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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1 | pmbaty | 1 | // window_main.cpp |
| 2 | |||
| 3 | #include "../common.h" |
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| 4 | |||
| 5 | |||
| 6 | // prototypes of local functions |
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| 7 | static bool Button_IsHovered (guibutton_t *button, int gui_x, int gui_y); |
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| 8 | static bool Button_UpdateHoverState (guibutton_t *button, int gui_x, int gui_y); |
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| 9 | |||
| 10 | |||
| 11 | LRESULT CALLBACK WindowProc_Main (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam) |
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| 12 | { |
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| 13 | // this is the main message handler for the program |
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| 14 | |||
| 15 | static wchar_t fen_string[128]; |
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| 16 | static char selectable_parts[14] = "PRNBQK kqbnrp"; |
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| 17 | static int prevgui_x = 0; |
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| 18 | static int prevgui_y = 0; |
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| 19 | static bool rbutton_pushed = false; |
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| 20 | |||
| 21 | unsigned short wParam_hiword; |
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| 22 | unsigned short wParam_loword; |
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| 23 | int prev_hovered_position[2]; |
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| 24 | player_t *current_player; |
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| 25 | player_t *opposite_player; |
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| 26 | player_t *local_player; |
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| 27 | player_t *remote_player; |
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| 28 | ccreply_t *entered_ccreply; |
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| 29 | boardmove_t *current_move; |
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| 30 | float board_x; |
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| 31 | float board_y; |
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| 32 | int gui_x; |
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| 33 | int gui_y; |
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| 34 | int line; |
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| 35 | int column; |
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| 36 | int index_line; |
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| 37 | int index_column; |
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| 38 | int part_index; |
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| 39 | int part_color; |
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| 40 | |||
| 41 | // filter out the commonly used message values |
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| 42 | wParam_hiword = HIWORD (wParam); |
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| 43 | wParam_loword = LOWORD (wParam); |
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| 44 | |||
| 45 | //////////////////////////////////////////////////////////////////////////////////////////////// |
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| 46 | // has the window just been fired up ? |
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| 47 | if (message == WM_CREATE) |
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| 48 | { |
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| 49 | the_scene.gui.is_entering_text = false; // we are NOT entering text yet |
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| 50 | |||
| 51 | // call the default window message processing function to keep things going |
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| 52 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
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| 53 | } |
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| 54 | |||
| 55 | //////////////////////////////////////////////////////////////////////////////////////////////// |
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| 56 | // else have we clicked on the close button ? |
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| 57 | else if (message == WM_CLOSE) |
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| 58 | { |
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| 59 | if (the_board.game_state == STATE_PLAYING) |
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| 60 | DialogBox_Quit (); // if a game has started, ask for confirmation |
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| 61 | else |
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| 62 | is_dialogbox_quit_validated = true; // if game hasn't started yet, quit without question |
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| 63 | |||
| 64 | return (0); // don't let Windows do the default processing on this message |
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| 65 | } |
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| 66 | |||
| 67 | //////////////////////////////////////////////////////////////////////////////////////////////// |
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| 68 | // else is the user closing its session OR the window is being destroyed ? |
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| 69 | else if ((message == WM_QUERYENDSESSION) || (message == WM_ENDSESSION) || (message == WM_DESTROY)) |
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| 70 | terminate_everything = true; // suicide (for some reason, PostQuitMessage() is unreliable !?) |
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| 71 | |||
| 72 | //////////////////////////////////////////////////////////////////////////////////////////////// |
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| 73 | // menu event |
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| 74 | else if (message == WM_COMMAND) |
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| 75 | { |
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| 76 | // game menu, new game |
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| 77 | if (wParam_loword == MENUID_GAME_NEWGAME) |
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| 78 | { |
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| 79 | if ((the_board.game_state == STATE_PLAYING) && (the_board.move_count > 1)) |
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| 80 | DialogBox_Resign (); // if a game is playing, ask to resign first |
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| 81 | else |
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| 82 | DialogBox_NewGame (); // game not started yet, show the new game dialog box |
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| 83 | } |
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| 84 | |||
| 85 | // game menu, setup start position |
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| 86 | else if (wParam_loword == MENUID_GAME_SETUPPOSITION) |
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| 87 | { |
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| 88 | if ((the_board.game_state == STATE_PLAYING) && (the_board.move_count > 1)) |
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| 89 | DialogBox_Resign (); // if a game is playing, ask to resign first |
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| 90 | else |
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| 91 | { |
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| 92 | current_move = &the_board.moves[0]; // quick access to start move |
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| 93 | memset (¤t_move->slots, 0, sizeof (current_move->slots)); // erase all slots |
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| 94 | |||
| 95 | the_board.game_state = STATE_SETUPPOSITION; // game not started yet, enter board setup mode |
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| 96 | the_board.reevaluate = true; // evaluate board again |
