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| Rev | Author | Line No. | Line | 
|---|---|---|---|
| 11 | pmbaty | 1 | /* | 
        
| 2 |   Simple DirectMedia Layer | 
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| 3 |   Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> | 
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| 4 | |||
| 5 |   This software is provided 'as-is', without any express or implied | 
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| 6 |   warranty.  In no event will the authors be held liable for any damages | 
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| 7 |   arising from the use of this software. | 
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| 8 | |||
| 9 |   Permission is granted to anyone to use this software for any purpose, | 
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| 10 |   including commercial applications, and to alter it and redistribute it | 
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| 11 |   freely, subject to the following restrictions: | 
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| 12 | |||
| 13 |   1. The origin of this software must not be misrepresented; you must not | 
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| 14 |      claim that you wrote the original software. If you use this software | 
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| 15 |      in a product, an acknowledgment in the product documentation would be | 
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| 16 |      appreciated but is not required. | 
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| 17 |   2. Altered source versions must be plainly marked as such, and must not be | 
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| 18 |      misrepresented as being the original software. | 
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| 19 |   3. This notice may not be removed or altered from any source distribution. | 
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| 20 | */ | 
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| 21 | |||
| 22 | /** | 
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| 23 |  *  \file SDL_system.h | 
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| 24 |  * | 
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| 25 |  *  Include file for platform specific SDL API functions | 
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| 26 |  */ | 
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| 27 | |||
| 28 | #ifndef SDL_system_h_ | 
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| 29 | #define SDL_system_h_ | 
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| 30 | |||
| 31 | #include "SDL_stdinc.h" | 
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| 32 | #include "SDL_keyboard.h" | 
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| 33 | #include "SDL_render.h" | 
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| 34 | #include "SDL_video.h" | 
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| 35 | |||
| 36 | #include "begin_code.h" | 
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| 37 | /* Set up for C function definitions, even when using C++ */ | 
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| 38 | #ifdef __cplusplus | 
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| 39 | extern "C" {  | 
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| 40 | #endif | 
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| 41 | |||
| 42 | |||
| 43 | /* Platform specific functions for Windows */ | 
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| 44 | #if defined(__WIN32__) || defined(__GDK__) | 
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| 45 | |||
| 46 | typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam);  | 
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| 47 | |||
| 48 | /** | 
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| 49 |  * Set a callback for every Windows message, run before TranslateMessage(). | 
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| 50 |  * | 
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| 51 |  * \param callback The SDL_WindowsMessageHook function to call. | 
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| 52 |  * \param userdata a pointer to pass to every iteration of `callback` | 
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| 53 |  * | 
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| 54 |  * \since This function is available since SDL 2.0.4. | 
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| 55 |  */ | 
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| 56 | extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata);  | 
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| 57 | |||
| 58 | #endif /* defined(__WIN32__) || defined(__GDK__) */ | 
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| 59 | |||
| 60 | #if defined(__WIN32__) || defined(__WINGDK__) | 
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| 61 | |||
| 62 | /** | 
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| 63 |  * Get the D3D9 adapter index that matches the specified display index. | 
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| 64 |  * | 
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| 65 |  * The returned adapter index can be passed to `IDirect3D9::CreateDevice` and | 
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| 66 |  * controls on which monitor a full screen application will appear. | 
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| 67 |  * | 
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| 68 |  * \param displayIndex the display index for which to get the D3D9 adapter | 
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| 69 |  *                     index | 
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| 70 |  * \returns the D3D9 adapter index on success or a negative error code on | 
