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| Rev | Author | Line No. | Line |
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| 1 | pmbaty | 1 | /* |
| 2 | * src/e_rick.c |
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| 3 | * |
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| 4 | * Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved. |
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| 5 | * |
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| 6 | * The use and distribution terms for this software are contained in the file |
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| 7 | * named README, which can be found in the root of this distribution. By |
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| 8 | * using this software in any fashion, you are agreeing to be bound by the |
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| 9 | * terms of this license. |
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| 10 | * |
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| 11 | * You must not remove this notice, or any other, from this software. |
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| 12 | */ |
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| 13 | |||
| 14 | #include "system.h" |
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| 15 | #include "game.h" |
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| 16 | #include "ents.h" |
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| 17 | #include "e_rick.h" |
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| 18 | |||
| 19 | #include "e_bullet.h" |
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| 20 | #include "e_bomb.h" |
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| 21 | #include "control.h" |
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| 22 | #include "maps.h" |
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| 23 | #include "util.h" |
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| 24 | |||
| 25 | /* |
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| 26 | * public vars |
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| 27 | */ |
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| 28 | S16 e_rick_stop_x = 0; |
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| 29 | S16 e_rick_stop_y = 0; |
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| 30 | U8 e_rick_state = 0; |
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| 31 | |||
| 32 | /* |
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| 33 | * local vars |
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| 34 | */ |
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| 35 | static U8 scrawl; |
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| 36 | |||
| 37 | static U8 trigger = FALSE; |
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| 38 | |||
| 39 | static S8 offsx; |
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| 40 | static U8 ylow; |
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| 41 | static S16 offsy; |
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| 42 | |||
| 43 | static U8 seq; |
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| 44 | |||
| 45 | static U8 save_crawl; |
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| 46 | static U16 save_x, save_y; |
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| 47 | |||
| 48 | |||
| 49 | /* |
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| 50 | * Box test |
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| 51 | * |
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| 52 | * ASM 113E (based on) |
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| 53 | * |
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| 54 | * e: entity to test against (corresponds to SI in asm code -- here DI |
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| 55 | * is assumed to point to rick). |
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| 56 | * ret: TRUE/intersect, FALSE/not. |
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| 57 | */ |
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| 58 | U8 e_rick_boxtest (U8 e) |
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| 59 | { |
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| 60 | /* |
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| 61 | * rick: x+0x05 to x+0x11, y+[0x08 if rick's crawling] to y+0x14 |
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| 62 | * entity: x to x+w, y to y+h |
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| 63 | */ |
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| 64 | |||
| 65 | if (E_RICK_ENT.x + 0x11 < ent_ents[e].x |
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| 66 | || E_RICK_ENT.x + 0x05 > ent_ents[e].x + ent_ents[e].w |
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| 67 | || E_RICK_ENT.y + 0x14 < ent_ents[e].y |
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| 68 | || E_RICK_ENT.y + (E_RICK_STTST (E_RICK_STCRAWL) ? 0x08 : 0x00) > ent_ents[e].y + ent_ents[e].h - 1) |
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| 69 | return FALSE; |
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| 70 | else |
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| 71 | return TRUE; |
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| 72 | } |
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| 73 | |||
| 74 | |||
| 75 | /* |
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| 76 | * Go zombie |
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| 77 | * |
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| 78 | * ASM 1851 |
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| 79 | */ |
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| 80 | void e_rick_gozombie (void) |
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| 81 | { |
