Details | Last modification | View Log | RSS feed
| Rev | Author | Line No. | Line | 
|---|---|---|---|
| 11 | pmbaty | 1 | /* | 
        
| 2 |   Simple DirectMedia Layer | 
        ||
| 3 |   Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> | 
        ||
| 4 | |||
| 5 |   This software is provided 'as-is', without any express or implied | 
        ||
| 6 |   warranty.  In no event will the authors be held liable for any damages | 
        ||
| 7 |   arising from the use of this software. | 
        ||
| 8 | |||
| 9 |   Permission is granted to anyone to use this software for any purpose, | 
        ||
| 10 |   including commercial applications, and to alter it and redistribute it | 
        ||
| 11 |   freely, subject to the following restrictions: | 
        ||
| 12 | |||
| 13 |   1. The origin of this software must not be misrepresented; you must not | 
        ||
| 14 |      claim that you wrote the original software. If you use this software | 
        ||
| 15 |      in a product, an acknowledgment in the product documentation would be | 
        ||
| 16 |      appreciated but is not required. | 
        ||
| 17 |   2. Altered source versions must be plainly marked as such, and must not be | 
        ||
| 18 |      misrepresented as being the original software. | 
        ||
| 19 |   3. This notice may not be removed or altered from any source distribution. | 
        ||
| 20 | */ | 
        ||
| 21 | |||
| 22 | #ifndef SDL_thread_h_ | 
        ||
| 23 | #define SDL_thread_h_ | 
        ||
| 24 | |||
| 25 | /** | 
        ||
| 26 |  *  \file SDL_thread.h | 
        ||
| 27 |  * | 
        ||
| 28 |  *  Header for the SDL thread management routines. | 
        ||
| 29 |  */ | 
        ||
| 30 | |||
| 31 | #include "SDL_stdinc.h" | 
        ||
| 32 | #include "SDL_error.h" | 
        ||
| 33 | |||
| 34 | /* Thread synchronization primitives */ | 
        ||
| 35 | #include "SDL_atomic.h" | 
        ||
| 36 | #include "SDL_mutex.h" | 
        ||
| 37 | |||
| 38 | #if (defined(__WIN32__) || defined(__GDK__)) && !defined(__WINRT__) | 
        ||
| 39 | #include <process.h> /* _beginthreadex() and _endthreadex() */ | 
        ||
| 40 | #endif | 
        ||
| 41 | #if defined(__OS2__) /* for _beginthread() and _endthread() */ | 
        ||
| 42 | #ifndef __EMX__ | 
        ||
| 43 | #include <process.h> | 
        ||
| 44 | #else | 
        ||
| 45 | #include <stdlib.h> | 
        ||
| 46 | #endif | 
        ||
| 47 | #endif | 
        ||
| 48 | |||
| 49 | #include "begin_code.h" | 
        ||
| 50 | /* Set up for C function definitions, even when using C++ */ | 
        ||
| 51 | #ifdef __cplusplus | 
        ||
| 52 | extern "C" {  | 
        ||
| 53 | #endif | 
        ||
| 54 | |||
| 55 | /* The SDL thread structure, defined in SDL_thread.c */ | 
        ||
| 56 | struct SDL_Thread;  | 
        ||
| 57 | typedef struct SDL_Thread SDL_Thread;  | 
        ||
| 58 | |||
| 59 | /* The SDL thread ID */ | 
        ||
| 60 | typedef unsigned long SDL_threadID;  | 
        ||
| 61 | |||
| 62 | /* Thread local storage ID, 0 is the invalid ID */ | 
        ||
| 63 | typedef unsigned int SDL_TLSID;  | 
        ||
| 64 | |||
| 65 | /** | 
        ||
| 66 |  *  The SDL thread priority. | 
        ||
| 67 |  * | 
        ||
| 68 |  *  SDL will make system changes as necessary in order to apply the thread priority. | 
        ||
| 69 |  *  Code which attempts to control thread state related to priority should be aware | 
        ||
| 70 |  *  that calling SDL_SetThreadPriority may alter such state. | 
        ||
| 71 |  *  SDL_HINT_THREAD_PRIORITY_POLICY can be used to control aspects of this behavior. | 
