Details | Last modification | View Log | RSS feed
| Rev | Author | Line No. | Line |
|---|---|---|---|
| 112 | pmbaty | 1 | /* |
| 2 | Protector -- a UCI chess engine |
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| 3 | |||
| 4 | Copyright (C) 2009-2010 Raimund Heid (Raimund_Heid@yahoo.com) |
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| 5 | |||
| 6 | This program is free software: you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation, either version 3 of the License, or |
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| 9 | (at your option) any later version. |
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| 10 | |||
| 11 | This program is distributed in the hope that it will be useful, |
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| 12 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 13 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 14 | GNU General Public License for more details. |
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| 15 | |||
| 16 | You should have received a copy of the GNU General Public License |
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| 17 | along with this program. If not, see <http://www.gnu.org/licenses/>. |
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| 18 | |||
| 19 | */ |
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| 20 | |||
| 21 | #include <stdio.h> |
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| 22 | #include <string.h> |
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| 23 | #include <assert.h> |
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| 24 | #include <math.h> |
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| 25 | #include "position.h" |
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| 26 | #include "fen.h" |
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| 27 | #include "io.h" |
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| 28 | #include "keytable.h" |
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| 29 | #include "hash.h" |
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| 30 | #include "evaluation.h" |
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| 31 | |||
| 32 | /* #define TRACE_POSITIONS 1 */ |
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| 33 | |||
| 34 | #ifdef TRACE_POSITIONS |
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| 35 | const int POSITION_TRACE_START = 4711; |
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| 36 | const int POSITION_TRACE_QUANTITY = 100; |
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| 37 | #endif |
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| 38 | |||
| 39 | int VALUE_QUEEN_OPENING = DEFAULTVALUE_QUEEN_OPENING; |
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| 40 | int VALUE_QUEEN_ENDGAME = DEFAULTVALUE_QUEEN_ENDGAME; |
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| 41 | int VALUE_ROOK_OPENING = DEFAULTVALUE_ROOK_OPENING; |
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| 42 | int VALUE_ROOK_ENDGAME = DEFAULTVALUE_ROOK_ENDGAME; |
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| 43 | int VALUE_BISHOP_OPENING = DEFAULTVALUE_BISHOP_OPENING; |
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| 44 | int VALUE_BISHOP_ENDGAME = DEFAULTVALUE_BISHOP_ENDGAME; |
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| 45 | int VALUE_KNIGHT_OPENING = DEFAULTVALUE_KNIGHT_OPENING; |
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| 46 | int VALUE_KNIGHT_ENDGAME = DEFAULTVALUE_KNIGHT_ENDGAME; |
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| 47 | int VALUE_PAWN_OPENING = DEFAULTVALUE_PAWN_OPENING; |
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| 48 | int VALUE_PAWN_ENDGAME = DEFAULTVALUE_PAWN_ENDGAME; |
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| 49 | int VALUE_BISHOP_PAIR_OPENING = DEFAULTVALUE_BISHOP_PAIR_OPENING; |
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| 50 | int VALUE_BISHOP_PAIR_ENDGAME = DEFAULTVALUE_BISHOP_PAIR_ENDGAME; |
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| 51 | |||
| 52 | int basicValue[16]; |
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| 53 | INT32 pieceSquareBonus[16][_64_]; |
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| 54 | BYTE remainingCastlings[_64_]; |
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| 55 | Square rookOrigin[_64_]; |
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| 56 | int pieceCountShift[16]; |
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| 57 | UINT64 pieceCountWeight[16]; |
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| 58 | UINT64 bishopPieceCountWeight[2][_64_]; |
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| 59 | UINT32 matSigOfPieceCount[0xFFff]; |
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| 60 | int krqIndexWhite[4096], bbpIndexWhite[4096]; |
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| 61 | int krqIndexBlack[4096], bbpIndexBlack[4096]; |
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| 62 | |||
| 63 | Square relativeSquare(const Square square, const Color color) |
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| 64 | { |
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| 65 | return (color == WHITE ? square : getFlippedSquare(square)); |
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| 66 | } |
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| 67 | |||
| 68 | INT32 evalBonus(INT32 openingBonus, INT32 endgameBonus) |
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| 69 | { |
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| 70 | return V(openingBonus, endgameBonus); |
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| 71 | } |
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| 72 | |||
| 73 | int getOpeningValue(INT32 value) |
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| 74 | { |
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| 75 | return (int) ((INT16) (value & 0xFFFF)); |
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| 76 | } |
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| 77 | |||
| 78 | int getEndgameValue(INT32 value) |
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| 79 | { |
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| 80 | return (int) ((value + 0x8000) >> 16); |
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| 81 | } |
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| 82 | |||
| 83 | void addBonusForColor(const INT32 bonus, Position * position, |
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| 84 | const Color color) |
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| 85 | { |
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| 86 | if (color == WHITE) |
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| 87 | { |
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| 88 | position->balance += bonus; |
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| 89 | } |
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| 90 | else |
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| 91 | { |
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| 92 | position->balance -= bonus; |
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| 93 | } |
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| 94 | } |
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| 95 | |||
| 96 | /** |
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| 97 | * Pack the specified move into a 16-bit-uint. |
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| 98 | */ |
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| 99 | UINT16 packedMove(const Move move) |
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| 100 | { |
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| 101 | return (UINT16) (move & 0xFFFF); |
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| 102 | } |
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| 103 | |||
| 104 | /** |
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| 105 | * Construct the specified move. |
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| 106 | */ |
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| 107 | Move getMove(const Square from, const Square to, |
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| 108 | const Piece newPiece, const INT16 value) |
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| 109 | { |
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| 110 | return (value << 16) | (newPiece << 12) | (to << 6) | from; |
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| 111 | } |
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| 112 | |||
| 113 | /** |
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| 114 | * Construct the specified ordinary move. |
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| 115 | */ |
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| 116 | Move getOrdinaryMove(const Square from, const Square to) |
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| 117 | { |
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| 118 | return (to << 6) | from; |
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| 119 | } |
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| 120 | |||
| 121 | /** |
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| 122 | * Construct the specified packed move. |
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| 123 | */ |
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| 124 | Move getPackedMove(const Square from, const Square to, const Piece newPiece) |
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| 125 | { |
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| 126 | return (newPiece << 12) | (to << 6) | from; |
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| 127 | } |
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| 128 | |||
| 129 | /** |
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| 130 | * Get the from square of the specified move. |
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| 131 | */ |
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| 132 | Square getFromSquare(const Move move) |
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| 133 | { |
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| 134 | return (Square) (move & 0x3F); |
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| 135 | } |
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| 136 | |||
| 137 | /** |
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| 138 | * Get the to square of the specified move. |
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| 139 | */ |
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| 140 | Square getToSquare(const Move move) |
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| 141 | { |
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| 142 | return (Square) ((move >> 6) & 0x3F); |
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| 143 | } |
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| 144 | |||
| 145 | /** |
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| 146 | * Get the new piece of the specified move. |
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| 147 | */ |
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| 148 | Piece getNewPiece(const Move move) |
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| 149 | { |
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| 150 | return (Piece) ((move >> 12) & 0x0F); |
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| 151 | } |
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| 152 | |||
| 153 | /** |
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| 154 | * Get the value of the specified move. |
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| 155 | */ |
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| 156 | INT16 getMoveValue(const Move move) |
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| 157 | { |
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| 158 | return (INT16) (move >> 16); |
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| 159 | } |
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| 160 | |||
| 161 | /** |
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| 162 | * Set the value of the specified move. |
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| 163 | */ |
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| 164 | void setMoveValue(Move * move, const int value) |
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| 165 | { |
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| 166 | *move = (*move & 0xFFFF) | (value << 16); |
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| 167 | } |
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| 168 | |||
| 169 | /** |
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| 170 | * Get the opponent color of the specified color. |
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| 171 | */ |
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| 172 | Color opponent(Color color) |
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| 173 | { |
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| 174 | return (Color) (1 - color); |
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| 175 | } |
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| 176 | |||
| 177 | /** |
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| 178 | * Get the direct attackers of 'attackerColor' on 'square'. |
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| 179 | */ |
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| 180 | Bitboard getDirectAttackers(const Position * position, |
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| 181 | const Square square, |
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| 182 | const Color attackerColor, |
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| 183 | const Bitboard obstacles) |
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| 184 | { |
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| 185 | const Bitboard king = getKingMoves(square) & |
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| 186 | minValue[position->king[attackerColor]]; |
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| 187 | Bitboard dia = getMagicBishopMoves(square, obstacles); |
