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| 11 | pmbaty | 1 | /* | 
        
| 2 |   Simple DirectMedia Layer | 
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| 3 |   Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> | 
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| 4 | |||
| 5 |   This software is provided 'as-is', without any express or implied | 
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| 6 |   warranty.  In no event will the authors be held liable for any damages | 
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| 7 |   arising from the use of this software. | 
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| 8 | |||
| 9 |   Permission is granted to anyone to use this software for any purpose, | 
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| 10 |   including commercial applications, and to alter it and redistribute it | 
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| 11 |   freely, subject to the following restrictions: | 
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| 12 | |||
| 13 |   1. The origin of this software must not be misrepresented; you must not | 
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| 14 |      claim that you wrote the original software. If you use this software | 
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| 15 |      in a product, an acknowledgment in the product documentation would be | 
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| 16 |      appreciated but is not required. | 
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| 17 |   2. Altered source versions must be plainly marked as such, and must not be | 
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| 18 |      misrepresented as being the original software. | 
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| 19 |   3. This notice may not be removed or altered from any source distribution. | 
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| 20 | */ | 
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| 21 | |||
| 22 | /** | 
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| 23 |  *  \file SDL_hints.h | 
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| 24 |  * | 
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| 25 |  *  Official documentation for SDL configuration variables | 
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| 26 |  * | 
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| 27 |  *  This file contains functions to set and get configuration hints, | 
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| 28 |  *  as well as listing each of them alphabetically. | 
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| 29 |  * | 
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| 30 |  *  The convention for naming hints is SDL_HINT_X, where "SDL_X" is | 
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| 31 |  *  the environment variable that can be used to override the default. | 
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| 32 |  * | 
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| 33 |  *  In general these hints are just that - they may or may not be | 
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| 34 |  *  supported or applicable on any given platform, but they provide | 
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| 35 |  *  a way for an application or user to give the library a hint as | 
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| 36 |  *  to how they would like the library to work. | 
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| 37 |  */ | 
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| 38 | |||
| 39 | #ifndef SDL_hints_h_ | 
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| 40 | #define SDL_hints_h_ | 
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| 41 | |||
| 42 | #include "SDL_stdinc.h" | 
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| 43 | |||
| 44 | #include "begin_code.h" | 
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| 45 | /* Set up for C function definitions, even when using C++ */ | 
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| 46 | #ifdef __cplusplus | 
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| 47 | extern "C" {  | 
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| 48 | #endif | 
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| 49 | |||
| 50 | /** | 
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| 51 |  *  \brief  A variable controlling whether the Android / iOS built-in | 
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| 52 |  *  accelerometer should be listed as a joystick device. | 
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| 53 |  * | 
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| 54 |  *  This variable can be set to the following values: | 
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| 55 |  *    "0"       - The accelerometer is not listed as a joystick | 
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| 56 |  *    "1"       - The accelerometer is available as a 3 axis joystick (the default). | 
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| 57 |  */ | 
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| 58 | #define SDL_HINT_ACCELEROMETER_AS_JOYSTICK "SDL_ACCELEROMETER_AS_JOYSTICK" | 
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| 59 | |||
| 60 | /** | 
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| 61 |  *  \brief Specify the behavior of Alt+Tab while the keyboard is grabbed. | 
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| 62 |  * | 
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| 63 |  * By default, SDL emulates Alt+Tab functionality while the keyboard is grabbed | 
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| 64 |  * and your window is full-screen. This prevents the user from getting stuck in | 
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| 65 |  * your application if you've enabled keyboard grab. | 
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| 66 |  * | 
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| 67 |  * The variable can be set to the following values: | 
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| 68 |  *   "0"       - SDL will not handle Alt+Tab. Your application is responsible | 
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| 69 |                  for handling Alt+Tab while the keyboard is grabbed. | 
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| 70 |  *   "1"       - SDL will minimize your window when Alt+Tab is pressed (default) | 
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| 71 | */ | 
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| 72 | #define SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED "SDL_ALLOW_ALT_TAB_WHILE_GRABBED" | 
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| 73 | |||
| 74 | /** | 
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| 75 |  *  \brief If set to "0" then never set the top most bit on a SDL Window, even if the video mode expects it. | 
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| 76 |  *      This is a debugging aid for developers and not expected to be used by end users. The default is "1" | 
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| 77 |  * | 
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| 78 |  *  This variable can be set to the following values: | 
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| 79 |  *    "0"       - don't allow topmost | 
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| 80 |  *    "1"       - allow topmost | 
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| 81 |  */ | 
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| 82 | #define SDL_HINT_ALLOW_TOPMOST "SDL_ALLOW_TOPMOST" | 
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| 83 | |||
| 84 | /** | 
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| 85 |  * \brief Android APK expansion main file version. Should be a string number like "1", "2" etc. | 
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| 86 |  * | 
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| 87 |  * Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION. | 
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| 88 |  * | 
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| 89 |  * If both hints were set then SDL_RWFromFile() will look into expansion files | 
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| 90 |  * after a given relative path was not found in the internal storage and assets. | 
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| 91 |  * | 
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| 92 |  * By default this hint is not set and the APK expansion files are not searched. | 
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| 93 |  */ | 
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| 94 | #define SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION" | 
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| 95 | |||
| 96 | /** | 
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| 97 |  * \brief Android APK expansion patch file version. Should be a string number like "1", "2" etc. | 
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| 98 |  * | 
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| 99 |  * Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION. | 
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| 100 |  * | 
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| 101 |  * If both hints were set then SDL_RWFromFile() will look into expansion files | 
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| 102 |  * after a given relative path was not found in the internal storage and assets. | 
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| 103 |  * | 
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| 104 |  * By default this hint is not set and the APK expansion files are not searched. | 
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| 105 |  */ | 
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| 106 | #define SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION" | 
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| 107 | |||
| 108 | /** | 
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| 109 |  * \brief A variable to control whether the event loop will block itself when the app is paused. | 
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| 110 |  * | 
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| 111 |  * The variable can be set to the following values: | 
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| 112 |  *   "0"       - Non blocking. | 
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| 113 |  *   "1"       - Blocking. (default) | 
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| 114 |  * | 
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| 115 |  * The value should be set before SDL is initialized. | 
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| 116 |  */ | 
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| 117 | #define SDL_HINT_ANDROID_BLOCK_ON_PAUSE "SDL_ANDROID_BLOCK_ON_PAUSE" | 
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| 118 | |||
| 119 | /** | 
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| 120 |  * \brief A variable to control whether SDL will pause audio in background | 
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| 121 |  *        (Requires SDL_ANDROID_BLOCK_ON_PAUSE as "Non blocking") | 
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| 122 |  * | 
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| 123 |  * The variable can be set to the following values: | 
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| 124 |  *   "0"       - Non paused. | 
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| 125 |  *   "1"       - Paused. (default) | 
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| 126 |  * | 
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| 127 |  * The value should be set before SDL is initialized. | 
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| 128 |  */ | 
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| 129 | #define SDL_HINT_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO "SDL_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO" | 
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| 130 | |||
| 131 | /** | 
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| 132 |  * \brief A variable to control whether we trap the Android back button to handle it manually. | 
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| 133 |  *        This is necessary for the right mouse button to work on some Android devices, or | 
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| 134 |  *        to be able to trap the back button for use in your code reliably.  If set to true, | 
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| 135 |  *        the back button will show up as an SDL_KEYDOWN / SDL_KEYUP pair with a keycode of | 
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| 136 |  *        SDL_SCANCODE_AC_BACK. | 
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| 137 |  * | 
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| 138 |  * The variable can be set to the following values: | 
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| 139 |  *   "0"       - Back button will be handled as usual for system. (default) | 
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| 140 |  *   "1"       - Back button will be trapped, allowing you to handle the key press | 
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| 141 |  *               manually.  (This will also let right mouse click work on systems | 
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| 142 |  *               where the right mouse button functions as back.) | 
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| 143 |  * | 
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| 144 |  * The value of this hint is used at runtime, so it can be changed at any time. | 
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| 145 |  */ | 
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| 146 | #define SDL_HINT_ANDROID_TRAP_BACK_BUTTON "SDL_ANDROID_TRAP_BACK_BUTTON" | 
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| 147 | |||
| 148 | /** | 
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| 149 |  *  \brief Specify an application name. | 
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| 150 |  * | 
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| 151 |  * This hint lets you specify the application name sent to the OS when | 
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| 152 |  * required. For example, this will often appear in volume control applets for | 
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| 153 |  * audio streams, and in lists of applications which are inhibiting the | 
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| 154 |  * screensaver.  You should use a string that describes your program ("My Game | 
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| 155 |  * 2: The Revenge") | 
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| 156 |  * | 
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| 157 |  * Setting this to "" or leaving it unset will have SDL use a reasonable | 
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| 158 |  * default: probably the application's name or "SDL Application" if SDL | 
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| 159 |  * doesn't have any better information. | 
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| 160 |  * | 
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| 161 |  * Note that, for audio streams, this can be overridden with | 
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| 162 |  * SDL_HINT_AUDIO_DEVICE_APP_NAME. | 
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| 163 |  * | 
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| 164 |  * On targets where this is not supported, this hint does nothing. | 
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| 165 |  */ | 
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| 166 | #define SDL_HINT_APP_NAME "SDL_APP_NAME" | 
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| 167 | |||
| 168 | /** | 
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| 169 |  *  \brief  A variable controlling whether controllers used with the Apple TV | 
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| 170 |  *  generate UI events. | 
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| 171 |  * | 
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| 172 |  * When UI events are generated by controller input, the app will be | 
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| 173 |  * backgrounded when the Apple TV remote's menu button is pressed, and when the | 
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| 174 |  * pause or B buttons on gamepads are pressed. | 
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| 175 |  * | 
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| 176 |  * More information about properly making use of controllers for the Apple TV | 
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| 177 |  * can be found here: | 
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| 178 |  * https://developer.apple.com/tvos/human-interface-guidelines/remote-and-controllers/ | 
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| 179 |  * | 
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| 180 |  *  This variable can be set to the following values: | 
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| 181 |  *    "0"       - Controller input does not generate UI events (the default). | 
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| 182 |  *    "1"       - Controller input generates UI events. | 
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| 183 |  */ | 
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| 184 | #define SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS "SDL_APPLE_TV_CONTROLLER_UI_EVENTS" | 
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| 185 | |||
| 186 | /** | 
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| 187 |  * \brief  A variable controlling whether the Apple TV remote's joystick axes | 
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| 188 |  *         will automatically match the rotation of the remote. | 
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| 189 |  * | 
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| 190 |  *  This variable can be set to the following values: | 
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| 191 |  *    "0"       - Remote orientation does not affect joystick axes (the default). | 
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| 192 |  *    "1"       - Joystick axes are based on the orientation of the remote. | 
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| 193 |  */ | 
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| 194 | #define SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION "SDL_APPLE_TV_REMOTE_ALLOW_ROTATION" | 
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| 195 | |||
| 196 | /** | 
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| 197 |  *  \brief  A variable controlling the audio category on iOS and Mac OS X | 
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| 198 |  * | 
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| 199 |  *  This variable can be set to the following values: | 
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| 200 |  * | 
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| 201 |  *    "ambient"     - Use the AVAudioSessionCategoryAmbient audio category, will be muted by the phone mute switch (default) | 
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| 202 |  *    "playback"    - Use the AVAudioSessionCategoryPlayback category | 
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| 203 |  * | 
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| 204 |  *  For more information, see Apple's documentation: | 
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| 205 |  *  https://developer.apple.com/library/content/documentation/Audio/Conceptual/AudioSessionProgrammingGuide/AudioSessionCategoriesandModes/AudioSessionCategoriesandModes.html | 
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| 206 |  */ | 
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| 207 | #define SDL_HINT_AUDIO_CATEGORY   "SDL_AUDIO_CATEGORY" | 
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| 208 | |||
| 209 | /** | 
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| 210 |  *  \brief Specify an application name for an audio device. | 
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| 211 |  * | 
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| 212 |  * Some audio backends (such as PulseAudio) allow you to describe your audio | 
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| 213 |  * stream. Among other things, this description might show up in a system | 
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| 214 |  * control panel that lets the user adjust the volume on specific audio | 
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| 215 |  * streams instead of using one giant master volume slider. | 
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| 216 |  * | 
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| 217 |  * This hints lets you transmit that information to the OS. The contents of | 
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| 218 |  * this hint are used while opening an audio device. You should use a string | 
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| 219 |  * that describes your program ("My Game 2: The Revenge") | 
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| 220 |  * | 
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| 221 |  * Setting this to "" or leaving it unset will have SDL use a reasonable | 
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| 222 |  * default: this will be the name set with SDL_HINT_APP_NAME, if that hint is | 
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| 223 |  * set. Otherwise, it'll probably the application's name or "SDL Application" | 
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| 224 |  * if SDL doesn't have any better information. | 
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| 225 |  * | 
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| 226 |  * On targets where this is not supported, this hint does nothing. | 
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| 227 |  */ | 
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| 228 | #define SDL_HINT_AUDIO_DEVICE_APP_NAME "SDL_AUDIO_DEVICE_APP_NAME" | 
