
| 5 | pmbaty | 7927 | collide // Include this frame in collision calcs |
| 7928 | fixed // Frame rate type |
||
| 7929 | 1 // Number of initial frames |
||
| 7930 | OGDRUM1.PIX |
||
| 7931 | 0,0,flipped |
||
| 7932 | |||
| 10 | pmbaty | 7933 | // Sequence #1 - standing there |
| 5 | pmbaty | 7934 | collide // Include this frame in collision calcs |
| 7935 | fixed // Frame rate type |
||
| 7936 | 1 // Number of initial frames |
||
| 7937 | OGDRUM2.PIX |
||
| 7938 | 0,0,flipped |
||
| 7939 | |||
| 7940 | // Sequence #2 - exploding |
||
| 7941 | don't collide // Exclude this frame in collision calcs |
||
| 7942 | variable // Frame rate type |
||
| 7943 | 10,10 |
||
| 7944 | 7 // Number of initial frames |
||
| 7945 | EXP1.PIX |
||
| 7946 | -0.02,0.11,flipped |
||
| 7947 | EXP2.PIX |
||
| 7948 | -0.03357,0.1492,flipped |
||
| 7949 | EXP3.PIX |
||
| 7950 | -0.05222,0.16039,flipped |
||
| 7951 | EXP4.PIX |
||
| 7952 | -0.05968,0.18277,flipped |
||
| 7953 | EXP5.PIX |
||
| 7954 | -0.05222,0.20515,flipped |
||
| 7955 | EXP6.PIX |
||
| 7956 | -0.05222,0.22007,flipped |
||
| 7957 | EXP7.PIX |
||
| 7958 | -0.05595,0.2238,flipped |
||
| 7959 | |||
| 7960 | NEXT PEDESTRIAN |
||
| 7961 | 114 // Reference number |
||
| 7962 | 0.35 // Height |
||
| 7963 | |||
| 7964 | 0.0001 // Hit points |
||
| 7965 | 1,5400 |
||
| 7966 | -1 // Falling noise |
||
| 7967 | |||
| 7968 | -1 // Image index |
||
| 7969 | IDENTITY.TAB |
||
| 7970 | MINE.PIX |
||
| 7971 | STDPED.MAT |
||
| 7972 | 1 // Index of fatal car-impact action |
||
| 7973 | -1 // Index of non-fatal car-impact action |
||
| 7974 | -1 // Index of after-non-fatal-impact action |
||
| 7975 | -1 // Index of fatal falling action |
||
| 7976 | -1 // Index of non-fatal falling action |
||
| 7977 | -1 // Index of giblets action |
||
| 7978 | 2 // Number of actions |
||
| 10 | pmbaty | 7979 | // Action #0 - standing there |
| 5 | pmbaty | 7980 | 0,100 // Danger level, percentage chance |
| 7981 | 0,0 // Initial speed, looping speed |
||
| 7982 | |||
| 7983 | |||
| 7984 | 3 // Number of sequences for this action |
||
| 7985 | 10,0 // Max bearing, sequence index |
||
| 7986 | 350,1 // Max bearing, sequence index |
||
| 7987 | 360,0 // Max bearing, sequence index |
||
| 10 | pmbaty | 7988 | // Action #1 - exploding |
| 5 | pmbaty | 7989 | 1000,0 // Danger level, percentage chance |
| 7990 | 0,0 // Initial speed, looping speed |
||
| 7991 | |||
| 7992 | |||
| 7993 | 1 // Number of sequences for this action |
||
| 7994 | 360,2 // Max bearing, sequence index |
||
| 7995 | 3 // Number of sequences |
||
| 10 | pmbaty | 7996 | // Sequence #0 - standing there |
| 5 | pmbaty | 7997 | collide // Include this frame in collision calcs |
| 7998 | variable // Frame rate type |
||
| 7999 | 4,4 |
||
| 8000 | |||
| 8001 | 10 // Number of looping frames |
||
| 8002 | MINER0.PIX |
||
| 8003 | 0,0,flipped |
||
| 8004 | MINER1.PIX |
||
| 8005 | 0,0,flipped |
||
| 8006 | MINER2.PIX |
||
| 8007 | 0,0,flipped |
||
| 8008 | MINER3.PIX |
||
| 8009 | 0,0,flipped |
||
| 8010 | MINER4.PIX |
||
| 8011 | 0,0,flipped |
||
| 8012 | MINER5.PIX |
||
| 8013 | 0,0,flipped |
||
| 8014 | MINER4.PIX |
||
| 8015 | 0,0,flipped |
||
| 8016 | MINER3.PIX |
||
| 8017 | 0,0,flipped |
||
| 8018 | MINER2.PIX |
||
| 8019 | 0,0,flipped |
||
| 8020 | MINER1.PIX |
||
| 8021 | 0,0,flipped |
||
| 10 | pmbaty | 8022 | // Sequence #1 - standing there |
| 5 | pmbaty | 8023 | collide // Include this frame in collision calcs |
| 8024 | variable // Frame rate type |
||
| 8025 | 4,4 |
||
| 8026 | |||
| 8027 | 10 // Number of looping frames |
||
| 8028 | MINER0.PIX |
||
| 8029 | 0,0,flipped |
||
| 8030 | MINER1.PIX |
||
| 8031 | 0,0,flipped |
||
| 8032 | MINER2.PIX |
||
| 8033 | 0,0,flipped |
||
| 8034 | MINER3.PIX |
||
| 8035 | 0,0,flipped |
||
| 8036 | MINER4.PIX |
||
| 8037 | 0,0,flipped |
||
| 8038 | MINER5.PIX |
||
| 8039 | 0,0,flipped |
||
| 8040 | MINER4.PIX |
||
| 8041 | 0,0,flipped |
||
| 8042 | MINER3.PIX |
||
| 8043 | 0,0,flipped |
||
| 8044 | MINER2.PIX |
||
| 8045 | 0,0,flipped |
||
| 8046 | MINER1.PIX |
||
| 8047 | 0,0,flipped |
||
| 8048 | // Sequence #2 - exploding |
||
| 8049 | don't collide // Exclude this frame in collision calcs |
||
| 8050 | variable // Frame rate type |
||
| 8051 | 10,10 |
||
| 8052 | 7 // Number of initial frames |
||
| 8053 | EXP1.PIX |
||
| 8054 | -0.02,0.11,flipped |
||
| 8055 | EXP2.PIX |
||
| 8056 | -0.03357,0.1492,flipped |
||
| 8057 | EXP3.PIX |
||
| 8058 | -0.05222,0.16039,flipped |
||
| 8059 | EXP4.PIX |
||
| 8060 | -0.05968,0.18277,flipped |
||
| 8061 | EXP5.PIX |
||
| 8062 | -0.05222,0.20515,flipped |
||
| 8063 | EXP6.PIX |
||
| 8064 | -0.05222,0.22007,flipped |
||
| 8065 | EXP7.PIX |
||
| 8066 | -0.05595,0.2238,flipped |
||
| 8067 | |||
| 8068 | NEXT PEDESTRIAN |
||
| 8069 | 115 // Reference number |
||
| 8070 | 0.19 // Height |
||
| 8071 | |||
| 8072 | 0.0001 // Hit points |
||
| 8073 | 1,5400 |
||
| 8074 | -1 // Falling noise |
||
| 8075 | |||
| 8076 | -1 // Image index |
||
| 8077 | IDENTITY.TAB |
||
| 8078 | BARREL.PIX |
||
| 8079 | STDPED.MAT |
||
| 8080 | 1 // Index of fatal car-impact action |
||
| 8081 | -1 // Index of non-fatal car-impact action |
||
| 8082 | -1 // Index of after-non-fatal-impact action |
||
| 8083 | -1 // Index of fatal falling action |
||
| 8084 | -1 // Index of non-fatal falling action |
||
| 8085 | -1 // Index of giblets action |
||
| 8086 | 2 // Number of actions |
||
| 10 | pmbaty | 8087 | // Action #0 - standing there |
| 5 | pmbaty | 8088 | 0,100 // Danger level, percentage chance |
| 8089 | 0,0 // Initial speed, looping speed |
||
| 8090 | |||
| 8091 | |||
| 8092 | 3 // Number of sequences for this action |
||
| 8093 | 10,0 // Max bearing, sequence index |
||
| 8094 | 350,1 // Max bearing, sequence index |
||
| 8095 | 360,0 // Max bearing, sequence index |
||
| 10 | pmbaty | 8096 | // Action #1 - exploding |
| 5 | pmbaty | 8097 | 1000,0 // Danger level, percentage chance |
| 8098 | 0,0 // Initial speed, looping speed |
||
| 8099 | |||
| 8100 | |||
| 8101 | 1 // Number of sequences for this action |
||
| 8102 | 360,2 // Max bearing, sequence index |
||
| 8103 | 3 // Number of sequences |
||
| 10 | pmbaty | 8104 | // Sequence #0 - standing there |
| 5 | pmbaty | 8105 | collide // Include this frame in collision calcs |
| 8106 | fixed // Frame rate type |
||
| 8107 | 1 // Number of initial frames |
||
| 8108 | ORDRUM1.PIX |
||
| 8109 | 0,0,flipped |
||
| 8110 | |||
| 10 | pmbaty | 8111 | // Sequence #1 - standing there |
| 5 | pmbaty | 8112 | collide // Include this frame in collision calcs |
| 8113 | fixed // Frame rate type |
||
| 8114 | 1 // Number of initial frames |
||
| 8115 | ORDRUM2.PIX |
||
| 8116 | 0,0,flipped |
||
| 8117 | |||
| 8118 | // Sequence #2 - exploding |
||
| 8119 | don't collide // Exclude this frame in collision calcs |
||
| 8120 | variable // Frame rate type |
||
| 8121 | 10,10 |
||
| 8122 | 7 // Number of initial frames |
||
| 8123 | EXP1.PIX |
||
| 8124 | -0.02,0.11,flipped |
||
| 8125 | EXP2.PIX |
||
| 8126 | -0.03357,0.1492,flipped |
||
| 8127 | EXP3.PIX |
||
| 8128 | -0.05222,0.16039,flipped |
||
| 8129 | EXP4.PIX |
||
| 8130 | -0.05968,0.18277,flipped |
||
| 8131 | EXP5.PIX |
||
| 8132 | -0.05222,0.20515,flipped |
||
| 8133 | EXP6.PIX |
||
| 8134 | -0.05222,0.22007,flipped |
||
| 8135 | EXP7.PIX |
||
| 8136 | -0.05595,0.2238,flipped |
||
| 8137 | |||
| 8138 | NEXT PEDESTRIAN |
||
| 8139 | 116 // Reference number |
||
| 8140 | 0.19 // Height |
||
| 8141 | |||
| 8142 | 0.0001 // Hit points |
||
| 8143 | 1,5400 |
||
| 8144 | -1 // Falling noise |
||
| 8145 | |||
| 8146 | -1 // Image index |
||
| 8147 | IDENTITY.TAB |
||
| 8148 | BARREL.PIX |
||
| 8149 | STDPED.MAT |
||
| 8150 | 1 // Index of fatal car-impact action |
||
| 8151 | -1 // Index of non-fatal car-impact action |
||
| 8152 | -1 // Index of after-non-fatal-impact action |
||
| 8153 | -1 // Index of fatal falling action |
||
| 8154 | -1 // Index of non-fatal falling action |
||
| 8155 | -1 // Index of giblets action |
||
| 8156 | 2 // Number of actions |
||
| 10 | pmbaty | 8157 | // Action #0 - standing there |
| 5 | pmbaty | 8158 | 0,100 // Danger level, percentage chance |
| 8159 | 0,0 // Initial speed, looping speed |
||
| 8160 | |||
| 8161 | |||
| 8162 | 3 // Number of sequences for this action |
||
| 8163 | 10,0 // Max bearing, sequence index |
||
| 8164 | 350,1 // Max bearing, sequence index |
||
| 8165 | 360,0 // Max bearing, sequence index |
||
| 10 | pmbaty | 8166 | // Action #1 - exploding |
| 5 | pmbaty | 8167 | 1000,0 // Danger level, percentage chance |
| 8168 | 0,0 // Initial speed, looping speed |
||
| 8169 | |||
| 8170 | |||
| 8171 | 1 // Number of sequences for this action |
||
| 8172 | 360,2 // Max bearing, sequence index |
||
| 8173 | 3 // Number of sequences |
||
| 10 | pmbaty | 8174 | // Sequence #0 - standing there |
| 5 | pmbaty | 8175 | collide // Include this frame in collision calcs |
| 8176 | fixed // Frame rate type |
||
| 8177 | 1 // Number of initial frames |
||
| 8178 | ORDRUM1.PIX |
||
| 8179 | 0,0,flipped |
||
| 8180 | |||
| 10 | pmbaty | 8181 | // Sequence #1 - standing there |
| 5 | pmbaty | 8182 | collide // Include this frame in collision calcs |
| 8183 | fixed // Frame rate type |
||
| 8184 | 1 // Number of initial frames |
||
| 8185 | ORDRUM2.PIX |
||
| 8186 | 0,0,flipped |
||
| 8187 | |||
| 8188 | // Sequence #2 - exploding |
||
| 8189 | don't collide // Exclude this frame in collision calcs |
||
| 8190 | variable // Frame rate type |
||
| 8191 | 10,10 |
||
| 8192 | 7 // Number of initial frames |
||
| 8193 | EXP1.PIX |
||
| 8194 | -0.02,0.11,flipped |
||
| 8195 | EXP2.PIX |
||
| 8196 | -0.03357,0.1492,flipped |
||
| 8197 | EXP3.PIX |
||
| 8198 | -0.05222,0.16039,flipped |
||
| 8199 | EXP4.PIX |
||
| 8200 | -0.05968,0.18277,flipped |
||
| 8201 | EXP5.PIX |
||
| 8202 | -0.05222,0.20515,flipped |
||
| 8203 | EXP6.PIX |
||
| 8204 | -0.05222,0.22007,flipped |
||
| 8205 | EXP7.PIX |
||
| 8206 | -0.05595,0.2238,flipped |
||
| 8207 | |||
| 8208 | NEXT PEDESTRIAN |
||
| 8209 | 117 // Reference number |
||
| 8210 | 0.19 // Height |
||
| 8211 | |||
| 8212 | 0.0001 // Hit points |
||
| 8213 | 1,5400 |
||
| 8214 | -1 // Falling noise |
||
| 8215 | |||
| 8216 | -1 // Image index |
||
| 8217 | IDENTITY.TAB |
||
| 8218 | BARREL.PIX |
||
| 8219 | STDPED.MAT |
||
| 8220 | 1 // Index of fatal car-impact action |
||
| 8221 | -1 // Index of non-fatal car-impact action |
||
| 8222 | -1 // Index of after-non-fatal-impact action |
||
| 8223 | -1 // Index of fatal falling action |
||
| 8224 | -1 // Index of non-fatal falling action |
||
| 8225 | -1 // Index of giblets action |
||
| 8226 | 2 // Number of actions |
||
| 10 | pmbaty | 8227 | // Action #0 - standing there |
| 5 | pmbaty | 8228 | 0,100 // Danger level, percentage chance |
| 8229 | 0,0 // Initial speed, looping speed |
||
| 8230 | |||
| 8231 | |||
| 8232 | 3 // Number of sequences for this action |
||
| 8233 | 10,0 // Max bearing, sequence index |
||
| 8234 | 350,1 // Max bearing, sequence index |
||
| 8235 | 360,0 // Max bearing, sequence index |
||
| 10 | pmbaty | 8236 | // Action #1 - exploding |
