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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1 | pmbaty | 1 | // move.cpp |
| 2 | |||
| 3 | #include "common.h" |
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| 4 | |||
| 5 | |||
| 6 | // handy macros |
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| 7 | #define IS_VALID(li,co) (((li) >= 0) && ((li) < 8) && ((co) >= 0) && ((co) < 8)) |
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| 8 | #define IS_FREE(li,co) (IS_VALID ((li), (co)) && (move->slots[(li)][(co)].part == PART_NONE)) |
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| 9 | #define CAN_PLAY(li,co) (IS_VALID ((li), (co)) && ((move->slots[(li)][(co)].part == PART_NONE) || (move->slots[(li)][(co)].color != boardslot->color))) |
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| 10 | |||
| 11 | |||
| 12 | // prototypes of local functions |
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| 74 | pmbaty | 13 | static bool Move_IsWayClearBetween (boardmove_t *move, int source_line, int source_column, int target_line, int target_column); |
| 1 | pmbaty | 14 | static void AddPossibleMove (boardmove_t **possiblemoves, int *possiblemove_count, int color, int part, int source_line, int source_column, int target_line, int target_column, int promotion_type, bool has_captured, bool is_enpassant); |
| 15 | |||
| 16 | |||
| 17 | void Move_SetSlot (boardmove_t *move, int line, int column, int color, int part_type) |
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| 18 | { |
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| 19 | // this function populates a board's slot at the given line,column coordinates with the |
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| 20 | // given part of the given color |
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| 21 | |||
| 22 | move->slots[line][column].flags = 0; // reset flags |
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| 23 | move->slots[line][column].color = color; // set part color |
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| 24 | move->slots[line][column].part = part_type; // set part type |
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| 25 | |||
| 26 | return; // finished, board slot is set |
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| 27 | } |
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| 28 | |||
| 29 | |||
| 30 | bool Move_IsKingThreatenedAtLocation (boardmove_t *move, int color, int at_line, int at_column, int *threat_line, int *threat_column) |
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| 31 | { |
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| 32 | // this function returns TRUE if the specified color is safe at the specified location. |
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| 33 | // In case it is not, it returns FALSE and sets the threat's line and column parameters. |
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| 34 | // Note the use of the threat_line and threat_column output parameters as iterator |
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| 35 | // variables. |
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| 36 | |||
| 37 | boardslot_t *boardslot; |
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| 38 | int movement_direction; |
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| 39 | int line; |
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| 40 | int column; |
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| 41 | int index_line; |
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| 42 | int index_column; |
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| 43 | |||
| 44 | // cycle through all the board |
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| 45 | for (line = 0; line < 8; line++) |
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| 46 | for (column = 0; column < 8; column++) |
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| 47 | { |
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| 48 | boardslot = &move->slots[line][column]; // quick access to grid slot |
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| 49 | |||
| 50 | if ((boardslot->part == PART_NONE) || (boardslot->color == color)) |
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| 51 | continue; // if this location is empty or ours, it doesn't threaten us |
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| 52 | |||
| 53 | // update new possible threat position |
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| 54 | *threat_line = line; |
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| 55 | *threat_column = column; |
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| 56 | |||
| 57 | ////////////////////////////////////////////////////////////////////////////////////////// |
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| 58 | ////////////////////////////////////////// PAWN ////////////////////////////////////////// |
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| 59 | ////////////////////////////////////////////////////////////////////////////////////////// |
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| 60 | // is it a pawn ? (note: pawns can only threaten kings normally, never "en passant") |
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| 61 | if (boardslot->part == PART_PAWN) |
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| 62 | { |
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| 63 | // figure out movement direction |
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| 64 | if (boardslot->color == COLOR_WHITE) |
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| 65 | movement_direction = 1; |
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| 66 | else |
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| 67 | movement_direction = -1; |
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| 68 | |||
| 69 | // see if pawn can take our piece on either of its sides |
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| 70 | if ((column > 0) && (line + movement_direction == at_line) && (column - 1 == at_column)) |
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| 71 | return (true); // this part threatens us, it can take our piece on its left |
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| 72 | else if ((column < 7) && (line + movement_direction == at_line) && (column + 1 == at_column)) |
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| 73 | return (true); // this part threatens us, it can take our piece on its right |
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| 74 | } |
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| 75 | |||
| 76 | ////////////////////////////////////////////////////////////////////////////////////////// |
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| 77 | ////////////////////////////////////////// ROOK ////////////////////////////////////////// |
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| 78 | ////////////////////////////////////////////////////////////////////////////////////////// |
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| 79 | // else is it a rook ? |
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| 80 | else if (boardslot->part == PART_ROOK) |
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| 81 | { |
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| 82 | // is rook in the same column as our king ? |
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| 83 | if (column == at_column) |
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| 84 | { |
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| 85 | // is our king above ? |
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| 86 | if (at_line > line) |
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| 87 | { |
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| 88 | // see if rook can threaten our king by moving upwards |
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| 89 | for (index_line = line + 1; index_line < 8; index_line++) |
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| 90 | if (index_line == at_line) |
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| 91 | return (true); // this part threatens us |
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| 92 | else if (!IS_FREE (index_line, column)) |
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| 93 | break; // if part can no longer move this way, stop searching |
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| 94 | } |
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| 95 | |||
| 96 | // else our king must be below |
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| 97 | else |
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| 98 | { |
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| 99 | // see if rook can threaten our king by moving downwards |
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| 100 | for (index_line = line - 1; index_line >= 0; index_line--) |
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| 101 | if (index_line == at_line) |
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| 102 | return (true); // this part threatens us |
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| 103 | else if (!IS_FREE (index_line, column)) |
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| 104 | break; // if part can no longer move this way, stop searching |
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| 105 | } |
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| 106 | } |
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| 107 | |||
| 108 | // else is rook in the same line as our king ? |
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| 109 | else if (line == at_line) |
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| 110 | { |
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| 111 | // is our king on the right ? |
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| 112 | if (at_column > column) |
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| 113 | { |
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| 114 | // see if rook can threaten our king by moving right |
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| 115 | for (index_column = column + 1; index_column < 8; index_column++) |
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| 116 | if (index_column == at_column) |
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| 117 | return (true); // this part threatens us |
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| 118 | else if (!IS_FREE (line, index_column)) |
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| 119 | break; // if part can no longer move this way, stop searching |
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| 120 | } |
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| 121 | |||
| 122 | // else our king must be on the left |
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| 123 | else |
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| 124 | { |
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| 125 | // see if rook can threaten our king by moving left |
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| 126 | for (index_column = column - 1; index_column >= 0; index_column--) |
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| 127 | if (index_column == at_column) |
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| 128 | return (true); // this part threatens us |
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| 129 | else if (!IS_FREE (line, index_column)) |
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| 130 | break; // if part can no longer move this way, stop searching |
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| 131 | } |
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| 132 | } |
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| 133 | } |
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| 134 | |||
| 135 | ////////////////////////////////////////////////////////////////////////////////////////// |
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| 136 | ///////////////////////////////////////// KNIGHT ///////////////////////////////////////// |
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| 137 | ////////////////////////////////////////////////////////////////////////////////////////// |
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| 138 | // else is it a knight ? |
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| 139 | else if (boardslot->part == PART_KNIGHT) |
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| 140 | { |
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| 141 | if ((column > 0) && (line < 6) && (line + 2 == at_line) && (column - 1 == at_column)) |
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| 142 | return (true); // this part threatens us on its NNW move |
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| 143 | else if ((column < 7) && (line < 6) && (line + 2 == at_line) && (column + 1 == at_column)) |
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| 144 | return (true); // this part threatens us on its NNE move |
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| 145 | else if ((column < 6) && (line < 7) && (line + 1 == at_line) && (column + 2 == at_column)) |
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| 146 | return (true); // this part threatens us on its ENE move |
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| 147 | else if ((column < 6) && (line > 0) && (line - 1 == at_line) && (column + 2 == at_column)) |
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| 148 | return (true); // this part threatens us on its ESE move |
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| 149 | else if ((column > 0) && (line > 1) && (line - 2 == at_line) && (column - 1 == at_column)) |
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| 150 | return (true); // this part threatens us on its SSW move |
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| 151 | else if ((column < 7) && (line > 1) && (line - 2 == at_line) && (column + 1 == at_column)) |
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| 152 | return (true); // this part threatens us on its SSE move |
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| 153 | else if ((column > 1) && (line < 7) && (line + 1 == at_line) && (column - 2 == at_column)) |
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| 154 | return (true); // this part threatens us on its WNW move |
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| 155 | else if ((column > 1) && (line > 0) && (line - 1 == at_line) && (column - 2 == at_column)) |
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| 156 | return (true); // this part threatens us on its WSW move |
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| 157 | } |
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| 158 | |||
| 159 | ////////////////////////////////////////////////////////////////////////////////////////// |
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| 160 | ///////////////////////////////////////// BISHOP ///////////////////////////////////////// |
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| 161 | ////////////////////////////////////////////////////////////////////////////////////////// |
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| 162 | // else is it a bishop ? |
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| 163 | else if (boardslot->part == PART_BISHOP) |
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| 164 | { |
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| 165 | // is bishop in the same SWNE diagonal as our king ? |
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| 166 | if (line - at_line == column - at_column) |
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| 167 | { |
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| 168 | // is our king NE ? |
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| 169 | if (at_line > line) |
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| 170 | { |
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| 171 | // see how far bishop can move NE |
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| 172 | for (index_line = line + 1, index_column = column + 1; (index_line < 8) && (index_column < 8); index_line++, index_column++) |
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| 173 | if ((index_line == at_line) && (index_column == at_column)) |
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| 174 | return (true); // this part threatens us |
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| 175 | else if (!IS_FREE (index_line, index_column)) |
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| 176 | break; // if part can no longer move this way, stop searching |
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| 177 | } |
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| 178 | |||
| 179 | // else our king must be SW |
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| 180 | else |
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| 181 | { |
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| 182 | // see how far bishop can move SW |
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| 183 | for (index_line = line - 1, index_column = column - 1; (index_line >= 0) && (index_column >= 0); index_line--, index_column--) |
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| 184 | if ((index_line == at_line) && (index_column == at_column)) |
