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| Rev | Author | Line No. | Line | 
|---|---|---|---|
| 1 | pmbaty | 1 | // move.cpp | 
| 2 | |||
| 3 | #include "common.h" | ||
| 4 | |||
| 5 | |||
| 6 | // handy macros | ||
| 7 | #define IS_VALID(li,co) (((li) >= 0) && ((li) < 8) && ((co) >= 0) && ((co) < 8)) | ||
| 8 | #define IS_FREE(li,co) (IS_VALID ((li), (co)) && (move->slots[(li)][(co)].part == PART_NONE)) | ||
| 9 | #define CAN_PLAY(li,co) (IS_VALID ((li), (co)) && ((move->slots[(li)][(co)].part == PART_NONE) || (move->slots[(li)][(co)].color != boardslot->color))) | ||
| 10 | |||
| 11 | |||
| 12 | // prototypes of local functions | ||
| 13 | static void AddPossibleMove (boardmove_t **possiblemoves, int *possiblemove_count, int color, int part, int source_line, int source_column, int target_line, int target_column, int promotion_type, bool has_captured, bool is_enpassant); | ||
| 14 | |||
| 15 | |||
| 16 | void Move_SetSlot (boardmove_t *move, int line, int column, int color, int part_type) | ||
| 17 | { | ||
| 18 |    // this function populates a board's slot at the given line,column coordinates with the | ||
| 19 |    // given part of the given color | ||
| 20 | |||
| 21 | move->slots[line][column].flags = 0; // reset flags | ||
| 22 | move->slots[line][column].color = color; // set part color | ||
| 23 | move->slots[line][column].part = part_type; // set part type | ||
| 24 | |||
| 25 | return; // finished, board slot is set | ||
| 26 | } | ||
| 27 | |||
| 28 | |||
| 29 | bool Move_IsKingThreatenedAtLocation (boardmove_t *move, int color, int at_line, int at_column, int *threat_line, int *threat_column) | ||
| 30 | { | ||
| 31 |    // this function returns TRUE if the specified color is safe at the specified location. | ||
| 32 |    // In case it is not, it returns FALSE and sets the threat's line and column parameters. | ||
| 33 |    // Note the use of the threat_line and threat_column output parameters as iterator | ||
| 34 |    // variables. | ||
| 35 | |||
| 36 | boardslot_t *boardslot; | ||
| 37 | int movement_direction; | ||
| 38 | int line; | ||
| 39 | int column; | ||
| 40 | int index_line; | ||
| 41 | int index_column; | ||
| 42 | |||
| 43 |    // cycle through all the board | ||
| 44 | for (line = 0; line < 8; line++) | ||
| 45 | for (column = 0; column < 8; column++) | ||
| 46 |       { | ||
| 47 | boardslot = &move->slots[line][column]; // quick access to grid slot | ||
| 48 | |||
| 49 | if ((boardslot->part == PART_NONE) || (boardslot->color == color)) | ||
| 50 | continue; // if this location is empty or ours, it doesn't threaten us | ||
| 51 | |||
| 52 |          // update new possible threat position | ||
| 53 | *threat_line = line; | ||
| 54 | *threat_column = column; | ||
| 55 | |||
| 56 |          ////////////////////////////////////////////////////////////////////////////////////////// | ||
| 57 |          ////////////////////////////////////////// PAWN ////////////////////////////////////////// | ||
| 58 |          ////////////////////////////////////////////////////////////////////////////////////////// | ||
| 59 |          // is it a pawn ? (note: pawns can only threaten kings normally, never "en passant") | ||
| 60 | if (boardslot->part == PART_PAWN) | ||
| 61 |          { | ||
| 62 |             // figure out movement direction | ||
| 63 | if (boardslot->color == COLOR_WHITE) | ||
| 64 | movement_direction = 1; | ||
| 65 |             else | ||
| 66 | movement_direction = -1; | ||
| 67 | |||
| 68 |             // see if pawn can take our piece on either of its sides | ||
| 69 | if ((column > 0) && (line + movement_direction == at_line) && (column - 1 == at_column)) | ||
| 70 | return (true); // this part threatens us, it can take our piece on its left | ||
| 71 | else if ((column < 7) && (line + movement_direction == at_line) && (column + 1 == at_column)) | ||
| 72 | return (true); // this part threatens us, it can take our piece on its right | ||
| 73 |          } | ||
| 74 | |||
| 75 |          ////////////////////////////////////////////////////////////////////////////////////////// | ||
| 76 |          ////////////////////////////////////////// ROOK ////////////////////////////////////////// | ||
| 77 |          ////////////////////////////////////////////////////////////////////////////////////////// | ||
| 78 |          // else is it a rook ? | ||
| 79 | else if (boardslot->part == PART_ROOK) | ||
| 80 |          { | ||
| 81 |             // is rook in the same column as our king ? | ||
| 82 | if (column == at_column) | ||
| 83 |             { | ||
| 84 |                // is our king above ? | ||
| 85 | if (at_line > line) | ||
| 86 |                { | ||
| 87 |                   // see if rook can threaten our king by moving upwards | ||
| 88 | for (index_line = line + 1; index_line < 8; index_line++) | ||
| 89 | if (index_line == at_line) | ||
| 90 | return (true); // this part threatens us | ||
| 91 | else if (!IS_FREE (index_line, column)) | ||
| 92 | break; // if part can no longer move this way, stop searching | ||
| 93 |                } | ||
| 94 | |||
| 95 |                // else our king must be below | ||
| 96 |                else | ||
| 97 |                { | ||
| 98 |                   // see if rook can threaten our king by moving downwards | ||
| 99 | for (index_line = line - 1; index_line >= 0; index_line--) | ||
| 100 | if (index_line == at_line) | ||
| 101 | return (true); // this part threatens us | ||
| 102 | else if (!IS_FREE (index_line, column)) | ||
| 103 | break; // if part can no longer move this way, stop searching | ||
| 104 |                } | ||
| 105 |             } | ||
| 106 | |||
| 107 |             // else is rook in the same line as our king ? | ||
| 108 | else if (line == at_line) | ||
| 109 |             { | ||
| 110 |                // is our king on the right ? | ||
| 111 | if (at_column > column) | ||
| 112 |                { | ||
| 113 |                   // see if rook can threaten our king by moving right | ||
| 114 | for (index_column = column + 1; index_column < 8; index_column++) | ||
| 115 | if (index_column == at_column) | ||
| 116 | return (true); // this part threatens us | ||
| 117 | else if (!IS_FREE (line, index_column)) | ||
| 118 | break; // if part can no longer move this way, stop searching | ||
| 119 |                } | ||
| 120 | |||
| 121 |                // else our king must be on the left | ||
| 122 |                else | ||
| 123 |                { | ||
| 124 |                   // see if rook can threaten our king by moving left | ||
| 125 | for (index_column = column - 1; index_column >= 0; index_column--) | ||
| 126 | if (index_column == at_column) | ||
| 127 | return (true); // this part threatens us | ||
| 128 | else if (!IS_FREE (line, index_column)) | ||
| 129 | break; // if part can no longer move this way, stop searching | ||
| 130 |                } | ||
| 131 |             } | ||
| 132 |          } | ||
| 133 | |||
| 134 |          ////////////////////////////////////////////////////////////////////////////////////////// | ||
| 135 |          ///////////////////////////////////////// KNIGHT ///////////////////////////////////////// | ||
| 136 |          ////////////////////////////////////////////////////////////////////////////////////////// | ||
| 137 |          // else is it a knight ? | ||
| 138 | else if (boardslot->part == PART_KNIGHT) | ||
| 139 |          { | ||
| 140 | if ((column > 0) && (line < 6) && (line + 2 == at_line) && (column - 1 == at_column)) | ||
| 141 | return (true); // this part threatens us on its NNW move | ||
| 142 | else if ((column < 7) && (line < 6) && (line + 2 == at_line) && (column + 1 == at_column)) | ||
| 143 | return (true); // this part threatens us on its NNE move | ||
| 144 | else if ((column < 6) && (line < 7) && (line + 1 == at_line) && (column + 2 == at_column)) | ||
| 145 | return (true); // this part threatens us on its ENE move | ||
| 146 | else if ((column < 6) && (line > 0) && (line - 1 == at_line) && (column + 2 == at_column)) | ||
| 147 | return (true); // this part threatens us on its ESE move | ||
| 148 | else if ((column > 0) && (line > 1) && (line - 2 == at_line) && (column - 1 == at_column)) | ||
| 149 | return (true); // this part threatens us on its SSW move | ||
| 150 | else if ((column < 7) && (line > 1) && (line - 2 == at_line) && (column + 1 == at_column)) | ||
| 151 | return (true); // this part threatens us on its SSE move | ||
| 152 | else if ((column > 1) && (line < 7) && (line + 1 == at_line) && (column - 2 == at_column)) | ||
| 153 | return (true); // this part threatens us on its WNW move | ||
| 154 | else if ((column > 1) && (line > 0) && (line - 1 == at_line) && (column - 2 == at_column)) | ||
| 155 | return (true); // this part threatens us on its WSW move | ||
| 156 |          } | ||
| 157 | |||
| 158 |          ////////////////////////////////////////////////////////////////////////////////////////// | ||
| 159 |          ///////////////////////////////////////// BISHOP ///////////////////////////////////////// | ||
| 160 |          ////////////////////////////////////////////////////////////////////////////////////////// | ||
| 161 |          // else is it a bishop ? | ||
| 162 | else if (boardslot->part == PART_BISHOP) | ||
| 163 |          { | ||
| 164 |             // is bishop in the same SWNE diagonal as our king ? | ||
| 165 | if (line - at_line == column - at_column) | ||
| 166 |             { | ||
| 167 |                // is our king NE ? | ||
| 168 | if (at_line > line) | ||
| 169 |                { | ||
| 170 |                   // see how far bishop can move NE | ||
| 171 | for (index_line = line + 1, index_column = column + 1; (index_line < 8) && (index_column < 8); index_line++, index_column++) | ||
| 172 | if ((index_line == at_line) && (index_column == at_column)) | ||
| 173 | return (true); // this part threatens us | ||
| 174 | else if (!IS_FREE (index_line, index_column)) | ||
| 175 | break; // if part can no longer move this way, stop searching | ||
| 176 |                } | ||
| 177 | |||
| 178 |                // else our king must be SW | ||
| 179 |                else | ||
| 180 |                { | ||
| 181 |                   // see how far bishop can move SW | ||
| 182 | for (index_line = line - 1, index_column = column - 1; (index_line >= 0) && (index_column >= 0); index_line--, index_column--) | ||
| 183 | if ((index_line == at_line) && (index_column == at_column)) | ||
| 184 | return (true); // this part threatens us | ||
| 185 | else if (!IS_FREE (index_line, index_column)) | ||
| 186 | break; // if part can no longer move this way, stop searching | ||
| 187 |                } | ||
| 188 |             } | ||
| 189 | |||
| 190 |             // else is bishop in the same SENW diagonal as our king ? | ||
| 191 | else if (line - at_line == -(column - at_column)) | ||
| 192 |             { | ||
| 193 |                // is our king NW ? | ||
| 194 | if (at_line > line) | ||
| 195 |                { | ||
| 196 |                   // see how far bishop can move NW | ||
| 197 | for (index_line = line + 1, index_column = column - 1; (index_line < 8) && (index_column >= 0); index_line++, index_column--) | ||
| 198 | if ((index_line == at_line) && (index_column == at_column)) | ||
| 199 | return (true); // this part threatens us | ||
| 200 | else if (!IS_FREE (index_line, index_column)) | ||
| 201 | break; // if part can no longer move this way, stop searching | ||
| 202 |                } | ||
| 203 | |||
| 204 |                // else our king must be SE | ||
| 205 |                else | ||
| 206 |                { | ||
| 207 |                   // see how far bishop can move SE | ||
| 208 | for (index_line = line - 1, index_column = column + 1; (index_line >= 0) && (index_column < 8); index_line--, index_column++) | ||
| 209 | if ((index_line == at_line) && (index_column == at_column)) | ||
| 210 | return (true); // this part threatens us | ||
| 211 | else if (!IS_FREE (index_line, index_column)) | ||
| 212 | break; // if part can no longer move this way, stop searching | ||
| 213 |                } | ||
| 214 |             } | ||
| 215 |          } | ||
| 216 | |||
| 217 |          ////////////////////////////////////////////////////////////////////////////////////////// | ||
| 218 |          ///////////////////////////////////////// QUEEN ////////////////////////////////////////// | ||
| 219 |          ////////////////////////////////////////////////////////////////////////////////////////// | ||
| 220 |          // else is it a queen ? | ||
| 221 | else if (boardslot->part == PART_QUEEN) | ||
| 222 |          { | ||
| 223 |             // is queen in the same column as our king ? | ||
| 224 | if (column == at_column) | ||
| 225 |             { | ||
| 226 |                // is our king above ? | ||
| 227 | if (at_line > line) | ||
| 228 |                { | ||
| 229 |                   // see if queen can threaten our king by moving upwards | ||
| 230 | for (index_line = line + 1; index_line < 8; index_line++) | ||
| 231 | if (index_line == at_line) | ||
| 232 | return (true); // this part threatens us | ||
| 233 | else if (!IS_FREE (index_line, column)) | ||
| 234 | break; // if part can no longer move this way, stop searching | ||
| 235 |                } | ||
| 236 | |||
| 237 |                // else our king must be below | ||
| 238 |                else | ||
| 239 |                { | ||
| 240 |                   // see if queen can threaten our king by moving downwards | ||
| 241 | for (index_line = line - 1; index_line >= 0; index_line--) | ||
| 242 | if (index_line == at_line) | ||
| 243 | return (true); // this part threatens us | ||
| 244 | else if (!IS_FREE (index_line, column)) | ||
| 245 | break; // if part can no longer move this way, stop searching | ||
| 246 |                } | ||
| 247 |             } | ||
| 248 | |||
| 249 |             // else is queen in the same line as our king ? | ||
| 250 | else if (line == at_line) | ||
| 251 |             { | ||
| 252 |                // is our king on the right ? | ||
| 253 | if (at_column > column) | ||
| 254 |                { | ||
| 255 |                   // see if queen can threaten our king by moving right | ||
| 256 | for (index_column = column + 1; index_column < 8; index_column++) | ||
| 257 | if (index_column == at_column) | ||
| 258 | return (true); // this part threatens us | ||
| 259 | else if (!IS_FREE (line, index_column)) | ||
| 260 | break; // if part can no longer move this way, stop searching | ||
| 261 |                } | ||
| 262 | |||
| 263 |                // else our king must be on the left | ||
| 264 |                else | ||
| 265 |                { | ||
| 266 |                   // see if queen can threaten our king by moving left | ||
| 267 | for (index_column = column - 1; index_column >= 0; index_column--) | ||
| 268 | if (index_column == at_column) | ||
| 269 | return (true); // this part threatens us | ||
| 270 | else if (!IS_FREE (line, index_column)) | ||
| 271 | break; // if part can no longer move this way, stop searching | ||
| 272 |                } | ||
| 273 |             } | ||
| 274 | |||
| 275 |             // else is queen in the same SWNE diagonal as our king ? | ||
| 276 | else if (line - at_line == column - at_column) | ||
| 277 |             { | ||
| 278 |                // is our king NE ? | ||
| 279 | if (at_line > line) | ||
| 280 |                { | ||
| 281 |                   // see how far queen can move NE | ||
| 282 | for (index_line = line + 1, index_column = column + 1; (index_line < 8) && (index_column < 8); index_line++, index_column++) | ||
| 283 | if ((index_line == at_line) && (index_column == at_column)) | ||
| 284 | return (true); // this part threatens us | ||
| 285 | else if (!IS_FREE (index_line, index_column)) | ||
