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/*
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  Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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  Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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  Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
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  Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
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  Stockfish is free software: you can redistribute it and/or modify
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  it under the terms of the GNU General Public License as published by
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  the Free Software Foundation, either version 3 of the License, or
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  (at your option) any later version.
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  Stockfish is distributed in the hope that it will be useful,
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  but WITHOUT ANY WARRANTY; without even the implied warranty of
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  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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  GNU General Public License for more details.
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  You should have received a copy of the GNU General Public License
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  along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SEARCH_H_INCLUDED
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#define SEARCH_H_INCLUDED
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#include <atomic>
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#include <vector>
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#include "misc.h"
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#include "movepick.h"
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#include "types.h"
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class Position;
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namespace Search {
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/// Stack struct keeps track of the information we need to remember from nodes
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/// shallower and deeper in the tree during the search. Each search thread has
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/// its own array of Stack objects, indexed by the current ply.
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struct Stack {
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  Move* pv;
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  int ply;
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  Move currentMove;
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  Move excludedMove;
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  Move killers[2];
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  Value staticEval;
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  Value history;
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  bool skipEarlyPruning;
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  int moveCount;
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  CounterMoveStats* counterMoves;
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};
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/// RootMove struct is used for moves at the root of the tree. For each root move
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/// we store a score and a PV (really a refutation in the case of moves which
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/// fail low). Score is normally set at -VALUE_INFINITE for all non-pv moves.
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struct RootMove {
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  explicit RootMove(Move m) : pv(1, m) {}
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  bool operator<(const RootMove& m) const { return m.score < score; } // Descending sort
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  bool operator==(const Move& m) const { return pv[0] == m; }
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  bool extract_ponder_from_tt(Position& pos);
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  Value score = -VALUE_INFINITE;
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  Value previousScore = -VALUE_INFINITE;
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  std::vector<Move> pv;
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};
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typedef std::vector<RootMove> RootMoves;
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/// LimitsType struct stores information sent by GUI about available time to
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/// search the current move, maximum depth/time, if we are in analysis mode or
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/// if we have to ponder while it's our opponent's turn to move.
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struct LimitsType {
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  LimitsType() { // Init explicitly due to broken value-initialization of non POD in MSVC
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    nodes = time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] =
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    npmsec = movestogo = depth = movetime = mate = infinite = ponder = 0;
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  }
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  bool use_time_management() const {
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    return !(mate | movetime | depth | nodes | infinite);
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  }
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  std::vector<Move> searchmoves;
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  int time[COLOR_NB], inc[COLOR_NB], npmsec, movestogo, depth, movetime, mate, infinite, ponder;
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  int64_t nodes;
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  TimePoint startTime;
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};
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/// SignalsType struct stores atomic flags updated during the search, typically
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/// in an async fashion e.g. to stop the search by the GUI.
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struct SignalsType {
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  std::atomic_bool stop, stopOnPonderhit;
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};
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extern SignalsType Signals;
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extern LimitsType Limits;
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void init();
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void clear();
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template<bool Root = true> uint64_t perft(Position& pos, Depth depth);
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} // namespace Search
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#endif // #ifndef SEARCH_H_INCLUDED