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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 99 | pmbaty | 1 | /* |
| 2 | Texel - A UCI chess engine. |
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| 3 | Copyright (C) 2012-2014 Peter Ă–sterlund, peterosterlund2@gmail.com |
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| 4 | |||
| 5 | This program is free software: you can redistribute it and/or modify |
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| 6 | it under the terms of the GNU General Public License as published by |
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| 7 | the Free Software Foundation, either version 3 of the License, or |
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| 8 | (at your option) any later version. |
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| 9 | |||
| 10 | This program is distributed in the hope that it will be useful, |
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| 11 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 13 | GNU General Public License for more details. |
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| 14 | |||
| 15 | You should have received a copy of the GNU General Public License |
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| 16 | along with this program. If not, see <http://www.gnu.org/licenses/>. |
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| 17 | */ |
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| 18 | |||
| 19 | /* |
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| 20 | * position.hpp |
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| 21 | * |
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| 22 | * Created on: Feb 25, 2012 |
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| 23 | * Author: petero |
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| 24 | */ |
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| 25 | |||
| 26 | #ifndef POSITION_HPP_ |
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| 27 | #define POSITION_HPP_ |
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| 28 | |||
| 29 | #include <iosfwd> |
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| 30 | |||
| 31 | #include "move.hpp" |
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| 32 | #include "undoInfo.hpp" |
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| 33 | #include "bitBoard.hpp" |
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| 34 | #include "piece.hpp" |
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| 35 | #include "material.hpp" |
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| 36 | #include <algorithm> |
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| 37 | #include <iostream> |
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| 38 | |||
| 39 | /** |
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| 40 | * Stores the state of a chess position. |
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| 41 | * All required state is stored, except for all previous positions |
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| 42 | * since the last capture or pawn move. That state is only needed |
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| 43 | * for three-fold repetition draw detection, and is better stored |
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| 44 | * in a separate hash table. |
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| 45 | */ |
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| 46 | class Position { |
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| 47 | public: |
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| 48 | /** Bit definitions for the castleMask bit mask. */ |
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| 49 | static const int A1_CASTLE = 0; /** White long castle. */ |
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| 50 | static const int H1_CASTLE = 1; /** White short castle. */ |
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| 51 | static const int A8_CASTLE = 2; /** Black long castle. */ |
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| 52 | static const int H8_CASTLE = 3; /** Black short castle. */ |
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| 53 | |||
| 54 | /** Initialize board to empty position. */ |
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| 55 | Position(); |
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| 56 | |||
| 57 | bool equals(const Position& other) const; |
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| 58 | |||
| 59 | /** |
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| 60 | * Return Zobrist hash value for the current position. |
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| 61 | * Everything except the move counters are included in the hash value. |
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| 62 | */ |
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| 63 | U64 zobristHash() const; |
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| 64 | U64 pawnZobristHash() const; |
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| 65 | U64 kingZobristHash() const; |
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| 66 | |||
| 67 | /** Zobrist hash including the halfMove clock. |
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| 68 | * Only large halfMove clock values affect the hash. */ |
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| 69 | U64 historyHash() const; |
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| 70 | /** Hash including halfMoveClock, to avoid opening book cycles. */ |
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| 71 | U64 bookHash() const; |
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| 72 | |||
| 73 | /** Compute zobrist hash for position after "move" has been made. |
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| 74 | * May be incorrect in some cases, intended for prefetch. */ |
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| 75 | U64 hashAfterMove(const Move& move) const; |
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| 76 | |||