| 286 | break; // if part can no longer move this way, stop searching | ||
| 287 |                } | ||
| 288 | |||
| 289 |                // else our king must be SW | ||
| 290 |                else | ||
| 291 |                { | ||
| 292 |                   // see how far queen can move SW | ||
| 293 | for (index_line = line - 1, index_column = column - 1; (index_line >= 0) && (index_column >= 0); index_line--, index_column--) | ||
| 294 | if ((index_line == at_line) && (index_column == at_column)) | ||
| 295 | return (true); // this part threatens us | ||
| 296 | else if (!IS_FREE (index_line, index_column)) | ||
| 297 | break; // if part can no longer move this way, stop searching | ||
| 298 |                } | ||
| 299 |             } | ||
| 300 | |||
| 301 |             // else is queen in the same SENW diagonal as our king ? | ||
| 302 | else if (line - at_line == -(column - at_column)) | ||
| 303 |             { | ||
| 304 |                // is our king NW ? | ||
| 305 | if (at_line > line) | ||
| 306 |                { | ||
| 307 |                   // see how far queen can move NW | ||
| 308 | for (index_line = line + 1, index_column = column - 1; (index_line < 8) && (index_column >= 0); index_line++, index_column--) | ||
| 309 | if ((index_line == at_line) && (index_column == at_column)) | ||
| 310 | return (true); // this part threatens us | ||
| 311 | else if (!IS_FREE (index_line, index_column)) | ||
| 312 | break; // if part can no longer move this way, stop searching | ||
| 313 |                } | ||
| 314 | |||
| 315 |                // else our king must be SE | ||
| 316 |                else | ||
| 317 |                { | ||
| 318 |                   // see how far queen can move SE | ||
| 319 | for (index_line = line - 1, index_column = column + 1; (index_line >= 0) && (index_column < 8); index_line--, index_column++) | ||
| 320 | if ((index_line == at_line) && (index_column == at_column)) | ||
| 321 | return (true); // this part threatens us | ||
| 322 | else if (!IS_FREE (index_line, index_column)) | ||
| 323 | break; // if part can no longer move this way, stop searching | ||
| 324 |                } | ||
| 325 |             } | ||
| 326 |          } | ||
| 327 | |||
| 328 |          ////////////////////////////////////////////////////////////////////////////////////////// | ||
| 329 |          ////////////////////////////////////////// KING ////////////////////////////////////////// | ||
| 330 |          ////////////////////////////////////////////////////////////////////////////////////////// | ||
| 331 |          // else is it a king ? | ||
| 332 | else if (boardslot->part == PART_KING) | ||
| 333 |          { | ||
| 334 | if ((line < 7) && (column < 7) && (line + 1 == at_line) && (column + 1 == at_column)) | ||
| 335 | return (true); // this part threatens us on its NE move | ||
| 336 | else if ((line > 0) && (column < 7) && (line - 1 == at_line) && (column + 1 == at_column)) | ||
| 337 | return (true); // this part threatens us on its SE move | ||
| 338 | else if ((line < 7) && (column > 0) && (line + 1 == at_line) && (column - 1 == at_column)) | ||
| 339 | return (true); // this part threatens us on its NW move | ||
| 340 | else if ((line > 0) && (column > 0) && (line - 1 == at_line) && (column - 1 == at_column)) | ||
| 341 | return (true); // this part threatens us on its SW move | ||
| 342 | else if ((line < 7) && (line + 1 == at_line) && (column == at_column)) | ||
| 343 | return (true); // this part threatens us on an upwards move | ||
| 344 | else if ((line > 0) && (line - 1 == at_line) && (column == at_column)) | ||
| 345 | return (true); // this part threatens us on a downwards move | ||
| 346 | else if ((column < 7) && (line == at_line) && (column + 1 == at_column)) | ||
| 347 | return (true); // this part threatens us on a right move | ||
| 348 | else if ((column > 0) && (line == at_line) && (column - 1 == at_column)) | ||
| 349 | return (true); // this part threatens us on a left move | ||
| 350 |          } | ||
| 351 |       } | ||
| 352 | |||
| 353 | return (false); // this king looks safe at this location | ||
| 354 | } | ||
| 355 | |||
| 356 | |||
| 357 | bool Move_IsCheck (boardmove_t *move, int color) | ||
| 358 | { | ||
| 359 |    // this function returns TRUE if the king of the specified color is under check | ||
| 360 | |||
| 361 | boardslot_t *boardslot; | ||
| 362 | int line; | ||
| 363 | int column; | ||
| 364 | int threat_line; | ||
| 365 | int threat_column; | ||
| 366 | |||
| 367 |    // cycle through all the grid again and see if the king we want is in check | ||
| 368 | for (line = 0; line < 8; line++) | ||
| 369 | for (column = 0; column < 8; column++) | ||
| 370 |       { | ||
| 371 | boardslot = &move->slots[line][column]; // quick access to grid slot | ||
| 372 | |||
| 373 | if ((boardslot->color != color) || (boardslot->part != PART_KING)) | ||
| 374 | continue; // if this slot is not our king, skip it | ||
| 375 | |||
| 376 |          // is this king currently threatened ? | ||
| 377 | if (Move_IsKingThreatenedAtLocation (move, color, line, column, &threat_line, &threat_column)) | ||
| 378 | return (true); // yes, it is | ||
| 379 |          else | ||
| 380 | return (false); // no, this king is safe | ||
| 381 |       } | ||
| 382 | |||
| 383 |    // code should never reach here (it would mean that no king is on the board) | ||
| 384 | |||
| 385 | return (false); // no king of such color found on board, no check possible, return FALSE | ||
| 386 | } | ||
| 387 | |||
| 388 | |||
| 389 | bool Move_IsStaleMate (boardmove_t *move, int color) | ||
| 390 | { | ||
| 391 |    // this function returns TRUE if the specified color is stalemate (no valid move possible) | ||
| 392 | |||
| 393 | boardslot_t *boardslot; | ||
| 394 | int movement_direction; | ||
| 395 | int line; | ||
| 396 | int column; | ||
| 397 | int index_line; | ||
| 398 | int index_column; | ||
| 399 | |||
| 400 |    // cycle through all the board and find our parts | ||
| 401 | for (line = 0; line < 8; line++) | ||
| 402 | for (column = 0; column < 8; column++) | ||
| 403 |       { | ||
| 404 | boardslot = &move->slots[line][column]; // quick access to grid slot | ||
| 405 | |||
| 406 | if ((boardslot->part == PART_NONE) || (boardslot->color != color)) | ||
| 407 | continue; // if this location is empty or not ours, we aren't interested in it | ||
| 408 | |||
| 409 |          ////////////////////////////////////////////////////////////////////////////////////////// | ||
| 410 |          ////////////////////////////////////////// PAWN ////////////////////////////////////////// | ||
| 411 |          ////////////////////////////////////////////////////////////////////////////////////////// | ||
| 412 |          // is it a pawn ? | ||
| 413 | if (boardslot->part == PART_PAWN) | ||
| 414 |          { | ||
| 415 |             // figure out movement direction | ||
| 416 | if (boardslot->color == COLOR_WHITE) | ||
| 417 | movement_direction = 1; | ||
| 418 |             else | ||
| 419 | movement_direction = -1; | ||
| 420 | |||
| 421 |             // see if pawn can move forward | ||
| 422 | if ((((movement_direction == 1) && (line < 7)) || ((movement_direction == -1) && (line > 0))) | ||
| 423 | && (move->slots[line + movement_direction][column].part == PART_NONE) // target slot free | ||
| 424 | && !Move_IsColorInCheckAfterTestMove (move, line, column, line + movement_direction, column, color)) | ||
| 425 | return (false); // this move is possible | ||
| 426 | |||
| 427 |             // see if pawn can take a piece on its left | ||
| 428 | if ((((movement_direction == 1) && (line < 7)) || ((movement_direction == -1) && (line > 0))) | ||
| 429 | && (column > 0) // has room | ||
| 430 | && (move->slots[line + movement_direction][column - 1].color != color) // target slot NOT our color | ||
| 431 | && (move->slots[line + movement_direction][column - 1].part != PART_NONE) // target slot occupied | ||
| 432 | && !Move_IsColorInCheckAfterTestMove (move, line, column, line + movement_direction, column - 1, color)) | ||
| 433 | return (false); // this move is possible | ||
| 434 | |||
| 435 |             // see if pawn can take a piece on its right | ||
| 436 | if ((((movement_direction == 1) && (line < 7)) || ((movement_direction == -1) && (line > 0))) | ||
| 437 | && (column < 7) // has room | ||
| 438 | && (move->slots[line + movement_direction][column + 1].color != color) // target slot NOT our color | ||
| 439 | && (move->slots[line + movement_direction][column + 1].part != PART_NONE) // target slot occupied | ||
| 440 | && !Move_IsColorInCheckAfterTestMove (move, line, column, line + movement_direction, column + 1, color)) | ||
| 441 | return (false); // this move is possible | ||
| 442 | |||
| 443 |             // if previous move was a pawn rush, see if pawn can take "en passant" | ||
| 444 | if ((move->part == PART_PAWN) // last move was a pawn | ||
| 445 | && (move->target[1] == move->source[1]) // pawn moved in column | ||
| 446 | && (abs (move->target[0] - move->source[0]) == 2) // pawn rushed | ||
| 447 | && (move->target[0] == line) // pawn is in line with us | ||
| 448 | && (move->target[1] - column == -1) // pawn is left to us | ||
| 449 | && !Move_IsColorInCheckAfterTestMoveEP (move, line, column, line + movement_direction, column - 1, move->target[0], move->target[1], color)) | ||
| 450 | return (false); // this move is possible | ||
| 451 | else if ((move->part == PART_PAWN) // last move was a pawn | ||
| 452 | && (move->target[1] == move->source[1]) // pawn moved in column | ||
| 453 | && (abs (move->target[0] - move->source[0]) == 2) // pawn rushed | ||
| 454 | && (move->target[0] == line) // pawn is in line with us | ||
| 455 | && (move->target[1] - column == 1) // pawn is right to us | ||
| 456 | && !Move_IsColorInCheckAfterTestMoveEP (move, line, column, line + movement_direction, column + 1, move->target[0], move->target[1], color)) | ||
| 457 | return (false); // this move is possible | ||
| 458 |          } | ||
| 459 | |||
| 460 |          ////////////////////////////////////////////////////////////////////////////////////////// | ||
| 461 |          ////////////////////////////////////////// ROOK ////////////////////////////////////////// | ||
| 462 |          ////////////////////////////////////////////////////////////////////////////////////////// | ||
| 463 |          // else is it a rook ? | ||
| 464 | else if (boardslot->part == PART_ROOK) | ||
| 465 |          { | ||
| 466 |             // see if rook can move upwards | ||
| 467 | for (index_line = line + 1; index_line < 8; index_line++) | ||
| 468 | if (!CAN_PLAY (index_line, column)) | ||
| 469 | break; // if part can no longer move this way, stop searching | ||
| 470 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, index_line, column, color)) | ||
| 471 | return (false); // this move is possible | ||
| 472 | |||
| 473 |             // see if rook can move downwards | ||
| 474 | for (index_line = line - 1; index_line >= 0; index_line--) | ||
| 475 | if (!CAN_PLAY (index_line, column)) | ||
| 476 | break; // if part can no longer move this way, stop searching | ||
| 477 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, index_line, column, color)) | ||
| 478 | return (false); // this move is possible | ||
| 479 | |||
| 480 |             // see if rook can move right | ||
| 481 | for (index_column = column + 1; index_column < 8; index_column++) | ||
| 482 | if (!CAN_PLAY (line, index_column)) | ||
| 483 | break; // if part can no longer move this way, stop searching | ||
| 484 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, line, index_column, color)) | ||
| 485 | return (false); // this move is possible | ||
| 486 | |||
| 487 |             // see if rook can move left | ||
| 488 | for (index_column = column - 1; index_column >= 0; index_column--) | ||
| 489 | if (!CAN_PLAY (line, index_column)) | ||
| 490 | break; // if part can no longer move this way, stop searching | ||
| 491 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, line, index_column, color)) | ||
| 492 | return (false); // this move is possible | ||
| 493 |          } | ||
| 494 | |||
| 495 |          ////////////////////////////////////////////////////////////////////////////////////////// | ||
| 496 |          ///////////////////////////////////////// KNIGHT ///////////////////////////////////////// | ||
| 497 |          ////////////////////////////////////////////////////////////////////////////////////////// | ||
| 498 |          // else is it a knight ? | ||
| 499 | else if (boardslot->part == PART_KNIGHT) | ||
| 500 |          { | ||
| 501 |             // see if knight can move in either of his allowed directions NNW | ||
| 502 | if (CAN_PLAY (line + 2, column - 1) && !Move_IsColorInCheckAfterTestMove (move, line, column, line + 2, column - 1, color)) | ||
| 503 | return (false); // knight can move NNW, we are not stalemate | ||
| 504 | else if (CAN_PLAY (line + 2, column + 1) && !Move_IsColorInCheckAfterTestMove (move, line, column, line + 2, column + 1, color)) | ||
| 505 | return (false); // knight can move NNE, we are not stalemate | ||
| 506 | else if (CAN_PLAY (line + 1, column + 2) && !Move_IsColorInCheckAfterTestMove (move, line, column, line + 1, column + 2, color)) | ||
| 507 | return (false); // knight can move ENE, we are not stalemate | ||
| 508 | else if (CAN_PLAY (line - 1, column + 2) && !Move_IsColorInCheckAfterTestMove (move, line, column, line - 1, column + 2, color)) | ||
| 509 | return (false); // knight can move ESE, we are not stalemate | ||
| 510 | else if (CAN_PLAY (line - 2, column - 1) && !Move_IsColorInCheckAfterTestMove (move, line, column, line - 2, column - 1, color)) | ||
| 511 | return (false); // knight can move SSW, we are not stalemate | ||
| 512 | else if (CAN_PLAY (line - 2, column + 1) && !Move_IsColorInCheckAfterTestMove (move, line, column, line - 2, column + 1, color)) | ||
| 513 | return (false); // knight can move SSE, we are not stalemate | ||
| 514 | else if (CAN_PLAY (line + 1, column - 2) && !Move_IsColorInCheckAfterTestMove (move, line, column, line + 1, column - 2, color)) | ||
| 515 | return (false); // knight can move WNW, we are not stalemate | ||
| 516 | else if (CAN_PLAY (line - 1, column - 2) && !Move_IsColorInCheckAfterTestMove (move, line, column, line - 1, column - 2, color)) | ||
| 517 | return (false); // knight can move WSW, we are not stalemate | ||
| 518 |          } | ||
| 519 | |||
| 520 |          ////////////////////////////////////////////////////////////////////////////////////////// | ||
| 521 |          ///////////////////////////////////////// BISHOP ///////////////////////////////////////// | ||
| 522 |          ////////////////////////////////////////////////////////////////////////////////////////// | ||
| 523 |          // else is it a bishop ? | ||
| 524 | else if (boardslot->part == PART_BISHOP) | ||
| 525 |          { | ||
| 526 |             // see if bishop can move NE | ||
| 527 | for (index_line = line + 1, index_column = column + 1; (index_line < 8) && (index_column < 8); index_line++, index_column++) | ||
| 528 | if (!CAN_PLAY (index_line, index_column)) | ||
| 529 | break; // if part can no longer move this way, stop searching | ||
| 530 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, index_line, index_column, color)) | ||
| 531 | return (false); // this move is possible | ||
| 532 | |||
| 533 |             // see if bishop can move SE | ||
| 534 | for (index_line = line - 1, index_column = column + 1; (index_line >= 0) && (index_column < 8); index_line--, index_column++) | ||
| 535 | if (!CAN_PLAY (index_line, index_column)) | ||
| 536 | break; // if part can no longer move this way, stop searching | ||
| 537 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, index_line, index_column, color)) | ||
| 538 | return (false); // this move is possible | ||