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| 82 | //return; // cheat |
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| 83 | |||
| 84 | /* already zombie? */ |
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| 85 | if (E_RICK_STTST (E_RICK_STZOMBIE)) |
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| 86 | return; |
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| 87 | |||
| 88 | syssnd_play (WAV_DIE, 1); |
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| 89 | |||
| 90 | E_RICK_STSET (E_RICK_STZOMBIE); |
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| 91 | offsy = -0x0400; |
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| 92 | offsx = (E_RICK_ENT.x > 0x80 ? -3 : +3); |
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| 93 | ylow = 0; |
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| 94 | E_RICK_ENT.front = TRUE; |
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| 95 | } |
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| 96 | |||
| 97 | |||
| 98 | /* |
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| 99 | * Action sub-function for e_rick when zombie |
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| 100 | * |
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| 101 | * ASM 17DC |
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| 102 | */ |
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| 103 | static void e_rick_z_action (void) |
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| 104 | { |
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| 105 | U32 i; |
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| 106 | |||
| 107 | /* sprite */ |
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| 108 | E_RICK_ENT.sprite = (E_RICK_ENT.x & 0x04) ? 0x1A : 0x19; |
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| 109 | |||
| 110 | /* x */ |
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| 111 | E_RICK_ENT.x += offsx; |
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| 112 | |||
| 113 | /* y */ |
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| 114 | i = (E_RICK_ENT.y << 8) + offsy + ylow; |
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| 115 | E_RICK_ENT.y = (S16) (i >> 8); |
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| 116 | offsy += 0x80; |
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| 117 | ylow = (U8) i; |
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| 118 | |||
| 119 | /* dead when out of screen */ |
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| 120 | if (E_RICK_ENT.y < 0 || E_RICK_ENT.y > 0x0140) |
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| 121 | E_RICK_STSET (E_RICK_STDEAD); |
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| 122 | } |
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| 123 | |||
| 124 | |||
| 125 | /* |
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| 126 | * Action sub-function for e_rick. |
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| 127 | * |
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| 128 | * ASM 13BE |
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| 129 | */ |
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| 130 | void e_rick_action2 (void) |
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| 131 | { |
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| 132 | U8 env0, env1; |
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| 133 | S16 x, y; |
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| 134 | U32 i; |
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| 135 | |||
| 136 | E_RICK_STRST (E_RICK_STSTOP | E_RICK_STSHOOT); |
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| 137 | |||
| 138 | /* if zombie, run dedicated function and return */ |
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| 139 | if E_RICK_STTST(E_RICK_STZOMBIE) |
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| 140 | { |
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| 141 | e_rick_z_action (); |
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| 142 | return; |
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| 143 | } |
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| 144 | |||
| 145 | /* climbing? */ |
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| 146 | if (E_RICK_STTST (E_RICK_STCLIMB)) |
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| 147 | goto climbing; |
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| 148 | |||
| 149 | /* |
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| 150 | * NOT CLIMBING |
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| 151 | */ |
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| 152 | E_RICK_STRST (E_RICK_STJUMP); |
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| 153 | |||
| 154 | /* calc y */ |
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| 155 | i = (E_RICK_ENT.y << 8) + offsy + ylow; |
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| 156 | y = (S16) (i >> 8); |
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| 157 | |||
| 158 | /* test environment */ |
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| 159 | u_envtest (E_RICK_ENT.x, y, (U8) E_RICK_STTST (E_RICK_STCRAWL), &env0, &env1); |
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| 160 | |||
| 161 | /* stand up, if possible */ |
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| 162 | if (E_RICK_STTST (E_RICK_STCRAWL) && !env0) |
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| 163 | E_RICK_STRST (E_RICK_STCRAWL); |
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| 164 | |||
| 165 | /* can move vertically? */ |
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| 166 | if (env1 & (offsy < 0 ? |
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| 167 | MAP_EFLG_VERT | MAP_EFLG_SOLID | MAP_EFLG_SPAD |
