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| Rev | Author | Line No. | Line | 
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| 96 | pmbaty | 1 | /* | 
| 2 |   Stockfish, a UCI chess playing engine derived from Glaurung 2.1 | ||
| 3 |   Copyright (C) 2004-2008 Tord Romstad (Glaurung author) | ||
| 4 |   Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad | ||
| 5 |   Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad | ||
| 6 | |||
| 7 |   Stockfish is free software: you can redistribute it and/or modify | ||
| 8 |   it under the terms of the GNU General Public License as published by | ||
| 9 |   the Free Software Foundation, either version 3 of the License, or | ||
| 10 |   (at your option) any later version. | ||
| 11 | |||
| 12 |   Stockfish is distributed in the hope that it will be useful, | ||
| 13 |   but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
| 14 |   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | ||
| 15 |   GNU General Public License for more details. | ||
| 16 | |||
| 17 |   You should have received a copy of the GNU General Public License | ||
| 18 |   along with this program.  If not, see <http://www.gnu.org/licenses/>. | ||
| 19 | */ | ||
| 20 | |||
| 21 | #include <algorithm> | ||
| 22 | #include <cassert> | ||
| 23 | #include <cstring>   // For std::memset | ||
| 24 | #include <iomanip> | ||
| 25 | #include <sstream> | ||
| 26 | |||
| 154 | pmbaty | 27 | #include "bitboard.h" | 
| 96 | pmbaty | 28 | #include "evaluate.h" | 
| 29 | #include "material.h" | ||
| 30 | #include "pawns.h" | ||
| 31 | |||
| 32 | namespace { | ||
| 33 | |||
| 34 | namespace Trace { | ||
| 35 | |||
| 36 | enum Term { // The first 8 entries are for PieceType | ||
| 37 | MATERIAL = 8, IMBALANCE, MOBILITY, THREAT, PASSED, SPACE, TOTAL, TERM_NB | ||
| 38 | }; | ||
| 39 | |||
| 40 | double scores[TERM_NB][COLOR_NB][PHASE_NB]; | ||
| 41 | |||
| 42 | double to_cp(Value v) { return double(v) / PawnValueEg; } | ||
| 43 | |||
| 44 | void add(int idx, Color c, Score s) { | ||
| 45 | scores[idx][c][MG] = to_cp(mg_value(s)); | ||
| 46 | scores[idx][c][EG] = to_cp(eg_value(s)); | ||
| 47 |     } | ||
| 48 | |||
| 49 | void add(int idx, Score w, Score b = SCORE_ZERO) { | ||
| 50 | add(idx, WHITE, w); add(idx, BLACK, b); | ||
| 51 |     } | ||
| 52 | |||
| 53 | std::ostream& operator<<(std::ostream& os, Term t) { | ||
| 54 | |||
| 55 | if (t == MATERIAL || t == IMBALANCE || t == Term(PAWN) || t == TOTAL) | ||
| 56 | os << " --- --- | --- --- | "; | ||
| 57 |       else | ||
| 58 | os << std::setw(5) << scores[t][WHITE][MG] << " " | ||
| 59 | << std::setw(5) << scores[t][WHITE][EG] << " | " | ||
| 60 | << std::setw(5) << scores[t][BLACK][MG] << " " | ||
| 61 | << std::setw(5) << scores[t][BLACK][EG] << " | "; | ||
| 62 | |||
| 63 | os << std::setw(5) << scores[t][WHITE][MG] - scores[t][BLACK][MG] << " " | ||
| 64 | << std::setw(5) << scores[t][WHITE][EG] - scores[t][BLACK][EG] << " \n"; | ||
| 65 | |||
| 66 | return os; | ||
| 67 |     } | ||
| 68 |   } | ||
| 69 | |||
| 70 | using namespace Trace; | ||
| 71 | |||
| 72 |   // Struct EvalInfo contains various information computed and collected | ||
| 73 |   // by the evaluation functions. | ||
| 74 | struct EvalInfo { | ||
| 75 | |||
| 76 |     // attackedBy[color][piece type] is a bitboard representing all squares | ||
| 77 |     // attacked by a given color and piece type (can be also ALL_PIECES). | ||
| 78 | Bitboard attackedBy[COLOR_NB][PIECE_TYPE_NB]; | ||
| 79 | |||
| 154 | pmbaty | 80 |     // attackedBy2[color] are the squares attacked by 2 pieces of a given color, | 
| 81 |     // possibly via x-ray or by one pawn and one piece. Diagonal x-ray through | ||
| 82 |     // pawn or squares attacked by 2 pawns are not explicitly added. | ||
| 83 | Bitboard attackedBy2[COLOR_NB]; | ||
| 84 | |||
| 96 | pmbaty | 85 |     // kingRing[color] is the zone around the king which is considered | 
| 86 |     // by the king safety evaluation. This consists of the squares directly | ||
| 87 |     // adjacent to the king, and the three (or two, for a king on an edge file) | ||
| 88 |     // squares two ranks in front of the king. For instance, if black's king | ||
| 89 |     // is on g8, kingRing[BLACK] is a bitboard containing the squares f8, h8, | ||
| 90 |     // f7, g7, h7, f6, g6 and h6. | ||
| 91 | Bitboard kingRing[COLOR_NB]; | ||
| 92 | |||
| 93 |     // kingAttackersCount[color] is the number of pieces of the given color | ||
| 94 |     // which attack a square in the kingRing of the enemy king. | ||
| 95 | int kingAttackersCount[COLOR_NB]; | ||
| 96 | |||
| 97 |     // kingAttackersWeight[color] is the sum of the "weights" of the pieces of the | ||
| 98 |     // given color which attack a square in the kingRing of the enemy king. The | ||
| 99 |     // weights of the individual piece types are given by the elements in the | ||
| 100 |     // KingAttackWeights array. | ||
| 101 | int kingAttackersWeight[COLOR_NB]; | ||
| 102 | |||
| 103 |     // kingAdjacentZoneAttacksCount[color] is the number of attacks by the given | ||
| 104 |     // color to squares directly adjacent to the enemy king. Pieces which attack | ||
| 105 |     // more than one square are counted multiple times. For instance, if there is | ||
| 106 |     // a white knight on g5 and black's king is on g8, this white knight adds 2 | ||
| 107 |     // to kingAdjacentZoneAttacksCount[WHITE]. | ||
| 108 | int kingAdjacentZoneAttacksCount[COLOR_NB]; | ||
| 109 | |||
| 110 | Bitboard pinnedPieces[COLOR_NB]; | ||
| 111 | Material::Entry* me; | ||
| 112 | Pawns::Entry* pi; | ||
| 113 | }; | ||
| 114 | |||
| 115 |   #define V(v) Value(v) | ||
| 116 |   #define S(mg, eg) make_score(mg, eg) | ||
| 117 | |||
| 118 |   // MobilityBonus[PieceType][attacked] contains bonuses for middle and end | ||
| 119 |   // game, indexed by piece type and number of attacked squares in the MobilityArea. | ||
