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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 14 | pmbaty | 1 | //===- llvm/ADT/SparseBitVector.h - Efficient Sparse BitVector --*- C++ -*-===// |
| 2 | // |
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| 3 | // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. |
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| 4 | // See https://llvm.org/LICENSE.txt for license information. |
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| 5 | // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception |
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| 6 | // |
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| 7 | //===----------------------------------------------------------------------===// |
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| 8 | /// |
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| 9 | /// \file |
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| 10 | /// This file defines the SparseBitVector class. See the doxygen comment for |
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| 11 | /// SparseBitVector for more details on the algorithm used. |
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| 12 | /// |
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| 13 | //===----------------------------------------------------------------------===// |
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| 14 | |||
| 15 | #ifndef LLVM_ADT_SPARSEBITVECTOR_H |
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| 16 | #define LLVM_ADT_SPARSEBITVECTOR_H |
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| 17 | |||
| 18 | #include "llvm/Support/ErrorHandling.h" |
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| 19 | #include "llvm/Support/MathExtras.h" |
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| 20 | #include "llvm/Support/raw_ostream.h" |
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| 21 | #include <cassert> |
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| 22 | #include <climits> |
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| 23 | #include <cstring> |
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| 24 | #include <iterator> |
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| 25 | #include <list> |
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| 26 | |||
| 27 | namespace llvm { |
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| 28 | |||
| 29 | /// SparseBitVector is an implementation of a bitvector that is sparse by only |
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| 30 | /// storing the elements that have non-zero bits set. In order to make this |
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| 31 | /// fast for the most common cases, SparseBitVector is implemented as a linked |
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| 32 | /// list of SparseBitVectorElements. We maintain a pointer to the last |
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| 33 | /// SparseBitVectorElement accessed (in the form of a list iterator), in order |
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| 34 | /// to make multiple in-order test/set constant time after the first one is |
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| 35 | /// executed. Note that using vectors to store SparseBitVectorElement's does |
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| 36 | /// not work out very well because it causes insertion in the middle to take |
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| 37 | /// enormous amounts of time with a large amount of bits. Other structures that |
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| 38 | /// have better worst cases for insertion in the middle (various balanced trees, |
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| 39 | /// etc) do not perform as well in practice as a linked list with this iterator |
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| 40 | /// kept up to date. They are also significantly more memory intensive. |
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| 41 | |||
| 42 | template <unsigned ElementSize = 128> struct SparseBitVectorElement { |
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| 43 | public: |
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| 44 | using BitWord = unsigned long; |
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| 45 | using size_type = unsigned; |
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| 46 | enum { |
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| 47 | BITWORD_SIZE = sizeof(BitWord) * CHAR_BIT, |
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| 48 | BITWORDS_PER_ELEMENT = (ElementSize + BITWORD_SIZE - 1) / BITWORD_SIZE, |
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| 49 | BITS_PER_ELEMENT = ElementSize |
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| 50 | }; |
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| 51 | |||
| 52 | private: |
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| 53 | // Index of Element in terms of where first bit starts. |
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| 54 | unsigned ElementIndex; |
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| 55 | BitWord Bits[BITWORDS_PER_ELEMENT]; |
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| 56 | |||
| 57 | SparseBitVectorElement() { |
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| 58 | ElementIndex = ~0U; |
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| 59 | memset(&Bits[0], 0, sizeof (BitWord) * BITWORDS_PER_ELEMENT); |
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| 60 | } |
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| 61 | |||
| 62 | public: |
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| 63 | explicit SparseBitVectorElement(unsigned Idx) { |
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| 64 | ElementIndex = Idx; |
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| 65 | memset(&Bits[0], 0, sizeof (BitWord) * BITWORDS_PER_ELEMENT); |
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| 66 | } |
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| 67 | |||
| 68 | // Comparison. |
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| 69 | bool operator==(const SparseBitVectorElement &RHS) const { |
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| 70 | if (ElementIndex != RHS.ElementIndex) |
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| 71 | return false; |
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| 72 | for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i) |
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| 73 | if (Bits[i] != RHS.Bits[i]) |
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| 74 | return false; |
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| 75 | return true; |
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| 76 | } |
