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| 96 | pmbaty | 1 | /* |
| 2 | Stockfish, a UCI chess playing engine derived from Glaurung 2.1 |
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| 3 | Copyright (C) 2004-2008 Tord Romstad (Glaurung author) |
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| 4 | Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad |
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| 5 | Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad |
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| 6 | |||
| 7 | Stockfish is free software: you can redistribute it and/or modify |
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| 8 | it under the terms of the GNU General Public License as published by |
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| 9 | the Free Software Foundation, either version 3 of the License, or |
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| 10 | (at your option) any later version. |
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| 11 | |||
| 12 | Stockfish is distributed in the hope that it will be useful, |
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| 13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 15 | GNU General Public License for more details. |
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| 16 | |||
| 17 | You should have received a copy of the GNU General Public License |
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| 18 | along with this program. If not, see <http://www.gnu.org/licenses/>. |
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| 19 | */ |
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| 20 | |||
| 21 | #include <algorithm> |
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| 22 | |||
| 23 | #include "bitboard.h" |
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| 24 | #include "misc.h" |
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| 25 | |||
| 154 | pmbaty | 26 | uint8_t PopCnt16[1 << 16]; |
| 96 | pmbaty | 27 | int SquareDistance[SQUARE_NB][SQUARE_NB]; |
| 28 | |||
| 29 | Bitboard RookMasks [SQUARE_NB]; |
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| 30 | Bitboard RookMagics [SQUARE_NB]; |
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| 31 | Bitboard* RookAttacks[SQUARE_NB]; |
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| 32 | unsigned RookShifts [SQUARE_NB]; |
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| 33 | |||
| 34 | Bitboard BishopMasks [SQUARE_NB]; |
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| 35 | Bitboard BishopMagics [SQUARE_NB]; |
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| 36 | Bitboard* BishopAttacks[SQUARE_NB]; |
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| 37 | unsigned BishopShifts [SQUARE_NB]; |
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| 38 | |||
| 39 | Bitboard SquareBB[SQUARE_NB]; |
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| 40 | Bitboard FileBB[FILE_NB]; |
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| 41 | Bitboard RankBB[RANK_NB]; |
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| 42 | Bitboard AdjacentFilesBB[FILE_NB]; |
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| 43 | Bitboard InFrontBB[COLOR_NB][RANK_NB]; |
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| 44 | Bitboard StepAttacksBB[PIECE_NB][SQUARE_NB]; |
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| 45 | Bitboard BetweenBB[SQUARE_NB][SQUARE_NB]; |
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| 46 | Bitboard LineBB[SQUARE_NB][SQUARE_NB]; |
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| 47 | Bitboard DistanceRingBB[SQUARE_NB][8]; |
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| 48 | Bitboard ForwardBB[COLOR_NB][SQUARE_NB]; |
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| 49 | Bitboard PassedPawnMask[COLOR_NB][SQUARE_NB]; |
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| 50 | Bitboard PawnAttackSpan[COLOR_NB][SQUARE_NB]; |
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| 51 | Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB]; |
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| 52 | |||
| 53 | namespace { |
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| 54 | |||
| 55 | // De Bruijn sequences. See chessprogramming.wikispaces.com/BitScan |
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| 56 | const uint64_t DeBruijn64 = 0x3F79D71B4CB0A89ULL; |
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| 57 | const uint32_t DeBruijn32 = 0x783A9B23; |
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| 58 | |||
| 59 | int MSBTable[256]; // To implement software msb() |
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| 60 | Square BSFTable[SQUARE_NB]; // To implement software bitscan |
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| 61 | Bitboard RookTable[0x19000]; // To store rook attacks |
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| 62 | Bitboard BishopTable[0x1480]; // To store bishop attacks |
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| 63 | |||
| 64 | typedef unsigned (Fn)(Square, Bitboard); |
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| 65 | |||
| 66 | void init_magics(Bitboard table[], Bitboard* attacks[], Bitboard magics[], |
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| 67 | Bitboard masks[], unsigned shifts[], Square deltas[], Fn index); |
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| 68 | |||
| 69 | // bsf_index() returns the index into BSFTable[] to look up the bitscan. Uses |
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| 70 | // Matt Taylor's folding for 32 bit case, extended to 64 bit by Kim Walisch. |
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| 71 | |||
| 72 | unsigned bsf_index(Bitboard b) { |
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| 73 | b ^= b - 1; |
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| 74 | return Is64Bit ? (b * DeBruijn64) >> 58 |
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| 75 | : ((unsigned(b) ^ unsigned(b >> 32)) * DeBruijn32) >> 26; |
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| 76 | } |
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| 154 | pmbaty | 77 | |
| 78 | |||
| 79 | // popcount16() counts the non-zero bits using SWAR-Popcount algorithm |
