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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1 | pmbaty | 1 | /* |
| 2 | * src/game.c |
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| 3 | * |
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| 4 | * Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved. |
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| 5 | * |
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| 6 | * The use and distribution terms for this software are contained in the file |
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| 7 | * named README, which can be found in the root of this distribution. By |
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| 8 | * using this software in any fashion, you are agreeing to be bound by the |
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| 9 | * terms of this license. |
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| 10 | * |
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| 11 | * You must not remove this notice, or any other, from this software. |
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| 12 | */ |
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| 13 | |||
| 14 | #include <stdlib.h> |
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| 15 | |||
| 16 | #include "system.h" |
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| 17 | #include "game.h" |
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| 18 | |||
| 19 | #include "draw.h" |
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| 20 | #include "maps.h" |
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| 21 | #include "ents.h" |
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| 22 | #include "e_rick.h" |
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| 23 | #include "e_sbonus.h" |
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| 24 | #include "e_them.h" |
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| 25 | #include "screens.h" |
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| 26 | #include "rects.h" |
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| 27 | #include "scroller.h" |
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| 28 | #include "control.h" |
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| 29 | |||
| 30 | |||
| 31 | /* |
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| 32 | * local typedefs |
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| 33 | */ |
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| 34 | typedef enum |
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| 35 | { |
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| 36 | INIT_GAME, INIT_BUFFER, |
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| 37 | INTRO_MAIN, INTRO_MAP, |
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| 38 | PAUSE_PRESSED1, PAUSE_PRESSED1B, PAUSED, PAUSE_PRESSED2, |
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| 39 | PLAY0, PLAY1, PLAY2, PLAY3, |
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| 40 | CHAIN_SUBMAP, CHAIN_MAP, CHAIN_END, |
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| 41 | SCROLL_UP, SCROLL_DOWN, |
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| 42 | RESTART, GAMEOVER, GETNAME, EXIT |
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| 43 | } game_state_t; |
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| 44 | |||
| 45 | |||
| 46 | /* |
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| 47 | * global vars |
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| 48 | */ |
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| 49 | U8 game_period = 0; |
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| 50 | U8 game_waitevt = FALSE; |
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| 51 | rect_t *game_rects = NULL; |
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| 52 | |||
| 53 | U8 game_lives = 0; |
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| 54 | U8 game_bombs = 0; |
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| 55 | U8 game_bullets = 0; |
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| 56 | U32 game_score = 0; |
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| 57 | |||
| 58 | U16 game_map = 0; |
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| 59 | U16 game_submap = 0; |
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| 60 | |||
| 61 | U8 game_dir = 0; |
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| 62 | U8 game_chsm = FALSE; |
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| 63 | |||
| 64 | U8 want_infinitelives = FALSE; |
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| 65 | |||
| 66 | |||
| 67 | hscore_t game_hscores[8] = |
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| 68 | { |
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| 69 | { 8000, "DANGERSTU@" }, |
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| 70 | { 7000, "SIMES@@@@@" }, |
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| 71 | { 6000, "KEN@T@ZEN@" }, |
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| 72 | { 5000, "BOBBLE@@@@" }, |
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| 73 | { 4000, "GREG@LAA@@" }, |
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| 74 | { 3000, "TELLY@@@@@" }, |
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| 75 | { 2000, "CHIGLET@@@" }, |
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| 76 | { 1000, "ANDYSPLEEN" } |
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| 77 | }; |
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| 78 | |||
| 79 | sound_t *WAV_GAMEOVER; |