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| 97 | |||
| 98 | // display the "please choose start position" phrase in the middle of the screen |
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| 99 | Scene_SetText (&the_scene.gui.central_text, 50.0f, 50.0f, -1, ALIGN_CENTER, ALIGN_CENTER, ALIGN_CENTER, centermsg_fontindex, RGBA_TO_RGBACOLOR (255, 255, 255, 191), |
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| 100 | 999999.0f, true, LOCALIZE (L"SetupMode")); |
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| 101 | the_scene.gui.partspick_selectedpart = ' '; // no selected part yet |
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| 102 | the_scene.update = true; // and update the 3D scene |
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| 103 | } |
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| 104 | } |
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| 105 | |||
| 106 | // game menu, load game |
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| 107 | else if (wParam_loword == MENUID_GAME_LOAD) |
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| 108 | DialogBox_Load (); // fire up the load dialog box |
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| 109 | |||
| 110 | // game menu, save game |
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| 111 | else if (wParam_loword == MENUID_GAME_SAVE) |
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| 112 | { |
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| 113 | if (save_pathname[0] != 0) |
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| 114 | is_dialogbox_save_validated = true; // if the filename is known, save it directly |
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| 115 | else |
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| 116 | DialogBox_Save (); // else fire up the save dialog box |
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| 117 | } |
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| 118 | |||
| 119 | // game menu, save as |
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| 120 | else if (wParam_loword == MENUID_GAME_SAVEAS) |
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| 121 | DialogBox_Save (); // fire up the save dialog box |
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| 122 | |||
| 123 | // game menu, save position as |
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| 124 | else if (wParam_loword == MENUID_GAME_SAVEPOSITIONAS) |
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| 125 | DialogBox_SavePosition (); // fire up the save position dialog box |
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| 126 | |||
| 127 | // game menu, resign |
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| 128 | else if (wParam_loword == MENUID_GAME_RESIGN) |
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| 129 | DialogBox_Resign (); // if a game has started, ask for confirmation |
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| 130 | |||
| 131 | // game menu, statistics (stats are only available in online mode) |
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| 132 | else if (wParam_loword == MENUID_GAME_STATISTICS) |
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| 133 | { |
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| 134 | local_player = Player_FindByType (PLAYER_HUMAN); |
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| 135 | if (local_player != NULL) |
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| 136 | PlayerCard_FindOrCreate (local_player->name); // display player's own player card |
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| 137 | } |
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| 138 | |||
| 139 | // game menu, options |
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| 140 | else if (wParam_loword == MENUID_GAME_OPTIONS) |
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| 141 | DialogBox_Options (); // fire up the options dialog box |
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| 142 | |||
| 143 | // game menu, quit |
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| 144 | else if (wParam_loword == MENUID_GAME_QUIT) |
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| 145 | { |
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| 146 | if (the_board.game_state == STATE_PLAYING) |
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| 147 | DialogBox_Quit (); // if a game has started, ask for confirmation |
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| 148 | else |
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| 149 | is_dialogbox_quit_validated = true; // if game hasn't started yet, quit without question |
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| 150 | } |
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| 151 | |||
| 152 | // chessboard menu, suggest move |
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| 153 | else if (wParam_loword == MENUID_CHESSBOARD_SUGGESTMOVE) |
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| 154 | the_board.players[current_viewer].wants_hint = true; // remember this player wants a hint |
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| 155 | |||
| 156 | // chessboard menu, cancel last move |
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| 157 | else if (wParam_loword == MENUID_CHESSBOARD_CANCELLASTMOVE) |
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| 158 | the_board.players[current_viewer].wants_cancel = true; // remember this player wants to cancel his last move |
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| 159 | |||
| 160 | // chessboard menu, comment move |
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| 161 | else if (wParam_loword == MENUID_CHESSBOARD_COMMENTMOVE) |
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| 162 | DialogBox_Comment (); // fire up the comment dialog box |
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| 163 | |||
| 164 | // chessboard menu, go to move |
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| 165 | else if (wParam_loword == MENUID_CHESSBOARD_GOTOMOVE) |
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| 166 | DialogBox_GoToMove (); // fire up the go to move dialog box |
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| 167 | |||
| 168 | // chessboard menu, swap sides |
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| 169 | else if (wParam_loword == MENUID_CHESSBOARD_SWAPSIDES) |
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| 170 | the_board.want_playerswap = true; // remember board sides are to be swapped |
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| 171 | |||
| 172 | // chessboard menu, beginning of game |
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| 173 | else if (wParam_loword == MENUID_CHESSBOARD_BEGINNINGOFGAME) |
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| 174 | { |
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| 175 | the_board.viewed_move = 0; // enter view mode and go to the beginning of the game |
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| 176 | Audio_PlaySound (SOUNDTYPE_CLICK); // make a click sound |
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| 177 | the_board.reevaluate = true; // evaluate board again |
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| 178 | } |
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| 179 | |||
| 180 | // chessboard menu, previous move (only if arrow is enabled) |
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| 181 | else if ((wParam_loword == MENUID_CHESSBOARD_PREVIOUSMOVE) && (the_scene.gui.larrow.state != 0)) |
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| 182 | { |
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| 183 | the_board.viewed_move--; // enter view mode and go back one move |
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| 184 | Audio_PlaySound (SOUNDTYPE_CLICK); // make a click sound |
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| 185 | the_board.reevaluate = true; // evaluate board again |
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| 186 | } |
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| 187 | |||
| 188 | // chessboard menu, next move (only if arrow is enabled) |
