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1 pmbaty 1
// main.cpp
2
 
3
#define DEFINE_GLOBALS
4
#include "common.h"
5
 
6
 
7
// handy macros
8
#define GUIBUTTON_ENABLE(button) { if ((button).state == 0) (button).state = 1; }
9
#define GUIBUTTON_DISABLE(button) { if ((button).state > 0) (button).state = 0; }
10
 
11
 
12
// prototypes of locally used functions
13
static void MainLoop_FindCurrentViewer (void);
14
static void MainLoop_EvaluateGameState (void);
15
 
16
 
17
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, char *lpCmdLine, int nCmdShow)
18
{
19
   // the entry point for any Windows program
20
 
21
   WNDCLASSEX wc;
22
   MENUINFO menu_info;
23
   MSG msg;
24
   HBITMAP hSplashBmp;
25
   BITMAP splash_bmp;
26
   HDC hdc;
27
   RECT rect;
28
   PAINTSTRUCT ps;
29
   HBITMAP hbmTmp;
30
   HDC hdcMem;
60 pmbaty 31
   INPUT mousemove_input;
1 pmbaty 32
   float previous_time;
60 pmbaty 33
   float screensaverwatchdog_feedtime;
1 pmbaty 34
   int frame_count;
35
   int array_index;
36
   char *endptr;
37
   wchar_t app_pathname[MAX_PATH];
11 pmbaty 38
   wchar_t font_pathname[MAX_PATH];
41 pmbaty 39
   wchar_t temp_string[100];
1 pmbaty 40
   struct _stat fileinfo;
41
 
42
   // save application instance
43
   hAppInstance = hInstance;
44
 
45
   // find module and path names, and *IMPORTANT*, set the current working directory there
46
   GetModuleFileName (NULL, app_pathname, WCHAR_SIZEOF (app_pathname));
47
   GetDirectoryPath (app_pathname, app_path);
48
   SetCurrentDirectoryW (app_path);
49
 
50
   // initialize stuff
14 pmbaty 51
   is_registered = false;
1 pmbaty 52
   terminate_everything = false;
53
   hMainWnd = NULL;
54
   hChatterChannelsWnd = NULL;
55
   hGamesWnd = NULL;
56
   hMOTDWnd = NULL;
57
   hOpponentsWnd = NULL;
58
   hSoughtWnd = NULL;
59
#ifdef NDEBUG
60
   want_framerate = false; // release mode, don't display framerate
61
#else
2 pmbaty 62
   want_framerate = true; // display framerate in debug mode
1 pmbaty 63
#endif // NDEBUG
64
   is_dialogbox_about_validated = false;
65
   is_dialogbox_challenge_validated = false;
66
   is_dialogbox_changeappearance_validated = false;
67
   is_dialogbox_comment_validated = false;
68
   is_dialogbox_endgame_validated = false;
69
   is_dialogbox_gotomove_validated = false;
70
   is_dialogbox_load_validated = false;
71
   is_dialogbox_message_validated = false;
72
   is_dialogbox_newgame_validated = false;
73
   is_dialogbox_options_validated = false;
74
   is_dialogbox_pawnpromotion_validated = false;
75
   is_dialogbox_playercard_validated = false;
76
   is_dialogbox_playerinfoname_validated = false;
77
   is_dialogbox_quit_validated = false;
78
   is_dialogbox_resign_validated = false;
79
   is_dialogbox_save_validated = false;
80
   is_dialogbox_saveposition_validated = false;
81
   is_dialogbox_sendchallenge_validated = false;
82
   is_dialogbox_sendseek_validated = false;
83
   is_dialogbox_takeback_validated = false;
84
   is_window_chat_validated = false;
85
   is_window_chatterchannels_validated = false;
86
   is_window_games_validated = false;
87
   is_window_motd_validated = false;
88
   is_window_opponents_validated = false;
89
   is_window_sought_validated = false;
90
   save_pathname[0] = 0;
91
   srand ((unsigned int) time (NULL)); // initialize PRNG
21 pmbaty 92
   animation_endtime = 0.0f;
93
   command_ignoretime = 0.0f;
94
   sound_playtime = 0.0f;
95
   highlight_endtime = 0.0f;
96
   previous_time = 0.0f;
97
   frame_count = 0;
1 pmbaty 98
 
59 pmbaty 99
   // load the texts and ensure we have at least one display language
100
   LocalizedTexts_Init ();
101
   if (language_count < 1)
30 pmbaty 102
   {
56 pmbaty 103
      MessageBox (NULL, L"Chess Giants was unable to load its data files.\nThe game cannot start.\n\nPlease reinstall this program to fix the problem.", L"Chess Giants", MB_ICONERROR | MB_OK);
1 pmbaty 104
      return (-1); // bomb out on error
56 pmbaty 105
   }
1 pmbaty 106
 
59 pmbaty 107
   // read configuration data
108
   Config_Load ();
1 pmbaty 109
 
59 pmbaty 110
   // see if the program is registered
111
   is_registered = IsRegistrationCorrect (options.registration.user_email, options.registration.activation_code);
1 pmbaty 112
 
