Details | Last modification | View Log | RSS feed
| Rev | Author | Line No. | Line | 
|---|---|---|---|
| 11 | pmbaty | 1 | /* | 
        
| 2 |   Simple DirectMedia Layer | 
        ||
| 3 |   Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> | 
        ||
| 4 | |||
| 5 |   This software is provided 'as-is', without any express or implied | 
        ||
| 6 |   warranty.  In no event will the authors be held liable for any damages | 
        ||
| 7 |   arising from the use of this software. | 
        ||
| 8 | |||
| 9 |   Permission is granted to anyone to use this software for any purpose, | 
        ||
| 10 |   including commercial applications, and to alter it and redistribute it | 
        ||
| 11 |   freely, subject to the following restrictions: | 
        ||
| 12 | |||
| 13 |   1. The origin of this software must not be misrepresented; you must not | 
        ||
| 14 |      claim that you wrote the original software. If you use this software | 
        ||
| 15 |      in a product, an acknowledgment in the product documentation would be | 
        ||
| 16 |      appreciated but is not required. | 
        ||
| 17 |   2. Altered source versions must be plainly marked as such, and must not be | 
        ||
| 18 |      misrepresented as being the original software. | 
        ||
| 19 |   3. This notice may not be removed or altered from any source distribution. | 
        ||
| 20 | */ | 
        ||
| 21 | |||
| 22 | /** | 
        ||
| 23 |  *  \file SDL_render.h | 
        ||
| 24 |  * | 
        ||
| 25 |  *  Header file for SDL 2D rendering functions. | 
        ||
| 26 |  * | 
        ||
| 27 |  *  This API supports the following features: | 
        ||
| 28 |  *      * single pixel points | 
        ||
| 29 |  *      * single pixel lines | 
        ||
| 30 |  *      * filled rectangles | 
        ||
| 31 |  *      * texture images | 
        ||
| 32 |  * | 
        ||
| 33 |  *  The primitives may be drawn in opaque, blended, or additive modes. | 
        ||
| 34 |  * | 
        ||
| 35 |  *  The texture images may be drawn in opaque, blended, or additive modes. | 
        ||
| 36 |  *  They can have an additional color tint or alpha modulation applied to | 
        ||
| 37 |  *  them, and may also be stretched with linear interpolation. | 
        ||
| 38 |  * | 
        ||
| 39 |  *  This API is designed to accelerate simple 2D operations. You may | 
        ||
| 40 |  *  want more functionality such as polygons and particle effects and | 
        ||
| 41 |  *  in that case you should use SDL's OpenGL/Direct3D support or one | 
        ||
| 42 |  *  of the many good 3D engines. | 
        ||
| 43 |  * | 
        ||
| 44 |  *  These functions must be called from the main thread. | 
        ||
| 45 |  *  See this bug for details: http://bugzilla.libsdl.org/show_bug.cgi?id=1995 | 
        ||
| 46 |  */ | 
        ||
| 47 | |||
| 48 | #ifndef SDL_render_h_ | 
        ||
| 49 | #define SDL_render_h_ | 
        ||
| 50 | |||
| 51 | #include "SDL_stdinc.h" | 
        ||
| 52 | #include "SDL_rect.h" | 
        ||
| 53 | #include "SDL_video.h" | 
        ||
| 54 | |||
| 55 | #include "begin_code.h" | 
        ||
| 56 | /* Set up for C function definitions, even when using C++ */ | 
        ||
| 57 | #ifdef __cplusplus | 
        ||
| 58 | extern "C" {  | 
        ||
| 59 | #endif | 
        ||
| 60 | |||
| 61 | /** | 
        ||
| 62 |  * Flags used when creating a rendering context | 
        ||
| 63 |  */ | 
        ||
| 64 | typedef enum  | 
        ||
| 65 | { | 
        ||
| 66 | SDL_RENDERER_SOFTWARE = 0x00000001, /**< The renderer is a software fallback */  | 
        ||
| 67 | SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware  | 
        ||
| 68 |                                                      acceleration */ | 
        ||
| 69 | SDL_RENDERER_PRESENTVSYNC = 0x00000004, /**< Present is synchronized  | 
        ||
| 70 |                                                      with the refresh rate */ | 
        ||
| 71 | SDL_RENDERER_TARGETTEXTURE = 0x00000008 /**< The renderer supports  | 
        ||
| 72 |                                                      rendering to texture */ | 
        ||
| 73 | } SDL_RendererFlags;  | 
        ||
| 74 | |||
| 75 | /** | 
        ||
| 76 |  * Information on the capabilities of a render driver or context. | 
        ||
| 77 |  */ | 
        ||
| 78 | typedef struct SDL_RendererInfo  | 
        ||
| 79 | { | 
        ||
| 80 | const char *name; /**< The name of the renderer */  | 
        ||
| 81 | Uint32 flags; /**< Supported ::SDL_RendererFlags */  | 
        ||
| 82 | Uint32 num_texture_formats; /**< The number of available texture formats */  | 
        ||
| 83 | Uint32 texture_formats[16]; /**< The available texture formats */  | 
        ||
| 84 | int max_texture_width; /**< The maximum texture width */  | 
        ||
| 85 | int max_texture_height; /**< The maximum texture height */  | 
        ||
| 86 | } SDL_RendererInfo;  | 
        ||
| 87 | |||
| 88 | /** | 
        ||
| 89 |  *  Vertex structure | 
        ||
| 90 |  */ | 
        ||
| 91 | typedef struct SDL_Vertex  | 
        ||
| 92 | { | 
        ||
| 93 | SDL_FPoint position; /**< Vertex position, in SDL_Renderer coordinates */  | 
        ||
| 94 | SDL_Color color; /**< Vertex color */  | 
        ||
| 95 | SDL_FPoint tex_coord; /**< Normalized texture coordinates, if needed */  | 
        ||
| 96 | } SDL_Vertex;  | 
        ||
| 97 | |||
| 98 | /** | 
        ||
| 99 |  * The scaling mode for a texture. | 
        ||
| 100 |  */ | 
        ||
| 101 | typedef enum  | 
        ||
| 102 | { | 
        ||
| 103 |     SDL_ScaleModeNearest, /**< nearest pixel sampling */ | 
        ||
| 104 |     SDL_ScaleModeLinear,  /**< linear filtering */ | 
        ||
| 105 |     SDL_ScaleModeBest     /**< anisotropic filtering */ | 
        ||
| 106 | } SDL_ScaleMode;  | 
        ||
| 107 | |||
| 108 | /** | 
        ||
| 109 |  * The access pattern allowed for a texture. | 
        ||
| 110 |  */ | 
        ||
| 111 | typedef enum  | 
        ||
| 112 | { | 
        ||
| 113 |     SDL_TEXTUREACCESS_STATIC,    /**< Changes rarely, not lockable */ | 
        ||
| 114 |     SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */ | 
        ||
| 115 |     SDL_TEXTUREACCESS_TARGET     /**< Texture can be used as a render target */ | 
        ||
| 116 | } SDL_TextureAccess;  | 
        ||
| 117 | |||
| 118 | /** | 
        ||
| 119 |  * The texture channel modulation used in SDL_RenderCopy(). | 
        ||
| 120 |  */ | 
        ||
| 121 | typedef enum  | 
        ||
| 122 | { | 
        ||
| 123 | SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */  | 
        ||
| 124 | SDL_TEXTUREMODULATE_COLOR = 0x00000001, /**< srcC = srcC * color */  | 
        ||
| 125 | SDL_TEXTUREMODULATE_ALPHA = 0x00000002 /**< srcA = srcA * alpha */  | 
        ||
| 126 | } SDL_TextureModulate;  | 
        ||
| 127 | |||
| 128 | /** | 
        ||
| 129 |  * Flip constants for SDL_RenderCopyEx | 
        ||
| 130 |  */ | 
        ||
| 131 | typedef enum  | 
        ||
| 132 | { | 
        ||
| 133 | SDL_FLIP_NONE = 0x00000000, /**< Do not flip */  | 
        ||
| 134 | SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */  | 
        ||
| 135 | SDL_FLIP_VERTICAL = 0x00000002 /**< flip vertically */  | 
        ||
| 136 | } SDL_RendererFlip;  | 
        ||
| 137 | |||
| 138 | /** | 
        ||
| 139 |  * A structure representing rendering state | 
        ||
| 140 |  */ | 
        ||
| 141 | struct SDL_Renderer;  | 
        ||
| 142 | typedef struct SDL_Renderer SDL_Renderer;  | 
        ||
| 143 | |||
| 144 | /** | 
        ||
| 145 |  * An efficient driver-specific representation of pixel data | 
        ||
| 146 |  */ | 
        ||
| 147 | struct SDL_Texture;  | 
        ||
| 148 | typedef struct SDL_Texture SDL_Texture;  | 
        ||
| 149 | |||
| 150 | /* Function prototypes */ | 
        ||
| 151 | |||
| 152 | /** | 
        ||
| 153 |  * Get the number of 2D rendering drivers available for the current display. | 
        ||
| 154 |  * | 
        ||
| 155 |  * A render driver is a set of code that handles rendering and texture | 
        ||
| 156 |  * management on a particular display. Normally there is only one, but some | 
        ||
| 157 |  * drivers may have several available with different capabilities. | 
        ||
| 158 |  * | 
        ||
| 159 |  * There may be none if SDL was compiled without render support. | 
        ||
| 160 |  * | 
        ||
| 161 |  * \returns a number >= 0 on success or a negative error code on failure; call | 
        ||
| 162 |  *          SDL_GetError() for more information. | 
        ||
| 163 |  * | 
        ||
| 164 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 165 |  * | 
        ||
| 166 |  * \sa SDL_CreateRenderer | 
        ||
| 167 |  * \sa SDL_GetRenderDriverInfo | 
        ||
| 168 |  */ | 
        ||
| 169 | extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void);  | 
        ||
| 170 | |||
| 171 | /** | 
        ||
| 172 |  * Get info about a specific 2D rendering driver for the current display. | 
        ||
| 173 |  * | 
        ||
| 174 |  * \param index the index of the driver to query information about | 
        ||
| 175 |  * \param info an SDL_RendererInfo structure to be filled with information on | 
        ||
| 176 |  *             the rendering driver | 
        ||
| 177 |  * \returns 0 on success or a negative error code on failure; call | 
        ||
| 178 |  *          SDL_GetError() for more information. | 
        ||
| 179 |  * | 
        ||
| 180 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 181 |  * | 
        ||
| 182 |  * \sa SDL_CreateRenderer | 
        ||
| 183 |  * \sa SDL_GetNumRenderDrivers | 
        ||
| 184 |  */ | 
        ||
| 185 | extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index,  | 
        ||
| 186 | SDL_RendererInfo * info);  | 
        ||
| 187 | |||
| 188 | /** | 
        ||
| 189 |  * Create a window and default renderer. | 
        ||
| 190 |  * | 
        ||
| 191 |  * \param width the width of the window | 
        ||
| 192 |  * \param height the height of the window | 
        ||
| 193 |  * \param window_flags the flags used to create the window (see | 
        ||
| 194 |  *                     SDL_CreateWindow()) | 
        ||
| 195 |  * \param window a pointer filled with the window, or NULL on error | 
        ||
| 196 |  * \param renderer a pointer filled with the renderer, or NULL on error | 
        ||
| 197 |  * \returns 0 on success, or -1 on error; call SDL_GetError() for more | 
        ||
| 198 |  *          information. | 
        ||
| 199 |  * | 
        ||
| 200 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 201 |  * | 
        ||
| 202 |  * \sa SDL_CreateRenderer | 
        ||
| 203 |  * \sa SDL_CreateWindow | 
        ||
| 204 |  */ | 
        ||
| 205 | extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer(  | 
        ||
| 206 | int width, int height, Uint32 window_flags,  | 
        ||
| 207 | SDL_Window **window, SDL_Renderer **renderer);  | 
        ||
| 208 | |||
| 209 | |||
| 210 | /** | 
        ||
| 211 |  * Create a 2D rendering context for a window. | 
        ||
| 212 |  * | 
        ||
| 213 |  * \param window the window where rendering is displayed | 
        ||
| 214 |  * \param index the index of the rendering driver to initialize, or -1 to | 
        ||
| 215 |  *              initialize the first one supporting the requested flags | 
        ||
| 216 |  * \param flags 0, or one or more SDL_RendererFlags OR'd together | 
        ||
| 217 |  * \returns a valid rendering context or NULL if there was an error; call | 
        ||
| 218 |  *          SDL_GetError() for more information. | 
        ||
| 219 |  * | 
        ||
| 220 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 221 |  * | 
        ||
| 222 |  * \sa SDL_CreateSoftwareRenderer | 
        ||
| 223 |  * \sa SDL_DestroyRenderer | 
        ||
| 224 |  * \sa SDL_GetNumRenderDrivers | 
        ||
| 225 |  * \sa SDL_GetRendererInfo | 
        ||
| 226 |  */ | 
        ||
| 227 | extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window,  | 
        ||
| 228 | int index, Uint32 flags);  | 
        ||
| 229 | |||
| 230 | /** | 
        ||
| 231 |  * Create a 2D software rendering context for a surface. | 
        ||
| 232 |  * | 
        ||
| 233 |  * Two other API which can be used to create SDL_Renderer: | 
        ||
| 234 |  * SDL_CreateRenderer() and SDL_CreateWindowAndRenderer(). These can _also_ | 
        ||
| 235 |  * create a software renderer, but they are intended to be used with an | 
        ||
| 236 |  * SDL_Window as the final destination and not an SDL_Surface. | 
        ||
| 237 |  * | 
        ||
| 238 |  * \param surface the SDL_Surface structure representing the surface where | 
        ||
| 239 |  *                rendering is done | 
        ||
| 240 |  * \returns a valid rendering context or NULL if there was an error; call | 
        ||
| 241 |  *          SDL_GetError() for more information. | 
        ||
| 242 |  * | 
        ||
| 243 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 244 |  * | 
        ||
| 245 |  * \sa SDL_CreateRenderer | 
        ||
| 246 |  * \sa SDL_CreateWindowRenderer | 
        ||
| 247 |  * \sa SDL_DestroyRenderer | 
        ||
| 248 |  */ | 
        ||
| 249 | extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface);  | 
        ||
| 250 | |||
| 251 | /** | 
        ||
| 252 |  * Get the renderer associated with a window. | 
        ||
| 253 |  * | 
        ||
| 254 |  * \param window the window to query | 
        ||
