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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1 | pmbaty | 1 | // window_main.cpp |
| 2 | |||
| 3 | #include "../common.h" |
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| 4 | |||
| 5 | |||
| 21 | pmbaty | 6 | // global variables used in this module only |
| 7 | static wchar_t folder_path[MAX_PATH]; |
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| 8 | |||
| 9 | |||
| 1 | pmbaty | 10 | // prototypes of local functions |
| 11 | static bool Button_IsHovered (guibutton_t *button, int gui_x, int gui_y); |
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| 12 | static bool Button_UpdateHoverState (guibutton_t *button, int gui_x, int gui_y); |
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| 13 | |||
| 14 | |||
| 15 | LRESULT CALLBACK WindowProc_Main (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam) |
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| 16 | { |
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| 17 | // this is the main message handler for the program |
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| 18 | |||
| 19 | static wchar_t fen_string[128]; |
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| 20 | static char selectable_parts[14] = "PRNBQK kqbnrp"; |
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| 21 | static int prevgui_x = 0; |
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| 22 | static int prevgui_y = 0; |
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| 3 | pmbaty | 23 | static bool ctrl_pressed = false; |
| 1 | pmbaty | 24 | static bool rbutton_pushed = false; |
| 25 | |||
| 26 | unsigned short wParam_hiword; |
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| 27 | unsigned short wParam_loword; |
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| 28 | int prev_hovered_position[2]; |
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| 29 | player_t *current_player; |
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| 30 | player_t *opposite_player; |
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| 31 | player_t *local_player; |
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| 32 | player_t *remote_player; |
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| 33 | ccreply_t *entered_ccreply; |
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| 34 | boardmove_t *current_move; |
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| 35 | float board_x; |
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| 36 | float board_y; |
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| 37 | int gui_x; |
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| 38 | int gui_y; |
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| 39 | int line; |
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| 40 | int column; |
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| 41 | int index_line; |
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| 42 | int index_column; |
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| 43 | int part_index; |
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| 44 | int part_color; |
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| 24 | pmbaty | 45 | int viewer_index; |
| 1 | pmbaty | 46 | |
| 47 | // filter out the commonly used message values |
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| 48 | wParam_hiword = HIWORD (wParam); |
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| 49 | wParam_loword = LOWORD (wParam); |
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| 50 | |||
| 51 | //////////////////////////////////////////////////////////////////////////////////////////////// |
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| 52 | // has the window just been fired up ? |
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| 53 | if (message == WM_CREATE) |
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| 54 | { |
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| 55 | the_scene.gui.is_entering_text = false; // we are NOT entering text yet |
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| 56 | |||
| 57 | // call the default window message processing function to keep things going |
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| 58 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
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| 59 | } |
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| 60 | |||
| 61 | //////////////////////////////////////////////////////////////////////////////////////////////// |
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| 62 | // else have we clicked on the close button ? |
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| 63 | else if (message == WM_CLOSE) |
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| 64 | { |
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| 65 | if (the_board.game_state == STATE_PLAYING) |
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| 66 | DialogBox_Quit (); // if a game has started, ask for confirmation |
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| 67 | else |
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| 68 | is_dialogbox_quit_validated = true; // if game hasn't started yet, quit without question |
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| 69 | |||
| 70 | return (0); // don't let Windows do the default processing on this message |
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| 71 | } |
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| 72 | |||
| 73 | //////////////////////////////////////////////////////////////////////////////////////////////// |
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| 74 | // else is the user closing its session OR the window is being destroyed ? |
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| 75 | else if ((message == WM_QUERYENDSESSION) || (message == WM_ENDSESSION) || (message == WM_DESTROY)) |
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| 76 | terminate_everything = true; // suicide (for some reason, PostQuitMessage() is unreliable !?) |
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| 77 | |||
| 21 | pmbaty | 78 | ///////////////// |
| 79 | // MENU EVENTS // |
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| 80 | ///////////////// |
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| 81 | |||
| 82 | /////////////// |
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| 83 | // menu command |
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| 1 | pmbaty | 84 | else if (message == WM_COMMAND) |
| 85 | { |
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| 86 | // game menu, new game |
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| 87 | if (wParam_loword == MENUID_GAME_NEWGAME) |
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| 88 | { |
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| 89 | if ((the_board.game_state == STATE_PLAYING) && (the_board.move_count > 1)) |
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| 90 | DialogBox_Resign (); // if a game is playing, ask to resign first |
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| 91 | else |
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| 92 | DialogBox_NewGame (); // game not started yet, show the new game dialog box |
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| 93 | } |
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| 94 | |||
| 95 | // game menu, setup start position |
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| 96 | else if (wParam_loword == MENUID_GAME_SETUPPOSITION) |
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| 97 | { |
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| 98 | if ((the_board.game_state == STATE_PLAYING) && (the_board.move_count > 1)) |
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| 99 | DialogBox_Resign (); // if a game is playing, ask to resign first |
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| 100 | else |
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| 101 | { |
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| 102 | current_move = &the_board.moves[0]; // quick access to start move |
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| 103 | memset (¤t_move->slots, 0, sizeof (current_move->slots)); // erase all slots |
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| 104 | |||
| 105 | the_board.game_state = STATE_SETUPPOSITION; // game not started yet, enter board setup mode |
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| 106 | the_board.reevaluate = true; // evaluate board again |
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| 107 | |||
| 108 | // display the "please choose start position" phrase in the middle of the screen |
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| 109 | Scene_SetText (&the_scene.gui.central_text, 50.0f, 50.0f, -1, ALIGN_CENTER, ALIGN_CENTER, ALIGN_CENTER, centermsg_fontindex, RGBA_TO_RGBACOLOR (255, 255, 255, 191), |
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| 110 | 999999.0f, true, LOCALIZE (L"SetupMode")); |
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| 111 | the_scene.gui.partspick_selectedpart = ' '; // no selected part yet |