| 5 | pmbaty | 8237 | 1000,0 // Danger level, percentage chance |
| 8238 | 0,0 // Initial speed, looping speed |
||
| 8239 | |||
| 8240 | |||
| 8241 | 1 // Number of sequences for this action |
||
| 8242 | 360,2 // Max bearing, sequence index |
||
| 8243 | 3 // Number of sequences |
||
| 10 | pmbaty | 8244 | // Sequence #0 - standing there |
| 5 | pmbaty | 8245 | collide // Include this frame in collision calcs |
| 8246 | fixed // Frame rate type |
||
| 8247 | 1 // Number of initial frames |
||
| 8248 | ORDRUM1.PIX |
||
| 8249 | 0,0,flipped |
||
| 8250 | |||
| 10 | pmbaty | 8251 | // Sequence #1 - standing there |
| 5 | pmbaty | 8252 | collide // Include this frame in collision calcs |
| 8253 | fixed // Frame rate type |
||
| 8254 | 1 // Number of initial frames |
||
| 8255 | ORDRUM2.PIX |
||
| 8256 | 0,0,flipped |
||
| 8257 | |||
| 8258 | // Sequence #2 - exploding |
||
| 8259 | don't collide // Exclude this frame in collision calcs |
||
| 8260 | variable // Frame rate type |
||
| 8261 | 10,10 |
||
| 8262 | 7 // Number of initial frames |
||
| 8263 | EXP1.PIX |
||
| 8264 | -0.02,0.11,flipped |
||
| 8265 | EXP2.PIX |
||
| 8266 | -0.03357,0.1492,flipped |
||
| 8267 | EXP3.PIX |
||
| 8268 | -0.05222,0.16039,flipped |
||
| 8269 | EXP4.PIX |
||
| 8270 | -0.05968,0.18277,flipped |
||
| 8271 | EXP5.PIX |
||
| 8272 | -0.05222,0.20515,flipped |
||
| 8273 | EXP6.PIX |
||
| 8274 | -0.05222,0.22007,flipped |
||
| 8275 | EXP7.PIX |
||
| 8276 | -0.05595,0.2238,flipped |
||
| 8277 | |||
| 8278 | NEXT PEDESTRIAN |
||
| 8279 | 118 // Reference number |
||
| 8280 | 0.19 // Height |
||
| 8281 | |||
| 8282 | 0.0001 // Hit points |
||
| 8283 | 1,5400 |
||
| 8284 | -1 // Falling noise |
||
| 8285 | |||
| 8286 | -1 // Image index |
||
| 8287 | IDENTITY.TAB |
||
| 8288 | BARREL.PIX |
||
| 8289 | STDPED.MAT |
||
| 8290 | 1 // Index of fatal car-impact action |
||
| 8291 | -1 // Index of non-fatal car-impact action |
||
| 8292 | -1 // Index of after-non-fatal-impact action |
||
| 8293 | -1 // Index of fatal falling action |
||
| 8294 | -1 // Index of non-fatal falling action |
||
| 8295 | -1 // Index of giblets action |
||
| 8296 | 2 // Number of actions |
||
| 10 | pmbaty | 8297 | // Action #0 - standing there |
| 5 | pmbaty | 8298 | 0,100 // Danger level, percentage chance |
| 8299 | 0,0 // Initial speed, looping speed |
||
| 8300 | |||
| 8301 | |||
| 8302 | 3 // Number of sequences for this action |
||
| 8303 | 10,0 // Max bearing, sequence index |
||
| 8304 | 350,1 // Max bearing, sequence index |
||
| 8305 | 360,0 // Max bearing, sequence index |
||
| 10 | pmbaty | 8306 | // Action #1 - exploding |
| 5 | pmbaty | 8307 | 1000,0 // Danger level, percentage chance |
| 8308 | 0,0 // Initial speed, looping speed |
||
| 8309 | |||
| 8310 | |||
| 8311 | 1 // Number of sequences for this action |
||
| 8312 | 360,2 // Max bearing, sequence index |
||
| 8313 | 3 // Number of sequences |
||
| 10 | pmbaty | 8314 | // Sequence #0 - standing there |
| 5 | pmbaty | 8315 | collide // Include this frame in collision calcs |
| 8316 | fixed // Frame rate type |
||
| 8317 | 1 // Number of initial frames |
||
| 8318 | ORDRUM1.PIX |
||
| 8319 | 0,0,flipped |
||
| 8320 | |||
| 10 | pmbaty | 8321 | // Sequence #1 - standing there |
| 5 | pmbaty | 8322 | collide // Include this frame in collision calcs |
| 8323 | fixed // Frame rate type |
||
| 8324 | 1 // Number of initial frames |
||
| 8325 | ORDRUM2.PIX |
||
| 8326 | 0,0,flipped |
||
| 8327 | |||
| 8328 | // Sequence #2 - exploding |
||
| 8329 | don't collide // Exclude this frame in collision calcs |
||
| 8330 | variable // Frame rate type |
||
| 8331 | 10,10 |
||
| 8332 | 7 // Number of initial frames |
||
| 8333 | EXP1.PIX |
||
| 8334 | -0.02,0.11,flipped |
||
| 8335 | EXP2.PIX |
||
| 8336 | -0.03357,0.1492,flipped |
||
| 8337 | EXP3.PIX |
||
| 8338 | -0.05222,0.16039,flipped |
||
| 8339 | EXP4.PIX |
||
| 8340 | -0.05968,0.18277,flipped |
||
| 8341 | EXP5.PIX |
||
| 8342 | -0.05222,0.20515,flipped |
||
| 8343 | EXP6.PIX |
||
| 8344 | -0.05222,0.22007,flipped |
||
| 8345 | EXP7.PIX |
||
| 8346 | -0.05595,0.2238,flipped |
||
| 8347 | |||
| 8348 | NEXT PEDESTRIAN |
||
| 8349 | 119 // Reference number |
||
| 8350 | 0.19 // Height |
||
| 8351 | |||
| 8352 | 0.0001 // Hit points |
||
| 8353 | 1,5400 |
||
| 8354 | -1 // Falling noise |
||
| 8355 | |||
| 8356 | -1 // Image index |
||
| 8357 | IDENTITY.TAB |
||
| 8358 | BARREL.PIX |
||
| 8359 | STDPED.MAT |
||
| 8360 | 1 // Index of fatal car-impact action |
||
| 8361 | -1 // Index of non-fatal car-impact action |
||
| 8362 | -1 // Index of after-non-fatal-impact action |
||
| 8363 | -1 // Index of fatal falling action |
||
| 8364 | -1 // Index of non-fatal falling action |
||
| 8365 | -1 // Index of giblets action |
||
| 8366 | 2 // Number of actions |
||
| 10 | pmbaty | 8367 | // Action #0 - standing there |
| 5 | pmbaty | 8368 | 0,100 // Danger level, percentage chance |
| 8369 | 0,0 // Initial speed, looping speed |
||
| 8370 | |||
| 8371 | |||
| 8372 | 3 // Number of sequences for this action |
||
| 8373 | 10,0 // Max bearing, sequence index |
||
| 8374 | 350,1 // Max bearing, sequence index |
||
| 8375 | 360,0 // Max bearing, sequence index |
||
| 10 | pmbaty | 8376 | // Action #1 - exploding |
| 5 | pmbaty | 8377 | 1000,0 // Danger level, percentage chance |
| 8378 | 0,0 // Initial speed, looping speed |
||
| 8379 | |||
| 8380 | |||
| 8381 | 1 // Number of sequences for this action |
||
| 8382 | 360,2 // Max bearing, sequence index |
||
| 8383 | 3 // Number of sequences |
||
| 10 | pmbaty | 8384 | // Sequence #0 - standing there |
| 5 | pmbaty | 8385 | collide // Include this frame in collision calcs |
| 8386 | fixed // Frame rate type |
||
| 8387 | 1 // Number of initial frames |
||
| 8388 | ORDRUM1.PIX |
||
| 8389 | 0,0,flipped |
||
| 8390 | |||
| 10 | pmbaty | 8391 | // Sequence #1 - standing there |
| 5 | pmbaty | 8392 | collide // Include this frame in collision calcs |
| 8393 | fixed // Frame rate type |
||
| 8394 | 1 // Number of initial frames |
||
| 8395 | ORDRUM2.PIX |
||
| 8396 | 0,0,flipped |
||
| 8397 | |||
| 8398 | // Sequence #2 - exploding |
||
| 8399 | don't collide // Exclude this frame in collision calcs |
||
| 8400 | variable // Frame rate type |
||
| 8401 | 10,10 |
||
| 8402 | 7 // Number of initial frames |
||
| 8403 | EXP1.PIX |
||
| 8404 | -0.02,0.11,flipped |
||
| 8405 | EXP2.PIX |
||
| 8406 | -0.03357,0.1492,flipped |
||
| 8407 | EXP3.PIX |
||
| 8408 | -0.05222,0.16039,flipped |
||
| 8409 | EXP4.PIX |
||
| 8410 | -0.05968,0.18277,flipped |
||
| 8411 | EXP5.PIX |
||
| 8412 | -0.05222,0.20515,flipped |
||
| 8413 | EXP6.PIX |
||
| 8414 | -0.05222,0.22007,flipped |
||
| 8415 | EXP7.PIX |
||
| 8416 | -0.05595,0.2238,flipped |
||
| 8417 | |||
| 8418 | NEXT PEDESTRIAN |
||
| 8419 | 120 // Reference number |
||
| 8420 | 0.19 // Height |
||
| 8421 | |||
| 8422 | 0.0001 // Hit points |
||
| 8423 | 1,5400 |
||
| 8424 | -1 // Falling noise |
||
| 8425 | |||
| 8426 | -1 // Image index |
||
| 8427 | IDENTITY.TAB |
||
| 8428 | BARREL.PIX |
||
| 8429 | STDPED.MAT |
||
| 8430 | 1 // Index of fatal car-impact action |
||
| 8431 | -1 // Index of non-fatal car-impact action |
||
| 8432 | -1 // Index of after-non-fatal-impact action |
||
| 8433 | -1 // Index of fatal falling action |
||
| 8434 | -1 // Index of non-fatal falling action |
||
| 8435 | -1 // Index of giblets action |
||
| 8436 | 2 // Number of actions |
||
| 10 | pmbaty | 8437 | // Action #0 - standing there |
| 5 | pmbaty | 8438 | 0,100 // Danger level, percentage chance |
| 8439 | 0,0 // Initial speed, looping speed |
||
| 8440 | |||
| 8441 | |||
| 8442 | 3 // Number of sequences for this action |
||
| 8443 | 10,0 // Max bearing, sequence index |
||
| 8444 | 350,1 // Max bearing, sequence index |
||
| 8445 | 360,0 // Max bearing, sequence index |
||
| 10 | pmbaty | 8446 | // Action #1 - exploding |
| 5 | pmbaty | 8447 | 1000,0 // Danger level, percentage chance |
| 8448 | 0,0 // Initial speed, looping speed |
||
| 8449 | |||
| 8450 | |||
| 8451 | 1 // Number of sequences for this action |
||
| 8452 | 360,2 // Max bearing, sequence index |
||
| 8453 | 3 // Number of sequences |
||
| 10 | pmbaty | 8454 | // Sequence #0 - standing there |
| 5 | pmbaty | 8455 | collide // Include this frame in collision calcs |
| 8456 | fixed // Frame rate type |
||
| 8457 | 1 // Number of initial frames |
||
| 8458 | ORDRUM1.PIX |
||
| 8459 | 0,0,flipped |
||
| 8460 | |||
| 10 | pmbaty | 8461 | // Sequence #1 - standing there |
| 5 | pmbaty | 8462 | collide // Include this frame in collision calcs |
| 8463 | fixed // Frame rate type |
||
| 8464 | 1 // Number of initial frames |
||
| 8465 | ORDRUM2.PIX |
||
| 8466 | 0,0,flipped |
||
| 8467 | |||
| 8468 | // Sequence #2 - exploding |
||
| 8469 | don't collide // Exclude this frame in collision calcs |
||
| 8470 | variable // Frame rate type |
||
| 8471 | 10,10 |
||
| 8472 | 7 // Number of initial frames |
||
| 8473 | EXP1.PIX |
||
| 8474 | -0.02,0.11,flipped |
||
| 8475 | EXP2.PIX |
||
| 8476 | -0.03357,0.1492,flipped |
||
| 8477 | EXP3.PIX |
||
| 8478 | -0.05222,0.16039,flipped |
||
| 8479 | EXP4.PIX |
||
| 8480 | -0.05968,0.18277,flipped |
||
| 8481 | EXP5.PIX |
||
| 8482 | -0.05222,0.20515,flipped |
||
| 8483 | EXP6.PIX |
||
| 8484 | -0.05222,0.22007,flipped |
||
| 8485 | EXP7.PIX |
||
| 8486 | -0.05595,0.2238,flipped |
||
| 8487 | |||
| 8488 | NEXT PEDESTRIAN |
||
| 8489 | 121 // Reference number |
||
| 8490 | 0.19 // Height |
||
| 8491 | |||
| 8492 | 0.0001 // Hit points |
||
| 8493 | 1,5400 |
||
| 8494 | -1 // Falling noise |
||
| 8495 | |||
| 8496 | -1 // Image index |
||
| 8497 | IDENTITY.TAB |
||
| 8498 | BARREL.PIX |
||
| 8499 | STDPED.MAT |
||
| 8500 | 1 // Index of fatal car-impact action |
||
| 8501 | -1 // Index of non-fatal car-impact action |
||
| 8502 | -1 // Index of after-non-fatal-impact action |
||
| 8503 | -1 // Index of fatal falling action |
||
| 8504 | -1 // Index of non-fatal falling action |
||
| 8505 | -1 // Index of giblets action |
||
| 8506 | 2 // Number of actions |
||
| 10 | pmbaty | 8507 | // Action #0 - standing there |
| 5 | pmbaty | 8508 | 0,100 // Danger level, percentage chance |
| 8509 | 0,0 // Initial speed, looping speed |
||
| 8510 | |||
| 8511 | |||
| 8512 | 3 // Number of sequences for this action |
||
| 8513 | 10,0 // Max bearing, sequence index |
||
| 8514 | 350,1 // Max bearing, sequence index |
||
| 8515 | 360,0 // Max bearing, sequence index |
||
| 10 | pmbaty | 8516 | // Action #1 - exploding |
| 5 | pmbaty | 8517 | 1000,0 // Danger level, percentage chance |
| 8518 | 0,0 // Initial speed, looping speed |
||
| 8519 | |||
| 8520 | |||
| 8521 | 1 // Number of sequences for this action |
||
| 8522 | 360,2 // Max bearing, sequence index |
||
| 8523 | 3 // Number of sequences |
||
| 10 | pmbaty | 8524 | // Sequence #0 - standing there |
| 5 | pmbaty | 8525 | collide // Include this frame in collision calcs |
| 8526 | fixed // Frame rate type |
||
| 8527 | 1 // Number of initial frames |
||
| 8528 | ORDRUM1.PIX |
||
| 8529 | 0,0,flipped |
||
| 8530 | |||
| 10 | pmbaty | 8531 | // Sequence #1 - standing there |