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| 185 | return (true); // this part threatens us |
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| 186 | else if (!IS_FREE (index_line, index_column)) |
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| 187 | break; // if part can no longer move this way, stop searching |
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| 188 | } |
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| 189 | } |
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| 190 | |||
| 191 | // else is bishop in the same SENW diagonal as our king ? |
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| 192 | else if (line - at_line == -(column - at_column)) |
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| 193 | { |
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| 194 | // is our king NW ? |
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| 195 | if (at_line > line) |
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| 196 | { |
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| 197 | // see how far bishop can move NW |
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| 198 | for (index_line = line + 1, index_column = column - 1; (index_line < 8) && (index_column >= 0); index_line++, index_column--) |
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| 199 | if ((index_line == at_line) && (index_column == at_column)) |
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| 200 | return (true); // this part threatens us |
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| 201 | else if (!IS_FREE (index_line, index_column)) |
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| 202 | break; // if part can no longer move this way, stop searching |
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| 203 | } |
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| 204 | |||
| 205 | // else our king must be SE |
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| 206 | else |
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| 207 | { |
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| 208 | // see how far bishop can move SE |
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| 209 | for (index_line = line - 1, index_column = column + 1; (index_line >= 0) && (index_column < 8); index_line--, index_column++) |
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| 210 | if ((index_line == at_line) && (index_column == at_column)) |
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| 211 | return (true); // this part threatens us |
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| 212 | else if (!IS_FREE (index_line, index_column)) |
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| 213 | break; // if part can no longer move this way, stop searching |
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| 214 | } |
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| 215 | } |
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| 216 | } |
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| 217 | |||
| 218 | ////////////////////////////////////////////////////////////////////////////////////////// |
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| 219 | ///////////////////////////////////////// QUEEN ////////////////////////////////////////// |
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| 220 | ////////////////////////////////////////////////////////////////////////////////////////// |
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| 221 | // else is it a queen ? |
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| 222 | else if (boardslot->part == PART_QUEEN) |
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| 223 | { |
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| 224 | // is queen in the same column as our king ? |
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| 225 | if (column == at_column) |
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| 226 | { |
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| 227 | // is our king above ? |
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| 228 | if (at_line > line) |
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| 229 | { |
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| 230 | // see if queen can threaten our king by moving upwards |
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| 231 | for (index_line = line + 1; index_line < 8; index_line++) |
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| 232 | if (index_line == at_line) |
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| 233 | return (true); // this part threatens us |
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| 234 | else if (!IS_FREE (index_line, column)) |
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| 235 | break; // if part can no longer move this way, stop searching |
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| 236 | } |
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| 237 | |||
| 238 | // else our king must be below |
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| 239 | else |
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| 240 | { |
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| 241 | // see if queen can threaten our king by moving downwards |
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| 242 | for (index_line = line - 1; index_line >= 0; index_line--) |
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| 243 | if (index_line == at_line) |
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| 244 | return (true); // this part threatens us |
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| 245 | else if (!IS_FREE (index_line, column)) |
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| 246 | break; // if part can no longer move this way, stop searching |
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| 247 | } |
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| 248 | } |
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| 249 | |||
| 250 | // else is queen in the same line as our king ? |
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| 251 | else if (line == at_line) |
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| 252 | { |
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| 253 | // is our king on the right ? |
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| 254 | if (at_column > column) |
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| 255 | { |
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| 256 | // see if queen can threaten our king by moving right |
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| 257 | for (index_column = column + 1; index_column < 8; index_column++) |
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| 258 | if (index_column == at_column) |
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| 259 | return (true); // this part threatens us |
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| 260 | else if (!IS_FREE (line, index_column)) |
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| 261 | break; // if part can no longer move this way, stop searching |
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| 262 | } |
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| 263 | |||
| 264 | // else our king must be on the left |
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| 265 | else |
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| 266 | { |
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| 267 | // see if queen can threaten our king by moving left |
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| 268 | for (index_column = column - 1; index_column >= 0; index_column--) |
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| 269 | if (index_column == at_column) |
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| 270 | return (true); // this part threatens us |
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| 271 | else if (!IS_FREE (line, index_column)) |
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| 272 | break; // if part can no longer move this way, stop searching |
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| 273 | } |
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| 274 | } |
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| 275 | |||
| 276 | // else is queen in the same SWNE diagonal as our king ? |
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| 277 | else if (line - at_line == column - at_column) |
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| 278 | { |
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| 279 | // is our king NE ? |
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| 280 | if (at_line > line) |
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| 281 | { |
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| 282 | // see how far queen can move NE |
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| 283 | for (index_line = line + 1, index_column = column + 1; (index_line < 8) && (index_column < 8); index_line++, index_column++) |
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| 284 | if ((index_line == at_line) && (index_column == at_column)) |
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| 285 | return (true); // this part threatens us |
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| 286 | else if (!IS_FREE (index_line, index_column)) |
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| 287 | break; // if part can no longer move this way, stop searching |
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| 288 | } |
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| 289 | |||
| 290 | // else our king must be SW |
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| 291 | else |
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| 292 | { |
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| 293 | // see how far queen can move SW |
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| 294 | for (index_line = line - 1, index_column = column - 1; (index_line >= 0) && (index_column >= 0); index_line--, index_column--) |
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| 295 | if ((index_line == at_line) && (index_column == at_column)) |
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| 296 | return (true); // this part threatens us |
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| 297 | else if (!IS_FREE (index_line, index_column)) |
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| 298 | break; // if part can no longer move this way, stop searching |
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| 299 | } |
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| 300 | } |
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| 301 | |||
| 302 | // else is queen in the same SENW diagonal as our king ? |
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| 303 | else if (line - at_line == -(column - at_column)) |
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| 304 | { |
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| 305 | // is our king NW ? |
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| 306 | if (at_line > line) |
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| 307 | { |
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| 308 | // see how far queen can move NW |
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| 309 | for (index_line = line + 1, index_column = column - 1; (index_line < 8) && (index_column >= 0); index_line++, index_column--) |
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| 310 | if ((index_line == at_line) && (index_column == at_column)) |
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| 311 | return (true); // this part threatens us |
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| 312 | else if (!IS_FREE (index_line, index_column)) |
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| 313 | break; // if part can no longer move this way, stop searching |
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| 314 | } |
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| 315 | |||
| 316 | // else our king must be SE |
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| 317 | else |
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| 318 | { |
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| 319 | // see how far queen can move SE |
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| 320 | for (index_line = line - 1, index_column = column + 1; (index_line >= 0) && (index_column < 8); index_line--, index_column++) |
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| 321 | if ((index_line == at_line) && (index_column == at_column)) |
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| 322 | return (true); // this part threatens us |
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| 323 | else if (!IS_FREE (index_line, index_column)) |
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| 324 | break; // if part can no longer move this way, stop searching |
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| 325 | } |
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| 326 | } |
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| 327 | } |
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| 328 | |||
| 329 | ////////////////////////////////////////////////////////////////////////////////////////// |
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| 330 | ////////////////////////////////////////// KING ////////////////////////////////////////// |
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| 331 | ////////////////////////////////////////////////////////////////////////////////////////// |
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| 332 | // else is it a king ? |
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| 333 | else if (boardslot->part == PART_KING) |
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| 334 | { |
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| 335 | if ((line < 7) && (column < 7) && (line + 1 == at_line) && (column + 1 == at_column)) |
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| 336 | return (true); // this part threatens us on its NE move |
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| 337 | else if ((line > 0) && (column < 7) && (line - 1 == at_line) && (column + 1 == at_column)) |
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| 338 | return (true); // this part threatens us on its SE move |
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| 339 | else if ((line < 7) && (column > 0) && (line + 1 == at_line) && (column - 1 == at_column)) |
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| 340 | return (true); // this part threatens us on its NW move |
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| 341 | else if ((line > 0) && (column > 0) && (line - 1 == at_line) && (column - 1 == at_column)) |
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| 342 | return (true); // this part threatens us on its SW move |
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| 343 | else if ((line < 7) && (line + 1 == at_line) && (column == at_column)) |
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| 344 | return (true); // this part threatens us on an upwards move |
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| 345 | else if ((line > 0) && (line - 1 == at_line) && (column == at_column)) |
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| 346 | return (true); // this part threatens us on a downwards move |
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| 347 | else if ((column < 7) && (line == at_line) && (column + 1 == at_column)) |
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| 348 | return (true); // this part threatens us on a right move |
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| 349 | else if ((column > 0) && (line == at_line) && (column - 1 == at_column)) |
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| 350 | return (true); // this part threatens us on a left move |
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| 351 | } |
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| 352 | } |
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| 353 | |||
| 354 | return (false); // this king looks safe at this location |
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| 355 | } |
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| 356 | |||
| 357 | |||
| 358 | bool Move_IsCheck (boardmove_t *move, int color) |
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| 359 | { |
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| 360 | // this function returns TRUE if the king of the specified color is under check |
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| 361 | |||
| 362 | boardslot_t *boardslot; |
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| 363 | int line; |
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| 364 | int column; |
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| 365 | int threat_line; |
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| 366 | int threat_column; |
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| 367 | |||
| 368 | // cycle through all the grid again and see if the king we want is in check |
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| 369 | for (line = 0; line < 8; line++) |
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| 370 | for (column = 0; column < 8; column++) |
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| 371 | { |