| 77 | /** Return the material identifier. */ |
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| 78 | int materialId() const; |
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| 79 | |||
| 80 | /** |
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| 81 | * Decide if two positions are equal in the sense of the draw by repetition rule. |
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| 82 | * @return True if positions are equal, false otherwise. |
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| 83 | */ |
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| 84 | bool drawRuleEquals(Position other) const; |
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| 85 | |||
| 86 | bool isWhiteMove() const; |
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| 87 | |||
| 88 | void setWhiteMove(bool whiteMove); |
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| 89 | |||
| 90 | /** Return piece occupying a square. */ |
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| 91 | int getPiece(int square) const; |
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| 92 | |||
| 93 | /** Set a square to a piece value. */ |
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| 94 | void setPiece(int square, int piece); |
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| 95 | |||
| 96 | /** |
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| 97 | * Set a square to a piece value. |
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| 98 | * Special version that only updates enough of the state for the SEE function to be happy. |
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| 99 | */ |
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| 100 | void setSEEPiece(int square, int piece); |
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| 101 | |||
| 102 | /** Return true if white long castling right has not been lost. */ |
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| 103 | bool a1Castle() const; |
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| 104 | |||
| 105 | /** Return true if white short castling right has not been lost. */ |
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| 106 | bool h1Castle() const; |
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| 107 | |||
| 108 | /** Return true if black long castling right has not been lost. */ |
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| 109 | bool a8Castle() const; |
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| 110 | |||
| 111 | /** Return true if black short castling right has not been lost. */ |
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| 112 | bool h8Castle() const; |
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| 113 | |||
| 114 | /** Bitmask describing castling rights. */ |
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| 115 | int getCastleMask() const; |
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| 116 | void setCastleMask(int castleMask); |
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| 117 | |||
| 118 | /** En passant square, or -1 if no en passant possible. */ |
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| 119 | int getEpSquare() const; |
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| 120 | |||
| 121 | void setEpSquare(int epSquare); |
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| 122 | |||
| 123 | int getKingSq(bool white) const; |
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| 124 | |||
| 125 | /** Apply a move to the current position. */ |
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| 126 | void makeMove(const Move& move, UndoInfo& ui); |
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| 127 | |||
| 128 | void unMakeMove(const Move& move, const UndoInfo& ui); |
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| 129 | |||
| 130 | /** Special make move functions used by MoveGen::isLegal(). Does not update all data members. */ |
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| 131 | void makeMoveB(const Move& move, UndoInfo& ui); |
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| 132 | void unMakeMoveB(const Move& move, const UndoInfo& ui); |
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| 133 | void setPieceB(int square, int piece); |
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| 134 | |||
| 135 | /** |
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| 136 | * Apply a move to the current position. |
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| 137 | * Special version that only updates enough of the state for the SEE function to be happy. |
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| 138 | */ |
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| 139 | void makeSEEMove(const Move& move, UndoInfo& ui); |
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| 140 | |||
| 141 | void unMakeSEEMove(const Move& move, const UndoInfo& ui); |
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| 142 | |||
| 143 | int getFullMoveCounter() const; |
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| 144 | void setFullMoveCounter(int fm); |
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| 145 | int getHalfMoveClock() const; |
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| 146 | void setHalfMoveClock(int hm); |
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| 147 | |||
| 148 | /** Return incrementally updated piece square table score for middle game and endgame. */ |
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| 149 | int psScore1(int piece) const; |
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| 150 | int psScore2(int piece) const; |
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| 151 | |||
| 152 | /** BitBoard for all squares occupied by a piece type. */ |
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| 153 | U64 pieceTypeBB(Piece::Type piece) const; |
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| 154 | /** BitBoard for all squares occupied by several piece types. */ |