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| 71 |  *          failure; call SDL_GetError() for more information. | 
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| 72 |  * | 
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| 73 |  * \since This function is available since SDL 2.0.1. | 
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| 74 |  */ | 
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| 75 | extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex );  | 
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| 76 | |||
| 77 | typedef struct IDirect3DDevice9 IDirect3DDevice9;  | 
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| 78 | |||
| 79 | /** | 
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| 80 |  * Get the D3D9 device associated with a renderer. | 
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| 81 |  * | 
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| 82 |  * Once you are done using the device, you should release it to avoid a | 
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| 83 |  * resource leak. | 
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| 84 |  * | 
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| 85 |  * \param renderer the renderer from which to get the associated D3D device | 
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| 86 |  * \returns the D3D9 device associated with given renderer or NULL if it is | 
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| 87 |  *          not a D3D9 renderer; call SDL_GetError() for more information. | 
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| 88 |  * | 
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| 89 |  * \since This function is available since SDL 2.0.1. | 
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| 90 |  */ | 
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| 91 | extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer);  | 
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| 92 | |||
| 93 | typedef struct ID3D11Device ID3D11Device;  | 
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| 94 | |||
| 95 | /** | 
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| 96 |  * Get the D3D11 device associated with a renderer. | 
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| 97 |  * | 
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| 98 |  * Once you are done using the device, you should release it to avoid a | 
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| 99 |  * resource leak. | 
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| 100 |  * | 
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| 101 |  * \param renderer the renderer from which to get the associated D3D11 device | 
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| 102 |  * \returns the D3D11 device associated with given renderer or NULL if it is | 
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| 103 |  *          not a D3D11 renderer; call SDL_GetError() for more information. | 
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| 104 |  * | 
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| 105 |  * \since This function is available since SDL 2.0.16. | 
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| 106 |  */ | 
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| 107 | extern DECLSPEC ID3D11Device* SDLCALL SDL_RenderGetD3D11Device(SDL_Renderer * renderer);  | 
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| 108 | |||
| 109 | #endif /* defined(__WIN32__) || defined(__WINGDK__) */ | 
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| 110 | |||
| 111 | #if defined(__WIN32__) || defined(__GDK__) | 
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| 112 | |||
| 113 | typedef struct ID3D12Device ID3D12Device;  | 
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| 114 | |||
| 115 | /** | 
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| 116 |  * Get the D3D12 device associated with a renderer. | 
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| 117 |  * | 
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| 118 |  * Once you are done using the device, you should release it to avoid a | 
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| 119 |  * resource leak. | 
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| 120 |  * | 
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| 121 |  * \param renderer the renderer from which to get the associated D3D12 device | 
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| 122 |  * \returns the D3D12 device associated with given renderer or NULL if it is | 
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| 123 |  *          not a D3D12 renderer; call SDL_GetError() for more information. | 
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| 124 |  * | 
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| 125 |  * \since This function is available since SDL 2.24.0. | 
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| 126 |  */ | 
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| 127 | extern DECLSPEC ID3D12Device* SDLCALL SDL_RenderGetD3D12Device(SDL_Renderer* renderer);  | 
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| 128 | |||
| 129 | #endif /* defined(__WIN32__) || defined(__GDK__) */ | 
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| 130 | |||
| 131 | #if defined(__WIN32__) || defined(__WINGDK__) | 
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| 132 | |||
| 133 | /** | 
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| 134 |  * Get the DXGI Adapter and Output indices for the specified display index. | 
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| 135 |  * | 
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| 136 |  * The DXGI Adapter and Output indices can be passed to `EnumAdapters` and | 
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| 137 |  * `EnumOutputs` respectively to get the objects required to create a DX10 or | 
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| 138 |  * DX11 device and swap chain. | 