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| 112 | the_scene.update = true; // and update the 3D scene |
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| 113 | } |
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| 114 | } |
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| 115 | |||
| 116 | // game menu, load game |
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| 117 | else if (wParam_loword == MENUID_GAME_LOAD) |
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| 118 | DialogBox_Load (); // fire up the load dialog box |
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| 119 | |||
| 120 | // game menu, save game |
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| 121 | else if (wParam_loword == MENUID_GAME_SAVE) |
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| 122 | { |
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| 123 | if (save_pathname[0] != 0) |
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| 124 | is_dialogbox_save_validated = true; // if the filename is known, save it directly |
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| 125 | else |
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| 126 | DialogBox_Save (); // else fire up the save dialog box |
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| 127 | } |
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| 128 | |||
| 129 | // game menu, save as |
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| 130 | else if (wParam_loword == MENUID_GAME_SAVEAS) |
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| 131 | DialogBox_Save (); // fire up the save dialog box |
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| 132 | |||
| 133 | // game menu, save position as |
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| 134 | else if (wParam_loword == MENUID_GAME_SAVEPOSITIONAS) |
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| 135 | DialogBox_SavePosition (); // fire up the save position dialog box |
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| 136 | |||
| 137 | // game menu, resign |
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| 138 | else if (wParam_loword == MENUID_GAME_RESIGN) |
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| 139 | DialogBox_Resign (); // if a game has started, ask for confirmation |
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| 140 | |||
| 141 | // game menu, statistics (stats are only available in online mode) |
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| 142 | else if (wParam_loword == MENUID_GAME_STATISTICS) |
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| 143 | { |
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| 144 | local_player = Player_FindByType (PLAYER_HUMAN); |
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| 145 | if (local_player != NULL) |
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| 146 | PlayerCard_FindOrCreate (local_player->name); // display player's own player card |
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| 147 | } |
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| 148 | |||
| 149 | // game menu, options |
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| 150 | else if (wParam_loword == MENUID_GAME_OPTIONS) |
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| 151 | DialogBox_Options (); // fire up the options dialog box |
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| 152 | |||
| 153 | // game menu, quit |
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| 154 | else if (wParam_loword == MENUID_GAME_QUIT) |
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| 155 | { |
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| 156 | if (the_board.game_state == STATE_PLAYING) |
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| 157 | DialogBox_Quit (); // if a game has started, ask for confirmation |
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| 158 | else |
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| 159 | is_dialogbox_quit_validated = true; // if game hasn't started yet, quit without question |
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| 160 | } |
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| 161 | |||
| 162 | // chessboard menu, suggest move |
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| 163 | else if (wParam_loword == MENUID_CHESSBOARD_SUGGESTMOVE) |
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| 164 | the_board.players[current_viewer].wants_hint = true; // remember this player wants a hint |
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| 165 | |||
| 166 | // chessboard menu, cancel last move |
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| 167 | else if (wParam_loword == MENUID_CHESSBOARD_CANCELLASTMOVE) |
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| 168 | the_board.players[current_viewer].wants_cancel = true; // remember this player wants to cancel his last move |
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| 169 | |||
| 170 | // chessboard menu, comment move |
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| 171 | else if (wParam_loword == MENUID_CHESSBOARD_COMMENTMOVE) |
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| 172 | DialogBox_Comment (); // fire up the comment dialog box |
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| 173 | |||
| 174 | // chessboard menu, go to move |
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| 175 | else if (wParam_loword == MENUID_CHESSBOARD_GOTOMOVE) |
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| 176 | DialogBox_GoToMove (); // fire up the go to move dialog box |
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| 177 | |||
| 178 | // chessboard menu, swap sides |
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| 179 | else if (wParam_loword == MENUID_CHESSBOARD_SWAPSIDES) |
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| 180 | the_board.want_playerswap = true; // remember board sides are to be swapped |
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| 181 | |||
| 182 | // chessboard menu, beginning of game |
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| 183 | else if (wParam_loword == MENUID_CHESSBOARD_BEGINNINGOFGAME) |
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| 184 | { |
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| 185 | the_board.viewed_move = 0; // enter view mode and go to the beginning of the game |
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| 186 | Audio_PlaySound (SOUNDTYPE_CLICK); // make a click sound |
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| 187 | the_board.reevaluate = true; // evaluate board again |
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| 188 | } |
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| 189 | |||
| 190 | // chessboard menu, previous move (only if arrow is enabled) |
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| 191 | else if ((wParam_loword == MENUID_CHESSBOARD_PREVIOUSMOVE) && (the_scene.gui.larrow.state != 0)) |
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| 192 | { |
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| 193 | the_board.viewed_move--; // enter view mode and go back one move |
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| 194 | Audio_PlaySound (SOUNDTYPE_CLICK); // make a click sound |
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| 195 | the_board.reevaluate = true; // evaluate board again |
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| 196 | } |
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| 197 | |||
| 198 | // chessboard menu, next move (only if arrow is enabled) |
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| 199 | else if ((wParam_loword == MENUID_CHESSBOARD_NEXTMOVE) && (the_scene.gui.rarrow.state != 0)) |
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| 200 | { |
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| 201 | the_board.viewed_move++; // enter view mode and go forward one move |
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| 202 | Audio_PlaySound (SOUNDTYPE_CLICK); // make a click sound |
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| 203 | the_board.reevaluate = true; // evaluate board again |
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| 204 | } |
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| 205 | |||
| 206 | // chessboard menu, current state of game |
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| 207 | else if (wParam_loword == MENUID_CHESSBOARD_CURRENTSTATEOFGAME) |
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| 208 | { |
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| 209 | the_board.viewed_move = the_board.move_count - 1; // enter view mode and go to the current state of the game |
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| 210 | Audio_PlaySound (SOUNDTYPE_CLICK); // make a click sound |
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| 211 | the_board.reevaluate = true; // evaluate board again |
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| 212 | } |
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| 213 | |||
| 214 | // chessboard menu, top view |
