Details | Last modification | View Log | RSS feed
| Rev | Author | Line No. | Line | 
|---|---|---|---|
| 14 | pmbaty | 1 | //===--------------------- ResourceManager.h --------------------*- C++ -*-===// | 
| 2 | // | ||
| 3 | // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. | ||
| 4 | // See https://llvm.org/LICENSE.txt for license information. | ||
| 5 | // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception | ||
| 6 | // | ||
| 7 | //===----------------------------------------------------------------------===// | ||
| 8 | /// \file | ||
| 9 | /// | ||
| 10 | /// The classes here represent processor resource units and their management | ||
| 11 | /// strategy.  These classes are managed by the Scheduler. | ||
| 12 | /// | ||
| 13 | //===----------------------------------------------------------------------===// | ||
| 14 | |||
| 15 | #ifndef LLVM_MCA_HARDWAREUNITS_RESOURCEMANAGER_H | ||
| 16 | #define LLVM_MCA_HARDWAREUNITS_RESOURCEMANAGER_H | ||
| 17 | |||
| 18 | #include "llvm/ADT/DenseMap.h" | ||
| 19 | #include "llvm/ADT/SmallVector.h" | ||
| 20 | #include "llvm/MC/MCSchedule.h" | ||
| 21 | #include "llvm/MCA/Instruction.h" | ||
| 22 | #include "llvm/MCA/Support.h" | ||
| 23 | |||
| 24 | namespace llvm { | ||
| 25 | namespace mca { | ||
| 26 | |||
| 27 | /// Used to notify the internal state of a processor resource. | ||
| 28 | /// | ||
| 29 | /// A processor resource is available if it is not reserved, and there are | ||
| 30 | /// available slots in the buffer.  A processor resource is unavailable if it | ||
| 31 | /// is either reserved, or the associated buffer is full. A processor resource | ||
| 32 | /// with a buffer size of -1 is always available if it is not reserved. | ||
| 33 | /// | ||
| 34 | /// Values of type ResourceStateEvent are returned by method | ||
| 35 | /// ResourceManager::canBeDispatched() | ||
| 36 | /// | ||
| 37 | /// The naming convention for resource state events is: | ||
| 38 | ///  * Event names start with prefix RS_ | ||
| 39 | ///  * Prefix RS_ is followed by a string describing the actual resource state. | ||
| 40 | enum ResourceStateEvent { | ||
| 41 | RS_BUFFER_AVAILABLE, | ||
| 42 | RS_BUFFER_UNAVAILABLE, | ||
| 43 | RS_RESERVED | ||
| 44 | }; | ||
| 45 | |||
| 46 | /// Resource allocation strategy used by hardware scheduler resources. | ||
| 47 | class ResourceStrategy { | ||
| 48 | ResourceStrategy(const ResourceStrategy &) = delete; | ||
| 49 | ResourceStrategy &operator=(const ResourceStrategy &) = delete; | ||
| 50 | |||
| 51 | public: | ||
| 52 | ResourceStrategy() = default; | ||
| 53 | virtual ~ResourceStrategy(); | ||
| 54 | |||
| 55 |   /// Selects a processor resource unit from a ReadyMask. | ||
| 56 | virtual uint64_t select(uint64_t ReadyMask) = 0; | ||
| 57 | |||
| 58 |   /// Called by the ResourceManager when a processor resource group, or a | ||
| 59 |   /// processor resource with multiple units has become unavailable. | ||
| 60 |   /// | ||
| 61 |   /// The default strategy uses this information to bias its selection logic. | ||
| 62 | virtual void used(uint64_t ResourceMask) {} | ||
| 63 | }; | ||
| 64 | |||
| 65 | /// Default resource allocation strategy used by processor resource groups and | ||
| 66 | /// processor resources with multiple units. | ||
| 67 | class DefaultResourceStrategy final : public ResourceStrategy { | ||
| 68 |   /// A Mask of resource unit identifiers. | ||
| 69 |   /// | ||
| 70 |   /// There is one bit set for every available resource unit. | ||
| 71 |   /// It defaults to the value of field ResourceSizeMask in ResourceState. | ||
| 72 | const uint64_t ResourceUnitMask; | ||
| 73 | |||
| 74 |   /// A simple round-robin selector for processor resource units. | ||
| 75 |   /// Each bit of this mask identifies a sub resource within a group. | ||
| 76 |   /// | ||
