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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1 | pmbaty | 1 | /* |
| 2 | * src/game.c |
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| 3 | * |
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| 4 | * Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved. |
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| 5 | * |
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| 6 | * The use and distribution terms for this software are contained in the file |
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| 7 | * named README, which can be found in the root of this distribution. By |
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| 8 | * using this software in any fashion, you are agreeing to be bound by the |
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| 9 | * terms of this license. |
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| 10 | * |
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| 11 | * You must not remove this notice, or any other, from this software. |
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| 12 | */ |
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| 13 | |||
| 14 | #include <stdlib.h> |
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| 15 | |||
| 16 | #include "system.h" |
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| 17 | #include "game.h" |
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| 18 | |||
| 19 | #include "draw.h" |
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| 20 | #include "maps.h" |
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| 21 | #include "ents.h" |
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| 22 | #include "e_rick.h" |
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| 23 | #include "e_sbonus.h" |
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| 24 | #include "e_them.h" |
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| 25 | #include "screens.h" |
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| 26 | #include "rects.h" |
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| 27 | #include "scroller.h" |
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| 28 | #include "control.h" |
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| 29 | |||
| 30 | |||
| 31 | /* |
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| 32 | * local typedefs |
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| 33 | */ |
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| 34 | typedef enum |
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| 35 | { |
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| 36 | INIT_GAME, INIT_BUFFER, |
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| 37 | INTRO_MAIN, INTRO_MAP, |
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| 38 | PAUSE_PRESSED1, PAUSE_PRESSED1B, PAUSED, PAUSE_PRESSED2, |
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| 39 | PLAY0, PLAY1, PLAY2, PLAY3, |
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| 40 | CHAIN_SUBMAP, CHAIN_MAP, CHAIN_END, |
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| 41 | SCROLL_UP, SCROLL_DOWN, |
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| 42 | RESTART, GAMEOVER, GETNAME, EXIT |
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| 43 | } game_state_t; |
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| 44 | |||
| 45 | |||
| 46 | /* |
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| 47 | * global vars |
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| 48 | */ |
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| 49 | U8 game_period = 0; |
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| 50 | U8 game_waitevt = FALSE; |
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| 51 | rect_t *game_rects = NULL; |
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| 52 | |||
| 53 | U8 game_lives = 0; |
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| 54 | U8 game_bombs = 0; |
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| 55 | U8 game_bullets = 0; |
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| 56 | U32 game_score = 0; |
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| 57 | |||
| 58 | U16 game_map = 0; |
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| 59 | U16 game_submap = 0; |
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| 60 | |||
| 61 | U8 game_dir = 0; |
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| 62 | U8 game_chsm = FALSE; |
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| 63 | |||
| 64 | U8 want_infinitelives = FALSE; |
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| 65 | |||
| 66 | |||
| 67 | hscore_t game_hscores[8] = |
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| 68 | { |
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| 69 | { 8000, "DANGERSTU@" }, |
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| 70 | { 7000, "SIMES@@@@@" }, |
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| 71 | { 6000, "KEN@T@ZEN@" }, |
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| 72 | { 5000, "BOBBLE@@@@" }, |
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| 73 | { 4000, "GREG@LAA@@" }, |
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| 74 | { 3000, "TELLY@@@@@" }, |
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| 75 | { 2000, "CHIGLET@@@" }, |
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| 76 | { 1000, "ANDYSPLEEN" } |
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| 77 | }; |
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| 78 | |||
| 79 | sound_t *WAV_GAMEOVER; |
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| 80 | sound_t *WAV_SBONUS2; |
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| 81 | sound_t *WAV_BULLET; |
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| 82 | sound_t *WAV_BOMBSHHT; |
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| 83 | sound_t *WAV_EXPLODE; |
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| 84 | sound_t *WAV_STICK; |
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| 85 | sound_t *WAV_WALK; |