| 255 |  * \returns the rendering context on success or NULL on failure; call | 
        ||
| 256 |  *          SDL_GetError() for more information. | 
        ||
| 257 |  * | 
        ||
| 258 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 259 |  * | 
        ||
| 260 |  * \sa SDL_CreateRenderer | 
        ||
| 261 |  */ | 
        ||
| 262 | extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window);  | 
        ||
| 263 | |||
| 264 | /** | 
        ||
| 265 |  * Get the window associated with a renderer. | 
        ||
| 266 |  * | 
        ||
| 267 |  * \param renderer the renderer to query | 
        ||
| 268 |  * \returns the window on success or NULL on failure; call SDL_GetError() for | 
        ||
| 269 |  *          more information. | 
        ||
| 270 |  * | 
        ||
| 271 |  * \since This function is available since SDL 2.0.22. | 
        ||
| 272 |  */ | 
        ||
| 273 | extern DECLSPEC SDL_Window * SDLCALL SDL_RenderGetWindow(SDL_Renderer *renderer);  | 
        ||
| 274 | |||
| 275 | /** | 
        ||
| 276 |  * Get information about a rendering context. | 
        ||
| 277 |  * | 
        ||
| 278 |  * \param renderer the rendering context | 
        ||
| 279 |  * \param info an SDL_RendererInfo structure filled with information about the | 
        ||
| 280 |  *             current renderer | 
        ||
| 281 |  * \returns 0 on success or a negative error code on failure; call | 
        ||
| 282 |  *          SDL_GetError() for more information. | 
        ||
| 283 |  * | 
        ||
| 284 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 285 |  * | 
        ||
| 286 |  * \sa SDL_CreateRenderer | 
        ||
| 287 |  */ | 
        ||
| 288 | extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer,  | 
        ||
| 289 | SDL_RendererInfo * info);  | 
        ||
| 290 | |||
| 291 | /** | 
        ||
| 292 |  * Get the output size in pixels of a rendering context. | 
        ||
| 293 |  * | 
        ||
| 294 |  * Due to high-dpi displays, you might end up with a rendering context that | 
        ||
| 295 |  * has more pixels than the window that contains it, so use this instead of | 
        ||
| 296 |  * SDL_GetWindowSize() to decide how much drawing area you have. | 
        ||
| 297 |  * | 
        ||
| 298 |  * \param renderer the rendering context | 
        ||
| 299 |  * \param w an int filled with the width | 
        ||
| 300 |  * \param h an int filled with the height | 
        ||
| 301 |  * \returns 0 on success or a negative error code on failure; call | 
        ||
| 302 |  *          SDL_GetError() for more information. | 
        ||
| 303 |  * | 
        ||
| 304 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 305 |  * | 
        ||
| 306 |  * \sa SDL_GetRenderer | 
        ||
| 307 |  */ | 
        ||
| 308 | extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer,  | 
        ||
| 309 | int *w, int *h);  | 
        ||
| 310 | |||
| 311 | /** | 
        ||
| 312 |  * Create a texture for a rendering context. | 
        ||
| 313 |  * | 
        ||
| 314 |  * You can set the texture scaling method by setting | 
        ||
| 315 |  * `SDL_HINT_RENDER_SCALE_QUALITY` before creating the texture. | 
        ||
| 316 |  * | 
        ||
| 317 |  * \param renderer the rendering context | 
        ||
| 318 |  * \param format one of the enumerated values in SDL_PixelFormatEnum | 
        ||
| 319 |  * \param access one of the enumerated values in SDL_TextureAccess | 
        ||
| 320 |  * \param w the width of the texture in pixels | 
        ||
| 321 |  * \param h the height of the texture in pixels | 
        ||
| 322 |  * \returns a pointer to the created texture or NULL if no rendering context | 
        ||
| 323 |  *          was active, the format was unsupported, or the width or height | 
        ||
| 324 |  *          were out of range; call SDL_GetError() for more information. | 
        ||
| 325 |  * | 
        ||
| 326 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 327 |  * | 
        ||
| 328 |  * \sa SDL_CreateTextureFromSurface | 
        ||
| 329 |  * \sa SDL_DestroyTexture | 
        ||
| 330 |  * \sa SDL_QueryTexture | 
        ||
| 331 |  * \sa SDL_UpdateTexture | 
        ||
| 332 |  */ | 
        ||
| 333 | extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer,  | 
        ||
| 334 | Uint32 format,  | 
        ||
| 335 | int access, int w,  | 
        ||
| 336 | int h);  | 
        ||
| 337 | |||
| 338 | /** | 
        ||
| 339 |  * Create a texture from an existing surface. | 
        ||
| 340 |  * | 
        ||
| 341 |  * The surface is not modified or freed by this function. | 
        ||
| 342 |  * | 
        ||
| 343 |  * The SDL_TextureAccess hint for the created texture is | 
        ||
| 344 |  * `SDL_TEXTUREACCESS_STATIC`. | 
        ||
| 345 |  * | 
        ||
| 346 |  * The pixel format of the created texture may be different from the pixel | 
        ||
| 347 |  * format of the surface. Use SDL_QueryTexture() to query the pixel format of | 
        ||
| 348 |  * the texture. | 
        ||
| 349 |  * | 
        ||
| 350 |  * \param renderer the rendering context | 
        ||
| 351 |  * \param surface the SDL_Surface structure containing pixel data used to fill | 
        ||
| 352 |  *                the texture | 
        ||
| 353 |  * \returns the created texture or NULL on failure; call SDL_GetError() for | 
        ||
| 354 |  *          more information. | 
        ||
| 355 |  * | 
        ||
| 356 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 357 |  * | 
        ||
| 358 |  * \sa SDL_CreateTexture | 
        ||
| 359 |  * \sa SDL_DestroyTexture | 
        ||
| 360 |  * \sa SDL_QueryTexture | 
        ||
| 361 |  */ | 
        ||
| 362 | extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface);  | 
        ||
| 363 | |||
| 364 | /** | 
        ||
| 365 |  * Query the attributes of a texture. | 
        ||
| 366 |  * | 
        ||
| 367 |  * \param texture the texture to query | 
        ||
| 368 |  * \param format a pointer filled in with the raw format of the texture; the | 
        ||
| 369 |  *               actual format may differ, but pixel transfers will use this | 
        ||
| 370 |  *               format (one of the SDL_PixelFormatEnum values). This argument | 
        ||
| 371 |  *               can be NULL if you don't need this information. | 
        ||
| 372 |  * \param access a pointer filled in with the actual access to the texture | 
        ||
| 373 |  *               (one of the SDL_TextureAccess values). This argument can be | 
        ||
| 374 |  *               NULL if you don't need this information. | 
        ||
| 375 |  * \param w a pointer filled in with the width of the texture in pixels. This | 
        ||
| 376 |  *          argument can be NULL if you don't need this information. | 
        ||
| 377 |  * \param h a pointer filled in with the height of the texture in pixels. This | 
        ||
| 378 |  *          argument can be NULL if you don't need this information. | 
        ||
| 379 |  * \returns 0 on success or a negative error code on failure; call | 
        ||
| 380 |  *          SDL_GetError() for more information. | 
        ||
| 381 |  * | 
        ||
| 382 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 383 |  * | 
        ||
| 384 |  * \sa SDL_CreateTexture | 
        ||
| 385 |  */ | 
        ||
| 386 | extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,  | 
        ||
| 387 | Uint32 * format, int *access,  | 
        ||
| 388 | int *w, int *h);  | 
        ||
| 389 | |||
| 390 | /** | 
        ||
| 391 |  * Set an additional color value multiplied into render copy operations. | 
        ||
| 392 |  * | 
        ||
| 393 |  * When this texture is rendered, during the copy operation each source color | 
        ||
| 394 |  * channel is modulated by the appropriate color value according to the | 
        ||
| 395 |  * following formula: | 
        ||
| 396 |  * | 
        ||
| 397 |  * `srcC = srcC * (color / 255)` | 
        ||
| 398 |  * | 
        ||
| 399 |  * Color modulation is not always supported by the renderer; it will return -1 | 
        ||
| 400 |  * if color modulation is not supported. | 
        ||
| 401 |  * | 
        ||
| 402 |  * \param texture the texture to update | 
        ||
| 403 |  * \param r the red color value multiplied into copy operations | 
        ||
| 404 |  * \param g the green color value multiplied into copy operations | 
        ||
| 405 |  * \param b the blue color value multiplied into copy operations | 
        ||
| 406 |  * \returns 0 on success or a negative error code on failure; call | 
        ||
| 407 |  *          SDL_GetError() for more information. | 
        ||
| 408 |  * | 
        ||
| 409 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 410 |  * | 
        ||
| 411 |  * \sa SDL_GetTextureColorMod | 
        ||
| 412 |  * \sa SDL_SetTextureAlphaMod | 
        ||
| 413 |  */ | 
        ||
| 414 | extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture,  | 
        ||
| 415 | Uint8 r, Uint8 g, Uint8 b);  | 
        ||
| 416 | |||
| 417 | |||
| 418 | /** | 
        ||
| 419 |  * Get the additional color value multiplied into render copy operations. | 
        ||
| 420 |  * | 
        ||
| 421 |  * \param texture the texture to query | 
        ||
| 422 |  * \param r a pointer filled in with the current red color value | 
        ||
| 423 |  * \param g a pointer filled in with the current green color value | 
        ||
| 424 |  * \param b a pointer filled in with the current blue color value | 
        ||
| 425 |  * \returns 0 on success or a negative error code on failure; call | 
        ||
| 426 |  *          SDL_GetError() for more information. | 
        ||
| 427 |  * | 
        ||
| 428 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 429 |  * | 
        ||
| 430 |  * \sa SDL_GetTextureAlphaMod | 
        ||
| 431 |  * \sa SDL_SetTextureColorMod | 
        ||
| 432 |  */ | 
        ||
| 433 | extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture,  | 
        ||
| 434 | Uint8 * r, Uint8 * g,  | 
        ||
| 435 | Uint8 * b);  | 
        ||
| 436 | |||
| 437 | /** | 
        ||
| 438 |  * Set an additional alpha value multiplied into render copy operations. | 
        ||
| 439 |  * | 
        ||
| 440 |  * When this texture is rendered, during the copy operation the source alpha | 
        ||
| 441 |  * value is modulated by this alpha value according to the following formula: | 
        ||
| 442 |  * | 
        ||
| 443 |  * `srcA = srcA * (alpha / 255)` | 
        ||
| 444 |  * | 
        ||
| 445 |  * Alpha modulation is not always supported by the renderer; it will return -1 | 
        ||
| 446 |  * if alpha modulation is not supported. | 
        ||
| 447 |  * | 
        ||
| 448 |  * \param texture the texture to update | 
        ||
| 449 |  * \param alpha the source alpha value multiplied into copy operations | 
        ||
| 450 |  * \returns 0 on success or a negative error code on failure; call | 
        ||
| 451 |  *          SDL_GetError() for more information. | 
        ||
| 452 |  * | 
        ||
| 453 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 454 |  * | 
        ||
| 455 |  * \sa SDL_GetTextureAlphaMod | 
        ||
| 456 |  * \sa SDL_SetTextureColorMod | 
        ||
| 457 |  */ | 
        ||
| 458 | extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture,  | 
        ||
| 459 | Uint8 alpha);  | 
        ||
| 460 | |||
| 461 | /** | 
        ||
| 462 |  * Get the additional alpha value multiplied into render copy operations. | 
        ||
| 463 |  * | 
        ||
| 464 |  * \param texture the texture to query | 
        ||
| 465 |  * \param alpha a pointer filled in with the current alpha value | 
        ||
| 466 |  * \returns 0 on success or a negative error code on failure; call | 
        ||
| 467 |  *          SDL_GetError() for more information. | 
        ||
| 468 |  * | 
        ||
| 469 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 470 |  * | 
        ||
| 471 |  * \sa SDL_GetTextureColorMod | 
        ||
| 472 |  * \sa SDL_SetTextureAlphaMod | 
        ||
| 473 |  */ | 
        ||
| 474 | extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture,  | 
        ||
| 475 | Uint8 * alpha);  | 
        ||
| 476 | |||
| 477 | /** | 
        ||
| 478 |  * Set the blend mode for a texture, used by SDL_RenderCopy(). | 
        ||
| 479 |  * | 
        ||
| 480 |  * If the blend mode is not supported, the closest supported mode is chosen | 
        ||
| 481 |  * and this function returns -1. | 
        ||
| 482 |  * | 
        ||
| 483 |  * \param texture the texture to update | 
        ||
| 484 |  * \param blendMode the SDL_BlendMode to use for texture blending | 
        ||
| 485 |  * \returns 0 on success or a negative error code on failure; call | 
        ||
| 486 |  *          SDL_GetError() for more information. | 
        ||
| 487 |  * | 
        ||
| 488 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 489 |  * | 
        ||
| 490 |  * \sa SDL_GetTextureBlendMode | 
        ||
| 491 |  * \sa SDL_RenderCopy | 
        ||
| 492 |  */ | 
        ||
| 493 | extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture,  | 
        ||
| 494 | SDL_BlendMode blendMode);  | 
        ||
| 495 | |||
| 496 | /** | 
        ||
| 497 |  * Get the blend mode used for texture copy operations. | 
        ||
| 498 |  * | 
        ||
| 499 |  * \param texture the texture to query | 
        ||
| 500 |  * \param blendMode a pointer filled in with the current SDL_BlendMode | 
        ||
| 501 |  * \returns 0 on success or a negative error code on failure; call | 
        ||