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| 80 | sound_t *WAV_SBONUS2; |
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| 81 | sound_t *WAV_BULLET; |
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| 82 | sound_t *WAV_BOMBSHHT; |
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| 83 | sound_t *WAV_EXPLODE; |
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| 84 | sound_t *WAV_STICK; |
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| 85 | sound_t *WAV_WALK; |
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| 86 | sound_t *WAV_CRAWL; |
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| 87 | sound_t *WAV_JUMP; |
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| 88 | sound_t *WAV_PAD; |
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| 89 | sound_t *WAV_BOX; |
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| 90 | sound_t *WAV_BONUS; |
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| 91 | sound_t *WAV_SBONUS1; |
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| 92 | sound_t *WAV_DIE; |
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| 93 | sound_t *WAV_ENTITY[10]; |
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| 94 | |||
| 95 | |||
| 96 | /* |
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| 97 | * local vars |
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| 98 | */ |
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| 99 | static U8 isave_frow; |
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| 100 | static game_state_t game_state; |
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| 101 | static sound_t *music_snd; |
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| 102 | |||
| 103 | |||
| 104 | /* |
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| 105 | * prototypes |
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| 106 | */ |
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| 107 | static void frame (void); |
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| 108 | static void init (void); |
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| 109 | static void play0 (void); |
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| 110 | static void play3 (void); |
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| 111 | static void restart (void); |
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| 112 | static void isave (void); |
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| 113 | static void irestore (void); |
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| 114 | static void loaddata (void); |
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| 115 | static void freedata (void); |
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| 116 | |||
| 117 | |||
| 118 | /* |
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| 119 | * Music |
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| 120 | */ |
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| 121 | void game_setmusic (char *name, U8 loop) |
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| 122 | { |
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| 123 | U8 channel; |
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| 124 | |||
| 125 | if (music_snd) |
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| 126 | game_stopmusic (); |
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| 127 | |||
| 128 | music_snd = syssnd_load (name); |
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| 129 | |||
| 130 | if (music_snd) |
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| 131 | { |
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| 132 | music_snd->dispose = TRUE; /* music is always "fire and forget" */ |
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| 133 | channel = syssnd_play(music_snd, loop); |
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| 134 | } |
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| 135 | } |
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| 136 | |||
| 137 | |||
| 138 | void game_stopmusic (void) |
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| 139 | { |
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| 140 | syssnd_stopsound (music_snd); |
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| 141 | music_snd = NULL; |
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| 142 | } |
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| 143 | |||
| 144 | |||
| 145 | /* |
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| 146 | * Main loop |
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| 147 | */ |
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| 148 | void game_run (void) |
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| 149 | { |
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| 150 | U32 tm, tmx; |
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| 151 | |||
| 152 | loaddata (); /* load cached data */ |
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| 153 | |||
| 154 | tm = sys_gettime (); |
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| 155 | game_state = INIT_GAME; |
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| 156 | |||
| 157 | /* main loop */ |
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| 158 | while (game_state != EXIT) |
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| 159 | { |
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| 9 | pmbaty | 160 | // Pierre-Marie Baty -- intro runs faster |
| 1 | pmbaty | 161 | if (game_state != INTRO_MAP) |
| 9 | pmbaty | 162 | game_period = (sysarg_args_period ? sysarg_args_period : GAME_PERIOD); |
