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| Rev | Author | Line No. | Line | 
|---|---|---|---|
| 11 | pmbaty | 1 | #ifndef __gles2_gl2_h_ | 
        
| 2 | #define __gles2_gl2_h_ 1 | 
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| 3 | |||
| 4 | #ifdef __cplusplus | 
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| 5 | extern "C" {  | 
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| 6 | #endif | 
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| 7 | |||
| 8 | /* | 
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| 9 | ** Copyright 2013-2020 The Khronos Group Inc. | 
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| 10 | ** SPDX-License-Identifier: MIT | 
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| 11 | ** | 
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| 12 | ** This header is generated from the Khronos OpenGL / OpenGL ES XML | 
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| 13 | ** API Registry. The current version of the Registry, generator scripts | 
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| 14 | ** used to make the header, and the header can be found at | 
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| 15 | **   https://github.com/KhronosGroup/OpenGL-Registry | 
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| 16 | */ | 
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| 17 | |||
| 18 | /*#include <GLES2/gl2platform.h>*/ | 
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| 19 | |||
| 20 | #ifndef GL_APIENTRYP | 
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| 21 | #define GL_APIENTRYP GL_APIENTRY* | 
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| 22 | #endif | 
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| 23 | |||
| 24 | #ifndef GL_GLES_PROTOTYPES | 
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| 25 | #define GL_GLES_PROTOTYPES 1 | 
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| 26 | #endif | 
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| 27 | |||
| 28 | /* Generated on date 20220530 */ | 
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| 29 | |||
| 30 | /* Generated C header for: | 
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| 31 |  * API: gles2 | 
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| 32 |  * Profile: common | 
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| 33 |  * Versions considered: 2\.[0-9] | 
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| 34 |  * Versions emitted: .* | 
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| 35 |  * Default extensions included: None | 
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| 36 |  * Additional extensions included: _nomatch_^ | 
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| 37 |  * Extensions removed: _nomatch_^ | 
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| 38 |  */ | 
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| 39 | |||
| 40 | #ifndef GL_ES_VERSION_2_0 | 
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| 41 | #define GL_ES_VERSION_2_0 1 | 
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| 42 | /*#include <KHR/khrplatform.h>*/ | 
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| 43 | typedef khronos_int8_t GLbyte;  | 
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| 44 | typedef khronos_float_t GLclampf;  | 
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| 45 | typedef khronos_int32_t GLfixed;  | 
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| 46 | typedef khronos_int16_t GLshort;  | 
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| 47 | typedef khronos_uint16_t GLushort;  | 
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| 48 | typedef void GLvoid;  | 
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| 49 | typedef struct __GLsync *GLsync;  | 
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| 50 | typedef khronos_int64_t GLint64;  | 
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| 51 | typedef khronos_uint64_t GLuint64;  | 
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| 52 | typedef unsigned int GLenum;  | 
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| 53 | typedef unsigned int GLuint;  | 
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| 54 | typedef char GLchar;  | 
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| 55 | typedef khronos_float_t GLfloat;  | 
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| 56 | typedef khronos_ssize_t GLsizeiptr;  | 
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| 57 | typedef khronos_intptr_t GLintptr;  | 
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| 58 | typedef unsigned int GLbitfield;  | 
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| 59 | typedef int GLint;  | 
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| 60 | typedef unsigned char GLboolean;  | 
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| 61 | typedef int GLsizei;  | 
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| 62 | typedef khronos_uint8_t GLubyte;  | 
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| 63 | #define GL_DEPTH_BUFFER_BIT               0x00000100 | 
        ||
| 64 | #define GL_STENCIL_BUFFER_BIT             0x00000400 | 
        ||
| 65 | #define GL_COLOR_BUFFER_BIT               0x00004000 | 
        ||
| 66 | #define GL_FALSE                          0 | 
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| 67 | #define GL_TRUE                           1 | 
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| 68 | #define GL_POINTS                         0x0000 | 
        ||
| 69 | #define GL_LINES                          0x0001 | 
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| 70 | #define GL_LINE_LOOP                      0x0002 | 
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| 71 | #define GL_LINE_STRIP                     0x0003 | 
        ||
| 72 | #define GL_TRIANGLES                      0x0004 | 
        ||
| 73 | #define GL_TRIANGLE_STRIP                 0x0005 | 
        ||
| 74 | #define GL_TRIANGLE_FAN                   0x0006 | 
        ||
| 75 | #define GL_ZERO                           0 | 
        ||
| 76 | #define GL_ONE                            1 | 
        ||
