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| Rev | Author | Line No. | Line |
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| 96 | pmbaty | 1 | /* |
| 2 | Stockfish, a UCI chess playing engine derived from Glaurung 2.1 |
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| 3 | Copyright (C) 2004-2008 Tord Romstad (Glaurung author) |
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| 4 | Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad |
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| 169 | pmbaty | 5 | Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad |
| 96 | pmbaty | 6 | |
| 7 | Stockfish is free software: you can redistribute it and/or modify |
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| 8 | it under the terms of the GNU General Public License as published by |
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| 9 | the Free Software Foundation, either version 3 of the License, or |
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| 10 | (at your option) any later version. |
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| 11 | |||
| 12 | Stockfish is distributed in the hope that it will be useful, |
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| 13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 15 | GNU General Public License for more details. |
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| 16 | |||
| 17 | You should have received a copy of the GNU General Public License |
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| 18 | along with this program. If not, see <http://www.gnu.org/licenses/>. |
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| 19 | */ |
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| 20 | |||
| 21 | #ifndef POSITION_H_INCLUDED |
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| 22 | #define POSITION_H_INCLUDED |
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| 23 | |||
| 24 | #include <cassert> |
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| 154 | pmbaty | 25 | #include <deque> |
| 26 | #include <memory> // For std::unique_ptr |
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| 96 | pmbaty | 27 | #include <string> |
| 28 | |||
| 29 | #include "bitboard.h" |
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| 30 | #include "types.h" |
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| 31 | |||
| 32 | |||
| 33 | /// StateInfo struct stores information needed to restore a Position object to |
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| 34 | /// its previous state when we retract a move. Whenever a move is made on the |
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| 35 | /// board (by calling Position::do_move), a StateInfo object must be passed. |
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| 36 | |||
| 37 | struct StateInfo { |
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| 38 | |||
| 39 | // Copied when making a move |
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| 40 | Key pawnKey; |
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| 41 | Key materialKey; |
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| 42 | Value nonPawnMaterial[COLOR_NB]; |
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| 43 | int castlingRights; |
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| 44 | int rule50; |
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| 45 | int pliesFromNull; |
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| 46 | Score psq; |
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| 47 | Square epSquare; |
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| 48 | |||
| 154 | pmbaty | 49 | // Not copied when making a move (will be recomputed anyhow) |
| 96 | pmbaty | 50 | Key key; |
| 51 | Bitboard checkersBB; |
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| 154 | pmbaty | 52 | Piece capturedPiece; |
| 96 | pmbaty | 53 | StateInfo* previous; |
| 154 | pmbaty | 54 | Bitboard blockersForKing[COLOR_NB]; |
| 55 | Bitboard pinnersForKing[COLOR_NB]; |
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| 56 | Bitboard checkSquares[PIECE_TYPE_NB]; |
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| 96 | pmbaty | 57 | }; |
| 58 | |||
| 169 | pmbaty | 59 | /// A list to keep track of the position states along the setup moves (from the |
| 60 | /// start position to the position just before the search starts). Needed by |
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| 61 | /// 'draw by repetition' detection. Use a std::deque because pointers to |
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| 62 | /// elements are not invalidated upon list resizing. |
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| 154 | pmbaty | 63 | typedef std::unique_ptr<std::deque<StateInfo>> StateListPtr; |
| 96 | pmbaty | 64 | |
| 154 | pmbaty | 65 | |
| 96 | pmbaty | 66 | /// Position class stores information regarding the board representation as |
| 67 | /// pieces, side to move, hash keys, castling info, etc. Important methods are |
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| 68 | /// do_move() and undo_move(), used by the search to update node info when |