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| 77 | |||
| 78 | bool operator!=(const SparseBitVectorElement &RHS) const { |
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| 79 | return !(*this == RHS); |
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| 80 | } |
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| 81 | |||
| 82 | // Return the bits that make up word Idx in our element. |
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| 83 | BitWord word(unsigned Idx) const { |
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| 84 | assert(Idx < BITWORDS_PER_ELEMENT); |
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| 85 | return Bits[Idx]; |
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| 86 | } |
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| 87 | |||
| 88 | unsigned index() const { |
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| 89 | return ElementIndex; |
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| 90 | } |
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| 91 | |||
| 92 | bool empty() const { |
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| 93 | for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i) |
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| 94 | if (Bits[i]) |
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| 95 | return false; |
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| 96 | return true; |
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| 97 | } |
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| 98 | |||
| 99 | void set(unsigned Idx) { |
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| 100 | Bits[Idx / BITWORD_SIZE] |= 1L << (Idx % BITWORD_SIZE); |
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| 101 | } |
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| 102 | |||
| 103 | bool test_and_set(unsigned Idx) { |
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| 104 | bool old = test(Idx); |
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| 105 | if (!old) { |
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| 106 | set(Idx); |
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| 107 | return true; |
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| 108 | } |
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| 109 | return false; |
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| 110 | } |
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| 111 | |||
| 112 | void reset(unsigned Idx) { |
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| 113 | Bits[Idx / BITWORD_SIZE] &= ~(1L << (Idx % BITWORD_SIZE)); |
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| 114 | } |
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| 115 | |||
| 116 | bool test(unsigned Idx) const { |
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| 117 | return Bits[Idx / BITWORD_SIZE] & (1L << (Idx % BITWORD_SIZE)); |
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| 118 | } |
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| 119 | |||
| 120 | size_type count() const { |
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| 121 | unsigned NumBits = 0; |
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| 122 | for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i) |
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| 123 | NumBits += llvm::popcount(Bits[i]); |
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| 124 | return NumBits; |
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| 125 | } |
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| 126 | |||
| 127 | /// find_first - Returns the index of the first set bit. |
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| 128 | int find_first() const { |
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| 129 | for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i) |
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| 130 | if (Bits[i] != 0) |
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| 131 | return i * BITWORD_SIZE + countTrailingZeros(Bits[i]); |
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| 132 | llvm_unreachable("Illegal empty element"); |
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| 133 | } |
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| 134 | |||
| 135 | /// find_last - Returns the index of the last set bit. |
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| 136 | int find_last() const { |
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| 137 | for (unsigned I = 0; I < BITWORDS_PER_ELEMENT; ++I) { |
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| 138 | unsigned Idx = BITWORDS_PER_ELEMENT - I - 1; |
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| 139 | if (Bits[Idx] != 0) |
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| 140 | return Idx * BITWORD_SIZE + BITWORD_SIZE - |
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| 141 | countLeadingZeros(Bits[Idx]) - 1; |
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| 142 | } |
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| 143 | llvm_unreachable("Illegal empty element"); |
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| 144 | } |
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| 145 | |||
| 146 | /// find_next - Returns the index of the next set bit starting from the |
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| 147 | /// "Curr" bit. Returns -1 if the next set bit is not found. |
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| 148 | int find_next(unsigned Curr) const { |
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| 149 | if (Curr >= BITS_PER_ELEMENT) |
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| 150 | return -1; |
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| 151 | |||
| 152 | unsigned WordPos = Curr / BITWORD_SIZE; |
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| 153 | unsigned BitPos = Curr % BITWORD_SIZE; |
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| 154 | BitWord Copy = Bits[WordPos]; |
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| 155 | assert(WordPos <= BITWORDS_PER_ELEMENT |
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| 156 | && "Word Position outside of element"); |
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| 157 | |||
| 158 | // Mask off previous bits. |
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| 159 | Copy &= ~0UL << BitPos; |
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| 160 | |||
| 161 | if (Copy != 0) |
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| 162 | return WordPos * BITWORD_SIZE + countTrailingZeros(Copy); |
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| 163 | |||
| 164 | // Check subsequent words. |
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| 165 | for (unsigned i = WordPos+1; i < BITWORDS_PER_ELEMENT; ++i) |
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| 166 | if (Bits[i] != 0) |
