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1 | pmbaty | 1 | /* |
2 | * src/game.c |
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3 | * |
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4 | * Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved. |
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5 | * |
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6 | * The use and distribution terms for this software are contained in the file |
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7 | * named README, which can be found in the root of this distribution. By |
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8 | * using this software in any fashion, you are agreeing to be bound by the |
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9 | * terms of this license. |
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10 | * |
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11 | * You must not remove this notice, or any other, from this software. |
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12 | */ |
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13 | |||
14 | #include <stdlib.h> |
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15 | |||
16 | #include "system.h" |
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17 | #include "game.h" |
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18 | |||
19 | #include "draw.h" |
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20 | #include "maps.h" |
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21 | #include "ents.h" |
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22 | #include "e_rick.h" |
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23 | #include "e_sbonus.h" |
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24 | #include "e_them.h" |
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25 | #include "screens.h" |
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26 | #include "rects.h" |
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27 | #include "scroller.h" |
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28 | #include "control.h" |
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29 | |||
30 | |||
31 | /* |
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32 | * local typedefs |
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33 | */ |
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34 | typedef enum |
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35 | { |
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36 | INIT_GAME, INIT_BUFFER, |
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37 | INTRO_MAIN, INTRO_MAP, |
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38 | PAUSE_PRESSED1, PAUSE_PRESSED1B, PAUSED, PAUSE_PRESSED2, |
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39 | PLAY0, PLAY1, PLAY2, PLAY3, |
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40 | CHAIN_SUBMAP, CHAIN_MAP, CHAIN_END, |
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41 | SCROLL_UP, SCROLL_DOWN, |
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42 | RESTART, GAMEOVER, GETNAME, EXIT |
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43 | } game_state_t; |
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44 | |||
45 | |||
46 | /* |
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47 | * global vars |
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48 | */ |
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49 | U8 game_period = 0; |
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50 | U8 game_waitevt = FALSE; |
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51 | rect_t *game_rects = NULL; |
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52 | |||
53 | U8 game_lives = 0; |
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54 | U8 game_bombs = 0; |
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55 | U8 game_bullets = 0; |
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56 | U32 game_score = 0; |
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57 | |||
58 | U16 game_map = 0; |
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59 | U16 game_submap = 0; |
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60 | |||
61 | U8 game_dir = 0; |
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62 | U8 game_chsm = FALSE; |
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63 | |||
64 | U8 want_infinitelives = FALSE; |
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65 | |||
66 | |||
67 | hscore_t game_hscores[8] = |
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68 | { |
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69 | { 8000, "DANGERSTU@" }, |
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70 | { 7000, "SIMES@@@@@" }, |
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71 | { 6000, "KEN@T@ZEN@" }, |
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72 | { 5000, "BOBBLE@@@@" }, |
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73 | { 4000, "GREG@LAA@@" }, |
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74 | { 3000, "TELLY@@@@@" }, |
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75 | { 2000, "CHIGLET@@@" }, |
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76 | { 1000, "ANDYSPLEEN" } |
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77 | }; |
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78 | |||
79 | sound_t *WAV_GAMEOVER; |
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80 | sound_t *WAV_SBONUS2; |
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81 | sound_t *WAV_BULLET; |
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82 | sound_t *WAV_BOMBSHHT; |
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83 | sound_t *WAV_EXPLODE; |
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84 | sound_t *WAV_STICK; |
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85 | sound_t *WAV_WALK; |
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86 | sound_t *WAV_CRAWL; |
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87 | sound_t *WAV_JUMP; |
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88 | sound_t *WAV_PAD; |
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89 | sound_t *WAV_BOX; |
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90 | sound_t *WAV_BONUS; |
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91 | sound_t *WAV_SBONUS1; |
