Rev 18 | Go to most recent revision | Details | Last modification | View Log | RSS feed
| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1 | pmbaty | 1 | #include "depth.h" |
| 2 | |||
| 3 | #include "brender/brender.h" |
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| 4 | #include "displays.h" |
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| 5 | #include "errors.h" |
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| 6 | #include "globvars.h" |
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| 7 | #include "globvrkm.h" |
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| 8 | #include "globvrpb.h" |
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| 9 | #include "harness/hooks.h" |
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| 10 | #include "harness/trace.h" |
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| 11 | #include "pd/sys.h" |
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| 12 | #include "replay.h" |
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| 13 | #include "spark.h" |
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| 14 | #include "trig.h" |
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| 15 | #include "utility.h" |
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| 16 | #include "world.h" |
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| 17 | #include <math.h> |
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| 18 | #include <stdlib.h> |
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| 19 | |||
| 20 | tDepth_effect gDistance_depth_effects[4]; |
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| 21 | int gSky_on; |
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| 22 | int gDepth_cueing_on; |
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| 23 | tDepth_effect_type gSwap_depth_effect_type; |
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| 24 | br_scalar gSky_height; |
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| 25 | br_scalar gSky_x_multiplier; |
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| 26 | br_scalar gSky_width; |
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| 27 | br_scalar gSky_y_multiplier; |
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| 28 | tU32 gLast_depth_change; |
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| 29 | br_scalar gOld_yon; |
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| 30 | br_pixelmap* gWater_shade_table; |
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| 31 | br_material* gHorizon_material; |
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| 32 | br_model* gRearview_sky_model; |
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| 33 | int gFog_shade_table_power; |
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| 34 | br_actor* gRearview_sky_actor; |
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| 35 | int gAcid_shade_table_power; |
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| 36 | int gWater_shade_table_power; |
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| 37 | br_model* gForward_sky_model; |
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| 38 | br_actor* gForward_sky_actor; |
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| 39 | int gDepth_shade_table_power; |
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| 40 | br_pixelmap* gFog_shade_table; |
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| 41 | int gSwap_depth_effect_start; |
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| 42 | br_pixelmap* gDepth_shade_table; |
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| 43 | tSpecial_volume* gLast_camera_special_volume; |
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| 44 | br_pixelmap* gAcid_shade_table; |
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| 45 | int gSwap_depth_effect_end; |
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| 46 | br_pixelmap* gSwap_sky_texture; |
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| 47 | br_angle gOld_fov; |
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| 48 | br_angle gSky_image_width; |
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| 49 | br_angle gSky_image_height; |
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| 50 | br_angle gSky_image_underground; |
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| 51 | |||
| 52 | // IDA: int __usercall Log2@<EAX>(int pNumber@<EAX>) |
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| 53 | int Log2(int pNumber) { |
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| 54 | int i; |
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| 55 | int bits[16]; |
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| 56 | LOG_TRACE("(%d)", pNumber); |
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| 57 | |||
| 58 | bits[0] = 1; |
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| 59 | bits[1] = 2; |
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| 60 | bits[2] = 4; |
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| 61 | bits[3] = 8; |
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| 62 | bits[4] = 16; |
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| 63 | bits[5] = 32; |
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| 64 | bits[6] = 64; |
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| 65 | bits[7] = 128; |
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| 66 | bits[8] = 256; |
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| 67 | bits[9] = 512; |
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| 68 | bits[10] = 1024; |
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| 69 | bits[11] = 2048; |
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| 70 | bits[12] = 4096; |
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| 71 | bits[13] = 0x2000; |
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| 72 | bits[14] = 0x4000; |
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| 73 | bits[15] = 0x8000; |
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| 74 | for (i = COUNT_OF(bits) - 1; i >= 0; --i) { |
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| 75 | if ((bits[i] & pNumber) != 0) { |
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| 76 | return i; |
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| 77 | } |
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| 78 | } |
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| 79 | return 0; |
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| 80 | } |
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| 81 | |||
| 82 | // IDA: br_scalar __cdecl CalculateWrappingMultiplier(br_scalar pValue, br_scalar pYon) |
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| 83 | br_scalar CalculateWrappingMultiplier(br_scalar pValue, br_scalar pYon) { |
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| 84 | br_scalar k; |
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| 85 | br_scalar trunc_k; |
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| 86 | int int_k; |
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| 87 | LOG_TRACE("(%f, %f)", pValue, pYon); |
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| 88 | |||
| 89 | k = pYon * 1.3f * TAU / pValue; |
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| 90 | int_k = (int)k; |
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| 91 | if (k - int_k <= .5f) { |
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| 92 | trunc_k = int_k; |
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| 93 | } else { |
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| 94 | trunc_k = int_k + 1.f; |
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| 95 | } |
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| 96 | return trunc_k / TAU * pValue; |
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| 97 | } |
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| 98 | |||