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| 155 | template <typename Piece0, typename... Pieces> U64 pieceTypeBB(Piece0 piece0, Pieces... pieces) const; |
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| 156 | |||
| 157 | /** BitBoard for all squares occupied by white pieces. */ |
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| 158 | U64 whiteBB() const; |
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| 159 | /** BitBoard for all squares occupied by black pieces. */ |
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| 160 | U64 blackBB() const; |
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| 161 | /** BitBoard for all squares occupied by white or black pieces. */ |
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| 162 | U64 colorBB(int wtm) const; |
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| 163 | |||
| 164 | /** BitBoard for all squares occupied by white and black pieces. */ |
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| 165 | U64 occupiedBB() const; |
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| 166 | |||
| 167 | int wKingSq() const; |
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| 168 | int bKingSq() const; |
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| 169 | |||
| 170 | /** Total white/black material value. */ |
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| 171 | int wMtrl() const; |
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| 172 | int bMtrl() const; |
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| 173 | /** White/black material value for all pawns. */ |
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| 174 | int wMtrlPawns() const; |
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| 175 | int bMtrlPawns() const; |
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| 176 | |||
| 177 | |||
| 178 | /** Return index in squares[] vector corresponding to (x,y). */ |
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| 179 | static int getSquare(int x, int y); |
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| 180 | |||
| 181 | /** Return x position (file) corresponding to a square. */ |
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| 182 | static int getX(int square); |
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| 183 | |||
| 184 | /** Return y position (rank) corresponding to a square. */ |
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| 185 | static int getY(int square); |
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| 186 | |||
| 187 | /** Return getSquare(getX(square),7-getY(square)). */ |
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| 188 | static int mirrorY(int square); |
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| 189 | |||
| 190 | /** Return true if (x,y) is a dark square. */ |
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| 191 | static bool darkSquare(int x, int y); |
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| 192 | |||
| 193 | /** Compute the Zobrist hash value non-incrementally. Only useful for testing. */ |
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| 194 | U64 computeZobristHash(); |
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| 195 | |||
| 196 | /** Initialize static data. */ |
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| 197 | static void staticInitialize(); |
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| 198 | |||
| 199 | /** Get hash key for a piece at a square. */ |
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| 200 | static U64 getHashKey(int piece, int square); |
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| 201 | |||
| 202 | |||
| 203 | /** Serialization. Used by tree logging code. */ |
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| 204 | struct SerializeData { |
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| 205 | U64 v[5]; |
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| 206 | }; |
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| 207 | void serialize(SerializeData& data) const; |
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| 208 | void deSerialize(const SerializeData& data); |
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| 209 | |||
| 210 | private: |
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| 211 | /** Move a non-pawn piece to an empty square. */ |
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| 212 | void movePieceNotPawn(int from, int to); |
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| 213 | void movePieceNotPawnB(int from, int to); |
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| 214 | |||
| 215 | void removeCastleRights(int square); |
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| 216 | |||
| 217 | static U64 getRandomHashVal(int rndNo); |
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| 218 | |||
| 219 | |||
| 220 | int wKingSq_, bKingSq_; // Cached king positions |
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| 221 | int wMtrl_; // Total value of all white pieces and pawns |
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| 222 | int bMtrl_; // Total value of all black pieces and pawns |
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| 223 | int wMtrlPawns_; // Total value of all white pawns |
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| 224 | int bMtrlPawns_; // Total value of all black pawns |
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| 225 | |||
| 226 | int squares[64]; |
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| 227 | |||
| 228 | // Piece square table scores |
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| 229 | short psScore1_[Piece::nPieceTypes]; |
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| 230 | short psScore2_[Piece::nPieceTypes]; |
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| 231 | |||
| 232 | // Bitboards |
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| 233 | U64 pieceTypeBB_[Piece::nPieceTypes]; |
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| 234 | U64 whiteBB_, blackBB_; |
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| 235 | |||