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92 | sound_t *WAV_DIE; |
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93 | sound_t *WAV_ENTITY[10]; |
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94 | |||
95 | |||
96 | /* |
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97 | * local vars |
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98 | */ |
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99 | static U8 isave_frow; |
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100 | static game_state_t game_state; |
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101 | static sound_t *music_snd; |
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102 | |||
103 | |||
104 | /* |
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105 | * prototypes |
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106 | */ |
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107 | static void frame (void); |
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108 | static void init (void); |
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109 | static void play0 (void); |
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110 | static void play3 (void); |
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111 | static void restart (void); |
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112 | static void isave (void); |
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113 | static void irestore (void); |
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114 | static void loaddata (void); |
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115 | static void freedata (void); |
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116 | |||
117 | |||
118 | /* |
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119 | * Music |
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120 | */ |
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121 | void game_setmusic (char *name, U8 loop) |
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122 | { |
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123 | U8 channel; |
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124 | |||
125 | if (music_snd) |
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126 | game_stopmusic (); |
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127 | |||
128 | music_snd = syssnd_load (name); |
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129 | |||
130 | if (music_snd) |
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131 | { |
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132 | music_snd->dispose = TRUE; /* music is always "fire and forget" */ |
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133 | channel = syssnd_play(music_snd, loop); |
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134 | } |
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135 | } |
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136 | |||
137 | |||
138 | void game_stopmusic (void) |
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139 | { |
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140 | syssnd_stopsound (music_snd); |
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141 | music_snd = NULL; |
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142 | } |
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143 | |||
144 | |||
145 | /* |
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146 | * Main loop |
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147 | */ |
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148 | void game_run (void) |
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149 | { |
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150 | U32 tm, tmx; |
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151 | |||
152 | loaddata (); /* load cached data */ |
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153 | |||
154 | tm = sys_gettime (); |
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155 | game_state = INIT_GAME; |
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156 | |||
157 | /* main loop */ |
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158 | while (game_state != EXIT) |
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159 | { |
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9 | pmbaty | 160 | // Pierre-Marie Baty -- intro runs faster |
1 | pmbaty | 161 | if (game_state != INTRO_MAP) |
9 | pmbaty | 162 | game_period = (sysarg_args_period ? sysarg_args_period : GAME_PERIOD); |
1 | pmbaty | 163 | else |
164 | game_period = (sysarg_args_period ? sysarg_args_period : GAME_PERIOD) / 2; |
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165 | |||
166 | /* timer */ |
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167 | tmx = tm; tm = sys_gettime (); tmx = tm - tmx; |
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168 | if (tmx < game_period) |
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169 | sys_sleep (game_period - tmx); |
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170 | |||
171 | /* video */ |
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172 | /*DEBUG*//*game_rects=&draw_SCREENRECT;*//*DEBUG*/ |
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173 | sysvid_paint (game_rects); |
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174 | draw_STATUSRECT.next = NULL; /* FIXME freerects should handle this */ |
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175 | |||
176 | /* sound */ |
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177 | /*snd_mix ();*/ |
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178 | |||
179 | /* events */ |
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180 | if (game_waitevt) |
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181 | sysevt_wait (); /* wait for an event */ |
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182 | else |
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183 | sysevt_poll (); /* process events (non-blocking) */ |
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184 | |||
185 | /* frame */ |
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186 | frame (); |
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187 | } |
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188 | |||
189 | freedata (); /* free cached data */ |
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190 | } |
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191 | |||