| 539 | |||
| 540 |             // see if bishop can move NW | ||
| 541 | for (index_line = line + 1, index_column = column - 1; (index_line < 8) && (index_column >= 0); index_line++, index_column--) | ||
| 542 | if (!CAN_PLAY (index_line, index_column)) | ||
| 543 | break; // if part can no longer move this way, stop searching | ||
| 544 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, index_line, index_column, color)) | ||
| 545 | return (false); // this move is possible | ||
| 546 | |||
| 547 |             // see if bishop can move SW | ||
| 548 | for (index_line = line - 1, index_column = column - 1; (index_line >= 0) && (index_column >= 0); index_line--, index_column--) | ||
| 549 | if (!CAN_PLAY (index_line, index_column)) | ||
| 550 | break; // if part can no longer move this way, stop searching | ||
| 551 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, index_line, index_column, color)) | ||
| 552 | return (false); // this move is possible | ||
| 553 |          } | ||
| 554 | |||
| 555 |          ////////////////////////////////////////////////////////////////////////////////////////// | ||
| 556 |          ///////////////////////////////////////// QUEEN ////////////////////////////////////////// | ||
| 557 |          ////////////////////////////////////////////////////////////////////////////////////////// | ||
| 558 |          // else is it a queen ? | ||
| 559 | else if (boardslot->part == PART_QUEEN) | ||
| 560 |          { | ||
| 561 |             // see if queen can move upwards | ||
| 562 | for (index_line = line + 1; index_line < 8; index_line++) | ||
| 563 | if (!CAN_PLAY (index_line, column)) | ||
| 564 | break; // if part can no longer move this way, stop searching | ||
| 565 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, index_line, column, color)) | ||
| 566 | return (false); // this move is possible | ||
| 567 | |||
| 568 |             // see if queen can move downwards | ||
| 569 | for (index_line = line - 1; index_line >= 0; index_line--) | ||
| 570 | if (!CAN_PLAY (index_line, column)) | ||
| 571 | break; // if part can no longer move this way, stop searching | ||
| 572 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, index_line, column, color)) | ||
| 573 | return (false); // this move is possible | ||
| 574 | |||
| 575 |             // see if queen can move right | ||
| 576 | for (index_column = column + 1; index_column < 8; index_column++) | ||
| 577 | if (!CAN_PLAY (line, index_column)) | ||
| 578 | break; // if part can no longer move this way, stop searching | ||
| 579 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, line, index_column, color)) | ||
| 580 | return (false); // this move is possible | ||
| 581 | |||
| 582 |             // see if queen can move left | ||
| 583 | for (index_column = column - 1; index_column >= 0; index_column--) | ||
| 584 | if (!CAN_PLAY (line, index_column)) | ||
| 585 | break; // if part can no longer move this way, stop searching | ||
| 586 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, line, index_column, color)) | ||
| 587 | return (false); // this move is possible | ||
| 588 | |||
| 589 |             // see if queen can move NE | ||
| 590 | for (index_line = line + 1, index_column = column + 1; (index_line < 8) && (index_column < 8); index_line++, index_column++) | ||
| 591 | if (!CAN_PLAY (index_line, index_column)) | ||
| 592 | break; // if part can no longer move this way, stop searching | ||
| 593 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, index_line, index_column, color)) | ||
| 594 | return (false); // this move is possible | ||
| 595 | |||
| 596 |             // see if queen can move SE | ||
| 597 | for (index_line = line - 1, index_column = column + 1; (index_line >= 0) && (index_column < 8); index_line--, index_column++) | ||
| 598 | if (!CAN_PLAY (index_line, index_column)) | ||
| 599 | break; // if part can no longer move this way, stop searching | ||
| 600 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, index_line, index_column, color)) | ||
| 601 | return (false); // this move is possible | ||
| 602 | |||
| 603 |             // see if queen can move NW | ||
| 604 | for (index_line = line + 1, index_column = column - 1; (index_line < 8) && (index_column >= 0); index_line++, index_column--) | ||
| 605 | if (!CAN_PLAY (index_line, index_column)) | ||
| 606 | break; // if part can no longer move this way, stop searching | ||
| 607 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, index_line, index_column, color)) | ||
| 608 | return (false); // this move is possible | ||
| 609 | |||
| 610 |             // see if queen can move SW | ||
| 611 | for (index_line = line - 1, index_column = column - 1; (index_line >= 0) && (index_column >= 0); index_line--, index_column--) | ||
| 612 | if (!CAN_PLAY (index_line, index_column)) | ||
| 613 | break; // if part can no longer move this way, stop searching | ||
| 614 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, index_line, index_column, color)) | ||
| 615 | return (false); // this move is possible | ||
| 616 |          } | ||
| 617 | |||
| 618 |          ////////////////////////////////////////////////////////////////////////////////////////// | ||
| 619 |          ////////////////////////////////////////// KING ////////////////////////////////////////// | ||
| 620 |          ////////////////////////////////////////////////////////////////////////////////////////// | ||
| 621 |          // else is it a king ? | ||
| 622 | else if (boardslot->part == PART_KING) | ||
| 623 |          { | ||
| 624 |             // see if king can move in either of his allowed directions | ||
| 625 | if (CAN_PLAY (line + 1, column) && !Move_IsColorInCheckAfterTestMove (move, line, column, line + 1, column, color)) | ||
| 626 | return (false); // king can move up, we are not stalemate | ||
| 627 | else if (CAN_PLAY (line - 1, column) && !Move_IsColorInCheckAfterTestMove (move, line, column, line - 1, column, color)) | ||
| 628 | return (false); // king can move down, we are not stalemate | ||
| 629 | else if (CAN_PLAY (line, column + 1) && !Move_IsColorInCheckAfterTestMove (move, line, column, line, column + 1, color)) | ||
| 630 | return (false); // king can move right, we are not stalemate | ||
| 631 | else if (CAN_PLAY (line, column - 1) && !Move_IsColorInCheckAfterTestMove (move, line, column, line, column - 1, color)) | ||
| 632 | return (false); // king can move left, we are not stalemate | ||
| 633 | else if (CAN_PLAY (line + 1, column + 1) && !Move_IsColorInCheckAfterTestMove (move, line, column, line + 1, column + 1, color)) | ||
| 634 | return (false); // king can move NE, we are not stalemate | ||
| 635 | else if (CAN_PLAY (line - 1, column + 1) && !Move_IsColorInCheckAfterTestMove (move, line, column, line - 1, column + 1, color)) | ||
| 636 | return (false); // king can move SE, we are not stalemate | ||
| 637 | else if (CAN_PLAY (line + 1, column - 1) && !Move_IsColorInCheckAfterTestMove (move, line, column, line + 1, column - 1, color)) | ||
| 638 | return (false); // king can move NW, we are not stalemate | ||
| 639 | else if (CAN_PLAY (line - 1, column - 1) && !Move_IsColorInCheckAfterTestMove (move, line, column, line - 1, column - 1, color)) | ||
| 640 | return (false); // king can move SW, we are not stalemate | ||
| 641 |          } | ||
| 642 |       } | ||
| 643 | |||
| 644 | return (true); // found no legal move, we are indeed stalemate | ||
| 645 | } | ||
| 646 | |||
| 647 | |||
| 648 | bool Move_IsMoveValid (boardmove_t *move, int from_line, int from_column, int to_line, int to_column) | ||
| 649 | { | ||
| 650 |    // this function returns TRUE if the specified move is valid, FALSE otherwise | ||
| 651 | |||
| 652 |    // FIXME: doesn't support castling testing so far! (even though it shouldn't be necessary) | ||
| 653 | |||
| 654 | boardslot_t *boardslot; | ||
| 655 | int movement_direction; | ||
| 656 | int index_line; | ||
| 657 | int index_column; | ||
| 658 | |||
| 659 | boardslot = &move->slots[from_line][from_column]; // quick access to grid slot | ||
| 660 | |||
| 661 |    // consistency check | ||
| 662 | if (!IS_VALID (from_line, from_column) || !IS_VALID (to_line, to_column)) | ||
| 663 | return (false); // if movement is out of bounds, it's obviously invalid | ||
| 664 | |||
| 665 |    ////////////////////////////////////////////////////////////////////////////////////////// | ||
| 666 |    ////////////////////////////////////////// PAWN ////////////////////////////////////////// | ||
| 667 |    ////////////////////////////////////////////////////////////////////////////////////////// | ||
| 668 |    // is it a pawn ? | ||
| 669 | if (boardslot->part == PART_PAWN) | ||
| 670 |    { | ||
| 671 |       // figure out movement direction | ||
| 672 | if (boardslot->color == COLOR_WHITE) | ||
| 673 | movement_direction = 1; | ||
| 674 |       else | ||
| 675 | movement_direction = -1; | ||
| 676 | |||
| 677 |       // quick checks | ||
| 678 | if (abs (to_line - from_line) > 2) | ||
| 679 | return (false); // pawns cannot make moves longer than 2 rows | ||
| 680 | else if (abs (to_column - from_column) > 1) | ||
| 681 | return (false); // pawns cannot make moves aside more than 1 column | ||
| 682 | |||
| 683 |       // do we want pawn to rush forward | ||
| 684 |       // OR do we want pawn to move forward | ||
| 685 |       // OR do we want pawn to take a piece on its left | ||
| 686 |       // OR do we want pawn to take a piece on its right ? | ||
| 687 | if ((((from_line == 1) || (from_line == 6)) // pawn on its initial slot | ||
| 688 | && (from_line + 2 * movement_direction == to_line) && (from_column == to_column) // target position is the position we want | ||
| 689 | && (move->slots[from_line + movement_direction][to_column].part == PART_NONE) // intermediate slot free | ||
| 690 | && (move->slots[to_line][to_column].part == PART_NONE)) // target slot free | ||
| 691 | || ((((movement_direction == 1) && (from_line < 7)) || ((movement_direction == -1) && (from_line > 0))) // has room | ||
| 692 | && (from_line + movement_direction == to_line) && (from_column == to_column) // target position is the position we want | ||
| 693 | && (move->slots[to_line][to_column].part == PART_NONE)) // target slot free | ||
| 694 | || ((((movement_direction == 1) && (from_line < 7)) || ((movement_direction == -1) && (from_line > 0))) | ||
| 695 | && (from_column > 0) // has room | ||
| 696 | && (from_line + movement_direction == to_line) && (from_column - 1 == to_column) // target position is the position we want | ||
| 697 | && (move->slots[to_line][to_column].color != boardslot->color) // target slot NOT our color | ||
| 698 | && (move->slots[to_line][to_column].part != PART_NONE)) // target slot occupied | ||
| 699 | || ((((movement_direction == 1) && (from_line < 7)) || ((movement_direction == -1) && (from_line > 0))) | ||
| 700 | && (from_column < 7) // has room | ||
| 701 | && (from_line + movement_direction == to_line) && (from_column + 1 == to_column) // target position is the position we want | ||
| 702 | && (move->slots[to_line][to_column].color != boardslot->color) // target slot NOT our color | ||
| 703 | && (move->slots[to_line][to_column].part != PART_NONE))) // target slot occupied | ||
| 704 |       { | ||
| 705 | if (!Move_IsColorInCheckAfterTestMove (move, from_line, from_column, to_line, to_column, boardslot->color)) | ||
| 706 | return (true); // this move is possible | ||
| 707 | |||
| 708 | return (false); // else this pawn can't move in the claimed way (his king would be in check) | ||
| 709 |       } | ||
| 710 | |||
| 711 |       // if previous move was a pawn rush, see if pawn can take "en passant" | ||
| 712 | if (IS_VALID (move->target[0], move->target[1]) // last move is valid | ||
| 713 | && (move->part == PART_PAWN) // last move was a pawn | ||
| 714 | && (move->target[1] == move->source[1]) // pawn moved in column | ||
| 715 | && (abs (move->target[0] - move->source[0]) == 2) // pawn rushed | ||
| 716 | && (move->target[0] == from_line) // pawn is in line with us | ||
| 717 | && (move->target[1] - from_column == -1) // pawn is left to us | ||
| 718 | && (from_line + movement_direction == to_line) && (from_column - 1 == to_column) // target position is the position we want | ||
| 719 | && !Move_IsColorInCheckAfterTestMoveEP (move, from_line, from_column, to_line, to_column, move->target[0], move->target[1], boardslot->color)) | ||
| 720 | return (true); // this move is possible | ||
| 721 | else if (IS_VALID (move->target[0], move->target[1]) // last move is valid | ||
| 722 | && (move->part == PART_PAWN) // last move was a pawn | ||
| 723 | && (move->target[1] == move->source[1]) // pawn moved in column | ||
| 724 | && (abs (move->target[0] - move->source[0]) == 2) // pawn rushed | ||
| 725 | && (move->target[0] == from_line) // pawn is in line with us | ||
| 726 | && (move->target[1] - from_column == 1) // pawn is right to us | ||
| 727 | && (from_line + movement_direction == to_line) && (from_column + 1 == to_column) // target position is the position we want | ||
| 728 | && !Move_IsColorInCheckAfterTestMoveEP (move, from_line, from_column, to_line, to_column, move->target[0], move->target[1], boardslot->color)) | ||
| 729 | return (true); // this move is possible | ||
| 730 | |||
| 731 | return (false); // this pawn can't move in the claimed way | ||
| 732 |    } | ||
| 733 | |||
| 734 |    ////////////////////////////////////////////////////////////////////////////////////////// | ||
| 735 |    ////////////////////////////////////////// ROOK ////////////////////////////////////////// | ||
| 736 |    ////////////////////////////////////////////////////////////////////////////////////////// | ||
| 737 |    // else is it a rook ? | ||
| 738 | else if (boardslot->part == PART_ROOK) | ||
| 739 |    { | ||
| 740 |       // quick checks | ||
| 741 | if ((to_column != from_column) && (to_line != from_line)) | ||
| 742 | return (false); // rooks can only move horizontally or vertically | ||
| 743 | |||
| 744 |       // do we want the rook to move upwards ? | ||
| 745 | if (to_line > from_line) | ||
| 746 |       { | ||
| 747 |          // see if rook can move upwards | ||
| 748 | for (index_line = from_line + 1; index_line < 8; index_line++) | ||
| 749 | if (!CAN_PLAY (index_line, to_column)) | ||
| 750 | return (false); // if rook can no longer move this way, stop searching | ||
| 751 | else if (index_line == to_line) | ||
| 752 |             { | ||
| 753 | if (!Move_IsColorInCheckAfterTestMove (move, from_line, from_column, to_line, to_column, boardslot->color)) | ||
| 754 | return (true); // this move is possible | ||
| 755 | |||
| 756 | return (false); // else this rook can't move in the claimed way (its king would be in check) | ||
| 757 |             } | ||
| 758 | else if (move->slots[index_line][to_column].part != PART_NONE) | ||
| 759 | return (false); // rook can take a part there BUT it's not the location we want | ||
| 760 |       } | ||
| 761 | |||
| 762 |       // else do we want the rook to move downwards ? | ||
| 763 | else if (to_line < from_line) | ||
| 764 |       { | ||
| 765 |          // see if rook can move downwards | ||
| 766 | for (index_line = from_line - 1; index_line >= 0; index_line--) | ||
| 767 | if (!CAN_PLAY (index_line, to_column)) | ||
| 768 | return (false); // if rook can no longer move this way, stop searching | ||
| 769 | else if (index_line == to_line) | ||
| 770 |             { | ||
| 771 | if (!Move_IsColorInCheckAfterTestMove (move, from_line, from_column, to_line, to_column, boardslot->color)) | ||
| 772 | return (true); // this move is possible | ||
| 773 | |||
| 774 | return (false); // else this rook can't move in the claimed way (its king would be in check) | ||
| 775 |             } | ||
| 776 | else if (move->slots[index_line][to_column].part != PART_NONE) | ||