113
   // register the window class, create the window and show it
114
   memset (&wc, 0, sizeof (wc));
115
   wc.cbSize = sizeof (wc);
116
   wc.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS; // double-clicks support
117
   wc.lpfnWndProc = WindowProc_Main;
118
   wc.hInstance = hAppInstance;
119
   wc.hIcon = LoadIcon (hAppInstance, (wchar_t *) ICON_MAIN);
120
   wc.hCursor = LoadCursor (NULL, IDC_ARROW);
121
   wc.lpszClassName = PROGRAM_NAME L" WndClass";
122
   RegisterClassEx (&wc);
41 pmbaty 123
   swprintf_s (temp_string, WCHAR_SIZEOF (temp_string), PROGRAM_NAME L"%s", (is_registered ? L"" : LOCALIZE (L"EvaluationMode"))); // build window title
1 pmbaty 124
   if (options.want_fullscreen)
41 pmbaty 125
      hMainWnd = CreateWindowEx (0, wc.lpszClassName, temp_string, WS_POPUPWINDOW, // temp_string holds window title
59 pmbaty 126
                                 0, 0, GetSystemMetrics (SM_CXSCREEN), GetSystemMetrics (SM_CYSCREEN), NULL, NULL, hAppInstance, NULL);
1 pmbaty 127
   else
128
   {
3 pmbaty 129
      // in windowed mode, ensure window width and height aren't greater than screen size nor lower than a safe minimum
1 pmbaty 130
      if (options.window_width > GetSystemMetrics (SM_CXMAXTRACK))
3 pmbaty 131
         options.window_width = GetSystemMetrics (SM_CXMAXTRACK); // check this first in case screen size is reported incorrect
1 pmbaty 132
      if (options.window_height > GetSystemMetrics (SM_CYMAXTRACK))
133
         options.window_height = GetSystemMetrics (SM_CYMAXTRACK);
3 pmbaty 134
      if (options.window_width < 640)
135
         options.window_width = 640; // check this secondly in case screen size is reported incorrect
136
      if (options.window_height < 480)
137
         options.window_height = 480;
1 pmbaty 138
 
41 pmbaty 139
      hMainWnd = CreateWindowEx (0, wc.lpszClassName, temp_string, WS_OVERLAPPEDWINDOW, // temp_string holds window title
1 pmbaty 140
                                 GetSystemMetrics (SM_CXSCREEN) / 2 - options.window_width / 2,
141
                                 GetSystemMetrics (SM_CYSCREEN) / 2 - options.window_height / 2,
59 pmbaty 142
                                 options.window_width, options.window_height, NULL, NULL, hAppInstance, NULL);
1 pmbaty 143
   }
144
   ShowWindow (hMainWnd, nCmdShow);
145
 
59 pmbaty 146
   // create the main menu line, and its accelerators
147
   hMainMenu = NULL;
148
   hMainAccelerators = NULL;
149
   CreateOrUpdateApplicationMenu ();
150
 
1 pmbaty 151
   // display the splash screen
152
   memset ((void *) &splash_bmp, 0, sizeof (splash_bmp));
11 pmbaty 153
   hSplashBmp = W32LoadImage (L"%s/data/splash.bmp", app_path); // load the splash bitmap
1 pmbaty 154
   GetObject (hSplashBmp, sizeof (splash_bmp), (void *) &splash_bmp); // get a structure containing its size (among others)
155
   hdcMem = CreateCompatibleDC (NULL); // create a device context compatible with the screen
156
   hbmTmp = SelectBitmap (hdcMem, hSplashBmp); // select our bitmap to use in it
157
   hdc = BeginPaint (hMainWnd, &ps); // begin painting on the main window
158
   GetClientRect (hMainWnd, &rect);
159
   StretchBlt (hdc, 0, 0, rect.right, rect.bottom, hdcMem, 0, 0, splash_bmp.bmWidth, splash_bmp.bmHeight, SRCCOPY); // bit blit the bitmap into it
160
   EndPaint (hMainWnd, &ps); // end painting on the main window
161
   SelectObject (hdcMem, hbmTmp); // restore the previous selection
162
   DeleteDC (hdcMem); // and delete the handles to the device context
163
   DeleteObject (hSplashBmp); // and to the bitmap that we used
164
 
165
   // make the menu modeless
166
   memset (&menu_info, 0, sizeof (menu_info)); // prepare menu info structure
167
   menu_info.cbSize = sizeof (MENUINFO);
168
   menu_info.fMask = MIM_STYLE;
169
   GetMenuInfo (GetMenu (hMainWnd), &menu_info); // get current style
170
   menu_info.dwStyle |= MNS_MODELESS; // add the "modeless" flag
171
   SetMenuInfo (GetMenu (hMainWnd), &menu_info); // and send it back
172
 
