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14 | pmbaty | 1 | //===- RegisterScavenging.h - Machine register scavenging -------*- C++ -*-===// |
2 | // |
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3 | // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. |
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4 | // See https://llvm.org/LICENSE.txt for license information. |
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5 | // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception |
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6 | // |
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7 | //===----------------------------------------------------------------------===// |
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8 | // |
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9 | /// \file |
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10 | /// This file declares the machine register scavenger class. It can provide |
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11 | /// information such as unused register at any point in a machine basic block. |
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12 | /// It also provides a mechanism to make registers available by evicting them |
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13 | /// to spill slots. |
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14 | // |
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15 | //===----------------------------------------------------------------------===// |
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16 | |||
17 | #ifndef LLVM_CODEGEN_REGISTERSCAVENGING_H |
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18 | #define LLVM_CODEGEN_REGISTERSCAVENGING_H |
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19 | |||
20 | #include "llvm/ADT/BitVector.h" |
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21 | #include "llvm/ADT/SmallVector.h" |
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22 | #include "llvm/CodeGen/LiveRegUnits.h" |
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23 | #include "llvm/CodeGen/MachineBasicBlock.h" |
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24 | #include "llvm/CodeGen/MachineRegisterInfo.h" |
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25 | #include "llvm/MC/LaneBitmask.h" |
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26 | |||
27 | namespace llvm { |
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28 | |||
29 | class MachineInstr; |
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30 | class TargetInstrInfo; |
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31 | class TargetRegisterClass; |
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32 | class TargetRegisterInfo; |
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33 | |||
34 | class RegScavenger { |
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35 | const TargetRegisterInfo *TRI; |
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36 | const TargetInstrInfo *TII; |
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37 | MachineRegisterInfo* MRI; |
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38 | MachineBasicBlock *MBB = nullptr; |
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39 | MachineBasicBlock::iterator MBBI; |
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40 | unsigned NumRegUnits = 0; |
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41 | |||
42 | /// True if RegScavenger is currently tracking the liveness of registers. |
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43 | bool Tracking = false; |
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44 | |||
45 | /// Information on scavenged registers (held in a spill slot). |
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46 | struct ScavengedInfo { |
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47 | ScavengedInfo(int FI = -1) : FrameIndex(FI) {} |
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48 | |||
49 | /// A spill slot used for scavenging a register post register allocation. |
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50 | int FrameIndex; |
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51 | |||
52 | /// If non-zero, the specific register is currently being |
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53 | /// scavenged. That is, it is spilled to this scavenging stack slot. |
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54 | Register Reg; |
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55 | |||
56 | /// The instruction that restores the scavenged register from stack. |
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57 | const MachineInstr *Restore = nullptr; |
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58 | }; |
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59 | |||
60 | /// A vector of information on scavenged registers. |
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61 | SmallVector<ScavengedInfo, 2> Scavenged; |
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62 | |||
63 | LiveRegUnits LiveUnits; |
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64 | |||
65 | // These BitVectors are only used internally to forward(). They are members |
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66 | // to avoid frequent reallocations. |
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67 | BitVector KillRegUnits, DefRegUnits; |
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68 | BitVector TmpRegUnits; |
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69 | |||
70 | public: |
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71 | RegScavenger() = default; |
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72 | |||
73 | /// Record that \p Reg is in use at scavenging index \p FI. This is for |
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74 | /// targets which need to directly manage the spilling process, and need to |
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75 | /// update the scavenger's internal state. It's expected this be called a |
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76 | /// second time with \p Restore set to a non-null value, so that the |
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77 | /// externally inserted restore instruction resets the scavenged slot |
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78 | /// liveness when encountered. |
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79 | void assignRegToScavengingIndex(int FI, Register Reg, |
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80 | MachineInstr *Restore = nullptr) { |
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81 | for (ScavengedInfo &Slot : Scavenged) { |
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82 | if (Slot.FrameIndex == FI) { |
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83 | assert(!Slot.Reg || Slot.Reg == Reg); |
