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| Rev | Author | Line No. | Line | 
|---|---|---|---|
| 112 | pmbaty | 1 | /* | 
| 2 |     Protector -- a UCI chess engine | ||
| 3 | |||
| 4 |     Copyright (C) 2009-2010 Raimund Heid (Raimund_Heid@yahoo.com) | ||
| 5 | |||
| 6 |     This program is free software: you can redistribute it and/or modify | ||
| 7 |     it under the terms of the GNU General Public License as published by | ||
| 8 |     the Free Software Foundation, either version 3 of the License, or | ||
| 9 |     (at your option) any later version. | ||
| 10 | |||
| 11 |     This program is distributed in the hope that it will be useful, | ||
| 12 |     but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
| 13 |     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | ||
| 14 |     GNU General Public License for more details. | ||
| 15 | |||
| 16 |     You should have received a copy of the GNU General Public License | ||
| 17 |     along with this program.  If not, see <http://www.gnu.org/licenses/>. | ||
| 18 | |||
| 19 | */ | ||
| 20 | |||
| 21 | #include <stdio.h> | ||
| 22 | #include <string.h> | ||
| 23 | #include <assert.h> | ||
| 24 | #include <math.h> | ||
| 25 | #include "position.h" | ||
| 26 | #include "fen.h" | ||
| 27 | #include "io.h" | ||
| 28 | #include "keytable.h" | ||
| 29 | #include "hash.h" | ||
| 30 | #include "evaluation.h" | ||
| 31 | |||
| 32 | /* #define TRACE_POSITIONS 1 */ | ||
| 33 | |||
| 34 | #ifdef TRACE_POSITIONS | ||
| 35 | const int POSITION_TRACE_START = 4711; | ||
| 36 | const int POSITION_TRACE_QUANTITY = 100; | ||
| 37 | #endif | ||
| 38 | |||
| 39 | int VALUE_QUEEN_OPENING = DEFAULTVALUE_QUEEN_OPENING; | ||
| 40 | int VALUE_QUEEN_ENDGAME = DEFAULTVALUE_QUEEN_ENDGAME; | ||
| 41 | int VALUE_ROOK_OPENING = DEFAULTVALUE_ROOK_OPENING; | ||
| 42 | int VALUE_ROOK_ENDGAME = DEFAULTVALUE_ROOK_ENDGAME; | ||
| 43 | int VALUE_BISHOP_OPENING = DEFAULTVALUE_BISHOP_OPENING; | ||
| 44 | int VALUE_BISHOP_ENDGAME = DEFAULTVALUE_BISHOP_ENDGAME; | ||
| 45 | int VALUE_KNIGHT_OPENING = DEFAULTVALUE_KNIGHT_OPENING; | ||
| 46 | int VALUE_KNIGHT_ENDGAME = DEFAULTVALUE_KNIGHT_ENDGAME; | ||
| 47 | int VALUE_PAWN_OPENING = DEFAULTVALUE_PAWN_OPENING; | ||
| 48 | int VALUE_PAWN_ENDGAME = DEFAULTVALUE_PAWN_ENDGAME; | ||
| 49 | int VALUE_BISHOP_PAIR_OPENING = DEFAULTVALUE_BISHOP_PAIR_OPENING; | ||
| 50 | int VALUE_BISHOP_PAIR_ENDGAME = DEFAULTVALUE_BISHOP_PAIR_ENDGAME; | ||
| 51 | |||
| 52 | int basicValue[16]; | ||
| 53 | INT32 pieceSquareBonus[16][_64_]; | ||
| 54 | BYTE remainingCastlings[_64_]; | ||
| 55 | Square rookOrigin[_64_]; | ||
| 56 | int pieceCountShift[16]; | ||
| 57 | UINT64 pieceCountWeight[16]; | ||
| 58 | UINT64 bishopPieceCountWeight[2][_64_]; | ||
| 59 | UINT32 matSigOfPieceCount[0xFFff]; | ||
| 60 | int krqIndexWhite[4096], bbpIndexWhite[4096]; | ||
| 61 | int krqIndexBlack[4096], bbpIndexBlack[4096]; | ||
| 62 | |||
| 63 | Square relativeSquare(const Square square, const Color color) | ||
| 64 | { | ||
| 65 | return (color == WHITE ? square : getFlippedSquare(square)); | ||
| 66 | } | ||
| 67 | |||
| 68 | INT32 evalBonus(INT32 openingBonus, INT32 endgameBonus) | ||
| 69 | { | ||
| 70 | return V(openingBonus, endgameBonus); | ||
| 71 | } | ||
| 72 | |||
| 73 | int getOpeningValue(INT32 value) | ||
| 74 | { | ||
| 75 | return (int) ((INT16) (value & 0xFFFF)); | ||
| 76 | } | ||
| 77 | |||
| 78 | int getEndgameValue(INT32 value) | ||
| 79 | { | ||
| 80 | return (int) ((value + 0x8000) >> 16); | ||
| 81 | } | ||
| 82 | |||
| 83 | void addBonusForColor(const INT32 bonus, Position * position, | ||
| 84 | const Color color) | ||
| 85 | { | ||
| 86 | if (color == WHITE) | ||
| 87 |    { | ||
| 88 | position->balance += bonus; | ||
| 89 |    } | ||
| 90 |    else | ||
| 91 |    { | ||
| 92 | position->balance -= bonus; | ||
| 93 |    } | ||
| 94 | } | ||
| 95 | |||
| 96 | /** | ||
| 97 |  * Pack the specified move into a 16-bit-uint. | ||
| 98 |  */ | ||
| 99 | UINT16 packedMove(const Move move) | ||
| 100 | { | ||
| 101 | return (UINT16) (move & 0xFFFF); | ||
| 102 | } | ||
| 103 | |||
| 104 | /** | ||
| 105 |  * Construct the specified move. | ||
| 106 |  */ | ||
| 107 | Move getMove(const Square from, const Square to, | ||
| 108 | const Piece newPiece, const INT16 value) | ||
| 109 | { | ||
| 110 | return (value << 16) | (newPiece << 12) | (to << 6) | from; | ||
| 111 | } | ||
| 112 | |||
| 113 | /** | ||
| 114 |  * Construct the specified ordinary move. | ||
| 115 |  */ | ||
| 116 | Move getOrdinaryMove(const Square from, const Square to) | ||
| 117 | { | ||
| 118 | return (to << 6) | from; | ||
| 119 | } | ||
| 120 | |||
| 121 | /** | ||
| 122 |  * Construct the specified packed move. | ||
| 123 |  */ | ||
| 124 | Move getPackedMove(const Square from, const Square to, const Piece newPiece) | ||
| 125 | { | ||
| 126 | return (newPiece << 12) | (to << 6) | from; | ||
| 127 | } | ||
| 128 | |||
| 129 | /** | ||
| 130 |  * Get the from square of the specified move. | ||
| 131 |  */ | ||
| 132 | Square getFromSquare(const Move move) | ||
| 133 | { | ||
| 134 | return (Square) (move & 0x3F); | ||
| 135 | } | ||
| 136 | |||
| 137 | /** | ||
| 138 |  * Get the to square of the specified move. | ||
| 139 |  */ | ||
| 140 | Square getToSquare(const Move move) | ||
| 141 | { | ||
| 142 | return (Square) ((move >> 6) & 0x3F); | ||
| 143 | } | ||
| 144 | |||
| 145 | /** | ||
| 146 |  * Get the new piece of the specified move. | ||
| 147 |  */ | ||
| 148 | Piece getNewPiece(const Move move) | ||
| 149 | { | ||
| 150 | return (Piece) ((move >> 12) & 0x0F); | ||
| 151 | } | ||
| 152 | |||
| 153 | /** | ||
| 154 |  * Get the value of the specified move. | ||
| 155 |  */ | ||
| 156 | INT16 getMoveValue(const Move move) | ||
| 157 | { | ||
| 158 | return (INT16) (move >> 16); | ||
| 159 | } | ||
| 160 | |||
| 161 | /** | ||
| 162 |  * Set the value of the specified move. | ||
| 163 |  */ | ||
| 164 | void setMoveValue(Move * move, const int value) | ||
| 165 | { | ||
| 166 | *move = (*move & 0xFFFF) | (value << 16); | ||
| 167 | } | ||
| 168 | |||
| 169 | /** | ||
| 170 |  * Get the opponent color of the specified color. | ||
| 171 |  */ | ||
| 172 | Color opponent(Color color) | ||
| 173 | { | ||
| 174 | return (Color) (1 - color); | ||
| 175 | } | ||
| 176 | |||
| 177 | /** | ||
| 178 |  * Get the direct attackers of 'attackerColor' on 'square'. | ||
| 179 |  */ | ||
| 180 | Bitboard getDirectAttackers(const Position * position, | ||
| 181 | const Square square, | ||
| 182 | const Color attackerColor, | ||
| 183 | const Bitboard obstacles) | ||
| 184 | { | ||
| 185 | const Bitboard king = getKingMoves(square) & | ||
| 186 | minValue[position->king[attackerColor]]; | ||
| 187 | Bitboard dia = getMagicBishopMoves(square, obstacles); | ||
| 188 | Bitboard ortho = getMagicRookMoves(square, obstacles); | ||
| 189 | Bitboard knights = getKnightMoves(square); | ||
| 190 | const Bitboard pawns = | ||
| 191 | getPawnCaptures((Piece) (PAWN | opponent(attackerColor)), | ||
| 192 | square, position->piecesOfType[PAWN | attackerColor]); | ||
| 193 | |||
| 194 | ortho &= (position->piecesOfType[QUEEN | attackerColor] | | ||
| 195 | position->piecesOfType[ROOK | attackerColor]); | ||
| 196 | dia &= (position->piecesOfType[QUEEN | attackerColor] | | ||
| 197 | position->piecesOfType[BISHOP | attackerColor]); | ||
| 198 | knights &= position->piecesOfType[KNIGHT | attackerColor]; | ||
| 199 | |||
| 200 | return king | ortho | dia | knights | pawns; | ||
| 201 | } | ||
| 202 | |||
| 203 | /** | ||
| 204 |  * Get the squares behind targetSquare, seen from 'viewPoint'. | ||
| 205 |  */ | ||
| 206 | Bitboard getDiaSquaresBehind(const Position * position, | ||
| 207 | const Square targetSquare, | ||
| 208 | const Square viewPoint) | ||
| 209 | { | ||
| 210 | return squaresBehind[targetSquare][viewPoint] & | ||
| 211 | getMagicBishopMoves(targetSquare, position->allPieces); | ||
| 212 | } | ||
| 213 | |||
| 214 | /** | ||
| 215 |  * Get the squares behind targetSquare, seen from 'viewPoint'. | ||
| 216 |  */ | ||
| 217 | Bitboard getOrthoSquaresBehind(const Position * position, | ||
| 218 | const Square targetSquare, | ||
| 219 | const Square viewPoint) | ||
| 220 | { | ||
| 221 | return squaresBehind[targetSquare][viewPoint] & | ||
| 222 | getMagicRookMoves(targetSquare, position->allPieces); | ||
| 223 | } | ||
| 224 | |||
| 225 | /** | ||
| 226 |  * Initialize the current plyInfo data structure. | ||
| 227 |  */ | ||
| 228 | void initializePlyInfo(Variation * variation) | ||
| 229 | { | ||
| 230 | const Position *position = &variation->singlePosition; | ||
| 231 | PlyInfo *plyInfo = &variation->plyInfo[variation->ply]; | ||
| 232 | const Color activeColor = position->activeColor; | ||
| 233 | |||
| 234 | plyInfo->pawnHashKey = position->pawnHashKey; | ||
| 235 | plyInfo->enPassantSquare = position->enPassantSquare; | ||
| 236 | plyInfo->kingSquare = position->king[activeColor]; | ||
| 237 | plyInfo->castlingRights = position->castlingRights; | ||
| 238 | plyInfo->halfMoveClock = position->halfMoveClock; | ||
| 239 | plyInfo->allPieces = position->allPieces; | ||
| 240 | plyInfo->whitePieces = position->piecesOfColor[WHITE]; | ||
| 241 | plyInfo->blackPieces = position->piecesOfColor[BLACK]; | ||
| 242 | plyInfo->balance = 0; | ||
| 243 | } | ||
| 244 | |||
| 245 | /** | ||
| 246 |  * Initialize the current pv. | ||
| 247 |  */ | ||
| 248 | void initializePv(PrincipalVariation * pv) | ||
| 249 | { | ||
| 250 | int i; | ||
| 251 | |||
| 252 | pv->length = 0; | ||
| 253 | pv->score = VALUE_MATED; | ||
| 254 | pv->scoreType = HASHVALUE_LOWER_LIMIT; | ||
| 255 | |||
| 256 | for (i = 0; i < MAX_DEPTH_ARRAY_SIZE; i++) | ||
| 257 |    { | ||
| 258 | pv->move[i] = (UINT16) NO_MOVE; | ||
| 259 |    } | ||
| 260 | } | ||
| 261 | |||
| 262 | /** | ||
| 263 |  * Initialize the pvs of the current variation. | ||
| 264 |  */ | ||
| 265 | void initializePvsOfVariation(Variation * variation) | ||
| 266 | { | ||
| 267 | int i; | ||
| 268 | |||
| 269 | initializePv(&variation->completePv); | ||
| 270 | |||
| 271 | for (i = 0; i < MAX_NUM_PV; i++) | ||
| 272 |    { | ||
| 273 | initializePv(&variation->pv[i]); | ||
| 274 |    } | ||
| 275 | |||
| 276 | variation->pvId = 0; | ||
| 277 | } | ||
| 278 | |||
| 279 | /** | ||
| 280 |  * Initialize the pvs of the current variation. | ||
| 281 |  */ | ||
| 282 | void resetPvsOfVariation(Variation * variation) | ||
| 283 | { | ||
| 284 | int i; | ||
| 285 | |||
| 286 | for (i = 0; i < MAX_NUM_PV; i++) | ||
| 287 |    { | ||
| 288 | variation->pv[i].score = VALUE_MATED; | ||
| 289 | variation->pv[i].scoreType = HASHVALUE_LOWER_LIMIT; | ||
| 290 |    } | ||
| 291 | |||
| 292 | variation->pvId = 0; | ||
| 293 | } | ||
| 294 | |||
| 295 | int getPvlistMoveCount(Variation * variation, PrincipalVariation * pv) | ||
| 296 | { | ||
| 297 | int i, count = 0; | ||
| 298 | |||
| 299 | for (i = 0; i < MAX_NUM_PV; i++) | ||
| 300 |    { | ||
| 301 | if (movesAreEqual(pv->move[0], variation->pv[i].move[0])) | ||
| 302 |       { | ||
| 303 |          count++; | ||
| 304 |       } | ||
| 305 |    } | ||
| 306 | |||
| 307 | return count; | ||
| 308 | } | ||
| 309 | |||
| 310 | bool pvListContainsMove(Variation * variation, PrincipalVariation * pv) | ||
| 311 | { | ||
| 312 | int i; | ||
| 313 | |||
| 314 | for (i = 0; i < MAX_NUM_PV; i++) | ||
| 315 |    { | ||
| 316 | if (movesAreEqual(pv->move[0], variation->pv[i].move[0])) | ||
| 317 |       { | ||
| 318 | return TRUE; | ||
| 319 |       } | ||
| 320 |    } | ||
| 321 | |||
| 322 | return FALSE; | ||
| 323 | } | ||
| 324 | |||
| 325 | void clearPvList(Variation * variation, PrincipalVariation * pv) | ||
| 326 | { | ||
| 327 | int i; | ||
| 328 | |||
| 329 | for (i = 0; i < MAX_NUM_PV; i++) | ||
| 330 |    { | ||
| 331 | if (movesAreEqual(pv->move[0], variation->pv[i].move[0])) | ||
| 332 |       { | ||
| 333 | int j; | ||