| 120 | const Score MobilityBonus[][32] = { | ||
| 121 | {}, {}, | ||
| 154 | pmbaty | 122 | { S(-75,-76), S(-56,-54), S( -9,-26), S( -2,-10), S( 6, 5), S( 15, 11), // Knights | 
| 96 | pmbaty | 123 | S( 22, 26), S( 30, 28), S( 36, 29) }, | 
| 124 | { S(-48,-58), S(-21,-19), S( 16, -2), S( 26, 12), S( 37, 22), S( 51, 42), // Bishops | ||
| 125 | S( 54, 54), S( 63, 58), S( 65, 63), S( 71, 70), S( 79, 74), S( 81, 86), | ||
| 126 | S( 92, 90), S( 97, 94) }, | ||
| 127 | { S(-56,-78), S(-25,-18), S(-11, 26), S( -5, 55), S( -4, 70), S( -1, 81), // Rooks | ||
| 128 | S( 8,109), S( 14,120), S( 21,128), S( 23,143), S( 31,154), S( 32,160), | ||
| 129 | S( 43,165), S( 49,168), S( 59,169) }, | ||
| 130 | { S(-40,-35), S(-25,-12), S( 2, 7), S( 4, 19), S( 14, 37), S( 24, 55), // Queens | ||
| 131 | S( 25, 62), S( 40, 76), S( 43, 79), S( 47, 87), S( 54, 94), S( 56,102), | ||
| 132 | S( 60,111), S( 70,116), S( 72,118), S( 73,122), S( 75,128), S( 77,130), | ||
| 133 | S( 85,133), S( 94,136), S( 99,140), S(108,157), S(112,158), S(113,161), | ||
| 134 | S(118,174), S(119,177), S(123,191), S(128,199) } | ||
| 135 | }; | ||
| 136 | |||
| 137 |   // Outpost[knight/bishop][supported by pawn] contains bonuses for knights and | ||
| 138 |   // bishops outposts, bigger if outpost piece is supported by a pawn. | ||
| 139 | const Score Outpost[][2] = { | ||
| 154 | pmbaty | 140 | { S(43,11), S(65,20) }, // Knights | 
| 141 | { S(20, 3), S(29, 8) } // Bishops | ||
| 96 | pmbaty | 142 | }; | 
| 143 | |||
| 144 |   // ReachableOutpost[knight/bishop][supported by pawn] contains bonuses for | ||
| 145 |   // knights and bishops which can reach an outpost square in one move, bigger | ||
| 146 |   // if outpost square is supported by a pawn. | ||
| 147 | const Score ReachableOutpost[][2] = { | ||
| 154 | pmbaty | 148 | { S(21, 5), S(35, 8) }, // Knights | 
| 149 | { S( 8, 0), S(14, 4) } // Bishops | ||
| 96 | pmbaty | 150 | }; | 
| 151 | |||
| 152 |   // RookOnFile[semiopen/open] contains bonuses for each rook when there is no | ||
| 153 |   // friendly pawn on the rook file. | ||
| 154 | pmbaty | 154 | const Score RookOnFile[2] = { S(20, 7), S(45, 20) }; | 
| 96 | pmbaty | 155 | |
| 156 |   // ThreatBySafePawn[PieceType] contains bonuses according to which piece | ||
| 157 |   // type is attacked by a pawn which is protected or is not attacked. | ||
| 158 | const Score ThreatBySafePawn[PIECE_TYPE_NB] = { | ||
| 154 | pmbaty | 159 | S(0, 0), S(0, 0), S(176, 139), S(131, 127), S(217, 218), S(203, 215) | 
| 160 | }; | ||
| 96 | pmbaty | 161 | |
| 162 |   // Threat[by minor/by rook][attacked PieceType] contains | ||
| 163 |   // bonuses according to which piece type attacks which one. | ||
| 164 |   // Attacks on lesser pieces which are pawn-defended are not considered. | ||
| 165 | const Score Threat[][PIECE_TYPE_NB] = { | ||
| 166 | { S(0, 0), S(0, 33), S(45, 43), S(46, 47), S(72,107), S(48,118) }, // by Minor | ||
| 167 | { S(0, 0), S(0, 25), S(40, 62), S(40, 59), S( 0, 34), S(35, 48) } // by Rook | ||
| 168 | }; | ||
| 169 | |||
| 170 |   // ThreatByKing[on one/on many] contains bonuses for King attacks on | ||
| 171 |   // pawns or pieces which are not pawn-defended. | ||
| 172 | const Score ThreatByKing[2] = { S(3, 62), S(9, 138) }; | ||
| 173 | |||
| 174 |   // Passed[mg/eg][Rank] contains midgame and endgame bonuses for passed pawns. | ||
| 175 |   // We don't use a Score because we process the two components independently. | ||
| 176 | const Value Passed[][RANK_NB] = { | ||
| 154 | pmbaty | 177 | { V(5), V( 5), V(31), V(73), V(166), V(252) }, | 
| 178 | { V(7), V(14), V(38), V(73), V(166), V(252) } | ||
| 96 | pmbaty | 179 | }; | 
| 180 | |||
| 181 |   // PassedFile[File] contains a bonus according to the file of a passed pawn | ||
| 182 | const Score PassedFile[FILE_NB] = { | ||
| 183 | S( 9, 10), S( 2, 10), S( 1, -8), S(-20,-12), | ||
| 184 | S(-20,-12), S( 1, -8), S( 2, 10), S( 9, 10) | ||
| 185 | }; | ||
| 186 | |||
| 187 |   // Assorted bonuses and penalties used by evaluation | ||
| 188 | const Score MinorBehindPawn = S(16, 0); | ||
| 189 | const Score BishopPawns = S( 8, 12); | ||
| 154 | pmbaty | 190 | const Score RookOnPawn = S( 8, 24); | 
| 96 | pmbaty | 191 | const Score TrappedRook = S(92, 0); | 
| 154 | pmbaty | 192 | const Score CloseEnemies = S( 7, 0); | 
| 193 | const Score SafeCheck = S(20, 20); | ||
| 194 | const Score OtherCheck = S(10, 10); | ||
| 195 | const Score ThreatByHangingPawn = S(71, 61); | ||
| 196 | const Score LooseEnemies = S( 0, 25); | ||
| 197 | const Score WeakQueen = S(35, 0); | ||
| 198 | const Score Hanging = S(48, 27); | ||
| 199 | const Score ThreatByPawnPush = S(38, 22); | ||
| 96 | pmbaty | 200 | const Score Unstoppable = S( 0, 20); | 
| 154 | pmbaty | 201 | const Score PawnlessFlank = S(20, 80); | 
| 202 | const Score HinderPassedPawn = S( 7, 0); | ||
| 96 | pmbaty | 203 | |
| 204 |   // Penalty for a bishop on a1/h1 (a8/h8 for black) which is trapped by | ||
| 205 |   // a friendly pawn on b2/g2 (b7/g7 for black). This can obviously only | ||
| 206 |   // happen in Chess960 games. | ||
| 207 | const Score TrappedBishopA1H1 = S(50, 50); | ||
| 208 | |||
| 209 |   #undef S | ||
| 210 |   #undef V | ||
| 211 | |||
| 212 |   // KingAttackWeights[PieceType] contains king attack weights by piece type | ||
| 154 | pmbaty | 213 | const int KingAttackWeights[PIECE_TYPE_NB] = { 0, 0, 78, 56, 45, 11 }; | 
| 96 | pmbaty | 214 | |
| 215 |   // Penalties for enemy's safe checks | ||
| 154 | pmbaty | 216 | const int QueenContactCheck = 997; | 
| 217 | const int QueenCheck = 695; | ||
| 218 | const int RookCheck = 638; | ||
| 219 | const int BishopCheck = 538; | ||
| 220 | const int KnightCheck = 874; | ||
| 96 | pmbaty | 221 | |
| 222 | |||
| 223 |   // eval_init() initializes king and attack bitboards for a given color | ||
| 224 |   // adding pawn attacks. To be done at the beginning of the evaluation. | ||