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| 139 |  * | 
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| 140 |  * Before SDL 2.0.4 this function did not return a value. Since SDL 2.0.4 it | 
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| 141 |  * returns an SDL_bool. | 
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| 142 |  * | 
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| 143 |  * \param displayIndex the display index for which to get both indices | 
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| 144 |  * \param adapterIndex a pointer to be filled in with the adapter index | 
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| 145 |  * \param outputIndex a pointer to be filled in with the output index | 
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| 146 |  * \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError() | 
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| 147 |  *          for more information. | 
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| 148 |  * | 
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| 149 |  * \since This function is available since SDL 2.0.2. | 
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| 150 |  */ | 
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| 151 | extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex );  | 
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| 152 | |||
| 153 | #endif /* defined(__WIN32__) || defined(__WINGDK__) */ | 
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| 154 | |||
| 155 | /* Platform specific functions for Linux */ | 
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| 156 | #ifdef __LINUX__ | 
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| 157 | |||
| 158 | /** | 
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| 159 |  * Sets the UNIX nice value for a thread. | 
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| 160 |  * | 
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| 161 |  * This uses setpriority() if possible, and RealtimeKit if available. | 
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| 162 |  * | 
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| 163 |  * \param threadID the Unix thread ID to change priority of. | 
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| 164 |  * \param priority The new, Unix-specific, priority value. | 
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| 165 |  * \returns 0 on success, or -1 on error. | 
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| 166 |  * | 
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| 167 |  * \since This function is available since SDL 2.0.9. | 
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| 168 |  */ | 
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| 169 | extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int priority);  | 
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| 170 | |||
| 171 | /** | 
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| 172 |  * Sets the priority (not nice level) and scheduling policy for a thread. | 
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| 173 |  * | 
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| 174 |  * This uses setpriority() if possible, and RealtimeKit if available. | 
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| 175 |  * | 
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| 176 |  * \param threadID The Unix thread ID to change priority of. | 
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| 177 |  * \param sdlPriority The new SDL_ThreadPriority value. | 
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| 178 |  * \param schedPolicy The new scheduling policy (SCHED_FIFO, SCHED_RR, | 
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| 179 |  *                    SCHED_OTHER, etc...) | 
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| 180 |  * \returns 0 on success, or -1 on error. | 
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| 181 |  * | 
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| 182 |  * \since This function is available since SDL 2.0.18. | 
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| 183 |  */ | 
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| 184 | extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriorityAndPolicy(Sint64 threadID, int sdlPriority, int schedPolicy);  | 
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| 185 | |||
| 186 | #endif /* __LINUX__ */ | 
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| 187 | |||
| 188 | /* Platform specific functions for iOS */ | 
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| 189 | #ifdef __IPHONEOS__ | 
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| 190 | |||
| 191 | #define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam) | 
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| 192 | |||
| 193 | /** | 
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| 194 |  * Use this function to set the animation callback on Apple iOS. | 
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| 195 |  * | 
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| 196 |  * The function prototype for `callback` is: | 
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| 197 |  * | 
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| 198 |  * ```c | 
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| 199 |  * void callback(void* callbackParam); | 
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| 200 |  * ``` | 
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| 201 |  * | 
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| 202 |  * Where its parameter, `callbackParam`, is what was passed as `callbackParam` | 
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| 203 |  * to SDL_iPhoneSetAnimationCallback(). | 
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| 204 |  * | 
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| 205 |  * This function is only available on Apple iOS. | 
