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Rev | Author | Line No. | Line |
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1 | pmbaty | 1 | // window_main.cpp |
2 | |||
3 | #include "../common.h" |
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4 | |||
5 | |||
21 | pmbaty | 6 | // global variables used in this module only |
7 | static wchar_t folder_path[MAX_PATH]; |
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8 | |||
9 | |||
1 | pmbaty | 10 | // prototypes of local functions |
11 | static bool Button_IsHovered (guibutton_t *button, int gui_x, int gui_y); |
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12 | static bool Button_UpdateHoverState (guibutton_t *button, int gui_x, int gui_y); |
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13 | |||
14 | |||
15 | LRESULT CALLBACK WindowProc_Main (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam) |
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16 | { |
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17 | // this is the main message handler for the program |
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18 | |||
19 | static wchar_t fen_string[128]; |
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20 | static char selectable_parts[14] = "PRNBQK kqbnrp"; |
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21 | static int prevgui_x = 0; |
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22 | static int prevgui_y = 0; |
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3 | pmbaty | 23 | static bool ctrl_pressed = false; |
1 | pmbaty | 24 | static bool rbutton_pushed = false; |
25 | |||
26 | unsigned short wParam_hiword; |
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27 | unsigned short wParam_loword; |
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28 | int prev_hovered_position[2]; |
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29 | player_t *current_player; |
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30 | player_t *opposite_player; |
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31 | player_t *local_player; |
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32 | player_t *remote_player; |
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33 | ccreply_t *entered_ccreply; |
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34 | boardmove_t *current_move; |
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35 | float board_x; |
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36 | float board_y; |
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37 | int gui_x; |
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38 | int gui_y; |
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39 | int line; |
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40 | int column; |
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41 | int index_line; |
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42 | int index_column; |
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43 | int part_index; |
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44 | int part_color; |
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24 | pmbaty | 45 | int viewer_index; |
1 | pmbaty | 46 | |
47 | // filter out the commonly used message values |
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48 | wParam_hiword = HIWORD (wParam); |
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49 | wParam_loword = LOWORD (wParam); |
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50 | |||
51 | //////////////////////////////////////////////////////////////////////////////////////////////// |
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52 | // has the window just been fired up ? |
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53 | if (message == WM_CREATE) |
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54 | { |
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55 | the_scene.gui.is_entering_text = false; // we are NOT entering text yet |
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56 | |||
57 | // call the default window message processing function to keep things going |
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58 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
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59 | } |
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60 | |||
61 | //////////////////////////////////////////////////////////////////////////////////////////////// |
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62 | // else have we clicked on the close button ? |
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63 | else if (message == WM_CLOSE) |
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64 | { |
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65 | if (the_board.game_state == STATE_PLAYING) |
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66 | DialogBox_Quit (); // if a game has started, ask for confirmation |
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67 | else |
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68 | is_dialogbox_quit_validated = true; // if game hasn't started yet, quit without question |
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69 | |||
70 | return (0); // don't let Windows do the default processing on this message |
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71 | } |
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72 | |||
73 | //////////////////////////////////////////////////////////////////////////////////////////////// |
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74 | // else is the user closing its session OR the window is being destroyed ? |
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75 | else if ((message == WM_QUERYENDSESSION) || (message == WM_ENDSESSION) || (message == WM_DESTROY)) |
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76 | terminate_everything = true; // suicide (for some reason, PostQuitMessage() is unreliable !?) |
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77 | |||
21 | pmbaty | 78 | ///////////////// |
79 | // MENU EVENTS // |
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80 | ///////////////// |
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81 | |||
82 | /////////////// |
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83 | // menu command |
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1 | pmbaty | 84 | else if (message == WM_COMMAND) |
85 | { |
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86 | // game menu, new game |
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87 | if (wParam_loword == MENUID_GAME_NEWGAME) |
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88 | { |
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89 | if ((the_board.game_state == STATE_PLAYING) && (the_board.move_count > 1)) |
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90 | DialogBox_Resign (); // if a game is playing, ask to resign first |
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91 | else |
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92 | DialogBox_NewGame (); // game not started yet, show the new game dialog box |
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93 | } |
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94 | |||
95 | // game menu, setup start position |
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96 | else if (wParam_loword == MENUID_GAME_SETUPPOSITION) |
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97 | { |
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98 | if ((the_board.game_state == STATE_PLAYING) && (the_board.move_count > 1)) |
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99 | DialogBox_Resign (); // if a game is playing, ask to resign first |
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100 | else |
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101 | { |
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102 | current_move = &the_board.moves[0]; // quick access to start move |
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103 | memset (¤t_move->slots, 0, sizeof (current_move->slots)); // erase all slots |
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104 | |||
105 | the_board.game_state = STATE_SETUPPOSITION; // game not started yet, enter board setup mode |
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106 | the_board.reevaluate = true; // evaluate board again |
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107 | |||
108 | // display the "please choose start position" phrase in the middle of the screen |
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109 | Scene_SetText (&the_scene.gui.central_text, 50.0f, 50.0f, -1, ALIGN_CENTER, ALIGN_CENTER, ALIGN_CENTER, centermsg_fontindex, RGBA_TO_RGBACOLOR (255, 255, 255, 191), |
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110 | 999999.0f, true, LOCALIZE (L"SetupMode")); |
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111 | the_scene.gui.partspick_selectedpart = ' '; // no selected part yet |
