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1 | pmbaty | 1 | #ifndef _DEPTH_H_ |
2 | #define _DEPTH_H_ |
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3 | |||
4 | #include "dr_types.h" |
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5 | |||
6 | extern tDepth_effect gDistance_depth_effects[4]; |
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7 | extern int gSky_on; |
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8 | extern int gDepth_cueing_on; |
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9 | extern tDepth_effect_type gSwap_depth_effect_type; |
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10 | extern br_scalar gSky_height; |
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11 | extern br_scalar gSky_x_multiplier; |
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12 | extern br_scalar gSky_width; |
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13 | extern br_scalar gSky_y_multiplier; |
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14 | extern tU32 gLast_depth_change; |
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15 | extern br_scalar gOld_yon; |
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16 | extern br_pixelmap* gWater_shade_table; |
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17 | extern br_material* gHorizon_material; |
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18 | extern br_model* gRearview_sky_model; |
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19 | extern int gFog_shade_table_power; |
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20 | extern br_actor* gRearview_sky_actor; |
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21 | extern int gAcid_shade_table_power; |
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22 | extern int gWater_shade_table_power; |
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23 | extern br_model* gForward_sky_model; |
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24 | extern br_actor* gForward_sky_actor; |
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25 | extern int gDepth_shade_table_power; |
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26 | extern br_pixelmap* gFog_shade_table; |
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27 | extern int gSwap_depth_effect_start; |
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28 | extern br_pixelmap* gDepth_shade_table; |
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29 | extern tSpecial_volume* gLast_camera_special_volume; |
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30 | extern br_pixelmap* gAcid_shade_table; |
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31 | extern int gSwap_depth_effect_end; |
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32 | extern br_pixelmap* gSwap_sky_texture; |
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33 | extern br_angle gOld_fov; |
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34 | extern br_angle gSky_image_width; |
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35 | extern br_angle gSky_image_height; |
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36 | extern br_angle gSky_image_underground; |
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37 | |||
38 | int Log2(int pNumber); |
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39 | |||
40 | br_scalar CalculateWrappingMultiplier(br_scalar pValue, br_scalar pYon); |
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41 | |||
42 | br_scalar DepthCueingShiftToDistance(int pShift); |
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43 | |||
44 | void FogAccordingToGPSCDE(br_material* pMaterial); |
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45 | |||
46 | void FrobFog(void); |
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47 | |||
48 | void InstantDepthChange(tDepth_effect_type pType, br_pixelmap* pSky_texture, int pStart, int pEnd); |
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49 | |||
50 | br_scalar Tan(br_scalar pAngle); |
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51 | |||
52 | br_scalar EdgeU(br_angle pSky, br_angle pView, br_angle pPerfect); |
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53 | |||
54 | void MungeSkyModel(br_actor* pCamera, br_model* pModel); |
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55 | |||
56 | br_model* CreateHorizonModel(br_actor* pCamera); |
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57 | |||
58 | void LoadDepthTable(char* pName, br_pixelmap** pTable, int* pPower); |
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59 | |||
60 | void InitDepthEffects(void); |
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61 | |||
62 | void DoDepthByShadeTable(br_pixelmap* pRender_buffer, br_pixelmap* pDepth_buffer, br_pixelmap* pShade_table, int pShade_table_power, int pStart, int pEnd); |
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63 | |||
64 | void ExternalSky(br_pixelmap* pRender_buffer, br_pixelmap* pDepth_buffer, br_actor* pCamera, br_matrix34* pCamera_to_world); |
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65 | |||
66 | void DoHorizon(br_pixelmap* pRender_buffer, br_pixelmap* pDepth_buffer, br_actor* pCamera, br_matrix34* pCamera_to_world); |
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67 | |||
68 | void DoDepthCue(br_pixelmap* pRender_buffer, br_pixelmap* pDepth_buffer); |
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69 | |||
70 | void DoFog(br_pixelmap* pRender_buffer, br_pixelmap* pDepth_buffer); |
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71 | |||
72 | void DepthEffect(br_pixelmap* pRender_buffer, br_pixelmap* pDepth_buffer, br_actor* pCamera, br_matrix34* pCamera_to_world); |
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73 | |||
74 | void DepthEffectSky(br_pixelmap* pRender_buffer, br_pixelmap* pDepth_buffer, br_actor* pCamera, br_matrix34* pCamera_to_world); |
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75 | |||
76 | void DoWobbleCamera(br_actor* pCamera); |
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77 | |||
78 | void DoDrugWobbleCamera(br_actor* pCamera); |
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79 | |||
80 | void DoSpecialCameraEffect(br_actor* pCamera, br_matrix34* pCamera_to_world); |
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81 | |||
82 | void LessDepthFactor(void); |
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83 | |||
84 | void MoreDepthFactor(void); |
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85 | |||
86 | void LessDepthFactor2(void); |
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87 | |||
88 | void MoreDepthFactor2(void); |
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89 | |||
90 | void AssertYons(void); |
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91 | |||
92 | void IncreaseYon(void); |
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93 | |||
94 | void DecreaseYon(void); |
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95 | |||
96 | void SetYon(br_scalar pYon); |
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97 | |||
98 | br_scalar GetYon(void); |
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99 | |||
100 | void IncreaseAngle(void); |
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101 | |||
102 | void DecreaseAngle(void); |
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103 | |||
104 | void ToggleDepthMode(void); |
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105 | |||
106 | int GetSkyTextureOn(void); |
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107 | |||
108 | void SetSkyTextureOn(int pOn); |
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109 | |||
110 | void ToggleSkyQuietly(void); |
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111 | |||
112 | void ToggleSky(void); |
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113 | |||
114 | int GetDepthCueingOn(void); |
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115 | |||
116 | void SetDepthCueingOn(int pOn); |
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117 | |||
118 | void ToggleDepthCueingQuietly(void); |
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119 | |||
120 | void ToggleDepthCueing(void); |
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121 | |||
122 | void ChangeDepthEffect(void); |
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123 | |||
124 | void MungeForwardSky(void); |
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125 | |||
126 | void MungeRearviewSky(void); |
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127 | |||
128 | #endif |