Details | Last modification | View Log | RSS feed
| Rev | Author | Line No. | Line |
|---|---|---|---|
| 99 | pmbaty | 1 | /* |
| 2 | Texel - A UCI chess engine. |
||
| 3 | Copyright (C) 2012-2013 Peter Ă–sterlund, peterosterlund2@gmail.com |
||
| 4 | |||
| 5 | This program is free software: you can redistribute it and/or modify |
||
| 6 | it under the terms of the GNU General Public License as published by |
||
| 7 | the Free Software Foundation, either version 3 of the License, or |
||
| 8 | (at your option) any later version. |
||
| 9 | |||
| 10 | This program is distributed in the hope that it will be useful, |
||
| 11 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
||
| 12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||
| 13 | GNU General Public License for more details. |
||
| 14 | |||
| 15 | You should have received a copy of the GNU General Public License |
||
| 16 | along with this program. If not, see <http://www.gnu.org/licenses/>. |
||
| 17 | */ |
||
| 18 | |||
| 19 | /* |
||
| 20 | * game.hpp |
||
| 21 | * |
||
| 22 | * Created on: Feb 25, 2012 |
||
| 23 | * Author: petero |
||
| 24 | */ |
||
| 25 | |||
| 26 | #ifndef GAME_HPP_ |
||
| 27 | #define GAME_HPP_ |
||
| 28 | |||
| 29 | #include "move.hpp" |
||
| 30 | #include "undoInfo.hpp" |
||
| 31 | #include "position.hpp" |
||
| 32 | #include "player.hpp" |
||
| 33 | |||
| 34 | #include <vector> |
||
| 35 | #include <string> |
||
| 36 | #include <memory> |
||
| 37 | |||
| 38 | class GameTest; |
||
| 39 | |||
| 40 | /** |
||
| 41 | * Handles a game between two players. |
||
| 42 | */ |
||
| 43 | class Game { |
||
| 44 | friend class GameTest; |
||
| 45 | public: |
||
| 46 | Game(const std::shared_ptr<Player>& whitePlayer, |
||
| 47 | const std::shared_ptr<Player>& blackPlayer); |
||
| 48 | virtual ~Game(); |
||
| 49 | Game(const Game& other) = delete; |
||
| 50 | Game& operator=(const Game& other) = delete; |
||
| 51 | |||
| 52 | /** |
||
| 53 | * Update the game state according to move/command string from a player. |
||
| 54 | * @param str The move or command to process. |
||
| 55 | * @return True if str was understood, false otherwise. |
||
| 56 | */ |
||
| 57 | bool processString(const std::string& str); |
||
| 58 | |||
| 59 | std::string getGameStateString(); |
||
| 60 | |||
| 61 | const Position& getPos() const; |
||
| 62 | |||
| 63 | /** |
||
| 64 | * Get the last played move, or null if no moves played yet. |
||
| 65 | */ |
||
| 66 | Move getLastMove(); |
||
| 67 | |||
| 68 | enum GameState { |
||
| 69 | ALIVE, |
||
| 70 | WHITE_MATE, // White mates |
||
| 71 | BLACK_MATE, // Black mates |
||
| 72 | WHITE_STALEMATE, // White is stalemated |
||
| 73 | BLACK_STALEMATE, // Black is stalemated |
||
| 74 | DRAW_REP, // Draw by 3-fold repetition |
||
| 75 | DRAW_50, // Draw by 50 move rule |
||
| 76 | DRAW_NO_MATE, // Draw by impossibility of check mate |
||
| 77 | DRAW_AGREE, // Draw by agreement |
||
| 78 | RESIGN_WHITE, // White resigns |
||
| 79 | RESIGN_BLACK // Black resigns |
||
| 80 | }; |
||
| 81 | |||
| 82 | /** |
||
| 83 | * Get the current state of the game. |
||
| 84 | */ |
||
| 85 | GameState getGameState(); |
||
| 86 | |||
| 87 | /** |
||
| 88 | * Check if a draw offer is available. |
||
| 89 | * @return True if the current player has the option to accept a draw offer. |
||
| 90 | */ |
||
| 91 | bool haveDrawOffer(); |
||
| 92 | |||
| 93 | void getPosHistory(std::vector<std::string> ret); |
||
| 94 | |||
| 95 | std::string getMoveListString(bool compressed); |
||
| 96 | |||
| 97 | std::string getPGNResultString(); |
||
| 98 | |||
| 99 | /** Return a list of previous positions in this game, back to the last "zeroing" move. */ |
||
| 100 | void getHistory(std::vector<Position>& posList); |
||
| 101 | |||
| 102 | protected: |
||
| 103 | /** |
||
| 104 | * Handle a special command. |
||
| 105 | * @param moveStr The command to handle |
||
| 106 | * @return True if command handled, false otherwise. |
||
| 107 | */ |
||
| 108 | virtual bool handleCommand(const std::string& moveStr); |
||
| 109 | |||
| 110 | /** Swap players around if needed to make the human player in control of the next move. */ |
||
| 111 | void activateHumanPlayer(); |
||
| 112 | |||
| 113 | |||
| 114 | std::shared_ptr<Player> whitePlayer; |
||
| 115 | std::shared_ptr<Player> blackPlayer; |
||
| 116 | std::vector<Move> moveList; |
||
| 117 | std::vector<UndoInfo> uiInfoList; |
||
| 118 | std::vector<bool> drawOfferList; |
||
| 119 | int currentMove; |
||
| 120 | |||
| 121 | private: |
||
| 122 | /** Print a list of all moves. */ |
||
| 123 | void listMoves(); |
||
| 124 | |||
| 125 | bool handleDrawCmd(std::string drawCmd); |
||
| 126 | |||
| 127 | bool handleBookCmd(const std::string& bookCmd); |
||
| 128 | |||
| 129 | bool insufficientMaterial(); |
||
| 130 | |||
| 131 | /** Compute PerfT value. */ |
||
| 132 | static U64 perfT(Position& pos, int depth); |
||
| 133 | |||
| 134 | Position pos; |
||
| 135 | |||
| 136 | std::string drawStateMoveStr; // Move required to claim DRAW_REP or DRAW_50 |
||
| 137 | GameState resignState; |
||
| 138 | bool pendingDrawOffer; |
||
| 139 | GameState drawState; |
||
| 140 | |||
| 141 | }; |
||
| 142 | |||
| 143 | inline |
||
| 144 | Game::~Game() { |
||
| 145 | } |
||
| 146 | |||
| 147 | inline const Position& Game::getPos() const { |
||
| 148 | return pos; |
||
| 149 | } |
||
| 150 | |||
| 151 | #endif /* GAME_HPP_ */ |