Rev 154 | Details | Compare with Previous | Last modification | View Log | RSS feed
| Rev | Author | Line No. | Line |
|---|---|---|---|
| 33 | pmbaty | 1 | #include <stddef.h> |
| 108 | pmbaty | 2 | #include <math.h> |
| 33 | pmbaty | 3 | #include "chess.h" |
| 4 | #include "data.h" |
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| 5 | #if defined(UNIX) |
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| 6 | # include <unistd.h> |
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| 7 | # include <sys/types.h> |
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| 8 | #else |
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| 108 | pmbaty | 9 | # include <fcntl.h> /* needed for definition of "_O_BINARY" */ |
| 33 | pmbaty | 10 | #endif |
| 11 | /* |
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| 12 | ******************************************************************************* |
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| 13 | * * |
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| 14 | * Initialize() performs routine initialization before anything else is * |
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| 15 | * attempted. It uses a group of service routines to initialize various * |
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| 16 | * data structures that are needed before the engine can do anything at all. * |
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| 17 | * * |
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| 18 | ******************************************************************************* |
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| 19 | */ |
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| 20 | void Initialize() { |
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| 21 | TREE *tree; |
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| 154 | pmbaty | 22 | int j, v, major, id; |
| 23 | #if defined(UNIX) |
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| 24 | int i, node; |
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| 25 | #endif |
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| 33 | pmbaty | 26 | |
| 27 | tree = block[0]; |
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| 108 | pmbaty | 28 | for (j = 1; j <= MAX_BLOCKS; j++) |
| 33 | pmbaty | 29 | block[j] = NULL; |
| 30 | InitializeMasks(); |
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| 31 | InitializeMagic(); |
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| 32 | InitializeSMP(); |
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| 33 | InitializeAttackBoards(); |
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| 34 | InitializePawnMasks(); |
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| 35 | InitializeChessBoard(tree); |
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| 36 | InitializeKillers(); |
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| 37 | #if !defined(UNIX) |
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| 108 | pmbaty | 38 | _fmode = _O_BINARY; /* set file mode binary to avoid text translation */ |
| 33 | pmbaty | 39 | #endif |
| 40 | #if defined(EPD) |
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| 41 | EGInit(); |
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| 42 | #endif |
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| 43 | tree->last[0] = tree->move_list; |
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| 44 | tree->last[1] = tree->move_list; |
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| 45 | sprintf(log_filename, "%s/book.bin", book_path); |
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| 46 | book_file = fopen(log_filename, "rb+"); |
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| 47 | if (!book_file) { |
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| 48 | book_file = fopen(log_filename, "rb"); |
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| 49 | if (!book_file) { |
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| 108 | pmbaty | 50 | Print(2048, "unable to open book file [%s/book.bin].\n", book_path); |
| 51 | Print(32, "book is disabled\n"); |
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| 33 | pmbaty | 52 | } else { |
| 108 | pmbaty | 53 | Print(2048, "unable to open book file [%s/book.bin] for \"write\".\n", |
| 33 | pmbaty | 54 | book_path); |
| 108 | pmbaty | 55 | Print(32, "learning is disabled\n"); |
| 33 | pmbaty | 56 | } |
| 57 | } |
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| 58 | sprintf(log_filename, "%s/books.bin", book_path); |
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| 59 | normal_bs_file = fopen(log_filename, "rb"); |
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| 60 | books_file = normal_bs_file; |
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| 61 | if (!normal_bs_file) |
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| 108 | pmbaty | 62 | Print(32, "unable to open book file [%s/books.bin].\n", book_path); |
| 33 | pmbaty | 63 | sprintf(log_filename, "%s/bookc.bin", book_path); |
| 64 | computer_bs_file = fopen(log_filename, "rb"); |
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| 65 | if (computer_bs_file) |
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| 108 | pmbaty | 66 | Print(32, "found computer opening book file [%s/bookc.bin].\n", |
| 33 | pmbaty | 67 | book_path); |
| 68 | if (book_file) { |
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| 69 | int maj_min; |
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| 154 | pmbaty | 70 | fseek(book_file, - (long) sizeof(int), SEEK_END); |
| 108 | pmbaty | 71 | v = fread(&maj_min, 4, 1, book_file); |
| 72 | if (v <= 0) |
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| 73 | perror("Initialize() fread error: "); |
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| 33 | pmbaty | 74 | major = BookIn32((unsigned char *) &maj_min); |
| 75 | major = major >> 16; |
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| 76 | if (major < 23) { |
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| 77 | Print(4095, "\nERROR! book.bin not made by version 23.0 or later\n"); |
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| 78 | fclose(book_file); |
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| 79 | fclose(books_file); |
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| 80 | book_file = 0; |
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| 81 | books_file = 0; |
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| 82 | } |
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| 83 | } |
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| 84 | id = InitializeGetLogID(); |
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| 85 | sprintf(log_filename, "%s/log.%03d", log_path, id); |
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| 86 | sprintf(history_filename, "%s/game.%03d", log_path, id); |
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| 87 | log_file = fopen(log_filename, "w"); |
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| 88 | history_file = fopen(history_filename, "w+"); |
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| 89 | if (!history_file) { |
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| 90 | printf("ERROR, unable to open game history file, exiting\n"); |
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| 91 | CraftyExit(1); |
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| 92 | } |
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| 154 | pmbaty | 93 | AlignedMalloc((void *) &hash_table, 64, |
| 33 | pmbaty | 94 | sizeof(HASH_ENTRY) * hash_table_size); |
| 154 | pmbaty | 95 | AlignedMalloc((void *) &hash_path, 64, |
| 33 | pmbaty | 96 | sizeof(HPATH_ENTRY) * hash_path_size); |
| 154 | pmbaty | 97 | AlignedMalloc((void *) &pawn_hash_table, 64, |
| 33 | pmbaty | 98 | sizeof(PAWN_HASH_ENTRY) * pawn_hash_table_size); |
| 108 | pmbaty | 99 | if (!hash_table) { |
| 100 | Print(2048, |
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| 33 | pmbaty | 101 | "AlignedMalloc() failed, not enough memory (primary trans/ref table).\n"); |
| 102 | hash_table_size = 0; |
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| 108 | pmbaty | 103 | hash_table = 0; |
| 33 | pmbaty | 104 | } |
| 105 | if (!pawn_hash_table) { |
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| 108 | pmbaty | 106 | Print(2048, |