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| 168 | : MAP_EFLG_VERT | MAP_EFLG_SOLID | MAP_EFLG_SPAD | MAP_EFLG_WAYUP)) |
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| 169 | goto vert_not; |
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| 170 | |||
| 171 | /* |
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| 172 | * VERTICAL MOVE |
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| 173 | */ |
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| 174 | E_RICK_STSET (E_RICK_STJUMP); |
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| 175 | |||
| 176 | /* killed? */ |
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| 177 | if (env1 & MAP_EFLG_LETHAL) |
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| 178 | { |
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| 179 | e_rick_gozombie (); |
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| 180 | return; |
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| 181 | } |
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| 182 | |||
| 183 | /* save */ |
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| 184 | E_RICK_ENT.y = y; |
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| 185 | ylow = (U8) i; |
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| 186 | |||
| 187 | /* climb? */ |
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| 188 | if ((env1 & MAP_EFLG_CLIMB) && (control_status & (CONTROL_UP | CONTROL_DOWN))) |
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| 189 | { |
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| 190 | offsy = 0x0100; |
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| 191 | E_RICK_STSET (E_RICK_STCLIMB); |
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| 192 | return; |
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| 193 | } |
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| 194 | |||
| 195 | /* fall */ |
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| 196 | offsy += 0x0080; |
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| 197 | |||
| 198 | if (offsy > 0x0800) |
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| 199 | { |
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| 200 | offsy = 0x0800; |
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| 201 | ylow = 0; |
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| 202 | } |
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| 203 | |||
| 204 | /* |
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| 205 | * HORIZONTAL MOVE |
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| 206 | */ |
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| 207 | horiz: |
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| 208 | |||
| 209 | /* should move? */ |
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| 210 | if (!(control_status & (CONTROL_LEFT|CONTROL_RIGHT))) |
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| 211 | { |
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| 212 | seq = 2; /* no: reset seq and return */ |
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| 213 | return; |
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| 214 | } |
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| 215 | |||
| 216 | if (control_status & CONTROL_LEFT) |
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| 217 | { |
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| 218 | /* move left */ |
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| 219 | x = E_RICK_ENT.x - 2; |
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| 220 | game_dir = LEFT; |
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| 221 | |||
| 222 | if (x < 0) |
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| 223 | { |
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| 224 | /* prev submap */ |
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| 225 | game_chsm = TRUE; |
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| 226 | E_RICK_ENT.x = 0xe2; |
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| 227 | return; |
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| 228 | } |
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| 229 | } |
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| 230 | else |
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| 231 | { |
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| 232 | /* move right */ |
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| 233 | x = E_RICK_ENT.x + 2; |
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| 234 | game_dir = RIGHT; |
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| 235 | |||
| 236 | if (x >= 0xe8) |
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| 237 | { |
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| 238 | /* next submap */ |
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| 239 | game_chsm = TRUE; |
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| 240 | E_RICK_ENT.x = 0x04; |
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| 241 | return; |
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| 242 | } |
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| 243 | } |
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| 244 | |||
| 245 | /* still within this map: test environment */ |
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| 246 | u_envtest (x, E_RICK_ENT.y, (U8) E_RICK_STTST (E_RICK_STCRAWL), &env0, &env1); |
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| 247 | |||
| 248 | /* save x-position if it is possible to move */ |
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| 249 | if (!(env1 & (MAP_EFLG_SOLID | MAP_EFLG_SPAD | MAP_EFLG_WAYUP))) |
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| 250 | { |
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| 251 | E_RICK_ENT.x = x; |