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| 206 |  * | 
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| 207 |  * For more information see: | 
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| 208 |  * https://github.com/libsdl-org/SDL/blob/main/docs/README-ios.md | 
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| 209 |  * | 
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| 210 |  * This functions is also accessible using the macro | 
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| 211 |  * SDL_iOSSetAnimationCallback() since SDL 2.0.4. | 
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| 212 |  * | 
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| 213 |  * \param window the window for which the animation callback should be set | 
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| 214 |  * \param interval the number of frames after which **callback** will be | 
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| 215 |  *                 called | 
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| 216 |  * \param callback the function to call for every frame. | 
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| 217 |  * \param callbackParam a pointer that is passed to `callback`. | 
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| 218 |  * \returns 0 on success or a negative error code on failure; call | 
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| 219 |  *          SDL_GetError() for more information. | 
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| 220 |  * | 
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| 221 |  * \since This function is available since SDL 2.0.0. | 
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| 222 |  * | 
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| 223 |  * \sa SDL_iPhoneSetEventPump | 
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| 224 |  */ | 
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| 225 | extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (SDLCALL *callback)(void*), void *callbackParam);  | 
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| 226 | |||
| 227 | #define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled) | 
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| 228 | |||
| 229 | /** | 
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| 230 |  * Use this function to enable or disable the SDL event pump on Apple iOS. | 
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| 231 |  * | 
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| 232 |  * This function is only available on Apple iOS. | 
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| 233 |  * | 
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| 234 |  * This functions is also accessible using the macro SDL_iOSSetEventPump() | 
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| 235 |  * since SDL 2.0.4. | 
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| 236 |  * | 
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| 237 |  * \param enabled SDL_TRUE to enable the event pump, SDL_FALSE to disable it | 
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| 238 |  * | 
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| 239 |  * \since This function is available since SDL 2.0.0. | 
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| 240 |  * | 
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| 241 |  * \sa SDL_iPhoneSetAnimationCallback | 
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| 242 |  */ | 
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| 243 | extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);  | 
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| 244 | |||
| 245 | #endif /* __IPHONEOS__ */ | 
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| 246 | |||
| 247 | |||
| 248 | /* Platform specific functions for Android */ | 
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| 249 | #ifdef __ANDROID__ | 
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| 250 | |||
| 251 | /** | 
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| 252 |  * Get the Android Java Native Interface Environment of the current thread. | 
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| 253 |  * | 
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| 254 |  * This is the JNIEnv one needs to access the Java virtual machine from native | 
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| 255 |  * code, and is needed for many Android APIs to be usable from C. | 
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| 256 |  * | 
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| 257 |  * The prototype of the function in SDL's code actually declare a void* return | 
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| 258 |  * type, even if the implementation returns a pointer to a JNIEnv. The | 
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| 259 |  * rationale being that the SDL headers can avoid including jni.h. | 
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| 260 |  * | 
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| 261 |  * \returns a pointer to Java native interface object (JNIEnv) to which the | 
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| 262 |  *          current thread is attached, or 0 on error. | 
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| 263 |  * | 
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| 264 |  * \since This function is available since SDL 2.0.0. | 
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| 265 |  * | 
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| 266 |  * \sa SDL_AndroidGetActivity | 
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| 267 |  */ | 
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| 268 | extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(void);  | 
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| 269 | |||
| 270 | /** | 