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112 | the_scene.update = true; // and update the 3D scene |
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113 | } |
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114 | } |
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115 | |||
116 | // game menu, load game |
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117 | else if (wParam_loword == MENUID_GAME_LOAD) |
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118 | DialogBox_Load (); // fire up the load dialog box |
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119 | |||
120 | // game menu, save game |
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121 | else if (wParam_loword == MENUID_GAME_SAVE) |
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122 | { |
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123 | if (save_pathname[0] != 0) |
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124 | is_dialogbox_save_validated = true; // if the filename is known, save it directly |
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125 | else |
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126 | DialogBox_Save (); // else fire up the save dialog box |
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127 | } |
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128 | |||
129 | // game menu, save as |
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130 | else if (wParam_loword == MENUID_GAME_SAVEAS) |
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131 | DialogBox_Save (); // fire up the save dialog box |
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132 | |||
133 | // game menu, save position as |
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134 | else if (wParam_loword == MENUID_GAME_SAVEPOSITIONAS) |
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135 | DialogBox_SavePosition (); // fire up the save position dialog box |
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136 | |||
137 | // game menu, resign |
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138 | else if (wParam_loword == MENUID_GAME_RESIGN) |
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139 | DialogBox_Resign (); // if a game has started, ask for confirmation |
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140 | |||
141 | // game menu, statistics (stats are only available in online mode) |
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142 | else if (wParam_loword == MENUID_GAME_STATISTICS) |
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143 | { |
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144 | local_player = Player_FindByType (PLAYER_HUMAN); |
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145 | if (local_player != NULL) |
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146 | PlayerCard_FindOrCreate (local_player->name); // display player's own player card |
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147 | } |
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148 | |||
149 | // game menu, options |
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150 | else if (wParam_loword == MENUID_GAME_OPTIONS) |
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151 | DialogBox_Options (); // fire up the options dialog box |
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152 | |||
153 | // game menu, quit |
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154 | else if (wParam_loword == MENUID_GAME_QUIT) |
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155 | { |
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156 | if (the_board.game_state == STATE_PLAYING) |
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157 | DialogBox_Quit (); // if a game has started, ask for confirmation |
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158 | else |
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159 | is_dialogbox_quit_validated = true; // if game hasn't started yet, quit without question |
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160 | } |
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161 | |||
162 | // chessboard menu, suggest move |
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163 | else if (wParam_loword == MENUID_CHESSBOARD_SUGGESTMOVE) |
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164 | the_board.players[current_viewer].wants_hint = true; // remember this player wants a hint |
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165 | |||
166 | // chessboard menu, cancel last move |
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167 | else if (wParam_loword == MENUID_CHESSBOARD_CANCELLASTMOVE) |
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168 | the_board.players[current_viewer].wants_cancel = true; // remember this player wants to cancel his last move |
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169 | |||
170 | // chessboard menu, comment move |
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171 | else if (wParam_loword == MENUID_CHESSBOARD_COMMENTMOVE) |
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172 | DialogBox_Comment (); // fire up the comment dialog box |
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173 | |||
174 | // chessboard menu, go to move |
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175 | else if (wParam_loword == MENUID_CHESSBOARD_GOTOMOVE) |
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176 | DialogBox_GoToMove (); // fire up the go to move dialog box |
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177 | |||
178 | // chessboard menu, swap sides |
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179 | else if (wParam_loword == MENUID_CHESSBOARD_SWAPSIDES) |
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180 | the_board.want_playerswap = true; // remember board sides are to be swapped |
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181 | |||
182 | // chessboard menu, beginning of game |
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183 | else if (wParam_loword == MENUID_CHESSBOARD_BEGINNINGOFGAME) |
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184 | { |
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185 | the_board.viewed_move = 0; // enter view mode and go to the beginning of the game |
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186 | Audio_PlaySound (SOUNDTYPE_CLICK); // make a click sound |
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187 | the_board.reevaluate = true; // evaluate board again |
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188 | } |
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189 | |||
190 | // chessboard menu, previous move (only if arrow is enabled) |
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191 | else if ((wParam_loword == MENUID_CHESSBOARD_PREVIOUSMOVE) && (the_scene.gui.larrow.state != 0)) |
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192 | { |
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193 | the_board.viewed_move--; // enter view mode and go back one move |
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194 | Audio_PlaySound (SOUNDTYPE_CLICK); // make a click sound |
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195 | the_board.reevaluate = true; // evaluate board again |
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196 | } |
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197 | |||
198 | // chessboard menu, next move (only if arrow is enabled) |
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199 | else if ((wParam_loword == MENUID_CHESSBOARD_NEXTMOVE) && (the_scene.gui.rarrow.state != 0)) |
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200 | { |
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201 | the_board.viewed_move++; // enter view mode and go forward one move |
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202 | Audio_PlaySound (SOUNDTYPE_CLICK); // make a click sound |
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203 | the_board.reevaluate = true; // evaluate board again |
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204 | } |
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205 | |||
206 | // chessboard menu, current state of game |
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207 | else if (wParam_loword == MENUID_CHESSBOARD_CURRENTSTATEOFGAME) |
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208 | { |
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209 | the_board.viewed_move = the_board.move_count - 1; // enter view mode and go to the current state of the game |
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210 | Audio_PlaySound (SOUNDTYPE_CLICK); // make a click sound |
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211 | the_board.reevaluate = true; // evaluate board again |
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212 | } |
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213 | |||
214 | // chessboard menu, top view |
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215 | else if (wParam_loword == MENUID_CHESSBOARD_TOPVIEW) |