| 77 | #define GL_SRC_COLOR                      0x0300 | 
        ||
| 78 | #define GL_ONE_MINUS_SRC_COLOR            0x0301 | 
        ||
| 79 | #define GL_SRC_ALPHA                      0x0302 | 
        ||
| 80 | #define GL_ONE_MINUS_SRC_ALPHA            0x0303 | 
        ||
| 81 | #define GL_DST_ALPHA                      0x0304 | 
        ||
| 82 | #define GL_ONE_MINUS_DST_ALPHA            0x0305 | 
        ||
| 83 | #define GL_DST_COLOR                      0x0306 | 
        ||
| 84 | #define GL_ONE_MINUS_DST_COLOR            0x0307 | 
        ||
| 85 | #define GL_SRC_ALPHA_SATURATE             0x0308 | 
        ||
| 86 | #define GL_FUNC_ADD                       0x8006 | 
        ||
| 87 | #define GL_BLEND_EQUATION                 0x8009 | 
        ||
| 88 | #define GL_BLEND_EQUATION_RGB             0x8009 | 
        ||
| 89 | #define GL_BLEND_EQUATION_ALPHA           0x883D | 
        ||
| 90 | #define GL_FUNC_SUBTRACT                  0x800A | 
        ||
| 91 | #define GL_FUNC_REVERSE_SUBTRACT          0x800B | 
        ||
| 92 | #define GL_BLEND_DST_RGB                  0x80C8 | 
        ||
| 93 | #define GL_BLEND_SRC_RGB                  0x80C9 | 
        ||
| 94 | #define GL_BLEND_DST_ALPHA                0x80CA | 
        ||
| 95 | #define GL_BLEND_SRC_ALPHA                0x80CB | 
        ||
| 96 | #define GL_CONSTANT_COLOR                 0x8001 | 
        ||
| 97 | #define GL_ONE_MINUS_CONSTANT_COLOR       0x8002 | 
        ||
| 98 | #define GL_CONSTANT_ALPHA                 0x8003 | 
        ||
| 99 | #define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004 | 
        ||
| 100 | #define GL_BLEND_COLOR                    0x8005 | 
        ||
| 101 | #define GL_ARRAY_BUFFER                   0x8892 | 
        ||
| 102 | #define GL_ELEMENT_ARRAY_BUFFER           0x8893 | 
        ||
| 103 | #define GL_ARRAY_BUFFER_BINDING           0x8894 | 
        ||
| 104 | #define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895 | 
        ||
| 105 | #define GL_STREAM_DRAW                    0x88E0 | 
        ||
| 106 | #define GL_STATIC_DRAW                    0x88E4 | 
        ||
| 107 | #define GL_DYNAMIC_DRAW                   0x88E8 | 
        ||
| 108 | #define GL_BUFFER_SIZE                    0x8764 | 
        ||
| 109 | #define GL_BUFFER_USAGE                   0x8765 | 
        ||
| 110 | #define GL_CURRENT_VERTEX_ATTRIB          0x8626 | 
        ||
| 111 | #define GL_FRONT                          0x0404 | 
        ||
| 112 | #define GL_BACK                           0x0405 | 
        ||
| 113 | #define GL_FRONT_AND_BACK                 0x0408 | 
        ||
| 114 | #define GL_TEXTURE_2D                     0x0DE1 | 
        ||
| 115 | #define GL_CULL_FACE                      0x0B44 | 
        ||
| 116 | #define GL_BLEND                          0x0BE2 | 
        ||
| 117 | #define GL_DITHER                         0x0BD0 | 
        ||
| 118 | #define GL_STENCIL_TEST                   0x0B90 | 
        ||
| 119 | #define GL_DEPTH_TEST                     0x0B71 | 
        ||
| 120 | #define GL_SCISSOR_TEST                   0x0C11 | 
        ||
| 121 | #define GL_POLYGON_OFFSET_FILL            0x8037 | 
        ||
| 122 | #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E | 
        ||
| 123 | #define GL_SAMPLE_COVERAGE                0x80A0 | 
        ||
| 124 | #define GL_NO_ERROR                       0 | 
        ||
| 125 | #define GL_INVALID_ENUM                   0x0500 | 
        ||
| 126 | #define GL_INVALID_VALUE                  0x0501 | 
        ||
| 127 | #define GL_INVALID_OPERATION              0x0502 | 
        ||
| 128 | #define GL_OUT_OF_MEMORY                  0x0505 | 
        ||
| 129 | #define GL_CW                             0x0900 | 
        ||
| 130 | #define GL_CCW                            0x0901 | 
        ||
| 131 | #define GL_LINE_WIDTH                     0x0B21 | 
        ||
| 132 | #define GL_ALIASED_POINT_SIZE_RANGE       0x846D | 
        ||
| 133 | #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E | 
        ||
| 134 | #define GL_CULL_FACE_MODE                 0x0B45 | 
        ||
| 135 | #define GL_FRONT_FACE                     0x0B46 | 
        ||
| 136 | #define GL_DEPTH_RANGE                    0x0B70 | 
        ||
| 137 | #define GL_DEPTH_WRITEMASK                0x0B72 | 
        ||
| 138 | #define GL_DEPTH_CLEAR_VALUE              0x0B73 | 
        ||
| 139 | #define GL_DEPTH_FUNC                     0x0B74 | 
        ||
| 140 | #define GL_STENCIL_CLEAR_VALUE            0x0B91 | 
        ||
| 141 | #define GL_STENCIL_FUNC                   0x0B92 | 
        ||
| 142 | #define GL_STENCIL_FAIL                   0x0B94 | 
        ||
| 143 | #define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95 | 
        ||
| 144 | #define GL_STENCIL_PASS_DEPTH_PASS        0x0B96 | 
        ||
| 145 | #define GL_STENCIL_REF                    0x0B97 | 
        ||
| 146 | #define GL_STENCIL_VALUE_MASK             0x0B93 | 
        ||
| 147 | #define GL_STENCIL_WRITEMASK              0x0B98 | 
        ||
| 148 | #define GL_STENCIL_BACK_FUNC              0x8800 | 
        ||
| 149 | #define GL_STENCIL_BACK_FAIL              0x8801 | 
        ||
| 150 | #define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802 | 
        ||
| 151 | #define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803 | 
        ||
| 152 | #define GL_STENCIL_BACK_REF               0x8CA3 | 
        ||
| 153 | #define GL_STENCIL_BACK_VALUE_MASK        0x8CA4 | 
        ||
| 154 | #define GL_STENCIL_BACK_WRITEMASK         0x8CA5 | 
        ||
| 155 | #define GL_VIEWPORT                       0x0BA2 | 
        ||
| 156 | #define GL_SCISSOR_BOX                    0x0C10 | 
        ||
| 157 | #define GL_COLOR_CLEAR_VALUE              0x0C22 | 
        ||
| 158 | #define GL_COLOR_WRITEMASK                0x0C23 | 
        ||
| 159 | #define GL_UNPACK_ALIGNMENT               0x0CF5 | 
        ||
| 160 | #define GL_PACK_ALIGNMENT                 0x0D05 | 
        ||
| 161 | #define GL_MAX_TEXTURE_SIZE               0x0D33 | 
        ||
| 162 | #define GL_MAX_VIEWPORT_DIMS              0x0D3A | 
        ||
| 163 | #define GL_SUBPIXEL_BITS                  0x0D50 | 
        ||
| 164 | #define GL_RED_BITS                       0x0D52 | 