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| 69 | /// traversing the search tree. |
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| 154 | pmbaty | 70 | class Thread; |
| 96 | pmbaty | 71 | |
| 72 | class Position { |
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| 73 | public: |
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| 74 | static void init(); |
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| 75 | |||
| 154 | pmbaty | 76 | Position() = default; |
| 96 | pmbaty | 77 | Position(const Position&) = delete; |
| 154 | pmbaty | 78 | Position& operator=(const Position&) = delete; |
| 96 | pmbaty | 79 | |
| 80 | // FEN string input/output |
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| 154 | pmbaty | 81 | Position& set(const std::string& fenStr, bool isChess960, StateInfo* si, Thread* th); |
| 169 | pmbaty | 82 | Position& set(const std::string& code, Color c, StateInfo* si); |
| 96 | pmbaty | 83 | const std::string fen() const; |
| 84 | |||
| 85 | // Position representation |
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| 86 | Bitboard pieces() const; |
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| 87 | Bitboard pieces(PieceType pt) const; |
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| 88 | Bitboard pieces(PieceType pt1, PieceType pt2) const; |
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| 89 | Bitboard pieces(Color c) const; |
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| 90 | Bitboard pieces(Color c, PieceType pt) const; |
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| 91 | Bitboard pieces(Color c, PieceType pt1, PieceType pt2) const; |
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| 92 | Piece piece_on(Square s) const; |
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| 93 | Square ep_square() const; |
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| 94 | bool empty(Square s) const; |
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| 95 | template<PieceType Pt> int count(Color c) const; |
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| 169 | pmbaty | 96 | template<PieceType Pt> int count() const; |
| 96 | pmbaty | 97 | template<PieceType Pt> const Square* squares(Color c) const; |
| 98 | template<PieceType Pt> Square square(Color c) const; |
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| 99 | |||
| 100 | // Castling |
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| 101 | int can_castle(Color c) const; |
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| 102 | int can_castle(CastlingRight cr) const; |
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| 103 | bool castling_impeded(CastlingRight cr) const; |
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| 104 | Square castling_rook_square(CastlingRight cr) const; |
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| 105 | |||
| 106 | // Checking |
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| 107 | Bitboard checkers() const; |
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| 108 | Bitboard discovered_check_candidates() const; |
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| 109 | Bitboard pinned_pieces(Color c) const; |
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| 154 | pmbaty | 110 | Bitboard check_squares(PieceType pt) const; |
| 96 | pmbaty | 111 | |
| 112 | // Attacks to/from a given square |
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| 113 | Bitboard attackers_to(Square s) const; |
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| 114 | Bitboard attackers_to(Square s, Bitboard occupied) const; |
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| 169 | pmbaty | 115 | Bitboard attacks_from(PieceType pt, Square s) const; |
| 96 | pmbaty | 116 | template<PieceType> Bitboard attacks_from(Square s) const; |
| 117 | template<PieceType> Bitboard attacks_from(Square s, Color c) const; |
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| 154 | pmbaty | 118 | Bitboard slider_blockers(Bitboard sliders, Square s, Bitboard& pinners) const; |
| 96 | pmbaty | 119 | |
| 120 | // Properties of moves |
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| 154 | pmbaty | 121 | bool legal(Move m) const; |
| 96 | pmbaty | 122 | bool pseudo_legal(const Move m) const; |
| 123 | bool capture(Move m) const; |
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| 124 | bool capture_or_promotion(Move m) const; |
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| 154 | pmbaty | 125 | bool gives_check(Move m) const; |
| 96 | pmbaty | 126 | bool advanced_pawn_push(Move m) const; |
| 127 | Piece moved_piece(Move m) const; |
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| 154 | pmbaty | 128 | Piece captured_piece() const; |
| 96 | pmbaty | 129 | |
| 130 | // Piece specific |
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| 131 | bool pawn_passed(Color c, Square s) const; |
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| 132 | bool opposite_bishops() const; |
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| 133 | |||
| 134 | // Doing and undoing moves |