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| 215 | else if (wParam_loword == MENUID_CHESSBOARD_TOPVIEW) |
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| 216 | { |
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| 24 | pmbaty | 217 | // cycle through both players and change their view angles EXCEPT the opponent if he's human |
| 218 | for (viewer_index = 0; viewer_index < 2; viewer_index++) |
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| 219 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER) |
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| 220 | || (the_board.players[viewer_index].type == PLAYER_INTERNET) |
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| 221 | || (viewer_index == current_viewer)) |
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| 222 | { |
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| 25 | pmbaty | 223 | the_board.players[viewer_index].view_pitch = 89.99f; |
| 24 | pmbaty | 224 | the_board.players[viewer_index].view_yaw = (current_viewer == COLOR_BLACK ? 90.0f : -90.0f); |
| 225 | the_board.players[viewer_index].view_distance = 58.0f; |
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| 226 | } |
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| 1 | pmbaty | 227 | } |
| 228 | |||
| 229 | // chessboard menu, default view |
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| 230 | else if (wParam_loword == MENUID_CHESSBOARD_DEFAULTVIEW) |
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| 231 | { |
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| 24 | pmbaty | 232 | // cycle through both players and change their view angles EXCEPT the opponent if he's human |
| 233 | for (viewer_index = 0; viewer_index < 2; viewer_index++) |
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| 234 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER) |
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| 235 | || (the_board.players[viewer_index].type == PLAYER_INTERNET) |
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| 236 | || (viewer_index == current_viewer)) |
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| 237 | { |
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| 238 | the_board.players[viewer_index].view_pitch = 55.0f; |
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| 239 | the_board.players[viewer_index].view_yaw = (current_viewer == COLOR_BLACK ? 90.0f : -90.0f); |
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| 240 | the_board.players[viewer_index].view_distance = 70.0f; |
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| 241 | } |
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| 1 | pmbaty | 242 | } |
| 243 | |||
| 244 | // chessboard menu, reset view |
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| 245 | else if (wParam_loword == MENUID_CHESSBOARD_RESETVIEW) |
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| 246 | { |
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| 24 | pmbaty | 247 | // cycle through both players and change their view angles EXCEPT the opponent if he's human |
| 248 | for (viewer_index = 0; viewer_index < 2; viewer_index++) |
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| 249 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER) |
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| 250 | || (the_board.players[viewer_index].type == PLAYER_INTERNET) |
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| 251 | || (viewer_index == current_viewer)) |
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| 252 | { |
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| 253 | the_board.players[viewer_index].view_pitch = the_board.players[current_viewer].custom_pitch; |
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| 254 | the_board.players[viewer_index].view_yaw = the_board.players[current_viewer].custom_yaw; |
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| 255 | the_board.players[viewer_index].view_distance = the_board.players[current_viewer].custom_distance; |
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| 256 | } |
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| 1 | pmbaty | 257 | } |
| 258 | |||
| 259 | // chessboard menu, zoom in |
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| 260 | else if (wParam_loword == MENUID_CHESSBOARD_ZOOMIN) |
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| 261 | { |
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| 262 | // scroll up & save this as the new custom distance |
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| 263 | the_board.players[current_viewer].view_distance = max (48.0f, the_board.players[current_viewer].view_distance - 2.0f); |
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| 264 | the_board.players[current_viewer].custom_distance = the_board.players[current_viewer].view_distance; |
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| 265 | the_scene.update = true; // update the 3D scene |
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| 266 | } |
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| 267 | |||
| 268 | // chessboard menu, zoom out |
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| 269 | else if (wParam_loword == MENUID_CHESSBOARD_ZOOMOUT) |
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| 270 | { |
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| 271 | // scroll down & save this as the new custom distance |
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| 272 | the_board.players[current_viewer].view_distance = min (100.0f, the_board.players[current_viewer].view_distance + 2.0f); |
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| 273 | the_board.players[current_viewer].custom_distance = the_board.players[current_viewer].view_distance; |
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| 274 | the_scene.update = true; // update the 3D scene |
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| 275 | } |
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| 276 | |||
| 277 | // chessboard menu, change appearance |
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| 278 | else if (wParam_loword == MENUID_CHESSBOARD_CHANGEAPPEARANCE) |
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| 279 | DialogBox_ChangeAppearance (); |
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| 280 | |||
| 281 | // chessboard menu, display windows desktop |
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| 282 | else if (wParam_loword == MENUID_CHESSBOARD_DISPLAYWINDOWSDESKTOP) |
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| 283 | ShowWindow (hWnd, SW_MINIMIZE); |
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| 284 | |||
| 285 | // internet menu, show online players |
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| 286 | else if (wParam_loword == MENUID_INTERNET_SHOWONLINEPLAYERS) |
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| 287 | Window_Opponents (); |
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| 288 | |||
| 289 | // internet menu, show sought games |
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| 290 | else if (wParam_loword == MENUID_INTERNET_SHOWSOUGHTGAMES) |
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| 291 | Window_Sought (); |
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| 292 | |||
| 293 | // internet menu, seek game |
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| 294 | else if (wParam_loword == MENUID_INTERNET_SEEKGAME) |
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| 295 | DialogBox_SendSeek (); |
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| 296 | |||
| 297 | // internet menu, chatter channels |
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| 298 | else if (wParam_loword == MENUID_INTERNET_CHATTERCHANNELS) |
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| 299 | Window_ChatterChannels (); |
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| 300 | |||
| 301 | // internet menu, enter chat text |
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| 302 | else if (wParam_loword == MENUID_INTERNET_ENTERCHATTEXT) |
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| 303 | PostMessage (hWnd, WM_CHAR, L' ', 0); // emulate a space bar hit |
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| 304 | |||
| 305 | // internet menu, display player card |
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| 306 | else if (wParam_loword == MENUID_INTERNET_DISPLAYPLAYERCARD) |
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| 307 | DialogBox_PlayerInfoName (); |
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| 308 | |||
| 309 | // internet menu, display your card |
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| 310 | else if (wParam_loword == MENUID_INTERNET_DISPLAYYOURCARD) |
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| 311 | { |
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| 312 | local_player = Player_FindByType (PLAYER_HUMAN); |
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| 313 | if (local_player != NULL) |
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| 314 | PlayerCard_FindOrCreate (local_player->name); // display player's own player card |
