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| Rev | Author | Line No. | Line |
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| 1 | pmbaty | 1 | /* |
| 2 | * src/syssnd.c |
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| 3 | * |
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| 4 | * Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved. |
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| 5 | * |
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| 6 | * The use and distribution terms for this software are contained in the file |
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| 7 | * named README, which can be found in the root of this distribution. By |
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| 8 | * using this software in any fashion, you are agreeing to be bound by the |
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| 9 | * terms of this license. |
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| 10 | * |
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| 11 | * You must not remove this notice, or any other, from this software. |
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| 12 | */ |
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| 13 | |||
| 14 | #include <SDL.h> |
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| 15 | #include <stdlib.h> |
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| 16 | #include <memory.h> |
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| 17 | |||
| 18 | #include "system.h" |
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| 19 | #include "game.h" |
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| 20 | #include "syssnd.h" |
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| 21 | |||
| 22 | |||
| 23 | #define ADJVOL(S) (((S) *sndVol) / SDL_MIX_MAXVOLUME) |
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| 24 | |||
| 25 | |||
| 26 | static U8 isAudioActive = FALSE; |
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| 27 | static channel_t channel[SYSSND_MIXCHANNELS]; |
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| 28 | |||
| 29 | static U8 sndVol = SDL_MIX_MAXVOLUME; /* internal volume */ |
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| 30 | static U8 sndUVol = SYSSND_MAXVOL; /* user-selected volume */ |
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| 31 | static U8 sndMute = FALSE; /* mute flag */ |
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| 32 | |||
| 33 | static SDL_mutex *sndlock; |
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| 34 | |||
| 35 | |||
| 36 | /* |
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| 37 | * prototypes |
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| 38 | */ |
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| 39 | static int sdlRWops_open (SDL_RWops *context, char *name); |
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| 40 | static int sdlRWops_seek (SDL_RWops *context, int offset, int whence); |
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| 41 | static int sdlRWops_read (SDL_RWops *context, void *ptr, int size, int maxnum); |
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| 42 | static int sdlRWops_write (SDL_RWops *context, const void *ptr, int size, int num); |
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| 43 | static int sdlRWops_close (SDL_RWops *context); |
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| 44 | static void end_channel (U8); |
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| 45 | |||
| 46 | |||
| 47 | /* |
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| 48 | * Callback -- this is also where all sound mixing is done |
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| 49 | * |
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| 50 | * Note: it may not be that much a good idea to do all the mixing here ; it |
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| 51 | * may be more efficient to mix samples every frame, or maybe everytime a |
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| 52 | * new sound is sent to be played. I don't know. |
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| 53 | */ |
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| 54 | void syssnd_callback (void *userdata, U8 *stream, int len) |
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| 55 | { |
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| 56 | U8 c; |
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| 57 | S16 s; |
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| 58 | U32 i; |
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| 59 | |||
| 60 | SDL_mutexP(sndlock); |
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| 61 | |||
| 62 | for (i = 0; i < (U32)len; i++) |
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| 63 | { |
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| 64 | s = 0; |
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| 65 | for (c = 0; c < SYSSND_MIXCHANNELS; c++) |
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| 66 | { |
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| 67 | if (channel[c].loop != 0) |
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| 68 | { |
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| 69 | /* channel is active */ |
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| 70 | if (channel[c].len > 0) |
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| 71 | { |
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| 72 | /* not ending */ |
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| 73 | s += ADJVOL (*channel[c].buf - 0x80); |
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| 74 | channel[c].buf++; |
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| 75 | channel[c].len--; |
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| 76 | } |
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| 77 | else |
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| 78 | { |
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| 79 | /* ending */ |
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| 80 | if (channel[c].loop > 0) |
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| 81 | channel[c].loop--; |
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| 82 | |||
| 83 | if (channel[c].loop) |
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| 84 | { |
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| 85 | /* just loop */ |
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| 86 | channel[c].buf = channel[c].snd->buf; |
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| 87 | channel[c].len = channel[c].snd->len; |
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| 88 | s += ADJVOL (*channel[c].buf - 0x80); |
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| 89 | channel[c].buf++; |
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| 90 | channel[c].len--; |
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| 91 | } |
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| 92 | else |
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| 93 | end_channel(c); /* end for real */ |
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| 94 | } |
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| 95 | } |
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| 96 | } |
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| 97 | |||
| 98 | if (sndMute) |
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| 99 | stream[i] = 0x80; |
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| 100 | else |
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| 101 | { |