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| 188 | Bitboard ortho = getMagicRookMoves(square, obstacles); |
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| 189 | Bitboard knights = getKnightMoves(square); |
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| 190 | const Bitboard pawns = |
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| 191 | getPawnCaptures((Piece) (PAWN | opponent(attackerColor)), |
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| 192 | square, position->piecesOfType[PAWN | attackerColor]); |
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| 193 | |||
| 194 | ortho &= (position->piecesOfType[QUEEN | attackerColor] | |
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| 195 | position->piecesOfType[ROOK | attackerColor]); |
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| 196 | dia &= (position->piecesOfType[QUEEN | attackerColor] | |
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| 197 | position->piecesOfType[BISHOP | attackerColor]); |
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| 198 | knights &= position->piecesOfType[KNIGHT | attackerColor]; |
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| 199 | |||
| 200 | return king | ortho | dia | knights | pawns; |
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| 201 | } |
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| 202 | |||
| 203 | /** |
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| 204 | * Get the squares behind targetSquare, seen from 'viewPoint'. |
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| 205 | */ |
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| 206 | Bitboard getDiaSquaresBehind(const Position * position, |
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| 207 | const Square targetSquare, |
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| 208 | const Square viewPoint) |
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| 209 | { |
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| 210 | return squaresBehind[targetSquare][viewPoint] & |
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| 211 | getMagicBishopMoves(targetSquare, position->allPieces); |
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| 212 | } |
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| 213 | |||
| 214 | /** |
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| 215 | * Get the squares behind targetSquare, seen from 'viewPoint'. |
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| 216 | */ |
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| 217 | Bitboard getOrthoSquaresBehind(const Position * position, |
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| 218 | const Square targetSquare, |
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| 219 | const Square viewPoint) |
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| 220 | { |
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| 221 | return squaresBehind[targetSquare][viewPoint] & |
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| 222 | getMagicRookMoves(targetSquare, position->allPieces); |
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| 223 | } |
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| 224 | |||
| 225 | /** |
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| 226 | * Initialize the current plyInfo data structure. |
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| 227 | */ |
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| 228 | void initializePlyInfo(Variation * variation) |
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| 229 | { |
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| 230 | const Position *position = &variation->singlePosition; |
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| 231 | PlyInfo *plyInfo = &variation->plyInfo[variation->ply]; |
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| 232 | const Color activeColor = position->activeColor; |
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| 233 | |||
| 234 | plyInfo->pawnHashKey = position->pawnHashKey; |
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| 235 | plyInfo->enPassantSquare = position->enPassantSquare; |
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| 236 | plyInfo->kingSquare = position->king[activeColor]; |
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| 237 | plyInfo->castlingRights = position->castlingRights; |
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| 238 | plyInfo->halfMoveClock = position->halfMoveClock; |
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| 239 | plyInfo->allPieces = position->allPieces; |
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| 240 | plyInfo->whitePieces = position->piecesOfColor[WHITE]; |
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| 241 | plyInfo->blackPieces = position->piecesOfColor[BLACK]; |
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| 242 | plyInfo->balance = 0; |
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| 243 | } |
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| 244 | |||
| 245 | /** |
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| 246 | * Initialize the current pv. |
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| 247 | */ |
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| 248 | void initializePv(PrincipalVariation * pv) |
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| 249 | { |
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| 250 | int i; |
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| 251 | |||
| 252 | pv->length = 0; |
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| 253 | pv->score = VALUE_MATED; |
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| 254 | pv->scoreType = HASHVALUE_LOWER_LIMIT; |
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| 255 | |||
| 256 | for (i = 0; i < MAX_DEPTH_ARRAY_SIZE; i++) |
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| 257 | { |
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| 258 | pv->move[i] = (UINT16) NO_MOVE; |
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| 259 | } |
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| 260 | } |
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| 261 | |||
| 262 | /** |
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| 263 | * Initialize the pvs of the current variation. |
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| 264 | */ |
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| 265 | void initializePvsOfVariation(Variation * variation) |
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| 266 | { |
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| 267 | int i; |
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| 268 | |||
| 269 | initializePv(&variation->completePv); |
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| 270 | |||
| 271 | for (i = 0; i < MAX_NUM_PV; i++) |
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| 272 | { |
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| 273 | initializePv(&variation->pv[i]); |
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| 274 | } |
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| 275 | |||
| 276 | variation->pvId = 0; |
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| 277 | } |
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| 278 | |||
| 279 | /** |
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| 280 | * Initialize the pvs of the current variation. |
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| 281 | */ |
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| 282 | void resetPvsOfVariation(Variation * variation) |
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| 283 | { |
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| 284 | int i; |
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| 285 | |||
| 286 | for (i = 0; i < MAX_NUM_PV; i++) |
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| 287 | { |
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| 288 | variation->pv[i].score = VALUE_MATED; |
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| 289 | variation->pv[i].scoreType = HASHVALUE_LOWER_LIMIT; |
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| 290 | } |
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| 291 | |||
| 292 | variation->pvId = 0; |
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| 293 | } |
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| 294 | |||
| 295 | int getPvlistMoveCount(Variation * variation, PrincipalVariation * pv) |
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| 296 | { |
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| 297 | int i, count = 0; |
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| 298 | |||
| 299 | for (i = 0; i < MAX_NUM_PV; i++) |
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| 300 | { |
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| 301 | if (movesAreEqual(pv->move[0], variation->pv[i].move[0])) |
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| 302 | { |
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| 303 | count++; |
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| 304 | } |
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| 305 | } |
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| 306 | |||
| 307 | return count; |
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| 308 | } |
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| 309 | |||
| 310 | bool pvListContainsMove(Variation * variation, PrincipalVariation * pv) |
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| 311 | { |
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| 312 | int i; |
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| 313 | |||
| 314 | for (i = 0; i < MAX_NUM_PV; i++) |
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| 315 | { |
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| 316 | if (movesAreEqual(pv->move[0], variation->pv[i].move[0])) |
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| 317 | { |
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| 318 | return TRUE; |
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| 319 | } |
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| 320 | } |
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| 321 | |||
| 322 | return FALSE; |
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| 323 | } |
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| 324 | |||
| 325 | void clearPvList(Variation * variation, PrincipalVariation * pv) |
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| 326 | { |
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| 327 | int i; |
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| 328 | |||
| 329 | for (i = 0; i < MAX_NUM_PV; i++) |
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| 330 | { |
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| 331 | if (movesAreEqual(pv->move[0], variation->pv[i].move[0])) |
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| 332 | { |
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| 333 | int j; |
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| 334 | |||
| 335 | for (j = i; j < MAX_NUM_PV - 1; j++) |
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| 336 | { |
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| 337 | variation->pv[j] = variation->pv[j + 1]; |
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| 338 | } |
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| 339 | |||
| 340 | initializePv(&variation->pv[MAX_NUM_PV - 1]); |
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| 341 | } |
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| 342 | } |
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| 343 | } |
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| 344 | |||
| 345 | void addPvByScore(Variation * variation, PrincipalVariation * pv) |
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| 346 | { |
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| 347 | int i; |
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| 348 | |||
| 349 | /* Delete previous pv entries for the same root move */ |
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| 350 | while (pvListContainsMove(variation, pv)) |
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| 351 | { |
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| 352 | clearPvList(variation, pv); |
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| 353 | } |
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| 354 | |||
| 355 | for (i = 0; i < MAX_NUM_PV; i++) |
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| 356 | { |
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| 357 | if (pv->score > variation->pv[i].score) |
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| 358 | { |
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| 359 | int j; |
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| 360 | |||
| 361 | for (j = MAX_NUM_PV - 1; j > i; j--) |
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| 362 | { |
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| 363 | variation->pv[j] = variation->pv[j - 1]; |
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| 364 | } |
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| 365 | |||
| 366 | variation->pv[i] = *pv; |
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| 367 | break; |
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| 368 | } |
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| 369 | } |
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| 370 | |||
| 371 | /* logDebug("move count on exit = %d\n", getPvlistMoveCount(variation, pv)); */ |
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| 372 | } |
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| 373 | |||
| 374 | void resetPlyInfo(Variation * variation) |
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| 375 | { |
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| 376 | int i; |
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| 377 | |||
| 378 | for (i = 0; i < MAX_DEPTH_ARRAY_SIZE; i++) |
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| 379 | { |
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| 380 | variation->plyInfo[i].staticValueAvailable = |
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| 381 | variation->plyInfo[i].gainsUpdated = FALSE; |