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| 189 | else if ((wParam_loword == MENUID_CHESSBOARD_NEXTMOVE) && (the_scene.gui.rarrow.state != 0)) |
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| 190 | { |
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| 191 | the_board.viewed_move++; // enter view mode and go forward one move |
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| 192 | Audio_PlaySound (SOUNDTYPE_CLICK); // make a click sound |
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| 193 | the_board.reevaluate = true; // evaluate board again |
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| 194 | } |
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| 195 | |||
| 196 | // chessboard menu, current state of game |
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| 197 | else if (wParam_loword == MENUID_CHESSBOARD_CURRENTSTATEOFGAME) |
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| 198 | { |
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| 199 | the_board.viewed_move = the_board.move_count - 1; // enter view mode and go to the current state of the game |
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| 200 | Audio_PlaySound (SOUNDTYPE_CLICK); // make a click sound |
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| 201 | the_board.reevaluate = true; // evaluate board again |
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| 202 | } |
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| 203 | |||
| 204 | // chessboard menu, top view |
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| 205 | else if (wParam_loword == MENUID_CHESSBOARD_TOPVIEW) |
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| 206 | { |
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| 207 | the_board.players[current_viewer].view_pitch = 89.0f; |
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| 208 | the_board.players[current_viewer].view_yaw = (current_viewer == COLOR_BLACK ? 90.0f : -90.0f); |
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| 209 | the_board.players[current_viewer].view_distance = 58.0f; |
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| 210 | } |
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| 211 | |||
| 212 | // chessboard menu, default view |
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| 213 | else if (wParam_loword == MENUID_CHESSBOARD_DEFAULTVIEW) |
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| 214 | { |
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| 215 | the_board.players[current_viewer].view_pitch = 55.0f; |
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| 216 | the_board.players[current_viewer].view_yaw = (current_viewer == COLOR_BLACK ? 90.0f : -90.0f); |
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| 217 | the_board.players[current_viewer].view_distance = 70.0f; |
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| 218 | } |
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| 219 | |||
| 220 | // chessboard menu, reset view |
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| 221 | else if (wParam_loword == MENUID_CHESSBOARD_RESETVIEW) |
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| 222 | { |
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| 223 | the_board.players[current_viewer].view_pitch = the_board.players[current_viewer].custom_pitch; |
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| 224 | the_board.players[current_viewer].view_yaw = the_board.players[current_viewer].custom_yaw; |
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| 225 | the_board.players[current_viewer].view_distance = the_board.players[current_viewer].custom_distance; |
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| 226 | } |
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| 227 | |||
| 228 | // chessboard menu, zoom in |
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| 229 | else if (wParam_loword == MENUID_CHESSBOARD_ZOOMIN) |
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| 230 | { |
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| 231 | // scroll up & save this as the new custom distance |
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| 232 | the_board.players[current_viewer].view_distance = max (48.0f, the_board.players[current_viewer].view_distance - 2.0f); |
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| 233 | the_board.players[current_viewer].custom_distance = the_board.players[current_viewer].view_distance; |
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| 234 | the_scene.update = true; // update the 3D scene |
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| 235 | } |
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| 236 | |||
| 237 | // chessboard menu, zoom out |
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| 238 | else if (wParam_loword == MENUID_CHESSBOARD_ZOOMOUT) |
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| 239 | { |
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| 240 | // scroll down & save this as the new custom distance |
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| 241 | the_board.players[current_viewer].view_distance = min (100.0f, the_board.players[current_viewer].view_distance + 2.0f); |
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| 242 | the_board.players[current_viewer].custom_distance = the_board.players[current_viewer].view_distance; |
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| 243 | the_scene.update = true; // update the 3D scene |
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| 244 | } |
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| 245 | |||
| 246 | // chessboard menu, change appearance |
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| 247 | else if (wParam_loword == MENUID_CHESSBOARD_CHANGEAPPEARANCE) |
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| 248 | DialogBox_ChangeAppearance (); |
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| 249 | |||
| 250 | // chessboard menu, display windows desktop |
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| 251 | else if (wParam_loword == MENUID_CHESSBOARD_DISPLAYWINDOWSDESKTOP) |
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| 252 | ShowWindow (hWnd, SW_MINIMIZE); |
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| 253 | |||
| 254 | // internet menu, show online players |
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| 255 | else if (wParam_loword == MENUID_INTERNET_SHOWONLINEPLAYERS) |
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| 256 | Window_Opponents (); |
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| 257 | |||
| 258 | // internet menu, show sought games |
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| 259 | else if (wParam_loword == MENUID_INTERNET_SHOWSOUGHTGAMES) |
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| 260 | Window_Sought (); |
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| 261 | |||
| 262 | // internet menu, seek game |
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| 263 | else if (wParam_loword == MENUID_INTERNET_SEEKGAME) |
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| 264 | DialogBox_SendSeek (); |
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| 265 | |||
| 266 | // internet menu, chatter channels |
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| 267 | else if (wParam_loword == MENUID_INTERNET_CHATTERCHANNELS) |
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| 268 | Window_ChatterChannels (); |
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| 269 | |||
| 270 | // internet menu, enter chat text |
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| 271 | else if (wParam_loword == MENUID_INTERNET_ENTERCHATTEXT) |
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| 272 | PostMessage (hWnd, WM_CHAR, L' ', 0); // emulate a space bar hit |
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| 273 | |||
| 274 | // internet menu, display player card |
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| 275 | else if (wParam_loword == MENUID_INTERNET_DISPLAYPLAYERCARD) |
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| 276 | DialogBox_PlayerInfoName (); |
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| 277 | |||
| 278 | // internet menu, display your card |