| 99 | // IDA: br_scalar __usercall DepthCueingShiftToDistance@<ST0>(int pShift@<EAX>) |
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| 100 | br_scalar DepthCueingShiftToDistance(int pShift) { |
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| 101 | LOG_TRACE("(%d)", pShift); |
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| 102 | NOT_IMPLEMENTED(); |
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| 103 | } |
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| 104 | |||
| 105 | // IDA: void __usercall FogAccordingToGPSCDE(br_material *pMaterial@<EAX>) |
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| 106 | void FogAccordingToGPSCDE(br_material* pMaterial) { |
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| 107 | //int start; // Pierre-Marie Baty -- unused variable |
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| 108 | //int end; // Pierre-Marie Baty -- unused variable |
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| 109 | LOG_TRACE("(%p)", pMaterial); |
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| 110 | NOT_IMPLEMENTED(); |
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| 111 | } |
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| 112 | |||
| 113 | // IDA: void __cdecl FrobFog() |
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| 114 | void FrobFog(void) { |
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| 115 | //int i; // Pierre-Marie Baty -- unused variable |
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| 116 | //br_material* mat; // Pierre-Marie Baty -- unused variable |
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| 117 | LOG_TRACE("()"); |
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| 118 | NOT_IMPLEMENTED(); |
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| 119 | } |
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| 120 | |||
| 121 | // IDA: void __usercall InstantDepthChange(tDepth_effect_type pType@<EAX>, br_pixelmap *pSky_texture@<EDX>, int pStart@<EBX>, int pEnd@<ECX>) |
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| 122 | void InstantDepthChange(tDepth_effect_type pType, br_pixelmap* pSky_texture, int pStart, int pEnd) { |
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| 123 | LOG_TRACE("(%d, %p, %d, %d)", pType, pSky_texture, pStart, pEnd); |
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| 124 | |||
| 125 | if (pType == -1) { |
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| 126 | pStart = 3; |
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| 127 | pEnd = 3; |
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| 128 | } |
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| 129 | |||
| 130 | gProgram_state.current_depth_effect.sky_texture = pSky_texture; |
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| 131 | gHorizon_material->colour_map = pSky_texture; |
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| 132 | BrMaterialUpdate(gHorizon_material, BR_MATU_ALL); |
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| 133 | gProgram_state.current_depth_effect.type = pType; |
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| 134 | gProgram_state.current_depth_effect.start = pStart; |
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| 135 | gProgram_state.current_depth_effect.end = pEnd; |
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| 136 | gProgram_state.default_depth_effect.type = pType; |
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| 137 | gProgram_state.default_depth_effect.start = pStart; |
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| 138 | gProgram_state.default_depth_effect.end = pEnd; |
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| 139 | } |
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| 140 | |||
| 141 | // IDA: br_scalar __cdecl Tan(br_scalar pAngle) |
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| 142 | br_scalar Tan(br_scalar pAngle) { |
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| 143 | LOG_TRACE("(%f)", pAngle); |
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| 144 | |||
| 145 | return sinf(BrAngleToRadian(pAngle)) / cosf(BrAngleToRadian(pAngle)); |
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| 146 | } |
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| 147 | |||
| 148 | // IDA: br_scalar __usercall EdgeU@<ST0>(br_angle pSky@<EAX>, br_angle pView@<EDX>, br_angle pPerfect@<EBX>) |
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| 149 | br_scalar EdgeU(br_angle pSky, br_angle pView, br_angle pPerfect) { |
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| 150 | br_scalar a; |
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| 151 | br_scalar b; |
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| 152 | br_scalar c; |
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| 153 | LOG_TRACE("(%d, %d, %d)", pSky, pView, pPerfect); |
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| 154 | |||
| 155 | a = cosf(BrAngleToRadian(pPerfect)); |
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| 156 | b = sinf(BrAngleToRadian(pView)); |
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| 157 | c = cosf(BrAngleToRadian(pView)); |
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| 158 | return b * a * a / (BrAngleToRadian(pSky) * (1.f + c)); |
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| 159 | } |
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| 160 | |||
| 161 | // IDA: void __usercall MungeSkyModel(br_actor *pCamera@<EAX>, br_model *pModel@<EDX>) |
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| 162 | void MungeSkyModel(br_actor* pCamera, br_model* pModel) { |
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| 163 | br_camera* camera_data; |
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| 164 | br_scalar horizon_half_height; |
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| 165 | br_scalar horizon_half_width; |
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| 166 | br_scalar horizon_half_diag; |
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| 167 | br_scalar tan_half_fov; |
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| 168 | br_scalar sky_distance; |
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| 169 | //br_angle half_hori_fov; // Pierre-Marie Baty -- unused variable |
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| 170 | br_angle half_diag_fov; |
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| 171 | tU8 nbands; |
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| 172 | tU8 band; |
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| 173 | tU8 vertex; |
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| 174 | tU8 stripe; |
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| 175 | br_scalar edge_u; |
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| 176 | br_scalar narrow_u; |
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| 177 | br_angle min_angle; |
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| 178 | br_angle angle_range; |
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| 179 | br_angle angle; |
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| 180 | LOG_TRACE("(%p, %p)", pCamera, pModel); |
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| 181 | |||
| 182 | camera_data = pCamera->type_data; |
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| 183 | tan_half_fov = Tan(camera_data->field_of_view / 2); |
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| 184 | sky_distance = camera_data->yon_z - 1.f; |
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| 185 | horizon_half_width = sky_distance * tan_half_fov; |
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| 186 | horizon_half_height = horizon_half_width * camera_data->aspect; |
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| 187 | horizon_half_diag = sqrtf(horizon_half_height * horizon_half_height + horizon_half_width * horizon_half_width); |