| 1 | pmbaty | 163 | else |
| 164 | game_period = (sysarg_args_period ? sysarg_args_period : GAME_PERIOD) / 2; |
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| 165 | |||
| 166 | /* timer */ |
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| 167 | tmx = tm; tm = sys_gettime (); tmx = tm - tmx; |
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| 168 | if (tmx < game_period) |
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| 169 | sys_sleep (game_period - tmx); |
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| 170 | |||
| 171 | /* video */ |
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| 172 | /*DEBUG*//*game_rects=&draw_SCREENRECT;*//*DEBUG*/ |
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| 173 | sysvid_paint (game_rects); |
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| 174 | draw_STATUSRECT.next = NULL; /* FIXME freerects should handle this */ |
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| 175 | |||
| 176 | /* sound */ |
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| 177 | /*snd_mix ();*/ |
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| 178 | |||
| 179 | /* events */ |
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| 180 | if (game_waitevt) |
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| 181 | sysevt_wait (); /* wait for an event */ |
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| 182 | else |
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| 183 | sysevt_poll (); /* process events (non-blocking) */ |
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| 184 | |||
| 185 | /* frame */ |
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| 186 | frame (); |
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| 187 | } |
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| 188 | |||
| 189 | freedata (); /* free cached data */ |
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| 190 | } |
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| 191 | |||
| 192 | |||
| 9 | pmbaty | 193 | // Pierre-Marie Baty -- addition: sort high scores |
| 194 | int sort_hscores (const void *q1, const void *q2) |
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| 195 | { |
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| 196 | return (((hscore_t *) q1)->score < ((hscore_t *) q2)->score); |
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| 197 | } |
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| 198 | |||
| 199 | |||
| 1 | pmbaty | 200 | /* |
| 201 | * Prepare frame |
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| 202 | * |
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| 203 | * This function loops forever: use 'return' when a frame is ready. |
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| 204 | * When returning, game_rects must contain every parts of the buffer |
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| 205 | * that have been modified. |
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| 206 | */ |
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| 207 | static void frame (void) |
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| 208 | { |
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| 209 | while (1) |
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| 210 | { |
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| 211 | |||
| 212 | switch (game_state) |
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| 213 | { |
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| 214 | |||
| 215 | |||
| 216 | case INIT_GAME: |
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| 217 | init (); |
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| 218 | game_state = INTRO_MAIN; |
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| 219 | break; |
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| 220 | |||
| 221 | |||
| 222 | |||
| 223 | case INTRO_MAIN: |
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| 224 | switch (screen_introMain ()) |
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| 225 | { |
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| 226 | case SCREEN_RUNNING: |
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| 227 | return; |
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| 228 | case SCREEN_DONE: |
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| 229 | game_state = INTRO_MAP; |
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| 230 | break; |
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| 231 | case SCREEN_EXIT: |
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| 232 | game_state = EXIT; |
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| 233 | return; |
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| 234 | } |
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| 235 | break; |
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| 236 | |||
| 237 | |||
| 238 | |||
| 239 | case INTRO_MAP: |
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| 240 | switch (screen_introMap ()) |
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| 241 | { |
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| 242 | case SCREEN_RUNNING: |
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| 243 | return; |
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| 244 | case SCREEN_DONE: |
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| 245 | game_waitevt = FALSE; |
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| 246 | game_state = INIT_BUFFER; |
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| 247 | break; |
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| 248 | case SCREEN_EXIT: |