        ||
| 165 | #define GL_GREEN_BITS                     0x0D53 | 
        ||
| 166 | #define GL_BLUE_BITS                      0x0D54 | 
        ||
| 167 | #define GL_ALPHA_BITS                     0x0D55 | 
        ||
| 168 | #define GL_DEPTH_BITS                     0x0D56 | 
        ||
| 169 | #define GL_STENCIL_BITS                   0x0D57 | 
        ||
| 170 | #define GL_POLYGON_OFFSET_UNITS           0x2A00 | 
        ||
| 171 | #define GL_POLYGON_OFFSET_FACTOR          0x8038 | 
        ||
| 172 | #define GL_TEXTURE_BINDING_2D             0x8069 | 
        ||
| 173 | #define GL_SAMPLE_BUFFERS                 0x80A8 | 
        ||
| 174 | #define GL_SAMPLES                        0x80A9 | 
        ||
| 175 | #define GL_SAMPLE_COVERAGE_VALUE          0x80AA | 
        ||
| 176 | #define GL_SAMPLE_COVERAGE_INVERT         0x80AB | 
        ||
| 177 | #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 | 
        ||
| 178 | #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3 | 
        ||
| 179 | #define GL_DONT_CARE                      0x1100 | 
        ||
| 180 | #define GL_FASTEST                        0x1101 | 
        ||
| 181 | #define GL_NICEST                         0x1102 | 
        ||
| 182 | #define GL_GENERATE_MIPMAP_HINT           0x8192 | 
        ||
| 183 | #define GL_BYTE                           0x1400 | 
        ||
| 184 | #define GL_UNSIGNED_BYTE                  0x1401 | 
        ||
| 185 | #define GL_SHORT                          0x1402 | 
        ||
| 186 | #define GL_UNSIGNED_SHORT                 0x1403 | 
        ||
| 187 | #define GL_INT                            0x1404 | 
        ||
| 188 | #define GL_UNSIGNED_INT                   0x1405 | 
        ||
| 189 | #define GL_FLOAT                          0x1406 | 
        ||
| 190 | #define GL_FIXED                          0x140C | 
        ||
| 191 | #define GL_DEPTH_COMPONENT                0x1902 | 
        ||
| 192 | #define GL_ALPHA                          0x1906 | 
        ||
| 193 | #define GL_RGB                            0x1907 | 
        ||
| 194 | #define GL_RGBA                           0x1908 | 
        ||
| 195 | #define GL_LUMINANCE                      0x1909 | 
        ||
| 196 | #define GL_LUMINANCE_ALPHA                0x190A | 
        ||
| 197 | #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033 | 
        ||
| 198 | #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034 | 
        ||
| 199 | #define GL_UNSIGNED_SHORT_5_6_5           0x8363 | 
        ||
| 200 | #define GL_FRAGMENT_SHADER                0x8B30 | 
        ||
| 201 | #define GL_VERTEX_SHADER                  0x8B31 | 
        ||
| 202 | #define GL_MAX_VERTEX_ATTRIBS             0x8869 | 
        ||
| 203 | #define GL_MAX_VERTEX_UNIFORM_VECTORS     0x8DFB | 
        ||
| 204 | #define GL_MAX_VARYING_VECTORS            0x8DFC | 
        ||
| 205 | #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D | 
        ||
| 206 | #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C | 
        ||
| 207 | #define GL_MAX_TEXTURE_IMAGE_UNITS        0x8872 | 
        ||
| 208 | #define GL_MAX_FRAGMENT_UNIFORM_VECTORS   0x8DFD | 
        ||
| 209 | #define GL_SHADER_TYPE                    0x8B4F | 
        ||
| 210 | #define GL_DELETE_STATUS                  0x8B80 | 
        ||
| 211 | #define GL_LINK_STATUS                    0x8B82 | 
        ||
| 212 | #define GL_VALIDATE_STATUS                0x8B83 | 
        ||
| 213 | #define GL_ATTACHED_SHADERS               0x8B85 | 
        ||
| 214 | #define GL_ACTIVE_UNIFORMS                0x8B86 | 
        ||
| 215 | #define GL_ACTIVE_UNIFORM_MAX_LENGTH      0x8B87 | 
        ||
| 216 | #define GL_ACTIVE_ATTRIBUTES              0x8B89 | 
        ||
| 217 | #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH    0x8B8A | 
        ||
| 218 | #define GL_SHADING_LANGUAGE_VERSION       0x8B8C | 
        ||
| 219 | #define GL_CURRENT_PROGRAM                0x8B8D | 
        ||
| 220 | #define GL_NEVER                          0x0200 | 
        ||
| 221 | #define GL_LESS                           0x0201 | 
        ||
| 222 | #define GL_EQUAL                          0x0202 | 
        ||
| 223 | #define GL_LEQUAL                         0x0203 | 
        ||
| 224 | #define GL_GREATER                        0x0204 | 
        ||
| 225 | #define GL_NOTEQUAL                       0x0205 | 
        ||
| 226 | #define GL_GEQUAL                         0x0206 | 
        ||
| 227 | #define GL_ALWAYS                         0x0207 | 
        ||
| 228 | #define GL_KEEP                           0x1E00 | 
        ||
| 229 | #define GL_REPLACE                        0x1E01 | 
        ||
| 230 | #define GL_INCR                           0x1E02 | 
        ||
| 231 | #define GL_DECR                           0x1E03 | 
        ||
| 232 | #define GL_INVERT                         0x150A | 
        ||
| 233 | #define GL_INCR_WRAP                      0x8507 | 
        ||
| 234 | #define GL_DECR_WRAP                      0x8508 | 
        ||
| 235 | #define GL_VENDOR                         0x1F00 | 
        ||
| 236 | #define GL_RENDERER                       0x1F01 | 
        ||
| 237 | #define GL_VERSION                        0x1F02 | 
        ||
| 238 | #define GL_EXTENSIONS                     0x1F03 | 
        ||
| 239 | #define GL_NEAREST                        0x2600 | 
        ||
| 240 | #define GL_LINEAR                         0x2601 | 
        ||
| 241 | #define GL_NEAREST_MIPMAP_NEAREST         0x2700 | 
        ||
| 242 | #define GL_LINEAR_MIPMAP_NEAREST          0x2701 | 
        ||
| 243 | #define GL_NEAREST_MIPMAP_LINEAR          0x2702 | 
        ||
| 244 | #define GL_LINEAR_MIPMAP_LINEAR           0x2703 | 
        ||
| 245 | #define GL_TEXTURE_MAG_FILTER             0x2800 | 
        ||
| 246 | #define GL_TEXTURE_MIN_FILTER             0x2801 | 
        ||
| 247 | #define GL_TEXTURE_WRAP_S                 0x2802 | 
        ||
| 248 | #define GL_TEXTURE_WRAP_T                 0x2803 | 
        ||
| 249 | #define GL_TEXTURE                        0x1702 | 
        ||
| 250 | #define GL_TEXTURE_CUBE_MAP               0x8513 | 
        ||
| 251 | #define GL_TEXTURE_BINDING_CUBE_MAP       0x8514 | 