        ||
| 72 |  * | 
        ||
| 73 |  *  \note On many systems you require special privileges to set high or time critical priority. | 
        ||
| 74 |  */ | 
        ||
| 75 | typedef enum {  | 
        ||
| 76 | SDL_THREAD_PRIORITY_LOW,  | 
        ||
| 77 | SDL_THREAD_PRIORITY_NORMAL,  | 
        ||
| 78 | SDL_THREAD_PRIORITY_HIGH,  | 
        ||
| 79 | SDL_THREAD_PRIORITY_TIME_CRITICAL  | 
        ||
| 80 | } SDL_ThreadPriority;  | 
        ||
| 81 | |||
| 82 | /** | 
        ||
| 83 |  * The function passed to SDL_CreateThread(). | 
        ||
| 84 |  * | 
        ||
| 85 |  * \param data what was passed as `data` to SDL_CreateThread() | 
        ||
| 86 |  * \returns a value that can be reported through SDL_WaitThread(). | 
        ||
| 87 |  */ | 
        ||
| 88 | typedef int (SDLCALL * SDL_ThreadFunction) (void *data);  | 
        ||
| 89 | |||
| 90 | |||
| 91 | #if (defined(__WIN32__) || defined(__GDK__)) && !defined(__WINRT__) | 
        ||
| 92 | /** | 
        ||
| 93 |  *  \file SDL_thread.h | 
        ||
| 94 |  * | 
        ||
| 95 |  *  We compile SDL into a DLL. This means, that it's the DLL which | 
        ||
| 96 |  *  creates a new thread for the calling process with the SDL_CreateThread() | 
        ||
| 97 |  *  API. There is a problem with this, that only the RTL of the SDL2.DLL will | 
        ||
| 98 |  *  be initialized for those threads, and not the RTL of the calling | 
        ||
| 99 |  *  application! | 
        ||
| 100 |  * | 
        ||
| 101 |  *  To solve this, we make a little hack here. | 
        ||
| 102 |  * | 
        ||
| 103 |  *  We'll always use the caller's _beginthread() and _endthread() APIs to | 
        ||
| 104 |  *  start a new thread. This way, if it's the SDL2.DLL which uses this API, | 
        ||
| 105 |  *  then the RTL of SDL2.DLL will be used to create the new thread, and if it's | 
        ||
| 106 |  *  the application, then the RTL of the application will be used. | 
        ||
| 107 |  * | 
        ||
| 108 |  *  So, in short: | 
        ||
| 109 |  *  Always use the _beginthread() and _endthread() of the calling runtime | 
        ||
| 110 |  *  library! | 
        ||
| 111 |  */ | 
        ||
| 112 | #define SDL_PASSED_BEGINTHREAD_ENDTHREAD | 
        ||
| 113 | |||
| 114 | typedef uintptr_t (__cdecl * pfnSDL_CurrentBeginThread)  | 
        ||
| 115 | (void *, unsigned, unsigned (__stdcall *func)(void *),  | 
        ||
| 116 | void * /*arg*/, unsigned, unsigned * /* threadID */);  | 
        ||
| 117 | typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code);  | 
        ||
| 118 | |||
| 119 | #ifndef SDL_beginthread | 
        ||
| 120 | #define SDL_beginthread _beginthreadex | 
        ||
| 121 | #endif | 
        ||
| 122 | #ifndef SDL_endthread | 
        ||
| 123 | #define SDL_endthread _endthreadex | 
        ||
| 124 | #endif | 
        ||
| 125 | |||
| 126 | extern DECLSPEC SDL_Thread *SDLCALL  | 
        ||
| 127 | SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,  | 
        ||
| 128 | pfnSDL_CurrentBeginThread pfnBeginThread,  | 
        ||
| 129 | pfnSDL_CurrentEndThread pfnEndThread);  | 
        ||
| 130 | |||
| 131 | extern DECLSPEC SDL_Thread *SDLCALL  | 
        ||
| 132 | SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, | 
        ||
| 133 | const char *name, const size_t stacksize, void *data,  | 
        ||
| 134 | pfnSDL_CurrentBeginThread pfnBeginThread,  | 
        ||
| 135 | pfnSDL_CurrentEndThread pfnEndThread);  | 
        ||
| 136 | |||
| 137 | |||
| 138 | #if defined(SDL_CreateThread) && SDL_DYNAMIC_API | 
        ||
