Subversion Repositories Games.Carmageddon

Rev

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Rev Author Line No. Line
5 pmbaty 1
CKPT6F.PIX					// Cockpit forward image file names
2
15,16,335,168					// Left, top, right, bottom rendering coordinates
3
CKPT6L.PIX					// Cockpit left image file names
4
15,12,335,190					// Left, top, right, bottom rendering coordinates
5
CKPT6R.PIX					// Cockpit right image file names
6
15,15,335,151					// Left, top, right, bottom rendering coordinates
7
d,46,183,SPEEDO0.PIX,7						// Speedo type, x, y, filename, x-pitch
8
a,86,198,SPEDMSK6.PIX,129,210,6,27,160,20,238,85	// Speedo type, x, y, filename, x-pitch
9
a,4,152,TACHO.PIX,31,179,0,21,215,0,-4			// tacho type, x, y, filename, x-pitch
10
a,200,150,none,81,147,-3,9,225,-45,4			// tacho type, x, y, filename, x-pitch
11
33,183,GEARS.PIX				// Gear display x,y,image (external)
12
222,173,GEARS.PIX				// Gear display x,y,image (internal)
13
7						// Number of hands frames
14
144,156,HANDS56R.PIX,0,0,none			// Left-most hands frame
15
154,165,HANDS55R.PIX,0,0,none			// Leftish hands frame
16
168,177,HANDS54R.PIX,44,198,HANDS54L.PIX	// Leftish hands frame
17
173,187,HANDS53R.PIX,45,187,HANDS53L.PIX	// Centre hands frame
18
173,191,HANDS52R.PIX,50,180,HANDS52L.PIX	// Rightish hands frame
19
0,0,none,54,172,HANDS51L.PIX			// Rightish hands frame
20
0,0,none,50,163,HANDS50L.PIX			// Right-most hands frame
21
277,21,335,45					// Left, top, right, bottom of mirror
22
0,0,52,46					// Left, top, right, bottom of pratcam (*** relative to screen, not cockpit)
23
298,163,1,1,2,3,1,ENGDM.PIX			// Engine damage x,y,flash1..5
24
299,175,1,1,2,3,1,TRNDM.PIX			// Transmission damage x,y,flash1..5
25
295,174,1,1,2,3,1,STRDM.PIX			// Steering damage x,y,flash1..5
26
293,163,1,1,2,3,1,LBRKDM.PIX			// lf brake damage x,y,flash1..5
27
307,163,1,1,2,3,1,RBRKDM.PIX			// rf brake damage x,y,flash1..5
28
292,193,1,1,2,3,1,LBRKDM.PIX			// lr brake damage x,y,flash1..5
29
308,193,1,1,2,3,1,RBRKDM.PIX			// rr brake damage x,y,flash1..5
30
289,162,1,1,2,3,1,TYRDM.PIX			// lf wheel damage x,y,flash1..5
31
311,162,1,1,2,3,1,TYRDM.PIX			// rf wheel damage x,y,flash1..5
32
288,192,1,1,2,3,1,TYRDM.PIX			// lr wheel damage x,y,flash1..5
33
312,192,1,1,2,3,1,TYRDM.PIX			// rr wheel damage x,y,flash1..5
34
0,-3,271,144,DAMASK6.PIX
35
3							// Number of dimmed areas (external)
36
268,142,305,198					// Dim rectangle
37
31,182,42,198					// Dim rectangle
38
44,182,69,198					// Dim rectangle
39