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| 252 | |||
| 253 | if (env1 & MAP_EFLG_LETHAL) |
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| 254 | e_rick_gozombie (); |
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| 255 | } |
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| 256 | |||
| 257 | /* end */ |
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| 258 | return; |
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| 259 | |||
| 260 | /* |
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| 261 | * NO VERTICAL MOVE |
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| 262 | */ |
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| 263 | vert_not: |
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| 264 | if (offsy < 0) |
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| 265 | { |
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| 266 | /* not climbing + trying to go _up_ not possible -> hit the roof */ |
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| 267 | E_RICK_STSET (E_RICK_STJUMP); /* fall back to the ground */ |
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| 268 | E_RICK_ENT.y &= 0xF8; |
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| 269 | offsy = 0; |
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| 270 | ylow = 0; |
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| 271 | goto horiz; |
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| 272 | } |
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| 273 | |||
| 274 | /* else: not climbing + trying to go _down_ not possible -> standing */ |
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| 275 | /* align to ground */ |
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| 276 | E_RICK_ENT.y &= 0xF8; |
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| 277 | E_RICK_ENT.y |= 0x03; |
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| 278 | ylow = 0; |
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| 279 | |||
| 280 | /* standing on a super pad? */ |
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| 281 | if ((env1 & MAP_EFLG_SPAD) && offsy >= 0X0200) |
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| 282 | { |
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| 283 | offsy = (control_status & CONTROL_UP) ? 0xf800 : 0x00fe - offsy; |
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| 284 | syssnd_play (WAV_PAD, 1); |
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| 285 | goto horiz; |
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| 286 | } |
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| 287 | |||
| 288 | offsy = 0x0100; /* reset*/ |
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| 289 | |||
| 290 | /* standing. firing ? */ |
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| 291 | if (scrawl || !(control_status & CONTROL_FIRE)) |
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| 292 | goto firing_not; |
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| 293 | |||
| 294 | /* |
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| 295 | * FIRING |
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| 296 | */ |
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| 297 | if (control_status & (CONTROL_LEFT | CONTROL_RIGHT)) |
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| 298 | { |
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| 299 | /* stop */ |
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| 300 | if (control_status & CONTROL_RIGHT) |
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| 301 | { |
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| 302 | game_dir = RIGHT; |
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| 303 | e_rick_stop_x = E_RICK_ENT.x + 0x17; |
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| 304 | } |
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| 305 | else |
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| 306 | { |
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| 307 | game_dir = LEFT; |
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| 308 | e_rick_stop_x = E_RICK_ENT.x; |
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| 309 | } |
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| 310 | |||
| 311 | e_rick_stop_y = E_RICK_ENT.y + 0x000E; |
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| 312 | E_RICK_STSET (E_RICK_STSTOP); |
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| 313 | return; |
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| 314 | } |
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| 315 | |||
| 316 | if (control_status == (CONTROL_FIRE | CONTROL_UP)) |
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| 317 | { |
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| 318 | /* bullet */ |
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| 319 | E_RICK_STSET (E_RICK_STSHOOT); |
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| 320 | |||
| 321 | /* not an automatic gun: shoot once only */ |
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| 322 | if (trigger) |
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| 323 | return; |
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| 324 | else |
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| 325 | trigger = TRUE; |
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| 326 | |||
| 327 | /* already a bullet in the air ... that's enough */ |
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| 328 | if (E_BULLET_ENT.n) |
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| 329 | return; |
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| 330 | |||
| 331 | /* else use a bullet, if any available */ |
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| 332 | if (!game_bullets) |
