Details | Last modification | View Log | RSS feed
| Rev | Author | Line No. | Line | 
|---|---|---|---|
| 14 | pmbaty | 1 | //===- llvm/Support/DebugCounter.h - Debug counter support ------*- C++ -*-===// | 
| 2 | // | ||
| 3 | // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. | ||
| 4 | // See https://llvm.org/LICENSE.txt for license information. | ||
| 5 | // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception | ||
| 6 | // | ||
| 7 | //===----------------------------------------------------------------------===// | ||
| 8 | /// \file | ||
| 9 | /// This file provides an implementation of debug counters.  Debug | ||
| 10 | /// counters are a tool that let you narrow down a miscompilation to a specific | ||
| 11 | /// thing happening. | ||
| 12 | /// | ||
| 13 | /// To give a use case: Imagine you have a file, very large, and you | ||
| 14 | /// are trying to understand the minimal transformation that breaks it. Bugpoint | ||
| 15 | /// and bisection is often helpful here in narrowing it down to a specific pass, | ||
| 16 | /// but it's still a very large file, and a very complicated pass to try to | ||
| 17 | /// debug.  That is where debug counting steps in.  You can instrument the pass | ||
| 18 | /// with a debug counter before it does a certain thing, and depending on the | ||
| 19 | /// counts, it will either execute that thing or not.  The debug counter itself | ||
| 20 | /// consists of a skip and a count.  Skip is the number of times shouldExecute | ||
| 21 | /// needs to be called before it returns true.  Count is the number of times to | ||
| 22 | /// return true once Skip is 0.  So a skip=47, count=2 ,would skip the first 47 | ||
| 23 | /// executions by returning false from shouldExecute, then execute twice, and | ||
| 24 | /// then return false again. | ||
| 25 | /// Note that a counter set to a negative number will always execute. | ||
| 26 | /// For a concrete example, during predicateinfo creation, the renaming pass | ||
| 27 | /// replaces each use with a renamed use. | ||
| 28 | //// | ||
| 29 | /// If I use DEBUG_COUNTER to create a counter called "predicateinfo", and | ||
| 30 | /// variable name RenameCounter, and then instrument this renaming with a debug | ||
| 31 | /// counter, like so: | ||
| 32 | /// | ||
| 33 | /// if (!DebugCounter::shouldExecute(RenameCounter) | ||
| 34 | /// <continue or return or whatever not executing looks like> | ||
| 35 | /// | ||
| 36 | /// Now I can, from the command line, make it rename or not rename certain uses | ||
| 37 | /// by setting the skip and count. | ||
| 38 | /// So for example | ||
| 39 | /// bin/opt -debug-counter=predicateinfo-skip=47,predicateinfo-count=1 | ||
| 40 | /// will skip renaming the first 47 uses, then rename one, then skip the rest. | ||
| 41 | //===----------------------------------------------------------------------===// | ||
| 42 | |||
| 43 | #ifndef LLVM_SUPPORT_DEBUGCOUNTER_H | ||
| 44 | #define LLVM_SUPPORT_DEBUGCOUNTER_H | ||
| 45 | |||
| 46 | #include "llvm/ADT/DenseMap.h" | ||
| 47 | #include "llvm/ADT/StringRef.h" | ||
| 48 | #include "llvm/ADT/UniqueVector.h" | ||
| 49 | #include "llvm/Support/Debug.h" | ||
| 50 | #include <string> | ||
| 51 | |||
| 52 | namespace llvm { | ||
| 53 | |||
| 54 | class raw_ostream; | ||
| 55 | |||
| 56 | class DebugCounter { | ||
| 57 | public: | ||
| 58 |   /// Returns a reference to the singleton instance. | ||
| 59 | static DebugCounter &instance(); | ||
| 60 | |||
| 61 |   // Used by the command line option parser to push a new value it parsed. | ||
| 62 | void push_back(const std::string &); | ||
| 63 | |||
| 64 |   // Register a counter with the specified name. | ||
| 65 |   // | ||
| 66 |   // FIXME: Currently, counter registration is required to happen before command | ||
| 67 |   // line option parsing. The main reason to register counters is to produce a | ||
| 68 |   // nice list of them on the command line, but i'm not sure this is worth it. | ||
| 69 | static unsigned registerCounter(StringRef Name, StringRef Desc) { | ||
| 70 | return instance().addCounter(std::string(Name), std::string(Desc)); | ||
| 71 |   } | ||
| 72 | inline static bool shouldExecute(unsigned CounterName) { | ||
| 73 | if (!isCountingEnabled()) | ||
| 74 | return true; | ||
| 75 | |||
| 76 | auto &Us = instance(); | ||
| 77 | auto Result = Us.Counters.find(CounterName); | ||
| 78 | if (Result != Us.Counters.end()) { | ||
| 79 | auto &CounterInfo = Result->second; | ||
| 80 | ++CounterInfo.Count; | ||
| 81 | |||
| 82 |       // We only execute while the Skip is not smaller than Count, | ||
| 83 |       // and the StopAfter + Skip is larger than Count. | ||