| 225 | |||
| 226 | template<Color Us> | ||
| 227 | void eval_init(const Position& pos, EvalInfo& ei) { | ||
| 228 | |||
| 154 | pmbaty | 229 | const Color Them = (Us == WHITE ? BLACK : WHITE); | 
| 230 | const Square Down = (Us == WHITE ? SOUTH : NORTH); | ||
| 96 | pmbaty | 231 | |
| 232 | ei.pinnedPieces[Us] = pos.pinned_pieces(Us); | ||
| 154 | pmbaty | 233 | Bitboard b = ei.attackedBy[Them][KING]; | 
| 96 | pmbaty | 234 | ei.attackedBy[Them][ALL_PIECES] |= b; | 
| 235 | ei.attackedBy[Us][ALL_PIECES] |= ei.attackedBy[Us][PAWN] = ei.pi->pawn_attacks(Us); | ||
| 154 | pmbaty | 236 | ei.attackedBy2[Us] = ei.attackedBy[Us][PAWN] & ei.attackedBy[Us][KING]; | 
| 96 | pmbaty | 237 | |
| 238 |     // Init king safety tables only if we are going to use them | ||
| 239 | if (pos.non_pawn_material(Us) >= QueenValueMg) | ||
| 240 |     { | ||
| 154 | pmbaty | 241 | ei.kingRing[Them] = b | shift<Down>(b); | 
| 96 | pmbaty | 242 | b &= ei.attackedBy[Us][PAWN]; | 
| 154 | pmbaty | 243 | ei.kingAttackersCount[Us] = popcount(b); | 
| 96 | pmbaty | 244 | ei.kingAdjacentZoneAttacksCount[Us] = ei.kingAttackersWeight[Us] = 0; | 
| 245 |     } | ||
| 246 |     else | ||
| 247 | ei.kingRing[Them] = ei.kingAttackersCount[Us] = 0; | ||
| 248 |   } | ||
| 249 | |||
| 250 | |||
| 251 |   // evaluate_pieces() assigns bonuses and penalties to the pieces of a given | ||
| 252 |   // color and type. | ||
| 253 | |||
| 254 | template<bool DoTrace, Color Us = WHITE, PieceType Pt = KNIGHT> | ||
| 255 | Score evaluate_pieces(const Position& pos, EvalInfo& ei, Score* mobility, | ||
| 256 | const Bitboard* mobilityArea) { | ||
| 257 |     Bitboard b, bb; | ||
| 258 |     Square s; | ||
| 259 | Score score = SCORE_ZERO; | ||
| 260 | |||
| 261 | const PieceType NextPt = (Us == WHITE ? Pt : PieceType(Pt + 1)); | ||
| 262 | const Color Them = (Us == WHITE ? BLACK : WHITE); | ||
| 263 | const Bitboard OutpostRanks = (Us == WHITE ? Rank4BB | Rank5BB | Rank6BB | ||
| 264 | : Rank5BB | Rank4BB | Rank3BB); | ||
| 265 | const Square* pl = pos.squares<Pt>(Us); | ||
| 266 | |||
| 267 | ei.attackedBy[Us][Pt] = 0; | ||
| 268 | |||
| 269 | while ((s = *pl++) != SQ_NONE) | ||
| 270 |     { | ||
| 271 |         // Find attacked squares, including x-ray attacks for bishops and rooks | ||
| 272 | b = Pt == BISHOP ? attacks_bb<BISHOP>(s, pos.pieces() ^ pos.pieces(Us, QUEEN)) | ||
| 273 | : Pt == ROOK ? attacks_bb< ROOK>(s, pos.pieces() ^ pos.pieces(Us, ROOK, QUEEN)) | ||
| 274 | : pos.attacks_from<Pt>(s); | ||
| 275 | |||
| 276 | if (ei.pinnedPieces[Us] & s) | ||
| 277 | b &= LineBB[pos.square<KING>(Us)][s]; | ||
| 278 | |||
| 154 | pmbaty | 279 | ei.attackedBy2[Us] |= ei.attackedBy[Us][ALL_PIECES] & b; | 
| 96 | pmbaty | 280 | ei.attackedBy[Us][ALL_PIECES] |= ei.attackedBy[Us][Pt] |= b; | 
| 281 | |||
| 282 | if (b & ei.kingRing[Them]) | ||
| 283 |         { | ||
| 284 | ei.kingAttackersCount[Us]++; | ||
| 285 | ei.kingAttackersWeight[Us] += KingAttackWeights[Pt]; | ||
| 154 | pmbaty | 286 | ei.kingAdjacentZoneAttacksCount[Us] += popcount(b & ei.attackedBy[Them][KING]); | 
| 96 | pmbaty | 287 |         } | 
| 288 | |||
| 289 | if (Pt == QUEEN) | ||
| 290 | b &= ~( ei.attackedBy[Them][KNIGHT] | ||
| 291 | | ei.attackedBy[Them][BISHOP] | ||
| 292 | | ei.attackedBy[Them][ROOK]); | ||
| 293 | |||
| 154 | pmbaty | 294 | int mob = popcount(b & mobilityArea[Us]); | 
| 96 | pmbaty | 295 | |
| 296 | mobility[Us] += MobilityBonus[Pt][mob]; | ||
| 297 | |||
| 298 | if (Pt == BISHOP || Pt == KNIGHT) | ||
| 299 |         { | ||
| 300 |             // Bonus for outpost squares | ||
| 301 | bb = OutpostRanks & ~ei.pi->pawn_attacks_span(Them); | ||
| 302 | if (bb & s) | ||
| 303 | score += Outpost[Pt == BISHOP][!!(ei.attackedBy[Us][PAWN] & s)]; | ||
| 304 |             else | ||
| 305 |             { | ||
| 306 | bb &= b & ~pos.pieces(Us); | ||
| 307 | if (bb) | ||
| 308 | score += ReachableOutpost[Pt == BISHOP][!!(ei.attackedBy[Us][PAWN] & bb)]; | ||
| 309 |             } | ||
| 310 | |||
| 311 |             // Bonus when behind a pawn | ||
| 312 | if ( relative_rank(Us, s) < RANK_5 | ||
| 313 | && (pos.pieces(PAWN) & (s + pawn_push(Us)))) | ||
| 314 | score += MinorBehindPawn; | ||
| 315 | |||
| 316 |             // Penalty for pawns on the same color square as the bishop | ||
| 317 | if (Pt == BISHOP) | ||
| 318 | score -= BishopPawns * ei.pi->pawns_on_same_color_squares(Us, s); | ||
| 319 | |||
| 320 |             // An important Chess960 pattern: A cornered bishop blocked by a friendly | ||
| 321 |             // pawn diagonally in front of it is a very serious problem, especially | ||
| 322 |             // when that pawn is also blocked. | ||
| 323 | if ( Pt == BISHOP | ||
| 324 | && pos.is_chess960() | ||
| 325 | && (s == relative_square(Us, SQ_A1) || s == relative_square(Us, SQ_H1))) | ||
| 326 |             { | ||
| 154 | pmbaty | 327 | Square d = pawn_push(Us) + (file_of(s) == FILE_A ? EAST : WEST); | 
| 96 | pmbaty | 328 | if (pos.piece_on(s + d) == make_piece(Us, PAWN)) | 
| 329 | score -= !pos.empty(s + d + pawn_push(Us)) ? TrappedBishopA1H1 * 4 | ||
| 330 | : pos.piece_on(s + d + d) == make_piece(Us, PAWN) ? TrappedBishopA1H1 * 2 | ||
| 331 | : TrappedBishopA1H1; | ||
| 332 |             } | ||
| 333 |         } | ||
| 334 | |||
| 335 | if (Pt == ROOK) | ||
| 336 |         { | ||
| 337 |             // Bonus for aligning with enemy pawns on the same rank/file | ||
| 338 | if (relative_rank(Us, s) >= RANK_5) | ||
| 154 | pmbaty | 339 | score += RookOnPawn * popcount(pos.pieces(Them, PAWN) & PseudoAttacks[ROOK][s]); | 
| 96 | pmbaty | 340 | |
| 341 |             // Bonus when on an open or semi-open file | ||
| 342 | if (ei.pi->semiopen_file(Us, file_of(s))) | ||
| 343 | score += RookOnFile[!!ei.pi->semiopen_file(Them, file_of(s))]; | ||
| 344 | |||
| 345 |             // Penalize when trapped by the king, even more if the king cannot castle | ||