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| 333 | return; |
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| 334 | |||
| 335 | /* initialize bullet */ |
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| 336 | e_bullet_init (E_RICK_ENT.x, E_RICK_ENT.y); |
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| 337 | game_bullets--; |
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| 338 | return; |
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| 339 | } |
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| 340 | |||
| 341 | trigger = FALSE; /* not shooting means trigger is released */ |
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| 342 | seq = 0; /* reset */ |
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| 343 | |||
| 344 | if (control_status == (CONTROL_FIRE | CONTROL_DOWN)) |
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| 345 | { |
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| 346 | /* bomb */ |
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| 347 | /* already a bomb ticking ... that's enough */ |
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| 348 | if (E_BOMB_ENT.n) |
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| 349 | return; |
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| 350 | |||
| 351 | /* else use a bomb, if any available */ |
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| 352 | if (!game_bombs) |
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| 353 | return; |
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| 354 | |||
| 355 | /* initialize bomb */ |
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| 356 | e_bomb_init (E_RICK_ENT.x, E_RICK_ENT.y); |
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| 357 | game_bombs--; |
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| 358 | return; |
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| 359 | } |
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| 360 | |||
| 361 | return; |
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| 362 | |||
| 363 | /* |
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| 364 | * NOT FIRING |
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| 365 | */ |
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| 366 | firing_not: |
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| 367 | if (control_status & CONTROL_UP) |
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| 368 | { |
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| 369 | /* jump or climb */ |
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| 370 | if (env1 & MAP_EFLG_CLIMB) |
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| 371 | { |
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| 372 | /* climb */ |
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| 373 | E_RICK_STSET (E_RICK_STCLIMB); |
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| 374 | return; |
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| 375 | } |
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| 376 | |||
| 377 | offsy = -0x0580; /* jump */ |
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| 378 | ylow = 0; |
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| 379 | syssnd_play (WAV_JUMP, 1); |
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| 380 | goto horiz; |
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| 381 | } |
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| 382 | |||
| 383 | if (control_status & CONTROL_DOWN) |
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| 384 | { |
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| 385 | /* crawl or climb */ |
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| 386 | if ((env1 & MAP_EFLG_VERT) /* can go down */ |
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| 387 | && !(control_status & (CONTROL_LEFT | CONTROL_RIGHT)) /* + not moving horizontaly */ |
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| 388 | && (E_RICK_ENT.x & 0x1f) < 0x0a) |
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| 389 | { |
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| 390 | /* + aligned -> climb */ |
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| 391 | E_RICK_ENT.x &= 0xf0; |
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| 392 | E_RICK_ENT.x |= 0x04; |
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| 393 | E_RICK_STSET (E_RICK_STCLIMB); |
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| 394 | } |
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| 395 | else |
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| 396 | { |
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| 397 | /* crawl */ |
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| 398 | E_RICK_STSET (E_RICK_STCRAWL); |
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| 399 | goto horiz; |
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| 400 | } |
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| 401 | |||
| 402 | } |
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| 403 | goto horiz; |
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| 404 | |||
| 405 | /* |
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| 406 | * CLIMBING |
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| 407 | */ |
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| 408 | climbing: |
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| 409 | /* should move? */ |
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| 410 | if (!(control_status & (CONTROL_UP | CONTROL_DOWN | CONTROL_LEFT | CONTROL_RIGHT))) |
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| 411 | { |
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| 412 | seq = 0; /* no: reset seq and return */ |
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| 413 | return; |