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| 372 | boardslot = &move->slots[line][column]; // quick access to grid slot |
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| 373 | |||
| 374 | if ((boardslot->color != color) || (boardslot->part != PART_KING)) |
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| 375 | continue; // if this slot is not our king, skip it |
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| 376 | |||
| 377 | // is this king currently threatened ? |
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| 378 | if (Move_IsKingThreatenedAtLocation (move, color, line, column, &threat_line, &threat_column)) |
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| 379 | return (true); // yes, it is |
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| 380 | else |
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| 381 | return (false); // no, this king is safe |
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| 382 | } |
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| 383 | |||
| 384 | // code should never reach here (it would mean that no king is on the board) |
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| 385 | |||
| 386 | return (false); // no king of such color found on board, no check possible, return FALSE |
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| 387 | } |
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| 388 | |||
| 389 | |||
| 390 | bool Move_IsStaleMate (boardmove_t *move, int color) |
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| 391 | { |
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| 392 | // this function returns TRUE if the specified color is stalemate (no valid move possible) |
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| 393 | |||
| 394 | boardslot_t *boardslot; |
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| 395 | int movement_direction; |
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| 396 | int line; |
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| 397 | int column; |
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| 398 | int index_line; |
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| 399 | int index_column; |
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| 400 | |||
| 401 | // cycle through all the board and find our parts |
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| 402 | for (line = 0; line < 8; line++) |
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| 403 | for (column = 0; column < 8; column++) |
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| 404 | { |
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| 405 | boardslot = &move->slots[line][column]; // quick access to grid slot |
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| 406 | |||
| 407 | if ((boardslot->part == PART_NONE) || (boardslot->color != color)) |
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| 408 | continue; // if this location is empty or not ours, we aren't interested in it |
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| 409 | |||
| 410 | ////////////////////////////////////////////////////////////////////////////////////////// |
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| 411 | ////////////////////////////////////////// PAWN ////////////////////////////////////////// |
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| 412 | ////////////////////////////////////////////////////////////////////////////////////////// |
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| 413 | // is it a pawn ? |
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| 414 | if (boardslot->part == PART_PAWN) |
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| 415 | { |
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| 416 | // figure out movement direction |
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| 417 | if (boardslot->color == COLOR_WHITE) |
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| 418 | movement_direction = 1; |
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| 419 | else |
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| 420 | movement_direction = -1; |
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| 421 | |||
| 422 | // see if pawn can move forward |
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| 423 | if ((((movement_direction == 1) && (line < 7)) || ((movement_direction == -1) && (line > 0))) |
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| 424 | && (move->slots[line + movement_direction][column].part == PART_NONE) // target slot free |
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| 425 | && !Move_IsColorInCheckAfterTestMove (move, line, column, line + movement_direction, column, color)) |
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| 426 | return (false); // this move is possible |
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| 427 | |||
| 428 | // see if pawn can take a piece on its left |
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| 429 | if ((((movement_direction == 1) && (line < 7)) || ((movement_direction == -1) && (line > 0))) |
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| 430 | && (column > 0) // has room |
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| 431 | && (move->slots[line + movement_direction][column - 1].color != color) // target slot NOT our color |
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| 432 | && (move->slots[line + movement_direction][column - 1].part != PART_NONE) // target slot occupied |
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| 433 | && !Move_IsColorInCheckAfterTestMove (move, line, column, line + movement_direction, column - 1, color)) |
||
| 434 | return (false); // this move is possible |
||
| 435 | |||
| 436 | // see if pawn can take a piece on its right |
||
| 437 | if ((((movement_direction == 1) && (line < 7)) || ((movement_direction == -1) && (line > 0))) |
||
| 438 | && (column < 7) // has room |
||
| 439 | && (move->slots[line + movement_direction][column + 1].color != color) // target slot NOT our color |
||
| 440 | && (move->slots[line + movement_direction][column + 1].part != PART_NONE) // target slot occupied |
||
| 441 | && !Move_IsColorInCheckAfterTestMove (move, line, column, line + movement_direction, column + 1, color)) |
||
| 442 | return (false); // this move is possible |
||
| 443 | |||
| 444 | // if previous move was a pawn rush, see if pawn can take "en passant" |
||
| 445 | if ((move->part == PART_PAWN) // last move was a pawn |
||
| 446 | && (move->target[1] == move->source[1]) // pawn moved in column |
||
| 447 | && (abs (move->target[0] - move->source[0]) == 2) // pawn rushed |
||
| 448 | && (move->target[0] == line) // pawn is in line with us |
||
| 449 | && (move->target[1] - column == -1) // pawn is left to us |
||
| 450 | && !Move_IsColorInCheckAfterTestMoveEP (move, line, column, line + movement_direction, column - 1, move->target[0], move->target[1], color)) |
||
| 451 | return (false); // this move is possible |
||
| 452 | else if ((move->part == PART_PAWN) // last move was a pawn |
||
| 453 | && (move->target[1] == move->source[1]) // pawn moved in column |
||
| 454 | && (abs (move->target[0] - move->source[0]) == 2) // pawn rushed |
||
| 455 | && (move->target[0] == line) // pawn is in line with us |
||
| 456 | && (move->target[1] - column == 1) // pawn is right to us |
||
| 457 | && !Move_IsColorInCheckAfterTestMoveEP (move, line, column, line + movement_direction, column + 1, move->target[0], move->target[1], color)) |
||
| 458 | return (false); // this move is possible |
||
| 459 | } |
||
| 460 | |||
| 461 | ////////////////////////////////////////////////////////////////////////////////////////// |
||
| 462 | ////////////////////////////////////////// ROOK ////////////////////////////////////////// |
||
| 463 | ////////////////////////////////////////////////////////////////////////////////////////// |
||
| 464 | // else is it a rook ? |
||
| 465 | else if (boardslot->part == PART_ROOK) |
||
| 466 | { |
||
| 467 | // see if rook can move upwards |
||
| 468 | for (index_line = line + 1; index_line < 8; index_line++) |
||
| 469 | if (!CAN_PLAY (index_line, column)) |
||
| 470 | break; // if part can no longer move this way, stop searching |
||
| 471 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, index_line, column, color)) |
||
| 472 | return (false); // this move is possible |
||
| 74 | pmbaty | 473 | else if (move->slots[index_line][column].part != PART_NONE) |
| 474 | break; // no further moves are possible in the same direction |
||
| 1 | pmbaty | 475 | |
| 476 | // see if rook can move downwards |
||
| 477 | for (index_line = line - 1; index_line >= 0; index_line--) |
||
| 478 | if (!CAN_PLAY (index_line, column)) |
||
| 479 | break; // if part can no longer move this way, stop searching |
||
| 480 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, index_line, column, color)) |
||
| 481 | return (false); // this move is possible |
||
| 74 | pmbaty | 482 | else if (move->slots[index_line][column].part != PART_NONE) |
| 483 | break; // no further moves are possible in the same direction |
||
| 1 | pmbaty | 484 | |
| 485 | // see if rook can move right |
||
| 486 | for (index_column = column + 1; index_column < 8; index_column++) |
||
| 487 | if (!CAN_PLAY (line, index_column)) |
||
| 488 | break; // if part can no longer move this way, stop searching |
||
| 489 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, line, index_column, color)) |
||
| 490 | return (false); // this move is possible |
||
| 74 | pmbaty | 491 | else if (move->slots[line][index_column].part != PART_NONE) |
| 492 | break; // no further moves are possible in the same direction |
||
| 1 | pmbaty | 493 | |
| 494 | // see if rook can move left |
||
| 495 | for (index_column = column - 1; index_column >= 0; index_column--) |
||
| 496 | if (!CAN_PLAY (line, index_column)) |
||
| 497 | break; // if part can no longer move this way, stop searching |
||
| 498 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, line, index_column, color)) |
||
| 499 | return (false); // this move is possible |
||
| 74 | pmbaty | 500 | else if (move->slots[line][index_column].part != PART_NONE) |
| 501 | break; // no further moves are possible in the same direction |
||
| 1 | pmbaty | 502 | } |
| 503 | |||
| 504 | ////////////////////////////////////////////////////////////////////////////////////////// |
||
| 505 | ///////////////////////////////////////// KNIGHT ///////////////////////////////////////// |
||
| 506 | ////////////////////////////////////////////////////////////////////////////////////////// |
||
| 507 | // else is it a knight ? |
||
| 508 | else if (boardslot->part == PART_KNIGHT) |
||
| 509 | { |
||
| 510 | // see if knight can move in either of his allowed directions NNW |
||
| 511 | if (CAN_PLAY (line + 2, column - 1) && !Move_IsColorInCheckAfterTestMove (move, line, column, line + 2, column - 1, color)) |
||
| 512 | return (false); // knight can move NNW, we are not stalemate |
||
| 513 | else if (CAN_PLAY (line + 2, column + 1) && !Move_IsColorInCheckAfterTestMove (move, line, column, line + 2, column + 1, color)) |
||
| 514 | return (false); // knight can move NNE, we are not stalemate |
||
| 515 | else if (CAN_PLAY (line + 1, column + 2) && !Move_IsColorInCheckAfterTestMove (move, line, column, line + 1, column + 2, color)) |
||
| 516 | return (false); // knight can move ENE, we are not stalemate |
||
| 517 | else if (CAN_PLAY (line - 1, column + 2) && !Move_IsColorInCheckAfterTestMove (move, line, column, line - 1, column + 2, color)) |
||
| 518 | return (false); // knight can move ESE, we are not stalemate |
||
| 519 | else if (CAN_PLAY (line - 2, column - 1) && !Move_IsColorInCheckAfterTestMove (move, line, column, line - 2, column - 1, color)) |
||
| 520 | return (false); // knight can move SSW, we are not stalemate |
||
| 521 | else if (CAN_PLAY (line - 2, column + 1) && !Move_IsColorInCheckAfterTestMove (move, line, column, line - 2, column + 1, color)) |
||
| 522 | return (false); // knight can move SSE, we are not stalemate |
||
| 523 | else if (CAN_PLAY (line + 1, column - 2) && !Move_IsColorInCheckAfterTestMove (move, line, column, line + 1, column - 2, color)) |
||
| 524 | return (false); // knight can move WNW, we are not stalemate |
||
| 525 | else if (CAN_PLAY (line - 1, column - 2) && !Move_IsColorInCheckAfterTestMove (move, line, column, line - 1, column - 2, color)) |
||
| 526 | return (false); // knight can move WSW, we are not stalemate |
||
| 527 | } |
||
| 528 | |||
| 529 | ////////////////////////////////////////////////////////////////////////////////////////// |
||
| 530 | ///////////////////////////////////////// BISHOP ///////////////////////////////////////// |
||
| 531 | ////////////////////////////////////////////////////////////////////////////////////////// |
||
| 532 | // else is it a bishop ? |
||
| 533 | else if (boardslot->part == PART_BISHOP) |
||
| 534 | { |
||
| 535 | // see if bishop can move NE |
||
| 536 | for (index_line = line + 1, index_column = column + 1; (index_line < 8) && (index_column < 8); index_line++, index_column++) |
||
| 537 | if (!CAN_PLAY (index_line, index_column)) |
||
| 538 | break; // if part can no longer move this way, stop searching |
||
| 539 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, index_line, index_column, color)) |
||
| 540 | return (false); // this move is possible |
||
| 74 | pmbaty | 541 | else if (move->slots[index_line][index_column].part != PART_NONE) |
| 542 | break; // no further moves are possible in the same direction |
||
| 1 | pmbaty | 543 | |
| 544 | // see if bishop can move SE |
||
| 545 | for (index_line = line - 1, index_column = column + 1; (index_line >= 0) && (index_column < 8); index_line--, index_column++) |
||
| 546 | if (!CAN_PLAY (index_line, index_column)) |
||
| 547 | break; // if part can no longer move this way, stop searching |
||
| 548 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, index_line, index_column, color)) |
||
| 549 | return (false); // this move is possible |
||
| 74 | pmbaty | 550 | else if (move->slots[index_line][index_column].part != PART_NONE) |
| 551 | break; // no further moves are possible in the same direction |
||
| 1 | pmbaty | 552 | |
| 553 | // see if bishop can move NW |
||
| 554 | for (index_line = line + 1, index_column = column - 1; (index_line < 8) && (index_column >= 0); index_line++, index_column--) |
||
| 555 | if (!CAN_PLAY (index_line, index_column)) |
||
| 556 | break; // if part can no longer move this way, stop searching |
||
| 557 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, index_line, index_column, color)) |
||
| 558 | return (false); // this move is possible |
||
| 74 | pmbaty | 559 | else if (move->slots[index_line][index_column].part != PART_NONE) |
| 560 | break; // no further moves are possible in the same direction |
||
| 1 | pmbaty | 561 | |
| 562 | // see if bishop can move SW |
||
| 563 | for (index_line = line - 1, index_column = column - 1; (index_line >= 0) && (index_column >= 0); index_line--, index_column--) |
||
| 564 | if (!CAN_PLAY (index_line, index_column)) |
||
| 565 | break; // if part can no longer move this way, stop searching |
||
| 566 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, index_line, index_column, color)) |
||
| 567 | return (false); // this move is possible |
||
| 74 | pmbaty | 568 | else if (move->slots[index_line][index_column].part != PART_NONE) |
| 569 | break; // no further moves are possible in the same direction |
||
| 1 | pmbaty | 570 | } |
| 571 | |||
| 572 | ////////////////////////////////////////////////////////////////////////////////////////// |
||
| 573 | ///////////////////////////////////////// QUEEN ////////////////////////////////////////// |
||
| 574 | ////////////////////////////////////////////////////////////////////////////////////////// |
||
| 575 | // else is it a queen ? |
||
| 576 | else if (boardslot->part == PART_QUEEN) |
||
| 577 | { |
||
| 578 | // see if queen can move upwards |
||
| 579 | for (index_line = line + 1; index_line < 8; index_line++) |
||
| 580 | if (!CAN_PLAY (index_line, column)) |
||
| 581 | break; // if part can no longer move this way, stop searching |
||
| 582 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, index_line, column, color)) |
||
| 583 | return (false); // this move is possible |
||
| 74 | pmbaty | 584 | else if (move->slots[index_line][column].part != PART_NONE) |
| 585 | break; // no further moves are possible in the same direction |
||
| 1 | pmbaty | 586 | |
| 587 | // see if queen can move downwards |
||
| 588 | for (index_line = line - 1; index_line >= 0; index_line--) |
||
| 589 | if (!CAN_PLAY (index_line, column)) |
||
| 590 | break; // if part can no longer move this way, stop searching |
||
| 591 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, index_line, column, color)) |
||
| 592 | return (false); // this move is possible |
||
| 74 | pmbaty | 593 | else if (move->slots[index_line][column].part != PART_NONE) |
| 594 | break; // no further moves are possible in the same direction |
||
| 1 | pmbaty | 595 | |
| 596 | // see if queen can move right |
||
| 597 | for (index_column = column + 1; index_column < 8; index_column++) |
||
| 598 | if (!CAN_PLAY (line, index_column)) |
||
| 599 | break; // if part can no longer move this way, stop searching |
||
| 600 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, line, index_column, color)) |
||
| 601 | return (false); // this move is possible |
||