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84 | Slot.Reg = Reg; |
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85 | Slot.Restore = Restore; |
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86 | return; |
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87 | } |
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88 | } |
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89 | |||
90 | llvm_unreachable("did not find scavenging index"); |
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91 | } |
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92 | |||
93 | /// Start tracking liveness from the begin of basic block \p MBB. |
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94 | void enterBasicBlock(MachineBasicBlock &MBB); |
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95 | |||
96 | /// Start tracking liveness from the end of basic block \p MBB. |
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97 | /// Use backward() to move towards the beginning of the block. This is |
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98 | /// preferred to enterBasicBlock() and forward() because it does not depend |
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99 | /// on the presence of kill flags. |
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100 | void enterBasicBlockEnd(MachineBasicBlock &MBB); |
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101 | |||
102 | /// Move the internal MBB iterator and update register states. |
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103 | void forward(); |
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104 | |||
105 | /// Move the internal MBB iterator and update register states until |
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106 | /// it has processed the specific iterator. |
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107 | void forward(MachineBasicBlock::iterator I) { |
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108 | if (!Tracking && MBB->begin() != I) forward(); |
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109 | while (MBBI != I) forward(); |
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110 | } |
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111 | |||
112 | /// Update internal register state and move MBB iterator backwards. |
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113 | /// Contrary to unprocess() this method gives precise results even in the |
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114 | /// absence of kill flags. |
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115 | void backward(); |
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116 | |||
117 | /// Call backward() as long as the internal iterator does not point to \p I. |
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118 | void backward(MachineBasicBlock::iterator I) { |
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119 | while (MBBI != I) |
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120 | backward(); |
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121 | } |
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122 | |||
123 | /// Move the internal MBB iterator but do not update register states. |
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124 | void skipTo(MachineBasicBlock::iterator I) { |
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125 | if (I == MachineBasicBlock::iterator(nullptr)) |
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126 | Tracking = false; |
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127 | MBBI = I; |
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128 | } |
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129 | |||
130 | MachineBasicBlock::iterator getCurrentPosition() const { return MBBI; } |
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131 | |||
132 | /// Return if a specific register is currently used. |
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133 | bool isRegUsed(Register Reg, bool includeReserved = true) const; |
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134 | |||
135 | /// Return all available registers in the register class in Mask. |
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136 | BitVector getRegsAvailable(const TargetRegisterClass *RC); |
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137 | |||
138 | /// Find an unused register of the specified register class. |
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139 | /// Return 0 if none is found. |
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140 | Register FindUnusedReg(const TargetRegisterClass *RC) const; |
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141 | |||
142 | /// Add a scavenging frame index. |
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143 | void addScavengingFrameIndex(int FI) { |
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144 | Scavenged.push_back(ScavengedInfo(FI)); |
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145 | } |
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146 | |||
147 | /// Query whether a frame index is a scavenging frame index. |
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148 | bool isScavengingFrameIndex(int FI) const { |
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149 | for (const ScavengedInfo &SI : Scavenged) |
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150 | if (SI.FrameIndex == FI) |
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151 | return true; |
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152 | |||
153 | return false; |
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154 | } |
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155 | |||
156 | /// Get an array of scavenging frame indices. |
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157 | void getScavengingFrameIndices(SmallVectorImpl<int> &A) const { |
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158 | for (const ScavengedInfo &I : Scavenged) |
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159 | if (I.FrameIndex >= 0) |
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160 | A.push_back(I.FrameIndex); |
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161 | } |
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162 | |||
163 | /// Make a register of the specific register class |
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164 | /// available and do the appropriate bookkeeping. SPAdj is the stack |
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165 | /// adjustment due to call frame, it's passed along to eliminateFrameIndex(). |
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166 | /// Returns the scavenged register. |
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167 | /// This is deprecated as it depends on the quality of the kill flags being |
