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| Rev | Author | Line No. | Line | 
|---|---|---|---|
| 99 | pmbaty | 1 | /* | 
| 2 |     Texel - A UCI chess engine. | ||
| 3 |     Copyright (C) 2012  Peter Ă–sterlund, peterosterlund2@gmail.com | ||
| 4 | |||
| 5 |     This program is free software: you can redistribute it and/or modify | ||
| 6 |     it under the terms of the GNU General Public License as published by | ||
| 7 |     the Free Software Foundation, either version 3 of the License, or | ||
| 8 |     (at your option) any later version. | ||
| 9 | |||
| 10 |     This program is distributed in the hope that it will be useful, | ||
| 11 |     but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
| 12 |     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | ||
| 13 |     GNU General Public License for more details. | ||
| 14 | |||
| 15 |     You should have received a copy of the GNU General Public License | ||
| 16 |     along with this program.  If not, see <http://www.gnu.org/licenses/>. | ||
| 17 | */ | ||
| 18 | |||
| 19 | /* | ||
| 20 |  * player.hpp | ||
| 21 |  * | ||
| 22 |  *  Created on: Feb 25, 2012 | ||
| 23 |  *      Author: petero | ||
| 24 |  */ | ||
| 25 | |||
| 26 | #ifndef PLAYER_HPP_ | ||
| 27 | #define PLAYER_HPP_ | ||
| 28 | |||
| 29 | #include <vector> | ||
| 30 | #include <string> | ||
| 31 | |||
| 32 | class Position; | ||
| 33 | |||
| 34 | /** | ||
| 35 |  * Interface for human/computer players. | ||
| 36 |  */ | ||
| 37 | class Player { | ||
| 38 | public: | ||
| 39 | virtual ~Player(); | ||
| 40 | |||
| 41 |     /** | ||
| 42 |      * Get a command from a player. | ||
| 43 |      * The command can be a valid move string, in which case the move is played | ||
| 44 |      * and the turn goes over to the other player. The command can also be a special | ||
| 45 |      * command, such as "quit", "new", "resign", etc. | ||
| 46 |      * @param history List of earlier positions (not including the current position). | ||
| 47 |      *                This makes it possible for the player to correctly handle | ||
| 48 |      *                the draw by repetition rule. | ||
| 49 |      */ | ||
| 50 | virtual std::string getCommand(const Position& pos, bool drawOffer, | ||
| 51 | const std::vector<Position>& history) = 0; | ||
| 52 | |||
| 53 |     /** Return true if this player is a human player. */ | ||
| 54 | virtual bool isHumanPlayer() = 0; | ||
| 55 | |||
| 56 |     /** | ||
| 57 |      * Inform player whether or not to use an opening book. | ||
| 58 |      * Of course, a human player is likely to ignore this. | ||
| 59 |      */ | ||
| 60 | virtual void useBook(bool bookOn) = 0; | ||
| 61 | |||
| 62 |     /** | ||
| 63 |      * Inform player about min recommended/max allowed thinking time per move. | ||
| 64 |      * Of course, a human player is likely to ignore this. | ||
| 65 |      */ | ||
| 66 | virtual void timeLimit(int minTimeLimit, int maxTimeLimit) = 0; | ||
| 67 | |||
| 68 |     /** | ||
| 69 |      * Inform player that the transposition table should be cleared. | ||
| 70 |      * Of course, a human player has a hard time implementing this. | ||
| 71 |      */ | ||
| 72 | virtual void clearTT() = 0; | ||
| 73 | }; | ||
| 74 | |||
| 75 | inline | ||
| 76 | Player::~Player() { | ||
| 77 | } | ||
| 78 | |||
| 79 | |||
| 80 | #endif /* PLAYER_HPP_ */ |