173
   // load status icons, bitmaps and texts
11 pmbaty 174
   handlestatus[HANDLESTATUS_AVAILABLE].icon = W32LoadIcon (L"%s/data/icons/available.ico", app_path);
175
   handlestatus[HANDLESTATUS_AVAILABLE].bitmap = W32LoadImage (L"%s/data/status/available.bmp", app_path);
1 pmbaty 176
   handlestatus[HANDLESTATUS_AVAILABLE].text = LOCALIZE (L"Opponents_StatusAvailable");
11 pmbaty 177
   handlestatus[HANDLESTATUS_INGAME].icon = W32LoadIcon (L"%s/data/icons/ingame.ico", app_path);
178
   handlestatus[HANDLESTATUS_INGAME].bitmap = W32LoadImage (L"%s/data/status/ingame.bmp", app_path);
1 pmbaty 179
   handlestatus[HANDLESTATUS_INGAME].text = LOCALIZE (L"Opponents_StatusInGame");
11 pmbaty 180
   handlestatus[HANDLESTATUS_INSIMULATION].icon = W32LoadIcon (L"%s/data/icons/insimulation.ico", app_path);
181
   handlestatus[HANDLESTATUS_INSIMULATION].bitmap = W32LoadImage (L"%s/data/status/insimulation.bmp", app_path);
1 pmbaty 182
   handlestatus[HANDLESTATUS_INSIMULATION].text = LOCALIZE (L"Opponents_StatusInSimulation");
11 pmbaty 183
   handlestatus[HANDLESTATUS_INTOURNAMENT].icon = W32LoadIcon (L"%s/data/icons/intournament.ico", app_path);
184
   handlestatus[HANDLESTATUS_INTOURNAMENT].bitmap = W32LoadImage (L"%s/data/status/intournament.bmp", app_path);
1 pmbaty 185
   handlestatus[HANDLESTATUS_INTOURNAMENT].text = LOCALIZE (L"Opponents_StatusInTournament");
11 pmbaty 186
   handlestatus[HANDLESTATUS_EXAMININGAGAME].icon = W32LoadIcon (L"%s/data/icons/examiningagame.ico", app_path);
187
   handlestatus[HANDLESTATUS_EXAMININGAGAME].bitmap = W32LoadImage (L"%s/data/status/examiningagame.bmp", app_path);
1 pmbaty 188
   handlestatus[HANDLESTATUS_EXAMININGAGAME].text = LOCALIZE (L"Opponents_StatusExaminingAGame");
11 pmbaty 189
   handlestatus[HANDLESTATUS_NOTOPENFORAMATCH].icon = W32LoadIcon (L"%s/data/icons/notopenforamatch.ico", app_path);
190
   handlestatus[HANDLESTATUS_NOTOPENFORAMATCH].bitmap = W32LoadImage (L"%s/data/status/notopenforamatch.bmp", app_path);
1 pmbaty 191
   handlestatus[HANDLESTATUS_NOTOPENFORAMATCH].text = LOCALIZE (L"Opponents_StatusNotOpenForAMatch");
11 pmbaty 192
   handlestatus[HANDLESTATUS_INACTIVEORBUSY].icon = W32LoadIcon (L"%s/data/icons/inactiveorbusy.ico", app_path);
193
   handlestatus[HANDLESTATUS_INACTIVEORBUSY].bitmap = W32LoadImage (L"%s/data/status/inactiveorbusy.bmp", app_path);
1 pmbaty 194
   handlestatus[HANDLESTATUS_INACTIVEORBUSY].text = LOCALIZE (L"Opponents_StatusInactiveOrBusy");
11 pmbaty 195
   handlestatus[HANDLESTATUS_OFFLINE].icon = W32LoadIcon (L"%s/data/icons/offline.ico", app_path);
196
   handlestatus[HANDLESTATUS_OFFLINE].bitmap = W32LoadImage (L"%s/data/status/offline.bmp", app_path);
1 pmbaty 197
   handlestatus[HANDLESTATUS_OFFLINE].text = LOCALIZE (L"Opponents_StatusOffline");
198
 
11 pmbaty 199
   // load the system fonts
1 pmbaty 200
   hFontChat = CreateFont (17, 0, 0, 0, FW_DONTCARE, false, false, false, ANSI_CHARSET, OUT_DEFAULT_PRECIS,
201
                           CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_SWISS, L"Comic Sans MS");
202
 
21 pmbaty 203
   // before any rendering is done, it's a good idea to know what time it is
204
   current_time = ProcessTime ();
60 pmbaty 205
   screensaverwatchdog_feedtime = current_time + 50.0f; // feed screensaver watchdog every 50 seconds
21 pmbaty 206
 
1 pmbaty 207
   // initialize renderer
208
   if (!Render_Init ())
209
      return (-1); // bomb out on error
210
 
211
   // load sprites
11 pmbaty 212
   larrow_spriteindex = Render_LoadSprite (L"%s/data/sprites/arrow-left.*", app_path);
213
   rarrow_spriteindex = Render_LoadSprite (L"%s/data/sprites/arrow-right.*", app_path);
214
   chatbutton_spriteindex = Render_LoadSprite (L"%s/data/sprites/chat.*", app_path);
215
   gamesbutton_spriteindex = Render_LoadSprite (L"%s/data/sprites/games.*", app_path);
216
   peoplebutton_spriteindex = Render_LoadSprite (L"%s/data/sprites/people.*", app_path);
217
   sepia_spriteindex = Render_LoadSprite (L"%s/data/sprites/sepia.*", app_path);
1 pmbaty 218
   for (array_index = 0; array_index < 12; array_index++)
11 pmbaty 219
      spinner_spriteindex[array_index] = Render_LoadSprite (L"%s/data/sprites/spinner-%d.png", app_path, array_index * 30); // spinning wheel
1 pmbaty 220
 