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| 271 |  * Retrieve the Java instance of the Android activity class. | 
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| 272 |  * | 
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| 273 |  * The prototype of the function in SDL's code actually declares a void* | 
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| 274 |  * return type, even if the implementation returns a jobject. The rationale | 
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| 275 |  * being that the SDL headers can avoid including jni.h. | 
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| 276 |  * | 
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| 277 |  * The jobject returned by the function is a local reference and must be | 
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| 278 |  * released by the caller. See the PushLocalFrame() and PopLocalFrame() or | 
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| 279 |  * DeleteLocalRef() functions of the Java native interface: | 
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| 280 |  * | 
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| 281 |  * https://docs.oracle.com/javase/1.5.0/docs/guide/jni/spec/functions.html | 
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| 282 |  * | 
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| 283 |  * \returns the jobject representing the instance of the Activity class of the | 
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| 284 |  *          Android application, or NULL on error. | 
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| 285 |  * | 
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| 286 |  * \since This function is available since SDL 2.0.0. | 
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| 287 |  * | 
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| 288 |  * \sa SDL_AndroidGetJNIEnv | 
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| 289 |  */ | 
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| 290 | extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void);  | 
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| 291 | |||
| 292 | /** | 
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| 293 |  * Query Android API level of the current device. | 
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| 294 |  * | 
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| 295 |  * - API level 31: Android 12 | 
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| 296 |  * - API level 30: Android 11 | 
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| 297 |  * - API level 29: Android 10 | 
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| 298 |  * - API level 28: Android 9 | 
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| 299 |  * - API level 27: Android 8.1 | 
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| 300 |  * - API level 26: Android 8.0 | 
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| 301 |  * - API level 25: Android 7.1 | 
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| 302 |  * - API level 24: Android 7.0 | 
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| 303 |  * - API level 23: Android 6.0 | 
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| 304 |  * - API level 22: Android 5.1 | 
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| 305 |  * - API level 21: Android 5.0 | 
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| 306 |  * - API level 20: Android 4.4W | 
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| 307 |  * - API level 19: Android 4.4 | 
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| 308 |  * - API level 18: Android 4.3 | 
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| 309 |  * - API level 17: Android 4.2 | 
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| 310 |  * - API level 16: Android 4.1 | 
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| 311 |  * - API level 15: Android 4.0.3 | 
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| 312 |  * - API level 14: Android 4.0 | 
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| 313 |  * - API level 13: Android 3.2 | 
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| 314 |  * - API level 12: Android 3.1 | 
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| 315 |  * - API level 11: Android 3.0 | 
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| 316 |  * - API level 10: Android 2.3.3 | 
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| 317 |  * | 
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| 318 |  * \returns the Android API level. | 
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| 319 |  * | 
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| 320 |  * \since This function is available since SDL 2.0.12. | 
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| 321 |  */ | 
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| 322 | extern DECLSPEC int SDLCALL SDL_GetAndroidSDKVersion(void);  | 
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| 323 | |||
| 324 | /** | 
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| 325 |  * Query if the application is running on Android TV. | 
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| 326 |  * | 
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| 327 |  * \returns SDL_TRUE if this is Android TV, SDL_FALSE otherwise. | 
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| 328 |  * | 
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| 329 |  * \since This function is available since SDL 2.0.8. | 
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| 330 |  */ | 
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| 331 | extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void);  | 
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| 332 | |||
| 333 | /** | 
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| 334 |  * Query if the application is running on a Chromebook. | 
