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//===-- llvm/ADT/CombinationGenerator.h ------------------------*- C++ -*--===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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///
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/// \file
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/// Combination generator.
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///
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/// Example: given input {{0, 1}, {2}, {3, 4}} it will produce the following
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/// combinations: {0, 2, 3}, {0, 2, 4}, {1, 2, 3}, {1, 2, 4}.
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///
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/// It is useful to think of input as vector-of-vectors, where the
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/// outer vector is the variable space, and inner vector is choice space.
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/// The number of choices for each variable can be different.
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///
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/// As for implementation, it is useful to think of this as a weird number,
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/// where each digit (==variable) may have different base (==number of choices).
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/// Thus modelling of 'produce next combination' is exactly analogous to the
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/// incrementing of an number - increment lowest digit (pick next choice for the
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/// variable), and if it wrapped to the beginning then increment next digit.
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///
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_ADT_COMBINATIONGENERATOR_H
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#define LLVM_ADT_COMBINATIONGENERATOR_H
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#include "llvm/ADT/ArrayRef.h"
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#include "llvm/ADT/STLFunctionalExtras.h"
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#include "llvm/ADT/SmallVector.h"
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#include <cassert>
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#include <cstring>
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namespace llvm {
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template <typename choice_type, typename choices_storage_type,
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          int variable_smallsize>
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class CombinationGenerator {
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  template <typename T> struct WrappingIterator {
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    using value_type = T;
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    const ArrayRef<value_type> Range;
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    typename decltype(Range)::const_iterator Position;
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    // Rewind the tape, placing the position to again point at the beginning.
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    void rewind() { Position = Range.begin(); }
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    // Advance position forward, possibly wrapping to the beginning.
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    // Returns whether the wrap happened.
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    bool advance() {
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      ++Position;
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      bool Wrapped = Position == Range.end();
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      if (Wrapped)
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        rewind();
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      return Wrapped;
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    }
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    // Get the value at which we are currently pointing.
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    const value_type &operator*() const { return *Position; }
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    WrappingIterator(ArrayRef<value_type> Range_) : Range(Range_) {
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      assert(!Range.empty() && "The range must not be empty.");
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      rewind();
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    }
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  };
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  const ArrayRef<choices_storage_type> VariablesChoices;
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  void performGeneration(
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      const function_ref<bool(ArrayRef<choice_type>)> Callback) const {
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    SmallVector<WrappingIterator<choice_type>, variable_smallsize>
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        VariablesState;
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    // 'increment' of the the whole VariablesState is defined identically to the
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    // increment of a number: starting from the least significant element,
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    // increment it, and if it wrapped, then propagate that carry by also
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    // incrementing next (more significant) element.
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    auto IncrementState =
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        [](MutableArrayRef<WrappingIterator<choice_type>> VariablesState)
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        -> bool {
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      for (WrappingIterator<choice_type> &Variable :
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           llvm::reverse(VariablesState)) {
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        bool Wrapped = Variable.advance();
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        if (!Wrapped)
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          return false; // There you go, next combination is ready.
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        // We have carry - increment more significant variable next..
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      }
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      return true; // MSB variable wrapped, no more unique combinations.
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    };
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    // Initialize the per-variable state to refer to the possible choices for
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    // that variable.
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    VariablesState.reserve(VariablesChoices.size());
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    for (ArrayRef<choice_type> VC : VariablesChoices)
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      VariablesState.emplace_back(VC);
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    // Temporary buffer to store each combination before performing Callback.
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    SmallVector<choice_type, variable_smallsize> CurrentCombination;
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    CurrentCombination.resize(VariablesState.size());
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    while (true) {
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      // Gather the currently-selected variable choices into a vector.
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      for (auto I : llvm::zip(VariablesState, CurrentCombination))
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        std::get<1>(I) = *std::get<0>(I);
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      // And pass the new combination into callback, as intended.
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      if (/*Abort=*/Callback(CurrentCombination))
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        return;
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      // And tick the state to next combination, which will be unique.
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      if (IncrementState(VariablesState))
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        return; // All combinations produced.
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    }
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  };
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public:
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  CombinationGenerator(ArrayRef<choices_storage_type> VariablesChoices_)
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      : VariablesChoices(VariablesChoices_) {
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#ifndef NDEBUG
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    assert(!VariablesChoices.empty() && "There should be some variables.");
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    llvm::for_each(VariablesChoices, [](ArrayRef<choice_type> VariableChoices) {
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      assert(!VariableChoices.empty() &&
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             "There must always be some choice, at least a placeholder one.");
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    });
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#endif
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  }
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  // How many combinations can we produce, max?
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  // This is at most how many times the callback will be called.
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  size_t numCombinations() const {
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    size_t NumVariants = 1;
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    for (ArrayRef<choice_type> VariableChoices : VariablesChoices)
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      NumVariants *= VariableChoices.size();
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    assert(NumVariants >= 1 &&
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           "We should always end up producing at least one combination");
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    return NumVariants;
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  }
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  // Actually perform exhaustive combination generation.
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  // Each result will be passed into the callback.
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  void generate(const function_ref<bool(ArrayRef<choice_type>)> Callback) {
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    performGeneration(Callback);
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  }
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};
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} // namespace llvm
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#endif