| 5 | pmbaty | 8532 | collide // Include this frame in collision calcs |
| 8533 | fixed // Frame rate type |
||
| 8534 | 1 // Number of initial frames |
||
| 8535 | ORDRUM2.PIX |
||
| 8536 | 0,0,flipped |
||
| 8537 | |||
| 8538 | // Sequence #2 - exploding |
||
| 8539 | don't collide // Exclude this frame in collision calcs |
||
| 8540 | variable // Frame rate type |
||
| 8541 | 10,10 |
||
| 8542 | 7 // Number of initial frames |
||
| 8543 | EXP1.PIX |
||
| 8544 | -0.02,0.11,flipped |
||
| 8545 | EXP2.PIX |
||
| 8546 | -0.03357,0.1492,flipped |
||
| 8547 | EXP3.PIX |
||
| 8548 | -0.05222,0.16039,flipped |
||
| 8549 | EXP4.PIX |
||
| 8550 | -0.05968,0.18277,flipped |
||
| 8551 | EXP5.PIX |
||
| 8552 | -0.05222,0.20515,flipped |
||
| 8553 | EXP6.PIX |
||
| 8554 | -0.05222,0.22007,flipped |
||
| 8555 | EXP7.PIX |
||
| 8556 | -0.05595,0.2238,flipped |
||
| 8557 | |||
| 8558 | NEXT PEDESTRIAN |
||
| 8559 | 122 // Reference number |
||
| 8560 | 0.19 // Height |
||
| 8561 | |||
| 8562 | 0.0001 // Hit points |
||
| 8563 | 1,5400 |
||
| 8564 | -1 // Falling noise |
||
| 8565 | |||
| 8566 | -1 // Image index |
||
| 8567 | IDENTITY.TAB |
||
| 8568 | BARREL.PIX |
||
| 8569 | STDPED.MAT |
||
| 8570 | 1 // Index of fatal car-impact action |
||
| 8571 | -1 // Index of non-fatal car-impact action |
||
| 8572 | -1 // Index of after-non-fatal-impact action |
||
| 8573 | -1 // Index of fatal falling action |
||
| 8574 | -1 // Index of non-fatal falling action |
||
| 8575 | -1 // Index of giblets action |
||
| 8576 | 2 // Number of actions |
||
| 10 | pmbaty | 8577 | // Action #0 - standing there |
| 5 | pmbaty | 8578 | 0,100 // Danger level, percentage chance |
| 8579 | 0,0 // Initial speed, looping speed |
||
| 8580 | |||
| 8581 | |||
| 8582 | 3 // Number of sequences for this action |
||
| 8583 | 10,0 // Max bearing, sequence index |
||
| 8584 | 350,1 // Max bearing, sequence index |
||
| 8585 | 360,0 // Max bearing, sequence index |
||
| 10 | pmbaty | 8586 | // Action #1 - exploding |
| 5 | pmbaty | 8587 | 1000,0 // Danger level, percentage chance |
| 8588 | 0,0 // Initial speed, looping speed |
||
| 8589 | |||
| 8590 | |||
| 8591 | 1 // Number of sequences for this action |
||
| 8592 | 360,2 // Max bearing, sequence index |
||
| 8593 | 3 // Number of sequences |
||
| 10 | pmbaty | 8594 | // Sequence #0 - standing there |
| 5 | pmbaty | 8595 | collide // Include this frame in collision calcs |
| 8596 | fixed // Frame rate type |
||
| 8597 | 1 // Number of initial frames |
||
| 8598 | ORDRUM1.PIX |
||
| 8599 | 0,0,flipped |
||
| 8600 | |||
| 10 | pmbaty | 8601 | // Sequence #1 - standing there |
| 5 | pmbaty | 8602 | collide // Include this frame in collision calcs |
| 8603 | fixed // Frame rate type |
||
| 8604 | 1 // Number of initial frames |
||
| 8605 | ORDRUM2.PIX |
||
| 8606 | 0,0,flipped |
||
| 8607 | |||
| 8608 | // Sequence #2 - exploding |
||
| 8609 | don't collide // Exclude this frame in collision calcs |
||
| 8610 | variable // Frame rate type |
||
| 8611 | 10,10 |
||
| 8612 | 7 // Number of initial frames |
||
| 8613 | EXP1.PIX |
||
| 8614 | -0.02,0.11,flipped |
||
| 8615 | EXP2.PIX |
||
| 8616 | -0.03357,0.1492,flipped |
||
| 8617 | EXP3.PIX |
||
| 8618 | -0.05222,0.16039,flipped |
||
| 8619 | EXP4.PIX |
||
| 8620 | -0.05968,0.18277,flipped |
||
| 8621 | EXP5.PIX |
||
| 8622 | -0.05222,0.20515,flipped |
||
| 8623 | EXP6.PIX |
||
| 8624 | -0.05222,0.22007,flipped |
||
| 8625 | EXP7.PIX |
||
| 8626 | -0.05595,0.2238,flipped |
||
| 8627 | |||
| 8628 | NEXT PEDESTRIAN |
||
| 8629 | 123 // Reference number |
||
| 8630 | 0.19 // Height |
||
| 8631 | |||
| 8632 | 0.0001 // Hit points |
||
| 8633 | 1,5400 |
||
| 8634 | -1 // Falling noise |
||
| 8635 | |||
| 8636 | -1 // Image index |
||
| 8637 | IDENTITY.TAB |
||
| 8638 | BARREL.PIX |
||
| 8639 | STDPED.MAT |
||
| 8640 | 1 // Index of fatal car-impact action |
||
| 8641 | -1 // Index of non-fatal car-impact action |
||
| 8642 | -1 // Index of after-non-fatal-impact action |
||
| 8643 | -1 // Index of fatal falling action |
||
| 8644 | -1 // Index of non-fatal falling action |
||
| 8645 | -1 // Index of giblets action |
||
| 8646 | 2 // Number of actions |
||
| 10 | pmbaty | 8647 | // Action #0 - standing there |
| 5 | pmbaty | 8648 | 0,100 // Danger level, percentage chance |
| 8649 | 0,0 // Initial speed, looping speed |
||
| 8650 | |||
| 8651 | |||
| 8652 | 3 // Number of sequences for this action |
||
| 8653 | 10,0 // Max bearing, sequence index |
||
| 8654 | 350,1 // Max bearing, sequence index |
||
| 8655 | 360,0 // Max bearing, sequence index |
||
| 10 | pmbaty | 8656 | // Action #1 - exploding |
| 5 | pmbaty | 8657 | 1000,0 // Danger level, percentage chance |
| 8658 | 0,0 // Initial speed, looping speed |
||
| 8659 | |||
| 8660 | |||
| 8661 | 1 // Number of sequences for this action |
||
| 8662 | 360,2 // Max bearing, sequence index |
||
| 8663 | 3 // Number of sequences |
||
| 10 | pmbaty | 8664 | // Sequence #0 - standing there |
| 5 | pmbaty | 8665 | collide // Include this frame in collision calcs |
| 8666 | fixed // Frame rate type |
||
| 8667 | 1 // Number of initial frames |
||
| 8668 | QTYRES1.PIX |
||
| 8669 | 0,0,flipped |
||
| 8670 | |||
| 10 | pmbaty | 8671 | // Sequence #1 - standing there |
| 5 | pmbaty | 8672 | collide // Include this frame in collision calcs |
| 8673 | fixed // Frame rate type |
||
| 8674 | 1 // Number of initial frames |
||
| 8675 | QTYRES2.PIX |
||
| 8676 | 0,0,flipped |
||
| 8677 | |||
| 8678 | // Sequence #2 - exploding |
||
| 8679 | don't collide // Exclude this frame in collision calcs |
||
| 8680 | variable // Frame rate type |
||
| 8681 | 10,10 |
||
| 8682 | 7 // Number of initial frames |
||
| 8683 | EXP1.PIX |
||
| 8684 | -0.02,0.11,flipped |
||
| 8685 | EXP2.PIX |
||
| 8686 | -0.03357,0.1492,flipped |
||
| 8687 | EXP3.PIX |
||
| 8688 | -0.05222,0.16039,flipped |
||
| 8689 | EXP4.PIX |
||
| 8690 | -0.05968,0.18277,flipped |
||
| 8691 | EXP5.PIX |
||
| 8692 | -0.05222,0.20515,flipped |
||
| 8693 | EXP6.PIX |
||
| 8694 | -0.05222,0.22007,flipped |
||
| 8695 | EXP7.PIX |
||
| 8696 | -0.05595,0.2238,flipped |
||
| 8697 | |||
| 8698 | NEXT PEDESTRIAN |
||
| 8699 | 124 // Reference number |
||
| 8700 | 0.19 // Height |
||
| 8701 | |||
| 8702 | 0.0001 // Hit points |
||
| 8703 | 1,5400 |
||
| 8704 | -1 // Falling noise |
||
| 8705 | |||
| 8706 | -1 // Image index |
||
| 8707 | IDENTITY.TAB |
||
| 8708 | BARREL.PIX |
||
| 8709 | STDPED.MAT |
||
| 8710 | 1 // Index of fatal car-impact action |
||
| 8711 | -1 // Index of non-fatal car-impact action |
||
| 8712 | -1 // Index of after-non-fatal-impact action |
||
| 8713 | -1 // Index of fatal falling action |
||
| 8714 | -1 // Index of non-fatal falling action |
||
| 8715 | -1 // Index of giblets action |
||
| 8716 | 2 // Number of actions |
||
| 10 | pmbaty | 8717 | // Action #0 - standing there |
| 5 | pmbaty | 8718 | 0,100 // Danger level, percentage chance |
| 8719 | 0,0 // Initial speed, looping speed |
||
| 8720 | |||
| 8721 | |||
| 8722 | 3 // Number of sequences for this action |
||
| 8723 | 10,0 // Max bearing, sequence index |
||
| 8724 | 350,1 // Max bearing, sequence index |
||
| 8725 | 360,0 // Max bearing, sequence index |
||
| 10 | pmbaty | 8726 | // Action #1 - exploding |
| 5 | pmbaty | 8727 | 1000,0 // Danger level, percentage chance |
| 8728 | 0,0 // Initial speed, looping speed |
||
| 8729 | |||
| 8730 | |||
| 8731 | 1 // Number of sequences for this action |
||
| 8732 | 360,2 // Max bearing, sequence index |
||
| 8733 | 3 // Number of sequences |
||
| 10 | pmbaty | 8734 | // Sequence #0 - standing there |
| 5 | pmbaty | 8735 | collide // Include this frame in collision calcs |
| 8736 | fixed // Frame rate type |
||
| 8737 | 1 // Number of initial frames |
||
| 8738 | QTYRES1.PIX |
||
| 8739 | 0,0,flipped |
||
| 8740 | |||
| 10 | pmbaty | 8741 | // Sequence #1 - standing there |
| 5 | pmbaty | 8742 | collide // Include this frame in collision calcs |
| 8743 | fixed // Frame rate type |
||
| 8744 | 1 // Number of initial frames |
||
| 8745 | QTYRES2.PIX |
||
| 8746 | 0,0,flipped |
||
| 8747 | |||
| 8748 | // Sequence #2 - exploding |
||
| 8749 | don't collide // Exclude this frame in collision calcs |
||
| 8750 | variable // Frame rate type |
||
| 8751 | 10,10 |
||
| 8752 | 7 // Number of initial frames |
||
| 8753 | EXP1.PIX |
||
| 8754 | -0.02,0.11,flipped |
||
| 8755 | EXP2.PIX |
||
| 8756 | -0.03357,0.1492,flipped |
||
| 8757 | EXP3.PIX |
||
| 8758 | -0.05222,0.16039,flipped |
||
| 8759 | EXP4.PIX |
||
| 8760 | -0.05968,0.18277,flipped |
||
| 8761 | EXP5.PIX |
||
| 8762 | -0.05222,0.20515,flipped |
||
| 8763 | EXP6.PIX |
||
| 8764 | -0.05222,0.22007,flipped |
||
| 8765 | EXP7.PIX |
||
| 8766 | -0.05595,0.2238,flipped |
||
| 8767 | |||
| 8768 | NEXT PEDESTRIAN |
||
| 8769 | 125 // Reference number |
||
| 8770 | 0.19 // Height |
||
| 8771 | |||
| 8772 | 0.0001 // Hit points |
||
| 8773 | 1,5400 |
||
| 8774 | -1 // Falling noise |
||
| 8775 | |||
| 8776 | -1 // Image index |
||
| 8777 | IDENTITY.TAB |
||
| 8778 | BARREL.PIX |
||
| 8779 | STDPED.MAT |
||
| 8780 | 1 // Index of fatal car-impact action |
||
| 8781 | -1 // Index of non-fatal car-impact action |
||
| 8782 | -1 // Index of after-non-fatal-impact action |
||
| 8783 | -1 // Index of fatal falling action |
||
| 8784 | -1 // Index of non-fatal falling action |
||
| 8785 | -1 // Index of giblets action |
||
| 8786 | 2 // Number of actions |
||
| 10 | pmbaty | 8787 | // Action #0 - standing there |
| 5 | pmbaty | 8788 | 0,100 // Danger level, percentage chance |
| 8789 | 0,0 // Initial speed, looping speed |
||
| 8790 | |||
| 8791 | |||
| 8792 | 3 // Number of sequences for this action |
||
| 8793 | 10,0 // Max bearing, sequence index |
||
| 8794 | 350,1 // Max bearing, sequence index |
||
| 8795 | 360,0 // Max bearing, sequence index |
||
| 10 | pmbaty | 8796 | // Action #1 - exploding |
| 5 | pmbaty | 8797 | 1000,0 // Danger level, percentage chance |
| 8798 | 0,0 // Initial speed, looping speed |
||
| 8799 | |||
| 8800 | |||
| 8801 | 1 // Number of sequences for this action |
||
| 8802 | 360,2 // Max bearing, sequence index |
||
| 8803 | 3 // Number of sequences |
||
| 10 | pmbaty | 8804 | // Sequence #0 - standing there |
| 5 | pmbaty | 8805 | collide // Include this frame in collision calcs |
| 8806 | fixed // Frame rate type |
||
| 8807 | 1 // Number of initial frames |
||
| 8808 | OTYRES1.PIX |
||
| 8809 | 0,0,flipped |
||
| 8810 | |||
| 10 | pmbaty | 8811 | // Sequence #1 - standing there |
| 5 | pmbaty | 8812 | collide // Include this frame in collision calcs |
| 8813 | fixed // Frame rate type |
||
| 8814 | 1 // Number of initial frames |
||
| 8815 | OTYRES2.PIX |
||
| 8816 | 0,0,flipped |
||
| 8817 | |||
| 8818 | // Sequence #2 - exploding |
||
| 8819 | don't collide // Exclude this frame in collision calcs |
||
| 8820 | variable // Frame rate type |
||
| 8821 | 10,10 |
||
| 8822 | 7 // Number of initial frames |
||
| 8823 | EXP1.PIX |
||
| 8824 | -0.02,0.11,flipped |
||
| 8825 | EXP2.PIX |
||
| 8826 | -0.03357,0.1492,flipped |
||
| 8827 | EXP3.PIX |
||
| 8828 | -0.05222,0.16039,flipped |
||
| 8829 | EXP4.PIX |
||
| 8830 | -0.05968,0.18277,flipped |