| 502 |  *          SDL_GetError() for more information. | 
        ||
| 503 |  * | 
        ||
| 504 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 505 |  * | 
        ||
| 506 |  * \sa SDL_SetTextureBlendMode | 
        ||
| 507 |  */ | 
        ||
| 508 | extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture,  | 
        ||
| 509 | SDL_BlendMode *blendMode);  | 
        ||
| 510 | |||
| 511 | /** | 
        ||
| 512 |  * Set the scale mode used for texture scale operations. | 
        ||
| 513 |  * | 
        ||
| 514 |  * If the scale mode is not supported, the closest supported mode is chosen. | 
        ||
| 515 |  * | 
        ||
| 516 |  * \param texture The texture to update. | 
        ||
| 517 |  * \param scaleMode the SDL_ScaleMode to use for texture scaling. | 
        ||
| 518 |  * \returns 0 on success, or -1 if the texture is not valid. | 
        ||
| 519 |  * | 
        ||
| 520 |  * \since This function is available since SDL 2.0.12. | 
        ||
| 521 |  * | 
        ||
| 522 |  * \sa SDL_GetTextureScaleMode | 
        ||
| 523 |  */ | 
        ||
| 524 | extern DECLSPEC int SDLCALL SDL_SetTextureScaleMode(SDL_Texture * texture,  | 
        ||
| 525 | SDL_ScaleMode scaleMode);  | 
        ||
| 526 | |||
| 527 | /** | 
        ||
| 528 |  * Get the scale mode used for texture scale operations. | 
        ||
| 529 |  * | 
        ||
| 530 |  * \param texture the texture to query. | 
        ||
| 531 |  * \param scaleMode a pointer filled in with the current scale mode. | 
        ||
| 532 |  * \return 0 on success, or -1 if the texture is not valid. | 
        ||
| 533 |  * | 
        ||
| 534 |  * \since This function is available since SDL 2.0.12. | 
        ||
| 535 |  * | 
        ||
| 536 |  * \sa SDL_SetTextureScaleMode | 
        ||
| 537 |  */ | 
        ||
| 538 | extern DECLSPEC int SDLCALL SDL_GetTextureScaleMode(SDL_Texture * texture,  | 
        ||
| 539 | SDL_ScaleMode *scaleMode);  | 
        ||
| 540 | |||
| 541 | /** | 
        ||
| 542 |  * Associate a user-specified pointer with a texture. | 
        ||
| 543 |  * | 
        ||
| 544 |  * \param texture the texture to update. | 
        ||
| 545 |  * \param userdata the pointer to associate with the texture. | 
        ||
| 546 |  * \returns 0 on success, or -1 if the texture is not valid. | 
        ||
| 547 |  * | 
        ||
| 548 |  * \since This function is available since SDL 2.0.18. | 
        ||
| 549 |  * | 
        ||
| 550 |  * \sa SDL_GetTextureUserData | 
        ||
| 551 |  */ | 
        ||
| 552 | extern DECLSPEC int SDLCALL SDL_SetTextureUserData(SDL_Texture * texture,  | 
        ||
| 553 | void *userdata);  | 
        ||
| 554 | |||
| 555 | /** | 
        ||
| 556 |  * Get the user-specified pointer associated with a texture | 
        ||
| 557 |  * | 
        ||
| 558 |  * \param texture the texture to query. | 
        ||
| 559 |  * \return the pointer associated with the texture, or NULL if the texture is | 
        ||
| 560 |  *         not valid. | 
        ||
| 561 |  * | 
        ||
| 562 |  * \since This function is available since SDL 2.0.18. | 
        ||
| 563 |  * | 
        ||
| 564 |  * \sa SDL_SetTextureUserData | 
        ||
| 565 |  */ | 
        ||
| 566 | extern DECLSPEC void * SDLCALL SDL_GetTextureUserData(SDL_Texture * texture);  | 
        ||
| 567 | |||
| 568 | /** | 
        ||
| 569 |  * Update the given texture rectangle with new pixel data. | 
        ||
| 570 |  * | 
        ||
| 571 |  * The pixel data must be in the pixel format of the texture. Use | 
        ||
| 572 |  * SDL_QueryTexture() to query the pixel format of the texture. | 
        ||
| 573 |  * | 
        ||
| 574 |  * This is a fairly slow function, intended for use with static textures that | 
        ||
| 575 |  * do not change often. | 
        ||
| 576 |  * | 
        ||
| 577 |  * If the texture is intended to be updated often, it is preferred to create | 
        ||
| 578 |  * the texture as streaming and use the locking functions referenced below. | 
        ||
| 579 |  * While this function will work with streaming textures, for optimization | 
        ||
| 580 |  * reasons you may not get the pixels back if you lock the texture afterward. | 
        ||
| 581 |  * | 
        ||
| 582 |  * \param texture the texture to update | 
        ||
| 583 |  * \param rect an SDL_Rect structure representing the area to update, or NULL | 
        ||
| 584 |  *             to update the entire texture | 
        ||
| 585 |  * \param pixels the raw pixel data in the format of the texture | 
        ||
| 586 |  * \param pitch the number of bytes in a row of pixel data, including padding | 
        ||
| 587 |  *              between lines | 
        ||
| 588 |  * \returns 0 on success or a negative error code on failure; call | 
        ||
| 589 |  *          SDL_GetError() for more information. | 
        ||
| 590 |  * | 
        ||
| 591 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 592 |  * | 
        ||
| 593 |  * \sa SDL_CreateTexture | 
        ||
| 594 |  * \sa SDL_LockTexture | 
        ||
| 595 |  * \sa SDL_UnlockTexture | 
        ||
| 596 |  */ | 
        ||
| 597 | extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture,  | 
        ||
| 598 | const SDL_Rect * rect,  | 
        ||
| 599 | const void *pixels, int pitch);  | 
        ||
| 600 | |||
| 601 | /** | 
        ||
| 602 |  * Update a rectangle within a planar YV12 or IYUV texture with new pixel | 
        ||
| 603 |  * data. | 
        ||
| 604 |  * | 
        ||
| 605 |  * You can use SDL_UpdateTexture() as long as your pixel data is a contiguous | 
        ||
| 606 |  * block of Y and U/V planes in the proper order, but this function is | 
        ||
| 607 |  * available if your pixel data is not contiguous. | 
        ||
| 608 |  * | 
        ||
| 609 |  * \param texture the texture to update | 
        ||
| 610 |  * \param rect a pointer to the rectangle of pixels to update, or NULL to | 
        ||
| 611 |  *             update the entire texture | 
        ||
| 612 |  * \param Yplane the raw pixel data for the Y plane | 
        ||
| 613 |  * \param Ypitch the number of bytes between rows of pixel data for the Y | 
        ||
| 614 |  *               plane | 
        ||
| 615 |  * \param Uplane the raw pixel data for the U plane | 
        ||
| 616 |  * \param Upitch the number of bytes between rows of pixel data for the U | 
        ||
| 617 |  *               plane | 
        ||
| 618 |  * \param Vplane the raw pixel data for the V plane | 
        ||
| 619 |  * \param Vpitch the number of bytes between rows of pixel data for the V | 
        ||
| 620 |  *               plane | 
        ||
| 621 |  * \returns 0 on success or -1 if the texture is not valid; call | 
        ||
| 622 |  *          SDL_GetError() for more information. | 
        ||
| 623 |  * | 
        ||
| 624 |  * \since This function is available since SDL 2.0.1. | 
        ||
| 625 |  * | 
        ||
| 626 |  * \sa SDL_UpdateTexture | 
        ||
| 627 |  */ | 
        ||
| 628 | extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture,  | 
        ||
| 629 | const SDL_Rect * rect,  | 
        ||
| 630 | const Uint8 *Yplane, int Ypitch,  | 
        ||
| 631 | const Uint8 *Uplane, int Upitch,  | 
        ||
| 632 | const Uint8 *Vplane, int Vpitch);  | 
        ||
| 633 | |||
| 634 | /** | 
        ||
| 635 |  * Update a rectangle within a planar NV12 or NV21 texture with new pixels. | 
        ||
| 636 |  * | 
        ||
| 637 |  * You can use SDL_UpdateTexture() as long as your pixel data is a contiguous | 
        ||
| 638 |  * block of NV12/21 planes in the proper order, but this function is available | 
        ||
| 639 |  * if your pixel data is not contiguous. | 
        ||
| 640 |  * | 
        ||
| 641 |  * \param texture the texture to update | 
        ||
| 642 |  * \param rect a pointer to the rectangle of pixels to update, or NULL to | 
        ||
| 643 |  *             update the entire texture. | 
        ||
| 644 |  * \param Yplane the raw pixel data for the Y plane. | 
        ||
| 645 |  * \param Ypitch the number of bytes between rows of pixel data for the Y | 
        ||
| 646 |  *               plane. | 
        ||
| 647 |  * \param UVplane the raw pixel data for the UV plane. | 
        ||
| 648 |  * \param UVpitch the number of bytes between rows of pixel data for the UV | 
        ||
| 649 |  *                plane. | 
        ||
| 650 |  * \return 0 on success, or -1 if the texture is not valid. | 
        ||
| 651 |  * | 
        ||
| 652 |  * \since This function is available since SDL 2.0.16. | 
        ||
| 653 |  */ | 
        ||
| 654 | extern DECLSPEC int SDLCALL SDL_UpdateNVTexture(SDL_Texture * texture,  | 
        ||
| 655 | const SDL_Rect * rect,  | 
        ||
| 656 | const Uint8 *Yplane, int Ypitch,  | 
        ||
| 657 | const Uint8 *UVplane, int UVpitch);  | 
        ||
| 658 | |||
| 659 | /** | 
        ||
| 660 |  * Lock a portion of the texture for **write-only** pixel access. | 
        ||
| 661 |  * | 
        ||
| 662 |  * As an optimization, the pixels made available for editing don't necessarily | 
        ||
| 663 |  * contain the old texture data. This is a write-only operation, and if you | 
        ||
| 664 |  * need to keep a copy of the texture data you should do that at the | 
        ||
| 665 |  * application level. | 
        ||
| 666 |  * | 
        ||
| 667 |  * You must use SDL_UnlockTexture() to unlock the pixels and apply any | 
        ||
| 668 |  * changes. | 
        ||
| 669 |  * | 
        ||
| 670 |  * \param texture the texture to lock for access, which was created with | 
        ||
| 671 |  *                `SDL_TEXTUREACCESS_STREAMING` | 
        ||
| 672 |  * \param rect an SDL_Rect structure representing the area to lock for access; | 
        ||
| 673 |  *             NULL to lock the entire texture | 
        ||
| 674 |  * \param pixels this is filled in with a pointer to the locked pixels, | 
        ||
| 675 |  *               appropriately offset by the locked area | 
        ||
| 676 |  * \param pitch this is filled in with the pitch of the locked pixels; the | 
        ||
| 677 |  *              pitch is the length of one row in bytes | 
        ||
| 678 |  * \returns 0 on success or a negative error code if the texture is not valid | 
        ||
| 679 |  *          or was not created with `SDL_TEXTUREACCESS_STREAMING`; call | 
        ||
| 680 |  *          SDL_GetError() for more information. | 
        ||
| 681 |  * | 
        ||
| 682 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 683 |  * | 
        ||
| 684 |  * \sa SDL_UnlockTexture | 
        ||
| 685 |  */ | 
        ||
| 686 | extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,  | 
        ||
| 687 | const SDL_Rect * rect,  | 
        ||
| 688 | void **pixels, int *pitch);  | 
        ||
| 689 | |||
| 690 | /** | 
        ||
| 691 |  * Lock a portion of the texture for **write-only** pixel access, and expose | 
        ||
| 692 |  * it as a SDL surface. | 
        ||
| 693 |  * | 
        ||
| 694 |  * Besides providing an SDL_Surface instead of raw pixel data, this function | 
        ||
| 695 |  * operates like SDL_LockTexture. | 
        ||
| 696 |  * | 
        ||
| 697 |  * As an optimization, the pixels made available for editing don't necessarily | 
        ||
| 698 |  * contain the old texture data. This is a write-only operation, and if you | 
        ||
| 699 |  * need to keep a copy of the texture data you should do that at the | 
        ||
| 700 |  * application level. | 
        ||
| 701 |  * | 
        ||
| 702 |  * You must use SDL_UnlockTexture() to unlock the pixels and apply any | 
        ||
| 703 |  * changes. | 
        ||
| 704 |  * | 
        ||
| 705 |  * The returned surface is freed internally after calling SDL_UnlockTexture() | 
        ||
| 706 |  * or SDL_DestroyTexture(). The caller should not free it. | 
        ||
| 707 |  * | 
        ||
| 708 |  * \param texture the texture to lock for access, which was created with | 
        ||
| 709 |  *                `SDL_TEXTUREACCESS_STREAMING` | 
        ||
| 710 |  * \param rect a pointer to the rectangle to lock for access. If the rect is | 
        ||
| 711 |  *             NULL, the entire texture will be locked | 
        ||
| 712 |  * \param surface this is filled in with an SDL surface representing the | 
        ||
| 713 |  *                locked area | 
        ||
| 714 |  * \returns 0 on success, or -1 if the texture is not valid or was not created | 
        ||
| 715 |  *          with `SDL_TEXTUREACCESS_STREAMING` | 
        ||
| 716 |  * | 
        ||
| 717 |  * \since This function is available since SDL 2.0.12. | 
        ||
| 718 |  * | 
        ||
| 719 |  * \sa SDL_LockTexture | 
        ||
| 720 |  * \sa SDL_UnlockTexture | 
        ||
| 721 |  */ | 
        ||
| 722 | extern DECLSPEC int SDLCALL SDL_LockTextureToSurface(SDL_Texture *texture,  | 
        ||
| 723 | const SDL_Rect *rect,  | 
        ||
| 724 | SDL_Surface **surface);  | 
        ||
| 725 | |||
| 726 | /** | 
        ||
| 727 |  * Unlock a texture, uploading the changes to video memory, if needed. | 
        ||
| 728 |  * | 
        ||
| 729 |  * **Warning**: Please note that SDL_LockTexture() is intended to be | 
        ||
| 730 |  * write-only; it will not guarantee the previous contents of the texture will | 
        ||
| 731 |  * be provided. You must fully initialize any area of a texture that you lock | 
        ||
| 732 |  * before unlocking it, as the pixels might otherwise be uninitialized memory. | 
        ||
| 733 |  * | 
        ||