192 | |||
9 | pmbaty | 193 | // Pierre-Marie Baty -- addition: sort high scores |
194 | int sort_hscores (const void *q1, const void *q2) |
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195 | { |
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196 | return (((hscore_t *) q1)->score < ((hscore_t *) q2)->score); |
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197 | } |
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198 | |||
199 | |||
1 | pmbaty | 200 | /* |
201 | * Prepare frame |
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202 | * |
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203 | * This function loops forever: use 'return' when a frame is ready. |
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204 | * When returning, game_rects must contain every parts of the buffer |
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205 | * that have been modified. |
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206 | */ |
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207 | static void frame (void) |
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208 | { |
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209 | while (1) |
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210 | { |
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211 | |||
212 | switch (game_state) |
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213 | { |
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214 | |||
215 | |||
216 | case INIT_GAME: |
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217 | init (); |
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218 | game_state = INTRO_MAIN; |
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219 | break; |
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220 | |||
221 | |||
222 | |||
223 | case INTRO_MAIN: |
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224 | switch (screen_introMain ()) |
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225 | { |
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226 | case SCREEN_RUNNING: |
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227 | return; |
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228 | case SCREEN_DONE: |
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229 | game_state = INTRO_MAP; |
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230 | break; |
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231 | case SCREEN_EXIT: |
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232 | game_state = EXIT; |
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233 | return; |
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234 | } |
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235 | break; |
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236 | |||
237 | |||
238 | |||
239 | case INTRO_MAP: |
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240 | switch (screen_introMap ()) |
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241 | { |
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242 | case SCREEN_RUNNING: |
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243 | return; |
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244 | case SCREEN_DONE: |
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245 | game_waitevt = FALSE; |
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246 | game_state = INIT_BUFFER; |
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247 | break; |
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248 | case SCREEN_EXIT: |
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249 | game_state = EXIT; |
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250 | return; |
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251 | } |
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252 | break; |
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253 | |||
254 | |||
255 | |||
256 | case INIT_BUFFER: |
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257 | syssnd_pause (FALSE, TRUE); // reset sounds |
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258 | sysvid_clear (); /* clear buffer */ |
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259 | draw_map (); /* draw the map onto the buffer */ |
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260 | draw_drawStatus (); /* draw the status bar onto the buffer */ |
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261 | game_rects = &draw_SCREENRECT; /* request full buffer refresh */ |
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262 | game_state = PLAY0; |
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263 | return; |
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264 | |||
265 | |||
266 | |||
267 | case PAUSE_PRESSED1: |
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268 | screen_pause (TRUE); |
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269 | game_state = PAUSE_PRESSED1B; |
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270 | break; |
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271 | |||
272 | |||
273 | |||
274 | case PAUSE_PRESSED1B: |
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275 | if (control_status & CONTROL_PAUSE) |
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276 | return; |
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277 | game_state = PAUSED; |
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278 | break; |
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279 | |||
280 | |||
281 | |||
282 | case PAUSED: |
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283 | if (control_status & CONTROL_PAUSE) |
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284 | game_state = PAUSE_PRESSED2; |
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285 | if (control_status & CONTROL_EXIT) |
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286 | game_state = EXIT; |
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287 | return; |
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288 | |||
289 | |||
290 | |||
291 | case PAUSE_PRESSED2: |
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292 | if (!(control_status & CONTROL_PAUSE)) |
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293 | { |
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294 | game_waitevt = FALSE; |
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295 | screen_pause (FALSE); |