| 777 | return (false); // rook can take a part there BUT it's not the location we want | ||
| 778 |       } | ||
| 779 | |||
| 780 |       // else do we want the rook to move right ? | ||
| 781 | else if (to_column > from_column) | ||
| 782 |       { | ||
| 783 |          // see if rook can move right | ||
| 784 | for (index_column = from_column + 1; index_column < 8; index_column++) | ||
| 785 | if (!CAN_PLAY (to_line, index_column)) | ||
| 786 | return (false); // if rook can no longer move this way, stop searching | ||
| 787 | else if (index_column == to_column) | ||
| 788 |             { | ||
| 789 | if (!Move_IsColorInCheckAfterTestMove (move, from_line, from_column, to_line, to_column, boardslot->color)) | ||
| 790 | return (true); // this move is possible | ||
| 791 | |||
| 792 | return (false); // else this rook can't move in the claimed way (its king would be in check) | ||
| 793 |             } | ||
| 794 | else if (move->slots[to_line][index_column].part != PART_NONE) | ||
| 795 | return (false); // rook can take a part there BUT it's not the location we want | ||
| 796 |       } | ||
| 797 | |||
| 798 |       // else do we want the rook to move left ? | ||
| 799 | else if (to_column < from_column) | ||
| 800 |       { | ||
| 801 |          // see if rook can move left | ||
| 802 | for (index_column = from_column - 1; index_column >= 0; index_column--) | ||
| 803 | if (!CAN_PLAY (to_line, index_column)) | ||
| 804 | return (false); // if rook can no longer move this way, stop searching | ||
| 805 | else if (index_column == to_column) | ||
| 806 |             { | ||
| 807 | if (!Move_IsColorInCheckAfterTestMove (move, from_line, from_column, to_line, to_column, boardslot->color)) | ||
| 808 | return (true); // this move is possible | ||
| 809 | |||
| 810 | return (false); // else this rook can't move in the claimed way (its king would be in check) | ||
| 811 |             } | ||
| 812 | else if (move->slots[to_line][index_column].part != PART_NONE) | ||
| 813 | return (false); // rook can take a part there BUT it's not the location we want | ||
| 814 |       } | ||
| 815 | |||
| 816 | return (false); // this rook can't move in the claimed way | ||
| 817 |    } | ||
| 818 | |||
| 819 |    ////////////////////////////////////////////////////////////////////////////////////////// | ||
| 820 |    ///////////////////////////////////////// KNIGHT ///////////////////////////////////////// | ||
| 821 |    ////////////////////////////////////////////////////////////////////////////////////////// | ||
| 822 |    // else is it a knight ? | ||
| 823 | else if (boardslot->part == PART_KNIGHT) | ||
| 824 |    { | ||
| 825 |       // do we want to move that knight in one of the allowed directions ? | ||
| 826 | if (((from_line + 2 == to_line) && (from_column - 1 == to_column)) // NNW | ||
| 827 | || ((from_line + 2 == to_line) && (from_column + 1 == to_column)) // NNE | ||
| 828 | || ((from_line + 1 == to_line) && (from_column + 2 == to_column)) // ENE | ||
| 829 | || ((from_line - 1 == to_line) && (from_column + 2 == to_column)) // ESE | ||
| 830 | || ((from_line - 2 == to_line) && (from_column - 1 == to_column)) // SSW | ||
| 831 | || ((from_line - 2 == to_line) && (from_column + 1 == to_column)) // SSE | ||
| 832 | || ((from_line + 1 == to_line) && (from_column - 2 == to_column)) // WNW | ||
| 833 | || ((from_line - 1 == to_line) && (from_column - 2 == to_column))) // WSW | ||
| 834 |       { | ||
| 835 | if (!CAN_PLAY (to_line, to_column)) | ||
| 836 | return (false); // if knight can't move there (out of board, or some of our parts there), return false | ||
| 837 | else if (Move_IsColorInCheckAfterTestMove (move, from_line, from_column, to_line, to_column, boardslot->color)) | ||
| 838 | return (false); // if knight would leave his king in check there, return false | ||
| 839 | |||
| 840 | return (true); // else this move is safe | ||
| 841 |       } | ||
| 842 | |||
| 843 | return (false); // this knight can't move in the claimed way | ||
| 844 |    } | ||
| 845 | |||
| 846 |    ////////////////////////////////////////////////////////////////////////////////////////// | ||
| 847 |    ///////////////////////////////////////// BISHOP ///////////////////////////////////////// | ||
| 848 |    ////////////////////////////////////////////////////////////////////////////////////////// | ||
| 849 |    // else is it a bishop ? | ||
| 850 | else if (boardslot->part == PART_BISHOP) | ||
| 851 |    { | ||
| 852 |       // quick checks | ||
| 853 | if (abs (to_column - from_column) != abs (to_line - from_line)) | ||
| 854 | return (false); // bishops can only move diagonally | ||
| 855 | |||
| 856 |       // do we want to move the bishop NE ? | ||
| 857 | if ((to_line > from_line) && (to_column > from_column)) | ||
| 858 |       { | ||
| 859 |          // see if bishop can move NE | ||
| 860 | for (index_line = from_line + 1, index_column = from_column + 1; (index_line < 8) && (index_column < 8); index_line++, index_column++) | ||
| 861 | if (!CAN_PLAY (index_line, index_column)) | ||
| 862 | return (false); // if bishop can no longer move this way, stop searching | ||
| 863 | else if ((index_line == to_line) && (index_column == to_column)) | ||
| 864 |             { | ||
| 865 | if (!Move_IsColorInCheckAfterTestMove (move, from_line, from_column, index_line, index_column, boardslot->color)) | ||
| 866 | return (true); // this move is possible | ||
| 867 | |||
| 868 | return (false); // else this bishop can't move in the claimed way (his king would be in check) | ||
| 869 |             } | ||
| 870 | else if (move->slots[index_line][index_column].part != PART_NONE) | ||
| 871 | return (false); // bishop can take a part there BUT it's not the location we want | ||
| 872 |       } | ||
| 873 | |||
| 874 |       // else do we want to move the bishop SE ? | ||
| 875 | else if ((to_line < from_line) && (to_column > from_column)) | ||
| 876 |       { | ||
| 877 |          // see if bishop can move SE | ||
| 878 | for (index_line = from_line - 1, index_column = from_column + 1; (index_line >= 0) && (index_column < 8); index_line--, index_column++) | ||
| 879 | if (!CAN_PLAY (index_line, index_column)) | ||
| 880 | return (false); // if bishop can no longer move this way, stop searching | ||
| 881 | else if ((index_line == to_line) && (index_column == to_column)) | ||
| 882 |             { | ||
| 883 | if (!Move_IsColorInCheckAfterTestMove (move, from_line, from_column, index_line, index_column, boardslot->color)) | ||
| 884 | return (true); // this move is possible | ||
| 885 | |||
| 886 | return (false); // else this bishop can't move in the claimed way (his king would be in check) | ||
| 887 |             } | ||
| 888 | else if (move->slots[index_line][index_column].part != PART_NONE) | ||
| 889 | return (false); // bishop can take a part there BUT it's not the location we want | ||
| 890 |       } | ||
| 891 | |||
| 892 |       // else do we want to move the bishop NW ? | ||
| 893 | else if ((to_line > from_line) && (to_column < from_column)) | ||
| 894 |       { | ||
| 895 |          // see if bishop can move NW | ||
| 896 | for (index_line = from_line + 1, index_column = from_column - 1; (index_line < 8) && (index_column >= 0); index_line++, index_column--) | ||
| 897 | if (!CAN_PLAY (index_line, index_column)) | ||
| 898 | return (false); // if bishop can no longer move this way, stop searching | ||
| 899 | else if ((index_line == to_line) && (index_column == to_column)) | ||
| 900 |             { | ||
| 901 | if (!Move_IsColorInCheckAfterTestMove (move, from_line, from_column, index_line, index_column, boardslot->color)) | ||
| 902 | return (true); // this move is possible | ||
| 903 | |||
| 904 | return (false); // else this bishop can't move in the claimed way (his king would be in check) | ||
| 905 |             } | ||
| 906 | else if (move->slots[index_line][index_column].part != PART_NONE) | ||
| 907 | return (false); // bishop can take a part there BUT it's not the location we want | ||
| 908 |       } | ||
| 909 | |||
| 910 |       // else do we want to move the bishop SW ? | ||
| 911 | else if ((to_line < from_line) && (to_column < from_column)) | ||
| 912 |       { | ||
| 913 |          // see if bishop can move SW | ||
| 914 | for (index_line = from_line - 1, index_column = from_column - 1; (index_line >= 0) && (index_column >= 0); index_line--, index_column--) | ||
| 915 | if (!CAN_PLAY (index_line, index_column)) | ||
| 916 | return (false); // if bishop can no longer move this way, stop searching | ||
| 917 | else if ((index_line == to_line) && (index_column == to_column)) | ||
| 918 |             { | ||
| 919 | if (!Move_IsColorInCheckAfterTestMove (move, from_line, from_column, index_line, index_column, boardslot->color)) | ||
| 920 | return (true); // this move is possible | ||
| 921 | |||
| 922 | return (false); // else this bishop can't move in the claimed way (his king would be in check) | ||
| 923 |             } | ||
| 924 | else if (move->slots[index_line][index_column].part != PART_NONE) | ||
| 925 | return (false); // bishop can take a part there BUT it's not the location we want | ||
| 926 |       } | ||
| 927 | |||
| 928 | return (false); // this bishop can't move in the claimed way | ||
| 929 |    } | ||
| 930 | |||
| 931 |    ////////////////////////////////////////////////////////////////////////////////////////// | ||
| 932 |    ///////////////////////////////////////// QUEEN ////////////////////////////////////////// | ||
| 933 |    ////////////////////////////////////////////////////////////////////////////////////////// | ||
| 934 |    // else is it a queen ? | ||
| 935 | else if (boardslot->part == PART_QUEEN) | ||
| 936 |    { | ||
| 937 |       // quick checks | ||
| 938 | if ((to_column != from_column) && (to_line != from_line) | ||
| 939 | && (abs (to_column - from_column) != abs (to_line - from_line))) | ||
| 940 | return (false); // queens can only move horizontally, vertically or diagonally | ||
| 941 | |||
| 942 |       // do we want to move that queen vertically ? | ||
| 943 | if (from_column == to_column) | ||
| 944 |       { | ||
| 945 |          // do we want to move her upwards ? | ||
| 946 | if (to_line > from_line) | ||
| 947 |          { | ||
| 948 |             // see if queen can move upwards | ||
| 949 | for (index_line = from_line + 1; index_line < 8; index_line++) | ||
| 950 | if (!CAN_PLAY (index_line, to_column)) | ||
| 951 | return (false); // if queen can no longer move this way, stop searching | ||
| 952 | else if (index_line == to_line) | ||
| 953 |                { | ||
| 954 | if (!Move_IsColorInCheckAfterTestMove (move, from_line, from_column, to_line, to_column, boardslot->color)) | ||
| 955 | return (true); // this move is possible | ||
| 956 | |||
| 957 | return (false); // else this queen can't move in the claimed way (her king would be in check) | ||
| 958 |                } | ||
| 959 | else if (move->slots[index_line][to_column].part != PART_NONE) | ||
| 960 | return (false); // queen can take a part there BUT it's not the location we want | ||
| 961 |          } | ||
| 962 | |||
| 963 |          // else do we want to move her downwards ? | ||
| 964 | else if (to_line < from_line) | ||
| 965 |          { | ||
| 966 |             // see if queen can move downwards | ||
| 967 | for (index_line = from_line - 1; index_line >= 0; index_line--) | ||
| 968 | if (!CAN_PLAY (index_line, to_column)) | ||
| 969 | return (false); // if queen can no longer move this way, stop searching | ||
| 970 | else if (index_line == to_line) | ||
| 971 |                { | ||
| 972 | if (!Move_IsColorInCheckAfterTestMove (move, from_line, from_column, to_line, to_column, boardslot->color)) | ||
| 973 | return (true); // this move is possible | ||
| 974 | |||
| 975 | return (false); // else this queen can't move in the claimed way (her king would be in check) | ||
| 976 |                } | ||
| 977 | else if (move->slots[index_line][to_column].part != PART_NONE) | ||
| 978 | return (false); // queen can take a part there BUT it's not the location we want | ||
| 979 |          } | ||
| 980 | |||
| 981 | return (false); // this queen can't move in the claimed way | ||
| 982 |       } | ||
| 983 | |||
| 984 |       // else do we want to move that queen horizontally ? | ||
| 985 | else if (from_line == to_line) | ||
| 986 |       { | ||
| 987 |          // do we want this queen to move right ? | ||
| 988 | if (to_column > from_column) | ||
| 989 |          { | ||
| 990 |             // see if queen can move right | ||
| 991 | for (index_column = from_column + 1; index_column < 8; index_column++) | ||
| 992 | if (!CAN_PLAY (to_line, index_column)) | ||
| 993 | return (false); // if queen can no longer move this way, stop searching | ||
| 994 | else if (index_column == to_column) | ||
| 995 |                { | ||
| 996 | if (!Move_IsColorInCheckAfterTestMove (move, from_line, from_column, to_line, to_column, boardslot->color)) | ||
| 997 | return (true); // this move is possible | ||
| 998 | |||
| 999 | return (false); // else this queen can't move in the claimed way (her king would be in check) | ||
| 1000 |                } | ||
| 1001 | else if (move->slots[to_line][index_column].part != PART_NONE) | ||
| 1002 | return (false); // queen can take a part there BUT it's not the location we want | ||
| 1003 |          } | ||
| 1004 | |||
| 1005 |          // else do we want this queen to move left ? | ||
| 1006 | else if (to_column < from_column) | ||
| 1007 |          { | ||
| 1008 |             // see if queen can move left | ||
| 1009 | for (index_column = from_column - 1; index_column >= 0; index_column--) | ||
| 1010 | if (!CAN_PLAY (to_line, index_column)) | ||
| 1011 | return (false); // if queen can no longer move this way, stop searching | ||
| 1012 | else if (index_column == to_column) | ||
| 1013 |                { | ||
| 1014 | if (!Move_IsColorInCheckAfterTestMove (move, from_line, from_column, to_line, to_column, boardslot->color)) | ||
| 1015 | return (true); // this move is possible | ||
| 1016 | |||
| 1017 | return (false); // else this queen can't move in the claimed way (her king would be in check) | ||
| 1018 |                } | ||
| 1019 | else if (move->slots[to_line][index_column].part != PART_NONE) | ||
| 1020 | return (false); // queen can take a part there BUT it's not the location we want | ||
| 1021 |          } | ||
| 1022 | |||
| 1023 | return (false); // this queen can't move in the claimed way | ||
| 1024 |       } | ||
| 1025 | |||
| 1026 |       // else do we want to move the queen NE ? | ||
| 1027 | else if ((to_line > from_line) && (to_column > from_column)) | ||
| 1028 |       { | ||
| 1029 |          // see if queen can move NE | ||
| 1030 | for (index_line = from_line + 1, index_column = from_column + 1; (index_line < 8) && (index_column < 8); index_line++, index_column++) | ||
| 1031 | if (!CAN_PLAY (index_line, index_column)) | ||
| 1032 | return (false); // if queen can no longer move this way, stop searching | ||
| 1033 | else if ((index_line == to_line) && (index_column == to_column)) | ||
| 1034 |             { | ||
| 1035 | if (!Move_IsColorInCheckAfterTestMove (move, from_line, from_column, index_line, index_column, boardslot->color)) | ||
| 1036 | return (true); // this move is possible | ||
| 1037 | |||
| 1038 | return (false); // else this queen can't move in the claimed way (her king would be in check) | ||
| 1039 |             } | ||
| 1040 | else if (move->slots[index_line][index_column].part != PART_NONE) | ||
| 1041 | return (false); // queen can take a part there BUT it's not the location we want | ||
| 1042 |       } | ||
| 1043 | |||
| 1044 |       // else do we want to move the queen SE ? | ||
| 1045 | else if ((to_line < from_line) && (to_column > from_column)) | ||
| 1046 |       { | ||