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| 167 | return i * BITWORD_SIZE + countTrailingZeros(Bits[i]); |
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| 168 | return -1; |
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| 169 | } |
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| 170 | |||
| 171 | // Union this element with RHS and return true if this one changed. |
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| 172 | bool unionWith(const SparseBitVectorElement &RHS) { |
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| 173 | bool changed = false; |
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| 174 | for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i) { |
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| 175 | BitWord old = changed ? 0 : Bits[i]; |
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| 176 | |||
| 177 | Bits[i] |= RHS.Bits[i]; |
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| 178 | if (!changed && old != Bits[i]) |
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| 179 | changed = true; |
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| 180 | } |
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| 181 | return changed; |
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| 182 | } |
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| 183 | |||
| 184 | // Return true if we have any bits in common with RHS |
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| 185 | bool intersects(const SparseBitVectorElement &RHS) const { |
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| 186 | for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i) { |
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| 187 | if (RHS.Bits[i] & Bits[i]) |
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| 188 | return true; |
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| 189 | } |
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| 190 | return false; |
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| 191 | } |
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| 192 | |||
| 193 | // Intersect this Element with RHS and return true if this one changed. |
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| 194 | // BecameZero is set to true if this element became all-zero bits. |
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| 195 | bool intersectWith(const SparseBitVectorElement &RHS, |
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| 196 | bool &BecameZero) { |
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| 197 | bool changed = false; |
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| 198 | bool allzero = true; |
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| 199 | |||
| 200 | BecameZero = false; |
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| 201 | for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i) { |
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| 202 | BitWord old = changed ? 0 : Bits[i]; |
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| 203 | |||
| 204 | Bits[i] &= RHS.Bits[i]; |
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| 205 | if (Bits[i] != 0) |
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| 206 | allzero = false; |
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| 207 | |||
| 208 | if (!changed && old != Bits[i]) |
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| 209 | changed = true; |
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| 210 | } |
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| 211 | BecameZero = allzero; |
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| 212 | return changed; |
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| 213 | } |
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| 214 | |||
| 215 | // Intersect this Element with the complement of RHS and return true if this |
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| 216 | // one changed. BecameZero is set to true if this element became all-zero |
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| 217 | // bits. |
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| 218 | bool intersectWithComplement(const SparseBitVectorElement &RHS, |
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| 219 | bool &BecameZero) { |
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| 220 | bool changed = false; |
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| 221 | bool allzero = true; |
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| 222 | |||
| 223 | BecameZero = false; |
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| 224 | for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i) { |
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| 225 | BitWord old = changed ? 0 : Bits[i]; |
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| 226 | |||
| 227 | Bits[i] &= ~RHS.Bits[i]; |
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| 228 | if (Bits[i] != 0) |
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| 229 | allzero = false; |
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| 230 | |||
| 231 | if (!changed && old != Bits[i]) |
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| 232 | changed = true; |
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| 233 | } |
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| 234 | BecameZero = allzero; |
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| 235 | return changed; |
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| 236 | } |
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| 237 | |||
| 238 | // Three argument version of intersectWithComplement that intersects |
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| 239 | // RHS1 & ~RHS2 into this element |
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| 240 | void intersectWithComplement(const SparseBitVectorElement &RHS1, |
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| 241 | const SparseBitVectorElement &RHS2, |
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| 242 | bool &BecameZero) { |
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| 243 | bool allzero = true; |
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| 244 | |||
| 245 | BecameZero = false; |
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| 246 | for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i) { |
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| 247 | Bits[i] = RHS1.Bits[i] & ~RHS2.Bits[i]; |
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| 248 | if (Bits[i] != 0) |
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| 249 | allzero = false; |
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| 250 | } |
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| 251 | BecameZero = allzero; |
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| 252 | } |
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| 253 | }; |