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296 | syssnd_pause (FALSE, FALSE); |
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297 | game_state = PLAY2; |
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298 | } |
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299 | return; |
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300 | |||
301 | |||
302 | |||
303 | case PLAY0: |
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304 | play0 (); |
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305 | break; |
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306 | |||
307 | |||
308 | |||
309 | case PLAY1: |
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310 | if (control_status & CONTROL_PAUSE) |
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311 | { |
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312 | syssnd_pause (TRUE, FALSE); |
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313 | game_waitevt = TRUE; |
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314 | game_state = PAUSE_PRESSED1; |
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315 | } |
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316 | else |
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317 | game_state = PLAY2; |
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318 | break; |
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319 | |||
320 | |||
321 | |||
322 | case PLAY2: |
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323 | if (E_RICK_STTST (E_RICK_STDEAD)) |
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324 | { |
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325 | /* rick is dead */ |
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326 | if (--game_lives) |
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327 | { |
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328 | game_state = RESTART; |
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329 | if (want_infinitelives) |
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330 | game_lives = 6; |
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331 | } |
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332 | else |
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333 | game_state = GAMEOVER; |
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334 | } |
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335 | else if (game_chsm) |
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336 | game_state = CHAIN_SUBMAP; // request to chain to next submap |
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337 | else |
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338 | game_state = PLAY3; |
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339 | break; |
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340 | |||
341 | |||
342 | |||
343 | case PLAY3: |
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344 | play3 (); |
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345 | return; |
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346 | |||
347 | |||
348 | |||
349 | case CHAIN_SUBMAP: |
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350 | if (map_chain ()) |
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351 | game_state = CHAIN_END; |
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352 | else |
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353 | { |
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354 | game_bullets = 0x06; |
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355 | game_bombs = 0x06; |
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356 | game_map++; |
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357 | |||
358 | if (game_map == 0x04) |
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359 | { |
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360 | /* reached end of game */ |
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361 | /* FIXME @292?*/ |
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362 | } |
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363 | |||
364 | game_state = CHAIN_MAP; |
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365 | } |
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366 | break; |
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367 | |||
368 | |||
369 | |||
370 | case CHAIN_MAP:/* CHAIN MAP */ |
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371 | switch (screen_introMap ()) |
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372 | { |
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373 | case SCREEN_RUNNING: |
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374 | return; |
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375 | case SCREEN_DONE: |
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376 | if (game_map >= 0x04) |
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377 | { |
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378 | /* reached end of game */ |
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379 | sysarg_args_map = 0; |
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380 | sysarg_args_submap = 0; |
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9 | pmbaty | 381 | sysarg_args_score = 0; |
1 | pmbaty | 382 | game_state = GAMEOVER; |
383 | } |
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384 | else |
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385 | { |
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386 | /* initialize game */ |
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387 | ent_ents[1].x = map_maps[game_map].x; |
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388 | ent_ents[1].y = map_maps[game_map].y; |
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389 | map_frow = (U8) map_maps[game_map].row; |
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390 | game_submap = map_maps[game_map].submap; |
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391 | game_state = CHAIN_END; |
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392 | } |
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393 | break; |
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394 | case SCREEN_EXIT: |
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395 | game_state = EXIT; |
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396 | return; |
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397 | } |
