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1 pmbaty 1
// main.cpp
2
 
3
#define DEFINE_GLOBALS
4
#include "common.h"
5
 
6
 
7
// prototypes of locally used functions
8
static void MainLoop_FindCurrentViewer (void);
9
static void MainLoop_EvaluateGameState (void);
10
 
11
 
12
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, char *lpCmdLine, int nCmdShow)
13
{
14
   // the entry point for any Windows program
15
 
16
   WNDCLASSEX wc;
17
   MENUINFO menu_info;
18
   MSG msg;
19
   HBITMAP hSplashBmp;
20
   BITMAP splash_bmp;
21
   HDC hdc;
22
   RECT rect;
23
   PAINTSTRUCT ps;
24
   HBITMAP hbmTmp;
25
   HDC hdcMem;
133 pmbaty 26
   HKEY hRegistryKey;
60 pmbaty 27
   INPUT mousemove_input;
1 pmbaty 28
   float previous_time;
60 pmbaty 29
   float screensaverwatchdog_feedtime;
1 pmbaty 30
   int frame_count;
31
   int array_index;
32
   char *endptr;
33
   wchar_t app_pathname[MAX_PATH];
11 pmbaty 34
   wchar_t font_pathname[MAX_PATH];
133 pmbaty 35
   wchar_t temp_string[MAX_PATH];
36
   DWORD ascii_buffersize;
1 pmbaty 37
 
133 pmbaty 38
   // does an InstallerPath registry key exist? if so, it means we've just been installed
39
   ascii_buffersize = sizeof (temp_string);
40
   if ((RegOpenKeyEx (HKEY_CURRENT_USER, L"SOFTWARE\\Chess Giants", 0, KEY_READ | KEY_SET_VALUE, &hRegistryKey) == 0)
41
       && (RegQueryValueEx (hRegistryKey, L"InstallerPath", 0, NULL, (BYTE *) temp_string, &ascii_buffersize) == 0))
42
   {
43
      temp_string[ascii_buffersize / sizeof (wchar_t)] = 0; // terminate the string ourselves (strings in the registry MAY have no null terminator)
44
 
45
      // delete the installer
46
      DeleteFile (temp_string);
47
 
48
      // delete the registry value and close the registry key
49
      RegDeleteValue (hRegistryKey, L"InstallerPath");
50
      RegCloseKey (hRegistryKey);
51
   }
52
 
1 pmbaty 53
   // save application instance
54
   hAppInstance = hInstance;
55
 
56
   // find module and path names, and *IMPORTANT*, set the current working directory there
57
   GetModuleFileName (NULL, app_pathname, WCHAR_SIZEOF (app_pathname));
58
   GetDirectoryPath (app_pathname, app_path);
59
   SetCurrentDirectoryW (app_path);
60
 
61
   // initialize stuff
62
   terminate_everything = false;
63
   hMainWnd = NULL;
64
   hChatterChannelsWnd = NULL;
65
   hGamesWnd = NULL;
66
   hMOTDWnd = NULL;
67
   hOpponentsWnd = NULL;
68
   hSoughtWnd = NULL;
75 pmbaty 69
   is_paused = false; // clear pause status
164 pmbaty 70
#ifdef NO_REGISTRATION
71
   is_registered = true;
72
   want_framerate = true; // display framerate in debug mode
73
#else // !NO_REGISTRATION
74
   is_registered = false;
175 pmbaty 75
   dont_nag = false;
1 pmbaty 76
   want_framerate = false; // release mode, don't display framerate
164 pmbaty 77
#endif // NO_REGISTRATION
140 pmbaty 78
   is_dialogbox_displayed = false;
1 pmbaty 79
   is_dialogbox_about_validated = false;
80
   is_dialogbox_challenge_validated = false;
81
   is_dialogbox_changeappearance_validated = false;
82
   is_dialogbox_comment_validated = false;
83
   is_dialogbox_endgame_validated = false;
84
   is_dialogbox_gotomove_validated = false;
75 pmbaty 85
   is_dialogbox_renamesides_validated = false;
1 pmbaty 86
   is_dialogbox_load_validated = false;
87
   is_dialogbox_message_validated = false;
88
   is_dialogbox_newgame_validated = false;
89
   is_dialogbox_options_validated = false;
90
   is_dialogbox_pawnpromotion_validated = false;
91
   is_dialogbox_playercard_validated = false;
92
   is_dialogbox_playerinfoname_validated = false;
93
   is_dialogbox_quit_validated = false;
94
   is_dialogbox_resign_validated = false;
95
   is_dialogbox_save_validated = false;
96
   is_dialogbox_saveposition_validated = false;
97
   is_dialogbox_sendchallenge_validated = false;
98
   is_dialogbox_sendseek_validated = false;
99
   is_dialogbox_takeback_validated = false;
100
   is_window_chat_validated = false;
101
   is_window_chatterchannels_validated = false;
102
   is_window_games_validated = false;
103
   is_window_motd_validated = false;
104
   is_window_opponents_validated = false;
105
   is_window_sought_validated = false;
106
   save_pathname[0] = 0;
107
   srand ((unsigned int) time (NULL)); // initialize PRNG
21 pmbaty 108
   animation_endtime = 0.0f;
109
   command_ignoretime = 0.0f;
110
   highlight_endtime = 0.0f;
111
   previous_time = 0.0f;
112
   frame_count = 0;
1 pmbaty 113
 
59 pmbaty 114
   // load the texts and ensure we have at least one display language
115
   LocalizedTexts_Init ();
116
   if (language_count < 1)
30 pmbaty 117
   {
56 pmbaty 118
      MessageBox (NULL, L"Chess Giants was unable to load its data files.\nThe game cannot start.\n\nPlease reinstall this program to fix the problem.", L"Chess Giants", MB_ICONERROR | MB_OK);
1 pmbaty 119
      return (-1); // bomb out on error
56 pmbaty 120
   }
1 pmbaty 121
 
59 pmbaty 122
   // read configuration data
123
   Config_Load ();
1 pmbaty 124
 
59 pmbaty 125
   // see if the program is registered
164 pmbaty 126
#ifndef NO_REGISTRATION
59 pmbaty 127
   is_registered = IsRegistrationCorrect (options.registration.user_email, options.registration.activation_code);
1 pmbaty 128
 