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| 254 | |||
| 255 | template <unsigned ElementSize = 128> |
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| 256 | class SparseBitVector { |
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| 257 | using ElementList = std::list<SparseBitVectorElement<ElementSize>>; |
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| 258 | using ElementListIter = typename ElementList::iterator; |
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| 259 | using ElementListConstIter = typename ElementList::const_iterator; |
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| 260 | enum { |
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| 261 | BITWORD_SIZE = SparseBitVectorElement<ElementSize>::BITWORD_SIZE |
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| 262 | }; |
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| 263 | |||
| 264 | ElementList Elements; |
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| 265 | // Pointer to our current Element. This has no visible effect on the external |
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| 266 | // state of a SparseBitVector, it's just used to improve performance in the |
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| 267 | // common case of testing/modifying bits with similar indices. |
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| 268 | mutable ElementListIter CurrElementIter; |
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| 269 | |||
| 270 | // This is like std::lower_bound, except we do linear searching from the |
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| 271 | // current position. |
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| 272 | ElementListIter FindLowerBoundImpl(unsigned ElementIndex) const { |
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| 273 | |||
| 274 | // We cache a non-const iterator so we're forced to resort to const_cast to |
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| 275 | // get the begin/end in the case where 'this' is const. To avoid duplication |
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| 276 | // of code with the only difference being whether the const cast is present |
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| 277 | // 'this' is always const in this particular function and we sort out the |
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| 278 | // difference in FindLowerBound and FindLowerBoundConst. |
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| 279 | ElementListIter Begin = |
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| 280 | const_cast<SparseBitVector<ElementSize> *>(this)->Elements.begin(); |
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| 281 | ElementListIter End = |
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| 282 | const_cast<SparseBitVector<ElementSize> *>(this)->Elements.end(); |
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| 283 | |||
| 284 | if (Elements.empty()) { |
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| 285 | CurrElementIter = Begin; |
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| 286 | return CurrElementIter; |
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| 287 | } |
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| 288 | |||
| 289 | // Make sure our current iterator is valid. |
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| 290 | if (CurrElementIter == End) |
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| 291 | --CurrElementIter; |
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| 292 | |||
| 293 | // Search from our current iterator, either backwards or forwards, |
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| 294 | // depending on what element we are looking for. |
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| 295 | ElementListIter ElementIter = CurrElementIter; |
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| 296 | if (CurrElementIter->index() == ElementIndex) { |
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| 297 | return ElementIter; |
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| 298 | } else if (CurrElementIter->index() > ElementIndex) { |
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| 299 | while (ElementIter != Begin |
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| 300 | && ElementIter->index() > ElementIndex) |
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| 301 | --ElementIter; |
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| 302 | } else { |
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| 303 | while (ElementIter != End && |
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| 304 | ElementIter->index() < ElementIndex) |
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| 305 | ++ElementIter; |
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| 306 | } |
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| 307 | CurrElementIter = ElementIter; |
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| 308 | return ElementIter; |
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| 309 | } |
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| 310 | ElementListConstIter FindLowerBoundConst(unsigned ElementIndex) const { |
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| 311 | return FindLowerBoundImpl(ElementIndex); |
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| 312 | } |
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| 313 | ElementListIter FindLowerBound(unsigned ElementIndex) { |
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| 314 | return FindLowerBoundImpl(ElementIndex); |
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| 315 | } |
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| 316 | |||
| 317 | // Iterator to walk set bits in the bitmap. This iterator is a lot uglier |
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| 318 | // than it would be, in order to be efficient. |
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| 319 | class SparseBitVectorIterator { |
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| 320 | private: |
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| 321 | bool AtEnd; |
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| 322 | |||
| 323 | const SparseBitVector<ElementSize> *BitVector = nullptr; |
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| 324 | |||
| 325 | // Current element inside of bitmap. |
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| 326 | ElementListConstIter Iter; |
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| 327 | |||
| 328 | // Current bit number inside of our bitmap. |
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| 329 | unsigned BitNumber; |
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| 330 | |||
| 331 | // Current word number inside of our element. |
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| 332 | unsigned WordNumber; |