| 77 |   /// As an example, lets assume that this is a default policy for a | ||
| 78 |   /// processor resource group composed by the following three units: | ||
| 79 |   ///   ResourceA -- 0b001 | ||
| 80 |   ///   ResourceB -- 0b010 | ||
| 81 |   ///   ResourceC -- 0b100 | ||
| 82 |   /// | ||
| 83 |   /// Field NextInSequenceMask is used to select the next unit from the set of | ||
| 84 |   /// resource units. It defaults to the value of field `ResourceUnitMasks` (in | ||
| 85 |   /// this example, it defaults to mask '0b111'). | ||
| 86 |   /// | ||
| 87 |   /// The round-robin selector would firstly select 'ResourceC', then | ||
| 88 |   /// 'ResourceB', and eventually 'ResourceA'.  When a resource R is used, the | ||
| 89 |   /// corresponding bit in NextInSequenceMask is cleared.  For example, if | ||
| 90 |   /// 'ResourceC' is selected, then the new value of NextInSequenceMask becomes | ||
| 91 |   /// 0xb011. | ||
| 92 |   /// | ||
| 93 |   /// When NextInSequenceMask becomes zero, it is automatically reset to the | ||
| 94 |   /// default value (i.e. ResourceUnitMask). | ||
| 95 | uint64_t NextInSequenceMask; | ||
| 96 | |||
| 97 |   /// This field is used to track resource units that are used (i.e. selected) | ||
| 98 |   /// by other groups other than the one associated with this strategy object. | ||
| 99 |   /// | ||
| 100 |   /// In LLVM processor resource groups are allowed to partially (or fully) | ||
| 101 |   /// overlap. That means, a same unit may be visible to multiple groups. | ||
| 102 |   /// This field keeps track of uses that have originated from outside of | ||
| 103 |   /// this group. The idea is to bias the selection strategy, so that resources | ||
| 104 |   /// that haven't been used by other groups get prioritized. | ||
| 105 |   /// | ||
| 106 |   /// The end goal is to (try to) keep the resource distribution as much uniform | ||
| 107 |   /// as possible. By construction, this mask only tracks one-level of resource | ||
| 108 |   /// usage. Therefore, this strategy is expected to be less accurate when same | ||
| 109 |   /// units are used multiple times by other groups within a single round of | ||
| 110 |   /// select. | ||
| 111 |   /// | ||
| 112 |   /// Note: an LRU selector would have a better accuracy at the cost of being | ||
| 113 |   /// slightly more expensive (mostly in terms of runtime cost). Methods | ||
| 114 |   /// 'select' and 'used', are always in the hot execution path of llvm-mca. | ||
| 115 |   /// Therefore, a slow implementation of 'select' would have a negative impact | ||
| 116 |   /// on the overall performance of the tool. | ||
| 117 | uint64_t RemovedFromNextInSequence; | ||
| 118 | |||
| 119 | public: | ||
| 120 | DefaultResourceStrategy(uint64_t UnitMask) | ||
| 121 | : ResourceUnitMask(UnitMask), NextInSequenceMask(UnitMask), | ||
| 122 | RemovedFromNextInSequence(0) {} | ||
| 123 | virtual ~DefaultResourceStrategy() = default; | ||
| 124 | |||
| 125 | uint64_t select(uint64_t ReadyMask) override; | ||
| 126 | void used(uint64_t Mask) override; | ||
| 127 | }; | ||
| 128 | |||
| 129 | /// A processor resource descriptor. | ||
| 130 | /// | ||
| 131 | /// There is an instance of this class for every processor resource defined by | ||
| 132 | /// the machine scheduling model. | ||
| 133 | /// Objects of class ResourceState dynamically track the usage of processor | ||
| 134 | /// resource units. | ||
| 135 | class ResourceState { | ||
| 136 |   /// An index to the MCProcResourceDesc entry in the processor model. | ||
| 137 | const unsigned ProcResourceDescIndex; | ||
| 138 |   /// A resource mask. This is generated by the tool with the help of | ||
| 139 |   /// function `mca::computeProcResourceMasks' (see Support.h). | ||
| 140 |   /// | ||
| 141 |   /// Field ResourceMask only has one bit set if this resource state describes a | ||