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| 229 | |||
| 230 | /** | 
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| 231 |  *  \brief Specify an application name for an audio device. | 
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| 232 |  * | 
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| 233 |  * Some audio backends (such as PulseAudio) allow you to describe your audio | 
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| 234 |  * stream. Among other things, this description might show up in a system | 
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| 235 |  * control panel that lets the user adjust the volume on specific audio | 
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| 236 |  * streams instead of using one giant master volume slider. | 
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| 237 |  * | 
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| 238 |  * This hints lets you transmit that information to the OS. The contents of | 
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| 239 |  * this hint are used while opening an audio device. You should use a string | 
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| 240 |  * that describes your what your program is playing ("audio stream" is | 
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| 241 |  * probably sufficient in many cases, but this could be useful for something | 
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| 242 |  * like "team chat" if you have a headset playing VoIP audio separately). | 
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| 243 |  * | 
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| 244 |  * Setting this to "" or leaving it unset will have SDL use a reasonable | 
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| 245 |  * default: "audio stream" or something similar. | 
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| 246 |  * | 
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| 247 |  * On targets where this is not supported, this hint does nothing. | 
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| 248 |  */ | 
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| 249 | #define SDL_HINT_AUDIO_DEVICE_STREAM_NAME "SDL_AUDIO_DEVICE_STREAM_NAME" | 
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| 250 | |||
| 251 | /** | 
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| 252 |  *  \brief Specify an application role for an audio device. | 
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| 253 |  * | 
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| 254 |  * Some audio backends (such as Pipewire) allow you to describe the role of | 
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| 255 |  * your audio stream. Among other things, this description might show up in | 
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| 256 |  * a system control panel or software for displaying and manipulating media | 
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| 257 |  * playback/capture graphs. | 
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| 258 |  * | 
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| 259 |  * This hints lets you transmit that information to the OS. The contents of | 
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| 260 |  * this hint are used while opening an audio device. You should use a string | 
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| 261 |  * that describes your what your program is playing (Game, Music, Movie, | 
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| 262 |  * etc...). | 
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| 263 |  * | 
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| 264 |  * Setting this to "" or leaving it unset will have SDL use a reasonable | 
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| 265 |  * default: "Game" or something similar. | 
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| 266 |  * | 
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| 267 |  * On targets where this is not supported, this hint does nothing. | 
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| 268 |  */ | 
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| 269 | #define SDL_HINT_AUDIO_DEVICE_STREAM_ROLE "SDL_AUDIO_DEVICE_STREAM_ROLE" | 
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| 270 | |||
| 271 | /** | 
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| 272 |  *  \brief  A variable controlling speed/quality tradeoff of audio resampling. | 
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| 273 |  * | 
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| 274 |  *  If available, SDL can use libsamplerate ( http://www.mega-nerd.com/SRC/ ) | 
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| 275 |  *  to handle audio resampling. There are different resampling modes available | 
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| 276 |  *  that produce different levels of quality, using more CPU. | 
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| 277 |  * | 
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| 278 |  *  If this hint isn't specified to a valid setting, or libsamplerate isn't | 
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| 279 |  *  available, SDL will use the default, internal resampling algorithm. | 
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| 280 |  * | 
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| 281 |  *  As of SDL 2.26, SDL_ConvertAudio() respects this hint when libsamplerate is available. | 
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| 282 |  * | 
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| 283 |  *  This hint is currently only checked at audio subsystem initialization. | 
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| 284 |  * | 
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| 285 |  *  This variable can be set to the following values: | 
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| 286 |  * | 
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| 287 |  *    "0" or "default" - Use SDL's internal resampling (Default when not set - low quality, fast) | 
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| 288 |  *    "1" or "fast"    - Use fast, slightly higher quality resampling, if available | 
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| 289 |  *    "2" or "medium"  - Use medium quality resampling, if available | 
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| 290 |  *    "3" or "best"    - Use high quality resampling, if available | 
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| 291 |  */ | 
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| 292 | #define SDL_HINT_AUDIO_RESAMPLING_MODE   "SDL_AUDIO_RESAMPLING_MODE" | 
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| 293 | |||
| 294 | /** | 
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| 295 |  *  \brief  A variable controlling whether SDL updates joystick state when getting input events | 
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| 296 |  * | 
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| 297 |  *  This variable can be set to the following values: | 
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| 298 |  * | 
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| 299 |  *    "0"     - You'll call SDL_JoystickUpdate() manually | 
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| 300 |  *    "1"     - SDL will automatically call SDL_JoystickUpdate() (default) | 
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| 301 |  * | 
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| 302 |  *  This hint can be toggled on and off at runtime. | 
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| 303 |  */ | 
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| 304 | #define SDL_HINT_AUTO_UPDATE_JOYSTICKS  "SDL_AUTO_UPDATE_JOYSTICKS" | 
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| 305 | |||
| 306 | /** | 
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| 307 |  *  \brief  A variable controlling whether SDL updates sensor state when getting input events | 
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| 308 |  * | 
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| 309 |  *  This variable can be set to the following values: | 
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| 310 |  * | 
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| 311 |  *    "0"     - You'll call SDL_SensorUpdate() manually | 
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| 312 |  *    "1"     - SDL will automatically call SDL_SensorUpdate() (default) | 
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| 313 |  * | 
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| 314 |  *  This hint can be toggled on and off at runtime. | 
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| 315 |  */ | 
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| 316 | #define SDL_HINT_AUTO_UPDATE_SENSORS    "SDL_AUTO_UPDATE_SENSORS" | 
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| 317 | |||
| 318 | /** | 
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| 319 |  *  \brief Prevent SDL from using version 4 of the bitmap header when saving BMPs. | 
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| 320 |  * | 
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| 321 |  * The bitmap header version 4 is required for proper alpha channel support and | 
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| 322 |  * SDL will use it when required. Should this not be desired, this hint can | 
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| 323 |  * force the use of the 40 byte header version which is supported everywhere. | 
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| 324 |  * | 
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| 325 |  * The variable can be set to the following values: | 
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| 326 |  *   "0"       - Surfaces with a colorkey or an alpha channel are saved to a | 
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| 327 |  *               32-bit BMP file with an alpha mask. SDL will use the bitmap | 
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| 328 |  *               header version 4 and set the alpha mask accordingly. | 
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| 329 |  *   "1"       - Surfaces with a colorkey or an alpha channel are saved to a | 
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| 330 |  *               32-bit BMP file without an alpha mask. The alpha channel data | 
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| 331 |  *               will be in the file, but applications are going to ignore it. | 
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| 332 |  * | 
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| 333 |  * The default value is "0". | 
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| 334 |  */ | 
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| 335 | #define SDL_HINT_BMP_SAVE_LEGACY_FORMAT "SDL_BMP_SAVE_LEGACY_FORMAT" | 
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| 336 | |||
| 337 | /** | 
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| 338 |  *  \brief Override for SDL_GetDisplayUsableBounds() | 
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| 339 |  * | 
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| 340 |  *  If set, this hint will override the expected results for | 
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| 341 |  *  SDL_GetDisplayUsableBounds() for display index 0. Generally you don't want | 
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| 342 |  *  to do this, but this allows an embedded system to request that some of the | 
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| 343 |  *  screen be reserved for other uses when paired with a well-behaved | 
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| 344 |  *  application. | 
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| 345 |  * | 
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| 346 |  *  The contents of this hint must be 4 comma-separated integers, the first | 
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| 347 |  *  is the bounds x, then y, width and height, in that order. | 
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| 348 |  */ | 
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| 349 | #define SDL_HINT_DISPLAY_USABLE_BOUNDS "SDL_DISPLAY_USABLE_BOUNDS" | 
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| 350 | |||
| 351 | /** | 
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| 352 |  *  \brief Disable giving back control to the browser automatically | 
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| 353 |  *  when running with asyncify | 
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| 354 |  * | 
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| 355 |  * With -s ASYNCIFY, SDL2 calls emscripten_sleep during operations | 
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| 356 |  * such as refreshing the screen or polling events. | 
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| 357 |  * | 
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| 358 |  * This hint only applies to the emscripten platform | 
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| 359 |  * | 
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| 360 |  * The variable can be set to the following values: | 
        ||
| 361 |  *    "0"       - Disable emscripten_sleep calls (if you give back browser control manually or use asyncify for other purposes) | 
        ||
| 362 |  *    "1"       - Enable emscripten_sleep calls (the default) | 
        ||
| 363 |  */ | 
        ||
| 364 | #define SDL_HINT_EMSCRIPTEN_ASYNCIFY   "SDL_EMSCRIPTEN_ASYNCIFY" | 
        ||
| 365 | |||
| 366 | /** | 
        ||
| 367 |  *  \brief override the binding element for keyboard inputs for Emscripten builds | 
        ||
| 368 |  * | 
        ||
| 369 |  * This hint only applies to the emscripten platform | 
        ||
| 370 |  * | 
        ||
| 371 |  * The variable can be one of | 
        ||
| 372 |  *    "#window"      - The javascript window object (this is the default) | 
        ||
| 373 |  *    "#document"    - The javascript document object | 
        ||
| 374 |  *    "#screen"      - the javascript window.screen object | 
        ||
| 375 |  *    "#canvas"      - the WebGL canvas element | 
        ||
| 376 |  *    any other string without a leading # sign applies to the element on the page with that ID. | 
        ||
| 377 |  */ | 
        ||
| 378 | #define SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT   "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT" | 
        ||
| 379 | |||
| 380 | /** | 
        ||
| 381 |  *  \brief  A variable that controls whether the on-screen keyboard should be shown when text input is active | 
        ||
| 382 |  * | 
        ||
| 383 |  *  The variable can be set to the following values: | 
        ||
| 384 |  *    "0"       - Do not show the on-screen keyboard | 
        ||
| 385 |  *    "1"       - Show the on-screen keyboard | 
        ||
| 386 |  * | 
        ||
| 387 |  *  The default value is "1". This hint must be set before text input is activated. | 
        ||
| 388 |  */ | 
        ||
| 389 | #define SDL_HINT_ENABLE_SCREEN_KEYBOARD "SDL_ENABLE_SCREEN_KEYBOARD" | 
        ||
| 390 | |||
| 391 | /** | 
        ||
| 392 |  *  \brief  A variable that controls whether Steam Controllers should be exposed using the SDL joystick and game controller APIs | 
        ||
| 393 |  * | 
        ||
| 394 |  *  The variable can be set to the following values: | 
        ||
| 395 |  *    "0"       - Do not scan for Steam Controllers | 
        ||
| 396 |  *    "1"       - Scan for Steam Controllers (the default) | 
        ||
| 397 |  * | 
        ||
| 398 |  *  The default value is "1".  This hint must be set before initializing the joystick subsystem. | 
        ||
| 399 |  */ | 
        ||
| 400 | #define SDL_HINT_ENABLE_STEAM_CONTROLLERS "SDL_ENABLE_STEAM_CONTROLLERS" | 
        ||
| 401 | |||
| 402 | /** | 
        ||
| 403 |  *  \brief  A variable controlling verbosity of the logging of SDL events pushed onto the internal queue. | 
        ||
| 404 |  * | 
        ||
| 405 |  *  This variable can be set to the following values, from least to most verbose: | 
        ||
| 406 |  * | 
        ||
| 407 |  *    "0"     - Don't log any events (default) | 
        ||
| 408 |  *    "1"     - Log most events (other than the really spammy ones). | 
        ||
| 409 |  *    "2"     - Include mouse and finger motion events. | 
        ||
| 410 |  *    "3"     - Include SDL_SysWMEvent events. | 
        ||
| 411 |  * | 
        ||
| 412 |  *  This is generally meant to be used to debug SDL itself, but can be useful | 
        ||
| 413 |  *  for application developers that need better visibility into what is going | 
        ||
| 414 |  *  on in the event queue. Logged events are sent through SDL_Log(), which | 
        ||
| 415 |  *  means by default they appear on stdout on most platforms or maybe | 
        ||
| 416 |  *  OutputDebugString() on Windows, and can be funneled by the app with | 
        ||
| 417 |  *  SDL_LogSetOutputFunction(), etc. | 
        ||
| 418 |  * | 
        ||
| 419 |  *  This hint can be toggled on and off at runtime, if you only need to log | 
        ||
| 420 |  *  events for a small subset of program execution. | 
        ||
| 421 |  */ | 
        ||
| 422 | #define SDL_HINT_EVENT_LOGGING   "SDL_EVENT_LOGGING" | 
        ||
| 423 | |||
| 424 | /** | 
        ||
| 425 |  *  \brief  A variable controlling whether raising the window should be done more forcefully | 
        ||
| 426 |  * | 
        ||
| 427 |  *  This variable can be set to the following values: | 
        ||
| 428 |  *    "0"       - No forcing (the default) | 
        ||
| 429 |  *    "1"       - Extra level of forcing | 
        ||
| 430 |  * | 
        ||
| 431 |  *  At present, this is only an issue under MS Windows, which makes it nearly impossible to | 
        ||
| 432 |  *  programmatically move a window to the foreground, for "security" reasons. See | 
        ||
| 433 |  *  http://stackoverflow.com/a/34414846 for a discussion. | 
        ||
| 434 |  */ | 
        ||
| 435 | #define SDL_HINT_FORCE_RAISEWINDOW    "SDL_HINT_FORCE_RAISEWINDOW" | 
        ||
| 436 | |||
| 437 | /** | 
        ||
| 438 |  *  \brief  A variable controlling how 3D acceleration is used to accelerate the SDL screen surface. | 
        ||
| 439 |  * | 
        ||
| 440 |  *  SDL can try to accelerate the SDL screen surface by using streaming | 
        ||
| 441 |  *  textures with a 3D rendering engine.  This variable controls whether and | 
        ||
| 442 |  *  how this is done. | 
        ||
| 443 |  * | 
        ||
| 444 |  *  This variable can be set to the following values: | 
        ||
| 445 |  *    "0"       - Disable 3D acceleration | 
        ||
| 446 |  *    "1"       - Enable 3D acceleration, using the default renderer. | 
        ||
| 447 |  *    "X"       - Enable 3D acceleration, using X where X is one of the valid rendering drivers.  (e.g. "direct3d", "opengl", etc.) | 
        ||
| 448 |  * | 
        ||
| 449 |  *  By default SDL tries to make a best guess for each platform whether | 
        ||
| 450 |  *  to use acceleration or not. | 
        ||
| 451 |  */ | 
        ||
| 452 | #define SDL_HINT_FRAMEBUFFER_ACCELERATION   "SDL_FRAMEBUFFER_ACCELERATION" | 
        ||
| 453 | |||
| 454 | /** | 
        ||
| 455 |  *  \brief  A variable that lets you manually hint extra gamecontroller db entries. | 
        ||
| 456 |  * | 
        ||
| 457 |  *  The variable should be newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h | 
        ||
| 458 |  * | 
        ||
| 459 |  *  This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER) | 
        ||
| 460 |  *  You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping() | 
        ||
| 461 |  */ | 
        ||
| 462 | #define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG" | 
        ||
| 463 | |||
| 464 | /** | 
        ||
| 465 |  *  \brief  A variable that lets you provide a file with extra gamecontroller db entries. | 
        ||
| 466 |  * | 
        ||
| 467 |  *  The file should contain lines of gamecontroller config data, see SDL_gamecontroller.h | 
        ||
| 468 |  * | 
        ||
| 469 |  *  This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER) | 
        ||
| 470 |  *  You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping() | 
        ||
| 471 |  */ | 
        ||
| 472 | #define SDL_HINT_GAMECONTROLLERCONFIG_FILE "SDL_GAMECONTROLLERCONFIG_FILE" | 
        ||
| 473 | |||
| 474 | /** | 
        ||
| 475 |  *  \brief  A variable that overrides the automatic controller type detection | 
        ||
| 476 |  * | 
        ||
| 477 |  *  The variable should be comma separated entries, in the form: VID/PID=type | 
        ||
| 478 |  * | 
        ||
| 479 |  *  The VID and PID should be hexadecimal with exactly 4 digits, e.g. 0x00fd | 
        ||
| 480 |  * | 
        ||
| 481 |  *  The type should be one of: | 
        ||
| 482 |  *      Xbox360 | 
        ||
| 483 |  *      XboxOne | 
        ||
| 484 |  *      PS3 | 
        ||
| 485 |  *      PS4 | 
        ||
| 486 |  *      PS5 | 
        ||
| 487 |  *      SwitchPro | 
        ||
| 488 |  * | 
        ||
| 489 |  *  This hint affects what driver is used, and must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER) | 
        ||
| 490 |  */ | 
        ||
| 491 | #define SDL_HINT_GAMECONTROLLERTYPE "SDL_GAMECONTROLLERTYPE" | 
        ||
| 492 | |||
| 493 | /** | 
        ||
| 494 |  *  \brief  A variable containing a list of devices to skip when scanning for game controllers. | 
        ||
| 495 |  * | 
        ||
| 496 |  *  The format of the string is a comma separated list of USB VID/PID pairs | 
        ||
| 497 |  *  in hexadecimal form, e.g. | 
        ||
| 498 |  * | 
        ||
| 499 |  *      0xAAAA/0xBBBB,0xCCCC/0xDDDD | 
        ||
| 500 |  * | 
        ||
| 501 |  *  The variable can also take the form of @file, in which case the named | 
        ||
| 502 |  *  file will be loaded and interpreted as the value of the variable. | 
        ||
| 503 |  */ | 
        ||
| 504 | #define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES "SDL_GAMECONTROLLER_IGNORE_DEVICES" | 
        ||
| 505 | |||
| 506 | /** | 
        ||
| 507 |  *  \brief  If set, all devices will be skipped when scanning for game controllers except for the ones listed in this variable. | 
        ||
| 508 |  * | 
        ||
| 509 |  *  The format of the string is a comma separated list of USB VID/PID pairs | 
        ||