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| 315 | } |
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| 316 | |||
| 317 | // internet menu, MOTD |
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| 318 | else if (wParam_loword == MENUID_INTERNET_MOTD) |
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| 319 | Window_MOTD (); |
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| 320 | |||
| 321 | // help menu, help |
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| 322 | else if (wParam_loword == MENUID_HELP_HELP) |
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| 29 | pmbaty | 323 | { |
| 30 | pmbaty | 324 | swprintf_s (folder_path, WCHAR_SIZEOF (folder_path), L"%s\\Chess Giants (%s).html", app_path, os_language); |
| 29 | pmbaty | 325 | ShellExecute (NULL, L"open", folder_path, NULL, NULL, SW_MAXIMIZE); // fire up the help file |
| 326 | } |
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| 1 | pmbaty | 327 | |
| 328 | // help menu, get chess games |
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| 329 | else if (wParam_loword == MENUID_HELP_GETCHESSGAMES) |
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| 330 | ShellExecute (NULL, L"open", L"http://www.chessgames.com", NULL, NULL, SW_MAXIMIZE); // fire up the browser |
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| 331 | |||
| 21 | pmbaty | 332 | // help menu, add/modify visual themes |
| 333 | else if (wParam_loword == MENUID_HELP_ADDMODIFYVISUALTHEMES) |
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| 334 | { |
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| 335 | swprintf_s (folder_path, WCHAR_SIZEOF (folder_path), L"%s\\themes", app_path); |
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| 336 | ShellExecute (NULL, L"open", folder_path, NULL, NULL, SW_SHOWNORMAL); // fire up Windows Explorer |
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| 337 | } |
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| 338 | |||
| 50 | pmbaty | 339 | // help menu, add/modify engines |
| 340 | else if (wParam_loword == MENUID_HELP_ADDMODIFYENGINES) |
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| 341 | { |
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| 342 | swprintf_s (folder_path, WCHAR_SIZEOF (folder_path), L"%s\\engines", app_path); |
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| 343 | ShellExecute (NULL, L"open", folder_path, NULL, NULL, SW_SHOWNORMAL); // fire up Windows Explorer |
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| 344 | } |
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| 345 | |||
| 21 | pmbaty | 346 | // help menu, add/modify translations |
| 347 | else if (wParam_loword == MENUID_HELP_ADDMODIFYTRANSLATIONS) |
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| 348 | { |
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| 349 | swprintf_s (folder_path, WCHAR_SIZEOF (folder_path), L"%s\\data\\languages", app_path); |
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| 350 | ShellExecute (NULL, L"open", folder_path, NULL, NULL, SW_SHOWNORMAL); // fire up Windows Explorer |
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| 351 | } |
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| 352 | |||
| 1 | pmbaty | 353 | // help menu, about |
| 354 | else if (wParam_loword == MENUID_HELP_ABOUT) |
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| 355 | DialogBox_About (); // show the About dialog box |
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| 356 | |||
| 357 | // call the default window message processing function to keep things going |
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| 358 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
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| 359 | } |
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| 360 | |||
| 3 | pmbaty | 361 | ///////////////////////////////////////////////////// |
| 362 | // ctrl key press or release (while not in animation) |
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| 363 | else if ((message == WM_KEYDOWN) && (wParam == VK_CONTROL) && (animation_endtime + 1.0f < current_time)) |
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| 364 | { |
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| 365 | ctrl_pressed = true; // remember the ctrl key is pressed |
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| 366 | |||
| 367 | // call the default window message processing function to keep things going |
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| 368 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
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| 369 | } |
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| 370 | else if ((message == WM_KEYUP) && (wParam == VK_CONTROL) && (animation_endtime + 1.0f < current_time)) |
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| 371 | { |
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| 372 | ctrl_pressed = false; // remember the ctrl key is released |
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| 373 | rbutton_pushed = false; // remember button is released |
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| 374 | the_scene.update = true; // update the 3D scene |
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| 375 | |||
| 376 | // call the default window message processing function to keep things going |
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| 377 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
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| 378 | } |
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| 379 | |||
| 21 | pmbaty | 380 | ////////////////// |
| 381 | // MOUSE EVENTS // |
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| 382 | ////////////////// |
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| 383 | |||
| 1 | pmbaty | 384 | //////////////////////////////////////////////////////////////////////////////////////////////// |
| 21 | pmbaty | 385 | // left mouse button push |
| 386 | else if (message == WM_LBUTTONDOWN) |
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| 3 | pmbaty | 387 | { |
| 21 | pmbaty | 388 | // are we in animation OR are mouse commands NOT allowed ? |
| 389 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
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| 390 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
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| 391 | |||
| 3 | pmbaty | 392 | // is the ctrl key pressed (emulates a right click) ? |
| 393 | if (ctrl_pressed) |
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| 394 | { |
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| 395 | prevgui_x = GET_X_LPARAM (lParam); // remember mouse coordinates |
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| 396 | prevgui_y = GET_Y_LPARAM (lParam); |
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| 397 | |||
| 398 | // if we click something, stop moving the table immediately |
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| 399 | |||
| 24 | pmbaty | 400 | // cycle through both players and change their view angles EXCEPT the opponent if he's human |
| 401 | for (viewer_index = 0; viewer_index < 2; viewer_index++) |
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| 402 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER) |
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| 403 | || (the_board.players[viewer_index].type == PLAYER_INTERNET) |
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| 404 | || (viewer_index == current_viewer)) |
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| 405 | { |
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| 406 | the_board.players[viewer_index].view_pitch = current_pitch; |
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| 407 | the_board.players[viewer_index].view_yaw = current_yaw; |
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| 408 | } |
||
| 409 | |||
| 3 | pmbaty | 410 | rbutton_pushed = true; // remember button is clicked |
| 411 | } |
||
| 412 | |||
| 413 | // call the default window message processing function to keep things going |
||
| 414 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 415 | } |
||
| 416 | |||
| 417 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
| 21 | pmbaty | 418 | // left mouse button release |
| 419 | else if (message == WM_LBUTTONUP) |
||
| 1 | pmbaty | 420 | { |
| 21 | pmbaty | 421 | // are we in animation OR are mouse commands NOT allowed ? |
| 422 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
| 423 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
| 424 | |||
| 3 | pmbaty | 425 | // is the ctrl key pressed (emulates a right click) ? |
| 426 | if (ctrl_pressed) |
||
| 427 | { |
||
| 428 | rbutton_pushed = false; // remember button is released |
||
| 429 | the_scene.update = true; // update the 3D scene |
||
| 430 | |||
| 431 | // call the default window message processing function to keep things going |
||
| 432 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 433 | } |
||
| 434 | |||
| 1 | pmbaty | 435 | prevgui_x = GET_X_LPARAM (lParam); // remember mouse coordinates |
| 436 | prevgui_y = GET_Y_LPARAM (lParam); |
||