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| 86 | sound_t *WAV_CRAWL; |
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| 87 | sound_t *WAV_JUMP; |
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| 88 | sound_t *WAV_PAD; |
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| 89 | sound_t *WAV_BOX; |
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| 90 | sound_t *WAV_BONUS; |
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| 91 | sound_t *WAV_SBONUS1; |
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| 92 | sound_t *WAV_DIE; |
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| 93 | sound_t *WAV_ENTITY[10]; |
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| 94 | |||
| 95 | |||
| 96 | /* |
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| 97 | * local vars |
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| 98 | */ |
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| 99 | static U8 isave_frow; |
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| 100 | static game_state_t game_state; |
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| 101 | static sound_t *music_snd; |
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| 102 | |||
| 103 | |||
| 104 | /* |
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| 105 | * prototypes |
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| 106 | */ |
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| 107 | static void frame (void); |
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| 108 | static void init (void); |
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| 109 | static void play0 (void); |
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| 110 | static void play3 (void); |
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| 111 | static void restart (void); |
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| 112 | static void isave (void); |
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| 113 | static void irestore (void); |
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| 114 | static void loaddata (void); |
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| 115 | static void freedata (void); |
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| 116 | |||
| 117 | |||
| 118 | /* |
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| 119 | * Music |
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| 120 | */ |
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| 121 | void game_setmusic (char *name, U8 loop) |
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| 122 | { |
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| 123 | U8 channel; |
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| 124 | |||
| 125 | if (music_snd) |
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| 126 | game_stopmusic (); |
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| 127 | |||
| 128 | music_snd = syssnd_load (name); |
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| 129 | |||
| 130 | if (music_snd) |
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| 131 | { |
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| 132 | music_snd->dispose = TRUE; /* music is always "fire and forget" */ |
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| 133 | channel = syssnd_play(music_snd, loop); |
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| 134 | } |
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| 135 | } |
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| 136 | |||
| 137 | |||
| 138 | void game_stopmusic (void) |
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| 139 | { |
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| 140 | syssnd_stopsound (music_snd); |
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| 141 | music_snd = NULL; |
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| 142 | } |
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| 143 | |||
| 144 | |||
| 145 | /* |
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| 146 | * Main loop |
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| 147 | */ |
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| 148 | void game_run (void) |
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| 149 | { |
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| 150 | U32 tm, tmx; |
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| 151 | |||
| 152 | loaddata (); /* load cached data */ |
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| 153 | |||
| 154 | tm = sys_gettime (); |
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| 155 | game_state = INIT_GAME; |
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| 156 | |||
| 157 | /* main loop */ |
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| 158 | while (game_state != EXIT) |
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| 159 | { |
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| 160 | if (game_state != INTRO_MAP) |
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| 161 | game_period = sysarg_args_period ? sysarg_args_period : GAME_PERIOD; |
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| 162 | else |
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| 163 | game_period = (sysarg_args_period ? sysarg_args_period : GAME_PERIOD) / 2; |
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| 164 | |||
| 165 | /* timer */ |
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| 166 | tmx = tm; tm = sys_gettime (); tmx = tm - tmx; |
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| 167 | if (tmx < game_period) |
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| 168 | sys_sleep (game_period - tmx); |
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| 169 | |||
| 170 | /* video */ |
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| 171 | /*DEBUG*//*game_rects=&draw_SCREENRECT;*//*DEBUG*/ |
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| 172 | sysvid_paint (game_rects); |
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| 173 | draw_STATUSRECT.next = NULL; /* FIXME freerects should handle this */ |