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| 335 |  * | 
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| 336 |  * \returns SDL_TRUE if this is a Chromebook, SDL_FALSE otherwise. | 
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| 337 |  * | 
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| 338 |  * \since This function is available since SDL 2.0.9. | 
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| 339 |  */ | 
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| 340 | extern DECLSPEC SDL_bool SDLCALL SDL_IsChromebook(void);  | 
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| 341 | |||
| 342 | /** | 
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| 343 |  * Query if the application is running on a Samsung DeX docking station. | 
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| 344 |  * | 
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| 345 |  * \returns SDL_TRUE if this is a DeX docking station, SDL_FALSE otherwise. | 
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| 346 |  * | 
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| 347 |  * \since This function is available since SDL 2.0.9. | 
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| 348 |  */ | 
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| 349 | extern DECLSPEC SDL_bool SDLCALL SDL_IsDeXMode(void);  | 
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| 350 | |||
| 351 | /** | 
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| 352 |  * Trigger the Android system back button behavior. | 
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| 353 |  * | 
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| 354 |  * \since This function is available since SDL 2.0.9. | 
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| 355 |  */ | 
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| 356 | extern DECLSPEC void SDLCALL SDL_AndroidBackButton(void);  | 
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| 357 | |||
| 358 | /** | 
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| 359 |    See the official Android developer guide for more information: | 
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| 360 |    http://developer.android.com/guide/topics/data/data-storage.html | 
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| 361 | */ | 
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| 362 | #define SDL_ANDROID_EXTERNAL_STORAGE_READ   0x01 | 
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| 363 | #define SDL_ANDROID_EXTERNAL_STORAGE_WRITE  0x02 | 
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| 364 | |||
| 365 | /** | 
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| 366 |  * Get the path used for internal storage for this application. | 
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| 367 |  * | 
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| 368 |  * This path is unique to your application and cannot be written to by other | 
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| 369 |  * applications. | 
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| 370 |  * | 
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| 371 |  * Your internal storage path is typically: | 
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| 372 |  * `/data/data/your.app.package/files`. | 
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| 373 |  * | 
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| 374 |  * \returns the path used for internal storage or NULL on failure; call | 
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| 375 |  *          SDL_GetError() for more information. | 
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| 376 |  * | 
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| 377 |  * \since This function is available since SDL 2.0.0. | 
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| 378 |  * | 
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| 379 |  * \sa SDL_AndroidGetExternalStorageState | 
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| 380 |  */ | 
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| 381 | extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(void);  | 
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| 382 | |||
| 383 | /** | 
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| 384 |  * Get the current state of external storage. | 
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| 385 |  * | 
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| 386 |  * The current state of external storage, a bitmask of these values: | 
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| 387 |  * `SDL_ANDROID_EXTERNAL_STORAGE_READ`, `SDL_ANDROID_EXTERNAL_STORAGE_WRITE`. | 
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| 388 |  * | 
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| 389 |  * If external storage is currently unavailable, this will return 0. | 
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| 390 |  * | 
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| 391 |  * \returns the current state of external storage on success or 0 on failure; | 
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| 392 |  *          call SDL_GetError() for more information. | 
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| 393 |  * | 
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| 394 |  * \since This function is available since SDL 2.0.0. | 
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| 395 |  * | 
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| 396 |  * \sa SDL_AndroidGetExternalStoragePath | 
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| 397 |  */ | 
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| 398 | extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(void);  | 
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| 399 | |||
| 400 | /** | 
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| 401 |  * Get the path used for external storage for this application. | 