| 510 |  *  in hexadecimal form, e.g. | 
        ||
| 511 |  * | 
        ||
| 512 |  *      0xAAAA/0xBBBB,0xCCCC/0xDDDD | 
        ||
| 513 |  * | 
        ||
| 514 |  *  The variable can also take the form of @file, in which case the named | 
        ||
| 515 |  *  file will be loaded and interpreted as the value of the variable. | 
        ||
| 516 |  */ | 
        ||
| 517 | #define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT "SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT" | 
        ||
| 518 | |||
| 519 | /** | 
        ||
| 520 |  *  \brief  If set, game controller face buttons report their values according to their labels instead of their positional layout. | 
        ||
| 521 |  * | 
        ||
| 522 |  *  For example, on Nintendo Switch controllers, normally you'd get: | 
        ||
| 523 |  * | 
        ||
| 524 |  *      (Y) | 
        ||
| 525 |  *  (X)     (B) | 
        ||
| 526 |  *      (A) | 
        ||
| 527 |  * | 
        ||
| 528 |  *  but if this hint is set, you'll get: | 
        ||
| 529 |  * | 
        ||
| 530 |  *      (X) | 
        ||
| 531 |  *  (Y)     (A) | 
        ||
| 532 |  *      (B) | 
        ||
| 533 |  * | 
        ||
| 534 |  *  The variable can be set to the following values: | 
        ||
| 535 |  *    "0"       - Report the face buttons by position, as though they were on an Xbox controller. | 
        ||
| 536 |  *    "1"       - Report the face buttons by label instead of position | 
        ||
| 537 |  * | 
        ||
| 538 |  *  The default value is "1".  This hint may be set at any time. | 
        ||
| 539 |  */ | 
        ||
| 540 | #define SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS "SDL_GAMECONTROLLER_USE_BUTTON_LABELS" | 
        ||
| 541 | |||
| 542 | /** | 
        ||
| 543 |  *  \brief  A variable controlling whether grabbing input grabs the keyboard | 
        ||
| 544 |  * | 
        ||
| 545 |  *  This variable can be set to the following values: | 
        ||
| 546 |  *    "0"       - Grab will affect only the mouse | 
        ||
| 547 |  *    "1"       - Grab will affect mouse and keyboard | 
        ||
| 548 |  * | 
        ||
| 549 |  *  By default SDL will not grab the keyboard so system shortcuts still work. | 
        ||
| 550 |  */ | 
        ||
| 551 | #define SDL_HINT_GRAB_KEYBOARD              "SDL_GRAB_KEYBOARD" | 
        ||
| 552 | |||
| 553 | /** | 
        ||
| 554 |  *  \brief  A variable containing a list of devices to ignore in SDL_hid_enumerate() | 
        ||
| 555 |  * | 
        ||
| 556 |  *  For example, to ignore the Shanwan DS3 controller and any Valve controller, you might | 
        ||
| 557 |  *  have the string "0x2563/0x0523,0x28de/0x0000" | 
        ||
| 558 |  */ | 
        ||
| 559 | #define SDL_HINT_HIDAPI_IGNORE_DEVICES "SDL_HIDAPI_IGNORE_DEVICES" | 
        ||
| 560 | |||
| 561 | /** | 
        ||
| 562 |  *  \brief  A variable controlling whether the idle timer is disabled on iOS. | 
        ||
| 563 |  * | 
        ||
| 564 |  *  When an iOS app does not receive touches for some time, the screen is | 
        ||
| 565 |  *  dimmed automatically. For games where the accelerometer is the only input | 
        ||
| 566 |  *  this is problematic. This functionality can be disabled by setting this | 
        ||
| 567 |  *  hint. | 
        ||
| 568 |  * | 
        ||
| 569 |  *  As of SDL 2.0.4, SDL_EnableScreenSaver() and SDL_DisableScreenSaver() | 
        ||
| 570 |  *  accomplish the same thing on iOS. They should be preferred over this hint. | 
        ||
| 571 |  * | 
        ||
| 572 |  *  This variable can be set to the following values: | 
        ||
| 573 |  *    "0"       - Enable idle timer | 
        ||
| 574 |  *    "1"       - Disable idle timer | 
        ||
| 575 |  */ | 
        ||
| 576 | #define SDL_HINT_IDLE_TIMER_DISABLED "SDL_IOS_IDLE_TIMER_DISABLED" | 
        ||
| 577 | |||
| 578 | /** | 
        ||
| 579 |  * \brief A variable to control whether certain IMEs should handle text editing internally instead of sending SDL_TEXTEDITING events. | 
        ||
| 580 |  * | 
        ||
| 581 |  * The variable can be set to the following values: | 
        ||
| 582 |  *   "0"       - SDL_TEXTEDITING events are sent, and it is the application's | 
        ||
| 583 |  *               responsibility to render the text from these events and | 
        ||
| 584 |  *               differentiate it somehow from committed text. (default) | 
        ||
| 585 |  *   "1"       - If supported by the IME then SDL_TEXTEDITING events are not sent, | 
        ||
| 586 |  *               and text that is being composed will be rendered in its own UI. | 
        ||
| 587 |  */ | 
        ||
| 588 | #define SDL_HINT_IME_INTERNAL_EDITING "SDL_IME_INTERNAL_EDITING" | 
        ||
| 589 | |||
| 590 | /** | 
        ||
| 591 |  * \brief A variable to control whether certain IMEs should show native UI components (such as the Candidate List) instead of suppressing them. | 
        ||
| 592 |  * | 
        ||
| 593 |  * The variable can be set to the following values: | 
        ||
| 594 |  *   "0"       - Native UI components are not display. (default) | 
        ||
| 595 |  *   "1"       - Native UI components are displayed. | 
        ||
| 596 |  */ | 
        ||
| 597 | #define SDL_HINT_IME_SHOW_UI "SDL_IME_SHOW_UI" | 
        ||
| 598 | |||
| 599 | /** | 
        ||
| 600 |  * \brief A variable to control if extended IME text support is enabled. | 
        ||
| 601 |  * If enabled then SDL_TextEditingExtEvent will be issued if the text would be truncated otherwise. | 
        ||
| 602 |  * Additionally SDL_TextInputEvent will be dispatched multiple times so that it is not truncated. | 
        ||
| 603 |  * | 
        ||
| 604 |  * The variable can be set to the following values: | 
        ||
| 605 |  *   "0"       - Legacy behavior. Text can be truncated, no heap allocations. (default) | 
        ||
| 606 |  *   "1"       - Modern behavior. | 
        ||
| 607 |  */ | 
        ||
| 608 | #define SDL_HINT_IME_SUPPORT_EXTENDED_TEXT "SDL_IME_SUPPORT_EXTENDED_TEXT" | 
        ||
| 609 | |||
| 610 | /** | 
        ||
| 611 |  * \brief  A variable controlling whether the home indicator bar on iPhone X | 
        ||
| 612 |  *         should be hidden. | 
        ||
| 613 |  * | 
        ||
| 614 |  *  This variable can be set to the following values: | 
        ||
| 615 |  *    "0"       - The indicator bar is not hidden (default for windowed applications) | 
        ||
| 616 |  *    "1"       - The indicator bar is hidden and is shown when the screen is touched (useful for movie playback applications) | 
        ||
| 617 |  *    "2"       - The indicator bar is dim and the first swipe makes it visible and the second swipe performs the "home" action (default for fullscreen applications) | 
        ||
| 618 |  */ | 
        ||
| 619 | #define SDL_HINT_IOS_HIDE_HOME_INDICATOR "SDL_IOS_HIDE_HOME_INDICATOR" | 
        ||
| 620 | |||
| 621 | /** | 
        ||
| 622 |  *  \brief  A variable that lets you enable joystick (and gamecontroller) events even when your app is in the background. | 
        ||
| 623 |  * | 
        ||
| 624 |  *  The variable can be set to the following values: | 
        ||
| 625 |  *    "0"       - Disable joystick & gamecontroller input events when the | 
        ||
| 626 |  *                application is in the background. | 
        ||
| 627 |  *    "1"       - Enable joystick & gamecontroller input events when the | 
        ||
| 628 |  *                application is in the background. | 
        ||
| 629 |  * | 
        ||
| 630 |  *  The default value is "0".  This hint may be set at any time. | 
        ||
| 631 |  */ | 
        ||
| 632 | #define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS" | 
        ||
| 633 | |||
| 634 | /** | 
        ||
| 635 |  *  \brief  A variable controlling whether the HIDAPI joystick drivers should be used. | 
        ||
| 636 |  * | 
        ||
| 637 |  *  This variable can be set to the following values: | 
        ||
| 638 |  *    "0"       - HIDAPI drivers are not used | 
        ||
| 639 |  *    "1"       - HIDAPI drivers are used (the default) | 
        ||
| 640 |  * | 
        ||
| 641 |  *  This variable is the default for all drivers, but can be overridden by the hints for specific drivers below. | 
        ||
| 642 |  */ | 
        ||
| 643 | #define SDL_HINT_JOYSTICK_HIDAPI "SDL_JOYSTICK_HIDAPI" | 
        ||
| 644 | |||
| 645 | /** | 
        ||
| 646 |  *  \brief  A variable controlling whether the HIDAPI driver for Nintendo GameCube controllers should be used. | 
        ||
| 647 |  * | 
        ||
| 648 |  *  This variable can be set to the following values: | 
        ||
| 649 |  *    "0"       - HIDAPI driver is not used | 
        ||
| 650 |  *    "1"       - HIDAPI driver is used | 
        ||
| 651 |  * | 
        ||
| 652 |  *  The default is the value of SDL_HINT_JOYSTICK_HIDAPI | 
        ||
| 653 |  */ | 
        ||
| 654 | #define SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE "SDL_JOYSTICK_HIDAPI_GAMECUBE" | 
        ||
| 655 | |||
| 656 | /** | 
        ||
| 657 |  *  \brief  A variable controlling whether "low_frequency_rumble" and "high_frequency_rumble" is used to implement | 
        ||
| 658 |  *          the GameCube controller's 3 rumble modes, Stop(0), Rumble(1), and StopHard(2) | 
        ||
| 659 |  *          this is useful for applications that need full compatibility for things like ADSR envelopes. | 
        ||
| 660 |  *          Stop is implemented by setting "low_frequency_rumble" to "0" and "high_frequency_rumble" ">0" | 
        ||
| 661 |  *          Rumble is both at any arbitrary value, | 
        ||
| 662 |  *          StopHard is implemented by setting both "low_frequency_rumble" and "high_frequency_rumble" to "0" | 
        ||
| 663 |  * | 
        ||
| 664 |  *  This variable can be set to the following values: | 
        ||
| 665 |  *    "0"       - Normal rumble behavior is behavior is used (default) | 
        ||
| 666 |  *    "1"       - Proper GameCube controller rumble behavior is used | 
        ||
| 667 |  * | 
        ||
| 668 |  */ | 
        ||
| 669 | #define SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE "SDL_JOYSTICK_GAMECUBE_RUMBLE_BRAKE" | 
        ||
| 670 | |||
| 671 | /** | 
        ||
| 672 |   *  \brief  A variable controlling whether the HIDAPI driver for Nintendo Switch Joy-Cons should be used. | 
        ||
| 673 |   * | 
        ||
| 674 |   *  This variable can be set to the following values: | 
        ||
| 675 |   *    "0"       - HIDAPI driver is not used | 
        ||
| 676 |   *    "1"       - HIDAPI driver is used | 
        ||
| 677 |   * | 
        ||
| 678 |   *  The default is the value of SDL_HINT_JOYSTICK_HIDAPI | 
        ||
| 679 |   */ | 
        ||
| 680 | #define SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS "SDL_JOYSTICK_HIDAPI_JOY_CONS" | 
        ||
| 681 | |||
| 682 | /** | 
        ||
| 683 |   *  \brief  A variable controlling whether Nintendo Switch Joy-Con controllers will be combined into a single Pro-like controller when using the HIDAPI driver | 
        ||
| 684 |   * | 
        ||
| 685 |   *  This variable can be set to the following values: | 
        ||
| 686 |   *    "0"       - Left and right Joy-Con controllers will not be combined and each will be a mini-gamepad | 
        ||
| 687 |   *    "1"       - Left and right Joy-Con controllers will be combined into a single controller (the default) | 
        ||
| 688 |   */ | 
        ||
| 689 | #define SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS "SDL_JOYSTICK_HIDAPI_COMBINE_JOY_CONS" | 
        ||
| 690 | |||
| 691 | /** | 
        ||
| 692 |   *  \brief  A variable controlling whether Nintendo Switch Joy-Con controllers will be in vertical mode when using the HIDAPI driver | 
        ||
| 693 |   * | 
        ||
| 694 |   *  This variable can be set to the following values: | 
        ||
| 695 |   *    "0"       - Left and right Joy-Con controllers will not be in vertical mode (the default) | 
        ||
| 696 |   *    "1"       - Left and right Joy-Con controllers will be in vertical mode | 
        ||
| 697 |   * | 
        ||
| 698 |   *  This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER) | 
        ||
| 699 |   */ | 
        ||
| 700 | #define SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS "SDL_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS" | 
        ||
| 701 | |||
| 702 | /** | 
        ||
| 703 |   *  \brief  A variable controlling whether the HIDAPI driver for Amazon Luna controllers connected via Bluetooth should be used. | 
        ||
| 704 |   * | 
        ||
| 705 |   *  This variable can be set to the following values: | 
        ||
| 706 |   *    "0"       - HIDAPI driver is not used | 
        ||
| 707 |   *    "1"       - HIDAPI driver is used | 
        ||
| 708 |   * | 
        ||
| 709 |   *  The default is the value of SDL_HINT_JOYSTICK_HIDAPI | 
        ||
| 710 |   */ | 
        ||
| 711 | #define SDL_HINT_JOYSTICK_HIDAPI_LUNA "SDL_JOYSTICK_HIDAPI_LUNA" | 
        ||
| 712 | |||
| 713 | /** | 
        ||
| 714 |   *  \brief  A variable controlling whether the HIDAPI driver for Nintendo Online classic controllers should be used. | 
        ||
| 715 |   * | 
        ||
| 716 |   *  This variable can be set to the following values: | 
        ||
| 717 |   *    "0"       - HIDAPI driver is not used | 
        ||
| 718 |   *    "1"       - HIDAPI driver is used | 
        ||
| 719 |   * | 
        ||
| 720 |   *  The default is the value of SDL_HINT_JOYSTICK_HIDAPI | 
        ||
| 721 |   */ | 
        ||
| 722 | #define SDL_HINT_JOYSTICK_HIDAPI_NINTENDO_CLASSIC "SDL_JOYSTICK_HIDAPI_NINTENDO_CLASSIC" | 
        ||
| 723 | |||
| 724 | /** | 
        ||
| 725 |   *  \brief  A variable controlling whether the HIDAPI driver for NVIDIA SHIELD controllers should be used. | 
        ||
| 726 |   * | 
        ||
| 727 |   *  This variable can be set to the following values: | 
        ||
| 728 |   *    "0"       - HIDAPI driver is not used | 
        ||
| 729 |   *    "1"       - HIDAPI driver is used | 
        ||
| 730 |   * | 
        ||
| 731 |   *  The default is the value of SDL_HINT_JOYSTICK_HIDAPI | 
        ||
| 732 |   */ | 
        ||
| 733 | #define SDL_HINT_JOYSTICK_HIDAPI_SHIELD "SDL_JOYSTICK_HIDAPI_SHIELD" | 
        ||
| 734 | |||
| 735 | /** | 
        ||
| 736 |  *  \brief  A variable controlling whether the HIDAPI driver for PS3 controllers should be used. | 
        ||
| 737 |  * | 
        ||
| 738 |  *  This variable can be set to the following values: | 
        ||
| 739 |  *    "0"       - HIDAPI driver is not used | 
        ||
| 740 |  *    "1"       - HIDAPI driver is used | 
        ||
| 741 |  * | 
        ||
| 742 |  *  The default is the value of SDL_HINT_JOYSTICK_HIDAPI on macOS, and "0" on other platforms. | 
        ||
| 743 |  * | 
        ||
| 744 |  *  It is not possible to use this driver on Windows, due to limitations in the default drivers | 
        ||
| 745 |  *  installed. See https://github.com/ViGEm/DsHidMini for an alternative driver on Windows. | 
        ||
| 746 |  */ | 
        ||
| 747 | #define SDL_HINT_JOYSTICK_HIDAPI_PS3 "SDL_JOYSTICK_HIDAPI_PS3" | 
        ||
| 748 | |||
| 749 | /** | 
        ||
| 750 |  *  \brief  A variable controlling whether the HIDAPI driver for PS4 controllers should be used. | 
        ||
| 751 |  * | 
        ||
| 752 |  *  This variable can be set to the following values: | 
        ||
| 753 |  *    "0"       - HIDAPI driver is not used | 
        ||
| 754 |  *    "1"       - HIDAPI driver is used | 
        ||
| 755 |  * | 
        ||
| 756 |  *  The default is the value of SDL_HINT_JOYSTICK_HIDAPI | 
        ||
| 757 |  */ | 
        ||
| 758 | #define SDL_HINT_JOYSTICK_HIDAPI_PS4 "SDL_JOYSTICK_HIDAPI_PS4" | 
        ||
| 759 | |||
| 760 | /** | 
        ||
| 761 |  *  \brief  A variable controlling whether extended input reports should be used for PS4 controllers when using the HIDAPI driver. | 
        ||
| 762 |  * | 
        ||
| 763 |  *  This variable can be set to the following values: | 
        ||
| 764 |  *    "0"       - extended reports are not enabled (the default) | 
        ||
| 765 |  *    "1"       - extended reports | 
        ||
| 766 |  * | 
        ||
| 767 |  *  Extended input reports allow rumble on Bluetooth PS4 controllers, but | 
        ||
| 768 |  *  break DirectInput handling for applications that don't use SDL. | 
        ||
| 769 |  * | 
        ||
| 770 |  *  Once extended reports are enabled, they can not be disabled without | 
        ||
| 771 |  *  power cycling the controller. | 
        ||
| 772 |  * | 
        ||
| 773 |  *  For compatibility with applications written for versions of SDL prior | 
        ||
| 774 |  *  to the introduction of PS5 controller support, this value will also | 
        ||
| 775 |  *  control the state of extended reports on PS5 controllers when the | 
        ||
| 776 |  *  SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE hint is not explicitly set. | 
        ||
| 777 |  */ | 
        ||
| 778 | #define SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE "SDL_JOYSTICK_HIDAPI_PS4_RUMBLE" | 
        ||
| 779 | |||
| 780 | /** | 
        ||
| 781 |  *  \brief  A variable controlling whether the HIDAPI driver for PS5 controllers should be used. | 
        ||
| 782 |  * | 
        ||
| 783 |  *  This variable can be set to the following values: | 
        ||
| 784 |  *    "0"       - HIDAPI driver is not used | 
        ||
| 785 |  *    "1"       - HIDAPI driver is used | 
        ||
| 786 |  * | 
        ||
| 787 |  *  The default is the value of SDL_HINT_JOYSTICK_HIDAPI | 
        ||
| 788 |  */ | 
        ||
| 789 | #define SDL_HINT_JOYSTICK_HIDAPI_PS5 "SDL_JOYSTICK_HIDAPI_PS5" | 
        ||
| 790 | |||
| 791 | /** | 
        ||
| 792 |  *  \brief  A variable controlling whether the player LEDs should be lit to indicate which player is associated with a PS5 controller. | 
        ||
| 793 |  * | 
        ||
| 794 |  *  This variable can be set to the following values: | 
        ||
| 795 |  *    "0"       - player LEDs are not enabled | 
        ||
| 796 |  *    "1"       - player LEDs are enabled (the default) | 
        ||
| 797 |  */ | 
        ||
| 798 | #define SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED "SDL_JOYSTICK_HIDAPI_PS5_PLAYER_LED" | 
        ||
| 799 | |||
| 800 | /** | 
        ||
| 801 |  *  \brief  A variable controlling whether extended input reports should be used for PS5 controllers when using the HIDAPI driver. | 
        ||
| 802 |  * | 
        ||
| 803 |  *  This variable can be set to the following values: | 
        ||
| 804 |  *    "0"       - extended reports are not enabled (the default) | 
        ||
| 805 |  *    "1"       - extended reports | 
        ||
| 806 |  * | 
        ||
| 807 |  *  Extended input reports allow rumble on Bluetooth PS5 controllers, but | 
        ||
| 808 |  *  break DirectInput handling for applications that don't use SDL. | 
        ||
| 809 |  * | 
        ||
| 810 |  *  Once extended reports are enabled, they can not be disabled without | 
        ||
| 811 |  *  power cycling the controller. | 
        ||
| 812 |  * | 
        ||
| 813 |  *  For compatibility with applications written for versions of SDL prior | 
        ||
| 814 |  *  to the introduction of PS5 controller support, this value defaults to | 
        ||
| 815 |  *  the value of SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE. | 
        ||
| 816 |  */ | 
        ||
| 817 | #define SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE "SDL_JOYSTICK_HIDAPI_PS5_RUMBLE" | 
        ||
| 818 | |||
| 819 | /** | 
        ||
| 820 |  *  \brief  A variable controlling whether the HIDAPI driver for Google Stadia controllers should be used. | 
        ||
| 821 |  * | 
        ||
| 822 |  *  This variable can be set to the following values: | 
        ||
| 823 |  *    "0"       - HIDAPI driver is not used | 
        ||
| 824 |  *    "1"       - HIDAPI driver is used | 
        ||
| 825 |  * | 
        ||
| 826 |  *  The default is the value of SDL_HINT_JOYSTICK_HIDAPI | 
        ||
| 827 |  */ | 
        ||
| 828 | #define SDL_HINT_JOYSTICK_HIDAPI_STADIA "SDL_JOYSTICK_HIDAPI_STADIA" | 
        ||
| 829 | |||
| 830 | /** | 
        ||
| 831 |  *  \brief  A variable controlling whether the HIDAPI driver for Bluetooth Steam Controllers should be used. | 
        ||
| 832 |  * | 
        ||
| 833 |  *  This variable can be set to the following values: | 
        ||
| 834 |  *    "0"       - HIDAPI driver is not used | 
        ||
| 835 |  *    "1"       - HIDAPI driver is used for Steam Controllers, which requires Bluetooth access | 
        ||
| 836 |  *                and may prompt the user for permission on iOS and Android. | 
        ||
| 837 |  * | 
        ||
| 838 |  *  The default is "0" | 
        ||
| 839 |  */ | 
        ||
| 840 | #define SDL_HINT_JOYSTICK_HIDAPI_STEAM "SDL_JOYSTICK_HIDAPI_STEAM" | 
        ||
| 841 | |||
| 842 | /** | 
        ||
| 843 |  *  \brief  A variable controlling whether the HIDAPI driver for Nintendo Switch controllers should be used. | 
        ||
| 844 |  * | 
        ||
| 845 |  *  This variable can be set to the following values: | 
        ||
| 846 |  *    "0"       - HIDAPI driver is not used | 
        ||
| 847 |  *    "1"       - HIDAPI driver is used | 
        ||
| 848 |  * | 
        ||
| 849 |  *  The default is the value of SDL_HINT_JOYSTICK_HIDAPI | 
        ||
| 850 |  */ | 
        ||
| 851 | #define SDL_HINT_JOYSTICK_HIDAPI_SWITCH "SDL_JOYSTICK_HIDAPI_SWITCH" | 
        ||
| 852 | |||
| 853 | /** | 
        ||
| 854 |  *  \brief  A variable controlling whether the Home button LED should be turned on when a Nintendo Switch Pro controller is opened | 
        ||
| 855 |  * | 
        ||
| 856 |  *  This variable can be set to the following values: | 
        ||
| 857 |  *    "0"       - home button LED is turned off | 
        ||
| 858 |  *    "1"       - home button LED is turned on | 
        ||
| 859 |  * | 
        ||
| 860 |  *  By default the Home button LED state is not changed. This hint can also be set to a floating point value between 0.0 and 1.0 which controls the brightness of the Home button LED. | 
        ||
| 861 |  */ | 
        ||
| 862 | #define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED "SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED" | 
        ||
| 863 | |||
| 864 | /** | 
        ||
| 865 |  *  \brief  A variable controlling whether the Home button LED should be turned on when a Nintendo Switch Joy-Con controller is opened | 
        ||
| 866 |  * | 
        ||
| 867 |  *  This variable can be set to the following values: | 
        ||
| 868 |  *    "0"       - home button LED is turned off | 
        ||