| 33 | pmbaty | 107 | "AlignedMalloc() failed, not enough memory (pawn hash table).\n"); |
| 108 | pawn_hash_table_size = 0; |
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| 109 | pawn_hash_table = 0; |
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| 110 | } |
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| 111 | /* |
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| 112 | ************************************************************ |
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| 113 | * * |
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| 114 | * Now for some NUMA stuff. We need to allocate the local * |
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| 115 | * memory for each processor, but we can't touch it here * |
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| 116 | * or it will be faulted in and be allocated on the * |
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| 117 | * current CPU, which is not where it should be located * |
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| 118 | * for optimal NUMA performance. ThreadInit() will do the * |
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| 119 | * actual initialization after each new process is created * |
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| 120 | * so that the pages of local memory will be faulted in on * |
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| 121 | * the correct processor and use local node memory for * |
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| 122 | * optimal performance. * |
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| 123 | * * |
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| 124 | * If we are using CPU affinity, we need to set this up * |
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| 125 | * for thread 0 BEFORE we initialize the split blocks so * |
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| 108 | pmbaty | 126 | * that they will page fault in on the correct NUMA node. * |
| 33 | pmbaty | 127 | * * |
| 128 | ************************************************************ |
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| 129 | */ |
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| 108 | pmbaty | 130 | #if (CPUS > 1) |
| 131 | ThreadAffinity(smp_affinity); |
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| 132 | # if !defined(UNIX) |
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| 33 | pmbaty | 133 | ThreadMalloc((int) 0); |
| 108 | pmbaty | 134 | # else |
| 33 | pmbaty | 135 | for (i = 0; i < CPUS; i++) { |
| 108 | pmbaty | 136 | for (j = 0; j < 64; j++) { |
| 137 | AlignedMalloc((void **) &block[i * 64 + j + 1], 2048, |
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| 33 | pmbaty | 138 | (size_t) sizeof(TREE)); |
| 139 | } |
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| 140 | } |
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| 108 | pmbaty | 141 | for (i = 1; i < 64; i++) { |
| 154 | pmbaty | 142 | memset((char *) block[i], 0, sizeof(TREE)); |
| 33 | pmbaty | 143 | LockInit(block[i]->lock); |
| 144 | } |
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| 108 | pmbaty | 145 | for (node = 1; node < CPUS; node++) { |
| 146 | ThreadAffinity(node); |
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| 147 | for (i = 0; i < 64; i++) { |
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| 154 | pmbaty | 148 | memset((char *) block[node * 64 + i], 0, sizeof(TREE)); |
| 108 | pmbaty | 149 | LockInit(block[node * 64 + i]->lock); |
| 150 | } |
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| 151 | } |
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| 154 | pmbaty | 152 | ThreadAffinity(0); |
| 108 | pmbaty | 153 | # endif |
| 33 | pmbaty | 154 | #endif |
| 108 | pmbaty | 155 | thread[0].blocks = 0xffffffffffffffffull; |
| 33 | pmbaty | 156 | initialized_threads++; |
| 108 | pmbaty | 157 | InitializeHashTables(1); |
| 33 | pmbaty | 158 | InitializeKingSafety(); |
| 154 | pmbaty | 159 | InitializeLMP(); |
| 160 | InitializeLMR(); |
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| 33 | pmbaty | 161 | } |
| 162 | |||
| 163 | /* |
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| 164 | ******************************************************************************* |
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| 165 | * * |
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| 166 | * InitializeAttackBoards() is used to initialize the basic bitboards that * |
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| 167 | * deal with what squares a piece attacks. * |
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| 168 | * * |
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| 169 | ******************************************************************************* |
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| 170 | */ |
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| 171 | void InitializeAttackBoards(void) { |
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| 108 | pmbaty | 172 | int i, j, d, s, t, frank, ffile, trank, tfile; |
| 33 | pmbaty | 173 | int sq, lastsq; |
| 174 | static const int knightsq[8] = { -17, -15, -10, -6, 6, 10, 15, 17 }; |
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| 175 | static const int bishopsq[4] = { -9, -7, 7, 9 }; |
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| 176 | static const int rooksq[4] = { -8, -1, 1, 8 }; |
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| 177 | uint64_t sqs; |
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| 178 | |||
| 179 | /* |
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| 180 | initialize pawn attack boards |
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| 181 | */ |
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| 182 | for (i = 0; i < 64; i++) { |
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| 183 | pawn_attacks[white][i] = 0; |
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| 184 | if (i < 56) |
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| 185 | for (j = 2; j < 4; j++) { |
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| 186 | sq = i + bishopsq[j]; |
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| 187 | if (Abs(Rank(sq) - Rank(i)) == 1 && Abs(File(sq) - File(i)) == 1 && |
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| 188 | sq < 64 && sq > -1) |
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| 189 | pawn_attacks[white][i] = |
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| 190 | pawn_attacks[white][i] | (uint64_t) 1 << sq; |
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| 191 | } |
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| 192 | pawn_attacks[black][i] = 0; |
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| 193 | if (i > 7) |
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| 194 | for (j = 0; j < 2; j++) { |
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| 195 | sq = i + bishopsq[j]; |
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| 196 | if (Abs(Rank(sq) - Rank(i)) == 1 && Abs(File(sq) - File(i)) == 1 && |
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| 197 | sq < 64 && sq > -1) |
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| 198 | pawn_attacks[black][i] = |
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| 199 | pawn_attacks[black][i] | (uint64_t) 1 << sq; |
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| 200 | } |
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| 201 | } |
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| 202 | /* |
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| 203 | initialize knight attack board |
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| 204 | */ |
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| 205 | for (i = 0; i < 64; i++) { |
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| 206 | knight_attacks[i] = 0; |
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| 207 | frank = Rank(i); |
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| 208 | ffile = File(i); |
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| 209 | for (j = 0; j < 8; j++) { |
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| 210 | sq = i + knightsq[j]; |
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| 211 | if (sq < 0 || sq > 63) |
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| 212 | continue; |