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| 333 | |||
| 334 | // Current bits from the element. |
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| 335 | typename SparseBitVectorElement<ElementSize>::BitWord Bits; |
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| 336 | |||
| 337 | // Move our iterator to the first non-zero bit in the bitmap. |
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| 338 | void AdvanceToFirstNonZero() { |
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| 339 | if (AtEnd) |
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| 340 | return; |
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| 341 | if (BitVector->Elements.empty()) { |
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| 342 | AtEnd = true; |
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| 343 | return; |
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| 344 | } |
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| 345 | Iter = BitVector->Elements.begin(); |
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| 346 | BitNumber = Iter->index() * ElementSize; |
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| 347 | unsigned BitPos = Iter->find_first(); |
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| 348 | BitNumber += BitPos; |
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| 349 | WordNumber = (BitNumber % ElementSize) / BITWORD_SIZE; |
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| 350 | Bits = Iter->word(WordNumber); |
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| 351 | Bits >>= BitPos % BITWORD_SIZE; |
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| 352 | } |
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| 353 | |||
| 354 | // Move our iterator to the next non-zero bit. |
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| 355 | void AdvanceToNextNonZero() { |
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| 356 | if (AtEnd) |
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| 357 | return; |
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| 358 | |||
| 359 | while (Bits && !(Bits & 1)) { |
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| 360 | Bits >>= 1; |
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| 361 | BitNumber += 1; |
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| 362 | } |
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| 363 | |||
| 364 | // See if we ran out of Bits in this word. |
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| 365 | if (!Bits) { |
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| 366 | int NextSetBitNumber = Iter->find_next(BitNumber % ElementSize) ; |
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| 367 | // If we ran out of set bits in this element, move to next element. |
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| 368 | if (NextSetBitNumber == -1 || (BitNumber % ElementSize == 0)) { |
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| 369 | ++Iter; |
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| 370 | WordNumber = 0; |
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| 371 | |||
| 372 | // We may run out of elements in the bitmap. |
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| 373 | if (Iter == BitVector->Elements.end()) { |
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| 374 | AtEnd = true; |
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| 375 | return; |
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| 376 | } |
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| 377 | // Set up for next non-zero word in bitmap. |
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| 378 | BitNumber = Iter->index() * ElementSize; |
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| 379 | NextSetBitNumber = Iter->find_first(); |
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| 380 | BitNumber += NextSetBitNumber; |
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| 381 | WordNumber = (BitNumber % ElementSize) / BITWORD_SIZE; |
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| 382 | Bits = Iter->word(WordNumber); |
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| 383 | Bits >>= NextSetBitNumber % BITWORD_SIZE; |
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| 384 | } else { |
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| 385 | WordNumber = (NextSetBitNumber % ElementSize) / BITWORD_SIZE; |
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| 386 | Bits = Iter->word(WordNumber); |
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| 387 | Bits >>= NextSetBitNumber % BITWORD_SIZE; |
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| 388 | BitNumber = Iter->index() * ElementSize; |
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| 389 | BitNumber += NextSetBitNumber; |
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| 390 | } |
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| 391 | } |
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| 392 | } |
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| 393 | |||
| 394 | public: |
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| 395 | SparseBitVectorIterator() = default; |
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| 396 | |||
| 397 | SparseBitVectorIterator(const SparseBitVector<ElementSize> *RHS, |
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| 398 | bool end = false):BitVector(RHS) { |
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| 399 | Iter = BitVector->Elements.begin(); |
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| 400 | BitNumber = 0; |
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| 401 | Bits = 0; |
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| 402 | WordNumber = ~0; |
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| 403 | AtEnd = end; |
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| 404 | AdvanceToFirstNonZero(); |
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| 405 | } |
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| 406 | |||
| 407 | // Preincrement. |
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| 408 | inline SparseBitVectorIterator& operator++() { |
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| 409 | ++BitNumber; |
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| 410 | Bits >>= 1; |
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| 411 | AdvanceToNextNonZero(); |
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| 412 | return *this; |
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| 413 | } |
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| 414 | |||
| 415 | // Postincrement. |
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| 416 | inline SparseBitVectorIterator operator++(int) { |
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| 417 | SparseBitVectorIterator tmp = *this; |
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| 418 | ++*this; |