| 334 | |||
| 335 | for (j = i; j < MAX_NUM_PV - 1; j++) | ||
| 336 |          { | ||
| 337 | variation->pv[j] = variation->pv[j + 1]; | ||
| 338 |          } | ||
| 339 | |||
| 340 | initializePv(&variation->pv[MAX_NUM_PV - 1]); | ||
| 341 |       } | ||
| 342 |    } | ||
| 343 | } | ||
| 344 | |||
| 345 | void addPvByScore(Variation * variation, PrincipalVariation * pv) | ||
| 346 | { | ||
| 347 | int i; | ||
| 348 | |||
| 349 |    /* Delete previous pv entries for the same root move */ | ||
| 350 | while (pvListContainsMove(variation, pv)) | ||
| 351 |    { | ||
| 352 | clearPvList(variation, pv); | ||
| 353 |    } | ||
| 354 | |||
| 355 | for (i = 0; i < MAX_NUM_PV; i++) | ||
| 356 |    { | ||
| 357 | if (pv->score > variation->pv[i].score) | ||
| 358 |       { | ||
| 359 | int j; | ||
| 360 | |||
| 361 | for (j = MAX_NUM_PV - 1; j > i; j--) | ||
| 362 |          { | ||
| 363 | variation->pv[j] = variation->pv[j - 1]; | ||
| 364 |          } | ||
| 365 | |||
| 366 | variation->pv[i] = *pv; | ||
| 367 | break; | ||
| 368 |       } | ||
| 369 |    } | ||
| 370 | |||
| 371 |    /* logDebug("move count on exit = %d\n", getPvlistMoveCount(variation, pv)); */ | ||
| 372 | } | ||
| 373 | |||
| 374 | void resetPlyInfo(Variation * variation) | ||
| 375 | { | ||
| 376 | int i; | ||
| 377 | |||
| 378 | for (i = 0; i < MAX_DEPTH_ARRAY_SIZE; i++) | ||
| 379 |    { | ||
| 380 | variation->plyInfo[i].staticValueAvailable = | ||
| 381 | variation->plyInfo[i].gainsUpdated = FALSE; | ||
| 382 | variation->plyInfo[i].pv.length = 0; | ||
| 383 | variation->plyInfo[i].pv.move[0] = NO_MOVE; | ||
| 384 |    } | ||
| 385 | } | ||
| 386 | |||
| 387 | /** | ||
| 388 |  * Get the number of non-pawn pieces for the specified color. | ||
| 389 |  */ | ||
| 390 | int numberOfNonPawnPieces(const Position * position, const Color color) | ||
| 391 | { | ||
| 392 | return position->numberOfPieces[color] - position->numberOfPawns[color]; | ||
| 393 | } | ||
| 394 | |||
| 395 | /** | ||
| 396 |  * Check if the specified color has a rook or a queen. | ||
| 397 |  */ | ||
| 398 | bool hasOrthoPieces(const Position * position, const Color color) | ||
| 399 | { | ||
| 400 | return (bool) (position->piecesOfType[ROOK | color] != EMPTY_BITBOARD || | ||
| 401 | position->piecesOfType[QUEEN | color] != EMPTY_BITBOARD); | ||
| 402 | } | ||
| 403 | |||
| 404 | /** | ||
| 405 |  * Check if the specified color has a queen. | ||
| 406 |  */ | ||
| 407 | bool hasQueen(const Position * position, const Color color) | ||
| 408 | { | ||
| 409 | return (bool) (position->piecesOfType[QUEEN | color] != EMPTY_BITBOARD); | ||
| 410 | } | ||
| 411 | |||
| 412 | /** | ||
| 413 |  * Append the given move to the old pv and copy the new pv to 'new'. | ||
| 414 |  */ | ||
| 415 | void appendMoveToPv(const PrincipalVariation * oldPv, | ||
| 416 | PrincipalVariation * newPv, const Move move) | ||
| 417 | { | ||
| 418 | newPv->move[0] = packedMove(move); | ||
| 419 | newPv->length = oldPv->length + 1; | ||
| 420 | memmove((void *) &newPv->move[1], (void *) &oldPv->move[0], | ||
| 421 | oldPv->length * sizeof(UINT16)); | ||
| 422 | } | ||
| 423 | |||
| 424 | /** | ||
| 425 |  * Calculate the value to be stored in the hashtable. | ||
| 426 |  */ | ||
| 427 | INT16 calcHashtableValue(const int value, const int ply) | ||
| 428 | { | ||
| 429 | if (value >= -VALUE_ALMOST_MATED) | ||
| 430 |    { | ||
| 431 | return (INT16) (value + ply); | ||
| 432 |    } | ||
| 433 | else if (value <= VALUE_ALMOST_MATED) | ||
| 434 |    { | ||
| 435 | return (INT16) (value - ply); | ||
| 436 |    } | ||
| 437 | |||
| 438 | return (INT16) value; | ||
| 439 | } | ||
| 440 | |||
| 441 | /** | ||
| 442 |  * Calculate the effective value from the specified hashtable value. | ||
| 443 |  */ | ||
| 444 | int calcEffectiveValue(const int value, const int ply) | ||
| 445 | { | ||
| 446 | if (value >= -VALUE_ALMOST_MATED) | ||
| 447 |    { | ||
| 448 | return value - ply; | ||
| 449 |    } | ||
| 450 | else if (value <= VALUE_ALMOST_MATED) | ||
| 451 |    { | ||
| 452 | return value + ply; | ||
| 453 |    } | ||
| 454 | |||
| 455 | return value; | ||
| 456 | } | ||
| 457 | |||
| 458 | /** | ||
| 459 |  * Get all ordinary pieces (queens, rooks, bishops, knights) | ||
| 460 |  * of the specified color. | ||
| 461 |  */ | ||
| 462 | Bitboard getOrdinaryPieces(const Position * position, const Color color) | ||
| 463 | { | ||
| 464 | return position->piecesOfColor[color] & | ||
| 465 | ~(position->piecesOfType[PAWN | color] | | ||
| 466 | minValue[position->king[color]]); | ||
| 467 | } | ||
| 468 | |||
| 469 | /** | ||
| 470 |  * Get all non pawn pieces of the specified color. | ||
| 471 |  */ | ||
| 472 | Bitboard getNonPawnPieces(const Position * position, const Color color) | ||
| 473 | { | ||
| 474 | return position->piecesOfColor[color] & | ||
| 475 | ~position->piecesOfType[PAWN | color]; | ||
| 476 | } | ||
| 477 | |||
| 478 | /** | ||
| 479 |  * Get all ortho pieces (queens, rooks) | ||
| 480 |  * of the specified color. | ||
| 481 |  */ | ||
| 482 | Bitboard getOrthoPieces(const Position * position, const Color color) | ||
| 483 | { | ||
| 484 | return position->piecesOfType[ROOK | color] | | ||
| 485 | position->piecesOfType[QUEEN | color]; | ||
| 486 | } | ||
| 487 | |||
| 488 | /** | ||
| 489 |  * Check if the given moves are equal by ignoring their respective values. | ||
| 490 |  */ | ||
| 491 | bool movesAreEqual(const Move m1, const Move m2) | ||
| 492 | { | ||
| 493 | return (bool) ((m1 & 0xFFFF) == (m2 & 0xFFFF)); | ||
| 494 | } | ||
| 495 | |||
| 496 | /** | ||
| 497 |  * Get the population count for the specified piece in the specified position. | ||
| 498 |  */ | ||
| 499 | int getPieceCount(const Position * position, const Piece piece) | ||
| 500 | { | ||
| 501 | return (int) ((position->pieceCount >> pieceCountShift[piece]) & 0x0F); | ||
| 502 | } | ||
| 503 | |||
| 504 | /** | ||
| 505 |  * Check if the specified piece is present in the specified position. | ||
| 506 |  */ | ||
| 507 | bool pieceIsPresent(const Position * position, const Piece piece) | ||
| 508 | { | ||
| 509 | return (bool) (position->piecesOfType[piece] != EMPTY_BITBOARD); | ||
| 510 | } | ||
| 511 | |||
| 512 | /** | ||
| 513 |  * Get the history index of the specified move. | ||
| 514 |  */ | ||
| 515 | int historyIndex(const Move move, const Position * position) | ||
| 516 | { | ||
| 517 | return (position->piece[getFromSquare(move)] << 6) + getToSquare(move); | ||
| 518 | } | ||
| 519 | |||
| 520 | /** | ||
| 521 |  * Calculate the distance to the next piece of a given type. | ||
| 522 |  * | ||
| 523 |  * @return the distance or 8 if no piece was found | ||
| 524 |  */ | ||
| 525 | int getMinimalDistance(const Position * position, | ||
| 526 | const Square origin, const Piece piece) | ||
| 527 | { | ||
| 528 | int distance; | ||
| 529 | |||
| 530 | for (distance = 1; distance <= 7; distance++) | ||
| 531 |    { | ||
| 532 | if ((squaresInDistance[distance][origin] & | ||
| 533 | position->piecesOfType[piece]) != EMPTY_BITBOARD) | ||
| 534 |       { | ||
| 535 | return distance; | ||
| 536 |       } | ||
| 537 |    } | ||
| 538 | |||
| 539 | return 8; | ||
| 540 | } | ||
| 541 | |||
| 542 | /** | ||
| 543 |  * Calculate the distance to the next piece of a given type. | ||
| 544 |  * | ||
| 545 |  * @return the taxidistance or 15 if no piece was found | ||
| 546 |  */ | ||
| 547 | int getMinimalTaxiDistance(const Position * position, | ||
| 548 | const Square origin, const Piece piece) | ||
| 549 | { | ||
| 550 | int distance; | ||
| 551 | |||
| 552 | for (distance = 1; distance <= 14; distance++) | ||
| 553 |    { | ||
| 554 | if ((squaresInTaxiDistance[distance][origin] & | ||
| 555 | position->piecesOfType[piece]) != EMPTY_BITBOARD) | ||
| 556 |       { | ||
| 557 | return distance; | ||
| 558 |       } | ||
| 559 |    } | ||
| 560 | |||
| 561 | return 15; | ||
| 562 | } | ||
| 563 | |||
| 564 | /** | ||
| 565 |  * Calculate the weight of the non-pawn-pieces of the specified color. | ||
| 566 |  * | ||
| 567 |  * @return a value in the range [0-103] | ||
| 568 |  */ | ||
| 569 | int getPieceWeight(const Position * position, const Color color) | ||
| 570 | { | ||
| 571 | const int numNonPawnPieces = numberOfNonPawnPieces(position, color) - 1; | ||
| 572 | const int numRooks = getPieceCount(position, (Piece) (ROOK | color)); | ||
| 573 | const int numQueens = getPieceCount(position, (Piece) (QUEEN | color)); | ||
| 574 | |||
| 575 | return 6 * numQueens + 2 * numRooks + 3 * numNonPawnPieces; /* q=9, r=5, b,n=3 */ | ||
| 576 | } | ||
| 577 | |||
| 578 | /** | ||
| 579 |  * Calculate the phase index of the specified position. | ||
| 580 |  * | ||
| 581 |  * @return a value in the range [0(initial position)-256(endgame)] | ||
| 582 |  */ | ||
| 583 | int phaseIndex(const Position * position) | ||
| 584 | { | ||
| 585 | const int weightWhite = getPieceWeight(position, WHITE); | ||
| 586 | const int weightBlack = getPieceWeight(position, BLACK); | ||
| 587 | const int basicPhase = (weightWhite + weightBlack <= PIECE_WEIGHT_ENDGAME ? | ||
| 588 |                            PHASE_MAX : | ||
| 589 | max(0, PHASE_MAX - weightWhite - weightBlack)); | ||
| 590 | |||
| 591 | assert(getPieceWeight(position, WHITE) >= 0); | ||
| 592 | assert(getPieceWeight(position, WHITE) <= 103); | ||
| 593 | assert(getPieceWeight(position, BLACK) >= 0); | ||
| 594 | assert(getPieceWeight(position, BLACK) <= 103); | ||
| 595 | assert(basicPhase >= 0); | ||
| 596 | assert(basicPhase <= PHASE_MAX); | ||
| 597 | |||
| 598 | return (basicPhase * 256 + (PHASE_MAX / 2)) / PHASE_MAX; | ||
| 599 | } | ||
| 600 | |||
| 601 | /** | ||
| 602 |  * Get the piece counters from a material signature. | ||
| 603 |  */ | ||
| 604 | void getPieceCounters(UINT32 materialSignature, | ||
| 605 | int *numWhiteQueens, int *numWhiteRooks, | ||
| 606 | int *numWhiteLightSquareBishops, | ||
| 607 | int *numWhiteDarkSquareBishops, | ||
| 608 | int *numWhiteKnights, int *numWhitePawns, | ||
| 609 | int *numBlackQueens, int *numBlackRooks, | ||
| 610 | int *numBlackLightSquareBishops, | ||
| 611 | int *numBlackDarkSquareBishops, | ||
| 612 | int *numBlackKnights, int *numBlackPawns) | ||
| 613 | { | ||
| 614 | *numWhitePawns = materialSignature % 9; | ||
| 615 | materialSignature /= 9; | ||
| 616 | *numWhiteLightSquareBishops = materialSignature % 2; | ||
| 617 | materialSignature /= 2; | ||
| 618 | *numWhiteDarkSquareBishops = materialSignature % 2; | ||
| 619 | materialSignature /= 2; | ||
| 620 | *numWhiteQueens = materialSignature % 2; | ||
| 621 | materialSignature /= 2; | ||
| 622 | *numWhiteRooks = materialSignature % 3; | ||
| 623 | materialSignature /= 3; | ||
| 624 | *numWhiteKnights = materialSignature % 3; | ||
| 625 | materialSignature /= 3; | ||
| 626 | |||
| 627 | *numBlackPawns = materialSignature % 9; | ||
| 628 | materialSignature /= 9; | ||
| 629 | *numBlackLightSquareBishops = materialSignature % 2; | ||
| 630 | materialSignature /= 2; | ||
| 631 | *numBlackDarkSquareBishops = materialSignature % 2; | ||
| 632 | materialSignature /= 2; | ||
| 633 | *numBlackQueens = materialSignature % 2; | ||
| 634 | materialSignature /= 2; | ||
| 635 | *numBlackRooks = materialSignature % 3; | ||
| 636 | materialSignature /= 3; | ||
| 637 | *numBlackKnights = materialSignature % 3; | ||
| 638 | } | ||
| 639 | |||
| 640 | /** | ||
| 641 |  * Calculate a material signature from a white and a black signature. | ||
| 642 |  */ | ||
| 643 | UINT32 bilateralSignature(const UINT32 signatureWhite, | ||
| 644 | const UINT32 signatureBlack) | ||
| 645 | { | ||
| 646 | return signatureWhite + 648 * signatureBlack; | ||
| 647 | } | ||
| 648 | |||
| 649 | /** | ||
| 650 |  * Get the piece counters from a material signature. | ||
| 651 |  */ | ||
| 652 | UINT32 getMaterialSignature(const int numWhiteQueens, | ||
| 653 | const int numWhiteRooks, | ||