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| 188 | half_diag_fov = BrRadianToAngle(atan2f(horizon_half_diag, sky_distance)); |
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| 189 | edge_u = EdgeU(gSky_image_width, 2 * half_diag_fov, BR_ANGLE_DEG(10)); |
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| 190 | narrow_u = edge_u / 2.f; |
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| 191 | gSky_width = horizon_half_width * 2.f; |
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| 192 | gSky_height = horizon_half_height * 2.f; |
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| 193 | gSky_x_multiplier = CalculateWrappingMultiplier(gSky_width, camera_data->yon_z); |
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| 194 | gSky_y_multiplier = CalculateWrappingMultiplier(gSky_height, camera_data->yon_z); |
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| 195 | |||
| 196 | for (vertex = 0; vertex < 88; vertex += 4) { |
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| 197 | pModel->vertices[vertex].map.v[0] = -edge_u; |
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| 198 | } |
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| 199 | for (vertex = 1; vertex < 88; vertex += 4) { |
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| 200 | pModel->vertices[vertex].map.v[0] = -narrow_u; |
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| 201 | } |
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| 202 | for (vertex = 2; vertex < 88; vertex += 4) { |
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| 203 | pModel->vertices[vertex].map.v[0] = narrow_u; |
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| 204 | } |
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| 205 | for (vertex = 3; vertex < 88; vertex += 4) { |
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| 206 | pModel->vertices[vertex].map.v[0] = edge_u; |
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| 207 | } |
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| 208 | for (vertex = 0; vertex < 88; vertex += 4) { |
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| 209 | pModel->vertices[vertex].p.v[0] = -horizon_half_diag; |
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| 210 | } |
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| 211 | for (vertex = 1; vertex < 88; vertex += 4) { |
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| 212 | pModel->vertices[vertex].p.v[0] = -(horizon_half_diag / 2.f); |
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| 213 | } |
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| 214 | for (vertex = 2; vertex < 88; vertex += 4) { |
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| 215 | pModel->vertices[vertex].p.v[0] = horizon_half_diag / 2.f; |
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| 216 | } |
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| 217 | for (vertex = 3; vertex < 88; vertex += 4) { |
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| 218 | pModel->vertices[vertex].p.v[0] = horizon_half_diag; |
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| 219 | } |
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| 220 | PossibleService(); |
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| 221 | angle_range = -gSky_image_underground - (-BR_ANGLE_DEG(90) - half_diag_fov); |
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| 222 | for (band = 0; band < 2u; band++) { |
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| 223 | vertex = 4 * band; |
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| 224 | angle = -BR_ANGLE_DEG(90) - half_diag_fov + angle_range * band / 2; |
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| 225 | pModel->vertices[vertex].p.v[1] = sinf(BrAngleToRadian(angle)) * sky_distance; |
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| 226 | pModel->vertices[vertex].p.v[2] = -cosf(BrAngleToRadian(angle)) * sky_distance; |
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| 227 | } |
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| 228 | min_angle = -gSky_image_underground; |
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| 229 | angle_range = gSky_image_height; |
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| 230 | nbands = 18; |
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| 231 | for (band = 0; band < nbands; band++) { |
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| 232 | vertex = 4 * band + 8; |
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| 233 | pModel->vertices[vertex].p.v[1] = sinf(BrAngleToRadian(min_angle + angle_range * band / nbands)) * sky_distance; |
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| 234 | pModel->vertices[vertex].p.v[2] = -cosf(BrAngleToRadian(min_angle + angle_range * band / nbands)) * sky_distance; |
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| 235 | } |
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| 236 | min_angle = gSky_image_height - gSky_image_underground; |
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| 237 | angle_range = half_diag_fov + BR_ANGLE_DEG(90) - (gSky_image_height - gSky_image_underground); |
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| 238 | for (band = 0; band <= 1u; band++) { |
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| 239 | vertex = 4 * band + 80; |
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| 240 | angle = min_angle + angle_range * band; |
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| 241 | pModel->vertices[vertex].p.v[1] = sinf(BrAngleToRadian(angle)) * sky_distance; |
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| 242 | pModel->vertices[vertex].p.v[2] = -cosf(BrAngleToRadian(angle)) * sky_distance; |
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| 243 | } |
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| 244 | PossibleService(); |
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| 245 | for (band = 0; band <= 21u; ++band) { |
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| 246 | vertex = 4 * band; |
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| 247 | for (stripe = 1; stripe < 4u; ++stripe) { |
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| 248 | pModel->vertices[vertex + stripe].p.v[1] = pModel->vertices[vertex].p.v[1]; |
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| 249 | pModel->vertices[vertex + stripe].p.v[2] = pModel->vertices[vertex].p.v[2]; |
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| 250 | } |
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| 251 | } |
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| 252 | |||
| 253 | BrModelUpdate(pModel, BR_MODU_ALL & ~BR_MODU_VERTEX_NORMALS); |
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| 254 | } |
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| 255 | |||
| 256 | // IDA: br_model* __usercall CreateHorizonModel@<EAX>(br_actor *pCamera@<EAX>) |
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| 257 | br_model* CreateHorizonModel(br_actor* pCamera) { |
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| 258 | //tU8 nbands; // Pierre-Marie Baty -- unused variable |
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| 259 | tU8 band; |
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| 260 | tU8 vertex; |
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| 261 | tU8 stripe; |
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| 262 | br_model* model; |
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| 263 | LOG_TRACE("(%p)", pCamera); |
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| 264 | |||
| 265 | model = BrModelAllocate(NULL, 88, 126); |
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| 266 | model->flags |= BR_MODF_KEEP_ORIGINAL; |
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| 267 | for (band = 0; band < 21; band++) { |