| 74 | pmbaty | 602 | else if (move->slots[line][index_column].part != PART_NONE) |
| 603 | break; // no further moves are possible in the same direction |
||
| 1 | pmbaty | 604 | |
| 605 | // see if queen can move left |
||
| 606 | for (index_column = column - 1; index_column >= 0; index_column--) |
||
| 607 | if (!CAN_PLAY (line, index_column)) |
||
| 608 | break; // if part can no longer move this way, stop searching |
||
| 609 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, line, index_column, color)) |
||
| 610 | return (false); // this move is possible |
||
| 74 | pmbaty | 611 | else if (move->slots[line][index_column].part != PART_NONE) |
| 612 | break; // no further moves are possible in the same direction |
||
| 1 | pmbaty | 613 | |
| 614 | // see if queen can move NE |
||
| 615 | for (index_line = line + 1, index_column = column + 1; (index_line < 8) && (index_column < 8); index_line++, index_column++) |
||
| 616 | if (!CAN_PLAY (index_line, index_column)) |
||
| 617 | break; // if part can no longer move this way, stop searching |
||
| 618 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, index_line, index_column, color)) |
||
| 619 | return (false); // this move is possible |
||
| 74 | pmbaty | 620 | else if (move->slots[index_line][index_column].part != PART_NONE) |
| 621 | break; // no further moves are possible in the same direction |
||
| 1 | pmbaty | 622 | |
| 623 | // see if queen can move SE |
||
| 624 | for (index_line = line - 1, index_column = column + 1; (index_line >= 0) && (index_column < 8); index_line--, index_column++) |
||
| 625 | if (!CAN_PLAY (index_line, index_column)) |
||
| 626 | break; // if part can no longer move this way, stop searching |
||
| 627 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, index_line, index_column, color)) |
||
| 628 | return (false); // this move is possible |
||
| 74 | pmbaty | 629 | else if (move->slots[index_line][index_column].part != PART_NONE) |
| 630 | break; // no further moves are possible in the same direction |
||
| 1 | pmbaty | 631 | |
| 632 | // see if queen can move NW |
||
| 633 | for (index_line = line + 1, index_column = column - 1; (index_line < 8) && (index_column >= 0); index_line++, index_column--) |
||
| 634 | if (!CAN_PLAY (index_line, index_column)) |
||
| 635 | break; // if part can no longer move this way, stop searching |
||
| 636 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, index_line, index_column, color)) |
||
| 637 | return (false); // this move is possible |
||
| 74 | pmbaty | 638 | else if (move->slots[index_line][index_column].part != PART_NONE) |
| 639 | break; // no further moves are possible in the same direction |
||
| 1 | pmbaty | 640 | |
| 641 | // see if queen can move SW |
||
| 642 | for (index_line = line - 1, index_column = column - 1; (index_line >= 0) && (index_column >= 0); index_line--, index_column--) |
||
| 643 | if (!CAN_PLAY (index_line, index_column)) |
||
| 644 | break; // if part can no longer move this way, stop searching |
||
| 645 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, index_line, index_column, color)) |
||
| 646 | return (false); // this move is possible |
||
| 74 | pmbaty | 647 | else if (move->slots[index_line][index_column].part != PART_NONE) |
| 648 | break; // no further moves are possible in the same direction |
||
| 1 | pmbaty | 649 | } |
| 650 | |||
| 651 | ////////////////////////////////////////////////////////////////////////////////////////// |
||
| 652 | ////////////////////////////////////////// KING ////////////////////////////////////////// |
||
| 653 | ////////////////////////////////////////////////////////////////////////////////////////// |
||
| 654 | // else is it a king ? |
||
| 655 | else if (boardslot->part == PART_KING) |
||
| 656 | { |
||
| 657 | // see if king can move in either of his allowed directions |
||
| 658 | if (CAN_PLAY (line + 1, column) && !Move_IsColorInCheckAfterTestMove (move, line, column, line + 1, column, color)) |
||
| 659 | return (false); // king can move up, we are not stalemate |
||
| 660 | else if (CAN_PLAY (line - 1, column) && !Move_IsColorInCheckAfterTestMove (move, line, column, line - 1, column, color)) |
||
| 661 | return (false); // king can move down, we are not stalemate |
||
| 662 | else if (CAN_PLAY (line, column + 1) && !Move_IsColorInCheckAfterTestMove (move, line, column, line, column + 1, color)) |
||
| 663 | return (false); // king can move right, we are not stalemate |
||
| 664 | else if (CAN_PLAY (line, column - 1) && !Move_IsColorInCheckAfterTestMove (move, line, column, line, column - 1, color)) |
||
| 665 | return (false); // king can move left, we are not stalemate |
||
| 666 | else if (CAN_PLAY (line + 1, column + 1) && !Move_IsColorInCheckAfterTestMove (move, line, column, line + 1, column + 1, color)) |
||
| 667 | return (false); // king can move NE, we are not stalemate |
||
| 668 | else if (CAN_PLAY (line - 1, column + 1) && !Move_IsColorInCheckAfterTestMove (move, line, column, line - 1, column + 1, color)) |
||
| 669 | return (false); // king can move SE, we are not stalemate |
||
| 670 | else if (CAN_PLAY (line + 1, column - 1) && !Move_IsColorInCheckAfterTestMove (move, line, column, line + 1, column - 1, color)) |
||
| 671 | return (false); // king can move NW, we are not stalemate |
||
| 672 | else if (CAN_PLAY (line - 1, column - 1) && !Move_IsColorInCheckAfterTestMove (move, line, column, line - 1, column - 1, color)) |
||
| 673 | return (false); // king can move SW, we are not stalemate |
||
| 674 | } |
||
| 675 | } |
||
| 676 | |||
| 677 | return (true); // found no legal move, we are indeed stalemate |
||
| 678 | } |
||
| 679 | |||
| 680 | |||
| 681 | bool Move_IsMoveValid (boardmove_t *move, int from_line, int from_column, int to_line, int to_column) |
||
| 682 | { |
||
| 683 | // this function returns TRUE if the specified move is valid, FALSE otherwise |
||
| 684 | |||
| 685 | // FIXME: doesn't support castling testing so far! (even though it shouldn't be necessary) |
||
| 686 | |||
| 687 | boardslot_t *boardslot; |
||
| 688 | int movement_direction; |
||
| 689 | int index_line; |
||
| 690 | int index_column; |
||
| 691 | |||
| 692 | boardslot = &move->slots[from_line][from_column]; // quick access to grid slot |
||
| 693 | |||
| 694 | // consistency check |
||
| 695 | if (!IS_VALID (from_line, from_column) || !IS_VALID (to_line, to_column)) |
||
| 696 | return (false); // if movement is out of bounds, it's obviously invalid |
||
| 697 | |||
| 698 | ////////////////////////////////////////////////////////////////////////////////////////// |
||
| 699 | ////////////////////////////////////////// PAWN ////////////////////////////////////////// |
||
| 700 | ////////////////////////////////////////////////////////////////////////////////////////// |
||
| 701 | // is it a pawn ? |
||
| 702 | if (boardslot->part == PART_PAWN) |
||
| 703 | { |
||
| 704 | // figure out movement direction |
||
| 705 | if (boardslot->color == COLOR_WHITE) |
||
| 706 | movement_direction = 1; |
||
| 707 | else |
||
| 708 | movement_direction = -1; |
||
| 709 | |||
| 710 | // quick checks |
||
| 711 | if (abs (to_line - from_line) > 2) |
||
| 712 | return (false); // pawns cannot make moves longer than 2 rows |
||
| 713 | else if (abs (to_column - from_column) > 1) |
||
| 714 | return (false); // pawns cannot make moves aside more than 1 column |
||
| 715 | |||
| 716 | // do we want pawn to rush forward |
||
| 717 | // OR do we want pawn to move forward |
||
| 718 | // OR do we want pawn to take a piece on its left |
||
| 719 | // OR do we want pawn to take a piece on its right ? |
||
| 720 | if ((((from_line == 1) || (from_line == 6)) // pawn on its initial slot |
||
| 721 | && (from_line + 2 * movement_direction == to_line) && (from_column == to_column) // target position is the position we want |
||
| 722 | && (move->slots[from_line + movement_direction][to_column].part == PART_NONE) // intermediate slot free |
||
| 723 | && (move->slots[to_line][to_column].part == PART_NONE)) // target slot free |
||
| 724 | || ((((movement_direction == 1) && (from_line < 7)) || ((movement_direction == -1) && (from_line > 0))) // has room |
||
| 725 | && (from_line + movement_direction == to_line) && (from_column == to_column) // target position is the position we want |
||
| 726 | && (move->slots[to_line][to_column].part == PART_NONE)) // target slot free |
||
| 727 | || ((((movement_direction == 1) && (from_line < 7)) || ((movement_direction == -1) && (from_line > 0))) |
||
| 728 | && (from_column > 0) // has room |
||
| 729 | && (from_line + movement_direction == to_line) && (from_column - 1 == to_column) // target position is the position we want |
||
| 730 | && (move->slots[to_line][to_column].color != boardslot->color) // target slot NOT our color |
||
| 731 | && (move->slots[to_line][to_column].part != PART_NONE)) // target slot occupied |
||
| 732 | || ((((movement_direction == 1) && (from_line < 7)) || ((movement_direction == -1) && (from_line > 0))) |
||
| 733 | && (from_column < 7) // has room |
||
| 734 | && (from_line + movement_direction == to_line) && (from_column + 1 == to_column) // target position is the position we want |
||
| 735 | && (move->slots[to_line][to_column].color != boardslot->color) // target slot NOT our color |
||
| 736 | && (move->slots[to_line][to_column].part != PART_NONE))) // target slot occupied |
||
| 737 | { |
||
| 738 | if (!Move_IsColorInCheckAfterTestMove (move, from_line, from_column, to_line, to_column, boardslot->color)) |
||
| 739 | return (true); // this move is possible |
||
| 740 | |||
| 741 | return (false); // else this pawn can't move in the claimed way (his king would be in check) |
||
| 742 | } |
||
| 743 | |||
| 744 | // if previous move was a pawn rush, see if pawn can take "en passant" |
||
| 745 | if (IS_VALID (move->target[0], move->target[1]) // last move is valid |
||
| 746 | && (move->part == PART_PAWN) // last move was a pawn |
||
| 747 | && (move->target[1] == move->source[1]) // pawn moved in column |
||
| 748 | && (abs (move->target[0] - move->source[0]) == 2) // pawn rushed |
||
| 749 | && (move->target[0] == from_line) // pawn is in line with us |
||
| 750 | && (move->target[1] - from_column == -1) // pawn is left to us |
||
| 751 | && (from_line + movement_direction == to_line) && (from_column - 1 == to_column) // target position is the position we want |
||
| 752 | && !Move_IsColorInCheckAfterTestMoveEP (move, from_line, from_column, to_line, to_column, move->target[0], move->target[1], boardslot->color)) |
||
| 753 | return (true); // this move is possible |
||
| 754 | else if (IS_VALID (move->target[0], move->target[1]) // last move is valid |
||
| 755 | && (move->part == PART_PAWN) // last move was a pawn |
||
| 756 | && (move->target[1] == move->source[1]) // pawn moved in column |
||
| 757 | && (abs (move->target[0] - move->source[0]) == 2) // pawn rushed |
||
| 758 | && (move->target[0] == from_line) // pawn is in line with us |
||
| 759 | && (move->target[1] - from_column == 1) // pawn is right to us |
||
| 760 | && (from_line + movement_direction == to_line) && (from_column + 1 == to_column) // target position is the position we want |
||
| 761 | && !Move_IsColorInCheckAfterTestMoveEP (move, from_line, from_column, to_line, to_column, move->target[0], move->target[1], boardslot->color)) |
||
| 762 | return (true); // this move is possible |
||
| 763 | |||
| 764 | return (false); // this pawn can't move in the claimed way |
||
| 765 | } |
||
| 766 | |||
| 767 | ////////////////////////////////////////////////////////////////////////////////////////// |
||
| 768 | ////////////////////////////////////////// ROOK ////////////////////////////////////////// |
||
| 769 | ////////////////////////////////////////////////////////////////////////////////////////// |
||
| 770 | // else is it a rook ? |
||
| 771 | else if (boardslot->part == PART_ROOK) |
||
| 772 | { |
||
| 773 | // quick checks |
||
| 774 | if ((to_column != from_column) && (to_line != from_line)) |
||
| 775 | return (false); // rooks can only move horizontally or vertically |
||
| 74 | pmbaty | 776 | else if (!Move_IsWayClearBetween (move, from_line, from_column, to_line, to_column)) |
| 777 | return (false); // way must be clear between source and target |
||
| 1 | pmbaty | 778 | |
| 779 | // do we want the rook to move upwards ? |
||
| 780 | if (to_line > from_line) |
||
| 781 | { |
||
| 782 | // see if rook can move upwards |
||
| 783 | for (index_line = from_line + 1; index_line < 8; index_line++) |
||
| 784 | if (!CAN_PLAY (index_line, to_column)) |
||
| 785 | return (false); // if rook can no longer move this way, stop searching |
||
| 786 | else if (index_line == to_line) |
||
| 74 | pmbaty | 787 | return (!Move_IsColorInCheckAfterTestMove (move, from_line, from_column, to_line, to_column, boardslot->color)); // if move is safe for king, then it's possible |
| 1 | pmbaty | 788 | } |
| 789 | |||
| 790 | // else do we want the rook to move downwards ? |
||
| 791 | else if (to_line < from_line) |
||
| 792 | { |
||
| 793 | // see if rook can move downwards |
||
| 794 | for (index_line = from_line - 1; index_line >= 0; index_line--) |
||
| 795 | if (!CAN_PLAY (index_line, to_column)) |
||
| 796 | return (false); // if rook can no longer move this way, stop searching |
||
| 797 | else if (index_line == to_line) |
||
| 74 | pmbaty | 798 | return (!Move_IsColorInCheckAfterTestMove (move, from_line, from_column, to_line, to_column, boardslot->color)); // if move is safe for king, then it's possible |
| 1 | pmbaty | 799 | } |
| 800 | |||
| 801 | // else do we want the rook to move right ? |
||
| 802 | else if (to_column > from_column) |
||
| 803 | { |
||
| 804 | // see if rook can move right |
||
| 805 | for (index_column = from_column + 1; index_column < 8; index_column++) |
||
| 806 | if (!CAN_PLAY (to_line, index_column)) |
||
| 807 | return (false); // if rook can no longer move this way, stop searching |
||
| 808 | else if (index_column == to_column) |
||
| 74 | pmbaty | 809 | return (!Move_IsColorInCheckAfterTestMove (move, from_line, from_column, to_line, to_column, boardslot->color)); // if move is safe for king, then it's possible |
| 1 | pmbaty | 810 | } |
| 811 | |||
| 812 | // else do we want the rook to move left ? |
||
| 813 | else if (to_column < from_column) |
||
| 814 | { |
||
| 815 | // see if rook can move left |
||
| 816 | for (index_column = from_column - 1; index_column >= 0; index_column--) |
||
| 817 | if (!CAN_PLAY (to_line, index_column)) |
||
| 818 | return (false); // if rook can no longer move this way, stop searching |
||
| 819 | else if (index_column == to_column) |
||
| 74 | pmbaty | 820 | return (!Move_IsColorInCheckAfterTestMove (move, from_line, from_column, to_line, to_column, boardslot->color)); // if move is safe for king, then it's possible |
| 1 | pmbaty | 821 | } |
| 822 | |||
| 823 | return (false); // this rook can't move in the claimed way |
||
| 824 | } |
||
| 825 | |||
| 826 | ////////////////////////////////////////////////////////////////////////////////////////// |
||
| 827 | ///////////////////////////////////////// KNIGHT ///////////////////////////////////////// |
||
| 828 | ////////////////////////////////////////////////////////////////////////////////////////// |
||
| 829 | // else is it a knight ? |
||
| 830 | else if (boardslot->part == PART_KNIGHT) |
||
| 831 | { |
||
| 832 | // do we want to move that knight in one of the allowed directions ? |
||
| 74 | pmbaty | 833 | if ( ((from_line + 2 == to_line) && (from_column - 1 == to_column)) // NNW |
| 1 | pmbaty | 834 | || ((from_line + 2 == to_line) && (from_column + 1 == to_column)) // NNE |
| 835 | || ((from_line + 1 == to_line) && (from_column + 2 == to_column)) // ENE |
||
| 836 | || ((from_line - 1 == to_line) && (from_column + 2 == to_column)) // ESE |
||
| 837 | || ((from_line - 2 == to_line) && (from_column - 1 == to_column)) // SSW |
||
| 838 | || ((from_line - 2 == to_line) && (from_column + 1 == to_column)) // SSE |
||
| 839 | || ((from_line + 1 == to_line) && (from_column - 2 == to_column)) // WNW |
||
| 840 | || ((from_line - 1 == to_line) && (from_column - 2 == to_column))) // WSW |
||
| 841 | { |
||
| 842 | if (!CAN_PLAY (to_line, to_column)) |
||
| 843 | return (false); // if knight can't move there (out of board, or some of our parts there), return false |
||
| 844 | else if (Move_IsColorInCheckAfterTestMove (move, from_line, from_column, to_line, to_column, boardslot->color)) |
||
| 845 | return (false); // if knight would leave his king in check there, return false |
||
| 846 | |||
| 847 | return (true); // else this move is safe |
||
| 848 | } |
||
| 849 | |||
| 850 | return (false); // this knight can't move in the claimed way |
||
| 851 | } |
||
| 852 | |||
| 853 | ////////////////////////////////////////////////////////////////////////////////////////// |
||
| 854 | ///////////////////////////////////////// BISHOP ///////////////////////////////////////// |
||
| 855 | ////////////////////////////////////////////////////////////////////////////////////////// |
||
| 856 | // else is it a bishop ? |
||
| 857 | else if (boardslot->part == PART_BISHOP) |
||
| 858 | { |
||
| 859 | // quick checks |
||
| 860 | if (abs (to_column - from_column) != abs (to_line - from_line)) |
||
| 861 | return (false); // bishops can only move diagonally |
||
| 74 | pmbaty | 862 | else if (!Move_IsWayClearBetween (move, from_line, from_column, to_line, to_column)) |
| 863 | return (false); // way must be clear between source and target |
||
| 1 | pmbaty | 864 | |