| 437 | |||
| 438 | // get mouse coordinates |
||
| 439 | gui_x = GET_X_LPARAM (lParam); |
||
| 440 | gui_y = GET_Y_LPARAM (lParam); |
||
| 441 | |||
| 442 | // is the left arrow displayed AND is the mouse hovering it ? |
||
| 443 | if ((the_scene.gui.larrow.state != 0) && Button_IsHovered (&the_scene.gui.larrow, gui_x, gui_y)) |
||
| 444 | SendMessage (hWnd, WM_COMMAND, MENUID_CHESSBOARD_PREVIOUSMOVE, NULL); // send a "previous move" event |
||
| 445 | |||
| 446 | // is the right arrow displayed AND is the mouse hovering it ? |
||
| 447 | if ((the_scene.gui.rarrow.state != 0) && Button_IsHovered (&the_scene.gui.rarrow, gui_x, gui_y)) |
||
| 448 | SendMessage (hWnd, WM_COMMAND, MENUID_CHESSBOARD_NEXTMOVE, NULL); // send a "next move" event |
||
| 449 | |||
| 450 | // is the chat button displayed AND is the mouse hovering it ? |
||
| 451 | if ((the_scene.gui.chatbutton.state != 0) && Button_IsHovered (&the_scene.gui.chatbutton, gui_x, gui_y)) |
||
| 452 | { |
||
| 453 | opposite_player = Player_FindByType (PLAYER_INTERNET); // get a hand on the remote player |
||
| 454 | |||
| 455 | // find or create the corresponding interlocutor structure and fire it up |
||
| 456 | if (opposite_player != NULL) |
||
| 457 | Interlocutor_FindOrCreate (opposite_player->name); |
||
| 458 | } |
||
| 459 | |||
| 460 | // is the games button displayed AND is the mouse hovering it ? |
||
| 461 | if ((the_scene.gui.gamesbutton.state != 0) && Button_IsHovered (&the_scene.gui.gamesbutton, gui_x, gui_y)) |
||
| 462 | Window_Sought (); // if so, display the sought games window |
||
| 463 | |||
| 464 | // is the people button displayed AND is the mouse hovering it ? |
||
| 465 | if ((the_scene.gui.peoplebutton.state != 0) && Button_IsHovered (&the_scene.gui.peoplebutton, gui_x, gui_y)) |
||
| 466 | Window_Opponents (); // if so, display the opponents window |
||
| 467 | |||
| 468 | // is the parts selection line displayed AND is the mouse anywhere near it ? |
||
| 469 | if (the_scene.gui.is_partspick_displayed && Render_IsMouseInBox (gui_x, gui_y, 0.0f, 0.0f, 100.0f, 11.0f)) |
||
| 470 | { |
||
| 471 | // for each selectable part, if the mouse is on it, mark it as selected |
||
| 472 | for (part_index = 0; part_index < 13; part_index++) |
||
| 473 | if (Render_IsMouseInBox (gui_x, gui_y, part_index * (100.0f / 13.0f), 0, 100.0f / 13.0f, 11.0f)) |
||
| 474 | { |
||
| 475 | the_scene.gui.partspick_selectedpart = selectable_parts[part_index]; // mark it as selected |
||
| 476 | Audio_PlaySound (SOUNDTYPE_CLICK); // make a click sound |
||
| 477 | break; // no need to search further if one selection was found |
||
| 478 | } |
||
| 479 | } |
||
| 480 | |||
| 481 | // get current player and see if we're online |
||
| 482 | current_player = Player_GetCurrent (); |
||
| 483 | remote_player = Player_FindByType (PLAYER_INTERNET); |
||
| 484 | |||
| 485 | // if we are not allowed to select anything, don't even try |
||
| 486 | if ((current_player->type != PLAYER_HUMAN) || (the_board.viewed_move != the_board.move_count - 1) |
||
| 487 | || ((remote_player != NULL) && !remote_player->is_in_game)) |
||
| 488 | { |
||
| 489 | the_scene.update = true; // update the 3D scene |
||
| 490 | |||
| 491 | // call the default window message processing function to keep things going |
||
| 492 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 493 | } |
||
| 494 | |||
| 495 | // it's a single click. The user clicked on a square. |
||
| 496 | |||
| 497 | // figure out the coordinates on table |
||
| 498 | Render_MouseToFloor (gui_x, gui_y, &board_x, &board_y); |
||
| 499 | |||
| 500 | // translate them to board coordinates |
||
| 501 | the_board.hovered_position[0] = (int) floor ((20.0f - board_y) / 5.0f); |
||
| 502 | the_board.hovered_position[1] = 7 - (int) floor ((20.0f - board_x) / 5.0f); |
||
| 503 | highlight_endtime = 0; // stop highlighting anything |
||
| 504 | |||
| 505 | // if it's outside the table, end the job |
||
| 506 | if (!IS_VALID_POSITION (the_board.hovered_position)) |
||
| 507 | { |
||
| 508 | the_scene.update = true; // update the 3D scene |
||
| 509 | |||
| 510 | // call the default window message processing function to keep things going |
||
| 511 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 512 | } |
||
| 513 | |||
| 514 | // we clicked a valid slot on the table |
||
| 515 | |||
| 516 | current_move = &the_board.moves[the_board.viewed_move]; // quick access to current move |
||
| 517 | |||
| 518 | /////////////////////////////////// |
||
| 519 | // are we in parts placement mode ? |
||
| 520 | if (the_board.game_state == STATE_SETUPPOSITION) |
||
| 521 | { |
||
| 522 | // quick access to line and column |
||
| 523 | line = the_board.hovered_position[0]; |
||
| 524 | column = the_board.hovered_position[1]; |
||
| 525 | |||
| 526 | // figure out the color of the part we are placing |
||
| 527 | if (the_scene.gui.partspick_selectedpart == tolower (the_scene.gui.partspick_selectedpart)) |
||
| 528 | part_color = COLOR_BLACK; // black color |
||
| 529 | else |
||
| 530 | part_color = COLOR_WHITE; // white color |
||
| 531 | |||
| 532 | // are we erasing a king ? if so, replace it at its default location |
||
| 533 | if ((current_move->slots[line][column].part == PART_KING) && (current_move->slots[line][column].color == COLOR_BLACK) |
||
| 534 | && (the_scene.gui.partspick_selectedpart != 'k')) |
||
| 535 | { |
||
| 536 | // is it ALREADY the king's default location ? if so, give up |
||
| 537 | if ((line == 7) && (column == 4)) |
||
| 538 | { |
||
| 539 | Audio_PlaySound (SOUNDTYPE_ILLEGALMOVE); // play the "illegal move" sound |
||
| 540 | return (DefWindowProc (hWnd, message, wParam, lParam)); // call the default window message proc |
||
| 541 | } |
||
| 542 | |||
| 543 | Move_SetSlot (current_move, 7, 4, COLOR_BLACK, PART_KING); // replace black king |
||
| 544 | } |
||
| 545 | else if ((current_move->slots[line][column].part == PART_KING) && (current_move->slots[line][column].color == COLOR_WHITE) |
||
| 546 | && (the_scene.gui.partspick_selectedpart != 'K')) |
||
| 547 | { |
||
| 548 | // is it ALREADY the king's default location ? if so, give up |
||
| 549 | if ((line == 0) && (column == 4)) |
||
| 550 | { |
||
| 551 | Audio_PlaySound (SOUNDTYPE_ILLEGALMOVE); // play the "illegal move" sound |
||
| 552 | return (DefWindowProc (hWnd, message, wParam, lParam)); // call the default window message proc |
||
| 553 | } |
||
| 554 | |||
| 555 | Move_SetSlot (current_move, 0, 4, COLOR_WHITE, PART_KING); // replace white king |
||
| 556 | } |
||
| 557 | |||
| 558 | // place the selected part on the board |
||
| 559 | if (tolower (the_scene.gui.partspick_selectedpart) == 'p') |
||
| 560 | Move_SetSlot (current_move, line, column, part_color, PART_PAWN); // pawn |
||
| 561 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'r') |
||
| 562 | Move_SetSlot (current_move, line, column, part_color, PART_ROOK); // rook |
||
| 563 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'n') |
||
| 564 | Move_SetSlot (current_move, line, column, part_color, PART_KNIGHT); // knight |
||
| 565 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'b') |
||
| 566 | Move_SetSlot (current_move, line, column, part_color, PART_BISHOP); // bishop |
||
| 567 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'q') |
||
| 568 | Move_SetSlot (current_move, line, column, part_color, PART_QUEEN); // queen |
||
| 569 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'k') |
||
| 570 | { |
||
| 571 | // parse the board for other kings of the same color and erase them |
||
| 572 | for (index_line = 0; index_line < 8; index_line++) |
||
| 573 | for (index_column = 0; index_column < 8; index_column++) |
||
| 574 | if ((current_move->slots[index_line][index_column].color == part_color) |
||
| 575 | && (current_move->slots[index_line][index_column].part == PART_KING)) |
||
| 576 | memset (¤t_move->slots[index_line][index_column], 0, sizeof (boardslot_t)); // erase this slot |
||
| 577 | |||
| 578 | Move_SetSlot (current_move, line, column, part_color, PART_KING); // king |
||
| 579 | } |
||
| 580 | else |
||
| 581 | Move_SetSlot (current_move, line, column, 0, PART_NONE); // no part |
||
| 582 | |||
| 583 | // figure out which sound to play |
||
| 584 | if (the_scene.gui.partspick_selectedpart != ' ') |
||
| 585 | Audio_PlaySound (SOUNDTYPE_MOVE); // play a move sound when placing a part |
||
| 586 | |||
| 587 | the_scene.update = true; // update the 3D scene |
||
| 588 | |||
| 589 | // call the default window message processing function to keep things going |
||
| 590 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 591 | } |
||
| 592 | // end of parts placement mode |
||
| 593 | ////////////////////////////// |
||
| 594 | |||
| 595 | // does a selection NOT exist yet ? |
||
| 596 | if (!IS_VALID_POSITION (the_board.selected_position)) |
||
| 597 | { |
||
| 598 | // is there a selectable part at this location ? |
||
| 599 | if ((current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].part != PART_NONE) |
||
| 600 | && (current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].color == Board_ColorToMove (&the_board))) |
||
| 601 | { |
||
| 602 | // mark the selected position as selected (and remember it) |
||