| 139 | #undef SDL_CreateThread | 
        ||
| 140 | #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) | 
        ||
| 141 | #undef SDL_CreateThreadWithStackSize | 
        ||
| 142 | #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) | 
        ||
| 143 | #else | 
        ||
| 144 | #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) | 
        ||
| 145 | #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) | 
        ||
| 146 | #endif | 
        ||
| 147 | |||
| 148 | #elif defined(__OS2__) | 
        ||
| 149 | /* | 
        ||
| 150 |  * just like the windows case above:  We compile SDL2 | 
        ||
| 151 |  * into a dll with Watcom's runtime statically linked. | 
        ||
| 152 |  */ | 
        ||
| 153 | #define SDL_PASSED_BEGINTHREAD_ENDTHREAD | 
        ||
| 154 | |||
| 155 | typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void * /*arg*/);  | 
        ||
| 156 | typedef void (*pfnSDL_CurrentEndThread)(void);  | 
        ||
| 157 | |||
| 158 | #ifndef SDL_beginthread | 
        ||
| 159 | #define SDL_beginthread _beginthread | 
        ||
| 160 | #endif | 
        ||
| 161 | #ifndef SDL_endthread | 
        ||
| 162 | #define SDL_endthread _endthread | 
        ||
| 163 | #endif | 
        ||
| 164 | |||
| 165 | extern DECLSPEC SDL_Thread *SDLCALL  | 
        ||
| 166 | SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,  | 
        ||
| 167 | pfnSDL_CurrentBeginThread pfnBeginThread,  | 
        ||
| 168 | pfnSDL_CurrentEndThread pfnEndThread);  | 
        ||
| 169 | extern DECLSPEC SDL_Thread *SDLCALL  | 
        ||
| 170 | SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data,  | 
        ||
| 171 | pfnSDL_CurrentBeginThread pfnBeginThread,  | 
        ||
| 172 | pfnSDL_CurrentEndThread pfnEndThread);  | 
        ||
| 173 | |||
| 174 | #if defined(SDL_CreateThread) && SDL_DYNAMIC_API | 
        ||
| 175 | #undef SDL_CreateThread | 
        ||
| 176 | #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) | 
        ||
| 177 | #undef SDL_CreateThreadWithStackSize | 
        ||
| 178 | #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) | 
        ||
| 179 | #else | 
        ||
| 180 | #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) | 
        ||
| 181 | #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) | 
        ||
| 182 | #endif | 
        ||
| 183 | |||
| 184 | #else | 
        ||
| 185 | |||
| 186 | /** | 
        ||
| 187 |  * Create a new thread with a default stack size. | 
        ||
| 188 |  * | 
        ||
| 189 |  * This is equivalent to calling: | 
        ||
| 190 |  * | 
        ||
| 191 |  * ```c | 
        ||
| 192 |  * SDL_CreateThreadWithStackSize(fn, name, 0, data); | 
        ||
| 193 |  * ``` | 
        ||
| 194 |  * | 
        ||
| 195 |  * \param fn the SDL_ThreadFunction function to call in the new thread | 
        ||
| 196 |  * \param name the name of the thread | 
        ||
| 197 |  * \param data a pointer that is passed to `fn` | 
        ||
| 198 |  * \returns an opaque pointer to the new thread object on success, NULL if the | 
        ||
| 199 |  *          new thread could not be created; call SDL_GetError() for more | 
        ||
| 200 |  *          information. | 
        ||
| 201 |  * | 
        ||
| 202 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 203 |  * | 
        ||
| 204 |  * \sa SDL_CreateThreadWithStackSize | 
        ||
| 205 |  * \sa SDL_WaitThread | 
        ||
| 206 |  */ | 
        ||
| 207 | extern DECLSPEC SDL_Thread *SDLCALL  | 
        ||
| 208 | SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data);  | 
        ||
| 209 | |||
| 210 | /** | 