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| 213 | trank = Rank(sq); |
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| 214 | tfile = File(sq); |
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| 215 | if (Abs(frank - trank) > 2 || Abs(ffile - tfile) > 2) |
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| 216 | continue; |
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| 217 | knight_attacks[i] = knight_attacks[i] | (uint64_t) 1 << sq; |
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| 218 | } |
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| 219 | } |
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| 220 | /* |
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| 221 | initialize bishop/queen attack boards and masks |
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| 222 | */ |
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| 223 | for (i = 0; i < 64; i++) { |
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| 224 | for (j = 0; j < 4; j++) { |
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| 225 | sq = i; |
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| 226 | lastsq = sq; |
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| 227 | sq = sq + bishopsq[j]; |
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| 228 | while (Abs(Rank(sq) - Rank(lastsq)) == 1 && |
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| 229 | Abs(File(sq) - File(lastsq)) == 1 && sq < 64 && sq > -1) { |
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| 230 | if (bishopsq[j] == 7) |
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| 231 | plus7dir[i] = plus7dir[i] | (uint64_t) 1 << sq; |
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| 232 | else if (bishopsq[j] == 9) |
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| 233 | plus9dir[i] = plus9dir[i] | (uint64_t) 1 << sq; |
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| 234 | else if (bishopsq[j] == -7) |
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| 235 | minus7dir[i] = minus7dir[i] | (uint64_t) 1 << sq; |
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| 236 | else |
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| 237 | minus9dir[i] = minus9dir[i] | (uint64_t) 1 << sq; |
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| 238 | lastsq = sq; |
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| 239 | sq = sq + bishopsq[j]; |
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| 240 | } |
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| 241 | } |
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| 242 | } |
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| 243 | plus1dir[64] = 0; |
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| 244 | plus7dir[64] = 0; |
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| 245 | plus8dir[64] = 0; |
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| 246 | plus9dir[64] = 0; |
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| 247 | minus1dir[64] = 0; |
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| 248 | minus7dir[64] = 0; |
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| 249 | minus8dir[64] = 0; |
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| 250 | minus9dir[64] = 0; |
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| 251 | /* |
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| 252 | initialize rook/queen attack boards |
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| 253 | */ |
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| 254 | for (i = 0; i < 64; i++) { |
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| 255 | for (j = 0; j < 4; j++) { |
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| 256 | sq = i; |
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| 257 | lastsq = sq; |
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| 258 | sq = sq + rooksq[j]; |
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| 259 | while (((Abs(Rank(sq) - Rank(lastsq)) == 1 && |
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| 260 | Abs(File(sq) - File(lastsq)) == 0) |
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| 261 | || (Abs(Rank(sq) - Rank(lastsq)) == 0 && |
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| 262 | Abs(File(sq) - File(lastsq)) == 1)) && sq < 64 && sq > -1) { |
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| 263 | if (rooksq[j] == 1) |
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| 264 | plus1dir[i] = plus1dir[i] | (uint64_t) 1 << sq; |
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| 265 | else if (rooksq[j] == 8) |
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| 266 | plus8dir[i] = plus8dir[i] | (uint64_t) 1 << sq; |
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| 267 | else if (rooksq[j] == -1) |
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| 268 | minus1dir[i] = minus1dir[i] | (uint64_t) 1 << sq; |
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| 269 | else |
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| 270 | minus8dir[i] = minus8dir[i] | (uint64_t) 1 << sq; |
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| 271 | lastsq = sq; |
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| 272 | sq = sq + rooksq[j]; |
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| 273 | } |
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| 274 | } |
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| 275 | } |
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| 276 | /* |
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| 277 | initialize bishop attack board |
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| 278 | */ |
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| 279 | for (i = 0; i < 64; i++) { |
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| 280 | bishop_attacks[i] = |
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| 281 | plus9dir[i] | minus9dir[i] | plus7dir[i] | minus7dir[i]; |
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| 282 | } |
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| 283 | /* |
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| 284 | initialize rook attack board |
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| 285 | */ |
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| 286 | for (i = 0; i < 64; i++) { |
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| 287 | rook_attacks[i] = file_mask[File(i)] | rank_mask[Rank(i)]; |
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| 288 | } |
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| 289 | /* |
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| 290 | initialize king attack board |
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| 291 | */ |
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| 292 | for (i = 0; i < 64; i++) { |
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| 293 | king_attacks[i] = 0; |
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| 294 | for (j = 0; j < 64; j++) { |
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| 295 | if (Distance(i, j) == 1) |
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| 296 | king_attacks[i] = king_attacks[i] | SetMask(j); |
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| 297 | } |
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| 298 | } |
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| 299 | /* |
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| 108 | pmbaty | 300 | directions[sq1][sq2] gives the "move direction" to move from |
| 33 | pmbaty | 301 | sq1 to sq2. intervening[sq1][sq2] gives a bit vector that indicates |
| 302 | which squares must be unoccupied in order for <sq1> to attack <sq2>, |
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| 108 | pmbaty | 303 | assuming a sliding piece is involved. To use this, you simply have |
| 33 | pmbaty | 304 | to Or(intervening[sq1][sq2],occupied_squares) and if the result is |
| 305 | "0" then a sliding piece on sq1 would attack sq2 and vice-versa. |
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| 306 | */ |
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| 307 | for (i = 0; i < 64; i++) { |
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| 308 | for (j = 0; j < 64; j++) |
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| 309 | intervening[i][j] = 0; |