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216 | { |
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24 | pmbaty | 217 | // cycle through both players and change their view angles EXCEPT the opponent if he's human |
218 | for (viewer_index = 0; viewer_index < 2; viewer_index++) |
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219 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER) |
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220 | || (the_board.players[viewer_index].type == PLAYER_INTERNET) |
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221 | || (viewer_index == current_viewer)) |
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222 | { |
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25 | pmbaty | 223 | the_board.players[viewer_index].view_pitch = 89.99f; |
24 | pmbaty | 224 | the_board.players[viewer_index].view_yaw = (current_viewer == COLOR_BLACK ? 90.0f : -90.0f); |
225 | the_board.players[viewer_index].view_distance = 58.0f; |
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226 | } |
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1 | pmbaty | 227 | } |
228 | |||
229 | // chessboard menu, default view |
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230 | else if (wParam_loword == MENUID_CHESSBOARD_DEFAULTVIEW) |
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231 | { |
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24 | pmbaty | 232 | // cycle through both players and change their view angles EXCEPT the opponent if he's human |
233 | for (viewer_index = 0; viewer_index < 2; viewer_index++) |
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234 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER) |
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235 | || (the_board.players[viewer_index].type == PLAYER_INTERNET) |
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236 | || (viewer_index == current_viewer)) |
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237 | { |
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238 | the_board.players[viewer_index].view_pitch = 55.0f; |
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239 | the_board.players[viewer_index].view_yaw = (current_viewer == COLOR_BLACK ? 90.0f : -90.0f); |
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240 | the_board.players[viewer_index].view_distance = 70.0f; |
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241 | } |
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1 | pmbaty | 242 | } |
243 | |||
244 | // chessboard menu, reset view |
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245 | else if (wParam_loword == MENUID_CHESSBOARD_RESETVIEW) |
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246 | { |
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24 | pmbaty | 247 | // cycle through both players and change their view angles EXCEPT the opponent if he's human |
248 | for (viewer_index = 0; viewer_index < 2; viewer_index++) |
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249 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER) |
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250 | || (the_board.players[viewer_index].type == PLAYER_INTERNET) |
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251 | || (viewer_index == current_viewer)) |
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252 | { |
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253 | the_board.players[viewer_index].view_pitch = the_board.players[current_viewer].custom_pitch; |
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254 | the_board.players[viewer_index].view_yaw = the_board.players[current_viewer].custom_yaw; |
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255 | the_board.players[viewer_index].view_distance = the_board.players[current_viewer].custom_distance; |
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256 | } |
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1 | pmbaty | 257 | } |
258 | |||
259 | // chessboard menu, zoom in |
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260 | else if (wParam_loword == MENUID_CHESSBOARD_ZOOMIN) |
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261 | { |
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262 | // scroll up & save this as the new custom distance |
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263 | the_board.players[current_viewer].view_distance = max (48.0f, the_board.players[current_viewer].view_distance - 2.0f); |
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264 | the_board.players[current_viewer].custom_distance = the_board.players[current_viewer].view_distance; |
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265 | the_scene.update = true; // update the 3D scene |
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266 | } |
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267 | |||
268 | // chessboard menu, zoom out |
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269 | else if (wParam_loword == MENUID_CHESSBOARD_ZOOMOUT) |
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270 | { |
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271 | // scroll down & save this as the new custom distance |
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272 | the_board.players[current_viewer].view_distance = min (100.0f, the_board.players[current_viewer].view_distance + 2.0f); |
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273 | the_board.players[current_viewer].custom_distance = the_board.players[current_viewer].view_distance; |
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274 | the_scene.update = true; // update the 3D scene |
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275 | } |
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276 | |||
277 | // chessboard menu, change appearance |
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278 | else if (wParam_loword == MENUID_CHESSBOARD_CHANGEAPPEARANCE) |
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279 | DialogBox_ChangeAppearance (); |
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280 | |||
281 | // chessboard menu, display windows desktop |
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282 | else if (wParam_loword == MENUID_CHESSBOARD_DISPLAYWINDOWSDESKTOP) |
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283 | ShowWindow (hWnd, SW_MINIMIZE); |
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284 | |||
285 | // internet menu, show online players |
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286 | else if (wParam_loword == MENUID_INTERNET_SHOWONLINEPLAYERS) |
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287 | Window_Opponents (); |
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288 | |||
289 | // internet menu, show sought games |
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290 | else if (wParam_loword == MENUID_INTERNET_SHOWSOUGHTGAMES) |
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291 | Window_Sought (); |
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292 | |||
293 | // internet menu, seek game |
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294 | else if (wParam_loword == MENUID_INTERNET_SEEKGAME) |
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295 | DialogBox_SendSeek (); |
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296 | |||
297 | // internet menu, chatter channels |
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298 | else if (wParam_loword == MENUID_INTERNET_CHATTERCHANNELS) |
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299 | Window_ChatterChannels (); |
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300 | |||
301 | // internet menu, enter chat text |
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302 | else if (wParam_loword == MENUID_INTERNET_ENTERCHATTEXT) |
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303 | PostMessage (hWnd, WM_CHAR, L' ', 0); // emulate a space bar hit |
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304 | |||
305 | // internet menu, display player card |
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306 | else if (wParam_loword == MENUID_INTERNET_DISPLAYPLAYERCARD) |
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307 | DialogBox_PlayerInfoName (); |
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308 | |||
309 | // internet menu, display your card |
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310 | else if (wParam_loword == MENUID_INTERNET_DISPLAYYOURCARD) |
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311 | { |
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312 | local_player = Player_FindByType (PLAYER_HUMAN); |
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313 | if (local_player != NULL) |
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314 | PlayerCard_FindOrCreate (local_player->name); // display player's own player card |
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315 | } |
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316 | |||