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| 279 | else if (wParam_loword == MENUID_INTERNET_DISPLAYYOURCARD) |
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| 280 | { |
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| 281 | local_player = Player_FindByType (PLAYER_HUMAN); |
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| 282 | if (local_player != NULL) |
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| 283 | PlayerCard_FindOrCreate (local_player->name); // display player's own player card |
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| 284 | } |
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| 285 | |||
| 286 | // internet menu, MOTD |
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| 287 | else if (wParam_loword == MENUID_INTERNET_MOTD) |
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| 288 | Window_MOTD (); |
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| 289 | |||
| 290 | // help menu, help |
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| 291 | else if (wParam_loword == MENUID_HELP_HELP) |
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| 292 | ShellExecute (NULL, L"open", L"Chess Giants.html", NULL, NULL, SW_MAXIMIZE); // fire up the help file |
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| 293 | |||
| 294 | // help menu, get chess games |
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| 295 | else if (wParam_loword == MENUID_HELP_GETCHESSGAMES) |
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| 296 | ShellExecute (NULL, L"open", L"http://www.chessgames.com", NULL, NULL, SW_MAXIMIZE); // fire up the browser |
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| 297 | |||
| 298 | // help menu, about |
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| 299 | else if (wParam_loword == MENUID_HELP_ABOUT) |
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| 300 | DialogBox_About (); // show the About dialog box |
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| 301 | |||
| 302 | // call the default window message processing function to keep things going |
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| 303 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
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| 304 | } |
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| 305 | |||
| 306 | //////////////////////////////////////////////////////////////////////////////////////////////// |
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| 307 | // left mouse button release (while not in animation) |
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| 308 | else if ((message == WM_LBUTTONUP) && (animation_endtime + 1.0f < current_time)) |
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| 309 | { |
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| 310 | prevgui_x = GET_X_LPARAM (lParam); // remember mouse coordinates |
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| 311 | prevgui_y = GET_Y_LPARAM (lParam); |
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| 312 | |||
| 313 | // get mouse coordinates |
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| 314 | gui_x = GET_X_LPARAM (lParam); |
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| 315 | gui_y = GET_Y_LPARAM (lParam); |
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| 316 | |||
| 317 | // is the left arrow displayed AND is the mouse hovering it ? |
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| 318 | if ((the_scene.gui.larrow.state != 0) && Button_IsHovered (&the_scene.gui.larrow, gui_x, gui_y)) |
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| 319 | SendMessage (hWnd, WM_COMMAND, MENUID_CHESSBOARD_PREVIOUSMOVE, NULL); // send a "previous move" event |
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| 320 | |||
| 321 | // is the right arrow displayed AND is the mouse hovering it ? |
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| 322 | if ((the_scene.gui.rarrow.state != 0) && Button_IsHovered (&the_scene.gui.rarrow, gui_x, gui_y)) |
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| 323 | SendMessage (hWnd, WM_COMMAND, MENUID_CHESSBOARD_NEXTMOVE, NULL); // send a "next move" event |
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| 324 | |||
| 325 | // is the chat button displayed AND is the mouse hovering it ? |
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| 326 | if ((the_scene.gui.chatbutton.state != 0) && Button_IsHovered (&the_scene.gui.chatbutton, gui_x, gui_y)) |
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| 327 | { |
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| 328 | opposite_player = Player_FindByType (PLAYER_INTERNET); // get a hand on the remote player |
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| 329 | |||
| 330 | // find or create the corresponding interlocutor structure and fire it up |
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| 331 | if (opposite_player != NULL) |
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| 332 | Interlocutor_FindOrCreate (opposite_player->name); |
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| 333 | } |
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| 334 | |||
| 335 | // is the games button displayed AND is the mouse hovering it ? |
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| 336 | if ((the_scene.gui.gamesbutton.state != 0) && Button_IsHovered (&the_scene.gui.gamesbutton, gui_x, gui_y)) |
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| 337 | Window_Sought (); // if so, display the sought games window |
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| 338 | |||
| 339 | // is the people button displayed AND is the mouse hovering it ? |
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| 340 | if ((the_scene.gui.peoplebutton.state != 0) && Button_IsHovered (&the_scene.gui.peoplebutton, gui_x, gui_y)) |
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| 341 | Window_Opponents (); // if so, display the opponents window |
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| 342 | |||
| 343 | // is the parts selection line displayed AND is the mouse anywhere near it ? |
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| 344 | if (the_scene.gui.is_partspick_displayed && Render_IsMouseInBox (gui_x, gui_y, 0.0f, 0.0f, 100.0f, 11.0f)) |
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| 345 | { |
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| 346 | // for each selectable part, if the mouse is on it, mark it as selected |
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| 347 | for (part_index = 0; part_index < 13; part_index++) |
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| 348 | if (Render_IsMouseInBox (gui_x, gui_y, part_index * (100.0f / 13.0f), 0, 100.0f / 13.0f, 11.0f)) |
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| 349 | { |
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| 350 | the_scene.gui.partspick_selectedpart = selectable_parts[part_index]; // mark it as selected |
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| 351 | Audio_PlaySound (SOUNDTYPE_CLICK); // make a click sound |
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| 352 | break; // no need to search further if one selection was found |
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| 353 | } |
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| 354 | } |
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| 355 | |||
| 356 | // get current player and see if we're online |
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| 357 | current_player = Player_GetCurrent (); |
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| 358 | remote_player = Player_FindByType (PLAYER_INTERNET); |
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| 359 | |||
| 360 | // if we are not allowed to select anything, don't even try |
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| 361 | if ((current_player->type != PLAYER_HUMAN) || (the_board.viewed_move != the_board.move_count - 1) |
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| 362 | || ((remote_player != NULL) && !remote_player->is_in_game)) |
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| 363 | { |
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| 364 | the_scene.update = true; // update the 3D scene |