11 pmbaty 221
   // add our custom fonts to the list of available fonts for the duration of the process
222
   swprintf_s (font_pathname, WCHAR_SIZEOF (font_pathname), L"%s/data/fonts/papyrus.ttf", app_path);
223
   AddFontResourceEx (font_pathname, FR_PRIVATE, 0);
224
   // load rendered fonts
18 pmbaty 225
   arrow_fontindex = Render_LoadFont (L"Papyrus", 24, false, false);
226
   chat_fontindex = Render_LoadFont (L"Papyrus", 32, false, false);
227
   players_fontindex = Render_LoadFont (L"Papyrus", 40, false, true);
228
   centermsg_fontindex = Render_LoadFont (L"Papyrus", 54, false, true);
1 pmbaty 229
 
230
   // load themes, initialize a new human vs. human game and setup the scene
231
   if (!Themes_Init ())
232
      return (-1); // bomb out on error
233
   Board_Init (&the_board, PLAYER_HUMAN, PLAYER_HUMAN, FENSTARTUP_STANDARDCHESS);
234
   Scene_Init (&the_scene, &the_board);
235
 
236
   // has a filename been specifed on the command-line AND that file exists ?
237
   if ((lpCmdLine != NULL) && (lpCmdLine[0] != 0))
238
   {
239
      while (*lpCmdLine == '"')
240
         lpCmdLine++; // skip leading quotes
241
      if ((endptr = strchr (lpCmdLine, '"')) != NULL)
242
         *endptr = 0; // break the string at the first ending quote
41 pmbaty 243
 
50 pmbaty 244
      // is it a file that exists ?
245
      if (_stat (lpCmdLine, &fileinfo) == 0)
246
      {
247
         ConvertToWideChar (load_pathname, WCHAR_SIZEOF (load_pathname), lpCmdLine); // save pathname string
248
         is_dialogbox_load_validated = true; // and act as if the user just validated a load dialog box
249
      }
41 pmbaty 250
#ifndef NDEBUG
50 pmbaty 251
      // else is it a registration info ? if so, parse it
252
      else if ((strncmp (lpCmdLine, "/r=", 3) == 0) && ((endptr = strchr (&lpCmdLine[3], ',')) != NULL))
41 pmbaty 253
      {
254
         *endptr = 0; // break the string at the separator between user email and activation code
255
         ConvertToWideChar (temp_string, WCHAR_SIZEOF (temp_string), &lpCmdLine[3]); // read user email
256
         is_registered = IsRegistrationCorrect (temp_string, atoi (endptr + 1)); // and see whether we're registered or not
257
         DialogBox_NewGame (); // still open the "new game" dialog box
258
      }
259
#endif // !NDEBUG
1 pmbaty 260
      else
261
         DialogBox_NewGame (); // if specified filename doesn't exist, fallback to the "new game" dialog box
262
   }
263
   else
264
      DialogBox_NewGame (); // when no filename is specified, display the new game dialog box
265
 
266
   // enter the main loop
267
   while (!terminate_everything)
268
   {
269
      // see what time it is
270
      current_time = ProcessTime ();
271
 
60 pmbaty 272
      // is it time to feed the screensaver watchdog ? (to prevent it from starting)
273
      if (screensaverwatchdog_feedtime < current_time)
274
      {
275
         mousemove_input.type = INPUT_MOUSE;
276
         memset (&mousemove_input.mi, 0, sizeof (mousemove_input.mi)); // blank out struct = no move at all :)
277
         mousemove_input.mi.dwFlags = MOUSEEVENTF_MOVE;
278
         SendInput (1, &mousemove_input, sizeof (mousemove_input)); // send a fake mouse move input event
279
 
280
         screensaverwatchdog_feedtime = current_time + 50.0f; // feed screensaver watchdog again in 50 seconds
281
      }
282
 
1 pmbaty 283
      // are we in demo mode and is it time to quit ?
14 pmbaty 284
      if (!is_registered && (current_time > DEMO_TIMEOUT))
18 pmbaty 285
         DestroyWindow (hMainWnd); // if so, send a quit message in order to break the loop
1 pmbaty 286
 
287
      // grab the current window size
288
      GetWindowRect (hMainWnd, &rect);
289
      options.window_width = rect.right - rect.left;
290
      options.window_height = rect.bottom - rect.top;
291
 
292
      // are we in the middle of an animation or just after it ?
293
      if (current_time < animation_endtime + 0.5f)
294
         the_scene.update = true; // always update during animations
295
      else
296
         the_scene.update |= Board_Think (&the_board); // make the board (i.e, both players) think
297
 
298
      MainLoop_FindCurrentViewer ();  // determine current viewer
299
 
300
      // see if we have a message waiting for any window in the current thread and dispatch it
301
      while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
302
      {
303
         // check for accelerator keystrokes from the main window
59 pmbaty 304
         if ((msg.hwnd != hMainWnd) || !TranslateAccelerator (hMainWnd, hMainAccelerators, &msg))
1 pmbaty 305
         {
306
            TranslateMessage (&msg); // translate and dispatch all other messages
307
            DispatchMessage (&msg);
308
         }
309
      }
310
 