        ||
| 211 |  * Create a new thread with a specific stack size. | 
        ||
| 212 |  * | 
        ||
| 213 |  * SDL makes an attempt to report `name` to the system, so that debuggers can | 
        ||
| 214 |  * display it. Not all platforms support this. | 
        ||
| 215 |  * | 
        ||
| 216 |  * Thread naming is a little complicated: Most systems have very small limits | 
        ||
| 217 |  * for the string length (Haiku has 32 bytes, Linux currently has 16, Visual | 
        ||
| 218 |  * C++ 6.0 has _nine_!), and possibly other arbitrary rules. You'll have to | 
        ||
| 219 |  * see what happens with your system's debugger. The name should be UTF-8 (but | 
        ||
| 220 |  * using the naming limits of C identifiers is a better bet). There are no | 
        ||
| 221 |  * requirements for thread naming conventions, so long as the string is | 
        ||
| 222 |  * null-terminated UTF-8, but these guidelines are helpful in choosing a name: | 
        ||
| 223 |  * | 
        ||
| 224 |  * https://stackoverflow.com/questions/149932/naming-conventions-for-threads | 
        ||
| 225 |  * | 
        ||
| 226 |  * If a system imposes requirements, SDL will try to munge the string for it | 
        ||
| 227 |  * (truncate, etc), but the original string contents will be available from | 
        ||
| 228 |  * SDL_GetThreadName(). | 
        ||
| 229 |  * | 
        ||
| 230 |  * The size (in bytes) of the new stack can be specified. Zero means "use the | 
        ||
| 231 |  * system default" which might be wildly different between platforms. x86 | 
        ||
| 232 |  * Linux generally defaults to eight megabytes, an embedded device might be a | 
        ||
| 233 |  * few kilobytes instead. You generally need to specify a stack that is a | 
        ||
| 234 |  * multiple of the system's page size (in many cases, this is 4 kilobytes, but | 
        ||
| 235 |  * check your system documentation). | 
        ||
| 236 |  * | 
        ||
| 237 |  * In SDL 2.1, stack size will be folded into the original SDL_CreateThread | 
        ||
| 238 |  * function, but for backwards compatibility, this is currently a separate | 
        ||
| 239 |  * function. | 
        ||
| 240 |  * | 
        ||
| 241 |  * \param fn the SDL_ThreadFunction function to call in the new thread | 
        ||
| 242 |  * \param name the name of the thread | 
        ||
| 243 |  * \param stacksize the size, in bytes, to allocate for the new thread stack. | 
        ||
| 244 |  * \param data a pointer that is passed to `fn` | 
        ||
| 245 |  * \returns an opaque pointer to the new thread object on success, NULL if the | 
        ||
| 246 |  *          new thread could not be created; call SDL_GetError() for more | 
        ||
| 247 |  *          information. | 
        ||
| 248 |  * | 
        ||
| 249 |  * \since This function is available since SDL 2.0.9. | 
        ||
| 250 |  * | 
        ||
| 251 |  * \sa SDL_WaitThread | 
        ||
| 252 |  */ | 
        ||
| 253 | extern DECLSPEC SDL_Thread *SDLCALL  | 
        ||
| 254 | SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data);  | 
        ||
| 255 | |||
| 256 | #endif | 
        ||
| 257 | |||
| 258 | /** | 
        ||
| 259 |  * Get the thread name as it was specified in SDL_CreateThread(). | 
        ||
| 260 |  * | 
        ||
| 261 |  * This is internal memory, not to be freed by the caller, and remains valid | 
        ||
| 262 |  * until the specified thread is cleaned up by SDL_WaitThread(). | 
        ||
| 263 |  * | 
        ||
| 264 |  * \param thread the thread to query | 
        ||