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| 268 | for (stripe = 0; stripe < 3; stripe++) { |
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| 269 | model->faces[6 * band + 2 * stripe].vertices[0] = stripe + 4 * band + 0; |
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| 270 | model->faces[6 * band + 2 * stripe].vertices[1] = stripe + 4 * band + 1; |
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| 271 | model->faces[6 * band + 2 * stripe].vertices[2] = stripe + 4 * band + 5; |
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| 272 | model->faces[6 * band + 2 * stripe + 1].vertices[0] = stripe + 4 * band + 0; |
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| 273 | model->faces[6 * band + 2 * stripe + 1].vertices[1] = stripe + 4 * band + 5; |
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| 274 | model->faces[6 * band + 2 * stripe + 1].vertices[2] = stripe + 4 * band + 4; |
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| 275 | model->faces[6 * band + 2 * stripe + 0].smoothing = 1; |
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| 276 | model->faces[6 * band + 2 * stripe + 1].smoothing = 1; |
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| 277 | model->faces[6 * band + 2 * stripe + 0].material = NULL; |
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| 278 | model->faces[6 * band + 2 * stripe + 1].material = NULL; |
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| 279 | } |
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| 280 | } |
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| 281 | for (vertex = 0; vertex < 12; vertex++) { |
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| 282 | model->vertices[vertex].map.v[1] = 0.9999999f; |
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| 283 | } |
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| 284 | for (vertex = 80; vertex < 88; vertex++) { |
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| 285 | model->vertices[vertex].map.v[1] = 0.f; |
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| 286 | } |
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| 287 | for (band = 1; band < 18; band++) { |
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| 288 | model->vertices[4 * band + 8].map.v[1] = (float)(18 - band) / 18.f; |
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| 289 | for (stripe = 1; stripe < 4; stripe++) { |
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| 290 | model->vertices[4 * band + 8 + stripe].map.v[1] = model->vertices[4 * band + 8].map.v[1]; |
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| 291 | } |
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| 292 | } |
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| 293 | return model; |
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| 294 | } |
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| 295 | |||
| 296 | // IDA: void __usercall LoadDepthTable(char *pName@<EAX>, br_pixelmap **pTable@<EDX>, int *pPower@<EBX>) |
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| 297 | void LoadDepthTable(char* pName, br_pixelmap** pTable, int* pPower) { |
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| 298 | tPath_name the_path; |
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| 299 | int i; |
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| 300 | int j; |
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| 301 | tU8 temp; |
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| 302 | LOG_TRACE("(\"%s\", %p, %p)", pName, pTable, pPower); |
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| 303 | |||
| 304 | #define PTABLE_PIXEL_AT(X, Y) ((tU8*)((*pTable)->pixels))[(X) + (Y) * (*pTable)->row_bytes] |
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| 305 | |||
| 306 | PathCat(the_path, gApplication_path, "SHADETAB"); |
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| 307 | PathCat(the_path, the_path, pName); |
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| 308 | *pTable = DRPixelmapLoad(the_path); |
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| 309 | if (*pTable == NULL) { |
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| 310 | FatalError(kFatalError_LoadDepthCueShadeTable); |
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| 311 | } |
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| 312 | *pPower = Log2((*pTable)->height); |
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| 313 | for (i = 0; i < (*pTable)->width; i++) { |
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| 314 | for (j = 0; j < (*pTable)->height / 2; j++) { |
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| 315 | temp = PTABLE_PIXEL_AT(i, j); |
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| 316 | PTABLE_PIXEL_AT(i, j) = PTABLE_PIXEL_AT(i, ((*pTable)->height - j - 1)); |
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| 317 | PTABLE_PIXEL_AT(i, ((*pTable)->height - j - 1)) = temp; |
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| 318 | } |
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| 319 | } |
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| 320 | |||
| 321 | #undef PTABLE_PIXEL_AT |
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| 322 | } |
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| 323 | |||
| 324 | // IDA: void __cdecl InitDepthEffects() |
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| 325 | void InitDepthEffects(void) { |
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| 326 | tPath_name the_path; |
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| 327 | int i; |
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| 328 | int j; |
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| 329 | |||
| 330 | LoadDepthTable("DEPTHCUE.TAB", &gDepth_shade_table, &gDepth_shade_table_power); |
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| 331 | LoadDepthTable("FOG.TAB", &gFog_shade_table, &gFog_shade_table_power); |
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| 332 | LoadDepthTable("ACIDFOG.TAB", &gAcid_shade_table, &gAcid_shade_table_power); |
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| 333 | LoadDepthTable("BLUEGIT.TAB", &gWater_shade_table, &gWater_shade_table_power); |
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| 334 | GenerateSmokeShades(); |
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| 335 | PathCat(the_path, gApplication_path, "MATERIAL"); |
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| 336 | PathCat(the_path, the_path, "HORIZON.MAT"); |
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| 337 | gHorizon_material = BrMaterialLoad(the_path); |
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| 338 | if (gHorizon_material == NULL) { |
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| 339 | FatalError(kFatalError_FindSkyMaterial_S, "HORIZON.MAT"); // 2nd argument added |
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| 340 | } |
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| 341 | gHorizon_material->index_blend = BrPixelmapAllocate(BR_PMT_INDEX_8, 256, 256, NULL, 0); |
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| 342 | |||
| 343 | // HACK: moved below loop |
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| 344 | // BrTableAdd(gHorizon_material->index_blend); |
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| 345 | for (i = 0; i < 256; i++) { |
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| 346 | for (j = 0; j < 256; j++) { |
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| 347 | *((tU8*)gHorizon_material->index_blend->pixels + 256 * i + j) = j; |
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| 348 | } |
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| 349 | } |
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| 350 | // HACK: this should be above the for loop. Haven't been able to figure out how this is working in OG, as changes made to the pixelmap |