| 654 | const int numWhiteLightSquareBishops, | ||
| 655 | const int numWhiteDarkSquareBishops, | ||
| 656 | const int numWhiteKnights, | ||
| 657 | const int numWhitePawns, | ||
| 658 | const int numBlackQueens, | ||
| 659 | const int numBlackRooks, | ||
| 660 | const int numBlackLightSquareBishops, | ||
| 661 | const int numBlackDarkSquareBishops, | ||
| 662 | const int numBlackKnights, | ||
| 663 | const int numBlackPawns) | ||
| 664 | { | ||
| 665 | const int blackFactor = (3 * 3 * 2 * 2 * 2 * 9); | ||
| 666 | |||
| 667 | return numWhitePawns + | ||
| 668 | min(1, numWhiteLightSquareBishops) * 9 + | ||
| 669 | min(1, numWhiteDarkSquareBishops) * (2 * 9) + | ||
| 670 | min(1, numWhiteQueens) * (2 * 2 * 9) + | ||
| 671 | min(2, numWhiteRooks) * (2 * 2 * 2 * 9) + | ||
| 672 | min(2, numWhiteKnights) * (3 * 2 * 2 * 2 * 9) + | ||
| 673 | numBlackPawns * blackFactor + | ||
| 674 | min(1, numBlackLightSquareBishops) * 9 * blackFactor + | ||
| 675 | min(1, numBlackDarkSquareBishops) * (2 * 9) * blackFactor + | ||
| 676 | min(1, numBlackQueens) * (2 * 2 * 9) * blackFactor + | ||
| 677 | min(2, numBlackRooks) * (2 * 2 * 2 * 9) * blackFactor + | ||
| 678 | min(2, numBlackKnights) * (3 * 2 * 2 * 2 * 9) * blackFactor; | ||
| 679 | } | ||
| 680 | |||
| 681 | /** | ||
| 682 |  * Get the piece counters from a material signature. | ||
| 683 |  */ | ||
| 684 | UINT32 getSingleMaterialSignature(const int numQueens, | ||
| 685 | const int numRooks, | ||
| 686 | const int numLightSquareBishops, | ||
| 687 | const int numDarkSquareBishops, | ||
| 688 | const int numKnights, const int numPawns) | ||
| 689 | { | ||
| 690 | return getMaterialSignature(numQueens, numRooks, | ||
| 691 | numLightSquareBishops, numDarkSquareBishops, | ||
| 692 | numKnights, numPawns, 0, 0, 0, 0, 0, 0); | ||
| 693 | } | ||
| 694 | |||
| 695 | /** | ||
| 696 |  * Get the material signature for the specific position. | ||
| 697 |  */ | ||
| 698 | UINT32 getMaterialSignatureFromPieceCount(const Position * position) | ||
| 699 | { | ||
| 700 | return getMaterialSignature(getPieceCount(position, WHITE_QUEEN), | ||
| 701 | getPieceCount(position, WHITE_ROOK), | ||
| 702 | getPieceCount(position, | ||
| 703 | (Piece) (WHITE_BISHOP_LIGHT)), | ||
| 704 | getPieceCount(position, | ||
| 705 | (Piece) (WHITE_BISHOP_DARK)), | ||
| 706 | getPieceCount(position, WHITE_KNIGHT), | ||
| 707 | position->numberOfPawns[WHITE], | ||
| 708 | getPieceCount(position, BLACK_QUEEN), | ||
| 709 | getPieceCount(position, BLACK_ROOK), | ||
| 710 | getPieceCount(position, | ||
| 711 | (Piece) (BLACK_BISHOP_LIGHT)), | ||
| 712 | getPieceCount(position, | ||
| 713 | (Piece) (BLACK_BISHOP_DARK)), | ||
| 714 | getPieceCount(position, BLACK_KNIGHT), | ||
| 715 | position->numberOfPawns[BLACK]); | ||
| 716 | } | ||
| 717 | |||
| 718 | UINT32 calculateMaterialSignature(const Position * position) | ||
| 719 | { | ||
| 720 | const UINT64 bbpWhite = ((position->pieceCount >> 8) & 0x0ff0) + | ||
| 721 | position->numberOfPawns[WHITE]; | ||
| 722 | const UINT64 indexWhite = krqIndexWhite[position->pieceCount & 0x0Fff] + | ||
| 723 | bbpIndexWhite[bbpWhite]; | ||
| 724 | const UINT64 bbpBlack = ((position->pieceCount >> 28) & 0x0ff0) + | ||
| 725 | position->numberOfPawns[BLACK]; | ||
| 726 | const UINT64 indexBlack = | ||
| 727 | krqIndexBlack[(position->pieceCount >> 20) & 0x0Fff] + | ||
| 728 | bbpIndexBlack[bbpBlack]; | ||
| 729 | |||
| 730 | assert(bbpWhite < 4096); | ||
| 731 | assert(bbpBlack < 4096); | ||
| 732 | assert(indexWhite < 648); | ||
| 733 | assert(indexBlack < 648 * 648); | ||
| 734 | |||
| 735 | return (UINT32) (indexWhite + indexBlack); | ||
| 736 | } | ||
| 737 | |||
| 738 | static UINT64 calculateHashKey(const Position * position) | ||
| 739 | { | ||
| 740 | UINT64 hashKey = ULONG_ZERO; | ||
| 741 |    Square square; | ||
| 742 |    Piece piece; | ||
| 743 | |||
| 744 | ITERATE(square) | ||
| 745 |    { | ||
| 746 | piece = position->piece[square]; | ||
| 747 | |||
| 748 | if (piece != NO_PIECE) | ||
| 749 |       { | ||
| 750 | hashKey ^= GENERATED_KEYTABLE[piece][square]; | ||
| 751 |       } | ||
| 752 |    } | ||
| 753 | |||
| 754 | if (position->activeColor == BLACK) | ||
| 755 |    { | ||
| 756 | hashKey = ~hashKey; | ||
| 757 |    } | ||
| 758 | |||
| 759 | hashKey ^= GENERATED_KEYTABLE[0][position->castlingRights]; | ||
| 760 | |||
| 761 | if (position->enPassantSquare != NO_SQUARE) | ||
| 762 |    { | ||
| 763 | hashKey ^= GENERATED_KEYTABLE[0][position->enPassantSquare]; | ||
| 764 |    } | ||
| 765 | |||
| 766 | return hashKey; | ||
| 767 | } | ||
| 768 | |||
| 769 | static UINT64 calculatePawnHashKey(const Position * position) | ||
| 770 | { | ||
| 771 | UINT64 hashKey = ULONG_ZERO; | ||
| 772 |    Square square; | ||
| 773 |    Piece piece; | ||
| 774 | |||
| 775 | ITERATE(square) | ||
| 776 |    { | ||
| 777 | piece = position->piece[square]; | ||
| 778 | |||
| 779 | if (pieceType(piece) == PAWN) | ||
| 780 |       { | ||
| 781 | hashKey ^= GENERATED_KEYTABLE[piece][square]; | ||
| 782 |       } | ||
| 783 |    } | ||
| 784 | |||
| 785 | return hashKey; | ||
| 786 | } | ||
| 787 | |||
| 788 | void clearPosition(Position * position) | ||
| 789 | { | ||
| 790 |    Square square; | ||
| 791 | |||
| 792 | ITERATE(square) | ||
| 793 |    { | ||
| 794 | position->piece[square] = NO_PIECE; | ||
| 795 |    } | ||
| 796 | |||
| 797 | position->activeColor = WHITE; | ||
| 798 | position->castlingRights = 0; | ||
| 799 | position->enPassantSquare = NO_SQUARE; | ||
| 800 | position->moveNumber = 1; | ||
| 801 | position->halfMoveClock = 0; | ||
| 802 | } | ||
| 803 | |||
| 804 | void initializePosition(Position * position) | ||
| 805 | { | ||
| 806 | int i; | ||
| 807 |    Square square; | ||
| 808 | |||
| 809 | position->allPieces = EMPTY_BITBOARD; | ||
| 810 | position->piecesOfColor[WHITE] = EMPTY_BITBOARD; | ||
| 811 | position->piecesOfColor[BLACK] = EMPTY_BITBOARD; | ||
| 812 | position->balance = 0; | ||
| 813 | position->pieceCount = 0; | ||
| 814 | |||
| 815 | for (i = 0x00; i <= 0x0F; i++) | ||
| 816 |    { | ||
| 817 | position->piecesOfType[i] = EMPTY_BITBOARD; | ||
| 818 |    } | ||
| 819 | |||
| 820 | if ((position->castlingRights & WHITE_00) && | ||
| 821 | (position->piece[E1] != WHITE_KING || | ||
| 822 | position->piece[H1] != WHITE_ROOK)) | ||
| 823 |    { | ||
| 824 | position->castlingRights -= WHITE_00; | ||
| 825 |    } | ||
| 826 | |||
| 827 | if ((position->castlingRights & WHITE_000) && | ||
| 828 | (position->piece[E1] != WHITE_KING || | ||
| 829 | position->piece[A1] != WHITE_ROOK)) | ||
| 830 |    { | ||
| 831 | position->castlingRights -= WHITE_000; | ||
| 832 |    } | ||
| 833 | |||
| 834 | if ((position->castlingRights & BLACK_00) && | ||
| 835 | (position->piece[E8] != BLACK_KING || | ||
| 836 | position->piece[H8] != BLACK_ROOK)) | ||
| 837 |    { | ||
| 838 | position->castlingRights -= BLACK_00; | ||
| 839 |    } | ||
| 840 | |||
| 841 | if ((position->castlingRights & BLACK_000) && | ||
| 842 | (position->piece[E8] != BLACK_KING || | ||
| 843 | position->piece[A8] != BLACK_ROOK)) | ||
| 844 |    { | ||
| 845 | position->castlingRights -= BLACK_000; | ||
| 846 |    } | ||
| 847 | |||
| 848 | if (position->enPassantSquare != NO_SQUARE) | ||
| 849 |    { | ||
| 850 | if (position->activeColor == WHITE) | ||
| 851 |       { | ||
| 852 | if (rank(position->enPassantSquare) != RANK_6 || | ||
| 853 | position->piece[position->enPassantSquare - 8] != BLACK_PAWN) | ||
| 854 |          { | ||
| 855 | position->enPassantSquare = NO_SQUARE; | ||
| 856 |          } | ||
| 857 |       } | ||
| 858 |       else | ||
| 859 |       { | ||
| 860 | if (rank(position->enPassantSquare) != RANK_3 || | ||
| 861 | position->piece[position->enPassantSquare + 8] != WHITE_PAWN) | ||
| 862 |          { | ||
| 863 | position->enPassantSquare = NO_SQUARE; | ||
| 864 |          } | ||
| 865 |       } | ||
| 866 |    } | ||
| 867 | |||
| 868 | ITERATE(square) | ||
| 869 |    { | ||
| 870 | Piece piece = position->piece[square]; | ||
| 871 | Color color = pieceColor(piece); | ||
| 872 | |||
| 873 | if (piece != NO_PIECE) | ||
| 874 |       { | ||
| 875 | setSquare(position->allPieces, square); | ||
| 876 | setSquare(position->piecesOfColor[color], square); | ||
| 877 | setSquare(position->piecesOfType[piece], square); | ||
| 878 | |||
| 879 | if (pieceType(piece) == KING) | ||
| 880 |          { | ||
| 881 | position->king[color] = square; | ||
| 882 |          } | ||
| 883 | |||
| 884 | addBonusForColor(pieceSquareBonus[piece][square], position, color); | ||
| 885 | |||
| 886 | if (pieceType(piece) == BISHOP) | ||
| 887 |          { | ||
| 888 | position->pieceCount += bishopPieceCountWeight[color][square]; | ||
| 889 |          } | ||
| 890 |          else | ||
| 891 |          { | ||
| 892 | position->pieceCount += pieceCountWeight[piece]; | ||
| 893 |          } | ||
| 894 |       } | ||
| 895 |    } | ||
| 896 | |||
| 897 | position->numberOfPieces[WHITE] = | ||
| 898 | getNumberOfSetSquares(position->piecesOfColor[WHITE]); | ||
| 899 | position->numberOfPieces[BLACK] = | ||
| 900 | getNumberOfSetSquares(position->piecesOfColor[BLACK]); | ||
| 901 | position->numberOfPawns[WHITE] = | ||
| 902 | getNumberOfSetSquares(position->piecesOfType[WHITE_PAWN]); | ||
| 903 | position->numberOfPawns[BLACK] = | ||
| 904 | getNumberOfSetSquares(position->piecesOfType[BLACK_PAWN]); | ||
| 905 | |||
| 906 | position->hashKey = calculateHashKey(position); | ||
| 907 | position->pawnHashKey = calculatePawnHashKey(position); | ||
| 908 | } | ||
| 909 | |||
| 910 | void flipPosition(Position * position) | ||
| 911 | { | ||
| 912 |    Square square; | ||
| 913 | BYTE castlingRights = 0; | ||
| 914 | |||
| 915 | position->activeColor = opponent(position->activeColor); | ||
| 916 | |||
| 917 | if (position->castlingRights & WHITE_00) | ||
| 918 |    { | ||
| 919 | castlingRights += BLACK_00; | ||
| 920 |    } | ||
| 921 | |||
| 922 | if (position->castlingRights & WHITE_000) | ||
| 923 |    { | ||
| 924 | castlingRights += BLACK_000; | ||
| 925 |    } | ||
| 926 | |||
| 927 | if (position->castlingRights & BLACK_00) | ||
| 928 |    { | ||
| 929 | castlingRights += WHITE_00; | ||
| 930 |    } | ||
| 931 | |||
| 932 | if (position->castlingRights & BLACK_000) | ||
| 933 |    { | ||
| 934 | castlingRights += WHITE_000; | ||
| 935 |    } | ||
| 936 | |||
| 937 | position->castlingRights = castlingRights; | ||
| 938 | |||
| 939 | if (position->enPassantSquare != NO_SQUARE) | ||
| 940 |    { | ||
| 941 | position->enPassantSquare = getFlippedSquare(position->enPassantSquare); | ||
| 942 |    } | ||
| 943 | |||
| 944 | for (square = A1; square <= H4; square++) | ||
| 945 |    { | ||
| 946 | const Square flippedSquare = getFlippedSquare(square); | ||
| 947 | const Piece piece = position->piece[square]; | ||
| 948 | |||
| 949 | position->piece[square] = | ||
| 950 | (position->piece[flippedSquare] == NO_PIECE ? NO_PIECE : | ||
| 951 | (Piece) (position->piece[flippedSquare] ^ BLACK)); | ||
| 952 | position->piece[flippedSquare] = | ||
| 953 | (piece == NO_PIECE ? NO_PIECE : (Piece) (piece ^ BLACK)); | ||
| 954 |    } | ||
| 955 | } | ||
| 956 | |||
| 957 | void resetHistoryValues(Variation * variation) | ||
| 958 | { | ||
| 959 | int i; | ||
| 960 | |||
| 961 | for (i = 0; i < HISTORY_SIZE; i++) | ||
| 962 |    { | ||
| 963 | variation->historyValue[i] = 0; | ||
| 964 | variation->counterMove1[i] = variation->counterMove2[i] = NO_MOVE; | ||
| 965 | variation->followupMove1[i] = variation->followupMove2[i] = NO_MOVE; | ||
| 966 |    } | ||
| 967 | } | ||
| 968 | |||
| 969 | void resetGainValues(Variation * variation) | ||
| 970 | { | ||
| 971 | int i; | ||
| 972 | |||
| 973 | for (i = 0; i < HISTORY_SIZE; i++) | ||
| 974 |    { | ||
| 975 | variation->positionalGain[i] = 0; | ||
| 976 |    } | ||
| 977 | } | ||
| 978 | |||
| 979 | void prepareSearch(Variation * variation) | ||