133 pmbaty 129
   // is it not ? if so, try to read alternate registration data from the registry
130
   if (!is_registered && (RegOpenKeyEx (HKEY_CURRENT_USER, L"SOFTWARE\\Chess Giants", 0, KEY_READ, &hRegistryKey) == 0))
131
   {
132
      ascii_buffersize = sizeof (options.registration.user_email); // in bytes
133
      if (RegQueryValueEx (hRegistryKey, L"UserEmail", 0, NULL, (BYTE *) options.registration.user_email, &ascii_buffersize) == 0)
134
         options.registration.user_email[ascii_buffersize / sizeof (wchar_t)] = 0; // terminate the string ourselves (strings in the registry MAY have no null terminator)
135
      ascii_buffersize = sizeof (options.registration.activation_code); // in bytes
136
      if (RegQueryValueEx (hRegistryKey, L"ActivationCode", 0, NULL, (BYTE *) &options.registration.activation_code, &ascii_buffersize) != 0)
137
         options.registration.activation_code = 0; // if we can't read the activation code DWORD properly, reset it
138
      RegCloseKey (hRegistryKey); // once we've read the data we were interested in, close the registry key
139
 
140
      // now check again if we're registered
141
      is_registered = IsRegistrationCorrect (options.registration.user_email, options.registration.activation_code);
142
   }
164 pmbaty 143
#endif // !NO_REGISTRATION
133 pmbaty 144
 
153 pmbaty 145
   // if we're not registered, display a dialog box to invite the user to enter his donor email to unlock the program
164 pmbaty 146
   //if (!is_registered)
147
   //{
148
   //   DialogBox_Registration ();
149
   //}
83 pmbaty 150
   //DialogBox_Registration ();
151
   //return (0);
152
 
1 pmbaty 153
   // register the window class, create the window and show it
154
   memset (&wc, 0, sizeof (wc));
155
   wc.cbSize = sizeof (wc);
156
   wc.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS; // double-clicks support
157
   wc.lpfnWndProc = WindowProc_Main;
158
   wc.hInstance = hAppInstance;
159
   wc.hIcon = LoadIcon (hAppInstance, (wchar_t *) ICON_MAIN);
160
   wc.hCursor = LoadCursor (NULL, IDC_ARROW);
161
   wc.lpszClassName = PROGRAM_NAME L" WndClass";
162
   RegisterClassEx (&wc);
41 pmbaty 163
   swprintf_s (temp_string, WCHAR_SIZEOF (temp_string), PROGRAM_NAME L"%s", (is_registered ? L"" : LOCALIZE (L"EvaluationMode"))); // build window title
1 pmbaty 164
   if (options.want_fullscreen)
41 pmbaty 165
      hMainWnd = CreateWindowEx (0, wc.lpszClassName, temp_string, WS_POPUPWINDOW, // temp_string holds window title
59 pmbaty 166
                                 0, 0, GetSystemMetrics (SM_CXSCREEN), GetSystemMetrics (SM_CYSCREEN), NULL, NULL, hAppInstance, NULL);
1 pmbaty 167
   else
168
   {
3 pmbaty 169
      // in windowed mode, ensure window width and height aren't greater than screen size nor lower than a safe minimum
1 pmbaty 170
      if (options.window_width > GetSystemMetrics (SM_CXMAXTRACK))
3 pmbaty 171
         options.window_width = GetSystemMetrics (SM_CXMAXTRACK); // check this first in case screen size is reported incorrect
1 pmbaty 172
      if (options.window_height > GetSystemMetrics (SM_CYMAXTRACK))
173
         options.window_height = GetSystemMetrics (SM_CYMAXTRACK);
3 pmbaty 174
      if (options.window_width < 640)
175
         options.window_width = 640; // check this secondly in case screen size is reported incorrect
176
      if (options.window_height < 480)
177
         options.window_height = 480;
1 pmbaty 178
 
41 pmbaty 179
      hMainWnd = CreateWindowEx (0, wc.lpszClassName, temp_string, WS_OVERLAPPEDWINDOW, // temp_string holds window title
1 pmbaty 180
                                 GetSystemMetrics (SM_CXSCREEN) / 2 - options.window_width / 2,
181
                                 GetSystemMetrics (SM_CYSCREEN) / 2 - options.window_height / 2,
59 pmbaty 182
                                 options.window_width, options.window_height, NULL, NULL, hAppInstance, NULL);
1 pmbaty 183
   }
124 pmbaty 184
   ShowWindow (hMainWnd, (options.want_maximized ? SW_SHOWMAXIMIZED : nCmdShow)); // show it maximized if it was closed so
1 pmbaty 185
 
59 pmbaty 186
   // create the main menu line, and its accelerators
187
   hMainMenu = NULL;
188
   hMainAccelerators = NULL;
189
   CreateOrUpdateApplicationMenu ();
190
 
116 pmbaty 191
   // display the splash screen (uglily first, using GDI functions)
1 pmbaty 192
   memset ((void *) &splash_bmp, 0, sizeof (splash_bmp));
11 pmbaty 193
   hSplashBmp = W32LoadImage (L"%s/data/splash.bmp", app_path); // load the splash bitmap
1 pmbaty 194
   GetObject (hSplashBmp, sizeof (splash_bmp), (void *) &splash_bmp); // get a structure containing its size (among others)
195
   hdcMem = CreateCompatibleDC (NULL); // create a device context compatible with the screen
196
   hbmTmp = SelectBitmap (hdcMem, hSplashBmp); // select our bitmap to use in it
197
   hdc = BeginPaint (hMainWnd, &ps); // begin painting on the main window
198
   GetClientRect (hMainWnd, &rect);
199
   StretchBlt (hdc, 0, 0, rect.right, rect.bottom, hdcMem, 0, 0, splash_bmp.bmWidth, splash_bmp.bmHeight, SRCCOPY); // bit blit the bitmap into it
200
   EndPaint (hMainWnd, &ps); // end painting on the main window
201
   SelectObject (hdcMem, hbmTmp); // restore the previous selection
202
   DeleteDC (hdcMem); // and delete the handles to the device context
203
   DeleteObject (hSplashBmp); // and to the bitmap that we used
204
 
205
   // make the menu modeless
206
   memset (&menu_info, 0, sizeof (menu_info)); // prepare menu info structure
207
   menu_info.cbSize = sizeof (MENUINFO);
208
   menu_info.fMask = MIM_STYLE;
209
   GetMenuInfo (GetMenu (hMainWnd), &menu_info); // get current style
210
   menu_info.dwStyle |= MNS_MODELESS; // add the "modeless" flag
211
   SetMenuInfo (GetMenu (hMainWnd), &menu_info); // and send it back
212
 