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| 174 | |||
| 175 | /* sound */ |
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| 176 | /*snd_mix ();*/ |
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| 177 | |||
| 178 | /* events */ |
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| 179 | if (game_waitevt) |
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| 180 | sysevt_wait (); /* wait for an event */ |
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| 181 | else |
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| 182 | sysevt_poll (); /* process events (non-blocking) */ |
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| 183 | |||
| 184 | /* frame */ |
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| 185 | frame (); |
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| 186 | } |
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| 187 | |||
| 188 | freedata (); /* free cached data */ |
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| 189 | } |
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| 190 | |||
| 191 | |||
| 192 | /* |
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| 193 | * Prepare frame |
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| 194 | * |
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| 195 | * This function loops forever: use 'return' when a frame is ready. |
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| 196 | * When returning, game_rects must contain every parts of the buffer |
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| 197 | * that have been modified. |
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| 198 | */ |
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| 199 | static void frame (void) |
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| 200 | { |
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| 201 | while (1) |
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| 202 | { |
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| 203 | |||
| 204 | switch (game_state) |
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| 205 | { |
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| 206 | |||
| 207 | |||
| 208 | case INIT_GAME: |
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| 209 | init (); |
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| 210 | game_state = INTRO_MAIN; |
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| 211 | break; |
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| 212 | |||
| 213 | |||
| 214 | |||
| 215 | case INTRO_MAIN: |
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| 216 | switch (screen_introMain ()) |
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| 217 | { |
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| 218 | case SCREEN_RUNNING: |
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| 219 | return; |
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| 220 | case SCREEN_DONE: |
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| 221 | game_state = INTRO_MAP; |
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| 222 | break; |
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| 223 | case SCREEN_EXIT: |
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| 224 | game_state = EXIT; |
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| 225 | return; |
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| 226 | } |
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| 227 | break; |
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| 228 | |||
| 229 | |||
| 230 | |||
| 231 | case INTRO_MAP: |
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| 232 | switch (screen_introMap ()) |
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| 233 | { |
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| 234 | case SCREEN_RUNNING: |
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| 235 | return; |
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| 236 | case SCREEN_DONE: |
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| 237 | game_waitevt = FALSE; |
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| 238 | game_state = INIT_BUFFER; |
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| 239 | break; |
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| 240 | case SCREEN_EXIT: |
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| 241 | game_state = EXIT; |
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| 242 | return; |
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| 243 | } |
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| 244 | break; |
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| 245 | |||
| 246 | |||
| 247 | |||
| 248 | case INIT_BUFFER: |
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| 249 | syssnd_pause (FALSE, TRUE); // reset sounds |
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| 250 | sysvid_clear (); /* clear buffer */ |
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| 251 | draw_map (); /* draw the map onto the buffer */ |
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| 252 | draw_drawStatus (); /* draw the status bar onto the buffer */ |
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| 253 | game_rects = &draw_SCREENRECT; /* request full buffer refresh */ |
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| 254 | game_state = PLAY0; |
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| 255 | return; |
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| 256 | |||
| 257 | |||
| 258 | |||
| 259 | case PAUSE_PRESSED1: |
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| 260 | screen_pause (TRUE); |
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| 261 | game_state = PAUSE_PRESSED1B; |
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| 262 | break; |
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| 263 | |||
| 264 | |||
| 265 | |||
| 266 | case PAUSE_PRESSED1B: |
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| 267 | if (control_status & CONTROL_PAUSE) |
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| 268 | return; |