| 980 | { | ||
| 981 | int i; | ||
| 982 | |||
| 983 | variation->nodes = variation->nodesAtTimeCheck = 0; | ||
| 984 | variation->nodesBetweenTimecheck = NODES_BETWEEN_TIMECHECK_DEFAULT; | ||
| 985 | initializePosition(&variation->singlePosition); | ||
| 986 | variation->drawScore[WHITE] = variation->drawScore[BLACK] = 0; | ||
| 987 | variation->bestMoveChangeCount = 0; | ||
| 988 | |||
| 989 | for (i = 0; i < MAX_DEPTH_ARRAY_SIZE; i++) | ||
| 990 |    { | ||
| 991 | PlyInfo *pi = &(variation->plyInfo[i]); | ||
| 992 | |||
| 993 | pi->killerMove1 = pi->killerMove2 = | ||
| 994 | pi->killerMove3 = pi->killerMove4 = | ||
| 995 | pi->killerMove5 = pi->killerMove6 = NO_MOVE; | ||
| 996 |    } | ||
| 997 | } | ||
| 998 | |||
| 999 | void shrinkHistoryValues(Variation * variation) | ||
| 1000 | { | ||
| 1001 | int i; | ||
| 1002 | |||
| 1003 | for (i = 0; i < HISTORY_SIZE; i++) | ||
| 1004 |    { | ||
| 1005 | variation->historyValue[i] = (variation->historyValue[i] + 1) / 2; | ||
| 1006 |    } | ||
| 1007 | } | ||
| 1008 | |||
| 1009 | void initializeVariation(Variation * variation, const char *fen) | ||
| 1010 | { | ||
| 1011 | variation->ply = 0; | ||
| 1012 | readFen(fen, &variation->singlePosition); | ||
| 1013 | prepareSearch(variation); | ||
| 1014 | variation->startPosition = variation->singlePosition; | ||
| 1015 | } | ||
| 1016 | |||
| 1017 | void setBasePosition(Variation * variation, const Position * position) | ||
| 1018 | { | ||
| 1019 | variation->ply = 0; | ||
| 1020 | variation->singlePosition = *position; | ||
| 1021 | variation->startPosition = variation->singlePosition; | ||
| 1022 | } | ||
| 1023 | |||
| 1024 | void setDrawScore(Variation * variation, int score, Color color) | ||
| 1025 | { | ||
| 1026 | variation->drawScore[color] = score; | ||
| 1027 | variation->drawScore[opponent(color)] = -score; | ||
| 1028 | } | ||
| 1029 | |||
| 1030 | Bitboard getInterestedPieces(const Position * position, const Square square, | ||
| 1031 | const Color attackerColor) | ||
| 1032 | { | ||
| 1033 | Bitboard king = getKingMoves(square); | ||
| 1034 | Bitboard dia = getMagicBishopMoves(square, position->allPieces); | ||
| 1035 | Bitboard ortho = getMagicRookMoves(square, position->allPieces); | ||
| 1036 | Bitboard knights = getKnightMoves(square); | ||
| 1037 | Bitboard pawns = getInterestedPawns(attackerColor, square, | ||
| 1038 | position->allPieces); | ||
| 1039 | |||
| 1040 | king &= position->piecesOfType[KING | attackerColor]; | ||
| 1041 | ortho &= (position->piecesOfType[QUEEN | attackerColor] | | ||
| 1042 | position->piecesOfType[ROOK | attackerColor]); | ||
| 1043 | dia &= (position->piecesOfType[QUEEN | attackerColor] | | ||
| 1044 | position->piecesOfType[BISHOP | attackerColor]); | ||
| 1045 | knights &= position->piecesOfType[KNIGHT | attackerColor]; | ||
| 1046 | pawns &= position->piecesOfType[PAWN | attackerColor]; | ||
| 1047 | |||
| 1048 | return king | ortho | dia | knights | pawns; | ||
| 1049 | } | ||
| 1050 | |||
| 1051 | int checkVariation(Variation * variation) | ||
| 1052 | { | ||
| 1053 | if (checkConsistency(&variation->singlePosition) != 0) | ||
| 1054 |    { | ||
| 1055 | logDebug("consistency check failed!\n"); | ||
| 1056 | |||
| 1057 | dumpVariation(variation); | ||
| 1058 |    } | ||
| 1059 | |||
| 1060 | return 0; | ||
| 1061 | } | ||
| 1062 | |||
| 1063 | int makeMove(Variation * variation, const Move move) | ||
| 1064 | { | ||
| 1065 | Position *position = &variation->singlePosition; | ||
| 1066 | PlyInfo *plyInfo = &variation->plyInfo[variation->ply++]; | ||
| 1067 | const Square from = getFromSquare(move); | ||
| 1068 | const Square to = getToSquare(move); | ||
| 1069 | const Piece newPiece = getNewPiece(move); | ||
| 1070 | const Piece movingPiece = position->piece[from]; | ||
| 1071 | const Piece capturedPiece = position->piece[to]; | ||
| 1072 | const Color activeColor = position->activeColor; | ||
| 1073 | const Color passiveColor = opponent(activeColor); | ||
| 1074 | const Bitboard minTo = minValue[to]; | ||
| 1075 | const Bitboard maxFrom = maxValue[from]; | ||
| 1076 | int result = 0; | ||
| 1077 | |||
| 1078 | assert(to == from || pieceType(capturedPiece) != KING); | ||
| 1079 | |||
| 1080 | variation->positionHistory[POSITION_HISTORY_OFFSET - 1 + variation->ply] = | ||
| 1081 | plyInfo->hashKey = position->hashKey; | ||
| 1082 | plyInfo->currentMove = move; | ||
| 1083 | plyInfo->balance = position->balance; | ||
| 1084 | position->hashKey = ~position->hashKey; | ||
| 1085 | |||
| 1086 | if (position->enPassantSquare != NO_SQUARE) | ||
| 1087 |    { | ||
| 1088 | position->hashKey ^= GENERATED_KEYTABLE[0][position->enPassantSquare]; | ||
| 1089 |    } | ||
| 1090 | |||
| 1091 | plyInfo->pawnHashKey = position->pawnHashKey; | ||
| 1092 | plyInfo->enPassantSquare = position->enPassantSquare; | ||
| 1093 | position->enPassantSquare = NO_SQUARE; | ||
| 1094 | position->activeColor = passiveColor; | ||
| 1095 | |||
| 1096 | if (to == from) | ||
| 1097 |    { | ||
| 1098 | assert(checkVariation(variation) == 0); | ||
| 1099 | |||
| 1100 | return result; /* Nullmove */ | ||
| 1101 |    } | ||
| 1102 | |||
| 1103 | plyInfo->captured = capturedPiece; | ||
| 1104 | plyInfo->kingSquare = position->king[activeColor]; | ||
| 1105 | plyInfo->castlingRights = position->castlingRights; | ||
| 1106 | plyInfo->halfMoveClock = position->halfMoveClock; | ||
| 1107 | plyInfo->allPieces = position->allPieces; | ||
| 1108 | plyInfo->whitePieces = position->piecesOfColor[WHITE]; | ||
| 1109 | plyInfo->blackPieces = position->piecesOfColor[BLACK]; | ||
| 1110 | plyInfo->pieceCount = position->pieceCount; | ||
| 1111 | variation->plyInfo[variation->ply].staticValueAvailable = FALSE; | ||
| 1112 | variation->plyInfo[variation->ply].gainsUpdated = FALSE; | ||
| 1113 | position->piecesOfColor[activeColor] &= maxFrom; | ||
| 1114 | position->piecesOfColor[activeColor] |= minTo; | ||
| 1115 | position->piecesOfType[movingPiece] &= maxFrom; | ||
| 1116 | position->hashKey ^= | ||
| 1117 | GENERATED_KEYTABLE[movingPiece][from] ^ | ||
| 1118 | GENERATED_KEYTABLE[movingPiece][to]; | ||
| 1119 | position->castlingRights &= | ||
| 1120 | remainingCastlings[to] & remainingCastlings[from]; | ||
| 1121 | |||
| 1122 | if (position->castlingRights != plyInfo->castlingRights) | ||
| 1123 |    { | ||
| 1124 | position->hashKey ^= | ||
| 1125 | GENERATED_KEYTABLE[0][plyInfo->castlingRights] ^ | ||
| 1126 | GENERATED_KEYTABLE[0][position->castlingRights]; | ||
| 1127 |    } | ||
| 1128 | |||
| 1129 | position->halfMoveClock++; | ||
| 1130 | position->piece[to] = movingPiece; | ||
| 1131 | position->piece[from] = NO_PIECE; | ||
| 1132 | addBonusForColor(pieceSquareBonus[movingPiece][to] - | ||
| 1133 | pieceSquareBonus[movingPiece][from], position, | ||
| 1134 | activeColor); | ||
| 1135 | |||
| 1136 | if (capturedPiece != NO_PIECE) | ||
| 1137 |    { | ||
| 1138 | position->halfMoveClock = 0; | ||
| 1139 | position->piecesOfColor[passiveColor] &= ~minTo; | ||
| 1140 | position->piecesOfType[capturedPiece] &= ~minTo; | ||
| 1141 | position->numberOfPieces[passiveColor]--; | ||
| 1142 | |||
| 1143 | if (pieceType(capturedPiece) == PAWN) | ||
| 1144 |       { | ||
| 1145 | position->numberOfPawns[passiveColor]--; | ||
| 1146 | position->pawnHashKey ^= GENERATED_KEYTABLE[capturedPiece][to]; | ||
| 1147 |       } | ||
| 1148 |       else | ||
| 1149 |       { | ||
| 1150 | position->pieceCount -= (capturedPiece == (BISHOP | passiveColor) ? | ||
| 1151 | bishopPieceCountWeight[passiveColor][to] : | ||
| 1152 | pieceCountWeight[capturedPiece]); | ||
| 1153 |       } | ||
| 1154 | |||
| 1155 | position->hashKey ^= GENERATED_KEYTABLE[capturedPiece][to]; | ||
| 1156 | addBonusForColor(pieceSquareBonus[capturedPiece][to], position, | ||
| 1157 | activeColor); | ||
| 1158 |    } | ||
| 1159 | |||
| 1160 | if (pieceType(movingPiece) == PAWN) | ||
| 1161 |    { | ||
| 1162 | position->halfMoveClock = 0; | ||
| 1163 | position->pawnHashKey ^= | ||
| 1164 | GENERATED_KEYTABLE[movingPiece][from] ^ | ||
| 1165 | GENERATED_KEYTABLE[movingPiece][to]; | ||
| 1166 | |||
| 1167 | if (distance(from, to) == 2) | ||
| 1168 |       { | ||
| 1169 | position->enPassantSquare = (Square) ((from + to) >> 1); | ||
| 1170 | position->hashKey ^= | ||
| 1171 | GENERATED_KEYTABLE[0][position->enPassantSquare]; | ||
| 1172 |       } | ||
| 1173 | else if (to == plyInfo->enPassantSquare) | ||
| 1174 |       { | ||
| 1175 | const Square captureSquare = | ||
| 1176 | (Square) (to + (rank(from) - rank(to)) * 8); | ||
| 1177 | const Piece capturedPawn = position->piece[captureSquare]; | ||
| 1178 | |||
| 1179 | clearSquare(position->piecesOfColor[passiveColor], captureSquare); | ||
| 1180 | clearSquare(position->piecesOfType[capturedPawn], captureSquare); | ||
| 1181 | position->hashKey ^= GENERATED_KEYTABLE[capturedPawn][captureSquare]; | ||
| 1182 | position->pawnHashKey ^= | ||
| 1183 | GENERATED_KEYTABLE[capturedPawn][captureSquare]; | ||
| 1184 | addBonusForColor(pieceSquareBonus[capturedPawn][captureSquare], | ||
| 1185 | position, activeColor); | ||
| 1186 | |||
| 1187 | plyInfo->restoreSquare1 = captureSquare; | ||
| 1188 | plyInfo->restorePiece1 = capturedPawn; | ||
| 1189 | position->piece[captureSquare] = NO_PIECE; | ||
| 1190 | position->numberOfPieces[passiveColor]--; | ||
| 1191 | position->numberOfPawns[passiveColor]--; | ||
| 1192 |       } | ||
| 1193 | else if (newPiece != NO_PIECE) | ||
| 1194 |       { | ||
| 1195 | const Piece effectiveNewPiece = (Piece) (newPiece | activeColor); | ||
| 1196 | |||
| 1197 | plyInfo->restoreSquare1 = from; | ||
| 1198 | plyInfo->restorePiece1 = movingPiece; | ||
| 1199 | position->piece[to] = effectiveNewPiece; | ||
| 1200 | position->numberOfPawns[activeColor]--; | ||
| 1201 | position->pieceCount += | ||
| 1202 | (newPiece == (Piece) BISHOP ? | ||
| 1203 | bishopPieceCountWeight[activeColor][to] : | ||
| 1204 | pieceCountWeight[effectiveNewPiece]); | ||
| 1205 | position->hashKey ^= | ||
| 1206 | GENERATED_KEYTABLE[movingPiece][to] ^ | ||
| 1207 | GENERATED_KEYTABLE[effectiveNewPiece][to]; | ||
| 1208 | position->pawnHashKey ^= GENERATED_KEYTABLE[movingPiece][to]; | ||
| 1209 | addBonusForColor(pieceSquareBonus[effectiveNewPiece][to] - | ||
| 1210 | pieceSquareBonus[movingPiece][to], | ||
| 1211 | position, activeColor); | ||
| 1212 | setSquare(position->piecesOfType[position->piece[to]], to); | ||
| 1213 |       } | ||
| 1214 |    } | ||
| 1215 | |||
| 1216 | else if (pieceType(movingPiece) == KING) | ||
| 1217 |    { | ||
| 1218 | position->king[activeColor] = to; | ||
| 1219 | |||
| 1220 | if (distance(from, to) == 2) | ||
| 1221 |       { | ||
| 1222 | const Square rookFrom = rookOrigin[to]; | ||
| 1223 | const Square rookTo = (Square) ((from + to) >> 1); | ||
| 1224 | const Piece movingRook = position->piece[rookFrom]; | ||
| 1225 | |||
| 1226 | plyInfo->restoreSquare1 = rookFrom; | ||
| 1227 | plyInfo->restorePiece1 = movingRook; | ||
| 1228 | plyInfo->restoreSquare2 = rookTo; | ||
| 1229 | plyInfo->restorePiece2 = position->piece[rookTo]; | ||
| 1230 | position->piece[rookFrom] = NO_PIECE; | ||
| 1231 | position->piece[rookTo] = movingRook; | ||
| 1232 | position->halfMoveClock = 0; | ||
| 1233 | |||
| 1234 | setSquare(position->piecesOfColor[activeColor], rookTo); | ||
| 1235 | clearSquare(position->piecesOfColor[activeColor], rookFrom); | ||
| 1236 | setSquare(position->piecesOfType[movingRook], rookTo); | ||
| 1237 | clearSquare(position->piecesOfType[movingRook], rookFrom); | ||
| 1238 | position->hashKey ^= | ||
| 1239 | GENERATED_KEYTABLE[movingRook][rookFrom] ^ | ||
| 1240 | GENERATED_KEYTABLE[movingRook][rookTo]; | ||
| 1241 | addBonusForColor(pieceSquareBonus[movingRook][rookTo] - | ||
| 1242 | pieceSquareBonus[movingRook][rookFrom], | ||
| 1243 | position, activeColor); | ||
| 1244 | |||
| 1245 | if (getDirectAttackers(position, from, passiveColor, | ||