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| 351 | // don't update the stored copy without calling `BrTableUpdate`. |
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| 352 | BrTableAdd(gHorizon_material->index_blend); |
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| 353 | |||
| 354 | gHorizon_material->flags |= BR_MATF_PERSPECTIVE; |
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| 355 | BrMaterialAdd(gHorizon_material); |
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| 356 | gForward_sky_model = CreateHorizonModel(gCamera); |
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| 357 | gRearview_sky_model = CreateHorizonModel(gRearview_camera); |
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| 358 | BrModelAdd(gForward_sky_model); |
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| 359 | BrModelAdd(gRearview_sky_model); |
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| 360 | gForward_sky_actor = BrActorAllocate(BR_ACTOR_MODEL, NULL); |
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| 361 | gForward_sky_actor->model = gForward_sky_model; |
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| 362 | gForward_sky_actor->material = gHorizon_material; |
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| 363 | gForward_sky_actor->render_style = BR_RSTYLE_NONE; |
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| 364 | BrActorAdd(gUniverse_actor, gForward_sky_actor); |
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| 365 | gRearview_sky_actor = BrActorAllocate(BR_ACTOR_MODEL, NULL); |
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| 366 | gRearview_sky_actor->model = gRearview_sky_model; |
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| 367 | gRearview_sky_actor->material = gHorizon_material; |
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| 368 | gRearview_sky_actor->render_style = BR_RSTYLE_NONE; |
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| 369 | BrActorAdd(gUniverse_actor, gRearview_sky_actor); |
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| 370 | gLast_camera_special_volume = 0; |
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| 371 | } |
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| 372 | |||
| 373 | // IDA: void __usercall DoDepthByShadeTable(br_pixelmap *pRender_buffer@<EAX>, br_pixelmap *pDepth_buffer@<EDX>, br_pixelmap *pShade_table@<EBX>, int pShade_table_power@<ECX>, int pStart, int pEnd) |
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| 374 | void DoDepthByShadeTable(br_pixelmap* pRender_buffer, br_pixelmap* pDepth_buffer, br_pixelmap* pShade_table, int pShade_table_power, int pStart, int pEnd) { |
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| 375 | tU8* render_ptr; |
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| 376 | tU8* shade_table_pixels; |
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| 377 | tU16* depth_ptr; |
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| 378 | tU16 depth_value; |
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| 379 | tU16 too_near; |
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| 380 | int depth_shift_amount; |
||
| 381 | //int depth_start; // Pierre-Marie Baty -- unused variable |
||
| 382 | int y; |
||
| 383 | int x; |
||
| 384 | int depth_line_skip; |
||
| 385 | int render_line_skip; |
||
| 386 | LOG_TRACE("(%p, %p, %p, %d, %d, %d)", pRender_buffer, pDepth_buffer, pShade_table, pShade_table_power, pStart, pEnd); |
||
| 387 | |||
| 388 | too_near = 0xffff - (1 << pStart); |
||
| 389 | shade_table_pixels = pShade_table->pixels; |
||
| 390 | depth_shift_amount = pShade_table_power + 8 - pStart - pEnd; |
||
| 391 | render_ptr = (tU8*)pRender_buffer->pixels + pRender_buffer->base_x + pRender_buffer->base_y * pRender_buffer->row_bytes; |
||
| 392 | depth_ptr = pDepth_buffer->pixels; |
||
| 393 | render_line_skip = pRender_buffer->row_bytes - pRender_buffer->width; |
||
| 394 | depth_line_skip = pDepth_buffer->row_bytes / 2 - pRender_buffer->width; |
||
| 395 | |||
| 396 | if (depth_shift_amount <= 0) { |
||
| 397 | if (depth_shift_amount >= 0) { |
||
| 398 | for (y = 0; y < pRender_buffer->height; ++y) { |
||
| 399 | for (x = 0; x < pRender_buffer->width; ++x) { |
||
| 400 | if (*depth_ptr != 0xFFFF) { |
||
| 401 | depth_value = *depth_ptr - too_near; |
||
| 402 | if (depth_value < -(int16_t)too_near) { |
||
| 403 | *render_ptr = shade_table_pixels[(depth_value & 0xFF00) + *render_ptr]; |
||
| 404 | } |
||
| 405 | } |
||
| 406 | ++render_ptr; |
||
| 407 | ++depth_ptr; |
||
| 408 | } |
||
| 409 | render_ptr += render_line_skip; |
||
| 410 | depth_ptr += depth_line_skip; |
||
| 411 | } |
||
| 412 | } else { |
||
| 413 | for (y = 0; pRender_buffer->height > y; ++y) { |
||
| 414 | for (x = 0; pRender_buffer->width > x; ++x) { |
||
| 415 | if (*depth_ptr != 0xFFFF) { |
||
| 416 | depth_value = *depth_ptr - too_near; |
||
| 417 | if (depth_value < -(int16_t)too_near) { |
||
| 418 | *render_ptr = shade_table_pixels[*render_ptr + ((depth_value >> (pEnd - (pShade_table_power + 8 - pStart))) & 0xFF00)]; |
||
| 419 | } |
||
| 420 | } |
||
| 421 | ++render_ptr; |
||
| 422 | ++depth_ptr; |
||
| 423 | } |
||
| 424 | render_ptr += render_line_skip; |
||
| 425 | depth_ptr += depth_line_skip; |
||
| 426 | } |
||
| 427 | } |
||
| 428 | } else { |
||
| 429 | for (y = 0; pRender_buffer->height > y; ++y) { |
||
| 430 | for (x = 0; pRender_buffer->width > x; ++x) { |
||
| 431 | if (*depth_ptr != 0xFFFF) { |
||
| 432 | depth_value = *depth_ptr - too_near; |
||
| 433 | if (depth_value < -(int16_t)too_near) { |
||
| 434 | *render_ptr = shade_table_pixels[*render_ptr + ((depth_value << depth_shift_amount) & 0xFF00)]; |
||
| 435 | } |
||
| 436 | } |
||
| 437 | ++render_ptr; |
||
| 438 | ++depth_ptr; |
||
| 439 | } |
||
| 440 | render_ptr += render_line_skip; |
||
| 441 | depth_ptr += depth_line_skip; |
||
| 442 | } |
||
| 443 | } |
||
| 444 | } |
||
| 445 | |||
| 446 | // IDA: void __usercall ExternalSky(br_pixelmap *pRender_buffer@<EAX>, br_pixelmap *pDepth_buffer@<EDX>, br_actor *pCamera@<EBX>, br_matrix34 *pCamera_to_world@<ECX>) |
||
| 447 | void ExternalSky(br_pixelmap* pRender_buffer, br_pixelmap* pDepth_buffer, br_actor* pCamera, br_matrix34* pCamera_to_world) { |
||
| 448 | int dst_x; |
||
| 449 | int src_x; |
||
| 450 | int dx; |
||
| 451 | int hori_y; |
||
| 452 | int top_y; |
||
| 453 | int hori_pixels; |
||
| 454 | //br_angle yaw; // Pierre-Marie Baty -- unused variable |
||
| 455 | br_angle hori_sky; |
||
| 456 | //br_angle pitch; // Pierre-Marie Baty -- unused variable |
||
| 457 | br_angle vert_sky; |
||
| 458 | br_camera* camera; |
||
| 459 | br_scalar tan_half_fov; |
||
| 460 | br_scalar tan_half_hori_fov; |
||
| 461 | br_scalar tan_half_hori_sky; |
||
| 462 | br_scalar hshift; |
||
| 463 | br_scalar tan_pitch; |
||
| 464 | tU8 top_col; |
||
| 465 | tU8 bot_col; |
||
| 466 | int bot_height; |
||
| 467 | //int repetitions; // Pierre-Marie Baty -- unused variable |
||
| 468 | br_pixelmap* col_map; |
||
| 469 | LOG_TRACE("(%p, %p, %p, %p)", pRender_buffer, pDepth_buffer, pCamera, pCamera_to_world); |
||
| 470 | |||
| 471 | dst_x = 0; |
||
| 472 | col_map = gHorizon_material->colour_map; |
||
| 473 | camera = (br_camera*)pCamera->type_data; |
||
| 474 | tan_half_fov = Tan(camera->field_of_view / 2); |
||
| 475 | tan_half_hori_fov = tan_half_fov * camera->aspect; |
||
| 476 | |||
| 477 | vert_sky = BrRadianToAngle(atan2(pCamera_to_world->m[2][0], pCamera_to_world->m[2][2])); |
||
| 478 | hori_sky = BrRadianToAngle(atan2(col_map->width * tan_half_hori_fov / (double)pRender_buffer->width, 1)); |
||
| 479 | |||
| 480 | tan_half_hori_sky = -BrFixedToFloat(vert_sky) / BrFixedToFloat(BR_ANGLE_DEG(360) / (int)(1.0f / BrFixedToFloat(2 * hori_sky) + 0.5f)); |
||
| 481 | |||
| 482 | dx = col_map->width * tan_half_hori_sky; |
||
| 483 | while (dx < 0) { |
||
| 484 | dx += col_map->width; |
||
| 485 | } |
||
| 486 | while (dx > col_map->width) { |
||