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| 80 | |||
| 81 | unsigned popcount16(unsigned u) { |
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| 82 | u -= (u >> 1) & 0x5555U; |
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| 83 | u = ((u >> 2) & 0x3333U) + (u & 0x3333U); |
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| 84 | u = ((u >> 4) + u) & 0x0F0FU; |
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| 85 | return (u * 0x0101U) >> 8; |
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| 86 | } |
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| 96 | pmbaty | 87 | } |
| 88 | |||
| 154 | pmbaty | 89 | #ifdef NO_BSF |
| 96 | pmbaty | 90 | |
| 91 | /// Software fall-back of lsb() and msb() for CPU lacking hardware support |
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| 92 | |||
| 93 | Square lsb(Bitboard b) { |
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| 154 | pmbaty | 94 | assert(b); |
| 96 | pmbaty | 95 | return BSFTable[bsf_index(b)]; |
| 96 | } |
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| 97 | |||
| 98 | Square msb(Bitboard b) { |
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| 99 | |||
| 154 | pmbaty | 100 | assert(b); |
| 96 | pmbaty | 101 | unsigned b32; |
| 102 | int result = 0; |
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| 103 | |||
| 104 | if (b > 0xFFFFFFFF) |
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| 105 | { |
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| 106 | b >>= 32; |
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| 107 | result = 32; |
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| 108 | } |
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| 109 | |||
| 110 | b32 = unsigned(b); |
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| 111 | |||
| 112 | if (b32 > 0xFFFF) |
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| 113 | { |
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| 114 | b32 >>= 16; |
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| 115 | result += 16; |
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| 116 | } |
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| 117 | |||
| 118 | if (b32 > 0xFF) |
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| 119 | { |
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| 120 | b32 >>= 8; |
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| 121 | result += 8; |
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| 122 | } |
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| 123 | |||
| 124 | return Square(result + MSBTable[b32]); |
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| 125 | } |
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| 126 | |||
| 154 | pmbaty | 127 | #endif // ifdef NO_BSF |
| 96 | pmbaty | 128 | |
| 129 | |||
| 130 | /// Bitboards::pretty() returns an ASCII representation of a bitboard suitable |
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| 131 | /// to be printed to standard output. Useful for debugging. |
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| 132 | |||
| 133 | const std::string Bitboards::pretty(Bitboard b) { |
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| 134 | |||
| 135 | std::string s = "+---+---+---+---+---+---+---+---+\n"; |
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| 136 | |||
| 137 | for (Rank r = RANK_8; r >= RANK_1; --r) |
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| 138 | { |
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| 139 | for (File f = FILE_A; f <= FILE_H; ++f) |
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| 140 | s += b & make_square(f, r) ? "| X " : "| "; |
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| 141 | |||
| 142 | s += "|\n+---+---+---+---+---+---+---+---+\n"; |
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| 143 | } |
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| 144 | |||
| 145 | return s; |
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| 146 | } |
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| 147 | |||
| 148 | |||
| 149 | /// Bitboards::init() initializes various bitboard tables. It is called at |
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| 150 | /// startup and relies on global objects to be already zero-initialized. |
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| 151 | |||
| 152 | void Bitboards::init() { |
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| 153 | |||
| 154 | pmbaty | 154 | for (unsigned i = 0; i < (1 << 16); ++i) |
| 155 | PopCnt16[i] = (uint8_t) popcount16(i); |
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| 156 | |||
| 96 | pmbaty | 157 | for (Square s = SQ_A1; s <= SQ_H8; ++s) |
| 158 | { |
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| 159 | SquareBB[s] = 1ULL << s; |
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| 160 | BSFTable[bsf_index(SquareBB[s])] = s; |
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| 161 | } |
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| 162 | |||
| 163 | for (Bitboard b = 2; b < 256; ++b) |
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| 164 | MSBTable[b] = MSBTable[b - 1] + !more_than_one(b); |
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| 165 | |||
| 166 | for (File f = FILE_A; f <= FILE_H; ++f) |
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| 167 | FileBB[f] = f > FILE_A ? FileBB[f - 1] << 1 : FileABB; |
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| 168 | |||
| 169 | for (Rank r = RANK_1; r <= RANK_8; ++r) |
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| 170 | RankBB[r] = r > RANK_1 ? RankBB[r - 1] << 8 : Rank1BB; |
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| 171 | |||
| 172 | for (File f = FILE_A; f <= FILE_H; ++f) |
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| 173 | AdjacentFilesBB[f] = (f > FILE_A ? FileBB[f - 1] : 0) | (f < FILE_H ? FileBB[f + 1] : 0); |
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| 174 | |||
| 175 | for (Rank r = RANK_1; r < RANK_8; ++r) |
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| 176 | InFrontBB[WHITE][r] = ~(InFrontBB[BLACK][r + 1] = InFrontBB[BLACK][r] | RankBB[r]); |
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| 177 | |||
| 178 | for (Color c = WHITE; c <= BLACK; ++c) |