| 265 |  * \returns a pointer to a UTF-8 string that names the specified thread, or | 
        ||
| 266 |  *          NULL if it doesn't have a name. | 
        ||
| 267 |  * | 
        ||
| 268 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 269 |  * | 
        ||
| 270 |  * \sa SDL_CreateThread | 
        ||
| 271 |  */ | 
        ||
| 272 | extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread);  | 
        ||
| 273 | |||
| 274 | /** | 
        ||
| 275 |  * Get the thread identifier for the current thread. | 
        ||
| 276 |  * | 
        ||
| 277 |  * This thread identifier is as reported by the underlying operating system. | 
        ||
| 278 |  * If SDL is running on a platform that does not support threads the return | 
        ||
| 279 |  * value will always be zero. | 
        ||
| 280 |  * | 
        ||
| 281 |  * This function also returns a valid thread ID when called from the main | 
        ||
| 282 |  * thread. | 
        ||
| 283 |  * | 
        ||
| 284 |  * \returns the ID of the current thread. | 
        ||
| 285 |  * | 
        ||
| 286 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 287 |  * | 
        ||
| 288 |  * \sa SDL_GetThreadID | 
        ||
| 289 |  */ | 
        ||
| 290 | extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void);  | 
        ||
| 291 | |||
| 292 | /** | 
        ||
| 293 |  * Get the thread identifier for the specified thread. | 
        ||
| 294 |  * | 
        ||
| 295 |  * This thread identifier is as reported by the underlying operating system. | 
        ||
| 296 |  * If SDL is running on a platform that does not support threads the return | 
        ||
| 297 |  * value will always be zero. | 
        ||
| 298 |  * | 
        ||
| 299 |  * \param thread the thread to query | 
        ||
| 300 |  * \returns the ID of the specified thread, or the ID of the current thread if | 
        ||
| 301 |  *          `thread` is NULL. | 
        ||
| 302 |  * | 
        ||
| 303 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 304 |  * | 
        ||
| 305 |  * \sa SDL_ThreadID | 
        ||
| 306 |  */ | 
        ||
| 307 | extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread);  | 
        ||
| 308 | |||
| 309 | /** | 
        ||
| 310 |  * Set the priority for the current thread. | 
        ||
| 311 |  * | 
        ||
| 312 |  * Note that some platforms will not let you alter the priority (or at least, | 
        ||
| 313 |  * promote the thread to a higher priority) at all, and some require you to be | 
        ||
| 314 |  * an administrator account. Be prepared for this to fail. | 
        ||
| 315 |  * | 
        ||
| 316 |  * \param priority the SDL_ThreadPriority to set | 
        ||
| 317 |  * \returns 0 on success or a negative error code on failure; call | 
        ||
| 318 |  *          SDL_GetError() for more information. | 
        ||
| 319 |  * | 
        ||
| 320 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 321 |  */ | 
        ||
| 322 | extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority);  | 
        ||
| 323 | |||
| 324 | /** | 
        ||
| 325 |  * Wait for a thread to finish. | 
        ||
| 326 |  * | 
        ||
| 327 |  * Threads that haven't been detached will remain (as a "zombie") until this | 
        ||
| 328 |  * function cleans them up. Not doing so is a resource leak. | 
        ||
| 329 |  * | 
        ||
| 330 |  * Once a thread has been cleaned up through this function, the SDL_Thread | 
        ||
| 331 |  * that references it becomes invalid and should not be referenced again. As | 
        ||
| 332 |  * such, only one thread may call SDL_WaitThread() on another. | 