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| 102 | s += 0x80; |
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| 103 | if (s > 0xff) s = 0xff; |
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| 104 | if (s < 0x00) s = 0x00; |
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| 105 | stream[i] = (U8) s; |
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| 106 | } |
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| 107 | } |
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| 108 | |||
| 109 | memcpy (stream, stream, len); |
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| 110 | |||
| 111 | SDL_mutexV (sndlock); |
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| 112 | } |
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| 113 | |||
| 114 | |||
| 115 | static void end_channel (U8 c) |
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| 116 | { |
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| 117 | channel[c].loop = 0; |
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| 118 | if (channel[c].snd->dispose) |
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| 119 | syssnd_free (channel[c].snd); |
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| 120 | channel[c].snd = NULL; |
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| 121 | } |
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| 122 | |||
| 123 | |||
| 124 | void syssnd_init (void) |
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| 125 | { |
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| 126 | SDL_AudioSpec desired, obtained; |
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| 127 | U16 c; |
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| 128 | |||
| 129 | if (SDL_InitSubSystem (SDL_INIT_AUDIO) < 0) |
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| 130 | return; |
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| 131 | |||
| 132 | desired.freq = SYSSND_FREQ; |
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| 133 | desired.format = AUDIO_U8; |
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| 134 | desired.channels = SYSSND_CHANNELS; |
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| 135 | desired.samples = SYSSND_MIXSAMPLES; |
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| 136 | desired.callback = syssnd_callback; |
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| 137 | desired.userdata = NULL; |
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| 138 | |||
| 139 | if (SDL_OpenAudio (&desired, &obtained) < 0) |
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| 140 | return; |
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| 141 | |||
| 142 | sndlock = SDL_CreateMutex (); |
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| 143 | if (sndlock == NULL) |
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| 144 | { |
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| 145 | SDL_CloseAudio (); |
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| 146 | return; |
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| 147 | } |
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| 148 | |||
| 149 | if (sysarg_args_vol != 0) |
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| 150 | { |
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| 151 | sndUVol = sysarg_args_vol; |
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| 152 | sndVol = SDL_MIX_MAXVOLUME * sndUVol / SYSSND_MAXVOL; |
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| 153 | } |
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| 154 | |||
| 155 | for (c = 0; c < SYSSND_MIXCHANNELS; c++) |
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| 156 | channel[c].loop = 0; /* deactivate */ |
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| 157 | |||
| 158 | isAudioActive = TRUE; |
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| 159 | SDL_PauseAudio (0); |
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| 160 | } |
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| 161 | |||
| 162 | |||
| 163 | /* |
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| 164 | * Shutdown |
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| 165 | */ |
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| 166 | void syssnd_shutdown (void) |
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| 167 | { |
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| 168 | if (!isAudioActive) |
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| 169 | return; |
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| 170 | |||
| 171 | SDL_CloseAudio (); |
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| 172 | SDL_DestroyMutex (sndlock); |
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| 173 | isAudioActive = FALSE; |
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| 174 | } |
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| 175 | |||
| 176 | |||
| 177 | /* |
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| 178 | * Toggle mute |
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| 179 | * |
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| 180 | * When muted, sounds are still managed but not sent to the dsp, hence |
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| 181 | * it is possible to un-mute at any time. |
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| 182 | */ |
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| 183 | void syssnd_toggleMute (void) |
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| 184 | { |
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| 185 | SDL_mutexP (sndlock); |
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| 186 | sndMute = !sndMute; |
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| 187 | SDL_mutexV (sndlock); |
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| 188 | } |
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| 189 | |||
| 190 | |||
| 191 | void syssnd_vol (S8 d) |
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| 192 | { |
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| 193 | if ((d < 0 && sndUVol > 0) || (d > 0 && sndUVol < SYSSND_MAXVOL)) |
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| 194 | { |
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| 195 | sndUVol += d; |
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| 196 | SDL_mutexP (sndlock); |
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| 197 | sndVol = SDL_MIX_MAXVOLUME * sndUVol / SYSSND_MAXVOL; |
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| 198 | SDL_mutexV (sndlock); |
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| 199 | } |
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| 200 | } |
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| 201 | |||
| 202 | |||
| 203 | /* |
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| 204 | * Play a sound |
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| 205 | * |
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| 206 | * loop: number of times the sound should be played, -1 to loop forever |
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| 207 | * returns: channel number, or -1 if none was available |
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| 208 | * |
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| 209 | * NOTE if sound is already playing, simply reset it (i.e. can not have |
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| 210 | * twice the same sound playing -- tends to become noisy when too many |
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| 211 | * bad guys die at the same time). |