| 487 | dx -= col_map->width; |
||
| 488 | } |
||
| 489 | |||
| 490 | hshift = col_map->height - gSky_image_underground * col_map->height / gSky_image_height; |
||
| 491 | tan_pitch = sqrtf(pCamera_to_world->m[2][0] * pCamera_to_world->m[2][0] + pCamera_to_world->m[2][2] * pCamera_to_world->m[2][2]); |
||
| 492 | hori_y = -(pCamera_to_world->m[2][1] |
||
| 493 | / tan_pitch |
||
| 494 | / tan_half_fov * pRender_buffer->height / 2.0f) |
||
| 495 | - hshift; |
||
| 496 | |||
| 497 | while (dst_x < pRender_buffer->width) { |
||
| 498 | hori_pixels = col_map->width - dx; |
||
| 499 | if (hori_pixels > pRender_buffer->width - dst_x) { |
||
| 500 | hori_pixels = pRender_buffer->width - dst_x; |
||
| 501 | } |
||
| 502 | src_x = dx - col_map->origin_x; |
||
| 503 | DRPixelmapRectangleCopy(pRender_buffer, dst_x - pRender_buffer->origin_x, hori_y, col_map, src_x, -col_map->origin_y, hori_pixels, col_map->height); |
||
| 504 | dx = 0; |
||
| 505 | dst_x += hori_pixels; |
||
| 506 | } |
||
| 507 | |||
| 508 | top_y = hori_y + pRender_buffer->origin_y; |
||
| 509 | if (top_y > 0) { |
||
| 510 | top_col = ((tU8*)col_map->pixels)[0]; |
||
| 511 | DRPixelmapRectangleFill(pRender_buffer, -pRender_buffer->origin_x, -pRender_buffer->origin_y, pRender_buffer->width, top_y, top_col); |
||
| 512 | } |
||
| 513 | bot_height = pRender_buffer->height - pRender_buffer->origin_y - hori_y - col_map->height; |
||
| 514 | if (bot_height > 0) { |
||
| 515 | bot_col = ((tU8*)col_map->pixels)[col_map->row_bytes * (col_map->height - 1)]; |
||
| 516 | DRPixelmapRectangleFill(pRender_buffer, -pRender_buffer->origin_x, hori_y + col_map->height, pRender_buffer->width, bot_height, bot_col); |
||
| 517 | } |
||
| 518 | } |
||
| 519 | |||
| 520 | #define ACTOR_CAMERA(ACTOR) ((br_camera*)((ACTOR)->type_data)) |
||
| 521 | |||
| 522 | // IDA: void __usercall DoHorizon(br_pixelmap *pRender_buffer@<EAX>, br_pixelmap *pDepth_buffer@<EDX>, br_actor *pCamera@<EBX>, br_matrix34 *pCamera_to_world@<ECX>) |
||
| 523 | void DoHorizon(br_pixelmap* pRender_buffer, br_pixelmap* pDepth_buffer, br_actor* pCamera, br_matrix34* pCamera_to_world) { |
||
| 524 | br_angle yaw; |
||
| 525 | br_actor* actor; |
||
| 526 | LOG_TRACE("(%p, %p, %p, %p)", pRender_buffer, pDepth_buffer, pCamera, pCamera_to_world); |
||
| 527 | |||
| 528 | yaw = BrRadianToAngle(atan2f(pCamera_to_world->m[2][0], pCamera_to_world->m[2][2])); |
||
| 529 | if (!gProgram_state.cockpit_on && !(gAction_replay_mode && gAction_replay_camera_mode)) { |
||
| 530 | return; |
||
| 531 | } |
||
| 532 | if (gRendering_mirror) { |
||
| 533 | actor = gRearview_sky_actor; |
||
| 534 | } else { |
||
| 535 | actor = gForward_sky_actor; |
||
| 536 | if (ACTOR_CAMERA(gCamera)->field_of_view != gOld_fov || ACTOR_CAMERA(gCamera)->yon_z != gOld_yon) { |
||
| 537 | gOld_fov = ACTOR_CAMERA(gCamera)->field_of_view; |
||
| 538 | gOld_yon = ACTOR_CAMERA(gCamera)->yon_z; |
||
| 539 | MungeSkyModel(gCamera, gForward_sky_model); |
||
| 540 | } |
||
| 541 | } |
||
| 542 | BrMatrix34RotateY(&actor->t.t.mat, yaw); |
||
| 543 | BrVector3Copy(&actor->t.t.translate.t, (br_vector3*)pCamera_to_world->m[3]); |
||
| 544 | gHorizon_material->map_transform.m[0][0] = 1.f; |
||
| 545 | gHorizon_material->map_transform.m[0][1] = 0.f; |
||
| 546 | gHorizon_material->map_transform.m[1][0] = 0.f; |
||
| 547 | gHorizon_material->map_transform.m[1][1] = 1.f; |
||
| 548 | gHorizon_material->map_transform.m[2][0] = -BrFixedToFloat(yaw) / BrFixedToFloat(gSky_image_width); |
||
| 549 | gHorizon_material->map_transform.m[2][1] = 0.f; |
||
| 550 | BrMaterialUpdate(gHorizon_material, BR_MATU_ALL); |
||
| 551 | actor->render_style = BR_RSTYLE_FACES; |
||
| 552 | BrZbSceneRenderAdd(actor); |
||
| 553 | actor->render_style = BR_RSTYLE_NONE; |
||
| 554 | } |
||
| 555 | |||
| 556 | // IDA: void __usercall DoDepthCue(br_pixelmap *pRender_buffer@<EAX>, br_pixelmap *pDepth_buffer@<EDX>) |
||
| 557 | void DoDepthCue(br_pixelmap* pRender_buffer, br_pixelmap* pDepth_buffer) { |
||
| 558 | LOG_TRACE("(%p, %p)", pRender_buffer, pDepth_buffer); |
||
| 559 | |||
| 560 | DoDepthByShadeTable( |
||
| 561 | pRender_buffer, |
||
| 562 | pDepth_buffer, |
||
| 563 | gDepth_shade_table, |
||
| 564 | gDepth_shade_table_power, |
||
| 565 | gProgram_state.current_depth_effect.start, |
||
| 566 | gProgram_state.current_depth_effect.end); |
||
| 567 | } |
||
| 568 | |||
| 569 | // IDA: void __usercall DoFog(br_pixelmap *pRender_buffer@<EAX>, br_pixelmap *pDepth_buffer@<EDX>) |
||
| 570 | void DoFog(br_pixelmap* pRender_buffer, br_pixelmap* pDepth_buffer) { |
||
| 571 | LOG_TRACE("(%p, %p)", pRender_buffer, pDepth_buffer); |
||
| 572 | |||
| 573 | DoDepthByShadeTable( |
||
| 574 | pRender_buffer, |
||
| 575 | pDepth_buffer, |
||
| 576 | gFog_shade_table, |
||
| 577 | gFog_shade_table_power, |
||
| 578 | gProgram_state.current_depth_effect.start, |
||
| 579 | gProgram_state.current_depth_effect.end); |
||
| 580 | } |
||
| 581 | |||
| 582 | // IDA: void __usercall DepthEffect(br_pixelmap *pRender_buffer@<EAX>, br_pixelmap *pDepth_buffer@<EDX>, br_actor *pCamera@<EBX>, br_matrix34 *pCamera_to_world@<ECX>) |
||
| 583 | void DepthEffect(br_pixelmap* pRender_buffer, br_pixelmap* pDepth_buffer, br_actor* pCamera, br_matrix34* pCamera_to_world) { |
||
| 584 | LOG_TRACE("(%p, %p, %p, %p)", pRender_buffer, pDepth_buffer, pCamera, pCamera_to_world); |
||
| 585 | |||
| 586 | if (gProgram_state.current_depth_effect.type == eDepth_effect_darkness) { |
||
| 587 | DoDepthCue(pRender_buffer, pDepth_buffer); |
||
| 588 | } |
||
| 589 | if (gProgram_state.current_depth_effect.type == eDepth_effect_fog) { |
||
| 590 | DoFog(pRender_buffer, pDepth_buffer); |
||
| 591 | } |
||
| 592 | } |
||
| 593 | |||
| 594 | // IDA: void __usercall DepthEffectSky(br_pixelmap *pRender_buffer@<EAX>, br_pixelmap *pDepth_buffer@<EDX>, br_actor *pCamera@<EBX>, br_matrix34 *pCamera_to_world@<ECX>) |
||
| 595 | void DepthEffectSky(br_pixelmap* pRender_buffer, br_pixelmap* pDepth_buffer, br_actor* pCamera, br_matrix34* pCamera_to_world) { |
||
| 596 | LOG_TRACE("(%p, %p, %p, %p)", pRender_buffer, pDepth_buffer, pCamera, pCamera_to_world); |
||
| 597 | |||
| 598 | if (gProgram_state.current_depth_effect.sky_texture != NULL |
||
| 599 | && (gLast_camera_special_volume == NULL || gLast_camera_special_volume->sky_col < 0)) { |
||
| 600 | DoHorizon(pRender_buffer, pDepth_buffer, pCamera, pCamera_to_world); |
||
| 601 | } |
||
| 602 | } |
||
| 603 | |||
| 604 | // IDA: void __usercall DoWobbleCamera(br_actor *pCamera@<EAX>) |
||
| 605 | void DoWobbleCamera(br_actor* pCamera) { |
||
| 606 | float f_time; |
||
| 607 | static br_scalar mag00 = 0.02f; |
||
| 608 | static br_scalar mag01 = 0.02f; |
||
| 609 | static br_scalar mag02 = 0.02f; |
||
| 610 | static br_scalar mag10 = 0.15f; |
||
| 611 | static br_scalar mag11 = 0.05f; |
||
| 612 | static br_scalar mag12 = 0.02f; |
||
| 613 | static br_scalar mag20 = 0.f; |
||
| 614 | static br_scalar mag21 = 0.f; |
||
| 615 | static br_scalar mag22 = 0.f; |
||
| 616 | static float period00 = 3000.f; |
||
| 617 | static float period01 = 3000.f; |
||
| 618 | static float period02 = 4000.f; |
||
| 619 | static float period10 = 2200.f; |
||
| 620 | static float period11 = 3300.f; |
||
| 621 | static float period12 = 3100.f; |
||
| 622 | static float period20 = 2800.f; |
||
| 623 | static float period21 = 2500.f; |
||
| 624 | static float period22 = 3900.f; |
||
| 625 | LOG_TRACE("(%p)", pCamera); |
||
| 626 | |||
| 627 | f_time = (float)PDGetTotalTime(); |
||
| 628 | pCamera->t.t.mat.m[0][0] += FastScalarSin(fmod(f_time / period00 * 360.f, 360.f)) * mag00; |
||
| 629 | pCamera->t.t.mat.m[0][1] += FastScalarSin(fmod(f_time / period01 * 360.f, 360.f)) * mag01; |
||
| 630 | pCamera->t.t.mat.m[0][2] += FastScalarSin(fmod(f_time / period02 * 360.f, 360.f)) * mag02; |
||
| 631 | pCamera->t.t.mat.m[1][0] += FastScalarSin(fmod(f_time / period10 * 360.f, 360.f)) * mag10; |
||
| 632 | pCamera->t.t.mat.m[1][1] += FastScalarSin(fmod(f_time / period11 * 360.f, 360.f)) * mag11; |