        ||
| 252 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515 | 
        ||
| 253 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516 | 
        ||
| 254 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517 | 
        ||
| 255 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518 | 
        ||
| 256 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519 | 
        ||
| 257 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A | 
        ||
| 258 | #define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C | 
        ||
| 259 | #define GL_TEXTURE0                       0x84C0 | 
        ||
| 260 | #define GL_TEXTURE1                       0x84C1 | 
        ||
| 261 | #define GL_TEXTURE2                       0x84C2 | 
        ||
| 262 | #define GL_TEXTURE3                       0x84C3 | 
        ||
| 263 | #define GL_TEXTURE4                       0x84C4 | 
        ||
| 264 | #define GL_TEXTURE5                       0x84C5 | 
        ||
| 265 | #define GL_TEXTURE6                       0x84C6 | 
        ||
| 266 | #define GL_TEXTURE7                       0x84C7 | 
        ||
| 267 | #define GL_TEXTURE8                       0x84C8 | 
        ||
| 268 | #define GL_TEXTURE9                       0x84C9 | 
        ||
| 269 | #define GL_TEXTURE10                      0x84CA | 
        ||
| 270 | #define GL_TEXTURE11                      0x84CB | 
        ||
| 271 | #define GL_TEXTURE12                      0x84CC | 
        ||
| 272 | #define GL_TEXTURE13                      0x84CD | 
        ||
| 273 | #define GL_TEXTURE14                      0x84CE | 
        ||
| 274 | #define GL_TEXTURE15                      0x84CF | 
        ||
| 275 | #define GL_TEXTURE16                      0x84D0 | 
        ||
| 276 | #define GL_TEXTURE17                      0x84D1 | 
        ||
| 277 | #define GL_TEXTURE18                      0x84D2 | 
        ||
| 278 | #define GL_TEXTURE19                      0x84D3 | 
        ||
| 279 | #define GL_TEXTURE20                      0x84D4 | 
        ||
| 280 | #define GL_TEXTURE21                      0x84D5 | 
        ||
| 281 | #define GL_TEXTURE22                      0x84D6 | 
        ||
| 282 | #define GL_TEXTURE23                      0x84D7 | 
        ||
| 283 | #define GL_TEXTURE24                      0x84D8 | 
        ||
| 284 | #define GL_TEXTURE25                      0x84D9 | 
        ||
| 285 | #define GL_TEXTURE26                      0x84DA | 
        ||
| 286 | #define GL_TEXTURE27                      0x84DB | 
        ||
| 287 | #define GL_TEXTURE28                      0x84DC | 
        ||
| 288 | #define GL_TEXTURE29                      0x84DD | 
        ||
| 289 | #define GL_TEXTURE30                      0x84DE | 
        ||
| 290 | #define GL_TEXTURE31                      0x84DF | 
        ||
| 291 | #define GL_ACTIVE_TEXTURE                 0x84E0 | 
        ||
| 292 | #define GL_REPEAT                         0x2901 | 
        ||
| 293 | #define GL_CLAMP_TO_EDGE                  0x812F | 
        ||
| 294 | #define GL_MIRRORED_REPEAT                0x8370 | 
        ||
| 295 | #define GL_FLOAT_VEC2                     0x8B50 | 
        ||
| 296 | #define GL_FLOAT_VEC3                     0x8B51 | 
        ||
| 297 | #define GL_FLOAT_VEC4                     0x8B52 | 
        ||
| 298 | #define GL_INT_VEC2                       0x8B53 | 
        ||
| 299 | #define GL_INT_VEC3                       0x8B54 | 
        ||
| 300 | #define GL_INT_VEC4                       0x8B55 | 
        ||
| 301 | #define GL_BOOL                           0x8B56 | 
        ||
| 302 | #define GL_BOOL_VEC2                      0x8B57 | 
        ||
| 303 | #define GL_BOOL_VEC3                      0x8B58 | 
        ||
| 304 | #define GL_BOOL_VEC4                      0x8B59 | 
        ||
| 305 | #define GL_FLOAT_MAT2                     0x8B5A | 
        ||
| 306 | #define GL_FLOAT_MAT3                     0x8B5B | 
        ||
| 307 | #define GL_FLOAT_MAT4                     0x8B5C | 
        ||
| 308 | #define GL_SAMPLER_2D                     0x8B5E | 
        ||
| 309 | #define GL_SAMPLER_CUBE                   0x8B60 | 
        ||
| 310 | #define GL_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622 | 
        ||
| 311 | #define GL_VERTEX_ATTRIB_ARRAY_SIZE       0x8623 | 
        ||
| 312 | #define GL_VERTEX_ATTRIB_ARRAY_STRIDE     0x8624 | 
        ||
| 313 | #define GL_VERTEX_ATTRIB_ARRAY_TYPE       0x8625 | 
        ||
| 314 | #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A | 
        ||
| 315 | #define GL_VERTEX_ATTRIB_ARRAY_POINTER    0x8645 | 
        ||
| 316 | #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F | 
        ||
| 317 | #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A | 
        ||
| 318 | #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B | 
        ||
| 319 | #define GL_COMPILE_STATUS                 0x8B81 | 
        ||
| 320 | #define GL_INFO_LOG_LENGTH                0x8B84 | 
        ||
| 321 | #define GL_SHADER_SOURCE_LENGTH           0x8B88 | 
        ||
| 322 | #define GL_SHADER_COMPILER                0x8DFA | 
        ||
| 323 | #define GL_SHADER_BINARY_FORMATS          0x8DF8 | 
        ||
| 324 | #define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9 | 
        ||
| 325 | #define GL_LOW_FLOAT                      0x8DF0 | 
        ||
| 326 | #define GL_MEDIUM_FLOAT                   0x8DF1 | 
        ||
| 327 | #define GL_HIGH_FLOAT                     0x8DF2 | 
        ||
| 328 | #define GL_LOW_INT                        0x8DF3 | 
        ||
| 329 | #define GL_MEDIUM_INT                     0x8DF4 | 
        ||
| 330 | #define GL_HIGH_INT                       0x8DF5 | 
        ||
| 331 | #define GL_FRAMEBUFFER                    0x8D40 | 
        ||
| 332 | #define GL_RENDERBUFFER                   0x8D41 | 
        ||
| 333 | #define GL_RGBA4                          0x8056 | 
        ||
| 334 | #define GL_RGB5_A1                        0x8057 | 
        ||
| 335 | #define GL_RGB565                         0x8D62 | 
        ||
| 336 | #define GL_DEPTH_COMPONENT16              0x81A5 | 
        ||
| 337 | #define GL_STENCIL_INDEX8                 0x8D48 | 
        ||
| 338 | #define GL_RENDERBUFFER_WIDTH             0x8D42 | 