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| 179 | for (Square s = SQ_A1; s <= SQ_H8; ++s) |
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| 180 | { |
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| 181 | ForwardBB[c][s] = InFrontBB[c][rank_of(s)] & FileBB[file_of(s)]; |
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| 182 | PawnAttackSpan[c][s] = InFrontBB[c][rank_of(s)] & AdjacentFilesBB[file_of(s)]; |
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| 183 | PassedPawnMask[c][s] = ForwardBB[c][s] | PawnAttackSpan[c][s]; |
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| 184 | } |
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| 185 | |||
| 186 | for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1) |
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| 187 | for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2) |
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| 188 | if (s1 != s2) |
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| 189 | { |
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| 190 | SquareDistance[s1][s2] = std::max(distance<File>(s1, s2), distance<Rank>(s1, s2)); |
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| 191 | DistanceRingBB[s1][SquareDistance[s1][s2] - 1] |= s2; |
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| 192 | } |
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| 193 | |||
| 194 | int steps[][9] = { {}, { 7, 9 }, { 17, 15, 10, 6, -6, -10, -15, -17 }, |
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| 195 | {}, {}, {}, { 9, 7, -7, -9, 8, 1, -1, -8 } }; |
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| 196 | |||
| 197 | for (Color c = WHITE; c <= BLACK; ++c) |
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| 198 | for (PieceType pt = PAWN; pt <= KING; ++pt) |
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| 199 | for (Square s = SQ_A1; s <= SQ_H8; ++s) |
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| 200 | for (int i = 0; steps[pt][i]; ++i) |
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| 201 | { |
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| 202 | Square to = s + Square(c == WHITE ? steps[pt][i] : -steps[pt][i]); |
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| 203 | |||
| 204 | if (is_ok(to) && distance(s, to) < 3) |
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| 205 | StepAttacksBB[make_piece(c, pt)][s] |= to; |
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| 206 | } |
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| 207 | |||
| 154 | pmbaty | 208 | Square RookDeltas[] = { NORTH, EAST, SOUTH, WEST }; |
| 209 | Square BishopDeltas[] = { NORTH_EAST, SOUTH_EAST, SOUTH_WEST, NORTH_WEST }; |
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| 96 | pmbaty | 210 | |
| 211 | init_magics(RookTable, RookAttacks, RookMagics, RookMasks, RookShifts, RookDeltas, magic_index<ROOK>); |
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| 212 | init_magics(BishopTable, BishopAttacks, BishopMagics, BishopMasks, BishopShifts, BishopDeltas, magic_index<BISHOP>); |
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| 213 | |||
| 214 | for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1) |
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| 215 | { |
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| 216 | PseudoAttacks[QUEEN][s1] = PseudoAttacks[BISHOP][s1] = attacks_bb<BISHOP>(s1, 0); |
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| 217 | PseudoAttacks[QUEEN][s1] |= PseudoAttacks[ ROOK][s1] = attacks_bb< ROOK>(s1, 0); |
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| 218 | |||
| 219 | for (Piece pc = W_BISHOP; pc <= W_ROOK; ++pc) |
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| 220 | for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2) |
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| 221 | { |
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| 222 | if (!(PseudoAttacks[pc][s1] & s2)) |
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| 223 | continue; |
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| 224 | |||
| 225 | LineBB[s1][s2] = (attacks_bb(pc, s1, 0) & attacks_bb(pc, s2, 0)) | s1 | s2; |
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| 226 | BetweenBB[s1][s2] = attacks_bb(pc, s1, SquareBB[s2]) & attacks_bb(pc, s2, SquareBB[s1]); |
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| 227 | } |
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| 228 | } |
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| 229 | } |
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| 230 | |||
| 231 | |||
| 232 | namespace { |
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| 233 | |||
| 234 | Bitboard sliding_attack(Square deltas[], Square sq, Bitboard occupied) { |
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| 235 | |||
| 236 | Bitboard attack = 0; |
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| 237 | |||
| 238 | for (int i = 0; i < 4; ++i) |
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| 239 | for (Square s = sq + deltas[i]; |
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| 240 | is_ok(s) && distance(s, s - deltas[i]) == 1; |
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| 241 | s += deltas[i]) |
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| 242 | { |
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| 243 | attack |= s; |
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| 244 | |||
| 245 | if (occupied & s) |
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| 246 | break; |
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| 247 | } |
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| 248 | |||
| 249 | return attack; |
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| 250 | } |
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| 251 | |||
| 252 | |||
| 253 | // init_magics() computes all rook and bishop attacks at startup. Magic |
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| 254 | // bitboards are used to look up attacks of sliding pieces. As a reference see |
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| 255 | // chessprogramming.wikispaces.com/Magic+Bitboards. In particular, here we |
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| 256 | // use the so called "fancy" approach. |
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| 257 | |||