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| 402 |  * | 
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| 403 |  * This path is unique to your application, but is public and can be written | 
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| 404 |  * to by other applications. | 
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| 405 |  * | 
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| 406 |  * Your external storage path is typically: | 
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| 407 |  * `/storage/sdcard0/Android/data/your.app.package/files`. | 
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| 408 |  * | 
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| 409 |  * \returns the path used for external storage for this application on success | 
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| 410 |  *          or NULL on failure; call SDL_GetError() for more information. | 
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| 411 |  * | 
        ||
| 412 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 413 |  * | 
        ||
| 414 |  * \sa SDL_AndroidGetExternalStorageState | 
        ||
| 415 |  */ | 
        ||
| 416 | extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void);  | 
        ||
| 417 | |||
| 418 | /** | 
        ||
| 419 |  * Request permissions at runtime. | 
        ||
| 420 |  * | 
        ||
| 421 |  * This blocks the calling thread until the permission is granted or denied. | 
        ||
| 422 |  * | 
        ||
| 423 |  * \param permission The permission to request. | 
        ||
| 424 |  * \returns SDL_TRUE if the permission was granted, SDL_FALSE otherwise. | 
        ||
| 425 |  * | 
        ||
| 426 |  * \since This function is available since SDL 2.0.14. | 
        ||
| 427 |  */ | 
        ||
| 428 | extern DECLSPEC SDL_bool SDLCALL SDL_AndroidRequestPermission(const char *permission);  | 
        ||
| 429 | |||
| 430 | /** | 
        ||
| 431 |  * Shows an Android toast notification. | 
        ||
| 432 |  * | 
        ||
| 433 |  * Toasts are a sort of lightweight notification that are unique to Android. | 
        ||
| 434 |  * | 
        ||
| 435 |  * https://developer.android.com/guide/topics/ui/notifiers/toasts | 
        ||
| 436 |  * | 
        ||
| 437 |  * Shows toast in UI thread. | 
        ||
| 438 |  * | 
        ||
| 439 |  * For the `gravity` parameter, choose a value from here, or -1 if you don't | 
        ||
| 440 |  * have a preference: | 
        ||
| 441 |  * | 
        ||
| 442 |  * https://developer.android.com/reference/android/view/Gravity | 
        ||
| 443 |  * | 
        ||
| 444 |  * \param message text message to be shown | 
        ||
| 445 |  * \param duration 0=short, 1=long | 
        ||
| 446 |  * \param gravity where the notification should appear on the screen. | 
        ||
| 447 |  * \param xoffset set this parameter only when gravity >=0 | 
        ||
| 448 |  * \param yoffset set this parameter only when gravity >=0 | 
        ||
| 449 |  * \returns 0 if success, -1 if any error occurs. | 
        ||
| 450 |  * | 
        ||
| 451 |  * \since This function is available since SDL 2.0.16. | 
        ||
| 452 |  */ | 
        ||
| 453 | extern DECLSPEC int SDLCALL SDL_AndroidShowToast(const char* message, int duration, int gravity, int xoffset, int yoffset);  | 
        ||
| 454 | |||
| 455 | /** | 
        ||
| 456 |  * Send a user command to SDLActivity. | 
        ||
| 457 |  * | 
        ||
| 458 |  * Override "boolean onUnhandledMessage(Message msg)" to handle the message. | 
        ||
| 459 |  * | 
        ||
| 460 |  * \param command user command that must be greater or equal to 0x8000 | 
        ||
| 461 |  * \param param user parameter | 
        ||
| 462 |  * | 
        ||
| 463 |  * \since This function is available since SDL 2.0.22. | 
        ||
| 464 |  */ | 
        ||
| 465 | extern DECLSPEC int SDLCALL SDL_AndroidSendMessage(Uint32 command, int param);  | 
        ||
| 466 | |||
| 467 | #endif /* __ANDROID__ */ | 
        ||
| 468 | |||
| 469 | /* Platform specific functions for WinRT */ | 
        ||
| 470 | #ifdef __WINRT__ | 
        ||
| 471 | |||
| 472 | /** | 
        ||
| 473 |  *  \brief WinRT / Windows Phone path types | 
        ||
| 474 |  */ | 
        ||
| 475 | typedef enum  | 
        ||
| 476 | { | 
        ||
| 477 |     /** \brief The installed app's root directory. | 
        ||
| 478 |         Files here are likely to be read-only. */ | 
        ||
| 479 | SDL_WINRT_PATH_INSTALLED_LOCATION,  | 
        ||
| 480 | |||
| 481 |     /** \brief The app's local data store.  Files may be written here */ | 
        ||
| 482 | SDL_WINRT_PATH_LOCAL_FOLDER,  | 
        ||
| 483 | |||
| 484 |     /** \brief The app's roaming data store.  Unsupported on Windows Phone. | 
        ||
| 485 |         Files written here may be copied to other machines via a network | 
        ||
| 486 |         connection. | 
        ||
| 487 |     */ | 
        ||
| 488 | SDL_WINRT_PATH_ROAMING_FOLDER,  | 
        ||
| 489 | |||
| 490 |     /** \brief The app's temporary data store.  Unsupported on Windows Phone. | 
        ||
| 491 |         Files written here may be deleted at any time. */ | 
        ||
| 492 | SDL_WINRT_PATH_TEMP_FOLDER  | 
        ||
| 493 | } SDL_WinRT_Path;  | 
        ||
| 494 | |||
| 495 | |||
| 496 | /** | 
        ||
| 497 |  *  \brief WinRT Device Family | 
        ||
| 498 |  */ | 
        ||
| 499 | typedef enum  | 
        ||
| 500 | { | 
        ||
| 501 |     /** \brief Unknown family  */ | 
        ||
| 502 | SDL_WINRT_DEVICEFAMILY_UNKNOWN,  | 
        ||
| 503 | |||
| 504 |     /** \brief Desktop family*/ | 
        ||
| 505 | SDL_WINRT_DEVICEFAMILY_DESKTOP,  | 
        ||
| 506 | |||
| 507 |     /** \brief Mobile family (for example smartphone) */ | 
        ||
| 508 | SDL_WINRT_DEVICEFAMILY_MOBILE,  | 
        ||
| 509 | |||
| 510 |     /** \brief XBox family */ | 
        ||
| 511 | SDL_WINRT_DEVICEFAMILY_XBOX,  | 
        ||
| 512 | } SDL_WinRT_DeviceFamily;  | 