| 142 |   /// processor resource unit (i.e. this is not a group). That means, we can | ||
| 143 |   /// quickly check if a resource is a group by simply counting the number of | ||
| 144 |   /// bits that are set in the mask. | ||
| 145 |   /// | ||
| 146 |   /// The most significant bit of a mask (MSB) uniquely identifies a resource. | ||
| 147 |   /// Remaining bits are used to describe the composition of a group (Group). | ||
| 148 |   /// | ||
| 149 |   /// Example (little endian): | ||
| 150 |   ///            Resource |  Mask      |  MSB       |  Group | ||
| 151 |   ///            ---------+------------+------------+------------ | ||
| 152 |   ///            A        |  0b000001  |  0b000001  |  0b000000 | ||
| 153 |   ///                     |            |            | | ||
| 154 |   ///            B        |  0b000010  |  0b000010  |  0b000000 | ||
| 155 |   ///                     |            |            | | ||
| 156 |   ///            C        |  0b010000  |  0b010000  |  0b000000 | ||
| 157 |   ///                     |            |            | | ||
| 158 |   ///            D        |  0b110010  |  0b100000  |  0b010010 | ||
| 159 |   /// | ||
| 160 |   /// In this example, resources A, B and C are processor resource units. | ||
| 161 |   /// Only resource D is a group resource, and it contains resources B and C. | ||
| 162 |   /// That is because MSB(B) and MSB(C) are both contained within Group(D). | ||
| 163 | const uint64_t ResourceMask; | ||
| 164 | |||
| 165 |   /// A ProcResource can have multiple units. | ||
| 166 |   /// | ||
| 167 |   /// For processor resource groups this field is a mask of contained resource | ||
| 168 |   /// units. It is obtained from ResourceMask by clearing the highest set bit. | ||
| 169 |   /// The number of resource units in a group can be simply computed as the | ||
| 170 |   /// population count of this field. | ||
| 171 |   /// | ||
| 172 |   /// For normal (i.e. non-group) resources, the number of bits set in this mask | ||
| 173 |   /// is equivalent to the number of units declared by the processor model (see | ||
| 174 |   /// field 'NumUnits' in 'ProcResourceUnits'). | ||
| 175 | uint64_t ResourceSizeMask; | ||
| 176 | |||
| 177 |   /// A mask of ready units. | ||
| 178 | uint64_t ReadyMask; | ||
| 179 | |||
| 180 |   /// Buffered resources will have this field set to a positive number different | ||
| 181 |   /// than zero. A buffered resource behaves like a reservation station | ||
| 182 |   /// implementing its own buffer for out-of-order execution. | ||
| 183 |   /// | ||
| 184 |   /// A BufferSize of 1 is used by scheduler resources that force in-order | ||
| 185 |   /// execution. | ||
| 186 |   /// | ||
| 187 |   /// A BufferSize of 0 is used to model in-order issue/dispatch resources. | ||
| 188 |   /// Since in-order issue/dispatch resources don't implement buffers, dispatch | ||
| 189 |   /// events coincide with issue events. | ||
| 190 |   /// Also, no other instruction ca be dispatched/issue while this resource is | ||
| 191 |   /// in use. Only when all the "resource cycles" are consumed (after the issue | ||
| 192 |   /// event), a new instruction ca be dispatched. | ||
| 193 | const int BufferSize; | ||
| 194 | |||
| 195 |   /// Available slots in the buffer (zero, if this is not a buffered resource). | ||
| 196 | unsigned AvailableSlots; | ||
| 197 | |||
| 198 |   /// This field is set if this resource is currently reserved. | ||
| 199 |   /// | ||
| 200 |   /// Resources can be reserved for a number of cycles. | ||
| 201 |   /// Instructions can still be dispatched to reserved resources. However, | ||
| 202 |   /// istructions dispatched to a reserved resource cannot be issued to the | ||
| 203 |   /// underlying units (i.e. pipelines) until the resource is released. | ||
| 204 | bool Unavailable; | ||
| 205 | |||
| 206 | const bool IsAGroup; | ||
| 207 | |||
