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| Rev | Author | Line No. | Line |
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| 1 | pmbaty | 1 | /* |
| 2 | * src/sysevt.c |
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| 3 | * |
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| 4 | * Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved. |
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| 5 | * |
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| 6 | * The use and distribution terms for this software are contained in the file |
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| 7 | * named README, which can be found in the root of this distribution. By |
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| 8 | * using this software in any fashion, you are agreeing to be bound by the |
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| 9 | * terms of this license. |
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| 10 | * |
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| 11 | * You must not remove this notice, or any other, from this software. |
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| 12 | */ |
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| 13 | |||
| 14 | /* |
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| 15 | * 20021010 SDLK_n replaced by SDLK_Fn because some non-US keyboards |
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| 16 | * requires that SHIFT be pressed to input numbers. |
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| 17 | */ |
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| 18 | |||
| 19 | #include <SDL.h> |
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| 20 | |||
| 21 | #include "system.h" |
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| 22 | #include "game.h" |
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| 23 | |||
| 24 | #include "control.h" |
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| 25 | #include "draw.h" |
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| 26 | |||
| 27 | #define SYSJOY_RANGE 3280 |
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| 28 | |||
| 29 | static SDL_Event event; |
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| 30 | extern U8 want_filter; |
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| 31 | extern U8 want_fullscreen; |
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| 32 | extern U8 redraw_screen; |
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| 33 | |||
| 34 | |||
| 35 | /* |
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| 36 | * Process an event |
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| 37 | */ |
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| 38 | static void processEvent (void) |
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| 39 | { |
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| 40 | static U8 alt_pressed = FALSE; |
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| 41 | |||
| 42 | U16 key = event.key.keysym.sym; |
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| 43 | |||
| 44 | switch (event.type) |
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| 45 | { |
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| 46 | case SDL_KEYDOWN: |
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| 47 | if (key == SDLK_LALT) |
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| 48 | alt_pressed = TRUE; |
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| 49 | else if (alt_pressed && key == SDLK_RETURN) |
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| 50 | { |
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| 51 | want_fullscreen ^= TRUE; |
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| 52 | redraw_screen = TRUE; |
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| 53 | } |
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| 54 | else if (alt_pressed && key == SDLK_F4) |
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| 55 | { |
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| 56 | control_status |= CONTROL_EXIT; |
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| 57 | control_last = CONTROL_EXIT; |
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| 58 | } |
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| 59 | else if (key == SDLK_o || key == SDLK_UP) |
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| 60 | { |
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| 61 | control_status |= CONTROL_UP; |
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| 62 | control_last = CONTROL_UP; |
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| 63 | } |
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| 64 | else if (key == SDLK_k || key == SDLK_DOWN) |
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| 65 | { |
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| 66 | control_status |= CONTROL_DOWN; |
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| 67 | control_last = CONTROL_DOWN; |
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| 68 | } |
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| 69 | else if (key == SDLK_z || key == SDLK_LEFT) |
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| 70 | { |
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| 71 | control_status |= CONTROL_LEFT; |
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| 72 | control_last = CONTROL_LEFT; |
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| 73 | } |
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| 74 | else if (key == SDLK_x || key == SDLK_RIGHT) |
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| 75 | { |
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| 76 | control_status |= CONTROL_RIGHT; |
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| 77 | control_last = CONTROL_RIGHT; |
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| 78 | } |
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| 79 | else if (key == SDLK_PAUSE) |
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| 80 | { |
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| 81 | control_status |= CONTROL_PAUSE; |
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| 82 | control_last = CONTROL_PAUSE; |
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| 83 | } |
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| 84 | else if (key == SDLK_END) |
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| 85 | { |
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| 86 | control_status |= CONTROL_END; |
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| 87 | control_last = CONTROL_END; |
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| 88 | } |
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| 89 | else if (key == SDLK_ESCAPE) |
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| 90 | { |
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| 91 | control_status |= CONTROL_EXIT; |
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| 92 | control_last = CONTROL_EXIT; |
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| 93 | } |
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| 94 | else if (key == SDLK_SPACE) |
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| 95 | { |
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| 96 | control_status |= CONTROL_FIRE; |
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| 97 | control_last = CONTROL_FIRE; |
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| 98 | } |
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| 99 | else if (key == SDLK_F4) |
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| 100 | syssnd_toggleMute(); |
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| 101 | else if (key == SDLK_F5) |
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| 102 | syssnd_vol(-1); |
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| 103 | else if (key == SDLK_F6) |
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| 104 | syssnd_vol(+1); |
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| 105 | else if (key == SDLK_F7) |
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| 106 | { |
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| 107 | want_filter ^= TRUE; |
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| 108 | redraw_screen = TRUE; |
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| 109 | } |
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| 110 | else if (key == SDLK_F10) |
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| 111 | { |
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| 112 | control_status &= ~CONTROL_EXIT; |
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| 113 | control_last = CONTROL_EXIT; |
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| 114 | } |
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| 115 | break; |
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| 116 | case SDL_KEYUP: |
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| 117 | if (key == SDLK_LALT) |
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| 118 | alt_pressed = FALSE; |