213
   // load status icons, bitmaps and texts
11 pmbaty 214
   handlestatus[HANDLESTATUS_AVAILABLE].icon = W32LoadIcon (L"%s/data/icons/available.ico", app_path);
215
   handlestatus[HANDLESTATUS_AVAILABLE].bitmap = W32LoadImage (L"%s/data/status/available.bmp", app_path);
1 pmbaty 216
   handlestatus[HANDLESTATUS_AVAILABLE].text = LOCALIZE (L"Opponents_StatusAvailable");
11 pmbaty 217
   handlestatus[HANDLESTATUS_INGAME].icon = W32LoadIcon (L"%s/data/icons/ingame.ico", app_path);
218
   handlestatus[HANDLESTATUS_INGAME].bitmap = W32LoadImage (L"%s/data/status/ingame.bmp", app_path);
1 pmbaty 219
   handlestatus[HANDLESTATUS_INGAME].text = LOCALIZE (L"Opponents_StatusInGame");
11 pmbaty 220
   handlestatus[HANDLESTATUS_INSIMULATION].icon = W32LoadIcon (L"%s/data/icons/insimulation.ico", app_path);
221
   handlestatus[HANDLESTATUS_INSIMULATION].bitmap = W32LoadImage (L"%s/data/status/insimulation.bmp", app_path);
1 pmbaty 222
   handlestatus[HANDLESTATUS_INSIMULATION].text = LOCALIZE (L"Opponents_StatusInSimulation");
11 pmbaty 223
   handlestatus[HANDLESTATUS_INTOURNAMENT].icon = W32LoadIcon (L"%s/data/icons/intournament.ico", app_path);
224
   handlestatus[HANDLESTATUS_INTOURNAMENT].bitmap = W32LoadImage (L"%s/data/status/intournament.bmp", app_path);
1 pmbaty 225
   handlestatus[HANDLESTATUS_INTOURNAMENT].text = LOCALIZE (L"Opponents_StatusInTournament");
11 pmbaty 226
   handlestatus[HANDLESTATUS_EXAMININGAGAME].icon = W32LoadIcon (L"%s/data/icons/examiningagame.ico", app_path);
227
   handlestatus[HANDLESTATUS_EXAMININGAGAME].bitmap = W32LoadImage (L"%s/data/status/examiningagame.bmp", app_path);
1 pmbaty 228
   handlestatus[HANDLESTATUS_EXAMININGAGAME].text = LOCALIZE (L"Opponents_StatusExaminingAGame");
11 pmbaty 229
   handlestatus[HANDLESTATUS_NOTOPENFORAMATCH].icon = W32LoadIcon (L"%s/data/icons/notopenforamatch.ico", app_path);
230
   handlestatus[HANDLESTATUS_NOTOPENFORAMATCH].bitmap = W32LoadImage (L"%s/data/status/notopenforamatch.bmp", app_path);
1 pmbaty 231
   handlestatus[HANDLESTATUS_NOTOPENFORAMATCH].text = LOCALIZE (L"Opponents_StatusNotOpenForAMatch");
11 pmbaty 232
   handlestatus[HANDLESTATUS_INACTIVEORBUSY].icon = W32LoadIcon (L"%s/data/icons/inactiveorbusy.ico", app_path);
233
   handlestatus[HANDLESTATUS_INACTIVEORBUSY].bitmap = W32LoadImage (L"%s/data/status/inactiveorbusy.bmp", app_path);
1 pmbaty 234
   handlestatus[HANDLESTATUS_INACTIVEORBUSY].text = LOCALIZE (L"Opponents_StatusInactiveOrBusy");
11 pmbaty 235
   handlestatus[HANDLESTATUS_OFFLINE].icon = W32LoadIcon (L"%s/data/icons/offline.ico", app_path);
236
   handlestatus[HANDLESTATUS_OFFLINE].bitmap = W32LoadImage (L"%s/data/status/offline.bmp", app_path);
1 pmbaty 237
   handlestatus[HANDLESTATUS_OFFLINE].text = LOCALIZE (L"Opponents_StatusOffline");
238
 
11 pmbaty 239
   // load the system fonts
1 pmbaty 240
   hFontChat = CreateFont (17, 0, 0, 0, FW_DONTCARE, false, false, false, ANSI_CHARSET, OUT_DEFAULT_PRECIS,
241
                           CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_SWISS, L"Comic Sans MS");
242
 
21 pmbaty 243
   // before any rendering is done, it's a good idea to know what time it is
244
   current_time = ProcessTime ();
75 pmbaty 245
   stoppage_time = 0;
60 pmbaty 246
   screensaverwatchdog_feedtime = current_time + 50.0f; // feed screensaver watchdog every 50 seconds
21 pmbaty 247
 
116 pmbaty 248
   // initialize audio and renderer, and display a cleaner version of the splash screen this time :)
249
   if (!Audio_Init () || !Render_Init (L"%s/data/splash.bmp", app_path))
1 pmbaty 250
      return (-1); // bomb out on error
251
 
252
   // load sprites
140 pmbaty 253
   llarrow_spriteindex = Render_LoadSprite (L"%s/data/sprites/arrow-leftmost.png", app_path);
124 pmbaty 254
   larrow_spriteindex = Render_LoadSprite (L"%s/data/sprites/arrow-left.png", app_path);
255
   rarrow_spriteindex = Render_LoadSprite (L"%s/data/sprites/arrow-right.png", app_path);
140 pmbaty 256
   rrarrow_spriteindex = Render_LoadSprite (L"%s/data/sprites/arrow-rightmost.png", app_path);
124 pmbaty 257
   newgamebutton_spriteindex = Render_LoadSprite (L"%s/data/sprites/newgame.png", app_path);
258
   opengamebutton_spriteindex = Render_LoadSprite (L"%s/data/sprites/opengame.png", app_path);
259
   chatbutton_spriteindex = Render_LoadSprite (L"%s/data/sprites/chat.png", app_path);
260
   gamesbutton_spriteindex = Render_LoadSprite (L"%s/data/sprites/games.png", app_path);
261
   peoplebutton_spriteindex = Render_LoadSprite (L"%s/data/sprites/people.png", app_path);
262
   sepia_spriteindex = Render_LoadSprite (L"%s/data/sprites/sepia.png", app_path);
1 pmbaty 263
   for (array_index = 0; array_index < 12; array_index++)
11 pmbaty 264
      spinner_spriteindex[array_index] = Render_LoadSprite (L"%s/data/sprites/spinner-%d.png", app_path, array_index * 30); // spinning wheel
1 pmbaty 265
 