||
| 633 | pCamera->t.t.mat.m[1][2] += FastScalarSin(fmod(f_time / period12 * 360.f, 360.f)) * mag12; |
||
| 634 | pCamera->t.t.mat.m[2][0] += FastScalarSin(fmod(f_time / period20 * 360.f, 360.f)) * mag20; |
||
| 635 | pCamera->t.t.mat.m[2][1] += FastScalarSin(fmod(f_time / period21 * 360.f, 360.f)) * mag21; |
||
| 636 | pCamera->t.t.mat.m[2][2] += FastScalarSin(fmod(f_time / period22 * 360.f, 360.f)) * mag22; |
||
| 637 | } |
||
| 638 | |||
| 639 | // IDA: void __usercall DoDrugWobbleCamera(br_actor *pCamera@<EAX>) |
||
| 640 | void DoDrugWobbleCamera(br_actor* pCamera) { |
||
| 641 | float f_time; |
||
| 642 | static br_scalar mag00 = 0.03f; |
||
| 643 | static br_scalar mag01 = 0.03f; |
||
| 644 | static br_scalar mag02 = 0.03f; |
||
| 645 | static br_scalar mag10 = 0.2f; |
||
| 646 | static br_scalar mag11 = 0.07f; // Pierre-Marie Baty -- missing float suffix |
||
| 647 | static br_scalar mag12 = 0.03f; |
||
| 648 | static br_scalar mag20 = 0.02f; |
||
| 649 | static br_scalar mag21 = 0.03f; |
||
| 650 | static br_scalar mag22 = 0.01f; |
||
| 651 | static float period00 = 550.f; |
||
| 652 | static float period01 = 700.f; |
||
| 653 | static float period02 = 200.f; |
||
| 654 | static float period10 = 100.f; |
||
| 655 | static float period11 = 1300.f; |
||
| 656 | static float period12 = 500.f; |
||
| 657 | static float period20 = 800.f; |
||
| 658 | static float period21 = 1500.f; |
||
| 659 | static float period22 = 300.f; |
||
| 660 | LOG_TRACE("(%p)", pCamera); |
||
| 661 | |||
| 662 | f_time = (float)PDGetTotalTime(); |
||
| 663 | pCamera->t.t.mat.m[0][0] += FastScalarSin(fmod(f_time / period00 * 360.f, 360.f)) * mag00; |
||
| 664 | pCamera->t.t.mat.m[0][1] += FastScalarSin(fmod(f_time / period01 * 360.f, 360.f)) * mag01; |
||
| 665 | pCamera->t.t.mat.m[0][2] += FastScalarSin(fmod(f_time / period02 * 360.f, 360.f)) * mag02; |
||
| 666 | pCamera->t.t.mat.m[1][0] += FastScalarSin(fmod(f_time / period10 * 360.f, 360.f)) * mag10; |
||
| 667 | pCamera->t.t.mat.m[1][1] += FastScalarSin(fmod(f_time / period11 * 360.f, 360.f)) * mag11; |
||
| 668 | pCamera->t.t.mat.m[1][2] += FastScalarSin(fmod(f_time / period12 * 360.f, 360.f)) * mag12; |
||
| 669 | pCamera->t.t.mat.m[2][0] += FastScalarSin(fmod(f_time / period20 * 360.f, 360.f)) * mag20; |
||
| 670 | pCamera->t.t.mat.m[2][1] += FastScalarSin(fmod(f_time / period21 * 360.f, 360.f)) * mag21; |
||
| 671 | pCamera->t.t.mat.m[2][2] += FastScalarSin(fmod(f_time / period22 * 360.f, 360.f)) * mag22; |
||
| 672 | } |
||
| 673 | |||
| 674 | // IDA: void __usercall DoSpecialCameraEffect(br_actor *pCamera@<EAX>, br_matrix34 *pCamera_to_world@<EDX>) |
||
| 675 | void DoSpecialCameraEffect(br_actor* pCamera, br_matrix34* pCamera_to_world) { |
||
| 676 | LOG_TRACE("(%p, %p)", pCamera, pCamera_to_world); |
||
| 677 | |||
| 678 | if (gOn_drugs) { |
||
| 679 | DoDrugWobbleCamera(pCamera); |
||
| 680 | } else { |
||
| 681 | gLast_camera_special_volume = FindSpecialVolume((br_vector3*)pCamera_to_world->m[3], gLast_camera_special_volume); |
||
| 682 | if (gLast_camera_special_volume != NULL) { |
||
| 683 | if (gLast_camera_special_volume->camera_special_effect_index == 0) { |
||
| 684 | DoWobbleCamera(pCamera); |
||
| 685 | } |
||
| 686 | } |
||
| 687 | } |
||
| 688 | } |
||
| 689 | |||
| 690 | // IDA: void __cdecl LessDepthFactor() |
||
| 691 | void LessDepthFactor(void) { |
||
| 692 | char s[256]; |
||
| 693 | LOG_TRACE("()"); |
||
| 694 | |||
| 695 | if (gProgram_state.current_depth_effect.start > 3) { |
||
| 696 | gProgram_state.current_depth_effect.start--; |
||
| 697 | } |
||
| 698 | sprintf(s, "Depth start reduced to %d", gProgram_state.current_depth_effect.start); |
||
| 699 | NewTextHeadupSlot(4, 0, 500, -1, s); |
||
| 700 | gProgram_state.default_depth_effect.start = gProgram_state.current_depth_effect.start; |
||
| 701 | } |
||
| 702 | |||
| 703 | // IDA: void __cdecl MoreDepthFactor() |
||
| 704 | void MoreDepthFactor(void) { |
||
| 705 | char s[256]; |
||
| 706 | LOG_TRACE("()"); |
||
| 707 | |||
| 708 | if (gProgram_state.current_depth_effect.start < 14) { |
||
| 709 | gProgram_state.current_depth_effect.start++; |
||
| 710 | } |
||
| 711 | sprintf(s, "Depth start increased to %d", gProgram_state.current_depth_effect.start); |
||
| 712 | NewTextHeadupSlot(4, 0, 500, -1, s); |
||
| 713 | gProgram_state.default_depth_effect.start = gProgram_state.current_depth_effect.start; |
||
| 714 | } |
||
| 715 | |||
| 716 | // IDA: void __cdecl LessDepthFactor2() |
||
| 717 | void LessDepthFactor2(void) { |
||
| 718 | char s[256]; |
||
| 719 | LOG_TRACE("()"); |
||
| 720 | |||
| 721 | if (gProgram_state.current_depth_effect.end < 14) { |
||
| 722 | gProgram_state.current_depth_effect.end++; |
||
| 723 | } |
||
| 724 | sprintf(s, "Depth end reduced to %d", gProgram_state.current_depth_effect.end); |
||
| 725 | NewTextHeadupSlot(4, 0, 500, -1, s); |
||
| 726 | gProgram_state.default_depth_effect.end = gProgram_state.current_depth_effect.end; |
||
| 727 | } |
||
| 728 | |||
| 729 | // IDA: void __cdecl MoreDepthFactor2() |
||
| 730 | void MoreDepthFactor2(void) { |
||
| 731 | char s[256]; |
||
| 732 | LOG_TRACE("()"); |
||
| 733 | |||
| 734 | if (gProgram_state.current_depth_effect.end > 0) { |
||
| 735 | gProgram_state.current_depth_effect.end--; |
||
| 736 | } |
||
| 737 | sprintf(s, "Depth end increased to %d", gProgram_state.current_depth_effect.end); |
||
| 738 | NewTextHeadupSlot(4, 0, 500, -1, s); |
||
| 739 | gProgram_state.default_depth_effect.end = gProgram_state.current_depth_effect.end; |
||
| 740 | } |
||
| 741 | |||
| 742 | // IDA: void __cdecl AssertYons() |
||
| 743 | void AssertYons(void) { |
||
| 744 | br_camera* camera_ptr; |
||
| 745 | int i; |
||
| 746 | LOG_TRACE("()"); |
||
| 747 | |||
| 748 | for (i = 0; i < COUNT_OF(gCamera_list); ++i) { |
||
| 749 | camera_ptr = gCamera_list[i]->type_data; |
||
| 750 | camera_ptr->yon_z = gYon_multiplier * gCamera_yon; |
||
| 751 | } |
||
| 752 | } |
||
| 753 | |||
| 754 | // IDA: void __cdecl IncreaseYon() |
||
| 755 | void IncreaseYon(void) { |
||
| 756 | br_camera* camera_ptr; |
||
| 757 | int i; |
||
| 758 | char s[256]; |
||
| 759 | LOG_TRACE("()"); |
||
| 760 | |||
| 761 | gCamera_yon = gCamera_yon + 5.f; |
||
| 762 | AssertYons(); |
||
| 763 | camera_ptr = gCamera_list[1]->type_data; |
||
| 764 | i = (int)camera_ptr->yon_z; |
||
| 765 | sprintf(s, GetMiscString(kMiscString_YonIncreasedTo_D), i); |
||
| 766 | NewTextHeadupSlot(4, 0, 2000, -4, s); |
||
| 767 | } |
||
| 768 | |||
| 769 | // IDA: void __cdecl DecreaseYon() |
||
| 770 | void DecreaseYon(void) { |
||
| 771 | br_camera* camera_ptr; |
||
| 772 | int i; |
||
| 773 | char s[256]; |
||
| 774 | LOG_TRACE("()"); |
||
| 775 | |||
| 776 | gCamera_yon = gCamera_yon - 5.f; |
||
| 777 | if (gCamera_yon < 5.f) { |
||
| 778 | gCamera_yon = 5.f; |
||
| 779 | } |
||
| 780 | AssertYons(); |
||
| 781 | camera_ptr = gCamera_list[1]->type_data; |
||
| 782 | i = (int)camera_ptr->yon_z; |
||
| 783 | sprintf(s, GetMiscString(kMiscString_YonDecreasedTo_D), i); |
||
| 784 | NewTextHeadupSlot(4, 0, 2000, -4, s); |
||
| 785 | } |
||
| 786 | |||
| 787 | // IDA: void __cdecl SetYon(br_scalar pYon) |
||
| 788 | void SetYon(br_scalar pYon) { |
||
| 789 | int i; |
||
| 790 | br_camera* camera_ptr; |
||
| 791 | LOG_TRACE("(%d)", pYon); |
||
| 792 | |||
| 793 | if (pYon < 5.0f) { |
||
| 794 | pYon = 5.0f; |
||
| 795 | } |
||
| 796 | |||
| 797 | for (i = 0; i < COUNT_OF(gCamera_list); i++) { |
||
| 798 | if (gCamera_list[i]) { |
||
| 799 | camera_ptr = gCamera_list[i]->type_data; |
||
| 800 | camera_ptr->yon_z = pYon; |
||
| 801 | } |
||
| 802 | } |
||
| 803 | gCamera_yon = pYon; |
||
| 804 | } |
||
| 805 | |||
| 806 | // IDA: br_scalar __cdecl GetYon() |
||
| 807 | br_scalar GetYon(void) { |
||
| 808 | LOG_TRACE("()"); |
||
| 809 | |||
| 810 | return gCamera_yon; |
||
| 811 | } |
||
| 812 | |||
| 813 | // IDA: void __cdecl IncreaseAngle() |
||
| 814 | void IncreaseAngle(void) { |