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| 212 | */ |
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| 213 | S8 syssnd_play (sound_t *sound, S8 loop) |
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| 214 | { |
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| 215 | S8 c; |
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| 216 | |||
| 217 | if (!isAudioActive) |
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| 218 | return -1; |
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| 219 | if (sound == NULL) |
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| 220 | return -1; |
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| 221 | |||
| 222 | c = 0; |
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| 223 | SDL_mutexP (sndlock); |
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| 224 | while ((channel[c].snd != sound || channel[c].loop == 0) && channel[c].loop != 0 && c < SYSSND_MIXCHANNELS) |
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| 225 | c++; |
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| 226 | if (c == SYSSND_MIXCHANNELS) |
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| 227 | c = -1; |
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| 228 | |||
| 229 | if (c >= 0) |
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| 230 | { |
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| 231 | channel[c].loop = loop; |
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| 232 | channel[c].snd = sound; |
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| 233 | channel[c].buf = sound->buf; |
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| 234 | channel[c].len = sound->len; |
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| 235 | } |
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| 236 | |||
| 237 | SDL_mutexV (sndlock); |
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| 238 | |||
| 239 | return c; |
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| 240 | } |
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| 241 | |||
| 242 | |||
| 243 | /* |
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| 244 | * Pause |
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| 245 | * |
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| 246 | * pause: TRUE or FALSE |
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| 247 | * clear: TRUE to cleanup all sounds and make sure we start from scratch |
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| 248 | */ |
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| 249 | void syssnd_pause (U8 pause, U8 clear) |
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| 250 | { |
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| 251 | U8 c; |
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| 252 | |||
| 253 | if (!isAudioActive) |
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| 254 | return; |
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| 255 | |||
| 256 | if (clear == TRUE) |
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| 257 | { |
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| 258 | SDL_mutexP (sndlock); |
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| 259 | for (c = 0; c < SYSSND_MIXCHANNELS; c++) |
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| 260 | channel[c].loop = 0; |
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| 261 | SDL_mutexV (sndlock); |
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| 262 | } |
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| 263 | |||
| 264 | if (pause == TRUE) |
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| 265 | SDL_PauseAudio (1); |
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| 266 | else |
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| 267 | SDL_PauseAudio (0); |
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| 268 | } |
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| 269 | |||
| 270 | |||
| 271 | /* |
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| 272 | * Stop a channel |
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| 273 | */ |
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| 274 | void syssnd_stopchan (S8 chan) |
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| 275 | { |
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| 276 | if (chan < 0 || chan > SYSSND_MIXCHANNELS) |
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| 277 | return; |
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| 278 | |||
| 279 | SDL_mutexP (sndlock); |
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| 280 | |||
| 281 | if (channel[chan].snd) |
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| 282 | end_channel (chan); |
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| 283 | |||
| 284 | SDL_mutexV (sndlock); |
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| 285 | } |
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| 286 | |||
| 287 | |||
| 288 | /* |
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| 289 | * Stop a sound |
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| 290 | */ |
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| 291 | void syssnd_stopsound (sound_t *sound) |
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| 292 | { |
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| 293 | U8 i; |
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| 294 | |||
| 295 | if (!sound) |
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| 296 | return; |
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| 297 | |||
| 298 | SDL_mutexP (sndlock); |
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| 299 | |||
| 300 | for (i = 0; i < SYSSND_MIXCHANNELS; i++) |
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| 301 | if (channel[i].snd == sound) |
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| 302 | end_channel (i); |
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| 303 | |||
| 304 | SDL_mutexV (sndlock); |
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| 305 | } |
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| 306 | |||
| 307 | |||
| 308 | /* |
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| 309 | * See if a sound is playing |
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| 310 | */ |
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| 311 | int syssnd_isplaying (sound_t *sound) |
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| 312 | { |
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| 313 | U8 i, playing; |
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| 314 | |||
| 315 | playing = 0; |
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| 316 | SDL_mutexP (sndlock); |
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| 317 | |||
| 318 | for (i = 0; i < SYSSND_MIXCHANNELS; i++) |
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| 319 | if (channel[i].snd == sound) |
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| 320 | playing = 1; |
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| 321 | |||
| 322 | SDL_mutexV (sndlock); |
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| 323 | return playing; |
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| 324 | } |
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| 325 | |||
| 326 | |||
| 327 | /* |
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| 328 | * Stops all channels. |
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| 329 | */ |
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| 330 | void syssnd_stopall (void) |