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| 249 | game_state = EXIT; |
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| 250 | return; |
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| 251 | } |
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| 252 | break; |
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| 253 | |||
| 254 | |||
| 255 | |||
| 256 | case INIT_BUFFER: |
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| 257 | syssnd_pause (FALSE, TRUE); // reset sounds |
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| 258 | sysvid_clear (); /* clear buffer */ |
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| 259 | draw_map (); /* draw the map onto the buffer */ |
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| 260 | draw_drawStatus (); /* draw the status bar onto the buffer */ |
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| 261 | game_rects = &draw_SCREENRECT; /* request full buffer refresh */ |
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| 262 | game_state = PLAY0; |
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| 263 | return; |
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| 264 | |||
| 265 | |||
| 266 | |||
| 267 | case PAUSE_PRESSED1: |
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| 268 | screen_pause (TRUE); |
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| 269 | game_state = PAUSE_PRESSED1B; |
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| 270 | break; |
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| 271 | |||
| 272 | |||
| 273 | |||
| 274 | case PAUSE_PRESSED1B: |
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| 275 | if (control_status & CONTROL_PAUSE) |
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| 276 | return; |
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| 277 | game_state = PAUSED; |
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| 278 | break; |
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| 279 | |||
| 280 | |||
| 281 | |||
| 282 | case PAUSED: |
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| 283 | if (control_status & CONTROL_PAUSE) |
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| 284 | game_state = PAUSE_PRESSED2; |
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| 285 | if (control_status & CONTROL_EXIT) |
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| 286 | game_state = EXIT; |
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| 287 | return; |
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| 288 | |||
| 289 | |||
| 290 | |||
| 291 | case PAUSE_PRESSED2: |
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| 292 | if (!(control_status & CONTROL_PAUSE)) |
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| 293 | { |
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| 294 | game_waitevt = FALSE; |
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| 295 | screen_pause (FALSE); |
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| 296 | syssnd_pause (FALSE, FALSE); |
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| 297 | game_state = PLAY2; |
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| 298 | } |
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| 299 | return; |
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| 300 | |||
| 301 | |||
| 302 | |||
| 303 | case PLAY0: |
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| 304 | play0 (); |
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| 305 | break; |
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| 306 | |||
| 307 | |||
| 308 | |||
| 309 | case PLAY1: |
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| 310 | if (control_status & CONTROL_PAUSE) |
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| 311 | { |
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| 312 | syssnd_pause (TRUE, FALSE); |
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| 313 | game_waitevt = TRUE; |
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| 314 | game_state = PAUSE_PRESSED1; |
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| 315 | } |
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| 316 | else |
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| 317 | game_state = PLAY2; |
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| 318 | break; |
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| 319 | |||
| 320 | |||
| 321 | |||
| 322 | case PLAY2: |
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| 323 | if (E_RICK_STTST (E_RICK_STDEAD)) |
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| 324 | { |
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| 325 | /* rick is dead */ |
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| 326 | if (--game_lives) |
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| 327 | { |
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| 328 | game_state = RESTART; |
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| 329 | if (want_infinitelives) |
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| 330 | game_lives = 6; |
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| 331 | } |
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| 332 | else |
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| 333 | game_state = GAMEOVER; |
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| 334 | } |
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| 335 | else if (game_chsm) |
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| 336 | game_state = CHAIN_SUBMAP; // request to chain to next submap |