        ||
| 339 | #define GL_RENDERBUFFER_HEIGHT            0x8D43 | 
        ||
| 340 | #define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44 | 
        ||
| 341 | #define GL_RENDERBUFFER_RED_SIZE          0x8D50 | 
        ||
| 342 | #define GL_RENDERBUFFER_GREEN_SIZE        0x8D51 | 
        ||
| 343 | #define GL_RENDERBUFFER_BLUE_SIZE         0x8D52 | 
        ||
| 344 | #define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53 | 
        ||
| 345 | #define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54 | 
        ||
| 346 | #define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55 | 
        ||
| 347 | #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 | 
        ||
| 348 | #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 | 
        ||
| 349 | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 | 
        ||
| 350 | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 | 
        ||
| 351 | #define GL_COLOR_ATTACHMENT0              0x8CE0 | 
        ||
| 352 | #define GL_DEPTH_ATTACHMENT               0x8D00 | 
        ||
| 353 | #define GL_STENCIL_ATTACHMENT             0x8D20 | 
        ||
| 354 | #define GL_NONE                           0 | 
        ||
| 355 | #define GL_FRAMEBUFFER_COMPLETE           0x8CD5 | 
        ||
| 356 | #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 | 
        ||
| 357 | #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 | 
        ||
| 358 | #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 | 
        ||
| 359 | #define GL_FRAMEBUFFER_UNSUPPORTED        0x8CDD | 
        ||
| 360 | #define GL_FRAMEBUFFER_BINDING            0x8CA6 | 
        ||
| 361 | #define GL_RENDERBUFFER_BINDING           0x8CA7 | 
        ||
| 362 | #define GL_MAX_RENDERBUFFER_SIZE          0x84E8 | 
        ||
| 363 | #define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506 | 
        ||
| 364 | typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);  | 
        ||
| 365 | typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);  | 
        ||
| 366 | typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);  | 
        ||
| 367 | typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);  | 
        ||
| 368 | typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);  | 
        ||
| 369 | typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);  | 
        ||
| 370 | typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);  | 
        ||
| 371 | typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);  | 
        ||
| 372 | typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);  | 
        ||
| 373 | typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);  | 
        ||
| 374 | typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);  | 
        ||
| 375 | typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);  | 
        ||
| 376 | typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);  | 
        ||
| 377 | typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);  | 
        ||
| 378 | typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);  | 
        ||
| 379 | typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);  | 
        ||
| 380 | typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);  | 
        ||
| 381 | typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);  | 
        ||
| 382 | typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);  | 
        ||
| 383 | typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);  | 
        ||
| 384 | typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);  | 
        ||
| 385 | typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);  | 
        ||
| 386 | typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);  | 
        ||
| 387 | typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);  | 
        ||
| 388 | typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);  | 
        ||
| 389 | typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);  | 
        ||
| 390 | typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);  | 
        ||
| 391 | typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);  | 
        ||
| 392 | typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);  | 
        ||
| 393 | typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);  | 
        ||
| 394 | typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);  | 
        ||
| 395 | typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);  | 
        ||
| 396 | typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);  | 
        ||
| 397 | typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);  | 
        ||
| 398 | typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);  | 
        ||
| 399 | typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);  | 
        ||
| 400 | typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);  | 
        ||
| 401 | typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);  | 
        ||
| 402 | typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);  | 
        ||
| 403 | typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);  | 
        ||
| 404 | typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);  | 
        ||
| 405 | typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);  | 
        ||
| 406 | typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);  | 
        ||
| 407 | typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);  | 
        ||
| 408 | typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);  | 
        ||
| 409 | typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);  | 
        ||
| 410 | typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);  | 
        ||
| 411 | typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);  | 
        ||
| 412 | typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);  | 
        ||
| 413 | typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);  | 
        ||
| 414 | typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);  | 
        ||
| 415 | typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);  | 
        ||
| 416 | typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);  | 
        ||