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| 382 | variation->plyInfo[i].pv.length = 0; |
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| 383 | variation->plyInfo[i].pv.move[0] = NO_MOVE; |
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| 384 | } |
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| 385 | } |
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| 386 | |||
| 387 | /** |
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| 388 | * Get the number of non-pawn pieces for the specified color. |
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| 389 | */ |
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| 390 | int numberOfNonPawnPieces(const Position * position, const Color color) |
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| 391 | { |
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| 392 | return position->numberOfPieces[color] - position->numberOfPawns[color]; |
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| 393 | } |
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| 394 | |||
| 395 | /** |
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| 396 | * Check if the specified color has a rook or a queen. |
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| 397 | */ |
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| 398 | bool hasOrthoPieces(const Position * position, const Color color) |
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| 399 | { |
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| 400 | return (bool) (position->piecesOfType[ROOK | color] != EMPTY_BITBOARD || |
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| 401 | position->piecesOfType[QUEEN | color] != EMPTY_BITBOARD); |
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| 402 | } |
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| 403 | |||
| 404 | /** |
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| 405 | * Check if the specified color has a queen. |
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| 406 | */ |
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| 407 | bool hasQueen(const Position * position, const Color color) |
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| 408 | { |
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| 409 | return (bool) (position->piecesOfType[QUEEN | color] != EMPTY_BITBOARD); |
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| 410 | } |
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| 411 | |||
| 412 | /** |
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| 413 | * Append the given move to the old pv and copy the new pv to 'new'. |
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| 414 | */ |
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| 415 | void appendMoveToPv(const PrincipalVariation * oldPv, |
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| 416 | PrincipalVariation * newPv, const Move move) |
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| 417 | { |
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| 418 | newPv->move[0] = packedMove(move); |
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| 419 | newPv->length = oldPv->length + 1; |
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| 420 | memmove((void *) &newPv->move[1], (void *) &oldPv->move[0], |
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| 421 | oldPv->length * sizeof(UINT16)); |
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| 422 | } |
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| 423 | |||
| 424 | /** |
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| 425 | * Calculate the value to be stored in the hashtable. |
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| 426 | */ |
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| 427 | INT16 calcHashtableValue(const int value, const int ply) |
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| 428 | { |
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| 429 | if (value >= -VALUE_ALMOST_MATED) |
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| 430 | { |
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| 431 | return (INT16) (value + ply); |
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| 432 | } |
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| 433 | else if (value <= VALUE_ALMOST_MATED) |
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| 434 | { |
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| 435 | return (INT16) (value - ply); |
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| 436 | } |
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| 437 | |||
| 438 | return (INT16) value; |
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| 439 | } |
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| 440 | |||
| 441 | /** |
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| 442 | * Calculate the effective value from the specified hashtable value. |
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| 443 | */ |
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| 444 | int calcEffectiveValue(const int value, const int ply) |
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| 445 | { |
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| 446 | if (value >= -VALUE_ALMOST_MATED) |
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| 447 | { |
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| 448 | return value - ply; |
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| 449 | } |
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| 450 | else if (value <= VALUE_ALMOST_MATED) |
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| 451 | { |
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| 452 | return value + ply; |
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| 453 | } |
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| 454 | |||
| 455 | return value; |
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| 456 | } |
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| 457 | |||
| 458 | /** |
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| 459 | * Get all ordinary pieces (queens, rooks, bishops, knights) |
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| 460 | * of the specified color. |
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| 461 | */ |
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| 462 | Bitboard getOrdinaryPieces(const Position * position, const Color color) |
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| 463 | { |
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| 464 | return position->piecesOfColor[color] & |
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| 465 | ~(position->piecesOfType[PAWN | color] | |
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| 466 | minValue[position->king[color]]); |
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| 467 | } |
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| 468 | |||
| 469 | /** |
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| 470 | * Get all non pawn pieces of the specified color. |
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| 471 | */ |
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| 472 | Bitboard getNonPawnPieces(const Position * position, const Color color) |
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| 473 | { |
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| 474 | return position->piecesOfColor[color] & |
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| 475 | ~position->piecesOfType[PAWN | color]; |
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| 476 | } |
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| 477 | |||
| 478 | /** |
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| 479 | * Get all ortho pieces (queens, rooks) |
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| 480 | * of the specified color. |
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| 481 | */ |
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| 482 | Bitboard getOrthoPieces(const Position * position, const Color color) |
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| 483 | { |
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| 484 | return position->piecesOfType[ROOK | color] | |
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| 485 | position->piecesOfType[QUEEN | color]; |
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| 486 | } |
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| 487 | |||
| 488 | /** |
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| 489 | * Check if the given moves are equal by ignoring their respective values. |
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| 490 | */ |
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| 491 | bool movesAreEqual(const Move m1, const Move m2) |
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| 492 | { |
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| 493 | return (bool) ((m1 & 0xFFFF) == (m2 & 0xFFFF)); |
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| 494 | } |
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| 495 | |||
| 496 | /** |
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| 497 | * Get the population count for the specified piece in the specified position. |
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| 498 | */ |
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| 499 | int getPieceCount(const Position * position, const Piece piece) |
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| 500 | { |
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| 501 | return (int) ((position->pieceCount >> pieceCountShift[piece]) & 0x0F); |
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| 502 | } |
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| 503 | |||
| 504 | /** |
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| 505 | * Check if the specified piece is present in the specified position. |
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| 506 | */ |
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| 507 | bool pieceIsPresent(const Position * position, const Piece piece) |
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| 508 | { |
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| 509 | return (bool) (position->piecesOfType[piece] != EMPTY_BITBOARD); |
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| 510 | } |
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| 511 | |||
| 512 | /** |
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| 513 | * Get the history index of the specified move. |
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| 514 | */ |
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| 515 | int historyIndex(const Move move, const Position * position) |
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| 516 | { |
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| 517 | return (position->piece[getFromSquare(move)] << 6) + getToSquare(move); |
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| 518 | } |
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| 519 | |||
| 520 | /** |
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| 521 | * Calculate the distance to the next piece of a given type. |
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| 522 | * |
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| 523 | * @return the distance or 8 if no piece was found |
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| 524 | */ |
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| 525 | int getMinimalDistance(const Position * position, |
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| 526 | const Square origin, const Piece piece) |
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| 527 | { |
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| 528 | int distance; |
||
| 529 | |||
| 530 | for (distance = 1; distance <= 7; distance++) |
||
| 531 | { |
||
| 532 | if ((squaresInDistance[distance][origin] & |
||
| 533 | position->piecesOfType[piece]) != EMPTY_BITBOARD) |
||
| 534 | { |
||
| 535 | return distance; |
||
| 536 | } |
||
| 537 | } |
||
| 538 | |||
| 539 | return 8; |
||
| 540 | } |
||
| 541 | |||
| 542 | /** |
||
| 543 | * Calculate the distance to the next piece of a given type. |
||
| 544 | * |
||
| 545 | * @return the taxidistance or 15 if no piece was found |
||
| 546 | */ |
||
| 547 | int getMinimalTaxiDistance(const Position * position, |
||
| 548 | const Square origin, const Piece piece) |
||
| 549 | { |
||
| 550 | int distance; |
||
| 551 | |||
| 552 | for (distance = 1; distance <= 14; distance++) |
||
| 553 | { |
||
| 554 | if ((squaresInTaxiDistance[distance][origin] & |
||
| 555 | position->piecesOfType[piece]) != EMPTY_BITBOARD) |
||
| 556 | { |
||
| 557 | return distance; |
||
| 558 | } |
||
| 559 | } |
||
| 560 | |||
| 561 | return 15; |
||
| 562 | } |
||
| 563 | |||
| 564 | /** |
||
| 565 | * Calculate the weight of the non-pawn-pieces of the specified color. |
||
| 566 | * |
||
| 567 | * @return a value in the range [0-103] |
||
| 568 | */ |
||
| 569 | int getPieceWeight(const Position * position, const Color color) |
||
| 570 | { |
||
| 571 | const int numNonPawnPieces = numberOfNonPawnPieces(position, color) - 1; |
||
| 572 | const int numRooks = getPieceCount(position, (Piece) (ROOK | color)); |
||
| 573 | const int numQueens = getPieceCount(position, (Piece) (QUEEN | color)); |
||
| 574 | |||
| 575 | return 6 * numQueens + 2 * numRooks + 3 * numNonPawnPieces; /* q=9, r=5, b,n=3 */ |
||
| 576 | } |
||
| 577 | |||
| 578 | /** |
||
| 579 | * Calculate the phase index of the specified position. |
||
| 580 | * |
||
| 581 | * @return a value in the range [0(initial position)-256(endgame)] |
||
| 582 | */ |
||
| 583 | int phaseIndex(const Position * position) |
||
| 584 | { |
||
| 585 | const int weightWhite = getPieceWeight(position, WHITE); |
||
| 586 | const int weightBlack = getPieceWeight(position, BLACK); |
||
| 587 | const int basicPhase = (weightWhite + weightBlack <= PIECE_WEIGHT_ENDGAME ? |
||
| 588 | PHASE_MAX : |
||
| 589 | max(0, PHASE_MAX - weightWhite - weightBlack)); |
||
| 590 | |||
| 591 | assert(getPieceWeight(position, WHITE) >= 0); |
||
| 592 | assert(getPieceWeight(position, WHITE) <= 103); |
||
| 593 | assert(getPieceWeight(position, BLACK) >= 0); |
||
| 594 | assert(getPieceWeight(position, BLACK) <= 103); |