| 865 | // do we want to move the bishop NE ? |
||
| 866 | if ((to_line > from_line) && (to_column > from_column)) |
||
| 867 | { |
||
| 868 | // see if bishop can move NE |
||
| 869 | for (index_line = from_line + 1, index_column = from_column + 1; (index_line < 8) && (index_column < 8); index_line++, index_column++) |
||
| 870 | if (!CAN_PLAY (index_line, index_column)) |
||
| 871 | return (false); // if bishop can no longer move this way, stop searching |
||
| 872 | else if ((index_line == to_line) && (index_column == to_column)) |
||
| 74 | pmbaty | 873 | return (!Move_IsColorInCheckAfterTestMove (move, from_line, from_column, index_line, index_column, boardslot->color)); // if move is safe for king, then it's possible |
| 1 | pmbaty | 874 | } |
| 875 | |||
| 876 | // else do we want to move the bishop SE ? |
||
| 877 | else if ((to_line < from_line) && (to_column > from_column)) |
||
| 878 | { |
||
| 879 | // see if bishop can move SE |
||
| 880 | for (index_line = from_line - 1, index_column = from_column + 1; (index_line >= 0) && (index_column < 8); index_line--, index_column++) |
||
| 881 | if (!CAN_PLAY (index_line, index_column)) |
||
| 882 | return (false); // if bishop can no longer move this way, stop searching |
||
| 883 | else if ((index_line == to_line) && (index_column == to_column)) |
||
| 74 | pmbaty | 884 | return (!Move_IsColorInCheckAfterTestMove (move, from_line, from_column, index_line, index_column, boardslot->color)); // if move is safe for king, then it's possible |
| 1 | pmbaty | 885 | } |
| 886 | |||
| 887 | // else do we want to move the bishop NW ? |
||
| 888 | else if ((to_line > from_line) && (to_column < from_column)) |
||
| 889 | { |
||
| 890 | // see if bishop can move NW |
||
| 891 | for (index_line = from_line + 1, index_column = from_column - 1; (index_line < 8) && (index_column >= 0); index_line++, index_column--) |
||
| 892 | if (!CAN_PLAY (index_line, index_column)) |
||
| 893 | return (false); // if bishop can no longer move this way, stop searching |
||
| 894 | else if ((index_line == to_line) && (index_column == to_column)) |
||
| 74 | pmbaty | 895 | return (!Move_IsColorInCheckAfterTestMove (move, from_line, from_column, index_line, index_column, boardslot->color)); // if move is safe for king, then it's possible |
| 1 | pmbaty | 896 | } |
| 897 | |||
| 898 | // else do we want to move the bishop SW ? |
||
| 899 | else if ((to_line < from_line) && (to_column < from_column)) |
||
| 900 | { |
||
| 901 | // see if bishop can move SW |
||
| 902 | for (index_line = from_line - 1, index_column = from_column - 1; (index_line >= 0) && (index_column >= 0); index_line--, index_column--) |
||
| 903 | if (!CAN_PLAY (index_line, index_column)) |
||
| 904 | return (false); // if bishop can no longer move this way, stop searching |
||
| 905 | else if ((index_line == to_line) && (index_column == to_column)) |
||
| 74 | pmbaty | 906 | return (!Move_IsColorInCheckAfterTestMove (move, from_line, from_column, index_line, index_column, boardslot->color)); // if move is safe for king, then it's possible |
| 1 | pmbaty | 907 | } |
| 908 | |||
| 909 | return (false); // this bishop can't move in the claimed way |
||
| 910 | } |
||
| 911 | |||
| 912 | ////////////////////////////////////////////////////////////////////////////////////////// |
||
| 913 | ///////////////////////////////////////// QUEEN ////////////////////////////////////////// |
||
| 914 | ////////////////////////////////////////////////////////////////////////////////////////// |
||
| 915 | // else is it a queen ? |
||
| 916 | else if (boardslot->part == PART_QUEEN) |
||
| 917 | { |
||
| 918 | // quick checks |
||
| 919 | if ((to_column != from_column) && (to_line != from_line) |
||
| 920 | && (abs (to_column - from_column) != abs (to_line - from_line))) |
||
| 921 | return (false); // queens can only move horizontally, vertically or diagonally |
||
| 74 | pmbaty | 922 | else if (!Move_IsWayClearBetween (move, from_line, from_column, to_line, to_column)) |
| 923 | return (false); // way must be clear between source and target |
||
| 1 | pmbaty | 924 | |
| 925 | // do we want to move that queen vertically ? |
||
| 926 | if (from_column == to_column) |
||
| 927 | { |
||
| 928 | // do we want to move her upwards ? |
||
| 929 | if (to_line > from_line) |
||
| 930 | { |
||
| 931 | // see if queen can move upwards |
||
| 932 | for (index_line = from_line + 1; index_line < 8; index_line++) |
||
| 933 | if (!CAN_PLAY (index_line, to_column)) |
||
| 934 | return (false); // if queen can no longer move this way, stop searching |
||
| 935 | else if (index_line == to_line) |
||
| 74 | pmbaty | 936 | return (!Move_IsColorInCheckAfterTestMove (move, from_line, from_column, to_line, to_column, boardslot->color)); // if move is safe for king, then it's possible |
| 1 | pmbaty | 937 | } |
| 938 | |||
| 939 | // else do we want to move her downwards ? |
||
| 940 | else if (to_line < from_line) |
||
| 941 | { |
||
| 942 | // see if queen can move downwards |
||
| 943 | for (index_line = from_line - 1; index_line >= 0; index_line--) |
||
| 944 | if (!CAN_PLAY (index_line, to_column)) |
||
| 945 | return (false); // if queen can no longer move this way, stop searching |
||
| 946 | else if (index_line == to_line) |
||
| 74 | pmbaty | 947 | return (!Move_IsColorInCheckAfterTestMove (move, from_line, from_column, to_line, to_column, boardslot->color)); // if move is safe for king, then it's possible |
| 1 | pmbaty | 948 | } |
| 949 | |||
| 950 | return (false); // this queen can't move in the claimed way |
||
| 951 | } |
||
| 952 | |||
| 953 | // else do we want to move that queen horizontally ? |
||
| 954 | else if (from_line == to_line) |
||
| 955 | { |
||
| 956 | // do we want this queen to move right ? |
||
| 957 | if (to_column > from_column) |
||
| 958 | { |
||
| 959 | // see if queen can move right |
||
| 960 | for (index_column = from_column + 1; index_column < 8; index_column++) |
||
| 961 | if (!CAN_PLAY (to_line, index_column)) |
||
| 962 | return (false); // if queen can no longer move this way, stop searching |
||
| 963 | else if (index_column == to_column) |
||
| 74 | pmbaty | 964 | return (!Move_IsColorInCheckAfterTestMove (move, from_line, from_column, to_line, to_column, boardslot->color)); // if move is safe for king, then it's possible |
| 1 | pmbaty | 965 | } |
| 966 | |||
| 967 | // else do we want this queen to move left ? |
||
| 968 | else if (to_column < from_column) |
||
| 969 | { |
||
| 970 | // see if queen can move left |
||
| 971 | for (index_column = from_column - 1; index_column >= 0; index_column--) |
||
| 972 | if (!CAN_PLAY (to_line, index_column)) |
||
| 973 | return (false); // if queen can no longer move this way, stop searching |
||
| 974 | else if (index_column == to_column) |
||
| 74 | pmbaty | 975 | return (!Move_IsColorInCheckAfterTestMove (move, from_line, from_column, to_line, to_column, boardslot->color)); // if move is safe for king, then it's possible |
| 1 | pmbaty | 976 | } |
| 977 | |||
| 978 | return (false); // this queen can't move in the claimed way |
||
| 979 | } |
||
| 980 | |||
| 981 | // else do we want to move the queen NE ? |
||
| 982 | else if ((to_line > from_line) && (to_column > from_column)) |
||
| 983 | { |
||
| 984 | // see if queen can move NE |
||
| 985 | for (index_line = from_line + 1, index_column = from_column + 1; (index_line < 8) && (index_column < 8); index_line++, index_column++) |
||
| 986 | if (!CAN_PLAY (index_line, index_column)) |
||
| 987 | return (false); // if queen can no longer move this way, stop searching |
||
| 988 | else if ((index_line == to_line) && (index_column == to_column)) |
||
| 74 | pmbaty | 989 | return (!Move_IsColorInCheckAfterTestMove (move, from_line, from_column, index_line, index_column, boardslot->color)); // if move is safe for king, then it's possible |
| 1 | pmbaty | 990 | } |
| 991 | |||
| 992 | // else do we want to move the queen SE ? |
||
| 993 | else if ((to_line < from_line) && (to_column > from_column)) |
||
| 994 | { |
||
| 995 | // see if queen can move SE |
||
| 996 | for (index_line = from_line - 1, index_column = from_column + 1; (index_line >= 0) && (index_column < 8); index_line--, index_column++) |
||
| 997 | if (!CAN_PLAY (index_line, index_column)) |
||
| 998 | return (false); // if queen can no longer move this way, stop searching |
||
| 999 | else if ((index_line == to_line) && (index_column == to_column)) |
||
| 74 | pmbaty | 1000 | return (!Move_IsColorInCheckAfterTestMove (move, from_line, from_column, index_line, index_column, boardslot->color)); // if move is safe for king, then it's possible |
| 1 | pmbaty | 1001 | } |
| 1002 | |||
| 1003 | // else do we want to move the queen NW ? |
||
| 1004 | else if ((to_line > from_line) && (to_column < from_column)) |
||
| 1005 | { |
||
| 1006 | // see if queen can move NW |
||
| 1007 | for (index_line = from_line + 1, index_column = from_column - 1; (index_line < 8) && (index_column >= 0); index_line++, index_column--) |
||
| 1008 | if (!CAN_PLAY (index_line, index_column)) |
||
| 1009 | return (false); // if queen can no longer move this way, stop searching |
||
| 1010 | else if ((index_line == to_line) && (index_column == to_column)) |
||
| 74 | pmbaty | 1011 | return (!Move_IsColorInCheckAfterTestMove (move, from_line, from_column, index_line, index_column, boardslot->color)); // if move is safe for king, then it's possible |
| 1 | pmbaty | 1012 | } |
| 1013 | |||
| 1014 | // else do we want to move the queen SW ? |
||
| 1015 | else if ((to_line < from_line) && (to_column < from_column)) |
||
| 1016 | { |
||
| 1017 | // see if queen can move SW |
||
| 1018 | for (index_line = from_line - 1, index_column = from_column - 1; (index_line >= 0) && (index_column >= 0); index_line--, index_column--) |
||
| 1019 | if (!CAN_PLAY (index_line, index_column)) |
||
| 1020 | return (false); // if queen can no longer move this way, stop searching |
||
| 1021 | else if ((index_line == to_line) && (index_column == to_column)) |
||
| 74 | pmbaty | 1022 | return (!Move_IsColorInCheckAfterTestMove (move, from_line, from_column, index_line, index_column, boardslot->color)); // if move is safe for king, then it's possible |
| 1 | pmbaty | 1023 | } |
| 1024 | |||
| 1025 | return (false); // this queen can't move in the claimed way |
||
| 1026 | } |
||
| 1027 | |||
| 1028 | ////////////////////////////////////////////////////////////////////////////////////////// |
||
| 1029 | ////////////////////////////////////////// KING ////////////////////////////////////////// |
||
| 1030 | ////////////////////////////////////////////////////////////////////////////////////////// |
||
| 1031 | // else is it a king ? |
||
| 1032 | else if (boardslot->part == PART_KING) |
||
| 1033 | { |
||
| 1034 | // do we want to move that king in one of the allowed directions ? |
||
| 1035 | if (((from_line + 1 == to_line) && (from_column == to_column)) // up |
||
| 1036 | || ((from_line - 1 == to_line) && (from_column == to_column)) // down |
||
| 1037 | || ((from_line == to_line) && (from_column + 1 == to_column)) // right |
||
| 1038 | || ((from_line == to_line) && (from_column - 1 == to_column)) // left |
||
| 1039 | || ((from_line + 1 == to_line) && (from_column + 1 == to_column)) // NE |
||
| 1040 | || ((from_line - 1 == to_line) && (from_column + 1 == to_column)) // SE |
||
| 1041 | || ((from_line + 1 == to_line) && (from_column - 1 == to_column)) // NW |
||
| 1042 | || ((from_line - 1 == to_line) && (from_column - 1 == to_column))) // SW |
||
| 1043 | { |
||
| 1044 | if (!CAN_PLAY (to_line, to_column)) |
||
| 1045 | return (false); // if king can't move there, return false |
||
| 1046 | else if (Move_IsColorInCheckAfterTestMove (move, from_line, from_column, to_line, to_column, boardslot->color)) |
||
| 1047 | return (false); // if king would be in check there, return false |
||
| 1048 | |||
| 1049 | return (true); // else this move is safe |
||
| 1050 | } |
||
| 1051 | |||
| 1052 | return (false); // if not, this king can't move in the claimed way |
||
| 1053 | } |
||
| 1054 | |||
| 1055 | return (false); // this move is not possible, else we'd have returned earlier |
||
| 1056 | } |
||
| 1057 | |||
| 1058 | |||
| 1059 | bool Move_FindRandomMove (boardmove_t *move, int color, boardmove_t *random_move) |
||
| 1060 | { |
||
| 1061 | // this function returns TRUE if it can find a random move (most of the time blunderous) |
||
| 1062 | // and sets its coordinates in the given output parameters |
||
| 1063 | |||
| 1064 | boardslot_t *boardslot; |
||
| 1065 | int movement_direction; |
||
| 1066 | int line; |
||
| 1067 | int column; |
||
| 1068 | int index_line; |
||
| 1069 | int index_column; |
||
| 1070 | boardmove_t *possiblemoves; // mallocated |
||
| 1071 | int possiblemove_count; |
||
| 1072 | int move_index; |
||
| 1073 | |||
| 1074 | // assume no possible move until told otherwise |
||
| 1075 | possiblemoves = NULL; |
||
| 1076 | possiblemove_count = 0; |
||
| 1077 | |||
| 1078 | // cycle through all the board and find our parts |
||
| 1079 | for (line = 0; line < 8; line++) |
||
| 1080 | for (column = 0; column < 8; column++) |
||
| 1081 | { |
||
| 1082 | boardslot = &move->slots[line][column]; // quick access to grid slot |
||
| 1083 | |||
| 1084 | if ((boardslot->part == PART_NONE) || (boardslot->color != color)) |
||
| 1085 | continue; // if this location is empty or not ours, we aren't interested in it |
||
| 1086 | |||
| 1087 | ////////////////////////////////////////////////////////////////////////////////////////// |
||
| 1088 | ////////////////////////////////////////// PAWN ////////////////////////////////////////// |
||
| 1089 | ////////////////////////////////////////////////////////////////////////////////////////// |
||
| 1090 | // is it a pawn ? |
||
| 1091 | if (boardslot->part == PART_PAWN) |
||
| 1092 | { |
||
| 1093 | // figure out movement direction |
||
| 1094 | if (boardslot->color == COLOR_WHITE) |
||
| 1095 | movement_direction = 1; |
||
| 1096 | else |
||
| 1097 | movement_direction = -1; |
||
| 1098 | |||
| 1099 | // see if pawn can move forward |
||
| 1100 | if ((((movement_direction == 1) && (line < 7)) || ((movement_direction == -1) && (line > 0))) |
||
| 1101 | && (move->slots[line + movement_direction][column].part == PART_NONE) // target slot free |
||
| 1102 | && !Move_IsColorInCheckAfterTestMove (move, line, column, line + movement_direction, column, color)) |
||
| 1103 | { |
||
| 1104 | if (((movement_direction == 1) && (line + movement_direction == 7)) |
||
| 1105 | || ((movement_direction == -1) && (line + movement_direction == 0))) |
||
| 1106 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_PAWN, line, column, line + movement_direction, column, PART_QUEEN, false, false); // save promotional move |
||
| 1107 | else |
||
| 1108 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_PAWN, line, column, line + movement_direction, column, PART_NONE, false, false); // save possible move |
||
| 1109 | } |
||
| 1110 | |||
| 1111 | // see if pawn can take a piece on its left |
||
| 1112 | if ((((movement_direction == 1) && (line < 7)) || ((movement_direction == -1) && (line > 0))) |
||
| 1113 | && (column > 0) // has room |
||
| 1114 | && (move->slots[line + movement_direction][column - 1].color != color) // target slot NOT our color |
||
| 1115 | && (move->slots[line + movement_direction][column - 1].part != PART_NONE) // target slot occupied |
||
| 1116 | && !Move_IsColorInCheckAfterTestMove (move, line, column, line + movement_direction, column - 1, color)) |
||
| 1117 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_PAWN, line, column, line + movement_direction, column - 1, PART_NONE, true, false); // save possible move |
||
| 1118 | |||
| 1119 | // see if pawn can take a piece on its right |
||
| 1120 | if ((((movement_direction == 1) && (line < 7)) || ((movement_direction == -1) && (line > 0))) |
||
| 1121 | && (column < 7) // has room |
||
| 1122 | && (move->slots[line + movement_direction][column + 1].color != color) // target slot NOT our color |
||
| 1123 | && (move->slots[line + movement_direction][column + 1].part != PART_NONE) // target slot occupied |
||
| 1124 | && !Move_IsColorInCheckAfterTestMove (move, line, column, line + movement_direction, column + 1, color)) |
||
| 1125 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_PAWN, line, column, line + movement_direction, column + 1, PART_NONE, true, false); // save possible move |
||
| 1126 | |||
| 1127 | // if previous move was a pawn rush, see if pawn can take "en passant" |
||
| 1128 | if ((move->part == PART_PAWN) // last move was a pawn |
||
| 1129 | && (move->target[1] == move->source[1]) // pawn moved in column |
||
| 1130 | && (abs (move->target[0] - move->source[0]) == 2) // pawn rushed |
||
| 1131 | && (move->target[0] == line) // pawn is in line with us |
||
| 1132 | && (move->target[1] - column == -1) // pawn is left to us |
||
| 1133 | && !Move_IsColorInCheckAfterTestMoveEP (move, line, column, line + movement_direction, column - 1, move->target[0], move->target[1], color)) |
||
| 1134 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_PAWN, line, column, line + movement_direction, column - 1, PART_NONE, true, true); // save possible move |
||
| 1135 | if ((move->part == PART_PAWN) // last move was a pawn |
||
| 1136 | && (move->target[1] == move->source[1]) // pawn moved in column |
||
| 1137 | && (abs (move->target[0] - move->source[0]) == 2) // pawn rushed |
||
| 1138 | && (move->target[0] == line) // pawn is in line with us |
||
| 1139 | && (move->target[1] - column == 1) // pawn is right to us |