| 417 | typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);  | 
        ||
| 418 | typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);  | 
        ||
| 419 | typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);  | 
        ||
| 420 | typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);  | 
        ||
| 421 | typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);  | 
        ||
| 422 | typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);  | 
        ||
| 423 | typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);  | 
        ||
| 424 | typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);  | 
        ||
| 425 | typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);  | 
        ||
| 426 | typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);  | 
        ||
| 427 | typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);  | 
        ||
| 428 | typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);  | 
        ||
| 429 | typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);  | 
        ||
| 430 | typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);  | 
        ||
| 431 | typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);  | 
        ||
| 432 | typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);  | 
        ||
| 433 | typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);  | 
        ||
| 434 | typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);  | 
        ||
| 435 | typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);  | 
        ||
| 436 | typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);  | 
        ||
| 437 | typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);  | 
        ||
| 438 | typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);  | 
        ||
| 439 | typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);  | 
        ||
| 440 | typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);  | 
        ||
| 441 | typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);  | 
        ||
| 442 | typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);  | 
        ||
| 443 | typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);  | 
        ||
| 444 | typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);  | 
        ||
| 445 | typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);  | 
        ||
| 446 | typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);  | 
        ||
| 447 | typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);  | 
        ||
| 448 | typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);  | 
        ||
| 449 | typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);  | 
        ||
| 450 | typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);  | 
        ||
| 451 | typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);  | 
        ||
| 452 | typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);  | 
        ||
| 453 | typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);  | 
        ||
| 454 | typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);  | 
        ||
| 455 | typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);  | 
        ||
| 456 | typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);  | 
        ||
| 457 | typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);  | 
        ||
| 458 | typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);  | 
        ||
| 459 | typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);  | 
        ||
| 460 | typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);  | 
        ||
| 461 | typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);  | 
        ||
| 462 | typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);  | 
        ||
| 463 | typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);  | 
        ||
| 464 | typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);  | 
        ||
| 465 | typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);  | 
        ||
| 466 | typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);  | 
        ||
| 467 | typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);  | 
        ||
| 468 | typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);  | 
        ||
| 469 | typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);  | 
        ||
| 470 | typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);  | 
        ||
| 471 | typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);  | 
        ||
| 472 | typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);  | 
        ||
| 473 | typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);  | 
        ||
| 474 | typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);  | 
        ||
| 475 | typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);  | 
        ||
| 476 | typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);  | 
        ||
| 477 | typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);  | 
        ||
| 478 | typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);  | 
        ||
| 479 | typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);  | 
        ||
| 480 | typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);  | 
        ||
| 481 | typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);  | 
        ||
| 482 | typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);  | 
        ||
| 483 | typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);  | 
        ||
| 484 | typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);  | 
        ||
| 485 | typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);  | 
        ||
| 486 | typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);  | 
        ||
| 487 | typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);  | 
        ||
| 488 | typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);  | 
        ||
| 489 | typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);  | 
        ||
| 490 | typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);  | 
        ||
| 491 | typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);  | 
        ||
| 492 | typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);  | 
        ||
| 493 | typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);  | 
