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# Chess engine configuration file for Chess Giants.
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# Chess Giants is engine-agnostic, which means it can handle any CECP-compliant
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# engine, and virtually any state-based engine that communicates using newline-
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# terminated ASCII strings over standard IO (stdin/stdout). All it needs is to
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# read this configuration file to learn how to talk to the engine, and how to
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# interpret the engine's replies.
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# IMPORTANT: UCI engines are "stateless" engines. These engines work in a very
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# different way and therefore an adapter program such as Polyglot must be used.
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# Here is an example of how a UCI engine (Fruit) can be used with Chess Giants
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# thanks to the Polyglot protocol converter. When using UCI engines with Chess
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# Giants, be aware that two game features may not work : user-requested hints,
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# and engine obstinacy (UCI engines are stateless and don't support obstinacy).
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#############################
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# Basic program information #
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#############################
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[program]
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; program display name
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name = "Stockfish 5"
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; program executable
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executable = "polyglot.exe"
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#########################
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# Reply string patterns #
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#########################
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[reply strings]
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; the following pattern immediately precedes a SAN-encoded move reply
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move = "move "
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; the following pattern immediately precedes a hint reply
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hint = "Hint: "
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###################
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# Engine commands #
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###################
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[commands]
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; command(s) to send to prepare the engine for a new game
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new game = "new"
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; command(s) to send to setup a board (%s replaced by a raw FEN string)
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setup table from fen = "setboard %s"
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; command(s) to send to set the max search depth (%d replaced by an integer value)
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search depth set = "sd %d"
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; command(s) to send to order the engine to start playing (when switching sides)
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play = "go"
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; command(s) to send to order the engine to analyze this position
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hint = "hint"
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; command(s) to send to instruct the engine that its opponent played a specific
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; move (followed by a 'b1c3'-style encoded move string)
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move = "%s"
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; command(s) to send to order the engine to discard its preferred move and play
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; a specific move instead (%s replaced by a 'b1c3'-style encoded move string)
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force move = "force;undo;%s;playother"
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; command(s) to send to tell the chess engine to cleanup and quit. if unset,
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; its process will be killed, but at the risk of not saving important data.
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quit = "quit"