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| 169 | pmbaty | 135 | void do_move(Move m, StateInfo& newSt); |
| 136 | void do_move(Move m, StateInfo& newSt, bool givesCheck); |
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| 96 | pmbaty | 137 | void undo_move(Move m); |
| 169 | pmbaty | 138 | void do_null_move(StateInfo& newSt); |
| 96 | pmbaty | 139 | void undo_null_move(); |
| 140 | |||
| 154 | pmbaty | 141 | // Static Exchange Evaluation |
| 169 | pmbaty | 142 | bool see_ge(Move m, Value threshold = VALUE_ZERO) const; |
| 96 | pmbaty | 143 | |
| 144 | // Accessing hash keys |
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| 145 | Key key() const; |
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| 146 | Key key_after(Move m) const; |
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| 147 | Key material_key() const; |
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| 148 | Key pawn_key() const; |
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| 149 | |||
| 150 | // Other properties of the position |
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| 151 | Color side_to_move() const; |
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| 152 | int game_ply() const; |
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| 153 | bool is_chess960() const; |
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| 154 | Thread* this_thread() const; |
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| 169 | pmbaty | 155 | bool is_draw(int ply) const; |
| 96 | pmbaty | 156 | int rule50_count() const; |
| 157 | Score psq_score() const; |
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| 158 | Value non_pawn_material(Color c) const; |
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| 169 | pmbaty | 159 | Value non_pawn_material() const; |
| 96 | pmbaty | 160 | |
| 161 | // Position consistency check, for debugging |
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| 169 | pmbaty | 162 | bool pos_is_ok() const; |
| 96 | pmbaty | 163 | void flip(); |
| 164 | |||
| 165 | private: |
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| 166 | // Initialization helpers (used while setting up a position) |
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| 167 | void set_castling_right(Color c, Square rfrom); |
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| 168 | void set_state(StateInfo* si) const; |
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| 154 | pmbaty | 169 | void set_check_info(StateInfo* si) const; |
| 96 | pmbaty | 170 | |
| 171 | // Other helpers |
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| 154 | pmbaty | 172 | void put_piece(Piece pc, Square s); |
| 173 | void remove_piece(Piece pc, Square s); |
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| 174 | void move_piece(Piece pc, Square from, Square to); |
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| 96 | pmbaty | 175 | template<bool Do> |
| 176 | void do_castling(Color us, Square from, Square& to, Square& rfrom, Square& rto); |
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| 177 | |||
| 178 | // Data members |
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| 179 | Piece board[SQUARE_NB]; |
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| 180 | Bitboard byTypeBB[PIECE_TYPE_NB]; |
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| 181 | Bitboard byColorBB[COLOR_NB]; |
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| 154 | pmbaty | 182 | int pieceCount[PIECE_NB]; |
| 183 | Square pieceList[PIECE_NB][16]; |
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| 96 | pmbaty | 184 | int index[SQUARE_NB]; |
| 185 | int castlingRightsMask[SQUARE_NB]; |
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| 186 | Square castlingRookSquare[CASTLING_RIGHT_NB]; |
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| 187 | Bitboard castlingPath[CASTLING_RIGHT_NB]; |
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| 188 | int gamePly; |
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| 189 | Color sideToMove; |
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| 190 | Thread* thisThread; |
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| 191 | StateInfo* st; |
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| 192 | bool chess960; |
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| 193 | }; |
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| 194 | |||
| 195 | extern std::ostream& operator<<(std::ostream& os, const Position& pos); |
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| 196 | |||
| 197 | inline Color Position::side_to_move() const { |
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| 198 | return sideToMove; |
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| 199 | } |
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| 200 | |||
| 201 | inline bool Position::empty(Square s) const { |
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| 202 | return board[s] == NO_PIECE; |
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| 203 | } |
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| 204 | |||