||
| 815 | br_camera* camera_ptr; |
||
| 816 | int i; |
||
| 817 | char s[256]; |
||
| 818 | LOG_TRACE("()"); |
||
| 819 | |||
| 820 | for (i = 0; i < COUNT_OF(gCamera_list); i++) { |
||
| 821 | camera_ptr = gCamera_list[i]->type_data; |
||
| 822 | camera_ptr->field_of_view += 0x1c7; // 2.4993896484375 degrees |
||
| 823 | if (camera_ptr->field_of_view > 0x78e3) { // 169.9969482421875 degrees |
||
| 824 | camera_ptr->field_of_view = 0x78e3; |
||
| 825 | } |
||
| 826 | #ifdef DETHRACE_FIX_BUGS |
||
| 827 | sprintf(s, "Camera angle increased to %f", (float)BrAngleToDegrees(camera_ptr->field_of_view)); |
||
| 828 | #else |
||
| 829 | sprintf(s, "Camera angle increased to %d", gProgram_state.current_depth_effect.end); |
||
| 830 | #endif |
||
| 831 | NewTextHeadupSlot(4, 0, 500, -1, s); |
||
| 832 | } |
||
| 833 | } |
||
| 834 | |||
| 835 | // IDA: void __cdecl DecreaseAngle() |
||
| 836 | void DecreaseAngle(void) { |
||
| 837 | br_camera* camera_ptr; |
||
| 838 | int i; |
||
| 839 | char s[256]; |
||
| 840 | LOG_TRACE("()"); |
||
| 841 | |||
| 842 | for (i = 0; i < COUNT_OF(gCamera_list); i++) { |
||
| 843 | camera_ptr = gCamera_list[i]->type_data; |
||
| 844 | camera_ptr->field_of_view -= 0x1c7; // 2.4993896484375 degrees |
||
| 845 | if (camera_ptr->field_of_view < 0x71c) { // 9.99755859375 degrees |
||
| 846 | camera_ptr->field_of_view = 0x71c; |
||
| 847 | } |
||
| 848 | #ifdef DETHRACE_FIX_BUGS |
||
| 849 | sprintf(s, "Camera angle decreased to %f", (float)BrAngleToDegrees(camera_ptr->field_of_view)); |
||
| 850 | #else |
||
| 851 | sprintf(s, "Camera angle decreased to %d", gProgram_state.current_depth_effect.end); |
||
| 852 | #endif |
||
| 853 | NewTextHeadupSlot(4, 0, 500, -1, s); |
||
| 854 | } |
||
| 855 | } |
||
| 856 | |||
| 857 | // IDA: void __cdecl ToggleDepthMode() |
||
| 858 | void ToggleDepthMode(void) { |
||
| 859 | LOG_TRACE("()"); |
||
| 860 | |||
| 861 | switch (gProgram_state.current_depth_effect.type) { |
||
| 862 | case eDepth_effect_none: |
||
| 863 | InstantDepthChange(eDepth_effect_darkness, gProgram_state.current_depth_effect.sky_texture, 8, 0); |
||
| 864 | NewTextHeadupSlot(4, 0, 500, -1, "Darkness mode"); |
||
| 865 | break; |
||
| 866 | case eDepth_effect_darkness: |
||
| 867 | InstantDepthChange(eDepth_effect_none, gProgram_state.current_depth_effect.sky_texture, 0, 0); |
||
| 868 | InstantDepthChange(eDepth_effect_fog, gProgram_state.current_depth_effect.sky_texture, 10, 0); |
||
| 869 | NewTextHeadupSlot(4, 0, 500, -1, "Fog mode"); |
||
| 870 | break; |
||
| 871 | case eDepth_effect_fog: |
||
| 872 | InstantDepthChange(eDepth_effect_none, gProgram_state.current_depth_effect.sky_texture, 0, 0); |
||
| 873 | NewTextHeadupSlot(4, 0, 500, -1, "Depth effects disabled"); |
||
| 874 | break; |
||
| 875 | } |
||
| 876 | gProgram_state.default_depth_effect.type = gProgram_state.current_depth_effect.type; |
||
| 877 | } |
||
| 878 | |||
| 879 | // IDA: int __cdecl GetSkyTextureOn() |
||
| 880 | int GetSkyTextureOn(void) { |
||
| 881 | LOG_TRACE("()"); |
||
| 882 | |||
| 883 | return gSky_on; |
||
| 884 | } |
||
| 885 | |||
| 886 | // IDA: void __usercall SetSkyTextureOn(int pOn@<EAX>) |
||
| 887 | void SetSkyTextureOn(int pOn) { |
||
| 888 | br_pixelmap* tmp; |
||
| 889 | LOG_TRACE("(%d)", pOn); |
||
| 890 | |||
| 891 | if (pOn != gSky_on) { |
||
| 892 | tmp = gProgram_state.current_depth_effect.sky_texture; |
||
| 893 | gProgram_state.current_depth_effect.sky_texture = gSwap_sky_texture; |
||
| 894 | gProgram_state.default_depth_effect.sky_texture = gSwap_sky_texture; |
||
| 895 | gSwap_sky_texture = tmp; |
||
| 896 | |||
| 897 | if (gHorizon_material) { |
||
| 898 | if (gSwap_sky_texture) { |
||
| 899 | gHorizon_material->colour_map = gSwap_sky_texture; |
||
| 900 | BrMaterialUpdate(gHorizon_material, -1); |
||
| 901 | } |
||
| 902 | } |
||
| 903 | } |
||
| 904 | gSky_on = pOn; |
||
| 905 | } |
||
| 906 | |||
| 907 | // IDA: void __cdecl ToggleSkyQuietly() |
||
| 908 | void ToggleSkyQuietly(void) { |
||
| 909 | br_pixelmap* temp; |
||
| 910 | LOG_TRACE("()"); |
||
| 911 | |||
| 912 | temp = gProgram_state.current_depth_effect.sky_texture; |
||
| 913 | gProgram_state.current_depth_effect.sky_texture = gSwap_sky_texture; |
||
| 914 | gSwap_sky_texture = temp; |
||
| 915 | gProgram_state.default_depth_effect.sky_texture = gProgram_state.current_depth_effect.sky_texture; |
||
| 916 | if (gHorizon_material) { |
||
| 917 | if (gProgram_state.current_depth_effect.sky_texture) { |
||
| 918 | gHorizon_material->colour_map = gProgram_state.current_depth_effect.sky_texture; |
||
| 919 | BrMaterialUpdate(gHorizon_material, 0x7FFFu); |
||
| 920 | } |
||
| 921 | } |
||
| 922 | } |
||
| 923 | |||
| 924 | // IDA: void __cdecl ToggleSky() |
||
| 925 | void ToggleSky(void) { |
||
| 926 | LOG_TRACE("()"); |
||
| 927 | NOT_IMPLEMENTED(); |
||
| 928 | } |
||
| 929 | |||
| 930 | // IDA: int __cdecl GetDepthCueingOn() |
||
| 931 | int GetDepthCueingOn(void) { |
||
| 932 | LOG_TRACE("()"); |
||
| 933 | return gDepth_cueing_on; |
||
| 934 | } |
||
| 935 | |||
| 936 | // IDA: void __usercall SetDepthCueingOn(int pOn@<EAX>) |
||
| 937 | void SetDepthCueingOn(int pOn) { |
||
| 938 | LOG_TRACE("(%d)", pOn); |
||
| 939 | if (pOn != gDepth_cueing_on && gHorizon_material) { |
||
| 940 | InstantDepthChange(gSwap_depth_effect_type, gProgram_state.current_depth_effect.sky_texture, gSwap_depth_effect_start, gSwap_depth_effect_end); |
||
| 941 | gSwap_depth_effect_type = gProgram_state.current_depth_effect.type; |
||
| 942 | gSwap_depth_effect_start = gProgram_state.current_depth_effect.start; |
||
| 943 | gSwap_depth_effect_end = gProgram_state.current_depth_effect.end; |
||
| 944 | } |
||
| 945 | gDepth_cueing_on = pOn; |
||
| 946 | } |
||
| 947 | |||
| 948 | // IDA: void __cdecl ToggleDepthCueingQuietly() |
||
| 949 | void ToggleDepthCueingQuietly(void) { |
||
| 950 | tDepth_effect_type temp_type; |
||
| 951 | int temp_start; |
||
| 952 | int temp_end; |
||
| 953 | LOG_TRACE("()"); |
||
| 954 | |||
| 955 | temp_type = gProgram_state.current_depth_effect.type; |
||
| 956 | temp_start = gProgram_state.current_depth_effect.start; |
||
| 957 | temp_end = gProgram_state.current_depth_effect.end; |
||
| 958 | InstantDepthChange( |
||
| 959 | gSwap_depth_effect_type, |
||
| 960 | gProgram_state.current_depth_effect.sky_texture, |
||
| 961 | gSwap_depth_effect_start, |
||
| 962 | gSwap_depth_effect_end); |
||
| 963 | gSwap_depth_effect_type = temp_type; |
||
| 964 | gSwap_depth_effect_start = temp_start; |
||
| 965 | gSwap_depth_effect_end = temp_end; |
||
| 966 | } |
||
| 967 | |||
| 968 | // IDA: void __cdecl ToggleDepthCueing() |
||
| 969 | void ToggleDepthCueing(void) { |
||
| 970 | LOG_TRACE("()"); |
||
| 971 | NOT_IMPLEMENTED(); |
||
| 972 | } |
||
| 973 | |||
| 974 | // IDA: void __cdecl ChangeDepthEffect() |
||
| 975 | void ChangeDepthEffect(void) { |
||
| 976 | //br_scalar x1; // Pierre-Marie Baty -- unused variable |
||
| 977 | //br_scalar x2; // Pierre-Marie Baty -- unused variable |
||
| 978 | //br_scalar y1; // Pierre-Marie Baty -- unused variable |
||
| 979 | //br_scalar y2; // Pierre-Marie Baty -- unused variable |
||
| 980 | //br_scalar z1; // Pierre-Marie Baty -- unused variable |
||
| 981 | //br_scalar z2; // Pierre-Marie Baty -- unused variable |
||
| 982 | //br_scalar distance; // Pierre-Marie Baty -- unused variable |
||
| 983 | //tSpecial_volume* special_volume; // Pierre-Marie Baty -- unused variable |
||
| 984 | LOG_TRACE("()"); |
||
| 985 | STUB_ONCE(); |
||
| 986 | } |
||
| 987 | |||
| 988 | // IDA: void __cdecl MungeForwardSky() |
||
| 989 | void MungeForwardSky(void) { |
||
| 990 | LOG_TRACE("()"); |
||
| 991 | } |
||
| 992 | |||
| 993 | // IDA: void __cdecl MungeRearviewSky() |
||
| 994 | void MungeRearviewSky(void) { |
||
| 995 | LOG_TRACE("()"); |
||
| 996 | |||
| 997 | if (gSky_image_width != 0) { |
||
| 998 | MungeSkyModel(gRearview_camera, gRearview_sky_model); |
||
| 999 | } |
||
| 1000 | } |