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| 119 | else if (key == SDLK_o || key == SDLK_UP) |
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| 120 | { |
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| 121 | control_status &= ~CONTROL_UP; |
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| 122 | control_last = CONTROL_UP; |
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| 123 | } |
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| 124 | else if (key == SDLK_k || key == SDLK_DOWN) |
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| 125 | { |
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| 126 | control_status &= ~CONTROL_DOWN; |
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| 127 | control_last = CONTROL_DOWN; |
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| 128 | } |
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| 129 | else if (key == SDLK_z || key == SDLK_LEFT) |
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| 130 | { |
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| 131 | control_status &= ~CONTROL_LEFT; |
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| 132 | control_last = CONTROL_LEFT; |
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| 133 | } |
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| 134 | else if (key == SDLK_x || key == SDLK_RIGHT) |
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| 135 | { |
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| 136 | control_status &= ~CONTROL_RIGHT; |
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| 137 | control_last = CONTROL_RIGHT; |
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| 138 | } |
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| 139 | else if (key == SDLK_PAUSE) |
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| 140 | { |
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| 141 | control_status &= ~CONTROL_PAUSE; |
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| 142 | control_last = CONTROL_PAUSE; |
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| 143 | } |
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| 144 | else if (key == SDLK_END) |
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| 145 | { |
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| 146 | control_status &= ~CONTROL_END; |
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| 147 | control_last = CONTROL_END; |
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| 148 | } |
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| 149 | else if (key == SDLK_ESCAPE) |
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| 150 | { |
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| 151 | control_status &= ~CONTROL_EXIT; |
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| 152 | control_last = CONTROL_EXIT; |
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| 153 | } |
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| 154 | else if (key == SDLK_SPACE) |
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| 155 | { |
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| 156 | control_status &= ~CONTROL_FIRE; |
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| 157 | control_last = CONTROL_FIRE; |
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| 158 | } |
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| 159 | break; |
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| 160 | case SDL_QUIT: |
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| 161 | /* player tries to close the window -- this is the same as pressing ESC */ |
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| 162 | control_status |= CONTROL_EXIT; |
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| 163 | control_last = CONTROL_EXIT; |
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| 164 | break; |
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| 165 | case SDL_JOYAXISMOTION: |
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| 166 | if (event.jaxis.axis == 0) |
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| 167 | { |
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| 168 | /* left-right */ |
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| 169 | if (event.jaxis.value < -SYSJOY_RANGE) |
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| 170 | { /* left */ |
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| 171 | control_status |= CONTROL_LEFT; |
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| 172 | control_status &= ~CONTROL_RIGHT; |
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| 173 | } |
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| 174 | else if (event.jaxis.value > SYSJOY_RANGE) |
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| 175 | { /* right */ |
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| 176 | control_status |= CONTROL_RIGHT; |
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| 177 | control_status &= ~CONTROL_LEFT; |
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| 178 | } |
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| 179 | else |
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| 180 | { /* center */ |
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| 181 | control_status &= ~CONTROL_RIGHT; |
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| 182 | control_status &= ~CONTROL_LEFT; |
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| 183 | } |
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| 184 | } |
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| 185 | if (event.jaxis.axis == 1) |
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| 186 | { |
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| 187 | /* up-down */ |
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| 188 | if (event.jaxis.value < -SYSJOY_RANGE) |
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| 189 | { /* up */ |
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| 190 | control_status |= CONTROL_UP; |
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| 191 | control_status &= ~CONTROL_DOWN; |
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| 192 | } |
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| 193 | else if (event.jaxis.value > SYSJOY_RANGE) |
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| 194 | { /* down */ |
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| 195 | control_status |= CONTROL_DOWN; |
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| 196 | control_status &= ~CONTROL_UP; |
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| 197 | } |
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| 198 | else |
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| 199 | { /* center */ |
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| 200 | control_status &= ~CONTROL_DOWN; |
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| 201 | control_status &= ~CONTROL_UP; |
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| 202 | } |
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| 203 | } |
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| 204 | break; |
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| 205 | case SDL_JOYBUTTONDOWN: |
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| 206 | control_status |= CONTROL_FIRE; |
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| 207 | break; |
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| 208 | case SDL_JOYBUTTONUP: |
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| 209 | control_status &= ~CONTROL_FIRE; |
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| 210 | break; |
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| 211 | default: |
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| 212 | break; |
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| 213 | } |
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| 214 | } |
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| 215 | |||
| 216 | |||
| 217 | /* |
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| 218 | * Process events, if any, then return |
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| 219 | */ |
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| 220 | void sysevt_poll (void) |
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| 221 | { |
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| 222 | while (SDL_PollEvent (&event)) |
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| 223 | processEvent (); |
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| 224 | } |
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| 225 | |||
| 226 | |||
| 227 | /* |
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| 228 | * Wait for an event, then process it and return |
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| 229 | */ |
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| 230 | void sysevt_wait (void) |
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| 231 | { |
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| 232 | SDL_WaitEvent (&event); |
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| 233 | processEvent (); |
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| 234 | } |