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| 269 | game_state = PAUSED; |
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| 270 | break; |
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| 271 | |||
| 272 | |||
| 273 | |||
| 274 | case PAUSED: |
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| 275 | if (control_status & CONTROL_PAUSE) |
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| 276 | game_state = PAUSE_PRESSED2; |
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| 277 | if (control_status & CONTROL_EXIT) |
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| 278 | game_state = EXIT; |
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| 279 | return; |
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| 280 | |||
| 281 | |||
| 282 | |||
| 283 | case PAUSE_PRESSED2: |
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| 284 | if (!(control_status & CONTROL_PAUSE)) |
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| 285 | { |
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| 286 | game_waitevt = FALSE; |
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| 287 | screen_pause (FALSE); |
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| 288 | syssnd_pause (FALSE, FALSE); |
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| 289 | game_state = PLAY2; |
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| 290 | } |
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| 291 | return; |
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| 292 | |||
| 293 | |||
| 294 | |||
| 295 | case PLAY0: |
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| 296 | play0 (); |
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| 297 | break; |
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| 298 | |||
| 299 | |||
| 300 | |||
| 301 | case PLAY1: |
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| 302 | if (control_status & CONTROL_PAUSE) |
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| 303 | { |
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| 304 | syssnd_pause (TRUE, FALSE); |
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| 305 | game_waitevt = TRUE; |
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| 306 | game_state = PAUSE_PRESSED1; |
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| 307 | } |
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| 308 | else |
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| 309 | game_state = PLAY2; |
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| 310 | break; |
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| 311 | |||
| 312 | |||
| 313 | |||
| 314 | case PLAY2: |
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| 315 | if (E_RICK_STTST (E_RICK_STDEAD)) |
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| 316 | { |
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| 317 | /* rick is dead */ |
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| 318 | if (--game_lives) |
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| 319 | { |
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| 320 | game_state = RESTART; |
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| 321 | if (want_infinitelives) |
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| 322 | game_lives = 6; |
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| 323 | } |
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| 324 | else |
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| 325 | game_state = GAMEOVER; |
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| 326 | } |
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| 327 | else if (game_chsm) |
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| 328 | game_state = CHAIN_SUBMAP; // request to chain to next submap |
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| 329 | else |
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| 330 | game_state = PLAY3; |
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| 331 | break; |
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| 332 | |||
| 333 | |||
| 334 | |||
| 335 | case PLAY3: |
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| 336 | play3 (); |
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| 337 | return; |
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| 338 | |||
| 339 | |||
| 340 | |||
| 341 | case CHAIN_SUBMAP: |
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| 342 | if (map_chain ()) |
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| 343 | game_state = CHAIN_END; |
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| 344 | else |
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| 345 | { |
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| 346 | game_bullets = 0x06; |
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| 347 | game_bombs = 0x06; |
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| 348 | game_map++; |
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| 349 | |||
| 350 | if (game_map == 0x04) |
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| 351 | { |
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| 352 | /* reached end of game */ |
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| 353 | /* FIXME @292?*/ |
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| 354 | } |
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| 355 | |||
| 356 | game_state = CHAIN_MAP; |
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| 357 | } |
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| 358 | break; |
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| 359 | |||
| 360 | |||
| 361 | |||
| 362 | case CHAIN_MAP:/* CHAIN MAP */ |
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| 363 | switch (screen_introMap ()) |
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| 364 | { |
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| 365 | case SCREEN_RUNNING: |
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| 366 | return; |
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| 367 | case SCREEN_DONE: |
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| 368 | if (game_map >= 0x04) |