| 603 | the_board.selected_position[0] = the_board.hovered_position[0]; |
||
| 604 | the_board.selected_position[1] = the_board.hovered_position[1]; |
||
| 605 | } |
||
| 606 | |||
| 607 | the_scene.update = true; // update the 3D scene |
||
| 608 | |||
| 609 | // call the default window message processing function to keep things going |
||
| 610 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 611 | } |
||
| 612 | |||
| 613 | // a selection exists already |
||
| 614 | |||
| 615 | // is it the slot that was previously selected ? (i.e, user wants to "unselect" it) |
||
| 616 | if ((the_board.hovered_position[0] == the_board.selected_position[0]) && (the_board.hovered_position[1] == the_board.selected_position[1])) |
||
| 617 | { |
||
| 618 | // forget the selected position |
||
| 619 | the_board.selected_position[0] = -1; |
||
| 620 | the_board.selected_position[1] = -1; |
||
| 621 | |||
| 622 | the_scene.update = true; // update the 3D scene |
||
| 623 | |||
| 624 | // call the default window message processing function to keep things going |
||
| 625 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 626 | } |
||
| 627 | |||
| 628 | // else is it another part of the same color ? (i.e, user wants to change the part he selected) |
||
| 629 | else if ((current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].part != PART_NONE) |
||
| 630 | && (current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].color == Board_ColorToMove (&the_board))) |
||
| 631 | { |
||
| 632 | // mark the selected position as selected (and remember it) |
||
| 633 | the_board.selected_position[0] = the_board.hovered_position[0]; |
||
| 634 | the_board.selected_position[1] = the_board.hovered_position[1]; |
||
| 635 | |||
| 636 | the_scene.update = true; // update the 3D scene |
||
| 637 | |||
| 638 | // call the default window message processing function to keep things going |
||
| 639 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 640 | } |
||
| 641 | |||
| 642 | // else is it a possible move ? |
||
| 643 | else if ((current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].flags & FLAG_POSSIBLEMOVE) |
||
| 644 | || (current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].flags & FLAG_TAKEABLE)) |
||
| 645 | { |
||
| 646 | // are we in check after the move ? (FIXME: call EP version of this func for en passant moves) |
||
| 647 | if (Move_IsColorInCheckAfterTestMove (current_move, the_board.selected_position[0], the_board.selected_position[1], the_board.hovered_position[0], the_board.hovered_position[1], Board_ColorToMove (&the_board))) |
||
| 648 | { |
||
| 649 | Audio_PlaySound (SOUNDTYPE_ILLEGALMOVE); // play the "illegal move" sound |
||
| 650 | |||
| 651 | the_scene.update = true; // update the 3D scene |
||
| 652 | |||
| 653 | // call the default window message processing function to keep things going |
||
| 654 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 655 | } |
||
| 656 | |||
| 657 | //////////////////// |
||
| 658 | // movement is valid |
||
| 659 | |||
| 660 | // do it |
||
| 661 | Board_AppendMove (&the_board, the_board.selected_position[0], the_board.selected_position[1], the_board.hovered_position[0], the_board.hovered_position[1], PART_NONE, NULL); |
||
| 662 | current_move = &the_board.moves[the_board.move_count - 1]; // update current move pointer |
||
| 663 | |||
| 664 | // are we in internet mode ? |
||
| 665 | if (remote_player != NULL) |
||
| 666 | the_board.reevaluate = false; // if so, don't reevaluate the board yet, let the server do it |
||
| 667 | |||
| 668 | // was it a pawn being promoted ? if so, display the dialog box and wait for the reply |
||
| 669 | if ((current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].part == PART_PAWN) |
||
| 670 | && ((the_board.hovered_position[0] == 0) || (the_board.hovered_position[0] == 7))) |
||
| 671 | DialogBox_PawnPromotion (); // display the pawn promotion dialog box |
||
| 672 | |||
| 673 | // else it was a normal move |
||
| 674 | else |
||
| 675 | { |
||
| 676 | Board_SetSelectedAndHovered (&the_board, -1, -1, -1, -1); // forget the hovered and selected positions |
||
| 677 | the_board.has_playerchanged = true; // and switch players |
||
| 678 | } |
||
| 679 | |||
| 680 | the_scene.update = true; // update the 3D scene |
||
| 681 | animation_endtime = current_time + ANIMATION_DURATION; // play animation now |
||
| 682 | sound_playtime = current_time + ANIMATION_DURATION - 0.1f; // play sound near the end of animation |
||
| 683 | |||
| 684 | // call the default window message processing function to keep things going |
||
| 685 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 686 | } |
||
| 687 | |||
| 688 | // else it's another location |
||
| 689 | |||
| 690 | Audio_PlaySound (SOUNDTYPE_ILLEGALMOVE); // play the "illegal move" sound |
||
| 691 | |||
| 692 | the_scene.update = true; // update the 3D scene |
||
| 693 | |||
| 694 | // call the default window message processing function to keep things going |
||
| 695 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 696 | } |
||
| 697 | |||
| 698 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
| 21 | pmbaty | 699 | // right mouse button push |
| 700 | else if (message == WM_RBUTTONDOWN) |
||
| 1 | pmbaty | 701 | { |
| 21 | pmbaty | 702 | // are we in animation OR are mouse commands NOT allowed ? |
| 703 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
| 704 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
| 705 | |||
| 1 | pmbaty | 706 | prevgui_x = GET_X_LPARAM (lParam); // remember mouse coordinates |
| 707 | prevgui_y = GET_Y_LPARAM (lParam); |
||
| 708 | |||
| 709 | // if we click something, stop moving the table immediately |
||
| 710 | |||
| 24 | pmbaty | 711 | // cycle through both players and change their view angles EXCEPT the opponent if he's human |
| 712 | for (viewer_index = 0; viewer_index < 2; viewer_index++) |
||
| 713 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER) |
||
| 714 | || (the_board.players[viewer_index].type == PLAYER_INTERNET) |
||
| 715 | || (viewer_index == current_viewer)) |
||
| 716 | { |
||
| 717 | the_board.players[viewer_index].view_pitch = current_pitch; |
||
| 718 | the_board.players[viewer_index].view_yaw = current_yaw; |
||
| 719 | } |
||
| 720 | |||
| 1 | pmbaty | 721 | rbutton_pushed = true; // remember button is clicked |
| 722 | |||
| 723 | // call the default window message processing function to keep things going |
||
| 724 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 725 | } |
||
| 726 | |||
| 727 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
| 21 | pmbaty | 728 | // right mouse button release |
| 729 | else if (message == WM_RBUTTONUP) |
||
| 1 | pmbaty | 730 | { |
| 21 | pmbaty | 731 | // are we in animation OR are mouse commands NOT allowed ? |
| 732 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
| 733 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
| 734 | |||
| 1 | pmbaty | 735 | rbutton_pushed = false; // remember button is released |
| 736 | the_scene.update = true; // update the 3D scene |
||
| 737 | |||
| 738 | // call the default window message processing function to keep things going |
||
| 739 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 740 | } |
||
| 741 | |||
| 21 | pmbaty | 742 | //////////////////////////////////////////////////////////////////////////////////////////////// |
| 1 | pmbaty | 743 | // left mouse button DOUBLE-click |
| 21 | pmbaty | 744 | else if (message == WM_LBUTTONDBLCLK) |
| 1 | pmbaty | 745 | { |
| 21 | pmbaty | 746 | // are we in animation OR are mouse commands NOT allowed ? |
| 747 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
| 748 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
| 749 | |||
| 1 | pmbaty | 750 | // get mouse coordinates |
| 751 | gui_x = GET_X_LPARAM (lParam); |
||
| 752 | gui_y = GET_Y_LPARAM (lParam); |
||
| 753 | |||
| 754 | // are we in game and did we click the move comments area ? |
||
| 755 | if ((the_board.game_state >= STATE_PLAYING) && (the_board.viewed_move > 0) && Render_IsMouseInBox (gui_x, gui_y, 10.0f, 0.0f, 80.0f, 10.0f)) |
||
| 756 | { |
||
| 757 | DialogBox_Comment (); // fire up the comment dialog box |
||
| 758 | return (DefWindowProc (hWnd, message, wParam, lParam)); // call the default window message processing function to keep things going |
||
| 759 | } |
||
| 21 | pmbaty | 760 | |
| 761 | // call the default window message processing function to keep things going |
||
| 762 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 1 | pmbaty | 763 | } |
| 764 | |||
| 765 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
| 766 | // mouse move (while not in animation) |
||
| 21 | pmbaty | 767 | else if (message == WM_MOUSEMOVE) |
| 1 | pmbaty | 768 | { |
| 21 | pmbaty | 769 | // are we in animation OR are mouse commands NOT allowed ? |
| 770 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
| 771 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
| 772 | |||
| 1 | pmbaty | 773 | // get mouse coordinates |
| 774 | gui_x = GET_X_LPARAM (lParam); |
||
| 775 | gui_y = GET_Y_LPARAM (lParam); |
||
| 776 | |||
| 777 | // handle button update status |
||
| 778 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.larrow, gui_x, gui_y); |
