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//===-- llvm/Support/TaskQueue.h - A TaskQueue implementation ---*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines a crude C++11 based task queue.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_SUPPORT_TASKQUEUE_H
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#define LLVM_SUPPORT_TASKQUEUE_H
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#include "llvm/Config/llvm-config.h"
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#include "llvm/Support/ThreadPool.h"
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#include "llvm/Support/thread.h"
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#include <atomic>
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#include <cassert>
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#include <condition_variable>
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#include <deque>
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#include <functional>
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#include <future>
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#include <memory>
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#include <mutex>
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#include <utility>
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namespace llvm {
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/// TaskQueue executes serialized work on a user-defined Thread Pool.  It
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/// guarantees that if task B is enqueued after task A, task B begins after
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/// task A completes and there is no overlap between the two.
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class TaskQueue {
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  // Because we don't have init capture to use move-only local variables that
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  // are captured into a lambda, we create the promise inside an explicit
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  // callable struct. We want to do as much of the wrapping in the
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  // type-specialized domain (before type erasure) and then erase this into a
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  // std::function.
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  template <typename Callable> struct Task {
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    using ResultTy = std::invoke_result_t<Callable>;
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    explicit Task(Callable C, TaskQueue &Parent)
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        : C(std::move(C)), P(std::make_shared<std::promise<ResultTy>>()),
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          Parent(&Parent) {}
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    template<typename T>
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    void invokeCallbackAndSetPromise(T*) {
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      P->set_value(C());
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    }
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    void invokeCallbackAndSetPromise(void*) {
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      C();
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      P->set_value();
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    }
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    void operator()() noexcept {
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      ResultTy *Dummy = nullptr;
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      invokeCallbackAndSetPromise(Dummy);
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      Parent->completeTask();
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    }
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    Callable C;
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    std::shared_ptr<std::promise<ResultTy>> P;
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    TaskQueue *Parent;
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  };
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public:
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  /// Construct a task queue with no work.
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  TaskQueue(ThreadPool &Scheduler) : Scheduler(Scheduler) { (void)Scheduler; }
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  /// Blocking destructor: the queue will wait for all work to complete.
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  ~TaskQueue() {
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    Scheduler.wait();
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    assert(Tasks.empty());
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  }
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  /// Asynchronous submission of a task to the queue. The returned future can be
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  /// used to wait for the task (and all previous tasks that have not yet
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  /// completed) to finish.
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  template <typename Callable>
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  std::future<std::invoke_result_t<Callable>> async(Callable &&C) {
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#if !LLVM_ENABLE_THREADS
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    static_assert(false,
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                  "TaskQueue requires building with LLVM_ENABLE_THREADS!");
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#endif
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    Task<Callable> T{std::move(C), *this};
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    using ResultTy = std::invoke_result_t<Callable>;
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    std::future<ResultTy> F = T.P->get_future();
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    {
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      std::lock_guard<std::mutex> Lock(QueueLock);
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      // If there's already a task in flight, just queue this one up.  If
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      // there is not a task in flight, bypass the queue and schedule this
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      // task immediately.
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      if (IsTaskInFlight)
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        Tasks.push_back(std::move(T));
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      else {
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        Scheduler.async(std::move(T));
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        IsTaskInFlight = true;
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      }
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    }
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    return F;
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  }
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private:
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  void completeTask() {
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    // We just completed a task.  If there are no more tasks in the queue,
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    // update IsTaskInFlight to false and stop doing work.  Otherwise
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    // schedule the next task (while not holding the lock).
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    std::function<void()> Continuation;
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    {
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      std::lock_guard<std::mutex> Lock(QueueLock);
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      if (Tasks.empty()) {
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        IsTaskInFlight = false;
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        return;
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      }
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      Continuation = std::move(Tasks.front());
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      Tasks.pop_front();
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    }
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    Scheduler.async(std::move(Continuation));
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  }
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  /// The thread pool on which to run the work.
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  ThreadPool &Scheduler;
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  /// State which indicates whether the queue currently is currently processing
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  /// any work.
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  bool IsTaskInFlight = false;
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  /// Mutex for synchronizing access to the Tasks array.
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  std::mutex QueueLock;
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  /// Tasks waiting for execution in the queue.
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  std::deque<std::function<void()>> Tasks;
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};
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} // namespace llvm
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#endif // LLVM_SUPPORT_TASKQUEUE_H