||
| 595 | assert(basicPhase >= 0); |
||
| 596 | assert(basicPhase <= PHASE_MAX); |
||
| 597 | |||
| 598 | return (basicPhase * 256 + (PHASE_MAX / 2)) / PHASE_MAX; |
||
| 599 | } |
||
| 600 | |||
| 601 | /** |
||
| 602 | * Get the piece counters from a material signature. |
||
| 603 | */ |
||
| 604 | void getPieceCounters(UINT32 materialSignature, |
||
| 605 | int *numWhiteQueens, int *numWhiteRooks, |
||
| 606 | int *numWhiteLightSquareBishops, |
||
| 607 | int *numWhiteDarkSquareBishops, |
||
| 608 | int *numWhiteKnights, int *numWhitePawns, |
||
| 609 | int *numBlackQueens, int *numBlackRooks, |
||
| 610 | int *numBlackLightSquareBishops, |
||
| 611 | int *numBlackDarkSquareBishops, |
||
| 612 | int *numBlackKnights, int *numBlackPawns) |
||
| 613 | { |
||
| 614 | *numWhitePawns = materialSignature % 9; |
||
| 615 | materialSignature /= 9; |
||
| 616 | *numWhiteLightSquareBishops = materialSignature % 2; |
||
| 617 | materialSignature /= 2; |
||
| 618 | *numWhiteDarkSquareBishops = materialSignature % 2; |
||
| 619 | materialSignature /= 2; |
||
| 620 | *numWhiteQueens = materialSignature % 2; |
||
| 621 | materialSignature /= 2; |
||
| 622 | *numWhiteRooks = materialSignature % 3; |
||
| 623 | materialSignature /= 3; |
||
| 624 | *numWhiteKnights = materialSignature % 3; |
||
| 625 | materialSignature /= 3; |
||
| 626 | |||
| 627 | *numBlackPawns = materialSignature % 9; |
||
| 628 | materialSignature /= 9; |
||
| 629 | *numBlackLightSquareBishops = materialSignature % 2; |
||
| 630 | materialSignature /= 2; |
||
| 631 | *numBlackDarkSquareBishops = materialSignature % 2; |
||
| 632 | materialSignature /= 2; |
||
| 633 | *numBlackQueens = materialSignature % 2; |
||
| 634 | materialSignature /= 2; |
||
| 635 | *numBlackRooks = materialSignature % 3; |
||
| 636 | materialSignature /= 3; |
||
| 637 | *numBlackKnights = materialSignature % 3; |
||
| 638 | } |
||
| 639 | |||
| 640 | /** |
||
| 641 | * Calculate a material signature from a white and a black signature. |
||
| 642 | */ |
||
| 643 | UINT32 bilateralSignature(const UINT32 signatureWhite, |
||
| 644 | const UINT32 signatureBlack) |
||
| 645 | { |
||
| 646 | return signatureWhite + 648 * signatureBlack; |
||
| 647 | } |
||
| 648 | |||
| 649 | /** |
||
| 650 | * Get the piece counters from a material signature. |
||
| 651 | */ |
||
| 652 | UINT32 getMaterialSignature(const int numWhiteQueens, |
||
| 653 | const int numWhiteRooks, |
||
| 654 | const int numWhiteLightSquareBishops, |
||
| 655 | const int numWhiteDarkSquareBishops, |
||
| 656 | const int numWhiteKnights, |
||
| 657 | const int numWhitePawns, |
||
| 658 | const int numBlackQueens, |
||
| 659 | const int numBlackRooks, |
||
| 660 | const int numBlackLightSquareBishops, |
||
| 661 | const int numBlackDarkSquareBishops, |
||
| 662 | const int numBlackKnights, |
||
| 663 | const int numBlackPawns) |
||
| 664 | { |
||
| 665 | const int blackFactor = (3 * 3 * 2 * 2 * 2 * 9); |
||
| 666 | |||
| 667 | return numWhitePawns + |
||
| 668 | min(1, numWhiteLightSquareBishops) * 9 + |
||
| 669 | min(1, numWhiteDarkSquareBishops) * (2 * 9) + |
||
| 670 | min(1, numWhiteQueens) * (2 * 2 * 9) + |
||
| 671 | min(2, numWhiteRooks) * (2 * 2 * 2 * 9) + |
||
| 672 | min(2, numWhiteKnights) * (3 * 2 * 2 * 2 * 9) + |
||
| 673 | numBlackPawns * blackFactor + |
||
| 674 | min(1, numBlackLightSquareBishops) * 9 * blackFactor + |
||
| 675 | min(1, numBlackDarkSquareBishops) * (2 * 9) * blackFactor + |
||
| 676 | min(1, numBlackQueens) * (2 * 2 * 9) * blackFactor + |
||
| 677 | min(2, numBlackRooks) * (2 * 2 * 2 * 9) * blackFactor + |
||
| 678 | min(2, numBlackKnights) * (3 * 2 * 2 * 2 * 9) * blackFactor; |
||
| 679 | } |
||
| 680 | |||
| 681 | /** |
||
| 682 | * Get the piece counters from a material signature. |
||
| 683 | */ |
||
| 684 | UINT32 getSingleMaterialSignature(const int numQueens, |
||
| 685 | const int numRooks, |
||
| 686 | const int numLightSquareBishops, |
||
| 687 | const int numDarkSquareBishops, |
||
| 688 | const int numKnights, const int numPawns) |
||
| 689 | { |
||
| 690 | return getMaterialSignature(numQueens, numRooks, |
||
| 691 | numLightSquareBishops, numDarkSquareBishops, |
||
| 692 | numKnights, numPawns, 0, 0, 0, 0, 0, 0); |
||
| 693 | } |
||
| 694 | |||
| 695 | /** |
||
| 696 | * Get the material signature for the specific position. |
||
| 697 | */ |
||
| 698 | UINT32 getMaterialSignatureFromPieceCount(const Position * position) |
||
| 699 | { |
||
| 700 | return getMaterialSignature(getPieceCount(position, WHITE_QUEEN), |
||
| 701 | getPieceCount(position, WHITE_ROOK), |
||
| 702 | getPieceCount(position, |
||
| 703 | (Piece) (WHITE_BISHOP_LIGHT)), |
||
| 704 | getPieceCount(position, |
||
| 705 | (Piece) (WHITE_BISHOP_DARK)), |
||
| 706 | getPieceCount(position, WHITE_KNIGHT), |
||
| 707 | position->numberOfPawns[WHITE], |
||
| 708 | getPieceCount(position, BLACK_QUEEN), |
||
| 709 | getPieceCount(position, BLACK_ROOK), |
||
| 710 | getPieceCount(position, |
||
| 711 | (Piece) (BLACK_BISHOP_LIGHT)), |
||
| 712 | getPieceCount(position, |
||
| 713 | (Piece) (BLACK_BISHOP_DARK)), |
||
| 714 | getPieceCount(position, BLACK_KNIGHT), |
||
| 715 | position->numberOfPawns[BLACK]); |
||
| 716 | } |
||
| 717 | |||
| 718 | UINT32 calculateMaterialSignature(const Position * position) |
||
| 719 | { |
||
| 720 | const UINT64 bbpWhite = ((position->pieceCount >> 8) & 0x0ff0) + |
||
| 721 | position->numberOfPawns[WHITE]; |
||
| 722 | const UINT64 indexWhite = krqIndexWhite[position->pieceCount & 0x0Fff] + |
||
| 723 | bbpIndexWhite[bbpWhite]; |
||
| 724 | const UINT64 bbpBlack = ((position->pieceCount >> 28) & 0x0ff0) + |
||
| 725 | position->numberOfPawns[BLACK]; |
||
| 726 | const UINT64 indexBlack = |
||
| 727 | krqIndexBlack[(position->pieceCount >> 20) & 0x0Fff] + |
||
| 728 | bbpIndexBlack[bbpBlack]; |
||
| 729 | |||
| 730 | assert(bbpWhite < 4096); |
||
| 731 | assert(bbpBlack < 4096); |
||
| 732 | assert(indexWhite < 648); |
||
| 733 | assert(indexBlack < 648 * 648); |
||
| 734 | |||
| 735 | return (UINT32) (indexWhite + indexBlack); |
||
| 736 | } |
||
| 737 | |||
| 738 | static UINT64 calculateHashKey(const Position * position) |
||
| 739 | { |
||
| 740 | UINT64 hashKey = ULONG_ZERO; |
||
| 741 | Square square; |
||
| 742 | Piece piece; |
||
| 743 | |||
| 744 | ITERATE(square) |
||
| 745 | { |
||
| 746 | piece = position->piece[square]; |
||
| 747 | |||
| 748 | if (piece != NO_PIECE) |
||
| 749 | { |
||
| 750 | hashKey ^= GENERATED_KEYTABLE[piece][square]; |
||
| 751 | } |
||
| 752 | } |
||
| 753 | |||
| 754 | if (position->activeColor == BLACK) |
||
| 755 | { |
||
| 756 | hashKey = ~hashKey; |
||
| 757 | } |
||
| 758 | |||
| 759 | hashKey ^= GENERATED_KEYTABLE[0][position->castlingRights]; |
||
| 760 | |||
| 761 | if (position->enPassantSquare != NO_SQUARE) |
||
| 762 | { |
||
| 763 | hashKey ^= GENERATED_KEYTABLE[0][position->enPassantSquare]; |
||
| 764 | } |
||
| 765 | |||
| 766 | return hashKey; |
||
| 767 | } |
||
| 768 | |||
| 769 | static UINT64 calculatePawnHashKey(const Position * position) |
||
| 770 | { |
||
| 771 | UINT64 hashKey = ULONG_ZERO; |
||
| 772 | Square square; |
||
| 773 | Piece piece; |
||
| 774 | |||
| 775 | ITERATE(square) |
||
| 776 | { |
||
| 777 | piece = position->piece[square]; |
||
| 778 | |||
| 779 | if (pieceType(piece) == PAWN) |
||
| 780 | { |
||
| 781 | hashKey ^= GENERATED_KEYTABLE[piece][square]; |
||
| 782 | } |
||
| 783 | } |
||
| 784 | |||
| 785 | return hashKey; |
||
| 786 | } |
||
| 787 | |||
| 788 | void clearPosition(Position * position) |
||
| 789 | { |
||
| 790 | Square square; |
||
| 791 | |||
| 792 | ITERATE(square) |
||
| 793 | { |
||
| 794 | position->piece[square] = NO_PIECE; |
||
| 795 | } |
||
| 796 | |||
| 797 | position->activeColor = WHITE; |
||
| 798 | position->castlingRights = 0; |
||
| 799 | position->enPassantSquare = NO_SQUARE; |
||
| 800 | position->moveNumber = 1; |
||
| 801 | position->halfMoveClock = 0; |
||
| 802 | } |
||
| 803 | |||
| 804 | void initializePosition(Position * position) |
||
| 805 | { |
||
| 806 | int i; |
||
| 807 | Square square; |
||
| 808 | |||
| 809 | position->allPieces = EMPTY_BITBOARD; |
||
| 810 | position->piecesOfColor[WHITE] = EMPTY_BITBOARD; |
||
| 811 | position->piecesOfColor[BLACK] = EMPTY_BITBOARD; |
||
| 812 | position->balance = 0; |
||
| 813 | position->pieceCount = 0; |
||
| 814 | |||
| 815 | for (i = 0x00; i <= 0x0F; i++) |
||
| 816 | { |
||
| 817 | position->piecesOfType[i] = EMPTY_BITBOARD; |
||
| 818 | } |
||
| 819 | |||
| 820 | if ((position->castlingRights & WHITE_00) && |
||
| 821 | (position->piece[E1] != WHITE_KING || |
||
| 822 | position->piece[H1] != WHITE_ROOK)) |
||
| 823 | { |
||
| 824 | position->castlingRights -= WHITE_00; |
||
| 825 | } |
||
| 826 | |||
| 827 | if ((position->castlingRights & WHITE_000) && |
||
| 828 | (position->piece[E1] != WHITE_KING || |
||
| 829 | position->piece[A1] != WHITE_ROOK)) |
||
| 830 | { |
||
| 831 | position->castlingRights -= WHITE_000; |
||
| 832 | } |
||
| 833 | |||
| 834 | if ((position->castlingRights & BLACK_00) && |
||
| 835 | (position->piece[E8] != BLACK_KING || |
||
| 836 | position->piece[H8] != BLACK_ROOK)) |
||
| 837 | { |
||
| 838 | position->castlingRights -= BLACK_00; |
||
| 839 | } |
||
| 840 | |||
| 841 | if ((position->castlingRights & BLACK_000) && |
||
| 842 | (position->piece[E8] != BLACK_KING || |
||
| 843 | position->piece[A8] != BLACK_ROOK)) |
||
| 844 | { |
||
| 845 | position->castlingRights -= BLACK_000; |
||
| 846 | } |
||
| 847 | |||
| 848 | if (position->enPassantSquare != NO_SQUARE) |
||
| 849 | { |
||
| 850 | if (position->activeColor == WHITE) |
||
| 851 | { |
||
| 852 | if (rank(position->enPassantSquare) != RANK_6 || |
||
| 853 | position->piece[position->enPassantSquare - 8] != BLACK_PAWN) |
||
| 854 | { |
||
| 855 | position->enPassantSquare = NO_SQUARE; |
||
| 856 | } |
||
| 857 | } |
||
| 858 | else |
||
| 859 | { |
||
| 860 | if (rank(position->enPassantSquare) != RANK_3 || |
||
| 861 | position->piece[position->enPassantSquare + 8] != WHITE_PAWN) |
||
| 862 | { |
||
| 863 | position->enPassantSquare = NO_SQUARE; |
||
| 864 | } |
||
| 865 | } |
||
| 866 | } |
||
| 867 | |||
| 868 | ITERATE(square) |
||
| 869 | { |
||
| 870 | Piece piece = position->piece[square]; |
||
| 871 | Color color = pieceColor(piece); |
||
| 872 | |||
| 873 | if (piece != NO_PIECE) |
||
| 874 | { |
||
| 875 | setSquare(position->allPieces, square); |
||
| 876 | setSquare(position->piecesOfColor[color], square); |
||
| 877 | setSquare(position->piecesOfType[piece], square); |
||
| 878 | |||
| 879 | if (pieceType(piece) == KING) |
||
| 880 | { |
||
| 881 | position->king[color] = square; |
||
| 882 | } |
||
| 883 | |||
| 884 | addBonusForColor(pieceSquareBonus[piece][square], position, color); |
||
| 885 | |||
| 886 | if (pieceType(piece) == BISHOP) |
||
| 887 | { |
||
| 888 | position->pieceCount += bishopPieceCountWeight[color][square]; |
||
| 889 | } |
||
| 890 | else |
||
| 891 | { |
||
| 892 | position->pieceCount += pieceCountWeight[piece]; |
||
| 893 | } |
||
| 894 | } |
||
| 895 | } |
||
| 896 | |||
| 897 | position->numberOfPieces[WHITE] = |
||
| 898 | getNumberOfSetSquares(position->piecesOfColor[WHITE]); |
||
| 899 | position->numberOfPieces[BLACK] = |
||
| 900 | getNumberOfSetSquares(position->piecesOfColor[BLACK]); |
||
| 901 | position->numberOfPawns[WHITE] = |
||
| 902 | getNumberOfSetSquares(position->piecesOfType[WHITE_PAWN]); |
||
| 903 | position->numberOfPawns[BLACK] = |
||
| 904 | getNumberOfSetSquares(position->piecesOfType[BLACK_PAWN]); |
||
| 905 | |||
| 906 | position->hashKey = calculateHashKey(position); |
||
| 907 | position->pawnHashKey = calculatePawnHashKey(position); |
||
| 908 | } |
||
| 909 | |||
| 910 | void flipPosition(Position * position) |
||
| 911 | { |
||
| 912 | Square square; |
||
| 913 | BYTE castlingRights = 0; |
||
| 914 | |||
| 915 | position->activeColor = opponent(position->activeColor); |
||
| 916 | |||
| 917 | if (position->castlingRights & WHITE_00) |
||
| 918 | { |
||
| 919 | castlingRights += BLACK_00; |
||
| 920 | } |
||
| 921 | |||
| 922 | if (position->castlingRights & WHITE_000) |
||
| 923 | { |
||
| 924 | castlingRights += BLACK_000; |
||
| 925 | } |
||
| 926 | |||
| 927 | if (position->castlingRights & BLACK_00) |
||
| 928 | { |
||
| 929 | castlingRights += WHITE_00; |
||
| 930 | } |
||
| 931 | |||
| 932 | if (position->castlingRights & BLACK_000) |
||
| 933 | { |
||
| 934 | castlingRights += WHITE_000; |
||
| 935 | } |
||
| 936 | |||
| 937 | position->castlingRights = castlingRights; |
||
| 938 | |||
| 939 | if (position->enPassantSquare != NO_SQUARE) |
||
| 940 | { |
||
| 941 | position->enPassantSquare = getFlippedSquare(position->enPassantSquare); |
||
| 942 | } |
||
| 943 | |||
| 944 | for (square = A1; square <= H4; square++) |
||
| 945 | { |
||
| 946 | const Square flippedSquare = getFlippedSquare(square); |
||
| 947 | const Piece piece = position->piece[square]; |
||
| 948 | |||
| 949 | position->piece[square] = |
||
| 950 | (position->piece[flippedSquare] == NO_PIECE ? NO_PIECE : |
||
| 951 | (Piece) (position->piece[flippedSquare] ^ BLACK)); |
||
| 952 | position->piece[flippedSquare] = |
||
| 953 | (piece == NO_PIECE ? NO_PIECE : (Piece) (piece ^ BLACK)); |
||
| 954 | } |
||
| 955 | } |
||
| 956 | |||
| 957 | void resetHistoryValues(Variation * variation) |
||
| 958 | { |
||
| 959 | int i; |
||
| 960 | |||
| 961 | for (i = 0; i < HISTORY_SIZE; i++) |
||
| 962 | { |
||
| 963 | variation->historyValue[i] = 0; |
||
| 964 | variation->counterMove1[i] = variation->counterMove2[i] = NO_MOVE; |
||
| 965 | variation->followupMove1[i] = variation->followupMove2[i] = NO_MOVE; |
||
| 966 | } |
||
| 967 | } |
||
| 968 | |||
| 969 | void resetGainValues(Variation * variation) |
||
| 970 | { |
||
| 971 | int i; |
||
| 972 | |||
| 973 | for (i = 0; i < HISTORY_SIZE; i++) |
||
| 974 | { |
||
| 975 | variation->positionalGain[i] = 0; |
||
| 976 | } |
||
| 977 | } |
||
| 978 | |||
| 979 | void prepareSearch(Variation * variation) |
||
| 980 | { |
||
| 981 | int i; |
||
| 982 | |||
| 983 | variation->nodes = variation->nodesAtTimeCheck = 0; |
||
| 984 | variation->nodesBetweenTimecheck = NODES_BETWEEN_TIMECHECK_DEFAULT; |
||
| 985 | initializePosition(&variation->singlePosition); |
||
| 986 | variation->drawScore[WHITE] = variation->drawScore[BLACK] = 0; |
||