||
| 8831 | EXP5.PIX |
||
| 8832 | -0.05222,0.20515,flipped |
||
| 8833 | EXP6.PIX |
||
| 8834 | -0.05222,0.22007,flipped |
||
| 8835 | EXP7.PIX |
||
| 8836 | -0.05595,0.2238,flipped |
||
| 8837 | |||
| 8838 | NEXT PEDESTRIAN |
||
| 8839 | 126 // Reference number |
||
| 8840 | 0.19 // Height |
||
| 8841 | |||
| 8842 | 0.0001 // Hit points |
||
| 8843 | 1,5400 |
||
| 8844 | -1 // Falling noise |
||
| 8845 | |||
| 8846 | -1 // Image index |
||
| 8847 | IDENTITY.TAB |
||
| 8848 | BARREL.PIX |
||
| 8849 | STDPED.MAT |
||
| 8850 | 1 // Index of fatal car-impact action |
||
| 8851 | -1 // Index of non-fatal car-impact action |
||
| 8852 | -1 // Index of after-non-fatal-impact action |
||
| 8853 | -1 // Index of fatal falling action |
||
| 8854 | -1 // Index of non-fatal falling action |
||
| 8855 | -1 // Index of giblets action |
||
| 8856 | 2 // Number of actions |
||
| 10 | pmbaty | 8857 | // Action #0 - standing there |
| 5 | pmbaty | 8858 | 0,100 // Danger level, percentage chance |
| 8859 | 0,0 // Initial speed, looping speed |
||
| 8860 | |||
| 8861 | |||
| 8862 | 3 // Number of sequences for this action |
||
| 8863 | 10,0 // Max bearing, sequence index |
||
| 8864 | 350,1 // Max bearing, sequence index |
||
| 8865 | 360,0 // Max bearing, sequence index |
||
| 10 | pmbaty | 8866 | // Action #1 - exploding |
| 5 | pmbaty | 8867 | 1000,0 // Danger level, percentage chance |
| 8868 | 0,0 // Initial speed, looping speed |
||
| 8869 | |||
| 8870 | |||
| 8871 | 1 // Number of sequences for this action |
||
| 8872 | 360,2 // Max bearing, sequence index |
||
| 8873 | 3 // Number of sequences |
||
| 10 | pmbaty | 8874 | // Sequence #0 - standing there |
| 5 | pmbaty | 8875 | collide // Include this frame in collision calcs |
| 8876 | fixed // Frame rate type |
||
| 8877 | 1 // Number of initial frames |
||
| 8878 | OTYRES1.PIX |
||
| 8879 | 0,0,flipped |
||
| 8880 | |||
| 10 | pmbaty | 8881 | // Sequence #1 - standing there |
| 5 | pmbaty | 8882 | collide // Include this frame in collision calcs |
| 8883 | fixed // Frame rate type |
||
| 8884 | 1 // Number of initial frames |
||
| 8885 | OTYRES2.PIX |
||
| 8886 | 0,0,flipped |
||
| 8887 | |||
| 8888 | // Sequence #2 - exploding |
||
| 8889 | don't collide // Exclude this frame in collision calcs |
||
| 8890 | variable // Frame rate type |
||
| 8891 | 10,10 |
||
| 8892 | 7 // Number of initial frames |
||
| 8893 | EXP1.PIX |
||
| 8894 | -0.02,0.11,flipped |
||
| 8895 | EXP2.PIX |
||
| 8896 | -0.03357,0.1492,flipped |
||
| 8897 | EXP3.PIX |
||
| 8898 | -0.05222,0.16039,flipped |
||
| 8899 | EXP4.PIX |
||
| 8900 | -0.05968,0.18277,flipped |
||
| 8901 | EXP5.PIX |
||
| 8902 | -0.05222,0.20515,flipped |
||
| 8903 | EXP6.PIX |
||
| 8904 | -0.05222,0.22007,flipped |
||
| 8905 | EXP7.PIX |
||
| 8906 | -0.05595,0.2238,flipped |
||
| 8907 | |||
| 8908 | NEXT PEDESTRIAN |
||
| 8909 | 127 // Reference number |
||
| 8910 | 0.19 // Height |
||
| 8911 | |||
| 8912 | 0.0001 // Hit points |
||
| 8913 | 1,5400 |
||
| 8914 | -1 // Falling noise |
||
| 8915 | |||
| 8916 | -1 // Image index |
||
| 8917 | IDENTITY.TAB |
||
| 8918 | BARREL.PIX |
||
| 8919 | STDPED.MAT |
||
| 8920 | 1 // Index of fatal car-impact action |
||
| 8921 | -1 // Index of non-fatal car-impact action |
||
| 8922 | -1 // Index of after-non-fatal-impact action |
||
| 8923 | -1 // Index of fatal falling action |
||
| 8924 | -1 // Index of non-fatal falling action |
||
| 8925 | -1 // Index of giblets action |
||
| 8926 | 2 // Number of actions |
||
| 10 | pmbaty | 8927 | // Action #0 - standing there |
| 5 | pmbaty | 8928 | 0,100 // Danger level, percentage chance |
| 8929 | 0,0 // Initial speed, looping speed |
||
| 8930 | |||
| 8931 | |||
| 8932 | 3 // Number of sequences for this action |
||
| 8933 | 10,0 // Max bearing, sequence index |
||
| 8934 | 350,1 // Max bearing, sequence index |
||
| 8935 | 360,0 // Max bearing, sequence index |
||
| 10 | pmbaty | 8936 | // Action #1 - exploding |
| 5 | pmbaty | 8937 | 1000,0 // Danger level, percentage chance |
| 8938 | 0,0 // Initial speed, looping speed |
||
| 8939 | |||
| 8940 | |||
| 8941 | 1 // Number of sequences for this action |
||
| 8942 | 360,2 // Max bearing, sequence index |
||
| 8943 | 3 // Number of sequences |
||
| 10 | pmbaty | 8944 | // Sequence #0 - standing there |
| 5 | pmbaty | 8945 | collide // Include this frame in collision calcs |
| 8946 | fixed // Frame rate type |
||
| 8947 | 1 // Number of initial frames |
||
| 8948 | ORDRUM1.PIX |
||
| 8949 | 0,0,flipped |
||
| 8950 | |||
| 10 | pmbaty | 8951 | // Sequence #1 - standing there |
| 5 | pmbaty | 8952 | collide // Include this frame in collision calcs |
| 8953 | fixed // Frame rate type |
||
| 8954 | 1 // Number of initial frames |
||
| 8955 | ORDRUM2.PIX |
||
| 8956 | 0,0,flipped |
||
| 8957 | |||
| 8958 | // Sequence #2 - exploding |
||
| 8959 | don't collide // Exclude this frame in collision calcs |
||
| 8960 | variable // Frame rate type |
||
| 8961 | 10,10 |
||
| 8962 | 7 // Number of initial frames |
||
| 8963 | EXP1.PIX |
||
| 8964 | -0.02,0.11,flipped |
||
| 8965 | EXP2.PIX |
||
| 8966 | -0.03357,0.1492,flipped |
||
| 8967 | EXP3.PIX |
||
| 8968 | -0.05222,0.16039,flipped |
||
| 8969 | EXP4.PIX |
||
| 8970 | -0.05968,0.18277,flipped |
||
| 8971 | EXP5.PIX |
||
| 8972 | -0.05222,0.20515,flipped |
||
| 8973 | EXP6.PIX |
||
| 8974 | -0.05222,0.22007,flipped |
||
| 8975 | EXP7.PIX |
||
| 8976 | -0.05595,0.2238,flipped |
||
| 8977 | |||
| 8978 | NEXT PEDESTRIAN |
||
| 8979 | 128 // Reference number |
||
| 8980 | 0.19 // Height |
||
| 8981 | |||
| 8982 | 0.0001 // Hit points |
||
| 8983 | 1,5400 |
||
| 8984 | -1 // Falling noise |
||
| 8985 | |||
| 8986 | -1 // Image index |
||
| 8987 | IDENTITY.TAB |
||
| 8988 | BARREL.PIX |
||
| 8989 | STDPED.MAT |
||
| 8990 | 1 // Index of fatal car-impact action |
||
| 8991 | -1 // Index of non-fatal car-impact action |
||
| 8992 | -1 // Index of after-non-fatal-impact action |
||
| 8993 | -1 // Index of fatal falling action |
||
| 8994 | -1 // Index of non-fatal falling action |
||
| 8995 | -1 // Index of giblets action |
||
| 8996 | 2 // Number of actions |
||
| 10 | pmbaty | 8997 | // Action #0 - standing there |
| 5 | pmbaty | 8998 | 0,100 // Danger level, percentage chance |
| 8999 | 0,0 // Initial speed, looping speed |
||
| 9000 | |||
| 9001 | |||
| 9002 | 3 // Number of sequences for this action |
||
| 9003 | 10,0 // Max bearing, sequence index |
||
| 9004 | 350,1 // Max bearing, sequence index |
||
| 9005 | 360,0 // Max bearing, sequence index |
||
| 10 | pmbaty | 9006 | // Action #1 - exploding |
| 5 | pmbaty | 9007 | 1000,0 // Danger level, percentage chance |
| 9008 | 0,0 // Initial speed, looping speed |
||
| 9009 | |||
| 9010 | |||
| 9011 | 1 // Number of sequences for this action |
||
| 9012 | 360,2 // Max bearing, sequence index |
||
| 9013 | 3 // Number of sequences |
||
| 10 | pmbaty | 9014 | // Sequence #0 - standing there |
| 5 | pmbaty | 9015 | collide // Include this frame in collision calcs |
| 9016 | fixed // Frame rate type |
||
| 9017 | 1 // Number of initial frames |
||
| 9018 | QGDRUM1.PIX |
||
| 9019 | 0,0,flipped |
||
| 9020 | |||
| 10 | pmbaty | 9021 | // Sequence #1 - standing there |
| 5 | pmbaty | 9022 | collide // Include this frame in collision calcs |
| 9023 | fixed // Frame rate type |
||
| 9024 | 1 // Number of initial frames |
||
| 9025 | QGDRUM2.PIX |
||
| 9026 | 0,0,flipped |
||
| 9027 | |||
| 9028 | // Sequence #2 - exploding |
||
| 9029 | don't collide // Exclude this frame in collision calcs |
||
| 9030 | variable // Frame rate type |
||
| 9031 | 10,10 |
||
| 9032 | 7 // Number of initial frames |
||
| 9033 | EXP1.PIX |
||
| 9034 | -0.02,0.11,flipped |
||
| 9035 | EXP2.PIX |
||
| 9036 | -0.03357,0.1492,flipped |
||
| 9037 | EXP3.PIX |
||
| 9038 | -0.05222,0.16039,flipped |
||
| 9039 | EXP4.PIX |
||
| 9040 | -0.05968,0.18277,flipped |
||
| 9041 | EXP5.PIX |
||
| 9042 | -0.05222,0.20515,flipped |
||
| 9043 | EXP6.PIX |
||
| 9044 | -0.05222,0.22007,flipped |
||
| 9045 | EXP7.PIX |
||
| 9046 | -0.05595,0.2238,flipped |
||
| 9047 | |||
| 9048 | NEXT PEDESTRIAN |
||
| 9049 | 129 // Reference number |
||
| 9050 | 0.19 // Height |
||
| 9051 | |||
| 9052 | 0.0001 // Hit points |
||
| 9053 | 1,5400 |
||
| 9054 | -1 // Falling noise |
||
| 9055 | |||
| 9056 | -1 // Image index |
||
| 9057 | IDENTITY.TAB |
||
| 9058 | BARREL.PIX |
||
| 9059 | STDPED.MAT |
||
| 9060 | 1 // Index of fatal car-impact action |
||
| 9061 | -1 // Index of non-fatal car-impact action |
||
| 9062 | -1 // Index of after-non-fatal-impact action |
||
| 9063 | -1 // Index of fatal falling action |
||
| 9064 | -1 // Index of non-fatal falling action |
||
| 9065 | -1 // Index of giblets action |
||
| 9066 | 2 // Number of actions |
||
| 10 | pmbaty | 9067 | // Action #0 - standing there |
| 5 | pmbaty | 9068 | 0,100 // Danger level, percentage chance |
| 9069 | 0,0 // Initial speed, looping speed |
||
| 9070 | |||
| 9071 | |||
| 9072 | 3 // Number of sequences for this action |
||
| 9073 | 10,0 // Max bearing, sequence index |
||
| 9074 | 350,1 // Max bearing, sequence index |
||
| 9075 | 360,0 // Max bearing, sequence index |
||
| 10 | pmbaty | 9076 | // Action #1 - exploding |
| 5 | pmbaty | 9077 | 1000,0 // Danger level, percentage chance |
| 9078 | 0,0 // Initial speed, looping speed |
||
| 9079 | |||
| 9080 | |||
| 9081 | 1 // Number of sequences for this action |
||
| 9082 | 360,2 // Max bearing, sequence index |
||
| 9083 | 3 // Number of sequences |
||
| 10 | pmbaty | 9084 | // Sequence #0 - standing there |
| 5 | pmbaty | 9085 | collide // Include this frame in collision calcs |
| 9086 | fixed // Frame rate type |
||
| 9087 | 1 // Number of initial frames |
||
| 9088 | QRDRUM1.PIX |
||
| 9089 | 0,0,flipped |
||
| 9090 | |||
| 10 | pmbaty | 9091 | // Sequence #1 - standing there |
| 5 | pmbaty | 9092 | collide // Include this frame in collision calcs |
| 9093 | fixed // Frame rate type |
||
| 9094 | 1 // Number of initial frames |
||
| 9095 | QRDRUM2.PIX |
||
| 9096 | 0,0,flipped |
||
| 9097 | |||
| 9098 | // Sequence #2 - exploding |
||
| 9099 | don't collide // Exclude this frame in collision calcs |
||
| 9100 | variable // Frame rate type |
||
| 9101 | 10,10 |
||
| 9102 | 7 // Number of initial frames |
||
| 9103 | EXP1.PIX |
||
| 9104 | -0.02,0.11,flipped |
||
| 9105 | EXP2.PIX |
||
| 9106 | -0.03357,0.1492,flipped |
||
| 9107 | EXP3.PIX |
||
| 9108 | -0.05222,0.16039,flipped |
||
| 9109 | EXP4.PIX |
||
| 9110 | -0.05968,0.18277,flipped |
||
| 9111 | EXP5.PIX |
||
| 9112 | -0.05222,0.20515,flipped |
||
| 9113 | EXP6.PIX |
||
| 9114 | -0.05222,0.22007,flipped |
||
| 9115 | EXP7.PIX |
||
| 9116 | -0.05595,0.2238,flipped |
||
| 9117 | |||
| 9118 | NEXT PEDESTRIAN |
||
| 9119 | 130 // Reference number |
||
| 9120 | 0.19 // Height |
||
| 9121 | |||
| 9122 | 0.0001 // Hit points |
||
| 9123 | 1,5400 |
||
| 9124 | -1 // Falling noise |
||
| 9125 | |||
| 9126 | -1 // Image index |
||
| 9127 | IDENTITY.TAB |
||
| 9128 | BARREL.PIX |
||
| 9129 | STDPED.MAT |
||
| 9130 | 1 // Index of fatal car-impact action |
||
| 9131 | -1 // Index of non-fatal car-impact action |
||