317 | // internet menu, MOTD |
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318 | else if (wParam_loword == MENUID_INTERNET_MOTD) |
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319 | Window_MOTD (); |
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320 | |||
321 | // help menu, help |
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322 | else if (wParam_loword == MENUID_HELP_HELP) |
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29 | pmbaty | 323 | { |
30 | pmbaty | 324 | swprintf_s (folder_path, WCHAR_SIZEOF (folder_path), L"%s\\Chess Giants (%s).html", app_path, os_language); |
29 | pmbaty | 325 | ShellExecute (NULL, L"open", folder_path, NULL, NULL, SW_MAXIMIZE); // fire up the help file |
326 | } |
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1 | pmbaty | 327 | |
328 | // help menu, get chess games |
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329 | else if (wParam_loword == MENUID_HELP_GETCHESSGAMES) |
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330 | ShellExecute (NULL, L"open", L"http://www.chessgames.com", NULL, NULL, SW_MAXIMIZE); // fire up the browser |
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331 | |||
21 | pmbaty | 332 | // help menu, add/modify visual themes |
333 | else if (wParam_loword == MENUID_HELP_ADDMODIFYVISUALTHEMES) |
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334 | { |
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335 | swprintf_s (folder_path, WCHAR_SIZEOF (folder_path), L"%s\\themes", app_path); |
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336 | ShellExecute (NULL, L"open", folder_path, NULL, NULL, SW_SHOWNORMAL); // fire up Windows Explorer |
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337 | } |
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338 | |||
50 | pmbaty | 339 | // help menu, add/modify engines |
340 | else if (wParam_loword == MENUID_HELP_ADDMODIFYENGINES) |
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341 | { |
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342 | swprintf_s (folder_path, WCHAR_SIZEOF (folder_path), L"%s\\engines", app_path); |
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343 | ShellExecute (NULL, L"open", folder_path, NULL, NULL, SW_SHOWNORMAL); // fire up Windows Explorer |
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344 | } |
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345 | |||
21 | pmbaty | 346 | // help menu, add/modify translations |
347 | else if (wParam_loword == MENUID_HELP_ADDMODIFYTRANSLATIONS) |
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348 | { |
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349 | swprintf_s (folder_path, WCHAR_SIZEOF (folder_path), L"%s\\data\\languages", app_path); |
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350 | ShellExecute (NULL, L"open", folder_path, NULL, NULL, SW_SHOWNORMAL); // fire up Windows Explorer |
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351 | } |
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352 | |||
1 | pmbaty | 353 | // help menu, about |
354 | else if (wParam_loword == MENUID_HELP_ABOUT) |
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355 | DialogBox_About (); // show the About dialog box |
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356 | |||
357 | // call the default window message processing function to keep things going |
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358 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
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359 | } |
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360 | |||
3 | pmbaty | 361 | ///////////////////////////////////////////////////// |
362 | // ctrl key press or release (while not in animation) |
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363 | else if ((message == WM_KEYDOWN) && (wParam == VK_CONTROL) && (animation_endtime + 1.0f < current_time)) |
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364 | { |
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365 | ctrl_pressed = true; // remember the ctrl key is pressed |
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366 | |||
367 | // call the default window message processing function to keep things going |
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368 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
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369 | } |
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370 | else if ((message == WM_KEYUP) && (wParam == VK_CONTROL) && (animation_endtime + 1.0f < current_time)) |
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371 | { |
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372 | ctrl_pressed = false; // remember the ctrl key is released |
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373 | rbutton_pushed = false; // remember button is released |
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374 | the_scene.update = true; // update the 3D scene |
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375 | |||
376 | // call the default window message processing function to keep things going |
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377 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
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378 | } |
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379 | |||
21 | pmbaty | 380 | ////////////////// |
381 | // MOUSE EVENTS // |
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382 | ////////////////// |
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383 | |||
1 | pmbaty | 384 | //////////////////////////////////////////////////////////////////////////////////////////////// |
21 | pmbaty | 385 | // left mouse button push |
386 | else if (message == WM_LBUTTONDOWN) |
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3 | pmbaty | 387 | { |
21 | pmbaty | 388 | // are we in animation OR are mouse commands NOT allowed ? |
389 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
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390 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
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391 | |||
3 | pmbaty | 392 | // is the ctrl key pressed (emulates a right click) ? |
393 | if (ctrl_pressed) |
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394 | { |
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395 | prevgui_x = GET_X_LPARAM (lParam); // remember mouse coordinates |
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396 | prevgui_y = GET_Y_LPARAM (lParam); |
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397 | |||
398 | // if we click something, stop moving the table immediately |
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399 | |||
24 | pmbaty | 400 | // cycle through both players and change their view angles EXCEPT the opponent if he's human |
401 | for (viewer_index = 0; viewer_index < 2; viewer_index++) |
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402 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER) |
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403 | || (the_board.players[viewer_index].type == PLAYER_INTERNET) |
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404 | || (viewer_index == current_viewer)) |
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405 | { |
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406 | the_board.players[viewer_index].view_pitch = current_pitch; |
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407 | the_board.players[viewer_index].view_yaw = current_yaw; |
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408 | } |
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409 | |||
3 | pmbaty | 410 | rbutton_pushed = true; // remember button is clicked |
411 | } |
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412 | |||
413 | // call the default window message processing function to keep things going |
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414 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
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415 | } |
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416 | |||
417 | //////////////////////////////////////////////////////////////////////////////////////////////// |
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21 | pmbaty | 418 | // left mouse button release |
419 | else if (message == WM_LBUTTONUP) |
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1 | pmbaty | 420 | { |
21 | pmbaty | 421 | // are we in animation OR are mouse commands NOT allowed ? |
422 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
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423 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
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424 | |||
3 | pmbaty | 425 | // is the ctrl key pressed (emulates a right click) ? |
426 | if (ctrl_pressed) |
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427 | { |
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428 | rbutton_pushed = false; // remember button is released |
