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1 pmbaty 1
#ifndef _PEDESTRN_H_
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#define _PEDESTRN_H_
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#include "brender/br_types.h"
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#include "dr_types.h"
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extern int gDetect_peds;
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extern int gReally_stupid_ped_bug_enable;
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extern int gPed_sound_disable;
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extern int gVesuvians_last_time;
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extern int gSend_peds;
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extern tU32 gLast_ped_message_send;
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extern tPedestrian_instruction* gInitial_instruction;
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extern char* gRate_commands[3];
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extern char* gCollide_commands[1];
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extern char* gInstruc_commands[10];
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extern float gMin_ped_gib_speeds[4];
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extern float gPed_gib_distrib[4];
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extern float gPed_gib_speeds[4];
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extern int gPed_size_counts[4];
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extern char* gPed_gib_names[4][5];
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extern char* gPed_geb_names[4][5];
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extern int gPed_gib_maxes[4][5];
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extern br_scalar gExploding_ped_scale[3];
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extern br_vector3 gZero_v__pedestrn; // suffix added to avoid duplicate symbol
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extern int gPed_instruc_count;
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extern int gPed_count;
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extern br_actor* gPath_actor;
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extern br_actor* gCurrent_ped_path_actor;
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extern int gPedestrians_on;
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extern int gVesuvian_corpses;
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extern br_material* gPed_material;
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extern int gPed_gib_counts[4][5];
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extern tPedestrian_instruction gPed_instrucs[100];
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extern tPed_gib gPed_gibs[30];
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extern tPed_gib_materials gPed_gib_materials[4];
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extern tProximity_ray gProximity_rays[20];
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extern int gPed_colliding;
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extern float gZombie_factor;
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extern int gRespawn_variance;
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extern br_scalar gPed_scale_factor;
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extern int gTotal_peds;
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extern int gPedestrian_harvest;
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extern br_vector3 gPed_pos_camera;
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extern int gMin_respawn_time;
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extern br_material* gPath_mat_calc;
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extern float gPedestrian_speed_factor;
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extern int gExploding_pedestrians;
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extern int gBlind_pedestrians;
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extern br_material* gPath_mat_normal;
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extern br_material* gInit_pos_mat_calc;
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extern int gPed_other;
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extern int gAttracted_pedestrians;
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extern int gPed_ref_num;
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extern br_scalar gMax_distance_squared;
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extern br_model* gPed_model;
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extern float gDanger_level;
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extern br_vector3 gDanger_direction;
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extern int gInit_ped_instruc;
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extern int gCurrent_lollipop_index;
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extern int gVesuvians_this_time;
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extern int gNumber_of_ped_gibs;
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extern tPedestrian_data* gFlag_waving_bastard;
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extern int gNumber_of_pedestrians;
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extern br_pixelmap* gProx_ray_shade_table;
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extern tPedestrian_data* gPedestrian_array;
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extern tU32 gLast_ped_splat_time;
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extern int gCurrent_ped_multiplier;
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void PedModelUpdate(br_model* pModel, br_scalar x0, br_scalar y0, br_scalar x1, br_scalar y1, br_scalar x2, br_scalar y2, br_scalar x3, br_scalar y3);
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int ActorIsPedestrian(br_actor* pActor);
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br_scalar PedHeightFromActor(br_actor* pActor);
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int GetPedestrianValue(br_actor* pActor);
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int PedestrianActorIsPerson(br_actor* pActor);
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br_actor* GetPedestrianActor(int pIndex);
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br_pixelmap* GetPedestrianTexture(br_actor* pActor, int* pFlipped);
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void TogglePedestrians(void);
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void InitPedGibs(void);
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void SetPedMaterialForRender(br_actor* pActor);
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void PedCallBack(br_actor* pActor, br_model* pModel, br_material* pMaterial, void* pRender_data, br_uint_8 pStyle, int pOn_screen);
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void InitPeds(void);
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void MungeModelSize(br_actor* pActor, br_scalar pScaling_factor);
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int BurstPedestrian(tPedestrian_data* pPedestrian, float pSplattitudinalitude, int pAllow_explosion);
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void ResetAllPedGibs(void);
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void AdjustPedGib(int pIndex, int pSize, int pGib_index, int pPed_index, br_matrix34* pTrans);
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void MungePedGibs(tU32 pFrame_period);
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void KillPedestrian(tPedestrian_data* pPedestrian);
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void CalcPedWidthNHeight(tPedestrian_data* pPedestrian, br_pixelmap* pPixelmap, br_scalar* pHeight, br_scalar* pWidth);
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int PedestrianNextInstruction(tPedestrian_data* pPedestrian, float pDanger_level, int pPosition_explicitly, int pMove_pc);
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void MungePedestrianSequence(tPedestrian_data* pPedestrian, int pAction_changed);
