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| Rev | Author | Line No. | Line | 
|---|---|---|---|
| 96 | pmbaty | 1 | /* | 
| 2 |   Stockfish, a UCI chess playing engine derived from Glaurung 2.1 | ||
| 3 |   Copyright (C) 2004-2008 Tord Romstad (Glaurung author) | ||
| 4 |   Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad | ||
| 5 |   Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad | ||
| 6 | |||
| 7 |   Stockfish is free software: you can redistribute it and/or modify | ||
| 8 |   it under the terms of the GNU General Public License as published by | ||
| 9 |   the Free Software Foundation, either version 3 of the License, or | ||
| 10 |   (at your option) any later version. | ||
| 11 | |||
| 12 |   Stockfish is distributed in the hope that it will be useful, | ||
| 13 |   but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
| 14 |   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | ||
| 15 |   GNU General Public License for more details. | ||
| 16 | |||
| 17 |   You should have received a copy of the GNU General Public License | ||
| 18 |   along with this program.  If not, see <http://www.gnu.org/licenses/>. | ||
| 19 | */ | ||
| 20 | |||
| 21 | #include <algorithm> // For std::count | ||
| 22 | #include <cassert> | ||
| 23 | |||
| 24 | #include "movegen.h" | ||
| 25 | #include "search.h" | ||
| 26 | #include "thread.h" | ||
| 27 | #include "uci.h" | ||
| 28 | |||
| 29 | using namespace Search; | ||
| 30 | |||
| 31 | ThreadPool Threads; // Global object | ||
| 32 | |||
| 33 | /// Thread constructor launches the thread and then waits until it goes to sleep | ||
| 34 | /// in idle_loop(). | ||
| 35 | |||
| 36 | Thread::Thread() { | ||
| 37 | |||
| 38 | resetCalls = exit = false; | ||
| 39 | maxPly = callsCnt = 0; | ||
| 40 | history.clear(); | ||
| 41 | counterMoves.clear(); | ||
| 42 | idx = Threads.size(); // Start from 0 | ||
| 43 | |||
| 44 | std::unique_lock<Mutex> lk(mutex); | ||
| 45 | searching = true; | ||
| 46 | nativeThread = std::thread(&Thread::idle_loop, this); | ||
| 47 | sleepCondition.wait(lk, [&]{ return !searching; }); | ||
| 48 | } | ||
| 49 | |||
| 50 | |||
| 51 | /// Thread destructor waits for thread termination before returning | ||
| 52 | |||
| 53 | Thread::~Thread() { | ||
| 54 | |||
| 55 | mutex.lock(); | ||
| 56 | exit = true; | ||
| 57 | sleepCondition.notify_one(); | ||
| 58 | mutex.unlock(); | ||
| 59 | nativeThread.join(); | ||
| 60 | } | ||
| 61 | |||
| 62 | |||
| 63 | /// Thread::wait_for_search_finished() waits on sleep condition | ||
| 64 | /// until not searching | ||
| 65 | |||
| 66 | void Thread::wait_for_search_finished() { | ||
| 67 | |||
| 68 | std::unique_lock<Mutex> lk(mutex); | ||
| 69 | sleepCondition.wait(lk, [&]{ return !searching; }); | ||
| 70 | } | ||
| 71 | |||
| 72 | |||
| 73 | /// Thread::wait() waits on sleep condition until condition is true | ||
| 74 | |||
| 75 | void Thread::wait(std::atomic_bool& condition) { | ||
| 76 | |||
| 77 | std::unique_lock<Mutex> lk(mutex); | ||
| 78 | sleepCondition.wait(lk, [&]{ return bool(condition); }); | ||
| 79 | } | ||
| 80 | |||
| 81 | |||
| 82 | /// Thread::start_searching() wakes up the thread that will start the search | ||
| 83 | |||
| 84 | void Thread::start_searching(bool resume) { | ||
| 85 | |||
| 86 | std::unique_lock<Mutex> lk(mutex); | ||
| 87 | |||
| 88 | if (!resume) | ||
| 89 | searching = true; | ||
| 90 | |||
| 91 | sleepCondition.notify_one(); | ||
| 92 | } | ||
| 93 | |||
| 94 | |||
| 95 | /// Thread::idle_loop() is where the thread is parked when it has no work to do | ||
