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Rev | Author | Line No. | Line |
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1 | pmbaty | 1 | #ifndef _PEDESTRN_H_ |
2 | #define _PEDESTRN_H_ |
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3 | |||
20 | pmbaty | 4 | #include "brender/br_types.h" |
1 | pmbaty | 5 | #include "dr_types.h" |
6 | |||
7 | extern int gDetect_peds; |
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8 | extern int gReally_stupid_ped_bug_enable; |
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9 | extern int gPed_sound_disable; |
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10 | extern int gVesuvians_last_time; |
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11 | extern int gSend_peds; |
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12 | extern tU32 gLast_ped_message_send; |
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13 | extern tPedestrian_instruction* gInitial_instruction; |
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14 | extern char* gRate_commands[3]; |
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15 | extern char* gCollide_commands[1]; |
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16 | extern char* gInstruc_commands[10]; |
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17 | extern float gMin_ped_gib_speeds[4]; |
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18 | extern float gPed_gib_distrib[4]; |
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19 | extern float gPed_gib_speeds[4]; |
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20 | extern int gPed_size_counts[4]; |
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21 | extern char* gPed_gib_names[4][5]; |
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22 | extern char* gPed_geb_names[4][5]; |
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23 | extern int gPed_gib_maxes[4][5]; |
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24 | extern br_scalar gExploding_ped_scale[3]; |
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25 | extern br_vector3 gZero_v__pedestrn; // suffix added to avoid duplicate symbol |
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26 | extern int gPed_instruc_count; |
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27 | extern int gPed_count; |
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28 | extern br_actor* gPath_actor; |
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29 | extern br_actor* gCurrent_ped_path_actor; |
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30 | extern int gPedestrians_on; |
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31 | extern int gVesuvian_corpses; |
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32 | extern br_material* gPed_material; |
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33 | extern int gPed_gib_counts[4][5]; |
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34 | extern tPedestrian_instruction gPed_instrucs[100]; |
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35 | extern tPed_gib gPed_gibs[30]; |
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36 | extern tPed_gib_materials gPed_gib_materials[4]; |
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37 | extern tProximity_ray gProximity_rays[20]; |
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38 | extern int gPed_colliding; |
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39 | extern float gZombie_factor; |
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40 | extern int gRespawn_variance; |
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41 | extern br_scalar gPed_scale_factor; |
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42 | extern int gTotal_peds; |
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43 | extern int gPedestrian_harvest; |
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44 | extern br_vector3 gPed_pos_camera; |
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45 | extern int gMin_respawn_time; |
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46 | extern br_material* gPath_mat_calc; |
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47 | extern float gPedestrian_speed_factor; |
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48 | extern int gExploding_pedestrians; |
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49 | extern int gBlind_pedestrians; |
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50 | extern br_material* gPath_mat_normal; |
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51 | extern br_material* gInit_pos_mat_calc; |
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52 | extern int gPed_other; |
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53 | extern int gAttracted_pedestrians; |
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54 | extern int gPed_ref_num; |
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55 | extern br_scalar gMax_distance_squared; |
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56 | extern br_model* gPed_model; |
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57 | extern float gDanger_level; |
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58 | extern br_vector3 gDanger_direction; |
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59 | extern int gInit_ped_instruc; |
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60 | extern int gCurrent_lollipop_index; |
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61 | extern int gVesuvians_this_time; |
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62 | extern int gNumber_of_ped_gibs; |
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63 | extern tPedestrian_data* gFlag_waving_bastard; |
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64 | extern int gNumber_of_pedestrians; |
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65 | extern br_pixelmap* gProx_ray_shade_table; |
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66 | extern tPedestrian_data* gPedestrian_array; |
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67 | extern tU32 gLast_ped_splat_time; |
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68 | extern int gCurrent_ped_multiplier; |
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69 | |||