| 236 | bool whiteMove; |
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| 237 | |||
| 238 | /** Number of half-moves since last 50-move reset. */ |
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| 239 | int halfMoveClock; |
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| 240 | |||
| 241 | /** Game move number, starting from 1. */ |
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| 242 | int fullMoveCounter; |
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| 243 | |||
| 244 | int castleMask; |
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| 245 | int epSquare; |
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| 246 | |||
| 247 | U64 hashKey; // Cached Zobrist hash key |
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| 248 | U64 pHashKey; // Cached Zobrist pawn hash key |
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| 249 | MatId matId; // Cached material identifier |
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| 250 | |||
| 251 | static U64 psHashKeys[Piece::nPieceTypes][64]; // [piece][square] |
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| 252 | |||
| 253 | static U64 whiteHashKey; |
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| 254 | static U64 castleHashKeys[16]; // [castleMask] |
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| 255 | static U64 epHashKeys[9]; // [epFile + 1] (epFile==-1 for no ep) |
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| 256 | static U64 moveCntKeys[101]; // [min(halfMoveClock, 100)] |
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| 257 | |||
| 258 | static const U64 zobristRndKeys[]; |
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| 259 | }; |
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| 260 | |||
| 261 | /** For debugging. */ |
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| 262 | std::ostream& operator<<(std::ostream& os, const Position& pos); |
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| 263 | |||
| 264 | inline bool |
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| 265 | Position::equals(const Position& other) const { |
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| 266 | if (!drawRuleEquals(other)) |
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| 267 | return false; |
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| 268 | if (halfMoveClock != other.halfMoveClock) |
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| 269 | return false; |
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| 270 | if (fullMoveCounter != other.fullMoveCounter) |
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| 271 | return false; |
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| 272 | if (hashKey != other.hashKey) |
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| 273 | return false; |
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| 274 | if (pHashKey != other.pHashKey) |
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| 275 | return false; |
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| 276 | if (matId() != other.matId()) |
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| 277 | return false; |
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| 278 | return true; |
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| 279 | } |
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| 280 | |||
| 281 | inline U64 |
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| 282 | Position::zobristHash() const { |
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| 283 | return hashKey; |
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| 284 | } |
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| 285 | |||
| 286 | inline U64 |
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| 287 | Position::pawnZobristHash() const { |
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| 288 | return pHashKey; |
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| 289 | } |
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| 290 | |||
| 291 | inline U64 |
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| 292 | Position::kingZobristHash() const { |
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| 293 | return psHashKeys[Piece::WKING][wKingSq()] ^ |
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| 294 | psHashKeys[Piece::BKING][bKingSq()]; |
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| 295 | } |
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| 296 | |||
| 297 | inline U64 |
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| 298 | Position::historyHash() const { |
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| 299 | U64 ret = hashKey; |
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| 300 | if (halfMoveClock >= 40) { |
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| 301 | if (halfMoveClock < 80) |
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| 302 | ret ^= moveCntKeys[halfMoveClock / 10]; |
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| 303 | else |
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| 304 | ret ^= moveCntKeys[std::min(halfMoveClock, 100)]; |
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| 305 | } |
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| 306 | return ret; |
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| 307 | } |
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| 308 | |||
| 309 | inline U64 |
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| 310 | Position::bookHash() const { |
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| 311 | U64 ret = hashKey; |
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| 312 | ret ^= moveCntKeys[std::min(halfMoveClock, 100)]; |
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| 313 | return ret; |
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| 314 | } |
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| 315 | |||
| 316 | inline int |
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| 317 | Position::materialId() const { |
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| 318 | return matId(); |
