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| Rev | Author | Line No. | Line | 
|---|---|---|---|
| 14 | pmbaty | 1 | //===- Linkage.h - Linkage enumeration and utilities ------------*- C++ -*-===// | 
| 2 | // | ||
| 3 | // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. | ||
| 4 | // See https://llvm.org/LICENSE.txt for license information. | ||
| 5 | // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception | ||
| 6 | // | ||
| 7 | //===----------------------------------------------------------------------===// | ||
| 8 | // | ||
| 9 | /// \file | ||
| 10 | /// Defines the Linkage enumeration and various utility functions. | ||
| 11 | // | ||
| 12 | //===----------------------------------------------------------------------===// | ||
| 13 | |||
| 14 | #ifndef LLVM_CLANG_BASIC_LINKAGE_H | ||
| 15 | #define LLVM_CLANG_BASIC_LINKAGE_H | ||
| 16 | |||
| 17 | #include <utility> | ||
| 18 | |||
| 19 | namespace clang { | ||
| 20 | |||
| 21 | /// Describes the different kinds of linkage | ||
| 22 | /// (C++ [basic.link], C99 6.2.2) that an entity may have. | ||
| 23 | enum Linkage : unsigned char { | ||
| 24 |   /// No linkage, which means that the entity is unique and | ||
| 25 |   /// can only be referred to from within its scope. | ||
| 26 | NoLinkage = 0, | ||
| 27 | |||
| 28 |   /// Internal linkage, which indicates that the entity can | ||
| 29 |   /// be referred to from within the translation unit (but not other | ||
| 30 |   /// translation units). | ||
| 31 | InternalLinkage, | ||
| 32 | |||
| 33 |   /// External linkage within a unique namespace. | ||
| 34 |   /// | ||
| 35 |   /// From the language perspective, these entities have external | ||
| 36 |   /// linkage. However, since they reside in an anonymous namespace, | ||
| 37 |   /// their names are unique to this translation unit, which is | ||
| 38 |   /// equivalent to having internal linkage from the code-generation | ||
| 39 |   /// point of view. | ||
| 40 | UniqueExternalLinkage, | ||
| 41 | |||
| 42 |   /// No linkage according to the standard, but is visible from other | ||
| 43 |   /// translation units because of types defined in a inline function. | ||
| 44 | VisibleNoLinkage, | ||
| 45 | |||
| 46 |   /// Internal linkage according to the Modules TS, but can be referred | ||
| 47 |   /// to from other translation units indirectly through inline functions and | ||
| 48 |   /// templates in the module interface. | ||
| 49 | ModuleInternalLinkage, | ||
| 50 | |||
| 51 |   /// Module linkage, which indicates that the entity can be referred | ||
| 52 |   /// to from other translation units within the same module, and indirectly | ||
| 53 |   /// from arbitrary other translation units through inline functions and | ||
| 54 |   /// templates in the module interface. | ||
| 55 | ModuleLinkage, | ||
| 56 | |||
| 57 |   /// External linkage, which indicates that the entity can | ||
| 58 |   /// be referred to from other translation units. | ||
| 59 | ExternalLinkage | ||
| 60 | }; | ||
| 61 | |||
| 62 | /// Describes the different kinds of language linkage | ||
| 63 | /// (C++ [dcl.link]) that an entity may have. | ||
| 64 | enum LanguageLinkage { | ||
| 65 | CLanguageLinkage, | ||
| 66 | CXXLanguageLinkage, | ||
| 67 | NoLanguageLinkage | ||
| 68 | }; | ||
| 69 | |||
| 70 | /// A more specific kind of linkage than enum Linkage. | ||
| 71 | /// | ||
| 72 | /// This is relevant to CodeGen and AST file reading. | ||
| 73 | enum GVALinkage { | ||
| 74 | GVA_Internal, | ||
| 75 | GVA_AvailableExternally, | ||
| 76 | GVA_DiscardableODR, | ||
| 77 | GVA_StrongExternal, | ||
| 78 | GVA_StrongODR | ||
| 79 | }; | ||
| 80 | |||
| 81 | inline bool isDiscardableGVALinkage(GVALinkage L) { | ||
| 82 | return L <= GVA_DiscardableODR; | ||
| 83 | } | ||
| 84 | |||
| 85 | /// Do we know that this will be the only definition of this symbol (excluding | ||
| 86 | /// inlining-only definitions)? | ||
| 87 | inline bool isUniqueGVALinkage(GVALinkage L) { | ||
| 88 | return L == GVA_Internal || L == GVA_StrongExternal; | ||
| 89 | } | ||
| 90 | |||
| 91 | inline bool isExternallyVisible(Linkage L) { | ||
| 92 | return L >= VisibleNoLinkage; | ||
| 93 | } | ||
| 94 | |||
| 95 | inline Linkage getFormalLinkage(Linkage L) { | ||
| 96 | switch (L) { | ||
| 97 | case UniqueExternalLinkage: | ||
| 98 | return ExternalLinkage; | ||
| 99 | case VisibleNoLinkage: | ||
| 100 | return NoLinkage; | ||
| 101 | case ModuleInternalLinkage: | ||
| 102 | return InternalLinkage; | ||
| 103 | default: | ||
| 104 | return L; | ||
| 105 |   } | ||
| 106 | } | ||
| 107 | |||
| 108 | inline bool isExternalFormalLinkage(Linkage L) { | ||
| 109 | return getFormalLinkage(L) == ExternalLinkage; | ||
| 110 | } | ||
| 111 | |||
| 112 | /// Compute the minimum linkage given two linkages. | ||
| 113 | /// | ||
| 114 | /// The linkage can be interpreted as a pair formed by the formal linkage and | ||
| 115 | /// a boolean for external visibility. This is just what getFormalLinkage and | ||
| 116 | /// isExternallyVisible return. We want the minimum of both components. The | ||
| 117 | /// Linkage enum is defined in an order that makes this simple, we just need | ||
| 118 | /// special cases for when VisibleNoLinkage would lose the visible bit and | ||
| 119 | /// become NoLinkage. | ||
| 120 | inline Linkage minLinkage(Linkage L1, Linkage L2) { | ||
| 121 | if (L2 == VisibleNoLinkage) | ||
| 122 | std::swap(L1, L2); | ||
| 123 | if (L1 == VisibleNoLinkage) { | ||
| 124 | if (L2 == InternalLinkage) | ||
| 125 | return NoLinkage; | ||
| 126 | if (L2 == UniqueExternalLinkage) | ||
| 127 | return NoLinkage; | ||
| 128 |   } | ||
| 129 | return L1 < L2 ? L1 : L2; | ||
| 130 | } | ||
| 131 | |||
| 132 | } // namespace clang | ||
| 133 | |||
| 134 | #endif // LLVM_CLANG_BASIC_LINKAGE_H |