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| 419 | return tmp; |
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| 420 | } |
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| 421 | |||
| 422 | // Return the current set bit number. |
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| 423 | unsigned operator*() const { |
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| 424 | return BitNumber; |
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| 425 | } |
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| 426 | |||
| 427 | bool operator==(const SparseBitVectorIterator &RHS) const { |
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| 428 | // If they are both at the end, ignore the rest of the fields. |
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| 429 | if (AtEnd && RHS.AtEnd) |
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| 430 | return true; |
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| 431 | // Otherwise they are the same if they have the same bit number and |
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| 432 | // bitmap. |
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| 433 | return AtEnd == RHS.AtEnd && RHS.BitNumber == BitNumber; |
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| 434 | } |
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| 435 | |||
| 436 | bool operator!=(const SparseBitVectorIterator &RHS) const { |
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| 437 | return !(*this == RHS); |
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| 438 | } |
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| 439 | }; |
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| 440 | |||
| 441 | public: |
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| 442 | using iterator = SparseBitVectorIterator; |
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| 443 | |||
| 444 | SparseBitVector() : Elements(), CurrElementIter(Elements.begin()) {} |
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| 445 | |||
| 446 | SparseBitVector(const SparseBitVector &RHS) |
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| 447 | : Elements(RHS.Elements), CurrElementIter(Elements.begin()) {} |
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| 448 | SparseBitVector(SparseBitVector &&RHS) |
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| 449 | : Elements(std::move(RHS.Elements)), CurrElementIter(Elements.begin()) {} |
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| 450 | |||
| 451 | // Clear. |
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| 452 | void clear() { |
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| 453 | Elements.clear(); |
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| 454 | } |
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| 455 | |||
| 456 | // Assignment |
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| 457 | SparseBitVector& operator=(const SparseBitVector& RHS) { |
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| 458 | if (this == &RHS) |
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| 459 | return *this; |
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| 460 | |||
| 461 | Elements = RHS.Elements; |
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| 462 | CurrElementIter = Elements.begin(); |
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| 463 | return *this; |
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| 464 | } |
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| 465 | SparseBitVector &operator=(SparseBitVector &&RHS) { |
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| 466 | Elements = std::move(RHS.Elements); |
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| 467 | CurrElementIter = Elements.begin(); |
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| 468 | return *this; |
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| 469 | } |
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| 470 | |||
| 471 | // Test, Reset, and Set a bit in the bitmap. |
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| 472 | bool test(unsigned Idx) const { |
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| 473 | if (Elements.empty()) |
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| 474 | return false; |
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| 475 | |||
| 476 | unsigned ElementIndex = Idx / ElementSize; |
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| 477 | ElementListConstIter ElementIter = FindLowerBoundConst(ElementIndex); |
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| 478 | |||
| 479 | // If we can't find an element that is supposed to contain this bit, there |
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| 480 | // is nothing more to do. |
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| 481 | if (ElementIter == Elements.end() || |
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| 482 | ElementIter->index() != ElementIndex) |
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| 483 | return false; |
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| 484 | return ElementIter->test(Idx % ElementSize); |
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| 485 | } |
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| 486 | |||
| 487 | void reset(unsigned Idx) { |
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| 488 | if (Elements.empty()) |
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| 489 | return; |
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| 490 | |||
| 491 | unsigned ElementIndex = Idx / ElementSize; |
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| 492 | ElementListIter ElementIter = FindLowerBound(ElementIndex); |
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| 493 | |||
| 494 | // If we can't find an element that is supposed to contain this bit, there |
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| 495 | // is nothing more to do. |
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| 496 | if (ElementIter == Elements.end() || |
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| 497 | ElementIter->index() != ElementIndex) |
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| 498 | return; |
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| 499 | ElementIter->reset(Idx % ElementSize); |
||
| 500 | |||
| 501 | // When the element is zeroed out, delete it. |
||
| 502 | if (ElementIter->empty()) { |
||
| 503 | ++CurrElementIter; |
||
| 504 | Elements.erase(ElementIter); |
||
| 505 | } |
||
| 506 | } |
||
| 507 | |||
| 508 | void set(unsigned Idx) { |
||
| 509 | unsigned ElementIndex = Idx / ElementSize; |
||
| 510 | ElementListIter ElementIter; |
||
| 511 | if (Elements.empty()) { |
||
| 512 | ElementIter = Elements.emplace(Elements.end(), ElementIndex); |
||
| 513 | } else { |
||
| 514 | ElementIter = FindLowerBound(ElementIndex); |
||
| 515 | |||
| 516 | if (ElementIter == Elements.end() || |