311
      // handle dialog box and window return codes
312
      if (is_dialogbox_about_validated) DialogBox_About_Validated ();
313
      if (is_dialogbox_challenge_validated) DialogBox_Challenge_Validated ();
314
      if (is_dialogbox_changeappearance_validated) DialogBox_ChangeAppearance_Validated ();
315
      if (is_dialogbox_comment_validated) DialogBox_Comment_Validated ();
316
      if (is_dialogbox_endgame_validated) DialogBox_EndGame_Validated ();
317
      if (is_dialogbox_gotomove_validated) DialogBox_GoToMove_Validated ();
318
      if (is_dialogbox_load_validated) DialogBox_Load_Validated ();
319
      if (is_dialogbox_message_validated) DialogBox_Message_Validated ();
320
      if (is_dialogbox_newgame_validated) DialogBox_NewGame_Validated ();
321
      if (is_dialogbox_options_validated) DialogBox_Options_Validated ();
322
      if (is_dialogbox_pawnpromotion_validated) DialogBox_PawnPromotion_Validated ();
323
      if (is_dialogbox_playercard_validated) DialogBox_PlayerCard_Validated ();
324
      if (is_dialogbox_playerinfoname_validated) DialogBox_PlayerInfoName_Validated ();
325
      if (is_dialogbox_quit_validated) DialogBox_Quit_Validated ();
326
      if (is_dialogbox_resign_validated) DialogBox_Resign_Validated ();
327
      if (is_dialogbox_save_validated) DialogBox_Save_Validated ();
328
      if (is_dialogbox_saveposition_validated) DialogBox_SavePosition_Validated ();
329
      if (is_dialogbox_sendchallenge_validated) DialogBox_SendChallenge_Validated ();
330
      if (is_dialogbox_sendseek_validated) DialogBox_SendSeek_Validated ();
331
      if (is_dialogbox_takeback_validated) DialogBox_Takeback_Validated ();
332
      if (is_window_chat_validated) Window_Chat_Validated ();
333
      if (is_window_chatterchannels_validated) Window_ChatterChannels_Validated ();
334
      if (is_window_games_validated) Window_Games_Validated ();
335
      if (is_window_motd_validated) Window_MOTD_Validated ();
336
      if (is_window_opponents_validated) Window_Opponents_Validated ();
337
      if (is_window_sought_validated) Window_Sought_Validated ();
338
 
339
      MainLoop_EvaluateGameState (); // evaluate game state
340
 
341
      // is the table rotating ?
342
      if (Player_RotateTable (&the_board.players[current_viewer], current_time - previous_time))
343
         the_scene.update = true; // if so, update the scene
344
 
345
      // are we highlighting something ?
346
      if (highlight_endtime > current_time)
347
         the_scene.update = true; // if so, update the scene
348
 
349
      // else if we WERE just highlighting something, clear the hovered positions
350
      else if (highlight_endtime + 0.1f > current_time)
351
      {
352
         the_board.hovered_position[0] = -1;
353
         the_board.hovered_position[1] = -1;
354
         the_scene.update = true; // and update the scene
355
      }
356
 
357
      // if we want the game clock, update scene every second
358
      if (options.want_clock && ((int) current_time != (int) previous_time))
359
         the_scene.update = true;
360
 
361
      // if there's something in the central text buffer, update scene too
362
      if (the_scene.gui.central_text.is_displayed)
363
         the_scene.update = true;
364
 
365
      // if we have a spinning wheel, update scene too
366
      if (the_scene.gui.want_spinwheel)
367
         the_scene.update = true;
368
 
369
      // do we NOT need to update the scene ?
370
      if (!the_scene.update)
371
      {
372
         // cycle through all themes and see if one of them needs to be loaded
373
         for (array_index = 0; array_index < theme_count; array_index++)
374
            if (!themes[array_index].is_loaded)
375
            {
376
               Theme_Load (&themes[array_index], false); // load a bit more of this theme
377
               break; // and stop looping (see you next pass)
378
            }
379
      }
380
 
381
      // do we need to update the scene ?
382
      if (the_scene.update || want_framerate)
383
      {
384
         Scene_Update (&the_scene, &the_board); // evaluate which parts need to be placed
385
         Render_RenderFrame (&the_scene); // render a game frame
386
 
387
         the_scene.update = false; // scene no longer needs to be updated now
388
      }
389
 
390
      Audio_Think (); // ensure audio is playing
391
 
392
      previous_time = current_time; // save previous time
393
      if (frame_count == 100)
394
      {
395
         frame_count = 0; // reset frame count every 100 frames
396
         Sleep (1); // once every 100 frames, wait a millisecond
397
      }
398
      else
399
         Sleep (0); // else just allow context switching
400
      frame_count++; // increase the frame count
401
   }
402
 
403
   /////////////////////////////////////////////////////////////////////////
404
   // at this point, we exited the main loop and we are returning to Windows
405
 
406
   // release scene, game, themes and shutdown Direct3D
407
   Scene_Shutdown (&the_scene);
408
   Board_Shutdown (&the_board);
409
   Themes_Shutdown ();
410
   Render_Shutdown ();
411
 
412
   // delete the font resources
413
   DeleteObject (hFontChat);
414
 
415
   // delete the bitmap and icon ressources
416
   for (array_index = 1; array_index < sizeof (handlestatus) / sizeof (handlestatus[0]); array_index++)
417
   {
418
      DeleteObject (handlestatus[array_index].bitmap);
419
      DestroyIcon (handlestatus[array_index].icon);
420
   }
421
 