| 869 |  *    "1"       - home button LED is turned on | 
        ||
| 870 |  * | 
        ||
| 871 |  *  By default the Home button LED state is not changed. This hint can also be set to a floating point value between 0.0 and 1.0 which controls the brightness of the Home button LED. | 
        ||
| 872 |  */ | 
        ||
| 873 | #define SDL_HINT_JOYSTICK_HIDAPI_JOYCON_HOME_LED "SDL_JOYSTICK_HIDAPI_JOYCON_HOME_LED" | 
        ||
| 874 | |||
| 875 | /** | 
        ||
| 876 |  *  \brief  A variable controlling whether the player LEDs should be lit to indicate which player is associated with a Nintendo Switch controller. | 
        ||
| 877 |  * | 
        ||
| 878 |  *  This variable can be set to the following values: | 
        ||
| 879 |  *    "0"       - player LEDs are not enabled | 
        ||
| 880 |  *    "1"       - player LEDs are enabled (the default) | 
        ||
| 881 |  */ | 
        ||
| 882 | #define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED "SDL_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED" | 
        ||
| 883 | |||
| 884 | /** | 
        ||
| 885 |  *  \brief  A variable controlling whether the HIDAPI driver for Nintendo Wii and Wii U controllers should be used. | 
        ||
| 886 |  * | 
        ||
| 887 |  *  This variable can be set to the following values: | 
        ||
| 888 |  *    "0"       - HIDAPI driver is not used | 
        ||
| 889 |  *    "1"       - HIDAPI driver is used | 
        ||
| 890 |  * | 
        ||
| 891 |  *  This driver doesn't work with the dolphinbar, so the default is SDL_FALSE for now. | 
        ||
| 892 |  */ | 
        ||
| 893 | #define SDL_HINT_JOYSTICK_HIDAPI_WII "SDL_JOYSTICK_HIDAPI_WII" | 
        ||
| 894 | |||
| 895 | /** | 
        ||
| 896 |  *  \brief  A variable controlling whether the player LEDs should be lit to indicate which player is associated with a Wii controller. | 
        ||
| 897 |  * | 
        ||
| 898 |  *  This variable can be set to the following values: | 
        ||
| 899 |  *    "0"       - player LEDs are not enabled | 
        ||
| 900 |  *    "1"       - player LEDs are enabled (the default) | 
        ||
| 901 |  */ | 
        ||
| 902 | #define SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED "SDL_JOYSTICK_HIDAPI_WII_PLAYER_LED" | 
        ||
| 903 | |||
| 904 | /** | 
        ||
| 905 |  *  \brief  A variable controlling whether the HIDAPI driver for XBox controllers should be used. | 
        ||
| 906 |  * | 
        ||
| 907 |  *  This variable can be set to the following values: | 
        ||
| 908 |  *    "0"       - HIDAPI driver is not used | 
        ||
| 909 |  *    "1"       - HIDAPI driver is used | 
        ||
| 910 |  * | 
        ||
| 911 |  *  The default is "0" on Windows, otherwise the value of SDL_HINT_JOYSTICK_HIDAPI | 
        ||
| 912 |  */ | 
        ||
| 913 | #define SDL_HINT_JOYSTICK_HIDAPI_XBOX   "SDL_JOYSTICK_HIDAPI_XBOX" | 
        ||
| 914 | |||
| 915 | /** | 
        ||
| 916 |  *  \brief  A variable controlling whether the HIDAPI driver for XBox 360 controllers should be used. | 
        ||
| 917 |  * | 
        ||
| 918 |  *  This variable can be set to the following values: | 
        ||
| 919 |  *    "0"       - HIDAPI driver is not used | 
        ||
| 920 |  *    "1"       - HIDAPI driver is used | 
        ||
| 921 |  * | 
        ||
| 922 |  *  The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX | 
        ||
| 923 |  */ | 
        ||
| 924 | #define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360   "SDL_JOYSTICK_HIDAPI_XBOX_360" | 
        ||
| 925 | |||
| 926 | /** | 
        ||
| 927 |  *  \brief  A variable controlling whether the player LEDs should be lit to indicate which player is associated with an Xbox 360 controller. | 
        ||
| 928 |  * | 
        ||
| 929 |  *  This variable can be set to the following values: | 
        ||
| 930 |  *    "0"       - player LEDs are not enabled | 
        ||
| 931 |  *    "1"       - player LEDs are enabled (the default) | 
        ||
| 932 |  */ | 
        ||
| 933 | #define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED "SDL_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED" | 
        ||
| 934 | |||
| 935 | /** | 
        ||
| 936 |  *  \brief  A variable controlling whether the HIDAPI driver for XBox 360 wireless controllers should be used. | 
        ||
| 937 |  * | 
        ||
| 938 |  *  This variable can be set to the following values: | 
        ||
| 939 |  *    "0"       - HIDAPI driver is not used | 
        ||
| 940 |  *    "1"       - HIDAPI driver is used | 
        ||
| 941 |  * | 
        ||
| 942 |  *  The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX_360 | 
        ||
| 943 |  */ | 
        ||
| 944 | #define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_WIRELESS   "SDL_JOYSTICK_HIDAPI_XBOX_360_WIRELESS" | 
        ||
| 945 | |||
| 946 | /** | 
        ||
| 947 |  *  \brief  A variable controlling whether the HIDAPI driver for XBox One controllers should be used. | 
        ||
| 948 |  * | 
        ||
| 949 |  *  This variable can be set to the following values: | 
        ||
| 950 |  *    "0"       - HIDAPI driver is not used | 
        ||
| 951 |  *    "1"       - HIDAPI driver is used | 
        ||
| 952 |  * | 
        ||
| 953 |  *  The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX | 
        ||
| 954 |  */ | 
        ||
| 955 | #define SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE   "SDL_JOYSTICK_HIDAPI_XBOX_ONE" | 
        ||
| 956 | |||
| 957 | /** | 
        ||
| 958 |  *  \brief  A variable controlling whether the Home button LED should be turned on when an Xbox One controller is opened | 
        ||
| 959 |  * | 
        ||
| 960 |  *  This variable can be set to the following values: | 
        ||
| 961 |  *    "0"       - home button LED is turned off | 
        ||
| 962 |  *    "1"       - home button LED is turned on | 
        ||
| 963 |  * | 
        ||
| 964 |  *  By default the Home button LED state is not changed. This hint can also be set to a floating point value between 0.0 and 1.0 which controls the brightness of the Home button LED. The default brightness is 0.4. | 
        ||
| 965 |  */ | 
        ||
| 966 | #define SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED "SDL_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED" | 
        ||
| 967 | |||
| 968 | /** | 
        ||
| 969 |   *  \brief  A variable controlling whether the RAWINPUT joystick drivers should be used for better handling XInput-capable devices. | 
        ||
| 970 |   * | 
        ||
| 971 |   *  This variable can be set to the following values: | 
        ||
| 972 |   *    "0"       - RAWINPUT drivers are not used | 
        ||
| 973 |   *    "1"       - RAWINPUT drivers are used (the default) | 
        ||
| 974 |   */ | 
        ||
| 975 | #define SDL_HINT_JOYSTICK_RAWINPUT "SDL_JOYSTICK_RAWINPUT" | 
        ||
| 976 | |||
| 977 | /** | 
        ||
| 978 |   *  \brief  A variable controlling whether the RAWINPUT driver should pull correlated data from XInput. | 
        ||
| 979 |   * | 
        ||
| 980 |   *  This variable can be set to the following values: | 
        ||
| 981 |   *    "0"       - RAWINPUT driver will only use data from raw input APIs | 
        ||
| 982 |   *    "1"       - RAWINPUT driver will also pull data from XInput, providing | 
        ||
| 983 |   *                better trigger axes, guide button presses, and rumble support | 
        ||
| 984 |   *                for Xbox controllers | 
        ||
| 985 |   * | 
        ||
| 986 |   *  The default is "1".  This hint applies to any joysticks opened after setting the hint. | 
        ||
| 987 |   */ | 
        ||
| 988 | #define SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT   "SDL_JOYSTICK_RAWINPUT_CORRELATE_XINPUT" | 
        ||
| 989 | |||
| 990 | /** | 
        ||
| 991 |   *  \brief  A variable controlling whether the ROG Chakram mice should show up as joysticks | 
        ||
| 992 |   * | 
        ||
| 993 |   *  This variable can be set to the following values: | 
        ||
| 994 |   *    "0"       - ROG Chakram mice do not show up as joysticks (the default) | 
        ||
| 995 |   *    "1"       - ROG Chakram mice show up as joysticks | 
        ||
| 996 |   */ | 
        ||
| 997 | #define SDL_HINT_JOYSTICK_ROG_CHAKRAM "SDL_JOYSTICK_ROG_CHAKRAM" | 
        ||
| 998 | |||
| 999 | /** | 
        ||
| 1000 |   *  \brief  A variable controlling whether a separate thread should be used | 
        ||
| 1001 |   *          for handling joystick detection and raw input messages on Windows | 
        ||
| 1002 |   * | 
        ||
| 1003 |   *  This variable can be set to the following values: | 
        ||
| 1004 |   *    "0"       - A separate thread is not used (the default) | 
        ||
| 1005 |   *    "1"       - A separate thread is used for handling raw input messages | 
        ||
| 1006 |   * | 
        ||
| 1007 |   */ | 
        ||
| 1008 | #define SDL_HINT_JOYSTICK_THREAD "SDL_JOYSTICK_THREAD" | 
        ||
| 1009 | |||
| 1010 | /** | 
        ||
| 1011 |   *  \brief  A variable controlling whether Windows.Gaming.Input should be used for controller handling. | 
        ||
| 1012 |   * | 
        ||
| 1013 |   *  This variable can be set to the following values: | 
        ||
| 1014 |   *    "0"       - WGI is not used | 
        ||
| 1015 |   *    "1"       - WGI is used (the default) | 
        ||
| 1016 |   */ | 
        ||
| 1017 | #define SDL_HINT_JOYSTICK_WGI "SDL_JOYSTICK_WGI" | 
        ||
| 1018 | |||
| 1019 | /** | 
        ||
| 1020 |  * \brief Determines whether SDL enforces that DRM master is required in order | 
        ||
| 1021 |  *        to initialize the KMSDRM video backend. | 
        ||
| 1022 |  * | 
        ||
| 1023 |  * The DRM subsystem has a concept of a "DRM master" which is a DRM client that | 
        ||
| 1024 |  * has the ability to set planes, set cursor, etc. When SDL is DRM master, it | 
        ||
| 1025 |  * can draw to the screen using the SDL rendering APIs. Without DRM master, SDL | 
        ||
| 1026 |  * is still able to process input and query attributes of attached displays, | 
        ||
| 1027 |  * but it cannot change display state or draw to the screen directly. | 
        ||
| 1028 |  * | 
        ||
| 1029 |  * In some cases, it can be useful to have the KMSDRM backend even if it cannot | 
        ||
| 1030 |  * be used for rendering. An app may want to use SDL for input processing while | 
        ||
| 1031 |  * using another rendering API (such as an MMAL overlay on Raspberry Pi) or | 
        ||
| 1032 |  * using its own code to render to DRM overlays that SDL doesn't support. | 
        ||
| 1033 |  * | 
        ||
| 1034 |  * This hint must be set before initializing the video subsystem. | 
        ||
| 1035 |  * | 
        ||
| 1036 |  * This variable can be set to the following values: | 
        ||
| 1037 |  *    "0"       - SDL will allow usage of the KMSDRM backend without DRM master | 
        ||
| 1038 |  *    "1"       - SDL Will require DRM master to use the KMSDRM backend (default) | 
        ||
| 1039 |  */ | 
        ||
| 1040 | #define SDL_HINT_KMSDRM_REQUIRE_DRM_MASTER      "SDL_KMSDRM_REQUIRE_DRM_MASTER" | 
        ||
| 1041 | |||
| 1042 | /** | 
        ||
| 1043 |   *  \brief  A comma separated list of devices to open as joysticks | 
        ||
| 1044 |   * | 
        ||
| 1045 |   *  This variable is currently only used by the Linux joystick driver. | 
        ||
| 1046 |   */ | 
        ||
| 1047 | #define SDL_HINT_JOYSTICK_DEVICE "SDL_JOYSTICK_DEVICE" | 
        ||
| 1048 | |||
| 1049 | /** | 
        ||
| 1050 |   *  \brief  A variable controlling whether joysticks on Linux will always treat 'hat' axis inputs (ABS_HAT0X - ABS_HAT3Y) as 8-way digital hats without checking whether they may be analog. | 
        ||
| 1051 |   * | 
        ||
| 1052 |   *  This variable can be set to the following values: | 
        ||
| 1053 |   *    "0"       - Only map hat axis inputs to digital hat outputs if the input axes appear to actually be digital (the default) | 
        ||
| 1054 |   *    "1"       - Always handle the input axes numbered ABS_HAT0X to ABS_HAT3Y as digital hats | 
        ||
| 1055 |   */ | 
        ||
| 1056 | #define SDL_HINT_LINUX_DIGITAL_HATS "SDL_LINUX_DIGITAL_HATS" | 
        ||
| 1057 | |||
| 1058 | /** | 
        ||
| 1059 |   *  \brief  A variable controlling whether digital hats on Linux will apply deadzones to their underlying input axes or use unfiltered values. | 
        ||
| 1060 |   * | 
        ||
| 1061 |   *  This variable can be set to the following values: | 
        ||
| 1062 |   *    "0"       - Return digital hat values based on unfiltered input axis values | 
        ||
| 1063 |   *    "1"       - Return digital hat values with deadzones on the input axes taken into account (the default) | 
        ||
| 1064 |   */ | 
        ||
| 1065 | #define SDL_HINT_LINUX_HAT_DEADZONES "SDL_LINUX_HAT_DEADZONES" | 
        ||
| 1066 | |||
| 1067 | /** | 
        ||
| 1068 |   *  \brief  A variable controlling whether to use the classic /dev/input/js* joystick interface or the newer /dev/input/event* joystick interface on Linux | 
        ||
| 1069 |   * | 
        ||
| 1070 |   *  This variable can be set to the following values: | 
        ||
| 1071 |   *    "0"       - Use /dev/input/event* | 
        ||
| 1072 |   *    "1"       - Use /dev/input/js* | 
        ||
| 1073 |   * | 
        ||
| 1074 |   *  By default the /dev/input/event* interfaces are used | 
        ||
| 1075 |   */ | 
        ||
| 1076 | #define SDL_HINT_LINUX_JOYSTICK_CLASSIC "SDL_LINUX_JOYSTICK_CLASSIC" | 
        ||
| 1077 | |||
| 1078 | /** | 
        ||
| 1079 |   *  \brief  A variable controlling whether joysticks on Linux adhere to their HID-defined deadzones or return unfiltered values. | 
        ||
| 1080 |   * | 
        ||
| 1081 |   *  This variable can be set to the following values: | 
        ||
| 1082 |   *    "0"       - Return unfiltered joystick axis values (the default) | 
        ||
| 1083 |   *    "1"       - Return axis values with deadzones taken into account | 
        ||
| 1084 |   */ | 
        ||
| 1085 | #define SDL_HINT_LINUX_JOYSTICK_DEADZONES "SDL_LINUX_JOYSTICK_DEADZONES" | 
        ||
| 1086 | |||
| 1087 | /** | 
        ||
| 1088 | *  \brief  When set don't force the SDL app to become a foreground process | 
        ||
| 1089 | * | 
        ||
| 1090 | *  This hint only applies to Mac OS X. | 
        ||
| 1091 | * | 
        ||
| 1092 | */ | 
        ||
| 1093 | #define SDL_HINT_MAC_BACKGROUND_APP    "SDL_MAC_BACKGROUND_APP" | 
        ||
| 1094 | |||
| 1095 | /** | 
        ||
| 1096 |  *  \brief A variable that determines whether ctrl+click should generate a right-click event on Mac | 
        ||
| 1097 |  * | 
        ||
| 1098 |  *  If present, holding ctrl while left clicking will generate a right click | 
        ||
| 1099 |  *  event when on Mac. | 
        ||
| 1100 |  */ | 
        ||
| 1101 | #define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK" | 
        ||
| 1102 | |||
| 1103 | /** | 
        ||
| 1104 |  *  \brief   A variable controlling whether dispatching OpenGL context updates should block the dispatching thread until the main thread finishes processing | 
        ||
| 1105 |  * | 
        ||
| 1106 |  *  This variable can be set to the following values: | 
        ||
| 1107 |  *    "0"       - Dispatching OpenGL context updates will block the dispatching thread until the main thread finishes processing (default). | 
        ||
| 1108 |  *    "1"       - Dispatching OpenGL context updates will allow the dispatching thread to continue execution. | 
        ||
| 1109 |  * | 
        ||
| 1110 |  *  Generally you want the default, but if you have OpenGL code in a background thread on a Mac, and the main thread | 
        ||
| 1111 |  *  hangs because it's waiting for that background thread, but that background thread is also hanging because it's | 
        ||
| 1112 |  *  waiting for the main thread to do an update, this might fix your issue. | 
        ||
| 1113 |  * | 
        ||
| 1114 |  *  This hint only applies to macOS. | 
        ||
| 1115 |  * | 
        ||
| 1116 |  *  This hint is available since SDL 2.24.0. | 
        ||
| 1117 |  * | 
        ||
| 1118 |  */ | 
        ||
| 1119 | #define SDL_HINT_MAC_OPENGL_ASYNC_DISPATCH "SDL_MAC_OPENGL_ASYNC_DISPATCH" | 
        ||
| 1120 | |||
| 1121 | /** | 
        ||
| 1122 |  *  \brief  A variable setting the double click radius, in pixels. | 
        ||
| 1123 |  */ | 
        ||
| 1124 | #define SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS    "SDL_MOUSE_DOUBLE_CLICK_RADIUS" | 
        ||
| 1125 | |||
| 1126 | /** | 
        ||
| 1127 |  *  \brief  A variable setting the double click time, in milliseconds. | 
        ||
| 1128 |  */ | 
        ||
| 1129 | #define SDL_HINT_MOUSE_DOUBLE_CLICK_TIME    "SDL_MOUSE_DOUBLE_CLICK_TIME" | 
        ||
| 1130 | |||
| 1131 | /** | 
        ||
| 1132 |  *  \brief Allow mouse click events when clicking to focus an SDL window | 
        ||
| 1133 |  * | 
        ||
| 1134 |  *  This variable can be set to the following values: | 
        ||
| 1135 |  *    "0"       - Ignore mouse clicks that activate a window | 
        ||
| 1136 |  *    "1"       - Generate events for mouse clicks that activate a window | 
        ||
| 1137 |  * | 
        ||
| 1138 |  *  By default SDL will ignore mouse clicks that activate a window | 
        ||
| 1139 |  */ | 
        ||
| 1140 | #define SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH "SDL_MOUSE_FOCUS_CLICKTHROUGH" | 
        ||
| 1141 | |||
| 1142 | /** | 
        ||
| 1143 |  *  \brief  A variable setting the speed scale for mouse motion, in floating point, when the mouse is not in relative mode | 
        ||
| 1144 |  */ | 
        ||
| 1145 | #define SDL_HINT_MOUSE_NORMAL_SPEED_SCALE    "SDL_MOUSE_NORMAL_SPEED_SCALE" | 
        ||
| 1146 | |||
| 1147 | /** | 
        ||
| 1148 |  *  \brief  A variable controlling whether relative mouse mode constrains the mouse to the center of the window | 
        ||
| 1149 |  * | 
        ||
| 1150 |  *  This variable can be set to the following values: | 
        ||
| 1151 |  *    "0"       - Relative mouse mode constrains the mouse to the window | 
        ||
| 1152 |  *    "1"       - Relative mouse mode constrains the mouse to the center of the window | 
        ||
| 1153 |  * | 
        ||
| 1154 |  *  Constraining to the center of the window works better for FPS games and when the | 
        ||
| 1155 |  *  application is running over RDP. Constraining to the whole window works better | 
        ||
| 1156 |  *  for 2D games and increases the chance that the mouse will be in the correct | 
        ||
| 1157 |  *  position when using high DPI mice. | 
        ||
| 1158 |  * | 
        ||
| 1159 |  *  By default SDL will constrain the mouse to the center of the window | 
        ||
| 1160 |  */ | 
        ||
| 1161 | #define SDL_HINT_MOUSE_RELATIVE_MODE_CENTER    "SDL_MOUSE_RELATIVE_MODE_CENTER" | 
        ||
| 1162 | |||
| 1163 | /** | 
        ||
| 1164 |  *  \brief  A variable controlling whether relative mouse mode is implemented using mouse warping | 
        ||
| 1165 |  * | 
        ||
| 1166 |  *  This variable can be set to the following values: | 
        ||
| 1167 |  *    "0"       - Relative mouse mode uses raw input | 
        ||
| 1168 |  *    "1"       - Relative mouse mode uses mouse warping | 
        ||
| 1169 |  * | 
        ||
| 1170 |  *  By default SDL will use raw input for relative mouse mode | 
        ||
| 1171 |  */ | 
        ||
| 1172 | #define SDL_HINT_MOUSE_RELATIVE_MODE_WARP    "SDL_MOUSE_RELATIVE_MODE_WARP" | 
        ||
| 1173 | |||
| 1174 | /** | 
        ||
| 1175 |  *  \brief  A variable controlling whether relative mouse motion is affected by renderer scaling | 
        ||
| 1176 |  * | 
        ||
| 1177 |  *  This variable can be set to the following values: | 
        ||
| 1178 |  *    "0"       - Relative motion is unaffected by DPI or renderer's logical size | 
        ||
| 1179 |  *    "1"       - Relative motion is scaled according to DPI scaling and logical size | 
        ||
| 1180 |  * | 
        ||
| 1181 |  *  By default relative mouse deltas are affected by DPI and renderer scaling | 
        ||
| 1182 |  */ | 
        ||
| 1183 | #define SDL_HINT_MOUSE_RELATIVE_SCALING "SDL_MOUSE_RELATIVE_SCALING" | 
        ||
| 1184 | |||
| 1185 | /** | 
        ||
| 1186 |  *  \brief  A variable setting the scale for mouse motion, in floating point, when the mouse is in relative mode | 
        ||
| 1187 |  */ | 
        ||
| 1188 | #define SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE    "SDL_MOUSE_RELATIVE_SPEED_SCALE" | 
        ||
| 1189 | |||
| 1190 | /** | 
        ||
| 1191 |  *  \brief  A variable controlling whether the system mouse acceleration curve is used for relative mouse motion. | 
        ||
| 1192 |  * | 
        ||
| 1193 |  *  This variable can be set to the following values: | 
        ||
| 1194 |  *    "0"       - Relative mouse motion will be unscaled (the default) | 
        ||
| 1195 |  *    "1"       - Relative mouse motion will be scaled using the system mouse acceleration curve. | 
        ||
| 1196 |  * | 
        ||
| 1197 |  *    If SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE is set, that will override the system speed scale. | 
        ||
| 1198 |  */ | 
        ||
| 1199 | #define SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE    "SDL_MOUSE_RELATIVE_SYSTEM_SCALE" | 
        ||
| 1200 | |||
| 1201 | /** | 
        ||
| 1202 |  *  \brief  A variable controlling whether a motion event should be generated for mouse warping in relative mode. | 
        ||
| 1203 |  * | 
        ||
| 1204 |  *  This variable can be set to the following values: | 
        ||
| 1205 |  *    "0"       - Warping the mouse will not generate a motion event in relative mode | 
        ||
| 1206 |  *    "1"       - Warping the mouse will generate a motion event in relative mode | 
        ||
| 1207 |  * | 
        ||
| 1208 |  *  By default warping the mouse will not generate motion events in relative mode. This avoids the application having to filter out large relative motion due to warping. | 
        ||
| 1209 |  */ | 
        ||
| 1210 | #define SDL_HINT_MOUSE_RELATIVE_WARP_MOTION  "SDL_MOUSE_RELATIVE_WARP_MOTION" | 
        ||
| 1211 | |||
| 1212 | /** | 
        ||
| 1213 |  *  \brief  A variable controlling whether mouse events should generate synthetic touch events | 
        ||
| 1214 |  * | 
        ||
| 1215 |  *  This variable can be set to the following values: | 
        ||
| 1216 |  *    "0"       - Mouse events will not generate touch events (default for desktop platforms) | 
        ||
| 1217 |  *    "1"       - Mouse events will generate touch events (default for mobile platforms, such as Android and iOS) | 
