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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1 | pmbaty | 1 | /* |
| 2 | * src/game.h |
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| 3 | * |
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| 4 | * Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved. |
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| 5 | * |
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| 6 | * The use and distribution terms for this software are contained in the file |
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| 7 | * named README, which can be found in the root of this distribution. By |
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| 8 | * using this software in any fashion, you are agreeing to be bound by the |
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| 9 | * terms of this license. |
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| 10 | * |
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| 11 | * You must not remove this notice, or any other, from this software. |
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| 12 | */ |
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| 13 | |||
| 14 | #ifndef _GAME_H |
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| 15 | #define _GAME_H |
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| 16 | |||
| 17 | #include <stddef.h> /* NULL */ |
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| 18 | |||
| 19 | #include "system.h" |
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| 20 | |||
| 21 | #include "rects.h" |
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| 22 | |||
| 23 | #define LEFT 1 |
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| 24 | #define RIGHT 0 |
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| 25 | |||
| 26 | #define TRUE 1 |
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| 27 | #define FALSE 0 |
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| 28 | |||
| 29 | #define GAME_PERIOD 60 |
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| 30 | |||
| 31 | #define GAME_BOMBS_INIT 6 |
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| 32 | #define GAME_BULLETS_INIT 6 |
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| 33 | |||
| 34 | typedef struct |
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| 35 | { |
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| 36 | U32 score; |
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| 37 | U8 name[10]; |
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| 38 | } hscore_t; |
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| 39 | |||
| 40 | extern U8 game_lives; /* lives counter */ |
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| 41 | extern U8 game_bombs; /* bombs counter */ |
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| 42 | extern U8 game_bullets; /* bullets counter */ |
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| 43 | |||
| 44 | extern U32 game_score; /* score */ |
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| 45 | |||
| 46 | extern hscore_t game_hscores[8]; /* highest scores (hall of fame) */ |
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| 47 | |||
| 48 | extern U16 game_map; /* current map */ |
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| 49 | extern U16 game_submap; /* current submap */ |
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| 50 | |||
| 51 | extern U8 game_dir; /* direction (LEFT, RIGHT) */ |
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| 52 | extern U8 game_chsm; /* change submap request (TRUE, FALSE) */ |
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| 53 | |||
| 54 | extern U8 game_waitevt; /* wait for events (TRUE, FALSE) */ |
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| 55 | extern U8 game_period; /* time between each frame, in millisecond */ |
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| 56 | |||
| 57 | extern rect_t *game_rects; /* rectangles to redraw at each frame */ |
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| 58 | |||
| 59 | extern void game_run (void); |
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| 60 | extern void game_setmusic (char *name, U8 loop); |
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| 61 | extern void game_stopmusic (void); |
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| 62 | |||
| 63 | |||
| 64 | extern sound_t *WAV_GAMEOVER; |
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| 65 | extern sound_t *WAV_SBONUS2; |
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| 66 | extern sound_t *WAV_BULLET; |
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| 67 | extern sound_t *WAV_BOMBSHHT; |
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| 68 | extern sound_t *WAV_EXPLODE; |
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| 69 | extern sound_t *WAV_STICK; |
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| 70 | extern sound_t *WAV_WALK; |
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| 71 | extern sound_t *WAV_CRAWL; |
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| 72 | extern sound_t *WAV_JUMP; |
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| 73 | extern sound_t *WAV_PAD; |
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| 74 | extern sound_t *WAV_BOX; |
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| 75 | extern sound_t *WAV_BONUS; |
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| 76 | extern sound_t *WAV_SBONUS1; |
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| 77 | extern sound_t *WAV_DIE; |
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| 78 | extern sound_t *WAV_ENTITY[]; |
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| 79 | |||
| 80 | #endif |