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| Rev | Author | Line No. | Line | 
|---|---|---|---|
| 1 | pmbaty | 1 | #ifndef _SPARK_H_ | 
        
| 2 | #define _SPARK_H_ | 
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| 3 | |||
| 4 | #include "brender/br_types.h" | 
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| 5 | #include "dr_types.h" | 
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| 6 | |||
| 7 | extern int gNext_spark;  | 
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| 8 | extern int gSpark_flags;  | 
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| 9 | extern int gNext_shrapnel;  | 
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| 10 | extern int gShrapnel_flags;  | 
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| 11 | extern br_model* gShrapnel_model[2];  | 
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| 12 | extern int gSmoke_flags;  | 
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| 13 | extern int gSmoke_num;  | 
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| 14 | extern int gOffset;  | 
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| 15 | extern int gColumn_flags;  | 
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| 16 | extern int gNext_column;  | 
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| 17 | extern br_pixelmap* gBlack_smoke_shade_table;  | 
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| 18 | extern br_pixelmap* gDark_smoke_shade_table;  | 
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| 19 | extern br_pixelmap* gGrey_smoke_shade_table;  | 
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| 20 | extern int gSmoke_on;  | 
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| 21 | extern int gNum_splash_types;  | 
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| 22 | extern int gIt_type;  | 
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| 23 | extern br_pixelmap* gIt_shade_table;  | 
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| 24 | extern br_pixelmap** gDust_table;  | 
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| 25 | extern br_pixelmap* gFlame_map[20];  | 
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| 26 | extern tBRender_smoke* gBR_smoke_pointers[30];  | 
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| 27 | extern tSplash gSplash[32];  | 
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| 28 | extern br_material* gSplash_material[20];  | 
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| 29 | extern tBRender_smoke gBR_smoke_structs[30];  | 
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| 30 | extern tSmoke_column gSmoke_column[25];  | 
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| 31 | extern br_matrix4 gCameraToScreen;  | 
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| 32 | extern tSpark gSparks[32];  | 
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| 33 | extern br_pixelmap* gShade_list[16];  | 
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| 34 | extern int gN_BR_smoke_structs;  | 
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| 35 | extern tSmoke gSmoke[25];  | 
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| 36 | extern tU32 gSplash_flags;  | 
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| 37 | extern tU32 gNext_splash;  | 
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| 38 | extern br_model* gLollipop_model;  | 
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| 39 | extern int gNum_dust_tables;  | 
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| 40 | extern br_model* gSplash_model;  | 
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| 41 | extern int gDust_rotate;  | 
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| 42 | extern br_camera* gSpark_cam;  | 
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| 43 | extern br_material* gBlack_material;  | 
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| 44 | extern tShrapnel gShrapnel[15];  | 
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| 45 | |||
| 46 | void DrawDot(br_scalar z, tU8* scr_ptr, tU16* depth_ptr, tU8* shade_ptr);  | 
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| 47 | |||
| 48 | void SetWorldToScreen(br_pixelmap* pScreen);  | 
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| 49 | |||
| 50 | void DrawLine3DThroughBRender(br_vector3* pStart, br_vector3* pEnd);  | 
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| 51 | |||
| 52 | int DrawLine3D(br_vector3* start, br_vector3* end, br_pixelmap* pScreen, br_pixelmap* pDepth_buffer, br_pixelmap* shade_table);  | 
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| 53 | |||
| 54 | int DrawLine2D(br_vector3* o, br_vector3* p, br_pixelmap* pScreen, br_pixelmap* pDepth_buffer, br_scalar brightness, br_pixelmap* shade_table);  | 
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| 55 | |||
| 56 | void SetLineModelCols(tU8 pCol);  | 