| 84 |       // Negative counters always execute. | ||
| 85 | if (CounterInfo.Skip < 0) | ||
| 86 | return true; | ||
| 87 | if (CounterInfo.Skip >= CounterInfo.Count) | ||
| 88 | return false; | ||
| 89 | if (CounterInfo.StopAfter < 0) | ||
| 90 | return true; | ||
| 91 | return CounterInfo.StopAfter + CounterInfo.Skip >= CounterInfo.Count; | ||
| 92 |     } | ||
| 93 |     // Didn't find the counter, should we warn? | ||
| 94 | return true; | ||
| 95 |   } | ||
| 96 | |||
| 97 |   // Return true if a given counter had values set (either programatically or on | ||
| 98 |   // the command line).  This will return true even if those values are | ||
| 99 |   // currently in a state where the counter will always execute. | ||
| 100 | static bool isCounterSet(unsigned ID) { | ||
| 101 | return instance().Counters[ID].IsSet; | ||
| 102 |   } | ||
| 103 | |||
| 104 |   // Return the Count for a counter. This only works for set counters. | ||
| 105 | static int64_t getCounterValue(unsigned ID) { | ||
| 106 | auto &Us = instance(); | ||
| 107 | auto Result = Us.Counters.find(ID); | ||
| 108 | assert(Result != Us.Counters.end() && "Asking about a non-set counter"); | ||
| 109 | return Result->second.Count; | ||
| 110 |   } | ||
| 111 | |||
| 112 |   // Set a registered counter to a given Count value. | ||
| 113 | static void setCounterValue(unsigned ID, int64_t Count) { | ||
| 114 | auto &Us = instance(); | ||
| 115 | Us.Counters[ID].Count = Count; | ||
| 116 |   } | ||
| 117 | |||
| 118 |   // Dump or print the current counter set into llvm::dbgs(). | ||
| 119 | LLVM_DUMP_METHOD void dump() const; | ||
| 120 | |||
| 121 | void print(raw_ostream &OS) const; | ||
| 122 | |||
| 123 |   // Get the counter ID for a given named counter, or return 0 if none is found. | ||
| 124 | unsigned getCounterId(const std::string &Name) const { | ||
| 125 | return RegisteredCounters.idFor(Name); | ||
| 126 |   } | ||
| 127 | |||
| 128 |   // Return the number of registered counters. | ||
| 129 | unsigned int getNumCounters() const { return RegisteredCounters.size(); } | ||
| 130 | |||
| 131 |   // Return the name and description of the counter with the given ID. | ||
| 132 | std::pair<std::string, std::string> getCounterInfo(unsigned ID) const { | ||
| 133 | return std::make_pair(RegisteredCounters[ID], Counters.lookup(ID).Desc); | ||
| 134 |   } | ||
| 135 | |||
| 136 |   // Iterate through the registered counters | ||
| 137 | typedef UniqueVector<std::string> CounterVector; | ||
| 138 | CounterVector::const_iterator begin() const { | ||
| 139 | return RegisteredCounters.begin(); | ||
| 140 |   } | ||
| 141 | CounterVector::const_iterator end() const { return RegisteredCounters.end(); } | ||
| 142 | |||
| 143 |   // Force-enables counting all DebugCounters. | ||
| 144 |   // | ||
| 145 |   // Since DebugCounters are incompatible with threading (not only do they not | ||
| 146 |   // make sense, but we'll also see data races), this should only be used in | ||
| 147 |   // contexts where we're certain we won't spawn threads. | ||
| 148 | static void enableAllCounters() { instance().Enabled = true; } | ||
| 149 | |||
| 150 | static bool isCountingEnabled() { | ||
| 151 | // Compile to nothing when debugging is off | ||
| 152 | #ifdef NDEBUG | ||
| 153 | return false; | ||
| 154 | #else | ||
| 155 | return instance().Enabled; | ||
| 156 | #endif | ||
| 157 |   } | ||
| 158 | |||
| 159 | private: | ||
| 160 | unsigned addCounter(const std::string &Name, const std::string &Desc) { | ||
| 161 | unsigned Result = RegisteredCounters.insert(Name); | ||
| 162 | Counters[Result] = {}; | ||
| 163 | Counters[Result].Desc = Desc; | ||
| 164 | return Result; | ||
| 165 |   } | ||
| 166 |   // Struct to store counter info. | ||
| 167 | struct CounterInfo { | ||
| 168 | int64_t Count = 0; | ||
| 169 | int64_t Skip = 0; | ||
| 170 | int64_t StopAfter = -1; | ||
| 171 | bool IsSet = false; | ||
| 172 | std::string Desc; | ||
| 173 | }; | ||
| 174 | DenseMap<unsigned, CounterInfo> Counters; | ||
| 175 |   CounterVector RegisteredCounters; | ||
| 176 | |||
| 177 |   // Whether we should do DebugCounting at all. DebugCounters aren't | ||
| 178 |   // thread-safe, so this should always be false in multithreaded scenarios. | ||
| 179 | bool Enabled = false; | ||
| 180 | }; | ||
| 181 | |||
| 182 | #define DEBUG_COUNTER(VARNAME, COUNTERNAME, DESC)                              \ | ||
| 183 |   static const unsigned VARNAME =                                              \ | ||
| 184 |       DebugCounter::registerCounter(COUNTERNAME, DESC) | ||
| 185 | |||
| 186 | } // namespace llvm | ||
| 187 | #endif |