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| 310 | sqs = plus1dir[i]; |
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| 311 | while (sqs) { |
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| 312 | j = LSB(sqs); |
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| 313 | directions[i][j] = 1; |
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| 314 | intervening[i][j] = plus1dir[i] ^ plus1dir[j - 1]; |
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| 315 | sqs &= sqs - 1; |
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| 316 | } |
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| 317 | sqs = plus7dir[i]; |
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| 318 | while (sqs) { |
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| 319 | j = LSB(sqs); |
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| 320 | directions[i][j] = 7; |
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| 321 | intervening[i][j] = plus7dir[i] ^ plus7dir[j - 7]; |
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| 322 | sqs &= sqs - 1; |
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| 323 | } |
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| 324 | sqs = plus8dir[i]; |
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| 325 | while (sqs) { |
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| 326 | j = LSB(sqs); |
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| 327 | directions[i][j] = 8; |
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| 328 | intervening[i][j] = plus8dir[i] ^ plus8dir[j - 8]; |
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| 329 | sqs &= sqs - 1; |
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| 330 | } |
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| 331 | sqs = plus9dir[i]; |
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| 332 | while (sqs) { |
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| 333 | j = LSB(sqs); |
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| 334 | directions[i][j] = 9; |
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| 335 | intervening[i][j] = plus9dir[i] ^ plus9dir[j - 9]; |
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| 336 | sqs &= sqs - 1; |
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| 337 | } |
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| 338 | sqs = minus1dir[i]; |
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| 339 | while (sqs) { |
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| 340 | j = LSB(sqs); |
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| 341 | directions[i][j] = -1; |
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| 342 | intervening[i][j] = minus1dir[i] ^ minus1dir[j + 1]; |
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| 343 | sqs &= sqs - 1; |
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| 344 | } |
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| 345 | sqs = minus7dir[i]; |
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| 346 | while (sqs) { |
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| 347 | j = LSB(sqs); |
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| 348 | directions[i][j] = -7; |
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| 349 | intervening[i][j] = minus7dir[i] ^ minus7dir[j + 7]; |
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| 350 | sqs &= sqs - 1; |
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| 351 | } |
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| 352 | sqs = minus8dir[i]; |
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| 353 | while (sqs) { |
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| 354 | j = LSB(sqs); |
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| 355 | directions[i][j] = -8; |
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| 356 | intervening[i][j] = minus8dir[i] ^ minus8dir[j + 8]; |
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| 357 | sqs &= sqs - 1; |
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| 358 | } |
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| 359 | sqs = minus9dir[i]; |
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| 360 | while (sqs) { |
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| 361 | j = LSB(sqs); |
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| 362 | directions[i][j] = -9; |
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| 363 | intervening[i][j] = minus9dir[i] ^ minus9dir[j + 9]; |
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| 364 | sqs &= sqs - 1; |
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| 365 | } |
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| 366 | } |
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| 108 | pmbaty | 367 | /* |
| 368 | distance_ring[square][distance] has a ring of 1's around "square" with a |
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| 369 | distance of "distance". IE for e4, we have a ring of adjacent squares |
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| 370 | [e4][1], the next ring (2 squares away) for [e4][2], etc. In this code, |
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| 371 | s = square being set up, d = distance from square to "ring" and t = target |
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| 372 | square that is on the ring if distance is correct. |
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| 373 | */ |
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| 374 | for (s = 0; s < 64; s++) { |
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| 375 | distance_ring[s][0] = SetMask(s); |
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| 376 | for (d = 1; d < 8; d++) { |
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| 377 | distance_ring[s][d] = 0; |
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| 378 | for (t = 0; t < 64; t++) |
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| 379 | if (Distance(s, t) == d) |
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| 380 | distance_ring[s][d] |= SetMask(t); |
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| 381 | } |
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| 382 | } |
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| 33 | pmbaty | 383 | } |
| 384 | |||
| 385 | /* |
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| 386 | ******************************************************************************* |
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| 387 | * * |
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| 388 | * InitializeMagic() initializes the magic number tables used in the new * |
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| 389 | * magic move generation algorithm. We also initialize a set of parallel * |
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| 390 | * tables that contain mobility scores for each possible set of magic attack * |
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| 391 | * vectors, which saves significant time in the evaluation, since it is done * |
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| 392 | * here before the game actually starts. * |
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| 393 | * * |
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| 394 | ******************************************************************************* |
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| 395 | */ |
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| 396 | void InitializeMagic(void) { |
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| 108 | pmbaty | 397 | int i, j, m; |
| 33 | pmbaty | 398 | int initmagicmoves_bitpos64_database[64] = { |
| 399 | 63, 0, 58, 1, 59, 47, 53, 2, |
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| 400 | 60, 39, 48, 27, 54, 33, 42, 3, |
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| 401 | 61, 51, 37, 40, 49, 18, 28, 20, |
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| 402 | 55, 30, 34, 11, 43, 14, 22, 4, |
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| 403 | 62, 57, 46, 52, 38, 26, 32, 41, |
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| 404 | 50, 36, 17, 19, 29, 10, 13, 21, |
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| 405 | 56, 45, 25, 31, 35, 16, 9, 12, |
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| 406 | 44, 24, 15, 8, 23, 7, 6, 5 |