| 346 | else if (mob <= 3) | ||
| 347 |             { | ||
| 348 | Square ksq = pos.square<KING>(Us); | ||
| 349 | |||
| 350 | if ( ((file_of(ksq) < FILE_E) == (file_of(s) < file_of(ksq))) | ||
| 351 | && (rank_of(ksq) == rank_of(s) || relative_rank(Us, ksq) == RANK_1) | ||
| 352 | && !ei.pi->semiopen_side(Us, file_of(ksq), file_of(s) < file_of(ksq))) | ||
| 353 | score -= (TrappedRook - make_score(mob * 22, 0)) * (1 + !pos.can_castle(Us)); | ||
| 354 |             } | ||
| 355 |         } | ||
| 154 | pmbaty | 356 | |
| 357 | if (Pt == QUEEN) | ||
| 358 |         { | ||
| 359 |             // Penalty if any relative pin or discovered attack against the queen | ||
| 360 |             Bitboard pinners; | ||
| 361 | if (pos.slider_blockers(pos.pieces(Them, ROOK, BISHOP), s, pinners)) | ||
| 362 | score -= WeakQueen; | ||
| 363 |         } | ||
| 96 | pmbaty | 364 |     } | 
| 365 | |||
| 366 | if (DoTrace) | ||
| 367 | Trace::add(Pt, Us, score); | ||
| 368 | |||
| 369 |     // Recursively call evaluate_pieces() of next piece type until KING is excluded | ||
| 370 | return score - evaluate_pieces<DoTrace, Them, NextPt>(pos, ei, mobility, mobilityArea); | ||
| 371 |   } | ||
| 372 | |||
| 373 | template<> | ||
| 374 | Score evaluate_pieces<false, WHITE, KING>(const Position&, EvalInfo&, Score*, const Bitboard*) { return SCORE_ZERO; } | ||
| 375 | template<> | ||
| 376 | Score evaluate_pieces< true, WHITE, KING>(const Position&, EvalInfo&, Score*, const Bitboard*) { return SCORE_ZERO; } | ||
| 377 | |||
| 378 | |||
| 379 |   // evaluate_king() assigns bonuses and penalties to a king of a given color | ||
| 380 | |||
| 154 | pmbaty | 381 | const Bitboard WhiteCamp = Rank1BB | Rank2BB | Rank3BB | Rank4BB | Rank5BB; | 
| 382 | const Bitboard BlackCamp = Rank8BB | Rank7BB | Rank6BB | Rank5BB | Rank4BB; | ||
| 383 | const Bitboard QueenSide = FileABB | FileBBB | FileCBB | FileDBB; | ||
| 384 | const Bitboard CenterFiles = FileCBB | FileDBB | FileEBB | FileFBB; | ||
| 385 | const Bitboard KingSide = FileEBB | FileFBB | FileGBB | FileHBB; | ||
| 386 | |||
| 387 | const Bitboard KingFlank[COLOR_NB][FILE_NB] = { | ||
| 388 | { QueenSide & WhiteCamp, QueenSide & WhiteCamp, QueenSide & WhiteCamp, CenterFiles & WhiteCamp, | ||
| 389 | CenterFiles & WhiteCamp, KingSide & WhiteCamp, KingSide & WhiteCamp, KingSide & WhiteCamp }, | ||
| 390 | { QueenSide & BlackCamp, QueenSide & BlackCamp, QueenSide & BlackCamp, CenterFiles & BlackCamp, | ||
| 391 | CenterFiles & BlackCamp, KingSide & BlackCamp, KingSide & BlackCamp, KingSide & BlackCamp }, | ||
| 392 | }; | ||
| 393 | |||
| 96 | pmbaty | 394 | template<Color Us, bool DoTrace> | 
| 395 | Score evaluate_king(const Position& pos, const EvalInfo& ei) { | ||
| 396 | |||
| 397 | const Color Them = (Us == WHITE ? BLACK : WHITE); | ||
| 154 | pmbaty | 398 | const Square Up = (Us == WHITE ? NORTH : SOUTH); | 
| 96 | pmbaty | 399 | |
| 154 | pmbaty | 400 |     Bitboard undefended, b, b1, b2, safe, other; | 
| 401 | int kingDanger; | ||
| 96 | pmbaty | 402 | const Square ksq = pos.square<KING>(Us); | 
| 403 | |||
| 404 |     // King shelter and enemy pawns storm | ||
| 405 | Score score = ei.pi->king_safety<Us>(pos, ksq); | ||
| 406 | |||
| 407 |     // Main king safety evaluation | ||
| 408 | if (ei.kingAttackersCount[Them]) | ||
| 409 |     { | ||
| 154 | pmbaty | 410 |         // Find the attacked squares which are defended only by the king... | 
| 411 | undefended = ei.attackedBy[Them][ALL_PIECES] | ||
| 412 | & ei.attackedBy[Us][KING] | ||
| 413 | & ~ei.attackedBy2[Us]; | ||
| 96 | pmbaty | 414 | |
| 154 | pmbaty | 415 |         // ... and those which are not defended at all in the larger king ring | 
| 416 | b = ei.attackedBy[Them][ALL_PIECES] & ~ei.attackedBy[Us][ALL_PIECES] | ||
| 417 | & ei.kingRing[Us] & ~pos.pieces(Them); | ||
| 418 | |||
| 419 |         // Initialize the 'kingDanger' variable, which will be transformed | ||
| 420 |         // later into a king danger score. The initial value is based on the | ||
| 96 | pmbaty | 421 |         // number and types of the enemy's attacking pieces, the number of | 
| 422 |         // attacked and undefended squares around our king and the quality of | ||
| 423 |         // the pawn shelter (current 'score' value). | ||
| 154 | pmbaty | 424 | kingDanger = std::min(807, ei.kingAttackersCount[Them] * ei.kingAttackersWeight[Them]) | 
| 425 | + 101 * ei.kingAdjacentZoneAttacksCount[Them] | ||
| 426 | + 235 * popcount(undefended) | ||
| 427 | + 134 * (popcount(b) + !!ei.pinnedPieces[Us]) | ||
| 428 | - 717 * !pos.count<QUEEN>(Them) | ||
| 429 | - 7 * mg_value(score) / 5 - 5; | ||
| 96 | pmbaty | 430 | |
| 431 |         // Analyse the enemy's safe queen contact checks. Firstly, find the | ||
| 432 |         // undefended squares around the king reachable by the enemy queen... | ||
| 433 | b = undefended & ei.attackedBy[Them][QUEEN] & ~pos.pieces(Them); | ||
| 434 | |||
| 154 | pmbaty | 435 |         // ...and keep squares supported by another enemy piece | 
| 436 | kingDanger += QueenContactCheck * popcount(b & ei.attackedBy2[Them]); | ||
| 96 | pmbaty | 437 | |
| 154 | pmbaty | 438 |         // Analyse the safe enemy's checks which are possible on next move... | 
| 439 | safe = ~(ei.attackedBy[Us][ALL_PIECES] | pos.pieces(Them)); | ||
| 96 | pmbaty | 440 | |
| 154 | pmbaty | 441 |         // ... and some other potential checks, only requiring the square to be | 
| 442 |         // safe from pawn-attacks, and not being occupied by a blocked pawn. | ||
| 443 | other = ~( ei.attackedBy[Us][PAWN] | ||
| 444 | | (pos.pieces(Them, PAWN) & shift<Up>(pos.pieces(PAWN)))); | ||
| 96 | pmbaty | 445 | |
| 154 | pmbaty | 446 | b1 = pos.attacks_from<ROOK >(ksq); | 
| 447 | b2 = pos.attacks_from<BISHOP>(ksq); | ||
| 448 | |||
| 96 | pmbaty | 449 |         // Enemy queen safe checks | 