| 96 | |||
| 97 | void Thread::idle_loop() { | ||
| 98 | |||
| 99 | while (!exit) | ||
| 100 |   { | ||
| 101 | std::unique_lock<Mutex> lk(mutex); | ||
| 102 | |||
| 103 | searching = false; | ||
| 104 | |||
| 105 | while (!searching && !exit) | ||
| 106 |       { | ||
| 107 | sleepCondition.notify_one(); // Wake up any waiting thread | ||
| 108 | sleepCondition.wait(lk); | ||
| 109 |       } | ||
| 110 | |||
| 111 | lk.unlock(); | ||
| 112 | |||
| 113 | if (!exit) | ||
| 114 | search(); | ||
| 115 |   } | ||
| 116 | } | ||
| 117 | |||
| 118 | |||
| 119 | /// ThreadPool::init() creates and launches requested threads that will go | ||
| 120 | /// immediately to sleep. We cannot use a constructor because Threads is a | ||
| 121 | /// static object and we need a fully initialized engine at this point due to | ||
| 122 | /// allocation of Endgames in the Thread constructor. | ||
| 123 | |||
| 124 | void ThreadPool::init() { | ||
| 125 | |||
| 126 | push_back(new MainThread); | ||
| 127 | read_uci_options(); | ||
| 128 | } | ||
| 129 | |||
| 130 | |||
| 131 | /// ThreadPool::exit() terminates threads before the program exits. Cannot be | ||
| 132 | /// done in destructor because threads must be terminated before deleting any | ||
| 133 | /// static objects while still in main(). | ||
| 134 | |||
| 135 | void ThreadPool::exit() { | ||
| 136 | |||
| 137 | while (size()) | ||
| 138 | delete back(), pop_back(); | ||
| 139 | } | ||
| 140 | |||
| 141 | |||
| 142 | /// ThreadPool::read_uci_options() updates internal threads parameters from the | ||
| 143 | /// corresponding UCI options and creates/destroys threads to match requested | ||
| 144 | /// number. Thread objects are dynamically allocated. | ||
| 145 | |||
| 146 | void ThreadPool::read_uci_options() { | ||
| 147 | |||
| 148 | size_t requested = Options["Threads"]; | ||
| 149 | |||
| 150 | assert(requested > 0); | ||
| 151 | |||
| 152 | while (size() < requested) | ||
| 153 | push_back(new Thread); | ||
| 154 | |||
| 155 | while (size() > requested) | ||
| 156 | delete back(), pop_back(); | ||
| 157 | } | ||
| 158 | |||
| 159 | |||
| 160 | /// ThreadPool::nodes_searched() returns the number of nodes searched | ||
| 161 | |||
| 162 | int64_t ThreadPool::nodes_searched() { | ||
| 163 | |||
| 164 | int64_t nodes = 0; | ||
| 165 | for (Thread* th : *this) | ||
| 166 | nodes += th->rootPos.nodes_searched(); | ||
| 167 | return nodes; | ||
| 168 | } | ||
| 169 | |||
| 170 | |||
| 171 | /// ThreadPool::start_thinking() wakes up the main thread sleeping in idle_loop() | ||
| 172 | /// and starts a new search, then returns immediately. | ||
| 173 | |||
| 174 | void ThreadPool::start_thinking(const Position& pos, const LimitsType& limits, | ||
| 175 | StateStackPtr& states) { | ||
| 176 | |||
| 177 | main()->wait_for_search_finished(); | ||
| 178 | |||
| 179 | Signals.stopOnPonderhit = Signals.stop = false; | ||
| 180 | |||
| 181 | main()->rootMoves.clear(); | ||
| 182 | main()->rootPos = pos; | ||
| 183 | Limits = limits; | ||
| 184 | if (states.get()) // If we don't set a new position, preserve current state | ||
| 185 |   { | ||
| 186 | SetupStates = std::move(states); // Ownership transfer here | ||
| 187 | assert(!states.get()); | ||
| 188 |   } | ||
| 189 | |||
| 190 | for (const auto& m : MoveList<LEGAL>(pos)) | ||
| 191 | if ( limits.searchmoves.empty() | ||
| 192 | || std::count(limits.searchmoves.begin(), limits.searchmoves.end(), m)) | ||
| 193 | main()->rootMoves.push_back(RootMove(m)); | ||
| 194 | |||
| 195 | main()->start_searching(); | ||
| 196 | } |