| 734 |  * Which is to say: locking and immediately unlocking a texture can result in | 
        ||
| 735 |  * corrupted textures, depending on the renderer in use. | 
        ||
| 736 |  * | 
        ||
| 737 |  * \param texture a texture locked by SDL_LockTexture() | 
        ||
| 738 |  * | 
        ||
| 739 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 740 |  * | 
        ||
| 741 |  * \sa SDL_LockTexture | 
        ||
| 742 |  */ | 
        ||
| 743 | extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);  | 
        ||
| 744 | |||
| 745 | /** | 
        ||
| 746 |  * Determine whether a renderer supports the use of render targets. | 
        ||
| 747 |  * | 
        ||
| 748 |  * \param renderer the renderer that will be checked | 
        ||
| 749 |  * \returns SDL_TRUE if supported or SDL_FALSE if not. | 
        ||
| 750 |  * | 
        ||
| 751 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 752 |  * | 
        ||
| 753 |  * \sa SDL_SetRenderTarget | 
        ||
| 754 |  */ | 
        ||
| 755 | extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *renderer);  | 
        ||
| 756 | |||
| 757 | /** | 
        ||
| 758 |  * Set a texture as the current rendering target. | 
        ||
| 759 |  * | 
        ||
| 760 |  * Before using this function, you should check the | 
        ||
| 761 |  * `SDL_RENDERER_TARGETTEXTURE` bit in the flags of SDL_RendererInfo to see if | 
        ||
| 762 |  * render targets are supported. | 
        ||
| 763 |  * | 
        ||
| 764 |  * The default render target is the window for which the renderer was created. | 
        ||
| 765 |  * To stop rendering to a texture and render to the window again, call this | 
        ||
| 766 |  * function with a NULL `texture`. | 
        ||
| 767 |  * | 
        ||
| 768 |  * \param renderer the rendering context | 
        ||
| 769 |  * \param texture the targeted texture, which must be created with the | 
        ||
| 770 |  *                `SDL_TEXTUREACCESS_TARGET` flag, or NULL to render to the | 
        ||
| 771 |  *                window instead of a texture. | 
        ||
| 772 |  * \returns 0 on success or a negative error code on failure; call | 
        ||
| 773 |  *          SDL_GetError() for more information. | 
        ||
| 774 |  * | 
        ||
| 775 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 776 |  * | 
        ||
| 777 |  * \sa SDL_GetRenderTarget | 
        ||
| 778 |  */ | 
        ||
| 779 | extern DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer,  | 
        ||
| 780 | SDL_Texture *texture);  | 
        ||
| 781 | |||
| 782 | /** | 
        ||
| 783 |  * Get the current render target. | 
        ||
| 784 |  * | 
        ||
| 785 |  * The default render target is the window for which the renderer was created, | 
        ||
| 786 |  * and is reported a NULL here. | 
        ||
| 787 |  * | 
        ||
| 788 |  * \param renderer the rendering context | 
        ||
| 789 |  * \returns the current render target or NULL for the default render target. | 
        ||
| 790 |  * | 
        ||
| 791 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 792 |  * | 
        ||
| 793 |  * \sa SDL_SetRenderTarget | 
        ||
| 794 |  */ | 
        ||
| 795 | extern DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer);  | 
        ||
| 796 | |||
| 797 | /** | 
        ||
| 798 |  * Set a device independent resolution for rendering. | 
        ||
| 799 |  * | 
        ||
| 800 |  * This function uses the viewport and scaling functionality to allow a fixed | 
        ||
| 801 |  * logical resolution for rendering, regardless of the actual output | 
        ||
| 802 |  * resolution. If the actual output resolution doesn't have the same aspect | 
        ||
| 803 |  * ratio the output rendering will be centered within the output display. | 
        ||
| 804 |  * | 
        ||
| 805 |  * If the output display is a window, mouse and touch events in the window | 
        ||
| 806 |  * will be filtered and scaled so they seem to arrive within the logical | 
        ||
| 807 |  * resolution. The SDL_HINT_MOUSE_RELATIVE_SCALING hint controls whether | 
        ||
| 808 |  * relative motion events are also scaled. | 
        ||
| 809 |  * | 
        ||
| 810 |  * If this function results in scaling or subpixel drawing by the rendering | 
        ||
| 811 |  * backend, it will be handled using the appropriate quality hints. | 
        ||
| 812 |  * | 
        ||
| 813 |  * \param renderer the renderer for which resolution should be set | 
        ||
| 814 |  * \param w the width of the logical resolution | 
        ||
| 815 |  * \param h the height of the logical resolution | 
        ||
| 816 |  * \returns 0 on success or a negative error code on failure; call | 
        ||
| 817 |  *          SDL_GetError() for more information. | 
        ||
| 818 |  * | 
        ||
| 819 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 820 |  * | 
        ||
| 821 |  * \sa SDL_RenderGetLogicalSize | 
        ||
| 822 |  */ | 
        ||
| 823 | extern DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h);  | 
        ||
| 824 | |||
| 825 | /** | 
        ||
| 826 |  * Get device independent resolution for rendering. | 
        ||
| 827 |  * | 
        ||
| 828 |  * When using the main rendering target (eg no target texture is set): this | 
        ||
| 829 |  * may return 0 for `w` and `h` if the SDL_Renderer has never had its logical | 
        ||
| 830 |  * size set by SDL_RenderSetLogicalSize(). Otherwise it returns the logical | 
        ||
| 831 |  * width and height. | 
        ||
| 832 |  * | 
        ||
| 833 |  * When using a target texture: Never return 0 for `w` and `h` at first. Then | 
        ||
| 834 |  * it returns the logical width and height that are set. | 
        ||
| 835 |  * | 
        ||
| 836 |  * \param renderer a rendering context | 
        ||
| 837 |  * \param w an int to be filled with the width | 
        ||
| 838 |  * \param h an int to be filled with the height | 
        ||
| 839 |  * | 
        ||
| 840 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 841 |  * | 
        ||
| 842 |  * \sa SDL_RenderSetLogicalSize | 
        ||
| 843 |  */ | 
        ||
| 844 | extern DECLSPEC void SDLCALL SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h);  | 
        ||
| 845 | |||
| 846 | /** | 
        ||
| 847 |  * Set whether to force integer scales for resolution-independent rendering. | 
        ||
| 848 |  * | 
        ||
| 849 |  * This function restricts the logical viewport to integer values - that is, | 
        ||
| 850 |  * when a resolution is between two multiples of a logical size, the viewport | 
        ||
| 851 |  * size is rounded down to the lower multiple. | 
        ||
| 852 |  * | 
        ||
| 853 |  * \param renderer the renderer for which integer scaling should be set | 
        ||
| 854 |  * \param enable enable or disable the integer scaling for rendering | 
        ||
| 855 |  * \returns 0 on success or a negative error code on failure; call | 
        ||
| 856 |  *          SDL_GetError() for more information. | 
        ||
| 857 |  * | 
        ||
| 858 |  * \since This function is available since SDL 2.0.5. | 
        ||
| 859 |  * | 
        ||
| 860 |  * \sa SDL_RenderGetIntegerScale | 
        ||
| 861 |  * \sa SDL_RenderSetLogicalSize | 
        ||
| 862 |  */ | 
        ||
| 863 | extern DECLSPEC int SDLCALL SDL_RenderSetIntegerScale(SDL_Renderer * renderer,  | 
        ||
| 864 | SDL_bool enable);  | 
        ||
| 865 | |||
| 866 | /** | 
        ||
| 867 |  * Get whether integer scales are forced for resolution-independent rendering. | 
        ||
| 868 |  * | 
        ||
| 869 |  * \param renderer the renderer from which integer scaling should be queried | 
        ||
| 870 |  * \returns SDL_TRUE if integer scales are forced or SDL_FALSE if not and on | 
        ||
| 871 |  *          failure; call SDL_GetError() for more information. | 
        ||
| 872 |  * | 
        ||
| 873 |  * \since This function is available since SDL 2.0.5. | 
        ||
| 874 |  * | 
        ||
| 875 |  * \sa SDL_RenderSetIntegerScale | 
        ||
| 876 |  */ | 
        ||
| 877 | extern DECLSPEC SDL_bool SDLCALL SDL_RenderGetIntegerScale(SDL_Renderer * renderer);  | 
        ||
| 878 | |||
| 879 | /** | 
        ||
| 880 |  * Set the drawing area for rendering on the current target. | 
        ||
| 881 |  * | 
        ||
| 882 |  * When the window is resized, the viewport is reset to fill the entire new | 
        ||
| 883 |  * window size. | 
        ||
| 884 |  * | 
        ||
| 885 |  * \param renderer the rendering context | 
        ||
| 886 |  * \param rect the SDL_Rect structure representing the drawing area, or NULL | 
        ||
| 887 |  *             to set the viewport to the entire target | 
        ||
| 888 |  * \returns 0 on success or a negative error code on failure; call | 
        ||
| 889 |  *          SDL_GetError() for more information. | 
        ||
| 890 |  * | 
        ||
| 891 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 892 |  * | 
        ||
| 893 |  * \sa SDL_RenderGetViewport | 
        ||
| 894 |  */ | 
        ||
| 895 | extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer,  | 
        ||
| 896 | const SDL_Rect * rect);  | 
        ||
| 897 | |||
| 898 | /** | 
        ||
| 899 |  * Get the drawing area for the current target. | 
        ||
| 900 |  * | 
        ||
| 901 |  * \param renderer the rendering context | 
        ||
| 902 |  * \param rect an SDL_Rect structure filled in with the current drawing area | 
        ||
| 903 |  * | 
        ||
| 904 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 905 |  * | 
        ||
| 906 |  * \sa SDL_RenderSetViewport | 
        ||
| 907 |  */ | 
        ||
| 908 | extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer,  | 
        ||
| 909 | SDL_Rect * rect);  | 
        ||
| 910 | |||
| 911 | /** | 
        ||
| 912 |  * Set the clip rectangle for rendering on the specified target. | 
        ||
| 913 |  * | 
        ||
| 914 |  * \param renderer the rendering context for which clip rectangle should be | 
        ||
| 915 |  *                 set | 
        ||
| 916 |  * \param rect an SDL_Rect structure representing the clip area, relative to | 
        ||
| 917 |  *             the viewport, or NULL to disable clipping | 
        ||
| 918 |  * \returns 0 on success or a negative error code on failure; call | 
        ||
| 919 |  *          SDL_GetError() for more information. | 
        ||
| 920 |  * | 
        ||
| 921 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 922 |  * | 
        ||
| 923 |  * \sa SDL_RenderGetClipRect | 
        ||
| 924 |  * \sa SDL_RenderIsClipEnabled | 
        ||
| 925 |  */ | 
        ||
| 926 | extern DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer,  | 
        ||
| 927 | const SDL_Rect * rect);  | 
        ||
| 928 | |||
| 929 | /** | 
        ||
| 930 |  * Get the clip rectangle for the current target. | 
        ||
| 931 |  * | 
        ||
| 932 |  * \param renderer the rendering context from which clip rectangle should be | 
        ||
| 933 |  *                 queried | 
        ||
| 934 |  * \param rect an SDL_Rect structure filled in with the current clipping area | 
        ||
| 935 |  *             or an empty rectangle if clipping is disabled | 
        ||
| 936 |  * | 
        ||
| 937 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 938 |  * | 
        ||
| 939 |  * \sa SDL_RenderIsClipEnabled | 
        ||
| 940 |  * \sa SDL_RenderSetClipRect | 
        ||
| 941 |  */ | 
        ||
| 942 | extern DECLSPEC void SDLCALL SDL_RenderGetClipRect(SDL_Renderer * renderer,  | 
        ||
| 943 | SDL_Rect * rect);  | 
        ||
| 944 | |||
| 945 | /** | 
        ||
| 946 |  * Get whether clipping is enabled on the given renderer. | 
        ||
| 947 |  * | 
        ||
| 948 |  * \param renderer the renderer from which clip state should be queried | 
        ||
| 949 |  * \returns SDL_TRUE if clipping is enabled or SDL_FALSE if not; call | 
        ||
| 950 |  *          SDL_GetError() for more information. | 
        ||
| 951 |  * | 
        ||
| 952 |  * \since This function is available since SDL 2.0.4. | 
        ||
| 953 |  * | 
        ||
| 954 |  * \sa SDL_RenderGetClipRect | 
        ||
| 955 |  * \sa SDL_RenderSetClipRect | 
        ||
| 956 |  */ | 
        ||
| 957 | extern DECLSPEC SDL_bool SDLCALL SDL_RenderIsClipEnabled(SDL_Renderer * renderer);  | 
        ||
| 958 | |||
| 959 | |||
| 960 | /** | 
        ||
| 961 |  * Set the drawing scale for rendering on the current target. | 
        ||
| 962 |  * | 
        ||
| 963 |  * The drawing coordinates are scaled by the x/y scaling factors before they | 
        ||
| 964 |  * are used by the renderer. This allows resolution independent drawing with a | 
        ||
| 965 |  * single coordinate system. | 
        ||
| 966 |  * | 
        ||
| 967 |  * If this results in scaling or subpixel drawing by the rendering backend, it | 
        ||
| 968 |  * will be handled using the appropriate quality hints. For best results use | 
        ||
| 969 |  * integer scaling factors. | 
        ||
| 970 |  * | 
        ||
| 971 |  * \param renderer a rendering context | 
        ||
| 972 |  * \param scaleX the horizontal scaling factor | 
        ||
| 973 |  * \param scaleY the vertical scaling factor | 
        ||
| 974 |  * \returns 0 on success or a negative error code on failure; call | 
        ||
| 975 |  *          SDL_GetError() for more information. | 
        ||
| 976 |  * | 
        ||
| 977 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 978 |  * | 
        ||