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429 | the_scene.update = true; // update the 3D scene |
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430 | |||
431 | // call the default window message processing function to keep things going |
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432 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
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433 | } |
||
434 | |||
1 | pmbaty | 435 | prevgui_x = GET_X_LPARAM (lParam); // remember mouse coordinates |
436 | prevgui_y = GET_Y_LPARAM (lParam); |
||
437 | |||
438 | // get mouse coordinates |
||
439 | gui_x = GET_X_LPARAM (lParam); |
||
440 | gui_y = GET_Y_LPARAM (lParam); |
||
441 | |||
442 | // is the left arrow displayed AND is the mouse hovering it ? |
||
443 | if ((the_scene.gui.larrow.state != 0) && Button_IsHovered (&the_scene.gui.larrow, gui_x, gui_y)) |
||
444 | SendMessage (hWnd, WM_COMMAND, MENUID_CHESSBOARD_PREVIOUSMOVE, NULL); // send a "previous move" event |
||
445 | |||
446 | // is the right arrow displayed AND is the mouse hovering it ? |
||
447 | if ((the_scene.gui.rarrow.state != 0) && Button_IsHovered (&the_scene.gui.rarrow, gui_x, gui_y)) |
||
448 | SendMessage (hWnd, WM_COMMAND, MENUID_CHESSBOARD_NEXTMOVE, NULL); // send a "next move" event |
||
449 | |||
450 | // is the chat button displayed AND is the mouse hovering it ? |
||
451 | if ((the_scene.gui.chatbutton.state != 0) && Button_IsHovered (&the_scene.gui.chatbutton, gui_x, gui_y)) |
||
452 | { |
||
453 | opposite_player = Player_FindByType (PLAYER_INTERNET); // get a hand on the remote player |
||
454 | |||
455 | // find or create the corresponding interlocutor structure and fire it up |
||
456 | if (opposite_player != NULL) |
||
457 | Interlocutor_FindOrCreate (opposite_player->name); |
||
458 | } |
||
459 | |||
460 | // is the games button displayed AND is the mouse hovering it ? |
||
461 | if ((the_scene.gui.gamesbutton.state != 0) && Button_IsHovered (&the_scene.gui.gamesbutton, gui_x, gui_y)) |
||
462 | Window_Sought (); // if so, display the sought games window |
||
463 | |||
464 | // is the people button displayed AND is the mouse hovering it ? |
||
465 | if ((the_scene.gui.peoplebutton.state != 0) && Button_IsHovered (&the_scene.gui.peoplebutton, gui_x, gui_y)) |
||
466 | Window_Opponents (); // if so, display the opponents window |
||
467 | |||
468 | // is the parts selection line displayed AND is the mouse anywhere near it ? |
||
469 | if (the_scene.gui.is_partspick_displayed && Render_IsMouseInBox (gui_x, gui_y, 0.0f, 0.0f, 100.0f, 11.0f)) |
||
470 | { |
||
471 | // for each selectable part, if the mouse is on it, mark it as selected |
||
472 | for (part_index = 0; part_index < 13; part_index++) |
||
473 | if (Render_IsMouseInBox (gui_x, gui_y, part_index * (100.0f / 13.0f), 0, 100.0f / 13.0f, 11.0f)) |
||
474 | { |
||
475 | the_scene.gui.partspick_selectedpart = selectable_parts[part_index]; // mark it as selected |
||
476 | Audio_PlaySound (SOUNDTYPE_CLICK); // make a click sound |
||
477 | break; // no need to search further if one selection was found |
||
478 | } |
||
479 | } |
||
480 | |||
481 | // get current player and see if we're online |
||
482 | current_player = Player_GetCurrent (); |
||
483 | remote_player = Player_FindByType (PLAYER_INTERNET); |
||
484 | |||
485 | // if we are not allowed to select anything, don't even try |
||
486 | if ((current_player->type != PLAYER_HUMAN) || (the_board.viewed_move != the_board.move_count - 1) |
||
487 | || ((remote_player != NULL) && !remote_player->is_in_game)) |
||
488 | { |
||
489 | the_scene.update = true; // update the 3D scene |
||
490 | |||
491 | // call the default window message processing function to keep things going |
||
492 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
493 | } |
||
494 | |||
495 | // it's a single click. The user clicked on a square. |
||
496 | |||
497 | // figure out the coordinates on table |
||
498 | Render_MouseToFloor (gui_x, gui_y, &board_x, &board_y); |
||
499 | |||
500 | // translate them to board coordinates |
||
501 | the_board.hovered_position[0] = (int) floor ((20.0f - board_y) / 5.0f); |
||
502 | the_board.hovered_position[1] = 7 - (int) floor ((20.0f - board_x) / 5.0f); |
||
503 | highlight_endtime = 0; // stop highlighting anything |
||
504 | |||
505 | // if it's outside the table, end the job |
||
506 | if (!IS_VALID_POSITION (the_board.hovered_position)) |
||
507 | { |
||
508 | the_scene.update = true; // update the 3D scene |
||
509 | |||
510 | // call the default window message processing function to keep things going |
||
511 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
512 | } |
||
513 | |||
514 | // we clicked a valid slot on the table |
||
515 | |||
516 | current_move = &the_board.moves[the_board.viewed_move]; // quick access to current move |
||
517 | |||
518 | /////////////////////////////////// |
||
519 | // are we in parts placement mode ? |
||
520 | if (the_board.game_state == STATE_SETUPPOSITION) |
||
521 | { |
||
522 | // quick access to line and column |
||
523 | line = the_board.hovered_position[0]; |
||
524 | column = the_board.hovered_position[1]; |
||
525 | |||
526 | // figure out the color of the part we are placing |
||
527 | if (the_scene.gui.partspick_selectedpart == tolower (the_scene.gui.partspick_selectedpart)) |
||
528 | part_color = COLOR_BLACK; // black color |
||
529 | else |
||
530 | part_color = COLOR_WHITE; // white color |
||
531 | |||
532 | // are we erasing a king ? if so, replace it at its default location |
||
533 | if ((current_move->slots[line][column].part == PART_KING) && (current_move->slots[line][column].color == COLOR_BLACK) |
||
534 | && (the_scene.gui.partspick_selectedpart != 'k')) |
||
535 | { |
||
536 | // is it ALREADY the king's default location ? if so, give up |
||
537 | if ((line == 7) && (column == 4)) |
||
538 | { |
||
539 | Audio_PlaySound (SOUNDTYPE_ILLEGALMOVE); // play the "illegal move" sound |
||
540 | return (DefWindowProc (hWnd, message, wParam, lParam)); // call the default window message proc |
||
541 | } |
||
542 | |||
543 | Move_SetSlot (current_move, 7, 4, COLOR_BLACK, PART_KING); // replace black king |
||
544 | } |
||
545 | else if ((current_move->slots[line][column].part == PART_KING) && (current_move->slots[line][column].color == COLOR_WHITE) |
||
546 | && (the_scene.gui.partspick_selectedpart != 'K')) |
||
547 | { |
||
548 | // is it ALREADY the king's default location ? if so, give up |
||
549 | if ((line == 0) && (column == 4)) |
||
550 | { |
||
551 | Audio_PlaySound (SOUNDTYPE_ILLEGALMOVE); // play the "illegal move" sound |
||
552 | return (DefWindowProc (hWnd, message, wParam, lParam)); // call the default window message proc |
||
553 | } |
||
554 | |||
555 | Move_SetSlot (current_move, 0, 4, COLOR_WHITE, PART_KING); // replace white king |
||
556 | } |
||
557 | |||
558 | // place the selected part on the board |
||
559 | if (tolower (the_scene.gui.partspick_selectedpart) == 'p') |
||
560 | Move_SetSlot (current_move, line, column, part_color, PART_PAWN); // pawn |
||
561 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'r') |
||
562 | Move_SetSlot (current_move, line, column, part_color, PART_ROOK); // rook |
||
563 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'n') |
||
564 | Move_SetSlot (current_move, line, column, part_color, PART_KNIGHT); // knight |
||
565 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'b') |
||
566 | Move_SetSlot (current_move, line, column, part_color, PART_BISHOP); // bishop |
||
567 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'q') |
||
568 | Move_SetSlot (current_move, line, column, part_color, PART_QUEEN); // queen |
||
569 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'k') |
||
570 | { |
||
571 | // parse the board for other kings of the same color and erase them |
||
572 | for (index_line = 0; index_line < 8; index_line++) |
||
573 | for (index_column = 0; index_column < 8; index_column++) |
||
574 | if ((current_move->slots[index_line][index_column].color == part_color) |
||
575 | && (current_move->slots[index_line][index_column].part == PART_KING)) |
||
576 | memset (¤t_move->slots[index_line][index_column], 0, sizeof (boardslot_t)); // erase this slot |
||
577 | |||
578 | Move_SetSlot (current_move, line, column, part_color, PART_KING); // king |
||
579 | } |
||
580 | else |
||
581 | Move_SetSlot (current_move, line, column, 0, PART_NONE); // no part |
||
582 | |||
583 | // figure out which sound to play |
||
584 | if (the_scene.gui.partspick_selectedpart != ' ') |
||
585 | Audio_PlaySound (SOUNDTYPE_MOVE); // play a move sound when placing a part |
||
586 | |||
587 | the_scene.update = true; // update the 3D scene |
||
588 | |||
589 | // call the default window message processing function to keep things going |
||
590 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
591 | } |
||
592 | // end of parts placement mode |
||
593 | ////////////////////////////// |
||
594 | |||
595 | // does a selection NOT exist yet ? |
||