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| 407 | }; |
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| 408 | /* |
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| 409 | Bishop attacks and mobility |
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| 410 | */ |
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| 411 | for (i = 0; i < 64; i++) { |
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| 412 | int squares[64]; |
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| 413 | int numsquares = 0; |
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| 414 | uint64_t temp = magic_bishop_mask[i]; |
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| 415 | |||
| 416 | while (temp) { |
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| 156 | pmbaty | 417 | uint64_t abit = temp & (0-temp); // Pierre-Marie Baty -- signedness fix |
| 33 | pmbaty | 418 | |
| 419 | squares[numsquares++] = |
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| 420 | initmagicmoves_bitpos64_database[(abit * |
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| 421 | 0x07EDD5E59A4E28C2ull) >> 58]; |
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| 422 | temp ^= abit; |
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| 423 | } |
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| 424 | for (temp = 0; temp < (uint64_t) 1 << numsquares; temp++) { |
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| 425 | uint64_t moves; |
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| 426 | uint64_t tempoccupied = |
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| 427 | InitializeMagicOccupied(squares, numsquares, temp); |
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| 428 | moves = InitializeMagicBishop(i, tempoccupied); |
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| 429 | *(magic_bishop_indices[i] + |
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| 430 | (tempoccupied * magic_bishop[i] >> magic_bishop_shift[i])) = moves; |
||
| 431 | moves |= SetMask(i); |
||
| 108 | pmbaty | 432 | m = -lower_b; |
| 33 | pmbaty | 433 | for (j = 0; j < 4; j++) |
| 108 | pmbaty | 434 | m += PopCnt(moves & mobility_mask_b[j]) * mobility_score_b[j]; |
| 435 | if (m < 0) |
||
| 436 | m *= 2; |
||
| 33 | pmbaty | 437 | *(magic_bishop_mobility_indices[i] + |
| 108 | pmbaty | 438 | (tempoccupied * magic_bishop[i] >> magic_bishop_shift[i])) = m; |
| 33 | pmbaty | 439 | } |
| 440 | } |
||
| 441 | /* |
||
| 442 | Rook attacks and mobility |
||
| 443 | */ |
||
| 444 | for (i = 0; i < 64; i++) { |
||
| 445 | int squares[64]; |
||
| 446 | int numsquares = 0; |
||
| 447 | uint64_t temp = magic_rook_mask[i]; |
||
| 448 | |||
| 449 | while (temp) { |
||
| 156 | pmbaty | 450 | uint64_t abit = temp & (0-temp); // Pierre-Marie Baty -- signedness fix |
| 33 | pmbaty | 451 | |
| 452 | squares[numsquares++] = |
||
| 453 | initmagicmoves_bitpos64_database[(abit * |
||
| 454 | 0x07EDD5E59A4E28C2ull) >> 58]; |
||
| 455 | temp ^= abit; |
||
| 456 | } |
||
| 457 | for (temp = 0; temp < (uint64_t) 1 << numsquares; temp++) { |
||
| 458 | uint64_t tempoccupied = |
||
| 459 | InitializeMagicOccupied(squares, numsquares, temp); |
||
| 460 | uint64_t moves = InitializeMagicRook(i, tempoccupied); |
||
| 461 | *(magic_rook_indices[i] + |
||
| 462 | (tempoccupied * magic_rook[i] >> magic_rook_shift[i])) = moves; |
||
| 463 | moves |= SetMask(i); |
||
| 108 | pmbaty | 464 | m = -1; |
| 33 | pmbaty | 465 | for (j = 0; j < 4; j++) |
| 108 | pmbaty | 466 | m += PopCnt(moves & mobility_mask_r[j]) * mobility_score_r[j]; |
| 33 | pmbaty | 467 | *(magic_rook_mobility_indices[i] + |
| 468 | (tempoccupied * magic_rook[i] >> magic_rook_shift[i])) = |
||
| 108 | pmbaty | 469 | mob_curve_r[m]; |
| 33 | pmbaty | 470 | } |
| 471 | } |
||
| 472 | } |
||
| 473 | |||
| 474 | /* |
||
| 475 | ******************************************************************************* |
||
| 476 | * * |
||
| 477 | * InitializeMagicBishop() does the bishop-specific initialization for a * |
||
| 478 | * particular square on the board. * |
||
| 479 | * * |
||
| 480 | ******************************************************************************* |
||
| 481 | */ |
||
| 482 | uint64_t InitializeMagicBishop(int square, uint64_t occupied) { |
||
| 483 | uint64_t ret = 0; |
||
| 484 | uint64_t abit; |
||
| 485 | uint64_t abit2; |
||
| 486 | uint64_t rowbits = (uint64_t) 0xFF << 8 * (square / 8); |
||
| 487 | |||
| 488 | abit = (uint64_t) 1 << square; |
||
| 489 | abit2 = abit; |
||
| 490 | do { |
||
| 491 | abit <<= 8 - 1; |
||
| 492 | abit2 >>= 1; |
||
| 493 | if (abit2 & rowbits) |
||
| 494 | ret |= abit; |
||
| 495 | else |
||
| 496 | break; |
||
| 497 | } while (abit && !(abit & occupied)); |
||
| 498 | abit = (uint64_t) 1 << square; |
||
| 499 | abit2 = abit; |
||
| 500 | do { |
||
| 501 | abit <<= 8 + 1; |
||
| 502 | abit2 <<= 1; |
||
| 503 | if (abit2 & rowbits) |
||
| 504 | ret |= abit; |
||
| 505 | else |
||
| 506 | break; |
||
| 507 | } while (abit && !(abit & occupied)); |
||
| 508 | abit = (uint64_t) 1 << square; |
||
| 509 | abit2 = abit; |
||
| 510 | do { |
||
| 511 | abit >>= 8 - 1; |
||
| 512 | abit2 <<= 1; |
||
| 513 | if (abit2 & rowbits) |
||
| 514 | ret |= abit; |
||
| 515 | else |
||
| 516 | break; |
||
| 517 | } while (abit && !(abit & occupied)); |
||
| 518 | abit = (uint64_t) 1 << square; |
||
| 519 | abit2 = abit; |
||
| 520 | do { |
||
| 521 | abit >>= 8 + 1; |
||
| 522 | abit2 >>= 1; |
||
| 523 | if (abit2 & rowbits) |
||
| 524 | ret |= abit; |
||
| 525 | else |
||
| 526 | break; |
||
| 527 | } while (abit && !(abit & occupied)); |
||
| 528 | return ret; |
||
| 529 | } |
||
| 530 | |||
| 531 | /* |
||
| 532 | ******************************************************************************* |
||
| 533 | * * |
||
| 534 | * InitializeMagicOccupied() generates a specific occupied-square bitboard * |
||
| 535 | * needed during initialization. * |
||
| 536 | * * |
||
| 537 | ******************************************************************************* |
||
| 538 | */ |
||
| 539 | uint64_t InitializeMagicOccupied(int *squares, int numSquares, |
||
| 540 | uint64_t linoccupied) { |
||
| 541 | int i; |
||
| 542 | uint64_t ret = 0; |
||
| 543 | |||
| 544 | for (i = 0; i < numSquares; i++) |
||
| 545 | if (linoccupied & (uint64_t) 1 << i) |
||
| 546 | ret |= (uint64_t) 1 << squares[i]; |
||
| 547 | return ret; |
||
| 548 | } |
||
| 549 | |||
| 550 | /* |
||
| 551 | ******************************************************************************* |
||
| 552 | * * |
||
| 553 | * InitializeMagicRook() does the rook-specific initialization for a * |
||
| 554 | * particular square on the board. * |
||
| 555 | * * |
||
| 556 | ******************************************************************************* |
||
| 557 | */ |
||
| 558 | uint64_t InitializeMagicRook(int square, uint64_t occupied) { |
||
| 559 | uint64_t ret = 0; |
||
| 560 | uint64_t abit; |
||
| 561 | uint64_t rowbits = (uint64_t) 0xFF << 8 * (square / 8); |
||
| 562 | |||
| 563 | abit = (uint64_t) 1 << square; |
||
| 564 | do { |
||
| 565 | abit <<= 8; |
||
| 566 | ret |= abit; |
||
| 567 | } while (abit && !(abit & occupied)); |
||
| 568 | abit = (uint64_t) 1 << square; |
||
| 569 | do { |
||
| 570 | abit >>= 8; |
||
| 571 | ret |= abit; |
||
| 572 | } while (abit && !(abit & occupied)); |
||
| 573 | abit = (uint64_t) 1 << square; |
||
| 574 | do { |
||
| 575 | abit <<= 1; |
||
| 576 | if (abit & rowbits) |
||
| 577 | ret |= abit; |
||
| 578 | else |
||
| 579 | break; |
||
| 580 | } while (!(abit & occupied)); |
||
| 581 | abit = (uint64_t) 1 << square; |
||
| 582 | do { |
||
| 583 | abit >>= 1; |
||
| 584 | if (abit & rowbits) |
||
| 585 | ret |= abit; |
||
| 586 | else |
||
| 587 | break; |
||
| 588 | } while (!(abit & occupied)); |
||
| 589 | return ret; |
||
| 590 | } |
||
| 591 | |||
| 592 | /* |
||
| 593 | ******************************************************************************* |
||
| 594 | * * |
||
| 595 | * InitializeChessBoard() initializes the chess board to the normal starting * |
||
| 108 | pmbaty | 596 | * position. It then calls SetChessBitboards() to correctly set the usual * |
| 33 | pmbaty | 597 | * occupied-square bitboards to correspond to the starting position. * |
| 598 | * * |
||
| 599 | ******************************************************************************* |
||
| 600 | */ |
||
| 601 | void InitializeChessBoard(TREE * tree) { |