422
   // unregister window class
423
   UnregisterClass (wc.lpszClassName, hAppInstance);
424
 
425
   // destroy the accelerators table
59 pmbaty 426
   if (hMainAccelerators)
427
      DestroyAcceleratorTable (hMainAccelerators);
428
   hMainAccelerators = NULL;
1 pmbaty 429
 
59 pmbaty 430
   // destroy the application menu object
431
   if (IsMenu (hMainMenu))
432
      DestroyMenu (hMainMenu);
433
   hMainMenu = NULL;
1 pmbaty 434
 
14 pmbaty 435
   // are we not registered yet ?
436
   if (!is_registered)
437
      DialogBox_Registration ();
438
 
1 pmbaty 439
   // save configuration data
440
   Config_Save ();
441
 
442
   // unload localized texts
443
   LocalizedTexts_Shutdown ();
444
 
445
   return (0); // and return to Windows.
446
}
447
 
448
 
449
static void MainLoop_FindCurrentViewer (void)
450
{
451
   // helper function that tells who is the current viewer
452
 
453
   if ((the_board.players[COLOR_WHITE].type == PLAYER_HUMAN) && (the_board.players[COLOR_BLACK].type == PLAYER_HUMAN))
454
      current_viewer = Board_ColorToMove (&the_board); // if both players are human, track them both
455
   else if (the_board.players[COLOR_WHITE].type == PLAYER_HUMAN)
456
      current_viewer = COLOR_WHITE; // else if only the white is human, track the white
457
   else if (the_board.players[COLOR_BLACK].type == PLAYER_HUMAN)
458
      current_viewer = COLOR_BLACK; // else if it's the black, track the black
459
   else
460
      current_viewer = COLOR_WHITE; // else no human in game, track just the white
461
 
462
   return; // finished, current viewer is known
463
}
464
 
465
 
466
static void MainLoop_EvaluateGameState (void)
467
{
468
   // function to evaluate the game state in the main loop when a part has just moved
469
 
41 pmbaty 470
   static wchar_t window_title[256];
471
 
1 pmbaty 472
   player_t *current_player;
473
   player_t *opposite_player;
474
   player_t *network_player;
475
   boardmove_t *last_move;
476
   int enabled_value;
477
   int move_index;
478
 
479
   if (!the_board.reevaluate)
480
      return; // if the board doesn't need to be reevaluated, don't do anything
481
 
482
   // get current and opposite players
483
   current_player = Player_GetCurrent ();
484
   opposite_player = Player_GetOpposite ();
485
 
486
   // see if we're online
487
   network_player = Player_FindByType (PLAYER_INTERNET);
488
 
489
   // has the game started ?
490
   if (the_board.move_count > 1)
491
   {
492
      // game has started, enable the "save" and "save as" menu options
493
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVE, MF_ENABLED);
494
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEAS, MF_ENABLED);
495
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEPOSITIONAS, MF_ENABLED);
496
 
497
      // enable the "go to move" menu option
498
      EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_GOTOMOVE, MF_ENABLED);
499
 
500
      // are we watching the last move ?
501
      if (the_board.viewed_move == the_board.move_count - 1)
502
      {
503
         // get a quick acccess to the last move
504
         last_move = &the_board.moves[the_board.move_count - 1];
505
 
50 pmbaty 506
         // if the current player is a human AND its opponent is a computer, allow him to ask us for a hint
507
         if ((current_player->type == PLAYER_HUMAN) && (opposite_player->type == PLAYER_COMPUTER))
1 pmbaty 508
            EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_SUGGESTMOVE, MF_ENABLED);
509
         else
510
            EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_SUGGESTMOVE, MF_GRAYED);
511
 
512
         // (if the current player is a human
513
         //  AND (its opponent is another human AND there's at least one move played)
514
         //       OR (its opponent is a computer AND there are at least two moves played)
515
         //       OR (its opponent is a remote player AND we're in game AND there are at least two moves played))
516
         // OR the current player is a remote player AND we're in game AND there are at least two moves played), allow him to cancel move
517
         if (((current_player->type == PLAYER_HUMAN)
518
              && ((opposite_player->type == PLAYER_HUMAN)
519
                  || ((opposite_player->type == PLAYER_COMPUTER) && (the_board.move_count > 2))
520
                  || ((opposite_player->type == PLAYER_INTERNET) && (opposite_player->is_in_game) && (the_board.move_count > 2))))
521
             || ((current_player->type == PLAYER_INTERNET) && (current_player->is_in_game) && (the_board.move_count > 2)))
522
            EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_CANCELLASTMOVE, MF_ENABLED);
523
         else
524
            EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_CANCELLASTMOVE, MF_GRAYED);
525
 