11 pmbaty 266
   // add our custom fonts to the list of available fonts for the duration of the process
267
   swprintf_s (font_pathname, WCHAR_SIZEOF (font_pathname), L"%s/data/fonts/papyrus.ttf", app_path);
268
   AddFontResourceEx (font_pathname, FR_PRIVATE, 0);
269
   // load rendered fonts
18 pmbaty 270
   arrow_fontindex = Render_LoadFont (L"Papyrus", 24, false, false);
271
   chat_fontindex = Render_LoadFont (L"Papyrus", 32, false, false);
272
   players_fontindex = Render_LoadFont (L"Papyrus", 40, false, true);
273
   centermsg_fontindex = Render_LoadFont (L"Papyrus", 54, false, true);
1 pmbaty 274
 
275
   // load themes, initialize a new human vs. human game and setup the scene
276
   if (!Themes_Init ())
277
      return (-1); // bomb out on error
172 pmbaty 278
   Board_Init (&the_board, PLAYER_HUMAN, PLAYER_HUMAN, L"standard", FENSTARTUP_STANDARDCHESS);
1 pmbaty 279
   Scene_Init (&the_scene, &the_board);
280
 
281
   // has a filename been specifed on the command-line AND that file exists ?
282
   if ((lpCmdLine != NULL) && (lpCmdLine[0] != 0))
283
   {
284
      while (*lpCmdLine == '"')
285
         lpCmdLine++; // skip leading quotes
286
      if ((endptr = strchr (lpCmdLine, '"')) != NULL)
287
         *endptr = 0; // break the string at the first ending quote
41 pmbaty 288
 
87 pmbaty 289
      // is it a file that exists ? (don't use stat() which is broken on WinXP)
290
      if (_access (lpCmdLine, 0) == 0)
50 pmbaty 291
      {
292
         ConvertToWideChar (load_pathname, WCHAR_SIZEOF (load_pathname), lpCmdLine); // save pathname string
293
         is_dialogbox_load_validated = true; // and act as if the user just validated a load dialog box
294
      }
164 pmbaty 295
#ifndef NO_REGISTRATION
50 pmbaty 296
      // else is it a registration info ? if so, parse it
297
      else if ((strncmp (lpCmdLine, "/r=", 3) == 0) && ((endptr = strchr (&lpCmdLine[3], ',')) != NULL))
41 pmbaty 298
      {
299
         *endptr = 0; // break the string at the separator between user email and activation code
300
         ConvertToWideChar (temp_string, WCHAR_SIZEOF (temp_string), &lpCmdLine[3]); // read user email
301
         is_registered = IsRegistrationCorrect (temp_string, atoi (endptr + 1)); // and see whether we're registered or not
302
      }
164 pmbaty 303
#endif // !NO_REGISTRATION
1 pmbaty 304
   }
305
 
124 pmbaty 306
   // TODO: this + offline statistics
307
 
1 pmbaty 308
   // enter the main loop
309
   while (!terminate_everything)
310
   {
311
      // see what time it is
312
      current_time = ProcessTime ();
75 pmbaty 313
      if (is_paused)
314
         stoppage_time += (current_time - previous_time); // if we're paused, increase stoppage time
1 pmbaty 315
 
60 pmbaty 316
      // is it time to feed the screensaver watchdog ? (to prevent it from starting)
317
      if (screensaverwatchdog_feedtime < current_time)
318
      {
319
         mousemove_input.type = INPUT_MOUSE;
320
         memset (&mousemove_input.mi, 0, sizeof (mousemove_input.mi)); // blank out struct = no move at all :)
321
         mousemove_input.mi.dwFlags = MOUSEEVENTF_MOVE;
322
         SendInput (1, &mousemove_input, sizeof (mousemove_input)); // send a fake mouse move input event
323
 
324
         screensaverwatchdog_feedtime = current_time + 50.0f; // feed screensaver watchdog again in 50 seconds
325
      }
326
 
1 pmbaty 327
      // are we in demo mode and is it time to quit ?
14 pmbaty 328
      if (!is_registered && (current_time > DEMO_TIMEOUT))
18 pmbaty 329
         DestroyWindow (hMainWnd); // if so, send a quit message in order to break the loop
1 pmbaty 330
 
331
      // are we in the middle of an animation or just after it ?
332
      if (current_time < animation_endtime + 0.5f)
333
         the_scene.update = true; // always update during animations
334
      else
335
         the_scene.update |= Board_Think (&the_board); // make the board (i.e, both players) think
336
 
337
      MainLoop_FindCurrentViewer ();  // determine current viewer
338
 
339
      // see if we have a message waiting for any window in the current thread and dispatch it
340
      while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
341
      {
342
         // check for accelerator keystrokes from the main window
59 pmbaty 343
         if ((msg.hwnd != hMainWnd) || !TranslateAccelerator (hMainWnd, hMainAccelerators, &msg))
1 pmbaty 344
         {
345
            TranslateMessage (&msg); // translate and dispatch all other messages
346
            DispatchMessage (&msg);
347
         }
348
      }
349
 
350
      // handle dialog box and window return codes
351
      if (is_dialogbox_about_validated) DialogBox_About_Validated ();
352
      if (is_dialogbox_challenge_validated) DialogBox_Challenge_Validated ();
353
      if (is_dialogbox_changeappearance_validated) DialogBox_ChangeAppearance_Validated ();
354
      if (is_dialogbox_comment_validated) DialogBox_Comment_Validated ();
355
      if (is_dialogbox_endgame_validated) DialogBox_EndGame_Validated ();
356
      if (is_dialogbox_gotomove_validated) DialogBox_GoToMove_Validated ();
75 pmbaty 357
      if (is_dialogbox_renamesides_validated) DialogBox_RenameSides_Validated ();
1 pmbaty 358
      if (is_dialogbox_load_validated) DialogBox_Load_Validated ();
359
      if (is_dialogbox_message_validated) DialogBox_Message_Validated ();
360
      if (is_dialogbox_newgame_validated) DialogBox_NewGame_Validated ();
361
      if (is_dialogbox_options_validated) DialogBox_Options_Validated ();
362
      if (is_dialogbox_pawnpromotion_validated) DialogBox_PawnPromotion_Validated ();
363
      if (is_dialogbox_playercard_validated) DialogBox_PlayerCard_Validated ();
364
      if (is_dialogbox_playerinfoname_validated) DialogBox_PlayerInfoName_Validated ();
365
      if (is_dialogbox_quit_validated) DialogBox_Quit_Validated ();
366
      if (is_dialogbox_resign_validated) DialogBox_Resign_Validated ();
367
      if (is_dialogbox_save_validated) DialogBox_Save_Validated ();
368
      if (is_dialogbox_saveposition_validated) DialogBox_SavePosition_Validated ();
369
      if (is_dialogbox_sendchallenge_validated) DialogBox_SendChallenge_Validated ();
370
      if (is_dialogbox_sendseek_validated) DialogBox_SendSeek_Validated ();
371
      if (is_dialogbox_takeback_validated) DialogBox_Takeback_Validated ();
372
      if (is_window_chat_validated) Window_Chat_Validated ();
373
      if (is_window_chatterchannels_validated) Window_ChatterChannels_Validated ();
374
      if (is_window_games_validated) Window_Games_Validated ();
375
      if (is_window_motd_validated) Window_MOTD_Validated ();
376
      if (is_window_opponents_validated) Window_Opponents_Validated ();
377
      if (is_window_sought_validated) Window_Sought_Validated ();
378
 