| 1047 |          // see if queen can move SE | ||
| 1048 | for (index_line = from_line - 1, index_column = from_column + 1; (index_line >= 0) && (index_column < 8); index_line--, index_column++) | ||
| 1049 | if (!CAN_PLAY (index_line, index_column)) | ||
| 1050 | return (false); // if queen can no longer move this way, stop searching | ||
| 1051 | else if ((index_line == to_line) && (index_column == to_column)) | ||
| 1052 |             { | ||
| 1053 | if (!Move_IsColorInCheckAfterTestMove (move, from_line, from_column, index_line, index_column, boardslot->color)) | ||
| 1054 | return (true); // this move is possible | ||
| 1055 | |||
| 1056 | return (false); // else this queen can't move in the claimed way (her king would be in check) | ||
| 1057 |             } | ||
| 1058 | else if (move->slots[index_line][index_column].part != PART_NONE) | ||
| 1059 | return (false); // queen can take a part there BUT it's not the location we want | ||
| 1060 |       } | ||
| 1061 | |||
| 1062 |       // else do we want to move the queen NW ? | ||
| 1063 | else if ((to_line > from_line) && (to_column < from_column)) | ||
| 1064 |       { | ||
| 1065 |          // see if queen can move NW | ||
| 1066 | for (index_line = from_line + 1, index_column = from_column - 1; (index_line < 8) && (index_column >= 0); index_line++, index_column--) | ||
| 1067 | if (!CAN_PLAY (index_line, index_column)) | ||
| 1068 | return (false); // if queen can no longer move this way, stop searching | ||
| 1069 | else if ((index_line == to_line) && (index_column == to_column)) | ||
| 1070 |             { | ||
| 1071 | if (!Move_IsColorInCheckAfterTestMove (move, from_line, from_column, index_line, index_column, boardslot->color)) | ||
| 1072 | return (true); // this move is possible | ||
| 1073 | |||
| 1074 | return (false); // else this queen can't move in the claimed way (her king would be in check) | ||
| 1075 |             } | ||
| 1076 | else if (move->slots[index_line][index_column].part != PART_NONE) | ||
| 1077 | return (false); // queen can take a part there BUT it's not the location we want | ||
| 1078 |       } | ||
| 1079 | |||
| 1080 |       // else do we want to move the queen SW ? | ||
| 1081 | else if ((to_line < from_line) && (to_column < from_column)) | ||
| 1082 |       { | ||
| 1083 |          // see if queen can move SW | ||
| 1084 | for (index_line = from_line - 1, index_column = from_column - 1; (index_line >= 0) && (index_column >= 0); index_line--, index_column--) | ||
| 1085 | if (!CAN_PLAY (index_line, index_column)) | ||
| 1086 | return (false); // if queen can no longer move this way, stop searching | ||
| 1087 | else if ((index_line == to_line) && (index_column == to_column)) | ||
| 1088 |             { | ||
| 1089 | if (!Move_IsColorInCheckAfterTestMove (move, from_line, from_column, index_line, index_column, boardslot->color)) | ||
| 1090 | return (true); // this move is possible | ||
| 1091 | |||
| 1092 | return (false); // else this queen can't move in the claimed way (her king would be in check) | ||
| 1093 |             } | ||
| 1094 | else if (move->slots[index_line][index_column].part != PART_NONE) | ||
| 1095 | return (false); // queen can take a part there BUT it's not the location we want | ||
| 1096 |       } | ||
| 1097 | |||
| 1098 | return (false); // this queen can't move in the claimed way | ||
| 1099 |    } | ||
| 1100 | |||
| 1101 |    ////////////////////////////////////////////////////////////////////////////////////////// | ||
| 1102 |    ////////////////////////////////////////// KING ////////////////////////////////////////// | ||
| 1103 |    ////////////////////////////////////////////////////////////////////////////////////////// | ||
| 1104 |    // else is it a king ? | ||
| 1105 | else if (boardslot->part == PART_KING) | ||
| 1106 |    { | ||
| 1107 |       // do we want to move that king in one of the allowed directions ? | ||
| 1108 | if (((from_line + 1 == to_line) && (from_column == to_column)) // up | ||
| 1109 | || ((from_line - 1 == to_line) && (from_column == to_column)) // down | ||
| 1110 | || ((from_line == to_line) && (from_column + 1 == to_column)) // right | ||
| 1111 | || ((from_line == to_line) && (from_column - 1 == to_column)) // left | ||
| 1112 | || ((from_line + 1 == to_line) && (from_column + 1 == to_column)) // NE | ||
| 1113 | || ((from_line - 1 == to_line) && (from_column + 1 == to_column)) // SE | ||
| 1114 | || ((from_line + 1 == to_line) && (from_column - 1 == to_column)) // NW | ||
| 1115 | || ((from_line - 1 == to_line) && (from_column - 1 == to_column))) // SW | ||
| 1116 |       { | ||
| 1117 | if (!CAN_PLAY (to_line, to_column)) | ||
| 1118 | return (false); // if king can't move there, return false | ||
| 1119 | else if (Move_IsColorInCheckAfterTestMove (move, from_line, from_column, to_line, to_column, boardslot->color)) | ||
| 1120 | return (false); // if king would be in check there, return false | ||
| 1121 | |||
| 1122 | return (true); // else this move is safe | ||
| 1123 |       } | ||
| 1124 | |||
| 1125 | return (false); // if not, this king can't move in the claimed way | ||
| 1126 |    } | ||
| 1127 | |||
| 1128 | return (false); // this move is not possible, else we'd have returned earlier | ||
| 1129 | } | ||
| 1130 | |||
| 1131 | |||
| 1132 | bool Move_FindRandomMove (boardmove_t *move, int color, boardmove_t *random_move) | ||
| 1133 | { | ||
| 1134 |    // this function returns TRUE if it can find a random move (most of the time blunderous) | ||
| 1135 |    // and sets its coordinates in the given output parameters | ||
| 1136 | |||
| 1137 | boardslot_t *boardslot; | ||
| 1138 | int movement_direction; | ||
| 1139 | int line; | ||
| 1140 | int column; | ||
| 1141 | int index_line; | ||
| 1142 | int index_column; | ||
| 1143 | boardmove_t *possiblemoves; // mallocated | ||
| 1144 | int possiblemove_count; | ||
| 1145 | int move_index; | ||
| 1146 | |||
| 1147 |    // assume no possible move until told otherwise | ||
| 1148 | possiblemoves = NULL; | ||
| 1149 | possiblemove_count = 0; | ||
| 1150 | |||
| 1151 |    // cycle through all the board and find our parts | ||
| 1152 | for (line = 0; line < 8; line++) | ||
| 1153 | for (column = 0; column < 8; column++) | ||
| 1154 |       { | ||
| 1155 | boardslot = &move->slots[line][column]; // quick access to grid slot | ||
| 1156 | |||
| 1157 | if ((boardslot->part == PART_NONE) || (boardslot->color != color)) | ||
| 1158 | continue; // if this location is empty or not ours, we aren't interested in it | ||
| 1159 | |||
| 1160 |          ////////////////////////////////////////////////////////////////////////////////////////// | ||
| 1161 |          ////////////////////////////////////////// PAWN ////////////////////////////////////////// | ||
| 1162 |          ////////////////////////////////////////////////////////////////////////////////////////// | ||
| 1163 |          // is it a pawn ? | ||
| 1164 | if (boardslot->part == PART_PAWN) | ||
| 1165 |          { | ||
| 1166 |             // figure out movement direction | ||
| 1167 | if (boardslot->color == COLOR_WHITE) | ||
| 1168 | movement_direction = 1; | ||
| 1169 |             else | ||
| 1170 | movement_direction = -1; | ||
| 1171 | |||
| 1172 |             // see if pawn can move forward | ||
| 1173 | if ((((movement_direction == 1) && (line < 7)) || ((movement_direction == -1) && (line > 0))) | ||
| 1174 | && (move->slots[line + movement_direction][column].part == PART_NONE) // target slot free | ||
| 1175 | && !Move_IsColorInCheckAfterTestMove (move, line, column, line + movement_direction, column, color)) | ||
| 1176 |             { | ||
| 1177 | if (((movement_direction == 1) && (line + movement_direction == 7)) | ||
| 1178 | || ((movement_direction == -1) && (line + movement_direction == 0))) | ||
| 1179 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_PAWN, line, column, line + movement_direction, column, PART_QUEEN, false, false); // save promotional move | ||
| 1180 |                else | ||
| 1181 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_PAWN, line, column, line + movement_direction, column, PART_NONE, false, false); // save possible move | ||
| 1182 |             } | ||
| 1183 | |||
| 1184 |             // see if pawn can take a piece on its left | ||
| 1185 | if ((((movement_direction == 1) && (line < 7)) || ((movement_direction == -1) && (line > 0))) | ||
| 1186 | && (column > 0) // has room | ||
| 1187 | && (move->slots[line + movement_direction][column - 1].color != color) // target slot NOT our color | ||
| 1188 | && (move->slots[line + movement_direction][column - 1].part != PART_NONE) // target slot occupied | ||
| 1189 | && !Move_IsColorInCheckAfterTestMove (move, line, column, line + movement_direction, column - 1, color)) | ||
| 1190 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_PAWN, line, column, line + movement_direction, column - 1, PART_NONE, true, false); // save possible move | ||
| 1191 | |||
| 1192 |             // see if pawn can take a piece on its right | ||
| 1193 | if ((((movement_direction == 1) && (line < 7)) || ((movement_direction == -1) && (line > 0))) | ||
| 1194 | && (column < 7) // has room | ||
| 1195 | && (move->slots[line + movement_direction][column + 1].color != color) // target slot NOT our color | ||
| 1196 | && (move->slots[line + movement_direction][column + 1].part != PART_NONE) // target slot occupied | ||
| 1197 | && !Move_IsColorInCheckAfterTestMove (move, line, column, line + movement_direction, column + 1, color)) | ||
| 1198 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_PAWN, line, column, line + movement_direction, column + 1, PART_NONE, true, false); // save possible move | ||
| 1199 | |||
| 1200 |             // if previous move was a pawn rush, see if pawn can take "en passant" | ||
| 1201 | if ((move->part == PART_PAWN) // last move was a pawn | ||
| 1202 | && (move->target[1] == move->source[1]) // pawn moved in column | ||
| 1203 | && (abs (move->target[0] - move->source[0]) == 2) // pawn rushed | ||
| 1204 | && (move->target[0] == line) // pawn is in line with us | ||
| 1205 | && (move->target[1] - column == -1) // pawn is left to us | ||
| 1206 | && !Move_IsColorInCheckAfterTestMoveEP (move, line, column, line + movement_direction, column - 1, move->target[0], move->target[1], color)) | ||
| 1207 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_PAWN, line, column, line + movement_direction, column - 1, PART_NONE, true, true); // save possible move | ||
| 1208 | if ((move->part == PART_PAWN) // last move was a pawn | ||
| 1209 | && (move->target[1] == move->source[1]) // pawn moved in column | ||
| 1210 | && (abs (move->target[0] - move->source[0]) == 2) // pawn rushed | ||
| 1211 | && (move->target[0] == line) // pawn is in line with us | ||
| 1212 | && (move->target[1] - column == 1) // pawn is right to us | ||
| 1213 | && !Move_IsColorInCheckAfterTestMoveEP (move, line, column, line + movement_direction, column + 1, move->target[0], move->target[1], color)) | ||
| 1214 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_PAWN, line, column, line + movement_direction, column + 1, PART_NONE, true, true); // save possible move | ||
| 1215 |          } | ||
| 1216 | |||
| 1217 |          ////////////////////////////////////////////////////////////////////////////////////////// | ||
| 1218 |          ////////////////////////////////////////// ROOK ////////////////////////////////////////// | ||
| 1219 |          ////////////////////////////////////////////////////////////////////////////////////////// | ||
| 1220 |          // else is it a rook ? | ||
| 1221 | else if (boardslot->part == PART_ROOK) | ||
| 1222 |          { | ||
| 1223 |             // see if rook can move upwards | ||
| 1224 | for (index_line = line + 1; index_line < 8; index_line++) | ||
| 1225 | if (!CAN_PLAY (index_line, column)) | ||
| 1226 | break; // if part can no longer move this way, stop searching | ||
| 1227 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, index_line, column, color)) | ||
| 1228 |                { | ||
| 1229 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_ROOK, line, column, index_line, column, PART_NONE, (move->slots[index_line][column].part != PART_NONE), false); // save possible move | ||
| 1230 | if (move->slots[index_line][column].part != PART_NONE) | ||
| 1231 | break; // this move is possible, but no further moves are possible in the same direction | ||
| 1232 |                } | ||
| 1233 | |||
| 1234 |             // see if rook can move downwards | ||
| 1235 | for (index_line = line - 1; index_line >= 0; index_line--) | ||
| 1236 | if (!CAN_PLAY (index_line, column)) | ||
| 1237 | break; // if part can no longer move this way, stop searching | ||
| 1238 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, index_line, column, color)) | ||
| 1239 |                { | ||
| 1240 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_ROOK, line, column, index_line, column, PART_NONE, (move->slots[index_line][column].part != PART_NONE), false); // save possible move | ||
| 1241 | if (move->slots[index_line][column].part != PART_NONE) | ||
| 1242 | break; // this move is possible, but no further moves are possible in the same direction | ||
| 1243 |                } | ||
| 1244 | |||
| 1245 |             // see if rook can move right | ||
| 1246 | for (index_column = column + 1; index_column < 8; index_column++) | ||
| 1247 | if (!CAN_PLAY (line, index_column)) | ||
| 1248 | break; // if part can no longer move this way, stop searching | ||
| 1249 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, line, index_column, color)) | ||
| 1250 |                { | ||
| 1251 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_ROOK, line, column, line, index_column, PART_NONE, (move->slots[line][index_column].part != PART_NONE), false); // save possible move | ||
| 1252 | if (move->slots[line][index_column].part != PART_NONE) | ||
| 1253 | break; // this move is possible, but no further moves are possible in the same direction | ||
| 1254 |                } | ||
| 1255 | |||
| 1256 |             // see if rook can move left | ||
| 1257 | for (index_column = column - 1; index_column >= 0; index_column--) | ||
| 1258 | if (!CAN_PLAY (line, index_column)) | ||
| 1259 | break; // if part can no longer move this way, stop searching | ||
| 1260 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, line, index_column, color)) | ||
| 1261 |                { | ||
| 1262 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_ROOK, line, column, line, index_column, PART_NONE, (move->slots[line][index_column].part != PART_NONE), false); // save possible move | ||
| 1263 | if (move->slots[line][index_column].part != PART_NONE) | ||
| 1264 | break; // this move is possible, but no further moves are possible in the same direction | ||
| 1265 |                } | ||
| 1266 |          } | ||
| 1267 | |||
| 1268 |          ////////////////////////////////////////////////////////////////////////////////////////// | ||
| 1269 |          ///////////////////////////////////////// KNIGHT ///////////////////////////////////////// | ||
| 1270 |          ////////////////////////////////////////////////////////////////////////////////////////// | ||
| 1271 |          // else is it a knight ? | ||
| 1272 | else if (boardslot->part == PART_KNIGHT) | ||
| 1273 |          { | ||
| 1274 |             // see if knight can move NNW | ||
| 1275 | if (CAN_PLAY (line + 2, column - 1) && !Move_IsColorInCheckAfterTestMove (move, line, column, line + 2, column - 1, color)) | ||
| 1276 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_KNIGHT, line, column, line + 2, column - 1, PART_NONE, (move->slots[line + 2][column - 1].part != PART_NONE), false); // save possible move | ||
| 1277 | |||
| 1278 |             // see if knight can move NNE | ||