        ||
| 513 | |||
| 514 | |||
| 515 | /** | 
        ||
| 516 |  * Retrieve a WinRT defined path on the local file system. | 
        ||
| 517 |  * | 
        ||
| 518 |  * Not all paths are available on all versions of Windows. This is especially | 
        ||
| 519 |  * true on Windows Phone. Check the documentation for the given SDL_WinRT_Path | 
        ||
| 520 |  * for more information on which path types are supported where. | 
        ||
| 521 |  * | 
        ||
| 522 |  * Documentation on most app-specific path types on WinRT can be found on | 
        ||
| 523 |  * MSDN, at the URL: | 
        ||
| 524 |  * | 
        ||
| 525 |  * https://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx | 
        ||
| 526 |  * | 
        ||
| 527 |  * \param pathType the type of path to retrieve, one of SDL_WinRT_Path | 
        ||
| 528 |  * \returns a UCS-2 string (16-bit, wide-char) containing the path, or NULL if | 
        ||
| 529 |  *          the path is not available for any reason; call SDL_GetError() for | 
        ||
| 530 |  *          more information. | 
        ||
| 531 |  * | 
        ||
| 532 |  * \since This function is available since SDL 2.0.3. | 
        ||
| 533 |  * | 
        ||
| 534 |  * \sa SDL_WinRTGetFSPathUTF8 | 
        ||
| 535 |  */ | 
        ||
| 536 | extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType);  | 
        ||
| 537 | |||
| 538 | /** | 
        ||
| 539 |  * Retrieve a WinRT defined path on the local file system. | 
        ||
| 540 |  * | 
        ||
| 541 |  * Not all paths are available on all versions of Windows. This is especially | 
        ||
| 542 |  * true on Windows Phone. Check the documentation for the given SDL_WinRT_Path | 
        ||
| 543 |  * for more information on which path types are supported where. | 
        ||
| 544 |  * | 
        ||
| 545 |  * Documentation on most app-specific path types on WinRT can be found on | 
        ||
| 546 |  * MSDN, at the URL: | 
        ||
| 547 |  * | 
        ||
| 548 |  * https://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx | 
        ||
| 549 |  * | 
        ||
| 550 |  * \param pathType the type of path to retrieve, one of SDL_WinRT_Path | 
        ||
| 551 |  * \returns a UTF-8 string (8-bit, multi-byte) containing the path, or NULL if | 
        ||
| 552 |  *          the path is not available for any reason; call SDL_GetError() for | 
        ||
| 553 |  *          more information. | 
        ||
| 554 |  * | 
        ||
| 555 |  * \since This function is available since SDL 2.0.3. | 
        ||
| 556 |  * | 
        ||
| 557 |  * \sa SDL_WinRTGetFSPathUNICODE | 
        ||
| 558 |  */ | 
        ||
| 559 | extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType);  | 
        ||
| 560 | |||
| 561 | /** | 
        ||
| 562 |  * Detects the device family of WinRT platform at runtime. | 
        ||
| 563 |  * | 
        ||
| 564 |  * \returns a value from the SDL_WinRT_DeviceFamily enum. | 
        ||
| 565 |  * | 
        ||
| 566 |  * \since This function is available since SDL 2.0.8. | 
        ||
| 567 |  */ | 
        ||
| 568 | extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily();  | 
        ||
| 569 | |||
| 570 | #endif /* __WINRT__ */ | 
        ||
| 571 | |||
| 572 | /** | 
        ||
| 573 |  * Query if the current device is a tablet. | 
        ||
| 574 |  * | 
        ||
| 575 |  * If SDL can't determine this, it will return SDL_FALSE. | 
        ||
| 576 |  * | 
        ||
| 577 |  * \returns SDL_TRUE if the device is a tablet, SDL_FALSE otherwise. | 
        ||
| 578 |  * | 
        ||
| 579 |  * \since This function is available since SDL 2.0.9. | 
        ||
| 580 |  */ | 
        ||
| 581 | extern DECLSPEC SDL_bool SDLCALL SDL_IsTablet(void);  | 
        ||
| 582 | |||
| 583 | /* Functions used by iOS application delegates to notify SDL about state changes */ | 
        ||
| 584 | extern DECLSPEC void SDLCALL SDL_OnApplicationWillTerminate(void);  | 
        ||
| 585 | extern DECLSPEC void SDLCALL SDL_OnApplicationDidReceiveMemoryWarning(void);  | 
        ||
| 586 | extern DECLSPEC void SDLCALL SDL_OnApplicationWillResignActive(void);  | 
        ||
| 587 | extern DECLSPEC void SDLCALL SDL_OnApplicationDidEnterBackground(void);  | 
        ||
| 588 | extern DECLSPEC void SDLCALL SDL_OnApplicationWillEnterForeground(void);  | 
        ||
| 589 | extern DECLSPEC void SDLCALL SDL_OnApplicationDidBecomeActive(void);  | 
        ||
| 590 | #ifdef __IPHONEOS__ | 
        ||
| 591 | extern DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void);  | 
        ||
| 592 | #endif | 
        ||
| 593 | |||
| 594 | /* Functions used only by GDK */ | 
        ||
| 595 | #if defined(__GDK__) | 
        ||
| 596 | typedef struct XTaskQueueObject * XTaskQueueHandle;  | 
        ||
| 597 | |||
| 598 | /** | 
        ||
| 599 |  * Gets a reference to the global async task queue handle for GDK, | 
        ||
| 600 |  * initializing if needed. | 
        ||
| 601 |  * | 
        ||
| 602 |  * Once you are done with the task queue, you should call | 
        ||
| 603 |  * XTaskQueueCloseHandle to reduce the reference count to avoid a resource | 
        ||
| 604 |  * leak. | 
        ||
| 605 |  * | 
        ||
| 606 |  * \param outTaskQueue a pointer to be filled in with task queue handle. | 
        ||
| 607 |  * \returns 0 if success, -1 if any error occurs. | 
        ||
| 608 |  * | 
        ||
| 609 |  * \since This function is available since SDL 2.24.0. | 
        ||
| 610 |  */ | 
        ||
| 611 | extern DECLSPEC int SDLCALL SDL_GDKGetTaskQueue(XTaskQueueHandle * outTaskQueue);  | 
        ||
| 612 | |||
| 613 | #endif | 
        ||
| 614 | |||
| 615 | /* Ends C function definitions when using C++ */ | 
        ||
| 616 | #ifdef __cplusplus | 
        ||
| 617 | } | 
        ||
| 618 | #endif | 
        ||
| 619 | #include "close_code.h" | 
        ||
| 620 | |||
| 621 | #endif /* SDL_system_h_ */ | 
        ||
| 622 | |||
| 623 | /* vi: set ts=4 sw=4 expandtab: */ |