||
| 602 | int i; |
||
| 603 | |||
| 604 | if (strlen(initial_position)) { |
||
| 605 | int nargs; |
||
| 606 | |||
| 108 | pmbaty | 607 | nargs = ReadParse(initial_position, args, " \t;"); |
| 33 | pmbaty | 608 | SetBoard(tree, nargs, args, 1); |
| 609 | } else { |
||
| 610 | for (i = 0; i < 64; i++) |
||
| 611 | PcOnSq(i) = empty; |
||
| 612 | game_wtm = 1; |
||
| 613 | /* |
||
| 614 | place pawns |
||
| 615 | */ |
||
| 616 | for (i = 0; i < 8; i++) { |
||
| 617 | PcOnSq(i + 8) = pawn; |
||
| 618 | PcOnSq(i + 48) = -pawn; |
||
| 619 | } |
||
| 620 | /* |
||
| 621 | place knights |
||
| 622 | */ |
||
| 623 | PcOnSq(B1) = knight; |
||
| 624 | PcOnSq(G1) = knight; |
||
| 625 | PcOnSq(B8) = -knight; |
||
| 626 | PcOnSq(G8) = -knight; |
||
| 627 | /* |
||
| 628 | place bishops |
||
| 629 | */ |
||
| 630 | PcOnSq(C1) = bishop; |
||
| 631 | PcOnSq(F1) = bishop; |
||
| 632 | PcOnSq(C8) = -bishop; |
||
| 633 | PcOnSq(F8) = -bishop; |
||
| 634 | /* |
||
| 635 | place rooks |
||
| 636 | */ |
||
| 637 | PcOnSq(A1) = rook; |
||
| 638 | PcOnSq(H1) = rook; |
||
| 639 | PcOnSq(A8) = -rook; |
||
| 640 | PcOnSq(H8) = -rook; |
||
| 641 | /* |
||
| 642 | place queens |
||
| 643 | */ |
||
| 644 | PcOnSq(D1) = queen; |
||
| 645 | PcOnSq(D8) = -queen; |
||
| 646 | /* |
||
| 647 | place kings |
||
| 648 | */ |
||
| 649 | PcOnSq(E1) = king; |
||
| 650 | PcOnSq(E8) = -king; |
||
| 651 | /* |
||
| 652 | initialize castling status so all castling is legal. |
||
| 653 | */ |
||
| 654 | Castle(0, black) = 3; |
||
| 655 | Castle(0, white) = 3; |
||
| 656 | /* |
||
| 657 | initialize enpassant status. |
||
| 658 | */ |
||
| 659 | EnPassant(0) = 0; |
||
| 660 | /* |
||
| 661 | now, set the bit-boards. |
||
| 662 | */ |
||
| 663 | SetChessBitBoards(tree); |
||
| 664 | } |
||
| 665 | /* |
||
| 666 | initialize 50 move counter and repetition list/index. |
||
| 667 | */ |
||
| 668 | Reversible(0) = 0; |
||
| 108 | pmbaty | 669 | rep_index = 0; |
| 33 | pmbaty | 670 | tree->rep_list[0] = HashKey; |
| 671 | } |
||
| 672 | |||
| 673 | /* |
||
| 674 | ******************************************************************************* |
||
| 675 | * * |
||
| 676 | * SetChessBitBoards() is used to set the occupied-square bitboards so that * |
||
| 677 | * they agree with the current real chessboard. * |
||
| 678 | * * |
||
| 679 | ******************************************************************************* |
||
| 680 | */ |
||
| 681 | void SetChessBitBoards(TREE * tree) { |
||
| 682 | int side, piece, square; |
||
| 683 | |||
| 684 | HashKey = 0; |
||
| 685 | PawnHashKey = 0; |
||
| 686 | Material = 0; |
||
| 687 | for (side = black; side <= white; side++) |
||
| 688 | for (piece = empty; piece <= king; piece++) |
||
| 689 | Pieces(side, piece) = 0; |
||
| 690 | for (square = 0; square < 64; square++) { |
||
| 691 | if (!PcOnSq(square)) |
||
| 692 | continue; |
||
| 693 | piece = PcOnSq(square); |
||
| 694 | side = (piece > 0) ? 1 : 0; |
||
| 695 | Pieces(side, Abs(piece)) |= SetMask(square); |
||
| 696 | Occupied(side) |= SetMask(square); |
||
| 697 | Hash(side, Abs(piece), square); |
||
| 698 | if (Abs(piece) == pawn) |
||
| 699 | HashP(side, square); |
||
| 700 | Material += PieceValues(side, Abs(piece)); |
||
| 701 | } |
||
| 702 | if (Pieces(white, king)) |
||
| 703 | KingSQ(white) = LSB(Pieces(white, king)); |
||
| 704 | if (Pieces(black, king)) |
||
| 705 | KingSQ(black) = LSB(Pieces(black, king)); |
||
| 706 | if (EnPassant(0)) |
||
| 707 | HashEP(EnPassant(0)); |
||
| 708 | if (!(Castle(0, white) & 1)) |
||
| 709 | HashCastle(0, white); |
||
| 710 | if (!(Castle(0, white) & 2)) |
||
| 711 | HashCastle(1, white); |
||
| 712 | if (!(Castle(0, black) & 1)) |
||
| 713 | HashCastle(0, black); |
||
| 714 | if (!(Castle(0, black) & 2)) |
||
| 715 | HashCastle(1, black); |
||
| 716 | /* |
||
| 717 | initialize black/white piece counts. |
||
| 718 | */ |
||
| 719 | for (side = black; side <= white; side++) |
||
| 720 | for (piece = pawn; piece <= king; piece++) |
||
| 721 | TotalPieces(side, piece) = PopCnt(Pieces(side, piece)); |
||
| 722 | for (side = black; side <= white; side++) { |
||
| 723 | TotalPieces(side, occupied) = 0; |
||
| 724 | for (piece = knight; piece < king; piece++) |
||
| 725 | TotalPieces(side, occupied) += |
||
| 726 | PopCnt(Pieces(side, piece)) * p_vals[piece]; |
||
| 727 | } |
||
| 728 | TotalAllPieces = PopCnt(OccupiedSquares); |
||
| 108 | pmbaty | 729 | rep_index = 0; |
| 33 | pmbaty | 730 | tree->rep_list[0] = HashKey; |
| 731 | } |
||
| 732 | |||
| 733 | /* |
||
| 734 | ******************************************************************************* |
||
| 735 | * * |
||
| 736 | * InitializeGetLogID() is used to determine the nnn (in log.nnn) to use for * |
||
| 737 | * the current game. It is typically the ID of the last log + 1, but we do * |
||
| 738 | * not know what that is if we just started the engine. We simply look thru * |
||
| 739 | * existing log files in the current directory and use the next un-used name * |
||
| 740 | * in sequence. * |
||
| 741 | * * |
||
| 742 | ******************************************************************************* |
||
| 743 | */ |
||
| 744 | int InitializeGetLogID(void) { |
||
| 154 | pmbaty | 745 | int t, total_files = 0; |
| 33 | pmbaty | 746 | #if defined(UNIX) |
| 747 | struct stat *fileinfo = malloc(sizeof(struct stat)); |
||
| 748 | #endif |
||
| 749 | |||
| 154 | pmbaty | 750 | for (; total_files < 300; log_id++) { |
| 751 | sprintf(log_filename, "%s/log.%03d", log_path, log_id); |
||
| 752 | sprintf(history_filename, "%s/game.%03d", log_path, log_id); |
||
| 753 | log_file = fopen(log_filename, "r"); |
||
| 754 | if (!log_file) |
||
| 755 | break; |
||
| 756 | fclose(log_file); |
||
| 757 | total_files++; |
||
| 108 | pmbaty | 758 | } |
| 33 | pmbaty | 759 | #if defined(UNIX) |
| 760 | /* a kludge to work around an xboard 4.2.3 problem. It sends two "quit" |
||
| 761 | commands, which causes every other log.nnn file to be empty. this code |
||
| 762 | looks for a very small log.nnn file as the last one, and if it is small, |
||
| 763 | then we simply overwrite it to solve this problem temporarily. this will |
||
| 764 | be removed when the nexto xboard version comes out to fix this extra quit |
||
| 108 | pmbaty | 765 | problem. */ |
| 766 | { |
||
| 767 | char tfn[128]; |
||
| 768 | FILE *tlog; |
||
| 33 | pmbaty | 769 | |
| 108 | pmbaty | 770 | sprintf(tfn, "%s/log.%03d", log_path, log_id - 1); |
| 771 | tlog = fopen(tfn, "r+"); |
||
| 772 | if (tlog) { |
||
| 773 | fstat(fileno(tlog), fileinfo); |
||
| 774 | if (fileinfo->st_size < 2000) |
||
| 775 | log_id--; |
||
| 33 | pmbaty | 776 | } |
| 108 | pmbaty | 777 | } |
| 33 | pmbaty | 778 | #endif |
| 779 | t = log_id++; |
||
| 780 | return t; |
||
| 781 | } |
||
| 782 | |||
| 783 | /* |
||
| 784 | ******************************************************************************* |
||
| 785 | * * |
||
| 786 | * InitializeHashTables() is used to clear all hash entries completely, so * |
||
| 787 | * that no old information remains to interefere with a new game or test * |
||
| 788 | * position. * |
||
| 789 | * * |
||
| 108 | pmbaty | 790 | * Whenever any hash table size is changed, they are initialized by calling * |
| 791 | * this procedure to make sure that in the case of NUMA hardware, the trick * |
||
| 792 | * explained below is always executed. * |
||
| 793 | * * |
||
| 794 | * This code uses the NUMA fix when using MT threads. It clears size / MT * |
||
| 795 | * bytes per cpu, after pinning the current thread to the correct cpu, so * |
||
| 796 | * that the data will fault in to the correct NUMA node. If the size is not * |
||
| 797 | * perfectly divisible by MT (max threads) it clears the final piece at the * |
||
| 798 | * end of each loop. * |
||
| 799 | * * |
||
| 800 | * Note that if no size has changed, (fault_in = 0) then we skip the NUMA * |
||
| 801 | * stuff and just clear the tables, period. * |
||
| 802 | * * |
||
| 33 | pmbaty | 803 | ******************************************************************************* |
| 804 | */ |
||
| 154 | pmbaty | 805 | void InitializeHashTables(int fault_in) { |
| 108 | pmbaty | 806 | uint64_t mem_per_node; |
| 807 | int node; |
||
| 33 | pmbaty | 808 | |
| 809 | transposition_age = 0; |
||
| 108 | pmbaty | 810 | if (fault_in && smp_numa) { |
| 811 | /* |
||
| 812 | ************************************************************ |