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| 369 | { |
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| 370 | /* reached end of game */ |
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| 371 | sysarg_args_map = 0; |
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| 372 | sysarg_args_submap = 0; |
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| 373 | game_state = GAMEOVER; |
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| 374 | } |
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| 375 | else |
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| 376 | { |
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| 377 | /* initialize game */ |
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| 378 | ent_ents[1].x = map_maps[game_map].x; |
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| 379 | ent_ents[1].y = map_maps[game_map].y; |
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| 380 | map_frow = (U8) map_maps[game_map].row; |
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| 381 | game_submap = map_maps[game_map].submap; |
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| 382 | game_state = CHAIN_END; |
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| 383 | } |
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| 384 | break; |
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| 385 | case SCREEN_EXIT: |
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| 386 | game_state = EXIT; |
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| 387 | return; |
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| 388 | } |
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| 389 | break; |
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| 390 | |||
| 391 | |||
| 392 | |||
| 393 | case CHAIN_END: |
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| 394 | syssnd_pause (FALSE, TRUE); // reset sounds |
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| 395 | map_init (); /* initialize the map */ |
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| 396 | isave (); /* save data in case of a restart */ |
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| 397 | ent_clprev (); /* cleanup entities */ |
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| 398 | draw_map (); /* draw the map onto the buffer */ |
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| 399 | draw_drawStatus (); /* draw the status bar onto the buffer */ |
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| 7 | pmbaty | 400 | draw_STATUSRECT.next = NULL; |
| 1 | pmbaty | 401 | game_state = PLAY3; |
| 7 | pmbaty | 402 | frame (); // Pierre-Marie Baty -- patch by Jason Andersen: skip refreshing the screen for 2 pumps |
| 403 | frame (); // to allow the sprites to settle into the appropriate frame |
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| 404 | game_rects = &draw_SCREENRECT; /* request full screen refresh */ |
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| 1 | pmbaty | 405 | return; |
| 406 | |||
| 407 | |||
| 408 | |||
| 409 | case SCROLL_UP: |
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| 410 | switch (scroll_up ()) |
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| 411 | { |
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| 412 | case SCROLL_RUNNING: |
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| 413 | return; |
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| 414 | case SCROLL_DONE: |
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| 415 | game_state = PLAY0; |
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| 416 | break; |
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| 417 | } |
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| 418 | break; |
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| 419 | |||
| 420 | |||
| 421 | |||
| 422 | case SCROLL_DOWN: |
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| 423 | switch (scroll_down ()) |
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| 424 | { |
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| 425 | case SCROLL_RUNNING: |
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| 426 | return; |
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| 427 | case SCROLL_DONE: |
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| 428 | game_state = PLAY0; |
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| 429 | break; |
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| 430 | } |
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| 431 | break; |
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| 432 | |||
| 433 | |||
| 434 | |||
| 435 | case RESTART: |
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| 436 | restart (); |
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| 437 | game_state = PLAY0; |
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| 438 | return; |
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| 439 | |||
| 440 | |||
| 441 | |||
| 442 | case GAMEOVER: |
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| 443 | switch (screen_gameover ()) |
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| 444 | { |
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| 445 | case SCREEN_RUNNING: |
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| 446 | return; |
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| 447 | case SCREEN_DONE: |
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| 448 | game_state = GETNAME; |
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| 449 | break; |
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| 450 | case SCREEN_EXIT: |
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| 451 | game_state = EXIT; |
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| 452 | break; |
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| 453 | } |
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| 454 | break; |
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| 455 | |||
| 456 | |||
| 457 | |||
| 458 | case GETNAME: |
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| 459 | switch (screen_getname ()) { |