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| 365 | |||
| 366 | // call the default window message processing function to keep things going |
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| 367 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
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| 368 | } |
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| 369 | |||
| 370 | // it's a single click. The user clicked on a square. |
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| 371 | |||
| 372 | // figure out the coordinates on table |
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| 373 | Render_MouseToFloor (gui_x, gui_y, &board_x, &board_y); |
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| 374 | |||
| 375 | // translate them to board coordinates |
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| 376 | the_board.hovered_position[0] = (int) floor ((20.0f - board_y) / 5.0f); |
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| 377 | the_board.hovered_position[1] = 7 - (int) floor ((20.0f - board_x) / 5.0f); |
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| 378 | highlight_endtime = 0; // stop highlighting anything |
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| 379 | |||
| 380 | // if it's outside the table, end the job |
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| 381 | if (!IS_VALID_POSITION (the_board.hovered_position)) |
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| 382 | { |
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| 383 | the_scene.update = true; // update the 3D scene |
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| 384 | |||
| 385 | // call the default window message processing function to keep things going |
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| 386 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
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| 387 | } |
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| 388 | |||
| 389 | // we clicked a valid slot on the table |
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| 390 | |||
| 391 | current_move = &the_board.moves[the_board.viewed_move]; // quick access to current move |
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| 392 | |||
| 393 | /////////////////////////////////// |
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| 394 | // are we in parts placement mode ? |
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| 395 | if (the_board.game_state == STATE_SETUPPOSITION) |
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| 396 | { |
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| 397 | // quick access to line and column |
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| 398 | line = the_board.hovered_position[0]; |
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| 399 | column = the_board.hovered_position[1]; |
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| 400 | |||
| 401 | // figure out the color of the part we are placing |
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| 402 | if (the_scene.gui.partspick_selectedpart == tolower (the_scene.gui.partspick_selectedpart)) |
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| 403 | part_color = COLOR_BLACK; // black color |
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| 404 | else |
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| 405 | part_color = COLOR_WHITE; // white color |
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| 406 | |||
| 407 | // are we erasing a king ? if so, replace it at its default location |
||
| 408 | if ((current_move->slots[line][column].part == PART_KING) && (current_move->slots[line][column].color == COLOR_BLACK) |
||
| 409 | && (the_scene.gui.partspick_selectedpart != 'k')) |
||
| 410 | { |
||
| 411 | // is it ALREADY the king's default location ? if so, give up |
||
| 412 | if ((line == 7) && (column == 4)) |
||
| 413 | { |
||
| 414 | Audio_PlaySound (SOUNDTYPE_ILLEGALMOVE); // play the "illegal move" sound |
||
| 415 | return (DefWindowProc (hWnd, message, wParam, lParam)); // call the default window message proc |
||
| 416 | } |
||
| 417 | |||
| 418 | Move_SetSlot (current_move, 7, 4, COLOR_BLACK, PART_KING); // replace black king |
||
| 419 | } |
||
| 420 | else if ((current_move->slots[line][column].part == PART_KING) && (current_move->slots[line][column].color == COLOR_WHITE) |
||
| 421 | && (the_scene.gui.partspick_selectedpart != 'K')) |
||
| 422 | { |
||
| 423 | // is it ALREADY the king's default location ? if so, give up |
||
| 424 | if ((line == 0) && (column == 4)) |
||
| 425 | { |
||
| 426 | Audio_PlaySound (SOUNDTYPE_ILLEGALMOVE); // play the "illegal move" sound |
||
| 427 | return (DefWindowProc (hWnd, message, wParam, lParam)); // call the default window message proc |
||
| 428 | } |
||
| 429 | |||
| 430 | Move_SetSlot (current_move, 0, 4, COLOR_WHITE, PART_KING); // replace white king |
||
| 431 | } |
||
| 432 | |||
| 433 | // place the selected part on the board |
||
| 434 | if (tolower (the_scene.gui.partspick_selectedpart) == 'p') |
||
| 435 | Move_SetSlot (current_move, line, column, part_color, PART_PAWN); // pawn |
||
| 436 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'r') |
||
| 437 | Move_SetSlot (current_move, line, column, part_color, PART_ROOK); // rook |
||
| 438 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'n') |
||
| 439 | Move_SetSlot (current_move, line, column, part_color, PART_KNIGHT); // knight |
||
| 440 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'b') |
||
| 441 | Move_SetSlot (current_move, line, column, part_color, PART_BISHOP); // bishop |
||
| 442 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'q') |
||
| 443 | Move_SetSlot (current_move, line, column, part_color, PART_QUEEN); // queen |
||
| 444 | else if (tolower (the_scene.gui.partspick_selectedpart) == 'k') |
||
| 445 | { |
||
| 446 | // parse the board for other kings of the same color and erase them |
||
| 447 | for (index_line = 0; index_line < 8; index_line++) |
||
| 448 | for (index_column = 0; index_column < 8; index_column++) |
||
| 449 | if ((current_move->slots[index_line][index_column].color == part_color) |
||
| 450 | && (current_move->slots[index_line][index_column].part == PART_KING)) |
||
| 451 | memset (¤t_move->slots[index_line][index_column], 0, sizeof (boardslot_t)); // erase this slot |
||
| 452 | |||
| 453 | Move_SetSlot (current_move, line, column, part_color, PART_KING); // king |
||
| 454 | } |
||
| 455 | else |
||
| 456 | Move_SetSlot (current_move, line, column, 0, PART_NONE); // no part |
||
| 457 | |||
| 458 | // figure out which sound to play |
||
| 459 | if (the_scene.gui.partspick_selectedpart != ' ') |
||
| 460 | Audio_PlaySound (SOUNDTYPE_MOVE); // play a move sound when placing a part |
||
| 461 | |||
| 462 | the_scene.update = true; // update the 3D scene |
||
| 463 | |||
| 464 | // call the default window message processing function to keep things going |
||
| 465 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 466 | } |
||
| 467 | // end of parts placement mode |
||
| 468 | ////////////////////////////// |
||
| 469 | |||
| 470 | // does a selection NOT exist yet ? |
||
| 471 | if (!IS_VALID_POSITION (the_board.selected_position)) |
||
| 472 | { |
||
| 473 | // is there a selectable part at this location ? |
||
| 474 | if ((current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].part != PART_NONE) |
||
| 475 | && (current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].color == Board_ColorToMove (&the_board))) |
||
| 476 | { |
||
| 477 | // mark the selected position as selected (and remember it) |
||
| 478 | the_board.selected_position[0] = the_board.hovered_position[0]; |
||
| 479 | the_board.selected_position[1] = the_board.hovered_position[1]; |
||
| 480 | } |
||
| 481 | |||
| 482 | the_scene.update = true; // update the 3D scene |
||
| 483 | |||
| 484 | // call the default window message processing function to keep things going |
||
| 485 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 486 | } |
||
| 487 | |||
| 488 | // a selection exists already |
||
| 489 | |||
| 490 | // is it the slot that was previously selected ? (i.e, user wants to "unselect" it) |
||
| 491 | if ((the_board.hovered_position[0] == the_board.selected_position[0]) && (the_board.hovered_position[1] == the_board.selected_position[1])) |