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398 | break; |
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399 | |||
400 | |||
401 | |||
402 | case CHAIN_END: |
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403 | syssnd_pause (FALSE, TRUE); // reset sounds |
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404 | map_init (); /* initialize the map */ |
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405 | isave (); /* save data in case of a restart */ |
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406 | ent_clprev (); /* cleanup entities */ |
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407 | draw_map (); /* draw the map onto the buffer */ |
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408 | draw_drawStatus (); /* draw the status bar onto the buffer */ |
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7 | pmbaty | 409 | draw_STATUSRECT.next = NULL; |
1 | pmbaty | 410 | game_state = PLAY3; |
7 | pmbaty | 411 | frame (); // Pierre-Marie Baty -- patch by Jason Andersen: skip refreshing the screen for 2 pumps |
412 | frame (); // to allow the sprites to settle into the appropriate frame |
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413 | game_rects = &draw_SCREENRECT; /* request full screen refresh */ |
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1 | pmbaty | 414 | return; |
415 | |||
416 | |||
417 | |||
418 | case SCROLL_UP: |
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419 | switch (scroll_up ()) |
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420 | { |
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421 | case SCROLL_RUNNING: |
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422 | return; |
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423 | case SCROLL_DONE: |
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424 | game_state = PLAY0; |
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425 | break; |
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426 | } |
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427 | break; |
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428 | |||
429 | |||
430 | |||
431 | case SCROLL_DOWN: |
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432 | switch (scroll_down ()) |
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433 | { |
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434 | case SCROLL_RUNNING: |
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435 | return; |
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436 | case SCROLL_DONE: |
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437 | game_state = PLAY0; |
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438 | break; |
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439 | } |
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440 | break; |
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441 | |||
442 | |||
443 | |||
444 | case RESTART: |
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445 | restart (); |
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446 | game_state = PLAY0; |
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447 | return; |
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448 | |||
449 | |||
450 | |||
451 | case GAMEOVER: |
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452 | switch (screen_gameover ()) |
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453 | { |
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454 | case SCREEN_RUNNING: |
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455 | return; |
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456 | case SCREEN_DONE: |
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457 | game_state = GETNAME; |
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458 | break; |
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459 | case SCREEN_EXIT: |
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460 | game_state = EXIT; |
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461 | break; |
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462 | } |
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463 | break; |
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464 | |||
465 | |||
466 | |||
467 | case GETNAME: |
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468 | switch (screen_getname ()) { |
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469 | case SCREEN_RUNNING: |
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470 | return; |
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471 | case SCREEN_DONE: |
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472 | game_state = INIT_GAME; |
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473 | return; |
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474 | case SCREEN_EXIT: |
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475 | game_state = EXIT; |
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476 | break; |
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477 | } |
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478 | break; |
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479 | |||
480 | |||
481 | |||
482 | case EXIT: |
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483 | return; |
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484 | |||
485 | } |
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486 | } |
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487 | } |
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488 | |||
489 | |||
490 | /* |
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491 | * Initialize the game |
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492 | */ |
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493 | static void init (void) |
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494 | { |
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495 | U8 i; |
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496 | |||
497 | E_RICK_STRST (0xff); |
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498 | |||
499 | game_lives = 6; |
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500 | game_bombs = 6; |
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501 | game_bullets = 6; |
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502 | game_score = 0; |
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503 | |||