        ||
| 333 |  * | 
        ||
| 334 |  * The return code for the thread function is placed in the area pointed to by | 
        ||
| 335 |  * `status`, if `status` is not NULL. | 
        ||
| 336 |  * | 
        ||
| 337 |  * You may not wait on a thread that has been used in a call to | 
        ||
| 338 |  * SDL_DetachThread(). Use either that function or this one, but not both, or | 
        ||
| 339 |  * behavior is undefined. | 
        ||
| 340 |  * | 
        ||
| 341 |  * It is safe to pass a NULL thread to this function; it is a no-op. | 
        ||
| 342 |  * | 
        ||
| 343 |  * Note that the thread pointer is freed by this function and is not valid | 
        ||
| 344 |  * afterward. | 
        ||
| 345 |  * | 
        ||
| 346 |  * \param thread the SDL_Thread pointer that was returned from the | 
        ||
| 347 |  *               SDL_CreateThread() call that started this thread | 
        ||
| 348 |  * \param status pointer to an integer that will receive the value returned | 
        ||
| 349 |  *               from the thread function by its 'return', or NULL to not | 
        ||
| 350 |  *               receive such value back. | 
        ||
| 351 |  * | 
        ||
| 352 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 353 |  * | 
        ||
| 354 |  * \sa SDL_CreateThread | 
        ||
| 355 |  * \sa SDL_DetachThread | 
        ||
| 356 |  */ | 
        ||
| 357 | extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status);  | 
        ||
| 358 | |||
| 359 | /** | 
        ||
| 360 |  * Let a thread clean up on exit without intervention. | 
        ||
| 361 |  * | 
        ||
| 362 |  * A thread may be "detached" to signify that it should not remain until | 
        ||
| 363 |  * another thread has called SDL_WaitThread() on it. Detaching a thread is | 
        ||
| 364 |  * useful for long-running threads that nothing needs to synchronize with or | 
        ||
| 365 |  * further manage. When a detached thread is done, it simply goes away. | 
        ||
| 366 |  * | 
        ||
| 367 |  * There is no way to recover the return code of a detached thread. If you | 
        ||
| 368 |  * need this, don't detach the thread and instead use SDL_WaitThread(). | 
        ||
| 369 |  * | 
        ||
| 370 |  * Once a thread is detached, you should usually assume the SDL_Thread isn't | 
        ||
| 371 |  * safe to reference again, as it will become invalid immediately upon the | 
        ||
| 372 |  * detached thread's exit, instead of remaining until someone has called | 
        ||
| 373 |  * SDL_WaitThread() to finally clean it up. As such, don't detach the same | 
        ||
| 374 |  * thread more than once. | 
        ||
| 375 |  * | 
        ||
| 376 |  * If a thread has already exited when passed to SDL_DetachThread(), it will | 
        ||
| 377 |  * stop waiting for a call to SDL_WaitThread() and clean up immediately. It is | 
        ||
| 378 |  * not safe to detach a thread that might be used with SDL_WaitThread(). | 
        ||
| 379 |  * | 
        ||
| 380 |  * You may not call SDL_WaitThread() on a thread that has been detached. Use | 
        ||
| 381 |  * either that function or this one, but not both, or behavior is undefined. | 
        ||
| 382 |  * | 
        ||
| 383 |  * It is safe to pass NULL to this function; it is a no-op. | 
        ||
| 384 |  * | 
        ||
| 385 |  * \param thread the SDL_Thread pointer that was returned from the | 
        ||
| 386 |  *               SDL_CreateThread() call that started this thread | 
        ||
| 387 |  * | 
        ||
| 388 |  * \since This function is available since SDL 2.0.2. | 
