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1 | pmbaty | 1 | #ifndef _NETGAME_H_ |
2 | #define _NETGAME_H_ |
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3 | |||
4 | #include "dr_types.h" |
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5 | |||
6 | extern int gPowerup_cost[4]; |
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7 | extern int gGame_scores[6]; |
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8 | extern int gPed_target; |
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9 | extern int gNot_shown_race_type_headup; |
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10 | extern tU32 gLast_it_change; |
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11 | extern tU32 gTime_for_punishment; |
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12 | extern tNet_game_player_info* gLast_lepper; |
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13 | extern int gInitialised_grid; |
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14 | extern int gIt_or_fox; |
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15 | |||
16 | void SendCarData(tU32 pNext_frame_time); |
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17 | |||
18 | void ReceivedRecover(tNet_contents* pContents); |
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19 | |||
20 | void CopyMechanics(tCar_spec* pCar, tNet_contents* pContents); |
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21 | |||
22 | void ReceivedMechanics(tNet_contents* pContents); |
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23 | |||
24 | void ReceivedCopInfo(tNet_contents* pContents); |
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25 | |||
26 | void SendAllNonCarPositions(void); |
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27 | |||
28 | void ReceivedNonCarPosition(tNet_contents* pContents); |
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29 | |||
30 | void ReceivedNonCar(tNet_contents* pContents); |
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31 | |||
32 | void SignalToStartRace2(int pIndex); |
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33 | |||
34 | void SignalToStartRace(void); |
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35 | |||
36 | void SetUpNetCarPositions(void); |
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37 | |||
38 | void ReinitialiseCar(tCar_spec* pCar); |
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39 | |||
40 | void RepositionPlayer(int pIndex); |
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41 | |||
42 | void DisableCar(tCar_spec* pCar); |
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43 | |||
44 | void EnableCar(tCar_spec* pCar); |
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45 | |||
46 | void DoNetworkHeadups(int pCredits); |
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47 | |||
48 | int SortNetHeadAscending(void* pFirst_one, void* pSecond_one); |
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49 | |||
50 | int SortNetHeadDescending(void* pFirst_one, void* pSecond_one); |
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51 | |||
52 | void ClipName(char* pName, tDR_font* pFont, int pMax_width); |
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53 | |||
54 | void DoNetScores2(int pOnly_sort_scores); |
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55 | |||
56 | void DoNetScores(void); |
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57 | |||
58 | void InitNetHeadups(void); |
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59 | |||
60 | void DisposeNetHeadups(void); |
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61 | |||
62 | void EverybodysLost(void); |
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63 | |||
64 | void DeclareWinner(int pWinner_index); |
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65 | |||
66 | void PlayerIsIt(tNet_game_player_info* pPlayer); |
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67 | |||
68 | int FarEnoughAway(tNet_game_player_info* pPlayer_1, tNet_game_player_info* pPlayer_2); |
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69 | |||
70 | void CarInContactWithItOrFox(tNet_game_player_info* pPlayer); |
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71 | |||
72 | void SelectRandomItOrFox(int pNot_this_one); |
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73 | |||
74 | void CalcPlayerScores(void); |
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75 | |||
76 | void SendPlayerScores(void); |
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77 | |||
78 | void DoNetGameManagement(void); |
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79 | |||
80 | void InitialisePlayerScore(tNet_game_player_info* pPlayer); |
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81 | |||
82 | void InitPlayers(void); |
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83 | |||
84 | void BuyPSPowerup(int pIndex); |
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85 | |||
86 | void BuyArmour(void); |
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87 | |||
88 | void BuyPower(void); |
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89 | |||
90 | void BuyOffense(void); |
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91 | |||
92 | void UseGeneralScore(int pScore); |
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93 | |||
94 | void NetSendEnvironmentChanges(tNet_game_player_info* pPlayer); |
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95 | |||
96 | void UpdateEnvironments(void); |
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97 | |||
98 | void ReceivedGameplay(tNet_contents* pContents, tNet_message* pMessage, tU32 pReceive_time); |
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99 | |||
100 | void SendGameplay(tPlayer_ID pPlayer, tNet_gameplay_mess pMess, int pParam_1, int pParam_2, int pParam_3, int pParam_4); |
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101 | |||
102 | void SendGameplayToAllPlayers(tNet_gameplay_mess pMess, int pParam_1, int pParam_2, int pParam_3, int pParam_4); |
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103 | |||
104 | void SendGameplayToHost(tNet_gameplay_mess pMess, int pParam_1, int pParam_2, int pParam_3, int pParam_4); |
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105 | |||
106 | void InitNetGameplayStuff(void); |
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107 | |||
108 | void DefaultNetName(void); |
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109 | |||
110 | void NetSendPointCrush(tCar_spec* pCar, tU16 pCrush_point_index, br_vector3* pEnergy_vector); |
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111 | |||
112 | void RecievedCrushPoint(tNet_contents* pContents); |
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113 | |||
114 | void GetReducedMatrix(tReduced_matrix* m1, br_matrix34* m2); |
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115 | |||
116 | void GetExpandedMatrix(br_matrix34* m1, tReduced_matrix* m2); |
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117 | |||
118 | void NetEarnCredits(tNet_game_player_info* pPlayer, tS32 pCredits); |
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119 | |||
120 | #endif |