379
      MainLoop_EvaluateGameState (); // evaluate game state
380
 
381
      // is the table rotating ?
382
      if (Player_RotateTable (&the_board.players[current_viewer], current_time - previous_time))
383
         the_scene.update = true; // if so, update the scene
384
 
385
      // are we highlighting something ?
386
      if (highlight_endtime > current_time)
387
         the_scene.update = true; // if so, update the scene
388
 
389
      // else if we WERE just highlighting something, clear the hovered positions
390
      else if (highlight_endtime + 0.1f > current_time)
391
      {
392
         the_board.hovered_position[0] = -1;
393
         the_board.hovered_position[1] = -1;
394
         the_scene.update = true; // and update the scene
395
      }
396
 
397
      // if we want the game clock, update scene every second
398
      if (options.want_clock && ((int) current_time != (int) previous_time))
399
         the_scene.update = true;
400
 
401
      // if there's something in the central text buffer, update scene too
402
      if (the_scene.gui.central_text.is_displayed)
403
         the_scene.update = true;
404
 
405
      // if we have a spinning wheel, update scene too
406
      if (the_scene.gui.want_spinwheel)
407
         the_scene.update = true;
408
 
85 pmbaty 409
      // is our theme not loaded yet ?
410
      if (!theme->is_loaded)
411
         Theme_LoadABitMore (theme); // load a bit more of it
412
 
413
      // else do we NOT need to update the scene ?
163 pmbaty 414
      else if (!the_scene.update)
1 pmbaty 415
      {
416
         // cycle through all themes and see if one of them needs to be loaded
417
         for (array_index = 0; array_index < theme_count; array_index++)
418
            if (!themes[array_index].is_loaded)
419
            {
85 pmbaty 420
               Theme_LoadABitMore (&themes[array_index]); // load a bit more of this theme
1 pmbaty 421
               break; // and stop looping (see you next pass)
422
            }
423
      }
424
 
85 pmbaty 425
      // either we need to update the scene, or we want to do it continuously
426
      else
1 pmbaty 427
      {
428
         Scene_Update (&the_scene, &the_board); // evaluate which parts need to be placed
429
         Render_RenderFrame (&the_scene); // render a game frame
430
 
431
         the_scene.update = false; // scene no longer needs to be updated now
432
      }
433
 
434
      Audio_Think (); // ensure audio is playing
435
 
436
      previous_time = current_time; // save previous time
437
      if (frame_count == 100)
438
      {
439
         frame_count = 0; // reset frame count every 100 frames
440
         Sleep (1); // once every 100 frames, wait a millisecond
441
      }
442
      else
443
         Sleep (0); // else just allow context switching
444
      frame_count++; // increase the frame count
445
   }
446
 
447
   /////////////////////////////////////////////////////////////////////////
448
   // at this point, we exited the main loop and we are returning to Windows
449
 
116 pmbaty 450
   // release scene, game, themes and shutdown renderer and audio
1 pmbaty 451
   Scene_Shutdown (&the_scene);
452
   Board_Shutdown (&the_board);
453
   Themes_Shutdown ();
454
   Render_Shutdown ();
116 pmbaty 455
   Audio_Shutdown ();
1 pmbaty 456
 
457
   // delete the font resources
458
   DeleteObject (hFontChat);
459
 
460
   // delete the bitmap and icon ressources
461
   for (array_index = 1; array_index < sizeof (handlestatus) / sizeof (handlestatus[0]); array_index++)
462
   {
463
      DeleteObject (handlestatus[array_index].bitmap);
464
      DestroyIcon (handlestatus[array_index].icon);
465
   }
466
 
467
   // unregister window class
468
   UnregisterClass (wc.lpszClassName, hAppInstance);
469
 
470
   // destroy the accelerators table
59 pmbaty 471
   if (hMainAccelerators)
472
      DestroyAcceleratorTable (hMainAccelerators);
473
   hMainAccelerators = NULL;
1 pmbaty 474
 
59 pmbaty 475
   // destroy the application menu object
476
   if (IsMenu (hMainMenu))
477
      DestroyMenu (hMainMenu);
478
   hMainMenu = NULL;
1 pmbaty 479
 
175 pmbaty 480
   // are we not registered yet AND have we NOT been told to don't nag?
164 pmbaty 481
#ifndef NO_REGISTRATION
175 pmbaty 482
   if (!is_registered && !dont_nag)
14 pmbaty 483
      DialogBox_Registration ();
164 pmbaty 484
#endif // !NO_REGISTRATION
14 pmbaty 485
 
1 pmbaty 486
   // save configuration data
487
   Config_Save ();
488
 
489
   // unload localized texts
490
   LocalizedTexts_Shutdown ();
491
 
152 pmbaty 492
   ExitProcess (0); // it looks like this is needed to terminate reluctant Chess Giants instances...
1 pmbaty 493
   return (0); // and return to Windows.
494
}
495
 
496
 
497
static void MainLoop_FindCurrentViewer (void)
498
{
499
   // helper function that tells who is the current viewer
500
 
501
   if ((the_board.players[COLOR_WHITE].type == PLAYER_HUMAN) && (the_board.players[COLOR_BLACK].type == PLAYER_HUMAN))
502
      current_viewer = Board_ColorToMove (&the_board); // if both players are human, track them both
503
   else if (the_board.players[COLOR_WHITE].type == PLAYER_HUMAN)
504
      current_viewer = COLOR_WHITE; // else if only the white is human, track the white
505
   else if (the_board.players[COLOR_BLACK].type == PLAYER_HUMAN)
506
      current_viewer = COLOR_BLACK; // else if it's the black, track the black
507
   else
508
      current_viewer = COLOR_WHITE; // else no human in game, track just the white
509
 