||
| 1140 | && !Move_IsColorInCheckAfterTestMoveEP (move, line, column, line + movement_direction, column + 1, move->target[0], move->target[1], color)) |
||
| 1141 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_PAWN, line, column, line + movement_direction, column + 1, PART_NONE, true, true); // save possible move |
||
| 1142 | } |
||
| 1143 | |||
| 1144 | ////////////////////////////////////////////////////////////////////////////////////////// |
||
| 1145 | ////////////////////////////////////////// ROOK ////////////////////////////////////////// |
||
| 1146 | ////////////////////////////////////////////////////////////////////////////////////////// |
||
| 1147 | // else is it a rook ? |
||
| 1148 | else if (boardslot->part == PART_ROOK) |
||
| 1149 | { |
||
| 1150 | // see if rook can move upwards |
||
| 1151 | for (index_line = line + 1; index_line < 8; index_line++) |
||
| 1152 | if (!CAN_PLAY (index_line, column)) |
||
| 1153 | break; // if part can no longer move this way, stop searching |
||
| 1154 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, index_line, column, color)) |
||
| 1155 | { |
||
| 1156 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_ROOK, line, column, index_line, column, PART_NONE, (move->slots[index_line][column].part != PART_NONE), false); // save possible move |
||
| 1157 | if (move->slots[index_line][column].part != PART_NONE) |
||
| 1158 | break; // this move is possible, but no further moves are possible in the same direction |
||
| 1159 | } |
||
| 1160 | |||
| 1161 | // see if rook can move downwards |
||
| 1162 | for (index_line = line - 1; index_line >= 0; index_line--) |
||
| 1163 | if (!CAN_PLAY (index_line, column)) |
||
| 1164 | break; // if part can no longer move this way, stop searching |
||
| 1165 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, index_line, column, color)) |
||
| 1166 | { |
||
| 1167 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_ROOK, line, column, index_line, column, PART_NONE, (move->slots[index_line][column].part != PART_NONE), false); // save possible move |
||
| 1168 | if (move->slots[index_line][column].part != PART_NONE) |
||
| 1169 | break; // this move is possible, but no further moves are possible in the same direction |
||
| 1170 | } |
||
| 1171 | |||
| 1172 | // see if rook can move right |
||
| 1173 | for (index_column = column + 1; index_column < 8; index_column++) |
||
| 1174 | if (!CAN_PLAY (line, index_column)) |
||
| 1175 | break; // if part can no longer move this way, stop searching |
||
| 1176 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, line, index_column, color)) |
||
| 1177 | { |
||
| 1178 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_ROOK, line, column, line, index_column, PART_NONE, (move->slots[line][index_column].part != PART_NONE), false); // save possible move |
||
| 1179 | if (move->slots[line][index_column].part != PART_NONE) |
||
| 1180 | break; // this move is possible, but no further moves are possible in the same direction |
||
| 1181 | } |
||
| 1182 | |||
| 1183 | // see if rook can move left |
||
| 1184 | for (index_column = column - 1; index_column >= 0; index_column--) |
||
| 1185 | if (!CAN_PLAY (line, index_column)) |
||
| 1186 | break; // if part can no longer move this way, stop searching |
||
| 1187 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, line, index_column, color)) |
||
| 1188 | { |
||
| 1189 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_ROOK, line, column, line, index_column, PART_NONE, (move->slots[line][index_column].part != PART_NONE), false); // save possible move |
||
| 1190 | if (move->slots[line][index_column].part != PART_NONE) |
||
| 1191 | break; // this move is possible, but no further moves are possible in the same direction |
||
| 1192 | } |
||
| 1193 | } |
||
| 1194 | |||
| 1195 | ////////////////////////////////////////////////////////////////////////////////////////// |
||
| 1196 | ///////////////////////////////////////// KNIGHT ///////////////////////////////////////// |
||
| 1197 | ////////////////////////////////////////////////////////////////////////////////////////// |
||
| 1198 | // else is it a knight ? |
||
| 1199 | else if (boardslot->part == PART_KNIGHT) |
||
| 1200 | { |
||
| 1201 | // see if knight can move NNW |
||
| 1202 | if (CAN_PLAY (line + 2, column - 1) && !Move_IsColorInCheckAfterTestMove (move, line, column, line + 2, column - 1, color)) |
||
| 1203 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_KNIGHT, line, column, line + 2, column - 1, PART_NONE, (move->slots[line + 2][column - 1].part != PART_NONE), false); // save possible move |
||
| 1204 | |||
| 1205 | // see if knight can move NNE |
||
| 1206 | if (CAN_PLAY (line + 2, column + 1) && !Move_IsColorInCheckAfterTestMove (move, line, column, line + 2, column + 1, color)) |
||
| 1207 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_KNIGHT, line, column, line + 2, column + 1, PART_NONE, (move->slots[line + 2][column + 1].part != PART_NONE), false); // save possible move |
||
| 1208 | |||
| 1209 | // see if knight can move ENE |
||
| 1210 | if (CAN_PLAY (line + 1, column + 2) && !Move_IsColorInCheckAfterTestMove (move, line, column, line + 1, column + 2, color)) |
||
| 1211 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_KNIGHT, line, column, line + 1, column + 2, PART_NONE, (move->slots[line + 1][column + 2].part != PART_NONE), false); // save possible move |
||
| 1212 | |||
| 1213 | // see if knight can move ESE |
||
| 1214 | if (CAN_PLAY (line - 1, column + 2) && !Move_IsColorInCheckAfterTestMove (move, line, column, line - 1, column + 2, color)) |
||
| 1215 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_KNIGHT, line, column, line - 1, column + 2, PART_NONE, (move->slots[line - 1][column + 2].part != PART_NONE), false); // save possible move |
||
| 1216 | |||
| 1217 | // see if knight can move SSW |
||
| 1218 | if (CAN_PLAY (line - 2, column - 1) && !Move_IsColorInCheckAfterTestMove (move, line, column, line - 2, column - 1, color)) |
||
| 1219 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_KNIGHT, line, column, line - 2, column - 1, PART_NONE, (move->slots[line - 2][column - 1].part != PART_NONE), false); // save possible move |
||
| 1220 | |||
| 1221 | // see if knight can move SSE |
||
| 1222 | if (CAN_PLAY (line - 2, column + 1) && !Move_IsColorInCheckAfterTestMove (move, line, column, line - 2, column + 1, color)) |
||
| 1223 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_KNIGHT, line, column, line - 2, column + 1, PART_NONE, (move->slots[line - 2][column + 1].part != PART_NONE), false); // save possible move |
||
| 1224 | |||
| 1225 | // see if knight can move WNW |
||
| 1226 | if (CAN_PLAY (line + 1, column - 2) && !Move_IsColorInCheckAfterTestMove (move, line, column, line + 1, column - 2, color)) |
||
| 1227 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_KNIGHT, line, column, line + 1, column - 2, PART_NONE, (move->slots[line + 1][column - 2].part != PART_NONE), false); // save possible move |
||
| 1228 | |||
| 1229 | // see if knight can move WSW |
||
| 1230 | if (CAN_PLAY (line - 1, column - 2) && !Move_IsColorInCheckAfterTestMove (move, line, column, line - 1, column - 2, color)) |
||
| 1231 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_KNIGHT, line, column, line - 1, column - 2, PART_NONE, (move->slots[line - 1][column - 2].part != PART_NONE), false); // save possible move |
||
| 1232 | } |
||
| 1233 | |||
| 1234 | ////////////////////////////////////////////////////////////////////////////////////////// |
||
| 1235 | ///////////////////////////////////////// BISHOP ///////////////////////////////////////// |
||
| 1236 | ////////////////////////////////////////////////////////////////////////////////////////// |
||
| 1237 | // else is it a bishop ? |
||
| 1238 | else if (boardslot->part == PART_BISHOP) |
||
| 1239 | { |
||
| 1240 | // see if bishop can move NE |
||
| 1241 | for (index_line = line + 1, index_column = column + 1; (index_line < 8) && (index_column < 8); index_line++, index_column++) |
||
| 1242 | if (!CAN_PLAY (index_line, index_column)) |
||
| 1243 | break; // if part can no longer move this way, stop searching |
||
| 1244 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, index_line, index_column, color)) |
||
| 1245 | { |
||
| 1246 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_BISHOP, line, column, index_line, index_column, PART_NONE, (move->slots[index_line][index_column].part != PART_NONE), false); // save possible move |
||
| 1247 | if (move->slots[index_line][index_column].part != PART_NONE) |
||
| 1248 | break; // this move is possible, but no further moves are possible in the same direction |
||
| 1249 | } |
||
| 1250 | |||
| 1251 | // see if bishop can move SE |
||
| 1252 | for (index_line = line - 1, index_column = column + 1; (index_line >= 0) && (index_column < 8); index_line--, index_column++) |
||
| 1253 | if (!CAN_PLAY (index_line, index_column)) |
||
| 1254 | break; // if part can no longer move this way, stop searching |
||
| 1255 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, index_line, index_column, color)) |
||
| 1256 | { |
||
| 1257 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_BISHOP, line, column, index_line, index_column, PART_NONE, (move->slots[index_line][index_column].part != PART_NONE), false); // save possible move |
||
| 1258 | if (move->slots[index_line][index_column].part != PART_NONE) |
||
| 1259 | break; // this move is possible, but no further moves are possible in the same direction |
||
| 1260 | } |
||
| 1261 | |||
| 1262 | // see if bishop can move NW |
||
| 1263 | for (index_line = line + 1, index_column = column - 1; (index_line < 8) && (index_column >= 0); index_line++, index_column--) |
||
| 1264 | if (!CAN_PLAY (index_line, index_column)) |
||
| 1265 | break; // if part can no longer move this way, stop searching |
||
| 1266 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, index_line, index_column, color)) |
||
| 1267 | { |
||
| 1268 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_BISHOP, line, column, index_line, index_column, PART_NONE, (move->slots[index_line][index_column].part != PART_NONE), false); // save possible move |
||
| 1269 | if (move->slots[index_line][index_column].part != PART_NONE) |
||
| 1270 | break; // this move is possible, but no further moves are possible in the same direction |
||
| 1271 | } |
||
| 1272 | |||
| 1273 | // see if bishop can move SW |
||
| 1274 | for (index_line = line - 1, index_column = column - 1; (index_line >= 0) && (index_column >= 0); index_line--, index_column--) |
||
| 1275 | if (!CAN_PLAY (index_line, index_column)) |
||
| 1276 | break; // if part can no longer move this way, stop searching |
||
| 1277 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, index_line, index_column, color)) |
||
| 1278 | { |
||
| 1279 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_BISHOP, line, column, index_line, index_column, PART_NONE, (move->slots[index_line][index_column].part != PART_NONE), false); // save possible move |
||
| 1280 | if (move->slots[index_line][index_column].part != PART_NONE) |
||
| 1281 | break; // this move is possible, but no further moves are possible in the same direction |
||
| 1282 | } |
||
| 1283 | } |
||
| 1284 | |||
| 1285 | ////////////////////////////////////////////////////////////////////////////////////////// |
||
| 1286 | ///////////////////////////////////////// QUEEN ////////////////////////////////////////// |
||
| 1287 | ////////////////////////////////////////////////////////////////////////////////////////// |
||
| 1288 | // else is it a queen ? |
||
| 1289 | else if (boardslot->part == PART_QUEEN) |
||
| 1290 | { |
||
| 1291 | // see if queen can move upwards |
||
| 1292 | for (index_line = line + 1; index_line < 8; index_line++) |
||
| 1293 | if (!CAN_PLAY (index_line, column)) |
||
| 1294 | break; // if part can no longer move this way, stop searching |
||
| 1295 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, index_line, column, color)) |
||
| 1296 | { |
||
| 1297 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_QUEEN, line, column, index_line, column, PART_NONE, (move->slots[index_line][column].part != PART_NONE), false); // save possible move |
||
| 1298 | if (move->slots[index_line][column].part != PART_NONE) |
||
| 1299 | break; // this move is possible, but no further moves are possible in the same direction |
||
| 1300 | } |
||
| 1301 | |||
| 1302 | // see if queen can move downwards |
||
| 1303 | for (index_line = line - 1; index_line >= 0; index_line--) |
||
| 1304 | if (!CAN_PLAY (index_line, column)) |
||
| 1305 | break; // if part can no longer move this way, stop searching |
||
| 1306 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, index_line, column, color)) |
||
| 1307 | { |
||
| 1308 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_QUEEN, line, column, index_line, column, PART_NONE, (move->slots[index_line][column].part != PART_NONE), false); // save possible move |
||
| 1309 | if (move->slots[index_line][column].part != PART_NONE) |
||
| 1310 | break; // this move is possible, but no further moves are possible in the same direction |
||
| 1311 | } |
||
| 1312 | |||
| 1313 | // see if queen can move right |
||
| 1314 | for (index_column = column + 1; index_column < 8; index_column++) |
||
| 1315 | if (!CAN_PLAY (line, index_column)) |
||
| 1316 | break; // if part can no longer move this way, stop searching |
||
| 1317 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, line, index_column, color)) |
||
| 1318 | { |
||
| 1319 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_QUEEN, line, column, line, index_column, PART_NONE, (move->slots[line][index_column].part != PART_NONE), false); // save possible move |
||
| 1320 | if (move->slots[line][index_column].part != PART_NONE) |
||
| 1321 | break; // this move is possible, but no further moves are possible in the same direction |
||
| 1322 | } |
||
| 1323 | |||
| 1324 | // see if queen can move left |
||
| 1325 | for (index_column = column - 1; index_column >= 0; index_column--) |
||
| 1326 | if (!CAN_PLAY (line, index_column)) |
||
| 1327 | break; // if part can no longer move this way, stop searching |
||
| 1328 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, line, index_column, color)) |
||
| 1329 | { |
||
| 1330 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_QUEEN, line, column, line, index_column, PART_NONE, (move->slots[line][index_column].part != PART_NONE), false); // save possible move |
||
| 1331 | if (move->slots[line][index_column].part != PART_NONE) |
||
| 1332 | break; // this move is possible, but no further moves are possible in the same direction |
||
| 1333 | } |
||
| 1334 | |||
| 1335 | // see if queen can move NE |
||
| 1336 | for (index_line = line + 1, index_column = column + 1; (index_line < 8) && (index_column < 8); index_line++, index_column++) |
||
| 1337 | if (!CAN_PLAY (index_line, index_column)) |
||
| 1338 | break; // if part can no longer move this way, stop searching |
||
| 1339 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, index_line, index_column, color)) |
||
| 1340 | { |
||
| 1341 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_QUEEN, line, column, index_line, index_column, PART_NONE, (move->slots[index_line][index_column].part != PART_NONE), false); // save possible move |
||
| 1342 | if (move->slots[index_line][index_column].part != PART_NONE) |
||
| 1343 | break; // this move is possible, but no further moves are possible in the same direction |
||
| 1344 | } |
||
| 1345 | |||
| 1346 | // see if queen can move SE |
||
| 1347 | for (index_line = line - 1, index_column = column + 1; (index_line >= 0) && (index_column < 8); index_line--, index_column++) |
||
| 1348 | if (!CAN_PLAY (index_line, index_column)) |
||
| 1349 | break; // if part can no longer move this way, stop searching |
||
| 1350 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, index_line, index_column, color)) |
||
| 1351 | { |
||
| 1352 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_QUEEN, line, column, index_line, index_column, PART_NONE, (move->slots[index_line][index_column].part != PART_NONE), false); // save possible move |
||
| 1353 | if (move->slots[index_line][index_column].part != PART_NONE) |
||
| 1354 | break; // this move is possible, but no further moves are possible in the same direction |
||
| 1355 | } |
||
| 1356 | |||
| 1357 | // see if queen can move NW |
||
| 1358 | for (index_line = line + 1, index_column = column - 1; (index_line < 8) && (index_column >= 0); index_line++, index_column--) |
||
| 1359 | if (!CAN_PLAY (index_line, index_column)) |
||
| 1360 | break; // if part can no longer move this way, stop searching |
||
| 1361 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, index_line, index_column, color)) |
||
| 1362 | { |
||
| 1363 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_QUEEN, line, column, index_line, index_column, PART_NONE, (move->slots[index_line][index_column].part != PART_NONE), false); // save possible move |
||
| 1364 | if (move->slots[index_line][index_column].part != PART_NONE) |
||
| 1365 | break; // this move is possible, but no further moves are possible in the same direction |
||
| 1366 | } |
||
| 1367 | |||
| 1368 | // see if queen can move SW |
||
| 1369 | for (index_line = line - 1, index_column = column - 1; (index_line >= 0) && (index_column >= 0); index_line--, index_column--) |
||
| 1370 | if (!CAN_PLAY (index_line, index_column)) |
||
| 1371 | break; // if part can no longer move this way, stop searching |