| 154 | pmbaty | 450 | if ((b1 | b2) & ei.attackedBy[Them][QUEEN] & safe) | 
| 451 | kingDanger += QueenCheck, score -= SafeCheck; | ||
| 96 | pmbaty | 452 | |
| 154 | pmbaty | 453 |         // For other pieces, also consider the square safe if attacked twice, | 
| 454 |         // and only defended by a queen. | ||
| 455 | safe |= ei.attackedBy2[Them] | ||
| 456 | & ~(ei.attackedBy2[Us] | pos.pieces(Them)) | ||
| 457 | & ei.attackedBy[Us][QUEEN]; | ||
| 96 | pmbaty | 458 | |
| 154 | pmbaty | 459 |         // Enemy rooks safe and other checks | 
| 460 | if (b1 & ei.attackedBy[Them][ROOK] & safe) | ||
| 461 | kingDanger += RookCheck, score -= SafeCheck; | ||
| 96 | pmbaty | 462 | |
| 154 | pmbaty | 463 | else if (b1 & ei.attackedBy[Them][ROOK] & other) | 
| 464 | score -= OtherCheck; | ||
| 96 | pmbaty | 465 | |
| 154 | pmbaty | 466 |         // Enemy bishops safe and other checks | 
| 467 | if (b2 & ei.attackedBy[Them][BISHOP] & safe) | ||
| 468 | kingDanger += BishopCheck, score -= SafeCheck; | ||
| 469 | |||
| 470 | else if (b2 & ei.attackedBy[Them][BISHOP] & other) | ||
| 471 | score -= OtherCheck; | ||
| 472 | |||
| 473 |         // Enemy knights safe and other checks | ||
| 474 | b = pos.attacks_from<KNIGHT>(ksq) & ei.attackedBy[Them][KNIGHT]; | ||
| 475 | if (b & safe) | ||
| 476 | kingDanger += KnightCheck, score -= SafeCheck; | ||
| 477 | |||
| 478 | else if (b & other) | ||
| 479 | score -= OtherCheck; | ||
| 480 | |||
| 481 |         // Compute the king danger score and subtract it from the evaluation | ||
| 482 | if (kingDanger > 0) | ||
| 483 | score -= make_score(std::min(kingDanger * kingDanger / 4096, 2 * int(BishopValueMg)), 0); | ||
| 96 | pmbaty | 484 |     } | 
| 485 | |||
| 154 | pmbaty | 486 |     // King tropism: firstly, find squares that opponent attacks in our king flank | 
| 487 | File kf = file_of(ksq); | ||
| 488 | b = ei.attackedBy[Them][ALL_PIECES] & KingFlank[Us][kf]; | ||
| 489 | |||
| 490 | assert(((Us == WHITE ? b << 4 : b >> 4) & b) == 0); | ||
| 491 | assert(popcount(Us == WHITE ? b << 4 : b >> 4) == popcount(b)); | ||
| 492 | |||
| 493 |     // Secondly, add the squares which are attacked twice in that flank and | ||
| 494 |     // which are not defended by our pawns. | ||
| 495 | b = (Us == WHITE ? b << 4 : b >> 4) | ||
| 496 | | (b & ei.attackedBy2[Them] & ~ei.attackedBy[Us][PAWN]); | ||
| 497 | |||
| 498 | score -= CloseEnemies * popcount(b); | ||
| 499 | |||
| 500 |     // Penalty when our king is on a pawnless flank | ||
| 501 | if (!(pos.pieces(PAWN) & (KingFlank[WHITE][kf] | KingFlank[BLACK][kf]))) | ||
| 502 | score -= PawnlessFlank; | ||
| 503 | |||
| 96 | pmbaty | 504 | if (DoTrace) | 
| 505 | Trace::add(KING, Us, score); | ||
| 506 | |||
| 507 | return score; | ||
| 508 |   } | ||
| 509 | |||
| 510 | |||
| 154 | pmbaty | 511 |   // evaluate_threats() assigns bonuses according to the types of the attacking | 
| 96 | pmbaty | 512 |   // and the attacked pieces. | 
| 513 | |||
| 514 | template<Color Us, bool DoTrace> | ||
| 515 | Score evaluate_threats(const Position& pos, const EvalInfo& ei) { | ||
| 516 | |||
| 154 | pmbaty | 517 | const Color Them = (Us == WHITE ? BLACK : WHITE); | 
| 518 | const Square Up = (Us == WHITE ? NORTH : SOUTH); | ||
| 519 | const Square Left = (Us == WHITE ? NORTH_WEST : SOUTH_EAST); | ||
| 520 | const Square Right = (Us == WHITE ? NORTH_EAST : SOUTH_WEST); | ||
| 521 | const Bitboard TRank2BB = (Us == WHITE ? Rank2BB : Rank7BB); | ||
| 522 | const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB); | ||
| 96 | pmbaty | 523 | |
| 524 | enum { Minor, Rook }; | ||
| 525 | |||
| 526 |     Bitboard b, weak, defended, safeThreats; | ||
| 527 | Score score = SCORE_ZERO; | ||
| 528 | |||
| 154 | pmbaty | 529 |     // Small bonus if the opponent has loose pawns or pieces | 
| 530 | if ( (pos.pieces(Them) ^ pos.pieces(Them, QUEEN, KING)) | ||
| 531 | & ~(ei.attackedBy[Us][ALL_PIECES] | ei.attackedBy[Them][ALL_PIECES])) | ||
| 532 | score += LooseEnemies; | ||
| 533 | |||
| 96 | pmbaty | 534 |     // Non-pawn enemies attacked by a pawn | 
| 535 | weak = (pos.pieces(Them) ^ pos.pieces(Them, PAWN)) & ei.attackedBy[Us][PAWN]; | ||
| 536 | |||
| 537 | if (weak) | ||
| 538 |     { | ||
| 539 | b = pos.pieces(Us, PAWN) & ( ~ei.attackedBy[Them][ALL_PIECES] | ||
| 540 | | ei.attackedBy[Us][ALL_PIECES]); | ||
| 541 | |||
| 154 | pmbaty | 542 | safeThreats = (shift<Right>(b) | shift<Left>(b)) & weak; | 
| 96 | pmbaty | 543 | |
| 544 | if (weak ^ safeThreats) | ||
| 545 | score += ThreatByHangingPawn; | ||
| 546 | |||
| 547 | while (safeThreats) | ||
| 548 | score += ThreatBySafePawn[type_of(pos.piece_on(pop_lsb(&safeThreats)))]; | ||
| 549 |     } | ||
| 550 | |||
| 551 |     // Non-pawn enemies defended by a pawn | ||
| 552 | defended = (pos.pieces(Them) ^ pos.pieces(Them, PAWN)) & ei.attackedBy[Them][PAWN]; | ||
| 553 | |||
| 554 |     // Enemies not defended by a pawn and under our attack | ||
| 555 | weak = pos.pieces(Them) | ||
| 556 | & ~ei.attackedBy[Them][PAWN] | ||
| 557 | & ei.attackedBy[Us][ALL_PIECES]; | ||
| 558 | |||
| 559 |     // Add a bonus according to the kind of attacking pieces | ||
| 560 | if (defended | weak) | ||
| 561 |     { | ||
| 562 | b = (defended | weak) & (ei.attackedBy[Us][KNIGHT] | ei.attackedBy[Us][BISHOP]); | ||
| 563 | while (b) | ||
| 564 | score += Threat[Minor][type_of(pos.piece_on(pop_lsb(&b)))]; | ||
| 565 | |||
| 566 | b = (pos.pieces(Them, QUEEN) | weak) & ei.attackedBy[Us][ROOK]; | ||
| 567 | while (b) | ||
| 568 | score += Threat[Rook ][type_of(pos.piece_on(pop_lsb(&b)))]; | ||
| 569 | |||
| 154 | pmbaty | 570 | score += Hanging * popcount(weak & ~ei.attackedBy[Them][ALL_PIECES]); | 
| 96 | pmbaty | 571 | |
| 572 | b = weak & ei.attackedBy[Us][KING]; | ||
| 573 | if (b) | ||
| 574 | score += ThreatByKing[more_than_one(b)]; | ||
| 575 |     } | ||
| 576 | |||
| 577 |     // Bonus if some pawns can safely push and attack an enemy piece | ||