        ||
| 1218 |  */ | 
        ||
| 1219 | #define SDL_HINT_MOUSE_TOUCH_EVENTS    "SDL_MOUSE_TOUCH_EVENTS" | 
        ||
| 1220 | |||
| 1221 | /** | 
        ||
| 1222 |  *  \brief  A variable controlling whether the mouse is captured while mouse buttons are pressed | 
        ||
| 1223 |  * | 
        ||
| 1224 |  *  This variable can be set to the following values: | 
        ||
| 1225 |  *    "0"       - The mouse is not captured while mouse buttons are pressed | 
        ||
| 1226 |  *    "1"       - The mouse is captured while mouse buttons are pressed | 
        ||
| 1227 |  * | 
        ||
| 1228 |  *  By default the mouse is captured while mouse buttons are pressed so if the mouse is dragged | 
        ||
| 1229 |  *  outside the window, the application continues to receive mouse events until the button is | 
        ||
| 1230 |  *  released. | 
        ||
| 1231 |  */ | 
        ||
| 1232 | #define SDL_HINT_MOUSE_AUTO_CAPTURE    "SDL_MOUSE_AUTO_CAPTURE" | 
        ||
| 1233 | |||
| 1234 | /** | 
        ||
| 1235 |  *  \brief Tell SDL not to catch the SIGINT or SIGTERM signals. | 
        ||
| 1236 |  * | 
        ||
| 1237 |  * This hint only applies to Unix-like platforms, and should set before | 
        ||
| 1238 |  * any calls to SDL_Init() | 
        ||
| 1239 |  * | 
        ||
| 1240 |  * The variable can be set to the following values: | 
        ||
| 1241 |  *   "0"       - SDL will install a SIGINT and SIGTERM handler, and when it | 
        ||
| 1242 |  *               catches a signal, convert it into an SDL_QUIT event. | 
        ||
| 1243 |  *   "1"       - SDL will not install a signal handler at all. | 
        ||
| 1244 |  */ | 
        ||
| 1245 | #define SDL_HINT_NO_SIGNAL_HANDLERS   "SDL_NO_SIGNAL_HANDLERS" | 
        ||
| 1246 | |||
| 1247 | /** | 
        ||
| 1248 |  *  \brief  A variable controlling what driver to use for OpenGL ES contexts. | 
        ||
| 1249 |  * | 
        ||
| 1250 |  *  On some platforms, currently Windows and X11, OpenGL drivers may support | 
        ||
| 1251 |  *  creating contexts with an OpenGL ES profile. By default SDL uses these | 
        ||
| 1252 |  *  profiles, when available, otherwise it attempts to load an OpenGL ES | 
        ||
| 1253 |  *  library, e.g. that provided by the ANGLE project. This variable controls | 
        ||
| 1254 |  *  whether SDL follows this default behaviour or will always load an | 
        ||
| 1255 |  *  OpenGL ES library. | 
        ||
| 1256 |  * | 
        ||
| 1257 |  *  Circumstances where this is useful include | 
        ||
| 1258 |  *  - Testing an app with a particular OpenGL ES implementation, e.g ANGLE, | 
        ||
| 1259 |  *    or emulator, e.g. those from ARM, Imagination or Qualcomm. | 
        ||
| 1260 |  *  - Resolving OpenGL ES function addresses at link time by linking with | 
        ||
| 1261 |  *    the OpenGL ES library instead of querying them at run time with | 
        ||
| 1262 |  *    SDL_GL_GetProcAddress(). | 
        ||
| 1263 |  * | 
        ||
| 1264 |  *  Caution: for an application to work with the default behaviour across | 
        ||
| 1265 |  *  different OpenGL drivers it must query the OpenGL ES function | 
        ||
| 1266 |  *  addresses at run time using SDL_GL_GetProcAddress(). | 
        ||
| 1267 |  * | 
        ||
| 1268 |  *  This variable is ignored on most platforms because OpenGL ES is native | 
        ||
| 1269 |  *  or not supported. | 
        ||
| 1270 |  * | 
        ||
| 1271 |  *  This variable can be set to the following values: | 
        ||
| 1272 |  *    "0"       - Use ES profile of OpenGL, if available. (Default when not set.) | 
        ||
| 1273 |  *    "1"       - Load OpenGL ES library using the default library names. | 
        ||
| 1274 |  * | 
        ||
| 1275 |  */ | 
        ||
| 1276 | #define SDL_HINT_OPENGL_ES_DRIVER   "SDL_OPENGL_ES_DRIVER" | 
        ||
| 1277 | |||
| 1278 | /** | 
        ||
| 1279 |  *  \brief  A variable controlling which orientations are allowed on iOS/Android. | 
        ||
| 1280 |  * | 
        ||
| 1281 |  *  In some circumstances it is necessary to be able to explicitly control | 
        ||
| 1282 |  *  which UI orientations are allowed. | 
        ||
| 1283 |  * | 
        ||
| 1284 |  *  This variable is a space delimited list of the following values: | 
        ||
| 1285 |  *    "LandscapeLeft", "LandscapeRight", "Portrait" "PortraitUpsideDown" | 
        ||
| 1286 |  */ | 
        ||
| 1287 | #define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS" | 
        ||
| 1288 | |||
| 1289 | /** | 
        ||
| 1290 |  *  \brief  A variable controlling the use of a sentinel event when polling the event queue | 
        ||
| 1291 |  * | 
        ||
| 1292 |  *  This variable can be set to the following values: | 
        ||
| 1293 |  *    "0"       - Disable poll sentinels | 
        ||
| 1294 |  *    "1"       - Enable poll sentinels | 
        ||
| 1295 |  * | 
        ||
| 1296 |  *  When polling for events, SDL_PumpEvents is used to gather new events from devices. | 
        ||
| 1297 |  *  If a device keeps producing new events between calls to SDL_PumpEvents, a poll loop will | 
        ||
| 1298 |  *  become stuck until the new events stop. | 
        ||
| 1299 |  *  This is most noticeable when moving a high frequency mouse. | 
        ||
| 1300 |  * | 
        ||
| 1301 |  *  By default, poll sentinels are enabled. | 
        ||
| 1302 |  */ | 
        ||
| 1303 | #define SDL_HINT_POLL_SENTINEL "SDL_POLL_SENTINEL" | 
        ||
| 1304 | |||
| 1305 | /** | 
        ||
| 1306 |  *  \brief Override for SDL_GetPreferredLocales() | 
        ||
| 1307 |  * | 
        ||
| 1308 |  *  If set, this will be favored over anything the OS might report for the | 
        ||
| 1309 |  *  user's preferred locales. Changing this hint at runtime will not generate | 
        ||
| 1310 |  *  a SDL_LOCALECHANGED event (but if you can change the hint, you can push | 
        ||
| 1311 |  *  your own event, if you want). | 
        ||
| 1312 |  * | 
        ||
| 1313 |  *  The format of this hint is a comma-separated list of language and locale, | 
        ||
| 1314 |  *  combined with an underscore, as is a common format: "en_GB". Locale is | 
        ||
| 1315 |  *  optional: "en". So you might have a list like this: "en_GB,jp,es_PT" | 
        ||
| 1316 |  */ | 
        ||
| 1317 | #define SDL_HINT_PREFERRED_LOCALES "SDL_PREFERRED_LOCALES" | 
        ||
| 1318 | |||
| 1319 | /** | 
        ||
| 1320 |  *  \brief  A variable describing the content orientation on QtWayland-based platforms. | 
        ||
| 1321 |  * | 
        ||
| 1322 |  *  On QtWayland platforms, windows are rotated client-side to allow for custom | 
        ||
| 1323 |  *  transitions. In order to correctly position overlays (e.g. volume bar) and | 
        ||
| 1324 |  *  gestures (e.g. events view, close/minimize gestures), the system needs to | 
        ||
| 1325 |  *  know in which orientation the application is currently drawing its contents. | 
        ||
| 1326 |  * | 
        ||
| 1327 |  *  This does not cause the window to be rotated or resized, the application | 
        ||
| 1328 |  *  needs to take care of drawing the content in the right orientation (the | 
        ||
| 1329 |  *  framebuffer is always in portrait mode). | 
        ||
| 1330 |  * | 
        ||
| 1331 |  *  This variable can be one of the following values: | 
        ||
| 1332 |  *    "primary" (default), "portrait", "landscape", "inverted-portrait", "inverted-landscape" | 
        ||
| 1333 |  * | 
        ||
| 1334 |  *  Since SDL 2.0.22 this variable accepts a comma-separated list of values above. | 
        ||
| 1335 |  */ | 
        ||
| 1336 | #define SDL_HINT_QTWAYLAND_CONTENT_ORIENTATION "SDL_QTWAYLAND_CONTENT_ORIENTATION" | 
        ||
| 1337 | |||
| 1338 | /** | 
        ||
| 1339 |  *  \brief  Flags to set on QtWayland windows to integrate with the native window manager. | 
        ||
| 1340 |  * | 
        ||
| 1341 |  *  On QtWayland platforms, this hint controls the flags to set on the windows. | 
        ||
| 1342 |  *  For example, on Sailfish OS "OverridesSystemGestures" disables swipe gestures. | 
        ||
| 1343 |  * | 
        ||
| 1344 |  *  This variable is a space-separated list of the following values (empty = no flags): | 
        ||
| 1345 |  *    "OverridesSystemGestures", "StaysOnTop", "BypassWindowManager" | 
        ||
| 1346 |  */ | 
        ||
| 1347 | #define SDL_HINT_QTWAYLAND_WINDOW_FLAGS "SDL_QTWAYLAND_WINDOW_FLAGS" | 
        ||
| 1348 | |||
| 1349 | /** | 
        ||
| 1350 |  *  \brief  A variable controlling whether the 2D render API is compatible or efficient. | 
        ||
| 1351 |  * | 
        ||
| 1352 |  *  This variable can be set to the following values: | 
        ||
| 1353 |  * | 
        ||
| 1354 |  *    "0"     - Don't use batching to make rendering more efficient. | 
        ||
| 1355 |  *    "1"     - Use batching, but might cause problems if app makes its own direct OpenGL calls. | 
        ||
| 1356 |  * | 
        ||
| 1357 |  *  Up to SDL 2.0.9, the render API would draw immediately when requested. Now | 
        ||
| 1358 |  *  it batches up draw requests and sends them all to the GPU only when forced | 
        ||
| 1359 |  *  to (during SDL_RenderPresent, when changing render targets, by updating a | 
        ||
| 1360 |  *  texture that the batch needs, etc). This is significantly more efficient, | 
        ||
| 1361 |  *  but it can cause problems for apps that expect to render on top of the | 
        ||
| 1362 |  *  render API's output. As such, SDL will disable batching if a specific | 
        ||
| 1363 |  *  render backend is requested (since this might indicate that the app is | 
        ||
| 1364 |  *  planning to use the underlying graphics API directly). This hint can | 
        ||
| 1365 |  *  be used to explicitly request batching in this instance. It is a contract | 
        ||
| 1366 |  *  that you will either never use the underlying graphics API directly, or | 
        ||
| 1367 |  *  if you do, you will call SDL_RenderFlush() before you do so any current | 
        ||
| 1368 |  *  batch goes to the GPU before your work begins. Not following this contract | 
        ||
| 1369 |  *  will result in undefined behavior. | 
        ||
| 1370 |  */ | 
        ||
| 1371 | #define SDL_HINT_RENDER_BATCHING  "SDL_RENDER_BATCHING" | 
        ||
| 1372 | |||
| 1373 | /** | 
        ||
| 1374 |  *  \brief  A variable controlling how the 2D render API renders lines | 
        ||
| 1375 |  * | 
        ||
| 1376 |  *  This variable can be set to the following values: | 
        ||
| 1377 |  *    "0"     - Use the default line drawing method (Bresenham's line algorithm as of SDL 2.0.20) | 
        ||
| 1378 |  *    "1"     - Use the driver point API using Bresenham's line algorithm (correct, draws many points) | 
        ||
| 1379 |  *    "2"     - Use the driver line API (occasionally misses line endpoints based on hardware driver quirks, was the default before 2.0.20) | 
        ||
| 1380 |  *    "3"     - Use the driver geometry API (correct, draws thicker diagonal lines) | 
        ||
| 1381 |  * | 
        ||
| 1382 |  *  This variable should be set when the renderer is created. | 
        ||
| 1383 |  */ | 
        ||
| 1384 | #define SDL_HINT_RENDER_LINE_METHOD "SDL_RENDER_LINE_METHOD" | 
        ||
| 1385 | |||
| 1386 | /** | 
        ||
| 1387 |  *  \brief  A variable controlling whether to enable Direct3D 11+'s Debug Layer. | 
        ||
| 1388 |  * | 
        ||
| 1389 |  *  This variable does not have any effect on the Direct3D 9 based renderer. | 
        ||
| 1390 |  * | 
        ||
| 1391 |  *  This variable can be set to the following values: | 
        ||
| 1392 |  *    "0"       - Disable Debug Layer use | 
        ||
| 1393 |  *    "1"       - Enable Debug Layer use | 
        ||
| 1394 |  * | 
        ||
| 1395 |  *  By default, SDL does not use Direct3D Debug Layer. | 
        ||
| 1396 |  */ | 
        ||
| 1397 | #define SDL_HINT_RENDER_DIRECT3D11_DEBUG    "SDL_RENDER_DIRECT3D11_DEBUG" | 
        ||
| 1398 | |||
| 1399 | /** | 
        ||
| 1400 |  *  \brief  A variable controlling whether the Direct3D device is initialized for thread-safe operations. | 
        ||
| 1401 |  * | 
        ||
| 1402 |  *  This variable can be set to the following values: | 
        ||
| 1403 |  *    "0"       - Thread-safety is not enabled (faster) | 
        ||
| 1404 |  *    "1"       - Thread-safety is enabled | 
        ||
| 1405 |  * | 
        ||
| 1406 |  *  By default the Direct3D device is created with thread-safety disabled. | 
        ||
| 1407 |  */ | 
        ||
| 1408 | #define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE" | 
        ||
| 1409 | |||
| 1410 | /** | 
        ||
| 1411 |  *  \brief  A variable specifying which render driver to use. | 
        ||
| 1412 |  * | 
        ||
| 1413 |  *  If the application doesn't pick a specific renderer to use, this variable | 
        ||
| 1414 |  *  specifies the name of the preferred renderer.  If the preferred renderer | 
        ||
| 1415 |  *  can't be initialized, the normal default renderer is used. | 
        ||
| 1416 |  * | 
        ||
| 1417 |  *  This variable is case insensitive and can be set to the following values: | 
        ||
| 1418 |  *    "direct3d" | 
        ||
| 1419 |  *    "direct3d11" | 
        ||
| 1420 |  *    "direct3d12" | 
        ||
| 1421 |  *    "opengl" | 
        ||
| 1422 |  *    "opengles2" | 
        ||
| 1423 |  *    "opengles" | 
        ||
| 1424 |  *    "metal" | 
        ||
| 1425 |  *    "software" | 
        ||
| 1426 |  * | 
        ||
| 1427 |  *  The default varies by platform, but it's the first one in the list that | 
        ||
| 1428 |  *  is available on the current platform. | 
        ||
| 1429 |  */ | 
        ||
| 1430 | #define SDL_HINT_RENDER_DRIVER              "SDL_RENDER_DRIVER" | 
        ||
| 1431 | |||
| 1432 | /** | 
        ||
| 1433 |  *  \brief  A variable controlling the scaling policy for SDL_RenderSetLogicalSize. | 
        ||
| 1434 |  * | 
        ||
| 1435 |  *  This variable can be set to the following values: | 
        ||
| 1436 |  *    "0" or "letterbox" - Uses letterbox/sidebars to fit the entire rendering on screen | 
        ||
| 1437 |  *    "1" or "overscan"  - Will zoom the rendering so it fills the entire screen, allowing edges to be drawn offscreen | 
        ||
| 1438 |  * | 
        ||
| 1439 |  *  By default letterbox is used | 
        ||
| 1440 |  */ | 
        ||
| 1441 | #define SDL_HINT_RENDER_LOGICAL_SIZE_MODE       "SDL_RENDER_LOGICAL_SIZE_MODE" | 
        ||
| 1442 | |||
| 1443 | /** | 
        ||
| 1444 |  *  \brief  A variable controlling whether the OpenGL render driver uses shaders if they are available. | 
        ||
| 1445 |  * | 
        ||
| 1446 |  *  This variable can be set to the following values: | 
        ||
| 1447 |  *    "0"       - Disable shaders | 
        ||
| 1448 |  *    "1"       - Enable shaders | 
        ||
| 1449 |  * | 
        ||
| 1450 |  *  By default shaders are used if OpenGL supports them. | 
        ||
| 1451 |  */ | 
        ||
| 1452 | #define SDL_HINT_RENDER_OPENGL_SHADERS      "SDL_RENDER_OPENGL_SHADERS" | 
        ||
| 1453 | |||
| 1454 | /** | 
        ||
| 1455 |  *  \brief  A variable controlling the scaling quality | 
        ||
| 1456 |  * | 
        ||
| 1457 |  *  This variable can be set to the following values: | 
        ||
| 1458 |  *    "0" or "nearest" - Nearest pixel sampling | 
        ||
| 1459 |  *    "1" or "linear"  - Linear filtering (supported by OpenGL and Direct3D) | 
        ||
| 1460 |  *    "2" or "best"    - Currently this is the same as "linear" | 
        ||
| 1461 |  * | 
        ||
| 1462 |  *  By default nearest pixel sampling is used | 
        ||
| 1463 |  */ | 
        ||
| 1464 | #define SDL_HINT_RENDER_SCALE_QUALITY       "SDL_RENDER_SCALE_QUALITY" | 
        ||
| 1465 | |||
| 1466 | /** | 
        ||
| 1467 |  *  \brief  A variable controlling whether updates to the SDL screen surface should be synchronized with the vertical refresh, to avoid tearing. | 
        ||
| 1468 |  * | 
        ||
| 1469 |  *  This variable can be set to the following values: | 
        ||
| 1470 |  *    "0"       - Disable vsync | 
        ||
| 1471 |  *    "1"       - Enable vsync | 
        ||
| 1472 |  * | 
        ||
| 1473 |  *  By default SDL does not sync screen surface updates with vertical refresh. | 
        ||
| 1474 |  */ | 
        ||
| 1475 | #define SDL_HINT_RENDER_VSYNC               "SDL_RENDER_VSYNC" | 
        ||
| 1476 | |||
| 1477 | /** | 
        ||
| 1478 |  *  \brief  A variable controlling whether the Metal render driver select low power device over default one | 
        ||
| 1479 |  * | 
        ||
| 1480 |  *  This variable can be set to the following values: | 
        ||
| 1481 |  *    "0"       - Use the prefered OS device | 
        ||
| 1482 |  *    "1"       - Select a low power one | 
        ||
| 1483 |  * | 
        ||
| 1484 |  *  By default the prefered OS device is used. | 
        ||
| 1485 |  */ | 
        ||
| 1486 | #define SDL_HINT_RENDER_METAL_PREFER_LOW_POWER_DEVICE "SDL_RENDER_METAL_PREFER_LOW_POWER_DEVICE" | 
        ||
| 1487 | |||
| 1488 | /** | 
        ||
| 1489 |  *  \brief  A variable controlling if VSYNC is automatically disable if doesn't reach the enough FPS | 
        ||
| 1490 |  * | 
        ||
| 1491 |  *  This variable can be set to the following values: | 
        ||
| 1492 |  *    "0"       - It will be using VSYNC as defined in the main flag. Default | 
        ||
| 1493 |  *    "1"       - If VSYNC was previously enabled, then it will disable VSYNC if doesn't reach enough speed | 
        ||
| 1494 |  * | 
        ||
| 1495 |  *  By default SDL does not enable the automatic VSYNC | 
        ||
| 1496 |  */ | 
        ||
| 1497 | #define SDL_HINT_PS2_DYNAMIC_VSYNC    "SDL_PS2_DYNAMIC_VSYNC" | 
        ||
| 1498 | |||
| 1499 | /** | 
        ||
| 1500 |  * \brief A variable to control whether the return key on the soft keyboard | 
        ||
| 1501 |  *        should hide the soft keyboard on Android and iOS. | 
        ||
| 1502 |  * | 
        ||
| 1503 |  * The variable can be set to the following values: | 
        ||
| 1504 |  *   "0"       - The return key will be handled as a key event. This is the behaviour of SDL <= 2.0.3. (default) | 
        ||
| 1505 |  *   "1"       - The return key will hide the keyboard. | 
        ||
| 1506 |  * | 
        ||
| 1507 |  * The value of this hint is used at runtime, so it can be changed at any time. | 
        ||
| 1508 |  */ | 
        ||
| 1509 | #define SDL_HINT_RETURN_KEY_HIDES_IME "SDL_RETURN_KEY_HIDES_IME" | 
        ||
| 1510 | |||
| 1511 | /** | 
        ||
| 1512 |  * \brief Tell SDL which Dispmanx layer to use on a Raspberry PI | 
        ||
| 1513 |  * | 
        ||
| 1514 |  * Also known as Z-order. The variable can take a negative or positive value. | 
        ||
| 1515 |  * The default is 10000. | 
        ||
| 1516 |  */ | 
        ||
| 1517 | #define SDL_HINT_RPI_VIDEO_LAYER           "SDL_RPI_VIDEO_LAYER" | 
        ||
| 1518 | |||
| 1519 | /** | 
        ||
| 1520 |  *  \brief Specify an "activity name" for screensaver inhibition. | 
        ||
| 1521 |  * | 
        ||
| 1522 |  * Some platforms, notably Linux desktops, list the applications which are | 
        ||
| 1523 |  * inhibiting the screensaver or other power-saving features. | 
        ||
| 1524 |  * | 
        ||
| 1525 |  * This hint lets you specify the "activity name" sent to the OS when | 
        ||
| 1526 |  * SDL_DisableScreenSaver() is used (or the screensaver is automatically | 
        ||
| 1527 |  * disabled). The contents of this hint are used when the screensaver is | 
        ||
| 1528 |  * disabled. You should use a string that describes what your program is doing | 
        ||
| 1529 |  * (and, therefore, why the screensaver is disabled).  For example, "Playing a | 
        ||
| 1530 |  * game" or "Watching a video". | 
        ||
| 1531 |  * | 
        ||
| 1532 |  * Setting this to "" or leaving it unset will have SDL use a reasonable | 
        ||
| 1533 |  * default: "Playing a game" or something similar. | 
        ||
| 1534 |  * | 
        ||
| 1535 |  * On targets where this is not supported, this hint does nothing. | 
        ||
| 1536 |  */ | 
        ||
| 1537 | #define SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME "SDL_SCREENSAVER_INHIBIT_ACTIVITY_NAME" | 
        ||
| 1538 | |||
| 1539 | /** | 
        ||
| 1540 |  *  \brief Specifies whether SDL_THREAD_PRIORITY_TIME_CRITICAL should be treated as realtime. | 
        ||
| 1541 |  * | 
        ||
| 1542 |  *  On some platforms, like Linux, a realtime priority thread may be subject to restrictions | 
        ||
| 1543 |  *  that require special handling by the application. This hint exists to let SDL know that | 
        ||
| 1544 |  *  the app is prepared to handle said restrictions. | 
        ||
| 1545 |  * | 
        ||
| 1546 |  *  On Linux, SDL will apply the following configuration to any thread that becomes realtime: | 
        ||
| 1547 |  *   * The SCHED_RESET_ON_FORK bit will be set on the scheduling policy, | 
        ||
| 1548 |  *   * An RLIMIT_RTTIME budget will be configured to the rtkit specified limit. | 
        ||
| 1549 |  *     * Exceeding this limit will result in the kernel sending SIGKILL to the app, | 
        ||
| 1550 |  *     * Refer to the man pages for more information. | 
        ||
| 1551 |  * | 
        ||
| 1552 |  *  This variable can be set to the following values: | 
        ||
| 1553 |  *    "0"       - default platform specific behaviour | 
        ||
| 1554 |  *    "1"       - Force SDL_THREAD_PRIORITY_TIME_CRITICAL to a realtime scheduling policy | 
        ||
| 1555 |  */ | 
        ||
| 1556 | #define SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL "SDL_THREAD_FORCE_REALTIME_TIME_CRITICAL" | 
        ||
| 1557 | |||
| 1558 | /** | 
        ||
| 1559 | *  \brief  A string specifying additional information to use with SDL_SetThreadPriority. | 
        ||
| 1560 | * | 
        ||
| 1561 | *  By default SDL_SetThreadPriority will make appropriate system changes in order to | 
        ||
| 1562 | *  apply a thread priority.  For example on systems using pthreads the scheduler policy | 
        ||
| 1563 | *  is changed automatically to a policy that works well with a given priority. | 
        ||
| 1564 | *  Code which has specific requirements can override SDL's default behavior with this hint. | 
        ||
| 1565 | * | 
        ||
| 1566 | *  pthread hint values are "current", "other", "fifo" and "rr". | 
        ||
| 1567 | *  Currently no other platform hint values are defined but may be in the future. | 
        ||
| 1568 | * | 