| 979 |  * \sa SDL_RenderGetScale | 
        ||
| 980 |  * \sa SDL_RenderSetLogicalSize | 
        ||
| 981 |  */ | 
        ||
| 982 | extern DECLSPEC int SDLCALL SDL_RenderSetScale(SDL_Renderer * renderer,  | 
        ||
| 983 | float scaleX, float scaleY);  | 
        ||
| 984 | |||
| 985 | /** | 
        ||
| 986 |  * Get the drawing scale for the current target. | 
        ||
| 987 |  * | 
        ||
| 988 |  * \param renderer the renderer from which drawing scale should be queried | 
        ||
| 989 |  * \param scaleX a pointer filled in with the horizontal scaling factor | 
        ||
| 990 |  * \param scaleY a pointer filled in with the vertical scaling factor | 
        ||
| 991 |  * | 
        ||
| 992 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 993 |  * | 
        ||
| 994 |  * \sa SDL_RenderSetScale | 
        ||
| 995 |  */ | 
        ||
| 996 | extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer,  | 
        ||
| 997 | float *scaleX, float *scaleY);  | 
        ||
| 998 | |||
| 999 | /** | 
        ||
| 1000 |  * Get logical coordinates of point in renderer when given real coordinates of | 
        ||
| 1001 |  * point in window. | 
        ||
| 1002 |  * | 
        ||
| 1003 |  * Logical coordinates will differ from real coordinates when render is scaled | 
        ||
| 1004 |  * and logical renderer size set | 
        ||
| 1005 |  * | 
        ||
| 1006 |  * \param renderer the renderer from which the logical coordinates should be | 
        ||
| 1007 |  *                 calculated | 
        ||
| 1008 |  * \param windowX the real X coordinate in the window | 
        ||
| 1009 |  * \param windowY the real Y coordinate in the window | 
        ||
| 1010 |  * \param logicalX the pointer filled with the logical x coordinate | 
        ||
| 1011 |  * \param logicalY the pointer filled with the logical y coordinate | 
        ||
| 1012 |  * | 
        ||
| 1013 |  * \since This function is available since SDL 2.0.18. | 
        ||
| 1014 |  * | 
        ||
| 1015 |  * \sa SDL_RenderGetScale | 
        ||
| 1016 |  * \sa SDL_RenderSetScale | 
        ||
| 1017 |  * \sa SDL_RenderGetLogicalSize | 
        ||
| 1018 |  * \sa SDL_RenderSetLogicalSize | 
        ||
| 1019 |  */ | 
        ||
| 1020 | extern DECLSPEC void SDLCALL SDL_RenderWindowToLogical(SDL_Renderer * renderer,  | 
        ||
| 1021 | int windowX, int windowY,  | 
        ||
| 1022 | float *logicalX, float *logicalY);  | 
        ||
| 1023 | |||
| 1024 | |||
| 1025 | /** | 
        ||
| 1026 |  * Get real coordinates of point in window when given logical coordinates of | 
        ||
| 1027 |  * point in renderer. | 
        ||
| 1028 |  * | 
        ||
| 1029 |  * Logical coordinates will differ from real coordinates when render is scaled | 
        ||
| 1030 |  * and logical renderer size set | 
        ||
| 1031 |  * | 
        ||
| 1032 |  * \param renderer the renderer from which the window coordinates should be | 
        ||
| 1033 |  *                 calculated | 
        ||
| 1034 |  * \param logicalX the logical x coordinate | 
        ||
| 1035 |  * \param logicalY the logical y coordinate | 
        ||
| 1036 |  * \param windowX the pointer filled with the real X coordinate in the window | 
        ||
| 1037 |  * \param windowY the pointer filled with the real Y coordinate in the window | 
        ||
| 1038 |  * | 
        ||
| 1039 |  * \since This function is available since SDL 2.0.18. | 
        ||
| 1040 |  * | 
        ||
| 1041 |  * \sa SDL_RenderGetScale | 
        ||
| 1042 |  * \sa SDL_RenderSetScale | 
        ||
| 1043 |  * \sa SDL_RenderGetLogicalSize | 
        ||
| 1044 |  * \sa SDL_RenderSetLogicalSize | 
        ||
| 1045 |  */ | 
        ||
| 1046 | extern DECLSPEC void SDLCALL SDL_RenderLogicalToWindow(SDL_Renderer * renderer,  | 
        ||
| 1047 | float logicalX, float logicalY,  | 
        ||
| 1048 | int *windowX, int *windowY);  | 
        ||
| 1049 | |||
| 1050 | /** | 
        ||
| 1051 |  * Set the color used for drawing operations (Rect, Line and Clear). | 
        ||
| 1052 |  * | 
        ||
| 1053 |  * Set the color for drawing or filling rectangles, lines, and points, and for | 
        ||
| 1054 |  * SDL_RenderClear(). | 
        ||
| 1055 |  * | 
        ||
| 1056 |  * \param renderer the rendering context | 
        ||
| 1057 |  * \param r the red value used to draw on the rendering target | 
        ||
| 1058 |  * \param g the green value used to draw on the rendering target | 
        ||
| 1059 |  * \param b the blue value used to draw on the rendering target | 
        ||
| 1060 |  * \param a the alpha value used to draw on the rendering target; usually | 
        ||
| 1061 |  *          `SDL_ALPHA_OPAQUE` (255). Use SDL_SetRenderDrawBlendMode to | 
        ||
| 1062 |  *          specify how the alpha channel is used | 
        ||
| 1063 |  * \returns 0 on success or a negative error code on failure; call | 
        ||
| 1064 |  *          SDL_GetError() for more information. | 
        ||
| 1065 |  * | 
        ||
| 1066 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 1067 |  * | 
        ||
| 1068 |  * \sa SDL_GetRenderDrawColor | 
        ||
| 1069 |  * \sa SDL_RenderClear | 
        ||
| 1070 |  * \sa SDL_RenderDrawLine | 
        ||
| 1071 |  * \sa SDL_RenderDrawLines | 
        ||
| 1072 |  * \sa SDL_RenderDrawPoint | 
        ||
| 1073 |  * \sa SDL_RenderDrawPoints | 
        ||
| 1074 |  * \sa SDL_RenderDrawRect | 
        ||
| 1075 |  * \sa SDL_RenderDrawRects | 
        ||
| 1076 |  * \sa SDL_RenderFillRect | 
        ||
| 1077 |  * \sa SDL_RenderFillRects | 
        ||
| 1078 |  */ | 
        ||
| 1079 | extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer,  | 
        ||
| 1080 | Uint8 r, Uint8 g, Uint8 b,  | 
        ||
| 1081 | Uint8 a);  | 
        ||
| 1082 | |||
| 1083 | /** | 
        ||
| 1084 |  * Get the color used for drawing operations (Rect, Line and Clear). | 
        ||
| 1085 |  * | 
        ||
| 1086 |  * \param renderer the rendering context | 
        ||
| 1087 |  * \param r a pointer filled in with the red value used to draw on the | 
        ||
| 1088 |  *          rendering target | 
        ||
| 1089 |  * \param g a pointer filled in with the green value used to draw on the | 
        ||
| 1090 |  *          rendering target | 
        ||
| 1091 |  * \param b a pointer filled in with the blue value used to draw on the | 
        ||
| 1092 |  *          rendering target | 
        ||
| 1093 |  * \param a a pointer filled in with the alpha value used to draw on the | 
        ||
| 1094 |  *          rendering target; usually `SDL_ALPHA_OPAQUE` (255) | 
        ||
| 1095 |  * \returns 0 on success or a negative error code on failure; call | 
        ||
| 1096 |  *          SDL_GetError() for more information. | 
        ||
| 1097 |  * | 
        ||
| 1098 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 1099 |  * | 
        ||
| 1100 |  * \sa SDL_SetRenderDrawColor | 
        ||
| 1101 |  */ | 
        ||
| 1102 | extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer,  | 
        ||
| 1103 | Uint8 * r, Uint8 * g, Uint8 * b,  | 
        ||
| 1104 | Uint8 * a);  | 
        ||
| 1105 | |||
| 1106 | /** | 
        ||
| 1107 |  * Set the blend mode used for drawing operations (Fill and Line). | 
        ||
| 1108 |  * | 
        ||
| 1109 |  * If the blend mode is not supported, the closest supported mode is chosen. | 
        ||
| 1110 |  * | 
        ||
| 1111 |  * \param renderer the rendering context | 
        ||
| 1112 |  * \param blendMode the SDL_BlendMode to use for blending | 
        ||
| 1113 |  * \returns 0 on success or a negative error code on failure; call | 
        ||
| 1114 |  *          SDL_GetError() for more information. | 
        ||
| 1115 |  * | 
        ||
| 1116 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 1117 |  * | 
        ||
| 1118 |  * \sa SDL_GetRenderDrawBlendMode | 
        ||
| 1119 |  * \sa SDL_RenderDrawLine | 
        ||
| 1120 |  * \sa SDL_RenderDrawLines | 
        ||
| 1121 |  * \sa SDL_RenderDrawPoint | 
        ||
| 1122 |  * \sa SDL_RenderDrawPoints | 
        ||
| 1123 |  * \sa SDL_RenderDrawRect | 
        ||
| 1124 |  * \sa SDL_RenderDrawRects | 
        ||
| 1125 |  * \sa SDL_RenderFillRect | 
        ||
| 1126 |  * \sa SDL_RenderFillRects | 
        ||
| 1127 |  */ | 
        ||
| 1128 | extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer,  | 
        ||
| 1129 | SDL_BlendMode blendMode);  | 
        ||
| 1130 | |||
| 1131 | /** | 
        ||
| 1132 |  * Get the blend mode used for drawing operations. | 
        ||
| 1133 |  * | 
        ||
| 1134 |  * \param renderer the rendering context | 
        ||
| 1135 |  * \param blendMode a pointer filled in with the current SDL_BlendMode | 
        ||
| 1136 |  * \returns 0 on success or a negative error code on failure; call | 
        ||
| 1137 |  *          SDL_GetError() for more information. | 
        ||
| 1138 |  * | 
        ||
| 1139 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 1140 |  * | 
        ||
| 1141 |  * \sa SDL_SetRenderDrawBlendMode | 
        ||
| 1142 |  */ | 
        ||
| 1143 | extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer,  | 
        ||
| 1144 | SDL_BlendMode *blendMode);  | 
        ||
| 1145 | |||
| 1146 | /** | 
        ||
| 1147 |  * Clear the current rendering target with the drawing color. | 
        ||
| 1148 |  * | 
        ||
| 1149 |  * This function clears the entire rendering target, ignoring the viewport and | 
        ||
| 1150 |  * the clip rectangle. | 
        ||
| 1151 |  * | 
        ||
| 1152 |  * \param renderer the rendering context | 
        ||
| 1153 |  * \returns 0 on success or a negative error code on failure; call | 
        ||
| 1154 |  *          SDL_GetError() for more information. | 
        ||
| 1155 |  * | 
        ||
| 1156 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 1157 |  * | 
        ||
| 1158 |  * \sa SDL_SetRenderDrawColor | 
        ||
| 1159 |  */ | 
        ||
| 1160 | extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer);  | 
        ||
| 1161 | |||
| 1162 | /** | 
        ||
| 1163 |  * Draw a point on the current rendering target. | 
        ||
| 1164 |  * | 
        ||
| 1165 |  * SDL_RenderDrawPoint() draws a single point. If you want to draw multiple, | 
        ||
| 1166 |  * use SDL_RenderDrawPoints() instead. | 
        ||
| 1167 |  * | 
        ||
| 1168 |  * \param renderer the rendering context | 
        ||
| 1169 |  * \param x the x coordinate of the point | 
        ||
| 1170 |  * \param y the y coordinate of the point | 
        ||
| 1171 |  * \returns 0 on success or a negative error code on failure; call | 
        ||
| 1172 |  *          SDL_GetError() for more information. | 
        ||
| 1173 |  * | 
        ||
| 1174 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 1175 |  * | 
        ||
| 1176 |  * \sa SDL_RenderDrawLine | 
        ||
| 1177 |  * \sa SDL_RenderDrawLines | 
        ||
| 1178 |  * \sa SDL_RenderDrawPoints | 
        ||
| 1179 |  * \sa SDL_RenderDrawRect | 
        ||
| 1180 |  * \sa SDL_RenderDrawRects | 
        ||
| 1181 |  * \sa SDL_RenderFillRect | 
        ||
| 1182 |  * \sa SDL_RenderFillRects | 
        ||
| 1183 |  * \sa SDL_RenderPresent | 
        ||
| 1184 |  * \sa SDL_SetRenderDrawBlendMode | 
        ||
| 1185 |  * \sa SDL_SetRenderDrawColor | 
        ||
| 1186 |  */ | 
        ||
| 1187 | extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer,  | 
        ||
| 1188 | int x, int y);  | 
        ||
| 1189 | |||
| 1190 | /** | 
        ||
| 1191 |  * Draw multiple points on the current rendering target. | 
        ||
| 1192 |  * | 
        ||
| 1193 |  * \param renderer the rendering context | 
        ||
| 1194 |  * \param points an array of SDL_Point structures that represent the points to | 
        ||
| 1195 |  *               draw | 
        ||
| 1196 |  * \param count the number of points to draw | 
        ||
| 1197 |  * \returns 0 on success or a negative error code on failure; call | 
        ||
| 1198 |  *          SDL_GetError() for more information. | 
        ||
| 1199 |  * | 
        ||
| 1200 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 1201 |  * | 
        ||
| 1202 |  * \sa SDL_RenderDrawLine | 
        ||
| 1203 |  * \sa SDL_RenderDrawLines | 
        ||
| 1204 |  * \sa SDL_RenderDrawPoint | 
        ||
| 1205 |  * \sa SDL_RenderDrawRect | 
        ||
| 1206 |  * \sa SDL_RenderDrawRects | 
        ||
| 1207 |  * \sa SDL_RenderFillRect | 
        ||
| 1208 |  * \sa SDL_RenderFillRects | 
        ||
| 1209 |  * \sa SDL_RenderPresent | 
        ||
| 1210 |  * \sa SDL_SetRenderDrawBlendMode | 
        ||
| 1211 |  * \sa SDL_SetRenderDrawColor | 
        ||
| 1212 |  */ | 
        ||
| 1213 | extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer,  | 
        ||
| 1214 | const SDL_Point * points,  | 
        ||
| 1215 | int count);  | 
        ||
| 1216 | |||
| 1217 | /** | 
        ||
| 1218 |  * Draw a line on the current rendering target. | 
        ||
| 1219 |  * | 
        ||
| 1220 |  * SDL_RenderDrawLine() draws the line to include both end points. If you want | 
        ||
| 1221 |  * to draw multiple, connecting lines use SDL_RenderDrawLines() instead. | 
        ||
| 1222 |  * | 
        ||
| 1223 |  * \param renderer the rendering context | 
        ||
| 1224 |  * \param x1 the x coordinate of the start point | 
        ||
| 1225 |  * \param y1 the y coordinate of the start point | 
        ||
| 1226 |  * \param x2 the x coordinate of the end point | 
        ||
| 1227 |  * \param y2 the y coordinate of the end point | 
        ||