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| 337 | else |
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| 338 | game_state = PLAY3; |
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| 339 | break; |
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| 340 | |||
| 341 | |||
| 342 | |||
| 343 | case PLAY3: |
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| 344 | play3 (); |
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| 345 | return; |
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| 346 | |||
| 347 | |||
| 348 | |||
| 349 | case CHAIN_SUBMAP: |
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| 350 | if (map_chain ()) |
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| 351 | game_state = CHAIN_END; |
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| 352 | else |
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| 353 | { |
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| 354 | game_bullets = 0x06; |
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| 355 | game_bombs = 0x06; |
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| 356 | game_map++; |
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| 357 | |||
| 358 | if (game_map == 0x04) |
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| 359 | { |
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| 360 | /* reached end of game */ |
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| 361 | /* FIXME @292?*/ |
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| 362 | } |
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| 363 | |||
| 364 | game_state = CHAIN_MAP; |
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| 365 | } |
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| 366 | break; |
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| 367 | |||
| 368 | |||
| 369 | |||
| 370 | case CHAIN_MAP:/* CHAIN MAP */ |
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| 371 | switch (screen_introMap ()) |
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| 372 | { |
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| 373 | case SCREEN_RUNNING: |
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| 374 | return; |
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| 375 | case SCREEN_DONE: |
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| 376 | if (game_map >= 0x04) |
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| 377 | { |
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| 378 | /* reached end of game */ |
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| 379 | sysarg_args_map = 0; |
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| 380 | sysarg_args_submap = 0; |
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| 9 | pmbaty | 381 | sysarg_args_score = 0; |
| 1 | pmbaty | 382 | game_state = GAMEOVER; |
| 383 | } |
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| 384 | else |
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| 385 | { |
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| 386 | /* initialize game */ |
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| 387 | ent_ents[1].x = map_maps[game_map].x; |
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| 388 | ent_ents[1].y = map_maps[game_map].y; |
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| 389 | map_frow = (U8) map_maps[game_map].row; |
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| 390 | game_submap = map_maps[game_map].submap; |
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| 391 | game_state = CHAIN_END; |
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| 392 | } |
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| 393 | break; |
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| 394 | case SCREEN_EXIT: |
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| 395 | game_state = EXIT; |
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| 396 | return; |
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| 397 | } |
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| 398 | break; |
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| 399 | |||
| 400 | |||
| 401 | |||
| 402 | case CHAIN_END: |
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| 403 | syssnd_pause (FALSE, TRUE); // reset sounds |
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| 404 | map_init (); /* initialize the map */ |
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| 405 | isave (); /* save data in case of a restart */ |
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| 406 | ent_clprev (); /* cleanup entities */ |
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| 407 | draw_map (); /* draw the map onto the buffer */ |
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| 408 | draw_drawStatus (); /* draw the status bar onto the buffer */ |
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| 7 | pmbaty | 409 | draw_STATUSRECT.next = NULL; |
| 1 | pmbaty | 410 | game_state = PLAY3; |
| 7 | pmbaty | 411 | frame (); // Pierre-Marie Baty -- patch by Jason Andersen: skip refreshing the screen for 2 pumps |
| 412 | frame (); // to allow the sprites to settle into the appropriate frame |
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| 413 | game_rects = &draw_SCREENRECT; /* request full screen refresh */ |
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| 1 | pmbaty | 414 | return; |
| 415 | |||
| 416 | |||
| 417 | |||
| 418 | case SCROLL_UP: |
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| 419 | switch (scroll_up ()) |
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| 420 | { |