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| 414 | } |
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| 415 | |||
| 416 | if (control_status & (CONTROL_UP | CONTROL_DOWN)) |
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| 417 | { |
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| 418 | /* up-down: calc new y and test environment */ |
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| 419 | y = E_RICK_ENT.y + ((control_status & CONTROL_UP) ? -0x02 : 0x02); |
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| 420 | u_envtest (E_RICK_ENT.x, y, (U8) E_RICK_STTST (E_RICK_STCRAWL), &env0, &env1); |
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| 421 | |||
| 422 | if (env1 & (MAP_EFLG_SOLID | MAP_EFLG_SPAD | MAP_EFLG_WAYUP) |
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| 423 | && !(control_status & CONTROL_UP)) |
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| 424 | { |
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| 425 | /* FIXME what? */ |
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| 426 | E_RICK_STRST (E_RICK_STCLIMB); |
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| 427 | return; |
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| 428 | } |
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| 429 | |||
| 430 | if (!(env1 & (MAP_EFLG_SOLID | MAP_EFLG_SPAD | MAP_EFLG_WAYUP)) |
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| 431 | || (env1 & MAP_EFLG_WAYUP)) |
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| 432 | { |
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| 433 | /* ok to move, save */ |
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| 434 | E_RICK_ENT.y = y; |
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| 435 | |||
| 436 | if (env1 & MAP_EFLG_LETHAL) |
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| 437 | { |
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| 438 | e_rick_gozombie (); |
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| 439 | return; |
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| 440 | } |
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| 441 | |||
| 442 | if (!(env1 & (MAP_EFLG_VERT | MAP_EFLG_CLIMB))) |
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| 443 | { |
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| 444 | /* reached end of climb zone */ |
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| 445 | offsy = (control_status & CONTROL_UP) ? -0x0300 : 0x0100; |
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| 446 | |||
| 447 | if (control_status & CONTROL_UP) |
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| 448 | syssnd_play (WAV_JUMP, 1); |
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| 449 | |||
| 450 | E_RICK_STRST (E_RICK_STCLIMB); |
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| 451 | return; |
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| 452 | } |
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| 453 | } |
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| 454 | } |
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| 455 | |||
| 456 | if (control_status & (CONTROL_LEFT | CONTROL_RIGHT)) |
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| 457 | { |
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| 458 | /* left-right: calc new x and test environment */ |
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| 459 | if (control_status & CONTROL_LEFT) |
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| 460 | { |
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| 461 | x = E_RICK_ENT.x - 0x02; |
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| 462 | |||
| 463 | if (x < 0) |
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| 464 | { |
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| 465 | /* (i.e. negative) prev submap */ |
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| 466 | game_chsm = TRUE; |
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| 467 | |||
| 468 | /*6dbd = 0x00;*/ |
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| 469 | E_RICK_ENT.x = 0xe2; |
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| 470 | return; |
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| 471 | } |
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| 472 | } |
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| 473 | else |
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| 474 | { |
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| 475 | x = E_RICK_ENT.x + 0x02; |
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| 476 | |||
| 477 | if (x >= 0xe8) |
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| 478 | { |
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| 479 | /* next submap */ |
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| 480 | game_chsm = TRUE; |
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| 481 | |||
| 482 | /*6dbd = 0x01;*/ |
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| 483 | E_RICK_ENT.x = 0x04; |
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| 484 | return; |
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| 485 | } |
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| 486 | } |
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| 487 | |||
| 488 | u_envtest (x, E_RICK_ENT.y, (U8) E_RICK_STTST (E_RICK_STCRAWL), &env0, &env1); |
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| 489 | |||
| 490 | if (env1 & (MAP_EFLG_SOLID|MAP_EFLG_SPAD)) |
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| 491 | return; |
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| 492 | |||
| 493 | E_RICK_ENT.x = x; |
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| 494 | |||
| 495 | if (env1 & MAP_EFLG_LETHAL) |
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| 496 | { |