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| 57 | |||
| 58 | void ReplaySparks(br_pixelmap* pRender_screen, br_pixelmap* pDepth_buffer, br_actor* pCamera, tU32 pTime);  | 
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| 59 | |||
| 60 | void RenderSparks(br_pixelmap* pRender_screen, br_pixelmap* pDepth_buffer, br_actor* pCamera, br_matrix34* pCamera_to_world, tU32 pTime);  | 
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| 61 | |||
| 62 | void CreateSingleSpark(tCar_spec* pCar, br_vector3* pPos, br_vector3* pVel);  | 
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| 63 | |||
| 64 | void CreateSparks(br_vector3* pos, br_vector3* v, br_vector3* pForce, br_scalar sparkiness, tCar_spec* pCar);  | 
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| 65 | |||
| 66 | void CreateSparkShower(br_vector3* pos, br_vector3* v, br_vector3* pForce, tCar_spec* pCar1, tCar_spec* pCar2);  | 
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| 67 | |||
| 68 | void AdjustSpark(int pSpark_num, br_vector3* pos, br_vector3* length);  | 
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| 69 | |||
| 70 | void AdjustShrapnel(int pShrapnel_num, br_vector3* pos, tU16 pAge, br_material* pMaterial);  | 
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| 71 | |||
| 72 | void ResetSparks(void);  | 
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| 73 | |||
| 74 | void ResetShrapnel(void);  | 
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| 75 | |||
| 76 | void CreateShrapnelShower(br_vector3* pos, br_vector3* v, br_vector3* pNormal, br_scalar pForce, tCar_spec* c1, tCar_spec* c2);  | 
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| 77 | |||
| 78 | void InitShrapnel(void);  | 
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| 79 | |||
| 80 | void LoadInShrapnel(void);  | 
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| 81 | |||
| 82 | void KillShrapnel(int i);  | 
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| 83 | |||
| 84 | void DisposeShrapnel(void);  | 
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| 85 | |||
| 86 | void ReplayShrapnel(tU32 pTime);  | 
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| 87 | |||
| 88 | void MungeShrapnel(tU32 pTime);  | 
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| 89 | |||
| 90 | void DrMatrix34Rotate(br_matrix34* mat, br_angle r, br_vector3* a);  | 
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| 91 | |||
| 92 | void SmokeLine(int l, int x, br_scalar zbuff, int r_squared, tU8* scr_ptr, tU16* depth_ptr, tU8* shade_ptr, br_scalar r_multiplier, br_scalar z_multiplier, br_scalar shade_offset);  | 
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| 93 | |||
| 94 | void SmokeCircle(br_vector3* o, br_scalar r, br_scalar extra_z, br_scalar strength, br_scalar pAspect, br_pixelmap* pRender_screen, br_pixelmap* pDepth_buffer, br_pixelmap* pShade_table);  | 
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| 95 | |||
| 96 | int CmpSmokeZ(void* p1, void* p2);  | 
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| 97 | |||
| 98 | void RenderRecordedSmokeCircles(void);  | 
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| 99 | |||
| 100 | void RecordSmokeCircle(br_vector3* pCent, br_scalar pR, br_scalar pStrength, br_pixelmap* pShade, br_scalar pAspect);  | 
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| 101 | |||
| 102 | void SmokeCircle3D(br_vector3* o, br_scalar r, br_scalar strength, br_scalar pAspect, br_pixelmap* pRender_screen, br_pixelmap* pDepth_buffer, br_pixelmap* pShade_table, br_actor* pCam);  | 
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| 103 | |||
| 104 | void ReplaySmoke(br_pixelmap* pRender_screen, br_pixelmap* pDepth_buffer, br_actor* pCamera);  | 
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| 105 | |||
| 106 | void GenerateContinuousSmoke(tCar_spec* pCar, int wheel, tU32 pTime);  | 
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| 107 | |||
| 108 | void DustRotate(void);  | 
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| 109 | |||
| 110 | void RenderSmoke(br_pixelmap* pRender_screen, br_pixelmap* pDepth_buffer, br_actor* pCamera, br_matrix34* pCamera_to_world, tU32 pTime);  | 
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| 111 | |||
| 112 | void CreatePuffOfSmoke(br_vector3* pos, br_vector3* v, br_scalar strength, br_scalar pDecay_factor, int pType, tCar_spec* pC);  | 
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| 113 | |||
| 114 | void ResetSmoke(void);  | 
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| 115 | |||
| 116 | void AdjustSmoke(int pIndex, tU8 pType, br_vector3* pPos, br_scalar pRadius, br_scalar pStrength);  | 
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| 117 | |||
| 118 | void ActorError(void);  | 
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| 119 | |||