||
| 779 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.rarrow, gui_x, gui_y); |
||
| 780 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.chatbutton, gui_x, gui_y); |
||
| 781 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.gamesbutton, gui_x, gui_y); |
||
| 782 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.peoplebutton, gui_x, gui_y); |
||
| 783 | |||
| 784 | // see if we're online |
||
| 785 | remote_player = Player_FindByType (PLAYER_INTERNET); |
||
| 786 | |||
| 787 | // are we online AND do we NOT have the right to select anything ? |
||
| 788 | if ((remote_player != NULL) && !remote_player->is_in_game) |
||
| 789 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default window message processing function to keep things going |
||
| 790 | |||
| 791 | // is the parts selection line displayed AND is the mouse anywhere in it ? |
||
| 792 | if (the_scene.gui.is_partspick_displayed && Render_IsMouseInBox (gui_x, gui_y, 0.0f, 0.0f, 100.0f, 11.0f)) |
||
| 793 | { |
||
| 794 | // for each selectable part... |
||
| 795 | for (part_index = 0; part_index < 13; part_index++) |
||
| 796 | { |
||
| 797 | // is the mouse hovering it ? |
||
| 798 | if (Render_IsMouseInBox (gui_x, gui_y, part_index * (100.0f / 13.0f), 0, 100.0f / 13.0f, 11.0f)) |
||
| 799 | { |
||
| 800 | // was it NOT hovered before ? |
||
| 801 | if (the_scene.gui.partspick_hoveredpart != selectable_parts[part_index]) |
||
| 802 | { |
||
| 803 | the_scene.gui.partspick_hoveredpart = selectable_parts[part_index]; // mark it as hovered |
||
| 804 | the_scene.update = true; // update the scene |
||
| 805 | } |
||
| 806 | } |
||
| 807 | |||
| 808 | // else was it hovered before ? |
||
| 809 | else if (the_scene.gui.partspick_hoveredpart == selectable_parts[part_index]) |
||
| 810 | { |
||
| 811 | the_scene.gui.partspick_hoveredpart = 0; // clear the hovered part |
||
| 812 | the_scene.update = true; // update the scene |
||
| 813 | } |
||
| 814 | } |
||
| 815 | } |
||
| 816 | else |
||
| 817 | the_scene.gui.partspick_hoveredpart = 0; // clear the hovered part |
||
| 818 | |||
| 819 | // get current and opposite players |
||
| 820 | current_player = Player_GetCurrent (); |
||
| 821 | opposite_player = Player_GetOpposite (); |
||
| 822 | |||
| 823 | // if right button was clicked, compute new pitch and yaw |
||
| 824 | if (rbutton_pushed) |
||
| 825 | { |
||
| 24 | pmbaty | 826 | // cycle through both players and change their view angles EXCEPT the opponent if he's human |
| 827 | for (viewer_index = 0; viewer_index < 2; viewer_index++) |
||
| 828 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER) |
||
| 829 | || (the_board.players[viewer_index].type == PLAYER_INTERNET) |
||
| 830 | || (viewer_index == current_viewer)) |
||
| 831 | { |
||
| 832 | the_board.players[viewer_index].view_pitch += (gui_y - prevgui_y) * 0.3f; |
||
| 833 | if (the_board.players[viewer_index].view_pitch < 10.0f) |
||
| 834 | the_board.players[viewer_index].view_pitch = 10.0f; // wrap angles around so that they |
||
| 25 | pmbaty | 835 | if (the_board.players[viewer_index].view_pitch > 89.99f) |
| 836 | the_board.players[viewer_index].view_pitch = 89.99f; // stay in the [10, 89.99] bounds |
||
| 1 | pmbaty | 837 | |
| 24 | pmbaty | 838 | the_board.players[viewer_index].view_yaw += (gui_x - prevgui_x) * 0.3f; |
| 839 | the_board.players[viewer_index].view_yaw = WrapAngle (the_board.players[viewer_index].view_yaw); |
||
| 1 | pmbaty | 840 | |
| 24 | pmbaty | 841 | // save these as the new custom angles |
| 842 | the_board.players[viewer_index].custom_pitch = the_board.players[viewer_index].view_pitch; |
||
| 843 | the_board.players[viewer_index].custom_yaw = the_board.players[viewer_index].view_yaw; |
||
| 1 | pmbaty | 844 | |
| 24 | pmbaty | 845 | // when moving the table around, jump to ideal angles immediately |
| 846 | current_pitch = the_board.players[viewer_index].view_pitch; |
||
| 847 | current_yaw = the_board.players[viewer_index].view_yaw; |
||
| 848 | } |
||
| 1 | pmbaty | 849 | |
| 850 | the_scene.update = true; // button was clicked, update the 3D scene |
||
| 851 | } |
||
| 852 | |||
| 853 | // else it's just the mouse wandering around ; have we the right to select something ? |
||
| 854 | else if ((the_board.viewed_move == the_board.move_count - 1) && (current_player->type == PLAYER_HUMAN) && (highlight_endtime < current_time)) |
||
| 855 | { |
||
| 856 | // save the old positions |
||
| 857 | prev_hovered_position[0] = the_board.hovered_position[0]; |
||
| 858 | prev_hovered_position[1] = the_board.hovered_position[1]; |
||
| 859 | |||
| 860 | // figure out the coordinates on table |
||
| 861 | Render_MouseToFloor (gui_x, gui_y, &board_x, &board_y); |
||
| 862 | |||
| 863 | // translate them to board coordinates |
||
| 864 | the_board.hovered_position[0] = (int) floor ((20.0f - board_y) / 5.0f); |
||
| 865 | the_board.hovered_position[1] = 7 - (int) floor ((20.0f - board_x) / 5.0f); |
||
| 866 | |||
| 867 | // do they differ from last time ? |
||
| 868 | if ((the_board.hovered_position[0] != prev_hovered_position[0]) || (the_board.hovered_position[1] != prev_hovered_position[1])) |
||
| 869 | the_scene.update = true; // if so, update scene |
||
| 870 | } |
||
| 871 | |||
| 872 | // has the user the right to leave a command AND is there no comment yet ? |
||
| 873 | if ((the_board.game_state >= STATE_PLAYING) && (the_board.viewed_move > 0) |
||
| 874 | && ((the_board.moves[the_board.viewed_move].comment == NULL) || (the_board.moves[the_board.viewed_move].comment[0] == 0))) |
||
| 875 | { |
||
| 876 | // is the mouse above the comments zone ? if so, display a dimmed hint text |
||
| 877 | if (Render_IsMouseInBox (gui_x, gui_y, 30.0f, 0.0f, 40.0f, 10.0f)) |
||
| 878 | { |
||
| 879 | if (!the_scene.gui.comment_text.is_displayed) |
||
| 880 | { |
||
| 881 | Scene_SetText (&the_scene.gui.comment_text, 50.0f, 5.0f, 40.0f, ALIGN_CENTER, ALIGN_CENTER, ALIGN_LEFT, chat_fontindex, RGBA_TO_RGBACOLOR (255, 255, 255, 127), 999999.0f, false, LOCALIZE (L"DoubleClickToEnterComment")); |
||
| 882 | the_scene.update = true; // and update the scene |
||
| 883 | } |
||
| 884 | } |
||
| 885 | else |
||
| 886 | { |
||
| 887 | if (the_scene.gui.comment_text.is_displayed) |
||
| 888 | { |
||
| 889 | the_scene.gui.comment_text.is_displayed = false; // if not, erase the hint text |
||
| 890 | the_scene.update = true; // and update the scene |
||
| 891 | } |
||
| 892 | } |
||
| 893 | } |
||
| 894 | |||
| 895 | // remember these coordinates for next time |
||
| 896 | prevgui_x = gui_x; |
||
| 897 | prevgui_y = gui_y; |
||
| 898 | |||
| 899 | // call the default window message processing function to keep things going |
||
| 900 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 901 | } |
||
| 902 | |||
| 903 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
| 21 | pmbaty | 904 | // mouse scroll |
| 905 | else if (message == WM_MOUSEWHEEL) |
||
| 1 | pmbaty | 906 | { |
| 21 | pmbaty | 907 | // are we in animation OR are mouse commands NOT allowed ? |
| 908 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
| 909 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
| 910 | |||
| 1 | pmbaty | 911 | // see if we're online |
| 912 | remote_player = Player_FindByType (PLAYER_INTERNET); |
||
| 913 | |||
| 914 | // are we online AND do we NOT have the right to select anything ? |
||
| 915 | if ((remote_player != NULL) && !remote_player->is_in_game) |
||
| 916 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default window message processing function to keep things going |
||
| 917 | |||
| 918 | // scroll up / scroll down ? |
||
| 919 | if (GET_WHEEL_DELTA_WPARAM (wParam) > 0) |
||
| 920 | the_board.players[current_viewer].view_distance = max (48.0f, the_board.players[current_viewer].view_distance - 2.0f); |
||
| 921 | else if (GET_WHEEL_DELTA_WPARAM (wParam) < 0) |
||
| 922 | the_board.players[current_viewer].view_distance = min (100.0f, the_board.players[current_viewer].view_distance + 2.0f); |
||
| 923 | |||
| 924 | // save this as the new custom distance |
||
| 925 | the_board.players[current_viewer].custom_distance = the_board.players[current_viewer].view_distance; |
||
| 926 | |||
| 927 | // when moving the table around, jump to ideal angles immediately |
||
| 928 | current_distance = the_board.players[current_viewer].view_distance; |
||
| 929 | |||
| 930 | the_scene.update = true; // update the 3D scene |
||
| 931 | |||
| 932 | // call the default window message processing function to keep things going |
||
| 933 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 934 | } |
||
| 935 | |||
| 936 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
| 937 | // keyboard release |
||
| 938 | else if (message == WM_CHAR) |
||
| 939 | { |
||
| 940 | // are we in position setup mode ? |
||
| 941 | if (the_board.game_state == STATE_SETUPPOSITION) |
||
| 942 | { |
||
| 943 | // is it the enter key ? if so, exit setup mode and start playing |
||
| 944 | if (wParam == L'\r') |
||
| 945 | { |
||
| 946 | current_move = &the_board.moves[the_board.viewed_move]; // quick access to current move |
||
| 947 | |||
| 948 | // (in)validate the castling positions |
||
| 949 | if ((current_move->slots[0][0].color == COLOR_WHITE) && (current_move->slots[0][0].part == PART_ROOK) |