        ||
| 1569 | *  \note On Linux, the kernel may send SIGKILL to realtime tasks which exceed the distro | 
        ||
| 1570 | *  configured execution budget for rtkit. This budget can be queried through RLIMIT_RTTIME | 
        ||
| 1571 | *  after calling SDL_SetThreadPriority(). | 
        ||
| 1572 | */ | 
        ||
| 1573 | #define SDL_HINT_THREAD_PRIORITY_POLICY         "SDL_THREAD_PRIORITY_POLICY" | 
        ||
| 1574 | |||
| 1575 | /** | 
        ||
| 1576 | *  \brief  A string specifying SDL's threads stack size in bytes or "0" for the backend's default size | 
        ||
| 1577 | * | 
        ||
| 1578 | *  Use this hint in case you need to set SDL's threads stack size to other than the default. | 
        ||
| 1579 | *  This is specially useful if you build SDL against a non glibc libc library (such as musl) which | 
        ||
| 1580 | *  provides a relatively small default thread stack size (a few kilobytes versus the default 8MB glibc uses). | 
        ||
| 1581 | *  Support for this hint is currently available only in the pthread, Windows, and PSP backend. | 
        ||
| 1582 | * | 
        ||
| 1583 | *  Instead of this hint, in 2.0.9 and later, you can use | 
        ||
| 1584 | *  SDL_CreateThreadWithStackSize(). This hint only works with the classic | 
        ||
| 1585 | *  SDL_CreateThread(). | 
        ||
| 1586 | */ | 
        ||
| 1587 | #define SDL_HINT_THREAD_STACK_SIZE              "SDL_THREAD_STACK_SIZE" | 
        ||
| 1588 | |||
| 1589 | /** | 
        ||
| 1590 |  *  \brief A variable that controls the timer resolution, in milliseconds. | 
        ||
| 1591 |  * | 
        ||
| 1592 |  *  The higher resolution the timer, the more frequently the CPU services | 
        ||
| 1593 |  *  timer interrupts, and the more precise delays are, but this takes up | 
        ||
| 1594 |  *  power and CPU time.  This hint is only used on Windows. | 
        ||
| 1595 |  * | 
        ||
| 1596 |  *  See this blog post for more information: | 
        ||
| 1597 |  *  http://randomascii.wordpress.com/2013/07/08/windows-timer-resolution-megawatts-wasted/ | 
        ||
| 1598 |  * | 
        ||
| 1599 |  *  If this variable is set to "0", the system timer resolution is not set. | 
        ||
| 1600 |  * | 
        ||
| 1601 |  *  The default value is "1". This hint may be set at any time. | 
        ||
| 1602 |  */ | 
        ||
| 1603 | #define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION" | 
        ||
| 1604 | |||
| 1605 | /** | 
        ||
| 1606 |  *  \brief  A variable controlling whether touch events should generate synthetic mouse events | 
        ||
| 1607 |  * | 
        ||
| 1608 |  *  This variable can be set to the following values: | 
        ||
| 1609 |  *    "0"       - Touch events will not generate mouse events | 
        ||
| 1610 |  *    "1"       - Touch events will generate mouse events | 
        ||
| 1611 |  * | 
        ||
| 1612 |  *  By default SDL will generate mouse events for touch events | 
        ||
| 1613 |  */ | 
        ||
| 1614 | #define SDL_HINT_TOUCH_MOUSE_EVENTS    "SDL_TOUCH_MOUSE_EVENTS" | 
        ||
| 1615 | |||
| 1616 | /** | 
        ||
| 1617 |  *  \brief  A variable controlling which touchpad should generate synthetic mouse events | 
        ||
| 1618 |  * | 
        ||
| 1619 |  *  This variable can be set to the following values: | 
        ||
| 1620 |  *    "0"       - Only front touchpad should generate mouse events. Default | 
        ||
| 1621 |  *    "1"       - Only back touchpad should generate mouse events. | 
        ||
| 1622 |  *    "2"       - Both touchpads should generate mouse events. | 
        ||
| 1623 |  * | 
        ||
| 1624 |  *  By default SDL will generate mouse events for all touch devices | 
        ||
| 1625 |  */ | 
        ||
| 1626 | #define SDL_HINT_VITA_TOUCH_MOUSE_DEVICE    "SDL_HINT_VITA_TOUCH_MOUSE_DEVICE" | 
        ||
| 1627 | |||
| 1628 | /** | 
        ||
| 1629 |  *  \brief  A variable controlling whether the Android / tvOS remotes | 
        ||
| 1630 |  *  should be listed as joystick devices, instead of sending keyboard events. | 
        ||
| 1631 |  * | 
        ||
| 1632 |  *  This variable can be set to the following values: | 
        ||
| 1633 |  *    "0"       - Remotes send enter/escape/arrow key events | 
        ||
| 1634 |  *    "1"       - Remotes are available as 2 axis, 2 button joysticks (the default). | 
        ||
| 1635 |  */ | 
        ||
| 1636 | #define SDL_HINT_TV_REMOTE_AS_JOYSTICK "SDL_TV_REMOTE_AS_JOYSTICK" | 
        ||
| 1637 | |||
| 1638 | /** | 
        ||
| 1639 |  *  \brief  A variable controlling whether the screensaver is enabled. | 
        ||
| 1640 |  * | 
        ||
| 1641 |  *  This variable can be set to the following values: | 
        ||
| 1642 |  *    "0"       - Disable screensaver | 
        ||
| 1643 |  *    "1"       - Enable screensaver | 
        ||
| 1644 |  * | 
        ||
| 1645 |  *  By default SDL will disable the screensaver. | 
        ||
| 1646 |  */ | 
        ||
| 1647 | #define SDL_HINT_VIDEO_ALLOW_SCREENSAVER    "SDL_VIDEO_ALLOW_SCREENSAVER" | 
        ||
| 1648 | |||
| 1649 | /** | 
        ||
| 1650 |  * \brief Tell the video driver that we only want a double buffer. | 
        ||
| 1651 |  * | 
        ||
| 1652 |  * By default, most lowlevel 2D APIs will use a triple buffer scheme that | 
        ||
| 1653 |  * wastes no CPU time on waiting for vsync after issuing a flip, but | 
        ||
| 1654 |  * introduces a frame of latency. On the other hand, using a double buffer | 
        ||
| 1655 |  * scheme instead is recommended for cases where low latency is an important | 
        ||
| 1656 |  * factor because we save a whole frame of latency. | 
        ||
| 1657 |  * We do so by waiting for vsync immediately after issuing a flip, usually just | 
        ||
| 1658 |  * after eglSwapBuffers call in the backend's *_SwapWindow function. | 
        ||
| 1659 |  * | 
        ||
| 1660 |  * Since it's driver-specific, it's only supported where possible and | 
        ||
| 1661 |  * implemented. Currently supported the following drivers: | 
        ||
| 1662 |  * | 
        ||
| 1663 |  * - KMSDRM (kmsdrm) | 
        ||
| 1664 |  * - Raspberry Pi (raspberrypi) | 
        ||
| 1665 |  */ | 
        ||
| 1666 | #define SDL_HINT_VIDEO_DOUBLE_BUFFER      "SDL_VIDEO_DOUBLE_BUFFER" | 
        ||
| 1667 | |||
| 1668 | /** | 
        ||
| 1669 |  * \brief A variable controlling whether the EGL window is allowed to be | 
        ||
| 1670 |  * composited as transparent, rather than opaque. | 
        ||
| 1671 |  * | 
        ||
| 1672 |  * Most window systems will always render windows opaque, even if the surface | 
        ||
| 1673 |  * format has an alpha channel. This is not always true, however, so by default | 
        ||
| 1674 |  * SDL will try to enforce opaque composition. To override this behavior, you | 
        ||
| 1675 |  * can set this hint to "1". | 
        ||
| 1676 |  */ | 
        ||
| 1677 | #define SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY "SDL_VIDEO_EGL_ALLOW_TRANSPARENCY" | 
        ||
| 1678 | |||
| 1679 | /** | 
        ||
| 1680 |  * \brief A variable controlling whether the graphics context is externally managed. | 
        ||
| 1681 |  * | 
        ||
| 1682 |  * This variable can be set to the following values: | 
        ||
| 1683 |  *  "0"         - SDL will manage graphics contexts that are attached to windows. | 
        ||
| 1684 |  *  "1"         - Disable graphics context management on windows. | 
        ||
| 1685 |  * | 
        ||
| 1686 |  * By default SDL will manage OpenGL contexts in certain situations. For example, on Android the | 
        ||
| 1687 |  * context will be automatically saved and restored when pausing the application. Additionally, some | 
        ||
| 1688 |  * platforms will assume usage of OpenGL if Vulkan isn't used. Setting this to "1" will prevent this | 
        ||
| 1689 |  * behavior, which is desireable when the application manages the graphics context, such as | 
        ||
| 1690 |  * an externally managed OpenGL context or attaching a Vulkan surface to the window. | 
        ||
| 1691 |  */ | 
        ||
| 1692 | #define SDL_HINT_VIDEO_EXTERNAL_CONTEXT    "SDL_VIDEO_EXTERNAL_CONTEXT" | 
        ||
| 1693 | |||
| 1694 | /** | 
        ||
| 1695 |  *  \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac and iOS) | 
        ||
| 1696 |  */ | 
        ||
| 1697 | #define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED" | 
        ||
| 1698 | |||
| 1699 | /** | 
        ||
| 1700 |  *  \brief  A variable that dictates policy for fullscreen Spaces on Mac OS X. | 
        ||
| 1701 |  * | 
        ||
| 1702 |  *  This hint only applies to Mac OS X. | 
        ||
| 1703 |  * | 
        ||
| 1704 |  *  The variable can be set to the following values: | 
        ||
| 1705 |  *    "0"       - Disable Spaces support (FULLSCREEN_DESKTOP won't use them and | 
        ||
| 1706 |  *                SDL_WINDOW_RESIZABLE windows won't offer the "fullscreen" | 
        ||
| 1707 |  *                button on their titlebars). | 
        ||
| 1708 |  *    "1"       - Enable Spaces support (FULLSCREEN_DESKTOP will use them and | 
        ||
| 1709 |  *                SDL_WINDOW_RESIZABLE windows will offer the "fullscreen" | 
        ||
| 1710 |  *                button on their titlebars). | 
        ||
| 1711 |  * | 
        ||
| 1712 |  *  The default value is "1". This hint must be set before any windows are created. | 
        ||
| 1713 |  */ | 
        ||
| 1714 | #define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES    "SDL_VIDEO_MAC_FULLSCREEN_SPACES" | 
        ||
| 1715 | |||
| 1716 | /** | 
        ||
| 1717 |  *  \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to false. | 
        ||
| 1718 |  *  \warning  Before SDL 2.0.14, this defaulted to true! In 2.0.14, we're | 
        ||
| 1719 |  *            seeing if "true" causes more problems than it solves in modern times. | 
        ||
| 1720 |  * | 
        ||
| 1721 |  */ | 
        ||
| 1722 | #define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS   "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS" | 
        ||
| 1723 | |||
| 1724 | /** | 
        ||
| 1725 |  *  \brief  A variable controlling whether the libdecor Wayland backend is allowed to be used. | 
        ||
| 1726 |  * | 
        ||
| 1727 |  *  This variable can be set to the following values: | 
        ||
| 1728 |  *    "0"       - libdecor use is disabled. | 
        ||
| 1729 |  *    "1"       - libdecor use is enabled (default). | 
        ||
| 1730 |  * | 
        ||
| 1731 |  *  libdecor is used over xdg-shell when xdg-decoration protocol is unavailable. | 
        ||
| 1732 |  */ | 
        ||
| 1733 | #define SDL_HINT_VIDEO_WAYLAND_ALLOW_LIBDECOR "SDL_VIDEO_WAYLAND_ALLOW_LIBDECOR" | 
        ||
| 1734 | |||
| 1735 | /** | 
        ||
| 1736 |  *  \brief  A variable controlling whether the libdecor Wayland backend is preferred over native decrations. | 
        ||
| 1737 |  * | 
        ||
| 1738 |  *  When this hint is set, libdecor will be used to provide window decorations, even if xdg-decoration is | 
        ||
| 1739 |  *  available. (Note that, by default, libdecor will use xdg-decoration itself if available). | 
        ||
| 1740 |  * | 
        ||
| 1741 |  *  This variable can be set to the following values: | 
        ||
| 1742 |  *    "0"       - libdecor is enabled only if server-side decorations are unavailable. | 
        ||
| 1743 |  *    "1"       - libdecor is always enabled if available. | 
        ||
| 1744 |  * | 
        ||
| 1745 |  *  libdecor is used over xdg-shell when xdg-decoration protocol is unavailable. | 
        ||
| 1746 |  */ | 
        ||
| 1747 | #define SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR "SDL_VIDEO_WAYLAND_PREFER_LIBDECOR" | 
        ||
| 1748 | |||
| 1749 | /** | 
        ||
| 1750 |  *  \brief  A variable controlling whether video mode emulation is enabled under Wayland. | 
        ||
| 1751 |  * | 
        ||
| 1752 |  *  When this hint is set, a standard set of emulated CVT video modes will be exposed for use by the application. | 
        ||
| 1753 |  *  If it is disabled, the only modes exposed will be the logical desktop size and, in the case of a scaled | 
        ||
| 1754 |  *  desktop, the native display resolution. | 
        ||
| 1755 |  * | 
        ||
| 1756 |  *  This variable can be set to the following values: | 
        ||
| 1757 |  *    "0"       - Video mode emulation is disabled. | 
        ||
| 1758 |  *    "1"       - Video mode emulation is enabled. | 
        ||
| 1759 |  * | 
        ||
| 1760 |  *  By default video mode emulation is enabled. | 
        ||
| 1761 |  */ | 
        ||
| 1762 | #define SDL_HINT_VIDEO_WAYLAND_MODE_EMULATION "SDL_VIDEO_WAYLAND_MODE_EMULATION" | 
        ||
| 1763 | |||
| 1764 | /** | 
        ||
| 1765 |  *  \brief  Enable or disable mouse pointer warp emulation, needed by some older games. | 
        ||
| 1766 |  * | 
        ||
| 1767 |  *  When this hint is set, any SDL will emulate mouse warps using relative mouse mode. | 
        ||
| 1768 |  *  This is required for some older games (such as Source engine games), which warp the | 
        ||
| 1769 |  *  mouse to the centre of the screen rather than using relative mouse motion. Note that | 
        ||
| 1770 |  *  relative mouse mode may have different mouse acceleration behaviour than pointer warps. | 
        ||
| 1771 |  * | 
        ||
| 1772 |  *  This variable can be set to the following values: | 
        ||
| 1773 |  *    "0"       - All mouse warps fail, as mouse warping is not available under wayland. | 
        ||
| 1774 |  *    "1"       - Some mouse warps will be emulated by forcing relative mouse mode. | 
        ||
| 1775 |  * | 
        ||
| 1776 |  *  If not set, this is automatically enabled unless an application uses relative mouse | 
        ||
| 1777 |  *  mode directly. | 
        ||
| 1778 |  */ | 
        ||
| 1779 | #define SDL_HINT_VIDEO_WAYLAND_EMULATE_MOUSE_WARP "SDL_VIDEO_WAYLAND_EMULATE_MOUSE_WARP" | 
        ||
| 1780 | |||
| 1781 | /** | 
        ||
| 1782 | *  \brief  A variable that is the address of another SDL_Window* (as a hex string formatted with "%p"). | 
        ||
| 1783 | * | 
        ||
| 1784 | *  If this hint is set before SDL_CreateWindowFrom() and the SDL_Window* it is set to has | 
        ||
| 1785 | *  SDL_WINDOW_OPENGL set (and running on WGL only, currently), then two things will occur on the newly | 
        ||
| 1786 | *  created SDL_Window: | 
        ||
| 1787 | * | 
        ||
| 1788 | *  1. Its pixel format will be set to the same pixel format as this SDL_Window.  This is | 
        ||
| 1789 | *  needed for example when sharing an OpenGL context across multiple windows. | 
        ||
| 1790 | * | 
        ||
| 1791 | *  2. The flag SDL_WINDOW_OPENGL will be set on the new window so it can be used for | 
        ||
| 1792 | *  OpenGL rendering. | 
        ||
| 1793 | * | 
        ||
| 1794 | *  This variable can be set to the following values: | 
        ||
| 1795 | *    The address (as a string "%p") of the SDL_Window* that new windows created with SDL_CreateWindowFrom() should | 
        ||
| 1796 | *    share a pixel format with. | 
        ||
| 1797 | */ | 
        ||
| 1798 | #define SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT    "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT" | 
        ||
| 1799 | |||
| 1800 | /** | 
        ||
| 1801 |  *  \brief  When calling SDL_CreateWindowFrom(), make the window compatible with OpenGL. | 
        ||
| 1802 |  * | 
        ||
| 1803 |  * This variable can be set to the following values: | 
        ||
| 1804 |  * "0" - Don't add any graphics flags to the SDL_WindowFlags | 
        ||
| 1805 |  * "1" - Add SDL_WINDOW_OPENGL to the SDL_WindowFlags | 
        ||
| 1806 |  * | 
        ||
| 1807 |  * By default SDL will not make the foreign window compatible with OpenGL. | 
        ||
| 1808 |  */ | 
        ||
| 1809 | #define SDL_HINT_VIDEO_FOREIGN_WINDOW_OPENGL "SDL_VIDEO_FOREIGN_WINDOW_OPENGL" | 
        ||
| 1810 | |||
| 1811 | /** | 
        ||
| 1812 |  *  \brief  When calling SDL_CreateWindowFrom(), make the window compatible with Vulkan. | 
        ||
| 1813 |  * | 
        ||
| 1814 |  * This variable can be set to the following values: | 
        ||
| 1815 |  * "0" - Don't add any graphics flags to the SDL_WindowFlags | 
        ||
| 1816 |  * "1" - Add SDL_WINDOW_VULKAN to the SDL_WindowFlags | 
        ||
| 1817 |  * | 
        ||
| 1818 |  * By default SDL will not make the foreign window compatible with Vulkan. | 
        ||
| 1819 |  */ | 
        ||
| 1820 | #define SDL_HINT_VIDEO_FOREIGN_WINDOW_VULKAN "SDL_VIDEO_FOREIGN_WINDOW_VULKAN" | 
        ||
| 1821 | |||
| 1822 | /** | 
        ||
| 1823 | *  \brief  A variable specifying which shader compiler to preload when using the Chrome ANGLE binaries | 
        ||
| 1824 | * | 
        ||
| 1825 | *  SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It | 
        ||
| 1826 | *  can use two different sets of binaries, those compiled by the user from source | 
        ||
| 1827 | *  or those provided by the Chrome browser. In the later case, these binaries require | 
        ||
| 1828 | *  that SDL loads a DLL providing the shader compiler. | 
        ||
| 1829 | * | 
        ||
| 1830 | *  This variable can be set to the following values: | 
        ||
| 1831 | *    "d3dcompiler_46.dll" - default, best for Vista or later. | 
        ||
| 1832 | *    "d3dcompiler_43.dll" - for XP support. | 
        ||
| 1833 | *    "none" - do not load any library, useful if you compiled ANGLE from source and included the compiler in your binaries. | 
        ||
| 1834 | * | 
        ||
| 1835 | */ | 
        ||
| 1836 | #define SDL_HINT_VIDEO_WIN_D3DCOMPILER              "SDL_VIDEO_WIN_D3DCOMPILER" | 
        ||
| 1837 | |||
| 1838 | /** | 
        ||
| 1839 |  * \brief A variable controlling whether X11 should use GLX or EGL by default | 
        ||
| 1840 |  * | 
        ||
| 1841 |  * This variable can be set to the following values: | 
        ||
| 1842 |  * "0" - Use GLX | 
        ||
| 1843 |  * "1" - Use EGL | 
        ||
| 1844 |  * | 
        ||
| 1845 |  * By default SDL will use GLX when both are present. | 
        ||
| 1846 |  */ | 
        ||
| 1847 | #define SDL_HINT_VIDEO_X11_FORCE_EGL "SDL_VIDEO_X11_FORCE_EGL" | 
        ||
| 1848 | |||
| 1849 | /** | 
        ||
| 1850 |  * \brief A variable controlling whether the X11 _NET_WM_BYPASS_COMPOSITOR hint should be used. | 
        ||
| 1851 |  * | 
        ||
| 1852 |  * This variable can be set to the following values: | 
        ||
| 1853 |  * "0" - Disable _NET_WM_BYPASS_COMPOSITOR | 
        ||
| 1854 |  * "1" - Enable _NET_WM_BYPASS_COMPOSITOR | 
        ||
| 1855 |  * | 
        ||
| 1856 |  * By default SDL will use _NET_WM_BYPASS_COMPOSITOR | 
        ||
| 1857 |  * | 
        ||
| 1858 |  */ | 
        ||
| 1859 | #define SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR "SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR" | 
        ||
| 1860 | |||
| 1861 | /** | 
        ||
| 1862 |  *  \brief  A variable controlling whether the X11 _NET_WM_PING protocol should be supported. | 
        ||
| 1863 |  * | 
        ||
| 1864 |  *  This variable can be set to the following values: | 
        ||
| 1865 |  *    "0"       - Disable _NET_WM_PING | 
        ||
| 1866 |  *    "1"       - Enable _NET_WM_PING | 
        ||
| 1867 |  * | 
        ||
| 1868 |  *  By default SDL will use _NET_WM_PING, but for applications that know they | 
        ||
| 1869 |  *  will not always be able to respond to ping requests in a timely manner they can | 
        ||
| 1870 |  *  turn it off to avoid the window manager thinking the app is hung. | 
        ||
| 1871 |  *  The hint is checked in CreateWindow. | 
        ||
| 1872 |  */ | 
        ||
| 1873 | #define SDL_HINT_VIDEO_X11_NET_WM_PING      "SDL_VIDEO_X11_NET_WM_PING" | 
        ||
| 1874 | |||
| 1875 | /** | 
        ||
| 1876 |  *  \brief  A variable forcing the visual ID chosen for new X11 windows | 
        ||
| 1877 |  * | 
        ||
| 1878 |  */ | 
        ||
| 1879 | #define SDL_HINT_VIDEO_X11_WINDOW_VISUALID      "SDL_VIDEO_X11_WINDOW_VISUALID" | 
        ||
| 1880 | |||
| 1881 | /** | 
        ||
| 1882 |  *  \brief  A no-longer-used variable controlling whether the X11 Xinerama extension should be used. | 
        ||
| 1883 |  * | 
        ||
| 1884 |  * Before SDL 2.0.24, this would let apps and users disable Xinerama support on X11. | 
        ||
| 1885 |  *  Now SDL never uses Xinerama, and does not check for this hint at all. | 
        ||
| 1886 |  *  The preprocessor define is left here for source compatibility. | 
        ||
| 1887 |  */ | 
        ||
| 1888 | #define SDL_HINT_VIDEO_X11_XINERAMA         "SDL_VIDEO_X11_XINERAMA" | 
        ||
| 1889 | |||
| 1890 | /** | 
        ||
| 1891 |  *  \brief  A variable controlling whether the X11 XRandR extension should be used. | 
        ||
| 1892 |  * | 
        ||
| 1893 |  *  This variable can be set to the following values: | 
        ||
| 1894 |  *    "0"       - Disable XRandR | 
        ||
| 1895 |  *    "1"       - Enable XRandR | 
        ||
| 1896 |  * | 
        ||
| 1897 |  *  By default SDL will use XRandR. | 
        ||
| 1898 |  */ | 
        ||
| 1899 | #define SDL_HINT_VIDEO_X11_XRANDR           "SDL_VIDEO_X11_XRANDR" | 
        ||
| 1900 | |||
| 1901 | /** | 
        ||
| 1902 |  *  \brief  A no-longer-used variable controlling whether the X11 VidMode extension should be used. | 
        ||
| 1903 |  * | 
        ||
| 1904 |  * Before SDL 2.0.24, this would let apps and users disable XVidMode support on X11. | 
        ||
| 1905 |  *  Now SDL never uses XVidMode, and does not check for this hint at all. | 
        ||
| 1906 |  *  The preprocessor define is left here for source compatibility. | 
        ||
| 1907 |  */ | 
        ||
| 1908 | #define SDL_HINT_VIDEO_X11_XVIDMODE         "SDL_VIDEO_X11_XVIDMODE" | 
        ||
| 1909 | |||
| 1910 | /** | 
        ||
| 1911 |  *  \brief  Controls how the fact chunk affects the loading of a WAVE file. | 
        ||
| 1912 |  * | 
        ||
| 1913 |  *  The fact chunk stores information about the number of samples of a WAVE | 
        ||
| 1914 |  *  file. The Standards Update from Microsoft notes that this value can be used | 
        ||
| 1915 |  *  to 'determine the length of the data in seconds'. This is especially useful | 
        ||
| 1916 |  *  for compressed formats (for which this is a mandatory chunk) if they produce | 
        ||
| 1917 |  *  multiple sample frames per block and truncating the block is not allowed. | 
        ||
| 1918 |  *  The fact chunk can exactly specify how many sample frames there should be | 
        ||