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void DetachPedFromCar(tPedestrian_data* pPedestrian);
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void SetPedPos(tPedestrian_data* pPedestrian);
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void DetachPedActorFromCar(br_actor* pActor);
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void MungePedestrianFrames(tPedestrian_data* pPedestrian);
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void MungePedModel(tPedestrian_data* pPedestrian);
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void ChangeActionTo(tPedestrian_data* pPedestrian, int pAction_index, int pRedo_frames_etc);
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int MungePedestrianAction(tPedestrian_data* pPedestrian, float pDanger_level);
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void MakeFlagWavingBastardWaveHisFlagWhichIsTheProbablyTheLastThingHeWillEverDo(void);
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void MungePedestrianPath(tPedestrian_data* pPedestrian, float pDanger_level, br_vector3* pDanger_direction);
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float CalcPedestrianDangerLevel(tPedestrian_data* pPedestrian, br_vector3* pDanger_direction);
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tPed_hit_position MoveToEdgeOfCar(tPedestrian_data* pPedestrian, tCollision_info* pCar, br_actor* pCar_actor, br_scalar pPed_x, br_scalar pPed_z, br_scalar pCar_bounds_min_x, br_scalar pCar_bounds_max_x, br_scalar pCar_bounds_min_z, br_scalar pCar_bounds_max_z, br_vector3* pMin_ped_bounds_car, br_vector3* pMax_ped_bounds_car);
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void CheckLastPed(void);
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int BloodyWheels(tCar_spec* pCar, br_vector3* pPed_car, br_scalar pSize, br_vector3* pPed_glob);
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int FancyATossOffMate(tPedestrian_data* pPedestrian, tCollision_info* pCar, float pImpact_speed);
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void CheckPedestrianDeathScenario(tPedestrian_data* pPedestrian);
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void SendPedestrian(tPedestrian_data* pPedestrian, int pIndex);
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void DoPedestrian(tPedestrian_data* pPedestrian, int pIndex);
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void AdjustPedestrian(int pIndex, int pAction_index, int pFrame_index, int pHit_points, int pDone_initial, tU16 pParent, br_actor* pParent_actor, float pSpin_period, br_scalar pJump_magnitude, br_vector3* pOffset, br_vector3* pTrans);
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void SquirtPathVertex(br_vertex* pFirst_vertex, br_vector3* pPoint);
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void ResetAllPedestrians(void);
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void GroundPedestrian(tPedestrian_data* pPedestrian);
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void RevivePedestrian(tPedestrian_data* pPedestrian, int pAnimate);
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void MungePedestrians(tU32 pFrame_period);
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void RespawnPedestrians(void);
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int GetPedCount(void);
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int GetPedPosition(int pIndex, br_vector3* pPos);
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void CreatePedestrian(FILE* pG, tPedestrian_instruction* pInstructions, int pInstruc_count, int pInit_instruc, int pRef_num, int pForce_read);
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void ResetProxRay(void);
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void PedMaterialFromHell(void);
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void ResetPedMaterial(void);
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void LoadInPedestrians(FILE* pF, int pSubs_count, tPed_subs* pSubs_array);
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br_actor* BuildPedPaths(tPedestrian_instruction* pInstructions, int pInstruc_count, int pInit_instruc);
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void WriteOutPeds(void);
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void AddPed(void);
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void NewPed(int pRef_num);
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void RemoveCurrentPedPath(void);
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void ScrubPedestrian(void);
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void TogglePedDetect(void);
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void NewPed0(void);
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void NewPed1(void);
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void NewPed2(void);
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void NewPed3(void);
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void NewPed4(void);
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void NewPed5(void);
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void NewPed6(void);
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void NewPed7(void);
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void NewPed8(void);
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void NewPed9(void);
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void NewPed0B(void);
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void NewPed1B(void);
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void NewPed2B(void);
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void NewPed3B(void);
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void NewPed4B(void);
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void NewPed5B(void);
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void NewPed6B(void);
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void NewPed7B(void);
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void NewPed8B(void);
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void NewPed9B(void);
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void MungeShowPedPath(void);
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void DropPedPoint2(void);
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void DropPedPoint(void);
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void DropInitPedPoint(void);
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void DropPedPointAir2(void);
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void DropPedPointAir(void);
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void DropInitPedPointAir(void);
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intptr_t KillActorsModel(br_actor* pActor, void* pArg);
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void DisposePedPaths(void);
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void GetPedPos(int* pPed_index, int* pPoint_index);
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void ShowPedPos(void);
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void ShowPedPaths(void);
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void PullPedPoint(void);
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void PullPedPointAir(void);
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void DeletePedPath(void);
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void DeletePedPoint(void);
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void DisposePedestrians(void);
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void DoPedReport(void);
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void RenderProximityRays(br_pixelmap* pRender_screen, br_pixelmap* pDepth_buffer, br_actor* pCamera, br_matrix34* pCamera_to_world, tU32 pTime);
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void AdjustProxRay(int pRay_index, tU16 pCar_ID, tU16 pPed_index, tU32 pTime);
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void ReceivedPedestrian(tNet_contents* pContents, tNet_message* pMessage, tU32 pReceive_time);
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void SendAllPedestrianPositions(tPlayer_ID pPlayer);
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#endif