70 | void PedModelUpdate(br_model* pModel, br_scalar x0, br_scalar y0, br_scalar x1, br_scalar y1, br_scalar x2, br_scalar y2, br_scalar x3, br_scalar y3); |
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71 | |||
72 | int ActorIsPedestrian(br_actor* pActor); |
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73 | |||
74 | br_scalar PedHeightFromActor(br_actor* pActor); |
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75 | |||
76 | int GetPedestrianValue(br_actor* pActor); |
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77 | |||
78 | int PedestrianActorIsPerson(br_actor* pActor); |
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79 | |||
80 | br_actor* GetPedestrianActor(int pIndex); |
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81 | |||
82 | br_pixelmap* GetPedestrianTexture(br_actor* pActor, int* pFlipped); |
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83 | |||
84 | void TogglePedestrians(void); |
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85 | |||
86 | void InitPedGibs(void); |
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87 | |||
88 | void SetPedMaterialForRender(br_actor* pActor); |
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89 | |||
90 | void PedCallBack(br_actor* pActor, br_model* pModel, br_material* pMaterial, void* pRender_data, br_uint_8 pStyle, int pOn_screen); |
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91 | |||
92 | void InitPeds(void); |
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93 | |||
94 | void MungeModelSize(br_actor* pActor, br_scalar pScaling_factor); |
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95 | |||
96 | int BurstPedestrian(tPedestrian_data* pPedestrian, float pSplattitudinalitude, int pAllow_explosion); |
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97 | |||
98 | void ResetAllPedGibs(void); |
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99 | |||
100 | void AdjustPedGib(int pIndex, int pSize, int pGib_index, int pPed_index, br_matrix34* pTrans); |
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101 | |||
102 | void MungePedGibs(tU32 pFrame_period); |
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103 | |||
104 | void KillPedestrian(tPedestrian_data* pPedestrian); |
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105 | |||
106 | void CalcPedWidthNHeight(tPedestrian_data* pPedestrian, br_pixelmap* pPixelmap, br_scalar* pHeight, br_scalar* pWidth); |
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107 | |||
108 | int PedestrianNextInstruction(tPedestrian_data* pPedestrian, float pDanger_level, int pPosition_explicitly, int pMove_pc); |
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109 | |||
110 | void MungePedestrianSequence(tPedestrian_data* pPedestrian, int pAction_changed); |
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111 | |||
112 | void DetachPedFromCar(tPedestrian_data* pPedestrian); |
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113 | |||
114 | void SetPedPos(tPedestrian_data* pPedestrian); |
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115 | |||
116 | void DetachPedActorFromCar(br_actor* pActor); |
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117 | |||
118 | void MungePedestrianFrames(tPedestrian_data* pPedestrian); |
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119 | |||
120 | void MungePedModel(tPedestrian_data* pPedestrian); |
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121 | |||
122 | void ChangeActionTo(tPedestrian_data* pPedestrian, int pAction_index, int pRedo_frames_etc); |
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123 | |||
124 | int MungePedestrianAction(tPedestrian_data* pPedestrian, float pDanger_level); |
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125 | |||
126 | void MakeFlagWavingBastardWaveHisFlagWhichIsTheProbablyTheLastThingHeWillEverDo(void); |
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127 | |||
128 | void MungePedestrianPath(tPedestrian_data* pPedestrian, float pDanger_level, br_vector3* pDanger_direction); |
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129 | |||
130 | float CalcPedestrianDangerLevel(tPedestrian_data* pPedestrian, br_vector3* pDanger_direction); |
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131 | |||
132 | tPed_hit_position MoveToEdgeOfCar(tPedestrian_data* pPedestrian, tCollision_info* pCar, br_actor* pCar_actor, br_scalar pPed_x, br_scalar pPed_z, br_scalar pCar_bounds_min_x, br_scalar pCar_bounds_max_x, br_scalar pCar_bounds_min_z, br_scalar pCar_bounds_max_z, br_vector3* pMin_ped_bounds_car, br_vector3* pMax_ped_bounds_car); |
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133 | |||
134 | void CheckLastPed(void); |
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135 | |||
136 | int BloodyWheels(tCar_spec* pCar, br_vector3* pPed_car, br_scalar pSize, br_vector3* pPed_glob); |
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137 | |||
138 | int FancyATossOffMate(tPedestrian_data* pPedestrian, tCollision_info* pCar, float pImpact_speed); |
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139 | |||
140 | void CheckPedestrianDeathScenario(tPedestrian_data* pPedestrian); |
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141 | |||
142 | void SendPedestrian(tPedestrian_data* pPedestrian, int pIndex); |
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143 | |||
144 | void DoPedestrian(tPedestrian_data* pPedestrian, int pIndex); |
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145 | |||
146 | void AdjustPedestrian(int pIndex, int pAction_index, int pFrame_index, int pHit_points, int pDone_initial, tU16 pParent, br_actor* pParent_actor, float pSpin_period, br_scalar pJump_magnitude, br_vector3* pOffset, br_vector3* pTrans); |
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147 | |||
148 | void SquirtPathVertex(br_vertex* pFirst_vertex, br_vector3* pPoint); |
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149 | |||
150 | void ResetAllPedestrians(void); |
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151 | |||
152 | void GroundPedestrian(tPedestrian_data* pPedestrian); |
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153 | |||