| 205 | inline Piece Position::piece_on(Square s) const { |
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| 206 | return board[s]; |
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| 207 | } |
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| 208 | |||
| 209 | inline Piece Position::moved_piece(Move m) const { |
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| 210 | return board[from_sq(m)]; |
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| 211 | } |
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| 212 | |||
| 213 | inline Bitboard Position::pieces() const { |
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| 214 | return byTypeBB[ALL_PIECES]; |
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| 215 | } |
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| 216 | |||
| 217 | inline Bitboard Position::pieces(PieceType pt) const { |
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| 218 | return byTypeBB[pt]; |
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| 219 | } |
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| 220 | |||
| 221 | inline Bitboard Position::pieces(PieceType pt1, PieceType pt2) const { |
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| 222 | return byTypeBB[pt1] | byTypeBB[pt2]; |
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| 223 | } |
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| 224 | |||
| 225 | inline Bitboard Position::pieces(Color c) const { |
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| 226 | return byColorBB[c]; |
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| 227 | } |
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| 228 | |||
| 229 | inline Bitboard Position::pieces(Color c, PieceType pt) const { |
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| 230 | return byColorBB[c] & byTypeBB[pt]; |
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| 231 | } |
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| 232 | |||
| 233 | inline Bitboard Position::pieces(Color c, PieceType pt1, PieceType pt2) const { |
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| 234 | return byColorBB[c] & (byTypeBB[pt1] | byTypeBB[pt2]); |
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| 235 | } |
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| 236 | |||
| 237 | template<PieceType Pt> inline int Position::count(Color c) const { |
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| 154 | pmbaty | 238 | return pieceCount[make_piece(c, Pt)]; |
| 96 | pmbaty | 239 | } |
| 240 | |||
| 169 | pmbaty | 241 | template<PieceType Pt> inline int Position::count() const { |
| 242 | return pieceCount[make_piece(WHITE, Pt)] + pieceCount[make_piece(BLACK, Pt)]; |
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| 243 | } |
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| 244 | |||
| 96 | pmbaty | 245 | template<PieceType Pt> inline const Square* Position::squares(Color c) const { |
| 154 | pmbaty | 246 | return pieceList[make_piece(c, Pt)]; |
| 96 | pmbaty | 247 | } |
| 248 | |||
| 249 | template<PieceType Pt> inline Square Position::square(Color c) const { |
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| 154 | pmbaty | 250 | assert(pieceCount[make_piece(c, Pt)] == 1); |
| 251 | return pieceList[make_piece(c, Pt)][0]; |
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| 96 | pmbaty | 252 | } |
| 253 | |||
| 254 | inline Square Position::ep_square() const { |
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| 255 | return st->epSquare; |
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| 256 | } |
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| 257 | |||
| 258 | inline int Position::can_castle(CastlingRight cr) const { |
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| 259 | return st->castlingRights & cr; |
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| 260 | } |
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| 261 | |||
| 262 | inline int Position::can_castle(Color c) const { |
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| 263 | return st->castlingRights & ((WHITE_OO | WHITE_OOO) << (2 * c)); |
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| 264 | } |
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| 265 | |||
| 266 | inline bool Position::castling_impeded(CastlingRight cr) const { |
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| 267 | return byTypeBB[ALL_PIECES] & castlingPath[cr]; |
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| 268 | } |
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| 269 | |||
| 270 | inline Square Position::castling_rook_square(CastlingRight cr) const { |
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| 271 | return castlingRookSquare[cr]; |
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| 272 | } |
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| 273 | |||
| 274 | template<PieceType Pt> |
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| 275 | inline Bitboard Position::attacks_from(Square s) const { |
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| 169 | pmbaty | 276 | assert(Pt != PAWN); |