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| 319 | } |
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| 320 | |||
| 321 | inline bool |
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| 322 | Position::drawRuleEquals(Position other) const { |
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| 323 | for (int i = 0; i < 64; i++) |
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| 324 | if (squares[i] != other.squares[i]) |
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| 325 | return false; |
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| 326 | if (whiteMove != other.whiteMove) |
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| 327 | return false; |
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| 328 | if (castleMask != other.castleMask) |
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| 329 | return false; |
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| 330 | if (epSquare != other.epSquare) |
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| 331 | return false; |
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| 332 | return true; |
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| 333 | } |
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| 334 | |||
| 335 | inline bool |
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| 336 | Position::isWhiteMove() const { |
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| 337 | return whiteMove; |
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| 338 | } |
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| 339 | |||
| 340 | inline void |
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| 341 | Position::setWhiteMove(bool whiteMove) { |
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| 342 | if (whiteMove != this->whiteMove) { |
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| 343 | hashKey ^= whiteHashKey; |
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| 344 | this->whiteMove = whiteMove; |
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| 345 | } |
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| 346 | } |
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| 347 | |||
| 348 | inline int |
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| 349 | Position::getPiece(int square) const { |
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| 350 | return squares[square]; |
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| 351 | } |
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| 352 | |||
| 353 | inline void |
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| 354 | Position::setSEEPiece(int square, int piece) { |
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| 355 | int removedPiece = squares[square]; |
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| 356 | |||
| 357 | // Update board |
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| 358 | squares[square] = piece; |
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| 359 | |||
| 360 | // Update bitboards |
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| 361 | U64 sqMask = 1ULL << square; |
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| 362 | pieceTypeBB_[removedPiece] &= ~sqMask; |
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| 363 | pieceTypeBB_[piece] |= sqMask; |
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| 364 | if (removedPiece != Piece::EMPTY) { |
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| 365 | if (Piece::isWhite(removedPiece)) |
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| 366 | whiteBB_ &= ~sqMask; |
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| 367 | else |
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| 368 | blackBB_ &= ~sqMask; |
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| 369 | } |
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| 370 | if (piece != Piece::EMPTY) { |
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| 371 | if (Piece::isWhite(piece)) |
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| 372 | whiteBB_ |= sqMask; |
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| 373 | else |
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| 374 | blackBB_ |= sqMask; |
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| 375 | } |
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| 376 | } |
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| 377 | |||
| 378 | inline bool |
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| 379 | Position::a1Castle() const { |
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| 380 | return (castleMask & (1 << A1_CASTLE)) != 0; |
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| 381 | } |
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| 382 | |||
| 383 | inline bool |
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| 384 | Position::h1Castle() const { |
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| 385 | return (castleMask & (1 << H1_CASTLE)) != 0; |
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| 386 | } |
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| 387 | |||
| 388 | inline bool |
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| 389 | Position::a8Castle() const { |
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| 390 | return (castleMask & (1 << A8_CASTLE)) != 0; |
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| 391 | } |
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| 392 | |||
| 393 | inline bool |
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| 394 | Position::h8Castle() const { |
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| 395 | return (castleMask & (1 << H8_CASTLE)) != 0; |
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| 396 | } |
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| 397 | |||
| 398 | inline int |
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| 399 | Position::getCastleMask() const { |
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| 400 | return castleMask; |
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| 401 | } |
