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| Rev | Author | Line No. | Line | 
|---|---|---|---|
| 1 | pmbaty | 1 | // dialog_resign.cpp | 
        
| 2 | |||
| 3 | #include "../common.h" | 
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| 4 | |||
| 5 | |||
| 6 | // dialog template | 
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| 7 | #define THIS_DIALOG DIALOG_RESIGN | 
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| 8 | |||
| 9 | |||
| 10 | // prototypes of local functions | 
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| 11 | static void StartThread_ThisDialog (void *thread_parms);  | 
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| 12 | static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam);  | 
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| 13 | |||
| 14 | |||
| 15 | void DialogBox_Resign (void)  | 
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| 16 | { | 
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| 17 |    // helper function to fire up the modeless dialog box | 
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| 18 | |||
| 19 | pmbaty | 19 | _beginthread (StartThread_ThisDialog, 0, NULL); // fire up a new thread to display the dialog box  | 
        
| 1 | pmbaty | 20 | |
| 21 | return; // return as soon as the thread is fired up  | 
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| 22 | } | 
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| 23 | |||
| 24 | |||
| 25 | void DialogBox_Resign_Validated (void)  | 
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| 26 | { | 
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| 27 |    // callback function called by the main game thread when the dialog box is validated | 
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| 28 | |||
| 29 | player_t *network_player;  | 
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| 30 | |||
| 31 |    // remember this callback is no longer to be called | 
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| 32 | is_dialogbox_resign_validated = false;  | 
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| 33 | |||
| 34 |    // see if we're playing against a remote opponent | 
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| 35 | network_player = Player_FindByType (PLAYER_INTERNET); // quick access to network player  | 
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| 36 | |||
| 37 |    // is it an online game ? | 
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| 38 | if (network_player != NULL)  | 
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| 39 | Player_SendBuffer_Add (network_player, 1000, L"resign\n"); // if so, send a resign command  | 
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| 40 | |||
| 41 |    // else we're playing locally (either vs. another human or vs. computer) | 
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| 42 |    else | 
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| 43 |    { | 
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| 44 | Scene_Shutdown (&the_scene); // release scene  | 
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| 45 | Board_Shutdown (&the_board); // release chess game  | 
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| 46 | Board_Init (&the_board, PLAYER_HUMAN, PLAYER_HUMAN, FENSTARTUP_STANDARDCHESS); // prepare a new human vs human game (by default)  | 
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| 47 | Scene_Init (&the_scene, &the_board); // initialize scene  | 
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| 48 | SetWindowText (hMainWnd, PROGRAM_NAME); // update window title  | 
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| 49 | |||
| 50 | DialogBox_NewGame (); // show the new game dialog box  | 
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| 51 |    } | 
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| 52 | |||
| 53 | the_board.reevaluate = true; // evaluate the new board  | 
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| 54 | the_scene.update = true; // update scene  | 
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| 55 | |||
| 56 | return; // finished, we have resigned from game  | 
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| 57 | } | 
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| 58 | |||
| 59 | |||
| 60 | static void StartThread_ThisDialog (void *thread_parms)  | 
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| 61 | { | 
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| 62 |    // this function runs in a separate thread, for that's the only way (seemingly) | 
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| 63 |    // to implement a non-modal message box using the Common Controls library. | 
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| 64 | |||
| 65 |    // display the dialog box | 
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| 66 | if (DialogBox (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), hMainWnd, DialogProc_ThisDialog) == 1)  | 
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| 67 | is_dialogbox_resign_validated = true;  | 
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| 68 | |||
| 69 | return; // _endthread() implied  | 
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| 70 | } | 
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| 71 | |||
| 72 | |||
| 73 | static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam)  | 
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| 74 | { | 
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| 75 |    // message handler for the dialog box | 
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| 76 | |||
| 77 | unsigned short wParam_hiword;  | 
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| 78 | unsigned short wParam_loword;  | 
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| 79 | |||
| 80 |    // filter out the commonly used message values | 
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| 81 | wParam_hiword = HIWORD (wParam);  | 
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| 82 | wParam_loword = LOWORD (wParam);  | 
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| 83 | |||
| 84 |    // have we just fired up this window ? | 
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| 85 | if (message == WM_INITDIALOG)  | 
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| 86 |    { | 
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| 87 |       // center the window | 
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| 88 | CenterWindow (hWnd, hMainWnd);  | 
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| 89 | |||
| 90 |       // set dialog icons (small one for title bar & big one for task manager) | 
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| 91 | SendMessage (hWnd, WM_SETICON, ICON_SMALL, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN)));  | 
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| 92 | SendMessage (hWnd, WM_SETICON, ICON_BIG, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN)));  | 
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| 93 | |||
| 94 |       // set window title and control texts | 
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| 95 | SetWindowText (hWnd, LOCALIZE (L"Quit_Title"));  | 
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| 96 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_RESIGN_QUESTION), LOCALIZE (L"Resign_Question"));  | 
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| 97 | SetWindowText (GetDlgItem (hWnd, BUTTON_GIVEUP), LOCALIZE (L"Resign_GiveUp"));  | 
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| 98 | SetWindowText (GetDlgItem (hWnd, BUTTON_BACKTOGAME), LOCALIZE (L"Resign_BackToGame"));  | 
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| 99 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_RESIGN_STATUSBAR), LOCALIZE (L"Resign_StatusBar"));  | 
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| 100 | |||
| 19 | pmbaty | 101 |       // play the "question" system sound | 
        
| 102 | PlaySound ((LPCWSTR) SND_ALIAS_SYSTEMASTERISK, NULL, SND_ALIAS_ID | SND_ASYNC);  | 
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| 103 | |||
| 1 | pmbaty | 104 |       // convert the status bar message to a hyperlink | 
        
| 105 | ConvertStaticToHyperlink (GetDlgItem (hWnd, STATICTEXT_RESIGN_STATUSBAR));  | 
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| 106 |    } | 
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| 107 | |||
| 108 |    // else did we click the close button on the title bar ? | 
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| 109 | else if (message == WM_CLOSE)  | 
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| 110 | EndDialog (hWnd, 0); // close the dialog box  | 
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| 111 | |||
| 112 |    // else did we take action on one of the controls ? | 
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| 113 | else if (message == WM_COMMAND)  | 
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| 114 |    { | 
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| 115 |       // did we cancel the dialog box ? (IDCANCEL is a system-wide dialog box handler value, that catches the ESC key) | 
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| 116 | if (wParam_loword == IDCANCEL)  | 
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| 117 | EndDialog (hWnd, 0); // close the dialog box  | 
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| 118 | |||
| 119 |       // else was it the quit button ? | 
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| 120 | else if (wParam_loword == BUTTON_GIVEUP)  | 
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| 121 | EndDialog (hWnd, 1); // close the dialog box and return a success code  | 
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| 122 | |||
| 123 |       // else was it the back to game button ? | 
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| 124 | else if (wParam_loword == BUTTON_BACKTOGAME)  | 
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| 125 | EndDialog (hWnd, 0); // close the dialog box  | 
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| 126 | |||
| 127 |       // else was it the status bar hyperlink ? | 
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| 128 | else if (wParam_loword == STATICTEXT_RESIGN_STATUSBAR)  | 
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| 129 | ShellExecute (NULL, L"open", PROGRAM_URL, NULL, NULL, SW_MAXIMIZE); // open the donation page in the default browser, maximized  | 
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| 130 |    } | 
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| 131 | |||
| 132 |    // call the default dialog message processing function to keep things going | 
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| 133 | return (false);  | 
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| 134 | } |