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| 421 | case SCROLL_RUNNING: |
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| 422 | return; |
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| 423 | case SCROLL_DONE: |
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| 424 | game_state = PLAY0; |
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| 425 | break; |
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| 426 | } |
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| 427 | break; |
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| 428 | |||
| 429 | |||
| 430 | |||
| 431 | case SCROLL_DOWN: |
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| 432 | switch (scroll_down ()) |
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| 433 | { |
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| 434 | case SCROLL_RUNNING: |
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| 435 | return; |
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| 436 | case SCROLL_DONE: |
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| 437 | game_state = PLAY0; |
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| 438 | break; |
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| 439 | } |
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| 440 | break; |
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| 441 | |||
| 442 | |||
| 443 | |||
| 444 | case RESTART: |
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| 445 | restart (); |
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| 446 | game_state = PLAY0; |
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| 447 | return; |
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| 448 | |||
| 449 | |||
| 450 | |||
| 451 | case GAMEOVER: |
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| 452 | switch (screen_gameover ()) |
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| 453 | { |
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| 454 | case SCREEN_RUNNING: |
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| 455 | return; |
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| 456 | case SCREEN_DONE: |
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| 457 | game_state = GETNAME; |
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| 458 | break; |
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| 459 | case SCREEN_EXIT: |
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| 460 | game_state = EXIT; |
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| 461 | break; |
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| 462 | } |
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| 463 | break; |
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| 464 | |||
| 465 | |||
| 466 | |||
| 467 | case GETNAME: |
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| 468 | switch (screen_getname ()) { |
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| 469 | case SCREEN_RUNNING: |
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| 470 | return; |
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| 471 | case SCREEN_DONE: |
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| 472 | game_state = INIT_GAME; |
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| 473 | return; |
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| 474 | case SCREEN_EXIT: |
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| 475 | game_state = EXIT; |
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| 476 | break; |
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| 477 | } |
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| 478 | break; |
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| 479 | |||
| 480 | |||
| 481 | |||
| 482 | case EXIT: |
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| 483 | return; |
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| 484 | |||
| 485 | } |
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| 486 | } |
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| 487 | } |
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| 488 | |||
| 489 | |||
| 490 | /* |
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| 491 | * Initialize the game |
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| 492 | */ |
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| 493 | static void init (void) |
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| 494 | { |
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| 495 | U8 i; |
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| 496 | |||
| 497 | E_RICK_STRST (0xff); |
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| 498 | |||
| 499 | game_lives = 6; |
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| 500 | game_bombs = 6; |
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| 501 | game_bullets = 6; |
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| 502 | game_score = 0; |
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| 503 | |||
| 504 | game_map = sysarg_args_map; |
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| 505 | |||
| 506 | if (sysarg_args_submap == 0) |
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| 507 | { |
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| 508 | game_submap = map_maps[game_map].submap; |
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| 509 | map_frow = (U8)map_maps[game_map].row; |
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| 510 | } |
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| 511 | else |
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| 512 | { |
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| 513 | /* dirty hack to determine frow */ |