510
   return; // finished, current viewer is known
511
}
512
 
513
 
514
static void MainLoop_EvaluateGameState (void)
515
{
516
   // function to evaluate the game state in the main loop when a part has just moved
517
 
41 pmbaty 518
   static wchar_t window_title[256];
519
 
1 pmbaty 520
   player_t *current_player;
521
   player_t *opposite_player;
522
   player_t *network_player;
523
   boardmove_t *last_move;
524
   int enabled_value;
525
   int move_index;
526
 
124 pmbaty 527
   // get current and opposite players, and see if we're online
1 pmbaty 528
   current_player = Player_GetCurrent ();
529
   opposite_player = Player_GetOpposite ();
530
   network_player = Player_FindByType (PLAYER_INTERNET);
531
 
140 pmbaty 532
   // if no dialog box is in focus AND the view distance and pitch is lower than the minimum, enable the "new game" and "open game" buttons
533
   if (!is_dialogbox_displayed && (network_player == NULL) && (current_distance == CLOSEUP_VIEW_DISTANCE) && (current_pitch == CLOSEUP_VIEW_PITCH))
124 pmbaty 534
   {
535
      GUIBUTTON_ENABLE (the_scene.gui.newgamebutton);
536
      GUIBUTTON_ENABLE (the_scene.gui.opengamebutton);
537
   }
538
   else
539
   {
540
      GUIBUTTON_DISABLE (the_scene.gui.newgamebutton);
541
      GUIBUTTON_DISABLE (the_scene.gui.opengamebutton);
542
   }
543
 
544
   if (!the_board.reevaluate)
545
      return; // if the board doesn't need to be reevaluated, don't do anything
546
 
1 pmbaty 547
   // has the game started ?
548
   if (the_board.move_count > 1)
549
   {
550
      // game has started, enable the "save" and "save as" menu options
551
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVE, MF_ENABLED);
552
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEAS, MF_ENABLED);
553
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEPOSITIONAS, MF_ENABLED);
554
 
136 pmbaty 555
      // disable the start position setup mode
556
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SETUPPOSITION, MF_GRAYED);
557
 
1 pmbaty 558
      // enable the "go to move" menu option
136 pmbaty 559
      EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_GOTOMOVE, MF_ENABLED);
1 pmbaty 560
 
561
      // are we watching the last move ?
562
      if (the_board.viewed_move == the_board.move_count - 1)
563
      {
564
         // get a quick acccess to the last move
565
         last_move = &the_board.moves[the_board.move_count - 1];
566
 
50 pmbaty 567
         // if the current player is a human AND its opponent is a computer, allow him to ask us for a hint
568
         if ((current_player->type == PLAYER_HUMAN) && (opposite_player->type == PLAYER_COMPUTER))
136 pmbaty 569
            EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_SUGGESTMOVE, MF_ENABLED);
1 pmbaty 570
         else
136 pmbaty 571
            EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_SUGGESTMOVE, MF_GRAYED);
1 pmbaty 572
 
573
         // (if the current player is a human
574
         //  AND (its opponent is another human AND there's at least one move played)
575
         //       OR (its opponent is a computer AND there are at least two moves played)
576
         //       OR (its opponent is a remote player AND we're in game AND there are at least two moves played))
577
         // OR the current player is a remote player AND we're in game AND there are at least two moves played), allow him to cancel move
578
         if (((current_player->type == PLAYER_HUMAN)
579
              && ((opposite_player->type == PLAYER_HUMAN)
580
                  || ((opposite_player->type == PLAYER_COMPUTER) && (the_board.move_count > 2))
581
                  || ((opposite_player->type == PLAYER_INTERNET) && (opposite_player->is_in_game) && (the_board.move_count > 2))))
582
             || ((current_player->type == PLAYER_INTERNET) && (current_player->is_in_game) && (the_board.move_count > 2)))
136 pmbaty 583
            EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_CANCELLASTMOVE, MF_ENABLED);
1 pmbaty 584
         else
136 pmbaty 585
            EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_CANCELLASTMOVE, MF_GRAYED);
1 pmbaty 586
 
587
         // is the current player in check ? (to play the right sound)
588
         // read as: was the last move an opponent's move AND did it put us to check ?
589
         if (last_move->is_check)
590
         {
591
            // is it a checkmate ? (checkmate == check + stalemate)
592
            if (last_move->is_stalemate)
593
            {
594
               // display the game over dialog box
595
               the_board.game_state = (Board_ColorToMove (&the_board) == COLOR_WHITE ? STATE_BLACKWIN_CHECKMATE : STATE_WHITEWIN_CHECKMATE);
596
               DialogBox_EndGame ();
597
            }
598
         }
599
         else
600
         {
601
            // is it a stalemate ?
602
            if (last_move->is_stalemate)
603
            {
604
               // display the game over dialog box
605
               the_board.game_state = STATE_DRAW_STALEMATE;
606
               DialogBox_EndGame ();
607
            }
608
         }
609
 
610
         // have there 50 moves been played each side (i.e, 100 plies) AND is the current player human ?
611
         if ((the_board.move_count > 100) && (current_player->type == PLAYER_HUMAN))
612
         {
613
            // go backwards and see when is the latest move that took an opponent's piece OR the latest pawn move
614
            for (move_index = the_board.move_count - 1; move_index >= 0; move_index--)
615
               if (the_board.moves[move_index].has_captured || (the_board.moves[move_index].part == PART_PAWN))
616
                  break; // stop as soon as we find one
617
 
618
            // can the fifty moves draw rule be claimed AND does the current player claims it ?
619
            if (move_index + 1 + 100 < the_board.move_count)
620
            {
621
               // yes. Propose it to the side that's on move
622
// TODO: non-modal MessageBox (copy dialog_newgame.cpp and use return values)
623
            }
624
         }
625
 
140 pmbaty 626
         GUIBUTTON_ENABLE (the_scene.gui.llarrow); // enable "jump to beginning" arrow if it isn't displayed yet
124 pmbaty 627
         GUIBUTTON_ENABLE (the_scene.gui.larrow); // enable "back" arrow if it isn't displayed yet
628
         GUIBUTTON_DISABLE (the_scene.gui.rarrow); // disable "forward" arrow if it's already displayed
140 pmbaty 629
         GUIBUTTON_DISABLE (the_scene.gui.rrarrow); // disable "jump to end" arrow if it's already displayed
1 pmbaty 630
 