||
| 517 | ElementIter->index() != ElementIndex) { |
||
| 518 | // We may have hit the beginning of our SparseBitVector, in which case, |
||
| 519 | // we may need to insert right after this element, which requires moving |
||
| 520 | // the current iterator forward one, because insert does insert before. |
||
| 521 | if (ElementIter != Elements.end() && |
||
| 522 | ElementIter->index() < ElementIndex) |
||
| 523 | ++ElementIter; |
||
| 524 | ElementIter = Elements.emplace(ElementIter, ElementIndex); |
||
| 525 | } |
||
| 526 | } |
||
| 527 | CurrElementIter = ElementIter; |
||
| 528 | |||
| 529 | ElementIter->set(Idx % ElementSize); |
||
| 530 | } |
||
| 531 | |||
| 532 | bool test_and_set(unsigned Idx) { |
||
| 533 | bool old = test(Idx); |
||
| 534 | if (!old) { |
||
| 535 | set(Idx); |
||
| 536 | return true; |
||
| 537 | } |
||
| 538 | return false; |
||
| 539 | } |
||
| 540 | |||
| 541 | bool operator!=(const SparseBitVector &RHS) const { |
||
| 542 | return !(*this == RHS); |
||
| 543 | } |
||
| 544 | |||
| 545 | bool operator==(const SparseBitVector &RHS) const { |
||
| 546 | ElementListConstIter Iter1 = Elements.begin(); |
||
| 547 | ElementListConstIter Iter2 = RHS.Elements.begin(); |
||
| 548 | |||
| 549 | for (; Iter1 != Elements.end() && Iter2 != RHS.Elements.end(); |
||
| 550 | ++Iter1, ++Iter2) { |
||
| 551 | if (*Iter1 != *Iter2) |
||
| 552 | return false; |
||
| 553 | } |
||
| 554 | return Iter1 == Elements.end() && Iter2 == RHS.Elements.end(); |
||
| 555 | } |
||
| 556 | |||
| 557 | // Union our bitmap with the RHS and return true if we changed. |
||
| 558 | bool operator|=(const SparseBitVector &RHS) { |
||
| 559 | if (this == &RHS) |
||
| 560 | return false; |
||
| 561 | |||
| 562 | bool changed = false; |
||
| 563 | ElementListIter Iter1 = Elements.begin(); |
||
| 564 | ElementListConstIter Iter2 = RHS.Elements.begin(); |
||
| 565 | |||
| 566 | // If RHS is empty, we are done |
||
| 567 | if (RHS.Elements.empty()) |
||
| 568 | return false; |
||
| 569 | |||
| 570 | while (Iter2 != RHS.Elements.end()) { |
||
| 571 | if (Iter1 == Elements.end() || Iter1->index() > Iter2->index()) { |
||
| 572 | Elements.insert(Iter1, *Iter2); |
||
| 573 | ++Iter2; |
||
| 574 | changed = true; |
||
| 575 | } else if (Iter1->index() == Iter2->index()) { |
||
| 576 | changed |= Iter1->unionWith(*Iter2); |
||
| 577 | ++Iter1; |
||
| 578 | ++Iter2; |
||
| 579 | } else { |
||
| 580 | ++Iter1; |
||
| 581 | } |
||
| 582 | } |
||
| 583 | CurrElementIter = Elements.begin(); |
||
| 584 | return changed; |
||
| 585 | } |
||
| 586 | |||
| 587 | // Intersect our bitmap with the RHS and return true if ours changed. |
||
| 588 | bool operator&=(const SparseBitVector &RHS) { |
||
| 589 | if (this == &RHS) |
||
| 590 | return false; |
||
| 591 | |||
| 592 | bool changed = false; |
||
| 593 | ElementListIter Iter1 = Elements.begin(); |
||
| 594 | ElementListConstIter Iter2 = RHS.Elements.begin(); |
||
| 595 | |||
| 596 | // Check if both bitmaps are empty. |
||
| 597 | if (Elements.empty() && RHS.Elements.empty()) |
||
| 598 | return false; |
||
| 599 | |||
| 600 | // Loop through, intersecting as we go, erasing elements when necessary. |
||
| 601 | while (Iter2 != RHS.Elements.end()) { |
||
| 602 | if (Iter1 == Elements.end()) { |
||
| 603 | CurrElementIter = Elements.begin(); |
||
| 604 | return changed; |
||
| 605 | } |
||
| 606 | |||
| 607 | if (Iter1->index() > Iter2->index()) { |
||
| 608 | ++Iter2; |
||
| 609 | } else if (Iter1->index() == Iter2->index()) { |
||
| 610 | bool BecameZero; |
||
| 611 | changed |= Iter1->intersectWith(*Iter2, BecameZero); |
||
| 612 | if (BecameZero) { |
||
| 613 | ElementListIter IterTmp = Iter1; |
||
| 614 | ++Iter1; |
||
| 615 | Elements.erase(IterTmp); |
||
| 616 | } else { |
||
| 617 | ++Iter1; |
||
| 618 | } |
||
| 619 | ++Iter2; |
||
| 620 | } else { |
||
| 621 | ElementListIter IterTmp = Iter1; |
||
| 622 | ++Iter1; |
||
| 623 | Elements.erase(IterTmp); |
||
| 624 | changed = true; |
||
| 625 | } |
||
| 626 | } |
||
| 627 | if (Iter1 != Elements.end()) { |
||
| 628 | Elements.erase(Iter1, Elements.end()); |
||
| 629 | changed = true; |
||
| 630 | } |
||
| 631 | CurrElementIter = Elements.begin(); |
||
| 632 | return changed; |
||
| 633 | } |
||
| 634 | |||
| 635 | // Intersect our bitmap with the complement of the RHS and return true |
||
| 636 | // if ours changed. |
||
| 637 | bool intersectWithComplement(const SparseBitVector &RHS) { |
||
| 638 | if (this == &RHS) { |
||
| 639 | if (!empty()) { |
||
| 640 | clear(); |
||
| 641 | return true; |
||
| 642 | } |
||
| 643 | return false; |
||
| 644 | } |
||
| 645 | |||
| 646 | bool changed = false; |
||
| 647 | ElementListIter Iter1 = Elements.begin(); |
||
| 648 | ElementListConstIter Iter2 = RHS.Elements.begin(); |
||
| 649 | |||
| 650 | // If either our bitmap or RHS is empty, we are done |
||
| 651 | if (Elements.empty() || RHS.Elements.empty()) |
||
| 652 | return false; |
||
| 653 | |||
| 654 | // Loop through, intersecting as we go, erasing elements when necessary. |
||
| 655 | while (Iter2 != RHS.Elements.end()) { |
||
| 656 | if (Iter1 == Elements.end()) { |
||
| 657 | CurrElementIter = Elements.begin(); |
||
| 658 | return changed; |
||
| 659 | } |
||
| 660 | |||
| 661 | if (Iter1->index() > Iter2->index()) { |
||
| 662 | ++Iter2; |
||
| 663 | } else if (Iter1->index() == Iter2->index()) { |
||
| 664 | bool BecameZero; |
||
| 665 | changed |= Iter1->intersectWithComplement(*Iter2, BecameZero); |
||
| 666 | if (BecameZero) { |
||
| 667 | ElementListIter IterTmp = Iter1; |
||
| 668 | ++Iter1; |
||
| 669 | Elements.erase(IterTmp); |
||
| 670 | } else { |
||
| 671 | ++Iter1; |
||
| 672 | } |
||
| 673 | ++Iter2; |
||
| 674 | } else { |
||
| 675 | ++Iter1; |
||
| 676 | } |
||
| 677 | } |
||
| 678 | CurrElementIter = Elements.begin(); |
||
| 679 | return changed; |
||
| 680 | } |
||
| 681 | |||
| 682 | bool intersectWithComplement(const SparseBitVector<ElementSize> *RHS) const { |
||
| 683 | return intersectWithComplement(*RHS); |
||
| 684 | } |
||
| 685 | |||
| 686 | // Three argument version of intersectWithComplement. |
||
| 687 | // Result of RHS1 & ~RHS2 is stored into this bitmap. |
||
| 688 | void intersectWithComplement(const SparseBitVector<ElementSize> &RHS1, |
||
| 689 | const SparseBitVector<ElementSize> &RHS2) |
||
| 690 | { |
||
| 691 | if (this == &RHS1) { |
||
| 692 | intersectWithComplement(RHS2); |
||
| 693 | return; |
||
| 694 | } else if (this == &RHS2) { |
||
| 695 | SparseBitVector RHS2Copy(RHS2); |
||
| 696 | intersectWithComplement(RHS1, RHS2Copy); |
||
| 697 | return; |
||
| 698 | } |
||
| 699 | |||
| 700 | Elements.clear(); |
||
| 701 | CurrElementIter = Elements.begin(); |
||
| 702 | ElementListConstIter Iter1 = RHS1.Elements.begin(); |
||
| 703 | ElementListConstIter Iter2 = RHS2.Elements.begin(); |
||
| 704 | |||
| 705 | // If RHS1 is empty, we are done |
||
| 706 | // If RHS2 is empty, we still have to copy RHS1 |
||