||
| 492 | { |
||
| 493 | // forget the selected position |
||
| 494 | the_board.selected_position[0] = -1; |
||
| 495 | the_board.selected_position[1] = -1; |
||
| 496 | |||
| 497 | the_scene.update = true; // update the 3D scene |
||
| 498 | |||
| 499 | // call the default window message processing function to keep things going |
||
| 500 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 501 | } |
||
| 502 | |||
| 503 | // else is it another part of the same color ? (i.e, user wants to change the part he selected) |
||
| 504 | else if ((current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].part != PART_NONE) |
||
| 505 | && (current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].color == Board_ColorToMove (&the_board))) |
||
| 506 | { |
||
| 507 | // mark the selected position as selected (and remember it) |
||
| 508 | the_board.selected_position[0] = the_board.hovered_position[0]; |
||
| 509 | the_board.selected_position[1] = the_board.hovered_position[1]; |
||
| 510 | |||
| 511 | the_scene.update = true; // update the 3D scene |
||
| 512 | |||
| 513 | // call the default window message processing function to keep things going |
||
| 514 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 515 | } |
||
| 516 | |||
| 517 | // else is it a possible move ? |
||
| 518 | else if ((current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].flags & FLAG_POSSIBLEMOVE) |
||
| 519 | || (current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].flags & FLAG_TAKEABLE)) |
||
| 520 | { |
||
| 521 | // are we in check after the move ? (FIXME: call EP version of this func for en passant moves) |
||
| 522 | if (Move_IsColorInCheckAfterTestMove (current_move, the_board.selected_position[0], the_board.selected_position[1], the_board.hovered_position[0], the_board.hovered_position[1], Board_ColorToMove (&the_board))) |
||
| 523 | { |
||
| 524 | Audio_PlaySound (SOUNDTYPE_ILLEGALMOVE); // play the "illegal move" sound |
||
| 525 | |||
| 526 | the_scene.update = true; // update the 3D scene |
||
| 527 | |||
| 528 | // call the default window message processing function to keep things going |
||
| 529 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 530 | } |
||
| 531 | |||
| 532 | //////////////////// |
||
| 533 | // movement is valid |
||
| 534 | |||
| 535 | // do it |
||
| 536 | Board_AppendMove (&the_board, the_board.selected_position[0], the_board.selected_position[1], the_board.hovered_position[0], the_board.hovered_position[1], PART_NONE, NULL); |
||
| 537 | current_move = &the_board.moves[the_board.move_count - 1]; // update current move pointer |
||
| 538 | |||
| 539 | // are we in internet mode ? |
||
| 540 | if (remote_player != NULL) |
||
| 541 | the_board.reevaluate = false; // if so, don't reevaluate the board yet, let the server do it |
||
| 542 | |||
| 543 | // was it a pawn being promoted ? if so, display the dialog box and wait for the reply |
||
| 544 | if ((current_move->slots[the_board.hovered_position[0]][the_board.hovered_position[1]].part == PART_PAWN) |
||
| 545 | && ((the_board.hovered_position[0] == 0) || (the_board.hovered_position[0] == 7))) |
||
| 546 | DialogBox_PawnPromotion (); // display the pawn promotion dialog box |
||
| 547 | |||
| 548 | // else it was a normal move |
||
| 549 | else |
||
| 550 | { |
||
| 551 | Board_SetSelectedAndHovered (&the_board, -1, -1, -1, -1); // forget the hovered and selected positions |
||
| 552 | the_board.has_playerchanged = true; // and switch players |
||
| 553 | } |
||
| 554 | |||
| 555 | the_scene.update = true; // update the 3D scene |
||
| 556 | animation_endtime = current_time + ANIMATION_DURATION; // play animation now |
||
| 557 | sound_playtime = current_time + ANIMATION_DURATION - 0.1f; // play sound near the end of animation |
||
| 558 | |||
| 559 | // call the default window message processing function to keep things going |
||
| 560 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 561 | } |
||
| 562 | |||
| 563 | // else it's another location |
||
| 564 | |||
| 565 | Audio_PlaySound (SOUNDTYPE_ILLEGALMOVE); // play the "illegal move" sound |
||
| 566 | |||
| 567 | the_scene.update = true; // update the 3D scene |
||
| 568 | |||
| 569 | // call the default window message processing function to keep things going |
||
| 570 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 571 | } |
||
| 572 | |||
| 573 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
| 574 | // right mouse button push (while not in animation) |
||
| 575 | else if ((message == WM_RBUTTONDOWN) && (animation_endtime + 1.0f < current_time)) |
||
| 576 | { |
||
| 577 | prevgui_x = GET_X_LPARAM (lParam); // remember mouse coordinates |
||
| 578 | prevgui_y = GET_Y_LPARAM (lParam); |
||
| 579 | |||
| 580 | // if we click something, stop moving the table immediately |
||
| 581 | the_board.players[current_viewer].view_pitch = current_pitch; |
||
| 582 | the_board.players[current_viewer].view_yaw = current_yaw; |
||
| 583 | |||
| 584 | rbutton_pushed = true; // remember button is clicked |
||
| 585 | |||
| 586 | // call the default window message processing function to keep things going |
||
| 587 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 588 | } |
||
| 589 | |||
| 590 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
| 591 | // right mouse button release (while not in animation) |
||
| 592 | else if ((message == WM_RBUTTONUP) && (animation_endtime + 1.0f < current_time)) |
||
| 593 | { |
||
| 594 | rbutton_pushed = false; // remember button is released |
||
| 595 | the_scene.update = true; // update the 3D scene |
||
| 596 | |||
| 597 | // call the default window message processing function to keep things going |
||
| 598 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 599 | } |
||
| 600 | |||
| 601 | ///////////////////////////////// |
||
| 602 | // left mouse button DOUBLE-click |
||
| 603 | else if ((message == WM_LBUTTONDBLCLK) && (animation_endtime + 1.0f < current_time)) |
||
| 604 | { |
||
| 605 | // get mouse coordinates |
||
| 606 | gui_x = GET_X_LPARAM (lParam); |
||
| 607 | gui_y = GET_Y_LPARAM (lParam); |
||
| 608 | |||
| 609 | // are we in game and did we click the move comments area ? |
||
| 610 | if ((the_board.game_state >= STATE_PLAYING) && (the_board.viewed_move > 0) && Render_IsMouseInBox (gui_x, gui_y, 10.0f, 0.0f, 80.0f, 10.0f)) |
||
| 611 | { |
||
| 612 | DialogBox_Comment (); // fire up the comment dialog box |
||
| 613 | return (DefWindowProc (hWnd, message, wParam, lParam)); // call the default window message processing function to keep things going |
||
| 614 | } |
||
| 615 | } |
||
| 616 | |||
| 617 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
| 618 | // mouse move (while not in animation) |
||
| 619 | else if ((message == WM_MOUSEMOVE) && (animation_endtime + 1.0f < current_time)) |
||
| 620 | { |
||
| 621 | // get mouse coordinates |
||
| 622 | gui_x = GET_X_LPARAM (lParam); |
||
| 623 | gui_y = GET_Y_LPARAM (lParam); |
||
| 624 | |||
| 625 | // handle button update status |
||
| 626 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.larrow, gui_x, gui_y); |
||
| 627 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.rarrow, gui_x, gui_y); |
||
| 628 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.chatbutton, gui_x, gui_y); |
||
| 629 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.gamesbutton, gui_x, gui_y); |
||
| 630 | the_scene.update |= Button_UpdateHoverState (&the_scene.gui.peoplebutton, gui_x, gui_y); |
||
| 631 | |||
| 632 | // see if we're online |
||
| 633 | remote_player = Player_FindByType (PLAYER_INTERNET); |
||
| 634 | |||
| 635 | // are we online AND do we NOT have the right to select anything ? |
||
| 636 | if ((remote_player != NULL) && !remote_player->is_in_game) |
||
| 637 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default window message processing function to keep things going |
||
| 638 | |||
| 639 | // is the parts selection line displayed AND is the mouse anywhere in it ? |
||
| 640 | if (the_scene.gui.is_partspick_displayed && Render_IsMouseInBox (gui_x, gui_y, 0.0f, 0.0f, 100.0f, 11.0f)) |
||
| 641 | { |
||
| 642 | // for each selectable part... |
||
| 643 | for (part_index = 0; part_index < 13; part_index++) |
||
| 644 | { |
||