||
| 950 | && (current_move->slots[0][4].color == COLOR_WHITE) && (current_move->slots[0][4].part == PART_KING)) |
||
| 951 | current_move->sides[COLOR_WHITE].longcastle_allowed = true; // white castling queenside allowed |
||
| 952 | else |
||
| 953 | current_move->sides[COLOR_WHITE].longcastle_allowed = false; // white castling queenside no longer possible |
||
| 954 | if ((current_move->slots[0][7].color == COLOR_WHITE) && (current_move->slots[0][7].part == PART_ROOK) |
||
| 955 | && (current_move->slots[0][4].color == COLOR_WHITE) && (current_move->slots[0][4].part == PART_KING)) |
||
| 956 | current_move->sides[COLOR_WHITE].shortcastle_allowed = true; // white castling kingside allowed |
||
| 957 | else |
||
| 958 | current_move->sides[COLOR_WHITE].shortcastle_allowed = false; // white castling kingside no longer possible |
||
| 959 | if ((current_move->slots[7][0].color == COLOR_BLACK) && (current_move->slots[7][0].part == PART_ROOK) |
||
| 960 | && (current_move->slots[7][4].color == COLOR_BLACK) && (current_move->slots[7][4].part == PART_KING)) |
||
| 961 | current_move->sides[COLOR_BLACK].longcastle_allowed = true; // white castling queenside allowed |
||
| 962 | else |
||
| 963 | current_move->sides[COLOR_BLACK].longcastle_allowed = false; // white castling queenside no longer possible |
||
| 964 | if ((current_move->slots[7][7].color == COLOR_BLACK) && (current_move->slots[7][7].part == PART_ROOK) |
||
| 965 | && (current_move->slots[7][4].color == COLOR_BLACK) && (current_move->slots[7][4].part == PART_KING)) |
||
| 966 | current_move->sides[COLOR_BLACK].shortcastle_allowed = true; // white castling kingside allowed |
||
| 967 | else |
||
| 968 | current_move->sides[COLOR_BLACK].shortcastle_allowed = false; // white castling kingside no longer possible |
||
| 969 | |||
| 970 | current_move->color = COLOR_BLACK; // so that game starts with white |
||
| 971 | |||
| 972 | // validate this board in Forsyth-Edwards Notation and reset it |
||
| 973 | Move_DescribeInFEN (current_move); |
||
| 974 | wcscpy_s (fen_string, WCHAR_SIZEOF (fen_string), current_move->fen_string); // have a copy of fen string |
||
| 975 | Board_Reset (&the_board, fen_string); |
||
| 976 | |||
| 977 | the_board.game_state = STATE_PLAYING; // start the game now |
||
| 978 | the_board.reevaluate = true; // evaluate board again |
||
| 979 | |||
| 980 | the_scene.gui.central_text.disappear_time = current_time + 1.0f; // fade out help text now (FIXME: ugly) |
||
| 981 | the_scene.update = true; // update the 3D scene |
||
| 982 | |||
| 983 | // call the default window message processing function to keep things going |
||
| 984 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 985 | } |
||
| 986 | } |
||
| 987 | |||
| 988 | // else are we in internet mode ? |
||
| 989 | else if (Player_FindByType (PLAYER_INTERNET) != NULL) |
||
| 990 | { |
||
| 991 | entered_ccreply = &the_scene.gui.entered_ccreply; // quick access to entered ccreply |
||
| 992 | local_player = Player_FindByType (PLAYER_HUMAN); // quick access to local player |
||
| 993 | if (local_player == NULL) |
||
| 994 | return (DefWindowProc (hWnd, message, wParam, lParam)); // theoretically impossible condition, but better be sure |
||
| 995 | if (selected_chatterchannel == NULL) |
||
| 996 | return (DefWindowProc (hWnd, message, wParam, lParam)); // theoretically impossible condition, but better be sure |
||
| 997 | |||
| 998 | // are we NOT entering text yet ? |
||
| 999 | if (!the_scene.gui.is_entering_text) |
||
| 1000 | { |
||
| 1001 | // is it the space bar ? |
||
| 1002 | if (wParam == L' ') |
||
| 1003 | { |
||
| 1004 | the_scene.gui.is_entering_text = true; // remember we are entering text |
||
| 1005 | |||
| 1006 | // reset the entered text buffer |
||
| 1007 | entered_ccreply->text = (wchar_t *) SAFE_malloc (1, sizeof (wchar_t), false); |
||
| 1008 | entered_ccreply->text[0] = 0; // only the null terminator will fit |
||
| 1009 | entered_ccreply->text_length = 0; // and set its length to zero |
||
| 1010 | } |
||
| 1011 | } |
||
| 1012 | |||
| 1013 | // else we are currently in text entering mode |
||
| 1014 | else |
||
| 1015 | { |
||
| 1016 | // is the typed character a printable character ? |
||
| 1017 | if (iswprint (wParam)) |
||
| 1018 | { |
||
| 1019 | // if so, reallocate space in the typed buffer (include null terminator) |
||
| 1020 | entered_ccreply->text = (wchar_t *) SAFE_realloc (entered_ccreply->text, entered_ccreply->text_length + 1, entered_ccreply->text_length + 1 + 1, sizeof (wchar_t), false); |
||
| 1021 | swprintf_s (&entered_ccreply->text[entered_ccreply->text_length], 1 + 1, L"%c", wParam); // append character |
||
| 1022 | entered_ccreply->text_length++; // buffer holds now one character more |
||
| 1023 | } |
||
| 1024 | |||
| 1025 | // else is the typed character a backspace AND is there text to erase ? |
||
| 1026 | else if ((wParam == 0x08) && (entered_ccreply->text_length > 0)) |
||
| 1027 | { |
||
| 1028 | // if so, reallocate space in the typed buffer (include null terminator) |
||
| 1029 | entered_ccreply->text = (wchar_t *) SAFE_realloc (entered_ccreply->text, entered_ccreply->text_length + 1, entered_ccreply->text_length + 1 - 1, sizeof (wchar_t), false); |
||
| 1030 | entered_ccreply->text[entered_ccreply->text_length - 1] = 0; // backspace, delete one character |
||
| 1031 | entered_ccreply->text_length--; // buffer holds now one character less |
||
| 1032 | } |
||
| 1033 | |||
| 1034 | // else is the typed character the escape key ? |
||
| 1035 | else if (wParam == 0x1b) |
||
| 1036 | { |
||
| 1037 | SAFE_free ((void **) &entered_ccreply->text); // reset the entered text buffer |
||
| 1038 | entered_ccreply->text_length = 0; // and set its length to zero |
||
| 1039 | the_scene.gui.is_entering_text = false; // and exit from the text entering mode |
||
| 1040 | } |
||
| 1041 | |||
| 1042 | // else is the typed character the enter key ? |
||
| 1043 | else if (wParam == 0x0d) |
||
| 1044 | the_scene.gui.is_entering_text = false; // enter, exit from the text entering mode (this will validate our reply) |
||
| 1045 | |||
| 1046 | // else it's an illegal character |
||
| 1047 | else |
||
| 1048 | Audio_PlaySound (SOUNDTYPE_ILLEGALMOVE); // illegal character, beep the illegal move sound |
||
| 1049 | } |
||
| 1050 | |||
| 1051 | the_scene.update = true; // update the 3D scene |
||
| 1052 | |||
| 1053 | // call the default window message processing function to keep things going |
||
| 1054 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 1055 | } |
||
| 1056 | } |
||
| 1057 | |||
| 1058 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
| 1059 | // mouse move outside the window |
||
| 1060 | else if (message == WM_NCMOUSEMOVE) |
||
| 1061 | { |
||
| 1062 | rbutton_pushed = false; // remember right button is released |
||
| 1063 | |||
| 1064 | // call the default window message processing function to keep things going |
||
| 1065 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 1066 | } |
||
| 1067 | |||
| 1068 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
| 1069 | // window repaint |
||
| 1070 | else if (message == WM_PAINT) |
||
| 1071 | { |
||
| 1072 | the_scene.update = true; // update the 3D scene |
||
| 1073 | |||
| 1074 | // call the default window message processing function to keep things going |
||
| 1075 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 1076 | } |
||
| 1077 | |||
| 1078 | // call the default window message processing function to keep things going |
||
| 1079 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 1080 | } |
||
| 1081 | |||
| 1082 | |||
| 1083 | static bool Button_IsHovered (guibutton_t *button, int gui_x, int gui_y) |
||
| 1084 | { |
||
| 1085 | // handy wrapper that returns whether a particular GUI button is hovered when the mouse is at the given coordinates |
||
| 1086 | |||
| 1087 | return (Render_IsMouseInBox (gui_x, gui_y, button->left, button->top, button->width, button->height)); |
||
| 1088 | } |
||
| 1089 | |||
| 1090 | |||
| 1091 | static bool Button_UpdateHoverState (guibutton_t *button, int gui_x, int gui_y) |
||
| 1092 | { |
||
| 1093 | // this function updates the hover state of a GUI button, and returns TRUE if the |
||
| 1094 | // scene needs to be updated, FALSE otherwise. |
||
| 1095 | |||
| 1096 | // is the button displayed ? |
||
| 1097 | if (button->state != 0) |
||
| 1098 | { |
||
| 1099 | // is the mouse hovering it ? |
||
| 1100 | if (Render_IsMouseInBox (gui_x, gui_y, button->left, button->top, button->width, button->height)) |
||
| 1101 | { |
||
| 1102 | // was it NOT hovered before ? |
||
| 1103 | if (button->state != 2) |
||
| 1104 | { |
||
| 1105 | button->state = 2; // mark it as hovered |
||
| 1106 | return (true); // return TRUE so as to update the scene |
||
| 1107 | } |
||
| 1108 | } |
||
| 1109 | |||
| 1110 | // else was it hovered before ? |
||
| 1111 | else if (button->state == 2) |
||
| 1112 | { |
||
| 1113 | button->state = 1; // else mark it as not hovered |
||
| 1114 | return (true); // return TRUE so as to update the scene |
||
| 1115 | } |
||
| 1116 | } |
||
| 1117 | |||
| 1118 | return (false); // no need to update the scene |
||
| 1119 | } |