| 707 | if (RHS1.Elements.empty()) |
||
| 708 | return; |
||
| 709 | |||
| 710 | // Loop through, intersecting as we go, erasing elements when necessary. |
||
| 711 | while (Iter2 != RHS2.Elements.end()) { |
||
| 712 | if (Iter1 == RHS1.Elements.end()) |
||
| 713 | return; |
||
| 714 | |||
| 715 | if (Iter1->index() > Iter2->index()) { |
||
| 716 | ++Iter2; |
||
| 717 | } else if (Iter1->index() == Iter2->index()) { |
||
| 718 | bool BecameZero = false; |
||
| 719 | Elements.emplace_back(Iter1->index()); |
||
| 720 | Elements.back().intersectWithComplement(*Iter1, *Iter2, BecameZero); |
||
| 721 | if (BecameZero) |
||
| 722 | Elements.pop_back(); |
||
| 723 | ++Iter1; |
||
| 724 | ++Iter2; |
||
| 725 | } else { |
||
| 726 | Elements.push_back(*Iter1++); |
||
| 727 | } |
||
| 728 | } |
||
| 729 | |||
| 730 | // copy the remaining elements |
||
| 731 | std::copy(Iter1, RHS1.Elements.end(), std::back_inserter(Elements)); |
||
| 732 | } |
||
| 733 | |||
| 734 | void intersectWithComplement(const SparseBitVector<ElementSize> *RHS1, |
||
| 735 | const SparseBitVector<ElementSize> *RHS2) { |
||
| 736 | intersectWithComplement(*RHS1, *RHS2); |
||
| 737 | } |
||
| 738 | |||
| 739 | bool intersects(const SparseBitVector<ElementSize> *RHS) const { |
||
| 740 | return intersects(*RHS); |
||
| 741 | } |
||
| 742 | |||
| 743 | // Return true if we share any bits in common with RHS |
||
| 744 | bool intersects(const SparseBitVector<ElementSize> &RHS) const { |
||
| 745 | ElementListConstIter Iter1 = Elements.begin(); |
||
| 746 | ElementListConstIter Iter2 = RHS.Elements.begin(); |
||
| 747 | |||
| 748 | // Check if both bitmaps are empty. |
||
| 749 | if (Elements.empty() && RHS.Elements.empty()) |
||
| 750 | return false; |
||
| 751 | |||
| 752 | // Loop through, intersecting stopping when we hit bits in common. |
||
| 753 | while (Iter2 != RHS.Elements.end()) { |
||
| 754 | if (Iter1 == Elements.end()) |
||
| 755 | return false; |
||
| 756 | |||
| 757 | if (Iter1->index() > Iter2->index()) { |
||
| 758 | ++Iter2; |
||
| 759 | } else if (Iter1->index() == Iter2->index()) { |
||
| 760 | if (Iter1->intersects(*Iter2)) |
||
| 761 | return true; |
||
| 762 | ++Iter1; |
||
| 763 | ++Iter2; |
||
| 764 | } else { |
||
| 765 | ++Iter1; |
||
| 766 | } |
||
| 767 | } |
||
| 768 | return false; |
||
| 769 | } |
||
| 770 | |||
| 771 | // Return true iff all bits set in this SparseBitVector are |
||
| 772 | // also set in RHS. |
||
| 773 | bool contains(const SparseBitVector<ElementSize> &RHS) const { |
||
| 774 | SparseBitVector<ElementSize> Result(*this); |
||
| 775 | Result &= RHS; |
||
| 776 | return (Result == RHS); |
||
| 777 | } |
||
| 778 | |||
| 779 | // Return the first set bit in the bitmap. Return -1 if no bits are set. |
||
| 780 | int find_first() const { |
||
| 781 | if (Elements.empty()) |
||
| 782 | return -1; |
||
| 783 | const SparseBitVectorElement<ElementSize> &First = *(Elements.begin()); |
||
| 784 | return (First.index() * ElementSize) + First.find_first(); |
||
| 785 | } |
||
| 786 | |||
| 787 | // Return the last set bit in the bitmap. Return -1 if no bits are set. |
||
| 788 | int find_last() const { |
||
| 789 | if (Elements.empty()) |
||
| 790 | return -1; |
||
| 791 | const SparseBitVectorElement<ElementSize> &Last = *(Elements.rbegin()); |
||
| 792 | return (Last.index() * ElementSize) + Last.find_last(); |
||
| 793 | } |
||
| 794 | |||
| 795 | // Return true if the SparseBitVector is empty |
||
| 796 | bool empty() const { |
||
| 797 | return Elements.empty(); |
||
| 798 | } |
||
| 799 | |||
| 800 | unsigned count() const { |
||
| 801 | unsigned BitCount = 0; |
||
| 802 | for (ElementListConstIter Iter = Elements.begin(); |
||
| 803 | Iter != Elements.end(); |
||
| 804 | ++Iter) |
||
| 805 | BitCount += Iter->count(); |
||
| 806 | |||
| 807 | return BitCount; |
||
| 808 | } |
||
| 809 | |||
| 810 | iterator begin() const { |
||
| 811 | return iterator(this); |
||
| 812 | } |
||
| 813 | |||
| 814 | iterator end() const { |
||
| 815 | return iterator(this, true); |
||
| 816 | } |
||
| 817 | }; |
||
| 818 | |||
| 819 | // Convenience functions to allow Or and And without dereferencing in the user |
||
| 820 | // code. |
||
| 821 | |||
| 822 | template <unsigned ElementSize> |
||
| 823 | inline bool operator |=(SparseBitVector<ElementSize> &LHS, |
||
| 824 | const SparseBitVector<ElementSize> *RHS) { |
||
| 825 | return LHS |= *RHS; |
||
| 826 | } |
||
| 827 | |||
| 828 | template <unsigned ElementSize> |
||
| 829 | inline bool operator |=(SparseBitVector<ElementSize> *LHS, |
||
| 830 | const SparseBitVector<ElementSize> &RHS) { |
||
| 831 | return LHS->operator|=(RHS); |
||
| 832 | } |
||
| 833 | |||
| 834 | template <unsigned ElementSize> |
||
| 835 | inline bool operator &=(SparseBitVector<ElementSize> *LHS, |
||
| 836 | const SparseBitVector<ElementSize> &RHS) { |
||
| 837 | return LHS->operator&=(RHS); |
||
| 838 | } |
||
| 839 | |||
| 840 | template <unsigned ElementSize> |
||
| 841 | inline bool operator &=(SparseBitVector<ElementSize> &LHS, |
||
| 842 | const SparseBitVector<ElementSize> *RHS) { |
||
| 843 | return LHS &= *RHS; |
||
| 844 | } |
||
| 845 | |||
| 846 | // Convenience functions for infix union, intersection, difference operators. |
||
| 847 | |||
| 848 | template <unsigned ElementSize> |
||
| 849 | inline SparseBitVector<ElementSize> |
||
| 850 | operator|(const SparseBitVector<ElementSize> &LHS, |
||
| 851 | const SparseBitVector<ElementSize> &RHS) { |
||
| 852 | SparseBitVector<ElementSize> Result(LHS); |
||
| 853 | Result |= RHS; |
||
| 854 | return Result; |
||
| 855 | } |
||
| 856 | |||
| 857 | template <unsigned ElementSize> |
||
| 858 | inline SparseBitVector<ElementSize> |
||
| 859 | operator&(const SparseBitVector<ElementSize> &LHS, |
||
| 860 | const SparseBitVector<ElementSize> &RHS) { |
||
| 861 | SparseBitVector<ElementSize> Result(LHS); |
||
| 862 | Result &= RHS; |
||
| 863 | return Result; |
||
| 864 | } |
||
| 865 | |||
| 866 | template <unsigned ElementSize> |
||
| 867 | inline SparseBitVector<ElementSize> |
||
| 868 | operator-(const SparseBitVector<ElementSize> &LHS, |
||
| 869 | const SparseBitVector<ElementSize> &RHS) { |
||
| 870 | SparseBitVector<ElementSize> Result; |
||
| 871 | Result.intersectWithComplement(LHS, RHS); |
||
| 872 | return Result; |
||
| 873 | } |
||
| 874 | |||
| 875 | // Dump a SparseBitVector to a stream |
||
| 876 | template <unsigned ElementSize> |
||
| 877 | void dump(const SparseBitVector<ElementSize> &LHS, raw_ostream &out) { |
||
| 878 | out << "["; |
||
| 879 | |||
| 880 | typename SparseBitVector<ElementSize>::iterator bi = LHS.begin(), |
||
| 881 | be = LHS.end(); |
||
| 882 | if (bi != be) { |
||
| 883 | out << *bi; |
||
| 884 | for (++bi; bi != be; ++bi) { |
||
| 885 | out << " " << *bi; |
||
| 886 | } |
||
| 887 | } |
||
| 888 | out << "]\n"; |
||
| 889 | } |
||
| 890 | |||
| 891 | } // end namespace llvm |
||
| 892 | |||
| 893 | #endif // LLVM_ADT_SPARSEBITVECTOR_H |