| 987 | variation->bestMoveChangeCount = 0; |
||
| 988 | |||
| 989 | for (i = 0; i < MAX_DEPTH_ARRAY_SIZE; i++) |
||
| 990 | { |
||
| 991 | PlyInfo *pi = &(variation->plyInfo[i]); |
||
| 992 | |||
| 993 | pi->killerMove1 = pi->killerMove2 = |
||
| 994 | pi->killerMove3 = pi->killerMove4 = |
||
| 995 | pi->killerMove5 = pi->killerMove6 = NO_MOVE; |
||
| 996 | } |
||
| 997 | } |
||
| 998 | |||
| 999 | void shrinkHistoryValues(Variation * variation) |
||
| 1000 | { |
||
| 1001 | int i; |
||
| 1002 | |||
| 1003 | for (i = 0; i < HISTORY_SIZE; i++) |
||
| 1004 | { |
||
| 1005 | variation->historyValue[i] = (variation->historyValue[i] + 1) / 2; |
||
| 1006 | } |
||
| 1007 | } |
||
| 1008 | |||
| 1009 | void initializeVariation(Variation * variation, const char *fen) |
||
| 1010 | { |
||
| 1011 | variation->ply = 0; |
||
| 1012 | readFen(fen, &variation->singlePosition); |
||
| 1013 | prepareSearch(variation); |
||
| 1014 | variation->startPosition = variation->singlePosition; |
||
| 1015 | } |
||
| 1016 | |||
| 1017 | void setBasePosition(Variation * variation, const Position * position) |
||
| 1018 | { |
||
| 1019 | variation->ply = 0; |
||
| 1020 | variation->singlePosition = *position; |
||
| 1021 | variation->startPosition = variation->singlePosition; |
||
| 1022 | } |
||
| 1023 | |||
| 1024 | void setDrawScore(Variation * variation, int score, Color color) |
||
| 1025 | { |
||
| 1026 | variation->drawScore[color] = score; |
||
| 1027 | variation->drawScore[opponent(color)] = -score; |
||
| 1028 | } |
||
| 1029 | |||
| 1030 | Bitboard getInterestedPieces(const Position * position, const Square square, |
||
| 1031 | const Color attackerColor) |
||
| 1032 | { |
||
| 1033 | Bitboard king = getKingMoves(square); |
||
| 1034 | Bitboard dia = getMagicBishopMoves(square, position->allPieces); |
||
| 1035 | Bitboard ortho = getMagicRookMoves(square, position->allPieces); |
||
| 1036 | Bitboard knights = getKnightMoves(square); |
||
| 1037 | Bitboard pawns = getInterestedPawns(attackerColor, square, |
||
| 1038 | position->allPieces); |
||
| 1039 | |||
| 1040 | king &= position->piecesOfType[KING | attackerColor]; |
||
| 1041 | ortho &= (position->piecesOfType[QUEEN | attackerColor] | |
||
| 1042 | position->piecesOfType[ROOK | attackerColor]); |
||
| 1043 | dia &= (position->piecesOfType[QUEEN | attackerColor] | |
||
| 1044 | position->piecesOfType[BISHOP | attackerColor]); |
||
| 1045 | knights &= position->piecesOfType[KNIGHT | attackerColor]; |
||
| 1046 | pawns &= position->piecesOfType[PAWN | attackerColor]; |
||
| 1047 | |||
| 1048 | return king | ortho | dia | knights | pawns; |
||
| 1049 | } |
||
| 1050 | |||
| 1051 | int checkVariation(Variation * variation) |
||
| 1052 | { |
||
| 1053 | if (checkConsistency(&variation->singlePosition) != 0) |
||
| 1054 | { |
||
| 1055 | logDebug("consistency check failed!\n"); |
||
| 1056 | |||
| 1057 | dumpVariation(variation); |
||
| 1058 | } |
||
| 1059 | |||
| 1060 | return 0; |
||
| 1061 | } |
||
| 1062 | |||
| 1063 | int makeMove(Variation * variation, const Move move) |
||
| 1064 | { |
||
| 1065 | Position *position = &variation->singlePosition; |
||
| 1066 | PlyInfo *plyInfo = &variation->plyInfo[variation->ply++]; |
||
| 1067 | const Square from = getFromSquare(move); |
||
| 1068 | const Square to = getToSquare(move); |
||
| 1069 | const Piece newPiece = getNewPiece(move); |
||
| 1070 | const Piece movingPiece = position->piece[from]; |
||
| 1071 | const Piece capturedPiece = position->piece[to]; |
||
| 1072 | const Color activeColor = position->activeColor; |
||
| 1073 | const Color passiveColor = opponent(activeColor); |
||
| 1074 | const Bitboard minTo = minValue[to]; |
||
| 1075 | const Bitboard maxFrom = maxValue[from]; |
||
| 1076 | int result = 0; |
||
| 1077 | |||
| 1078 | assert(to == from || pieceType(capturedPiece) != KING); |
||
| 1079 | |||
| 1080 | variation->positionHistory[POSITION_HISTORY_OFFSET - 1 + variation->ply] = |
||
| 1081 | plyInfo->hashKey = position->hashKey; |
||
| 1082 | plyInfo->currentMove = move; |
||
| 1083 | plyInfo->balance = position->balance; |
||
| 1084 | position->hashKey = ~position->hashKey; |
||
| 1085 | |||
| 1086 | if (position->enPassantSquare != NO_SQUARE) |
||
| 1087 | { |
||
| 1088 | position->hashKey ^= GENERATED_KEYTABLE[0][position->enPassantSquare]; |
||
| 1089 | } |
||
| 1090 | |||
| 1091 | plyInfo->pawnHashKey = position->pawnHashKey; |
||
| 1092 | plyInfo->enPassantSquare = position->enPassantSquare; |
||
| 1093 | position->enPassantSquare = NO_SQUARE; |
||
| 1094 | position->activeColor = passiveColor; |
||
| 1095 | |||
| 1096 | if (to == from) |
||
| 1097 | { |
||
| 1098 | assert(checkVariation(variation) == 0); |
||
| 1099 | |||
| 1100 | return result; /* Nullmove */ |
||
| 1101 | } |
||
| 1102 | |||
| 1103 | plyInfo->captured = capturedPiece; |
||
| 1104 | plyInfo->kingSquare = position->king[activeColor]; |
||
| 1105 | plyInfo->castlingRights = position->castlingRights; |
||
| 1106 | plyInfo->halfMoveClock = position->halfMoveClock; |
||
| 1107 | plyInfo->allPieces = position->allPieces; |
||
| 1108 | plyInfo->whitePieces = position->piecesOfColor[WHITE]; |
||
| 1109 | plyInfo->blackPieces = position->piecesOfColor[BLACK]; |
||
| 1110 | plyInfo->pieceCount = position->pieceCount; |
||
| 1111 | variation->plyInfo[variation->ply].staticValueAvailable = FALSE; |
||
| 1112 | variation->plyInfo[variation->ply].gainsUpdated = FALSE; |
||
| 1113 | position->piecesOfColor[activeColor] &= maxFrom; |
||
| 1114 | position->piecesOfColor[activeColor] |= minTo; |
||
| 1115 | position->piecesOfType[movingPiece] &= maxFrom; |
||
| 1116 | position->hashKey ^= |
||
| 1117 | GENERATED_KEYTABLE[movingPiece][from] ^ |
||
| 1118 | GENERATED_KEYTABLE[movingPiece][to]; |
||
| 1119 | position->castlingRights &= |
||
| 1120 | remainingCastlings[to] & remainingCastlings[from]; |
||
| 1121 | |||
| 1122 | if (position->castlingRights != plyInfo->castlingRights) |
||
| 1123 | { |
||
| 1124 | position->hashKey ^= |
||
| 1125 | GENERATED_KEYTABLE[0][plyInfo->castlingRights] ^ |
||
| 1126 | GENERATED_KEYTABLE[0][position->castlingRights]; |
||
| 1127 | } |
||
| 1128 | |||
| 1129 | position->halfMoveClock++; |
||
| 1130 | position->piece[to] = movingPiece; |
||
| 1131 | position->piece[from] = NO_PIECE; |
||
| 1132 | addBonusForColor(pieceSquareBonus[movingPiece][to] - |
||
| 1133 | pieceSquareBonus[movingPiece][from], position, |
||
| 1134 | activeColor); |
||
| 1135 | |||
| 1136 | if (capturedPiece != NO_PIECE) |
||
| 1137 | { |
||
| 1138 | position->halfMoveClock = 0; |
||
| 1139 | position->piecesOfColor[passiveColor] &= ~minTo; |
||
| 1140 | position->piecesOfType[capturedPiece] &= ~minTo; |
||
| 1141 | position->numberOfPieces[passiveColor]--; |
||
| 1142 | |||
| 1143 | if (pieceType(capturedPiece) == PAWN) |
||
| 1144 | { |
||
| 1145 | position->numberOfPawns[passiveColor]--; |
||
| 1146 | position->pawnHashKey ^= GENERATED_KEYTABLE[capturedPiece][to]; |
||
| 1147 | } |
||
| 1148 | else |
||
| 1149 | { |
||
| 1150 | position->pieceCount -= (capturedPiece == (BISHOP | passiveColor) ? |
||
| 1151 | bishopPieceCountWeight[passiveColor][to] : |
||
| 1152 | pieceCountWeight[capturedPiece]); |
||
| 1153 | } |
||
| 1154 | |||
| 1155 | position->hashKey ^= GENERATED_KEYTABLE[capturedPiece][to]; |
||
| 1156 | addBonusForColor(pieceSquareBonus[capturedPiece][to], position, |
||
| 1157 | activeColor); |
||
| 1158 | } |
||
| 1159 | |||
| 1160 | if (pieceType(movingPiece) == PAWN) |
||
| 1161 | { |
||
| 1162 | position->halfMoveClock = 0; |
||
| 1163 | position->pawnHashKey ^= |
||
| 1164 | GENERATED_KEYTABLE[movingPiece][from] ^ |
||
| 1165 | GENERATED_KEYTABLE[movingPiece][to]; |
||
| 1166 | |||
| 1167 | if (distance(from, to) == 2) |
||
| 1168 | { |
||
| 1169 | position->enPassantSquare = (Square) ((from + to) >> 1); |
||
| 1170 | position->hashKey ^= |
||
| 1171 | GENERATED_KEYTABLE[0][position->enPassantSquare]; |
||
| 1172 | } |
||
| 1173 | else if (to == plyInfo->enPassantSquare) |
||
| 1174 | { |
||
| 1175 | const Square captureSquare = |
||
| 1176 | (Square) (to + (rank(from) - rank(to)) * 8); |
||
| 1177 | const Piece capturedPawn = position->piece[captureSquare]; |
||
| 1178 | |||
| 1179 | clearSquare(position->piecesOfColor[passiveColor], captureSquare); |
||
| 1180 | clearSquare(position->piecesOfType[capturedPawn], captureSquare); |
||
| 1181 | position->hashKey ^= GENERATED_KEYTABLE[capturedPawn][captureSquare]; |
||
| 1182 | position->pawnHashKey ^= |
||
| 1183 | GENERATED_KEYTABLE[capturedPawn][captureSquare]; |
||
| 1184 | addBonusForColor(pieceSquareBonus[capturedPawn][captureSquare], |
||
| 1185 | position, activeColor); |
||
| 1186 | |||
| 1187 | plyInfo->restoreSquare1 = captureSquare; |
||
| 1188 | plyInfo->restorePiece1 = capturedPawn; |
||
| 1189 | position->piece[captureSquare] = NO_PIECE; |
||
| 1190 | position->numberOfPieces[passiveColor]--; |
||
| 1191 | position->numberOfPawns[passiveColor]--; |
||
| 1192 | } |
||
| 1193 | else if (newPiece != NO_PIECE) |
||
| 1194 | { |
||
| 1195 | const Piece effectiveNewPiece = (Piece) (newPiece | activeColor); |
||
| 1196 | |||
| 1197 | plyInfo->restoreSquare1 = from; |
||
| 1198 | plyInfo->restorePiece1 = movingPiece; |
||
| 1199 | position->piece[to] = effectiveNewPiece; |
||
| 1200 | position->numberOfPawns[activeColor]--; |
||
| 1201 | position->pieceCount += |
||
| 1202 | (newPiece == (Piece) BISHOP ? |
||
| 1203 | bishopPieceCountWeight[activeColor][to] : |
||
| 1204 | pieceCountWeight[effectiveNewPiece]); |
||
| 1205 | position->hashKey ^= |
||
| 1206 | GENERATED_KEYTABLE[movingPiece][to] ^ |
||
| 1207 | GENERATED_KEYTABLE[effectiveNewPiece][to]; |
||
| 1208 | position->pawnHashKey ^= GENERATED_KEYTABLE[movingPiece][to]; |
||
| 1209 | addBonusForColor(pieceSquareBonus[effectiveNewPiece][to] - |
||
| 1210 | pieceSquareBonus[movingPiece][to], |
||
| 1211 | position, activeColor); |
||
| 1212 | setSquare(position->piecesOfType[position->piece[to]], to); |
||
| 1213 | } |
||
| 1214 | } |
||
| 1215 | |||
| 1216 | else if (pieceType(movingPiece) == KING) |
||
| 1217 | { |
||
| 1218 | position->king[activeColor] = to; |
||
| 1219 | |||
| 1220 | if (distance(from, to) == 2) |
||
| 1221 | { |
||
| 1222 | const Square rookFrom = rookOrigin[to]; |
||
| 1223 | const Square rookTo = (Square) ((from + to) >> 1); |
||
| 1224 | const Piece movingRook = position->piece[rookFrom]; |
||
| 1225 | |||
| 1226 | plyInfo->restoreSquare1 = rookFrom; |
||
| 1227 | plyInfo->restorePiece1 = movingRook; |
||
| 1228 | plyInfo->restoreSquare2 = rookTo; |
||
| 1229 | plyInfo->restorePiece2 = position->piece[rookTo]; |
||
| 1230 | position->piece[rookFrom] = NO_PIECE; |
||
| 1231 | position->piece[rookTo] = movingRook; |
||
| 1232 | position->halfMoveClock = 0; |
||
| 1233 | |||
| 1234 | setSquare(position->piecesOfColor[activeColor], rookTo); |
||
| 1235 | clearSquare(position->piecesOfColor[activeColor], rookFrom); |
||
| 1236 | setSquare(position->piecesOfType[movingRook], rookTo); |
||
| 1237 | clearSquare(position->piecesOfType[movingRook], rookFrom); |
||
| 1238 | position->hashKey ^= |
||
| 1239 | GENERATED_KEYTABLE[movingRook][rookFrom] ^ |
||
| 1240 | GENERATED_KEYTABLE[movingRook][rookTo]; |
||
| 1241 | addBonusForColor(pieceSquareBonus[movingRook][rookTo] - |
||
| 1242 | pieceSquareBonus[movingRook][rookFrom], |
||
| 1243 | position, activeColor); |
||
| 1244 | |||
| 1245 | if (getDirectAttackers(position, from, passiveColor, |
||
| 1246 | position->allPieces) != EMPTY_BITBOARD || |
||
| 1247 | getDirectAttackers(position, rookTo, passiveColor, |
||
| 1248 | position->allPieces) != EMPTY_BITBOARD) |
||
| 1249 | { |
||
| 1250 | result = 1; /* castling move was not legal */ |
||
| 1251 | } |
||
| 1252 | } |
||
| 1253 | } |
||
| 1254 | |||
| 1255 | setSquare(position->piecesOfType[position->piece[to]], to); |
||
| 1256 | position->allPieces = |
||
| 1257 | position->piecesOfColor[WHITE] | position->piecesOfColor[BLACK]; |
||
| 1258 | |||
| 1259 | assert(checkVariation(variation) == 0); |
||
| 1260 | |||
| 1261 | return result; |
||
| 1262 | } |
||
| 1263 | |||
| 1264 | #define PERSPECTIVE_WHITE |
||
| 1265 | #include "positionc.c" |
||
| 1266 | #undef PERSPECTIVE_WHITE |
||
| 1267 | #include "positionc.c" |
||
| 1268 | |||
| 1269 | int makeMoveFast(Variation * variation, const Move move) |
||
| 1270 | { |
||
| 1271 | if (variation->singlePosition.activeColor == WHITE) |
||
| 1272 | { |
||
| 1273 | return makeWhiteMove(variation, move); |
||
| 1274 | } |
||
| 1275 | else |
||
| 1276 | { |
||
| 1277 | return makeBlackMove(variation, move); |
||
| 1278 | } |
||
| 1279 | } |
||
| 1280 | |||
| 1281 | void unmakeLastMove(Variation * variation) |
||
| 1282 | { |
||
| 1283 | Position *position = &variation->singlePosition; |
||
| 1284 | const PlyInfo *plyInfo = &variation->plyInfo[--variation->ply]; |
||
| 1285 | const Move move = plyInfo->currentMove; |
||
| 1286 | const Square from = getFromSquare(move); |
||
| 1287 | const Square to = getToSquare(move); |
||
| 1288 | const Piece newPiece = getNewPiece(move); |
||
| 1289 | const Color activeColor = position->activeColor = |
||
| 1290 | opponent(position->activeColor); |
||
| 1291 | |||
| 1292 | position->enPassantSquare = plyInfo->enPassantSquare; |
||
| 1293 | position->hashKey = plyInfo->hashKey; |
||
| 1294 | |||
| 1295 | if (from == to) |
||
| 1296 | { |
||
| 1297 | assert(checkVariation(variation) == 0); |
||
| 1298 | |||
| 1299 | return; /* Nullmove */ |
||
| 1300 | } |
||
| 1301 | |||
| 1302 | position->pawnHashKey = plyInfo->pawnHashKey; |
||
| 1303 | clearSquare(position->piecesOfType[position->piece[to]], to); |
||
| 1304 | position->king[activeColor] = plyInfo->kingSquare; |
||
| 1305 | position->piece[from] = position->piece[to]; |
||
| 1306 | position->piece[to] = plyInfo->captured; |
||
| 1307 | position->pieceCount = plyInfo->pieceCount; |
||
| 1308 | |||
| 1309 | if (newPiece != NO_PIECE) |
||
| 1310 | { |
||
| 1311 | position->numberOfPawns[activeColor]++; |
||
| 1312 | position->piece[plyInfo->restoreSquare1] = plyInfo->restorePiece1; |
||
| 1313 | } |
||
| 1314 | |||
| 1315 | setSquare(position->piecesOfType[position->piece[from]], from); |
||
| 1316 | position->halfMoveClock = plyInfo->halfMoveClock; |
||
| 1317 | position->castlingRights = plyInfo->castlingRights; |
||
| 1318 | position->piecesOfColor[WHITE] = plyInfo->whitePieces; |
||