| 1279 | if (CAN_PLAY (line + 2, column + 1) && !Move_IsColorInCheckAfterTestMove (move, line, column, line + 2, column + 1, color)) | ||
| 1280 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_KNIGHT, line, column, line + 2, column + 1, PART_NONE, (move->slots[line + 2][column + 1].part != PART_NONE), false); // save possible move | ||
| 1281 | |||
| 1282 |             // see if knight can move ENE | ||
| 1283 | if (CAN_PLAY (line + 1, column + 2) && !Move_IsColorInCheckAfterTestMove (move, line, column, line + 1, column + 2, color)) | ||
| 1284 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_KNIGHT, line, column, line + 1, column + 2, PART_NONE, (move->slots[line + 1][column + 2].part != PART_NONE), false); // save possible move | ||
| 1285 | |||
| 1286 |             // see if knight can move ESE | ||
| 1287 | if (CAN_PLAY (line - 1, column + 2) && !Move_IsColorInCheckAfterTestMove (move, line, column, line - 1, column + 2, color)) | ||
| 1288 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_KNIGHT, line, column, line - 1, column + 2, PART_NONE, (move->slots[line - 1][column + 2].part != PART_NONE), false); // save possible move | ||
| 1289 | |||
| 1290 |             // see if knight can move SSW | ||
| 1291 | if (CAN_PLAY (line - 2, column - 1) && !Move_IsColorInCheckAfterTestMove (move, line, column, line - 2, column - 1, color)) | ||
| 1292 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_KNIGHT, line, column, line - 2, column - 1, PART_NONE, (move->slots[line - 2][column - 1].part != PART_NONE), false); // save possible move | ||
| 1293 | |||
| 1294 |             // see if knight can move SSE | ||
| 1295 | if (CAN_PLAY (line - 2, column + 1) && !Move_IsColorInCheckAfterTestMove (move, line, column, line - 2, column + 1, color)) | ||
| 1296 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_KNIGHT, line, column, line - 2, column + 1, PART_NONE, (move->slots[line - 2][column + 1].part != PART_NONE), false); // save possible move | ||
| 1297 | |||
| 1298 |             // see if knight can move WNW | ||
| 1299 | if (CAN_PLAY (line + 1, column - 2) && !Move_IsColorInCheckAfterTestMove (move, line, column, line + 1, column - 2, color)) | ||
| 1300 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_KNIGHT, line, column, line + 1, column - 2, PART_NONE, (move->slots[line + 1][column - 2].part != PART_NONE), false); // save possible move | ||
| 1301 | |||
| 1302 |             // see if knight can move WSW | ||
| 1303 | if (CAN_PLAY (line - 1, column - 2) && !Move_IsColorInCheckAfterTestMove (move, line, column, line - 1, column - 2, color)) | ||
| 1304 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_KNIGHT, line, column, line - 1, column - 2, PART_NONE, (move->slots[line - 1][column - 2].part != PART_NONE), false); // save possible move | ||
| 1305 |          } | ||
| 1306 | |||
| 1307 |          ////////////////////////////////////////////////////////////////////////////////////////// | ||
| 1308 |          ///////////////////////////////////////// BISHOP ///////////////////////////////////////// | ||
| 1309 |          ////////////////////////////////////////////////////////////////////////////////////////// | ||
| 1310 |          // else is it a bishop ? | ||
| 1311 | else if (boardslot->part == PART_BISHOP) | ||
| 1312 |          { | ||
| 1313 |             // see if bishop can move NE | ||
| 1314 | for (index_line = line + 1, index_column = column + 1; (index_line < 8) && (index_column < 8); index_line++, index_column++) | ||
| 1315 | if (!CAN_PLAY (index_line, index_column)) | ||
| 1316 | break; // if part can no longer move this way, stop searching | ||
| 1317 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, index_line, index_column, color)) | ||
| 1318 |                { | ||
| 1319 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_BISHOP, line, column, index_line, index_column, PART_NONE, (move->slots[index_line][index_column].part != PART_NONE), false); // save possible move | ||
| 1320 | if (move->slots[index_line][index_column].part != PART_NONE) | ||
| 1321 | break; // this move is possible, but no further moves are possible in the same direction | ||
| 1322 |                } | ||
| 1323 | |||
| 1324 |             // see if bishop can move SE | ||
| 1325 | for (index_line = line - 1, index_column = column + 1; (index_line >= 0) && (index_column < 8); index_line--, index_column++) | ||
| 1326 | if (!CAN_PLAY (index_line, index_column)) | ||
| 1327 | break; // if part can no longer move this way, stop searching | ||
| 1328 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, index_line, index_column, color)) | ||
| 1329 |                { | ||
| 1330 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_BISHOP, line, column, index_line, index_column, PART_NONE, (move->slots[index_line][index_column].part != PART_NONE), false); // save possible move | ||
| 1331 | if (move->slots[index_line][index_column].part != PART_NONE) | ||
| 1332 | break; // this move is possible, but no further moves are possible in the same direction | ||
| 1333 |                } | ||
| 1334 | |||
| 1335 |             // see if bishop can move NW | ||
| 1336 | for (index_line = line + 1, index_column = column - 1; (index_line < 8) && (index_column >= 0); index_line++, index_column--) | ||
| 1337 | if (!CAN_PLAY (index_line, index_column)) | ||
| 1338 | break; // if part can no longer move this way, stop searching | ||
| 1339 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, index_line, index_column, color)) | ||
| 1340 |                { | ||
| 1341 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_BISHOP, line, column, index_line, index_column, PART_NONE, (move->slots[index_line][index_column].part != PART_NONE), false); // save possible move | ||
| 1342 | if (move->slots[index_line][index_column].part != PART_NONE) | ||
| 1343 | break; // this move is possible, but no further moves are possible in the same direction | ||
| 1344 |                } | ||
| 1345 | |||
| 1346 |             // see if bishop can move SW | ||
| 1347 | for (index_line = line - 1, index_column = column - 1; (index_line >= 0) && (index_column >= 0); index_line--, index_column--) | ||
| 1348 | if (!CAN_PLAY (index_line, index_column)) | ||
| 1349 | break; // if part can no longer move this way, stop searching | ||
| 1350 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, index_line, index_column, color)) | ||
| 1351 |                { | ||
| 1352 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_BISHOP, line, column, index_line, index_column, PART_NONE, (move->slots[index_line][index_column].part != PART_NONE), false); // save possible move | ||
| 1353 | if (move->slots[index_line][index_column].part != PART_NONE) | ||
| 1354 | break; // this move is possible, but no further moves are possible in the same direction | ||
| 1355 |                } | ||
| 1356 |          } | ||
| 1357 | |||
| 1358 |          ////////////////////////////////////////////////////////////////////////////////////////// | ||
| 1359 |          ///////////////////////////////////////// QUEEN ////////////////////////////////////////// | ||
| 1360 |          ////////////////////////////////////////////////////////////////////////////////////////// | ||
| 1361 |          // else is it a queen ? | ||
| 1362 | else if (boardslot->part == PART_QUEEN) | ||
| 1363 |          { | ||
| 1364 |             // see if queen can move upwards | ||
| 1365 | for (index_line = line + 1; index_line < 8; index_line++) | ||
| 1366 | if (!CAN_PLAY (index_line, column)) | ||
| 1367 | break; // if part can no longer move this way, stop searching | ||
| 1368 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, index_line, column, color)) | ||
| 1369 |                { | ||
| 1370 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_QUEEN, line, column, index_line, column, PART_NONE, (move->slots[index_line][column].part != PART_NONE), false); // save possible move | ||
| 1371 | if (move->slots[index_line][column].part != PART_NONE) | ||
| 1372 | break; // this move is possible, but no further moves are possible in the same direction | ||
| 1373 |                } | ||
| 1374 | |||
| 1375 |             // see if queen can move downwards | ||
| 1376 | for (index_line = line - 1; index_line >= 0; index_line--) | ||
| 1377 | if (!CAN_PLAY (index_line, column)) | ||
| 1378 | break; // if part can no longer move this way, stop searching | ||
| 1379 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, index_line, column, color)) | ||
| 1380 |                { | ||
| 1381 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_QUEEN, line, column, index_line, column, PART_NONE, (move->slots[index_line][column].part != PART_NONE), false); // save possible move | ||
| 1382 | if (move->slots[index_line][column].part != PART_NONE) | ||
| 1383 | break; // this move is possible, but no further moves are possible in the same direction | ||
| 1384 |                } | ||
| 1385 | |||
| 1386 |             // see if queen can move right | ||
| 1387 | for (index_column = column + 1; index_column < 8; index_column++) | ||
| 1388 | if (!CAN_PLAY (line, index_column)) | ||
| 1389 | break; // if part can no longer move this way, stop searching | ||
| 1390 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, line, index_column, color)) | ||
| 1391 |                { | ||
| 1392 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_QUEEN, line, column, line, index_column, PART_NONE, (move->slots[line][index_column].part != PART_NONE), false); // save possible move | ||
| 1393 | if (move->slots[line][index_column].part != PART_NONE) | ||
| 1394 | break; // this move is possible, but no further moves are possible in the same direction | ||
| 1395 |                } | ||
| 1396 | |||
| 1397 |             // see if queen can move left | ||
| 1398 | for (index_column = column - 1; index_column >= 0; index_column--) | ||
| 1399 | if (!CAN_PLAY (line, index_column)) | ||
| 1400 | break; // if part can no longer move this way, stop searching | ||
| 1401 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, line, index_column, color)) | ||
| 1402 |                { | ||
| 1403 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_QUEEN, line, column, line, index_column, PART_NONE, (move->slots[line][index_column].part != PART_NONE), false); // save possible move | ||
| 1404 | if (move->slots[line][index_column].part != PART_NONE) | ||
| 1405 | break; // this move is possible, but no further moves are possible in the same direction | ||
| 1406 |                } | ||
| 1407 | |||
| 1408 |             // see if queen can move NE | ||
| 1409 | for (index_line = line + 1, index_column = column + 1; (index_line < 8) && (index_column < 8); index_line++, index_column++) | ||
| 1410 | if (!CAN_PLAY (index_line, index_column)) | ||
| 1411 | break; // if part can no longer move this way, stop searching | ||
| 1412 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, index_line, index_column, color)) | ||
| 1413 |                { | ||
| 1414 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_QUEEN, line, column, index_line, index_column, PART_NONE, (move->slots[index_line][index_column].part != PART_NONE), false); // save possible move | ||
| 1415 | if (move->slots[index_line][index_column].part != PART_NONE) | ||
| 1416 | break; // this move is possible, but no further moves are possible in the same direction | ||
| 1417 |                } | ||
| 1418 | |||
| 1419 |             // see if queen can move SE | ||
| 1420 | for (index_line = line - 1, index_column = column + 1; (index_line >= 0) && (index_column < 8); index_line--, index_column++) | ||
| 1421 | if (!CAN_PLAY (index_line, index_column)) | ||
| 1422 | break; // if part can no longer move this way, stop searching | ||
| 1423 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, index_line, index_column, color)) | ||
| 1424 |                { | ||
| 1425 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_QUEEN, line, column, index_line, index_column, PART_NONE, (move->slots[index_line][index_column].part != PART_NONE), false); // save possible move | ||
| 1426 | if (move->slots[index_line][index_column].part != PART_NONE) | ||
| 1427 | break; // this move is possible, but no further moves are possible in the same direction | ||
| 1428 |                } | ||
| 1429 | |||
| 1430 |             // see if queen can move NW | ||
| 1431 | for (index_line = line + 1, index_column = column - 1; (index_line < 8) && (index_column >= 0); index_line++, index_column--) | ||
| 1432 | if (!CAN_PLAY (index_line, index_column)) | ||
| 1433 | break; // if part can no longer move this way, stop searching | ||
| 1434 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, index_line, index_column, color)) | ||
| 1435 |                { | ||
| 1436 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_QUEEN, line, column, index_line, index_column, PART_NONE, (move->slots[index_line][index_column].part != PART_NONE), false); // save possible move | ||
| 1437 | if (move->slots[index_line][index_column].part != PART_NONE) | ||
| 1438 | break; // this move is possible, but no further moves are possible in the same direction | ||
| 1439 |                } | ||
| 1440 | |||
| 1441 |             // see if queen can move SW | ||
| 1442 | for (index_line = line - 1, index_column = column - 1; (index_line >= 0) && (index_column >= 0); index_line--, index_column--) | ||
| 1443 | if (!CAN_PLAY (index_line, index_column)) | ||
| 1444 | break; // if part can no longer move this way, stop searching | ||
| 1445 | else if (!Move_IsColorInCheckAfterTestMove (move, line, column, index_line, index_column, color)) | ||
| 1446 |                { | ||
| 1447 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_QUEEN, line, column, index_line, index_column, PART_NONE, (move->slots[index_line][index_column].part != PART_NONE), false); // save possible move | ||
| 1448 | if (move->slots[index_line][index_column].part != PART_NONE) | ||
| 1449 | break; // this move is possible, but no further moves are possible in the same direction | ||
| 1450 |                } | ||
| 1451 |          } | ||
| 1452 | |||
| 1453 |          ////////////////////////////////////////////////////////////////////////////////////////// | ||
| 1454 |          ////////////////////////////////////////// KING ////////////////////////////////////////// | ||
| 1455 |          ////////////////////////////////////////////////////////////////////////////////////////// | ||
| 1456 |          // else is it a king ? | ||
| 1457 | else if (boardslot->part == PART_KING) | ||
| 1458 |          { | ||
| 1459 |             // see if king can move up | ||
| 1460 | if (CAN_PLAY (line + 1, column) && !Move_IsColorInCheckAfterTestMove (move, line, column, line + 1, column, color)) | ||
| 1461 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_KING, line, column, line + 1, column, PART_NONE, (move->slots[line + 1][column].part != PART_NONE), false); // save possible move | ||
| 1462 | |||
| 1463 |             // see if king can move down | ||
| 1464 | if (CAN_PLAY (line - 1, column) && !Move_IsColorInCheckAfterTestMove (move, line, column, line - 1, column, color)) | ||
| 1465 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_KING, line, column, line - 1, column, PART_NONE, (move->slots[line - 1][column].part != PART_NONE), false); // save possible move | ||
| 1466 | |||
| 1467 |             // see if king can move right | ||
| 1468 | if (CAN_PLAY (line, column + 1) && !Move_IsColorInCheckAfterTestMove (move, line, column, line, column + 1, color)) | ||
| 1469 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_KING, line, column, line, column + 1, PART_NONE, (move->slots[line][column + 1].part != PART_NONE), false); // save possible move | ||
| 1470 | |||
| 1471 |             // see if king can move left | ||