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| 331 | { |
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| 332 | U8 i; |
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| 333 | |||
| 334 | SDL_mutexP (sndlock); |
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| 335 | |||
| 336 | for (i = 0; i < SYSSND_MIXCHANNELS; i++) |
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| 337 | if (channel[i].snd) |
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| 338 | end_channel (i); |
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| 339 | |||
| 340 | SDL_mutexV (sndlock); |
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| 341 | } |
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| 342 | |||
| 343 | |||
| 344 | /* |
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| 345 | * Load a sound. |
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| 346 | */ |
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| 347 | sound_t *syssnd_load (char *name) |
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| 348 | { |
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| 2 | pmbaty | 349 | char *soundfile_fullpathname; |
| 1 | pmbaty | 350 | sound_t *s; |
| 351 | SDL_RWops *context; |
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| 352 | SDL_AudioSpec audiospec; |
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| 353 | |||
| 2 | pmbaty | 354 | /* alloc space for sound file's full pathname and build it */ |
| 355 | soundfile_fullpathname = (char *) malloc (1024); |
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| 356 | sprintf_s (soundfile_fullpathname, 1024, "%s/%s", sys_getbasepath (), name); |
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| 357 | |||
| 1 | pmbaty | 358 | /* alloc context */ |
| 359 | context = malloc (sizeof (SDL_RWops)); |
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| 360 | context->seek = sdlRWops_seek; |
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| 361 | context->read = sdlRWops_read; |
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| 362 | context->write = sdlRWops_write; |
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| 363 | context->close = sdlRWops_close; |
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| 364 | |||
| 365 | /* open */ |
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| 2 | pmbaty | 366 | if (sdlRWops_open (context, soundfile_fullpathname) == -1) |
| 367 | { |
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| 368 | free (soundfile_fullpathname); |
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| 1 | pmbaty | 369 | return NULL; |
| 2 | pmbaty | 370 | } |
| 371 | free (soundfile_fullpathname); |
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| 1 | pmbaty | 372 | |
| 373 | /* alloc sound */ |
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| 374 | s = malloc (sizeof (sound_t)); |
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| 375 | |||
| 376 | /* read */ |
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| 377 | /* second param == 1 -> close source once read */ |
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| 378 | if (!SDL_LoadWAV_RW (context, 1, &audiospec, &(s->buf), &(s->len))) |
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| 379 | { |
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| 380 | free (s); |
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| 381 | return NULL; |
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| 382 | } |
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| 383 | |||
| 384 | s->dispose = FALSE; |
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| 385 | |||
| 386 | return s; |
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| 387 | } |
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| 388 | |||
| 389 | |||
| 390 | /* |
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| 391 | * |
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| 392 | */ |
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| 393 | void syssnd_free (sound_t *s) |
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| 394 | { |
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| 395 | if (!s) |
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| 396 | return; |
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| 397 | |||
| 398 | if (s->buf) |
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| 399 | SDL_FreeWAV (s->buf); |
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| 400 | |||
| 401 | s->buf = NULL; |
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| 402 | s->len = 0; |
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| 403 | } |
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| 404 | |||
| 405 | |||
| 406 | /* |
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| 407 | * |
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| 408 | */ |
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| 409 | static int sdlRWops_open (SDL_RWops *context, char *name) |
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| 410 | { |
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| 411 | FILE *fp; |
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| 412 | |||
| 413 | fopen_s (&fp, name, "rb"); |
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| 414 | |||
| 415 | if (!fp) |
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| 416 | return -1; |
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| 417 | |||
| 418 | context->hidden.unknown.data1 = (void *) fp; |
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| 419 | |||
| 420 | return 0; |
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| 421 | } |
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| 422 | |||
| 423 | |||
| 424 | static int sdlRWops_seek (SDL_RWops *context, int offset, int whence) |
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| 425 | { |
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| 426 | return (fseek ((FILE *) context->hidden.unknown.data1, offset, whence)); |
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| 427 | } |
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| 428 | |||
| 429 | |||
| 430 | static int sdlRWops_read (SDL_RWops *context, void *ptr, int size, int maxnum) |
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| 431 | { |
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| 432 | return (fread (ptr, size, maxnum, (FILE *) context->hidden.unknown.data1)); |
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| 433 | } |
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| 434 | |||
| 435 | |||
| 436 | static int sdlRWops_write (SDL_RWops *context, const void *ptr, int size, int num) |
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| 437 | { |
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| 438 | return -1; /* not implemented */ |
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| 439 | } |
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| 440 | |||
| 441 | |||
| 442 | static int sdlRWops_close (SDL_RWops *context) |
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| 443 | { |
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| 444 | if (context) |
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| 445 | { |
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| 446 | fclose ((FILE *) context->hidden.unknown.data1); |
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| 447 | free (context); |
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| 448 | } |
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| 449 | |||
| 450 | return 0; |
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| 451 | } |