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| 402 | |||
| 403 | inline void |
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| 404 | Position::setCastleMask(int castleMask) { |
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| 405 | hashKey ^= castleHashKeys[this->castleMask]; |
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| 406 | hashKey ^= castleHashKeys[castleMask]; |
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| 407 | this->castleMask = castleMask; |
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| 408 | } |
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| 409 | |||
| 410 | inline int |
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| 411 | Position::getEpSquare() const { |
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| 412 | return epSquare; |
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| 413 | } |
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| 414 | |||
| 415 | inline void |
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| 416 | Position::setEpSquare(int epSquare) { |
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| 417 | if (this->epSquare != epSquare) { |
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| 418 | hashKey ^= epHashKeys[(this->epSquare >= 0) ? getX(this->epSquare) + 1 : 0]; |
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| 419 | hashKey ^= epHashKeys[(epSquare >= 0) ? getX(epSquare) + 1 : 0]; |
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| 420 | this->epSquare = epSquare; |
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| 421 | } |
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| 422 | } |
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| 423 | |||
| 424 | inline int |
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| 425 | Position::getKingSq(bool white) const { |
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| 426 | return white ? wKingSq() : bKingSq(); |
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| 427 | } |
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| 428 | |||
| 429 | inline void |
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| 430 | Position::unMakeMove(const Move& move, const UndoInfo& ui) { |
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| 431 | hashKey ^= whiteHashKey; |
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| 432 | whiteMove = !whiteMove; |
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| 433 | int p = squares[move.to()]; |
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| 434 | setPiece(move.from(), p); |
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| 435 | setPiece(move.to(), ui.capturedPiece); |
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| 436 | setCastleMask(ui.castleMask); |
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| 437 | setEpSquare(ui.epSquare); |
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| 438 | halfMoveClock = ui.halfMoveClock; |
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| 439 | bool wtm = whiteMove; |
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| 440 | if (move.promoteTo() != Piece::EMPTY) { |
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| 441 | p = wtm ? Piece::WPAWN : Piece::BPAWN; |
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| 442 | setPiece(move.from(), p); |
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| 443 | } |
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| 444 | if (!wtm) |
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| 445 | fullMoveCounter--; |
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| 446 | |||
| 447 | // Handle castling |
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| 448 | int king = wtm ? Piece::WKING : Piece::BKING; |
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| 449 | if (p == king) { |
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| 450 | int k0 = move.from(); |
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| 451 | if (move.to() == k0 + 2) { // O-O |
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| 452 | movePieceNotPawn(k0 + 1, k0 + 3); |
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| 453 | } else if (move.to() == k0 - 2) { // O-O-O |
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| 454 | movePieceNotPawn(k0 - 1, k0 - 4); |
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| 455 | } |
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| 456 | } |
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| 457 | |||
| 458 | // Handle en passant |
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| 459 | if (move.to() == epSquare) { |
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| 460 | if (p == Piece::WPAWN) { |
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| 461 | setPiece(move.to() - 8, Piece::BPAWN); |
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| 462 | } else if (p == Piece::BPAWN) { |
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| 463 | setPiece(move.to() + 8, Piece::WPAWN); |
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| 464 | } |
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| 465 | } |
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| 466 | } |
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| 467 | |||
| 468 | inline void |
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| 469 | Position::unMakeMoveB(const Move& move, const UndoInfo& ui) { |
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| 470 | int p = squares[move.to()]; |
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| 471 | setPieceB(move.from(), p); |
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| 472 | setPieceB(move.to(), ui.capturedPiece); |
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| 473 | bool wtm = whiteMove; |
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| 474 | if (move.promoteTo() != Piece::EMPTY) { |
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| 475 | p = wtm ? Piece::WPAWN : Piece::BPAWN; |
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| 476 | setPieceB(move.from(), p); |