| 9132 | -1 // Index of after-non-fatal-impact action |
||
| 9133 | -1 // Index of fatal falling action |
||
| 9134 | -1 // Index of non-fatal falling action |
||
| 9135 | -1 // Index of giblets action |
||
| 9136 | 2 // Number of actions |
||
| 10 | pmbaty | 9137 | // Action #0 - standing there |
| 5 | pmbaty | 9138 | 0,100 // Danger level, percentage chance |
| 9139 | 0,0 // Initial speed, looping speed |
||
| 9140 | |||
| 9141 | |||
| 9142 | 3 // Number of sequences for this action |
||
| 9143 | 10,0 // Max bearing, sequence index |
||
| 9144 | 350,1 // Max bearing, sequence index |
||
| 9145 | 360,0 // Max bearing, sequence index |
||
| 10 | pmbaty | 9146 | // Action #1 - exploding |
| 5 | pmbaty | 9147 | 1000,0 // Danger level, percentage chance |
| 9148 | 0,0 // Initial speed, looping speed |
||
| 9149 | |||
| 9150 | |||
| 9151 | 1 // Number of sequences for this action |
||
| 9152 | 360,2 // Max bearing, sequence index |
||
| 9153 | 3 // Number of sequences |
||
| 10 | pmbaty | 9154 | // Sequence #0 - standing there |
| 5 | pmbaty | 9155 | collide // Include this frame in collision calcs |
| 9156 | fixed // Frame rate type |
||
| 9157 | 1 // Number of initial frames |
||
| 9158 | QCYLNDR1.PIX |
||
| 9159 | 0,0,flipped |
||
| 9160 | |||
| 10 | pmbaty | 9161 | // Sequence #1 - standing there |
| 5 | pmbaty | 9162 | collide // Include this frame in collision calcs |
| 9163 | fixed // Frame rate type |
||
| 9164 | 1 // Number of initial frames |
||
| 9165 | QCYLNDR2.PIX |
||
| 9166 | 0,0,flipped |
||
| 9167 | |||
| 9168 | // Sequence #2 - exploding |
||
| 9169 | don't collide // Exclude this frame in collision calcs |
||
| 9170 | variable // Frame rate type |
||
| 9171 | 10,10 |
||
| 9172 | 7 // Number of initial frames |
||
| 9173 | EXP1.PIX |
||
| 9174 | -0.02,0.11,flipped |
||
| 9175 | EXP2.PIX |
||
| 9176 | -0.03357,0.1492,flipped |
||
| 9177 | EXP3.PIX |
||
| 9178 | -0.05222,0.16039,flipped |
||
| 9179 | EXP4.PIX |
||
| 9180 | -0.05968,0.18277,flipped |
||
| 9181 | EXP5.PIX |
||
| 9182 | -0.05222,0.20515,flipped |
||
| 9183 | EXP6.PIX |
||
| 9184 | -0.05222,0.22007,flipped |
||
| 9185 | EXP7.PIX |
||
| 9186 | -0.05595,0.2238,flipped |
||
| 9187 | |||
| 9188 | NEXT PEDESTRIAN |
||
| 9189 | 131 // Reference number |
||
| 9190 | 0.19 // Height |
||
| 9191 | |||
| 9192 | 0.0001 // Hit points |
||
| 9193 | 1,5400 |
||
| 9194 | -1 // Falling noise |
||
| 9195 | |||
| 9196 | -1 // Image index |
||
| 9197 | IDENTITY.TAB |
||
| 9198 | BARREL.PIX |
||
| 9199 | STDPED.MAT |
||
| 9200 | 1 // Index of fatal car-impact action |
||
| 9201 | -1 // Index of non-fatal car-impact action |
||
| 9202 | -1 // Index of after-non-fatal-impact action |
||
| 9203 | -1 // Index of fatal falling action |
||
| 9204 | -1 // Index of non-fatal falling action |
||
| 9205 | -1 // Index of giblets action |
||
| 9206 | 2 // Number of actions |
||
| 10 | pmbaty | 9207 | // Action #0 - standing there |
| 5 | pmbaty | 9208 | 0,100 // Danger level, percentage chance |
| 9209 | 0,0 // Initial speed, looping speed |
||
| 9210 | |||
| 9211 | |||
| 9212 | 3 // Number of sequences for this action |
||
| 9213 | 10,0 // Max bearing, sequence index |
||
| 9214 | 350,1 // Max bearing, sequence index |
||
| 9215 | 360,0 // Max bearing, sequence index |
||
| 10 | pmbaty | 9216 | // Action #1 - exploding |
| 5 | pmbaty | 9217 | 1000,0 // Danger level, percentage chance |
| 9218 | 0,0 // Initial speed, looping speed |
||
| 9219 | |||
| 9220 | |||
| 9221 | 1 // Number of sequences for this action |
||
| 9222 | 360,2 // Max bearing, sequence index |
||
| 9223 | 3 // Number of sequences |
||
| 10 | pmbaty | 9224 | // Sequence #0 - standing there |
| 5 | pmbaty | 9225 | collide // Include this frame in collision calcs |
| 9226 | fixed // Frame rate type |
||
| 9227 | 1 // Number of initial frames |
||
| 9228 | QYDRUM1.PIX |
||
| 9229 | 0,0,flipped |
||
| 9230 | |||
| 10 | pmbaty | 9231 | // Sequence #1 - standing there |
| 5 | pmbaty | 9232 | collide // Include this frame in collision calcs |
| 9233 | fixed // Frame rate type |
||
| 9234 | 1 // Number of initial frames |
||
| 9235 | QYDRUM2.PIX |
||
| 9236 | 0,0,flipped |
||
| 9237 | |||
| 9238 | // Sequence #2 - exploding |
||
| 9239 | don't collide // Exclude this frame in collision calcs |
||
| 9240 | variable // Frame rate type |
||
| 9241 | 10,10 |
||
| 9242 | 7 // Number of initial frames |
||
| 9243 | EXP1.PIX |
||
| 9244 | -0.02,0.11,flipped |
||
| 9245 | EXP2.PIX |
||
| 9246 | -0.03357,0.1492,flipped |
||
| 9247 | EXP3.PIX |
||
| 9248 | -0.05222,0.16039,flipped |
||
| 9249 | EXP4.PIX |
||
| 9250 | -0.05968,0.18277,flipped |
||
| 9251 | EXP5.PIX |
||
| 9252 | -0.05222,0.20515,flipped |
||
| 9253 | EXP6.PIX |
||
| 9254 | -0.05222,0.22007,flipped |
||
| 9255 | EXP7.PIX |
||
| 9256 | -0.05595,0.2238,flipped |
||
| 9257 | |||
| 9258 | NEXT PEDESTRIAN |
||
| 9259 | 132 // Reference number |
||
| 9260 | 0.19 // Height |
||
| 9261 | |||
| 9262 | 0.0001 // Hit points |
||
| 9263 | 1,5400 |
||
| 9264 | -1 // Falling noise |
||
| 9265 | |||
| 9266 | -1 // Image index |
||
| 9267 | IDENTITY.TAB |
||
| 9268 | BARREL.PIX |
||
| 9269 | STDPED.MAT |
||
| 9270 | 1 // Index of fatal car-impact action |
||
| 9271 | -1 // Index of non-fatal car-impact action |
||
| 9272 | -1 // Index of after-non-fatal-impact action |
||
| 9273 | -1 // Index of fatal falling action |
||
| 9274 | -1 // Index of non-fatal falling action |
||
| 9275 | -1 // Index of giblets action |
||
| 9276 | 2 // Number of actions |
||
| 10 | pmbaty | 9277 | // Action #0 - standing there |
| 5 | pmbaty | 9278 | 0,100 // Danger level, percentage chance |
| 9279 | 0,0 // Initial speed, looping speed |
||
| 9280 | |||
| 9281 | |||
| 9282 | 3 // Number of sequences for this action |
||
| 9283 | 10,0 // Max bearing, sequence index |
||
| 9284 | 350,1 // Max bearing, sequence index |
||
| 9285 | 360,0 // Max bearing, sequence index |
||
| 10 | pmbaty | 9286 | // Action #1 - exploding |
| 5 | pmbaty | 9287 | 1000,0 // Danger level, percentage chance |
| 9288 | 0,0 // Initial speed, looping speed |
||
| 9289 | |||
| 9290 | |||
| 9291 | 1 // Number of sequences for this action |
||
| 9292 | 360,2 // Max bearing, sequence index |
||
| 9293 | 3 // Number of sequences |
||
| 10 | pmbaty | 9294 | // Sequence #0 - standing there |
| 5 | pmbaty | 9295 | collide // Include this frame in collision calcs |
| 9296 | fixed // Frame rate type |
||
| 9297 | 1 // Number of initial frames |
||
| 9298 | ORDRUM1.PIX |
||
| 9299 | 0,0,flipped |
||
| 9300 | |||
| 10 | pmbaty | 9301 | // Sequence #1 - standing there |
| 5 | pmbaty | 9302 | collide // Include this frame in collision calcs |
| 9303 | fixed // Frame rate type |
||
| 9304 | 1 // Number of initial frames |
||
| 9305 | ORDRUM2.PIX |
||
| 9306 | 0,0,flipped |
||
| 9307 | |||
| 9308 | // Sequence #2 - exploding |
||
| 9309 | don't collide // Exclude this frame in collision calcs |
||
| 9310 | variable // Frame rate type |
||
| 9311 | 10,10 |
||
| 9312 | 7 // Number of initial frames |
||
| 9313 | EXP1.PIX |
||
| 9314 | -0.02,0.11,flipped |
||
| 9315 | EXP2.PIX |
||
| 9316 | -0.03357,0.1492,flipped |
||
| 9317 | EXP3.PIX |
||
| 9318 | -0.05222,0.16039,flipped |
||
| 9319 | EXP4.PIX |
||
| 9320 | -0.05968,0.18277,flipped |
||
| 9321 | EXP5.PIX |
||
| 9322 | -0.05222,0.20515,flipped |
||
| 9323 | EXP6.PIX |
||
| 9324 | -0.05222,0.22007,flipped |
||
| 9325 | EXP7.PIX |
||
| 9326 | -0.05595,0.2238,flipped |
||
| 9327 | |||
| 9328 | NEXT PEDESTRIAN |
||
| 9329 | 133 // Reference number |
||
| 9330 | 0.19 // Height |
||
| 9331 | |||
| 9332 | 0.0001 // Hit points |
||
| 9333 | 1,5400 |
||
| 9334 | -1 // Falling noise |
||
| 9335 | |||
| 9336 | -1 // Image index |
||
| 9337 | IDENTITY.TAB |
||
| 9338 | BARREL.PIX |
||
| 9339 | STDPED.MAT |
||
| 9340 | 1 // Index of fatal car-impact action |
||
| 9341 | -1 // Index of non-fatal car-impact action |
||
| 9342 | -1 // Index of after-non-fatal-impact action |
||
| 9343 | -1 // Index of fatal falling action |
||
| 9344 | -1 // Index of non-fatal falling action |
||
| 9345 | -1 // Index of giblets action |
||
| 9346 | 2 // Number of actions |
||
| 10 | pmbaty | 9347 | // Action #0 - standing there |
| 5 | pmbaty | 9348 | 0,100 // Danger level, percentage chance |
| 9349 | 0,0 // Initial speed, looping speed |
||
| 9350 | |||
| 9351 | |||
| 9352 | 3 // Number of sequences for this action |
||
| 9353 | 10,0 // Max bearing, sequence index |
||
| 9354 | 350,1 // Max bearing, sequence index |
||
| 9355 | 360,0 // Max bearing, sequence index |
||
| 10 | pmbaty | 9356 | // Action #1 - exploding |
| 5 | pmbaty | 9357 | 1000,0 // Danger level, percentage chance |
| 9358 | 0,0 // Initial speed, looping speed |
||
| 9359 | |||
| 9360 | |||
| 9361 | 1 // Number of sequences for this action |
||
| 9362 | 360,2 // Max bearing, sequence index |
||
| 9363 | 3 // Number of sequences |
||
| 10 | pmbaty | 9364 | // Sequence #0 - standing there |
| 5 | pmbaty | 9365 | collide // Include this frame in collision calcs |
| 9366 | fixed // Frame rate type |
||
| 9367 | 1 // Number of initial frames |
||
| 9368 | QTYRES1.PIX |
||
| 9369 | 0,0,flipped |
||
| 9370 | |||
| 10 | pmbaty | 9371 | // Sequence #1 - standing there |
| 5 | pmbaty | 9372 | collide // Include this frame in collision calcs |
| 9373 | fixed // Frame rate type |
||
| 9374 | 1 // Number of initial frames |
||
| 9375 | QTYRES2.PIX |
||
| 9376 | 0,0,flipped |
||
| 9377 | |||
| 9378 | // Sequence #2 - exploding |
||
| 9379 | don't collide // Exclude this frame in collision calcs |
||
| 9380 | variable // Frame rate type |
||
| 9381 | 10,10 |
||
| 9382 | 7 // Number of initial frames |
||
| 9383 | EXP1.PIX |
||
| 9384 | -0.02,0.11,flipped |
||
| 9385 | EXP2.PIX |
||
| 9386 | -0.03357,0.1492,flipped |
||
| 9387 | EXP3.PIX |
||
| 9388 | -0.05222,0.16039,flipped |
||
| 9389 | EXP4.PIX |
||
| 9390 | -0.05968,0.18277,flipped |
||
| 9391 | EXP5.PIX |
||
| 9392 | -0.05222,0.20515,flipped |
||
| 9393 | EXP6.PIX |
||
| 9394 | -0.05222,0.22007,flipped |
||
| 9395 | EXP7.PIX |
||
| 9396 | -0.05595,0.2238,flipped |
||
| 9397 | |||
| 9398 | NEXT PEDESTRIAN |
||
| 9399 | 134 // Reference number |
||
| 9400 | 0.19 // Height |
||
| 9401 | |||
| 9402 | 0.0001 // Hit points |
||
| 9403 | 1,5400 |
||
| 9404 | -1 // Falling noise |
||
| 9405 | |||
| 9406 | -1 // Image index |
||
| 9407 | IDENTITY.TAB |
||
| 9408 | BARREL.PIX |
||
| 9409 | STDPED.MAT |
||
| 9410 | 1 // Index of fatal car-impact action |
||
| 9411 | -1 // Index of non-fatal car-impact action |
||
| 9412 | -1 // Index of after-non-fatal-impact action |
||
| 9413 | -1 // Index of fatal falling action |
||
| 9414 | -1 // Index of non-fatal falling action |
||
| 9415 | -1 // Index of giblets action |
||
| 9416 | 2 // Number of actions |
||
| 10 | pmbaty | 9417 | // Action #0 - standing there |
| 5 | pmbaty | 9418 | 0,100 // Danger level, percentage chance |
| 9419 | 0,0 // Initial speed, looping speed |
||
| 9420 | |||
| 9421 | |||
| 9422 | 3 // Number of sequences for this action |
||
| 9423 | 10,0 // Max bearing, sequence index |
||
| 9424 | 350,1 // Max bearing, sequence index |
||
| 9425 | 360,0 // Max bearing, sequence index |