| 1246 | position->allPieces) != EMPTY_BITBOARD || | ||
| 1247 | getDirectAttackers(position, rookTo, passiveColor, | ||
| 1248 | position->allPieces) != EMPTY_BITBOARD) | ||
| 1249 |          { | ||
| 1250 | result = 1; /* castling move was not legal */ | ||
| 1251 |          } | ||
| 1252 |       } | ||
| 1253 |    } | ||
| 1254 | |||
| 1255 | setSquare(position->piecesOfType[position->piece[to]], to); | ||
| 1256 | position->allPieces = | ||
| 1257 | position->piecesOfColor[WHITE] | position->piecesOfColor[BLACK]; | ||
| 1258 | |||
| 1259 | assert(checkVariation(variation) == 0); | ||
| 1260 | |||
| 1261 | return result; | ||
| 1262 | } | ||
| 1263 | |||
| 1264 | #define PERSPECTIVE_WHITE | ||
| 1265 | #include "positionc.c" | ||
| 1266 | #undef PERSPECTIVE_WHITE | ||
| 1267 | #include "positionc.c" | ||
| 1268 | |||
| 1269 | int makeMoveFast(Variation * variation, const Move move) | ||
| 1270 | { | ||
| 1271 | if (variation->singlePosition.activeColor == WHITE) | ||
| 1272 |    { | ||
| 1273 | return makeWhiteMove(variation, move); | ||
| 1274 |    } | ||
| 1275 |    else | ||
| 1276 |    { | ||
| 1277 | return makeBlackMove(variation, move); | ||
| 1278 |    } | ||
| 1279 | } | ||
| 1280 | |||
| 1281 | void unmakeLastMove(Variation * variation) | ||
| 1282 | { | ||
| 1283 | Position *position = &variation->singlePosition; | ||
| 1284 | const PlyInfo *plyInfo = &variation->plyInfo[--variation->ply]; | ||
| 1285 | const Move move = plyInfo->currentMove; | ||
| 1286 | const Square from = getFromSquare(move); | ||
| 1287 | const Square to = getToSquare(move); | ||
| 1288 | const Piece newPiece = getNewPiece(move); | ||
| 1289 | const Color activeColor = position->activeColor = | ||
| 1290 | opponent(position->activeColor); | ||
| 1291 | |||
| 1292 | position->enPassantSquare = plyInfo->enPassantSquare; | ||
| 1293 | position->hashKey = plyInfo->hashKey; | ||
| 1294 | |||
| 1295 | if (from == to) | ||
| 1296 |    { | ||
| 1297 | assert(checkVariation(variation) == 0); | ||
| 1298 | |||
| 1299 | return; /* Nullmove */ | ||
| 1300 |    } | ||
| 1301 | |||
| 1302 | position->pawnHashKey = plyInfo->pawnHashKey; | ||
| 1303 | clearSquare(position->piecesOfType[position->piece[to]], to); | ||
| 1304 | position->king[activeColor] = plyInfo->kingSquare; | ||
| 1305 | position->piece[from] = position->piece[to]; | ||
| 1306 | position->piece[to] = plyInfo->captured; | ||
| 1307 | position->pieceCount = plyInfo->pieceCount; | ||
| 1308 | |||
| 1309 | if (newPiece != NO_PIECE) | ||
| 1310 |    { | ||
| 1311 | position->numberOfPawns[activeColor]++; | ||
| 1312 | position->piece[plyInfo->restoreSquare1] = plyInfo->restorePiece1; | ||
| 1313 |    } | ||
| 1314 | |||
| 1315 | setSquare(position->piecesOfType[position->piece[from]], from); | ||
| 1316 | position->halfMoveClock = plyInfo->halfMoveClock; | ||
| 1317 | position->castlingRights = plyInfo->castlingRights; | ||
| 1318 | position->piecesOfColor[WHITE] = plyInfo->whitePieces; | ||
| 1319 | position->piecesOfColor[BLACK] = plyInfo->blackPieces; | ||
| 1320 | position->allPieces = plyInfo->allPieces; | ||
| 1321 | position->balance = plyInfo->balance; | ||
| 1322 | |||
| 1323 | if (plyInfo->captured != NO_PIECE) | ||
| 1324 |    { | ||
| 1325 | const Color passiveColor = opponent(activeColor); | ||
| 1326 | |||
| 1327 | setSquare(position->piecesOfType[plyInfo->captured], to); | ||
| 1328 | position->numberOfPieces[passiveColor]++; | ||
| 1329 | |||
| 1330 | if (pieceType(plyInfo->captured) == PAWN) | ||
| 1331 |       { | ||
| 1332 | position->numberOfPawns[passiveColor]++; | ||
| 1333 |       } | ||
| 1334 |    } | ||
| 1335 | else if (to == plyInfo->enPassantSquare && | ||
| 1336 | pieceType(position->piece[from]) == PAWN) | ||
| 1337 |    { | ||
| 1338 | const Color passiveColor = opponent(activeColor); | ||
| 1339 | |||
| 1340 | position->piece[plyInfo->restoreSquare1] = plyInfo->restorePiece1; | ||
| 1341 | setSquare(position->piecesOfType[plyInfo->restorePiece1], | ||
| 1342 | plyInfo->restoreSquare1); | ||
| 1343 | position->numberOfPieces[passiveColor]++; | ||
| 1344 | position->numberOfPawns[passiveColor]++; | ||
| 1345 |    } | ||
| 1346 | else if (distance(from, to) == 2 && | ||
| 1347 | pieceType(position->piece[from]) == KING) | ||
| 1348 |    { | ||
| 1349 | position->piece[plyInfo->restoreSquare1] = plyInfo->restorePiece1; | ||
| 1350 | position->piece[plyInfo->restoreSquare2] = plyInfo->restorePiece2; | ||
| 1351 | setSquare(position->piecesOfType[plyInfo->restorePiece1], | ||
| 1352 | plyInfo->restoreSquare1); | ||
| 1353 | clearSquare(position->piecesOfType[plyInfo->restorePiece1], | ||
| 1354 | plyInfo->restoreSquare2); | ||
| 1355 |    } | ||
| 1356 | |||
| 1357 | assert(checkVariation(variation) == 0); | ||
| 1358 | } | ||
| 1359 | |||
| 1360 | bool moveIsCheck(const Move move, const Position * position) | ||
| 1361 | { | ||
| 1362 | const Square kingSquare = position->king[opponent(position->activeColor)]; | ||
| 1363 | const Square from = getFromSquare(move); | ||
| 1364 | const Square to = getToSquare(move); | ||
| 1365 | const Piece piece = position->piece[from]; | ||
| 1366 | |||
| 1367 | if (testSquare(generalMoves[QUEEN][kingSquare], from) && | ||
| 1368 | (position->allPieces & squaresBetween[kingSquare][from]) == | ||
| 1369 |        EMPTY_BITBOARD && | ||
| 1370 | testSquare(squaresBetween[kingSquare][from], to) == FALSE && | ||
| 1371 | testSquare(squaresBehind[from][kingSquare], to) == FALSE) | ||
| 1372 |    { | ||
| 1373 |       /* Detect undiscovered check: */ | ||
| 1374 | |||
| 1375 | const Color color = position->activeColor; | ||
| 1376 |       Bitboard batteryPieces; | ||
| 1377 |       Square square; | ||
| 1378 | |||
| 1379 | if (rank(from) == rank(kingSquare) || file(from) == file(kingSquare)) | ||
| 1380 |       { | ||
| 1381 | batteryPieces = squaresBehind[from][kingSquare] & | ||
| 1382 | (position->piecesOfType[ROOK | color] | | ||
| 1383 | position->piecesOfType[QUEEN | color]); | ||
| 1384 |       } | ||
| 1385 |       else | ||
| 1386 |       { | ||
| 1387 | batteryPieces = squaresBehind[from][kingSquare] & | ||
| 1388 | (position->piecesOfType[BISHOP | color] | | ||
| 1389 | position->piecesOfType[QUEEN | color]); | ||
| 1390 |       } | ||
| 1391 | |||
| 1392 | ITERATE_BITBOARD(&batteryPieces, square) | ||
| 1393 |       { | ||
| 1394 | if ((squaresBetween[square][kingSquare] & position->allPieces) == | ||
| 1395 | minValue[from]) | ||
| 1396 |          { | ||
| 1397 | return TRUE; | ||
| 1398 |          } | ||
| 1399 |       } | ||
| 1400 |    } | ||
| 1401 | |||
| 1402 |    /* No undiscovered check: */ | ||
| 1403 | |||
| 1404 | if (piece & PP_SLIDING_PIECE) | ||
| 1405 |    { | ||
| 1406 | return (bool) | ||
| 1407 | (testSquare(generalMoves[pieceType(piece)][to], kingSquare) && | ||
| 1408 | (position->allPieces & squaresBetween[kingSquare][to]) == | ||
| 1409 | EMPTY_BITBOARD); | ||
| 1410 |    } | ||
| 1411 | else if (pieceType(piece) == KNIGHT) | ||
| 1412 |    { | ||
| 1413 | return (testSquare(generalMoves[KNIGHT][kingSquare], to) != | ||
| 1414 | EMPTY_BITBOARD); | ||
| 1415 |    } | ||
| 1416 | else if (pieceType(piece) == PAWN) | ||
| 1417 |    { | ||
| 1418 | const Piece newPiece = getNewPiece(move); | ||
| 1419 | |||
| 1420 | if (newPiece == NO_PIECE) | ||
| 1421 |       { | ||
| 1422 | if (testSquare(generalMoves[piece][to], kingSquare) != FALSE) | ||
| 1423 |          { | ||
| 1424 | return TRUE; | ||
| 1425 |          } | ||
| 1426 | |||
| 1427 | if (to == position->enPassantSquare) | ||
| 1428 |          { | ||
| 1429 | const Square captureSquare = | ||
| 1430 | (Square) (to + (rank(from) - rank(to)) * 8); | ||
| 1431 | |||
| 1432 | if (testSquare(generalMoves[QUEEN][kingSquare], captureSquare) && | ||
| 1433 | (squaresBetween[captureSquare][kingSquare] & | ||
| 1434 | position->allPieces) == EMPTY_BITBOARD) | ||
| 1435 |             { | ||
| 1436 | const Color color = position->activeColor; | ||
| 1437 |                Bitboard batteryPieces; | ||
| 1438 | const Bitboard blockers = minValue[to] | | ||
| 1439 | (position->allPieces & maxValue[captureSquare] & | ||
| 1440 | maxValue[from]); | ||
| 1441 |                Square square; | ||
| 1442 | |||
| 1443 | if (rank(captureSquare) == rank(kingSquare) || | ||
| 1444 | file(captureSquare) == file(kingSquare)) | ||
| 1445 |                { | ||
| 1446 | batteryPieces = squaresBehind[captureSquare][kingSquare] & | ||
| 1447 | (position->piecesOfType[ROOK | color] | | ||
| 1448 | position->piecesOfType[QUEEN | color]); | ||
| 1449 |                } | ||
| 1450 |                else | ||
| 1451 |                { | ||
| 1452 | batteryPieces = squaresBehind[captureSquare][kingSquare] & | ||
| 1453 | (position->piecesOfType[BISHOP | color] | | ||
| 1454 | position->piecesOfType[QUEEN | color]); | ||
| 1455 |                } | ||
| 1456 | |||
| 1457 | ITERATE_BITBOARD(&batteryPieces, square) | ||
| 1458 |                { | ||
| 1459 | if ((squaresBetween[kingSquare][square] & blockers) == | ||
| 1460 |                       EMPTY_BITBOARD) | ||
| 1461 |                   { | ||
| 1462 | return TRUE; | ||
| 1463 |                   } | ||
| 1464 |                } | ||
| 1465 |             } | ||
| 1466 |          } | ||
| 1467 |       } | ||
| 1468 |       else | ||
| 1469 |       { | ||
| 1470 | if (newPiece & PP_SLIDING_PIECE) | ||
| 1471 |          { | ||
| 1472 | const Bitboard blockers = position->allPieces & maxValue[from]; | ||
| 1473 | |||
| 1474 | return (bool) | ||
| 1475 | (testSquare(generalMoves[newPiece][to], kingSquare) && | ||
| 1476 | (blockers & squaresBetween[kingSquare][to]) == | ||
| 1477 | EMPTY_BITBOARD); | ||
| 1478 |          } | ||
| 1479 |          else | ||
| 1480 |          { | ||
| 1481 | return (testSquare(generalMoves[KNIGHT][kingSquare], to) != | ||
| 1482 | EMPTY_BITBOARD); | ||
| 1483 |          } | ||
| 1484 |       } | ||
| 1485 |    } | ||
| 1486 | else if (pieceType(piece) == KING && abs(to - from) == 2) | ||
| 1487 |    { | ||
| 1488 | const Bitboard blockers = position->allPieces & maxValue[from]; | ||
| 1489 | const int rookSquare = (to + from) / 2; | ||
| 1490 | |||
| 1491 | return (bool) | ||
| 1492 | (testSquare(generalMoves[ROOK][rookSquare], kingSquare) && | ||
| 1493 | (blockers & squaresBetween[kingSquare][rookSquare]) == | ||
| 1494 | EMPTY_BITBOARD); | ||
| 1495 |    } | ||
| 1496 | |||
| 1497 | return FALSE; | ||
| 1498 | } | ||
| 1499 | |||
| 1500 | int checkConsistency(const Position * position) | ||
| 1501 | { | ||
| 1502 |    Square square; | ||
| 1503 | int numPieces[2], numPawns[2], value[2], i; | ||
| 1504 | int openingValue[2], endgameValue[2]; | ||
| 1505 | INT32 balance = 0; | ||
| 1506 |    Bitboard temp; | ||
| 1507 | BYTE obstacles[NUM_LANES]; | ||
| 1508 | UINT32 materialSignature = calculateMaterialSignature(position); | ||
| 1509 | |||
| 1510 | numPieces[WHITE] = numPieces[BLACK] = 0; | ||
| 1511 | numPawns[WHITE] = numPawns[BLACK] = 0; | ||
| 1512 | memset(obstacles, 0x00, NUM_LANES); | ||
| 1513 | value[WHITE] = value[BLACK] = 0; | ||
| 1514 | openingValue[WHITE] = openingValue[BLACK] = 0; | ||
| 1515 | endgameValue[WHITE] = endgameValue[BLACK] = 0; | ||
| 1516 | |||
| 1517 | assert(position->activeColor == WHITE || position->activeColor == BLACK); | ||
| 1518 | assert(getMaterialSignatureFromPieceCount(position) == materialSignature); | ||
| 1519 | |||
| 1520 |    { | ||
| 1521 | int calculatedNumWhiteQueens; | ||
| 1522 | int calculatedNumWhiteRooks; | ||
| 1523 | int calculatedNumWhiteLightSquareBishops; | ||
| 1524 | int calculatedNumWhiteDarkSquareBishops; | ||
| 1525 | int calculatedNumWhiteKnights; | ||
| 1526 | int calculatedNumWhitePawns; | ||
| 1527 | int calculatedNumBlackQueens; | ||
| 1528 | int calculatedNumBlackRooks; | ||
| 1529 | int calculatedNumBlackLightSquareBishops; | ||
| 1530 | int calculatedNumBlackDarkSquareBishops; | ||