| 1228 |  * \returns 0 on success or a negative error code on failure; call | 
        ||
| 1229 |  *          SDL_GetError() for more information. | 
        ||
| 1230 |  * | 
        ||
| 1231 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 1232 |  * | 
        ||
| 1233 |  * \sa SDL_RenderDrawLines | 
        ||
| 1234 |  * \sa SDL_RenderDrawPoint | 
        ||
| 1235 |  * \sa SDL_RenderDrawPoints | 
        ||
| 1236 |  * \sa SDL_RenderDrawRect | 
        ||
| 1237 |  * \sa SDL_RenderDrawRects | 
        ||
| 1238 |  * \sa SDL_RenderFillRect | 
        ||
| 1239 |  * \sa SDL_RenderFillRects | 
        ||
| 1240 |  * \sa SDL_RenderPresent | 
        ||
| 1241 |  * \sa SDL_SetRenderDrawBlendMode | 
        ||
| 1242 |  * \sa SDL_SetRenderDrawColor | 
        ||
| 1243 |  */ | 
        ||
| 1244 | extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer,  | 
        ||
| 1245 | int x1, int y1, int x2, int y2);  | 
        ||
| 1246 | |||
| 1247 | /** | 
        ||
| 1248 |  * Draw a series of connected lines on the current rendering target. | 
        ||
| 1249 |  * | 
        ||
| 1250 |  * \param renderer the rendering context | 
        ||
| 1251 |  * \param points an array of SDL_Point structures representing points along | 
        ||
| 1252 |  *               the lines | 
        ||
| 1253 |  * \param count the number of points, drawing count-1 lines | 
        ||
| 1254 |  * \returns 0 on success or a negative error code on failure; call | 
        ||
| 1255 |  *          SDL_GetError() for more information. | 
        ||
| 1256 |  * | 
        ||
| 1257 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 1258 |  * | 
        ||
| 1259 |  * \sa SDL_RenderDrawLine | 
        ||
| 1260 |  * \sa SDL_RenderDrawPoint | 
        ||
| 1261 |  * \sa SDL_RenderDrawPoints | 
        ||
| 1262 |  * \sa SDL_RenderDrawRect | 
        ||
| 1263 |  * \sa SDL_RenderDrawRects | 
        ||
| 1264 |  * \sa SDL_RenderFillRect | 
        ||
| 1265 |  * \sa SDL_RenderFillRects | 
        ||
| 1266 |  * \sa SDL_RenderPresent | 
        ||
| 1267 |  * \sa SDL_SetRenderDrawBlendMode | 
        ||
| 1268 |  * \sa SDL_SetRenderDrawColor | 
        ||
| 1269 |  */ | 
        ||
| 1270 | extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer,  | 
        ||
| 1271 | const SDL_Point * points,  | 
        ||
| 1272 | int count);  | 
        ||
| 1273 | |||
| 1274 | /** | 
        ||
| 1275 |  * Draw a rectangle on the current rendering target. | 
        ||
| 1276 |  * | 
        ||
| 1277 |  * \param renderer the rendering context | 
        ||
| 1278 |  * \param rect an SDL_Rect structure representing the rectangle to draw, or | 
        ||
| 1279 |  *             NULL to outline the entire rendering target | 
        ||
| 1280 |  * \returns 0 on success or a negative error code on failure; call | 
        ||
| 1281 |  *          SDL_GetError() for more information. | 
        ||
| 1282 |  * | 
        ||
| 1283 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 1284 |  * | 
        ||
| 1285 |  * \sa SDL_RenderDrawLine | 
        ||
| 1286 |  * \sa SDL_RenderDrawLines | 
        ||
| 1287 |  * \sa SDL_RenderDrawPoint | 
        ||
| 1288 |  * \sa SDL_RenderDrawPoints | 
        ||
| 1289 |  * \sa SDL_RenderDrawRects | 
        ||
| 1290 |  * \sa SDL_RenderFillRect | 
        ||
| 1291 |  * \sa SDL_RenderFillRects | 
        ||
| 1292 |  * \sa SDL_RenderPresent | 
        ||
| 1293 |  * \sa SDL_SetRenderDrawBlendMode | 
        ||
| 1294 |  * \sa SDL_SetRenderDrawColor | 
        ||
| 1295 |  */ | 
        ||
| 1296 | extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer,  | 
        ||
| 1297 | const SDL_Rect * rect);  | 
        ||
| 1298 | |||
| 1299 | /** | 
        ||
| 1300 |  * Draw some number of rectangles on the current rendering target. | 
        ||
| 1301 |  * | 
        ||
| 1302 |  * \param renderer the rendering context | 
        ||
| 1303 |  * \param rects an array of SDL_Rect structures representing the rectangles to | 
        ||
| 1304 |  *              be drawn | 
        ||
| 1305 |  * \param count the number of rectangles | 
        ||
| 1306 |  * \returns 0 on success or a negative error code on failure; call | 
        ||
| 1307 |  *          SDL_GetError() for more information. | 
        ||
| 1308 |  * | 
        ||
| 1309 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 1310 |  * | 
        ||
| 1311 |  * \sa SDL_RenderDrawLine | 
        ||
| 1312 |  * \sa SDL_RenderDrawLines | 
        ||
| 1313 |  * \sa SDL_RenderDrawPoint | 
        ||
| 1314 |  * \sa SDL_RenderDrawPoints | 
        ||
| 1315 |  * \sa SDL_RenderDrawRect | 
        ||
| 1316 |  * \sa SDL_RenderFillRect | 
        ||
| 1317 |  * \sa SDL_RenderFillRects | 
        ||
| 1318 |  * \sa SDL_RenderPresent | 
        ||
| 1319 |  * \sa SDL_SetRenderDrawBlendMode | 
        ||
| 1320 |  * \sa SDL_SetRenderDrawColor | 
        ||
| 1321 |  */ | 
        ||
| 1322 | extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer,  | 
        ||
| 1323 | const SDL_Rect * rects,  | 
        ||
| 1324 | int count);  | 
        ||
| 1325 | |||
| 1326 | /** | 
        ||
| 1327 |  * Fill a rectangle on the current rendering target with the drawing color. | 
        ||
| 1328 |  * | 
        ||
| 1329 |  * The current drawing color is set by SDL_SetRenderDrawColor(), and the | 
        ||
| 1330 |  * color's alpha value is ignored unless blending is enabled with the | 
        ||
| 1331 |  * appropriate call to SDL_SetRenderDrawBlendMode(). | 
        ||
| 1332 |  * | 
        ||
| 1333 |  * \param renderer the rendering context | 
        ||
| 1334 |  * \param rect the SDL_Rect structure representing the rectangle to fill, or | 
        ||
| 1335 |  *             NULL for the entire rendering target | 
        ||
| 1336 |  * \returns 0 on success or a negative error code on failure; call | 
        ||
| 1337 |  *          SDL_GetError() for more information. | 
        ||
| 1338 |  * | 
        ||
| 1339 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 1340 |  * | 
        ||
| 1341 |  * \sa SDL_RenderDrawLine | 
        ||
| 1342 |  * \sa SDL_RenderDrawLines | 
        ||
| 1343 |  * \sa SDL_RenderDrawPoint | 
        ||
| 1344 |  * \sa SDL_RenderDrawPoints | 
        ||
| 1345 |  * \sa SDL_RenderDrawRect | 
        ||
| 1346 |  * \sa SDL_RenderDrawRects | 
        ||
| 1347 |  * \sa SDL_RenderFillRects | 
        ||
| 1348 |  * \sa SDL_RenderPresent | 
        ||
| 1349 |  * \sa SDL_SetRenderDrawBlendMode | 
        ||
| 1350 |  * \sa SDL_SetRenderDrawColor | 
        ||
| 1351 |  */ | 
        ||
| 1352 | extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer,  | 
        ||
| 1353 | const SDL_Rect * rect);  | 
        ||
| 1354 | |||
| 1355 | /** | 
        ||
| 1356 |  * Fill some number of rectangles on the current rendering target with the | 
        ||
| 1357 |  * drawing color. | 
        ||
| 1358 |  * | 
        ||
| 1359 |  * \param renderer the rendering context | 
        ||
| 1360 |  * \param rects an array of SDL_Rect structures representing the rectangles to | 
        ||
| 1361 |  *              be filled | 
        ||
| 1362 |  * \param count the number of rectangles | 
        ||
| 1363 |  * \returns 0 on success or a negative error code on failure; call | 
        ||
| 1364 |  *          SDL_GetError() for more information. | 
        ||
| 1365 |  * | 
        ||
| 1366 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 1367 |  * | 
        ||
| 1368 |  * \sa SDL_RenderDrawLine | 
        ||
| 1369 |  * \sa SDL_RenderDrawLines | 
        ||
| 1370 |  * \sa SDL_RenderDrawPoint | 
        ||
| 1371 |  * \sa SDL_RenderDrawPoints | 
        ||
| 1372 |  * \sa SDL_RenderDrawRect | 
        ||
| 1373 |  * \sa SDL_RenderDrawRects | 
        ||
| 1374 |  * \sa SDL_RenderFillRect | 
        ||
| 1375 |  * \sa SDL_RenderPresent | 
        ||
| 1376 |  */ | 
        ||
| 1377 | extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer,  | 
        ||
| 1378 | const SDL_Rect * rects,  | 
        ||
| 1379 | int count);  | 
        ||
| 1380 | |||
| 1381 | /** | 
        ||
| 1382 |  * Copy a portion of the texture to the current rendering target. | 
        ||
| 1383 |  * | 
        ||
| 1384 |  * The texture is blended with the destination based on its blend mode set | 
        ||
| 1385 |  * with SDL_SetTextureBlendMode(). | 
        ||
| 1386 |  * | 
        ||
| 1387 |  * The texture color is affected based on its color modulation set by | 
        ||
| 1388 |  * SDL_SetTextureColorMod(). | 
        ||
| 1389 |  * | 
        ||
| 1390 |  * The texture alpha is affected based on its alpha modulation set by | 
        ||
| 1391 |  * SDL_SetTextureAlphaMod(). | 
        ||
| 1392 |  * | 
        ||
| 1393 |  * \param renderer the rendering context | 
        ||
| 1394 |  * \param texture the source texture | 
        ||
| 1395 |  * \param srcrect the source SDL_Rect structure or NULL for the entire texture | 
        ||
| 1396 |  * \param dstrect the destination SDL_Rect structure or NULL for the entire | 
        ||
| 1397 |  *                rendering target; the texture will be stretched to fill the | 
        ||
| 1398 |  *                given rectangle | 
        ||
| 1399 |  * \returns 0 on success or a negative error code on failure; call | 
        ||
| 1400 |  *          SDL_GetError() for more information. | 
        ||
| 1401 |  * | 
        ||
| 1402 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 1403 |  * | 
        ||
| 1404 |  * \sa SDL_RenderCopyEx | 
        ||
| 1405 |  * \sa SDL_SetTextureAlphaMod | 
        ||
| 1406 |  * \sa SDL_SetTextureBlendMode | 
        ||
| 1407 |  * \sa SDL_SetTextureColorMod | 
        ||
| 1408 |  */ | 
        ||
| 1409 | extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer,  | 
        ||
| 1410 |                                            SDL_Texture * texture, | 
        ||
| 1411 | const SDL_Rect * srcrect,  | 
        ||
| 1412 | const SDL_Rect * dstrect);  | 
        ||
| 1413 | |||
| 1414 | /** | 
        ||
| 1415 |  * Copy a portion of the texture to the current rendering, with optional | 
        ||
| 1416 |  * rotation and flipping. | 
        ||
| 1417 |  * | 
        ||
| 1418 |  * Copy a portion of the texture to the current rendering target, optionally | 
        ||
| 1419 |  * rotating it by angle around the given center and also flipping it | 
        ||
| 1420 |  * top-bottom and/or left-right. | 
        ||
| 1421 |  * | 
        ||
| 1422 |  * The texture is blended with the destination based on its blend mode set | 
        ||
| 1423 |  * with SDL_SetTextureBlendMode(). | 
        ||
| 1424 |  * | 
        ||
| 1425 |  * The texture color is affected based on its color modulation set by | 
        ||
| 1426 |  * SDL_SetTextureColorMod(). | 
        ||
| 1427 |  * | 
        ||
| 1428 |  * The texture alpha is affected based on its alpha modulation set by | 
        ||
| 1429 |  * SDL_SetTextureAlphaMod(). | 
        ||
| 1430 |  * | 
        ||
| 1431 |  * \param renderer the rendering context | 
        ||
| 1432 |  * \param texture the source texture | 
        ||
| 1433 |  * \param srcrect the source SDL_Rect structure or NULL for the entire texture | 
        ||
| 1434 |  * \param dstrect the destination SDL_Rect structure or NULL for the entire | 
        ||
| 1435 |  *                rendering target | 
        ||
| 1436 |  * \param angle an angle in degrees that indicates the rotation that will be | 
        ||
| 1437 |  *              applied to dstrect, rotating it in a clockwise direction | 
        ||
| 1438 |  * \param center a pointer to a point indicating the point around which | 
        ||
| 1439 |  *               dstrect will be rotated (if NULL, rotation will be done | 
        ||
| 1440 |  *               around `dstrect.w / 2`, `dstrect.h / 2`) | 
        ||
| 1441 |  * \param flip a SDL_RendererFlip value stating which flipping actions should | 
        ||
| 1442 |  *             be performed on the texture | 
        ||
| 1443 |  * \returns 0 on success or a negative error code on failure; call | 
        ||
| 1444 |  *          SDL_GetError() for more information. | 
        ||
| 1445 |  * | 
        ||
| 1446 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 1447 |  * | 
        ||
| 1448 |  * \sa SDL_RenderCopy | 
        ||
| 1449 |  * \sa SDL_SetTextureAlphaMod | 
        ||
| 1450 |  * \sa SDL_SetTextureBlendMode | 
        ||
| 1451 |  * \sa SDL_SetTextureColorMod | 
        ||
| 1452 |  */ | 
        ||
| 1453 | extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer,  | 
        ||
| 1454 |                                            SDL_Texture * texture, | 
        ||
| 1455 | const SDL_Rect * srcrect,  | 
        ||
| 1456 | const SDL_Rect * dstrect,  | 
        ||
| 1457 | const double angle,  | 
        ||
| 1458 | const SDL_Point *center,  | 
        ||
| 1459 | const SDL_RendererFlip flip);  | 
        ||
| 1460 | |||
| 1461 | |||
| 1462 | /** | 
        ||
| 1463 |  * Draw a point on the current rendering target at subpixel precision. | 
        ||
| 1464 |  * | 
        ||
| 1465 |  * \param renderer The renderer which should draw a point. | 
        ||
| 1466 |  * \param x The x coordinate of the point. | 
        ||
| 1467 |  * \param y The y coordinate of the point. | 
        ||
| 1468 |  * \return 0 on success, or -1 on error | 
        ||
| 1469 |  * | 
        ||
| 1470 |  * \since This function is available since SDL 2.0.10. | 
        ||
| 1471 |  */ | 
        ||
| 1472 | extern DECLSPEC int SDLCALL SDL_RenderDrawPointF(SDL_Renderer * renderer,  | 
        ||
| 1473 | float x, float y);  | 