| 208 |   /// Checks for the availability of unit 'SubResMask' in the group. | ||
| 209 | bool isSubResourceReady(uint64_t SubResMask) const { | ||
| 210 | return ReadyMask & SubResMask; | ||
| 211 |   } | ||
| 212 | |||
| 213 | public: | ||
| 214 | ResourceState(const MCProcResourceDesc &Desc, unsigned Index, uint64_t Mask); | ||
| 215 | |||
| 216 | unsigned getProcResourceID() const { return ProcResourceDescIndex; } | ||
| 217 | uint64_t getResourceMask() const { return ResourceMask; } | ||
| 218 | uint64_t getReadyMask() const { return ReadyMask; } | ||
| 219 | int getBufferSize() const { return BufferSize; } | ||
| 220 | |||
| 221 | bool isBuffered() const { return BufferSize > 0; } | ||
| 222 | bool isInOrder() const { return BufferSize == 1; } | ||
| 223 | |||
| 224 |   /// Returns true if this is an in-order dispatch/issue resource. | ||
| 225 | bool isADispatchHazard() const { return BufferSize == 0; } | ||
| 226 | bool isReserved() const { return Unavailable; } | ||
| 227 | |||
| 228 | void setReserved() { Unavailable = true; } | ||
| 229 | void clearReserved() { Unavailable = false; } | ||
| 230 | |||
| 231 |   /// Returs true if this resource is not reserved, and if there are at least | ||
| 232 |   /// `NumUnits` available units. | ||
| 233 | bool isReady(unsigned NumUnits = 1) const; | ||
| 234 | |||
| 235 | bool isAResourceGroup() const { return IsAGroup; } | ||
| 236 | |||
| 237 | bool containsResource(uint64_t ID) const { return ResourceMask & ID; } | ||
| 238 | |||
| 239 | void markSubResourceAsUsed(uint64_t ID) { | ||
| 240 | assert(isSubResourceReady(ID)); | ||
| 241 | ReadyMask ^= ID; | ||
| 242 |   } | ||
| 243 | |||
| 244 | void releaseSubResource(uint64_t ID) { | ||
| 245 | assert(!isSubResourceReady(ID)); | ||
| 246 | ReadyMask ^= ID; | ||
| 247 |   } | ||
| 248 | |||
| 249 | unsigned getNumUnits() const { | ||
| 250 | return isAResourceGroup() ? 1U : llvm::popcount(ResourceSizeMask); | ||
| 251 |   } | ||
| 252 | |||
| 253 |   /// Checks if there is an available slot in the resource buffer. | ||
| 254 |   /// | ||
| 255 |   /// Returns RS_BUFFER_AVAILABLE if this is not a buffered resource, or if | ||
| 256 |   /// there is a slot available. | ||
| 257 |   /// | ||
| 258 |   /// Returns RS_RESERVED if this buffered resource is a dispatch hazard, and it | ||
| 259 |   /// is reserved. | ||
| 260 |   /// | ||
| 261 |   /// Returns RS_BUFFER_UNAVAILABLE if there are no available slots. | ||
| 262 | ResourceStateEvent isBufferAvailable() const; | ||
| 263 | |||
| 264 |   /// Reserve a buffer slot. | ||
| 265 |   /// | ||
| 266 |   /// Returns true if the buffer is not full. | ||
| 267 |   /// It always returns true if BufferSize is set to zero. | ||
| 268 | bool reserveBuffer() { | ||
| 269 | if (BufferSize <= 0) | ||
| 270 | return true; | ||
| 271 | |||
| 272 | --AvailableSlots; | ||
| 273 | assert(AvailableSlots <= static_cast<unsigned>(BufferSize)); | ||
| 274 | return AvailableSlots; | ||
| 275 |   } | ||
| 276 | |||
| 277 |   /// Releases a slot in the buffer. | ||
| 278 | void releaseBuffer() { | ||
| 279 |     // Ignore dispatch hazards or invalid buffer sizes. | ||
| 280 | if (BufferSize <= 0) | ||
| 281 | return; | ||
| 282 | |||
| 283 | ++AvailableSlots; | ||
| 284 | assert(AvailableSlots <= static_cast<unsigned>(BufferSize)); | ||
| 285 |   } | ||
| 286 | |||
| 287 | #ifndef NDEBUG | ||
| 288 | void dump() const; | ||
| 289 | #endif | ||
| 290 | }; | ||
| 291 | |||
| 292 | /// A resource unit identifier. | ||
| 293 | /// | ||
| 294 | /// This is used to identify a specific processor resource unit using a pair | ||
| 295 | /// of indices where the 'first' index is a processor resource mask, and the | ||
| 296 | /// 'second' index is an index for a "sub-resource" (i.e. unit). | ||
| 297 | typedef std::pair<uint64_t, uint64_t> ResourceRef; | ||
| 298 | |||