| 1531 | int calculatedNumBlackKnights; | ||
| 1532 | int calculatedNumBlackPawns; | ||
| 1533 | |||
| 1534 | getPieceCounters(materialSignature, | ||
| 1535 | &calculatedNumWhiteQueens, &calculatedNumWhiteRooks, | ||
| 1536 | &calculatedNumWhiteLightSquareBishops, | ||
| 1537 | &calculatedNumWhiteDarkSquareBishops, | ||
| 1538 | &calculatedNumWhiteKnights, | ||
| 1539 | &calculatedNumWhitePawns, &calculatedNumBlackQueens, | ||
| 1540 | &calculatedNumBlackRooks, | ||
| 1541 | &calculatedNumBlackLightSquareBishops, | ||
| 1542 | &calculatedNumBlackDarkSquareBishops, | ||
| 1543 | &calculatedNumBlackKnights, &calculatedNumBlackPawns); | ||
| 1544 | |||
| 1545 | assert(getPieceCount(position, WHITE_QUEEN) > 1 || | ||
| 1546 | getPieceCount(position, WHITE_QUEEN) == | ||
| 1547 | calculatedNumWhiteQueens); | ||
| 1548 | assert(getPieceCount(position, WHITE_ROOK) > 2 || | ||
| 1549 | getPieceCount(position, WHITE_ROOK) == calculatedNumWhiteRooks); | ||
| 1550 | assert(getPieceCount(position, WHITE_BISHOP_LIGHT) > 1 || | ||
| 1551 | getPieceCount(position, WHITE_BISHOP_LIGHT) == | ||
| 1552 | calculatedNumWhiteLightSquareBishops); | ||
| 1553 | assert(getPieceCount(position, WHITE_BISHOP_DARK) > 1 || | ||
| 1554 | getPieceCount(position, WHITE_BISHOP_DARK) == | ||
| 1555 | calculatedNumWhiteDarkSquareBishops); | ||
| 1556 | assert(getPieceCount(position, WHITE_KNIGHT) > 2 || | ||
| 1557 | getPieceCount(position, WHITE_KNIGHT) == | ||
| 1558 | calculatedNumWhiteKnights); | ||
| 1559 | assert(position->numberOfPawns[WHITE] == calculatedNumWhitePawns); | ||
| 1560 | assert(getPieceCount(position, BLACK_QUEEN) > 1 || | ||
| 1561 | getPieceCount(position, BLACK_QUEEN) == | ||
| 1562 | calculatedNumBlackQueens); | ||
| 1563 | assert(getPieceCount(position, BLACK_ROOK) > 2 || | ||
| 1564 | getPieceCount(position, BLACK_ROOK) == calculatedNumBlackRooks); | ||
| 1565 | assert(getPieceCount(position, BLACK_BISHOP_LIGHT) > 1 || | ||
| 1566 | getPieceCount(position, BLACK_BISHOP_LIGHT) == | ||
| 1567 | calculatedNumBlackLightSquareBishops); | ||
| 1568 | assert(getPieceCount(position, BLACK_BISHOP_DARK) > 1 || | ||
| 1569 | getPieceCount(position, BLACK_BISHOP_DARK) == | ||
| 1570 | calculatedNumBlackDarkSquareBishops); | ||
| 1571 | assert(getPieceCount(position, BLACK_KNIGHT) > 2 || | ||
| 1572 | getPieceCount(position, BLACK_KNIGHT) == | ||
| 1573 | calculatedNumBlackKnights); | ||
| 1574 | assert(position->numberOfPawns[BLACK] == calculatedNumBlackPawns); | ||
| 1575 | |||
| 1576 | if (getPieceCount(position, WHITE_QUEEN) <= 1 && | ||
| 1577 | getPieceCount(position, WHITE_ROOK) <= 2 && | ||
| 1578 | getPieceCount(position, WHITE_BISHOP_LIGHT) <= 1 && | ||
| 1579 | getPieceCount(position, WHITE_BISHOP_DARK) <= 1 && | ||
| 1580 | getPieceCount(position, WHITE_KNIGHT) <= 2 && | ||
| 1581 | getPieceCount(position, BLACK_QUEEN) <= 1 && | ||
| 1582 | getPieceCount(position, BLACK_ROOK) <= 2 && | ||
| 1583 | getPieceCount(position, BLACK_BISHOP_LIGHT) <= 1 && | ||
| 1584 | getPieceCount(position, BLACK_BISHOP_DARK) <= 1 && | ||
| 1585 | getPieceCount(position, BLACK_KNIGHT) <= 2) | ||
| 1586 |       { | ||
| 1587 | const MaterialInfo *mi = &materialInfo[materialSignature]; | ||
| 1588 | |||
| 1589 | if (mi->materialBalance != materialBalance(position)) | ||
| 1590 |          { | ||
| 1591 | logDebug("mimb=%d cmb=%d\n", mi->materialBalance, | ||
| 1592 | materialBalance(position)); | ||
| 1593 | dumpPosition(position); | ||
| 1594 |          } | ||
| 1595 | |||
| 1596 | assert(mi->materialBalance == materialBalance(position)); | ||
| 1597 | assert(mi->phaseIndex == phaseIndex(position)); | ||
| 1598 |       } | ||
| 1599 |    } | ||
| 1600 | |||
| 1601 | if (position->castlingRights & WHITE_00) | ||
| 1602 |    { | ||
| 1603 | assert(position->piece[E1] == WHITE_KING); | ||
| 1604 | assert(position->piece[H1] == WHITE_ROOK); | ||
| 1605 |    } | ||
| 1606 | |||
| 1607 | if (position->castlingRights & WHITE_000) | ||
| 1608 |    { | ||
| 1609 | assert(position->piece[E1] == WHITE_KING); | ||
| 1610 | assert(position->piece[A1] == WHITE_ROOK); | ||
| 1611 |    } | ||
| 1612 | |||
| 1613 | if (position->castlingRights & BLACK_00) | ||
| 1614 |    { | ||
| 1615 | assert(position->piece[E8] == BLACK_KING); | ||
| 1616 | assert(position->piece[H8] == BLACK_ROOK); | ||
| 1617 |    } | ||
| 1618 | |||
| 1619 | if (position->castlingRights & BLACK_000) | ||
| 1620 |    { | ||
| 1621 | assert(position->piece[E8] == BLACK_KING); | ||
| 1622 | assert(position->piece[A8] == BLACK_ROOK); | ||
| 1623 |    } | ||
| 1624 | |||
| 1625 | assert(position->enPassantSquare == NO_SQUARE || | ||
| 1626 | squareIsValid(position->enPassantSquare)); | ||
| 1627 | |||
| 1628 | if (position->enPassantSquare != NO_SQUARE) | ||
| 1629 |    { | ||
| 1630 | if (position->activeColor == WHITE) | ||
| 1631 |       { | ||
| 1632 | assert(rank(position->enPassantSquare) == RANK_6); | ||
| 1633 | assert(position->piece[position->enPassantSquare - 8] == BLACK_PAWN); | ||
| 1634 |       } | ||
| 1635 |       else | ||
| 1636 |       { | ||
| 1637 | assert(rank(position->enPassantSquare) == RANK_3); | ||
| 1638 | assert(position->piece[position->enPassantSquare + 8] == WHITE_PAWN); | ||
| 1639 |       } | ||
| 1640 |    } | ||
| 1641 | |||
| 1642 | assert((position->piecesOfColor[WHITE] ^ position->piecesOfColor[BLACK]) == | ||
| 1643 | position->allPieces); | ||
| 1644 | |||
| 1645 | temp = EMPTY_BITBOARD; | ||
| 1646 | |||
| 1647 | for (i = 1; i <= 0x0F; i++) | ||
| 1648 |    { | ||
| 1649 | temp ^= position->piecesOfType[i]; | ||
| 1650 |    } | ||
| 1651 | |||
| 1652 | assert(temp == position->allPieces); | ||
| 1653 | |||
| 1654 | assert(squareIsValid(position->king[WHITE])); | ||
| 1655 | assert(position->piece[position->king[WHITE]] == WHITE_KING); | ||
| 1656 | assert(squareIsValid(position->king[BLACK])); | ||
| 1657 | assert(position->piece[position->king[BLACK]] == BLACK_KING); | ||
| 1658 | assert(testSquare | ||
| 1659 | (position->piecesOfType[WHITE_KING], position->king[WHITE])); | ||
| 1660 | assert(getNumberOfSetSquares(position->piecesOfType[WHITE_KING]) == 1); | ||
| 1661 | assert(testSquare | ||
| 1662 | (position->piecesOfType[BLACK_KING], position->king[BLACK])); | ||
| 1663 | assert(getNumberOfSetSquares(position->piecesOfType[BLACK_KING]) == 1); | ||
| 1664 | |||
| 1665 | assert(getNumberOfSetSquares(position->piecesOfType[WHITE_QUEEN]) == | ||
| 1666 | getPieceCount(position, WHITE_QUEEN)); | ||
| 1667 | assert(getNumberOfSetSquares(position->piecesOfType[WHITE_ROOK]) == | ||
| 1668 | getPieceCount(position, WHITE_ROOK)); | ||
| 1669 | assert(getNumberOfSetSquares | ||
| 1670 | (position->piecesOfType[WHITE_BISHOP] & lightSquares) == | ||
| 1671 | getPieceCount(position, WHITE_BISHOP_LIGHT)); | ||
| 1672 | assert(getNumberOfSetSquares | ||
| 1673 | (position->piecesOfType[WHITE_BISHOP] & darkSquares) == | ||
| 1674 | getPieceCount(position, WHITE_BISHOP_DARK)); | ||
| 1675 | assert(getNumberOfSetSquares(position->piecesOfType[WHITE_KNIGHT]) == | ||
| 1676 | getPieceCount(position, WHITE_KNIGHT)); | ||
| 1677 | assert(getNumberOfSetSquares(position->piecesOfType[BLACK_QUEEN]) == | ||
| 1678 | getPieceCount(position, BLACK_QUEEN)); | ||
| 1679 | assert(getNumberOfSetSquares(position->piecesOfType[BLACK_ROOK]) == | ||
| 1680 | getPieceCount(position, BLACK_ROOK)); | ||
| 1681 | assert(getNumberOfSetSquares | ||
| 1682 | (position->piecesOfType[BLACK_BISHOP] & lightSquares) == | ||
| 1683 | getPieceCount(position, BLACK_BISHOP_LIGHT)); | ||
| 1684 | assert(getNumberOfSetSquares | ||
| 1685 | (position->piecesOfType[BLACK_BISHOP] & darkSquares) == | ||
| 1686 | getPieceCount(position, BLACK_BISHOP_DARK)); | ||
| 1687 | assert(getNumberOfSetSquares(position->piecesOfType[BLACK_KNIGHT]) == | ||
| 1688 | getPieceCount(position, BLACK_KNIGHT)); | ||
| 1689 | |||
| 1690 | ITERATE(square) | ||
| 1691 |    { | ||
| 1692 | Piece piece = position->piece[square]; | ||
| 1693 | PieceType pieceType = pieceType(piece); | ||
| 1694 | Color color = pieceColor(piece); | ||
| 1695 | |||
| 1696 | assert(piece >= 0 && piece <= 15); | ||
| 1697 | |||
| 1698 | if (piece != NO_PIECE) | ||
| 1699 |       { | ||
| 1700 | numPieces[color]++; | ||
| 1701 | setObstacleSquare(square, obstacles); | ||
| 1702 | |||
| 1703 | assert(testSquare(position->allPieces, square)); | ||
| 1704 | assert(testSquare(position->piecesOfColor[color], square)); | ||
| 1705 | assert(testSquare(position->piecesOfType[piece], square)); | ||
| 1706 | |||
| 1707 | if (pieceType == PAWN) | ||
| 1708 |          { | ||
| 1709 | numPawns[color]++; | ||
| 1710 |          } | ||
| 1711 | |||
| 1712 | if (pieceType != KING) | ||
| 1713 |          { | ||
| 1714 | value[color] += basicValue[piece]; | ||
| 1715 |          } | ||
| 1716 | |||
| 1717 | openingValue[color] += | ||
| 1718 | getOpeningValue(pieceSquareBonus[piece][square]); | ||
| 1719 | endgameValue[color] += | ||
| 1720 | getEndgameValue(pieceSquareBonus[piece][square]); | ||
| 1721 | |||
| 1722 | if (color == WHITE) | ||
| 1723 |          { | ||
| 1724 | balance += pieceSquareBonus[piece][square]; | ||
| 1725 |          } | ||
| 1726 |          else | ||
| 1727 |          { | ||
| 1728 | balance -= pieceSquareBonus[piece][square]; | ||
| 1729 |          } | ||
| 1730 |       } | ||
| 1731 |       else | ||
| 1732 |       { | ||
| 1733 | assert(testSquare(position->allPieces, square) == FALSE); | ||
| 1734 | assert(testSquare(position->piecesOfColor[WHITE], square) == FALSE); | ||
| 1735 | assert(testSquare(position->piecesOfColor[BLACK], square) == FALSE); | ||
| 1736 |       } | ||
| 1737 |    } | ||
| 1738 | |||
| 1739 | assert(numPieces[WHITE] == position->numberOfPieces[WHITE]); | ||
| 1740 | assert(numPieces[WHITE] >= 1); | ||
| 1741 | assert(numPieces[WHITE] <= 16); | ||
| 1742 | assert(numPieces[WHITE] == | ||
| 1743 | getNumberOfSetSquares(position->piecesOfColor[WHITE])); | ||
| 1744 | assert(numPieces[BLACK] == position->numberOfPieces[BLACK]); | ||
| 1745 | assert(numPieces[BLACK] >= 1); | ||
| 1746 | assert(numPieces[BLACK] <= 16); | ||
| 1747 | assert(numPieces[BLACK] == | ||
| 1748 | getNumberOfSetSquares(position->piecesOfColor[BLACK])); | ||
| 1749 | |||
| 1750 | assert(numPawns[WHITE] == position->numberOfPawns[WHITE]); | ||
| 1751 | assert(numPawns[WHITE] >= 0); | ||
| 1752 | assert(numPawns[WHITE] <= 8); | ||
| 1753 | assert(numPawns[WHITE] == | ||
| 1754 | getNumberOfSetSquares(position->piecesOfType[WHITE_PAWN])); | ||
| 1755 | assert(numPawns[BLACK] == position->numberOfPawns[BLACK]); | ||
| 1756 | assert(numPawns[BLACK] >= 0); | ||
| 1757 | assert(numPawns[BLACK] <= 8); | ||
| 1758 | assert(numPawns[BLACK] == | ||
| 1759 | getNumberOfSetSquares(position->piecesOfType[BLACK_PAWN])); | ||
| 1760 | assert(balance == position->balance); | ||
| 1761 | |||
| 1762 | assert(calculateHashKey(position) == position->hashKey); | ||
| 1763 | assert(calculatePawnHashKey(position) == position->pawnHashKey); | ||
| 1764 | |||
| 1765 | return 0; | ||
| 1766 | } | ||
| 1767 | |||
| 1768 | bool positionIsLegal(const Position * position) | ||
| 1769 | { | ||
| 1770 |    Square square; | ||
| 1771 | int numPieces[2], numPawns[2], value[2], i; | ||
| 1772 |    Bitboard temp; | ||
| 1773 | BYTE obstacles[NUM_LANES]; | ||
| 1774 | |||
| 1775 | numPieces[WHITE] = numPieces[BLACK] = 0; | ||
| 1776 | numPawns[WHITE] = numPawns[BLACK] = 0; | ||
| 1777 | memset(obstacles, 0x00, NUM_LANES); | ||
| 1778 | value[WHITE] = value[BLACK] = 0; | ||
| 1779 | |||
| 1780 | if (position->activeColor != WHITE && position->activeColor != BLACK) | ||
| 1781 |    { | ||
| 1782 | return FALSE; | ||
| 1783 |    } | ||
| 1784 | |||
| 1785 | if (position->castlingRights & WHITE_00) | ||
| 1786 |    { | ||
| 1787 | if (position->piece[E1] != WHITE_KING) | ||
| 1788 |       { | ||
| 1789 | return FALSE; | ||
| 1790 |       } | ||
| 1791 | |||