154 | void RevivePedestrian(tPedestrian_data* pPedestrian, int pAnimate); |
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155 | |||
156 | void MungePedestrians(tU32 pFrame_period); |
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157 | |||
158 | void RespawnPedestrians(void); |
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159 | |||
160 | int GetPedCount(void); |
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161 | |||
162 | int GetPedPosition(int pIndex, br_vector3* pPos); |
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163 | |||
164 | void CreatePedestrian(FILE* pG, tPedestrian_instruction* pInstructions, int pInstruc_count, int pInit_instruc, int pRef_num, int pForce_read); |
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165 | |||
166 | void ResetProxRay(void); |
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167 | |||
168 | void PedMaterialFromHell(void); |
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169 | |||
170 | void ResetPedMaterial(void); |
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171 | |||
172 | void LoadInPedestrians(FILE* pF, int pSubs_count, tPed_subs* pSubs_array); |
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173 | |||
174 | br_actor* BuildPedPaths(tPedestrian_instruction* pInstructions, int pInstruc_count, int pInit_instruc); |
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175 | |||
176 | void WriteOutPeds(void); |
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177 | |||
178 | void AddPed(void); |
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179 | |||
180 | void NewPed(int pRef_num); |
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181 | |||
182 | void RemoveCurrentPedPath(void); |
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183 | |||
184 | void ScrubPedestrian(void); |
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185 | |||
186 | void TogglePedDetect(void); |
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187 | |||
188 | void NewPed0(void); |
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189 | |||
190 | void NewPed1(void); |
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191 | |||
192 | void NewPed2(void); |
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193 | |||
194 | void NewPed3(void); |
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195 | |||
196 | void NewPed4(void); |
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197 | |||
198 | void NewPed5(void); |
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199 | |||
200 | void NewPed6(void); |
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201 | |||
202 | void NewPed7(void); |
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203 | |||
204 | void NewPed8(void); |
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205 | |||
206 | void NewPed9(void); |
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207 | |||
208 | void NewPed0B(void); |
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209 | |||
210 | void NewPed1B(void); |
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211 | |||
212 | void NewPed2B(void); |
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213 | |||
214 | void NewPed3B(void); |
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215 | |||
216 | void NewPed4B(void); |
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217 | |||
218 | void NewPed5B(void); |
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219 | |||
220 | void NewPed6B(void); |
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221 | |||
222 | void NewPed7B(void); |
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223 | |||
224 | void NewPed8B(void); |
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225 | |||
226 | void NewPed9B(void); |
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227 | |||
228 | void MungeShowPedPath(void); |
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229 | |||
230 | void DropPedPoint2(void); |
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231 | |||
232 | void DropPedPoint(void); |
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233 | |||
234 | void DropInitPedPoint(void); |
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235 | |||
236 | void DropPedPointAir2(void); |
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237 | |||
238 | void DropPedPointAir(void); |
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239 | |||
240 | void DropInitPedPointAir(void); |
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241 | |||
20 | pmbaty | 242 | intptr_t KillActorsModel(br_actor* pActor, void* pArg); |
1 | pmbaty | 243 | |
244 | void DisposePedPaths(void); |
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245 | |||
246 | void GetPedPos(int* pPed_index, int* pPoint_index); |
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247 | |||
248 | void ShowPedPos(void); |
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249 | |||
250 | void ShowPedPaths(void); |
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251 | |||
252 | void PullPedPoint(void); |
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253 | |||
254 | void PullPedPointAir(void); |
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255 | |||
256 | void DeletePedPath(void); |
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257 | |||
258 | void DeletePedPoint(void); |
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259 | |||
260 | void DisposePedestrians(void); |
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261 | |||
262 | void DoPedReport(void); |
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263 | |||
264 | void RenderProximityRays(br_pixelmap* pRender_screen, br_pixelmap* pDepth_buffer, br_actor* pCamera, br_matrix34* pCamera_to_world, tU32 pTime); |
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265 | |||
266 | void AdjustProxRay(int pRay_index, tU16 pCar_ID, tU16 pPed_index, tU32 pTime); |
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267 | |||
268 | void ReceivedPedestrian(tNet_contents* pContents, tNet_message* pMessage, tU32 pReceive_time); |
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269 | |||
270 | void SendAllPedestrianPositions(tPlayer_ID pPlayer); |
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271 | |||
272 | #endif |