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| 460 | case SCREEN_RUNNING: |
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| 461 | return; |
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| 462 | case SCREEN_DONE: |
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| 463 | game_state = INIT_GAME; |
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| 464 | return; |
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| 465 | case SCREEN_EXIT: |
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| 466 | game_state = EXIT; |
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| 467 | break; |
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| 468 | } |
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| 469 | break; |
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| 470 | |||
| 471 | |||
| 472 | |||
| 473 | case EXIT: |
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| 474 | return; |
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| 475 | |||
| 476 | } |
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| 477 | } |
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| 478 | } |
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| 479 | |||
| 480 | |||
| 481 | /* |
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| 482 | * Initialize the game |
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| 483 | */ |
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| 484 | static void init (void) |
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| 485 | { |
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| 486 | U8 i; |
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| 487 | |||
| 488 | E_RICK_STRST (0xff); |
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| 489 | |||
| 490 | game_lives = 6; |
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| 491 | game_bombs = 6; |
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| 492 | game_bullets = 6; |
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| 493 | game_score = 0; |
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| 494 | |||
| 495 | game_map = sysarg_args_map; |
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| 496 | |||
| 497 | if (sysarg_args_submap == 0) |
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| 498 | { |
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| 499 | game_submap = map_maps[game_map].submap; |
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| 500 | map_frow = (U8)map_maps[game_map].row; |
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| 501 | } |
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| 502 | else |
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| 503 | { |
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| 504 | /* dirty hack to determine frow */ |
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| 505 | game_submap = sysarg_args_submap; |
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| 506 | i = 0; |
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| 507 | while (i < MAP_NBR_CONNECT && (map_connect[i].submap != game_submap || map_connect[i].dir != RIGHT)) |
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| 508 | i++; |
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| 509 | map_frow = map_connect[i].rowin - 0x10; |
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| 510 | ent_ents[1].y = 0x10 << 3; |
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| 511 | } |
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| 512 | |||
| 513 | ent_ents[1].x = map_maps[game_map].x; |
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| 514 | ent_ents[1].y = map_maps[game_map].y; |
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| 515 | ent_ents[1].w = 0x18; |
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| 516 | ent_ents[1].h = 0x15; |
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| 517 | ent_ents[1].n = 0x01; |
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| 518 | ent_ents[1].sprite = 0x01; |
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| 519 | ent_ents[1].front = FALSE; |
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| 520 | ent_ents[ENT_ENTSNUM].n = 0xFF; |
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| 521 | |||
| 522 | map_resetMarks (); |
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| 523 | map_init (); |
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| 524 | isave (); |
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| 525 | } |
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| 526 | |||
| 527 | |||
| 528 | /* |
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| 529 | * play0 |
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| 530 | * |
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| 531 | */ |
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| 532 | static void play0 (void) |
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| 533 | { |
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| 534 | if (control_status & CONTROL_END) |
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| 535 | { |
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| 536 | /* request to end the game */ |
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| 537 | game_state = GAMEOVER; |
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| 538 | return; |
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| 539 | } |
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| 540 | |||
| 541 | if (control_last == CONTROL_EXIT) |
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| 542 | { |
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| 543 | /* request to exit the game */ |
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| 544 | game_state = EXIT; |
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| 545 | return; |
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| 546 | } |
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| 547 | |||
| 548 | ent_action (); /* run entities */ |
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| 549 | e_them_rndseed++; /* (0270) */ |