||
| 10 | pmbaty | 9426 | // Action #1 - exploding |
| 5 | pmbaty | 9427 | 1000,0 // Danger level, percentage chance |
| 9428 | 0,0 // Initial speed, looping speed |
||
| 9429 | |||
| 9430 | |||
| 9431 | 1 // Number of sequences for this action |
||
| 9432 | 360,2 // Max bearing, sequence index |
||
| 9433 | 3 // Number of sequences |
||
| 10 | pmbaty | 9434 | // Sequence #0 - standing there |
| 5 | pmbaty | 9435 | collide // Include this frame in collision calcs |
| 9436 | fixed // Frame rate type |
||
| 9437 | 1 // Number of initial frames |
||
| 9438 | QTYRES1.PIX |
||
| 9439 | 0,0,flipped |
||
| 9440 | |||
| 10 | pmbaty | 9441 | // Sequence #1 - standing there |
| 5 | pmbaty | 9442 | collide // Include this frame in collision calcs |
| 9443 | fixed // Frame rate type |
||
| 9444 | 1 // Number of initial frames |
||
| 9445 | QTYRES2.PIX |
||
| 9446 | 0,0,flipped |
||
| 9447 | |||
| 9448 | // Sequence #2 - exploding |
||
| 9449 | don't collide // Exclude this frame in collision calcs |
||
| 9450 | variable // Frame rate type |
||
| 9451 | 10,10 |
||
| 9452 | 7 // Number of initial frames |
||
| 9453 | EXP1.PIX |
||
| 9454 | -0.02,0.11,flipped |
||
| 9455 | EXP2.PIX |
||
| 9456 | -0.03357,0.1492,flipped |
||
| 9457 | EXP3.PIX |
||
| 9458 | -0.05222,0.16039,flipped |
||
| 9459 | EXP4.PIX |
||
| 9460 | -0.05968,0.18277,flipped |
||
| 9461 | EXP5.PIX |
||
| 9462 | -0.05222,0.20515,flipped |
||
| 9463 | EXP6.PIX |
||
| 9464 | -0.05222,0.22007,flipped |
||
| 9465 | EXP7.PIX |
||
| 9466 | -0.05595,0.2238,flipped |
||
| 9467 | |||
| 9468 | NEXT PEDESTRIAN |
||
| 9469 | 135 // Reference number |
||
| 9470 | 0.19 // Height |
||
| 9471 | |||
| 9472 | 0.0001 // Hit points |
||
| 9473 | 1,5400 |
||
| 9474 | -1 // Falling noise |
||
| 9475 | |||
| 9476 | -1 // Image index |
||
| 9477 | IDENTITY.TAB |
||
| 9478 | BARREL.PIX |
||
| 9479 | STDPED.MAT |
||
| 9480 | 1 // Index of fatal car-impact action |
||
| 9481 | -1 // Index of non-fatal car-impact action |
||
| 9482 | -1 // Index of after-non-fatal-impact action |
||
| 9483 | -1 // Index of fatal falling action |
||
| 9484 | -1 // Index of non-fatal falling action |
||
| 9485 | -1 // Index of giblets action |
||
| 9486 | 2 // Number of actions |
||
| 10 | pmbaty | 9487 | // Action #0 - standing there |
| 5 | pmbaty | 9488 | 0,100 // Danger level, percentage chance |
| 9489 | 0,0 // Initial speed, looping speed |
||
| 9490 | |||
| 9491 | |||
| 9492 | 3 // Number of sequences for this action |
||
| 9493 | 10,0 // Max bearing, sequence index |
||
| 9494 | 350,1 // Max bearing, sequence index |
||
| 9495 | 360,0 // Max bearing, sequence index |
||
| 10 | pmbaty | 9496 | // Action #1 - exploding |
| 5 | pmbaty | 9497 | 1000,0 // Danger level, percentage chance |
| 9498 | 0,0 // Initial speed, looping speed |
||
| 9499 | |||
| 9500 | |||
| 9501 | 1 // Number of sequences for this action |
||
| 9502 | 360,2 // Max bearing, sequence index |
||
| 9503 | 3 // Number of sequences |
||
| 10 | pmbaty | 9504 | // Sequence #0 - standing there |
| 5 | pmbaty | 9505 | collide // Include this frame in collision calcs |
| 9506 | fixed // Frame rate type |
||
| 9507 | 1 // Number of initial frames |
||
| 9508 | OTYRES1.PIX |
||
| 9509 | 0,0,flipped |
||
| 9510 | |||
| 10 | pmbaty | 9511 | // Sequence #1 - standing there |
| 5 | pmbaty | 9512 | collide // Include this frame in collision calcs |
| 9513 | fixed // Frame rate type |
||
| 9514 | 1 // Number of initial frames |
||
| 9515 | OTYRES2.PIX |
||
| 9516 | 0,0,flipped |
||
| 9517 | |||
| 9518 | // Sequence #2 - exploding |
||
| 9519 | don't collide // Exclude this frame in collision calcs |
||
| 9520 | variable // Frame rate type |
||
| 9521 | 10,10 |
||
| 9522 | 7 // Number of initial frames |
||
| 9523 | EXP1.PIX |
||
| 9524 | -0.02,0.11,flipped |
||
| 9525 | EXP2.PIX |
||
| 9526 | -0.03357,0.1492,flipped |
||
| 9527 | EXP3.PIX |
||
| 9528 | -0.05222,0.16039,flipped |
||
| 9529 | EXP4.PIX |
||
| 9530 | -0.05968,0.18277,flipped |
||
| 9531 | EXP5.PIX |
||
| 9532 | -0.05222,0.20515,flipped |
||
| 9533 | EXP6.PIX |
||
| 9534 | -0.05222,0.22007,flipped |
||
| 9535 | EXP7.PIX |
||
| 9536 | -0.05595,0.2238,flipped |
||
| 9537 | |||
| 9538 | NEXT PEDESTRIAN |
||
| 9539 | 136 // Reference number |
||
| 9540 | 0.19 // Height |
||
| 9541 | |||
| 9542 | 0.0001 // Hit points |
||
| 9543 | 1,5400 |
||
| 9544 | -1 // Falling noise |
||
| 9545 | |||
| 9546 | -1 // Image index |
||
| 9547 | IDENTITY.TAB |
||
| 9548 | BARREL.PIX |
||
| 9549 | STDPED.MAT |
||
| 9550 | 1 // Index of fatal car-impact action |
||
| 9551 | -1 // Index of non-fatal car-impact action |
||
| 9552 | -1 // Index of after-non-fatal-impact action |
||
| 9553 | -1 // Index of fatal falling action |
||
| 9554 | -1 // Index of non-fatal falling action |
||
| 9555 | -1 // Index of giblets action |
||
| 9556 | 2 // Number of actions |
||
| 10 | pmbaty | 9557 | // Action #0 - standing there |
| 5 | pmbaty | 9558 | 0,100 // Danger level, percentage chance |
| 9559 | 0,0 // Initial speed, looping speed |
||
| 9560 | |||
| 9561 | |||
| 9562 | 3 // Number of sequences for this action |
||
| 9563 | 10,0 // Max bearing, sequence index |
||
| 9564 | 350,1 // Max bearing, sequence index |
||
| 9565 | 360,0 // Max bearing, sequence index |
||
| 10 | pmbaty | 9566 | // Action #1 - exploding |
| 5 | pmbaty | 9567 | 1000,0 // Danger level, percentage chance |
| 9568 | 0,0 // Initial speed, looping speed |
||
| 9569 | |||
| 9570 | |||
| 9571 | 1 // Number of sequences for this action |
||
| 9572 | 360,2 // Max bearing, sequence index |
||
| 9573 | 3 // Number of sequences |
||
| 10 | pmbaty | 9574 | // Sequence #0 - standing there |
| 5 | pmbaty | 9575 | collide // Include this frame in collision calcs |
| 9576 | fixed // Frame rate type |
||
| 9577 | 1 // Number of initial frames |
||
| 9578 | OTYRES1.PIX |
||
| 9579 | 0,0,flipped |
||
| 9580 | |||
| 10 | pmbaty | 9581 | // Sequence #1 - standing there |
| 5 | pmbaty | 9582 | collide // Include this frame in collision calcs |
| 9583 | fixed // Frame rate type |
||
| 9584 | 1 // Number of initial frames |
||
| 9585 | OTYRES2.PIX |
||
| 9586 | 0,0,flipped |
||
| 9587 | |||
| 9588 | // Sequence #2 - exploding |
||
| 9589 | don't collide // Exclude this frame in collision calcs |
||
| 9590 | variable // Frame rate type |
||
| 9591 | 10,10 |
||
| 9592 | 7 // Number of initial frames |
||
| 9593 | EXP1.PIX |
||
| 9594 | -0.02,0.11,flipped |
||
| 9595 | EXP2.PIX |
||
| 9596 | -0.03357,0.1492,flipped |
||
| 9597 | EXP3.PIX |
||
| 9598 | -0.05222,0.16039,flipped |
||
| 9599 | EXP4.PIX |
||
| 9600 | -0.05968,0.18277,flipped |
||
| 9601 | EXP5.PIX |
||
| 9602 | -0.05222,0.20515,flipped |
||
| 9603 | EXP6.PIX |
||
| 9604 | -0.05222,0.22007,flipped |
||
| 9605 | EXP7.PIX |
||
| 9606 | -0.05595,0.2238,flipped |
||
| 9607 | |||
| 9608 | NEXT PEDESTRIAN |
||
| 9609 | 137 // Reference number |
||
| 9610 | 0.19 // Height |
||
| 9611 | |||
| 9612 | 0.0001 // Hit points |
||
| 9613 | 1,5400 |
||
| 9614 | -1 // Falling noise |
||
| 9615 | |||
| 9616 | -1 // Image index |
||
| 9617 | IDENTITY.TAB |
||
| 9618 | BARREL.PIX |
||
| 9619 | STDPED.MAT |
||
| 9620 | 1 // Index of fatal car-impact action |
||
| 9621 | -1 // Index of non-fatal car-impact action |
||
| 9622 | -1 // Index of after-non-fatal-impact action |
||
| 9623 | -1 // Index of fatal falling action |
||
| 9624 | -1 // Index of non-fatal falling action |
||
| 9625 | -1 // Index of giblets action |
||
| 9626 | 2 // Number of actions |
||
| 10 | pmbaty | 9627 | // Action #0 - standing there |
| 5 | pmbaty | 9628 | 0,100 // Danger level, percentage chance |
| 9629 | 0,0 // Initial speed, looping speed |
||
| 9630 | |||
| 9631 | |||
| 9632 | 3 // Number of sequences for this action |
||
| 9633 | 10,0 // Max bearing, sequence index |
||
| 9634 | 350,1 // Max bearing, sequence index |
||
| 9635 | 360,0 // Max bearing, sequence index |
||
| 10 | pmbaty | 9636 | // Action #1 - exploding |
| 5 | pmbaty | 9637 | 1000,0 // Danger level, percentage chance |
| 9638 | 0,0 // Initial speed, looping speed |
||
| 9639 | |||
| 9640 | |||
| 9641 | 1 // Number of sequences for this action |
||
| 9642 | 360,2 // Max bearing, sequence index |
||
| 9643 | 3 // Number of sequences |
||
| 10 | pmbaty | 9644 | // Sequence #0 - standing there |
| 5 | pmbaty | 9645 | collide // Include this frame in collision calcs |
| 9646 | fixed // Frame rate type |
||
| 9647 | 1 // Number of initial frames |
||
| 9648 | ORDRUM1.PIX |
||
| 9649 | 0,0,flipped |
||
| 9650 | |||
| 10 | pmbaty | 9651 | // Sequence #1 - standing there |
| 5 | pmbaty | 9652 | collide // Include this frame in collision calcs |
| 9653 | fixed // Frame rate type |
||
| 9654 | 1 // Number of initial frames |
||
| 9655 | ORDRUM2.PIX |
||
| 9656 | 0,0,flipped |
||
| 9657 | |||
| 9658 | // Sequence #2 - exploding |
||
| 9659 | don't collide // Exclude this frame in collision calcs |
||
| 9660 | variable // Frame rate type |
||
| 9661 | 10,10 |
||
| 9662 | 7 // Number of initial frames |
||
| 9663 | EXP1.PIX |
||
| 9664 | -0.02,0.11,flipped |
||
| 9665 | EXP2.PIX |
||
| 9666 | -0.03357,0.1492,flipped |
||
| 9667 | EXP3.PIX |
||
| 9668 | -0.05222,0.16039,flipped |
||
| 9669 | EXP4.PIX |
||
| 9670 | -0.05968,0.18277,flipped |
||
| 9671 | EXP5.PIX |
||
| 9672 | -0.05222,0.20515,flipped |
||
| 9673 | EXP6.PIX |
||
| 9674 | -0.05222,0.22007,flipped |
||
| 9675 | EXP7.PIX |
||
| 9676 | -0.05595,0.2238,flipped |
||
| 9677 | |||
| 9678 | NEXT PEDESTRIAN |
||
| 9679 | 138 // Reference number |
||
| 9680 | 0.19 // Height |
||
| 9681 | |||
| 9682 | 0.0001 // Hit points |
||
| 9683 | 1,5400 |
||
| 9684 | -1 // Falling noise |
||
| 9685 | |||
| 9686 | -1 // Image index |
||
| 9687 | IDENTITY.TAB |
||
| 9688 | BARREL.PIX |
||
| 9689 | STDPED.MAT |
||
| 9690 | 1 // Index of fatal car-impact action |
||
| 9691 | -1 // Index of non-fatal car-impact action |
||
| 9692 | -1 // Index of after-non-fatal-impact action |
||
| 9693 | -1 // Index of fatal falling action |
||
| 9694 | -1 // Index of non-fatal falling action |
||
| 9695 | -1 // Index of giblets action |
||
| 9696 | 2 // Number of actions |
||
| 10 | pmbaty | 9697 | // Action #0 - standing there |
| 5 | pmbaty | 9698 | 0,100 // Danger level, percentage chance |
| 9699 | 0,0 // Initial speed, looping speed |
||
| 9700 | |||
| 9701 | |||
| 9702 | 3 // Number of sequences for this action |
||
| 9703 | 10,0 // Max bearing, sequence index |
||
| 9704 | 350,1 // Max bearing, sequence index |
||
| 9705 | 360,0 // Max bearing, sequence index |
||
| 10 | pmbaty | 9706 | // Action #1 - exploding |
| 5 | pmbaty | 9707 | 1000,0 // Danger level, percentage chance |
| 9708 | 0,0 // Initial speed, looping speed |
||
| 9709 | |||
| 9710 | |||
| 9711 | 1 // Number of sequences for this action |
||
| 9712 | 360,2 // Max bearing, sequence index |
||
| 9713 | 3 // Number of sequences |
||
| 10 | pmbaty | 9714 | // Sequence #0 - standing there |
| 5 | pmbaty | 9715 | collide // Include this frame in collision calcs |
| 9716 | fixed // Frame rate type |
||
| 9717 | 1 // Number of initial frames |
||
| 9718 | QGDRUM1.PIX |
||
| 9719 | 0,0,flipped |
||
| 9720 | |||