        ||
| 1474 | |||
| 1475 | /** | 
        ||
| 1476 |  * Draw multiple points on the current rendering target at subpixel precision. | 
        ||
| 1477 |  * | 
        ||
| 1478 |  * \param renderer The renderer which should draw multiple points. | 
        ||
| 1479 |  * \param points The points to draw | 
        ||
| 1480 |  * \param count The number of points to draw | 
        ||
| 1481 |  * \return 0 on success, or -1 on error | 
        ||
| 1482 |  * | 
        ||
| 1483 |  * \since This function is available since SDL 2.0.10. | 
        ||
| 1484 |  */ | 
        ||
| 1485 | extern DECLSPEC int SDLCALL SDL_RenderDrawPointsF(SDL_Renderer * renderer,  | 
        ||
| 1486 | const SDL_FPoint * points,  | 
        ||
| 1487 | int count);  | 
        ||
| 1488 | |||
| 1489 | /** | 
        ||
| 1490 |  * Draw a line on the current rendering target at subpixel precision. | 
        ||
| 1491 |  * | 
        ||
| 1492 |  * \param renderer The renderer which should draw a line. | 
        ||
| 1493 |  * \param x1 The x coordinate of the start point. | 
        ||
| 1494 |  * \param y1 The y coordinate of the start point. | 
        ||
| 1495 |  * \param x2 The x coordinate of the end point. | 
        ||
| 1496 |  * \param y2 The y coordinate of the end point. | 
        ||
| 1497 |  * \return 0 on success, or -1 on error | 
        ||
| 1498 |  * | 
        ||
| 1499 |  * \since This function is available since SDL 2.0.10. | 
        ||
| 1500 |  */ | 
        ||
| 1501 | extern DECLSPEC int SDLCALL SDL_RenderDrawLineF(SDL_Renderer * renderer,  | 
        ||
| 1502 | float x1, float y1, float x2, float y2);  | 
        ||
| 1503 | |||
| 1504 | /** | 
        ||
| 1505 |  * Draw a series of connected lines on the current rendering target at | 
        ||
| 1506 |  * subpixel precision. | 
        ||
| 1507 |  * | 
        ||
| 1508 |  * \param renderer The renderer which should draw multiple lines. | 
        ||
| 1509 |  * \param points The points along the lines | 
        ||
| 1510 |  * \param count The number of points, drawing count-1 lines | 
        ||
| 1511 |  * \return 0 on success, or -1 on error | 
        ||
| 1512 |  * | 
        ||
| 1513 |  * \since This function is available since SDL 2.0.10. | 
        ||
| 1514 |  */ | 
        ||
| 1515 | extern DECLSPEC int SDLCALL SDL_RenderDrawLinesF(SDL_Renderer * renderer,  | 
        ||
| 1516 | const SDL_FPoint * points,  | 
        ||
| 1517 | int count);  | 
        ||
| 1518 | |||
| 1519 | /** | 
        ||
| 1520 |  * Draw a rectangle on the current rendering target at subpixel precision. | 
        ||
| 1521 |  * | 
        ||
| 1522 |  * \param renderer The renderer which should draw a rectangle. | 
        ||
| 1523 |  * \param rect A pointer to the destination rectangle, or NULL to outline the | 
        ||
| 1524 |  *             entire rendering target. | 
        ||
| 1525 |  * \return 0 on success, or -1 on error | 
        ||
| 1526 |  * | 
        ||
| 1527 |  * \since This function is available since SDL 2.0.10. | 
        ||
| 1528 |  */ | 
        ||
| 1529 | extern DECLSPEC int SDLCALL SDL_RenderDrawRectF(SDL_Renderer * renderer,  | 
        ||
| 1530 | const SDL_FRect * rect);  | 
        ||
| 1531 | |||
| 1532 | /** | 
        ||
| 1533 |  * Draw some number of rectangles on the current rendering target at subpixel | 
        ||
| 1534 |  * precision. | 
        ||
| 1535 |  * | 
        ||
| 1536 |  * \param renderer The renderer which should draw multiple rectangles. | 
        ||
| 1537 |  * \param rects A pointer to an array of destination rectangles. | 
        ||
| 1538 |  * \param count The number of rectangles. | 
        ||
| 1539 |  * \return 0 on success, or -1 on error | 
        ||
| 1540 |  * | 
        ||
| 1541 |  * \since This function is available since SDL 2.0.10. | 
        ||
| 1542 |  */ | 
        ||
| 1543 | extern DECLSPEC int SDLCALL SDL_RenderDrawRectsF(SDL_Renderer * renderer,  | 
        ||
| 1544 | const SDL_FRect * rects,  | 
        ||
| 1545 | int count);  | 
        ||
| 1546 | |||
| 1547 | /** | 
        ||
| 1548 |  * Fill a rectangle on the current rendering target with the drawing color at | 
        ||
| 1549 |  * subpixel precision. | 
        ||
| 1550 |  * | 
        ||
| 1551 |  * \param renderer The renderer which should fill a rectangle. | 
        ||
| 1552 |  * \param rect A pointer to the destination rectangle, or NULL for the entire | 
        ||
| 1553 |  *             rendering target. | 
        ||
| 1554 |  * \return 0 on success, or -1 on error | 
        ||
| 1555 |  * | 
        ||
| 1556 |  * \since This function is available since SDL 2.0.10. | 
        ||
| 1557 |  */ | 
        ||
| 1558 | extern DECLSPEC int SDLCALL SDL_RenderFillRectF(SDL_Renderer * renderer,  | 
        ||
| 1559 | const SDL_FRect * rect);  | 
        ||
| 1560 | |||
| 1561 | /** | 
        ||
| 1562 |  * Fill some number of rectangles on the current rendering target with the | 
        ||
| 1563 |  * drawing color at subpixel precision. | 
        ||
| 1564 |  * | 
        ||
| 1565 |  * \param renderer The renderer which should fill multiple rectangles. | 
        ||
| 1566 |  * \param rects A pointer to an array of destination rectangles. | 
        ||
| 1567 |  * \param count The number of rectangles. | 
        ||
| 1568 |  * \return 0 on success, or -1 on error | 
        ||
| 1569 |  * | 
        ||
| 1570 |  * \since This function is available since SDL 2.0.10. | 
        ||
| 1571 |  */ | 
        ||
| 1572 | extern DECLSPEC int SDLCALL SDL_RenderFillRectsF(SDL_Renderer * renderer,  | 
        ||
| 1573 | const SDL_FRect * rects,  | 
        ||
| 1574 | int count);  | 
        ||
| 1575 | |||
| 1576 | /** | 
        ||
| 1577 |  * Copy a portion of the texture to the current rendering target at subpixel | 
        ||
| 1578 |  * precision. | 
        ||
| 1579 |  * | 
        ||
| 1580 |  * \param renderer The renderer which should copy parts of a texture. | 
        ||
| 1581 |  * \param texture The source texture. | 
        ||
| 1582 |  * \param srcrect A pointer to the source rectangle, or NULL for the entire | 
        ||
| 1583 |  *                texture. | 
        ||
| 1584 |  * \param dstrect A pointer to the destination rectangle, or NULL for the | 
        ||
| 1585 |  *                entire rendering target. | 
        ||
| 1586 |  * \return 0 on success, or -1 on error | 
        ||
| 1587 |  * | 
        ||
| 1588 |  * \since This function is available since SDL 2.0.10. | 
        ||
| 1589 |  */ | 
        ||
| 1590 | extern DECLSPEC int SDLCALL SDL_RenderCopyF(SDL_Renderer * renderer,  | 
        ||
| 1591 |                                             SDL_Texture * texture, | 
        ||
| 1592 | const SDL_Rect * srcrect,  | 
        ||
| 1593 | const SDL_FRect * dstrect);  | 
        ||
| 1594 | |||
| 1595 | /** | 
        ||
| 1596 |  * Copy a portion of the source texture to the current rendering target, with | 
        ||
| 1597 |  * rotation and flipping, at subpixel precision. | 
        ||
| 1598 |  * | 
        ||
| 1599 |  * \param renderer The renderer which should copy parts of a texture. | 
        ||
| 1600 |  * \param texture The source texture. | 
        ||
| 1601 |  * \param srcrect A pointer to the source rectangle, or NULL for the entire | 
        ||
| 1602 |  *                texture. | 
        ||
| 1603 |  * \param dstrect A pointer to the destination rectangle, or NULL for the | 
        ||
| 1604 |  *                entire rendering target. | 
        ||
| 1605 |  * \param angle An angle in degrees that indicates the rotation that will be | 
        ||
| 1606 |  *              applied to dstrect, rotating it in a clockwise direction | 
        ||
| 1607 |  * \param center A pointer to a point indicating the point around which | 
        ||
| 1608 |  *               dstrect will be rotated (if NULL, rotation will be done | 
        ||
| 1609 |  *               around dstrect.w/2, dstrect.h/2). | 
        ||
| 1610 |  * \param flip An SDL_RendererFlip value stating which flipping actions should | 
        ||
| 1611 |  *             be performed on the texture | 
        ||
| 1612 |  * \return 0 on success, or -1 on error | 
        ||
| 1613 |  * | 
        ||
| 1614 |  * \since This function is available since SDL 2.0.10. | 
        ||
| 1615 |  */ | 
        ||
| 1616 | extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer,  | 
        ||
| 1617 |                                             SDL_Texture * texture, | 
        ||
| 1618 | const SDL_Rect * srcrect,  | 
        ||
| 1619 | const SDL_FRect * dstrect,  | 
        ||
| 1620 | const double angle,  | 
        ||
| 1621 | const SDL_FPoint *center,  | 
        ||
| 1622 | const SDL_RendererFlip flip);  | 
        ||
| 1623 | |||
| 1624 | /** | 
        ||
| 1625 |  * Render a list of triangles, optionally using a texture and indices into the | 
        ||
| 1626 |  * vertex array Color and alpha modulation is done per vertex | 
        ||
| 1627 |  * (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored). | 
        ||
| 1628 |  * | 
        ||
| 1629 |  * \param renderer The rendering context. | 
        ||
| 1630 |  * \param texture (optional) The SDL texture to use. | 
        ||
| 1631 |  * \param vertices Vertices. | 
        ||
| 1632 |  * \param num_vertices Number of vertices. | 
        ||
| 1633 |  * \param indices (optional) An array of integer indices into the 'vertices' | 
        ||
| 1634 |  *                array, if NULL all vertices will be rendered in sequential | 
        ||
| 1635 |  *                order. | 
        ||
| 1636 |  * \param num_indices Number of indices. | 
        ||
| 1637 |  * \return 0 on success, or -1 if the operation is not supported | 
        ||
| 1638 |  * | 
        ||
| 1639 |  * \since This function is available since SDL 2.0.18. | 
        ||
| 1640 |  * | 
        ||
| 1641 |  * \sa SDL_RenderGeometryRaw | 
        ||
| 1642 |  * \sa SDL_Vertex | 
        ||
| 1643 |  */ | 
        ||
| 1644 | extern DECLSPEC int SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer,  | 
        ||
| 1645 |                                                SDL_Texture *texture, | 
        ||
| 1646 | const SDL_Vertex *vertices, int num_vertices,  | 
        ||
| 1647 | const int *indices, int num_indices);  | 
        ||
| 1648 | |||
| 1649 | /** | 
        ||
| 1650 |  * Render a list of triangles, optionally using a texture and indices into the | 
        ||
| 1651 |  * vertex arrays Color and alpha modulation is done per vertex | 
        ||
| 1652 |  * (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored). | 
        ||
| 1653 |  * | 
        ||
| 1654 |  * \param renderer The rendering context. | 
        ||
| 1655 |  * \param texture (optional) The SDL texture to use. | 
        ||
| 1656 |  * \param xy Vertex positions | 
        ||
| 1657 |  * \param xy_stride Byte size to move from one element to the next element | 
        ||
| 1658 |  * \param color Vertex colors (as SDL_Color) | 
        ||
| 1659 |  * \param color_stride Byte size to move from one element to the next element | 
        ||
| 1660 |  * \param uv Vertex normalized texture coordinates | 
        ||
| 1661 |  * \param uv_stride Byte size to move from one element to the next element | 
        ||
| 1662 |  * \param num_vertices Number of vertices. | 
        ||
| 1663 |  * \param indices (optional) An array of indices into the 'vertices' arrays, | 
        ||
| 1664 |  *                if NULL all vertices will be rendered in sequential order. | 
        ||
| 1665 |  * \param num_indices Number of indices. | 
        ||
| 1666 |  * \param size_indices Index size: 1 (byte), 2 (short), 4 (int) | 
        ||
| 1667 |  * \return 0 on success, or -1 if the operation is not supported | 
        ||
| 1668 |  * | 
        ||
| 1669 |  * \since This function is available since SDL 2.0.18. | 
        ||
| 1670 |  * | 
        ||
| 1671 |  * \sa SDL_RenderGeometry | 
        ||
| 1672 |  * \sa SDL_Vertex | 
        ||
| 1673 |  */ | 
        ||
| 1674 | extern DECLSPEC int SDLCALL SDL_RenderGeometryRaw(SDL_Renderer *renderer,  | 
        ||
| 1675 |                                                SDL_Texture *texture, | 
        ||
| 1676 | const float *xy, int xy_stride,  | 
        ||
| 1677 | const SDL_Color *color, int color_stride,  | 
        ||
| 1678 | const float *uv, int uv_stride,  | 
        ||
| 1679 |                                                int num_vertices, | 
        ||
| 1680 | const void *indices, int num_indices, int size_indices);  | 
        ||
| 1681 | |||
| 1682 | /** | 
        ||
| 1683 |  * Read pixels from the current rendering target to an array of pixels. | 
        ||
| 1684 |  * | 
        ||
| 1685 |  * **WARNING**: This is a very slow operation, and should not be used | 
        ||
| 1686 |  * frequently. If you're using this on the main rendering target, it should be | 
        ||
| 1687 |  * called after rendering and before SDL_RenderPresent(). | 
        ||
| 1688 |  * | 
        ||
| 1689 |  * `pitch` specifies the number of bytes between rows in the destination | 
        ||
| 1690 |  * `pixels` data. This allows you to write to a subrectangle or have padded | 
        ||
| 1691 |  * rows in the destination. Generally, `pitch` should equal the number of | 
        ||
| 1692 |  * pixels per row in the `pixels` data times the number of bytes per pixel, | 
        ||
| 1693 |  * but it might contain additional padding (for example, 24bit RGB Windows | 
        ||
| 1694 |  * Bitmap data pads all rows to multiples of 4 bytes). | 
        ||
| 1695 |  * | 
        ||