        ||
| 389 |  * | 
        ||
| 390 |  * \sa SDL_CreateThread | 
        ||
| 391 |  * \sa SDL_WaitThread | 
        ||
| 392 |  */ | 
        ||
| 393 | extern DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread * thread);  | 
        ||
| 394 | |||
| 395 | /** | 
        ||
| 396 |  * Create a piece of thread-local storage. | 
        ||
| 397 |  * | 
        ||
| 398 |  * This creates an identifier that is globally visible to all threads but | 
        ||
| 399 |  * refers to data that is thread-specific. | 
        ||
| 400 |  * | 
        ||
| 401 |  * \returns the newly created thread local storage identifier or 0 on error. | 
        ||
| 402 |  * | 
        ||
| 403 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 404 |  * | 
        ||
| 405 |  * \sa SDL_TLSGet | 
        ||
| 406 |  * \sa SDL_TLSSet | 
        ||
| 407 |  */ | 
        ||
| 408 | extern DECLSPEC SDL_TLSID SDLCALL SDL_TLSCreate(void);  | 
        ||
| 409 | |||
| 410 | /** | 
        ||
| 411 |  * Get the current thread's value associated with a thread local storage ID. | 
        ||
| 412 |  * | 
        ||
| 413 |  * \param id the thread local storage ID | 
        ||
| 414 |  * \returns the value associated with the ID for the current thread or NULL if | 
        ||
| 415 |  *          no value has been set; call SDL_GetError() for more information. | 
        ||
| 416 |  * | 
        ||
| 417 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 418 |  * | 
        ||
| 419 |  * \sa SDL_TLSCreate | 
        ||
| 420 |  * \sa SDL_TLSSet | 
        ||
| 421 |  */ | 
        ||
| 422 | extern DECLSPEC void * SDLCALL SDL_TLSGet(SDL_TLSID id);  | 
        ||
| 423 | |||
| 424 | /** | 
        ||
| 425 |  * Set the current thread's value associated with a thread local storage ID. | 
        ||
| 426 |  * | 
        ||
| 427 |  * The function prototype for `destructor` is: | 
        ||
| 428 |  * | 
        ||
| 429 |  * ```c | 
        ||
| 430 |  * void destructor(void *value) | 
        ||
| 431 |  * ``` | 
        ||
| 432 |  * | 
        ||
| 433 |  * where its parameter `value` is what was passed as `value` to SDL_TLSSet(). | 
        ||
| 434 |  * | 
        ||
| 435 |  * \param id the thread local storage ID | 
        ||
| 436 |  * \param value the value to associate with the ID for the current thread | 
        ||
| 437 |  * \param destructor a function called when the thread exits, to free the | 
        ||
| 438 |  *                   value | 
        ||
| 439 |  * \returns 0 on success or a negative error code on failure; call | 
        ||
| 440 |  *          SDL_GetError() for more information. | 
        ||
| 441 |  * | 
        ||
| 442 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 443 |  * | 
        ||
| 444 |  * \sa SDL_TLSCreate | 
        ||
| 445 |  * \sa SDL_TLSGet | 
        ||
| 446 |  */ | 
        ||
| 447 | extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (SDLCALL *destructor)(void*));  | 
        ||
| 448 | |||
| 449 | /** | 
        ||
| 450 |  * Cleanup all TLS data for this thread. | 
        ||
| 451 |  * | 
        ||
| 452 |  * \since This function is available since SDL 2.0.16. | 
        ||
| 453 |  */ | 
        ||
| 454 | extern DECLSPEC void SDLCALL SDL_TLSCleanup(void);  | 
        ||
| 455 | |||
| 456 | /* Ends C function definitions when using C++ */ | 
        ||
| 457 | #ifdef __cplusplus | 
        ||
| 458 | } | 
        ||
| 459 | #endif | 
        ||
| 460 | #include "close_code.h" | 
        ||
| 461 | |||
| 462 | #endif /* SDL_thread_h_ */ | 
        ||
| 463 | |||
| 464 | /* vi: set ts=4 sw=4 expandtab: */ |