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168 | /// present; Use scavengeRegisterBackwards() instead! |
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169 | /// |
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170 | /// If \p AllowSpill is false, fail if a spill is required to make the |
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171 | /// register available, and return NoRegister. |
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172 | Register scavengeRegister(const TargetRegisterClass *RC, |
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173 | MachineBasicBlock::iterator I, int SPAdj, |
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174 | bool AllowSpill = true); |
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175 | Register scavengeRegister(const TargetRegisterClass *RegClass, int SPAdj, |
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176 | bool AllowSpill = true) { |
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177 | return scavengeRegister(RegClass, MBBI, SPAdj, AllowSpill); |
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178 | } |
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179 | |||
180 | /// Make a register of the specific register class available from the current |
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181 | /// position backwards to the place before \p To. If \p RestoreAfter is true |
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182 | /// this includes the instruction following the current position. |
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183 | /// SPAdj is the stack adjustment due to call frame, it's passed along to |
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184 | /// eliminateFrameIndex(). |
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185 | /// Returns the scavenged register. |
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186 | /// |
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187 | /// If \p AllowSpill is false, fail if a spill is required to make the |
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188 | /// register available, and return NoRegister. |
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189 | Register scavengeRegisterBackwards(const TargetRegisterClass &RC, |
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190 | MachineBasicBlock::iterator To, |
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191 | bool RestoreAfter, int SPAdj, |
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192 | bool AllowSpill = true); |
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193 | |||
194 | /// Tell the scavenger a register is used. |
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195 | void setRegUsed(Register Reg, LaneBitmask LaneMask = LaneBitmask::getAll()); |
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196 | |||
197 | private: |
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198 | /// Returns true if a register is reserved. It is never "unused". |
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199 | bool isReserved(Register Reg) const { return MRI->isReserved(Reg); } |
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200 | |||
201 | /// setUsed / setUnused - Mark the state of one or a number of register units. |
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202 | /// |
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203 | void setUsed(const BitVector &RegUnits) { |
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204 | LiveUnits.addUnits(RegUnits); |
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205 | } |
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206 | void setUnused(const BitVector &RegUnits) { |
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207 | LiveUnits.removeUnits(RegUnits); |
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208 | } |
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209 | |||
210 | /// Processes the current instruction and fill the KillRegUnits and |
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211 | /// DefRegUnits bit vectors. |
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212 | void determineKillsAndDefs(); |
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213 | |||
214 | /// Add all Reg Units that Reg contains to BV. |
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215 | void addRegUnits(BitVector &BV, MCRegister Reg); |
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216 | |||
217 | /// Remove all Reg Units that \p Reg contains from \p BV. |
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218 | void removeRegUnits(BitVector &BV, MCRegister Reg); |
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219 | |||
220 | /// Return the candidate register that is unused for the longest after |
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221 | /// StartMI. UseMI is set to the instruction where the search stopped. |
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222 | /// |
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223 | /// No more than InstrLimit instructions are inspected. |
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224 | Register findSurvivorReg(MachineBasicBlock::iterator StartMI, |
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225 | BitVector &Candidates, |
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226 | unsigned InstrLimit, |
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227 | MachineBasicBlock::iterator &UseMI); |
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228 | |||
229 | /// Initialize RegisterScavenger. |
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230 | void init(MachineBasicBlock &MBB); |
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231 | |||
232 | /// Spill a register after position \p After and reload it before position |
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233 | /// \p UseMI. |
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234 | ScavengedInfo &spill(Register Reg, const TargetRegisterClass &RC, int SPAdj, |
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235 | MachineBasicBlock::iterator Before, |
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236 | MachineBasicBlock::iterator &UseMI); |
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237 | }; |
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238 | |||
239 | /// Replaces all frame index virtual registers with physical registers. Uses the |
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240 | /// register scavenger to find an appropriate register to use. |
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241 | void scavengeFrameVirtualRegs(MachineFunction &MF, RegScavenger &RS); |
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242 | |||
243 | } // end namespace llvm |
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244 | |||
245 | #endif // LLVM_CODEGEN_REGISTERSCAVENGING_H |