||
| 1372 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, index_line, index_column, color)) |
||
| 1373 | { |
||
| 1374 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_QUEEN, line, column, index_line, index_column, PART_NONE, (move->slots[index_line][index_column].part != PART_NONE), false); // save possible move |
||
| 1375 | if (move->slots[index_line][index_column].part != PART_NONE) |
||
| 1376 | break; // this move is possible, but no further moves are possible in the same direction |
||
| 1377 | } |
||
| 1378 | } |
||
| 1379 | |||
| 1380 | ////////////////////////////////////////////////////////////////////////////////////////// |
||
| 1381 | ////////////////////////////////////////// KING ////////////////////////////////////////// |
||
| 1382 | ////////////////////////////////////////////////////////////////////////////////////////// |
||
| 1383 | // else is it a king ? |
||
| 1384 | else if (boardslot->part == PART_KING) |
||
| 1385 | { |
||
| 1386 | // see if king can move up |
||
| 1387 | if (CAN_PLAY (line + 1, column) && !Move_IsColorInCheckAfterTestMove (move, line, column, line + 1, column, color)) |
||
| 1388 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_KING, line, column, line + 1, column, PART_NONE, (move->slots[line + 1][column].part != PART_NONE), false); // save possible move |
||
| 1389 | |||
| 1390 | // see if king can move down |
||
| 1391 | if (CAN_PLAY (line - 1, column) && !Move_IsColorInCheckAfterTestMove (move, line, column, line - 1, column, color)) |
||
| 1392 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_KING, line, column, line - 1, column, PART_NONE, (move->slots[line - 1][column].part != PART_NONE), false); // save possible move |
||
| 1393 | |||
| 1394 | // see if king can move right |
||
| 1395 | if (CAN_PLAY (line, column + 1) && !Move_IsColorInCheckAfterTestMove (move, line, column, line, column + 1, color)) |
||
| 1396 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_KING, line, column, line, column + 1, PART_NONE, (move->slots[line][column + 1].part != PART_NONE), false); // save possible move |
||
| 1397 | |||
| 1398 | // see if king can move left |
||
| 1399 | if (CAN_PLAY (line, column - 1) && !Move_IsColorInCheckAfterTestMove (move, line, column, line, column - 1, color)) |
||
| 1400 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_KING, line, column, line, column - 1, PART_NONE, (move->slots[line][column - 1].part != PART_NONE), false); // save possible move |
||
| 1401 | |||
| 1402 | // see if king can move NE |
||
| 1403 | if (CAN_PLAY (line + 1, column + 1) && !Move_IsColorInCheckAfterTestMove (move, line, column, line + 1, column + 1, color)) |
||
| 1404 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_KING, line, column, line + 1, column + 1, PART_NONE, (move->slots[line + 1][column + 1].part != PART_NONE), false); // save possible move |
||
| 1405 | |||
| 1406 | // see if king can move SE |
||
| 1407 | if (CAN_PLAY (line - 1, column + 1) && !Move_IsColorInCheckAfterTestMove (move, line, column, line - 1, column + 1, color)) |
||
| 1408 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_KING, line, column, line - 1, column + 1, PART_NONE, (move->slots[line - 1][column + 1].part != PART_NONE), false); // save possible move |
||
| 1409 | |||
| 1410 | // see if king can move NW |
||
| 1411 | if (CAN_PLAY (line + 1, column - 1) && !Move_IsColorInCheckAfterTestMove (move, line, column, line + 1, column - 1, color)) |
||
| 1412 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_KING, line, column, line + 1, column - 1, PART_NONE, (move->slots[line + 1][column - 1].part != PART_NONE), false); // save possible move |
||
| 1413 | |||
| 1414 | // see if king can move SW |
||
| 1415 | if (CAN_PLAY (line - 1, column - 1) && !Move_IsColorInCheckAfterTestMove (move, line, column, line - 1, column - 1, color)) |
||
| 1416 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_KING, line, column, line - 1, column - 1, PART_NONE, (move->slots[line - 1][column - 1].part != PART_NONE), false); // save possible move |
||
| 1417 | } |
||
| 1418 | } |
||
| 1419 | |||
| 1420 | // now that all the table has been parsed, see if we have some possible moves |
||
| 1421 | |||
| 1422 | if (possiblemove_count == 0) |
||
| 1423 | return (false); // if none, return FALSE (it means that we are stalemate, but there's a faster function to check that) |
||
| 1424 | |||
| 1425 | move_index = rand () % possiblemove_count; // select a possible move at random |
||
| 1426 | memcpy (random_move, &possiblemoves[move_index], sizeof (boardmove_t)); // copy it into destination variable |
||
| 1427 | |||
| 1428 | SAFE_free ((void **) &possiblemoves); // free the possible moves array, we no longer need them |
||
| 1429 | return (true); // we did find some possible moves |
||
| 1430 | } |
||
| 1431 | |||
| 1432 | |||
| 1433 | int Move_CountPartsByColorAndType (boardmove_t *move, int color, int part_type) |
||
| 1434 | { |
||
| 1435 | // this function returns the amount of parts of the specified color and type left on board |
||
| 1436 | |||
| 1437 | int line; |
||
| 1438 | int column; |
||
| 1439 | int count; |
||
| 1440 | |||
| 1441 | count = 0; // assume none so far |
||
| 1442 | |||
| 1443 | // cycle through all the board... |
||
| 1444 | for (line = 0; line < 8; line++) |
||
| 1445 | for (column = 0; column < 8; column++) |
||
| 1446 | if ((move->slots[line][column].color == color) && (move->slots[line][column].part == part_type)) |
||
| 1447 | count++; // sum up all the parts of the same colour and type we find |
||
| 1448 | |||
| 1449 | return (count); // and return their quantity |
||
| 1450 | } |
||
| 1451 | |||
| 1452 | |||
| 1453 | bool Move_IsColorInCheckAfterTestMove (boardmove_t *move, int source_line, int source_column, int target_line, int target_column, int color) |
||
| 1454 | { |
||
| 1455 | // helper function to play a test move on a temporary board (which must have been previously allocated) |
||
| 1456 | |||
| 1457 | static boardmove_t temp_move; // declare this static so as not to allocate/free it continuously |
||
| 1458 | |||
| 1459 | memcpy (temp_move.slots, move->slots, sizeof (move->slots)); // have a copy of the table, then make the move |
||
| 1460 | memcpy (&temp_move.slots[target_line][target_column], &temp_move.slots[source_line][source_column], sizeof (boardslot_t)); |
||
| 1461 | memset (&temp_move.slots[source_line][source_column], 0, sizeof (boardslot_t)); // erase the source slot |
||
| 1462 | |||
| 1463 | return (Move_IsCheck (&temp_move, color)); // return whether the final board has the given color in check |
||
| 1464 | } |
||
| 1465 | |||
| 1466 | |||
| 1467 | bool Move_IsColorInCheckAfterTestMoveEP (boardmove_t *move, int source_line, int source_column, int target_line, int target_column, int clear_line, int clear_column, int color) |
||
| 1468 | { |
||
| 1469 | // helper function to play a test move on a temporary board (which must have been previously allocated) |
||
| 1470 | // En Passant version -- cleans the specified target before testing |
||
| 1471 | |||
| 1472 | static boardmove_t temp_move; // declare this static so as not to allocate/free it continuously |
||
| 1473 | |||
| 1474 | memcpy (temp_move.slots, move->slots, sizeof (move->slots)); // have a copy of the table, then make the move |
||
| 1475 | memcpy (&temp_move.slots[target_line][target_column], &temp_move.slots[source_line][source_column], sizeof (boardslot_t)); |
||
| 1476 | memset (&temp_move.slots[source_line][source_column], 0, sizeof (boardslot_t)); // erase the source slot |
||
| 1477 | |||
| 1478 | memset (&temp_move.slots[clear_line][clear_column], 0, sizeof (boardslot_t)); // erase the "en passant" target |
||
| 1479 | |||
| 1480 | return (Move_IsCheck (&temp_move, color)); // return whether the final board has the given color in check |
||
| 1481 | } |
||
| 1482 | |||
| 1483 | |||
| 1484 | void Move_DescribeInFEN (boardmove_t *move) |
||
| 1485 | { |
||
| 1486 | // convert a board and its part placements into a Forsyth Edwards notation, writing in the fen_string buffer |
||
| 1487 | |||
| 1488 | boardslot_t *slot; |
||
| 1489 | int line; |
||
| 1490 | int column; |
||
| 1491 | int free_slots; |
||
| 1492 | int length; |
||
| 1493 | |||
| 1494 | // first reset the string |
||
| 1495 | move->fen_string[0] = 0; |
||
| 1496 | |||
| 1497 | //////////////////////////////////////////////////////// |
||
| 1498 | // first part of the FEN notation is the parts placement |
||
| 1499 | |||
| 1500 | // cycle through each column, line after line, starting up left and going downwards right |
||
| 1501 | for (line = 7; line >= 0; line--) |
||
| 1502 | { |
||
| 1503 | free_slots = 0; // no free slot in that line yet |
||
| 1504 | |||
| 1505 | for (column = 0; column < 8; column++) |
||
| 1506 | { |
||
| 1507 | slot = &move->slots[line][column]; // quick access to current slot |
||
| 1508 | |||
| 1509 | if (slot->part == PART_ROOK) |
||
| 1510 | { |
||
| 1511 | // if there are free slots to mention, do it |
||
| 1512 | if (free_slots > 0) |
||
| 1513 | { |
||
| 1514 | length = wcslen (move->fen_string); // append the free slots count |
||
| 1515 | swprintf_s (&move->fen_string[length], WCHAR_SIZEOF (move->fen_string) - length, L"%d", free_slots); |
||
| 1516 | free_slots = 0; // reset the free slots count |
||
| 1517 | } |
||
| 1518 | wcscat_s (move->fen_string, WCHAR_SIZEOF (move->fen_string), (slot->color == COLOR_BLACK ? L"r" : (slot->color == COLOR_WHITE ? L"R": L"?"))); |
||
| 1519 | } |
||
| 1520 | else if (slot->part == PART_KNIGHT) |
||
| 1521 | { |
||
| 1522 | // if there are free slots to mention, do it |
||
| 1523 | if (free_slots > 0) |
||
| 1524 | { |
||
| 1525 | length = wcslen (move->fen_string); // append the free slots count |
||
| 1526 | swprintf_s (&move->fen_string[length], WCHAR_SIZEOF (move->fen_string) - length, L"%d", free_slots); |
||
| 1527 | free_slots = 0; // reset the free slots count |
||
| 1528 | } |
||
| 1529 | wcscat_s (move->fen_string, WCHAR_SIZEOF (move->fen_string), (slot->color == COLOR_BLACK ? L"n" : (slot->color == COLOR_WHITE ? L"N": L"?"))); |
||
| 1530 | } |
||
| 1531 | else if (slot->part == PART_BISHOP) |
||
| 1532 | { |
||
| 1533 | // if there are free slots to mention, do it |
||
| 1534 | if (free_slots > 0) |
||
| 1535 | { |
||
| 1536 | length = wcslen (move->fen_string); // append the free slots count |
||
| 1537 | swprintf_s (&move->fen_string[length], WCHAR_SIZEOF (move->fen_string) - length, L"%d", free_slots); |
||
| 1538 | free_slots = 0; // reset the free slots count |
||
| 1539 | } |
||
| 1540 | wcscat_s (move->fen_string, WCHAR_SIZEOF (move->fen_string), (slot->color == COLOR_BLACK ? L"b" : (slot->color == COLOR_WHITE ? L"B": L"?"))); |
||
| 1541 | } |
||
| 1542 | else if (slot->part == PART_QUEEN) |
||
| 1543 | { |
||
| 1544 | // if there are free slots to mention, do it |
||
| 1545 | if (free_slots > 0) |
||
| 1546 | { |
||
| 1547 | length = wcslen (move->fen_string); // append the free slots count |
||
| 1548 | swprintf_s (&move->fen_string[length], WCHAR_SIZEOF (move->fen_string) - length, L"%d", free_slots); |
||
| 1549 | free_slots = 0; // reset the free slots count |
||
| 1550 | } |
||
| 1551 | wcscat_s (move->fen_string, WCHAR_SIZEOF (move->fen_string), (slot->color == COLOR_BLACK ? L"q" : (slot->color == COLOR_WHITE ? L"Q": L"?"))); |
||
| 1552 | } |
||
| 1553 | else if (slot->part == PART_KING) |
||
| 1554 | { |
||
| 1555 | // if there are free slots to mention, do it |
||
| 1556 | if (free_slots > 0) |
||
| 1557 | { |
||
| 1558 | length = wcslen (move->fen_string); // append the free slots count |
||
| 1559 | swprintf_s (&move->fen_string[length], WCHAR_SIZEOF (move->fen_string) - length, L"%d", free_slots); |
||
| 1560 | free_slots = 0; // reset the free slots count |
||
| 1561 | } |
||
| 1562 | wcscat_s (move->fen_string, WCHAR_SIZEOF (move->fen_string), (slot->color == COLOR_BLACK ? L"k" : (slot->color == COLOR_WHITE ? L"K": L"?"))); |
||
| 1563 | } |
||
| 1564 | else if (slot->part == PART_PAWN) |
||
| 1565 | { |
||
| 1566 | // if there are free slots to mention, do it |
||
| 1567 | if (free_slots > 0) |
||
| 1568 | { |
||
| 1569 | length = wcslen (move->fen_string); // append the free slots count |
||
| 1570 | swprintf_s (&move->fen_string[length], WCHAR_SIZEOF (move->fen_string) - length, L"%d", free_slots); |
||
| 1571 | free_slots = 0; // reset the free slots count |
||
| 1572 | } |
||
| 1573 | wcscat_s (move->fen_string, WCHAR_SIZEOF (move->fen_string), (slot->color == COLOR_BLACK ? L"p" : (slot->color == COLOR_WHITE ? L"P": L"?"))); |
||
| 1574 | } |
||
| 1575 | else |
||
| 1576 | free_slots++; // we found one free slot more |
||
| 1577 | |||
| 1578 | // are we at the end of a line ? |
||
| 1579 | if (column == 7) |
||
| 44 | pmbaty | 1580 | { |
| 1581 | // if there are free slots to mention, do it |
||
| 1582 | if (free_slots > 0) |
||
| 1583 | { |
||
| 1584 | length = wcslen (move->fen_string); // append the free slots count |
||
| 1585 | swprintf_s (&move->fen_string[length], WCHAR_SIZEOF (move->fen_string) - length, L"%d", free_slots); |
||
| 1586 | free_slots = 0; // reset the free slots count |
||
| 1587 | } |
||
| 1588 | if (line > 0) |
||
| 1589 | wcscat_s (move->fen_string, WCHAR_SIZEOF (move->fen_string), L"/"); // at the end of each line, drop a slash (except on the last line) |
||
| 1590 | } |
||
| 1 | pmbaty | 1591 | } |
| 1592 | } |
||
| 1593 | |||
| 1594 | ////////////////////////////////////////////////////// |
||
| 1595 | // second part of the FEN notation is the side on move |
||
| 1596 | |||
| 1597 | // deduce the side to move according to last move's color |
||
| 1598 | if (move->color == COLOR_WHITE) |
||
| 1599 | wcscat_s (move->fen_string, WCHAR_SIZEOF (move->fen_string), L" b"); // black to move |
||
| 1600 | else |
||
| 1601 | wcscat_s (move->fen_string, WCHAR_SIZEOF (move->fen_string), L" w"); // white to move (this also catches the beginning of a game) |
||
| 1602 | |||
| 1603 | /////////////////////////////////////////////////////////////// |
||
| 1604 | // third part of the FEN notation is the castling possibilities |
||
| 1605 | |||
| 1606 | wcscat_s (move->fen_string, WCHAR_SIZEOF (move->fen_string), L" "); |
||
| 1607 | if (!(move->sides[COLOR_BLACK].longcastle_allowed | move->sides[COLOR_WHITE].longcastle_allowed | move->sides[COLOR_BLACK].shortcastle_allowed | move->sides[COLOR_WHITE].shortcastle_allowed)) |
||
| 1608 | wcscat_s (move->fen_string, WCHAR_SIZEOF (move->fen_string), L"-"); // neither side can castle |
||
| 1609 | else |
||
| 1610 | { |
||
| 1611 | if (move->sides[COLOR_WHITE].shortcastle_allowed) |
||
| 1612 | wcscat_s (move->fen_string, WCHAR_SIZEOF (move->fen_string), L"K"); // white can castle kingside |
||
| 1613 | if (move->sides[COLOR_WHITE].longcastle_allowed) |
||
| 1614 | wcscat_s (move->fen_string, WCHAR_SIZEOF (move->fen_string), L"Q"); // white can castle queenside |
||
| 1615 | if (move->sides[COLOR_BLACK].shortcastle_allowed) |
||
| 1616 | wcscat_s (move->fen_string, WCHAR_SIZEOF (move->fen_string), L"k"); // black can castle kingside |
||
| 1617 | if (move->sides[COLOR_BLACK].longcastle_allowed) |
||
| 1618 | wcscat_s (move->fen_string, WCHAR_SIZEOF (move->fen_string), L"q"); // black can castle queenside |
||
| 1619 | } |
||
| 1620 | |||
| 1621 | /////////////////////////////////////////////////////////////////////////////////////////////////// |
||
| 1622 | // fourth part of the FEN notation is the optional position for a pawn that can be taken en passant |
||
| 1623 | |||
| 40 | pmbaty | 1624 | wcscat_s (move->fen_string, WCHAR_SIZEOF (move->fen_string), L" "); // spacer |
| 1625 | |||
| 1 | pmbaty | 1626 | if ((move->part == PART_PAWN) // last move was a pawn |
| 1627 | && (move->target[1] == move->source[1]) // pawn moved in column |
||
| 1628 | && (abs (move->target[0] - move->source[0]) == 2)) // pawn rushed |
||
| 1629 | { |
||
| 1630 | // column |
||
| 1631 | if (move->source[1] == 0) wcscat_s (move->fen_string, WCHAR_SIZEOF (move->fen_string), L"a"); |
||
| 1632 | else if (move->source[1] == 1) wcscat_s (move->fen_string, WCHAR_SIZEOF (move->fen_string), L"b"); |
||
| 1633 | else if (move->source[1] == 2) wcscat_s (move->fen_string, WCHAR_SIZEOF (move->fen_string), L"c"); |
||
| 1634 | else if (move->source[1] == 3) wcscat_s (move->fen_string, WCHAR_SIZEOF (move->fen_string), L"d"); |
||
| 1635 | else if (move->source[1] == 4) wcscat_s (move->fen_string, WCHAR_SIZEOF (move->fen_string), L"e"); |
||
| 1636 | else if (move->source[1] == 5) wcscat_s (move->fen_string, WCHAR_SIZEOF (move->fen_string), L"f"); |
||
| 1637 | else if (move->source[1] == 6) wcscat_s (move->fen_string, WCHAR_SIZEOF (move->fen_string), L"g"); |
||
| 1638 | else if (move->source[1] == 7) wcscat_s (move->fen_string, WCHAR_SIZEOF (move->fen_string), L"h"); |
||
| 1639 | else wcscat_s (move->fen_string, WCHAR_SIZEOF (move->fen_string), L"?"); |
||
| 1640 | |||
| 1641 | // line (it's the line the pawn would be on if it had made a "normal" move) |
||
| 1642 | length = wcslen (move->fen_string); |
||
| 1643 | swprintf_s (&move->fen_string[length], WCHAR_SIZEOF (move->fen_string) - length, L"%d", 1 + (move->target[0] + move->source[0]) / 2); |
||
| 1644 | } |
||
| 40 | pmbaty | 1645 | else |
| 1646 | wcscat_s (move->fen_string, WCHAR_SIZEOF (move->fen_string), L"-"); // last move was not a pawn rush |
||
| 1 | pmbaty | 1647 | |
| 1648 | return; // finished |
||
| 1649 | } |
||
| 1650 | |||
| 1651 | |||
| 1652 | bool Move_SetupFromFEN (boardmove_t *move, wchar_t *fen_string) |
||
| 1653 | { |
||