504 | game_map = sysarg_args_map; |
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505 | |||
506 | if (sysarg_args_submap == 0) |
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507 | { |
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508 | game_submap = map_maps[game_map].submap; |
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509 | map_frow = (U8)map_maps[game_map].row; |
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510 | } |
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511 | else |
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512 | { |
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513 | /* dirty hack to determine frow */ |
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514 | game_submap = sysarg_args_submap; |
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515 | i = 0; |
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516 | while (i < MAP_NBR_CONNECT && (map_connect[i].submap != game_submap || map_connect[i].dir != RIGHT)) |
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517 | i++; |
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518 | map_frow = map_connect[i].rowin - 0x10; |
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519 | ent_ents[1].y = 0x10 << 3; |
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520 | } |
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521 | |||
9 | pmbaty | 522 | // Pierre-Marie Baty -- addition: start score |
523 | if (sysarg_args_score != 0) |
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524 | game_score = sysarg_args_score + 1; |
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525 | |||
1 | pmbaty | 526 | ent_ents[1].x = map_maps[game_map].x; |
527 | ent_ents[1].y = map_maps[game_map].y; |
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528 | ent_ents[1].w = 0x18; |
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529 | ent_ents[1].h = 0x15; |
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530 | ent_ents[1].n = 0x01; |
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531 | ent_ents[1].sprite = 0x01; |
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532 | ent_ents[1].front = FALSE; |
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533 | ent_ents[ENT_ENTSNUM].n = 0xFF; |
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534 | |||
535 | map_resetMarks (); |
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536 | map_init (); |
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537 | isave (); |
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538 | } |
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539 | |||
540 | |||
541 | /* |
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542 | * play0 |
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543 | * |
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544 | */ |
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545 | static void play0 (void) |
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546 | { |
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547 | if (control_status & CONTROL_END) |
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548 | { |
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549 | /* request to end the game */ |
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550 | game_state = GAMEOVER; |
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551 | return; |
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552 | } |
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553 | |||
554 | if (control_last == CONTROL_EXIT) |
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555 | { |
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556 | /* request to exit the game */ |
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557 | game_state = EXIT; |
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558 | return; |
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559 | } |
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560 | |||
561 | ent_action (); /* run entities */ |
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562 | e_them_rndseed++; /* (0270) */ |
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563 | |||
564 | game_state = PLAY1; |
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565 | } |
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566 | |||
567 | |||
568 | /* |
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569 | * play3 |
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570 | * |
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571 | */ |
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572 | static void play3 (void) |
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573 | { |
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574 | static rect_t *r; |
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575 | |||
576 | ent_draw (); /* draw all entities onto the buffer */ |
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577 | |||
578 | /* sound */ |
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579 | draw_drawStatus (); /* draw the status bar onto the buffer*/ |
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580 | |||
581 | r = &draw_STATUSRECT; |
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582 | r->next = ent_rects; /* refresh status bar too */ |
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583 | game_rects = r; /* take care to cleanup draw_STATUSRECT->next later! */ |
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584 | |||
585 | if (!E_RICK_STTST (E_RICK_STZOMBIE)) |
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586 | { |
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587 | /* need to scroll ? */ |
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9 | pmbaty | 588 | if (ent_ents[1].y >= 200 + 4) |
1 | pmbaty | 589 | { |
590 | game_state = SCROLL_UP; |
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591 | return; |
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592 | } |
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9 | pmbaty | 593 | if (ent_ents[1].y <= 100 - 4) |
1 | pmbaty | 594 | { |
595 | game_state = SCROLL_DOWN; |
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596 | return; |
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597 | } |
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598 | } |
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599 | |||