| 1792 | if (position->piece[H1] != WHITE_ROOK) | ||
| 1793 |       { | ||
| 1794 | return FALSE; | ||
| 1795 |       } | ||
| 1796 |    } | ||
| 1797 | |||
| 1798 | if (position->castlingRights & WHITE_000) | ||
| 1799 |    { | ||
| 1800 | if (position->piece[E1] != WHITE_KING) | ||
| 1801 |       { | ||
| 1802 | return FALSE; | ||
| 1803 |       } | ||
| 1804 | |||
| 1805 | if (position->piece[A1] != WHITE_ROOK) | ||
| 1806 |       { | ||
| 1807 | return FALSE; | ||
| 1808 |       } | ||
| 1809 |    } | ||
| 1810 | |||
| 1811 | if (position->castlingRights & BLACK_00) | ||
| 1812 |    { | ||
| 1813 | if (position->piece[E8] != BLACK_KING) | ||
| 1814 |       { | ||
| 1815 | return FALSE; | ||
| 1816 |       } | ||
| 1817 | |||
| 1818 | if (position->piece[H8] != BLACK_ROOK) | ||
| 1819 |       { | ||
| 1820 | return FALSE; | ||
| 1821 |       } | ||
| 1822 |    } | ||
| 1823 | |||
| 1824 | if (position->castlingRights & BLACK_000) | ||
| 1825 |    { | ||
| 1826 | if (position->piece[E8] != BLACK_KING) | ||
| 1827 |       { | ||
| 1828 | return FALSE; | ||
| 1829 |       } | ||
| 1830 | |||
| 1831 | if (position->piece[A8] != BLACK_ROOK) | ||
| 1832 |       { | ||
| 1833 | return FALSE; | ||
| 1834 |       } | ||
| 1835 |    } | ||
| 1836 | |||
| 1837 | if (position->enPassantSquare != NO_SQUARE) | ||
| 1838 |    { | ||
| 1839 | if (squareIsValid(position->enPassantSquare) == FALSE) | ||
| 1840 |       { | ||
| 1841 | return FALSE; | ||
| 1842 |       } | ||
| 1843 | |||
| 1844 | if (position->activeColor == WHITE) | ||
| 1845 |       { | ||
| 1846 | if (rank(position->enPassantSquare) != RANK_6) | ||
| 1847 |          { | ||
| 1848 | return FALSE; | ||
| 1849 |          } | ||
| 1850 | |||
| 1851 | if (position->piece[position->enPassantSquare - 8] != BLACK_PAWN) | ||
| 1852 |          { | ||
| 1853 | return FALSE; | ||
| 1854 |          } | ||
| 1855 |       } | ||
| 1856 |       else | ||
| 1857 |       { | ||
| 1858 | if (rank(position->enPassantSquare) != RANK_3) | ||
| 1859 |          { | ||
| 1860 | return FALSE; | ||
| 1861 |          } | ||
| 1862 | |||
| 1863 | if (position->piece[position->enPassantSquare + 8] != WHITE_PAWN) | ||
| 1864 |          { | ||
| 1865 | return FALSE; | ||
| 1866 |          } | ||
| 1867 |       } | ||
| 1868 |    } | ||
| 1869 | |||
| 1870 | if ((position->piecesOfColor[WHITE] ^ position->piecesOfColor[BLACK]) != | ||
| 1871 | position->allPieces) | ||
| 1872 |    { | ||
| 1873 | return FALSE; | ||
| 1874 |    } | ||
| 1875 | |||
| 1876 | temp = EMPTY_BITBOARD; | ||
| 1877 | |||
| 1878 | for (i = 1; i <= 0x0F; i++) | ||
| 1879 |    { | ||
| 1880 | temp ^= position->piecesOfType[i]; | ||
| 1881 |    } | ||
| 1882 | |||
| 1883 |    /* | ||
| 1884 |       dumpBitboard(temp, "temp"); | ||
| 1885 |       dumpBitboard(position->allPieces, "allPieces"); | ||
| 1886 |     */ | ||
| 1887 | |||
| 1888 | if (temp != position->allPieces) | ||
| 1889 |    { | ||
| 1890 | return FALSE; | ||
| 1891 |    } | ||
| 1892 | |||
| 1893 | if (squareIsValid(position->king[WHITE]) == FALSE) | ||
| 1894 |    { | ||
| 1895 | return FALSE; | ||
| 1896 |    } | ||
| 1897 | |||
| 1898 | if (position->piece[position->king[WHITE]] != WHITE_KING) | ||
| 1899 |    { | ||
| 1900 | return FALSE; | ||
| 1901 |    } | ||
| 1902 | |||
| 1903 | if (squareIsValid(position->king[BLACK]) == FALSE) | ||
| 1904 |    { | ||
| 1905 | return FALSE; | ||
| 1906 |    } | ||
| 1907 | |||
| 1908 | if (position->piece[position->king[BLACK]] != BLACK_KING) | ||
| 1909 |    { | ||
| 1910 | return FALSE; | ||
| 1911 |    } | ||
| 1912 | |||
| 1913 | if (distance(position->king[WHITE], position->king[BLACK]) < 2) | ||
| 1914 |    { | ||
| 1915 | return FALSE; | ||
| 1916 |    } | ||
| 1917 | |||
| 1918 | if (testSquare(position->piecesOfType[WHITE_KING], | ||
| 1919 | position->king[WHITE]) == FALSE) | ||
| 1920 |    { | ||
| 1921 | return FALSE; | ||
| 1922 |    } | ||
| 1923 | |||
| 1924 | if (getNumberOfSetSquares(position->piecesOfType[WHITE_KING]) != 1) | ||
| 1925 |    { | ||
| 1926 | return FALSE; | ||
| 1927 |    } | ||
| 1928 | |||
| 1929 | if (testSquare(position->piecesOfType[BLACK_KING], | ||
| 1930 | position->king[BLACK]) == FALSE) | ||
| 1931 |    { | ||
| 1932 | return FALSE; | ||
| 1933 |    } | ||
| 1934 | |||
| 1935 | if (getNumberOfSetSquares(position->piecesOfType[BLACK_KING]) != 1) | ||
| 1936 |    { | ||
| 1937 | return FALSE; | ||
| 1938 |    } | ||
| 1939 | |||
| 1940 | ITERATE(square) | ||
| 1941 |    { | ||
| 1942 | Piece piece = position->piece[square]; | ||
| 1943 | PieceType pieceType = pieceType(piece); | ||
| 1944 | Color color = pieceColor(piece); | ||
| 1945 | |||
| 1946 | if (piece < 0 || piece > 15) | ||
| 1947 |       { | ||
| 1948 | return FALSE; | ||
| 1949 |       } | ||
| 1950 | |||
| 1951 | if (piece != NO_PIECE) | ||
| 1952 |       { | ||
| 1953 | numPieces[color]++; | ||
| 1954 | setObstacleSquare(square, obstacles); | ||
| 1955 | |||
| 1956 | if (testSquare(position->allPieces, square) == FALSE) | ||
| 1957 |          { | ||
| 1958 | return FALSE; | ||
| 1959 |          } | ||
| 1960 | |||
| 1961 | if (testSquare(position->piecesOfColor[color], square) == FALSE) | ||
| 1962 |          { | ||
| 1963 | return FALSE; | ||
| 1964 |          } | ||
| 1965 | |||
| 1966 | if (testSquare(position->piecesOfType[piece], square) == FALSE) | ||
| 1967 |          { | ||
| 1968 | return FALSE; | ||
| 1969 |          } | ||
| 1970 | |||
| 1971 | if (pieceType == PAWN) | ||
| 1972 |          { | ||
| 1973 | numPawns[color]++; | ||
| 1974 |          } | ||
| 1975 | |||
| 1976 | if (pieceType != KING) | ||
| 1977 |          { | ||
| 1978 | value[color] += basicValue[piece]; | ||
| 1979 |          } | ||
| 1980 |       } | ||
| 1981 |       else | ||
| 1982 |       { | ||
| 1983 | if (testSquare(position->allPieces, square)) | ||
| 1984 |          { | ||
| 1985 | return FALSE; | ||
| 1986 |          } | ||
| 1987 | |||
| 1988 | if (testSquare(position->piecesOfColor[WHITE], square)) | ||
| 1989 |          { | ||
| 1990 | return FALSE; | ||
| 1991 |          } | ||
| 1992 | |||
| 1993 | if (testSquare(position->piecesOfColor[BLACK], square)) | ||
| 1994 |          { | ||
| 1995 | return FALSE; | ||
| 1996 |          } | ||
| 1997 |       } | ||
| 1998 |    } | ||
| 1999 | |||
| 2000 | if (numPieces[WHITE] < 1) | ||
| 2001 |    { | ||
| 2002 | return FALSE; | ||
| 2003 |    } | ||
| 2004 | |||
| 2005 | if (numPieces[WHITE] > 16) | ||
| 2006 |    { | ||
| 2007 | return FALSE; | ||
| 2008 |    } | ||
| 2009 | |||
| 2010 | if (numPieces[BLACK] < 1) | ||
| 2011 |    { | ||
| 2012 | return FALSE; | ||
| 2013 |    } | ||
| 2014 | |||
| 2015 | if (numPieces[BLACK] > 16) | ||
| 2016 |    { | ||
| 2017 | return FALSE; | ||
| 2018 |    } | ||
| 2019 | |||
| 2020 | if (numPawns[WHITE] < 0) | ||
| 2021 |    { | ||
| 2022 | return FALSE; | ||
| 2023 |    } | ||
| 2024 | |||
| 2025 | if (numPawns[WHITE] > 8) | ||
| 2026 |    { | ||
| 2027 | return FALSE; | ||
| 2028 |    } | ||
| 2029 | |||
| 2030 | if (numPawns[BLACK] < 0) | ||
| 2031 |    { | ||
| 2032 | return FALSE; | ||
| 2033 |    } | ||
| 2034 | |||
| 2035 | if (numPawns[BLACK] > 8) | ||
| 2036 |    { | ||
| 2037 | return FALSE; | ||
| 2038 |    } | ||
| 2039 | |||
| 2040 | return TRUE; | ||
| 2041 | } | ||
| 2042 | |||
| 2043 | bool positionsAreIdentical(const Position * position1, | ||
| 2044 | const Position * position2) | ||
| 2045 | { | ||
| 2046 |    Square square; | ||
| 2047 | |||
| 2048 | if (position1->activeColor != position2->activeColor || | ||
| 2049 | position1->castlingRights != position2->castlingRights || | ||
| 2050 | position1->enPassantSquare != position2->enPassantSquare) | ||
| 2051 |    { | ||
| 2052 | logDebug("activeColor1=%d activeColor2=%d\n", | ||
| 2053 | position1->activeColor, position2->activeColor); | ||
| 2054 | logDebug("castlingRights1=%d castlingRights2=%d\n", | ||
| 2055 | position1->castlingRights, position2->castlingRights); | ||
| 2056 | logDebug("enPassantSquare1=%d enPassantSquare2=%d\n", | ||
| 2057 | position1->enPassantSquare, position2->enPassantSquare); | ||
| 2058 | |||
| 2059 | return FALSE; | ||
| 2060 |    } | ||
| 2061 | |||
| 2062 | if (position1->halfMoveClock != position2->halfMoveClock || | ||
| 2063 | position1->moveNumber != position2->moveNumber) | ||
| 2064 |    { | ||
| 2065 | logDebug("halfMoveClock1=%d halfMoveClock2=%d\n", | ||
| 2066 | position1->halfMoveClock, position2->halfMoveClock); | ||
| 2067 | logDebug("moveNumber1=%d moveNumber2=%d\n", | ||
| 2068 | position1->moveNumber, position2->moveNumber); | ||
| 2069 | |||
| 2070 | return FALSE; | ||
| 2071 |    } | ||
| 2072 | |||
| 2073 | ITERATE(square) | ||
| 2074 |    { | ||
| 2075 | if (position1->piece[square] != position2->piece[square]) | ||
| 2076 |       { | ||
| 2077 | logDebug("piece diff!\n"); | ||
| 2078 | dumpSquare(square); | ||
| 2079 | |||
| 2080 | return FALSE; | ||
| 2081 |       } | ||
| 2082 |    } | ||
| 2083 | |||
| 2084 | return (bool) (checkConsistency(position1) == 0); | ||
| 2085 | } | ||
| 2086 | |||
| 2087 | static void initializeKrqSignatureTable() | ||
| 2088 | { | ||
| 2089 | UINT32 qc, rc, kc; | ||
| 2090 | |||
| 2091 | for (qc = 0; qc <= 9; qc++) | ||
| 2092 |    { | ||
| 2093 | for (rc = 0; rc <= 10; rc++) | ||
| 2094 |       { | ||
| 2095 | for (kc = 0; kc <= 10; kc++) | ||
| 2096 |          { | ||
| 2097 | const int index = (qc << pieceCountShift[WHITE_QUEEN]) + | ||
| 2098 | (rc << pieceCountShift[WHITE_ROOK]) + | ||
| 2099 | (kc << pieceCountShift[WHITE_KNIGHT]); | ||
| 2100 | |||
| 2101 | assert(index >= 0 && index < 4096); | ||
| 2102 | |||
| 2103 | krqIndexWhite[index] = | ||
| 2104 | getMaterialSignature(qc, rc, 0, 0, kc, 0, 0, 0, 0, 0, 0, 0); | ||
| 2105 | krqIndexBlack[index] = | ||
| 2106 | getMaterialSignature(0, 0, 0, 0, 0, 0, qc, rc, 0, 0, kc, 0); | ||
| 2107 |          } | ||
| 2108 |       } | ||
| 2109 |    } | ||
| 2110 | } | ||
| 2111 | |||
| 2112 | static void initializeBbpSignatureTable() | ||
| 2113 | { | ||
| 2114 | UINT32 pc, dc, lc; | ||
| 2115 | |||
| 2116 | for (pc = 0; pc <= 8; pc++) | ||
| 2117 |    { | ||
| 2118 | for (dc = 0; dc <= 9; dc++) | ||
| 2119 |       { | ||
| 2120 | for (lc = 0; lc <= 9; lc++) | ||
| 2121 |          { | ||
| 2122 | const int index = | ||
| 2123 | (lc << (pieceCountShift[WHITE_BISHOP_LIGHT] - 8)) + | ||
| 2124 | (dc << (pieceCountShift[WHITE_BISHOP_DARK] - 8)) + pc; | ||
| 2125 | |||
| 2126 | assert(index >= 0 && index < 4096); | ||
| 2127 | |||
| 2128 | bbpIndexWhite[index] = | ||
| 2129 | getMaterialSignature(0, 0, lc, dc, 0, pc, 0, 0, 0, 0, 0, 0); | ||
| 2130 | bbpIndexBlack[index] = | ||
| 2131 | getMaterialSignature(0, 0, 0, 0, 0, 0, 0, 0, lc, dc, 0, pc); | ||
| 2132 |          } | ||
| 2133 |       } | ||
| 2134 |    } | ||
| 2135 | } | ||
| 2136 | |||
| 2137 | int initializeModulePosition() | ||
| 2138 | { | ||
| 2139 |    Square square; | ||
| 2140 | int i; | ||
| 2141 | |||
| 2142 | ITERATE(square) | ||
| 2143 |    { | ||
| 2144 | remainingCastlings[square] = (WHITE_00 | WHITE_000 | | ||
| 2145 | BLACK_00 | BLACK_000); | ||
| 2146 | |||
| 2147 | switch (square) | ||
| 2148 |       { | ||
| 2149 | case A1: | ||
| 2150 | remainingCastlings[square] -= WHITE_000; | ||
| 2151 | break; | ||
| 2152 | |||
| 2153 | case E1: | ||
| 2154 | remainingCastlings[square] -= WHITE_000; | ||
| 2155 | remainingCastlings[square] -= WHITE_00; | ||
| 2156 | break; | ||
| 2157 | |||
| 2158 | case H1: | ||
| 2159 | remainingCastlings[square] -= WHITE_00; | ||
| 2160 | break; | ||
| 2161 | |||
| 2162 | case A8: | ||
| 2163 | remainingCastlings[square] -= BLACK_000; | ||
| 2164 | break; | ||
| 2165 | |||
| 2166 | case E8: | ||
| 2167 | remainingCastlings[square] -= BLACK_000; | ||
| 2168 | remainingCastlings[square] -= BLACK_00; | ||
| 2169 | break; | ||
| 2170 | |||
| 2171 | case H8: | ||
| 2172 | remainingCastlings[square] -= BLACK_00; | ||
| 2173 | break; | ||
| 2174 | |||