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| 514 | game_submap = sysarg_args_submap; |
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| 515 | i = 0; |
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| 516 | while (i < MAP_NBR_CONNECT && (map_connect[i].submap != game_submap || map_connect[i].dir != RIGHT)) |
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| 517 | i++; |
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| 518 | map_frow = map_connect[i].rowin - 0x10; |
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| 519 | ent_ents[1].y = 0x10 << 3; |
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| 520 | } |
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| 521 | |||
| 9 | pmbaty | 522 | // Pierre-Marie Baty -- addition: start score |
| 523 | if (sysarg_args_score != 0) |
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| 524 | game_score = sysarg_args_score + 1; |
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| 525 | |||
| 1 | pmbaty | 526 | ent_ents[1].x = map_maps[game_map].x; |
| 527 | ent_ents[1].y = map_maps[game_map].y; |
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| 528 | ent_ents[1].w = 0x18; |
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| 529 | ent_ents[1].h = 0x15; |
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| 530 | ent_ents[1].n = 0x01; |
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| 531 | ent_ents[1].sprite = 0x01; |
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| 532 | ent_ents[1].front = FALSE; |
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| 533 | ent_ents[ENT_ENTSNUM].n = 0xFF; |
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| 534 | |||
| 535 | map_resetMarks (); |
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| 536 | map_init (); |
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| 537 | isave (); |
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| 538 | } |
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| 539 | |||
| 540 | |||
| 541 | /* |
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| 542 | * play0 |
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| 543 | * |
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| 544 | */ |
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| 545 | static void play0 (void) |
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| 546 | { |
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| 547 | if (control_status & CONTROL_END) |
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| 548 | { |
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| 549 | /* request to end the game */ |
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| 550 | game_state = GAMEOVER; |
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| 551 | return; |
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| 552 | } |
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| 553 | |||
| 554 | if (control_last == CONTROL_EXIT) |
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| 555 | { |
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| 556 | /* request to exit the game */ |
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| 557 | game_state = EXIT; |
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| 558 | return; |
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| 559 | } |
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| 560 | |||
| 561 | ent_action (); /* run entities */ |
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| 562 | e_them_rndseed++; /* (0270) */ |
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| 563 | |||
| 564 | game_state = PLAY1; |
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| 565 | } |
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| 566 | |||
| 567 | |||
| 568 | /* |
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| 569 | * play3 |
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| 570 | * |
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| 571 | */ |
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| 572 | static void play3 (void) |
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| 573 | { |
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| 574 | static rect_t *r; |
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| 575 | |||
| 576 | ent_draw (); /* draw all entities onto the buffer */ |
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| 577 | |||
| 578 | /* sound */ |
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| 579 | draw_drawStatus (); /* draw the status bar onto the buffer*/ |
||
| 580 | |||
| 581 | r = &draw_STATUSRECT; |
||
| 582 | r->next = ent_rects; /* refresh status bar too */ |
||
| 583 | game_rects = r; /* take care to cleanup draw_STATUSRECT->next later! */ |
||
| 584 | |||
| 585 | if (!E_RICK_STTST (E_RICK_STZOMBIE)) |
||
| 586 | { |
||
| 587 | /* need to scroll ? */ |
||
| 9 | pmbaty | 588 | if (ent_ents[1].y >= 200 + 4) |
| 1 | pmbaty | 589 | { |
| 590 | game_state = SCROLL_UP; |
||
| 591 | return; |
||
| 592 | } |
||
| 9 | pmbaty | 593 | if (ent_ents[1].y <= 100 - 4) |
| 1 | pmbaty | 594 | { |
| 595 | game_state = SCROLL_DOWN; |
||
| 596 | return; |
||
| 597 | } |
||
| 598 | } |
||
| 599 | |||
| 600 | game_state = PLAY0; |
||
| 601 | } |
||
| 602 | |||
| 603 | |||
| 604 | /* |
||
| 605 | * restart |
||
| 606 | * |
||
| 607 | */ |
||
| 608 | static void restart (void) |
||
| 609 | { |
||
| 9 | pmbaty | 610 | E_RICK_STRST (/*E_RICK_STDEAD | E_RICK_STZOMBIE*/ 0xff); // Pierre-Marie Baty -- correct sprite position on restart |
| 1 | pmbaty | 611 | |
| 612 | game_bullets = 6; |