| 1919 |  *  in this case. | 
        ||
| 1920 |  * | 
        ||
| 1921 |  *  Unfortunately, most application seem to ignore the fact chunk and so SDL | 
        ||
| 1922 |  *  ignores it by default as well. | 
        ||
| 1923 |  * | 
        ||
| 1924 |  *  This variable can be set to the following values: | 
        ||
| 1925 |  * | 
        ||
| 1926 |  *    "truncate"    - Use the number of samples to truncate the wave data if | 
        ||
| 1927 |  *                    the fact chunk is present and valid | 
        ||
| 1928 |  *    "strict"      - Like "truncate", but raise an error if the fact chunk | 
        ||
| 1929 |  *                    is invalid, not present for non-PCM formats, or if the | 
        ||
| 1930 |  *                    data chunk doesn't have that many samples | 
        ||
| 1931 |  *    "ignorezero"  - Like "truncate", but ignore fact chunk if the number of | 
        ||
| 1932 |  *                    samples is zero | 
        ||
| 1933 |  *    "ignore"      - Ignore fact chunk entirely (default) | 
        ||
| 1934 |  */ | 
        ||
| 1935 | #define SDL_HINT_WAVE_FACT_CHUNK   "SDL_WAVE_FACT_CHUNK" | 
        ||
| 1936 | |||
| 1937 | /** | 
        ||
| 1938 |  *  \brief  Controls how the size of the RIFF chunk affects the loading of a WAVE file. | 
        ||
| 1939 |  * | 
        ||
| 1940 |  *  The size of the RIFF chunk (which includes all the sub-chunks of the WAVE | 
        ||
| 1941 |  *  file) is not always reliable. In case the size is wrong, it's possible to | 
        ||
| 1942 |  *  just ignore it and step through the chunks until a fixed limit is reached. | 
        ||
| 1943 |  * | 
        ||
| 1944 |  *  Note that files that have trailing data unrelated to the WAVE file or | 
        ||
| 1945 |  *  corrupt files may slow down the loading process without a reliable boundary. | 
        ||
| 1946 |  *  By default, SDL stops after 10000 chunks to prevent wasting time. Use the | 
        ||
| 1947 |  *  environment variable SDL_WAVE_CHUNK_LIMIT to adjust this value. | 
        ||
| 1948 |  * | 
        ||
| 1949 |  *  This variable can be set to the following values: | 
        ||
| 1950 |  * | 
        ||
| 1951 |  *    "force"        - Always use the RIFF chunk size as a boundary for the chunk search | 
        ||
| 1952 |  *    "ignorezero"   - Like "force", but a zero size searches up to 4 GiB (default) | 
        ||
| 1953 |  *    "ignore"       - Ignore the RIFF chunk size and always search up to 4 GiB | 
        ||
| 1954 |  *    "maximum"      - Search for chunks until the end of file (not recommended) | 
        ||
| 1955 |  */ | 
        ||
| 1956 | #define SDL_HINT_WAVE_RIFF_CHUNK_SIZE   "SDL_WAVE_RIFF_CHUNK_SIZE" | 
        ||
| 1957 | |||
| 1958 | /** | 
        ||
| 1959 |  *  \brief  Controls how a truncated WAVE file is handled. | 
        ||
| 1960 |  * | 
        ||
| 1961 |  *  A WAVE file is considered truncated if any of the chunks are incomplete or | 
        ||
| 1962 |  *  the data chunk size is not a multiple of the block size. By default, SDL | 
        ||
| 1963 |  *  decodes until the first incomplete block, as most applications seem to do. | 
        ||
| 1964 |  * | 
        ||
| 1965 |  *  This variable can be set to the following values: | 
        ||
| 1966 |  * | 
        ||
| 1967 |  *    "verystrict" - Raise an error if the file is truncated | 
        ||
| 1968 |  *    "strict"     - Like "verystrict", but the size of the RIFF chunk is ignored | 
        ||
| 1969 |  *    "dropframe"  - Decode until the first incomplete sample frame | 
        ||
| 1970 |  *    "dropblock"  - Decode until the first incomplete block (default) | 
        ||
| 1971 |  */ | 
        ||
| 1972 | #define SDL_HINT_WAVE_TRUNCATION   "SDL_WAVE_TRUNCATION" | 
        ||
| 1973 | |||
| 1974 | /** | 
        ||
| 1975 |  * \brief Tell SDL not to name threads on Windows with the 0x406D1388 Exception. | 
        ||
| 1976 |  *        The 0x406D1388 Exception is a trick used to inform Visual Studio of a | 
        ||
| 1977 |  *        thread's name, but it tends to cause problems with other debuggers, | 
        ||
| 1978 |  *        and the .NET runtime. Note that SDL 2.0.6 and later will still use | 
        ||
| 1979 |  *        the (safer) SetThreadDescription API, introduced in the Windows 10 | 
        ||
| 1980 |  *        Creators Update, if available. | 
        ||
| 1981 |  * | 
        ||
| 1982 |  * The variable can be set to the following values: | 
        ||
| 1983 |  *   "0"       - SDL will raise the 0x406D1388 Exception to name threads. | 
        ||
| 1984 |  *               This is the default behavior of SDL <= 2.0.4. | 
        ||
| 1985 |  *   "1"       - SDL will not raise this exception, and threads will be unnamed. (default) | 
        ||
| 1986 |  *               This is necessary with .NET languages or debuggers that aren't Visual Studio. | 
        ||
| 1987 |  */ | 
        ||
| 1988 | #define SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING "SDL_WINDOWS_DISABLE_THREAD_NAMING" | 
        ||
| 1989 | |||
| 1990 | /** | 
        ||
| 1991 |  *  \brief Controls whether menus can be opened with their keyboard shortcut (Alt+mnemonic). | 
        ||
| 1992 |  * | 
        ||
| 1993 |  *  If the mnemonics are enabled, then menus can be opened by pressing the Alt | 
        ||
| 1994 |  *  key and the corresponding mnemonic (for example, Alt+F opens the File menu). | 
        ||
| 1995 |  *  However, in case an invalid mnemonic is pressed, Windows makes an audible | 
        ||
| 1996 |  *  beep to convey that nothing happened. This is true even if the window has | 
        ||
| 1997 |  *  no menu at all! | 
        ||
| 1998 |  * | 
        ||
| 1999 |  *  Because most SDL applications don't have menus, and some want to use the Alt | 
        ||
| 2000 |  *  key for other purposes, SDL disables mnemonics (and the beeping) by default. | 
        ||
| 2001 |  * | 
        ||
| 2002 |  *  Note: This also affects keyboard events: with mnemonics enabled, when a | 
        ||
| 2003 |  *  menu is opened from the keyboard, you will not receive a KEYUP event for | 
        ||
| 2004 |  *  the mnemonic key, and *might* not receive one for Alt. | 
        ||
| 2005 |  * | 
        ||
| 2006 |  *  This variable can be set to the following values: | 
        ||
| 2007 |  *    "0"       - Alt+mnemonic does nothing, no beeping. (default) | 
        ||
| 2008 |  *    "1"       - Alt+mnemonic opens menus, invalid mnemonics produce a beep. | 
        ||
| 2009 |  */ | 
        ||
| 2010 | #define SDL_HINT_WINDOWS_ENABLE_MENU_MNEMONICS "SDL_WINDOWS_ENABLE_MENU_MNEMONICS" | 
        ||
| 2011 | |||
| 2012 | /** | 
        ||
| 2013 |  *  \brief  A variable controlling whether the windows message loop is processed by SDL | 
        ||
| 2014 |  * | 
        ||
| 2015 |  *  This variable can be set to the following values: | 
        ||
| 2016 |  *    "0"       - The window message loop is not run | 
        ||
| 2017 |  *    "1"       - The window message loop is processed in SDL_PumpEvents() | 
        ||
| 2018 |  * | 
        ||
| 2019 |  *  By default SDL will process the windows message loop | 
        ||
| 2020 |  */ | 
        ||
| 2021 | #define SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP "SDL_WINDOWS_ENABLE_MESSAGELOOP" | 
        ||
| 2022 | |||
| 2023 | /** | 
        ||
| 2024 |  * \brief Force SDL to use Critical Sections for mutexes on Windows. | 
        ||
| 2025 |  *        On Windows 7 and newer, Slim Reader/Writer Locks are available. | 
        ||
| 2026 |  *        They offer better performance, allocate no kernel ressources and | 
        ||
| 2027 |  *        use less memory. SDL will fall back to Critical Sections on older | 
        ||
| 2028 |  *        OS versions or if forced to by this hint. | 
        ||
| 2029 |  * | 
        ||
| 2030 |  *  This variable can be set to the following values: | 
        ||
| 2031 |  *    "0"       - Use SRW Locks when available. If not, fall back to Critical Sections. (default) | 
        ||
| 2032 |  *    "1"       - Force the use of Critical Sections in all cases. | 
        ||
| 2033 |  * | 
        ||
| 2034 |  */ | 
        ||
| 2035 | #define SDL_HINT_WINDOWS_FORCE_MUTEX_CRITICAL_SECTIONS "SDL_WINDOWS_FORCE_MUTEX_CRITICAL_SECTIONS" | 
        ||
| 2036 | |||
| 2037 | /** | 
        ||
| 2038 |  * \brief Force SDL to use Kernel Semaphores on Windows. | 
        ||
| 2039 |  *        Kernel Semaphores are inter-process and require a context | 
        ||
| 2040 |  *        switch on every interaction. On Windows 8 and newer, the | 
        ||
| 2041 |  *        WaitOnAddress API is available. Using that and atomics to | 
        ||
| 2042 |  *        implement semaphores increases performance. | 
        ||
| 2043 |  *        SDL will fall back to Kernel Objects on older OS versions | 
        ||
| 2044 |  *        or if forced to by this hint. | 
        ||
| 2045 |  * | 
        ||
| 2046 |  *  This variable can be set to the following values: | 
        ||
| 2047 |  *    "0"       - Use Atomics and WaitOnAddress API when available. If not, fall back to Kernel Objects. (default) | 
        ||
| 2048 |  *    "1"       - Force the use of Kernel Objects in all cases. | 
        ||
| 2049 |  * | 
        ||
| 2050 |  */ | 
        ||
| 2051 | #define SDL_HINT_WINDOWS_FORCE_SEMAPHORE_KERNEL "SDL_WINDOWS_FORCE_SEMAPHORE_KERNEL" | 
        ||
| 2052 | |||
| 2053 | /** | 
        ||
| 2054 |  * \brief A variable to specify custom icon resource id from RC file on Windows platform | 
        ||
| 2055 |  */ | 
        ||
| 2056 | #define SDL_HINT_WINDOWS_INTRESOURCE_ICON       "SDL_WINDOWS_INTRESOURCE_ICON" | 
        ||
| 2057 | #define SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL "SDL_WINDOWS_INTRESOURCE_ICON_SMALL" | 
        ||
| 2058 | |||
| 2059 | /** | 
        ||
| 2060 |  *  \brief Tell SDL not to generate window-close events for Alt+F4 on Windows. | 
        ||
| 2061 |  * | 
        ||
| 2062 |  * The variable can be set to the following values: | 
        ||
| 2063 |  *   "0"       - SDL will generate a window-close event when it sees Alt+F4. | 
        ||
| 2064 |  *   "1"       - SDL will only do normal key handling for Alt+F4. | 
        ||
| 2065 |  */ | 
        ||
| 2066 | #define SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 "SDL_WINDOWS_NO_CLOSE_ON_ALT_F4" | 
        ||
| 2067 | |||
| 2068 | /** | 
        ||
| 2069 |  * \brief Use the D3D9Ex API introduced in Windows Vista, instead of normal D3D9. | 
        ||
| 2070 |  *        Direct3D 9Ex contains changes to state management that can eliminate device | 
        ||
| 2071 |  *        loss errors during scenarios like Alt+Tab or UAC prompts. D3D9Ex may require | 
        ||
| 2072 |  *        some changes to your application to cope with the new behavior, so this | 
        ||
| 2073 |  *        is disabled by default. | 
        ||
| 2074 |  * | 
        ||
| 2075 |  *  This hint must be set before initializing the video subsystem. | 
        ||
| 2076 |  * | 
        ||
| 2077 |  *  For more information on Direct3D 9Ex, see: | 
        ||
| 2078 |  *    - https://docs.microsoft.com/en-us/windows/win32/direct3darticles/graphics-apis-in-windows-vista#direct3d-9ex | 
        ||
| 2079 |  *    - https://docs.microsoft.com/en-us/windows/win32/direct3darticles/direct3d-9ex-improvements | 
        ||
| 2080 |  * | 
        ||
| 2081 |  *  This variable can be set to the following values: | 
        ||
| 2082 |  *    "0"       - Use the original Direct3D 9 API (default) | 
        ||
| 2083 |  *    "1"       - Use the Direct3D 9Ex API on Vista and later (and fall back if D3D9Ex is unavailable) | 
        ||
| 2084 |  * | 
        ||
| 2085 |  */ | 
        ||
| 2086 | #define SDL_HINT_WINDOWS_USE_D3D9EX "SDL_WINDOWS_USE_D3D9EX" | 
        ||
| 2087 | |||
| 2088 | /** | 
        ||
| 2089 |  * \brief Controls whether SDL will declare the process to be DPI aware. | 
        ||
| 2090 |  * | 
        ||
| 2091 |  *  This hint must be set before initializing the video subsystem. | 
        ||
| 2092 |  * | 
        ||
| 2093 |  *  The main purpose of declaring DPI awareness is to disable OS bitmap scaling of SDL windows on monitors with | 
        ||
| 2094 |  *  a DPI scale factor. | 
        ||
| 2095 |  * | 
        ||
| 2096 |  *  This hint is equivalent to requesting DPI awareness via external means (e.g. calling SetProcessDpiAwarenessContext) | 
        ||
| 2097 |  *  and does not cause SDL to use a virtualized coordinate system, so it will generally give you 1 SDL coordinate = 1 pixel | 
        ||
| 2098 |  *  even on high-DPI displays. | 
        ||
| 2099 |  * | 
        ||
| 2100 |  *  For more information, see: | 
        ||
| 2101 |  *  https://docs.microsoft.com/en-us/windows/win32/hidpi/high-dpi-desktop-application-development-on-windows | 
        ||
| 2102 |  * | 
        ||
| 2103 |  *  This variable can be set to the following values: | 
        ||
| 2104 |  *    ""             - Do not change the DPI awareness (default). | 
        ||
| 2105 |  *    "unaware"      - Declare the process as DPI unaware. (Windows 8.1 and later). | 
        ||
| 2106 |  *    "system"       - Request system DPI awareness. (Vista and later). | 
        ||
| 2107 |  *    "permonitor"   - Request per-monitor DPI awareness. (Windows 8.1 and later). | 
        ||
| 2108 |  *    "permonitorv2" - Request per-monitor V2 DPI awareness. (Windows 10, version 1607 and later). | 
        ||
| 2109 |  *                     The most visible difference from "permonitor" is that window title bar will be scaled | 
        ||
| 2110 |  *                     to the visually correct size when dragging between monitors with different scale factors. | 
        ||
| 2111 |  *                     This is the preferred DPI awareness level. | 
        ||
| 2112 |  * | 
        ||
| 2113 |  * If the requested DPI awareness is not available on the currently running OS, SDL will try to request the best | 
        ||
| 2114 |  * available match. | 
        ||
| 2115 |  */ | 
        ||
| 2116 | #define SDL_HINT_WINDOWS_DPI_AWARENESS "SDL_WINDOWS_DPI_AWARENESS" | 
        ||
| 2117 | |||
| 2118 | /** | 
        ||
| 2119 |  * \brief Uses DPI-scaled points as the SDL coordinate system on Windows. | 
        ||
| 2120 |  * | 
        ||
| 2121 |  *  This changes the SDL coordinate system units to be DPI-scaled points, rather than pixels everywhere. | 
        ||
| 2122 |  *  This means windows will be appropriately sized, even when created on high-DPI displays with scaling. | 
        ||
| 2123 |  * | 
        ||
| 2124 |  *  e.g. requesting a 640x480 window from SDL, on a display with 125% scaling in Windows display settings, | 
        ||
| 2125 |  *  will create a window with an 800x600 client area (in pixels). | 
        ||
| 2126 |  * | 
        ||
| 2127 |  *  Setting this to "1" implicitly requests process DPI awareness (setting SDL_WINDOWS_DPI_AWARENESS is unnecessary), | 
        ||
| 2128 |  *  and forces SDL_WINDOW_ALLOW_HIGHDPI on all windows. | 
        ||
| 2129 |  * | 
        ||
| 2130 |  *  This variable can be set to the following values: | 
        ||
| 2131 |  *    "0"       - SDL coordinates equal Windows coordinates. No automatic window resizing when dragging | 
        ||
| 2132 |  *                between monitors with different scale factors (unless this is performed by | 
        ||
| 2133 |  *                Windows itself, which is the case when the process is DPI unaware). | 
        ||
| 2134 |  *    "1"       - SDL coordinates are in DPI-scaled points. Automatically resize windows as needed on | 
        ||
| 2135 |  *                displays with non-100% scale factors. | 
        ||
| 2136 |  */ | 
        ||
| 2137 | #define SDL_HINT_WINDOWS_DPI_SCALING "SDL_WINDOWS_DPI_SCALING" | 
        ||
| 2138 | |||
| 2139 | /** | 
        ||
| 2140 |  *  \brief  A variable controlling whether the window frame and title bar are interactive when the cursor is hidden | 
        ||
| 2141 |  * | 
        ||
| 2142 |  *  This variable can be set to the following values: | 
        ||
| 2143 |  *    "0"       - The window frame is not interactive when the cursor is hidden (no move, resize, etc) | 
        ||
| 2144 |  *    "1"       - The window frame is interactive when the cursor is hidden | 
        ||
| 2145 |  * | 
        ||
| 2146 |  *  By default SDL will allow interaction with the window frame when the cursor is hidden | 
        ||
| 2147 |  */ | 
        ||
| 2148 | #define SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN    "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN" | 
        ||
| 2149 | |||
| 2150 | /** | 
        ||
| 2151 | *  \brief  A variable controlling whether the window is activated when the SDL_ShowWindow function is called | 
        ||
| 2152 | * | 
        ||
| 2153 | *  This variable can be set to the following values: | 
        ||
| 2154 | *    "0"       - The window is activated when the SDL_ShowWindow function is called | 
        ||
| 2155 | *    "1"       - The window is not activated when the SDL_ShowWindow function is called | 
        ||
| 2156 | * | 
        ||
| 2157 | *  By default SDL will activate the window when the SDL_ShowWindow function is called | 
        ||
| 2158 | */ | 
        ||
| 2159 | #define SDL_HINT_WINDOW_NO_ACTIVATION_WHEN_SHOWN    "SDL_WINDOW_NO_ACTIVATION_WHEN_SHOWN" | 
        ||
| 2160 | |||
| 2161 | /** \brief Allows back-button-press events on Windows Phone to be marked as handled | 
        ||
| 2162 |  * | 
        ||
| 2163 |  *  Windows Phone devices typically feature a Back button.  When pressed, | 
        ||
| 2164 |  *  the OS will emit back-button-press events, which apps are expected to | 
        ||
| 2165 |  *  handle in an appropriate manner.  If apps do not explicitly mark these | 
        ||
| 2166 |  *  events as 'Handled', then the OS will invoke its default behavior for | 
        ||
| 2167 |  *  unhandled back-button-press events, which on Windows Phone 8 and 8.1 is to | 
        ||
| 2168 |  *  terminate the app (and attempt to switch to the previous app, or to the | 
        ||
| 2169 |  *  device's home screen). | 
        ||
| 2170 |  * | 
        ||
| 2171 |  *  Setting the SDL_HINT_WINRT_HANDLE_BACK_BUTTON hint to "1" will cause SDL | 
        ||
| 2172 |  *  to mark back-button-press events as Handled, if and when one is sent to | 
        ||
| 2173 |  *  the app. | 
        ||
| 2174 |  * | 
        ||
| 2175 |  *  Internally, Windows Phone sends back button events as parameters to | 
        ||
| 2176 |  *  special back-button-press callback functions.  Apps that need to respond | 
        ||
| 2177 |  *  to back-button-press events are expected to register one or more | 
        ||
| 2178 |  *  callback functions for such, shortly after being launched (during the | 
        ||
| 2179 |  *  app's initialization phase).  After the back button is pressed, the OS | 
        ||
| 2180 |  *  will invoke these callbacks.  If the app's callback(s) do not explicitly | 
        ||
| 2181 |  *  mark the event as handled by the time they return, or if the app never | 
        ||
| 2182 |  *  registers one of these callback, the OS will consider the event | 
        ||
| 2183 |  *  un-handled, and it will apply its default back button behavior (terminate | 
        ||
| 2184 |  *  the app). | 
        ||
| 2185 |  * | 
        ||
| 2186 |  *  SDL registers its own back-button-press callback with the Windows Phone | 
        ||
| 2187 |  *  OS.  This callback will emit a pair of SDL key-press events (SDL_KEYDOWN | 
        ||
| 2188 |  *  and SDL_KEYUP), each with a scancode of SDL_SCANCODE_AC_BACK, after which | 
        ||
| 2189 |  *  it will check the contents of the hint, SDL_HINT_WINRT_HANDLE_BACK_BUTTON. | 
        ||
| 2190 |  *  If the hint's value is set to "1", the back button event's Handled | 
        ||
| 2191 |  *  property will get set to 'true'.  If the hint's value is set to something | 
        ||
| 2192 |  *  else, or if it is unset, SDL will leave the event's Handled property | 
        ||
| 2193 |  *  alone.  (By default, the OS sets this property to 'false', to note.) | 
        ||
| 2194 |  * | 
        ||
| 2195 |  *  SDL apps can either set SDL_HINT_WINRT_HANDLE_BACK_BUTTON well before a | 
        ||
| 2196 |  *  back button is pressed, or can set it in direct-response to a back button | 
        ||
| 2197 |  *  being pressed. | 
        ||
| 2198 |  * | 
        ||
| 2199 |  *  In order to get notified when a back button is pressed, SDL apps should | 
        ||
| 2200 |  *  register a callback function with SDL_AddEventWatch(), and have it listen | 
        ||
| 2201 |  *  for SDL_KEYDOWN events that have a scancode of SDL_SCANCODE_AC_BACK. | 
        ||
| 2202 |  *  (Alternatively, SDL_KEYUP events can be listened-for.  Listening for | 
        ||
| 2203 |  *  either event type is suitable.)  Any value of SDL_HINT_WINRT_HANDLE_BACK_BUTTON | 
        ||
| 2204 |  *  set by such a callback, will be applied to the OS' current | 
        ||
| 2205 |  *  back-button-press event. | 
        ||
| 2206 |  * | 
        ||
| 2207 |  *  More details on back button behavior in Windows Phone apps can be found | 
        ||
| 2208 |  *  at the following page, on Microsoft's developer site: | 
        ||
| 2209 |  *  http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj247550(v=vs.105).aspx | 
        ||
| 2210 |  */ | 
        ||
| 2211 | #define SDL_HINT_WINRT_HANDLE_BACK_BUTTON "SDL_WINRT_HANDLE_BACK_BUTTON" | 
        ||
| 2212 | |||
| 2213 | /** \brief Label text for a WinRT app's privacy policy link | 
        ||
| 2214 |  * | 
        ||
| 2215 |  *  Network-enabled WinRT apps must include a privacy policy.  On Windows 8, 8.1, and RT, | 
        ||
| 2216 |  *  Microsoft mandates that this policy be available via the Windows Settings charm. | 
        ||
| 2217 |  *  SDL provides code to add a link there, with its label text being set via the | 
        ||
| 2218 |  *  optional hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL. | 
        ||
| 2219 |  * | 
        ||
| 2220 |  *  Please note that a privacy policy's contents are not set via this hint.  A separate | 
        ||
| 2221 |  *  hint, SDL_HINT_WINRT_PRIVACY_POLICY_URL, is used to link to the actual text of the | 
        ||
| 2222 |  *  policy. | 
        ||
| 2223 |  * | 
        ||
| 2224 |  *  The contents of this hint should be encoded as a UTF8 string. | 
        ||
| 2225 |  * | 
        ||
| 2226 |  *  The default value is "Privacy Policy".  This hint should only be set during app | 
        ||
| 2227 |  *  initialization, preferably before any calls to SDL_Init(). | 
        ||
| 2228 |  * | 
        ||
| 2229 |  *  For additional information on linking to a privacy policy, see the documentation for | 
        ||