596 | if (!IS_VALID_POSITION (the_board.selected_position)) |
||
597 | { |
||
598 | // is there a selectable part at this location ? |
||
599 | if ((current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].part != PART_NONE) |
||
600 | && (current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].color == Board_ColorToMove (&the_board))) |
||
601 | { |
||
602 | // mark the selected position as selected (and remember it) |
||
603 | the_board.selected_position[0] = the_board.hovered_position[0]; |
||
604 | the_board.selected_position[1] = the_board.hovered_position[1]; |
||
605 | } |
||
606 | |||
607 | the_scene.update = true; // update the 3D scene |
||
608 | |||
609 | // call the default window message processing function to keep things going |
||
610 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
611 | } |
||
612 | |||
613 | // a selection exists already |
||
614 | |||
615 | // is it the slot that was previously selected ? (i.e, user wants to "unselect" it) |
||
616 | if ((the_board.hovered_position[0] == the_board.selected_position[0]) && (the_board.hovered_position[1] == the_board.selected_position[1])) |
||
617 | { |
||
618 | // forget the selected position |
||
619 | the_board.selected_position[0] = -1; |
||
620 | the_board.selected_position[1] = -1; |
||
621 | |||
622 | the_scene.update = true; // update the 3D scene |
||
623 | |||
624 | // call the default window message processing function to keep things going |
||
625 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
626 | } |
||
627 | |||
628 | // else is it another part of the same color ? (i.e, user wants to change the part he selected) |
||
629 | else if ((current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].part != PART_NONE) |
||
630 | && (current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].color == Board_ColorToMove (&the_board))) |
||
631 | { |
||
632 | // mark the selected position as selected (and remember it) |
||
633 | the_board.selected_position[0] = the_board.hovered_position[0]; |
||
634 | the_board.selected_position[1] = the_board.hovered_position[1]; |
||
635 | |||
636 | the_scene.update = true; // update the 3D scene |
||
637 | |||
638 | // call the default window message processing function to keep things going |
||
639 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
640 | } |
||
641 | |||
642 | // else is it a possible move ? |
||
643 | else if ((current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].flags & FLAG_POSSIBLEMOVE) |
||
644 | || (current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].flags & FLAG_TAKEABLE)) |
||
645 | { |
||
646 | // are we in check after the move ? (FIXME: call EP version of this func for en passant moves) |
||
647 | if (Move_IsColorInCheckAfterTestMove (current_move, the_board.selected_position[0], the_board.selected_position[1], the_board.hovered_position[0], the_board.hovered_position[1], Board_ColorToMove (&the_board))) |
||
648 | { |
||
649 | Audio_PlaySound (SOUNDTYPE_ILLEGALMOVE); // play the "illegal move" sound |
||
650 | |||
651 | the_scene.update = true; // update the 3D scene |
||
652 | |||
653 | // call the default window message processing function to keep things going |
||
654 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
655 | } |
||
656 | |||
657 | //////////////////// |
||
658 | // movement is valid |
||
659 | |||
660 | // do it |
||
661 | Board_AppendMove (&the_board, the_board.selected_position[0], the_board.selected_position[1], the_board.hovered_position[0], the_board.hovered_position[1], PART_NONE, NULL); |
||
662 | current_move = &the_board.moves[the_board.move_count - 1]; // update current move pointer |
||
663 | |||
664 | // are we in internet mode ? |
||
665 | if (remote_player != NULL) |
||
666 | the_board.reevaluate = false; // if so, don't reevaluate the board yet, let the server do it |
||
667 | |||
668 | // was it a pawn being promoted ? if so, display the dialog box and wait for the reply |
||
669 | if ((current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].part == PART_PAWN) |
||
670 | && ((the_board.hovered_position[0] == 0) || (the_board.hovered_position[0] == 7))) |
||
671 | DialogBox_PawnPromotion (); // display the pawn promotion dialog box |
||
672 | |||
673 | // else it was a normal move |
||
674 | else |
||
675 | { |
||
676 | Board_SetSelectedAndHovered (&the_board, -1, -1, -1, -1); // forget the hovered and selected positions |
||
677 | the_board.has_playerchanged = true; // and switch players |
||
678 | } |
||
679 | |||
680 | the_scene.update = true; // update the 3D scene |
||
681 | animation_endtime = current_time + ANIMATION_DURATION; // play animation now |
||
682 | sound_playtime = current_time + ANIMATION_DURATION - 0.1f; // play sound near the end of animation |
||
683 | |||
684 | // call the default window message processing function to keep things going |
||
685 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
686 | } |
||
687 | |||
688 | // else it's another location |
||
689 | |||
690 | Audio_PlaySound (SOUNDTYPE_ILLEGALMOVE); // play the "illegal move" sound |
||
691 | |||
692 | the_scene.update = true; // update the 3D scene |
||
693 | |||
694 | // call the default window message processing function to keep things going |
||
695 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
696 | } |
||
697 | |||
698 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
21 | pmbaty | 699 | // right mouse button push |
700 | else if (message == WM_RBUTTONDOWN) |
||
1 | pmbaty | 701 | { |
21 | pmbaty | 702 | // are we in animation OR are mouse commands NOT allowed ? |
703 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
704 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
705 | |||
1 | pmbaty | 706 | prevgui_x = GET_X_LPARAM (lParam); // remember mouse coordinates |
707 | prevgui_y = GET_Y_LPARAM (lParam); |
||
708 | |||
709 | // if we click something, stop moving the table immediately |
||
710 | |||
24 | pmbaty | 711 | // cycle through both players and change their view angles EXCEPT the opponent if he's human |
712 | for (viewer_index = 0; viewer_index < 2; viewer_index++) |
||
713 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER) |
||
714 | || (the_board.players[viewer_index].type == PLAYER_INTERNET) |
||
715 | || (viewer_index == current_viewer)) |
||
716 | { |
||
717 | the_board.players[viewer_index].view_pitch = current_pitch; |
||
718 | the_board.players[viewer_index].view_yaw = current_yaw; |
||
719 | } |
||
720 | |||
1 | pmbaty | 721 | rbutton_pushed = true; // remember button is clicked |
722 | |||
723 | // call the default window message processing function to keep things going |
||
724 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
725 | } |
||
726 | |||
727 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
21 | pmbaty | 728 | // right mouse button release |
729 | else if (message == WM_RBUTTONUP) |
||
1 | pmbaty | 730 | { |
21 | pmbaty | 731 | // are we in animation OR are mouse commands NOT allowed ? |
732 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
733 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
734 | |||
1 | pmbaty | 735 | rbutton_pushed = false; // remember button is released |
736 | the_scene.update = true; // update the 3D scene |
||
737 | |||
738 | // call the default window message processing function to keep things going |
||
739 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
740 | } |
||
741 | |||
21 | pmbaty | 742 | //////////////////////////////////////////////////////////////////////////////////////////////// |
1 | pmbaty | 743 | // left mouse button DOUBLE-click |
21 | pmbaty | 744 | else if (message == WM_LBUTTONDBLCLK) |
1 | pmbaty | 745 | { |
21 | pmbaty | 746 | // are we in animation OR are mouse commands NOT allowed ? |
747 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
748 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
749 | |||
1 | pmbaty | 750 | // get mouse coordinates |
751 | gui_x = GET_X_LPARAM (lParam); |
||
752 | gui_y = GET_Y_LPARAM (lParam); |
||
753 | |||
754 | // are we in game and did we click the move comments area ? |
||
755 | if ((the_board.game_state >= STATE_PLAYING) && (the_board.viewed_move > 0) && Render_IsMouseInBox (gui_x, gui_y, 10.0f, 0.0f, 80.0f, 10.0f)) |
||
756 | { |
||
757 | DialogBox_Comment (); // fire up the comment dialog box |
||
758 | return (DefWindowProc (hWnd, message, wParam, lParam)); // call the default window message processing function to keep things going |
||
759 | } |
||
21 | pmbaty | 760 | |
761 | // call the default window message processing function to keep things going |
||
762 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
1 | pmbaty | 763 | } |
764 | |||
765 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
766 | // mouse move (while not in animation) |
||
21 | pmbaty | 767 | else if (message == WM_MOUSEMOVE) |
1 | pmbaty | 768 | { |
21 | pmbaty | 769 | // are we in animation OR are mouse commands NOT allowed ? |
770 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
771 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
772 | |||