| 1696 |  * \param renderer the rendering context | 
        ||
| 1697 |  * \param rect an SDL_Rect structure representing the area to read, or NULL | 
        ||
| 1698 |  *             for the entire render target | 
        ||
| 1699 |  * \param format an SDL_PixelFormatEnum value of the desired format of the | 
        ||
| 1700 |  *               pixel data, or 0 to use the format of the rendering target | 
        ||
| 1701 |  * \param pixels a pointer to the pixel data to copy into | 
        ||
| 1702 |  * \param pitch the pitch of the `pixels` parameter | 
        ||
| 1703 |  * \returns 0 on success or a negative error code on failure; call | 
        ||
| 1704 |  *          SDL_GetError() for more information. | 
        ||
| 1705 |  * | 
        ||
| 1706 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 1707 |  */ | 
        ||
| 1708 | extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer,  | 
        ||
| 1709 | const SDL_Rect * rect,  | 
        ||
| 1710 | Uint32 format,  | 
        ||
| 1711 | void *pixels, int pitch);  | 
        ||
| 1712 | |||
| 1713 | /** | 
        ||
| 1714 |  * Update the screen with any rendering performed since the previous call. | 
        ||
| 1715 |  * | 
        ||
| 1716 |  * SDL's rendering functions operate on a backbuffer; that is, calling a | 
        ||
| 1717 |  * rendering function such as SDL_RenderDrawLine() does not directly put a | 
        ||
| 1718 |  * line on the screen, but rather updates the backbuffer. As such, you compose | 
        ||
| 1719 |  * your entire scene and *present* the composed backbuffer to the screen as a | 
        ||
| 1720 |  * complete picture. | 
        ||
| 1721 |  * | 
        ||
| 1722 |  * Therefore, when using SDL's rendering API, one does all drawing intended | 
        ||
| 1723 |  * for the frame, and then calls this function once per frame to present the | 
        ||
| 1724 |  * final drawing to the user. | 
        ||
| 1725 |  * | 
        ||
| 1726 |  * The backbuffer should be considered invalidated after each present; do not | 
        ||
| 1727 |  * assume that previous contents will exist between frames. You are strongly | 
        ||
| 1728 |  * encouraged to call SDL_RenderClear() to initialize the backbuffer before | 
        ||
| 1729 |  * starting each new frame's drawing, even if you plan to overwrite every | 
        ||
| 1730 |  * pixel. | 
        ||
| 1731 |  * | 
        ||
| 1732 |  * \param renderer the rendering context | 
        ||
| 1733 |  * | 
        ||
| 1734 |  * \threadsafety You may only call this function on the main thread. If this | 
        ||
| 1735 |  *               happens to work on a background thread on any given platform | 
        ||
| 1736 |  *               or backend, it's purely by luck and you should not rely on it | 
        ||
| 1737 |  *               to work next time. | 
        ||
| 1738 |  * | 
        ||
| 1739 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 1740 |  * | 
        ||
| 1741 |  * \sa SDL_RenderClear | 
        ||
| 1742 |  * \sa SDL_RenderDrawLine | 
        ||
| 1743 |  * \sa SDL_RenderDrawLines | 
        ||
| 1744 |  * \sa SDL_RenderDrawPoint | 
        ||
| 1745 |  * \sa SDL_RenderDrawPoints | 
        ||
| 1746 |  * \sa SDL_RenderDrawRect | 
        ||
| 1747 |  * \sa SDL_RenderDrawRects | 
        ||
| 1748 |  * \sa SDL_RenderFillRect | 
        ||
| 1749 |  * \sa SDL_RenderFillRects | 
        ||
| 1750 |  * \sa SDL_SetRenderDrawBlendMode | 
        ||
| 1751 |  * \sa SDL_SetRenderDrawColor | 
        ||
| 1752 |  */ | 
        ||
| 1753 | extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer);  | 
        ||
| 1754 | |||
| 1755 | /** | 
        ||
| 1756 |  * Destroy the specified texture. | 
        ||
| 1757 |  * | 
        ||
| 1758 |  * Passing NULL or an otherwise invalid texture will set the SDL error message | 
        ||
| 1759 |  * to "Invalid texture". | 
        ||
| 1760 |  * | 
        ||
| 1761 |  * \param texture the texture to destroy | 
        ||
| 1762 |  * | 
        ||
| 1763 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 1764 |  * | 
        ||
| 1765 |  * \sa SDL_CreateTexture | 
        ||
| 1766 |  * \sa SDL_CreateTextureFromSurface | 
        ||
| 1767 |  */ | 
        ||
| 1768 | extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture);  | 
        ||
| 1769 | |||
| 1770 | /** | 
        ||
| 1771 |  * Destroy the rendering context for a window and free associated textures. | 
        ||
| 1772 |  * | 
        ||
| 1773 |  * If `renderer` is NULL, this function will return immediately after setting | 
        ||
| 1774 |  * the SDL error message to "Invalid renderer". See SDL_GetError(). | 
        ||
| 1775 |  * | 
        ||
| 1776 |  * \param renderer the rendering context | 
        ||
| 1777 |  * | 
        ||
| 1778 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 1779 |  * | 
        ||
| 1780 |  * \sa SDL_CreateRenderer | 
        ||
| 1781 |  */ | 
        ||
| 1782 | extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer);  | 
        ||
| 1783 | |||
| 1784 | /** | 
        ||
| 1785 |  * Force the rendering context to flush any pending commands to the underlying | 
        ||
| 1786 |  * rendering API. | 
        ||
| 1787 |  * | 
        ||
| 1788 |  * You do not need to (and in fact, shouldn't) call this function unless you | 
        ||
| 1789 |  * are planning to call into OpenGL/Direct3D/Metal/whatever directly in | 
        ||
| 1790 |  * addition to using an SDL_Renderer. | 
        ||
| 1791 |  * | 
        ||
| 1792 |  * This is for a very-specific case: if you are using SDL's render API, you | 
        ||
| 1793 |  * asked for a specific renderer backend (OpenGL, Direct3D, etc), you set | 
        ||
| 1794 |  * SDL_HINT_RENDER_BATCHING to "1", and you plan to make OpenGL/D3D/whatever | 
        ||
| 1795 |  * calls in addition to SDL render API calls. If all of this applies, you | 
        ||
| 1796 |  * should call SDL_RenderFlush() between calls to SDL's render API and the | 
        ||
| 1797 |  * low-level API you're using in cooperation. | 
        ||
| 1798 |  * | 
        ||
| 1799 |  * In all other cases, you can ignore this function. This is only here to get | 
        ||
| 1800 |  * maximum performance out of a specific situation. In all other cases, SDL | 
        ||
| 1801 |  * will do the right thing, perhaps at a performance loss. | 
        ||
| 1802 |  * | 
        ||
| 1803 |  * This function is first available in SDL 2.0.10, and is not needed in 2.0.9 | 
        ||
| 1804 |  * and earlier, as earlier versions did not queue rendering commands at all, | 
        ||
| 1805 |  * instead flushing them to the OS immediately. | 
        ||
| 1806 |  * | 
        ||
| 1807 |  * \param renderer the rendering context | 
        ||
| 1808 |  * \returns 0 on success or a negative error code on failure; call | 
        ||
| 1809 |  *          SDL_GetError() for more information. | 
        ||
| 1810 |  * | 
        ||
| 1811 |  * \since This function is available since SDL 2.0.10. | 
        ||
| 1812 |  */ | 
        ||
| 1813 | extern DECLSPEC int SDLCALL SDL_RenderFlush(SDL_Renderer * renderer);  | 
        ||
| 1814 | |||
| 1815 | |||
| 1816 | /** | 
        ||
| 1817 |  * Bind an OpenGL/ES/ES2 texture to the current context. | 
        ||
| 1818 |  * | 
        ||
| 1819 |  * This is for use with OpenGL instructions when rendering OpenGL primitives | 
        ||
| 1820 |  * directly. | 
        ||
| 1821 |  * | 
        ||
| 1822 |  * If not NULL, `texw` and `texh` will be filled with the width and height | 
        ||
| 1823 |  * values suitable for the provided texture. In most cases, both will be 1.0, | 
        ||
| 1824 |  * however, on systems that support the GL_ARB_texture_rectangle extension, | 
        ||
| 1825 |  * these values will actually be the pixel width and height used to create the | 
        ||
| 1826 |  * texture, so this factor needs to be taken into account when providing | 
        ||
| 1827 |  * texture coordinates to OpenGL. | 
        ||
| 1828 |  * | 
        ||
| 1829 |  * You need a renderer to create an SDL_Texture, therefore you can only use | 
        ||
| 1830 |  * this function with an implicit OpenGL context from SDL_CreateRenderer(), | 
        ||
| 1831 |  * not with your own OpenGL context. If you need control over your OpenGL | 
        ||
| 1832 |  * context, you need to write your own texture-loading methods. | 
        ||
| 1833 |  * | 
        ||
| 1834 |  * Also note that SDL may upload RGB textures as BGR (or vice-versa), and | 
        ||
| 1835 |  * re-order the color channels in the shaders phase, so the uploaded texture | 
        ||
| 1836 |  * may have swapped color channels. | 
        ||
| 1837 |  * | 
        ||
| 1838 |  * \param texture the texture to bind to the current OpenGL/ES/ES2 context | 
        ||
| 1839 |  * \param texw a pointer to a float value which will be filled with the | 
        ||
| 1840 |  *             texture width or NULL if you don't need that value | 
        ||
| 1841 |  * \param texh a pointer to a float value which will be filled with the | 
        ||
| 1842 |  *             texture height or NULL if you don't need that value | 
        ||
| 1843 |  * \returns 0 on success, or -1 if the operation is not supported; call | 
        ||
| 1844 |  *          SDL_GetError() for more information. | 
        ||
| 1845 |  * | 
        ||
| 1846 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 1847 |  * | 
        ||
| 1848 |  * \sa SDL_GL_MakeCurrent | 
        ||
| 1849 |  * \sa SDL_GL_UnbindTexture | 
        ||
| 1850 |  */ | 
        ||
| 1851 | extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh);  | 
        ||
| 1852 | |||
| 1853 | /** | 
        ||
| 1854 |  * Unbind an OpenGL/ES/ES2 texture from the current context. | 
        ||
| 1855 |  * | 
        ||
| 1856 |  * See SDL_GL_BindTexture() for examples on how to use these functions | 
        ||
| 1857 |  * | 
        ||
| 1858 |  * \param texture the texture to unbind from the current OpenGL/ES/ES2 context | 
        ||
| 1859 |  * \returns 0 on success, or -1 if the operation is not supported | 
        ||
| 1860 |  * | 
        ||
| 1861 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 1862 |  * | 
        ||
| 1863 |  * \sa SDL_GL_BindTexture | 
        ||
| 1864 |  * \sa SDL_GL_MakeCurrent | 
        ||
| 1865 |  */ | 
        ||
| 1866 | extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture);  | 
        ||
| 1867 | |||
| 1868 | /** | 
        ||
| 1869 |  * Get the CAMetalLayer associated with the given Metal renderer. | 
        ||
| 1870 |  * | 
        ||
| 1871 |  * This function returns `void *`, so SDL doesn't have to include Metal's | 
        ||
| 1872 |  * headers, but it can be safely cast to a `CAMetalLayer *`. | 
        ||
| 1873 |  * | 
        ||
| 1874 |  * \param renderer The renderer to query | 
        ||
| 1875 |  * \returns a `CAMetalLayer *` on success, or NULL if the renderer isn't a | 
        ||
| 1876 |  *          Metal renderer | 
        ||
| 1877 |  * | 
        ||
| 1878 |  * \since This function is available since SDL 2.0.8. | 
        ||
| 1879 |  * | 
        ||
| 1880 |  * \sa SDL_RenderGetMetalCommandEncoder | 
        ||
| 1881 |  */ | 
        ||
| 1882 | extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer);  | 
        ||
| 1883 | |||
| 1884 | /** | 
        ||
| 1885 |  * Get the Metal command encoder for the current frame | 
        ||
| 1886 |  * | 
        ||
| 1887 |  * This function returns `void *`, so SDL doesn't have to include Metal's | 
        ||
| 1888 |  * headers, but it can be safely cast to an `id<MTLRenderCommandEncoder>`. | 
        ||
| 1889 |  * | 
        ||
| 1890 |  * Note that as of SDL 2.0.18, this will return NULL if Metal refuses to give | 
        ||
| 1891 |  * SDL a drawable to render to, which might happen if the window is | 
        ||
| 1892 |  * hidden/minimized/offscreen. This doesn't apply to command encoders for | 
        ||
| 1893 |  * render targets, just the window's backbuffer. Check your return values! | 
        ||
| 1894 |  * | 
        ||
| 1895 |  * \param renderer The renderer to query | 
        ||
| 1896 |  * \returns an `id<MTLRenderCommandEncoder>` on success, or NULL if the | 
        ||
| 1897 |  *          renderer isn't a Metal renderer or there was an error. | 
        ||
| 1898 |  * | 
        ||
| 1899 |  * \since This function is available since SDL 2.0.8. | 
        ||
| 1900 |  * | 
        ||
| 1901 |  * \sa SDL_RenderGetMetalLayer | 
        ||
| 1902 |  */ | 
        ||
| 1903 | extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer);  | 
        ||
| 1904 | |||
| 1905 | /** | 
        ||
| 1906 |  * Toggle VSync of the given renderer. | 
        ||
| 1907 |  * | 
        ||
| 1908 |  * \param renderer The renderer to toggle | 
        ||
| 1909 |  * \param vsync 1 for on, 0 for off. All other values are reserved | 
        ||
| 1910 |  * \returns a 0 int on success, or non-zero on failure | 
        ||
| 1911 |  * | 
        ||
| 1912 |  * \since This function is available since SDL 2.0.18. | 
        ||
| 1913 |  */ | 
        ||
| 1914 | extern DECLSPEC int SDLCALL SDL_RenderSetVSync(SDL_Renderer* renderer, int vsync);  | 
        ||
| 1915 | |||
| 1916 | /* Ends C function definitions when using C++ */ | 
        ||
| 1917 | #ifdef __cplusplus | 
        ||
| 1918 | } | 
        ||
| 1919 | #endif | 
        ||
| 1920 | #include "close_code.h" | 
        ||
| 1921 | |||
| 1922 | #endif /* SDL_render_h_ */ | 
        ||
| 1923 | |||
| 1924 | /* vi: set ts=4 sw=4 expandtab: */ |