| 645 | // is the mouse hovering it ? |
||
| 646 | if (Render_IsMouseInBox (gui_x, gui_y, part_index * (100.0f / 13.0f), 0, 100.0f / 13.0f, 11.0f)) |
||
| 647 | { |
||
| 648 | // was it NOT hovered before ? |
||
| 649 | if (the_scene.gui.partspick_hoveredpart != selectable_parts[part_index]) |
||
| 650 | { |
||
| 651 | the_scene.gui.partspick_hoveredpart = selectable_parts[part_index]; // mark it as hovered |
||
| 652 | the_scene.update = true; // update the scene |
||
| 653 | } |
||
| 654 | } |
||
| 655 | |||
| 656 | // else was it hovered before ? |
||
| 657 | else if (the_scene.gui.partspick_hoveredpart == selectable_parts[part_index]) |
||
| 658 | { |
||
| 659 | the_scene.gui.partspick_hoveredpart = 0; // clear the hovered part |
||
| 660 | the_scene.update = true; // update the scene |
||
| 661 | } |
||
| 662 | } |
||
| 663 | } |
||
| 664 | else |
||
| 665 | the_scene.gui.partspick_hoveredpart = 0; // clear the hovered part |
||
| 666 | |||
| 667 | // get current and opposite players |
||
| 668 | current_player = Player_GetCurrent (); |
||
| 669 | opposite_player = Player_GetOpposite (); |
||
| 670 | |||
| 671 | // if right button was clicked, compute new pitch and yaw |
||
| 672 | if (rbutton_pushed) |
||
| 673 | { |
||
| 674 | the_board.players[current_viewer].view_pitch += (gui_y - prevgui_y) * 0.3f; |
||
| 675 | if (the_board.players[current_viewer].view_pitch < 10.0f) |
||
| 676 | the_board.players[current_viewer].view_pitch = 10.0f; // wrap angles around so that they |
||
| 677 | if (the_board.players[current_viewer].view_pitch > 89.0f) |
||
| 678 | the_board.players[current_viewer].view_pitch = 89.0f; // stay in the [10, 89] bounds |
||
| 679 | |||
| 680 | the_board.players[current_viewer].view_yaw += (gui_x - prevgui_x) * 0.3f; |
||
| 681 | the_board.players[current_viewer].view_yaw = WrapAngle (the_board.players[current_viewer].view_yaw); |
||
| 682 | |||
| 683 | // save these as the new custom angles |
||
| 684 | the_board.players[current_viewer].custom_pitch = the_board.players[current_viewer].view_pitch; |
||
| 685 | the_board.players[current_viewer].custom_yaw = the_board.players[current_viewer].view_yaw; |
||
| 686 | |||
| 687 | // when moving the table around, jump to ideal angles immediately |
||
| 688 | current_pitch = the_board.players[current_viewer].view_pitch; |
||
| 689 | current_yaw = the_board.players[current_viewer].view_yaw; |
||
| 690 | |||
| 691 | the_scene.update = true; // button was clicked, update the 3D scene |
||
| 692 | } |
||
| 693 | |||
| 694 | // else it's just the mouse wandering around ; have we the right to select something ? |
||
| 695 | else if ((the_board.viewed_move == the_board.move_count - 1) && (current_player->type == PLAYER_HUMAN) && (highlight_endtime < current_time)) |
||
| 696 | { |
||
| 697 | // save the old positions |
||
| 698 | prev_hovered_position[0] = the_board.hovered_position[0]; |
||
| 699 | prev_hovered_position[1] = the_board.hovered_position[1]; |
||
| 700 | |||
| 701 | // figure out the coordinates on table |
||
| 702 | Render_MouseToFloor (gui_x, gui_y, &board_x, &board_y); |
||
| 703 | |||
| 704 | // translate them to board coordinates |
||
| 705 | the_board.hovered_position[0] = (int) floor ((20.0f - board_y) / 5.0f); |
||
| 706 | the_board.hovered_position[1] = 7 - (int) floor ((20.0f - board_x) / 5.0f); |
||
| 707 | |||
| 708 | // do they differ from last time ? |
||
| 709 | if ((the_board.hovered_position[0] != prev_hovered_position[0]) || (the_board.hovered_position[1] != prev_hovered_position[1])) |
||
| 710 | the_scene.update = true; // if so, update scene |
||
| 711 | } |
||
| 712 | |||
| 713 | // has the user the right to leave a command AND is there no comment yet ? |
||
| 714 | if ((the_board.game_state >= STATE_PLAYING) && (the_board.viewed_move > 0) |
||
| 715 | && ((the_board.moves[the_board.viewed_move].comment == NULL) || (the_board.moves[the_board.viewed_move].comment[0] == 0))) |
||
| 716 | { |
||
| 717 | // is the mouse above the comments zone ? if so, display a dimmed hint text |
||
| 718 | if (Render_IsMouseInBox (gui_x, gui_y, 30.0f, 0.0f, 40.0f, 10.0f)) |
||
| 719 | { |
||
| 720 | if (!the_scene.gui.comment_text.is_displayed) |
||
| 721 | { |
||
| 722 | Scene_SetText (&the_scene.gui.comment_text, 50.0f, 5.0f, 40.0f, ALIGN_CENTER, ALIGN_CENTER, ALIGN_LEFT, chat_fontindex, RGBA_TO_RGBACOLOR (255, 255, 255, 127), 999999.0f, false, LOCALIZE (L"DoubleClickToEnterComment")); |
||
| 723 | the_scene.update = true; // and update the scene |
||
| 724 | } |
||
| 725 | } |
||
| 726 | else |
||
| 727 | { |
||
| 728 | if (the_scene.gui.comment_text.is_displayed) |
||
| 729 | { |
||
| 730 | the_scene.gui.comment_text.is_displayed = false; // if not, erase the hint text |
||
| 731 | the_scene.update = true; // and update the scene |
||
| 732 | } |
||
| 733 | } |
||
| 734 | } |
||
| 735 | |||
| 736 | // remember these coordinates for next time |
||
| 737 | prevgui_x = gui_x; |
||
| 738 | prevgui_y = gui_y; |
||
| 739 | |||
| 740 | // call the default window message processing function to keep things going |
||
| 741 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 742 | } |
||
| 743 | |||
| 744 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
| 745 | // mouse scroll (while not in animation) |
||
| 746 | else if ((message == WM_MOUSEWHEEL) && (animation_endtime + 1.0f < current_time)) |
||
| 747 | { |
||
| 748 | // see if we're online |
||
| 749 | remote_player = Player_FindByType (PLAYER_INTERNET); |
||
| 750 | |||
| 751 | // are we online AND do we NOT have the right to select anything ? |
||
| 752 | if ((remote_player != NULL) && !remote_player->is_in_game) |
||
| 753 | return (DefWindowProc (hWnd, message, wParam, lParam)); // if so, call the default window message processing function to keep things going |
||
| 754 | |||
| 755 | // scroll up / scroll down ? |
||
| 756 | if (GET_WHEEL_DELTA_WPARAM (wParam) > 0) |
||
| 757 | the_board.players[current_viewer].view_distance = max (48.0f, the_board.players[current_viewer].view_distance - 2.0f); |
||
| 758 | else if (GET_WHEEL_DELTA_WPARAM (wParam) < 0) |
||
| 759 | the_board.players[current_viewer].view_distance = min (100.0f, the_board.players[current_viewer].view_distance + 2.0f); |
||
| 760 | |||
| 761 | // save this as the new custom distance |
||
| 762 | the_board.players[current_viewer].custom_distance = the_board.players[current_viewer].view_distance; |
||
| 763 | |||
| 764 | // when moving the table around, jump to ideal angles immediately |
||
| 765 | current_distance = the_board.players[current_viewer].view_distance; |
||
| 766 | |||
| 767 | the_scene.update = true; // update the 3D scene |
||
| 768 | |||
| 769 | // call the default window message processing function to keep things going |
||
| 770 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 771 | } |
||
| 772 | |||
| 773 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
| 774 | // keyboard release |
||
| 775 | else if (message == WM_CHAR) |
||
| 776 | { |
||
| 777 | // are we in position setup mode ? |
||
| 778 | if (the_board.game_state == STATE_SETUPPOSITION) |
||
| 779 | { |
||
| 780 | // is it the enter key ? if so, exit setup mode and start playing |
||
| 781 | if (wParam == L'\r') |
||
| 782 | { |
||
| 783 | current_move = &the_board.moves[the_board.viewed_move]; // quick access to current move |
||
| 784 | |||
| 785 | // (in)validate the castling positions |
||
| 786 | if ((current_move->slots[0][0].color == COLOR_WHITE) && (current_move->slots[0][0].part == PART_ROOK) |
||
| 787 | && (current_move->slots[0][4].color == COLOR_WHITE) && (current_move->slots[0][4].part == PART_KING)) |
||
| 788 | current_move->sides[COLOR_WHITE].longcastle_allowed = true; // white castling queenside allowed |
||
| 789 | else |
||
| 790 | current_move->sides[COLOR_WHITE].longcastle_allowed = false; // white castling queenside no longer possible |
||
| 791 | if ((current_move->slots[0][7].color == COLOR_WHITE) && (current_move->slots[0][7].part == PART_ROOK) |
||
| 792 | && (current_move->slots[0][4].color == COLOR_WHITE) && (current_move->slots[0][4].part == PART_KING)) |
||
| 793 | current_move->sides[COLOR_WHITE].shortcastle_allowed = true; // white castling kingside allowed |
||
| 794 | else |
||
| 795 | current_move->sides[COLOR_WHITE].shortcastle_allowed = false; // white castling kingside no longer possible |