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| 477 | } |
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| 478 | |||
| 479 | // Handle castling |
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| 480 | int king = wtm ? Piece::WKING : Piece::BKING; |
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| 481 | if (p == king) { |
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| 482 | int k0 = move.from(); |
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| 483 | if (move.to() == k0 + 2) { // O-O |
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| 484 | movePieceNotPawnB(k0 + 1, k0 + 3); |
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| 485 | } else if (move.to() == k0 - 2) { // O-O-O |
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| 486 | movePieceNotPawnB(k0 - 1, k0 - 4); |
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| 487 | } |
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| 488 | } |
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| 489 | |||
| 490 | // Handle en passant |
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| 491 | if (move.to() == epSquare) { |
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| 492 | if (p == Piece::WPAWN) { |
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| 493 | setPieceB(move.to() - 8, Piece::BPAWN); |
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| 494 | } else if (p == Piece::BPAWN) { |
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| 495 | setPieceB(move.to() + 8, Piece::WPAWN); |
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| 496 | } |
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| 497 | } |
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| 498 | } |
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| 499 | |||
| 500 | inline void |
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| 501 | Position::setPieceB(int square, int piece) { |
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| 502 | int removedPiece = squares[square]; |
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| 503 | squares[square] = piece; |
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| 504 | |||
| 505 | // Update bitboards |
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| 506 | const U64 sqMask = 1ULL << square; |
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| 507 | pieceTypeBB_[removedPiece] &= ~sqMask; |
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| 508 | pieceTypeBB_[piece] |= sqMask; |
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| 509 | |||
| 510 | if (removedPiece != Piece::EMPTY) { |
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| 511 | if (Piece::isWhite(removedPiece)) |
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| 512 | whiteBB_ &= ~sqMask; |
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| 513 | else |
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| 514 | blackBB_ &= ~sqMask; |
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| 515 | } |
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| 516 | |||
| 517 | if (piece != Piece::EMPTY) { |
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| 518 | if (Piece::isWhite(piece)) { |
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| 519 | whiteBB_ |= sqMask; |
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| 520 | if (piece == Piece::WKING) |
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| 521 | wKingSq_ = square; |
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| 522 | } else { |
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| 523 | blackBB_ |= sqMask; |
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| 524 | if (piece == Piece::BKING) |
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| 525 | bKingSq_ = square; |
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| 526 | } |
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| 527 | } |
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| 528 | } |
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| 529 | |||
| 530 | inline void |
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| 531 | Position::movePieceNotPawnB(int from, int to) { |
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| 532 | const int piece = squares[from]; |
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| 533 | |||
| 534 | squares[from] = Piece::EMPTY; |
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| 535 | squares[to] = piece; |
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| 536 | |||
| 537 | const U64 sqMaskF = 1ULL << from; |
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| 538 | const U64 sqMaskT = 1ULL << to; |
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| 539 | pieceTypeBB_[piece] &= ~sqMaskF; |
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| 540 | pieceTypeBB_[piece] |= sqMaskT; |
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| 541 | if (Piece::isWhite(piece)) { |
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| 542 | whiteBB_ &= ~sqMaskF; |
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| 543 | whiteBB_ |= sqMaskT; |
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| 544 | if (piece == Piece::WKING) |
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| 545 | wKingSq_ = to; |
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| 546 | } else { |
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| 547 | blackBB_ &= ~sqMaskF; |
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| 548 | blackBB_ |= sqMaskT; |
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| 549 | if (piece == Piece::BKING) |
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| 550 | bKingSq_ = to; |
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| 551 | } |
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| 552 | } |
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| 553 | |||
| 554 | inline void |
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| 555 | Position::makeSEEMove(const Move& move, UndoInfo& ui) { |
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| 556 | ui.capturedPiece = squares[move.to()]; |