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| 497 | e_rick_gozombie (); |
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| 498 | return; |
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| 499 | } |
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| 500 | |||
| 501 | if (env1 & (MAP_EFLG_VERT | MAP_EFLG_CLIMB)) |
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| 502 | return; |
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| 503 | |||
| 504 | E_RICK_STRST (E_RICK_STCLIMB); |
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| 505 | |||
| 506 | if (control_status & CONTROL_UP) |
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| 507 | offsy = -0x0300; |
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| 508 | } |
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| 509 | } |
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| 510 | |||
| 511 | |||
| 512 | /* |
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| 513 | * Action function for e_rick |
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| 514 | * |
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| 515 | * ASM 12CA |
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| 516 | */ |
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| 517 | void e_rick_action (U8 e) |
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| 518 | { |
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| 519 | static U8 stopped = FALSE; /* is this the most elegant way? */ |
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| 520 | |||
| 521 | e_rick_action2 (); |
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| 522 | |||
| 523 | scrawl = E_RICK_STTST (E_RICK_STCRAWL); |
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| 524 | |||
| 525 | if E_RICK_STTST (E_RICK_STZOMBIE) |
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| 526 | return; |
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| 527 | |||
| 528 | /* |
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| 529 | * set sprite |
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| 530 | */ |
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| 531 | if (E_RICK_STTST (E_RICK_STSTOP)) |
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| 532 | { |
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| 533 | E_RICK_ENT.sprite = (game_dir ? 0x17 : 0x0B); |
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| 534 | |||
| 535 | if (!stopped) |
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| 536 | { |
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| 537 | syssnd_play (WAV_STICK, 1); |
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| 538 | stopped = TRUE; |
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| 539 | } |
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| 540 | return; |
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| 541 | } |
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| 542 | |||
| 543 | stopped = FALSE; |
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| 544 | |||
| 545 | if (E_RICK_STTST (E_RICK_STSHOOT)) |
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| 546 | { |
||
| 547 | E_RICK_ENT.sprite = (game_dir ? 0x16 : 0x0A); |
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| 548 | return; |
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| 549 | } |
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| 550 | |||
| 551 | if (E_RICK_STTST (E_RICK_STCLIMB)) |
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| 552 | { |
||
| 553 | E_RICK_ENT.sprite = (((E_RICK_ENT.x ^ E_RICK_ENT.y) & 0x04) ? 0x18 : 0x0c); |
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| 554 | seq = (seq + 1) & 0x03; |
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| 555 | |||
| 556 | if (seq == 0) |
||
| 557 | syssnd_play (WAV_WALK, 1); |
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| 558 | |||
| 559 | return; |
||
| 560 | } |
||
| 561 | |||
| 562 | if (E_RICK_STTST(E_RICK_STCRAWL)) |
||
| 563 | { |
||
| 564 | E_RICK_ENT.sprite = (game_dir ? 0x13 : 0x07); |
||
| 565 | |||
| 566 | if (E_RICK_ENT.x & 0x04) |
||
| 567 | E_RICK_ENT.sprite++; |
||
| 568 | |||
| 569 | seq = (seq + 1) & 0x03; |
||
| 570 | |||
| 571 | if (seq == 0) |
||
| 572 | syssnd_play (WAV_CRAWL, 1); |
||
| 573 | |||
| 574 | return; |
||
| 575 | } |
||
| 576 | |||
| 577 | if (E_RICK_STTST (E_RICK_STJUMP)) |
||
| 578 | { |
||
| 579 | E_RICK_ENT.sprite = (game_dir ? 0x15 : 0x06); |
||
| 580 | return; |
||
| 581 | } |
||
| 582 | |||
| 583 | seq++; |
||
| 584 | |||
| 585 | if (seq >= 0x14) |
||
| 586 | { |
||
| 587 | syssnd_play (WAV_WALK, 1); |
||
| 588 | seq = 0x04; |
||
| 589 | } |
||
| 590 | else if (seq == 0x0C) |
||
| 591 | syssnd_play (WAV_WALK, 1); |
||
| 592 | |||
| 593 | E_RICK_ENT.sprite = (seq >> 2) + 1 + (game_dir ? 0x0c : 0x00); |
||
| 594 | } |
||
| 595 | |||
| 596 | |||
| 597 | /* |
||
| 598 | * Save status |
||
| 599 | * |
||
| 600 | * ASM part of 0x0BBB |
||
| 601 | */ |
||
| 602 | void e_rick_save (void) |
||
| 603 | { |
||
| 604 | save_x = E_RICK_ENT.x; |
||
| 605 | save_y = E_RICK_ENT.y; |
||
| 606 | save_crawl = E_RICK_STTST (E_RICK_STCRAWL); |
||
| 607 | |||
| 608 | /* FIXME |
||
| 609 | * save_C0 = E_RICK_ENT.b0C; |
||
| 610 | * plus some 6DBC stuff? |
||
| 611 | */ |
||
| 612 | } |
||
| 613 | |||
| 614 | |||
| 615 | /* |
||
| 616 | * Restore status |
||
| 617 | * |
||
| 618 | * ASM part of 0x0BDC |
||
| 619 | */ |
||
| 620 | void e_rick_restore (void) |
||
| 621 | { |
||
| 622 | E_RICK_ENT.x = save_x; |
||
| 623 | E_RICK_ENT.y = save_y; |
||
| 624 | E_RICK_ENT.front = FALSE; |
||
| 625 | |||
| 626 | if (save_crawl) |
||
| 627 | E_RICK_STSET (E_RICK_STCRAWL); |
||
| 628 | else |
||
| 629 | E_RICK_STRST (E_RICK_STCRAWL); |
||
| 630 | |||
| 631 | /* FIXME |
||
| 632 | * E_RICK_ENT.b0C = save_C0; |
||
| 633 | * plus some 6DBC stuff? |
||
| 634 | */ |
||
| 635 | } |