Subversion Repositories Games.Carmageddon

Rev

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Rev Author Line No. Line
5 pmbaty 1
CKPT8F.PIX					// Cockpit forward image file names
2
15,17,335,180					// Left, top, right, bottom rendering coordinates
3
CKPT8L.PIX					// Cockpit left image file names
4
15,14,335,185					// Left, top, right, bottom rendering coordinates
5
CKPT8R.PIX					// Cockpit right image file names
6
15,20,335,169					// Left, top, right, bottom rendering coordinates
7
d,46,183,SPEDO1.PIX,7				// Speedo type, x, y, filename, x-pitch
8
d,138,183,SPEDO1.PIX,7				// Speedo type, x, y, filename, x-pitch
9
a,4,152,TACHO.PIX,31,179,0,21,215,0,-4	// tacho type, x, y, filename, x-pitch
10
d,135,197,TACHO1.PIX				// Tacho x, y, filename
11
33,183,GEARS.PIX				// Gear display x,y,image (external)
12
106,176,GEARS.PIX				// Gear display x,y,image (internal)
13
7						// Number of hands frames
14
154,164,HANDS06R.PIX,0,0,none			// Left-most hands frame
15
164,173,HANDS05R.PIX,0,0,none			// Leftish hands frame
16
178,185,HANDS04R.PIX,54,206,HANDS04L.PIX	// Leftish hands frame
17
183,195,HANDS03R.PIX,55,195,HANDS03L.PIX	// Centre hands frame
18
183,199,HANDS02R.PIX,60,188,HANDS02L.PIX	// Rightish hands frame
19
0,0,none,64,180,HANDS01L.PIX			// Rightish hands frame
20
0,0,none,60,171,HANDS00L.PIX			// Right-most hands frame
21
265,29,336,55					// Left, top, right, bottom of mirror
22
0,0,52,46					// Left, top, right, bottom of pratcam (*** relative to screen, not cockpit)
23
303,191,1,1,2,3,1,ENGDM.PIX			// Engine damage x,y,flash1..5
24
304,167,1,1,2,3,1,TRNDM.PIX			// Transmission damage x,y,flash1..5
25
301,173,1,1,2,3,1,STRDM.PIX			// Steering damage x,y,flash1..5
26
301,167,1,1,2,3,1,LBRKDM.PIX			// lf brake damage x,y,flash1..5
27
309,167,1,1,2,3,1,RBRKDM.PIX			// rf brake damage x,y,flash1..5
28
300,190,1,1,2,3,1,LBRKDM.PIX			// lr brake damage x,y,flash1..5
29
310,190,1,1,2,3,1,RBRKDM.PIX			// rr brake damage x,y,flash1..5
30
297,166,1,1,2,3,1,tyrDM.PIX			// lf wheel damage x,y,flash1..5
31
313,166,1,1,2,3,1,tyrDM.PIX			// rf wheel damage x,y,flash1..5
32
296,189,1,1,2,3,1,tyrDM.PIX			// lr wheel damage x,y,flash1..5
33
314,189,1,1,2,3,1,tyrDM.PIX			// rr wheel damage x,y,flash1..5
34
0,0,280,150,DAMASK8.PIX
35
3										// Number of dimmed areas (external)
36
276,148,308,196							// Dim rectangle
37
31,182,42,198							// Dim rectangle
38
44,182,69,198							// Dim rectangle
39