| 1319 | position->piecesOfColor[BLACK] = plyInfo->blackPieces; |
||
| 1320 | position->allPieces = plyInfo->allPieces; |
||
| 1321 | position->balance = plyInfo->balance; |
||
| 1322 | |||
| 1323 | if (plyInfo->captured != NO_PIECE) |
||
| 1324 | { |
||
| 1325 | const Color passiveColor = opponent(activeColor); |
||
| 1326 | |||
| 1327 | setSquare(position->piecesOfType[plyInfo->captured], to); |
||
| 1328 | position->numberOfPieces[passiveColor]++; |
||
| 1329 | |||
| 1330 | if (pieceType(plyInfo->captured) == PAWN) |
||
| 1331 | { |
||
| 1332 | position->numberOfPawns[passiveColor]++; |
||
| 1333 | } |
||
| 1334 | } |
||
| 1335 | else if (to == plyInfo->enPassantSquare && |
||
| 1336 | pieceType(position->piece[from]) == PAWN) |
||
| 1337 | { |
||
| 1338 | const Color passiveColor = opponent(activeColor); |
||
| 1339 | |||
| 1340 | position->piece[plyInfo->restoreSquare1] = plyInfo->restorePiece1; |
||
| 1341 | setSquare(position->piecesOfType[plyInfo->restorePiece1], |
||
| 1342 | plyInfo->restoreSquare1); |
||
| 1343 | position->numberOfPieces[passiveColor]++; |
||
| 1344 | position->numberOfPawns[passiveColor]++; |
||
| 1345 | } |
||
| 1346 | else if (distance(from, to) == 2 && |
||
| 1347 | pieceType(position->piece[from]) == KING) |
||
| 1348 | { |
||
| 1349 | position->piece[plyInfo->restoreSquare1] = plyInfo->restorePiece1; |
||
| 1350 | position->piece[plyInfo->restoreSquare2] = plyInfo->restorePiece2; |
||
| 1351 | setSquare(position->piecesOfType[plyInfo->restorePiece1], |
||
| 1352 | plyInfo->restoreSquare1); |
||
| 1353 | clearSquare(position->piecesOfType[plyInfo->restorePiece1], |
||
| 1354 | plyInfo->restoreSquare2); |
||
| 1355 | } |
||
| 1356 | |||
| 1357 | assert(checkVariation(variation) == 0); |
||
| 1358 | } |
||
| 1359 | |||
| 1360 | bool moveIsCheck(const Move move, const Position * position) |
||
| 1361 | { |
||
| 1362 | const Square kingSquare = position->king[opponent(position->activeColor)]; |
||
| 1363 | const Square from = getFromSquare(move); |
||
| 1364 | const Square to = getToSquare(move); |
||
| 1365 | const Piece piece = position->piece[from]; |
||
| 1366 | |||
| 1367 | if (testSquare(generalMoves[QUEEN][kingSquare], from) && |
||
| 1368 | (position->allPieces & squaresBetween[kingSquare][from]) == |
||
| 1369 | EMPTY_BITBOARD && |
||
| 1370 | testSquare(squaresBetween[kingSquare][from], to) == FALSE && |
||
| 1371 | testSquare(squaresBehind[from][kingSquare], to) == FALSE) |
||
| 1372 | { |
||
| 1373 | /* Detect undiscovered check: */ |
||
| 1374 | |||
| 1375 | const Color color = position->activeColor; |
||
| 1376 | Bitboard batteryPieces; |
||
| 1377 | Square square; |
||
| 1378 | |||
| 1379 | if (rank(from) == rank(kingSquare) || file(from) == file(kingSquare)) |
||
| 1380 | { |
||
| 1381 | batteryPieces = squaresBehind[from][kingSquare] & |
||
| 1382 | (position->piecesOfType[ROOK | color] | |
||
| 1383 | position->piecesOfType[QUEEN | color]); |
||
| 1384 | } |
||
| 1385 | else |
||
| 1386 | { |
||
| 1387 | batteryPieces = squaresBehind[from][kingSquare] & |
||
| 1388 | (position->piecesOfType[BISHOP | color] | |
||
| 1389 | position->piecesOfType[QUEEN | color]); |
||
| 1390 | } |
||
| 1391 | |||
| 1392 | ITERATE_BITBOARD(&batteryPieces, square) |
||
| 1393 | { |
||
| 1394 | if ((squaresBetween[square][kingSquare] & position->allPieces) == |
||
| 1395 | minValue[from]) |
||
| 1396 | { |
||
| 1397 | return TRUE; |
||
| 1398 | } |
||
| 1399 | } |
||
| 1400 | } |
||
| 1401 | |||
| 1402 | /* No undiscovered check: */ |
||
| 1403 | |||
| 1404 | if (piece & PP_SLIDING_PIECE) |
||
| 1405 | { |
||
| 1406 | return (bool) |
||
| 1407 | (testSquare(generalMoves[pieceType(piece)][to], kingSquare) && |
||
| 1408 | (position->allPieces & squaresBetween[kingSquare][to]) == |
||
| 1409 | EMPTY_BITBOARD); |
||
| 1410 | } |
||
| 1411 | else if (pieceType(piece) == KNIGHT) |
||
| 1412 | { |
||
| 1413 | return (testSquare(generalMoves[KNIGHT][kingSquare], to) != |
||
| 1414 | EMPTY_BITBOARD); |
||
| 1415 | } |
||
| 1416 | else if (pieceType(piece) == PAWN) |
||
| 1417 | { |
||
| 1418 | const Piece newPiece = getNewPiece(move); |
||
| 1419 | |||
| 1420 | if (newPiece == NO_PIECE) |
||
| 1421 | { |
||
| 1422 | if (testSquare(generalMoves[piece][to], kingSquare) != FALSE) |
||
| 1423 | { |
||
| 1424 | return TRUE; |
||
| 1425 | } |
||
| 1426 | |||
| 1427 | if (to == position->enPassantSquare) |
||
| 1428 | { |
||
| 1429 | const Square captureSquare = |
||
| 1430 | (Square) (to + (rank(from) - rank(to)) * 8); |
||
| 1431 | |||
| 1432 | if (testSquare(generalMoves[QUEEN][kingSquare], captureSquare) && |
||
| 1433 | (squaresBetween[captureSquare][kingSquare] & |
||
| 1434 | position->allPieces) == EMPTY_BITBOARD) |
||
| 1435 | { |
||
| 1436 | const Color color = position->activeColor; |
||
| 1437 | Bitboard batteryPieces; |
||
| 1438 | const Bitboard blockers = minValue[to] | |
||
| 1439 | (position->allPieces & maxValue[captureSquare] & |
||
| 1440 | maxValue[from]); |
||
| 1441 | Square square; |
||
| 1442 | |||
| 1443 | if (rank(captureSquare) == rank(kingSquare) || |
||
| 1444 | file(captureSquare) == file(kingSquare)) |
||
| 1445 | { |
||
| 1446 | batteryPieces = squaresBehind[captureSquare][kingSquare] & |
||
| 1447 | (position->piecesOfType[ROOK | color] | |
||
| 1448 | position->piecesOfType[QUEEN | color]); |
||
| 1449 | } |
||
| 1450 | else |
||
| 1451 | { |
||
| 1452 | batteryPieces = squaresBehind[captureSquare][kingSquare] & |
||
| 1453 | (position->piecesOfType[BISHOP | color] | |
||
| 1454 | position->piecesOfType[QUEEN | color]); |
||
| 1455 | } |
||
| 1456 | |||
| 1457 | ITERATE_BITBOARD(&batteryPieces, square) |
||
| 1458 | { |
||
| 1459 | if ((squaresBetween[kingSquare][square] & blockers) == |
||
| 1460 | EMPTY_BITBOARD) |
||
| 1461 | { |
||
| 1462 | return TRUE; |
||
| 1463 | } |
||
| 1464 | } |
||
| 1465 | } |
||
| 1466 | } |
||
| 1467 | } |
||
| 1468 | else |
||
| 1469 | { |
||
| 1470 | if (newPiece & PP_SLIDING_PIECE) |
||
| 1471 | { |
||
| 1472 | const Bitboard blockers = position->allPieces & maxValue[from]; |
||
| 1473 | |||
| 1474 | return (bool) |
||
| 1475 | (testSquare(generalMoves[newPiece][to], kingSquare) && |
||
| 1476 | (blockers & squaresBetween[kingSquare][to]) == |
||
| 1477 | EMPTY_BITBOARD); |
||
| 1478 | } |
||
| 1479 | else |
||
| 1480 | { |
||
| 1481 | return (testSquare(generalMoves[KNIGHT][kingSquare], to) != |
||
| 1482 | EMPTY_BITBOARD); |
||
| 1483 | } |
||
| 1484 | } |
||
| 1485 | } |
||
| 1486 | else if (pieceType(piece) == KING && abs(to - from) == 2) |
||
| 1487 | { |
||
| 1488 | const Bitboard blockers = position->allPieces & maxValue[from]; |
||
| 1489 | const int rookSquare = (to + from) / 2; |
||
| 1490 | |||
| 1491 | return (bool) |
||
| 1492 | (testSquare(generalMoves[ROOK][rookSquare], kingSquare) && |
||
| 1493 | (blockers & squaresBetween[kingSquare][rookSquare]) == |
||
| 1494 | EMPTY_BITBOARD); |
||
| 1495 | } |
||
| 1496 | |||
| 1497 | return FALSE; |
||
| 1498 | } |
||
| 1499 | |||
| 1500 | int checkConsistency(const Position * position) |
||
| 1501 | { |
||
| 1502 | Square square; |
||
| 1503 | int numPieces[2], numPawns[2], value[2], i; |
||
| 1504 | int openingValue[2], endgameValue[2]; |
||
| 1505 | INT32 balance = 0; |
||
| 1506 | Bitboard temp; |
||
| 1507 | BYTE obstacles[NUM_LANES]; |
||
| 1508 | UINT32 materialSignature = calculateMaterialSignature(position); |
||
| 1509 | |||
| 1510 | numPieces[WHITE] = numPieces[BLACK] = 0; |
||
| 1511 | numPawns[WHITE] = numPawns[BLACK] = 0; |
||
| 1512 | memset(obstacles, 0x00, NUM_LANES); |
||
| 1513 | value[WHITE] = value[BLACK] = 0; |
||
| 1514 | openingValue[WHITE] = openingValue[BLACK] = 0; |
||
| 1515 | endgameValue[WHITE] = endgameValue[BLACK] = 0; |
||
| 1516 | |||
| 1517 | assert(position->activeColor == WHITE || position->activeColor == BLACK); |
||
| 1518 | assert(getMaterialSignatureFromPieceCount(position) == materialSignature); |
||
| 1519 | |||
| 1520 | { |
||
| 1521 | int calculatedNumWhiteQueens; |
||
| 1522 | int calculatedNumWhiteRooks; |
||
| 1523 | int calculatedNumWhiteLightSquareBishops; |
||
| 1524 | int calculatedNumWhiteDarkSquareBishops; |
||
| 1525 | int calculatedNumWhiteKnights; |
||
| 1526 | int calculatedNumWhitePawns; |
||
| 1527 | int calculatedNumBlackQueens; |
||
| 1528 | int calculatedNumBlackRooks; |
||
| 1529 | int calculatedNumBlackLightSquareBishops; |
||
| 1530 | int calculatedNumBlackDarkSquareBishops; |
||
| 1531 | int calculatedNumBlackKnights; |
||
| 1532 | int calculatedNumBlackPawns; |
||
| 1533 | |||
| 1534 | getPieceCounters(materialSignature, |
||
| 1535 | &calculatedNumWhiteQueens, &calculatedNumWhiteRooks, |
||
| 1536 | &calculatedNumWhiteLightSquareBishops, |
||
| 1537 | &calculatedNumWhiteDarkSquareBishops, |
||
| 1538 | &calculatedNumWhiteKnights, |
||
| 1539 | &calculatedNumWhitePawns, &calculatedNumBlackQueens, |
||
| 1540 | &calculatedNumBlackRooks, |
||
| 1541 | &calculatedNumBlackLightSquareBishops, |
||
| 1542 | &calculatedNumBlackDarkSquareBishops, |
||
| 1543 | &calculatedNumBlackKnights, &calculatedNumBlackPawns); |
||
| 1544 | |||
| 1545 | assert(getPieceCount(position, WHITE_QUEEN) > 1 || |
||
| 1546 | getPieceCount(position, WHITE_QUEEN) == |
||
| 1547 | calculatedNumWhiteQueens); |
||
| 1548 | assert(getPieceCount(position, WHITE_ROOK) > 2 || |
||
| 1549 | getPieceCount(position, WHITE_ROOK) == calculatedNumWhiteRooks); |
||
| 1550 | assert(getPieceCount(position, WHITE_BISHOP_LIGHT) > 1 || |
||
| 1551 | getPieceCount(position, WHITE_BISHOP_LIGHT) == |
||
| 1552 | calculatedNumWhiteLightSquareBishops); |
||
| 1553 | assert(getPieceCount(position, WHITE_BISHOP_DARK) > 1 || |
||
| 1554 | getPieceCount(position, WHITE_BISHOP_DARK) == |
||
| 1555 | calculatedNumWhiteDarkSquareBishops); |
||
| 1556 | assert(getPieceCount(position, WHITE_KNIGHT) > 2 || |
||
| 1557 | getPieceCount(position, WHITE_KNIGHT) == |
||
| 1558 | calculatedNumWhiteKnights); |
||
| 1559 | assert(position->numberOfPawns[WHITE] == calculatedNumWhitePawns); |
||
| 1560 | assert(getPieceCount(position, BLACK_QUEEN) > 1 || |
||
| 1561 | getPieceCount(position, BLACK_QUEEN) == |
||
| 1562 | calculatedNumBlackQueens); |
||
| 1563 | assert(getPieceCount(position, BLACK_ROOK) > 2 || |
||
| 1564 | getPieceCount(position, BLACK_ROOK) == calculatedNumBlackRooks); |
||
| 1565 | assert(getPieceCount(position, BLACK_BISHOP_LIGHT) > 1 || |
||
| 1566 | getPieceCount(position, BLACK_BISHOP_LIGHT) == |
||
| 1567 | calculatedNumBlackLightSquareBishops); |
||
| 1568 | assert(getPieceCount(position, BLACK_BISHOP_DARK) > 1 || |
||
| 1569 | getPieceCount(position, BLACK_BISHOP_DARK) == |
||
| 1570 | calculatedNumBlackDarkSquareBishops); |
||
| 1571 | assert(getPieceCount(position, BLACK_KNIGHT) > 2 || |
||
| 1572 | getPieceCount(position, BLACK_KNIGHT) == |
||
| 1573 | calculatedNumBlackKnights); |
||
| 1574 | assert(position->numberOfPawns[BLACK] == calculatedNumBlackPawns); |
||
| 1575 | |||
| 1576 | if (getPieceCount(position, WHITE_QUEEN) <= 1 && |
||
| 1577 | getPieceCount(position, WHITE_ROOK) <= 2 && |
||
| 1578 | getPieceCount(position, WHITE_BISHOP_LIGHT) <= 1 && |
||
| 1579 | getPieceCount(position, WHITE_BISHOP_DARK) <= 1 && |
||
| 1580 | getPieceCount(position, WHITE_KNIGHT) <= 2 && |
||
| 1581 | getPieceCount(position, BLACK_QUEEN) <= 1 && |
||
| 1582 | getPieceCount(position, BLACK_ROOK) <= 2 && |
||
| 1583 | getPieceCount(position, BLACK_BISHOP_LIGHT) <= 1 && |
||
| 1584 | getPieceCount(position, BLACK_BISHOP_DARK) <= 1 && |
||
| 1585 | getPieceCount(position, BLACK_KNIGHT) <= 2) |
||
| 1586 | { |
||
| 1587 | const MaterialInfo *mi = &materialInfo[materialSignature]; |
||
| 1588 | |||
| 1589 | if (mi->materialBalance != materialBalance(position)) |
||
| 1590 | { |
||
| 1591 | logDebug("mimb=%d cmb=%d\n", mi->materialBalance, |
||
| 1592 | materialBalance(position)); |
||
| 1593 | dumpPosition(position); |
||
| 1594 | } |
||
| 1595 | |||
| 1596 | assert(mi->materialBalance == materialBalance(position)); |
||
| 1597 | assert(mi->phaseIndex == phaseIndex(position)); |
||
| 1598 | } |
||
| 1599 | } |
||
| 1600 | |||
| 1601 | if (position->castlingRights & WHITE_00) |
||
| 1602 | { |
||
| 1603 | assert(position->piece[E1] == WHITE_KING); |
||
| 1604 | assert(position->piece[H1] == WHITE_ROOK); |
||
| 1605 | } |
||
| 1606 | |||
| 1607 | if (position->castlingRights & WHITE_000) |
||
| 1608 | { |
||
| 1609 | assert(position->piece[E1] == WHITE_KING); |
||
| 1610 | assert(position->piece[A1] == WHITE_ROOK); |
||
| 1611 | } |
||
| 1612 | |||
| 1613 | if (position->castlingRights & BLACK_00) |
||
| 1614 | { |
||
| 1615 | assert(position->piece[E8] == BLACK_KING); |
||
| 1616 | assert(position->piece[H8] == BLACK_ROOK); |
||
| 1617 | } |
||
| 1618 | |||
| 1619 | if (position->castlingRights & BLACK_000) |
||
| 1620 | { |
||
| 1621 | assert(position->piece[E8] == BLACK_KING); |
||
| 1622 | assert(position->piece[A8] == BLACK_ROOK); |
||
| 1623 | } |
||
| 1624 | |||
| 1625 | assert(position->enPassantSquare == NO_SQUARE || |
||
| 1626 | squareIsValid(position->enPassantSquare)); |
||
| 1627 | |||
| 1628 | if (position->enPassantSquare != NO_SQUARE) |
||
| 1629 | { |
||
| 1630 | if (position->activeColor == WHITE) |
||
| 1631 | { |
||
| 1632 | assert(rank(position->enPassantSquare) == RANK_6); |
||
| 1633 | assert(position->piece[position->enPassantSquare - 8] == BLACK_PAWN); |
||
| 1634 | } |
||
| 1635 | else |
||
| 1636 | { |
||
| 1637 | assert(rank(position->enPassantSquare) == RANK_3); |
||
| 1638 | assert(position->piece[position->enPassantSquare + 8] == WHITE_PAWN); |
||
| 1639 | } |
||
| 1640 | } |
||
| 1641 | |||
| 1642 | assert((position->piecesOfColor[WHITE] ^ position->piecesOfColor[BLACK]) == |
||
| 1643 | position->allPieces); |
||
| 1644 | |||
| 1645 | temp = EMPTY_BITBOARD; |
||
| 1646 | |||
| 1647 | for (i = 1; i <= 0x0F; i++) |
||
| 1648 | { |
||
| 1649 | temp ^= position->piecesOfType[i]; |
||
| 1650 | } |
||
| 1651 | |||
| 1652 | assert(temp == position->allPieces); |
||
| 1653 | |||
| 1654 | assert(squareIsValid(position->king[WHITE])); |
||
| 1655 | assert(position->piece[position->king[WHITE]] == WHITE_KING); |
||
| 1656 | assert(squareIsValid(position->king[BLACK])); |
||
| 1657 | assert(position->piece[position->king[BLACK]] == BLACK_KING); |
||
| 1658 | assert(testSquare |
||
| 1659 | (position->piecesOfType[WHITE_KING], position->king[WHITE])); |
||