        ||
| 494 | typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);  | 
        ||
| 495 | typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);  | 
        ||
| 496 | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);  | 
        ||
| 497 | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);  | 
        ||
| 498 | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);  | 
        ||
| 499 | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);  | 
        ||
| 500 | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);  | 
        ||
| 501 | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);  | 
        ||
| 502 | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);  | 
        ||
| 503 | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);  | 
        ||
| 504 | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);  | 
        ||
| 505 | typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);  | 
        ||
| 506 | #if GL_GLES_PROTOTYPES | 
        ||
| 507 | GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);  | 
        ||
| 508 | GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);  | 
        ||
| 509 | GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);  | 
        ||
| 510 | GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);  | 
        ||
| 511 | GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);  | 
        ||
| 512 | GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);  | 
        ||
| 513 | GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);  | 
        ||
| 514 | GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);  | 
        ||
| 515 | GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);  | 
        ||
| 516 | GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);  | 
        ||
| 517 | GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);  | 
        ||
| 518 | GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);  | 
        ||
| 519 | GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);  | 
        ||
| 520 | GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);  | 
        ||
| 521 | GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);  | 
        ||
| 522 | GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);  | 
        ||
| 523 | GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);  | 
        ||
| 524 | GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);  | 
        ||
| 525 | GL_APICALL void GL_APIENTRY glClearStencil (GLint s);  | 
        ||
| 526 | GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);  | 
        ||
| 527 | GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);  | 
        ||
| 528 | GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);  | 
        ||
| 529 | GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);  | 
        ||
| 530 | GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);  | 
        ||
| 531 | GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);  | 
        ||
| 532 | GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);  | 
        ||
| 533 | GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);  | 
        ||
| 534 | GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);  | 
        ||
| 535 | GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);  | 
        ||
| 536 | GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);  | 
        ||
| 537 | GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);  | 
        ||
| 538 | GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);  | 
        ||
| 539 | GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);  | 
        ||
| 540 | GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);  | 
        ||
| 541 | GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);  | 
        ||
| 542 | GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);  | 
        ||
| 543 | GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);  | 
        ||
| 544 | GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);  | 
        ||
| 545 | GL_APICALL void GL_APIENTRY glDisable (GLenum cap);  | 
        ||
| 546 | GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);  | 
        ||
| 547 | GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);  | 
        ||
| 548 | GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);  | 
        ||
| 549 | GL_APICALL void GL_APIENTRY glEnable (GLenum cap);  | 
        ||
| 550 | GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);  | 
        ||
| 551 | GL_APICALL void GL_APIENTRY glFinish (void);  | 
        ||
| 552 | GL_APICALL void GL_APIENTRY glFlush (void);  | 
        ||
| 553 | GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);  | 
        ||
| 554 | GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);  | 
        ||
| 555 | GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);  | 
        ||
| 556 | GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);  | 
        ||
| 557 | GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);  | 
        ||
| 558 | GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);  | 
        ||
| 559 | GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);  | 
        ||
| 560 | GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);  | 
        ||
| 561 | GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);  | 
        ||
| 562 | GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);  | 
        ||
| 563 | GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);  | 
        ||
| 564 | GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);  | 
        ||
| 565 | GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);  | 
        ||
| 566 | GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);  | 
        ||
| 567 | GL_APICALL GLenum GL_APIENTRY glGetError (void);  | 
        ||
| 568 | GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);  | 
        ||
| 569 | GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);  | 
        ||
| 570 | GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);  | 
        ||
| 571 | GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);  | 
        ||
| 572 | GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);  | 
        ||