| 1472 | if (CAN_PLAY (line, column - 1) && !Move_IsColorInCheckAfterTestMove (move, line, column, line, column - 1, color)) | ||
| 1473 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_KING, line, column, line, column - 1, PART_NONE, (move->slots[line][column - 1].part != PART_NONE), false); // save possible move | ||
| 1474 | |||
| 1475 |             // see if king can move NE | ||
| 1476 | if (CAN_PLAY (line + 1, column + 1) && !Move_IsColorInCheckAfterTestMove (move, line, column, line + 1, column + 1, color)) | ||
| 1477 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_KING, line, column, line + 1, column + 1, PART_NONE, (move->slots[line + 1][column + 1].part != PART_NONE), false); // save possible move | ||
| 1478 | |||
| 1479 |             // see if king can move SE | ||
| 1480 | if (CAN_PLAY (line - 1, column + 1) && !Move_IsColorInCheckAfterTestMove (move, line, column, line - 1, column + 1, color)) | ||
| 1481 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_KING, line, column, line - 1, column + 1, PART_NONE, (move->slots[line - 1][column + 1].part != PART_NONE), false); // save possible move | ||
| 1482 | |||
| 1483 |             // see if king can move NW | ||
| 1484 | if (CAN_PLAY (line + 1, column - 1) && !Move_IsColorInCheckAfterTestMove (move, line, column, line + 1, column - 1, color)) | ||
| 1485 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_KING, line, column, line + 1, column - 1, PART_NONE, (move->slots[line + 1][column - 1].part != PART_NONE), false); // save possible move | ||
| 1486 | |||
| 1487 |             // see if king can move SW | ||
| 1488 | if (CAN_PLAY (line - 1, column - 1) && !Move_IsColorInCheckAfterTestMove (move, line, column, line - 1, column - 1, color)) | ||
| 1489 | AddPossibleMove (&possiblemoves, &possiblemove_count, boardslot->color, PART_KING, line, column, line - 1, column - 1, PART_NONE, (move->slots[line - 1][column - 1].part != PART_NONE), false); // save possible move | ||
| 1490 |          } | ||
| 1491 |       } | ||
| 1492 | |||
| 1493 |    // now that all the table has been parsed, see if we have some possible moves | ||
| 1494 | |||
| 1495 | if (possiblemove_count == 0) | ||
| 1496 | return (false); // if none, return FALSE (it means that we are stalemate, but there's a faster function to check that) | ||
| 1497 | |||
| 1498 | move_index = rand () % possiblemove_count; // select a possible move at random | ||
| 1499 | memcpy (random_move, &possiblemoves[move_index], sizeof (boardmove_t)); // copy it into destination variable | ||
| 1500 | |||
| 1501 | SAFE_free ((void **) &possiblemoves); // free the possible moves array, we no longer need them | ||
| 1502 | return (true); // we did find some possible moves | ||
| 1503 | } | ||
| 1504 | |||
| 1505 | |||
| 1506 | int Move_CountPartsByColorAndType (boardmove_t *move, int color, int part_type) | ||
| 1507 | { | ||
| 1508 |    // this function returns the amount of parts of the specified color and type left on board | ||
| 1509 | |||
| 1510 | int line; | ||
| 1511 | int column; | ||
| 1512 | int count; | ||
| 1513 | |||
| 1514 | count = 0; // assume none so far | ||
| 1515 | |||
| 1516 |    // cycle through all the board... | ||
| 1517 | for (line = 0; line < 8; line++) | ||
| 1518 | for (column = 0; column < 8; column++) | ||
| 1519 | if ((move->slots[line][column].color == color) && (move->slots[line][column].part == part_type)) | ||
| 1520 | count++; // sum up all the parts of the same colour and type we find | ||
| 1521 | |||
| 1522 | return (count); // and return their quantity | ||
| 1523 | } | ||
| 1524 | |||
| 1525 | |||
| 1526 | bool Move_IsColorInCheckAfterTestMove (boardmove_t *move, int source_line, int source_column, int target_line, int target_column, int color) | ||
| 1527 | { | ||
| 1528 |    // helper function to play a test move on a temporary board (which must have been previously allocated) | ||
| 1529 | |||
| 1530 | static boardmove_t temp_move; // declare this static so as not to allocate/free it continuously | ||
| 1531 | |||
| 1532 | memcpy (temp_move.slots, move->slots, sizeof (move->slots)); // have a copy of the table, then make the move | ||
| 1533 | memcpy (&temp_move.slots[target_line][target_column], &temp_move.slots[source_line][source_column], sizeof (boardslot_t)); | ||
| 1534 | memset (&temp_move.slots[source_line][source_column], 0, sizeof (boardslot_t)); // erase the source slot | ||
| 1535 | |||
| 1536 | return (Move_IsCheck (&temp_move, color)); // return whether the final board has the given color in check | ||
| 1537 | } | ||
| 1538 | |||
| 1539 | |||
| 1540 | bool Move_IsColorInCheckAfterTestMoveEP (boardmove_t *move, int source_line, int source_column, int target_line, int target_column, int clear_line, int clear_column, int color) | ||
| 1541 | { | ||
| 1542 |    // helper function to play a test move on a temporary board (which must have been previously allocated) | ||
| 1543 |    // En Passant version -- cleans the specified target before testing | ||
| 1544 | |||
| 1545 | static boardmove_t temp_move; // declare this static so as not to allocate/free it continuously | ||
| 1546 | |||
| 1547 | memcpy (temp_move.slots, move->slots, sizeof (move->slots)); // have a copy of the table, then make the move | ||
| 1548 | memcpy (&temp_move.slots[target_line][target_column], &temp_move.slots[source_line][source_column], sizeof (boardslot_t)); | ||
| 1549 | memset (&temp_move.slots[source_line][source_column], 0, sizeof (boardslot_t)); // erase the source slot | ||
| 1550 | |||
| 1551 | memset (&temp_move.slots[clear_line][clear_column], 0, sizeof (boardslot_t)); // erase the "en passant" target | ||
| 1552 | |||
| 1553 | return (Move_IsCheck (&temp_move, color)); // return whether the final board has the given color in check | ||
| 1554 | } | ||
| 1555 | |||
| 1556 | |||
| 1557 | void Move_DescribeInFEN (boardmove_t *move) | ||
| 1558 | { | ||
| 1559 |    // convert a board and its part placements into a Forsyth Edwards notation, writing in the fen_string buffer | ||
| 1560 | |||
| 1561 | boardslot_t *slot; | ||
| 1562 | int line; | ||
| 1563 | int column; | ||
| 1564 | int free_slots; | ||
| 1565 | int length; | ||
| 1566 | |||
| 1567 |    // first reset the string | ||
| 1568 | move->fen_string[0] = 0; | ||
| 1569 | |||
| 1570 |    //////////////////////////////////////////////////////// | ||
| 1571 |    // first part of the FEN notation is the parts placement | ||
| 1572 | |||
| 1573 |    // cycle through each column, line after line, starting up left and going downwards right | ||
| 1574 | for (line = 7; line >= 0; line--) | ||
| 1575 |    { | ||
| 1576 | free_slots = 0; // no free slot in that line yet | ||
| 1577 | |||
| 1578 | for (column = 0; column < 8; column++) | ||
| 1579 |       { | ||
| 1580 | slot = &move->slots[line][column]; // quick access to current slot | ||
| 1581 | |||
| 1582 | if (slot->part == PART_ROOK) | ||
| 1583 |          { | ||
| 1584 |             // if there are free slots to mention, do it | ||
| 1585 | if (free_slots > 0) | ||
| 1586 |             { | ||
| 1587 | length = wcslen (move->fen_string); // append the free slots count | ||
| 1588 | swprintf_s (&move->fen_string[length], WCHAR_SIZEOF (move->fen_string) - length, L"%d", free_slots); | ||
| 1589 | free_slots = 0; // reset the free slots count | ||
| 1590 |             } | ||
| 1591 | wcscat_s (move->fen_string, WCHAR_SIZEOF (move->fen_string), (slot->color == COLOR_BLACK ? L"r" : (slot->color == COLOR_WHITE ? L"R": L"?"))); | ||
| 1592 |          } | ||
| 1593 | else if (slot->part == PART_KNIGHT) | ||
| 1594 |          { | ||
| 1595 |             // if there are free slots to mention, do it | ||
| 1596 | if (free_slots > 0) | ||
| 1597 |             { | ||
| 1598 | length = wcslen (move->fen_string); // append the free slots count | ||
| 1599 | swprintf_s (&move->fen_string[length], WCHAR_SIZEOF (move->fen_string) - length, L"%d", free_slots); | ||
| 1600 | free_slots = 0; // reset the free slots count | ||
| 1601 |             } | ||
| 1602 | wcscat_s (move->fen_string, WCHAR_SIZEOF (move->fen_string), (slot->color == COLOR_BLACK ? L"n" : (slot->color == COLOR_WHITE ? L"N": L"?"))); | ||
| 1603 |          } | ||
| 1604 | else if (slot->part == PART_BISHOP) | ||
| 1605 |          { | ||
| 1606 |             // if there are free slots to mention, do it | ||
| 1607 | if (free_slots > 0) | ||
| 1608 |             { | ||
| 1609 | length = wcslen (move->fen_string); // append the free slots count | ||
| 1610 | swprintf_s (&move->fen_string[length], WCHAR_SIZEOF (move->fen_string) - length, L"%d", free_slots); | ||
| 1611 | free_slots = 0; // reset the free slots count | ||
| 1612 |             } | ||
| 1613 | wcscat_s (move->fen_string, WCHAR_SIZEOF (move->fen_string), (slot->color == COLOR_BLACK ? L"b" : (slot->color == COLOR_WHITE ? L"B": L"?"))); | ||
| 1614 |          } | ||
| 1615 | else if (slot->part == PART_QUEEN) | ||
| 1616 |          { | ||
| 1617 |             // if there are free slots to mention, do it | ||
| 1618 | if (free_slots > 0) | ||
| 1619 |             { | ||
| 1620 | length = wcslen (move->fen_string); // append the free slots count | ||
| 1621 | swprintf_s (&move->fen_string[length], WCHAR_SIZEOF (move->fen_string) - length, L"%d", free_slots); | ||
| 1622 | free_slots = 0; // reset the free slots count | ||
| 1623 |             } | ||
| 1624 | wcscat_s (move->fen_string, WCHAR_SIZEOF (move->fen_string), (slot->color == COLOR_BLACK ? L"q" : (slot->color == COLOR_WHITE ? L"Q": L"?"))); | ||
| 1625 |          } | ||
| 1626 | else if (slot->part == PART_KING) | ||
| 1627 |          { | ||
| 1628 |             // if there are free slots to mention, do it | ||
| 1629 | if (free_slots > 0) | ||
| 1630 |             { | ||
| 1631 | length = wcslen (move->fen_string); // append the free slots count | ||
| 1632 | swprintf_s (&move->fen_string[length], WCHAR_SIZEOF (move->fen_string) - length, L"%d", free_slots); | ||
| 1633 | free_slots = 0; // reset the free slots count | ||
| 1634 |             } | ||
| 1635 | wcscat_s (move->fen_string, WCHAR_SIZEOF (move->fen_string), (slot->color == COLOR_BLACK ? L"k" : (slot->color == COLOR_WHITE ? L"K": L"?"))); | ||
| 1636 |          } | ||
| 1637 | else if (slot->part == PART_PAWN) | ||
| 1638 |          { | ||
| 1639 |             // if there are free slots to mention, do it | ||
| 1640 | if (free_slots > 0) | ||
| 1641 |             { | ||
| 1642 | length = wcslen (move->fen_string); // append the free slots count | ||
| 1643 | swprintf_s (&move->fen_string[length], WCHAR_SIZEOF (move->fen_string) - length, L"%d", free_slots); | ||
| 1644 | free_slots = 0; // reset the free slots count | ||
| 1645 |             } | ||
| 1646 | wcscat_s (move->fen_string, WCHAR_SIZEOF (move->fen_string), (slot->color == COLOR_BLACK ? L"p" : (slot->color == COLOR_WHITE ? L"P": L"?"))); | ||
| 1647 |          } | ||
| 1648 |          else | ||
| 1649 | free_slots++; // we found one free slot more | ||
| 1650 | |||
| 1651 |          // are we at the end of a line ? | ||
| 1652 | if (column == 7) | ||
| 1653 | wcscat_s (move->fen_string, WCHAR_SIZEOF (move->fen_string), L"/"); // at the end of each line, drop a slash | ||
| 1654 |       } | ||
| 1655 |    } | ||
| 1656 | |||
| 1657 |    ////////////////////////////////////////////////////// | ||
| 1658 |    // second part of the FEN notation is the side on move | ||
| 1659 | |||
| 1660 |    // deduce the side to move according to last move's color | ||
| 1661 | if (move->color == COLOR_WHITE) | ||
| 1662 | wcscat_s (move->fen_string, WCHAR_SIZEOF (move->fen_string), L" b"); // black to move | ||
| 1663 |    else | ||
| 1664 | wcscat_s (move->fen_string, WCHAR_SIZEOF (move->fen_string), L" w"); // white to move (this also catches the beginning of a game) | ||
| 1665 | |||
| 1666 |    /////////////////////////////////////////////////////////////// | ||
| 1667 |    // third part of the FEN notation is the castling possibilities | ||
| 1668 | |||
| 1669 | wcscat_s (move->fen_string, WCHAR_SIZEOF (move->fen_string), L" "); | ||
| 1670 | if (!(move->sides[COLOR_BLACK].longcastle_allowed | move->sides[COLOR_WHITE].longcastle_allowed | move->sides[COLOR_BLACK].shortcastle_allowed | move->sides[COLOR_WHITE].shortcastle_allowed)) | ||
| 1671 | wcscat_s (move->fen_string, WCHAR_SIZEOF (move->fen_string), L"-"); // neither side can castle | ||
| 1672 |    else | ||
| 1673 |    { | ||
| 1674 | if (move->sides[COLOR_WHITE].shortcastle_allowed) | ||
| 1675 | wcscat_s (move->fen_string, WCHAR_SIZEOF (move->fen_string), L"K"); // white can castle kingside | ||
| 1676 | if (move->sides[COLOR_WHITE].longcastle_allowed) | ||
| 1677 | wcscat_s (move->fen_string, WCHAR_SIZEOF (move->fen_string), L"Q"); // white can castle queenside | ||
| 1678 | if (move->sides[COLOR_BLACK].shortcastle_allowed) | ||
| 1679 | wcscat_s (move->fen_string, WCHAR_SIZEOF (move->fen_string), L"k"); // black can castle kingside | ||
| 1680 | if (move->sides[COLOR_BLACK].longcastle_allowed) | ||
| 1681 | wcscat_s (move->fen_string, WCHAR_SIZEOF (move->fen_string), L"q"); // black can castle queenside | ||
| 1682 |    } | ||
| 1683 | |||
| 1684 |    /////////////////////////////////////////////////////////////////////////////////////////////////// | ||
| 1685 |    // fourth part of the FEN notation is the optional position for a pawn that can be taken en passant | ||
| 1686 | |||
| 40 | pmbaty | 1687 | wcscat_s (move->fen_string, WCHAR_SIZEOF (move->fen_string), L" "); // spacer | 
| 1688 | |||
| 1 | pmbaty | 1689 | if ((move->part == PART_PAWN) // last move was a pawn | 
| 1690 | && (move->target[1] == move->source[1]) // pawn moved in column | ||
| 1691 | && (abs (move->target[0] - move->source[0]) == 2)) // pawn rushed | ||
| 1692 |    { | ||
| 1693 |       // column | ||
| 1694 | if (move->source[1] == 0) wcscat_s (move->fen_string, WCHAR_SIZEOF (move->fen_string), L"a"); | ||
| 1695 | else if (move->source[1] == 1) wcscat_s (move->fen_string, WCHAR_SIZEOF (move->fen_string), L"b"); | ||
| 1696 | else if (move->source[1] == 2) wcscat_s (move->fen_string, WCHAR_SIZEOF (move->fen_string), L"c"); | ||
| 1697 | else if (move->source[1] == 3) wcscat_s (move->fen_string, WCHAR_SIZEOF (move->fen_string), L"d"); | ||
| 1698 | else if (move->source[1] == 4) wcscat_s (move->fen_string, WCHAR_SIZEOF (move->fen_string), L"e"); | ||
| 1699 | else if (move->source[1] == 5) wcscat_s (move->fen_string, WCHAR_SIZEOF (move->fen_string), L"f"); | ||
| 1700 | else if (move->source[1] == 6) wcscat_s (move->fen_string, WCHAR_SIZEOF (move->fen_string), L"g"); | ||
| 1701 | else if (move->source[1] == 7) wcscat_s (move->fen_string, WCHAR_SIZEOF (move->fen_string), L"h"); | ||
| 1702 | else wcscat_s (move->fen_string, WCHAR_SIZEOF (move->fen_string), L"?"); | ||
| 1703 | |||
| 1704 |       // line (it's the line the pawn would be on if it had made a "normal" move) | ||
| 1705 | length = wcslen (move->fen_string); | ||
| 1706 | swprintf_s (&move->fen_string[length], WCHAR_SIZEOF (move->fen_string) - length, L"%d", 1 + (move->target[0] + move->source[0]) / 2); | ||
| 1707 |    } | ||
| 40 | pmbaty | 1708 |    else | 
| 1709 | wcscat_s (move->fen_string, WCHAR_SIZEOF (move->fen_string), L"-"); // last move was not a pawn rush | ||
| 1 | pmbaty | 1710 | |
| 1711 | return; // finished | ||
| 1712 | } | ||
| 1713 | |||
| 1714 | |||
| 1715 | bool Move_SetupFromFEN (boardmove_t *move, wchar_t *fen_string) | ||
| 1716 | { | ||
| 1717 |    // this function sets up the given board according to the Forsyth-Edwards description fen_string makes of it | ||
| 1718 | |||
| 1719 |    // FIXME : load fen, then load PGN, then back arrow. | ||
| 1720 | |||
| 1721 | int char_index; | ||
| 1722 | int length; | ||
| 1723 | int current_line; | ||
| 1724 | int current_column; | ||
| 1725 | int enpassant_line; | ||
| 1726 | int enpassant_column; | ||
| 1727 | |||