| 10 | pmbaty | 9721 | // Sequence #1 - standing there |
| 5 | pmbaty | 9722 | collide // Include this frame in collision calcs |
| 9723 | fixed // Frame rate type |
||
| 9724 | 1 // Number of initial frames |
||
| 9725 | QGDRUM2.PIX |
||
| 9726 | 0,0,flipped |
||
| 9727 | |||
| 9728 | // Sequence #2 - exploding |
||
| 9729 | don't collide // Exclude this frame in collision calcs |
||
| 9730 | variable // Frame rate type |
||
| 9731 | 10,10 |
||
| 9732 | 7 // Number of initial frames |
||
| 9733 | EXP1.PIX |
||
| 9734 | -0.02,0.11,flipped |
||
| 9735 | EXP2.PIX |
||
| 9736 | -0.03357,0.1492,flipped |
||
| 9737 | EXP3.PIX |
||
| 9738 | -0.05222,0.16039,flipped |
||
| 9739 | EXP4.PIX |
||
| 9740 | -0.05968,0.18277,flipped |
||
| 9741 | EXP5.PIX |
||
| 9742 | -0.05222,0.20515,flipped |
||
| 9743 | EXP6.PIX |
||
| 9744 | -0.05222,0.22007,flipped |
||
| 9745 | EXP7.PIX |
||
| 9746 | -0.05595,0.2238,flipped |
||
| 9747 | |||
| 9748 | NEXT PEDESTRIAN |
||
| 9749 | 139 // Reference number |
||
| 9750 | 0.19 // Height |
||
| 9751 | |||
| 9752 | 0.0001 // Hit points |
||
| 9753 | 1,5400 |
||
| 9754 | -1 // Falling noise |
||
| 9755 | |||
| 9756 | -1 // Image index |
||
| 9757 | IDENTITY.TAB |
||
| 9758 | BARREL.PIX |
||
| 9759 | STDPED.MAT |
||
| 9760 | 1 // Index of fatal car-impact action |
||
| 9761 | -1 // Index of non-fatal car-impact action |
||
| 9762 | -1 // Index of after-non-fatal-impact action |
||
| 9763 | -1 // Index of fatal falling action |
||
| 9764 | -1 // Index of non-fatal falling action |
||
| 9765 | -1 // Index of giblets action |
||
| 9766 | 2 // Number of actions |
||
| 10 | pmbaty | 9767 | // Action #0 - standing there |
| 5 | pmbaty | 9768 | 0,100 // Danger level, percentage chance |
| 9769 | 0,0 // Initial speed, looping speed |
||
| 9770 | |||
| 9771 | |||
| 9772 | 3 // Number of sequences for this action |
||
| 9773 | 10,0 // Max bearing, sequence index |
||
| 9774 | 350,1 // Max bearing, sequence index |
||
| 9775 | 360,0 // Max bearing, sequence index |
||
| 10 | pmbaty | 9776 | // Action #1 - exploding |
| 5 | pmbaty | 9777 | 1000,0 // Danger level, percentage chance |
| 9778 | 0,0 // Initial speed, looping speed |
||
| 9779 | |||
| 9780 | |||
| 9781 | 1 // Number of sequences for this action |
||
| 9782 | 360,2 // Max bearing, sequence index |
||
| 9783 | 3 // Number of sequences |
||
| 10 | pmbaty | 9784 | // Sequence #0 - standing there |
| 5 | pmbaty | 9785 | collide // Include this frame in collision calcs |
| 9786 | fixed // Frame rate type |
||
| 9787 | 1 // Number of initial frames |
||
| 9788 | QRDRUM1.PIX |
||
| 9789 | 0,0,flipped |
||
| 9790 | |||
| 10 | pmbaty | 9791 | // Sequence #1 - standing there |
| 5 | pmbaty | 9792 | collide // Include this frame in collision calcs |
| 9793 | fixed // Frame rate type |
||
| 9794 | 1 // Number of initial frames |
||
| 9795 | QRDRUM2.PIX |
||
| 9796 | 0,0,flipped |
||
| 9797 | |||
| 9798 | // Sequence #2 - exploding |
||
| 9799 | don't collide // Exclude this frame in collision calcs |
||
| 9800 | variable // Frame rate type |
||
| 9801 | 10,10 |
||
| 9802 | 7 // Number of initial frames |
||
| 9803 | EXP1.PIX |
||
| 9804 | -0.02,0.11,flipped |
||
| 9805 | EXP2.PIX |
||
| 9806 | -0.03357,0.1492,flipped |
||
| 9807 | EXP3.PIX |
||
| 9808 | -0.05222,0.16039,flipped |
||
| 9809 | EXP4.PIX |
||
| 9810 | -0.05968,0.18277,flipped |
||
| 9811 | EXP5.PIX |
||
| 9812 | -0.05222,0.20515,flipped |
||
| 9813 | EXP6.PIX |
||
| 9814 | -0.05222,0.22007,flipped |
||
| 9815 | EXP7.PIX |
||
| 9816 | -0.05595,0.2238,flipped |
||
| 9817 | |||
| 9818 | NEXT PEDESTRIAN |
||
| 9819 | 140 // Reference number |
||
| 9820 | 0.19 // Height |
||
| 9821 | |||
| 9822 | 0.0001 // Hit points |
||
| 9823 | 1,5400 |
||
| 9824 | -1 // Falling noise |
||
| 9825 | |||
| 9826 | -1 // Image index |
||
| 9827 | IDENTITY.TAB |
||
| 9828 | BARREL.PIX |
||
| 9829 | STDPED.MAT |
||
| 9830 | 1 // Index of fatal car-impact action |
||
| 9831 | -1 // Index of non-fatal car-impact action |
||
| 9832 | -1 // Index of after-non-fatal-impact action |
||
| 9833 | -1 // Index of fatal falling action |
||
| 9834 | -1 // Index of non-fatal falling action |
||
| 9835 | -1 // Index of giblets action |
||
| 9836 | 2 // Number of actions |
||
| 10 | pmbaty | 9837 | // Action #0 - standing there |
| 5 | pmbaty | 9838 | 0,100 // Danger level, percentage chance |
| 9839 | 0,0 // Initial speed, looping speed |
||
| 9840 | |||
| 9841 | |||
| 9842 | 3 // Number of sequences for this action |
||
| 9843 | 10,0 // Max bearing, sequence index |
||
| 9844 | 350,1 // Max bearing, sequence index |
||
| 9845 | 360,0 // Max bearing, sequence index |
||
| 10 | pmbaty | 9846 | // Action #1 - exploding |
| 5 | pmbaty | 9847 | 1000,0 // Danger level, percentage chance |
| 9848 | 0,0 // Initial speed, looping speed |
||
| 9849 | |||
| 9850 | |||
| 9851 | 1 // Number of sequences for this action |
||
| 9852 | 360,2 // Max bearing, sequence index |
||
| 9853 | 3 // Number of sequences |
||
| 10 | pmbaty | 9854 | // Sequence #0 - standing there |
| 5 | pmbaty | 9855 | collide // Include this frame in collision calcs |
| 9856 | fixed // Frame rate type |
||
| 9857 | 1 // Number of initial frames |
||
| 9858 | QRDRUM1.PIX |
||
| 9859 | 0,0,flipped |
||
| 9860 | |||
| 10 | pmbaty | 9861 | // Sequence #1 - standing there |
| 5 | pmbaty | 9862 | collide // Include this frame in collision calcs |
| 9863 | fixed // Frame rate type |
||
| 9864 | 1 // Number of initial frames |
||
| 9865 | QRDRUM2.PIX |
||
| 9866 | 0,0,flipped |
||
| 9867 | |||
| 9868 | // Sequence #2 - exploding |
||
| 9869 | don't collide // Exclude this frame in collision calcs |
||
| 9870 | variable // Frame rate type |
||
| 9871 | 10,10 |
||
| 9872 | 7 // Number of initial frames |
||
| 9873 | EXP1.PIX |
||
| 9874 | -0.02,0.11,flipped |
||
| 9875 | EXP2.PIX |
||
| 9876 | -0.03357,0.1492,flipped |
||
| 9877 | EXP3.PIX |
||
| 9878 | -0.05222,0.16039,flipped |
||
| 9879 | EXP4.PIX |
||
| 9880 | -0.05968,0.18277,flipped |
||
| 9881 | EXP5.PIX |
||
| 9882 | -0.05222,0.20515,flipped |
||
| 9883 | EXP6.PIX |
||
| 9884 | -0.05222,0.22007,flipped |
||
| 9885 | EXP7.PIX |
||
| 9886 | -0.05595,0.2238,flipped |
||
| 9887 | |||
| 9888 | NEXT PEDESTRIAN |
||
| 9889 | 141 // Reference number |
||
| 9890 | 0.19 // Height |
||
| 9891 | |||
| 9892 | 0.0001 // Hit points |
||
| 9893 | 1,5400 |
||
| 9894 | -1 // Falling noise |
||
| 9895 | |||
| 9896 | -1 // Image index |
||
| 9897 | IDENTITY.TAB |
||
| 9898 | BARREL.PIX |
||
| 9899 | STDPED.MAT |
||
| 9900 | 1 // Index of fatal car-impact action |
||
| 9901 | -1 // Index of non-fatal car-impact action |
||
| 9902 | -1 // Index of after-non-fatal-impact action |
||
| 9903 | -1 // Index of fatal falling action |
||
| 9904 | -1 // Index of non-fatal falling action |
||
| 9905 | -1 // Index of giblets action |
||
| 9906 | 2 // Number of actions |
||
| 10 | pmbaty | 9907 | // Action #0 - standing there |
| 5 | pmbaty | 9908 | 0,100 // Danger level, percentage chance |
| 9909 | 0,0 // Initial speed, looping speed |
||
| 9910 | |||
| 9911 | |||
| 9912 | 3 // Number of sequences for this action |
||
| 9913 | 10,0 // Max bearing, sequence index |
||
| 9914 | 350,1 // Max bearing, sequence index |
||
| 9915 | 360,0 // Max bearing, sequence index |
||
| 10 | pmbaty | 9916 | // Action #1 - exploding |
| 5 | pmbaty | 9917 | 1000,0 // Danger level, percentage chance |
| 9918 | 0,0 // Initial speed, looping speed |
||
| 9919 | |||
| 9920 | |||
| 9921 | 1 // Number of sequences for this action |
||
| 9922 | 360,2 // Max bearing, sequence index |
||
| 9923 | 3 // Number of sequences |
||
| 10 | pmbaty | 9924 | // Sequence #0 - standing there |
| 5 | pmbaty | 9925 | collide // Include this frame in collision calcs |
| 9926 | fixed // Frame rate type |
||
| 9927 | 1 // Number of initial frames |
||
| 9928 | QRDRUM1.PIX |
||
| 9929 | 0,0,flipped |
||
| 9930 | |||
| 10 | pmbaty | 9931 | // Sequence #1 - standing there |
| 5 | pmbaty | 9932 | collide // Include this frame in collision calcs |
| 9933 | fixed // Frame rate type |
||
| 9934 | 1 // Number of initial frames |
||
| 9935 | QRDRUM2.PIX |
||
| 9936 | 0,0,flipped |
||
| 9937 | |||
| 9938 | // Sequence #2 - exploding |
||
| 9939 | don't collide // Exclude this frame in collision calcs |
||
| 9940 | variable // Frame rate type |
||
| 9941 | 10,10 |
||
| 9942 | 7 // Number of initial frames |
||
| 9943 | EXP1.PIX |
||
| 9944 | -0.02,0.11,flipped |
||
| 9945 | EXP2.PIX |
||
| 9946 | -0.03357,0.1492,flipped |
||
| 9947 | EXP3.PIX |
||
| 9948 | -0.05222,0.16039,flipped |
||
| 9949 | EXP4.PIX |
||
| 9950 | -0.05968,0.18277,flipped |
||
| 9951 | EXP5.PIX |
||
| 9952 | -0.05222,0.20515,flipped |
||
| 9953 | EXP6.PIX |
||
| 9954 | -0.05222,0.22007,flipped |
||
| 9955 | EXP7.PIX |
||
| 9956 | -0.05595,0.2238,flipped |
||
| 9957 | |||
| 9958 | NEXT PEDESTRIAN |
||
| 9959 | 142 // Reference number |
||
| 9960 | 0.19 // Height |
||
| 9961 | |||
| 9962 | 0.0001 // Hit points |
||
| 9963 | 1,5400 |
||
| 9964 | -1 // Falling noise |
||
| 9965 | |||
| 9966 | -1 // Image index |
||
| 9967 | IDENTITY.TAB |
||
| 9968 | BARREL.PIX |
||
| 9969 | STDPED.MAT |
||
| 9970 | 1 // Index of fatal car-impact action |
||
| 9971 | -1 // Index of non-fatal car-impact action |
||
| 9972 | -1 // Index of after-non-fatal-impact action |
||
| 9973 | -1 // Index of fatal falling action |
||
| 9974 | -1 // Index of non-fatal falling action |
||
| 9975 | -1 // Index of giblets action |
||
| 9976 | 2 // Number of actions |
||
| 10 | pmbaty | 9977 | // Action #0 - standing there |
| 5 | pmbaty | 9978 | 0,100 // Danger level, percentage chance |
| 9979 | 0,0 // Initial speed, looping speed |
||
| 9980 | |||
| 9981 | |||
| 9982 | 3 // Number of sequences for this action |
||
| 9983 | 10,0 // Max bearing, sequence index |
||
| 9984 | 350,1 // Max bearing, sequence index |
||
| 9985 | 360,0 // Max bearing, sequence index |
||
| 10 | pmbaty | 9986 | // Action #1 - exploding |
| 5 | pmbaty | 9987 | 1000,0 // Danger level, percentage chance |
| 9988 | 0,0 // Initial speed, looping speed |
||
| 9989 | |||
| 9990 | |||
| 9991 | 1 // Number of sequences for this action |
||
| 9992 | 360,2 // Max bearing, sequence index |
||
| 9993 | 3 // Number of sequences |
||
| 10 | pmbaty | 9994 | // Sequence #0 - standing there |
| 5 | pmbaty | 9995 | collide // Include this frame in collision calcs |
| 9996 | fixed // Frame rate type |
||
| 9997 | 1 // Number of initial frames |
||
| 9998 | QRDRUM1.PIX |
||
| 9999 | 0,0,flipped |
||
| 10000 | |||
| 10 | pmbaty | 10001 | // Sequence #1 - standing there |
| 5 | pmbaty | 10002 | collide // Include this frame in collision calcs |
| 10003 | fixed // Frame rate type |
||
| 10004 | 1 // Number of initial frames |
||
| 10005 | QRDRUM2.PIX |
||
| 10006 | 0,0,flipped |
||
| 10007 | |||
| 10008 | // Sequence #2 - exploding |
||
| 10009 | don't collide // Exclude this frame in collision calcs |
||
| 10010 | variable // Frame rate type |
||
| 10011 | 10,10 |
||
| 10012 | 7 // Number of initial frames |
||
| 10013 | EXP1.PIX |
||
| 10014 | -0.02,0.11,flipped |
||
| 10015 | EXP2.PIX |
||
| 10016 | -0.03357,0.1492,flipped |
||
| 10017 | EXP3.PIX |