| 573 | GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);  | 
        ||
| 574 | GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);  | 
        ||
| 575 | GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);  | 
        ||
| 576 | GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);  | 
        ||
| 577 | GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);  | 
        ||
| 578 | GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);  | 
        ||
| 579 | GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);  | 
        ||
| 580 | GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);  | 
        ||
| 581 | GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);  | 
        ||
| 582 | GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);  | 
        ||
| 583 | GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);  | 
        ||
| 584 | GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);  | 
        ||
| 585 | GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);  | 
        ||
| 586 | GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);  | 
        ||
| 587 | GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);  | 
        ||
| 588 | GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);  | 
        ||
| 589 | GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);  | 
        ||
| 590 | GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);  | 
        ||
| 591 | GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);  | 
        ||
| 592 | GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);  | 
        ||
| 593 | GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);  | 
        ||
| 594 | GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);  | 
        ||
| 595 | GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);  | 
        ||
| 596 | GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);  | 
        ||
| 597 | GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);  | 
        ||
| 598 | GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);  | 
        ||
| 599 | GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);  | 
        ||
| 600 | GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);  | 
        ||
| 601 | GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);  | 
        ||
| 602 | GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);  | 
        ||
| 603 | GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);  | 
        ||
| 604 | GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);  | 
        ||
| 605 | GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);  | 
        ||
| 606 | GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);  | 
        ||
| 607 | GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);  | 
        ||
| 608 | GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);  | 
        ||
| 609 | GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);  | 
        ||
| 610 | GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);  | 
        ||
| 611 | GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);  | 
        ||
| 612 | GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);  | 
        ||
| 613 | GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);  | 
        ||
| 614 | GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);  | 
        ||
| 615 | GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);  | 
        ||
| 616 | GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);  | 
        ||
| 617 | GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);  | 
        ||
| 618 | GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);  | 
        ||
| 619 | GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);  | 
        ||
| 620 | GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);  | 
        ||
| 621 | GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);  | 
        ||
| 622 | GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);  | 
        ||
| 623 | GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);  | 
        ||
| 624 | GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);  | 
        ||
| 625 | GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);  | 
        ||
| 626 | GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);  | 
        ||
| 627 | GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);  | 
        ||
| 628 | GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);  | 
        ||
| 629 | GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);  | 
        ||
| 630 | GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);  | 
        ||
| 631 | GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);  | 
        ||
| 632 | GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);  | 
        ||
| 633 | GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);  | 
        ||
| 634 | GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);  | 
        ||
| 635 | GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);  | 
        ||
| 636 | GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);  | 
        ||
| 637 | GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);  | 
        ||
| 638 | GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);  | 
        ||
| 639 | GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);  | 
        ||
| 640 | GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);  | 
        ||
| 641 | GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);  | 
        ||
| 642 | GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);  | 
        ||
| 643 | GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);  | 
        ||
| 644 | GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);  | 
        ||
| 645 | GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);  | 
        ||
| 646 | GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);  | 
        ||
| 647 | GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);  | 
        ||
| 648 | GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);  | 
        ||
| 649 | #endif | 
        ||
| 650 | #endif /* GL_ES_VERSION_2_0 */ | 
        ||
| 651 | |||
| 652 | #ifdef __cplusplus | 
        ||
| 653 | } | 
        ||
| 654 | #endif | 
        ||
| 655 | |||
| 656 | #endif |