| 96 | pmbaty | 277 | return Pt == BISHOP || Pt == ROOK ? attacks_bb<Pt>(s, byTypeBB[ALL_PIECES]) |
| 278 | : Pt == QUEEN ? attacks_from<ROOK>(s) | attacks_from<BISHOP>(s) |
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| 169 | pmbaty | 279 | : PseudoAttacks[Pt][s]; |
| 96 | pmbaty | 280 | } |
| 281 | |||
| 282 | template<> |
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| 283 | inline Bitboard Position::attacks_from<PAWN>(Square s, Color c) const { |
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| 169 | pmbaty | 284 | return PawnAttacks[c][s]; |
| 96 | pmbaty | 285 | } |
| 286 | |||
| 169 | pmbaty | 287 | inline Bitboard Position::attacks_from(PieceType pt, Square s) const { |
| 288 | return attacks_bb(pt, s, byTypeBB[ALL_PIECES]); |
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| 96 | pmbaty | 289 | } |
| 290 | |||
| 291 | inline Bitboard Position::attackers_to(Square s) const { |
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| 292 | return attackers_to(s, byTypeBB[ALL_PIECES]); |
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| 293 | } |
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| 294 | |||
| 295 | inline Bitboard Position::checkers() const { |
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| 296 | return st->checkersBB; |
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| 297 | } |
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| 298 | |||
| 299 | inline Bitboard Position::discovered_check_candidates() const { |
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| 154 | pmbaty | 300 | return st->blockersForKing[~sideToMove] & pieces(sideToMove); |
| 96 | pmbaty | 301 | } |
| 302 | |||
| 303 | inline Bitboard Position::pinned_pieces(Color c) const { |
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| 154 | pmbaty | 304 | return st->blockersForKing[c] & pieces(c); |
| 96 | pmbaty | 305 | } |
| 306 | |||
| 154 | pmbaty | 307 | inline Bitboard Position::check_squares(PieceType pt) const { |
| 308 | return st->checkSquares[pt]; |
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| 309 | } |
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| 310 | |||
| 96 | pmbaty | 311 | inline bool Position::pawn_passed(Color c, Square s) const { |
| 312 | return !(pieces(~c, PAWN) & passed_pawn_mask(c, s)); |
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| 313 | } |
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| 314 | |||
| 315 | inline bool Position::advanced_pawn_push(Move m) const { |
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| 316 | return type_of(moved_piece(m)) == PAWN |
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| 317 | && relative_rank(sideToMove, from_sq(m)) > RANK_4; |
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| 318 | } |
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| 319 | |||
| 320 | inline Key Position::key() const { |
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| 321 | return st->key; |
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| 322 | } |
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| 323 | |||
| 324 | inline Key Position::pawn_key() const { |
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| 325 | return st->pawnKey; |
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| 326 | } |
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| 327 | |||
| 328 | inline Key Position::material_key() const { |
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| 329 | return st->materialKey; |
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| 330 | } |
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| 331 | |||
| 332 | inline Score Position::psq_score() const { |
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| 333 | return st->psq; |
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| 334 | } |
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| 335 | |||
| 336 | inline Value Position::non_pawn_material(Color c) const { |
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| 337 | return st->nonPawnMaterial[c]; |
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| 338 | } |
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| 339 | |||
| 169 | pmbaty | 340 | inline Value Position::non_pawn_material() const { |
| 341 | return st->nonPawnMaterial[WHITE] + st->nonPawnMaterial[BLACK]; |
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| 342 | } |
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| 343 | |||
| 96 | pmbaty | 344 | inline int Position::game_ply() const { |
| 345 | return gamePly; |
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| 346 | } |
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| 347 | |||
| 348 | inline int Position::rule50_count() const { |
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| 349 | return st->rule50; |
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| 350 | } |
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| 351 | |||
| 352 | inline bool Position::opposite_bishops() const { |
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| 154 | pmbaty | 353 | return pieceCount[W_BISHOP] == 1 |
| 354 | && pieceCount[B_BISHOP] == 1 |