||
| 813 | * * |
||
| 814 | * First, initialize the primary transposition/refutation * |
||
| 815 | * (hash) table, using the NUMA trick to place part of * |
||
| 816 | * the trans/ref on each node of the NUMA system. * |
||
| 817 | * * |
||
| 818 | ************************************************************ |
||
| 819 | */ |
||
| 820 | mem_per_node = |
||
| 821 | hash_table_size * sizeof(HASH_ENTRY) / Max(smp_max_threads, 1); |
||
| 154 | pmbaty | 822 | for (node = 0; node < smp_max_threads; node++) { |
| 108 | pmbaty | 823 | ThreadAffinity(node); |
| 156 | pmbaty | 824 | memset((char *) hash_table + node * mem_per_node, 0, (size_t) mem_per_node); // Pierre-Marie Baty -- added type cast |
| 33 | pmbaty | 825 | } |
| 108 | pmbaty | 826 | ThreadAffinity(0); |
| 827 | if (mem_per_node * Max(smp_max_threads, |
||
| 828 | 1) < hash_table_size * sizeof(HASH_ENTRY)) |
||
| 154 | pmbaty | 829 | memset((char *) hash_table + smp_max_threads * mem_per_node, 0, |
| 156 | pmbaty | 830 | (size_t) (hash_table_size * sizeof(HASH_ENTRY) - // Pierre-Marie Baty -- added type cast |
| 831 | mem_per_node * smp_max_threads)); |
||
| 108 | pmbaty | 832 | /* |
| 833 | ************************************************************ |
||
| 834 | * * |
||
| 835 | * Second, initialize the primary hash path table, using * |
||
| 836 | * the NUMA trick to place part of the hash path table on * |
||
| 837 | * each node of the NUMA system. * |
||
| 838 | * * |
||
| 839 | ************************************************************ |
||
| 840 | */ |
||
| 841 | mem_per_node = |
||
| 842 | hash_path_size * sizeof(HPATH_ENTRY) / Max(smp_max_threads, 1); |
||
| 154 | pmbaty | 843 | for (node = 0; node < smp_max_threads; node++) { |
| 108 | pmbaty | 844 | ThreadAffinity(node); |
| 156 | pmbaty | 845 | memset((char *) hash_path + node * mem_per_node, 0, (size_t) mem_per_node); // Pierre-Marie Baty -- added type cast |
| 108 | pmbaty | 846 | } |
| 154 | pmbaty | 847 | ThreadAffinity(0); |
| 108 | pmbaty | 848 | if (mem_per_node * Max(smp_max_threads, |
| 849 | 1) < hash_path_size * sizeof(HPATH_ENTRY)) |
||
| 154 | pmbaty | 850 | memset((char *) hash_path + smp_max_threads * mem_per_node, 0, |
| 156 | pmbaty | 851 | (size_t) (hash_path_size * sizeof(HPATH_ENTRY) - |
| 852 | mem_per_node * smp_max_threads)); // Pierre-Marie Baty -- added type cast |
||
| 108 | pmbaty | 853 | /* |
| 854 | ************************************************************ |
||
| 855 | * * |
||
| 154 | pmbaty | 856 | * Finally, initialize the primary pawn hash table, using * |
| 108 | pmbaty | 857 | * the NUMA trick to place part of the pawn hash table on * |
| 858 | * each node of the NUMA system. * |
||
| 859 | * * |
||
| 860 | ************************************************************ |
||
| 861 | */ |
||
| 862 | mem_per_node = |
||
| 863 | pawn_hash_table_size * sizeof(PAWN_HASH_ENTRY) / Max(smp_max_threads, |
||
| 864 | 1); |
||
| 154 | pmbaty | 865 | for (node = 0; node < smp_max_threads; node++) { |
| 108 | pmbaty | 866 | ThreadAffinity(node); |
| 156 | pmbaty | 867 | memset((char *) pawn_hash_table + node * mem_per_node, 0, (size_t) mem_per_node); // Pierre-Marie Baty -- added type cast |
| 108 | pmbaty | 868 | } |
| 154 | pmbaty | 869 | ThreadAffinity(0); |
| 108 | pmbaty | 870 | if (mem_per_node * Max(smp_max_threads, |
| 871 | 1) < pawn_hash_table_size * sizeof(PAWN_HASH_ENTRY)) |
||
| 154 | pmbaty | 872 | memset((char *) pawn_hash_table + smp_max_threads * mem_per_node, 0, |
| 156 | pmbaty | 873 | (size_t) (pawn_hash_table_size * sizeof(PAWN_HASH_ENTRY) - |
| 874 | mem_per_node * smp_max_threads)); // Pierre-Marie Baty -- added type cast |
||
| 108 | pmbaty | 875 | /* |
| 876 | ************************************************************ |
||
| 877 | * * |
||
| 878 | * Before we return, we need to re-pin this thread to the * |
||
| 879 | * correct processor. * |
||
| 880 | * * |
||
| 881 | ************************************************************ |
||
| 882 | */ |
||
| 883 | ThreadAffinity(smp_affinity); |
||
| 884 | } else { |
||
| 885 | /* |
||
| 886 | ************************************************************ |
||
| 887 | * * |
||
| 888 | * Otherwise we only need to use memset() to clear the * |
||
| 889 | * tables since they have already been faulted in to the * |
||
| 890 | * correct NUMA node. * |
||
| 891 | * * |
||
| 892 | ************************************************************ |
||
| 893 | */ |
||
| 154 | pmbaty | 894 | memset((char *) hash_table, 0, hash_table_size * sizeof(HASH_ENTRY)); |
| 895 | memset((char *) hash_path, 0, hash_path_size * sizeof(HPATH_ENTRY)); |
||
| 896 | memset((char *) pawn_hash_table, 0, |
||
| 108 | pmbaty | 897 | pawn_hash_table_size * sizeof(PAWN_HASH_ENTRY)); |
| 33 | pmbaty | 898 | } |
| 899 | } |
||
| 900 | |||
| 901 | /* |
||
| 902 | ******************************************************************************* |
||
| 903 | * * |
||
| 904 | * InitializeKillers() is used to zero the killer moves so that old killers * |
||
| 108 | pmbaty | 905 | * don't screw up ordering while processing test suites. Ditto for history * |
| 906 | * counters. * |
||
| 33 | pmbaty | 907 | * * |
| 908 | ******************************************************************************* |
||
| 909 | */ |
||
| 910 | void InitializeKillers(void) { |
||
| 911 | int i; |
||
| 912 | |||
| 913 | for (i = 0; i < MAXPLY; i++) { |
||
| 914 | block[0]->killers[i].move1 = 0; |
||
| 915 | block[0]->killers[i].move2 = 0; |
||
| 916 | } |
||
| 108 | pmbaty | 917 | for (i = 0; i < 1024; i++) |
| 918 | history[i] = 1024; |
||
| 33 | pmbaty | 919 | } |
| 920 | |||
| 921 | /* |
||
| 922 | ******************************************************************************* |
||
| 923 | * * |
||
| 924 | * InitializeMasks() is used to initialize the various bitboard masks that * |
||
| 925 | * are used throughout Crafty. * |
||
| 926 | * * |
||
| 927 | ******************************************************************************* |
||
| 928 | */ |
||
| 929 | void InitializeMasks(void) { |
||
| 930 | int i, j; |
||
| 931 | |||
| 932 | /* |
||
| 933 | masks to set/clear a bit on a specific square |
||
| 934 | */ |
||
| 935 | for (i = 0; i < 64; i++) { |
||
| 936 | ClearMask(i) = ~((uint64_t) 1 << i); |
||
| 937 | SetMask(i) = (uint64_t) 1 << i; |
||
| 938 | } |
||
| 939 | ClearMask(BAD_SQUARE) = 0; |
||
| 940 | SetMask(BAD_SQUARE) = 0; |
||
| 941 | /* |
||
| 942 | masks to select bits on a specific rank or file |
||
| 943 | */ |
||
| 944 | rank_mask[0] = (uint64_t) 255; |
||
| 945 | for (i = 1; i < 8; i++) |
||
| 946 | rank_mask[i] = rank_mask[i - 1] << 8; |
||
| 947 | file_mask[FILEA] = (uint64_t) 1; |
||
| 948 | for (i = 1; i < 8; i++) |
||
| 949 | file_mask[FILEA] = file_mask[FILEA] | file_mask[FILEA] << 8; |
||
| 950 | for (i = 1; i < 8; i++) |
||
| 951 | file_mask[i] = file_mask[i - 1] << 1; |
||
| 952 | /* |
||
| 953 | masks to determine if a pawn has nearby neighbors or not. |
||
| 954 | */ |
||
| 955 | #if !defined(INLINEASM) |
||
| 956 | msb[0] = 64; |
||
| 957 | lsb[0] = 16; |
||
| 958 | for (i = 1; i < 65536; i++) { |
||
| 959 | lsb[i] = 16; |
||
| 960 | for (j = 0; j < 16; j++) |
||
| 961 | if (i & (1 << j)) { |
||
| 962 | msb[i] = j; |
||
| 963 | if (lsb[i] == 16) |
||
| 964 | lsb[i] = j; |
||
| 965 | } |
||
| 966 | } |
||
| 967 | #endif |
||
| 968 | msb_8bit[0] = 8; |
||
| 969 | lsb_8bit[0] = 8; |
||
| 970 | pop_cnt_8bit[0] = 0; |
||
| 971 | for (i = 1; i < 256; i++) { |
||
| 972 | pop_cnt_8bit[i] = 0; |
||
| 973 | for (j = 0; j < 8; j++) |
||
| 974 | if (i & (1 << j)) |
||
| 975 | pop_cnt_8bit[i]++; |
||
| 976 | lsb_8bit[i] = 8; |
||
| 977 | for (j = 0; j < 8; j++) { |
||
| 978 | if (i & (1 << j)) { |
||
| 979 | msb_8bit[i] = j; |
||
| 980 | if (lsb_8bit[i] == 8) |
||
| 981 | lsb_8bit[i] = j; |
||
| 982 | } |
||
| 983 | } |
||
| 984 | } |
||
| 985 | } |
||
| 986 | |||
| 987 | /* |
||
| 988 | ******************************************************************************* |
||
| 989 | * * |
||
| 990 | * InitializePawnMasks() is used to initialize the various bitboard masks * |
||
| 991 | * that are used in pawn evaluation. * |
||
| 992 | * * |
||
| 993 | ******************************************************************************* |
||
| 994 | */ |
||
| 995 | void InitializePawnMasks(void) { |
||
| 996 | int i, j; |
||
| 997 | |||
| 998 | /* |
||
| 999 | initialize isolated pawn masks, which are nothing more than 1's on |