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| 557 | int p = squares[move.from()]; |
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| 558 | |||
| 559 | // Handle en passant |
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| 560 | if (move.to() == epSquare) { |
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| 561 | if (p == Piece::WPAWN) { |
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| 562 | setSEEPiece(move.to() - 8, Piece::EMPTY); |
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| 563 | } else if (p == Piece::BPAWN) { |
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| 564 | setSEEPiece(move.to() + 8, Piece::EMPTY); |
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| 565 | } |
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| 566 | } |
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| 567 | |||
| 568 | // Perform move |
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| 569 | setSEEPiece(move.from(), Piece::EMPTY); |
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| 570 | setSEEPiece(move.to(), p); |
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| 571 | whiteMove = !whiteMove; |
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| 572 | } |
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| 573 | |||
| 574 | inline void |
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| 575 | Position::unMakeSEEMove(const Move& move, const UndoInfo& ui) { |
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| 576 | whiteMove = !whiteMove; |
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| 577 | int p = squares[move.to()]; |
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| 578 | setSEEPiece(move.from(), p); |
||
| 579 | setSEEPiece(move.to(), ui.capturedPiece); |
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| 580 | |||
| 581 | // Handle en passant |
||
| 582 | if (move.to() == epSquare) { |
||
| 583 | if (p == Piece::WPAWN) { |
||
| 584 | setSEEPiece(move.to() - 8, Piece::BPAWN); |
||
| 585 | } else if (p == Piece::BPAWN) { |
||
| 586 | setSEEPiece(move.to() + 8, Piece::WPAWN); |
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| 587 | } |
||
| 588 | } |
||
| 589 | } |
||
| 590 | |||
| 591 | inline int |
||
| 592 | Position::getSquare(int x, int y) { |
||
| 593 | return y * 8 + x; |
||
| 594 | } |
||
| 595 | |||
| 596 | /** Return x position (file) corresponding to a square. */ |
||
| 597 | inline int |
||
| 598 | Position::getX(int square) { |
||
| 599 | return square & 7; |
||
| 600 | } |
||
| 601 | |||
| 602 | /** Return y position (rank) corresponding to a square. */ |
||
| 603 | inline int |
||
| 604 | Position::getY(int square) { |
||
| 605 | return square >> 3; |
||
| 606 | } |
||
| 607 | |||
| 608 | inline int |
||
| 609 | Position::mirrorY(int square) { |
||
| 610 | return square ^ 56; |
||
| 611 | } |
||
| 612 | |||
| 613 | /** Return true if (x,y) is a dark square. */ |
||
| 614 | inline bool |
||
| 615 | Position::darkSquare(int x, int y) { |
||
| 616 | return (x & 1) == (y & 1); |
||
| 617 | } |
||
| 618 | |||
| 619 | inline void |
||
| 620 | Position::removeCastleRights(int square) { |
||
| 621 | if (square == getSquare(0, 0)) { |
||
| 622 | setCastleMask(castleMask & ~(1 << A1_CASTLE)); |
||
| 623 | } else if (square == getSquare(7, 0)) { |
||
| 624 | setCastleMask(castleMask & ~(1 << H1_CASTLE)); |
||
| 625 | } else if (square == getSquare(0, 7)) { |
||
| 626 | setCastleMask(castleMask & ~(1 << A8_CASTLE)); |
||
| 627 | } else if (square == getSquare(7, 7)) { |
||
| 628 | setCastleMask(castleMask & ~(1 << H8_CASTLE)); |
||
| 629 | } |
||
| 630 | } |
||
| 631 | |||
| 632 | inline int Position::getFullMoveCounter() const { |
||
| 633 | return fullMoveCounter; |
||
| 634 | } |
||
| 635 | |||
| 636 | inline void Position::setFullMoveCounter(int fm) { |
||
| 637 | fullMoveCounter = fm; |
||
| 638 | } |
||
| 639 | |||
| 640 | inline int Position::getHalfMoveClock() const { |
||
| 641 | return halfMoveClock; |
||
| 642 | } |
||
| 643 | |||
| 644 | inline void Position::setHalfMoveClock(int hm) { |
||
| 645 | halfMoveClock = hm; |
||
| 646 | } |
||
| 647 | |||
| 648 | inline int Position::psScore1(int piece) const { |
||
| 649 | return psScore1_[piece]; |
||
| 650 | } |
||
| 651 | |||
| 652 | inline int Position::psScore2(int piece) const { |
||
| 653 | return psScore2_[piece]; |
||
| 654 | } |
||
| 655 | |||
| 656 | inline U64 Position::pieceTypeBB(Piece::Type piece) const { |
||
| 657 | return pieceTypeBB_[piece]; |
||
| 658 | } |
||
| 659 | |||
| 660 | template <typename Piece0, typename... Pieces> |
||
| 661 | inline U64 Position::pieceTypeBB(Piece0 piece0, Pieces... pieces) const { |
||
| 662 | return pieceTypeBB(piece0) | pieceTypeBB(pieces...); |
||
| 663 | } |
||
| 664 | |||
| 665 | inline U64 Position::whiteBB() const { |
||
| 666 | return whiteBB_; |
||
| 667 | } |
||
| 668 | |||
| 669 | inline U64 Position::blackBB() const { |
||
| 670 | return blackBB_; |
||
| 671 | }; |
||
| 672 | |||
| 673 | inline U64 Position::colorBB(int wtm) const { |
||
| 674 | return wtm ? whiteBB_ : blackBB_; |
||
| 675 | } |
||
| 676 | |||
| 677 | inline U64 Position::occupiedBB() const { |
||
| 678 | return whiteBB() | blackBB(); |
||
| 679 | } |
||
| 680 | |||
| 681 | inline int Position::wKingSq() const { |
||
| 682 | return wKingSq_; |
||
| 683 | } |
||
| 684 | |||
| 685 | inline int Position::bKingSq() const { |
||
| 686 | return bKingSq_; |
||
| 687 | } |
||
| 688 | |||
| 689 | inline int Position::wMtrl() const { |
||
| 690 | return wMtrl_; |
||
| 691 | } |
||
| 692 | |||
| 693 | inline int Position::bMtrl() const { |
||
| 694 | return bMtrl_; |
||
| 695 | } |
||
| 696 | |||
| 697 | inline int Position::wMtrlPawns() const { |
||
| 698 | return wMtrlPawns_; |
||
| 699 | } |
||
| 700 | |||
| 701 | inline int Position::bMtrlPawns() const { |
||
| 702 | return bMtrlPawns_; |
||
| 703 | } |
||
| 704 | |||
| 705 | inline U64 Position::getHashKey(int piece, int square) { |
||
| 706 | return psHashKeys[piece][square]; |
||
| 707 | } |
||
| 708 | |||
| 709 | #endif /* POSITION_HPP_ */ |