| 1728 |    // reset the chess grid | ||
| 1729 | memset (&move->slots, 0, sizeof (move->slots)); | ||
| 1730 | |||
| 1731 |    // reset the taken pieces for both sides | ||
| 1732 | SAFE_free ((void **) &move->sides[COLOR_WHITE].takenparts); // release memory space | ||
| 1733 | move->sides[COLOR_WHITE].takenpart_count = 0; | ||
| 1734 | SAFE_free ((void **) &move->sides[COLOR_BLACK].takenparts); // release memory space | ||
| 1735 | move->sides[COLOR_BLACK].takenpart_count = 0; | ||
| 1736 | |||
| 1737 |    // reset the moves array comments and the moves array itself | ||
| 1738 | SAFE_free ((void **) &move->comment); | ||
| 1739 | |||
| 1740 |    // DISallow both sides to castle, until told otherwise | ||
| 1741 | move->sides[COLOR_WHITE].shortcastle_allowed = false; | ||
| 1742 | move->sides[COLOR_WHITE].longcastle_allowed = false; | ||
| 1743 | move->sides[COLOR_BLACK].shortcastle_allowed = false; | ||
| 1744 | move->sides[COLOR_BLACK].longcastle_allowed = false; | ||
| 1745 | |||
| 1746 |    // get the length of the FEN string | ||
| 1747 | length = wcslen (fen_string); | ||
| 1748 | |||
| 1749 |    // now parse the board from top left to bottom right, placing parts on the fly | ||
| 1750 | current_line = 7; | ||
| 1751 | current_column = 0; | ||
| 1752 | for (char_index = 0; char_index < length; char_index++) | ||
| 1753 |    { | ||
| 1754 |       // is it a number ? | ||
| 1755 | if (iswdigit (fen_string[char_index])) | ||
| 1756 |       { | ||
| 1757 | current_column += _wtoi (&fen_string[char_index]); // skip as many columns as needed | ||
| 1758 | if (current_column > 8) | ||
| 1759 | return (false); // consistency check: something's wrong with this notation, return FALSE | ||
| 1760 |       } | ||
| 1761 | |||
| 1762 |       // else is it a line skip ? | ||
| 1763 | else if (fen_string[char_index] == L'/') | ||
| 1764 |       { | ||
| 1765 |          // were we reading the last line ? | ||
| 1766 | if (current_line == 0) | ||
| 1767 |          { | ||
| 1768 | char_index++; // skip this character | ||
| 1769 | break; // stop reading parts placement | ||
| 1770 |          } | ||
| 1771 | |||
| 1772 | current_line--; // proceed to next line, decrescending | ||
| 1773 | current_column = 0; // and begin at the first column on that line | ||
| 1774 |       } | ||
| 1775 | |||
| 1776 |       // else is it a blank space ? meaning parts have been read | ||
| 1777 | else if (fen_string[char_index] == L' ') | ||
| 1778 | break; // stop reading parts placement | ||
| 1779 | |||
| 1780 |       // else it's a part. Check first if the current line/column is valid | ||
| 1781 | else if (IS_VALID (current_line, current_column)) | ||
| 1782 |       { | ||
| 1783 | if (fen_string[char_index] == L'r') | ||
| 1784 | Move_SetSlot (move, current_line, current_column, COLOR_BLACK, PART_ROOK); // black rook | ||
| 1785 | else if (fen_string[char_index] == L'R') | ||
| 1786 | Move_SetSlot (move, current_line, current_column, COLOR_WHITE, PART_ROOK); // white rook | ||
| 1787 | else if (fen_string[char_index] == L'n') | ||
| 1788 | Move_SetSlot (move, current_line, current_column, COLOR_BLACK, PART_KNIGHT); // black knight | ||
| 1789 | else if (fen_string[char_index] == L'N') | ||
| 1790 | Move_SetSlot (move, current_line, current_column, COLOR_WHITE, PART_KNIGHT); // white knight | ||
| 1791 | else if (fen_string[char_index] == L'b') | ||
| 1792 | Move_SetSlot (move, current_line, current_column, COLOR_BLACK, PART_BISHOP); // black bishop | ||
| 1793 | else if (fen_string[char_index] == L'B') | ||
| 1794 | Move_SetSlot (move, current_line, current_column, COLOR_WHITE, PART_BISHOP); // white bishop | ||
| 1795 | else if (fen_string[char_index] == L'q') | ||
| 1796 | Move_SetSlot (move, current_line, current_column, COLOR_BLACK, PART_QUEEN); // black queen | ||
| 1797 | else if (fen_string[char_index] == L'Q') | ||
| 1798 | Move_SetSlot (move, current_line, current_column, COLOR_WHITE, PART_QUEEN); // white queen | ||
| 1799 | else if (fen_string[char_index] == L'k') | ||
| 1800 | Move_SetSlot (move, current_line, current_column, COLOR_BLACK, PART_KING); // black king | ||
| 1801 | else if (fen_string[char_index] == L'K') | ||
| 1802 | Move_SetSlot (move, current_line, current_column, COLOR_WHITE, PART_KING); // white king | ||
| 1803 | else if (fen_string[char_index] == L'p') | ||
| 1804 | Move_SetSlot (move, current_line, current_column, COLOR_BLACK, PART_PAWN); // black pawn | ||
| 1805 | else if (fen_string[char_index] == L'P') | ||
| 1806 | Move_SetSlot (move, current_line, current_column, COLOR_WHITE, PART_PAWN); // white pawn | ||
| 1807 | |||
| 1808 | current_column++; // proceed to next column | ||
| 1809 |       } | ||
| 1810 |       else | ||
| 1811 | return (false); // invalid position, something's wrong with this notation, return FALSE | ||
| 1812 |    } | ||
| 1813 | |||
| 1814 |    // a space has been reached: next thing to read is the side on move | ||
| 1815 | char_index++; | ||
| 1816 | if (char_index >= length) | ||
| 1817 | return (false); // consistency check: something's wrong with this notation, return FALSE | ||
| 1818 | |||
| 1819 | if (towlower (fen_string[char_index]) == L'w') | ||
| 1820 | move->color = COLOR_BLACK; // white to move | ||
| 1821 | else if (towlower (fen_string[char_index]) == L'b') | ||
| 1822 | move->color = COLOR_WHITE; // black to move | ||
| 1823 |    else | ||
| 1824 | return (false); // consistency check: something's wrong with this notation, return FALSE | ||
| 1825 | |||
| 1826 |    // there should be a space after this | ||
| 1827 | char_index++; | ||
| 1828 | if ((char_index >= length) || (fen_string[char_index] != L' ')) | ||
| 1829 | return (false); // consistency check: something's wrong with this notation, return FALSE | ||
| 1830 | |||
| 1831 |    // a space has been reached: next thing to read is the castling possibilities | ||
| 1832 | char_index++; | ||
| 1833 | if (char_index >= length) | ||
| 1834 | return (false); // consistency check: something's wrong with this notation, return FALSE | ||
| 1835 | for (; char_index < length; char_index++) | ||
| 1836 |    { | ||
| 1837 | if (fen_string[char_index] == L'k') | ||
| 1838 | move->sides[COLOR_BLACK].shortcastle_allowed = true; // short castling allowed for black | ||
| 1839 | else if (fen_string[char_index] == L'K') | ||
| 1840 | move->sides[COLOR_WHITE].shortcastle_allowed = true; // short castling allowed for white | ||
| 1841 | else if (fen_string[char_index] == L'q') | ||
| 1842 | move->sides[COLOR_BLACK].longcastle_allowed = true; // long castling allowed for black | ||
| 1843 | else if (fen_string[char_index] == L'Q') | ||
| 1844 | move->sides[COLOR_WHITE].longcastle_allowed = true; // long castling allowed for white | ||
| 1845 | else if (fen_string[char_index] == L'-') | ||
| 1846 | continue; // no side can castle (explicitly) | ||
| 1847 | else if (fen_string[char_index] == L' ') | ||
| 1848 | break; // if blank space, stop reading castling possibilities | ||
| 1849 |    } | ||
| 1850 | |||
| 1851 |    // is there a free space after this ? | ||
| 1852 | if (char_index < length) | ||
| 1853 |    { | ||
| 1854 | char_index++; // if so, skip it | ||
| 1855 | |||
| 1856 |       // is there enough room for an en passant position AND is it specified ? | ||
| 1857 | if ((char_index + 2 <= length) && (fen_string[char_index] != L'-')) | ||
| 1858 |       { | ||
| 1859 |          // read column | ||
| 1860 | if (towlower (fen_string[char_index]) == L'a') enpassant_column = 0; | ||
| 1861 | else if (towlower (fen_string[char_index]) == L'b') enpassant_column = 1; | ||
| 1862 | else if (towlower (fen_string[char_index]) == L'c') enpassant_column = 2; | ||
| 1863 | else if (towlower (fen_string[char_index]) == L'd') enpassant_column = 3; | ||
| 1864 | else if (towlower (fen_string[char_index]) == L'e') enpassant_column = 4; | ||
| 1865 | else if (towlower (fen_string[char_index]) == L'f') enpassant_column = 5; | ||
| 1866 | else if (towlower (fen_string[char_index]) == L'g') enpassant_column = 6; | ||
| 1867 | else if (towlower (fen_string[char_index]) == L'h') enpassant_column = 7; | ||
| 1868 | else return (false); // consistency check: something's wrong with this notation, return FALSE | ||
| 1869 | |||
| 1870 |          // read line | ||
| 1871 | enpassant_line = _wtoi (&fen_string[char_index + 1]) - 1; | ||
| 1872 | if ((enpassant_line != 2) && (enpassant_line != 5)) | ||
| 1873 | return (false); // consistency check: something's wrong with this notation, return FALSE | ||
| 1874 | |||
| 1875 |          // setup move data | ||
| 1876 | move->part = PART_PAWN; | ||
| 1877 | if (enpassant_line == 2) | ||
| 1878 |          { | ||
| 1879 | move->source[0] = 1; // rush from line 1 to line 3 | ||
| 1880 | move->target[0] = 3; | ||
| 1881 | move->color = COLOR_WHITE; | ||
| 1882 |          } | ||
| 1883 |          else | ||
| 1884 |          { | ||
| 1885 | move->source[0] = 6; // rush from line 6 to line 4 | ||
| 1886 | move->target[0] = 4; | ||
| 1887 | move->color = COLOR_BLACK; | ||
| 1888 |          } | ||
| 1889 | move->source[1] = enpassant_column; | ||
| 1890 | move->target[1] = enpassant_column; | ||
| 1891 |       } | ||
| 1892 |    } | ||
| 1893 | |||
| 1894 |    // table was setup correctly, save FEN string in move structure | ||
| 1895 | wcscpy_s (move->fen_string, WCHAR_SIZEOF (move->fen_string), fen_string); | ||
| 1896 | return (true); // and return TRUE | ||
| 1897 | } | ||
| 1898 | |||
| 1899 | |||
| 1900 | bool Move_SetupFromStyle12 (boardmove_t *move, wchar_t *positions, int move_color, int pawnrush_column, | ||
| 1901 | bool can_white_castle_short, bool can_white_castle_long, bool can_black_castle_short, bool can_black_castle_long, wchar_t *pretty_movestring) | ||
| 1902 | { | ||
| 1903 |    // this function sets up the given board according to the Style12 ICC/FICS description style12_string makes of it | ||
| 1904 | |||
| 1905 | int pos_index; | ||
| 1906 | int current_line; | ||
| 1907 | int current_column; | ||
| 1908 | |||
| 1909 |    // reset the chess grid | ||
| 1910 | memset (&move->slots, 0, sizeof (move->slots)); | ||
| 1911 | |||
| 1912 |    // now parse the line from left to right, placing parts on the fly | ||
| 1913 | for (current_line = 0; current_line < 8; current_line++) | ||
| 1914 | for (current_column = 0; current_column < 8; current_column++) | ||
| 1915 |       { | ||
| 1916 | pos_index = (7 - current_line) * 8 + current_column; // compute position in line | ||
| 1917 | |||
| 1918 | if (positions[pos_index] == L'r') | ||
| 1919 | Move_SetSlot (move, current_line, current_column, COLOR_BLACK, PART_ROOK); // black rook | ||
| 1920 | else if (positions[pos_index] == L'R') | ||
| 1921 | Move_SetSlot (move, current_line, current_column, COLOR_WHITE, PART_ROOK); // white rook | ||
| 1922 | else if (positions[pos_index] == L'n') | ||
| 1923 | Move_SetSlot (move, current_line, current_column, COLOR_BLACK, PART_KNIGHT); // black knight | ||
| 1924 | else if (positions[pos_index] == L'N') | ||
| 1925 | Move_SetSlot (move, current_line, current_column, COLOR_WHITE, PART_KNIGHT); // white knight | ||
| 1926 | else if (positions[pos_index] == L'b') | ||
| 1927 | Move_SetSlot (move, current_line, current_column, COLOR_BLACK, PART_BISHOP); // black bishop | ||
| 1928 | else if (positions[pos_index] == L'B') | ||
| 1929 | Move_SetSlot (move, current_line, current_column, COLOR_WHITE, PART_BISHOP); // white bishop | ||
| 1930 | else if (positions[pos_index] == L'q') | ||
| 1931 | Move_SetSlot (move, current_line, current_column, COLOR_BLACK, PART_QUEEN); // black queen | ||
| 1932 | else if (positions[pos_index] == L'Q') | ||
| 1933 | Move_SetSlot (move, current_line, current_column, COLOR_WHITE, PART_QUEEN); // white queen | ||
| 1934 | else if (positions[pos_index] == L'k') | ||
| 1935 | Move_SetSlot (move, current_line, current_column, COLOR_BLACK, PART_KING); // black king | ||
| 1936 | else if (positions[pos_index] == L'K') | ||
| 1937 | Move_SetSlot (move, current_line, current_column, COLOR_WHITE, PART_KING); // white king | ||
| 1938 | else if (positions[pos_index] == L'p') | ||
| 1939 | Move_SetSlot (move, current_line, current_column, COLOR_BLACK, PART_PAWN); // black pawn | ||
| 1940 | else if (positions[pos_index] == L'P') | ||
| 1941 | Move_SetSlot (move, current_line, current_column, COLOR_WHITE, PART_PAWN); // white pawn | ||
| 1942 |       } | ||
| 1943 | |||
| 1944 |    // save move color | ||
| 1945 | move->color = move_color; | ||
| 1946 | |||
| 1947 |    // allow or disallow both sides to castle, as told | ||
| 1948 | move->sides[COLOR_WHITE].shortcastle_allowed = can_white_castle_short; | ||
| 1949 | move->sides[COLOR_WHITE].longcastle_allowed = can_white_castle_long; | ||
| 1950 | move->sides[COLOR_BLACK].shortcastle_allowed = can_black_castle_short; | ||
| 1951 | move->sides[COLOR_BLACK].longcastle_allowed = can_black_castle_long; | ||
| 1952 | |||
| 1953 |    // is the last move a pawn rush ? | ||
| 1954 | if (pawnrush_column != -1) | ||
| 1955 |    { | ||
| 1956 | if ((pawnrush_column < 0) || (pawnrush_column > 7)) | ||
| 1957 | return (false); // consistency check: something's wrong with this notation, return FALSE | ||
| 1958 | |||
| 1959 | move->part = PART_PAWN; | ||
| 1960 | if (move->color == COLOR_WHITE) | ||
| 1961 |       { | ||
| 1962 | move->source[0] = 1; // rush from line 1 to line 3 | ||
| 1963 | move->target[0] = 3; | ||
| 1964 |       } | ||
| 1965 |       else | ||
| 1966 |       { | ||
| 1967 | move->source[0] = 6; // rush from line 6 to line 4 | ||
| 1968 | move->target[0] = 4; | ||
| 1969 |       } | ||
| 1970 | move->source[1] = pawnrush_column; | ||
| 1971 | move->target[1] = pawnrush_column; | ||
| 1972 |    } | ||
| 1973 | |||
| 1974 |    // finally, save the FEN string with which we initialized this board | ||
| 1975 | Move_DescribeInFEN (move); | ||
| 1976 | return (true); // finished, no error encountered | ||
| 1977 | } | ||
| 1978 | |||
| 1979 | |||
| 1980 | static void AddPossibleMove (boardmove_t **possiblemoves, int *possiblemove_count, int color, int part, int source_line, int source_column, int target_line, int target_column, int promotion_type, bool has_captured, bool is_enpassant) | ||
| 1981 | { | ||
| 1982 |    // helper function that resizes the given possiblemoves array and adds a possible move to it | ||
| 1983 | |||
| 1984 |    // TODO: raise or clear the is_check and is_stalemate move flags in the returned move. | ||
| 1985 |    // Not crucial as this function is only called by Board_FindRandomMove(), the result is then | ||
| 1986 |    // translated in SAN and then fed to the chess engine to order a blunderous move. The move | ||
| 1987 |    // is then played normally using Board_AppendMove() using source and target locations, and this | ||
| 1988 |    // call does evaluate the actual move and set the flags correctly in the final moves array. | ||
| 1989 | |||
| 1990 | *possiblemoves = (boardmove_t *) SAFE_realloc (*possiblemoves, *possiblemove_count, (*possiblemove_count) + 1, sizeof (boardmove_t), true); | ||
| 1991 | (*possiblemoves)[*possiblemove_count].color = color; | ||
| 1992 | (*possiblemoves)[*possiblemove_count].part = part; | ||
| 1993 | (*possiblemoves)[*possiblemove_count].source[0] = source_line; | ||
| 1994 | (*possiblemoves)[*possiblemove_count].source[1] = source_column; | ||
| 1995 | (*possiblemoves)[*possiblemove_count].target[0] = target_line; | ||
| 1996 | (*possiblemoves)[*possiblemove_count].target[1] = target_column; | ||
| 1997 | (*possiblemoves)[*possiblemove_count].promotion_type = promotion_type; | ||
| 1998 | (*possiblemoves)[*possiblemove_count].has_captured = has_captured; | ||
| 1999 | (*possiblemoves)[*possiblemove_count].is_enpassant = is_enpassant; | ||
| 2000 | (*possiblemove_count)++; // possible moves array holds now one move more | ||
| 2001 | |||
| 2002 | return; // finished | ||
| 2003 | } |