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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 99 | pmbaty | 1 | /* |
| 2 | Texel - A UCI chess engine. |
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| 3 | Copyright (C) 2012 Peter Ă–sterlund, peterosterlund2@gmail.com |
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| 4 | |||
| 5 | This program is free software: you can redistribute it and/or modify |
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| 6 | it under the terms of the GNU General Public License as published by |
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| 7 | the Free Software Foundation, either version 3 of the License, or |
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| 8 | (at your option) any later version. |
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| 9 | |||
| 10 | This program is distributed in the hope that it will be useful, |
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| 11 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 13 | GNU General Public License for more details. |
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| 14 | |||
| 15 | You should have received a copy of the GNU General Public License |
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| 16 | along with this program. If not, see <http://www.gnu.org/licenses/>. |
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| 17 | */ |
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| 18 | |||
| 19 | /* |
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| 20 | * player.hpp |
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| 21 | * |
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| 22 | * Created on: Feb 25, 2012 |
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| 23 | * Author: petero |
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| 24 | */ |
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| 25 | |||
| 26 | #ifndef PLAYER_HPP_ |
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| 27 | #define PLAYER_HPP_ |
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| 28 | |||
| 29 | #include <vector> |
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| 30 | #include <string> |
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| 31 | |||
| 32 | class Position; |
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| 33 | |||
| 34 | /** |
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| 35 | * Interface for human/computer players. |
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| 36 | */ |
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| 37 | class Player { |
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| 38 | public: |
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| 39 | virtual ~Player(); |
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| 40 | |||
| 41 | /** |
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| 42 | * Get a command from a player. |
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| 43 | * The command can be a valid move string, in which case the move is played |
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| 44 | * and the turn goes over to the other player. The command can also be a special |
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| 45 | * command, such as "quit", "new", "resign", etc. |
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| 46 | * @param history List of earlier positions (not including the current position). |
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| 47 | * This makes it possible for the player to correctly handle |
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| 48 | * the draw by repetition rule. |
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| 49 | */ |
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| 50 | virtual std::string getCommand(const Position& pos, bool drawOffer, |
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| 51 | const std::vector<Position>& history) = 0; |
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| 52 | |||
| 53 | /** Return true if this player is a human player. */ |
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| 54 | virtual bool isHumanPlayer() = 0; |
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| 55 | |||
| 56 | /** |
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| 57 | * Inform player whether or not to use an opening book. |
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| 58 | * Of course, a human player is likely to ignore this. |
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| 59 | */ |
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| 60 | virtual void useBook(bool bookOn) = 0; |
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| 61 | |||
| 62 | /** |
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| 63 | * Inform player about min recommended/max allowed thinking time per move. |
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| 64 | * Of course, a human player is likely to ignore this. |
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| 65 | */ |
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| 66 | virtual void timeLimit(int minTimeLimit, int maxTimeLimit) = 0; |
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| 67 | |||
| 68 | /** |
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| 69 | * Inform player that the transposition table should be cleared. |
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| 70 | * Of course, a human player has a hard time implementing this. |
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| 71 | */ |
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| 72 | virtual void clearTT() = 0; |
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| 73 | }; |
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| 74 | |||
| 75 | inline |
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| 76 | Player::~Player() { |
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| 77 | } |
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| 78 | |||
| 79 | |||
| 80 | #endif /* PLAYER_HPP_ */ |