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| 550 | |||
| 551 | game_state = PLAY1; |
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| 552 | } |
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| 553 | |||
| 554 | |||
| 555 | /* |
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| 556 | * play3 |
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| 557 | * |
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| 558 | */ |
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| 559 | static void play3 (void) |
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| 560 | { |
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| 561 | static rect_t *r; |
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| 562 | |||
| 563 | ent_draw (); /* draw all entities onto the buffer */ |
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| 564 | |||
| 565 | /* sound */ |
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| 566 | draw_drawStatus (); /* draw the status bar onto the buffer*/ |
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| 567 | |||
| 568 | r = &draw_STATUSRECT; |
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| 569 | r->next = ent_rects; /* refresh status bar too */ |
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| 570 | game_rects = r; /* take care to cleanup draw_STATUSRECT->next later! */ |
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| 571 | |||
| 572 | if (!E_RICK_STTST (E_RICK_STZOMBIE)) |
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| 573 | { |
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| 574 | /* need to scroll ? */ |
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| 575 | if (ent_ents[1].y >= 0xCC) |
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| 576 | { |
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| 577 | game_state = SCROLL_UP; |
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| 578 | return; |
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| 579 | } |
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| 580 | if (ent_ents[1].y <= 0x60) |
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| 581 | { |
||
| 582 | game_state = SCROLL_DOWN; |
||
| 583 | return; |
||
| 584 | } |
||
| 585 | } |
||
| 586 | |||
| 587 | game_state = PLAY0; |
||
| 588 | } |
||
| 589 | |||
| 590 | |||
| 591 | /* |
||
| 592 | * restart |
||
| 593 | * |
||
| 594 | */ |
||
| 595 | static void restart (void) |
||
| 596 | { |
||
| 597 | E_RICK_STRST (E_RICK_STDEAD | E_RICK_STZOMBIE); |
||
| 598 | |||
| 599 | game_bullets = 6; |
||
| 600 | game_bombs = 6; |
||
| 601 | |||
| 602 | ent_ents[1].n = 1; |
||
| 603 | |||
| 604 | irestore (); |
||
| 605 | map_init (); |
||
| 606 | isave (); |
||
| 607 | ent_clprev (); |
||
| 608 | draw_map (); |
||
| 609 | draw_drawStatus (); |
||
| 610 | game_rects = &draw_SCREENRECT; |
||
| 611 | } |
||
| 612 | |||
| 613 | |||
| 614 | /* |
||
| 615 | * isave (0bbb) |
||
| 616 | * |
||
| 617 | */ |
||
| 618 | static void isave (void) |
||
| 619 | { |
||
| 620 | e_rick_save (); |
||
| 621 | isave_frow = map_frow; |
||
| 622 | } |
||
| 623 | |||
| 624 | |||
| 625 | /* |
||
| 626 | * irestore (0bdc) |
||
| 627 | * |
||
| 628 | */ |
||
| 629 | static void irestore (void) |
||
| 630 | { |
||
| 631 | e_rick_restore (); |
||
| 632 | map_frow = isave_frow; |
||
| 633 | } |
||
| 634 | |||
| 635 | |||
| 636 | /* |
||
| 637 | * |
||
| 638 | */ |
||
| 639 | static void loaddata (void) |
||
| 640 | { |
||
| 641 | /* |
||
| 642 | * Cache sounds |
||
| 643 | * |
||
| 644 | * tune[0-5].wav not cached |
||
| 645 | */ |
||
| 646 | WAV_GAMEOVER = syssnd_load ("sounds/gameover.wav"); |
||
| 647 | WAV_SBONUS2 = syssnd_load ("sounds/sbonus2.wav"); |
||
| 648 | WAV_BULLET = syssnd_load ("sounds/bullet.wav"); |
||
| 649 | WAV_BOMBSHHT = syssnd_load ("sounds/bombshht.wav"); |
||
| 650 | WAV_EXPLODE = syssnd_load ("sounds/explode.wav"); |
||
| 651 | WAV_STICK = syssnd_load ("sounds/stick.wav"); |
||
| 652 | WAV_WALK = syssnd_load ("sounds/walk.wav"); |
||
| 653 | WAV_CRAWL = syssnd_load ("sounds/crawl.wav"); |
||
| 654 | WAV_JUMP = syssnd_load ("sounds/jump.wav"); |
||
| 655 | WAV_PAD = syssnd_load ("sounds/pad.wav"); |
||
| 656 | WAV_BOX = syssnd_load ("sounds/box.wav"); |
||
| 657 | WAV_BONUS = syssnd_load ("sounds/bonus.wav"); |
||
| 658 | WAV_SBONUS1 = syssnd_load ("sounds/sbonus1.wav"); |
||
| 659 | WAV_DIE = syssnd_load ("sounds/die.wav"); |
||
| 660 | WAV_ENTITY[0] = syssnd_load ("sounds/ent0.wav"); |
||
| 661 | WAV_ENTITY[1] = syssnd_load ("sounds/ent1.wav"); |
||
| 662 | WAV_ENTITY[2] = syssnd_load ("sounds/ent2.wav"); |
||
| 663 | WAV_ENTITY[3] = syssnd_load ("sounds/ent3.wav"); |
||
| 664 | WAV_ENTITY[4] = syssnd_load ("sounds/ent4.wav"); |
||
| 665 | WAV_ENTITY[5] = syssnd_load ("sounds/ent5.wav"); |
||
| 666 | WAV_ENTITY[6] = syssnd_load ("sounds/ent6.wav"); |
||
| 667 | WAV_ENTITY[7] = syssnd_load ("sounds/ent7.wav"); |
||
| 668 | WAV_ENTITY[8] = syssnd_load ("sounds/ent8.wav"); |
||
| 669 | } |
||
| 670 | |||
| 671 | |||
| 672 | /* |
||
| 673 | * |
||
| 674 | */ |
||
| 675 | static void freedata (void) |
||
| 676 | { |
||
| 677 | syssnd_stopall (); |
||
| 678 | syssnd_free (WAV_GAMEOVER); |
||
| 679 | syssnd_free (WAV_SBONUS2); |
||
| 680 | syssnd_free (WAV_BULLET); |
||
| 681 | syssnd_free (WAV_BOMBSHHT); |
||
| 682 | syssnd_free (WAV_EXPLODE); |
||
| 683 | syssnd_free (WAV_STICK); |
||
| 684 | syssnd_free (WAV_WALK); |
||
| 685 | syssnd_free (WAV_CRAWL); |
||
| 686 | syssnd_free (WAV_JUMP); |
||
| 687 | syssnd_free (WAV_PAD); |
||
| 688 | syssnd_free (WAV_BOX); |
||
| 689 | syssnd_free (WAV_BONUS); |
||
| 690 | syssnd_free (WAV_SBONUS1); |
||
| 691 | syssnd_free (WAV_DIE); |
||
| 692 | syssnd_free (WAV_ENTITY[0]); |
||
| 693 | syssnd_free (WAV_ENTITY[1]); |
||
| 694 | syssnd_free (WAV_ENTITY[2]); |
||
| 695 | syssnd_free (WAV_ENTITY[3]); |
||
| 696 | syssnd_free (WAV_ENTITY[4]); |
||
| 697 | syssnd_free (WAV_ENTITY[5]); |
||
| 698 | syssnd_free (WAV_ENTITY[6]); |
||
| 699 | syssnd_free (WAV_ENTITY[7]); |
||
| 700 | syssnd_free (WAV_ENTITY[8]); |
||
| 701 | } |