||
| 10018 | -0.05222,0.16039,flipped |
||
| 10019 | EXP4.PIX |
||
| 10020 | -0.05968,0.18277,flipped |
||
| 10021 | EXP5.PIX |
||
| 10022 | -0.05222,0.20515,flipped |
||
| 10023 | EXP6.PIX |
||
| 10024 | -0.05222,0.22007,flipped |
||
| 10025 | EXP7.PIX |
||
| 10026 | -0.05595,0.2238,flipped |
||
| 10027 | |||
| 10028 | NEXT PEDESTRIAN |
||
| 10029 | 143 // Reference number |
||
| 10030 | 0.19 // Height |
||
| 10031 | |||
| 10032 | 0.0001 // Hit points |
||
| 10033 | 1,5400 |
||
| 10034 | -1 // Falling noise |
||
| 10035 | |||
| 10036 | -1 // Image index |
||
| 10037 | IDENTITY.TAB |
||
| 10038 | BARREL.PIX |
||
| 10039 | STDPED.MAT |
||
| 10040 | 1 // Index of fatal car-impact action |
||
| 10041 | -1 // Index of non-fatal car-impact action |
||
| 10042 | -1 // Index of after-non-fatal-impact action |
||
| 10043 | -1 // Index of fatal falling action |
||
| 10044 | -1 // Index of non-fatal falling action |
||
| 10045 | -1 // Index of giblets action |
||
| 10046 | 2 // Number of actions |
||
| 10 | pmbaty | 10047 | // Action #0 - standing there |
| 5 | pmbaty | 10048 | 0,100 // Danger level, percentage chance |
| 10049 | 0,0 // Initial speed, looping speed |
||
| 10050 | |||
| 10051 | |||
| 10052 | 3 // Number of sequences for this action |
||
| 10053 | 10,0 // Max bearing, sequence index |
||
| 10054 | 350,1 // Max bearing, sequence index |
||
| 10055 | 360,0 // Max bearing, sequence index |
||
| 10 | pmbaty | 10056 | // Action #1 - exploding |
| 5 | pmbaty | 10057 | 1000,0 // Danger level, percentage chance |
| 10058 | 0,0 // Initial speed, looping speed |
||
| 10059 | |||
| 10060 | |||
| 10061 | 1 // Number of sequences for this action |
||
| 10062 | 360,2 // Max bearing, sequence index |
||
| 10063 | 3 // Number of sequences |
||
| 10 | pmbaty | 10064 | // Sequence #0 - standing there |
| 5 | pmbaty | 10065 | collide // Include this frame in collision calcs |
| 10066 | fixed // Frame rate type |
||
| 10067 | 1 // Number of initial frames |
||
| 10068 | QRDRUM1.PIX |
||
| 10069 | 0,0,flipped |
||
| 10070 | |||
| 10 | pmbaty | 10071 | // Sequence #1 - standing there |
| 5 | pmbaty | 10072 | collide // Include this frame in collision calcs |
| 10073 | fixed // Frame rate type |
||
| 10074 | 1 // Number of initial frames |
||
| 10075 | QRDRUM2.PIX |
||
| 10076 | 0,0,flipped |
||
| 10077 | |||
| 10078 | // Sequence #2 - exploding |
||
| 10079 | don't collide // Exclude this frame in collision calcs |
||
| 10080 | variable // Frame rate type |
||
| 10081 | 10,10 |
||
| 10082 | 7 // Number of initial frames |
||
| 10083 | EXP1.PIX |
||
| 10084 | -0.02,0.11,flipped |
||
| 10085 | EXP2.PIX |
||
| 10086 | -0.03357,0.1492,flipped |
||
| 10087 | EXP3.PIX |
||
| 10088 | -0.05222,0.16039,flipped |
||
| 10089 | EXP4.PIX |
||
| 10090 | -0.05968,0.18277,flipped |
||
| 10091 | EXP5.PIX |
||
| 10092 | -0.05222,0.20515,flipped |
||
| 10093 | EXP6.PIX |
||
| 10094 | -0.05222,0.22007,flipped |
||
| 10095 | EXP7.PIX |
||
| 10096 | -0.05595,0.2238,flipped |
||
| 10097 | |||
| 10098 | NEXT PEDESTRIAN |
||
| 10099 | 144 // Reference number |
||
| 10100 | 0.19 // Height |
||
| 10101 | |||
| 10102 | 0.0001 // Hit points |
||
| 10103 | 1,5400 |
||
| 10104 | -1 // Falling noise |
||
| 10105 | |||
| 10106 | -1 // Image index |
||
| 10107 | IDENTITY.TAB |
||
| 10108 | BARREL.PIX |
||
| 10109 | STDPED.MAT |
||
| 10110 | 1 // Index of fatal car-impact action |
||
| 10111 | -1 // Index of non-fatal car-impact action |
||
| 10112 | -1 // Index of after-non-fatal-impact action |
||
| 10113 | -1 // Index of fatal falling action |
||
| 10114 | -1 // Index of non-fatal falling action |
||
| 10115 | -1 // Index of giblets action |
||
| 10116 | 2 // Number of actions |
||
| 10 | pmbaty | 10117 | // Action #0 - standing there |
| 5 | pmbaty | 10118 | 0,100 // Danger level, percentage chance |
| 10119 | 0,0 // Initial speed, looping speed |
||
| 10120 | |||
| 10121 | |||
| 10122 | 3 // Number of sequences for this action |
||
| 10123 | 10,0 // Max bearing, sequence index |
||
| 10124 | 350,1 // Max bearing, sequence index |
||
| 10125 | 360,0 // Max bearing, sequence index |
||
| 10 | pmbaty | 10126 | // Action #1 - exploding |
| 5 | pmbaty | 10127 | 1000,0 // Danger level, percentage chance |
| 10128 | 0,0 // Initial speed, looping speed |
||
| 10129 | |||
| 10130 | |||
| 10131 | 1 // Number of sequences for this action |
||
| 10132 | 360,2 // Max bearing, sequence index |
||
| 10133 | 3 // Number of sequences |
||
| 10 | pmbaty | 10134 | // Sequence #0 - standing there |
| 5 | pmbaty | 10135 | collide // Include this frame in collision calcs |
| 10136 | fixed // Frame rate type |
||
| 10137 | 1 // Number of initial frames |
||
| 10138 | QRDRUM1.PIX |
||
| 10139 | 0,0,flipped |
||
| 10140 | |||
| 10 | pmbaty | 10141 | // Sequence #1 - standing there |
| 5 | pmbaty | 10142 | collide // Include this frame in collision calcs |
| 10143 | fixed // Frame rate type |
||
| 10144 | 1 // Number of initial frames |
||
| 10145 | QRDRUM2.PIX |
||
| 10146 | 0,0,flipped |
||
| 10147 | |||
| 10148 | // Sequence #2 - exploding |
||
| 10149 | don't collide // Exclude this frame in collision calcs |
||
| 10150 | variable // Frame rate type |
||
| 10151 | 10,10 |
||
| 10152 | 7 // Number of initial frames |
||
| 10153 | EXP1.PIX |
||
| 10154 | -0.02,0.11,flipped |
||
| 10155 | EXP2.PIX |
||
| 10156 | -0.03357,0.1492,flipped |
||
| 10157 | EXP3.PIX |
||
| 10158 | -0.05222,0.16039,flipped |
||
| 10159 | EXP4.PIX |
||
| 10160 | -0.05968,0.18277,flipped |
||
| 10161 | EXP5.PIX |
||
| 10162 | -0.05222,0.20515,flipped |
||
| 10163 | EXP6.PIX |
||
| 10164 | -0.05222,0.22007,flipped |
||
| 10165 | EXP7.PIX |
||
| 10166 | -0.05595,0.2238,flipped |
||
| 10167 | |||
| 10168 | NEXT PEDESTRIAN |
||
| 10169 | 145 // Reference number |
||
| 10170 | 0.19 // Height |
||
| 10171 | |||
| 10172 | 0.0001 // Hit points |
||
| 10173 | 1,5400 |
||
| 10174 | -1 // Falling noise |
||
| 10175 | |||
| 10176 | -1 // Image index |
||
| 10177 | IDENTITY.TAB |
||
| 10178 | BARREL.PIX |
||
| 10179 | STDPED.MAT |
||
| 10180 | 1 // Index of fatal car-impact action |
||
| 10181 | -1 // Index of non-fatal car-impact action |
||
| 10182 | -1 // Index of after-non-fatal-impact action |
||
| 10183 | -1 // Index of fatal falling action |
||
| 10184 | -1 // Index of non-fatal falling action |
||
| 10185 | -1 // Index of giblets action |
||
| 10186 | 2 // Number of actions |
||
| 10 | pmbaty | 10187 | // Action #0 - standing there |
| 5 | pmbaty | 10188 | 0,100 // Danger level, percentage chance |
| 10189 | 0,0 // Initial speed, looping speed |
||
| 10190 | |||
| 10191 | |||
| 10192 | 3 // Number of sequences for this action |
||
| 10193 | 10,0 // Max bearing, sequence index |
||
| 10194 | 350,1 // Max bearing, sequence index |
||
| 10195 | 360,0 // Max bearing, sequence index |
||
| 10 | pmbaty | 10196 | // Action #1 - exploding |
| 5 | pmbaty | 10197 | 1000,0 // Danger level, percentage chance |
| 10198 | 0,0 // Initial speed, looping speed |
||
| 10199 | |||
| 10200 | |||
| 10201 | 1 // Number of sequences for this action |
||
| 10202 | 360,2 // Max bearing, sequence index |
||
| 10203 | 3 // Number of sequences |
||
| 10 | pmbaty | 10204 | // Sequence #0 - standing there |
| 5 | pmbaty | 10205 | collide // Include this frame in collision calcs |
| 10206 | fixed // Frame rate type |
||
| 10207 | 1 // Number of initial frames |
||
| 10208 | QRDRUM1.PIX |
||
| 10209 | 0,0,flipped |
||
| 10210 | |||
| 10 | pmbaty | 10211 | // Sequence #1 - standing there |
| 5 | pmbaty | 10212 | collide // Include this frame in collision calcs |
| 10213 | fixed // Frame rate type |
||
| 10214 | 1 // Number of initial frames |
||
| 10215 | QRDRUM2.PIX |
||
| 10216 | 0,0,flipped |
||
| 10217 | |||
| 10218 | // Sequence #2 - exploding |
||
| 10219 | don't collide // Exclude this frame in collision calcs |
||
| 10220 | variable // Frame rate type |
||
| 10221 | 10,10 |
||
| 10222 | 7 // Number of initial frames |
||
| 10223 | EXP1.PIX |
||
| 10224 | -0.02,0.11,flipped |
||
| 10225 | EXP2.PIX |
||
| 10226 | -0.03357,0.1492,flipped |
||
| 10227 | EXP3.PIX |
||
| 10228 | -0.05222,0.16039,flipped |
||
| 10229 | EXP4.PIX |
||
| 10230 | -0.05968,0.18277,flipped |
||
| 10231 | EXP5.PIX |
||
| 10232 | -0.05222,0.20515,flipped |
||
| 10233 | EXP6.PIX |
||
| 10234 | -0.05222,0.22007,flipped |
||
| 10235 | EXP7.PIX |
||
| 10236 | -0.05595,0.2238,flipped |
||
| 10237 | |||
| 10238 | NEXT PEDESTRIAN |
||
| 10239 | 146 // Reference number |
||
| 10240 | 0.35 // Height |
||
| 10241 | |||
| 10242 | 0.0001 // Hit points |
||
| 10243 | 1,5400 |
||
| 10244 | -1 // Falling noise |
||
| 10245 | |||
| 10246 | -1 // Image index |
||
| 10247 | IDENTITY.TAB |
||
| 10248 | LNDMINE8.PIX |
||
| 10249 | STDPED.MAT |
||
| 10250 | 1 // Index of fatal car-impact action |
||
| 10251 | -1 // Index of non-fatal car-impact action |
||
| 10252 | -1 // Index of after-non-fatal-impact action |
||
| 10253 | -1 // Index of fatal falling action |
||
| 10254 | -1 // Index of non-fatal falling action |
||
| 10255 | -1 // Index of giblets action |
||
| 10256 | 2 // Number of actions |
||
| 10 | pmbaty | 10257 | // Action #0 - standing there |
| 5 | pmbaty | 10258 | 0,100 // Danger level, percentage chance |
| 10259 | 0,0 // Initial speed, looping speed |
||
| 10260 | |||
| 10261 | |||
| 10262 | 3 // Number of sequences for this action |
||
| 10263 | 10,0 // Max bearing, sequence index |
||
| 10264 | 350,1 // Max bearing, sequence index |
||
| 10265 | 360,0 // Max bearing, sequence index |
||
| 10 | pmbaty | 10266 | // Action #1 - exploding |
| 5 | pmbaty | 10267 | 1000,0 // Danger level, percentage chance |
| 10268 | 0,0 // Initial speed, looping speed |
||
| 10269 | |||
| 10270 | |||
| 10271 | 1 // Number of sequences for this action |
||
| 10272 | 360,2 // Max bearing, sequence index |
||
| 10273 | 3 // Number of sequences |
||
| 10 | pmbaty | 10274 | // Sequence #0 - standing there |
| 5 | pmbaty | 10275 | collide // Include this frame in collision calcs |
| 10276 | fixed // Frame rate type |
||
| 10277 | 1 // Number of initial frames |
||
| 10278 | LNDMINE8.PIX |
||
| 10279 | 0,0,not flipped |
||
| 10280 | |||
| 10 | pmbaty | 10281 | // Sequence #1 - standing there |
| 5 | pmbaty | 10282 | collide // Include this frame in collision calcs |
| 10283 | fixed // Frame rate type |
||
| 10284 | 1 // Number of initial frames |
||
| 10285 | LNDMINE8.PIX |
||
| 10286 | 0,0,not flipped |
||
| 10287 | |||
| 10288 | // Sequence #2 - exploding |
||
| 10289 | don't collide // Exclude this frame in collision calcs |
||
| 10290 | variable // Frame rate type |
||
| 10291 | 10,10 |
||
| 10292 | 7 // Number of initial frames |
||
| 10293 | EXP1.PIX |
||
| 10294 | -0.02,0.11,flipped |
||
| 10295 | EXP2.PIX |
||
| 10296 | -0.03357,0.1492,flipped |
||
| 10297 | EXP3.PIX |
||
| 10298 | -0.05222,0.16039,flipped |
||
| 10299 | EXP4.PIX |
||
| 10300 | -0.05968,0.18277,flipped |
||
| 10301 | EXP5.PIX |
||
| 10302 | -0.05222,0.20515,flipped |
||
| 10303 | EXP6.PIX |
||
| 10304 | -0.05222,0.22007,flipped |
||
| 10305 | EXP7.PIX |
||
| 10306 | -0.05595,0.2238,flipped |
||
| 10307 | |||
| 10308 | END OF PEDESTRIANS |