| 1654 | // this function sets up the given board according to the Forsyth-Edwards description fen_string makes of it |
||
| 1655 | |||
| 1656 | // FIXME : load fen, then load PGN, then back arrow. |
||
| 1657 | |||
| 1658 | int char_index; |
||
| 1659 | int length; |
||
| 1660 | int current_line; |
||
| 1661 | int current_column; |
||
| 1662 | int enpassant_line; |
||
| 1663 | int enpassant_column; |
||
| 1664 | |||
| 1665 | // reset the chess grid |
||
| 1666 | memset (&move->slots, 0, sizeof (move->slots)); |
||
| 1667 | |||
| 1668 | // reset the taken pieces for both sides |
||
| 1669 | SAFE_free ((void **) &move->sides[COLOR_WHITE].takenparts); // release memory space |
||
| 1670 | move->sides[COLOR_WHITE].takenpart_count = 0; |
||
| 1671 | SAFE_free ((void **) &move->sides[COLOR_BLACK].takenparts); // release memory space |
||
| 1672 | move->sides[COLOR_BLACK].takenpart_count = 0; |
||
| 1673 | |||
| 1674 | // reset the moves array comments and the moves array itself |
||
| 1675 | SAFE_free ((void **) &move->comment); |
||
| 1676 | |||
| 1677 | // DISallow both sides to castle, until told otherwise |
||
| 1678 | move->sides[COLOR_WHITE].shortcastle_allowed = false; |
||
| 1679 | move->sides[COLOR_WHITE].longcastle_allowed = false; |
||
| 1680 | move->sides[COLOR_BLACK].shortcastle_allowed = false; |
||
| 1681 | move->sides[COLOR_BLACK].longcastle_allowed = false; |
||
| 1682 | |||
| 1683 | // get the length of the FEN string |
||
| 1684 | length = wcslen (fen_string); |
||
| 1685 | |||
| 1686 | // now parse the board from top left to bottom right, placing parts on the fly |
||
| 1687 | current_line = 7; |
||
| 1688 | current_column = 0; |
||
| 1689 | for (char_index = 0; char_index < length; char_index++) |
||
| 1690 | { |
||
| 1691 | // is it a number ? |
||
| 1692 | if (iswdigit (fen_string[char_index])) |
||
| 1693 | { |
||
| 1694 | current_column += _wtoi (&fen_string[char_index]); // skip as many columns as needed |
||
| 1695 | if (current_column > 8) |
||
| 1696 | return (false); // consistency check: something's wrong with this notation, return FALSE |
||
| 1697 | } |
||
| 1698 | |||
| 1699 | // else is it a line skip ? |
||
| 1700 | else if (fen_string[char_index] == L'/') |
||
| 1701 | { |
||
| 1702 | // were we reading the last line ? |
||
| 1703 | if (current_line == 0) |
||
| 1704 | { |
||
| 1705 | char_index++; // skip this character |
||
| 1706 | break; // stop reading parts placement |
||
| 1707 | } |
||
| 1708 | |||
| 1709 | current_line--; // proceed to next line, decrescending |
||
| 1710 | current_column = 0; // and begin at the first column on that line |
||
| 1711 | } |
||
| 1712 | |||
| 1713 | // else is it a blank space ? meaning parts have been read |
||
| 1714 | else if (fen_string[char_index] == L' ') |
||
| 1715 | break; // stop reading parts placement |
||
| 1716 | |||
| 1717 | // else it's a part. Check first if the current line/column is valid |
||
| 1718 | else if (IS_VALID (current_line, current_column)) |
||
| 1719 | { |
||
| 1720 | if (fen_string[char_index] == L'r') |
||
| 1721 | Move_SetSlot (move, current_line, current_column, COLOR_BLACK, PART_ROOK); // black rook |
||
| 1722 | else if (fen_string[char_index] == L'R') |
||
| 1723 | Move_SetSlot (move, current_line, current_column, COLOR_WHITE, PART_ROOK); // white rook |
||
| 1724 | else if (fen_string[char_index] == L'n') |
||
| 1725 | Move_SetSlot (move, current_line, current_column, COLOR_BLACK, PART_KNIGHT); // black knight |
||
| 1726 | else if (fen_string[char_index] == L'N') |
||
| 1727 | Move_SetSlot (move, current_line, current_column, COLOR_WHITE, PART_KNIGHT); // white knight |
||
| 1728 | else if (fen_string[char_index] == L'b') |
||
| 1729 | Move_SetSlot (move, current_line, current_column, COLOR_BLACK, PART_BISHOP); // black bishop |
||
| 1730 | else if (fen_string[char_index] == L'B') |
||
| 1731 | Move_SetSlot (move, current_line, current_column, COLOR_WHITE, PART_BISHOP); // white bishop |
||
| 1732 | else if (fen_string[char_index] == L'q') |
||
| 1733 | Move_SetSlot (move, current_line, current_column, COLOR_BLACK, PART_QUEEN); // black queen |
||
| 1734 | else if (fen_string[char_index] == L'Q') |
||
| 1735 | Move_SetSlot (move, current_line, current_column, COLOR_WHITE, PART_QUEEN); // white queen |
||
| 1736 | else if (fen_string[char_index] == L'k') |
||
| 1737 | Move_SetSlot (move, current_line, current_column, COLOR_BLACK, PART_KING); // black king |
||
| 1738 | else if (fen_string[char_index] == L'K') |
||
| 1739 | Move_SetSlot (move, current_line, current_column, COLOR_WHITE, PART_KING); // white king |
||
| 1740 | else if (fen_string[char_index] == L'p') |
||
| 1741 | Move_SetSlot (move, current_line, current_column, COLOR_BLACK, PART_PAWN); // black pawn |
||
| 1742 | else if (fen_string[char_index] == L'P') |
||
| 1743 | Move_SetSlot (move, current_line, current_column, COLOR_WHITE, PART_PAWN); // white pawn |
||
| 1744 | |||
| 1745 | current_column++; // proceed to next column |
||
| 1746 | } |
||
| 1747 | else |
||
| 1748 | return (false); // invalid position, something's wrong with this notation, return FALSE |
||
| 1749 | } |
||
| 1750 | |||
| 1751 | // a space has been reached: next thing to read is the side on move |
||
| 1752 | char_index++; |
||
| 1753 | if (char_index >= length) |
||
| 1754 | return (false); // consistency check: something's wrong with this notation, return FALSE |
||
| 1755 | |||
| 1756 | if (towlower (fen_string[char_index]) == L'w') |
||
| 1757 | move->color = COLOR_BLACK; // white to move |
||
| 1758 | else if (towlower (fen_string[char_index]) == L'b') |
||
| 1759 | move->color = COLOR_WHITE; // black to move |
||
| 1760 | else |
||
| 1761 | return (false); // consistency check: something's wrong with this notation, return FALSE |
||
| 1762 | |||
| 1763 | // there should be a space after this |
||
| 1764 | char_index++; |
||
| 1765 | if ((char_index >= length) || (fen_string[char_index] != L' ')) |
||
| 1766 | return (false); // consistency check: something's wrong with this notation, return FALSE |
||
| 1767 | |||
| 1768 | // a space has been reached: next thing to read is the castling possibilities |
||
| 1769 | char_index++; |
||
| 1770 | if (char_index >= length) |
||
| 1771 | return (false); // consistency check: something's wrong with this notation, return FALSE |
||
| 1772 | for (; char_index < length; char_index++) |
||
| 1773 | { |
||
| 1774 | if (fen_string[char_index] == L'k') |
||
| 1775 | move->sides[COLOR_BLACK].shortcastle_allowed = true; // short castling allowed for black |
||
| 1776 | else if (fen_string[char_index] == L'K') |
||
| 1777 | move->sides[COLOR_WHITE].shortcastle_allowed = true; // short castling allowed for white |
||
| 1778 | else if (fen_string[char_index] == L'q') |
||
| 1779 | move->sides[COLOR_BLACK].longcastle_allowed = true; // long castling allowed for black |
||
| 1780 | else if (fen_string[char_index] == L'Q') |
||
| 1781 | move->sides[COLOR_WHITE].longcastle_allowed = true; // long castling allowed for white |
||
| 1782 | else if (fen_string[char_index] == L'-') |
||
| 1783 | continue; // no side can castle (explicitly) |
||
| 1784 | else if (fen_string[char_index] == L' ') |
||
| 1785 | break; // if blank space, stop reading castling possibilities |
||
| 1786 | } |
||
| 1787 | |||
| 1788 | // is there a free space after this ? |
||
| 1789 | if (char_index < length) |
||
| 1790 | { |
||
| 1791 | char_index++; // if so, skip it |
||
| 1792 | |||
| 1793 | // is there enough room for an en passant position AND is it specified ? |
||
| 1794 | if ((char_index + 2 <= length) && (fen_string[char_index] != L'-')) |
||
| 1795 | { |
||
| 1796 | // read column |
||
| 1797 | if (towlower (fen_string[char_index]) == L'a') enpassant_column = 0; |
||
| 1798 | else if (towlower (fen_string[char_index]) == L'b') enpassant_column = 1; |
||
| 1799 | else if (towlower (fen_string[char_index]) == L'c') enpassant_column = 2; |
||
| 1800 | else if (towlower (fen_string[char_index]) == L'd') enpassant_column = 3; |
||
| 1801 | else if (towlower (fen_string[char_index]) == L'e') enpassant_column = 4; |
||
| 1802 | else if (towlower (fen_string[char_index]) == L'f') enpassant_column = 5; |
||
| 1803 | else if (towlower (fen_string[char_index]) == L'g') enpassant_column = 6; |
||
| 1804 | else if (towlower (fen_string[char_index]) == L'h') enpassant_column = 7; |
||
| 1805 | else return (false); // consistency check: something's wrong with this notation, return FALSE |
||
| 1806 | |||
| 1807 | // read line |
||
| 1808 | enpassant_line = _wtoi (&fen_string[char_index + 1]) - 1; |
||
| 1809 | if ((enpassant_line != 2) && (enpassant_line != 5)) |
||
| 1810 | return (false); // consistency check: something's wrong with this notation, return FALSE |
||
| 1811 | |||
| 1812 | // setup move data |
||
| 1813 | move->part = PART_PAWN; |
||
| 1814 | if (enpassant_line == 2) |
||
| 1815 | { |
||
| 1816 | move->source[0] = 1; // rush from line 1 to line 3 |
||
| 1817 | move->target[0] = 3; |
||
| 1818 | move->color = COLOR_WHITE; |
||
| 1819 | } |
||
| 1820 | else |
||
| 1821 | { |
||
| 1822 | move->source[0] = 6; // rush from line 6 to line 4 |
||
| 1823 | move->target[0] = 4; |
||
| 1824 | move->color = COLOR_BLACK; |
||
| 1825 | } |
||
| 1826 | move->source[1] = enpassant_column; |
||
| 1827 | move->target[1] = enpassant_column; |
||
| 1828 | } |
||
| 1829 | } |
||
| 1830 | |||
| 1831 | // table was setup correctly, save FEN string in move structure |
||
| 1832 | wcscpy_s (move->fen_string, WCHAR_SIZEOF (move->fen_string), fen_string); |
||
| 1833 | return (true); // and return TRUE |
||
| 1834 | } |
||
| 1835 | |||
| 1836 | |||
| 1837 | bool Move_SetupFromStyle12 (boardmove_t *move, wchar_t *positions, int move_color, int pawnrush_column, |
||
| 1838 | bool can_white_castle_short, bool can_white_castle_long, bool can_black_castle_short, bool can_black_castle_long, wchar_t *pretty_movestring) |
||
| 1839 | { |
||
| 1840 | // this function sets up the given board according to the Style12 ICC/FICS description style12_string makes of it |
||
| 1841 | |||
| 1842 | int pos_index; |
||
| 1843 | int current_line; |
||
| 1844 | int current_column; |
||
| 1845 | |||
| 1846 | // reset the chess grid |
||
| 1847 | memset (&move->slots, 0, sizeof (move->slots)); |
||
| 1848 | |||
| 1849 | // now parse the line from left to right, placing parts on the fly |
||
| 1850 | for (current_line = 0; current_line < 8; current_line++) |
||
| 1851 | for (current_column = 0; current_column < 8; current_column++) |
||
| 1852 | { |
||
| 1853 | pos_index = (7 - current_line) * 8 + current_column; // compute position in line |
||
| 1854 | |||
| 1855 | if (positions[pos_index] == L'r') |
||
| 1856 | Move_SetSlot (move, current_line, current_column, COLOR_BLACK, PART_ROOK); // black rook |
||
| 1857 | else if (positions[pos_index] == L'R') |
||
| 1858 | Move_SetSlot (move, current_line, current_column, COLOR_WHITE, PART_ROOK); // white rook |
||
| 1859 | else if (positions[pos_index] == L'n') |
||
| 1860 | Move_SetSlot (move, current_line, current_column, COLOR_BLACK, PART_KNIGHT); // black knight |
||
| 1861 | else if (positions[pos_index] == L'N') |
||
| 1862 | Move_SetSlot (move, current_line, current_column, COLOR_WHITE, PART_KNIGHT); // white knight |
||
| 1863 | else if (positions[pos_index] == L'b') |
||
| 1864 | Move_SetSlot (move, current_line, current_column, COLOR_BLACK, PART_BISHOP); // black bishop |
||
| 1865 | else if (positions[pos_index] == L'B') |
||
| 1866 | Move_SetSlot (move, current_line, current_column, COLOR_WHITE, PART_BISHOP); // white bishop |
||
| 1867 | else if (positions[pos_index] == L'q') |
||
| 1868 | Move_SetSlot (move, current_line, current_column, COLOR_BLACK, PART_QUEEN); // black queen |
||
| 1869 | else if (positions[pos_index] == L'Q') |
||
| 1870 | Move_SetSlot (move, current_line, current_column, COLOR_WHITE, PART_QUEEN); // white queen |
||
| 1871 | else if (positions[pos_index] == L'k') |
||
| 1872 | Move_SetSlot (move, current_line, current_column, COLOR_BLACK, PART_KING); // black king |
||
| 1873 | else if (positions[pos_index] == L'K') |
||
| 1874 | Move_SetSlot (move, current_line, current_column, COLOR_WHITE, PART_KING); // white king |
||
| 1875 | else if (positions[pos_index] == L'p') |
||
| 1876 | Move_SetSlot (move, current_line, current_column, COLOR_BLACK, PART_PAWN); // black pawn |
||
| 1877 | else if (positions[pos_index] == L'P') |
||
| 1878 | Move_SetSlot (move, current_line, current_column, COLOR_WHITE, PART_PAWN); // white pawn |
||
| 1879 | } |
||
| 1880 | |||
| 1881 | // save move color |
||
| 1882 | move->color = move_color; |
||
| 1883 | |||
| 1884 | // allow or disallow both sides to castle, as told |
||
| 1885 | move->sides[COLOR_WHITE].shortcastle_allowed = can_white_castle_short; |
||
| 1886 | move->sides[COLOR_WHITE].longcastle_allowed = can_white_castle_long; |
||
| 1887 | move->sides[COLOR_BLACK].shortcastle_allowed = can_black_castle_short; |
||
| 1888 | move->sides[COLOR_BLACK].longcastle_allowed = can_black_castle_long; |
||
| 1889 | |||
| 1890 | // is the last move a pawn rush ? |
||
| 1891 | if (pawnrush_column != -1) |
||
| 1892 | { |
||
| 1893 | if ((pawnrush_column < 0) || (pawnrush_column > 7)) |
||
| 1894 | return (false); // consistency check: something's wrong with this notation, return FALSE |
||
| 1895 | |||
| 1896 | move->part = PART_PAWN; |
||
| 1897 | if (move->color == COLOR_WHITE) |
||
| 1898 | { |
||
| 1899 | move->source[0] = 1; // rush from line 1 to line 3 |
||
| 1900 | move->target[0] = 3; |
||
| 1901 | } |
||
| 1902 | else |
||
| 1903 | { |
||
| 1904 | move->source[0] = 6; // rush from line 6 to line 4 |
||
| 1905 | move->target[0] = 4; |
||
| 1906 | } |
||
| 1907 | move->source[1] = pawnrush_column; |
||
| 1908 | move->target[1] = pawnrush_column; |
||
| 1909 | } |
||
| 1910 | |||
| 1911 | // finally, save the FEN string with which we initialized this board |
||
| 1912 | Move_DescribeInFEN (move); |
||
| 1913 | return (true); // finished, no error encountered |
||
| 1914 | } |
||
| 1915 | |||
| 1916 | |||
| 74 | pmbaty | 1917 | static bool Move_IsWayClearBetween (boardmove_t *move, int source_line, int source_column, int target_line, int target_column) |
| 1918 | { |
||
| 1919 | // helper function that checks and returns whether the way is clear between source and target. |
||
| 1920 | |||
| 1921 | int column_delta_step; |
||
| 1922 | int line_delta_step; |
||
| 1923 | int column_delta; |
||
| 1924 | int line_delta; |
||
| 1925 | int column; |
||
| 1926 | int line; |
||
| 1927 | |||
| 1928 | line_delta = target_line - source_line; |
||
| 1929 | line_delta_step = (line_delta != 0 ? line_delta / abs (line_delta) : 0); |
||
| 1930 | column_delta = target_column - source_column; |
||
| 1931 | column_delta_step = (column_delta != 0 ? column_delta / abs (column_delta) : 0); |
||
| 1932 | |||
| 1933 | // for each square that's between source and target... |
||
| 1934 | for (line = source_line + line_delta_step, column = source_column + column_delta_step; |
||
| 1935 | IS_VALID (line, column) && (line != target_line || column != target_column); |
||
| 1936 | line += line_delta_step, column += column_delta_step) |
||
| 1937 | if ((line == target_line) && (column == target_column)) |
||
| 1938 | break; // don't verify the target position's square |
||
| 1939 | else if (move->slots[line][column].part != PART_NONE) |
||
| 1940 | return (false); // there's something in the way... |
||
| 1941 | |||
| 1942 | if (!IS_VALID (line, column)) |
||
| 1943 | return (false); // we've gotten off board... |
||
| 1944 | |||
| 1945 | return (true); // the way looks clear between source and target |
||
| 1946 | } |
||
| 1947 | |||
| 1948 | |||
| 1 | pmbaty | 1949 | static void AddPossibleMove (boardmove_t **possiblemoves, int *possiblemove_count, int color, int part, int source_line, int source_column, int target_line, int target_column, int promotion_type, bool has_captured, bool is_enpassant) |
| 1950 | { |
||
| 1951 | // helper function that resizes the given possiblemoves array and adds a possible move to it |
||
| 1952 | |||
| 1953 | // TODO: raise or clear the is_check and is_stalemate move flags in the returned move. |
||
| 1954 | // Not crucial as this function is only called by Board_FindRandomMove(), the result is then |
||
| 1955 | // translated in SAN and then fed to the chess engine to order a blunderous move. The move |
||
| 1956 | // is then played normally using Board_AppendMove() using source and target locations, and this |
||
| 1957 | // call does evaluate the actual move and set the flags correctly in the final moves array. |
||
| 1958 | |||
| 1959 | *possiblemoves = (boardmove_t *) SAFE_realloc (*possiblemoves, *possiblemove_count, (*possiblemove_count) + 1, sizeof (boardmove_t), true); |
||
| 1960 | (*possiblemoves)[*possiblemove_count].color = color; |
||
| 1961 | (*possiblemoves)[*possiblemove_count].part = part; |
||
| 1962 | (*possiblemoves)[*possiblemove_count].source[0] = source_line; |
||
| 1963 | (*possiblemoves)[*possiblemove_count].source[1] = source_column; |
||
| 1964 | (*possiblemoves)[*possiblemove_count].target[0] = target_line; |
||
| 1965 | (*possiblemoves)[*possiblemove_count].target[1] = target_column; |
||
| 1966 | (*possiblemoves)[*possiblemove_count].promotion_type = promotion_type; |
||
| 1967 | (*possiblemoves)[*possiblemove_count].has_captured = has_captured; |
||
| 1968 | (*possiblemoves)[*possiblemove_count].is_enpassant = is_enpassant; |
||
| 1969 | (*possiblemove_count)++; // possible moves array holds now one move more |
||
| 1970 | |||
| 1971 | return; // finished |
||
| 1972 | } |