| 578 | b = pos.pieces(Us, PAWN) & ~TRank7BB; | ||
| 154 | pmbaty | 579 | b = shift<Up>(b | (shift<Up>(b & TRank2BB) & ~pos.pieces())); | 
| 96 | pmbaty | 580 | |
| 581 | b &= ~pos.pieces() | ||
| 582 | & ~ei.attackedBy[Them][PAWN] | ||
| 583 | & (ei.attackedBy[Us][ALL_PIECES] | ~ei.attackedBy[Them][ALL_PIECES]); | ||
| 584 | |||
| 154 | pmbaty | 585 | b = (shift<Left>(b) | shift<Right>(b)) | 
| 96 | pmbaty | 586 | & pos.pieces(Them) | 
| 587 | & ~ei.attackedBy[Us][PAWN]; | ||
| 588 | |||
| 154 | pmbaty | 589 | score += ThreatByPawnPush * popcount(b); | 
| 96 | pmbaty | 590 | |
| 591 | if (DoTrace) | ||
| 592 | Trace::add(THREAT, Us, score); | ||
| 593 | |||
| 594 | return score; | ||
| 595 |   } | ||
| 596 | |||
| 597 | |||
| 598 |   // evaluate_passed_pawns() evaluates the passed pawns of the given color | ||
| 599 | |||
| 600 | template<Color Us, bool DoTrace> | ||
| 601 | Score evaluate_passed_pawns(const Position& pos, const EvalInfo& ei) { | ||
| 602 | |||
| 603 | const Color Them = (Us == WHITE ? BLACK : WHITE); | ||
| 604 | |||
| 154 | pmbaty | 605 |     Bitboard b, bb, squaresToQueen, defendedSquares, unsafeSquares; | 
| 96 | pmbaty | 606 | Score score = SCORE_ZERO; | 
| 607 | |||
| 608 | b = ei.pi->passed_pawns(Us); | ||
| 609 | |||
| 610 | while (b) | ||
| 611 |     { | ||
| 612 | Square s = pop_lsb(&b); | ||
| 613 | |||
| 614 | assert(pos.pawn_passed(Us, s)); | ||
| 154 | pmbaty | 615 | assert(!(pos.pieces(PAWN) & forward_bb(Us, s))); | 
| 96 | pmbaty | 616 | |
| 154 | pmbaty | 617 | bb = forward_bb(Us, s) & (ei.attackedBy[Them][ALL_PIECES] | pos.pieces(Them)); | 
| 618 | score -= HinderPassedPawn * popcount(bb); | ||
| 619 | |||
| 96 | pmbaty | 620 | int r = relative_rank(Us, s) - RANK_2; | 
| 621 | int rr = r * (r - 1); | ||
| 622 | |||
| 623 | Value mbonus = Passed[MG][r], ebonus = Passed[EG][r]; | ||
| 624 | |||
| 625 | if (rr) | ||
| 626 |         { | ||
| 627 | Square blockSq = s + pawn_push(Us); | ||
| 628 | |||
| 629 |             // Adjust bonus based on the king's proximity | ||
| 630 | ebonus += distance(pos.square<KING>(Them), blockSq) * 5 * rr | ||
| 631 | - distance(pos.square<KING>(Us ), blockSq) * 2 * rr; | ||
| 632 | |||
| 633 |             // If blockSq is not the queening square then consider also a second push | ||
| 634 | if (relative_rank(Us, blockSq) != RANK_8) | ||
| 635 | ebonus -= distance(pos.square<KING>(Us), blockSq + pawn_push(Us)) * rr; | ||
| 636 | |||
| 637 |             // If the pawn is free to advance, then increase the bonus | ||
| 638 | if (pos.empty(blockSq)) | ||
| 639 |             { | ||
| 640 |                 // If there is a rook or queen attacking/defending the pawn from behind, | ||
| 641 |                 // consider all the squaresToQueen. Otherwise consider only the squares | ||
| 642 |                 // in the pawn's path attacked or occupied by the enemy. | ||
| 643 | defendedSquares = unsafeSquares = squaresToQueen = forward_bb(Us, s); | ||
| 644 | |||
| 154 | pmbaty | 645 | bb = forward_bb(Them, s) & pos.pieces(ROOK, QUEEN) & pos.attacks_from<ROOK>(s); | 
| 96 | pmbaty | 646 | |
| 647 | if (!(pos.pieces(Us) & bb)) | ||
| 648 | defendedSquares &= ei.attackedBy[Us][ALL_PIECES]; | ||
| 649 | |||
| 650 | if (!(pos.pieces(Them) & bb)) | ||
| 651 | unsafeSquares &= ei.attackedBy[Them][ALL_PIECES] | pos.pieces(Them); | ||
| 652 | |||
| 653 |                 // If there aren't any enemy attacks, assign a big bonus. Otherwise | ||
| 654 |                 // assign a smaller bonus if the block square isn't attacked. | ||
| 655 | int k = !unsafeSquares ? 18 : !(unsafeSquares & blockSq) ? 8 : 0; | ||
| 656 | |||
| 657 |                 // If the path to the queen is fully defended, assign a big bonus. | ||
| 658 |                 // Otherwise assign a smaller bonus if the block square is defended. | ||
| 659 | if (defendedSquares == squaresToQueen) | ||
| 660 | k += 6; | ||
| 661 | |||
| 662 | else if (defendedSquares & blockSq) | ||
| 663 | k += 4; | ||
| 664 | |||
| 154 | pmbaty | 665 | mbonus += k * rr, ebonus += k * rr; | 
| 96 | pmbaty | 666 |             } | 
| 667 | else if (pos.pieces(Us) & blockSq) | ||
| 154 | pmbaty | 668 | mbonus += rr + r * 2, ebonus += rr + r * 2; | 
| 96 | pmbaty | 669 | } // rr != 0 | 
| 670 | |||
| 671 | score += make_score(mbonus, ebonus) + PassedFile[file_of(s)]; | ||
| 672 |     } | ||
| 673 | |||
| 674 | if (DoTrace) | ||
| 675 | Trace::add(PASSED, Us, score); | ||
| 676 | |||
| 677 |     // Add the scores to the middlegame and endgame eval | ||
| 678 | return score; | ||
| 679 |   } | ||
| 680 | |||
| 681 | |||
| 682 |   // evaluate_space() computes the space evaluation for a given side. The | ||
| 683 |   // space evaluation is a simple bonus based on the number of safe squares | ||
| 684 |   // available for minor pieces on the central four files on ranks 2--4. Safe | ||
| 685 |   // squares one, two or three squares behind a friendly pawn are counted | ||
| 686 |   // twice. Finally, the space bonus is multiplied by a weight. The aim is to | ||
| 687 |   // improve play on game opening. | ||
| 688 | template<Color Us> | ||
| 689 | Score evaluate_space(const Position& pos, const EvalInfo& ei) { | ||
| 690 | |||
| 691 | const Color Them = (Us == WHITE ? BLACK : WHITE); | ||
| 692 | const Bitboard SpaceMask = | ||
| 693 | Us == WHITE ? (FileCBB | FileDBB | FileEBB | FileFBB) & (Rank2BB | Rank3BB | Rank4BB) | ||
| 694 | : (FileCBB | FileDBB | FileEBB | FileFBB) & (Rank7BB | Rank6BB | Rank5BB); | ||
| 695 | |||
| 696 |     // Find the safe squares for our pieces inside the area defined by | ||
| 697 |     // SpaceMask. A square is unsafe if it is attacked by an enemy | ||
| 698 |     // pawn, or if it is undefended and attacked by an enemy piece. | ||
| 699 |     Bitboard safe =   SpaceMask | ||
| 700 | & ~pos.pieces(Us, PAWN) | ||
| 701 | & ~ei.attackedBy[Them][PAWN] | ||