||
| 1000 | the files adjacent to the pawn file. |
||
| 1001 | */ |
||
| 1002 | for (i = 0; i < 64; i++) { |
||
| 1003 | if (!File(i)) |
||
| 1004 | mask_pawn_isolated[i] = file_mask[File(i) + 1]; |
||
| 1005 | else if (File(i) == 7) |
||
| 1006 | mask_pawn_isolated[i] = file_mask[File(i) - 1]; |
||
| 1007 | else |
||
| 1008 | mask_pawn_isolated[i] = file_mask[File(i) - 1] | file_mask[File(i) + 1]; |
||
| 1009 | } |
||
| 1010 | /* |
||
| 1011 | initialize passed pawn masks, which are nothing more than 1's on |
||
| 1012 | the pawn's file and the adjacent files, but only on ranks that are |
||
| 1013 | in "front" of the pawn. |
||
| 1014 | */ |
||
| 1015 | for (i = 0; i < 64; i++) { |
||
| 1016 | if (!File(i)) { |
||
| 1017 | mask_passed[white][i] = plus8dir[i] | plus8dir[i + 1]; |
||
| 1018 | mask_passed[black][i] = minus8dir[i] | minus8dir[i + 1]; |
||
| 1019 | } else if (File(i) == 7) { |
||
| 1020 | mask_passed[white][i] = plus8dir[i - 1] | plus8dir[i]; |
||
| 1021 | mask_passed[black][i] = minus8dir[i - 1] | minus8dir[i]; |
||
| 1022 | } else { |
||
| 1023 | mask_passed[white][i] = plus8dir[i - 1] | plus8dir[i] | plus8dir[i + 1]; |
||
| 1024 | mask_passed[black][i] = |
||
| 1025 | minus8dir[i - 1] | minus8dir[i] | minus8dir[i + 1]; |
||
| 1026 | } |
||
| 1027 | } |
||
| 1028 | /* |
||
| 108 | pmbaty | 1029 | masks to determine if a pawn has supporting contact with friendly pawns. |
| 33 | pmbaty | 1030 | */ |
| 108 | pmbaty | 1031 | for (i = 8; i < 56; i++) { |
| 1032 | if (File(i) > 0 && File(i) < 7) { |
||
| 1033 | mask_pawn_connected[white][i] = |
||
| 1034 | SetMask(i - 1) | SetMask(i + 1) | SetMask(i - 9) | SetMask(i - 7); |
||
| 1035 | mask_pawn_connected[black][i] = |
||
| 1036 | SetMask(i - 1) | SetMask(i + 1) | SetMask(i + 9) | SetMask(i + 7); |
||
| 1037 | } else if (File(i) == 0) { |
||
| 1038 | mask_pawn_connected[white][i] = SetMask(i + 1) | SetMask(i - 7); |
||
| 1039 | mask_pawn_connected[black][i] = SetMask(i + 1) | SetMask(i + 9); |
||
| 1040 | } else if (File(i) == 7) { |
||
| 1041 | mask_pawn_connected[white][i] = SetMask(i - 1) | SetMask(i - 9); |
||
| 1042 | mask_pawn_connected[black][i] = SetMask(i - 1) | SetMask(i + 7); |
||
| 33 | pmbaty | 1043 | } |
| 1044 | } |
||
| 1045 | /* |
||
| 1046 | these masks are used to determine if the other side has any pawns |
||
| 1047 | that can attack [square]. |
||
| 1048 | */ |
||
| 1049 | for (i = 8; i < 56; i++) { |
||
| 1050 | if (!File(i)) { |
||
| 108 | pmbaty | 1051 | mask_pattacks[white][i] = minus8dir[i + 1]; |
| 1052 | mask_pattacks[black][i] = plus8dir[i + 1]; |
||
| 33 | pmbaty | 1053 | } else if (File(i) == 7) { |
| 108 | pmbaty | 1054 | mask_pattacks[white][i] = minus8dir[i - 1]; |
| 1055 | mask_pattacks[black][i] = plus8dir[i - 1]; |
||
| 33 | pmbaty | 1056 | } else { |
| 108 | pmbaty | 1057 | mask_pattacks[white][i] = minus8dir[i - 1] | minus8dir[i + 1]; |
| 1058 | mask_pattacks[black][i] = plus8dir[i + 1] | plus8dir[i - 1]; |
||
| 33 | pmbaty | 1059 | } |
| 1060 | } |
||
| 1061 | /* |
||
| 1062 | enpassant pawns are on either file adjacent to the current file, and |
||
| 1063 | on the same rank. |
||
| 1064 | */ |
||
| 1065 | for (i = 0; i < 64; i++) |
||
| 1066 | mask_eptest[i] = 0; |
||
| 1067 | for (i = 25; i < 31; i++) |
||
| 1068 | mask_eptest[i] = SetMask(i - 1) | SetMask(i + 1); |
||
| 1069 | for (i = 33; i < 39; i++) |
||
| 1070 | mask_eptest[i] = SetMask(i - 1) | SetMask(i + 1); |
||
| 1071 | mask_eptest[A4] = SetMask(B4); |
||
| 1072 | mask_eptest[H4] = SetMask(G4); |
||
| 1073 | mask_eptest[A5] = SetMask(B5); |
||
| 1074 | mask_eptest[H5] = SetMask(G5); |
||
| 1075 | /* |
||
| 108 | pmbaty | 1076 | Initialize masks used to evaluate pawn races. These masks are |
| 33 | pmbaty | 1077 | used to determine if the opposing king is in a position to stop a |
| 108 | pmbaty | 1078 | passed pawn from racing down and queening. The data is organized |
| 33 | pmbaty | 1079 | as pawn_race[side][onmove][square], where side is black or white, |
| 108 | pmbaty | 1080 | and onmove indicates which side is to move for proper tempo |
| 33 | pmbaty | 1081 | evaluation. |
| 1082 | */ |
||
| 1083 | for (i = 0; i < 64; i++) { |
||
| 1084 | pawn_race[white][white][i] = 0; |
||
| 1085 | pawn_race[white][black][i] = 0; |
||
| 1086 | pawn_race[black][white][i] = 0; |
||
| 1087 | pawn_race[black][black][i] = 0; |
||
| 1088 | } |
||
| 1089 | for (j = 8; j < 56; j++) { |
||
| 1090 | for (i = 0; i < 64; i++) { |
||
| 1091 | /* white pawn, wtm */ |
||
| 1092 | if (j < 16) { |
||
| 1093 | if (KingPawnSquare(j + 8, i, File(j) + 56, 1)) |
||
| 1094 | pawn_race[white][white][j] |= SetMask(i); |
||
| 1095 | } else { |
||
| 1096 | if (KingPawnSquare(j, i, File(j) + 56, 1)) |
||
| 1097 | pawn_race[white][white][j] |= SetMask(i); |
||
| 1098 | } |
||
| 1099 | /* white pawn, btm */ |
||
| 1100 | if (j < 16) { |
||
| 1101 | if (KingPawnSquare(j + 8, i, File(j) + 56, 0)) |
||
| 1102 | pawn_race[white][black][j] |= SetMask(i); |
||
| 1103 | } else { |
||
| 1104 | if (KingPawnSquare(j, i, File(j) + 56, 0)) |
||
| 1105 | pawn_race[white][black][j] |= SetMask(i); |
||
| 1106 | } |
||
| 1107 | /* black pawn, wtm */ |
||
| 1108 | if (j > 47) { |
||
| 1109 | if (KingPawnSquare(j - 8, i, File(j), 0)) |
||
| 1110 | pawn_race[black][white][j] |= SetMask(i); |
||
| 1111 | } else { |
||
| 1112 | if (KingPawnSquare(j, i, File(j), 0)) |
||
| 1113 | pawn_race[black][white][j] |= SetMask(i); |
||
| 1114 | } |
||
| 1115 | /* black pawn, btm */ |
||
| 1116 | if (j > 47) { |
||
| 1117 | if (KingPawnSquare(j - 8, i, File(j), 1)) |
||
| 1118 | pawn_race[black][black][j] |= SetMask(i); |
||
| 1119 | } else { |
||
| 1120 | if (KingPawnSquare(j, i, File(j), 1)) |
||
| 1121 | pawn_race[black][black][j] |= SetMask(i); |
||
| 1122 | } |
||
| 1123 | } |
||
| 1124 | } |
||
| 108 | pmbaty | 1125 | } |
| 1126 | |||
| 33 | pmbaty | 1127 | /* |
| 108 | pmbaty | 1128 | ******************************************************************************* |
| 1129 | * * |
||
| 154 | pmbaty | 1130 | * InitializeLMP() is used to initialize the LMP thresholds used to decide * |
| 1131 | * when to stop searching additional branches near the tips of the tree. * |
||
| 1132 | * * |
||
| 1133 | ******************************************************************************* |
||
| 1134 | */ |
||
| 1135 | void InitializeLMP() { |
||
| 1136 | int i; |
||
| 1137 | |||
| 1138 | for (i = 0; i < LMP_depth; i++) |
||
| 156 | pmbaty | 1139 | LMP[i] = (int) (LMP_base + pow(i + .5, LMP_scale)); // Pierre-Marie Baty -- added type cast |
| 154 | pmbaty | 1140 | } |
| 1141 | |||
| 1142 | /* |
||
| 1143 | ******************************************************************************* |
||
| 1144 | * * |
||
| 1145 | * InitializeLMR() is used to initialize the reduction matrix used to set * |
||
| 1146 | * the reduction value for LMR for each move searched. It is indexed by * |
||
| 108 | pmbaty | 1147 | * depth remaining and # moves searched. * |
| 1148 | * * |
||
| 1149 | ******************************************************************************* |
||
| 33 | pmbaty | 1150 | */ |
| 154 | pmbaty | 1151 | void InitializeLMR() { |
| 108 | pmbaty | 1152 | int d, m; |
| 33 | pmbaty | 1153 | |
| 108 | pmbaty | 1154 | for (d = 0; d < 32; d++) |
| 1155 | for (m = 0; m < 64; m++) |
||
| 1156 | LMR[d][m] = 0; |
||
| 1157 | for (d = 3; d < 32; d++) |
||
| 1158 | for (m = 1; m < 64; m++) { |
||
| 156 | pmbaty | 1159 | LMR[d][m] = (uint8_t) // Pierre-Marie Baty -- added type cast |
| 1160 | (Max(Min(log(d * LMR_db) * log(m * LMR_mb) / LMR_s, LMR_max), |
||
| 1161 | LMR_min)); |
||
| 108 | pmbaty | 1162 | LMR[d][m] = Min(LMR[d][m], Max(d - 1 - LMR_rdepth, 0)); |
| 33 | pmbaty | 1163 | } |
| 1164 | } |
||
| 1165 | |||
| 1166 | /* |
||
| 1167 | ******************************************************************************* |
||
| 1168 | * * |
||
| 1169 | * InitlializeSMP() is used to initialize the pthread lock variables. * |
||
| 1170 | * * |
||
| 1171 | ******************************************************************************* |
||
| 1172 | */ |
||
| 1173 | void InitializeSMP(void) { |
||
| 1174 | LockInit(lock_smp); |
||
| 1175 | LockInit(lock_io); |
||
| 1176 | LockInit(block[0]->lock); |
||
| 1177 | #if defined(UNIX) && (CPUS > 1) |
||
| 1178 | pthread_attr_init(&attributes); |
||
| 1179 | pthread_attr_setdetachstate(&attributes, PTHREAD_CREATE_DETACHED); |
||
| 1180 | #endif |
||
| 1181 | } |