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| 96 | pmbaty | 355 | && opposite_colors(square<BISHOP>(WHITE), square<BISHOP>(BLACK)); |
| 356 | } |
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| 357 | |||
| 358 | inline bool Position::is_chess960() const { |
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| 359 | return chess960; |
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| 360 | } |
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| 361 | |||
| 362 | inline bool Position::capture_or_promotion(Move m) const { |
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| 363 | assert(is_ok(m)); |
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| 364 | return type_of(m) != NORMAL ? type_of(m) != CASTLING : !empty(to_sq(m)); |
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| 365 | } |
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| 366 | |||
| 367 | inline bool Position::capture(Move m) const { |
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| 368 | assert(is_ok(m)); |
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| 154 | pmbaty | 369 | // Castling is encoded as "king captures rook" |
| 96 | pmbaty | 370 | return (!empty(to_sq(m)) && type_of(m) != CASTLING) || type_of(m) == ENPASSANT; |
| 371 | } |
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| 372 | |||
| 154 | pmbaty | 373 | inline Piece Position::captured_piece() const { |
| 374 | return st->capturedPiece; |
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| 96 | pmbaty | 375 | } |
| 376 | |||
| 377 | inline Thread* Position::this_thread() const { |
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| 378 | return thisThread; |
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| 379 | } |
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| 380 | |||
| 154 | pmbaty | 381 | inline void Position::put_piece(Piece pc, Square s) { |
| 96 | pmbaty | 382 | |
| 154 | pmbaty | 383 | board[s] = pc; |
| 96 | pmbaty | 384 | byTypeBB[ALL_PIECES] |= s; |
| 154 | pmbaty | 385 | byTypeBB[type_of(pc)] |= s; |
| 386 | byColorBB[color_of(pc)] |= s; |
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| 387 | index[s] = pieceCount[pc]++; |
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| 388 | pieceList[pc][index[s]] = s; |
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| 389 | pieceCount[make_piece(color_of(pc), ALL_PIECES)]++; |
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| 96 | pmbaty | 390 | } |
| 391 | |||
| 154 | pmbaty | 392 | inline void Position::remove_piece(Piece pc, Square s) { |
| 96 | pmbaty | 393 | |
| 394 | // WARNING: This is not a reversible operation. If we remove a piece in |
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| 395 | // do_move() and then replace it in undo_move() we will put it at the end of |
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| 396 | // the list and not in its original place, it means index[] and pieceList[] |
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| 154 | pmbaty | 397 | // are not invariant to a do_move() + undo_move() sequence. |
| 96 | pmbaty | 398 | byTypeBB[ALL_PIECES] ^= s; |
| 154 | pmbaty | 399 | byTypeBB[type_of(pc)] ^= s; |
| 400 | byColorBB[color_of(pc)] ^= s; |
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| 96 | pmbaty | 401 | /* board[s] = NO_PIECE; Not needed, overwritten by the capturing one */ |
| 154 | pmbaty | 402 | Square lastSquare = pieceList[pc][--pieceCount[pc]]; |
| 96 | pmbaty | 403 | index[lastSquare] = index[s]; |
| 154 | pmbaty | 404 | pieceList[pc][index[lastSquare]] = lastSquare; |
| 405 | pieceList[pc][pieceCount[pc]] = SQ_NONE; |
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| 406 | pieceCount[make_piece(color_of(pc), ALL_PIECES)]--; |
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| 96 | pmbaty | 407 | } |
| 408 | |||
| 154 | pmbaty | 409 | inline void Position::move_piece(Piece pc, Square from, Square to) { |
| 96 | pmbaty | 410 | |
| 411 | // index[from] is not updated and becomes stale. This works as long as index[] |
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| 412 | // is accessed just by known occupied squares. |
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| 413 | Bitboard from_to_bb = SquareBB[from] ^ SquareBB[to]; |
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| 414 | byTypeBB[ALL_PIECES] ^= from_to_bb; |
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| 154 | pmbaty | 415 | byTypeBB[type_of(pc)] ^= from_to_bb; |
| 416 | byColorBB[color_of(pc)] ^= from_to_bb; |
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| 96 | pmbaty | 417 | board[from] = NO_PIECE; |
| 154 | pmbaty | 418 | board[to] = pc; |
| 96 | pmbaty | 419 | index[to] = index[from]; |
| 154 | pmbaty | 420 | pieceList[pc][index[to]] = to; |
| 96 | pmbaty | 421 | } |
| 422 | |||
| 169 | pmbaty | 423 | inline void Position::do_move(Move m, StateInfo& newSt) { |
| 424 | do_move(m, newSt, gives_check(m)); |
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| 425 | } |
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| 426 | |||
| 96 | pmbaty | 427 | #endif // #ifndef POSITION_H_INCLUDED |