| 299 | // First: a MCProcResourceDesc index identifying a buffered resource. | ||
| 300 | // Second: max number of buffer entries used in this resource. | ||
| 301 | typedef std::pair<unsigned, unsigned> BufferUsageEntry; | ||
| 302 | |||
| 303 | /// A resource manager for processor resource units and groups. | ||
| 304 | /// | ||
| 305 | /// This class owns all the ResourceState objects, and it is responsible for | ||
| 306 | /// acting on requests from a Scheduler by updating the internal state of | ||
| 307 | /// ResourceState objects. | ||
| 308 | /// This class doesn't know about instruction itineraries and functional units. | ||
| 309 | /// In future, it can be extended to support itineraries too through the same | ||
| 310 | /// public interface. | ||
| 311 | class ResourceManager { | ||
| 312 |   // Set of resources available on the subtarget. | ||
| 313 |   // | ||
| 314 |   // There is an instance of ResourceState for every resource declared by the | ||
| 315 |   // target scheduling model. | ||
| 316 |   // | ||
| 317 |   // Elements of this vector are ordered by resource kind. In particular, | ||
| 318 |   // resource units take precedence over resource groups. | ||
| 319 |   // | ||
| 320 |   // The index of a processor resource in this vector depends on the value of | ||
| 321 |   // its mask (see the description of field ResourceState::ResourceMask).  In | ||
| 322 |   // particular, it is computed as the position of the most significant bit set | ||
| 323 |   // (MSB) in the mask plus one (since we want to ignore the invalid resource | ||
| 324 |   // descriptor at index zero). | ||
| 325 |   // | ||
| 326 |   // Example (little endian): | ||
| 327 |   // | ||
| 328 |   //             Resource | Mask    |  MSB    | Index | ||
| 329 |   //             ---------+---------+---------+------- | ||
| 330 |   //                 A    | 0b00001 | 0b00001 |   1 | ||
| 331 |   //                      |         |         | | ||
| 332 |   //                 B    | 0b00100 | 0b00100 |   3 | ||
| 333 |   //                      |         |         | | ||
| 334 |   //                 C    | 0b10010 | 0b10000 |   5 | ||
| 335 |   // | ||
| 336 |   // | ||
| 337 |   // The same index is also used to address elements within vector `Strategies` | ||
| 338 |   // and vector `Resource2Groups`. | ||
| 339 | std::vector<std::unique_ptr<ResourceState>> Resources; | ||
| 340 | std::vector<std::unique_ptr<ResourceStrategy>> Strategies; | ||
| 341 | |||
| 342 |   // Used to quickly identify groups that own a particular resource unit. | ||
| 343 | std::vector<uint64_t> Resource2Groups; | ||
| 344 | |||
| 345 |   // A table that maps processor resource IDs to processor resource masks. | ||
| 346 | SmallVector<uint64_t, 8> ProcResID2Mask; | ||
| 347 | |||
| 348 |   // A table that maps resource indices to actual processor resource IDs in the | ||
| 349 |   // scheduling model. | ||
| 350 | SmallVector<unsigned, 8> ResIndex2ProcResID; | ||
| 351 | |||
| 352 |   // Keeps track of which resources are busy, and how many cycles are left | ||
| 353 |   // before those become usable again. | ||
| 354 | SmallDenseMap<ResourceRef, unsigned> BusyResources; | ||
| 355 | |||
| 356 |   // Set of processor resource units available on the target. | ||
| 357 | uint64_t ProcResUnitMask; | ||
| 358 | |||
| 359 |   // Set of processor resource units that are available during this cycle. | ||
| 360 | uint64_t AvailableProcResUnits; | ||
| 361 | |||
| 362 |   // Set of processor resources that are currently reserved. | ||
| 363 | uint64_t ReservedResourceGroups; | ||
| 364 | |||
| 365 |   // Set of unavailable scheduler buffer resources. This is used internally to | ||
| 366 |   // speedup `canBeDispatched()` queries. | ||
| 367 | uint64_t AvailableBuffers; | ||
| 368 | |||
| 369 |   // Set of dispatch hazard buffer resources that are currently unavailable. | ||