1 | pmbaty | 773 | // get mouse coordinates |
774 | gui_x = GET_X_LPARAM (lParam); |
||
775 | gui_y = GET_Y_LPARAM (lParam); |
||
776 | |||
777 | // handle button update status |
||
778 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.larrow, gui_x, gui_y); |
||
779 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.rarrow, gui_x, gui_y); |
||
780 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.chatbutton, gui_x, gui_y); |
||
781 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.gamesbutton, gui_x, gui_y); |
||
782 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.peoplebutton, gui_x, gui_y); |
||
783 | |||
784 | // see if we're online |
||
785 | remote_player = Player_FindByType (PLAYER_INTERNET); |
||
786 | |||
787 | // are we online AND do we NOT have the right to select anything ? |
||
788 | if ((remote_player != NULL) && !remote_player->is_in_game) |
||
789 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default window message processing function to keep things going |
||
790 | |||
791 | // is the parts selection line displayed AND is the mouse anywhere in it ? |
||
792 | if (the_scene.gui.is_partspick_displayed && Render_IsMouseInBox (gui_x, gui_y, 0.0f, 0.0f, 100.0f, 11.0f)) |
||
793 | { |
||
794 | // for each selectable part... |
||
795 | for (part_index = 0; part_index < 13; part_index++) |
||
796 | { |
||
797 | // is the mouse hovering it ? |
||
798 | if (Render_IsMouseInBox (gui_x, gui_y, part_index * (100.0f / 13.0f), 0, 100.0f / 13.0f, 11.0f)) |
||
799 | { |
||
800 | // was it NOT hovered before ? |
||
801 | if (the_scene.gui.partspick_hoveredpart != selectable_parts[part_index]) |
||
802 | { |
||
803 | the_scene.gui.partspick_hoveredpart = selectable_parts[part_index]; // mark it as hovered |
||
804 | the_scene.update = true; // update the scene |
||
805 | } |
||
806 | } |
||
807 | |||
808 | // else was it hovered before ? |
||
809 | else if (the_scene.gui.partspick_hoveredpart == selectable_parts[part_index]) |
||
810 | { |
||
811 | the_scene.gui.partspick_hoveredpart = 0; // clear the hovered part |
||
812 | the_scene.update = true; // update the scene |
||
813 | } |
||
814 | } |
||
815 | } |
||
816 | else |
||
817 | the_scene.gui.partspick_hoveredpart = 0; // clear the hovered part |
||
818 | |||
819 | // get current and opposite players |
||
820 | current_player = Player_GetCurrent (); |
||
821 | opposite_player = Player_GetOpposite (); |
||
822 | |||
823 | // if right button was clicked, compute new pitch and yaw |
||
824 | if (rbutton_pushed) |
||
825 | { |
||
24 | pmbaty | 826 | // cycle through both players and change their view angles EXCEPT the opponent if he's human |
827 | for (viewer_index = 0; viewer_index < 2; viewer_index++) |
||
828 | if ((the_board.players[viewer_index].type == PLAYER_COMPUTER) |
||
829 | || (the_board.players[viewer_index].type == PLAYER_INTERNET) |
||
830 | || (viewer_index == current_viewer)) |
||
831 | { |
||
832 | the_board.players[viewer_index].view_pitch += (gui_y - prevgui_y) * 0.3f; |
||
833 | if (the_board.players[viewer_index].view_pitch < 10.0f) |
||
834 | the_board.players[viewer_index].view_pitch = 10.0f; // wrap angles around so that they |
||
25 | pmbaty | 835 | if (the_board.players[viewer_index].view_pitch > 89.99f) |
836 | the_board.players[viewer_index].view_pitch = 89.99f; // stay in the [10, 89.99] bounds |
||
1 | pmbaty | 837 | |
24 | pmbaty | 838 | the_board.players[viewer_index].view_yaw += (gui_x - prevgui_x) * 0.3f; |
839 | the_board.players[viewer_index].view_yaw = WrapAngle (the_board.players[viewer_index].view_yaw); |
||
1 | pmbaty | 840 | |
24 | pmbaty | 841 | // save these as the new custom angles |
842 | the_board.players[viewer_index].custom_pitch = the_board.players[viewer_index].view_pitch; |
||
843 | the_board.players[viewer_index].custom_yaw = the_board.players[viewer_index].view_yaw; |
||
1 | pmbaty | 844 | |
24 | pmbaty | 845 | // when moving the table around, jump to ideal angles immediately |
846 | current_pitch = the_board.players[viewer_index].view_pitch; |
||
847 | current_yaw = the_board.players[viewer_index].view_yaw; |
||
848 | } |
||
1 | pmbaty | 849 | |
850 | the_scene.update = true; // button was clicked, update the 3D scene |
||
851 | } |
||
852 | |||
853 | // else it's just the mouse wandering around ; have we the right to select something ? |
||
854 | else if ((the_board.viewed_move == the_board.move_count - 1) && (current_player->type == PLAYER_HUMAN) && (highlight_endtime < current_time)) |
||
855 | { |
||
856 | // save the old positions |
||
857 | prev_hovered_position[0] = the_board.hovered_position[0]; |
||
858 | prev_hovered_position[1] = the_board.hovered_position[1]; |
||
859 | |||
860 | // figure out the coordinates on table |
||
861 | Render_MouseToFloor (gui_x, gui_y, &board_x, &board_y); |
||
862 | |||
863 | // translate them to board coordinates |
||
864 | the_board.hovered_position[0] = (int) floor ((20.0f - board_y) / 5.0f); |
||
865 | the_board.hovered_position[1] = 7 - (int) floor ((20.0f - board_x) / 5.0f); |
||
866 | |||
867 | // do they differ from last time ? |
||
868 | if ((the_board.hovered_position[0] != prev_hovered_position[0]) || (the_board.hovered_position[1] != prev_hovered_position[1])) |
||
869 | the_scene.update = true; // if so, update scene |
||
870 | } |
||
871 | |||
872 | // has the user the right to leave a command AND is there no comment yet ? |
||
873 | if ((the_board.game_state >= STATE_PLAYING) && (the_board.viewed_move > 0) |
||
874 | && ((the_board.moves[the_board.viewed_move].comment == NULL) || (the_board.moves[the_board.viewed_move].comment[0] == 0))) |
||
875 | { |
||
876 | // is the mouse above the comments zone ? if so, display a dimmed hint text |
||
877 | if (Render_IsMouseInBox (gui_x, gui_y, 30.0f, 0.0f, 40.0f, 10.0f)) |
||
878 | { |
||
879 | if (!the_scene.gui.comment_text.is_displayed) |
||
880 | { |
||
881 | Scene_SetText (&the_scene.gui.comment_text, 50.0f, 5.0f, 40.0f, ALIGN_CENTER, ALIGN_CENTER, ALIGN_LEFT, chat_fontindex, RGBA_TO_RGBACOLOR (255, 255, 255, 127), 999999.0f, false, LOCALIZE (L"DoubleClickToEnterComment")); |
||
882 | the_scene.update = true; // and update the scene |
||
883 | } |
||
884 | } |
||
885 | else |
||
886 | { |
||
887 | if (the_scene.gui.comment_text.is_displayed) |
||
888 | { |
||
889 | the_scene.gui.comment_text.is_displayed = false; // if not, erase the hint text |
||
890 | the_scene.update = true; // and update the scene |
||
891 | } |
||
892 | } |
||
893 | } |
||
894 | |||
895 | // remember these coordinates for next time |
||
896 | prevgui_x = gui_x; |
||
897 | prevgui_y = gui_y; |
||
898 | |||
899 | // call the default window message processing function to keep things going |
||
900 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
901 | } |
||
902 | |||
903 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
21 | pmbaty | 904 | // mouse scroll |
905 | else if (message == WM_MOUSEWHEEL) |
||
1 | pmbaty | 906 | { |
21 | pmbaty | 907 | // are we in animation OR are mouse commands NOT allowed ? |
908 | if ((animation_endtime + 1.0f >= current_time) || (command_ignoretime >= current_time)) |
||
909 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default message proc to keep things going |
||
910 | |||
1 | pmbaty | 911 | // see if we're online |
912 | remote_player = Player_FindByType (PLAYER_INTERNET); |
||
913 | |||
914 | // are we online AND do we NOT have the right to select anything ? |
||
915 | if ((remote_player != NULL) && !remote_player->is_in_game) |
||
916 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default window message processing function to keep things going |
||
917 | |||
918 | // scroll up / scroll down ? |
||
919 | if (GET_WHEEL_DELTA_WPARAM (wParam) > 0) |
||
920 | the_board.players[current_viewer].view_distance = max (48.0f, the_board.players[current_viewer].view_distance - 2.0f); |
||
921 | else if (GET_WHEEL_DELTA_WPARAM (wParam) < 0) |
||
922 | the_board.players[current_viewer].view_distance = min (100.0f, the_board.players[current_viewer].view_distance + 2.0f); |
||
923 | |||
924 | // save this as the new custom distance |
||
925 | the_board.players[current_viewer].custom_distance = the_board.players[current_viewer].view_distance; |
||
926 | |||
927 | // when moving the table around, jump to ideal angles immediately |
||
928 | current_distance = the_board.players[current_viewer].view_distance; |
||
929 | |||
930 | the_scene.update = true; // update the 3D scene |
||
931 | |||
932 | // call the default window message processing function to keep things going |
||
933 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
934 | } |
||
935 | |||
936 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
937 | // keyboard release |
||
938 | else if (message == WM_CHAR) |
||
939 | { |
||
940 | // are we in position setup mode ? |
||
941 | if (the_board.game_state == STATE_SETUPPOSITION) |
||
942 | { |
||
943 | // is it the enter key ? if so, exit setup mode and start playing |
||
944 | if (wParam == L'\r') |
||
945 | { |
||