||
| 796 | if ((current_move->slots[7][0].color == COLOR_BLACK) && (current_move->slots[7][0].part == PART_ROOK) |
||
| 797 | && (current_move->slots[7][4].color == COLOR_BLACK) && (current_move->slots[7][4].part == PART_KING)) |
||
| 798 | current_move->sides[COLOR_BLACK].longcastle_allowed = true; // white castling queenside allowed |
||
| 799 | else |
||
| 800 | current_move->sides[COLOR_BLACK].longcastle_allowed = false; // white castling queenside no longer possible |
||
| 801 | if ((current_move->slots[7][7].color == COLOR_BLACK) && (current_move->slots[7][7].part == PART_ROOK) |
||
| 802 | && (current_move->slots[7][4].color == COLOR_BLACK) && (current_move->slots[7][4].part == PART_KING)) |
||
| 803 | current_move->sides[COLOR_BLACK].shortcastle_allowed = true; // white castling kingside allowed |
||
| 804 | else |
||
| 805 | current_move->sides[COLOR_BLACK].shortcastle_allowed = false; // white castling kingside no longer possible |
||
| 806 | |||
| 807 | current_move->color = COLOR_BLACK; // so that game starts with white |
||
| 808 | |||
| 809 | // validate this board in Forsyth-Edwards Notation and reset it |
||
| 810 | Move_DescribeInFEN (current_move); |
||
| 811 | wcscpy_s (fen_string, WCHAR_SIZEOF (fen_string), current_move->fen_string); // have a copy of fen string |
||
| 812 | Board_Reset (&the_board, fen_string); |
||
| 813 | |||
| 814 | the_board.game_state = STATE_PLAYING; // start the game now |
||
| 815 | the_board.reevaluate = true; // evaluate board again |
||
| 816 | |||
| 817 | the_scene.gui.central_text.disappear_time = current_time + 1.0f; // fade out help text now (FIXME: ugly) |
||
| 818 | the_scene.update = true; // update the 3D scene |
||
| 819 | |||
| 820 | // call the default window message processing function to keep things going |
||
| 821 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 822 | } |
||
| 823 | } |
||
| 824 | |||
| 825 | // else are we in internet mode ? |
||
| 826 | else if (Player_FindByType (PLAYER_INTERNET) != NULL) |
||
| 827 | { |
||
| 828 | entered_ccreply = &the_scene.gui.entered_ccreply; // quick access to entered ccreply |
||
| 829 | local_player = Player_FindByType (PLAYER_HUMAN); // quick access to local player |
||
| 830 | if (local_player == NULL) |
||
| 831 | return (DefWindowProc (hWnd, message, wParam, lParam)); // theoretically impossible condition, but better be sure |
||
| 832 | if (selected_chatterchannel == NULL) |
||
| 833 | return (DefWindowProc (hWnd, message, wParam, lParam)); // theoretically impossible condition, but better be sure |
||
| 834 | |||
| 835 | // are we NOT entering text yet ? |
||
| 836 | if (!the_scene.gui.is_entering_text) |
||
| 837 | { |
||
| 838 | // is it the space bar ? |
||
| 839 | if (wParam == L' ') |
||
| 840 | { |
||
| 841 | the_scene.gui.is_entering_text = true; // remember we are entering text |
||
| 842 | |||
| 843 | // reset the entered text buffer |
||
| 844 | entered_ccreply->text = (wchar_t *) SAFE_malloc (1, sizeof (wchar_t), false); |
||
| 845 | entered_ccreply->text[0] = 0; // only the null terminator will fit |
||
| 846 | entered_ccreply->text_length = 0; // and set its length to zero |
||
| 847 | } |
||
| 848 | } |
||
| 849 | |||
| 850 | // else we are currently in text entering mode |
||
| 851 | else |
||
| 852 | { |
||
| 853 | // is the typed character a printable character ? |
||
| 854 | if (iswprint (wParam)) |
||
| 855 | { |
||
| 856 | // if so, reallocate space in the typed buffer (include null terminator) |
||
| 857 | entered_ccreply->text = (wchar_t *) SAFE_realloc (entered_ccreply->text, entered_ccreply->text_length + 1, entered_ccreply->text_length + 1 + 1, sizeof (wchar_t), false); |
||
| 858 | swprintf_s (&entered_ccreply->text[entered_ccreply->text_length], 1 + 1, L"%c", wParam); // append character |
||
| 859 | entered_ccreply->text_length++; // buffer holds now one character more |
||
| 860 | } |
||
| 861 | |||
| 862 | // else is the typed character a backspace AND is there text to erase ? |
||
| 863 | else if ((wParam == 0x08) && (entered_ccreply->text_length > 0)) |
||
| 864 | { |
||
| 865 | // if so, reallocate space in the typed buffer (include null terminator) |
||
| 866 | entered_ccreply->text = (wchar_t *) SAFE_realloc (entered_ccreply->text, entered_ccreply->text_length + 1, entered_ccreply->text_length + 1 - 1, sizeof (wchar_t), false); |
||
| 867 | entered_ccreply->text[entered_ccreply->text_length - 1] = 0; // backspace, delete one character |
||
| 868 | entered_ccreply->text_length--; // buffer holds now one character less |
||
| 869 | } |
||
| 870 | |||
| 871 | // else is the typed character the escape key ? |
||
| 872 | else if (wParam == 0x1b) |
||
| 873 | { |
||
| 874 | SAFE_free ((void **) &entered_ccreply->text); // reset the entered text buffer |
||
| 875 | entered_ccreply->text_length = 0; // and set its length to zero |
||
| 876 | the_scene.gui.is_entering_text = false; // and exit from the text entering mode |
||
| 877 | } |
||
| 878 | |||
| 879 | // else is the typed character the enter key ? |
||
| 880 | else if (wParam == 0x0d) |
||
| 881 | the_scene.gui.is_entering_text = false; // enter, exit from the text entering mode (this will validate our reply) |
||
| 882 | |||
| 883 | // else it's an illegal character |
||
| 884 | else |
||
| 885 | Audio_PlaySound (SOUNDTYPE_ILLEGALMOVE); // illegal character, beep the illegal move sound |
||
| 886 | } |
||
| 887 | |||
| 888 | the_scene.update = true; // update the 3D scene |
||
| 889 | |||
| 890 | // call the default window message processing function to keep things going |
||
| 891 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 892 | } |
||
| 893 | } |
||
| 894 | |||
| 895 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
| 896 | // mouse move outside the window |
||
| 897 | else if (message == WM_NCMOUSEMOVE) |
||
| 898 | { |
||
| 899 | rbutton_pushed = false; // remember right button is released |
||
| 900 | |||
| 901 | // call the default window message processing function to keep things going |
||
| 902 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 903 | } |
||
| 904 | |||
| 905 | //////////////////////////////////////////////////////////////////////////////////////////////// |
||
| 906 | // window repaint |
||
| 907 | else if (message == WM_PAINT) |
||
| 908 | { |
||
| 909 | the_scene.update = true; // update the 3D scene |
||
| 910 | |||
| 911 | // call the default window message processing function to keep things going |
||
| 912 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 913 | } |
||
| 914 | |||
| 915 | // call the default window message processing function to keep things going |
||
| 916 | return (DefWindowProc (hWnd, message, wParam, lParam)); |
||
| 917 | } |
||
| 918 | |||
| 919 | |||
| 920 | static bool Button_IsHovered (guibutton_t *button, int gui_x, int gui_y) |
||
| 921 | { |
||
| 922 | // handy wrapper that returns whether a particular GUI button is hovered when the mouse is at the given coordinates |
||
| 923 | |||
| 924 | return (Render_IsMouseInBox (gui_x, gui_y, button->left, button->top, button->width, button->height)); |
||
| 925 | } |
||
| 926 | |||
| 927 | |||
| 928 | static bool Button_UpdateHoverState (guibutton_t *button, int gui_x, int gui_y) |
||
| 929 | { |
||
| 930 | // this function updates the hover state of a GUI button, and returns TRUE if the |
||
| 931 | // scene needs to be updated, FALSE otherwise. |
||
| 932 | |||
| 933 | // is the button displayed ? |
||
| 934 | if (button->state != 0) |
||
| 935 | { |
||
| 936 | // is the mouse hovering it ? |
||
| 937 | if (Render_IsMouseInBox (gui_x, gui_y, button->left, button->top, button->width, button->height)) |
||
| 938 | { |
||
| 939 | // was it NOT hovered before ? |
||
| 940 | if (button->state != 2) |
||
| 941 | { |
||
| 942 | button->state = 2; // mark it as hovered |
||
| 943 | return (true); // return TRUE so as to update the scene |
||
| 944 | } |
||
| 945 | } |
||
| 946 | |||
| 947 | // else was it hovered before ? |
||
| 948 | else if (button->state == 2) |
||
| 949 | { |
||
| 950 | button->state = 1; // else mark it as not hovered |
||
| 951 | return (true); // return TRUE so as to update the scene |
||
| 952 | } |
||
| 953 | } |
||
| 954 | |||
| 955 | return (false); // no need to update the scene |
||
| 956 | } |