526
         // is the current player in check ? (to play the right sound)
527
         // read as: was the last move an opponent's move AND did it put us to check ?
528
         if (last_move->is_check)
529
         {
530
            // is it a checkmate ? (checkmate == check + stalemate)
531
            if (last_move->is_stalemate)
532
            {
533
               // display the game over dialog box
534
               the_board.game_state = (Board_ColorToMove (&the_board) == COLOR_WHITE ? STATE_BLACKWIN_CHECKMATE : STATE_WHITEWIN_CHECKMATE);
535
               DialogBox_EndGame ();
536
            }
537
         }
538
         else
539
         {
540
            // is it a stalemate ?
541
            if (last_move->is_stalemate)
542
            {
543
               // display the game over dialog box
544
               the_board.game_state = STATE_DRAW_STALEMATE;
545
               DialogBox_EndGame ();
546
            }
547
         }
548
 
549
         // have there 50 moves been played each side (i.e, 100 plies) AND is the current player human ?
550
         if ((the_board.move_count > 100) && (current_player->type == PLAYER_HUMAN))
551
         {
552
            // go backwards and see when is the latest move that took an opponent's piece OR the latest pawn move
553
            for (move_index = the_board.move_count - 1; move_index >= 0; move_index--)
554
               if (the_board.moves[move_index].has_captured || (the_board.moves[move_index].part == PART_PAWN))
555
                  break; // stop as soon as we find one
556
 
557
            // can the fifty moves draw rule be claimed AND does the current player claims it ?
558
            if (move_index + 1 + 100 < the_board.move_count)
559
            {
560
               // yes. Propose it to the side that's on move
561
// TODO: non-modal MessageBox (copy dialog_newgame.cpp and use return values)
562
            }
563
         }
564
 
565
         if (the_scene.gui.larrow.state == 0)
566
            the_scene.gui.larrow.state = 1; // enable "back" arrow if it isn't displayed yet
567
         if (the_scene.gui.rarrow.state != 0)
568
            the_scene.gui.rarrow.state = 0; // disable "forward" arrow if it's already displayed
569
 
570
         if (the_board.game_state == STATE_PLAYING)
571
            Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex,
572
                           RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (L"Current"));
573
         else if ((the_board.game_state == STATE_BLACKWIN_CHECKMATE) || (the_board.game_state == STATE_WHITEWIN_CHECKMATE))
574
            Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex,
575
                           RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (L"EndGame_CheckMate"));
576
         else if ((the_board.game_state == STATE_WHITEWIN_RESIGNORFORFEIT) || (the_board.game_state == STATE_BLACKWIN_RESIGNORFORFEIT))
577
            Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex,
578
                           RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (L"EndGame_Resign"));
579
         else if (the_board.game_state == STATE_DRAW_STALEMATE)
580
            Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex,
581
                           RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (L"EndGame_StaleMate"));
582
         else if (the_board.game_state == STATE_DRAW_AGREEMENT)
583
            Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex,
584
                           RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (L"EndGame_Agreement"));
585
         else if (the_board.game_state == STATE_DRAW_OTHER)
586
            Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex,
587
                           RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (L"EndGame_DrawOther"));
588
 
589
         // enable the "comment on this move" menu option
590
         EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_COMMENTMOVE, MF_ENABLED);
591
      }
592
 
593
      // else are we watching another move, but not the beginning of the game ?
594
      else if (the_board.viewed_move > 0)
595
      {
596
         if (the_scene.gui.larrow.state == 0)
597
            the_scene.gui.larrow.state = 1; // enable "back" arrow if it isn't displayed yet
598
         if (the_scene.gui.rarrow.state == 0)
599
            the_scene.gui.rarrow.state = 1; // enable "forward" arrow if it isn't displayed yet
600
         Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex,
601
                        RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false,
18 pmbaty 602
                        L"%s %d\n%s", LOCALIZE (L"Move"), (the_board.viewed_move + 1) / 2, (the_board.viewed_move % 2 ? LOCALIZE (L"Games_White"): LOCALIZE (L"Games_Black")));
1 pmbaty 603
 
604
         // enable the "save position as" and "comment on this move" menu options
605
         EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEPOSITIONAS, MF_ENABLED);
606
         EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_COMMENTMOVE, MF_ENABLED);
607
      }
608
 
609
      // else we must be watching the beginning of the game (no move yet)
610
      else
611
      {
612
         if (the_scene.gui.larrow.state != 0)
613
            the_scene.gui.larrow.state = 0; // disable "back" arrow if it's already displayed
614
         if (the_scene.gui.rarrow.state == 0)
615
            the_scene.gui.rarrow.state = 1; // enable "forward" arrow if it isn't displayed yet
616
         Scene_SetText (&the_scene.gui.arrow_text, 3.3f, 5.0f, -1, ALIGN_CENTER, ALIGN_TOP, ALIGN_CENTER, arrow_fontindex,
617
                        RGBACOLOR_SETALPHA (options.clock_color, 0x7f), 999999.0f, false, LOCALIZE (L"Beginning"));
618
 
619
         // disable the "save position as" and "comment on this move" menu options
620
         EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEPOSITIONAS, MF_GRAYED);
621
         EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_COMMENTMOVE, MF_GRAYED);
622
      }
623
   }
624
   else
625
   {
626
      // game has not started, disable the "save", "save as" and "save position as" menu options
627
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVE, MF_GRAYED);
628
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEAS, MF_GRAYED);
629
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEPOSITIONAS, MF_GRAYED);
630
 
