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| Rev | Author | Line No. | Line | 
|---|---|---|---|
| 1 | pmbaty | 1 | /* | 
| 2 |  * src/scr_gameover.c | ||
| 3 |  * | ||
| 4 |  * Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved. | ||
| 5 |  * | ||
| 6 |  * The use and distribution terms for this software are contained in the file | ||
| 7 |  * named README, which can be found in the root of this distribution. By | ||
| 8 |  * using this software in any fashion, you are agreeing to be bound by the | ||
| 9 |  * terms of this license. | ||
| 10 |  * | ||
| 11 |  * You must not remove this notice, or any other, from this software. | ||
| 12 |  */ | ||
| 13 | |||
| 14 | #include "stddef.h" /* NULL */ | ||
| 15 | |||
| 16 | #include "system.h" | ||
| 17 | #include "game.h" | ||
| 18 | #include "screens.h" | ||
| 19 | |||
| 20 | #include "draw.h" | ||
| 21 | #include "control.h" | ||
| 22 | |||
| 23 | /* | ||
| 24 |  * Display the game over screen | ||
| 25 |  * | ||
| 26 |  * return: SCREEN_RUNNING, SCREEN_DONE, SCREEN_EXIT | ||
| 27 |  */ | ||
| 28 | U8 screen_gameover (void) | ||
| 29 | { | ||
| 30 | static U8 seq = 0; | ||
| 31 | static U8 period = 0; | ||
| 32 | static U32 tm = 0; | ||
| 33 | static U8 chan; | ||
| 34 | |||
| 35 | if (seq == 0) | ||
| 36 |    { | ||
| 37 | draw_tilesBank = 0; | ||
| 38 | seq = 1; | ||
| 39 | period = game_period; /* save period, */ | ||
| 40 | game_period = 50; /* and use our own */ | ||
| 41 | game_setmusic ("sounds/gameover.wav", 1); | ||
| 42 |    } | ||
| 43 | |||
| 44 | switch (seq) | ||
| 45 |    { | ||
| 46 | case 1: /* display banner */ | ||
| 47 | tm = sys_gettime (); | ||
| 48 | draw_tllst = screen_gameovertxt; | ||
| 49 | draw_setfb (120, 80); | ||
| 50 | draw_tilesList (); | ||
| 51 | |||
| 52 | game_rects = &draw_SCREENRECT; | ||
| 53 | seq = 2; | ||
| 54 | break; | ||
| 55 | |||
| 56 | case 2: | ||
| 57 |       /* wait for key pressed */ | ||
| 58 | if (control_status & CONTROL_FIRE) | ||
| 59 | seq = 3; | ||
| 60 | else if (sys_gettime () - tm > SCREEN_TIMEOUT) | ||
| 61 | seq = 4; | ||
| 62 |       else | ||
| 63 | sys_sleep (50); | ||
| 64 | break; | ||
| 65 | |||
| 66 | case 3: | ||
| 67 |       /* wait for key released */ | ||
| 68 | if (!(control_status & CONTROL_FIRE)) | ||
| 69 | seq = 4; | ||
| 70 |       else | ||
| 71 | sys_sleep (50); | ||
| 72 | break; | ||
| 73 |    } | ||
| 74 | |||
| 75 | if (control_status & CONTROL_EXIT) /* check for exit request */ | ||
| 76 | return SCREEN_EXIT; | ||
| 77 | |||
| 78 | if (seq == 4) | ||
| 79 |    { | ||
| 80 |       /* we're done */ | ||
| 81 | sysvid_clear (); | ||
| 82 | seq = 0; | ||
| 83 | game_period = period; | ||
| 84 | return SCREEN_DONE; | ||
| 85 |    } | ||
| 86 | |||
| 87 | return SCREEN_RUNNING; | ||
| 88 | } |