946 | current_move = &the_board.moves[the_board.viewed_move]; // quick access to current move |
||
947 | |||
948 | // (in)validate the castling positions |
||
949 | if ((current_move->slots[0][0].color == COLOR_WHITE) && (current_move->slots[0][0].part == PART_ROOK) |
||
950 | && (current_move->slots[0][4].color == COLOR_WHITE) && (current_move->slots[0][4].part == PART_KING)) |
||
951 | current_move->sides[COLOR_WHITE].longcastle_allowed = true; // white castling queenside allowed |
||
952 | else |
||
953 | current_move->sides[COLOR_WHITE].longcastle_allowed = false; // white castling queenside no longer possible |
||
954 | if ((current_move->slots[0][7].color == COLOR_WHITE) && (current_move->slots[0][7].part == PART_ROOK) |
||
955 | && (current_move->slots[0][4].color == COLOR_WHITE) && (current_move->slots[0][4].part == PART_KING)) |
||
956 | current_move->sides[COLOR_WHITE].shortcastle_allowed = true; // white castling kingside allowed |
||
957 | else |
||
958 | current_move->sides[COLOR_WHITE].shortcastle_allowed = false; // white castling kingside no longer possible |
||
959 | if ((current_move->slots[7][0].color == COLOR_BLACK) && (current_move->slots[7][0].part == PART_ROOK) |
||
960 | && (current_move->slots[7][4].color == COLOR_BLACK) && (current_move->slots[7][4].part == PART_KING)) |
||
961 | current_move->sides[COLOR_BLACK].longcastle_allowed = true; // white castling queenside allowed |
||
962 | else |
||
963 | current_move->sides[COLOR_BLACK].longcastle_allowed = false; // white castling queenside no longer possible |
||
964 | if ((current_move->slots[7][7].color == COLOR_BLACK) && (current_move->slots[7][7].part == PART_ROOK) |
||
965 | && (current_move->slots[7][4].color == COLOR_BLACK) && (current_move->slots[7][4].part == PART_KING)) |
||
966 | current_move->sides[COLOR_BLACK].shortcastle_allowed = true; // white castling kingside allowed |
||
967 | else |
||
968 | current_move->sides[COLOR_BLACK].shortcastle_allowed = false; // white castling kingside no longer possible |
||
969 | |||
970 | current_move->color = COLOR_BLACK; // so that game starts with white |
||
971 | |||
972 | // validate this board in Forsyth-Edwards Notation and reset it |
||
973 | Move_DescribeInFEN (current_move); |
||
974 | wcscpy_s (fen_string, WCHAR_SIZEOF (fen_string), current_move->fen_string); // have a copy of fen string |
||
975 | Board_Reset (&the_board, fen_string); |
||
976 | |||
977 | the_board.game_state = STATE_PLAYING; // start the game now |
||
978 | the_board.reevaluate = true; // evaluate board again |
||
979 | |||
980 | the_scene.gui.central_text.disappear_time = current_time + 1.0f; // fade out help text now (FIXME: ugly) |
||
981 | the_scene.update = true; // update the 3D scene |
||
982 | |||
983 | // call the default window message processing function to keep things going |
||
984 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
985 | } |
||
986 | } |
||
987 | |||
988 | // else are we in internet mode ? |
||
989 | else if (Player_FindByType (PLAYER_INTERNET) != NULL) |
||
990 | { |
||
991 | entered_ccreply = &the_scene.gui.entered_ccreply; // quick access to entered ccreply |
||
992 | local_player = Player_FindByType (PLAYER_HUMAN); // quick access to local player |
||
993 | if (local_player == NULL) |
||
994 | return (DefWindowProc (hWnd, message, wParam, lParam)); // theoretically impossible condition, but better be sure |
||
995 | if (selected_chatterchannel == NULL) |
||
996 | return (DefWindowProc (hWnd, message, wParam, lParam)); // theoretically impossible condition, but better be sure |
||
997 | |||
998 | // are we NOT entering text yet ? |
||
999 | if (!the_scene.gui.is_entering_text) |
||
1000 | { |
||
1001 | // is it the space bar ? |
||
1002 | if (wParam == L' ') |
||
1003 | { |
||
1004 | the_scene.gui.is_entering_text = true; // remember we are entering text |
||
1005 | |||
1006 | // reset the entered text buffer |
||
1007 | entered_ccreply->text = (wchar_t *) SAFE_malloc (1, sizeof (wchar_t), false); |
||
1008 | entered_ccreply->text[0] = 0; // only the null terminator will fit |
||
1009 | entered_ccreply->text_length = 0; // and set its length to zero |
||
1010 | } |
||
1011 | } |
||
1012 | |||
1013 | // else we are currently in text entering mode |
||
1014 | else |
||
1015 | { |
||
1016 | // is the typed character a printable character ? |
||
1017 | if (iswprint (wParam)) |
||
1018 | { |
||
1019 | // if so, reallocate space in the typed buffer (include null terminator) |
||
1020 | entered_ccreply->text = (wchar_t *) SAFE_realloc (entered_ccreply->text, entered_ccreply->text_length + 1, entered_ccreply->text_length + 1 + 1, sizeof (wchar_t), false); |
||
1021 | swprintf_s (&entered_ccreply->text[entered_ccreply->text_length], 1 + 1, L"%c", wParam); // append character |
||
1022 | entered_ccreply->text_length++; // buffer holds now one character more |
||
1023 | } |
||
1024 | |||
1025 | // else is the typed character a backspace AND is there text to erase ? |
||
1026 | else if ((wParam == 0x08) && (entered_ccreply->text_length > 0)) |
||
1027 | { |
||
1028 | // if so, reallocate space in the typed buffer (include null terminator) |
||
1029 | entered_ccreply->text = (wchar_t *) SAFE_realloc (entered_ccreply->text, entered_ccreply->text_length + 1, entered_ccreply->text_length + 1 - 1, sizeof (wchar_t), false); |
||
1030 | entered_ccreply->text[entered_ccreply->text_length - 1] = 0; // backspace, delete one character |
||
1031 | entered_ccreply->text_length--; // buffer holds now one character less |
||
1032 | } |
||
1033 | |||
1034 | // else is the typed character the escape key ? |
||
1035 | else if (wParam == 0x1b) |
||
1036 | { |
||
1037 | SAFE_free ((void **) &entered_ccreply->text); // reset the entered text buffer |
||
1038 | entered_ccreply->text_length = 0; // and set its length to zero |
||
1039 | the_scene.gui.is_entering_text = false; // and exit from the text entering mode |
||
1040 | } |
||
1041 | |||
1042 | // else is the typed character the enter key ? |
||
1043 | else if (wParam == 0x0d) |
||
1044 | the_scene.gui.is_entering_text = false; // enter, exit from the text entering mode (this will validate our reply) |
||
1045 | |||
1046 | // else it's an illegal character |
||
1047 | else |
||
1048 | Audio_PlaySound (SOUNDTYPE_ILLEGALMOVE); // illegal character, beep the illegal move sound |
||
1049 | } |
||
1050 | |||
1051 | the_scene.update = true; // update the 3D scene |
||
1052 | |||
1053 | // call the default window message processing function to keep things going |
||
1054 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
1055 | } |
||
1056 | } |
||
1057 | |||
1058 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
1059 | // mouse move outside the window |
||
1060 | else if (message == WM_NCMOUSEMOVE) |
||
1061 | { |
||
1062 | rbutton_pushed = false; // remember right button is released |
||
1063 | |||
1064 | // call the default window message processing function to keep things going |
||
1065 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
1066 | } |
||
1067 | |||
1068 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
1069 | // window repaint |
||
1070 | else if (message == WM_PAINT) |
||
1071 | { |
||
1072 | the_scene.update = true; // update the 3D scene |
||
1073 | |||
1074 | // call the default window message processing function to keep things going |
||
1075 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
1076 | } |
||
1077 | |||
1078 | // call the default window message processing function to keep things going |
||
1079 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
1080 | } |
||
1081 | |||
1082 | |||
1083 | static bool Button_IsHovered (guibutton_t *button, int gui_x, int gui_y) |
||
1084 | { |
||
1085 | // handy wrapper that returns whether a particular GUI button is hovered when the mouse is at the given coordinates |
||
1086 | |||
1087 | return (Render_IsMouseInBox (gui_x, gui_y, button->left, button->top, button->width, button->height)); |
||
1088 | } |
||
1089 | |||
1090 | |||
1091 | static bool Button_UpdateHoverState (guibutton_t *button, int gui_x, int gui_y) |
||
1092 | { |
||
1093 | // this function updates the hover state of a GUI button, and returns TRUE if the |
||
1094 | // scene needs to be updated, FALSE otherwise. |
||
1095 | |||
1096 | // is the button displayed ? |
||
1097 | if (button->state != 0) |
||
1098 | { |
||
1099 | // is the mouse hovering it ? |
||
1100 | if (Render_IsMouseInBox (gui_x, gui_y, button->left, button->top, button->width, button->height)) |
||
1101 | { |
||
1102 | // was it NOT hovered before ? |
||
1103 | if (button->state != 2) |
||
1104 | { |
||
1105 | button->state = 2; // mark it as hovered |
||
1106 | return (true); // return TRUE so as to update the scene |
||
1107 | } |
||
1108 | } |
||
1109 | |||
1110 | // else was it hovered before ? |
||
1111 | else if (button->state == 2) |
||
1112 | { |
||
1113 | button->state = 1; // else mark it as not hovered |
||
1114 | return (true); // return TRUE so as to update the scene |
||
1115 | } |
||
1116 | } |
||
1117 | |||
1118 | return (false); // no need to update the scene |
||
1119 | } |