| 1660 | assert(getNumberOfSetSquares(position->piecesOfType[WHITE_KING]) == 1); |
||
| 1661 | assert(testSquare |
||
| 1662 | (position->piecesOfType[BLACK_KING], position->king[BLACK])); |
||
| 1663 | assert(getNumberOfSetSquares(position->piecesOfType[BLACK_KING]) == 1); |
||
| 1664 | |||
| 1665 | assert(getNumberOfSetSquares(position->piecesOfType[WHITE_QUEEN]) == |
||
| 1666 | getPieceCount(position, WHITE_QUEEN)); |
||
| 1667 | assert(getNumberOfSetSquares(position->piecesOfType[WHITE_ROOK]) == |
||
| 1668 | getPieceCount(position, WHITE_ROOK)); |
||
| 1669 | assert(getNumberOfSetSquares |
||
| 1670 | (position->piecesOfType[WHITE_BISHOP] & lightSquares) == |
||
| 1671 | getPieceCount(position, WHITE_BISHOP_LIGHT)); |
||
| 1672 | assert(getNumberOfSetSquares |
||
| 1673 | (position->piecesOfType[WHITE_BISHOP] & darkSquares) == |
||
| 1674 | getPieceCount(position, WHITE_BISHOP_DARK)); |
||
| 1675 | assert(getNumberOfSetSquares(position->piecesOfType[WHITE_KNIGHT]) == |
||
| 1676 | getPieceCount(position, WHITE_KNIGHT)); |
||
| 1677 | assert(getNumberOfSetSquares(position->piecesOfType[BLACK_QUEEN]) == |
||
| 1678 | getPieceCount(position, BLACK_QUEEN)); |
||
| 1679 | assert(getNumberOfSetSquares(position->piecesOfType[BLACK_ROOK]) == |
||
| 1680 | getPieceCount(position, BLACK_ROOK)); |
||
| 1681 | assert(getNumberOfSetSquares |
||
| 1682 | (position->piecesOfType[BLACK_BISHOP] & lightSquares) == |
||
| 1683 | getPieceCount(position, BLACK_BISHOP_LIGHT)); |
||
| 1684 | assert(getNumberOfSetSquares |
||
| 1685 | (position->piecesOfType[BLACK_BISHOP] & darkSquares) == |
||
| 1686 | getPieceCount(position, BLACK_BISHOP_DARK)); |
||
| 1687 | assert(getNumberOfSetSquares(position->piecesOfType[BLACK_KNIGHT]) == |
||
| 1688 | getPieceCount(position, BLACK_KNIGHT)); |
||
| 1689 | |||
| 1690 | ITERATE(square) |
||
| 1691 | { |
||
| 1692 | Piece piece = position->piece[square]; |
||
| 1693 | PieceType pieceType = pieceType(piece); |
||
| 1694 | Color color = pieceColor(piece); |
||
| 1695 | |||
| 1696 | assert(piece >= 0 && piece <= 15); |
||
| 1697 | |||
| 1698 | if (piece != NO_PIECE) |
||
| 1699 | { |
||
| 1700 | numPieces[color]++; |
||
| 1701 | setObstacleSquare(square, obstacles); |
||
| 1702 | |||
| 1703 | assert(testSquare(position->allPieces, square)); |
||
| 1704 | assert(testSquare(position->piecesOfColor[color], square)); |
||
| 1705 | assert(testSquare(position->piecesOfType[piece], square)); |
||
| 1706 | |||
| 1707 | if (pieceType == PAWN) |
||
| 1708 | { |
||
| 1709 | numPawns[color]++; |
||
| 1710 | } |
||
| 1711 | |||
| 1712 | if (pieceType != KING) |
||
| 1713 | { |
||
| 1714 | value[color] += basicValue[piece]; |
||
| 1715 | } |
||
| 1716 | |||
| 1717 | openingValue[color] += |
||
| 1718 | getOpeningValue(pieceSquareBonus[piece][square]); |
||
| 1719 | endgameValue[color] += |
||
| 1720 | getEndgameValue(pieceSquareBonus[piece][square]); |
||
| 1721 | |||
| 1722 | if (color == WHITE) |
||
| 1723 | { |
||
| 1724 | balance += pieceSquareBonus[piece][square]; |
||
| 1725 | } |
||
| 1726 | else |
||
| 1727 | { |
||
| 1728 | balance -= pieceSquareBonus[piece][square]; |
||
| 1729 | } |
||
| 1730 | } |
||
| 1731 | else |
||
| 1732 | { |
||
| 1733 | assert(testSquare(position->allPieces, square) == FALSE); |
||
| 1734 | assert(testSquare(position->piecesOfColor[WHITE], square) == FALSE); |
||
| 1735 | assert(testSquare(position->piecesOfColor[BLACK], square) == FALSE); |
||
| 1736 | } |
||
| 1737 | } |
||
| 1738 | |||
| 1739 | assert(numPieces[WHITE] == position->numberOfPieces[WHITE]); |
||
| 1740 | assert(numPieces[WHITE] >= 1); |
||
| 1741 | assert(numPieces[WHITE] <= 16); |
||
| 1742 | assert(numPieces[WHITE] == |
||
| 1743 | getNumberOfSetSquares(position->piecesOfColor[WHITE])); |
||
| 1744 | assert(numPieces[BLACK] == position->numberOfPieces[BLACK]); |
||
| 1745 | assert(numPieces[BLACK] >= 1); |
||
| 1746 | assert(numPieces[BLACK] <= 16); |
||
| 1747 | assert(numPieces[BLACK] == |
||
| 1748 | getNumberOfSetSquares(position->piecesOfColor[BLACK])); |
||
| 1749 | |||
| 1750 | assert(numPawns[WHITE] == position->numberOfPawns[WHITE]); |
||
| 1751 | assert(numPawns[WHITE] >= 0); |
||
| 1752 | assert(numPawns[WHITE] <= 8); |
||
| 1753 | assert(numPawns[WHITE] == |
||
| 1754 | getNumberOfSetSquares(position->piecesOfType[WHITE_PAWN])); |
||
| 1755 | assert(numPawns[BLACK] == position->numberOfPawns[BLACK]); |
||
| 1756 | assert(numPawns[BLACK] >= 0); |
||
| 1757 | assert(numPawns[BLACK] <= 8); |
||
| 1758 | assert(numPawns[BLACK] == |
||
| 1759 | getNumberOfSetSquares(position->piecesOfType[BLACK_PAWN])); |
||
| 1760 | assert(balance == position->balance); |
||
| 1761 | |||
| 1762 | assert(calculateHashKey(position) == position->hashKey); |
||
| 1763 | assert(calculatePawnHashKey(position) == position->pawnHashKey); |
||
| 1764 | |||
| 1765 | return 0; |
||
| 1766 | } |
||
| 1767 | |||
| 1768 | bool positionIsLegal(const Position * position) |
||
| 1769 | { |
||
| 1770 | Square square; |
||
| 1771 | int numPieces[2], numPawns[2], value[2], i; |
||
| 1772 | Bitboard temp; |
||
| 1773 | BYTE obstacles[NUM_LANES]; |
||
| 1774 | |||
| 1775 | numPieces[WHITE] = numPieces[BLACK] = 0; |
||
| 1776 | numPawns[WHITE] = numPawns[BLACK] = 0; |
||
| 1777 | memset(obstacles, 0x00, NUM_LANES); |
||
| 1778 | value[WHITE] = value[BLACK] = 0; |
||
| 1779 | |||
| 1780 | if (position->activeColor != WHITE && position->activeColor != BLACK) |
||
| 1781 | { |
||
| 1782 | return FALSE; |
||
| 1783 | } |
||
| 1784 | |||
| 1785 | if (position->castlingRights & WHITE_00) |
||
| 1786 | { |
||
| 1787 | if (position->piece[E1] != WHITE_KING) |
||
| 1788 | { |
||
| 1789 | return FALSE; |
||
| 1790 | } |
||
| 1791 | |||
| 1792 | if (position->piece[H1] != WHITE_ROOK) |
||
| 1793 | { |
||
| 1794 | return FALSE; |
||
| 1795 | } |
||
| 1796 | } |
||
| 1797 | |||
| 1798 | if (position->castlingRights & WHITE_000) |
||
| 1799 | { |
||
| 1800 | if (position->piece[E1] != WHITE_KING) |
||
| 1801 | { |
||
| 1802 | return FALSE; |
||
| 1803 | } |
||
| 1804 | |||
| 1805 | if (position->piece[A1] != WHITE_ROOK) |
||
| 1806 | { |
||
| 1807 | return FALSE; |
||
| 1808 | } |
||
| 1809 | } |
||
| 1810 | |||
| 1811 | if (position->castlingRights & BLACK_00) |
||
| 1812 | { |
||
| 1813 | if (position->piece[E8] != BLACK_KING) |
||
| 1814 | { |
||
| 1815 | return FALSE; |
||
| 1816 | } |
||
| 1817 | |||
| 1818 | if (position->piece[H8] != BLACK_ROOK) |
||
| 1819 | { |
||
| 1820 | return FALSE; |
||
| 1821 | } |
||
| 1822 | } |
||
| 1823 | |||
| 1824 | if (position->castlingRights & BLACK_000) |
||
| 1825 | { |
||
| 1826 | if (position->piece[E8] != BLACK_KING) |
||
| 1827 | { |
||
| 1828 | return FALSE; |
||
| 1829 | } |
||
| 1830 | |||
| 1831 | if (position->piece[A8] != BLACK_ROOK) |
||
| 1832 | { |
||
| 1833 | return FALSE; |
||
| 1834 | } |
||
| 1835 | } |
||
| 1836 | |||
| 1837 | if (position->enPassantSquare != NO_SQUARE) |
||
| 1838 | { |
||
| 1839 | if (squareIsValid(position->enPassantSquare) == FALSE) |
||
| 1840 | { |
||
| 1841 | return FALSE; |
||
| 1842 | } |
||
| 1843 | |||
| 1844 | if (position->activeColor == WHITE) |
||
| 1845 | { |
||
| 1846 | if (rank(position->enPassantSquare) != RANK_6) |
||
| 1847 | { |
||
| 1848 | return FALSE; |
||
| 1849 | } |
||
| 1850 | |||
| 1851 | if (position->piece[position->enPassantSquare - 8] != BLACK_PAWN) |
||
| 1852 | { |
||
| 1853 | return FALSE; |
||
| 1854 | } |
||
| 1855 | } |
||
| 1856 | else |
||
| 1857 | { |
||
| 1858 | if (rank(position->enPassantSquare) != RANK_3) |
||
| 1859 | { |
||
| 1860 | return FALSE; |
||
| 1861 | } |
||
| 1862 | |||
| 1863 | if (position->piece[position->enPassantSquare + 8] != WHITE_PAWN) |
||
| 1864 | { |
||
| 1865 | return FALSE; |
||
| 1866 | } |
||
| 1867 | } |
||
| 1868 | } |
||
| 1869 | |||
| 1870 | if ((position->piecesOfColor[WHITE] ^ position->piecesOfColor[BLACK]) != |
||
| 1871 | position->allPieces) |
||
| 1872 | { |
||
| 1873 | return FALSE; |
||
| 1874 | } |
||
| 1875 | |||
| 1876 | temp = EMPTY_BITBOARD; |
||
| 1877 | |||
| 1878 | for (i = 1; i <= 0x0F; i++) |
||
| 1879 | { |
||
| 1880 | temp ^= position->piecesOfType[i]; |
||
| 1881 | } |
||
| 1882 | |||
| 1883 | /* |
||
| 1884 | dumpBitboard(temp, "temp"); |
||
| 1885 | dumpBitboard(position->allPieces, "allPieces"); |
||
| 1886 | */ |
||
| 1887 | |||
| 1888 | if (temp != position->allPieces) |
||
| 1889 | { |
||
| 1890 | return FALSE; |
||
| 1891 | } |
||
| 1892 | |||
| 1893 | if (squareIsValid(position->king[WHITE]) == FALSE) |
||
| 1894 | { |
||
| 1895 | return FALSE; |
||
| 1896 | } |
||
| 1897 | |||
| 1898 | if (position->piece[position->king[WHITE]] != WHITE_KING) |
||
| 1899 | { |
||
| 1900 | return FALSE; |
||
| 1901 | } |
||
| 1902 | |||
| 1903 | if (squareIsValid(position->king[BLACK]) == FALSE) |
||
| 1904 | { |
||
| 1905 | return FALSE; |
||
| 1906 | } |
||
| 1907 | |||
| 1908 | if (position->piece[position->king[BLACK]] != BLACK_KING) |
||
| 1909 | { |
||
| 1910 | return FALSE; |
||
| 1911 | } |
||
| 1912 | |||
| 1913 | if (distance(position->king[WHITE], position->king[BLACK]) < 2) |
||
| 1914 | { |
||
| 1915 | return FALSE; |
||
| 1916 | } |
||
| 1917 | |||
| 1918 | if (testSquare(position->piecesOfType[WHITE_KING], |
||
| 1919 | position->king[WHITE]) == FALSE) |
||
| 1920 | { |
||
| 1921 | return FALSE; |
||
| 1922 | } |
||
| 1923 | |||
| 1924 | if (getNumberOfSetSquares(position->piecesOfType[WHITE_KING]) != 1) |
||
| 1925 | { |
||
| 1926 | return FALSE; |
||
| 1927 | } |
||
| 1928 | |||
| 1929 | if (testSquare(position->piecesOfType[BLACK_KING], |
||
| 1930 | position->king[BLACK]) == FALSE) |
||
| 1931 | { |
||
| 1932 | return FALSE; |
||
| 1933 | } |
||
| 1934 | |||
| 1935 | if (getNumberOfSetSquares(position->piecesOfType[BLACK_KING]) != 1) |
||
| 1936 | { |
||
| 1937 | return FALSE; |
||
| 1938 | } |
||
| 1939 | |||
| 1940 | ITERATE(square) |
||
| 1941 | { |
||
| 1942 | Piece piece = position->piece[square]; |
||
| 1943 | PieceType pieceType = pieceType(piece); |
||
| 1944 | Color color = pieceColor(piece); |
||
| 1945 | |||
| 1946 | if (piece < 0 || piece > 15) |
||
| 1947 | { |
||
| 1948 | return FALSE; |
||
| 1949 | } |
||
| 1950 | |||
| 1951 | if (piece != NO_PIECE) |
||
| 1952 | { |
||
| 1953 | numPieces[color]++; |
||
| 1954 | setObstacleSquare(square, obstacles); |
||
| 1955 | |||
| 1956 | if (testSquare(position->allPieces, square) == FALSE) |
||
| 1957 | { |
||
| 1958 | return FALSE; |
||
| 1959 | } |
||
| 1960 | |||
| 1961 | if (testSquare(position->piecesOfColor[color], square) == FALSE) |
||
| 1962 | { |
||
| 1963 | return FALSE; |
||
| 1964 | } |
||
| 1965 | |||
| 1966 | if (testSquare(position->piecesOfType[piece], square) == FALSE) |
||
| 1967 | { |
||
| 1968 | return FALSE; |
||
| 1969 | } |
||
| 1970 | |||
| 1971 | if (pieceType == PAWN) |
||
| 1972 | { |
||
| 1973 | numPawns[color]++; |
||
| 1974 | } |
||
| 1975 | |||
| 1976 | if (pieceType != KING) |
||
| 1977 | { |
||
| 1978 | value[color] += basicValue[piece]; |
||
| 1979 | } |
||
| 1980 | } |
||
| 1981 | else |
||
| 1982 | { |
||
| 1983 | if (testSquare(position->allPieces, square)) |
||
| 1984 | { |
||
| 1985 | return FALSE; |
||
| 1986 | } |
||
| 1987 | |||
| 1988 | if (testSquare(position->piecesOfColor[WHITE], square)) |
||
| 1989 | { |
||
| 1990 | return FALSE; |
||
| 1991 | } |
||
| 1992 | |||
| 1993 | if (testSquare(position->piecesOfColor[BLACK], square)) |
||
| 1994 | { |
||
| 1995 | return FALSE; |
||
| 1996 | } |
||
| 1997 | } |
||
| 1998 | } |
||
| 1999 | |||
| 2000 | if (numPieces[WHITE] < 1) |
||
| 2001 | { |
||
| 2002 | return FALSE; |
||
| 2003 | } |
||
| 2004 | |||
| 2005 | if (numPieces[WHITE] > 16) |
||
| 2006 | { |
||
| 2007 | return FALSE; |
||
| 2008 | } |
||
| 2009 | |||
| 2010 | if (numPieces[BLACK] < 1) |
||
| 2011 | { |
||
| 2012 | return FALSE; |
||
| 2013 | } |
||
| 2014 | |||
| 2015 | if (numPieces[BLACK] > 16) |
||
| 2016 | { |
||
| 2017 | return FALSE; |
||
| 2018 | } |
||
| 2019 | |||
| 2020 | if (numPawns[WHITE] < 0) |
||
| 2021 | { |
||
| 2022 | return FALSE; |
||
| 2023 | } |
||
| 2024 | |||
| 2025 | if (numPawns[WHITE] > 8) |
||
| 2026 | { |
||
| 2027 | return FALSE; |
||
| 2028 | } |
||
| 2029 | |||
| 2030 | if (numPawns[BLACK] < 0) |
||
| 2031 | { |
||
| 2032 | return FALSE; |
||
| 2033 | } |
||
| 2034 | |||
| 2035 | if (numPawns[BLACK] > 8) |
||
| 2036 | { |
||
| 2037 | return FALSE; |
||
| 2038 | } |
||
| 2039 | |||
| 2040 | return TRUE; |
||
| 2041 | } |
||
| 2042 | |||
| 2043 | bool positionsAreIdentical(const Position * position1, |
||
| 2044 | const Position * position2) |
||
| 2045 | { |
||
| 2046 | Square square; |
||
| 2047 | |||
| 2048 | if (position1->activeColor != position2->activeColor || |
||
| 2049 | position1->castlingRights != position2->castlingRights || |
||
| 2050 | position1->enPassantSquare != position2->enPassantSquare) |
||
| 2051 | { |
||
| 2052 | logDebug("activeColor1=%d activeColor2=%d\n", |
||
| 2053 | position1->activeColor, position2->activeColor); |
||
| 2054 | logDebug("castlingRights1=%d castlingRights2=%d\n", |
||
| 2055 | position1->castlingRights, position2->castlingRights); |
||
| 2056 | logDebug("enPassantSquare1=%d enPassantSquare2=%d\n", |
||
| 2057 | position1->enPassantSquare, position2->enPassantSquare); |
||
| 2058 | |||
| 2059 | return FALSE; |
||
| 2060 | } |
||
| 2061 | |||
| 2062 | if (position1->halfMoveClock != position2->halfMoveClock || |
||
| 2063 | position1->moveNumber != position2->moveNumber) |
||
| 2064 | { |
||
| 2065 | logDebug("halfMoveClock1=%d halfMoveClock2=%d\n", |
||
| 2066 | position1->halfMoveClock, position2->halfMoveClock); |
||
| 2067 | logDebug("moveNumber1=%d moveNumber2=%d\n", |
||
| 2068 | position1->moveNumber, position2->moveNumber); |
||
| 2069 | |||
| 2070 | return FALSE; |
||
| 2071 | } |
||
| 2072 | |||
| 2073 | ITERATE(square) |
||
| 2074 | { |
||
| 2075 | if (position1->piece[square] != position2->piece[square]) |
||
| 2076 | { |
||
| 2077 | logDebug("piece diff!\n"); |
||
| 2078 | dumpSquare(square); |
||
| 2079 | |||
| 2080 | return FALSE; |
||
| 2081 | } |
||
| 2082 | } |
||
| 2083 | |||
| 2084 | return (bool) (checkConsistency(position1) == 0); |
||
| 2085 | } |
||
| 2086 | |||
| 2087 | static void initializeKrqSignatureTable() |
||
| 2088 | { |
||
| 2089 | UINT32 qc, rc, kc; |
||
| 2090 | |||
| 2091 | for (qc = 0; qc <= 9; qc++) |
||
| 2092 | { |
||
| 2093 | for (rc = 0; rc <= 10; rc++) |