631
         if (the_board.game_state == STATE_PLAYING)
140 pmbaty 632
            Scene_UpdateText (&the_scene.gui.arrow_text, RGBACOLOR_SETALPHA (options.clock_color, 0x7f), DURATION_INFINITE, false, LOCALIZE (is_paused ? L"Paused" : L"Current"));
1 pmbaty 633
         else if ((the_board.game_state == STATE_BLACKWIN_CHECKMATE) || (the_board.game_state == STATE_WHITEWIN_CHECKMATE))
140 pmbaty 634
            Scene_UpdateText (&the_scene.gui.arrow_text, RGBACOLOR_SETALPHA (options.clock_color, 0x7f), DURATION_INFINITE, false, L"%s\n%s", LOCALIZE (L"EndGame_CheckMate"), LOCALIZE (L"EndGame_Title"));
1 pmbaty 635
         else if ((the_board.game_state == STATE_WHITEWIN_RESIGNORFORFEIT) || (the_board.game_state == STATE_BLACKWIN_RESIGNORFORFEIT))
140 pmbaty 636
            Scene_UpdateText (&the_scene.gui.arrow_text, RGBACOLOR_SETALPHA (options.clock_color, 0x7f), DURATION_INFINITE, false, L"%s\n%s", LOCALIZE (L"EndGame_Resign"), LOCALIZE (L"EndGame_Title"));
1 pmbaty 637
         else if (the_board.game_state == STATE_DRAW_STALEMATE)
140 pmbaty 638
            Scene_UpdateText (&the_scene.gui.arrow_text, RGBACOLOR_SETALPHA (options.clock_color, 0x7f), DURATION_INFINITE, false, L"%s\n%s", LOCALIZE (L"EndGame_StaleMate"), LOCALIZE (L"EndGame_Title"));
1 pmbaty 639
         else if (the_board.game_state == STATE_DRAW_AGREEMENT)
140 pmbaty 640
            Scene_UpdateText (&the_scene.gui.arrow_text, RGBACOLOR_SETALPHA (options.clock_color, 0x7f), DURATION_INFINITE, false, L"%s\n%s", LOCALIZE (L"EndGame_Agreement"), LOCALIZE (L"EndGame_Title"));
1 pmbaty 641
         else if (the_board.game_state == STATE_DRAW_OTHER)
140 pmbaty 642
            Scene_UpdateText (&the_scene.gui.arrow_text, RGBACOLOR_SETALPHA (options.clock_color, 0x7f), DURATION_INFINITE, false, L"%s\n%s", LOCALIZE (L"EndGame_DrawOther"), LOCALIZE (L"EndGame_Title"));
1 pmbaty 643
 
644
         // enable the "comment on this move" menu option
136 pmbaty 645
         EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_COMMENTMOVE, MF_ENABLED);
1 pmbaty 646
      }
647
 
648
      // else are we watching another move, but not the beginning of the game ?
649
      else if (the_board.viewed_move > 0)
650
      {
140 pmbaty 651
         GUIBUTTON_ENABLE (the_scene.gui.llarrow); // enable "jump to beginning" arrow if it isn't displayed yet
124 pmbaty 652
         GUIBUTTON_ENABLE (the_scene.gui.larrow); // enable "back" arrow if it isn't displayed yet
653
         GUIBUTTON_ENABLE (the_scene.gui.rarrow); // enable "forward" arrow if it isn't displayed yet
140 pmbaty 654
         GUIBUTTON_ENABLE (the_scene.gui.rrarrow); // enable "jump to end" arrow if it isn't displayed yet
655
         Scene_UpdateText (&the_scene.gui.arrow_text, RGBACOLOR_SETALPHA (options.clock_color, 0x7f), DURATION_INFINITE, false, L"%s %d\n%s", LOCALIZE (L"Move"), (the_board.viewed_move + 1) / 2, (the_board.viewed_move % 2 ? LOCALIZE (L"Games_White"): LOCALIZE (L"Games_Black")));
1 pmbaty 656
 
136 pmbaty 657
         // hints are not usable when watching the game history
658
         EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_SUGGESTMOVE, MF_GRAYED);
659
 
1 pmbaty 660
         // enable the "save position as" and "comment on this move" menu options
661
         EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEPOSITIONAS, MF_ENABLED);
136 pmbaty 662
         EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_COMMENTMOVE, MF_ENABLED);
1 pmbaty 663
      }
664
 
665
      // else we must be watching the beginning of the game (no move yet)
666
      else
667
      {
140 pmbaty 668
         GUIBUTTON_DISABLE (the_scene.gui.llarrow); // disable "jump to beginning" arrow if it's already displayed
124 pmbaty 669
         GUIBUTTON_DISABLE (the_scene.gui.larrow); // disable "back" arrow if it's already displayed
670
         GUIBUTTON_ENABLE (the_scene.gui.rarrow); // enable "forward" arrow if it isn't displayed yet
140 pmbaty 671
         GUIBUTTON_ENABLE (the_scene.gui.rrarrow); // enable "jump to end" arrow if it isn't displayed yet
672
         Scene_UpdateText (&the_scene.gui.arrow_text, RGBACOLOR_SETALPHA (options.clock_color, 0x7f), DURATION_INFINITE, false, LOCALIZE (L"Beginning"));
1 pmbaty 673
 
136 pmbaty 674
         // hints are not usable when watching the game history
675
         EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_SUGGESTMOVE, MF_GRAYED);
676
 
1 pmbaty 677
         // disable the "save position as" and "comment on this move" menu options
678
         EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEPOSITIONAS, MF_GRAYED);
136 pmbaty 679
         EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_COMMENTMOVE, MF_GRAYED);
1 pmbaty 680
      }
681
   }
682
   else
683
   {
684
      // game has not started, disable the "save", "save as" and "save position as" menu options
685
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVE, MF_GRAYED);
686
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEAS, MF_GRAYED);
687
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SAVEPOSITIONAS, MF_GRAYED);
688
 
136 pmbaty 689
      // if we are NOT on Internet play AND no longer in closeup mode, enable the start position setup mode
690
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_SETUPPOSITION, ((network_player == NULL) && (current_distance != CLOSEUP_VIEW_DISTANCE) && (current_pitch != CLOSEUP_VIEW_PITCH) ? MF_ENABLED : MF_GRAYED));
691
 
52 pmbaty 692
      // if the current player is a human AND its opponent is a computer, allow him to ask us for a hint
693
      if ((current_player->type == PLAYER_HUMAN) && (opposite_player->type == PLAYER_COMPUTER))
136 pmbaty 694
         EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_SUGGESTMOVE, MF_ENABLED);
52 pmbaty 695
      else
136 pmbaty 696
         EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_SUGGESTMOVE, MF_GRAYED);
52 pmbaty 697
 