| 120 | void AdjustSmokeColumn(int pIndex, tCar_spec* pCar, int pVertex, int pColour);  | 
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| 121 | |||
| 122 | void CreateSmokeColumn(tCar_spec* pCar, int pColour, int pVertex_index, tU32 pLifetime);  | 
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| 123 | |||
| 124 | void GenerateSmokeShades(void);  | 
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| 125 | |||
| 126 | void GenerateItFoxShadeTable(void);  | 
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| 127 | |||
| 128 | void AdjustFlame(int pIndex, int pFrame_count, br_scalar pScale_x, br_scalar pScale_y, br_scalar pOffset_x, br_scalar pOffset_z);  | 
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| 129 | |||
| 130 | void ReplayFlame(tSmoke_column* col, br_actor* actor);  | 
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| 131 | |||
| 132 | void FlameAnimate(int c, br_vector3* pPos, tU32 pTime);  | 
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| 133 | |||
| 134 | void DoSmokeColumn(int i, tU32 pTime, br_vector3* pRet_car_pos);  | 
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| 135 | |||
| 136 | void ReplaySmokeColumn(tU32 pTime);  | 
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| 137 | |||
| 138 | void MungeSmokeColumn(tU32 pTime);  | 
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| 139 | |||
| 140 | void DisposeFlame(void);  | 
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| 141 | |||
| 142 | void InitFlame(void);  | 
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| 143 | |||
| 144 | void InitSplash(FILE* pF);  | 
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| 145 | |||
| 146 | void DisposeSplash(void);  | 
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| 147 | |||
| 148 | void DrawTheGlow(br_pixelmap* pRender_screen, br_pixelmap* pDepth_buffer, br_actor* pCamera);  | 
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| 149 | |||
| 150 | void PipeInstantUnSmudge(tCar_spec* pCar);  | 
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| 151 | |||
| 152 | void SmudgeCar(tCar_spec* pCar, int fire_point);  | 
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| 153 | |||
| 154 | void ResetSmokeColumns(void);  | 
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| 155 | |||
| 156 | void SetSmokeOn(int pSmoke_on);  | 
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| 157 | |||
| 158 | void ReallySetSmokeOn(int pSmoke_on);  | 
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| 159 | |||
| 160 | void SetSmoke(int pSmoke_on);  | 
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| 161 | |||
| 162 | int GetSmokeOn(void);  | 
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| 163 | |||
| 164 | void StopCarSmoking(tCar_spec* pCar);  | 
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| 165 | |||
| 166 | void StopCarSmokingInstantly(tCar_spec* pCar);  | 
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| 167 | |||
| 168 | void ConditionalSmokeColumn(tCar_spec* pCar, int pDamage_index, int pColour);  | 
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| 169 | |||
| 170 | void SingleSplash(tCar_spec* pCar, br_vector3* sp, br_vector3* normal, tU32 pTime);  | 
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| 171 | |||
| 172 | void CreateSplash(tCar_spec* pCar, tU32 pTime);  | 
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| 173 | |||
| 174 | void MungeSplash(tU32 pTime);  | 
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| 175 | |||
| 176 | void RenderSplashes(void);  | 
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| 177 | |||
| 178 | void GetSmokeShadeTables(FILE* f);  | 
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| 179 | |||
| 180 | void FreeSmokeShadeTables(void);  | 
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| 181 | |||
| 182 | void LoadInKevStuff(FILE* pF);  | 
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| 183 | |||
| 184 | void DisposeKevStuff(void);  | 
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| 185 | |||
| 186 | void DisposeKevStuffCar(tCar_spec* pCar);  | 
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| 187 | |||
| 188 | void DoTrueColModelThing(br_actor* actor, br_model* pModel, br_material* material, void* render_data, br_uint_8 style, int on_screen);  | 
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| 189 | |||
| 190 | void DoModelThing(br_actor* actor, br_model* pModel, br_material* material, void* render_data, br_uint_8 style, int on_screen);  | 
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| 191 | |||
| 192 | void SetModelShade(br_actor* pActor, br_pixelmap* pShade);  | 
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| 193 | |||
| 194 | void MakeCarIt(tCar_spec* pCar);  | 
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| 195 | |||
| 196 | void StopCarBeingIt(tCar_spec* pCar);  | 
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| 197 | |||
| 198 | #endif |