||
| 613 | game_bombs = 6; |
||
| 614 | |||
| 615 | ent_ents[1].n = 1; |
||
| 616 | |||
| 617 | irestore (); |
||
| 618 | map_init (); |
||
| 619 | isave (); |
||
| 620 | ent_clprev (); |
||
| 621 | draw_map (); |
||
| 622 | draw_drawStatus (); |
||
| 623 | game_rects = &draw_SCREENRECT; |
||
| 624 | } |
||
| 625 | |||
| 626 | |||
| 627 | /* |
||
| 628 | * isave (0bbb) |
||
| 629 | * |
||
| 630 | */ |
||
| 631 | static void isave (void) |
||
| 632 | { |
||
| 633 | e_rick_save (); |
||
| 634 | isave_frow = map_frow; |
||
| 635 | } |
||
| 636 | |||
| 637 | |||
| 638 | /* |
||
| 639 | * irestore (0bdc) |
||
| 640 | * |
||
| 641 | */ |
||
| 642 | static void irestore (void) |
||
| 643 | { |
||
| 644 | e_rick_restore (); |
||
| 645 | map_frow = isave_frow; |
||
| 646 | } |
||
| 647 | |||
| 648 | |||
| 649 | /* |
||
| 650 | * |
||
| 651 | */ |
||
| 652 | static void loaddata (void) |
||
| 653 | { |
||
| 654 | /* |
||
| 655 | * Cache sounds |
||
| 656 | * |
||
| 657 | * tune[0-5].wav not cached |
||
| 658 | */ |
||
| 659 | WAV_GAMEOVER = syssnd_load ("sounds/gameover.wav"); |
||
| 660 | WAV_SBONUS2 = syssnd_load ("sounds/sbonus2.wav"); |
||
| 661 | WAV_BULLET = syssnd_load ("sounds/bullet.wav"); |
||
| 662 | WAV_BOMBSHHT = syssnd_load ("sounds/bombshht.wav"); |
||
| 663 | WAV_EXPLODE = syssnd_load ("sounds/explode.wav"); |
||
| 664 | WAV_STICK = syssnd_load ("sounds/stick.wav"); |
||
| 665 | WAV_WALK = syssnd_load ("sounds/walk.wav"); |
||
| 666 | WAV_CRAWL = syssnd_load ("sounds/crawl.wav"); |
||
| 667 | WAV_JUMP = syssnd_load ("sounds/jump.wav"); |
||
| 668 | WAV_PAD = syssnd_load ("sounds/pad.wav"); |
||
| 669 | WAV_BOX = syssnd_load ("sounds/box.wav"); |
||
| 670 | WAV_BONUS = syssnd_load ("sounds/bonus.wav"); |
||
| 671 | WAV_SBONUS1 = syssnd_load ("sounds/sbonus1.wav"); |
||
| 672 | WAV_DIE = syssnd_load ("sounds/die.wav"); |
||
| 673 | WAV_ENTITY[0] = syssnd_load ("sounds/ent0.wav"); |
||
| 674 | WAV_ENTITY[1] = syssnd_load ("sounds/ent1.wav"); |
||
| 675 | WAV_ENTITY[2] = syssnd_load ("sounds/ent2.wav"); |
||
| 676 | WAV_ENTITY[3] = syssnd_load ("sounds/ent3.wav"); |
||
| 677 | WAV_ENTITY[4] = syssnd_load ("sounds/ent4.wav"); |
||
| 678 | WAV_ENTITY[5] = syssnd_load ("sounds/ent5.wav"); |
||
| 679 | WAV_ENTITY[6] = syssnd_load ("sounds/ent6.wav"); |
||
| 680 | WAV_ENTITY[7] = syssnd_load ("sounds/ent7.wav"); |
||
| 681 | WAV_ENTITY[8] = syssnd_load ("sounds/ent8.wav"); |
||
| 9 | pmbaty | 682 | |
| 683 | // Pierre-Marie Baty -- addition: load high scores |
||
| 684 | { |
||
| 685 | char hiscorefile_fullpathname[1024]; |
||
| 686 | char linebuf[256]; |
||
| 687 | hscore_t *hscore; |
||
| 688 | U32 score; |
||
| 689 | char *ptr; |
||
| 690 | size_t i, j; |
||
| 691 | FILE *fp; |
||
| 692 | sprintf_s (hiscorefile_fullpathname, 1024, "%s/%s", sys_getbasepath (), "hiscores.txt"); |
||
| 693 | fopen_s (&fp, hiscorefile_fullpathname, "rb"); |
||
| 694 | if (fp != NULL) |
||
| 695 | { |
||
| 696 | for (i = 0; (fgets (linebuf, sizeof (linebuf), fp) != NULL) && (i < 8);) |
||
| 697 | { |
||
| 698 | score = strtol (linebuf, &ptr, 10); |
||
| 699 | if (ptr <= linebuf) |
||
| 700 | continue; |
||
| 701 | while ((*ptr == '\t') || (*ptr == ' ')) |
||
| 702 | ptr++; |
||
| 703 | hscore = &game_hscores[i++]; |
||
| 704 | hscore->score = score; |
||
| 705 | for (j = 0; j < sizeof (hscore->name); j++) |
||
| 706 | hscore->name[j] = '@'; |
||
| 707 | for (j = 0; j < sizeof (hscore->name); j++, ptr++) |
||
| 708 | hscore->name[j] = (((*ptr >= 'A') && (*ptr <= 'Z')) || (*ptr == '.') ? *ptr : '@'); |
||
| 709 | } |
||
| 710 | qsort (game_hscores, 8, sizeof (hscore_t), sort_hscores); |
||
| 711 | fclose (fp); |
||
| 712 | } |
||
| 713 | } |
||
| 1 | pmbaty | 714 | } |
| 715 | |||
| 716 | |||
| 717 | /* |
||
| 718 | * |
||
| 719 | */ |
||
| 720 | static void freedata (void) |
||
| 721 | { |
||
| 722 | syssnd_stopall (); |
||
| 723 | syssnd_free (WAV_GAMEOVER); |
||
| 724 | syssnd_free (WAV_SBONUS2); |
||
| 725 | syssnd_free (WAV_BULLET); |
||
| 726 | syssnd_free (WAV_BOMBSHHT); |
||
| 727 | syssnd_free (WAV_EXPLODE); |
||
| 728 | syssnd_free (WAV_STICK); |
||
| 729 | syssnd_free (WAV_WALK); |
||
| 730 | syssnd_free (WAV_CRAWL); |
||
| 731 | syssnd_free (WAV_JUMP); |
||
| 732 | syssnd_free (WAV_PAD); |
||
| 733 | syssnd_free (WAV_BOX); |
||
| 734 | syssnd_free (WAV_BONUS); |
||
| 735 | syssnd_free (WAV_SBONUS1); |
||
| 736 | syssnd_free (WAV_DIE); |
||
| 737 | syssnd_free (WAV_ENTITY[0]); |
||
| 738 | syssnd_free (WAV_ENTITY[1]); |
||
| 739 | syssnd_free (WAV_ENTITY[2]); |
||
| 740 | syssnd_free (WAV_ENTITY[3]); |
||
| 741 | syssnd_free (WAV_ENTITY[4]); |
||
| 742 | syssnd_free (WAV_ENTITY[5]); |
||
| 743 | syssnd_free (WAV_ENTITY[6]); |
||
| 744 | syssnd_free (WAV_ENTITY[7]); |
||
| 745 | syssnd_free (WAV_ENTITY[8]); |
||
| 9 | pmbaty | 746 | |
| 747 | // Pierre-Marie Baty -- addition: save high scores |
||
| 748 | { |
||
| 749 | char hiscorefile_fullpathname[1024]; |
||
| 750 | size_t i, j; |
||
| 751 | FILE *fp; |
||
| 752 | sprintf_s (hiscorefile_fullpathname, 1024, "%s/%s", sys_getbasepath (), "hiscores.txt"); |
||
| 753 | fopen_s (&fp, hiscorefile_fullpathname, "wb"); |
||
| 754 | if (fp != NULL) |
||
| 755 | { |
||
| 756 | for (i = 0; i < sizeof (game_hscores) / sizeof (game_hscores[0]); i++) |
||
| 757 | { |
||
| 758 | fprintf (fp, "%d\t", game_hscores[i].score); |
||
| 759 | for (j = 0; j < sizeof (game_hscores[i].name); j++) |
||
| 760 | fputc ((game_hscores[i].name[j] != '@' ? game_hscores[i].name[j] : ' '), fp); |
||
| 761 | fputc ('\n', fp); |
||
| 762 | } |
||
| 763 | fclose (fp); |
||
| 764 | } |
||
| 765 | } |
||
| 1 | pmbaty | 766 | } |