||
| 2094 | { |
||
| 2095 | for (kc = 0; kc <= 10; kc++) |
||
| 2096 | { |
||
| 2097 | const int index = (qc << pieceCountShift[WHITE_QUEEN]) + |
||
| 2098 | (rc << pieceCountShift[WHITE_ROOK]) + |
||
| 2099 | (kc << pieceCountShift[WHITE_KNIGHT]); |
||
| 2100 | |||
| 2101 | assert(index >= 0 && index < 4096); |
||
| 2102 | |||
| 2103 | krqIndexWhite[index] = |
||
| 2104 | getMaterialSignature(qc, rc, 0, 0, kc, 0, 0, 0, 0, 0, 0, 0); |
||
| 2105 | krqIndexBlack[index] = |
||
| 2106 | getMaterialSignature(0, 0, 0, 0, 0, 0, qc, rc, 0, 0, kc, 0); |
||
| 2107 | } |
||
| 2108 | } |
||
| 2109 | } |
||
| 2110 | } |
||
| 2111 | |||
| 2112 | static void initializeBbpSignatureTable() |
||
| 2113 | { |
||
| 2114 | UINT32 pc, dc, lc; |
||
| 2115 | |||
| 2116 | for (pc = 0; pc <= 8; pc++) |
||
| 2117 | { |
||
| 2118 | for (dc = 0; dc <= 9; dc++) |
||
| 2119 | { |
||
| 2120 | for (lc = 0; lc <= 9; lc++) |
||
| 2121 | { |
||
| 2122 | const int index = |
||
| 2123 | (lc << (pieceCountShift[WHITE_BISHOP_LIGHT] - 8)) + |
||
| 2124 | (dc << (pieceCountShift[WHITE_BISHOP_DARK] - 8)) + pc; |
||
| 2125 | |||
| 2126 | assert(index >= 0 && index < 4096); |
||
| 2127 | |||
| 2128 | bbpIndexWhite[index] = |
||
| 2129 | getMaterialSignature(0, 0, lc, dc, 0, pc, 0, 0, 0, 0, 0, 0); |
||
| 2130 | bbpIndexBlack[index] = |
||
| 2131 | getMaterialSignature(0, 0, 0, 0, 0, 0, 0, 0, lc, dc, 0, pc); |
||
| 2132 | } |
||
| 2133 | } |
||
| 2134 | } |
||
| 2135 | } |
||
| 2136 | |||
| 2137 | int initializeModulePosition() |
||
| 2138 | { |
||
| 2139 | Square square; |
||
| 2140 | int i; |
||
| 2141 | |||
| 2142 | ITERATE(square) |
||
| 2143 | { |
||
| 2144 | remainingCastlings[square] = (WHITE_00 | WHITE_000 | |
||
| 2145 | BLACK_00 | BLACK_000); |
||
| 2146 | |||
| 2147 | switch (square) |
||
| 2148 | { |
||
| 2149 | case A1: |
||
| 2150 | remainingCastlings[square] -= WHITE_000; |
||
| 2151 | break; |
||
| 2152 | |||
| 2153 | case E1: |
||
| 2154 | remainingCastlings[square] -= WHITE_000; |
||
| 2155 | remainingCastlings[square] -= WHITE_00; |
||
| 2156 | break; |
||
| 2157 | |||
| 2158 | case H1: |
||
| 2159 | remainingCastlings[square] -= WHITE_00; |
||
| 2160 | break; |
||
| 2161 | |||
| 2162 | case A8: |
||
| 2163 | remainingCastlings[square] -= BLACK_000; |
||
| 2164 | break; |
||
| 2165 | |||
| 2166 | case E8: |
||
| 2167 | remainingCastlings[square] -= BLACK_000; |
||
| 2168 | remainingCastlings[square] -= BLACK_00; |
||
| 2169 | break; |
||
| 2170 | |||
| 2171 | case H8: |
||
| 2172 | remainingCastlings[square] -= BLACK_00; |
||
| 2173 | break; |
||
| 2174 | |||
| 2175 | default: |
||
| 2176 | break; |
||
| 2177 | } |
||
| 2178 | } |
||
| 2179 | |||
| 2180 | rookOrigin[C1] = A1; |
||
| 2181 | rookOrigin[G1] = H1; |
||
| 2182 | rookOrigin[C8] = A8; |
||
| 2183 | rookOrigin[G8] = H8; |
||
| 2184 | |||
| 2185 | basicValue[NO_PIECE] = 0; |
||
| 2186 | basicValue[WHITE_KING] = basicValue[BLACK_KING] = -VALUE_MATED; |
||
| 2187 | basicValue[WHITE_QUEEN] = basicValue[BLACK_QUEEN] = |
||
| 2188 | max(VALUE_QUEEN_OPENING, VALUE_QUEEN_ENDGAME); |
||
| 2189 | basicValue[WHITE_ROOK] = basicValue[BLACK_ROOK] = |
||
| 2190 | max(VALUE_ROOK_OPENING, VALUE_ROOK_ENDGAME); |
||
| 2191 | basicValue[WHITE_BISHOP] = basicValue[BLACK_BISHOP] = |
||
| 2192 | max(VALUE_BISHOP_OPENING, VALUE_BISHOP_ENDGAME); |
||
| 2193 | basicValue[WHITE_KNIGHT] = basicValue[BLACK_KNIGHT] = |
||
| 2194 | max(VALUE_KNIGHT_OPENING, VALUE_KNIGHT_ENDGAME); |
||
| 2195 | basicValue[WHITE_PAWN] = basicValue[BLACK_PAWN] = |
||
| 2196 | max(VALUE_PAWN_OPENING, VALUE_PAWN_ENDGAME); |
||
| 2197 | |||
| 2198 | /*logDebug("size of Variation: %d bytes\n", sizeof(Variation)); */ |
||
| 2199 | |||
| 2200 | pieceCountShift[WHITE_KING] = 40; |
||
| 2201 | pieceCountShift[WHITE_QUEEN] = 0; |
||
| 2202 | pieceCountShift[WHITE_ROOK] = 4; |
||
| 2203 | pieceCountShift[WHITE_KNIGHT] = 8; |
||
| 2204 | pieceCountShift[WHITE_BISHOP_LIGHT] = 12; |
||
| 2205 | pieceCountShift[WHITE_BISHOP_DARK] = 16; |
||
| 2206 | pieceCountShift[WHITE_PAWN] = 40; |
||
| 2207 | pieceCountShift[BLACK_KING] = 40; |
||
| 2208 | pieceCountShift[BLACK_QUEEN] = 20; |
||
| 2209 | pieceCountShift[BLACK_ROOK] = 24; |
||
| 2210 | pieceCountShift[BLACK_KNIGHT] = 28; |
||
| 2211 | pieceCountShift[BLACK_BISHOP_LIGHT] = 32; |
||
| 2212 | pieceCountShift[BLACK_BISHOP_DARK] = 36; |
||
| 2213 | pieceCountShift[BLACK_PAWN] = 40; |
||
| 2214 | |||
| 2215 | for (i = 0; i < 16; i++) |
||
| 2216 | { |
||
| 2217 | pieceCountWeight[i] = |
||
| 2218 | (pieceCountShift[i] < 40 ? ((UINT64) (1)) << pieceCountShift[i] : 0); |
||
| 2219 | |||
| 2220 | /* logDebug("pcw(%d) = %lu (%d)\n", i, pieceCountWeight[i], pieceCountShift[i]); */ |
||
| 2221 | } |
||
| 2222 | |||
| 2223 | ITERATE(square) |
||
| 2224 | { |
||
| 2225 | if (testSquare(darkSquares, square)) |
||
| 2226 | { |
||
| 2227 | bishopPieceCountWeight[WHITE][square] = |
||
| 2228 | pieceCountWeight[WHITE_BISHOP_DARK]; |
||
| 2229 | bishopPieceCountWeight[BLACK][square] = |
||
| 2230 | pieceCountWeight[BLACK_BISHOP_DARK]; |
||
| 2231 | } |
||
| 2232 | else |
||
| 2233 | { |
||
| 2234 | bishopPieceCountWeight[WHITE][square] = |
||
| 2235 | pieceCountWeight[WHITE_BISHOP_LIGHT]; |
||
| 2236 | bishopPieceCountWeight[BLACK][square] = |
||
| 2237 | pieceCountWeight[BLACK_BISHOP_LIGHT]; |
||
| 2238 | } |
||
| 2239 | } |
||
| 2240 | |||
| 2241 | initializeKrqSignatureTable(); |
||
| 2242 | initializeBbpSignatureTable(); |
||
| 2243 | |||
| 2244 | return 0; |
||
| 2245 | } |
||
| 2246 | |||
| 2247 | static int checkMove(Square from, Square to, Piece newPiece, |
||
| 2248 | Variation * variation) |
||
| 2249 | { |
||
| 2250 | Move move = getPackedMove(from, to, newPiece); |
||
| 2251 | |||
| 2252 | makeMove(variation, move); |
||
| 2253 | assert(checkConsistency(&variation->singlePosition) == 0); |
||
| 2254 | |||
| 2255 | return 0; |
||
| 2256 | } |
||
| 2257 | |||
| 2258 | static int testPawnMoves() |
||
| 2259 | { |
||
| 2260 | Variation variation; |
||
| 2261 | |||
| 2262 | initializeVariation(&variation, FEN_GAMESTART); |
||
| 2263 | assert(checkConsistency(&variation.singlePosition) == 0); |
||
| 2264 | |||
| 2265 | checkMove(E2, E4, NO_PIECE, &variation); |
||
| 2266 | assert(variation.singlePosition.enPassantSquare == E3); |
||
| 2267 | checkMove(D7, D5, NO_PIECE, &variation); |
||
| 2268 | assert(variation.singlePosition.enPassantSquare == D6); |
||
| 2269 | |||
| 2270 | checkMove(E4, D5, NO_PIECE, &variation); |
||
| 2271 | assert(variation.singlePosition.enPassantSquare == NO_SQUARE); |
||
| 2272 | checkMove(D8, D5, NO_PIECE, &variation); |
||
| 2273 | |||
| 2274 | checkMove(D2, D4, NO_PIECE, &variation); |
||
| 2275 | checkMove(D5, D8, NO_PIECE, &variation); |
||
| 2276 | |||
| 2277 | checkMove(D4, D5, NO_PIECE, &variation); |
||
| 2278 | checkMove(C7, C5, NO_PIECE, &variation); |
||
| 2279 | assert(variation.singlePosition.enPassantSquare == C6); |
||
| 2280 | |||
| 2281 | checkMove(D5, C6, NO_PIECE, &variation); |
||
| 2282 | checkMove(E7, E5, NO_PIECE, &variation); |
||
| 2283 | |||
| 2284 | checkMove(C6, B7, NO_PIECE, &variation); |
||
| 2285 | checkMove(E5, E4, NO_PIECE, &variation); |
||
| 2286 | |||
| 2287 | checkMove(F2, F4, NO_PIECE, &variation); |
||
| 2288 | assert(variation.singlePosition.enPassantSquare == F3); |
||
| 2289 | checkMove(E4, F3, NO_PIECE, &variation); |
||
| 2290 | |||
| 2291 | checkMove(B7, C8, WHITE_ROOK, &variation); |
||
| 2292 | checkMove(F3, G2, NO_PIECE, &variation); |
||
| 2293 | |||
| 2294 | checkMove(C8, B8, NO_PIECE, &variation); |
||
| 2295 | checkMove(G2, H1, WHITE_QUEEN, &variation); |
||
| 2296 | |||
| 2297 | checkMove(D1, D8, WHITE_QUEEN, &variation); /* checkmate; what a game! */ |
||
| 2298 | |||
| 2299 | return 0; |
||
| 2300 | } |
||
| 2301 | |||
| 2302 | static int testShortCastlings() |
||
| 2303 | { |
||
| 2304 | Variation variation; |
||
| 2305 | |||
| 2306 | initializeVariation(&variation, FEN_GAMESTART); |
||
| 2307 | assert(checkConsistency(&variation.singlePosition) == 0); |
||
| 2308 | |||
| 2309 | checkMove(E2, E4, NO_PIECE, &variation); |
||
| 2310 | checkMove(E7, E5, NO_PIECE, &variation); |
||
| 2311 | |||
| 2312 | checkMove(G1, F3, NO_PIECE, &variation); |
||
| 2313 | checkMove(G8, F6, NO_PIECE, &variation); |
||
| 2314 | |||
| 2315 | checkMove(F1, C4, NO_PIECE, &variation); |
||
| 2316 | checkMove(F8, C5, NO_PIECE, &variation); |
||
| 2317 | |||
| 2318 | checkMove(E1, G1, NO_PIECE, &variation); |
||
| 2319 | assert(variation.singlePosition.piece[F1] == WHITE_ROOK); |
||
| 2320 | checkMove(E8, G8, NO_PIECE, &variation); |
||
| 2321 | assert(variation.singlePosition.piece[F8] == BLACK_ROOK); |
||
| 2322 | |||
| 2323 | return 0; |
||
| 2324 | } |
||
| 2325 | |||
| 2326 | static int testLongCastlings() |
||
| 2327 | { |
||
| 2328 | Variation variation; |
||
| 2329 | |||
| 2330 | initializeVariation(&variation, FEN_GAMESTART); |
||
| 2331 | assert(checkConsistency(&variation.singlePosition) == 0); |
||
| 2332 | |||
| 2333 | checkMove(D2, D4, NO_PIECE, &variation); |
||
| 2334 | checkMove(D7, D5, NO_PIECE, &variation); |
||
| 2335 | |||
| 2336 | checkMove(B1, C3, NO_PIECE, &variation); |
||
| 2337 | checkMove(B8, C6, NO_PIECE, &variation); |
||
| 2338 | |||
| 2339 | checkMove(C1, F4, NO_PIECE, &variation); |
||
| 2340 | checkMove(C8, F5, NO_PIECE, &variation); |
||
| 2341 | |||
| 2342 | checkMove(D1, D2, NO_PIECE, &variation); |
||
| 2343 | checkMove(D8, D7, NO_PIECE, &variation); |
||
| 2344 | |||
| 2345 | checkMove(E1, C1, NO_PIECE, &variation); |
||
| 2346 | assert(variation.singlePosition.piece[D1] == WHITE_ROOK); |
||
| 2347 | checkMove(E8, C8, NO_PIECE, &variation); |
||
| 2348 | assert(variation.singlePosition.piece[D8] == BLACK_ROOK); |
||
| 2349 | |||
| 2350 | return 0; |
||
| 2351 | } |
||
| 2352 | |||
| 2353 | static int testCastlingLegality() |
||
| 2354 | { |
||
| 2355 | Variation variation, *p_variation = &variation; |
||
| 2356 | |||
| 2357 | initializeVariation(&variation, FEN_GAMESTART); |
||
| 2358 | assert(checkConsistency(&variation.singlePosition) == 0); |
||
| 2359 | |||
| 2360 | checkMove(E2, E4, NO_PIECE, &variation); |
||
| 2361 | checkMove(E7, E5, NO_PIECE, &variation); |
||
| 2362 | |||
| 2363 | checkMove(G1, F3, NO_PIECE, &variation); |
||
| 2364 | checkMove(G8, F6, NO_PIECE, &variation); |
||
| 2365 | |||
| 2366 | checkMove(F3, E5, NO_PIECE, &variation); |
||
| 2367 | checkMove(F6, E4, NO_PIECE, &variation); |
||
| 2368 | |||
| 2369 | checkMove(E5, G6, NO_PIECE, &variation); |
||
| 2370 | checkMove(E4, G3, NO_PIECE, &variation); |
||
| 2371 | |||
| 2372 | checkMove(F1, C4, NO_PIECE, &variation); |
||
| 2373 | checkMove(F8, C5, NO_PIECE, &variation); |
||
| 2374 | |||
| 2375 | assert(makeMove(&variation, getPackedMove(E1, G1, NO_PIECE)) == 1); |
||
| 2376 | unmakeLastMove(p_variation); |
||
| 2377 | |||
| 2378 | checkMove(H2, G3, NO_PIECE, &variation); |
||
| 2379 | |||
| 2380 | assert(makeMove(&variation, getPackedMove(E8, G8, NO_PIECE)) == 1); |
||
| 2381 | unmakeLastMove(p_variation); |
||
| 2382 | |||
| 2383 | checkMove(H7, G6, NO_PIECE, &variation); |
||
| 2384 | |||
| 2385 | assert(makeMove(&variation, getPackedMove(E1, G1, NO_PIECE)) == 0); |
||
| 2386 | |||
| 2387 | assert(makeMove(&variation, getPackedMove(E8, G8, NO_PIECE)) == 0); |
||
| 2388 | |||
| 2389 | initializeVariation(&variation, FEN_GAMESTART); |
||
| 2390 | assert(checkConsistency(&variation.singlePosition) == 0); |
||
| 2391 | |||
| 2392 | checkMove(E2, E4, NO_PIECE, &variation); |
||
| 2393 | checkMove(E7, E5, NO_PIECE, &variation); |
||
| 2394 | |||
| 2395 | checkMove(G1, F3, NO_PIECE, &variation); |
||
| 2396 | checkMove(G8, F6, NO_PIECE, &variation); |
||
| 2397 | |||
| 2398 | checkMove(F3, E5, NO_PIECE, &variation); |
||
| 2399 | checkMove(F6, E4, NO_PIECE, &variation); |
||
| 2400 | |||
| 2401 | checkMove(E5, F3, NO_PIECE, &variation); |
||
| 2402 | checkMove(E4, F6, NO_PIECE, &variation); |
||
| 2403 | |||
| 2404 | checkMove(F1, C4, NO_PIECE, &variation); |
||
| 2405 | checkMove(F8, C5, NO_PIECE, &variation); |
||
| 2406 | |||
| 2407 | checkMove(D1, E2, NO_PIECE, &variation); |
||
| 2408 | |||
| 2409 | assert(makeMove(&variation, getPackedMove(E8, G8, NO_PIECE)) == 1); |
||
| 2410 | unmakeLastMove(p_variation); /* 0-0 */ |
||
| 2411 | unmakeLastMove(p_variation); /* Qe2+ */ |
||
| 2412 | |||
| 2413 | assert(makeMove(&variation, getPackedMove(E1, G1, NO_PIECE)) == 0); |
||
| 2414 | unmakeLastMove(p_variation); /* 0-0 */ |
||
| 2415 | |||
| 2416 | checkMove(D2, D3, NO_PIECE, &variation); |
||
| 2417 | |||
| 2418 | assert(makeMove(&variation, getPackedMove(E8, G8, NO_PIECE)) == 0); |
||
| 2419 | unmakeLastMove(p_variation); /* 0-0 */ |
||
| 2420 | |||
| 2421 | checkMove(D8, E7, NO_PIECE, &variation); |
||
| 2422 | |||
| 2423 | assert(makeMove(&variation, getPackedMove(E1, G1, NO_PIECE)) == 1); |
||
| 2424 | unmakeLastMove(p_variation); /* 0-0 */ |
||
| 2425 | unmakeLastMove(p_variation); /* Qe7+ */ |
||
| 2426 | |||
| 2427 | checkMove(D7, D6, NO_PIECE, &variation); |
||
| 2428 | |||
| 2429 | assert(makeMove(&variation, getPackedMove(E1, G1, NO_PIECE)) == 0); |
||
| 2430 | |||
| 2431 | return 0; |
||
| 2432 | } |
||
| 2433 | |||
| 2434 | static int testMove() |
||
| 2435 | { |
||
| 2436 | #ifndef NDEBUG |
||
| 2437 | Move move; |
||
| 2438 | |||
| 2439 | move = getMove(A1, C3, NO_PIECE, -17); |
||
| 2440 | |||
| 2441 | assert(getFromSquare(move) == A1); |
||
| 2442 | assert(getToSquare(move) == C3); |
||
| 2443 | assert(getNewPiece(move) == NO_PIECE); |
||
| 2444 | assert(getMoveValue(move) == -17); |
||
| 2445 | #endif |
||
| 2446 | |||
| 2447 | return 0; |
||
| 2448 | } |
||
| 2449 | |||
| 2450 | int testModulePosition() |
||
| 2451 | { |
||
| 2452 | int result; |
||
| 2453 | |||
| 2454 | if ((result = testPawnMoves()) != 0) |
||
| 2455 | { |
||
| 2456 | return result; |
||
| 2457 | } |
||
| 2458 | |||
| 2459 | if ((result = testShortCastlings()) != 0) |
||
| 2460 | { |
||
| 2461 | return result; |
||
| 2462 | } |
||
| 2463 | |||
| 2464 | if ((result = testLongCastlings()) != 0) |
||
| 2465 | { |
||
| 2466 | return result; |
||
| 2467 | } |
||
| 2468 | |||
| 2469 | if ((result = testCastlingLegality()) != 0) |
||
| 2470 | { |
||
| 2471 | return result; |
||
| 2472 | } |
||
| 2473 | |||
| 2474 | if ((result = testMove()) != 0) |
||
| 2475 | { |
||
| 2476 | return result; |
||
| 2477 | } |
||
| 2478 | |||
| 2479 | return 0; |
||
| 2480 | } |