| 702 | & (ei.attackedBy[Us][ALL_PIECES] | ~ei.attackedBy[Them][ALL_PIECES]); | ||
| 703 | |||
| 704 |     // Find all squares which are at most three squares behind some friendly pawn | ||
| 705 | Bitboard behind = pos.pieces(Us, PAWN); | ||
| 706 | behind |= (Us == WHITE ? behind >> 8 : behind << 8); | ||
| 707 | behind |= (Us == WHITE ? behind >> 16 : behind << 16); | ||
| 708 | |||
| 709 |     // Since SpaceMask[Us] is fully on our half of the board... | ||
| 710 | assert(unsigned(safe >> (Us == WHITE ? 32 : 0)) == 0); | ||
| 711 | |||
| 712 |     // ...count safe + (behind & safe) with a single popcount | ||
| 154 | pmbaty | 713 | int bonus = popcount((Us == WHITE ? safe << 32 : safe >> 32) | (behind & safe)); | 
| 714 | bonus = std::min(16, bonus); | ||
| 715 | int weight = pos.count<ALL_PIECES>(Us) - 2 * ei.pi->open_files(); | ||
| 96 | pmbaty | 716 | |
| 154 | pmbaty | 717 | return make_score(bonus * weight * weight / 18, 0); | 
| 96 | pmbaty | 718 |   } | 
| 719 | |||
| 720 | |||
| 721 |   // evaluate_initiative() computes the initiative correction value for the | ||
| 722 |   // position, i.e., second order bonus/malus based on the known attacking/defending | ||
| 723 |   // status of the players. | ||
| 724 | Score evaluate_initiative(const Position& pos, int asymmetry, Value eg) { | ||
| 725 | |||
| 154 | pmbaty | 726 | int kingDistance = distance<File>(pos.square<KING>(WHITE), pos.square<KING>(BLACK)) | 
| 727 | - distance<Rank>(pos.square<KING>(WHITE), pos.square<KING>(BLACK)); | ||
| 96 | pmbaty | 728 | int pawns = pos.count<PAWN>(WHITE) + pos.count<PAWN>(BLACK); | 
| 729 | |||
| 730 |     // Compute the initiative bonus for the attacking side | ||
| 154 | pmbaty | 731 | int initiative = 8 * (asymmetry + kingDistance - 15) + 12 * pawns; | 
| 96 | pmbaty | 732 | |
| 733 |     // Now apply the bonus: note that we find the attacking side by extracting | ||
| 734 |     // the sign of the endgame value, and that we carefully cap the bonus so | ||
| 735 |     // that the endgame score will never be divided by more than two. | ||
| 736 | int value = ((eg > 0) - (eg < 0)) * std::max(initiative, -abs(eg / 2)); | ||
| 737 | |||
| 738 | return make_score(0, value); | ||
| 739 |   } | ||
| 740 | |||
| 741 | |||
| 742 |   // evaluate_scale_factor() computes the scale factor for the winning side | ||
| 154 | pmbaty | 743 | ScaleFactor evaluate_scale_factor(const Position& pos, const EvalInfo& ei, Value eg) { | 
| 96 | pmbaty | 744 | |
| 154 | pmbaty | 745 | Color strongSide = eg > VALUE_DRAW ? WHITE : BLACK; | 
| 96 | pmbaty | 746 | ScaleFactor sf = ei.me->scale_factor(pos, strongSide); | 
| 747 | |||
| 748 |     // If we don't already have an unusual scale factor, check for certain | ||
| 749 |     // types of endgames, and use a lower scale for those. | ||
| 750 | if ( ei.me->game_phase() < PHASE_MIDGAME | ||
| 751 | && (sf == SCALE_FACTOR_NORMAL || sf == SCALE_FACTOR_ONEPAWN)) | ||
| 752 |     { | ||
| 753 | if (pos.opposite_bishops()) | ||
| 754 |         { | ||
| 755 |             // Endgame with opposite-colored bishops and no other pieces (ignoring pawns) | ||
| 756 |             // is almost a draw, in case of KBP vs KB, it is even more a draw. | ||
| 757 | if ( pos.non_pawn_material(WHITE) == BishopValueMg | ||
| 758 | && pos.non_pawn_material(BLACK) == BishopValueMg) | ||
| 759 | sf = more_than_one(pos.pieces(PAWN)) ? ScaleFactor(31) : ScaleFactor(9); | ||
| 760 | |||
| 761 |             // Endgame with opposite-colored bishops, but also other pieces. Still | ||
| 762 |             // a bit drawish, but not as drawish as with only the two bishops. | ||
| 763 |             else | ||
| 154 | pmbaty | 764 | sf = ScaleFactor(46); | 
| 96 | pmbaty | 765 |         } | 
| 766 |         // Endings where weaker side can place his king in front of the opponent's | ||
| 767 |         // pawns are drawish. | ||
| 154 | pmbaty | 768 | else if ( abs(eg) <= BishopValueEg | 
| 769 | && pos.count<PAWN>(strongSide) <= 2 | ||
| 96 | pmbaty | 770 | && !pos.pawn_passed(~strongSide, pos.square<KING>(~strongSide))) | 
| 154 | pmbaty | 771 | sf = ScaleFactor(37 + 7 * pos.count<PAWN>(strongSide)); | 
| 96 | pmbaty | 772 |     } | 
| 773 | |||
| 774 | return sf; | ||
| 775 |   } | ||
| 776 | |||
| 777 | } // namespace | ||
| 778 | |||
| 779 | |||
| 780 | /// evaluate() is the main evaluation function. It returns a static evaluation | ||
| 781 | /// of the position from the point of view of the side to move. | ||
| 782 | |||
| 783 | template<bool DoTrace> | ||
| 784 | Value Eval::evaluate(const Position& pos) { | ||
| 785 | |||
| 786 | assert(!pos.checkers()); | ||
| 787 | |||
| 154 | pmbaty | 788 | Score mobility[COLOR_NB] = { SCORE_ZERO, SCORE_ZERO }; | 
| 96 | pmbaty | 789 |   EvalInfo ei; | 
| 790 | |||
| 791 |   // Probe the material hash table | ||
| 792 | ei.me = Material::probe(pos); | ||
| 793 | |||
| 794 |   // If we have a specialized evaluation function for the current material | ||
| 795 |   // configuration, call it and return. | ||
| 796 | if (ei.me->specialized_eval_exists()) | ||
| 797 | return ei.me->evaluate(pos); | ||
| 798 | |||
| 154 | pmbaty | 799 |   // Initialize score by reading the incrementally updated scores included in | 
| 800 |   // the position object (material + piece square tables) and the material | ||
| 801 |   // imbalance. Score is computed internally from the white point of view. | ||
| 802 | Score score = pos.psq_score() + ei.me->imbalance(); | ||
| 803 | |||
| 96 | pmbaty | 804 |   // Probe the pawn hash table | 
| 805 | ei.pi = Pawns::probe(pos); | ||
| 806 | score += ei.pi->pawns_score(); | ||
| 807 | |||
| 808 |   // Initialize attack and king safety bitboards | ||
| 809 | ei.attackedBy[WHITE][ALL_PIECES] = ei.attackedBy[BLACK][ALL_PIECES] = 0; | ||
| 154 | pmbaty | 810 | ei.attackedBy[WHITE][KING] = pos.attacks_from<KING>(pos.square<KING>(WHITE)); | 