| 370 | uint64_t ReservedBuffers; | ||
| 371 | |||
| 372 |   // Returns the actual resource unit that will be used. | ||
| 373 | ResourceRef selectPipe(uint64_t ResourceID); | ||
| 374 | |||
| 375 | void use(const ResourceRef &RR); | ||
| 376 | void release(const ResourceRef &RR); | ||
| 377 | |||
| 378 | unsigned getNumUnits(uint64_t ResourceID) const; | ||
| 379 | |||
| 380 |   // Overrides the selection strategy for the processor resource with the given | ||
| 381 |   // mask. | ||
| 382 | void setCustomStrategyImpl(std::unique_ptr<ResourceStrategy> S, | ||
| 383 | uint64_t ResourceMask); | ||
| 384 | |||
| 385 | public: | ||
| 386 | ResourceManager(const MCSchedModel &SM); | ||
| 387 | virtual ~ResourceManager() = default; | ||
| 388 | |||
| 389 |   // Overrides the selection strategy for the resource at index ResourceID in | ||
| 390 |   // the MCProcResourceDesc table. | ||
| 391 | void setCustomStrategy(std::unique_ptr<ResourceStrategy> S, | ||
| 392 | unsigned ResourceID) { | ||
| 393 | assert(ResourceID < ProcResID2Mask.size() && | ||
| 394 | "Invalid resource index in input!"); | ||
| 395 | return setCustomStrategyImpl(std::move(S), ProcResID2Mask[ResourceID]); | ||
| 396 |   } | ||
| 397 | |||
| 398 |   // Returns RS_BUFFER_AVAILABLE if buffered resources are not reserved, and if | ||
| 399 |   // there are enough available slots in the buffers. | ||
| 400 | ResourceStateEvent canBeDispatched(uint64_t ConsumedBuffers) const; | ||
| 401 | |||
| 402 |   // Return the processor resource identifier associated to this Mask. | ||
| 403 | unsigned resolveResourceMask(uint64_t Mask) const; | ||
| 404 | |||
| 405 |   // Acquires a slot from every buffered resource in mask `ConsumedBuffers`. | ||
| 406 |   // Units that are dispatch hazards (i.e. BufferSize=0) are marked as reserved. | ||
| 407 | void reserveBuffers(uint64_t ConsumedBuffers); | ||
| 408 | |||
| 409 |   // Releases a slot from every buffered resource in mask `ConsumedBuffers`. | ||
| 410 |   // ConsumedBuffers is a bitmask of previously acquired buffers (using method | ||
| 411 |   // `reserveBuffers`). Units that are dispatch hazards (i.e. BufferSize=0) are | ||
| 412 |   // not automatically unreserved by this method. | ||
| 413 | void releaseBuffers(uint64_t ConsumedBuffers); | ||
| 414 | |||
| 415 |   // Reserve a processor resource. A reserved resource is not available for | ||
| 416 |   // instruction issue until it is released. | ||
| 417 | void reserveResource(uint64_t ResourceID); | ||
| 418 | |||
| 419 |   // Release a previously reserved processor resource. | ||
| 420 | void releaseResource(uint64_t ResourceID); | ||
| 421 | |||
| 422 |   // Returns a zero mask if resources requested by Desc are all available during | ||
| 423 |   // this cycle. It returns a non-zero mask value only if there are unavailable | ||
| 424 |   // processor resources; each bit set in the mask represents a busy processor | ||
| 425 |   // resource unit or a reserved processor resource group. | ||
| 426 | uint64_t checkAvailability(const InstrDesc &Desc) const; | ||
| 427 | |||
| 428 | uint64_t getProcResUnitMask() const { return ProcResUnitMask; } | ||
| 429 | uint64_t getAvailableProcResUnits() const { return AvailableProcResUnits; } | ||
| 430 | |||
| 431 | void issueInstruction( | ||
| 432 | const InstrDesc &Desc, | ||
| 433 | SmallVectorImpl<std::pair<ResourceRef, ResourceCycles>> &Pipes); | ||
| 434 | |||
| 435 | void cycleEvent(SmallVectorImpl<ResourceRef> &ResourcesFreed); | ||
| 436 | |||
| 437 | #ifndef NDEBUG | ||
| 438 | void dump() const { | ||
| 439 | for (const std::unique_ptr<ResourceState> &Resource : Resources) | ||
| 440 | Resource->dump(); | ||
| 441 |   } | ||
| 442 | #endif | ||
| 443 | }; | ||
| 444 | } // namespace mca | ||
| 445 | } // namespace llvm | ||
| 446 | |||
| 447 | #endif // LLVM_MCA_HARDWAREUNITS_RESOURCEMANAGER_H |