| 2175 | default: | ||
| 2176 | break; | ||
| 2177 |       } | ||
| 2178 |    } | ||
| 2179 | |||
| 2180 | rookOrigin[C1] = A1; | ||
| 2181 | rookOrigin[G1] = H1; | ||
| 2182 | rookOrigin[C8] = A8; | ||
| 2183 | rookOrigin[G8] = H8; | ||
| 2184 | |||
| 2185 | basicValue[NO_PIECE] = 0; | ||
| 2186 | basicValue[WHITE_KING] = basicValue[BLACK_KING] = -VALUE_MATED; | ||
| 2187 | basicValue[WHITE_QUEEN] = basicValue[BLACK_QUEEN] = | ||
| 2188 | max(VALUE_QUEEN_OPENING, VALUE_QUEEN_ENDGAME); | ||
| 2189 | basicValue[WHITE_ROOK] = basicValue[BLACK_ROOK] = | ||
| 2190 | max(VALUE_ROOK_OPENING, VALUE_ROOK_ENDGAME); | ||
| 2191 | basicValue[WHITE_BISHOP] = basicValue[BLACK_BISHOP] = | ||
| 2192 | max(VALUE_BISHOP_OPENING, VALUE_BISHOP_ENDGAME); | ||
| 2193 | basicValue[WHITE_KNIGHT] = basicValue[BLACK_KNIGHT] = | ||
| 2194 | max(VALUE_KNIGHT_OPENING, VALUE_KNIGHT_ENDGAME); | ||
| 2195 | basicValue[WHITE_PAWN] = basicValue[BLACK_PAWN] = | ||
| 2196 | max(VALUE_PAWN_OPENING, VALUE_PAWN_ENDGAME); | ||
| 2197 | |||
| 2198 |    /*logDebug("size of Variation: %d bytes\n", sizeof(Variation)); */ | ||
| 2199 | |||
| 2200 | pieceCountShift[WHITE_KING] = 40; | ||
| 2201 | pieceCountShift[WHITE_QUEEN] = 0; | ||
| 2202 | pieceCountShift[WHITE_ROOK] = 4; | ||
| 2203 | pieceCountShift[WHITE_KNIGHT] = 8; | ||
| 2204 | pieceCountShift[WHITE_BISHOP_LIGHT] = 12; | ||
| 2205 | pieceCountShift[WHITE_BISHOP_DARK] = 16; | ||
| 2206 | pieceCountShift[WHITE_PAWN] = 40; | ||
| 2207 | pieceCountShift[BLACK_KING] = 40; | ||
| 2208 | pieceCountShift[BLACK_QUEEN] = 20; | ||
| 2209 | pieceCountShift[BLACK_ROOK] = 24; | ||
| 2210 | pieceCountShift[BLACK_KNIGHT] = 28; | ||
| 2211 | pieceCountShift[BLACK_BISHOP_LIGHT] = 32; | ||
| 2212 | pieceCountShift[BLACK_BISHOP_DARK] = 36; | ||
| 2213 | pieceCountShift[BLACK_PAWN] = 40; | ||
| 2214 | |||
| 2215 | for (i = 0; i < 16; i++) | ||
| 2216 |    { | ||
| 2217 | pieceCountWeight[i] = | ||
| 2218 | (pieceCountShift[i] < 40 ? ((UINT64) (1)) << pieceCountShift[i] : 0); | ||
| 2219 | |||
| 2220 |       /* logDebug("pcw(%d) = %lu (%d)\n", i, pieceCountWeight[i], pieceCountShift[i]); */ | ||
| 2221 |    } | ||
| 2222 | |||
| 2223 | ITERATE(square) | ||
| 2224 |    { | ||
| 2225 | if (testSquare(darkSquares, square)) | ||
| 2226 |       { | ||
| 2227 | bishopPieceCountWeight[WHITE][square] = | ||
| 2228 | pieceCountWeight[WHITE_BISHOP_DARK]; | ||
| 2229 | bishopPieceCountWeight[BLACK][square] = | ||
| 2230 | pieceCountWeight[BLACK_BISHOP_DARK]; | ||
| 2231 |       } | ||
| 2232 |       else | ||
| 2233 |       { | ||
| 2234 | bishopPieceCountWeight[WHITE][square] = | ||
| 2235 | pieceCountWeight[WHITE_BISHOP_LIGHT]; | ||
| 2236 | bishopPieceCountWeight[BLACK][square] = | ||
| 2237 | pieceCountWeight[BLACK_BISHOP_LIGHT]; | ||
| 2238 |       } | ||
| 2239 |    } | ||
| 2240 | |||
| 2241 | initializeKrqSignatureTable(); | ||
| 2242 | initializeBbpSignatureTable(); | ||
| 2243 | |||
| 2244 | return 0; | ||
| 2245 | } | ||
| 2246 | |||
| 2247 | static int checkMove(Square from, Square to, Piece newPiece, | ||
| 2248 | Variation * variation) | ||
| 2249 | { | ||
| 2250 | Move move = getPackedMove(from, to, newPiece); | ||
| 2251 | |||
| 2252 | makeMove(variation, move); | ||
| 2253 | assert(checkConsistency(&variation->singlePosition) == 0); | ||
| 2254 | |||
| 2255 | return 0; | ||
| 2256 | } | ||
| 2257 | |||
| 2258 | static int testPawnMoves() | ||
| 2259 | { | ||
| 2260 |    Variation variation; | ||
| 2261 | |||
| 2262 | initializeVariation(&variation, FEN_GAMESTART); | ||
| 2263 | assert(checkConsistency(&variation.singlePosition) == 0); | ||
| 2264 | |||
| 2265 | checkMove(E2, E4, NO_PIECE, &variation); | ||
| 2266 | assert(variation.singlePosition.enPassantSquare == E3); | ||
| 2267 | checkMove(D7, D5, NO_PIECE, &variation); | ||
| 2268 | assert(variation.singlePosition.enPassantSquare == D6); | ||
| 2269 | |||
| 2270 | checkMove(E4, D5, NO_PIECE, &variation); | ||
| 2271 | assert(variation.singlePosition.enPassantSquare == NO_SQUARE); | ||
| 2272 | checkMove(D8, D5, NO_PIECE, &variation); | ||
| 2273 | |||
| 2274 | checkMove(D2, D4, NO_PIECE, &variation); | ||
| 2275 | checkMove(D5, D8, NO_PIECE, &variation); | ||
| 2276 | |||
| 2277 | checkMove(D4, D5, NO_PIECE, &variation); | ||
| 2278 | checkMove(C7, C5, NO_PIECE, &variation); | ||
| 2279 | assert(variation.singlePosition.enPassantSquare == C6); | ||
| 2280 | |||
| 2281 | checkMove(D5, C6, NO_PIECE, &variation); | ||
| 2282 | checkMove(E7, E5, NO_PIECE, &variation); | ||
| 2283 | |||
| 2284 | checkMove(C6, B7, NO_PIECE, &variation); | ||
| 2285 | checkMove(E5, E4, NO_PIECE, &variation); | ||
| 2286 | |||
| 2287 | checkMove(F2, F4, NO_PIECE, &variation); | ||
| 2288 | assert(variation.singlePosition.enPassantSquare == F3); | ||
| 2289 | checkMove(E4, F3, NO_PIECE, &variation); | ||
| 2290 | |||
| 2291 | checkMove(B7, C8, WHITE_ROOK, &variation); | ||
| 2292 | checkMove(F3, G2, NO_PIECE, &variation); | ||
| 2293 | |||
| 2294 | checkMove(C8, B8, NO_PIECE, &variation); | ||
| 2295 | checkMove(G2, H1, WHITE_QUEEN, &variation); | ||
| 2296 | |||
| 2297 | checkMove(D1, D8, WHITE_QUEEN, &variation); /* checkmate; what a game! */ | ||
| 2298 | |||
| 2299 | return 0; | ||
| 2300 | } | ||
| 2301 | |||
| 2302 | static int testShortCastlings() | ||
| 2303 | { | ||
| 2304 |    Variation variation; | ||
| 2305 | |||
| 2306 | initializeVariation(&variation, FEN_GAMESTART); | ||
| 2307 | assert(checkConsistency(&variation.singlePosition) == 0); | ||
| 2308 | |||
| 2309 | checkMove(E2, E4, NO_PIECE, &variation); | ||
| 2310 | checkMove(E7, E5, NO_PIECE, &variation); | ||
| 2311 | |||
| 2312 | checkMove(G1, F3, NO_PIECE, &variation); | ||
| 2313 | checkMove(G8, F6, NO_PIECE, &variation); | ||
| 2314 | |||
| 2315 | checkMove(F1, C4, NO_PIECE, &variation); | ||
| 2316 | checkMove(F8, C5, NO_PIECE, &variation); | ||
| 2317 | |||
| 2318 | checkMove(E1, G1, NO_PIECE, &variation); | ||
| 2319 | assert(variation.singlePosition.piece[F1] == WHITE_ROOK); | ||
| 2320 | checkMove(E8, G8, NO_PIECE, &variation); | ||
| 2321 | assert(variation.singlePosition.piece[F8] == BLACK_ROOK); | ||
| 2322 | |||
| 2323 | return 0; | ||
| 2324 | } | ||
| 2325 | |||
| 2326 | static int testLongCastlings() | ||
| 2327 | { | ||
| 2328 |    Variation variation; | ||
| 2329 | |||
| 2330 | initializeVariation(&variation, FEN_GAMESTART); | ||
| 2331 | assert(checkConsistency(&variation.singlePosition) == 0); | ||
| 2332 | |||
| 2333 | checkMove(D2, D4, NO_PIECE, &variation); | ||
| 2334 | checkMove(D7, D5, NO_PIECE, &variation); | ||
| 2335 | |||
| 2336 | checkMove(B1, C3, NO_PIECE, &variation); | ||
| 2337 | checkMove(B8, C6, NO_PIECE, &variation); | ||
| 2338 | |||
| 2339 | checkMove(C1, F4, NO_PIECE, &variation); | ||
| 2340 | checkMove(C8, F5, NO_PIECE, &variation); | ||
| 2341 | |||
| 2342 | checkMove(D1, D2, NO_PIECE, &variation); | ||
| 2343 | checkMove(D8, D7, NO_PIECE, &variation); | ||
| 2344 | |||
| 2345 | checkMove(E1, C1, NO_PIECE, &variation); | ||
| 2346 | assert(variation.singlePosition.piece[D1] == WHITE_ROOK); | ||
| 2347 | checkMove(E8, C8, NO_PIECE, &variation); | ||
| 2348 | assert(variation.singlePosition.piece[D8] == BLACK_ROOK); | ||
| 2349 | |||
| 2350 | return 0; | ||
| 2351 | } | ||
| 2352 | |||
| 2353 | static int testCastlingLegality() | ||
| 2354 | { | ||
| 2355 | Variation variation, *p_variation = &variation; | ||
| 2356 | |||
| 2357 | initializeVariation(&variation, FEN_GAMESTART); | ||
| 2358 | assert(checkConsistency(&variation.singlePosition) == 0); | ||
| 2359 | |||
| 2360 | checkMove(E2, E4, NO_PIECE, &variation); | ||
| 2361 | checkMove(E7, E5, NO_PIECE, &variation); | ||
| 2362 | |||
| 2363 | checkMove(G1, F3, NO_PIECE, &variation); | ||
| 2364 | checkMove(G8, F6, NO_PIECE, &variation); | ||
| 2365 | |||
| 2366 | checkMove(F3, E5, NO_PIECE, &variation); | ||
| 2367 | checkMove(F6, E4, NO_PIECE, &variation); | ||
| 2368 | |||
| 2369 | checkMove(E5, G6, NO_PIECE, &variation); | ||
| 2370 | checkMove(E4, G3, NO_PIECE, &variation); | ||
| 2371 | |||
| 2372 | checkMove(F1, C4, NO_PIECE, &variation); | ||
| 2373 | checkMove(F8, C5, NO_PIECE, &variation); | ||
| 2374 | |||
| 2375 | assert(makeMove(&variation, getPackedMove(E1, G1, NO_PIECE)) == 1); | ||
| 2376 | unmakeLastMove(p_variation); | ||
| 2377 | |||
| 2378 | checkMove(H2, G3, NO_PIECE, &variation); | ||
| 2379 | |||
| 2380 | assert(makeMove(&variation, getPackedMove(E8, G8, NO_PIECE)) == 1); | ||
| 2381 | unmakeLastMove(p_variation); | ||
| 2382 | |||
| 2383 | checkMove(H7, G6, NO_PIECE, &variation); | ||
| 2384 | |||
| 2385 | assert(makeMove(&variation, getPackedMove(E1, G1, NO_PIECE)) == 0); | ||
| 2386 | |||
| 2387 | assert(makeMove(&variation, getPackedMove(E8, G8, NO_PIECE)) == 0); | ||
| 2388 | |||
| 2389 | initializeVariation(&variation, FEN_GAMESTART); | ||
| 2390 | assert(checkConsistency(&variation.singlePosition) == 0); | ||
| 2391 | |||
| 2392 | checkMove(E2, E4, NO_PIECE, &variation); | ||
| 2393 | checkMove(E7, E5, NO_PIECE, &variation); | ||
| 2394 | |||
| 2395 | checkMove(G1, F3, NO_PIECE, &variation); | ||
| 2396 | checkMove(G8, F6, NO_PIECE, &variation); | ||
| 2397 | |||
| 2398 | checkMove(F3, E5, NO_PIECE, &variation); | ||
| 2399 | checkMove(F6, E4, NO_PIECE, &variation); | ||
| 2400 | |||
| 2401 | checkMove(E5, F3, NO_PIECE, &variation); | ||
| 2402 | checkMove(E4, F6, NO_PIECE, &variation); | ||
| 2403 | |||
| 2404 | checkMove(F1, C4, NO_PIECE, &variation); | ||
| 2405 | checkMove(F8, C5, NO_PIECE, &variation); | ||
| 2406 | |||
| 2407 | checkMove(D1, E2, NO_PIECE, &variation); | ||
| 2408 | |||
| 2409 | assert(makeMove(&variation, getPackedMove(E8, G8, NO_PIECE)) == 1); | ||
| 2410 | unmakeLastMove(p_variation); /* 0-0 */ | ||
| 2411 | unmakeLastMove(p_variation); /* Qe2+ */ | ||
| 2412 | |||
| 2413 | assert(makeMove(&variation, getPackedMove(E1, G1, NO_PIECE)) == 0); | ||
| 2414 | unmakeLastMove(p_variation); /* 0-0 */ | ||
| 2415 | |||
| 2416 | checkMove(D2, D3, NO_PIECE, &variation); | ||
| 2417 | |||
| 2418 | assert(makeMove(&variation, getPackedMove(E8, G8, NO_PIECE)) == 0); | ||
| 2419 | unmakeLastMove(p_variation); /* 0-0 */ | ||
| 2420 | |||
| 2421 | checkMove(D8, E7, NO_PIECE, &variation); | ||
| 2422 | |||
| 2423 | assert(makeMove(&variation, getPackedMove(E1, G1, NO_PIECE)) == 1); | ||
| 2424 | unmakeLastMove(p_variation); /* 0-0 */ | ||
| 2425 | unmakeLastMove(p_variation); /* Qe7+ */ | ||
| 2426 | |||
| 2427 | checkMove(D7, D6, NO_PIECE, &variation); | ||
| 2428 | |||
| 2429 | assert(makeMove(&variation, getPackedMove(E1, G1, NO_PIECE)) == 0); | ||
| 2430 | |||
| 2431 | return 0; | ||
| 2432 | } | ||
| 2433 | |||
| 2434 | static int testMove() | ||
| 2435 | { | ||
| 2436 | #ifndef NDEBUG | ||
| 2437 |    Move move; | ||
| 2438 | |||
| 2439 | move = getMove(A1, C3, NO_PIECE, -17); | ||
| 2440 | |||
| 2441 | assert(getFromSquare(move) == A1); | ||
| 2442 | assert(getToSquare(move) == C3); | ||
| 2443 | assert(getNewPiece(move) == NO_PIECE); | ||
| 2444 | assert(getMoveValue(move) == -17); | ||
| 2445 | #endif | ||
| 2446 | |||
| 2447 | return 0; | ||
| 2448 | } | ||
| 2449 | |||
| 2450 | int testModulePosition() | ||
| 2451 | { | ||
| 2452 | int result; | ||
| 2453 | |||
| 2454 | if ((result = testPawnMoves()) != 0) | ||
| 2455 |    { | ||
| 2456 | return result; | ||
| 2457 |    } | ||
| 2458 | |||
| 2459 | if ((result = testShortCastlings()) != 0) | ||
| 2460 |    { | ||
| 2461 | return result; | ||
| 2462 |    } | ||
| 2463 | |||
| 2464 | if ((result = testLongCastlings()) != 0) | ||
| 2465 |    { | ||
| 2466 | return result; | ||
| 2467 |    } | ||
| 2468 | |||
| 2469 | if ((result = testCastlingLegality()) != 0) | ||
| 2470 |    { | ||
| 2471 | return result; | ||
| 2472 |    } | ||
| 2473 | |||
| 2474 | if ((result = testMove()) != 0) | ||
| 2475 |    { | ||
| 2476 | return result; | ||
| 2477 |    } | ||
| 2478 | |||
| 2479 | return 0; | ||
| 2480 | } |