52 pmbaty 631
      // if the current player is a human AND its opponent is a computer, allow him to ask us for a hint
632
      if ((current_player->type == PLAYER_HUMAN) && (opposite_player->type == PLAYER_COMPUTER))
633
         EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_SUGGESTMOVE, MF_ENABLED);
634
      else
635
         EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_SUGGESTMOVE, MF_GRAYED);
636
 
637
      // disable the "cancel last move", "comment move" and "go to move" menu options
1 pmbaty 638
      EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_CANCELLASTMOVE, MF_GRAYED);
639
      EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_COMMENTMOVE, MF_GRAYED);
640
      EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_GOTOMOVE, MF_GRAYED);
641
 
642
      // and disable the two arrows and the arrow text
643
      the_scene.gui.larrow.state = 0;
644
      the_scene.gui.rarrow.state = 0;
645
      the_scene.gui.arrow_text.is_displayed = false;
646
   }
647
 
648
   // no matter whether the game started or not, if the current player is a human AND its opponent is a computer, allow him to swap sides
649
   if ((current_player->type == PLAYER_HUMAN) && (opposite_player->type == PLAYER_COMPUTER))
650
      EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_SWAPSIDES, MF_ENABLED);
651
   else
652
      EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_SWAPSIDES, MF_GRAYED);
653
 
654
   // update window title
655
   if ((the_board.players[COLOR_WHITE].name[0] != 0) && (the_board.players[COLOR_BLACK].name[0] != 0))
656
   {
14 pmbaty 657
      swprintf_s (window_title, WCHAR_SIZEOF (window_title), L"%s %s %s - " PROGRAM_NAME L"%s", the_board.players[COLOR_WHITE].name, LOCALIZE (L"Versus"), the_board.players[COLOR_BLACK].name, (is_registered ? L"" : LOCALIZE (L"EvaluationMode")));
1 pmbaty 658
      SetWindowText (hMainWnd, window_title); // update window title
659
   }
660
   else if (the_board.players[COLOR_WHITE].name[0] != 0)
661
   {
14 pmbaty 662
      swprintf_s (window_title, WCHAR_SIZEOF (window_title), L"%s - " PROGRAM_NAME L"%s", the_board.players[COLOR_WHITE].name, (is_registered ? L"" : LOCALIZE (L"EvaluationMode")));
1 pmbaty 663
      SetWindowText (hMainWnd, window_title); // update window title
664
   }
665
 
666
   // are we in internet mode AND are we logged in ?
667
   if ((network_player != NULL) && network_player->is_logged_in)
668
   {
669
      // are we currently playing a game ?
670
      if (network_player->is_in_game)
671
      {
672
         GUIBUTTON_ENABLE (the_scene.gui.chatbutton); // enable chat button if it's not enabled yet
673
         GUIBUTTON_DISABLE (the_scene.gui.gamesbutton); // disable games button if it was enabled
674
         GUIBUTTON_DISABLE (the_scene.gui.peoplebutton); // disable people button if it was enabled
675
         EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_RESIGN, MF_ENABLED); // allow resigning
676
      }
677
      else
678
      {
679
         GUIBUTTON_DISABLE (the_scene.gui.chatbutton); // disable chat button if it was enabled
680
         GUIBUTTON_ENABLE (the_scene.gui.gamesbutton); // enable games button if it's not enabled yet
681
         GUIBUTTON_ENABLE (the_scene.gui.peoplebutton); // enable people button if it's not enabled yet
682
         EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_RESIGN, MF_GRAYED); // disable ability to resign
683
      }
684
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_STATISTICS, MF_ENABLED); // enable stats
685
 
686
      enabled_value = MF_ENABLED; // remember to enable the internet-related menu items
687
   }
688
   // else it's a local or vs. computer game
689
   else
690
   {
691
      GUIBUTTON_DISABLE (the_scene.gui.chatbutton); // disable chat button if it was enabled
692
      GUIBUTTON_DISABLE (the_scene.gui.gamesbutton); // disable games button if it was enabled
693
      GUIBUTTON_DISABLE (the_scene.gui.peoplebutton); // disable people button if it was enabled
694
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_RESIGN, MF_ENABLED); // allow resigning
695
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_STATISTICS, MF_GRAYED); // disable stats
696
 
697
      enabled_value = MF_GRAYED; // remember to disable the internet-related menu items
698
   }
699
 
700
   EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SETUPPOSITION, !enabled_value); // note the inversion
701
   EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_SHOWONLINEPLAYERS, enabled_value);
702
   EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_SHOWSOUGHTGAMES, enabled_value);
703
   EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_SEEKGAME, enabled_value);
704
   if (!options.network.want_publicchat)
705
   {
706
      EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_CHATTERCHANNELS, MF_GRAYED); // always grayed if we don't want public chat
707
      EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_ENTERCHATTEXT, MF_GRAYED);
708
   }
709
   else
710
   {
711
      EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_CHATTERCHANNELS, enabled_value); // else enabled only in internet mode
712
      EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_ENTERCHATTEXT, enabled_value);
713
   }
714
   EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_DISPLAYPLAYERCARD, enabled_value);
715
   EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_DISPLAYYOURCARD, enabled_value);
716
   EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_MOTD, enabled_value);
717
 
718
   the_board.reevaluate = false; // board evaluation has been done
719
   return; // finished, new board state is known
720
}