Details | Last modification | View Log | RSS feed
| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1 | pmbaty | 1 | index;who;meaning |
| 2 | 1;kid; start run and run (also in ending) |
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| 3 | 2;kid; stand (also resurrect) |
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| 4 | 3;kid; standing jump |
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| 5 | 4;kid; run-jump |
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| 6 | 5;kid; turn (also level entry) |
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| 7 | 6;kid; run-turn |
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| 8 | 7;kid; fall after stand, run, step, crouch (also level 1 entry) |
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| 9 | 8;kid; // jump up and grab (when?) |
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| 10 | 9;; |
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| 11 | 10;kid; climb up |
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| 12 | 11;kid; end of climb down (release ledge with floor below) |
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| 13 | 12;; |
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| 14 | 13;kid; stop run (also in ending) |
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| 15 | 14;kid; jump up with wall or floor above |
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| 16 | 15;kid; grab a ledge (after falling) |
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| 17 | 16;kid; jump up and grab (no floor behind) |
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| 18 | 17;kid; soft land (crouch) |
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| 19 | 18;kid; fall after standing jump |
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| 20 | 19;kid; fall after jumping up |
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| 21 | 20;kid; hard land (crouch, lose 1 HP) |
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| 22 | 21;kid; fall after running jump |
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| 23 | 22;kid, guard; dead (after falling, or because of loose floor) |
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| 24 | 23;kid; release ledge and fall |
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| 25 | 24;kid; jump up and grab (with floor behind) |
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| 26 | 25;kid; hang against wall (straight) |
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| 27 | 26;kid; crouch while running |
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| 28 | 27;; |
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| 29 | 28;kid; jump up with nothing above |
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| 30 | 29;kid;safe step to edge (1 unit) |
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| 31 | 30;kid;safe step to edge (2 units) |
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| 32 | 31;kid;safe step to edge (3 units) |
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| 33 | 32;kid;safe step to edge (4 units) |
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| 34 | 33;kid;safe step to edge (5 units) |
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| 35 | 34;kid;safe step to edge (6 units) |
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| 36 | 35;kid;safe step to edge (7 units) |
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| 37 | 36;kid;safe step to edge (8 units) |
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| 38 | 37;kid;safe step to edge (9 units) |
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| 39 | 38;kid;safe step to edge (10 units) |
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| 40 | 39;kid; safe step to edge (11 units) / safe step with no edge near / step off edge |
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| 41 | 40;kid;safe step to edge (12 units) |
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| 42 | 41;kid;safe step to edge (13 units) |
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| 43 | 42;kid;safe step to edge (14 units) |
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| 44 | 43;kid; start run and run (after turning) |
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| 45 | 44;kid; step on edge |
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| 46 | 45;kid; fall after bumped |
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| 47 | 46;kid; bump into wall after run-jump (crouch) |
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| 48 | 47;kid; bump into wall or opponent |
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| 49 | 48;; |
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| 50 | 49;kid; stand up from crouch |
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| 51 | 50;kid; crouch |
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| 52 | 51;kid, guard; spiked |
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| 53 | 52;kid;loose floor fell on kid |
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| 54 | 53;; |
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| 55 | 54;kid, guard; chomped |
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| 56 | 55;kid; draw sword |
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| 57 | 56;guard; forward with sword (guard) |
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| 58 | 57;kid, guard; back with sword |
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| 59 | 58;guard; strike with sword (guard) |
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| 60 | 59;; |
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| 61 | 60;kid, guard; turn with sword (after switching places) |
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| 62 | 61;kid, guard; parry after striking with sword |
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| 63 | 62;kid, guard; defend (parry) with sword |
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| 64 | 63;guard; stand active after landing / when entering room (skeleton) |
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| 65 | 64;kid, (guard?); pushed back (by gate) with sword |
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| 66 | 65;kid, guard; pushed forward (by wall,gate) with sword |
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| 67 | 66;kid, guard; strike after parrying (restrike?) with sword |
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| 68 | 67;; |
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| 69 | 68;kid; climb down |
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| 70 | 69;kid, guard; attack was parried |
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| 71 | 70;kid; go up on level door |
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| 72 | 71;kid, guard; dying (not stabbed: k, potion) |
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| 73 | 72;; |
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| 74 | 73;kid; climb up to closed gate (or chomper/mirror) and down |
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| 75 | 74;kid, guard; being hit with sword |
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| 76 | 75;kid; strike with sword (kid) |
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| 77 | 76;; |
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| 78 | 77;guard; stand inactive (when entering room) |
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| 79 | 78;kid; drink |
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| 80 | 79;kid; crouch-hop |
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| 81 | 80;guard; stand flipped (guard) |
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| 82 | 81;kid, guard; fall after backing with sword / kid is pushed off the ledge / killed and pushed off ledge |
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| 83 | 82;guard; guard is pushed off the ledge |
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| 84 | 83;guard; fall after forwarding with sword (when guard follows kid down) / fall with sword (e.g. guard without floor) |
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| 85 | 84;kid; run (level 13 entry) |
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| 86 | 85;kid, guard; dying (stabbed) |
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| 87 | 86;kid; forward with sword (kid) |
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| 88 | 87;guard; stand inactive (when kid leaves sight) |
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| 89 | 88;skeleton; skel wake up |
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| 90 | 89;kid; turn and draw sword |
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| 91 | 90;guard; stand active |
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| 92 | 91;kid; get sword |
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| 93 | 92;kid, shadow; put sword away (guard died) |
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| 94 | 93;kid; put sword away fast (down pressed) |
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| 95 | 94;princess (intro); princess stand [PV1] |
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| 96 | 95;Jaffar (intro); Jaffar stand [PV1] |
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| 97 | 96;Jaffar (intro); Jaffar walk [PV1] |
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| 98 | 97;Jaffar (intro); Jaffar stop [PV1] |
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| 99 | 98;princess (intro); princess turn around [PV1] |
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| 100 | 99;princess (intro); princess step back [PV1] |
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| 101 | 100;Jaffar (intro); Jaffar end conjuring and walk [PV1] |
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| 102 | 101;mouse; mouse stands up (ending) |
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| 103 | 102;Jaffar (intro); Jaffar conjuring [PV1] |
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| 104 | 103;princess (cutscenes); princess lying (cutscene 4) [PV2] |
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| 105 | 104;kid; // start fall (when?) |
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| 106 | 105;mouse; mouse go forward |
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| 107 | 106;mouse; mouse stop (cutscene 8) |
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| 108 | 107;mouse; mouse stand up and go |
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| 109 | 108;princess (cutscenes); princess turn and hug (ending) [PV2] |
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| 110 | 109;princess (cutscenes); princess standing (ending) [PV2] |
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| 111 | 110;princess (cutscenes); princess crouching (cutscene 8) [PV2] |
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| 112 | 111;princess (cutscenes); princess stand up (cutscene 8) [PV2] |
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| 113 | 112;princess (cutscenes); princess crouch down and stroke (cutscene 9) [PV2] |
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| 114 | 113;princess (intro); princess look down [PV1] |
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| 115 | 114;mouse; mouse stand (cutscene 9) |