698
      // disable the "cancel last move", "comment move" and "go to move" menu options
136 pmbaty 699
      EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_CANCELLASTMOVE, MF_GRAYED);
700
      EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_COMMENTMOVE, MF_GRAYED);
701
      EnableMenuItem (GetMenu (hMainWnd), MENUID_MOVE_GOTOMOVE, MF_GRAYED);
1 pmbaty 702
 
75 pmbaty 703
      is_paused = false; // clear pause status (we can only pause a game when it's been started)
704
 
140 pmbaty 705
      // and disable the navigation arrows and the arrow text
706
      GUIBUTTON_DISABLE (the_scene.gui.llarrow);
124 pmbaty 707
      GUIBUTTON_DISABLE (the_scene.gui.larrow);
708
      GUIBUTTON_DISABLE (the_scene.gui.rarrow);
140 pmbaty 709
      GUIBUTTON_DISABLE (the_scene.gui.rrarrow);
1 pmbaty 710
      the_scene.gui.arrow_text.is_displayed = false;
711
   }
712
 
713
   // no matter whether the game started or not, if the current player is a human AND its opponent is a computer, allow him to swap sides
714
   if ((current_player->type == PLAYER_HUMAN) && (opposite_player->type == PLAYER_COMPUTER))
715
      EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_SWAPSIDES, MF_ENABLED);
716
   else
717
      EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_SWAPSIDES, MF_GRAYED);
718
 
75 pmbaty 719
   // no matter whether the game started or not, enable players renaming only if we are NOT in internet mode
720
   EnableMenuItem (GetMenu (hMainWnd), MENUID_CHESSBOARD_RENAMESIDES, (network_player == NULL ? MF_ENABLED : MF_GRAYED));
721
 
1 pmbaty 722
   // update window title
723
   if ((the_board.players[COLOR_WHITE].name[0] != 0) && (the_board.players[COLOR_BLACK].name[0] != 0))
724
   {
14 pmbaty 725
      swprintf_s (window_title, WCHAR_SIZEOF (window_title), L"%s %s %s - " PROGRAM_NAME L"%s", the_board.players[COLOR_WHITE].name, LOCALIZE (L"Versus"), the_board.players[COLOR_BLACK].name, (is_registered ? L"" : LOCALIZE (L"EvaluationMode")));
1 pmbaty 726
      SetWindowText (hMainWnd, window_title); // update window title
727
   }
728
   else if (the_board.players[COLOR_WHITE].name[0] != 0)
729
   {
14 pmbaty 730
      swprintf_s (window_title, WCHAR_SIZEOF (window_title), L"%s - " PROGRAM_NAME L"%s", the_board.players[COLOR_WHITE].name, (is_registered ? L"" : LOCALIZE (L"EvaluationMode")));
1 pmbaty 731
      SetWindowText (hMainWnd, window_title); // update window title
732
   }
733
 
734
   // are we in internet mode AND are we logged in ?
735
   if ((network_player != NULL) && network_player->is_logged_in)
736
   {
737
      // are we currently playing a game ?
738
      if (network_player->is_in_game)
739
      {
740
         GUIBUTTON_ENABLE (the_scene.gui.chatbutton); // enable chat button if it's not enabled yet
741
         GUIBUTTON_DISABLE (the_scene.gui.gamesbutton); // disable games button if it was enabled
742
         GUIBUTTON_DISABLE (the_scene.gui.peoplebutton); // disable people button if it was enabled
145 pmbaty 743
         EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_RESIGN, ((the_board.game_state == STATE_PLAYING) && (the_board.move_count > 1) ? MF_ENABLED : MF_GRAYED)); // allow resigning if the game has started AND it's not terminated)
1 pmbaty 744
      }
745
      else
746
      {
747
         GUIBUTTON_DISABLE (the_scene.gui.chatbutton); // disable chat button if it was enabled
748
         GUIBUTTON_ENABLE (the_scene.gui.gamesbutton); // enable games button if it's not enabled yet
749
         GUIBUTTON_ENABLE (the_scene.gui.peoplebutton); // enable people button if it's not enabled yet
750
         EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_RESIGN, MF_GRAYED); // disable ability to resign
751
      }
75 pmbaty 752
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_PAUSE, MF_DISABLED); // disallow pause
1 pmbaty 753
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_STATISTICS, MF_ENABLED); // enable stats
754
 
755
      enabled_value = MF_ENABLED; // remember to enable the internet-related menu items
756
   }
757
   // else it's a local or vs. computer game
758
   else
759
   {
760
      GUIBUTTON_DISABLE (the_scene.gui.chatbutton); // disable chat button if it was enabled
761
      GUIBUTTON_DISABLE (the_scene.gui.gamesbutton); // disable games button if it was enabled
762
      GUIBUTTON_DISABLE (the_scene.gui.peoplebutton); // disable people button if it was enabled
145 pmbaty 763
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_PAUSE, ((the_board.game_state == STATE_PLAYING) && (the_board.move_count > 1) ? MF_ENABLED : MF_GRAYED)); // allow pause if the game has started
764
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_RESIGN, ((the_board.game_state == STATE_PLAYING) && (the_board.move_count > 1) ? MF_ENABLED : MF_GRAYED)); // allow resigning if the game has started AND it's not terminated)
1 pmbaty 765
      EnableMenuItem (GetMenu (hMainWnd), MENUID_GAME_STATISTICS, MF_GRAYED); // disable stats
766
 
767
      enabled_value = MF_GRAYED; // remember to disable the internet-related menu items
768
   }
769
 
770
   EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_SHOWONLINEPLAYERS, enabled_value);
771
   EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_SHOWSOUGHTGAMES, enabled_value);
772
   EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_SEEKGAME, enabled_value);
773
   if (!options.network.want_publicchat)
774
   {
775
      EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_CHATTERCHANNELS, MF_GRAYED); // always grayed if we don't want public chat
776
      EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_ENTERCHATTEXT, MF_GRAYED);
777
   }
778
   else
779
   {
780
      EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_CHATTERCHANNELS, enabled_value); // else enabled only in internet mode
781
      EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_ENTERCHATTEXT, enabled_value);
782
   }
783
   EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_DISPLAYPLAYERCARD, enabled_value);
784
   EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_DISPLAYYOURCARD, enabled_value);
785
   EnableMenuItem (GetMenu (hMainWnd), MENUID_INTERNET_MOTD, enabled_value);
786
 
787
   the_board.reevaluate = false; // board evaluation has been done
788
   return; // finished, new board state is known
789
}