| 2230 |  *  SDL_HINT_WINRT_PRIVACY_POLICY_URL. | 
        ||
| 2231 |  */ | 
        ||
| 2232 | #define SDL_HINT_WINRT_PRIVACY_POLICY_LABEL "SDL_WINRT_PRIVACY_POLICY_LABEL" | 
        ||
| 2233 | |||
| 2234 | /** | 
        ||
| 2235 |  *  \brief A URL to a WinRT app's privacy policy | 
        ||
| 2236 |  * | 
        ||
| 2237 |  *  All network-enabled WinRT apps must make a privacy policy available to its | 
        ||
| 2238 |  *  users.  On Windows 8, 8.1, and RT, Microsoft mandates that this policy be | 
        ||
| 2239 |  *  be available in the Windows Settings charm, as accessed from within the app. | 
        ||
| 2240 |  *  SDL provides code to add a URL-based link there, which can point to the app's | 
        ||
| 2241 |  *  privacy policy. | 
        ||
| 2242 |  * | 
        ||
| 2243 |  *  To setup a URL to an app's privacy policy, set SDL_HINT_WINRT_PRIVACY_POLICY_URL | 
        ||
| 2244 |  *  before calling any SDL_Init() functions.  The contents of the hint should | 
        ||
| 2245 |  *  be a valid URL.  For example, "http://www.example.com". | 
        ||
| 2246 |  * | 
        ||
| 2247 |  *  The default value is "", which will prevent SDL from adding a privacy policy | 
        ||
| 2248 |  *  link to the Settings charm.  This hint should only be set during app init. | 
        ||
| 2249 |  * | 
        ||
| 2250 |  *  The label text of an app's "Privacy Policy" link may be customized via another | 
        ||
| 2251 |  *  hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL. | 
        ||
| 2252 |  * | 
        ||
| 2253 |  *  Please note that on Windows Phone, Microsoft does not provide standard UI | 
        ||
| 2254 |  *  for displaying a privacy policy link, and as such, SDL_HINT_WINRT_PRIVACY_POLICY_URL | 
        ||
| 2255 |  *  will not get used on that platform.  Network-enabled phone apps should display | 
        ||
| 2256 |  *  their privacy policy through some other, in-app means. | 
        ||
| 2257 |  */ | 
        ||
| 2258 | #define SDL_HINT_WINRT_PRIVACY_POLICY_URL "SDL_WINRT_PRIVACY_POLICY_URL" | 
        ||
| 2259 | |||
| 2260 | /** | 
        ||
| 2261 |  *  \brief Mark X11 windows as override-redirect. | 
        ||
| 2262 |  * | 
        ||
| 2263 |  *  If set, this _might_ increase framerate at the expense of the desktop | 
        ||
| 2264 |  *  not working as expected. Override-redirect windows aren't noticed by the | 
        ||
| 2265 |  *  window manager at all. | 
        ||
| 2266 |  * | 
        ||
| 2267 |  *  You should probably only use this for fullscreen windows, and you probably | 
        ||
| 2268 |  *  shouldn't even use it for that. But it's here if you want to try! | 
        ||
| 2269 |  */ | 
        ||
| 2270 | #define SDL_HINT_X11_FORCE_OVERRIDE_REDIRECT "SDL_X11_FORCE_OVERRIDE_REDIRECT" | 
        ||
| 2271 | |||
| 2272 | /** | 
        ||
| 2273 |  *  \brief  A variable that lets you disable the detection and use of Xinput gamepad devices | 
        ||
| 2274 |  * | 
        ||
| 2275 |  *  The variable can be set to the following values: | 
        ||
| 2276 |  *    "0"       - Disable XInput detection (only uses direct input) | 
        ||
| 2277 |  *    "1"       - Enable XInput detection (the default) | 
        ||
| 2278 |  */ | 
        ||
| 2279 | #define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED" | 
        ||
| 2280 | |||
| 2281 |  /** | 
        ||
| 2282 |   *  \brief  A variable that lets you disable the detection and use of DirectInput gamepad devices | 
        ||
| 2283 |   * | 
        ||
| 2284 |   *  The variable can be set to the following values: | 
        ||
| 2285 |   *    "0"       - Disable DirectInput detection (only uses XInput) | 
        ||
| 2286 |   *    "1"       - Enable DirectInput detection (the default) | 
        ||
| 2287 |   */ | 
        ||
| 2288 | #define SDL_HINT_DIRECTINPUT_ENABLED "SDL_DIRECTINPUT_ENABLED" | 
        ||
| 2289 | |||
| 2290 | /** | 
        ||
| 2291 |  *  \brief  A variable that causes SDL to use the old axis and button mapping for XInput devices. | 
        ||
| 2292 |  * | 
        ||
| 2293 |  *  This hint is for backwards compatibility only and will be removed in SDL 2.1 | 
        ||
| 2294 |  * | 
        ||
| 2295 |  *  The default value is "0".  This hint must be set before SDL_Init() | 
        ||
| 2296 |  */ | 
        ||
| 2297 | #define SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING "SDL_XINPUT_USE_OLD_JOYSTICK_MAPPING" | 
        ||
| 2298 | |||
| 2299 | /** | 
        ||
| 2300 |  *  \brief  A variable that causes SDL to not ignore audio "monitors" | 
        ||
| 2301 |  * | 
        ||
| 2302 |  *  This is currently only used for PulseAudio and ignored elsewhere. | 
        ||
| 2303 |  * | 
        ||
| 2304 |  *  By default, SDL ignores audio devices that aren't associated with physical | 
        ||
| 2305 |  *  hardware. Changing this hint to "1" will expose anything SDL sees that | 
        ||
| 2306 |  *  appears to be an audio source or sink. This will add "devices" to the list | 
        ||
| 2307 |  *  that the user probably doesn't want or need, but it can be useful in | 
        ||
| 2308 |  *  scenarios where you want to hook up SDL to some sort of virtual device, | 
        ||
| 2309 |  *  etc. | 
        ||
| 2310 |  * | 
        ||
| 2311 |  *  The default value is "0".  This hint must be set before SDL_Init(). | 
        ||
| 2312 |  * | 
        ||
| 2313 |  *  This hint is available since SDL 2.0.16. Before then, virtual devices are | 
        ||
| 2314 |  *  always ignored. | 
        ||
| 2315 |  */ | 
        ||
| 2316 | #define SDL_HINT_AUDIO_INCLUDE_MONITORS "SDL_AUDIO_INCLUDE_MONITORS" | 
        ||
| 2317 | |||
| 2318 | /** | 
        ||
| 2319 |  *  \brief  A variable that forces X11 windows to create as a custom type. | 
        ||
| 2320 |  * | 
        ||
| 2321 |  *  This is currently only used for X11 and ignored elsewhere. | 
        ||
| 2322 |  * | 
        ||
| 2323 |  *  During SDL_CreateWindow, SDL uses the _NET_WM_WINDOW_TYPE X11 property | 
        ||
| 2324 |  *  to report to the window manager the type of window it wants to create. | 
        ||
| 2325 |  *  This might be set to various things if SDL_WINDOW_TOOLTIP or | 
        ||
| 2326 |  *  SDL_WINDOW_POPUP_MENU, etc, were specified. For "normal" windows that | 
        ||
| 2327 |  *  haven't set a specific type, this hint can be used to specify a custom | 
        ||
| 2328 |  *  type. For example, a dock window might set this to | 
        ||
| 2329 |  *  "_NET_WM_WINDOW_TYPE_DOCK". | 
        ||
| 2330 |  * | 
        ||
| 2331 |  *  If not set or set to "", this hint is ignored. This hint must be set | 
        ||
| 2332 |  *  before the SDL_CreateWindow() call that it is intended to affect. | 
        ||
| 2333 |  * | 
        ||
| 2334 |  *  This hint is available since SDL 2.0.22. | 
        ||
| 2335 |  */ | 
        ||
| 2336 | #define SDL_HINT_X11_WINDOW_TYPE "SDL_X11_WINDOW_TYPE" | 
        ||
| 2337 | |||
| 2338 | /** | 
        ||
| 2339 |  *  \brief  A variable that decides whether to send SDL_QUIT when closing the final window. | 
        ||
| 2340 |  * | 
        ||
| 2341 |  *  By default, SDL sends an SDL_QUIT event when there is only one window | 
        ||
| 2342 |  *  and it receives an SDL_WINDOWEVENT_CLOSE event, under the assumption most | 
        ||
| 2343 |  *  apps would also take the loss of this window as a signal to terminate the | 
        ||
| 2344 |  *  program. | 
        ||
| 2345 |  * | 
        ||
| 2346 |  *  However, it's not unreasonable in some cases to have the program continue | 
        ||
| 2347 |  *  to live on, perhaps to create new windows later. | 
        ||
| 2348 |  * | 
        ||
| 2349 |  *  Changing this hint to "0" will cause SDL to not send an SDL_QUIT event | 
        ||
| 2350 |  *  when the final window is requesting to close. Note that in this case, | 
        ||
| 2351 |  *  there are still other legitimate reasons one might get an SDL_QUIT | 
        ||
| 2352 |  *  event: choosing "Quit" from the macOS menu bar, sending a SIGINT (ctrl-c) | 
        ||
| 2353 |  *  on Unix, etc. | 
        ||
| 2354 |  * | 
        ||
| 2355 |  *  The default value is "1".  This hint can be changed at any time. | 
        ||
| 2356 |  * | 
        ||
| 2357 |  *  This hint is available since SDL 2.0.22. Before then, you always get | 
        ||
| 2358 |  *  an SDL_QUIT event when closing the final window. | 
        ||
| 2359 |  */ | 
        ||
| 2360 | #define SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE "SDL_QUIT_ON_LAST_WINDOW_CLOSE" | 
        ||
| 2361 | |||
| 2362 | |||
| 2363 | /** | 
        ||
| 2364 |  *  \brief  A variable that decides what video backend to use. | 
        ||
| 2365 |  * | 
        ||
| 2366 |  *  By default, SDL will try all available video backends in a reasonable | 
        ||
| 2367 |  *  order until it finds one that can work, but this hint allows the app | 
        ||
| 2368 |  *  or user to force a specific target, such as "x11" if, say, you are | 
        ||
| 2369 |  *  on Wayland but want to try talking to the X server instead. | 
        ||
| 2370 |  * | 
        ||
| 2371 |  *  This functionality has existed since SDL 2.0.0 (indeed, before that) | 
        ||
| 2372 |  *  but before 2.0.22 this was an environment variable only. In 2.0.22, | 
        ||
| 2373 |  *  it was upgraded to a full SDL hint, so you can set the environment | 
        ||
| 2374 |  *  variable as usual or programatically set the hint with SDL_SetHint, | 
        ||
| 2375 |  *  which won't propagate to child processes. | 
        ||
| 2376 |  * | 
        ||
| 2377 |  *  The default value is unset, in which case SDL will try to figure out | 
        ||
| 2378 |  *  the best video backend on your behalf. This hint needs to be set | 
        ||
| 2379 |  *  before SDL_Init() is called to be useful. | 
        ||
| 2380 |  * | 
        ||
| 2381 |  *  This hint is available since SDL 2.0.22. Before then, you could set | 
        ||
| 2382 |  *  the environment variable to get the same effect. | 
        ||
| 2383 |  */ | 
        ||
| 2384 | #define SDL_HINT_VIDEODRIVER "SDL_VIDEODRIVER" | 
        ||
| 2385 | |||
| 2386 | /** | 
        ||
| 2387 |  *  \brief  A variable that decides what audio backend to use. | 
        ||
| 2388 |  * | 
        ||
| 2389 |  *  By default, SDL will try all available audio backends in a reasonable | 
        ||
| 2390 |  *  order until it finds one that can work, but this hint allows the app | 
        ||
| 2391 |  *  or user to force a specific target, such as "alsa" if, say, you are | 
        ||
| 2392 |  *  on PulseAudio but want to try talking to the lower level instead. | 
        ||
| 2393 |  * | 
        ||
| 2394 |  *  This functionality has existed since SDL 2.0.0 (indeed, before that) | 
        ||
| 2395 |  *  but before 2.0.22 this was an environment variable only. In 2.0.22, | 
        ||
| 2396 |  *  it was upgraded to a full SDL hint, so you can set the environment | 
        ||
| 2397 |  *  variable as usual or programatically set the hint with SDL_SetHint, | 
        ||
| 2398 |  *  which won't propagate to child processes. | 
        ||
| 2399 |  * | 
        ||
| 2400 |  *  The default value is unset, in which case SDL will try to figure out | 
        ||
| 2401 |  *  the best audio backend on your behalf. This hint needs to be set | 
        ||
| 2402 |  *  before SDL_Init() is called to be useful. | 
        ||
| 2403 |  * | 
        ||
| 2404 |  *  This hint is available since SDL 2.0.22. Before then, you could set | 
        ||
| 2405 |  *  the environment variable to get the same effect. | 
        ||
| 2406 |  */ | 
        ||
| 2407 | #define SDL_HINT_AUDIODRIVER "SDL_AUDIODRIVER" | 
        ||
| 2408 | |||
| 2409 | /** | 
        ||
| 2410 |  *  \brief  A variable that decides what KMSDRM device to use. | 
        ||
| 2411 |  * | 
        ||
| 2412 |  *  Internally, SDL might open something like "/dev/dri/cardNN" to | 
        ||
| 2413 |  *  access KMSDRM functionality, where "NN" is a device index number. | 
        ||
| 2414 |  * | 
        ||
| 2415 |  *  SDL makes a guess at the best index to use (usually zero), but the | 
        ||
| 2416 |  *  app or user can set this hint to a number between 0 and 99 to | 
        ||
| 2417 |  *  force selection. | 
        ||
| 2418 |  * | 
        ||
| 2419 |  *  This hint is available since SDL 2.24.0. | 
        ||
| 2420 |  */ | 
        ||
| 2421 | #define SDL_HINT_KMSDRM_DEVICE_INDEX "SDL_KMSDRM_DEVICE_INDEX" | 
        ||
| 2422 | |||
| 2423 | |||
| 2424 | /** | 
        ||
| 2425 |  *  \brief  A variable that treats trackpads as touch devices. | 
        ||
| 2426 |  * | 
        ||
| 2427 |  *  On macOS (and possibly other platforms in the future), SDL will report | 
        ||
| 2428 |  *  touches on a trackpad as mouse input, which is generally what users | 
        ||
| 2429 |  *  expect from this device; however, these are often actually full | 
        ||
| 2430 |  *  multitouch-capable touch devices, so it might be preferable to some apps | 
        ||
| 2431 |  *  to treat them as such. | 
        ||
| 2432 |  * | 
        ||
| 2433 |  *  Setting this hint to true will make the trackpad input report as a | 
        ||
| 2434 |  *  multitouch device instead of a mouse. The default is false. | 
        ||
| 2435 |  * | 
        ||
| 2436 |  *  Note that most platforms don't support this hint. As of 2.24.0, it | 
        ||
| 2437 |  *  only supports MacBooks' trackpads on macOS. Others may follow later. | 
        ||
| 2438 |  * | 
        ||
| 2439 |  *  This hint is checked during SDL_Init and can not be changed after. | 
        ||
| 2440 |  * | 
        ||
| 2441 |  *  This hint is available since SDL 2.24.0. | 
        ||
| 2442 |  */ | 
        ||
| 2443 | #define SDL_HINT_TRACKPAD_IS_TOUCH_ONLY "SDL_TRACKPAD_IS_TOUCH_ONLY" | 
        ||
| 2444 | |||
| 2445 | |||
| 2446 | /** | 
        ||
| 2447 |  *  \brief  An enumeration of hint priorities | 
        ||
| 2448 |  */ | 
        ||
| 2449 | typedef enum  | 
        ||
| 2450 | { | 
        ||
| 2451 | SDL_HINT_DEFAULT,  | 
        ||
| 2452 | SDL_HINT_NORMAL,  | 
        ||
| 2453 | SDL_HINT_OVERRIDE  | 
        ||
| 2454 | } SDL_HintPriority;  | 
        ||
| 2455 | |||
| 2456 | |||
| 2457 | /** | 
        ||
| 2458 |  * Set a hint with a specific priority. | 
        ||
| 2459 |  * | 
        ||
| 2460 |  * The priority controls the behavior when setting a hint that already has a | 
        ||
| 2461 |  * value. Hints will replace existing hints of their priority and lower. | 
        ||
| 2462 |  * Environment variables are considered to have override priority. | 
        ||
| 2463 |  * | 
        ||
| 2464 |  * \param name the hint to set | 
        ||
| 2465 |  * \param value the value of the hint variable | 
        ||
| 2466 |  * \param priority the SDL_HintPriority level for the hint | 
        ||
| 2467 |  * \returns SDL_TRUE if the hint was set, SDL_FALSE otherwise. | 
        ||
| 2468 |  * | 
        ||
| 2469 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 2470 |  * | 
        ||
| 2471 |  * \sa SDL_GetHint | 
        ||
| 2472 |  * \sa SDL_SetHint | 
        ||
| 2473 |  */ | 
        ||
| 2474 | extern DECLSPEC SDL_bool SDLCALL SDL_SetHintWithPriority(const char *name,  | 
        ||
| 2475 | const char *value,  | 
        ||
| 2476 | SDL_HintPriority priority);  | 
        ||
| 2477 | |||
| 2478 | /** | 
        ||
| 2479 |  * Set a hint with normal priority. | 
        ||
| 2480 |  * | 
        ||
| 2481 |  * Hints will not be set if there is an existing override hint or environment | 
        ||
| 2482 |  * variable that takes precedence. You can use SDL_SetHintWithPriority() to | 
        ||
| 2483 |  * set the hint with override priority instead. | 
        ||
| 2484 |  * | 
        ||
| 2485 |  * \param name the hint to set | 
        ||
| 2486 |  * \param value the value of the hint variable | 
        ||
| 2487 |  * \returns SDL_TRUE if the hint was set, SDL_FALSE otherwise. | 
        ||
| 2488 |  * | 
        ||
| 2489 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 2490 |  * | 
        ||
| 2491 |  * \sa SDL_GetHint | 
        ||
| 2492 |  * \sa SDL_SetHintWithPriority | 
        ||
| 2493 |  */ | 
        ||
| 2494 | extern DECLSPEC SDL_bool SDLCALL SDL_SetHint(const char *name,  | 
        ||
| 2495 | const char *value);  | 
        ||
| 2496 | |||
| 2497 | /** | 
        ||
| 2498 |  * Reset a hint to the default value. | 
        ||
| 2499 |  * | 
        ||
| 2500 |  * This will reset a hint to the value of the environment variable, or NULL if | 
        ||
| 2501 |  * the environment isn't set. Callbacks will be called normally with this | 
        ||
| 2502 |  * change. | 
        ||
| 2503 |  * | 
        ||
| 2504 |  * \param name the hint to set | 
        ||
| 2505 |  * \returns SDL_TRUE if the hint was set, SDL_FALSE otherwise. | 
        ||
| 2506 |  * | 
        ||
| 2507 |  * \since This function is available since SDL 2.24.0. | 
        ||
| 2508 |  * | 
        ||
| 2509 |  * \sa SDL_GetHint | 
        ||
| 2510 |  * \sa SDL_SetHint | 
        ||
| 2511 |  */ | 
        ||
| 2512 | extern DECLSPEC SDL_bool SDLCALL SDL_ResetHint(const char *name);  | 
        ||
| 2513 | |||
| 2514 | /** | 
        ||
| 2515 |  * Reset all hints to the default values. | 
        ||
| 2516 |  * | 
        ||
| 2517 |  * This will reset all hints to the value of the associated environment | 
        ||
| 2518 |  * variable, or NULL if the environment isn't set. Callbacks will be called | 
        ||
| 2519 |  * normally with this change. | 
        ||
| 2520 |  * | 
        ||
| 2521 |  * \since This function is available since SDL 2.26.0. | 
        ||
| 2522 |  * | 
        ||
| 2523 |  * \sa SDL_GetHint | 
        ||
| 2524 |  * \sa SDL_SetHint | 
        ||
| 2525 |  * \sa SDL_ResetHint | 
        ||
| 2526 |  */ | 
        ||
| 2527 | extern DECLSPEC void SDLCALL SDL_ResetHints(void);  | 
        ||
| 2528 | |||
| 2529 | /** | 
        ||
| 2530 |  * Get the value of a hint. | 
        ||
| 2531 |  * | 
        ||
| 2532 |  * \param name the hint to query | 
        ||
| 2533 |  * \returns the string value of a hint or NULL if the hint isn't set. | 
        ||
| 2534 |  * | 
        ||
| 2535 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 2536 |  * | 
        ||
| 2537 |  * \sa SDL_SetHint | 
        ||
| 2538 |  * \sa SDL_SetHintWithPriority | 
        ||
| 2539 |  */ | 
        ||
| 2540 | extern DECLSPEC const char * SDLCALL SDL_GetHint(const char *name);  | 
        ||
| 2541 | |||
| 2542 | /** | 
        ||
| 2543 |  * Get the boolean value of a hint variable. | 
        ||
| 2544 |  * | 
        ||
| 2545 |  * \param name the name of the hint to get the boolean value from | 
        ||
| 2546 |  * \param default_value the value to return if the hint does not exist | 
        ||
| 2547 |  * \returns the boolean value of a hint or the provided default value if the | 
        ||
| 2548 |  *          hint does not exist. | 
        ||
| 2549 |  * | 
        ||
| 2550 |  * \since This function is available since SDL 2.0.5. | 
        ||
| 2551 |  * | 
        ||
| 2552 |  * \sa SDL_GetHint | 
        ||
| 2553 |  * \sa SDL_SetHint | 
        ||
| 2554 |  */ | 
        ||
| 2555 | extern DECLSPEC SDL_bool SDLCALL SDL_GetHintBoolean(const char *name, SDL_bool default_value);  | 
        ||
| 2556 | |||
| 2557 | /** | 
        ||
| 2558 |  * Type definition of the hint callback function. | 
        ||
| 2559 |  * | 
        ||
| 2560 |  * \param userdata what was passed as `userdata` to SDL_AddHintCallback() | 
        ||
| 2561 |  * \param name what was passed as `name` to SDL_AddHintCallback() | 
        ||
| 2562 |  * \param oldValue the previous hint value | 
        ||
| 2563 |  * \param newValue the new value hint is to be set to | 
        ||
| 2564 |  */ | 
        ||
| 2565 | typedef void (SDLCALL *SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue);  | 
        ||
| 2566 | |||
| 2567 | /** | 
        ||
| 2568 |  * Add a function to watch a particular hint. | 
        ||
| 2569 |  * | 
        ||
| 2570 |  * \param name the hint to watch | 
        ||
| 2571 |  * \param callback An SDL_HintCallback function that will be called when the | 
        ||
| 2572 |  *                 hint value changes | 
        ||
| 2573 |  * \param userdata a pointer to pass to the callback function | 
        ||
| 2574 |  * | 
        ||
| 2575 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 2576 |  * | 
        ||
| 2577 |  * \sa SDL_DelHintCallback | 
        ||
| 2578 |  */ | 
        ||
| 2579 | extern DECLSPEC void SDLCALL SDL_AddHintCallback(const char *name,  | 
        ||
| 2580 | SDL_HintCallback callback,  | 
        ||
| 2581 | void *userdata);  | 
        ||
| 2582 | |||
| 2583 | /** | 
        ||
| 2584 |  * Remove a function watching a particular hint. | 
        ||
| 2585 |  * | 
        ||
| 2586 |  * \param name the hint being watched | 
        ||
| 2587 |  * \param callback An SDL_HintCallback function that will be called when the | 
        ||
| 2588 |  *                 hint value changes | 
        ||
| 2589 |  * \param userdata a pointer being passed to the callback function | 
        ||
| 2590 |  * | 
        ||
| 2591 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 2592 |  * | 
        ||
| 2593 |  * \sa SDL_AddHintCallback | 
        ||
| 2594 |  */ | 
        ||
| 2595 | extern DECLSPEC void SDLCALL SDL_DelHintCallback(const char *name,  | 
        ||
| 2596 | SDL_HintCallback callback,  | 
        ||
| 2597 | void *userdata);  | 
        ||
| 2598 | |||
| 2599 | /** | 
        ||
| 2600 |  * Clear all hints. | 
        ||
| 2601 |  * | 
        ||
| 2602 |  * This function is automatically called during SDL_Quit(), and deletes all | 
        ||
| 2603 |  * callbacks without calling them and frees all memory associated with hints. | 
        ||
| 2604 |  * If you're calling this from application code you probably want to call | 
        ||
| 2605 |  * SDL_ResetHints() instead. | 
        ||
| 2606 |  * | 
        ||
| 2607 |  * This function will be removed from the API the next time we rev the ABI. | 
        ||
| 2608 |  * | 
        ||
| 2609 |  * \since This function is available since SDL 2.0.0. | 
        ||
| 2610 |  * | 
        ||
| 2611 |  * \sa SDL_ResetHints | 
        ||
| 2612 |  */ | 
        ||
| 2613 | extern DECLSPEC void SDLCALL SDL_ClearHints(void);  | 
        ||
| 2614 | |||
| 2615 | |||
| 2616 | /* Ends C function definitions when using C++ */ | 
        ||
| 2617 | #ifdef __cplusplus | 
        ||
| 2618 | } | 
        ||
| 2619 | #endif | 
        ||
| 2620 | #include "close_code.h" | 
        ||
| 2621 | |||
| 2622 | #endif /* SDL_hints_h_ */ | 
        ||
| 2623 | |||
| 2624 | /* vi: set ts=4 sw=4 expandtab: */ |