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Rev | Author | Line No. | Line |
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1 | pmbaty | 1 | // dialog_resign.cpp |
2 | |||
3 | #include "../common.h" |
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4 | |||
5 | |||
6 | // dialog template |
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7 | #define THIS_DIALOG DIALOG_RESIGN |
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8 | |||
9 | |||
10 | // prototypes of local functions |
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11 | static void StartThread_ThisDialog (void *thread_parms); |
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12 | static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam); |
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136 | pmbaty | 13 | static int resign_type; |
1 | pmbaty | 14 | |
15 | |||
136 | pmbaty | 16 | void DialogBox_Resign (int type) |
1 | pmbaty | 17 | { |
18 | // helper function to fire up the modeless dialog box |
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19 | |||
136 | pmbaty | 20 | resign_type = type; // save the resign type for later use |
19 | pmbaty | 21 | _beginthread (StartThread_ThisDialog, 0, NULL); // fire up a new thread to display the dialog box |
1 | pmbaty | 22 | |
23 | return; // return as soon as the thread is fired up |
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24 | } |
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25 | |||
26 | |||
27 | void DialogBox_Resign_Validated (void) |
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28 | { |
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29 | // callback function called by the main game thread when the dialog box is validated |
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30 | |||
31 | player_t *network_player; |
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32 | |||
33 | // remember this callback is no longer to be called |
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34 | is_dialogbox_resign_validated = false; |
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35 | |||
36 | // see if we're playing against a remote opponent |
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37 | network_player = Player_FindByType (PLAYER_INTERNET); // quick access to network player |
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38 | |||
39 | // is it an online game ? |
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40 | if (network_player != NULL) |
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41 | Player_SendBuffer_Add (network_player, 1000, L"resign\n"); // if so, send a resign command |
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42 | |||
43 | // else we're playing locally (either vs. another human or vs. computer) |
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44 | else |
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45 | { |
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46 | Scene_Shutdown (&the_scene); // release scene |
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47 | Board_Shutdown (&the_board); // release chess game |
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48 | Board_Init (&the_board, PLAYER_HUMAN, PLAYER_HUMAN, FENSTARTUP_STANDARDCHESS); // prepare a new human vs human game (by default) |
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49 | Scene_Init (&the_scene, &the_board); // initialize scene |
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50 | SetWindowText (hMainWnd, PROGRAM_NAME); // update window title |
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51 | |||
136 | pmbaty | 52 | if (resign_type == RESIGNTYPE_NEWGAME) |
53 | DialogBox_NewGame (); // show the new game dialog box |
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54 | else if (resign_type == RESIGNTYPE_LOADGAME) |
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55 | DialogBox_Load (); // show the open dialog box |
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1 | pmbaty | 56 | } |
57 | |||
58 | the_board.reevaluate = true; // evaluate the new board |
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59 | the_scene.update = true; // update scene |
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60 | |||
61 | return; // finished, we have resigned from game |
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62 | } |
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63 | |||
64 | |||
65 | static void StartThread_ThisDialog (void *thread_parms) |
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66 | { |
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67 | // this function runs in a separate thread, for that's the only way (seemingly) |
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68 | // to implement a non-modal message box using the Common Controls library. |
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69 | |||
70 | // display the dialog box |
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71 | if (DialogBox (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), hMainWnd, DialogProc_ThisDialog) == 1) |
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72 | is_dialogbox_resign_validated = true; |
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73 | |||
124 | pmbaty | 74 | the_board.reevaluate = true; // refresh the GUI buttons if needed |
1 | pmbaty | 75 | return; // _endthread() implied |
76 | } |
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77 | |||
78 | |||
79 | static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam) |
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80 | { |
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81 | // message handler for the dialog box |
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82 | |||
83 | unsigned short wParam_hiword; |
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84 | unsigned short wParam_loword; |
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85 | |||
86 | // filter out the commonly used message values |
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87 | wParam_hiword = HIWORD (wParam); |
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88 | wParam_loword = LOWORD (wParam); |
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89 | |||
90 | // have we just fired up this window ? |
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91 | if (message == WM_INITDIALOG) |
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92 | { |
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93 | // center the window |
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94 | CenterWindow (hWnd, hMainWnd); |
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95 | |||
96 | // set dialog icons (small one for title bar & big one for task manager) |
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97 | SendMessage (hWnd, WM_SETICON, ICON_SMALL, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN))); |
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98 | SendMessage (hWnd, WM_SETICON, ICON_BIG, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN))); |
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99 | |||
100 | // set window title and control texts |
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101 | SetWindowText (hWnd, LOCALIZE (L"Quit_Title")); |
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102 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_RESIGN_QUESTION), LOCALIZE (L"Resign_Question")); |
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103 | SetWindowText (GetDlgItem (hWnd, BUTTON_GIVEUP), LOCALIZE (L"Resign_GiveUp")); |
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104 | SetWindowText (GetDlgItem (hWnd, BUTTON_BACKTOGAME), LOCALIZE (L"Resign_BackToGame")); |
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105 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_RESIGN_STATUSBAR), LOCALIZE (L"Resign_StatusBar")); |
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106 | |||
19 | pmbaty | 107 | // play the "question" system sound |
108 | PlaySound ((LPCWSTR) SND_ALIAS_SYSTEMASTERISK, NULL, SND_ALIAS_ID | SND_ASYNC); |
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109 | |||
1 | pmbaty | 110 | // convert the status bar message to a hyperlink |
111 | ConvertStaticToHyperlink (GetDlgItem (hWnd, STATICTEXT_RESIGN_STATUSBAR)); |
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112 | } |
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113 | |||
114 | // else did we click the close button on the title bar ? |
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115 | else if (message == WM_CLOSE) |
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116 | EndDialog (hWnd, 0); // close the dialog box |
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117 | |||
118 | // else did we take action on one of the controls ? |
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119 | else if (message == WM_COMMAND) |
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120 | { |
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121 | // did we cancel the dialog box ? (IDCANCEL is a system-wide dialog box handler value, that catches the ESC key) |
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122 | if (wParam_loword == IDCANCEL) |
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123 | EndDialog (hWnd, 0); // close the dialog box |
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124 | |||
125 | // else was it the quit button ? |
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126 | else if (wParam_loword == BUTTON_GIVEUP) |
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127 | EndDialog (hWnd, 1); // close the dialog box and return a success code |
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128 | |||
129 | // else was it the back to game button ? |
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130 | else if (wParam_loword == BUTTON_BACKTOGAME) |
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131 | EndDialog (hWnd, 0); // close the dialog box |
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132 | |||
133 | // else was it the status bar hyperlink ? |
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134 | else if (wParam_loword == STATICTEXT_RESIGN_STATUSBAR) |
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135 | ShellExecute (NULL, L"open", PROGRAM_URL, NULL, NULL, SW_MAXIMIZE); // open the donation page in the default browser, maximized |
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136 | } |
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137 | |||
138 | // call the default dialog message processing function to keep things going |
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139 | return (false); |
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140 | } |