Subversion Repositories Games.Carmageddon

Rev

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Rev Author Line No. Line
5 pmbaty 1
CKPT1F.PIX					// Cockpit forward image file names
2
15,22,335,180					// Left, top, right, bottom rendering coordinates
3
CKPT1L.PIX					// Cockpit left image file names
4
15,14,335,185					// Left, top, right, bottom rendering coordinates
5
CKPT1R.PIX					// Cockpit right image file names
6
15,32,325,154					// Left, top, right, bottom rendering coordinates
7
d,46,183,SPEDO1.PIX,7				// Speedo type, x, y, filename, x-pitch
8
d,142,183,SPEDO1.PIX,7				// Speedo type, x, y, filename, x-pitch
9
a,4,152,TACHO.PIX,31,179,0,21,215,0,-4		// tacho type, x, y, filename, x-pitch
10
d,142,200,TACHO1.PIX				// Tacho x, y, filename
11
33,183,GEARS.PIX				// Gear display x,y,image (external)
12
118,182,GEARS.PIX				// Gear display x,y,image (internal)
13
7						// Number of hands frames
14
166,164,HANDS06R.PIX,0,0,none			// Left-most hands frame
15
176,173,HANDS05R.PIX,0,0,none			// Leftish hands frame
16
190,185,HANDS04R.PIX,66,206,HANDS04L.PIX	// Leftish hands frame
17
195,195,HANDS03R.PIX,67,195,HANDS03L.PIX	// Centre hands frame
18
195,199,HANDS02R.PIX,72,188,HANDS02L.PIX	// Rightish hands frame
19
0,0,none,76,180,HANDS01L.PIX			// Rightish hands frame
20
0,0,none,72,171,HANDS00L.PIX			// Right-most hands frame
21
269,15,344,37					// Left, top, right, bottom of mirror
22
0,0,52,46					// Left, top, right, bottom of pratcam (*** relative to screen, not cockpit)
23
304,194,1,1,2,3,1,ENGDM.PIX			// Engine damage x,y,flash1..5
24
305,170,1,1,2,3,1,TRNDM.PIX			// Transmission damage x,y,flash1..5
25
302,175,1,1,2,3,1,STRDM.PIX			// Steering damage x,y,flash1..5
26
301,169,1,1,2,3,1,LBRKDM.PIX			// lf brake damage x,y,flash1..5
27
311,169,1,1,2,3,1,RBRKDM.PIX			// rf brake damage x,y,flash1..5
28
300,195,1,1,2,3,1,LBRKDM.PIX			// lr brake damage x,y,flash1..5
29
312,195,1,1,2,3,1,RBRKDM.PIX			// rr brake damage x,y,flash1..5
30
297,168,1,1,2,3,1,tyrDM.PIX			// lf wheel damage x,y,flash1..5
31
315,168,1,1,2,3,1,tyrDM.PIX			// rf wheel damage x,y,flash1..5
32
296,194,1,1,2,3,1,tyrDM.PIX			// lr wheel damage x,y,flash1..5
33
316,194,1,1,2,3,1,tyrDM.PIX			// rr wheel damage x,y,flash1..5
34
0,0,281,152,DAMASK1.PIX
35
3										// Number of dimmed areas (external)
36
278,150,308,198							// Dim rectangle
37
31,182,42,198							// Dim rectangle
38
44,182,69,198							// Dim rectangle
39