600 | game_state = PLAY0; |
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601 | } |
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602 | |||
603 | |||
604 | /* |
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605 | * restart |
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606 | * |
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607 | */ |
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608 | static void restart (void) |
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609 | { |
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9 | pmbaty | 610 | E_RICK_STRST (/*E_RICK_STDEAD | E_RICK_STZOMBIE*/ 0xff); // Pierre-Marie Baty -- correct sprite position on restart |
1 | pmbaty | 611 | |
612 | game_bullets = 6; |
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613 | game_bombs = 6; |
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614 | |||
615 | ent_ents[1].n = 1; |
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616 | |||
617 | irestore (); |
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618 | map_init (); |
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619 | isave (); |
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620 | ent_clprev (); |
||
621 | draw_map (); |
||
622 | draw_drawStatus (); |
||
623 | game_rects = &draw_SCREENRECT; |
||
624 | } |
||
625 | |||
626 | |||
627 | /* |
||
628 | * isave (0bbb) |
||
629 | * |
||
630 | */ |
||
631 | static void isave (void) |
||
632 | { |
||
633 | e_rick_save (); |
||
634 | isave_frow = map_frow; |
||
635 | } |
||
636 | |||
637 | |||
638 | /* |
||
639 | * irestore (0bdc) |
||
640 | * |
||
641 | */ |
||
642 | static void irestore (void) |
||
643 | { |
||
644 | e_rick_restore (); |
||
645 | map_frow = isave_frow; |
||
646 | } |
||
647 | |||
648 | |||
649 | /* |
||
650 | * |
||
651 | */ |
||
652 | static void loaddata (void) |
||
653 | { |
||
654 | /* |
||
655 | * Cache sounds |
||
656 | * |
||
657 | * tune[0-5].wav not cached |
||
658 | */ |
||
659 | WAV_GAMEOVER = syssnd_load ("sounds/gameover.wav"); |
||
660 | WAV_SBONUS2 = syssnd_load ("sounds/sbonus2.wav"); |
||
661 | WAV_BULLET = syssnd_load ("sounds/bullet.wav"); |
||
662 | WAV_BOMBSHHT = syssnd_load ("sounds/bombshht.wav"); |
||
663 | WAV_EXPLODE = syssnd_load ("sounds/explode.wav"); |
||
664 | WAV_STICK = syssnd_load ("sounds/stick.wav"); |
||
665 | WAV_WALK = syssnd_load ("sounds/walk.wav"); |
||
666 | WAV_CRAWL = syssnd_load ("sounds/crawl.wav"); |
||
667 | WAV_JUMP = syssnd_load ("sounds/jump.wav"); |
||
668 | WAV_PAD = syssnd_load ("sounds/pad.wav"); |
||
669 | WAV_BOX = syssnd_load ("sounds/box.wav"); |
||
670 | WAV_BONUS = syssnd_load ("sounds/bonus.wav"); |
||
671 | WAV_SBONUS1 = syssnd_load ("sounds/sbonus1.wav"); |
||
672 | WAV_DIE = syssnd_load ("sounds/die.wav"); |
||
673 | WAV_ENTITY[0] = syssnd_load ("sounds/ent0.wav"); |
||
674 | WAV_ENTITY[1] = syssnd_load ("sounds/ent1.wav"); |
||
675 | WAV_ENTITY[2] = syssnd_load ("sounds/ent2.wav"); |
||
676 | WAV_ENTITY[3] = syssnd_load ("sounds/ent3.wav"); |
||
677 | WAV_ENTITY[4] = syssnd_load ("sounds/ent4.wav"); |
||
678 | WAV_ENTITY[5] = syssnd_load ("sounds/ent5.wav"); |
||
679 | WAV_ENTITY[6] = syssnd_load ("sounds/ent6.wav"); |
||
680 | WAV_ENTITY[7] = syssnd_load ("sounds/ent7.wav"); |
||
681 | WAV_ENTITY[8] = syssnd_load ("sounds/ent8.wav"); |
||
9 | pmbaty | 682 | |
683 | // Pierre-Marie Baty -- addition: load high scores |
||
684 | { |
||
685 | char hiscorefile_fullpathname[1024]; |
||
686 | char linebuf[256]; |
||
687 | hscore_t *hscore; |
||
688 | U32 score; |
||
689 | char *ptr; |
||
690 | size_t i, j; |
||
691 | FILE *fp; |
||
692 | sprintf_s (hiscorefile_fullpathname, 1024, "%s/%s", sys_getbasepath (), "hiscores.txt"); |
||
693 | fopen_s (&fp, hiscorefile_fullpathname, "rb"); |
||
694 | if (fp != NULL) |
||
695 | { |
||
696 | for (i = 0; (fgets (linebuf, sizeof (linebuf), fp) != NULL) && (i < 8);) |
||
697 | { |
||
698 | score = strtol (linebuf, &ptr, 10); |
||
699 | if (ptr <= linebuf) |
||
700 | continue; |
||
701 | while ((*ptr == '\t') || (*ptr == ' ')) |
||
702 | ptr++; |
||
703 | hscore = &game_hscores[i++]; |
||
704 | hscore->score = score; |
||
705 | for (j = 0; j < sizeof (hscore->name); j++) |
||
706 | hscore->name[j] = '@'; |
||
707 | for (j = 0; j < sizeof (hscore->name); j++, ptr++) |
||
708 | hscore->name[j] = (((*ptr >= 'A') && (*ptr <= 'Z')) || (*ptr == '.') ? *ptr : '@'); |
||
709 | } |
||
710 | qsort (game_hscores, 8, sizeof (hscore_t), sort_hscores); |
||
711 | fclose (fp); |
||
712 | } |
||
713 | } |
||
1 | pmbaty | 714 | } |
715 | |||
716 | |||
717 | /* |
||
718 | * |
||
719 | */ |
||
720 | static void freedata (void) |
||
721 | { |
||
722 | syssnd_stopall (); |
||
723 | syssnd_free (WAV_GAMEOVER); |
||
724 | syssnd_free (WAV_SBONUS2); |
||
725 | syssnd_free (WAV_BULLET); |
||
726 | syssnd_free (WAV_BOMBSHHT); |
||
727 | syssnd_free (WAV_EXPLODE); |
||
728 | syssnd_free (WAV_STICK); |
||
729 | syssnd_free (WAV_WALK); |
||
730 | syssnd_free (WAV_CRAWL); |
||
731 | syssnd_free (WAV_JUMP); |
||
732 | syssnd_free (WAV_PAD); |
||
733 | syssnd_free (WAV_BOX); |
||
734 | syssnd_free (WAV_BONUS); |
||
735 | syssnd_free (WAV_SBONUS1); |
||
736 | syssnd_free (WAV_DIE); |
||
737 | syssnd_free (WAV_ENTITY[0]); |
||
738 | syssnd_free (WAV_ENTITY[1]); |
||
739 | syssnd_free (WAV_ENTITY[2]); |
||
740 | syssnd_free (WAV_ENTITY[3]); |
||
741 | syssnd_free (WAV_ENTITY[4]); |
||
742 | syssnd_free (WAV_ENTITY[5]); |
||
743 | syssnd_free (WAV_ENTITY[6]); |
||
744 | syssnd_free (WAV_ENTITY[7]); |
||
745 | syssnd_free (WAV_ENTITY[8]); |
||
9 | pmbaty | 746 | |
747 | // Pierre-Marie Baty -- addition: save high scores |
||
748 | { |
||
749 | char hiscorefile_fullpathname[1024]; |
||
750 | size_t i, j; |
||
751 | FILE *fp; |
||
752 | sprintf_s (hiscorefile_fullpathname, 1024, "%s/%s", sys_getbasepath (), "hiscores.txt"); |
||
753 | fopen_s (&fp, hiscorefile_fullpathname, "wb"); |
||
754 | if (fp != NULL) |
||
755 | { |
||
756 | for (i = 0; i < sizeof (game_hscores) / sizeof (game_hscores[0]); i++) |
||
757 | { |
||
758 | fprintf (fp, "%d\t", game_hscores[i].score); |
||
759 | for (j = 0; j < sizeof (game_hscores[i].name); j++) |
||
760 | fputc ((game_hscores[i].name[j] != '@' ? game_hscores[i].name[j] : ' '), fp); |
||
761 | fputc ('\n', fp); |
||
762 | } |
||
763 | fclose (fp); |
||
764 | } |
||
765 | } |
||
1 | pmbaty | 766 | } |