| 258 | void init_magics(Bitboard table[], Bitboard* attacks[], Bitboard magics[], |
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| 259 | Bitboard masks[], unsigned shifts[], Square deltas[], Fn index) { |
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| 260 | |||
| 261 | int seeds[][RANK_NB] = { { 8977, 44560, 54343, 38998, 5731, 95205, 104912, 17020 }, |
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| 262 | { 728, 10316, 55013, 32803, 12281, 15100, 16645, 255 } }; |
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| 263 | |||
| 264 | Bitboard occupancy[4096], reference[4096], edges, b; |
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| 265 | int age[4096] = {0}, current = 0, i, size; |
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| 266 | |||
| 267 | // attacks[s] is a pointer to the beginning of the attacks table for square 's' |
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| 268 | attacks[SQ_A1] = table; |
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| 269 | |||
| 270 | for (Square s = SQ_A1; s <= SQ_H8; ++s) |
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| 271 | { |
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| 272 | // Board edges are not considered in the relevant occupancies |
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| 273 | edges = ((Rank1BB | Rank8BB) & ~rank_bb(s)) | ((FileABB | FileHBB) & ~file_bb(s)); |
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| 274 | |||
| 275 | // Given a square 's', the mask is the bitboard of sliding attacks from |
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| 276 | // 's' computed on an empty board. The index must be big enough to contain |
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| 277 | // all the attacks for each possible subset of the mask and so is 2 power |
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| 278 | // the number of 1s of the mask. Hence we deduce the size of the shift to |
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| 279 | // apply to the 64 or 32 bits word to get the index. |
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| 280 | masks[s] = sliding_attack(deltas, s, 0) & ~edges; |
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| 154 | pmbaty | 281 | shifts[s] = (Is64Bit ? 64 : 32) - popcount(masks[s]); |
| 96 | pmbaty | 282 | |
| 283 | // Use Carry-Rippler trick to enumerate all subsets of masks[s] and |
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| 284 | // store the corresponding sliding attack bitboard in reference[]. |
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| 285 | b = size = 0; |
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| 286 | do { |
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| 287 | occupancy[size] = b; |
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| 288 | reference[size] = sliding_attack(deltas, s, b); |
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| 289 | |||
| 290 | if (HasPext) |
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| 291 | attacks[s][pext(b, masks[s])] = reference[size]; |
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| 292 | |||
| 293 | size++; |
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| 294 | b = (b - masks[s]) & masks[s]; |
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| 295 | } while (b); |
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| 296 | |||
| 297 | // Set the offset for the table of the next square. We have individual |
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| 298 | // table sizes for each square with "Fancy Magic Bitboards". |
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| 299 | if (s < SQ_H8) |
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| 300 | attacks[s + 1] = attacks[s] + size; |
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| 301 | |||
| 302 | if (HasPext) |
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| 303 | continue; |
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| 304 | |||
| 305 | PRNG rng(seeds[Is64Bit][rank_of(s)]); |
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| 306 | |||
| 307 | // Find a magic for square 's' picking up an (almost) random number |
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| 308 | // until we find the one that passes the verification test. |
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| 309 | do { |
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| 310 | do |
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| 311 | magics[s] = rng.sparse_rand<Bitboard>(); |
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| 154 | pmbaty | 312 | while (popcount((magics[s] * masks[s]) >> 56) < 6); |
| 96 | pmbaty | 313 | |
| 314 | // A good magic must map every possible occupancy to an index that |
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| 315 | // looks up the correct sliding attack in the attacks[s] database. |
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| 316 | // Note that we build up the database for square 's' as a side |
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| 317 | // effect of verifying the magic. |
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| 318 | for (++current, i = 0; i < size; ++i) |
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| 319 | { |
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| 320 | unsigned idx = index(s, occupancy[i]); |
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| 321 | |||
| 322 | if (age[idx] < current) |
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| 323 | { |
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| 324 | age[idx] = current; |
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| 325 | attacks[s][idx] = reference[i]; |
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| 326 | } |
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| 327 | else if (attacks[s][idx] != reference[i]) |
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| 328 | break; |
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| 329 | } |
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| 330 | } while (i < size); |
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| 331 | } |
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| 332 | } |
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| 333 | } |