| 811 | ei.attackedBy[BLACK][KING] = pos.attacks_from<KING>(pos.square<KING>(BLACK)); | ||
| 96 | pmbaty | 812 | eval_init<WHITE>(pos, ei); | 
| 813 | eval_init<BLACK>(pos, ei); | ||
| 814 | |||
| 815 |   // Pawns blocked or on ranks 2 and 3 will be excluded from the mobility area | ||
| 816 | Bitboard blockedPawns[] = { | ||
| 154 | pmbaty | 817 | pos.pieces(WHITE, PAWN) & (shift<SOUTH>(pos.pieces()) | Rank2BB | Rank3BB), | 
| 818 | pos.pieces(BLACK, PAWN) & (shift<NORTH>(pos.pieces()) | Rank7BB | Rank6BB) | ||
| 96 | pmbaty | 819 | }; | 
| 820 | |||
| 821 |   // Do not include in mobility area squares protected by enemy pawns, or occupied | ||
| 822 |   // by our blocked pawns or king. | ||
| 823 | Bitboard mobilityArea[] = { | ||
| 824 | ~(ei.attackedBy[BLACK][PAWN] | blockedPawns[WHITE] | pos.square<KING>(WHITE)), | ||
| 825 | ~(ei.attackedBy[WHITE][PAWN] | blockedPawns[BLACK] | pos.square<KING>(BLACK)) | ||
| 826 | }; | ||
| 827 | |||
| 828 |   // Evaluate all pieces but king and pawns | ||
| 829 | score += evaluate_pieces<DoTrace>(pos, ei, mobility, mobilityArea); | ||
| 830 | score += mobility[WHITE] - mobility[BLACK]; | ||
| 831 | |||
| 832 |   // Evaluate kings after all other pieces because we need full attack | ||
| 833 |   // information when computing the king safety evaluation. | ||
| 834 | score += evaluate_king<WHITE, DoTrace>(pos, ei) | ||
| 835 | - evaluate_king<BLACK, DoTrace>(pos, ei); | ||
| 836 | |||
| 837 |   // Evaluate tactical threats, we need full attack information including king | ||
| 838 | score += evaluate_threats<WHITE, DoTrace>(pos, ei) | ||
| 839 | - evaluate_threats<BLACK, DoTrace>(pos, ei); | ||
| 840 | |||
| 841 |   // Evaluate passed pawns, we need full attack information including king | ||
| 842 | score += evaluate_passed_pawns<WHITE, DoTrace>(pos, ei) | ||
| 843 | - evaluate_passed_pawns<BLACK, DoTrace>(pos, ei); | ||
| 844 | |||
| 845 |   // If both sides have only pawns, score for potential unstoppable pawns | ||
| 846 | if (!pos.non_pawn_material(WHITE) && !pos.non_pawn_material(BLACK)) | ||
| 847 |   { | ||
| 848 |       Bitboard b; | ||
| 849 | if ((b = ei.pi->passed_pawns(WHITE)) != 0) | ||
| 850 | score += Unstoppable * int(relative_rank(WHITE, frontmost_sq(WHITE, b))); | ||
| 851 | |||
| 852 | if ((b = ei.pi->passed_pawns(BLACK)) != 0) | ||
| 853 | score -= Unstoppable * int(relative_rank(BLACK, frontmost_sq(BLACK, b))); | ||
| 854 |   } | ||
| 855 | |||
| 856 |   // Evaluate space for both sides, only during opening | ||
| 857 | if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) >= 12222) | ||
| 858 | score += evaluate_space<WHITE>(pos, ei) | ||
| 859 | - evaluate_space<BLACK>(pos, ei); | ||
| 860 | |||
| 861 |   // Evaluate position potential for the winning side | ||
| 862 | score += evaluate_initiative(pos, ei.pi->pawn_asymmetry(), eg_value(score)); | ||
| 863 | |||
| 864 |   // Evaluate scale factor for the winning side | ||
| 154 | pmbaty | 865 | ScaleFactor sf = evaluate_scale_factor(pos, ei, eg_value(score)); | 
| 96 | pmbaty | 866 | |
| 867 |   // Interpolate between a middlegame and a (scaled by 'sf') endgame score | ||
| 868 | Value v = mg_value(score) * int(ei.me->game_phase()) | ||
| 869 | + eg_value(score) * int(PHASE_MIDGAME - ei.me->game_phase()) * sf / SCALE_FACTOR_NORMAL; | ||
| 870 | |||
| 871 | v /= int(PHASE_MIDGAME); | ||
| 872 | |||
| 873 |   // In case of tracing add all remaining individual evaluation terms | ||
| 874 | if (DoTrace) | ||
| 875 |   { | ||
| 876 | Trace::add(MATERIAL, pos.psq_score()); | ||
| 877 | Trace::add(IMBALANCE, ei.me->imbalance()); | ||
| 878 | Trace::add(PAWN, ei.pi->pawns_score()); | ||
| 879 | Trace::add(MOBILITY, mobility[WHITE], mobility[BLACK]); | ||
| 880 | Trace::add(SPACE, evaluate_space<WHITE>(pos, ei) | ||
| 881 | , evaluate_space<BLACK>(pos, ei)); | ||
| 882 | Trace::add(TOTAL, score); | ||
| 883 |   } | ||
| 884 | |||
| 885 | return (pos.side_to_move() == WHITE ? v : -v) + Eval::Tempo; // Side to move point of view | ||
| 886 | } | ||
| 887 | |||
| 888 | // Explicit template instantiations | ||
| 889 | template Value Eval::evaluate<true >(const Position&); | ||
| 890 | template Value Eval::evaluate<false>(const Position&); | ||
| 891 | |||
| 892 | |||
| 893 | /// trace() is like evaluate(), but instead of returning a value, it returns | ||
| 894 | /// a string (suitable for outputting to stdout) that contains the detailed | ||
| 895 | /// descriptions and values of each evaluation term. Useful for debugging. | ||
| 896 | |||
| 897 | std::string Eval::trace(const Position& pos) { | ||
| 898 | |||
| 899 | std::memset(scores, 0, sizeof(scores)); | ||
| 900 | |||
| 901 | Value v = evaluate<true>(pos); | ||
| 902 | v = pos.side_to_move() == WHITE ? v : -v; // White's point of view | ||
| 903 | |||
| 904 | std::stringstream ss; | ||
| 905 | ss << std::showpoint << std::noshowpos << std::fixed << std::setprecision(2) | ||
| 906 | << " Eval term | White | Black | Total \n" | ||
| 907 | << " | MG EG | MG EG | MG EG \n" | ||
| 908 | << "----------------+-------------+-------------+-------------\n" | ||
| 909 | << " Material | " << Term(MATERIAL) | ||
| 910 | << " Imbalance | " << Term(IMBALANCE) | ||
| 911 | << " Pawns | " << Term(PAWN) | ||
| 912 | << " Knights | " << Term(KNIGHT) | ||
| 913 | << " Bishop | " << Term(BISHOP) | ||
| 914 | << " Rooks | " << Term(ROOK) | ||
| 915 | << " Queens | " << Term(QUEEN) | ||
| 916 | << " Mobility | " << Term(MOBILITY) | ||
| 917 | << " King safety | " << Term(KING) | ||
| 918 | << " Threats | " << Term(THREAT) | ||
| 919 | << " Passed pawns | " << Term(PASSED) | ||
| 920 | << " Space | " << Term(SPACE) | ||
| 921 | << "----------------+-------------+-------------+-------------\n" | ||
| 922 | << " Total | " << Term(TOTAL); | ||
| 923 | |||
| 924 | ss << "\nTotal Evaluation: " << to_cp(v) << " (white side)\n"; | ||
| 925 | |||
| 926 | return ss.str(); | ||
| 927 | } |